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Archon CarcassMan[DHLE] CarcassMan
VS BR 79

KDR: 2.58

Score: 5.7m

Last Seen: Oct 19th, 2019 2:16 AM
- OFFLINE - 156.8 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 49%
Level 100 Progress: 30% 422h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Supernova FPC Saron HRB Pulsar VS1 Aphelion VEX-4H M40 Fury Solstice VE3 M40 Fury
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.473%28.47%811512141,6862.2510.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.764%1.412A1.214B**0.437BHEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.479B+10.80.228C++27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.565%1.333%103112187578610.961538121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D-0.089C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.3-0.769D-87.8-0.704D-199.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.163%1.136%993212171,0562237934.71429133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.207%1.895A++-0.805D--1.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.794B++4.70.616B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.09%1.124%1172512149791605366.08075182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.364%1.729A++-0.815D--0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.641B+23.70.409B19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.865%19.091%1172112181106021.80328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.597A+0.527B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.438B4.60.074C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m518.2%520 (31.2k)446 (26.8k)2.583065,5512,1494.1554279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121920319.431%10.124%19705:570

6% Combat Medic78% Engineer13% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 7:04 PMJun 17th, 2016 1:47 AMOct 19th, 2019 4:56 PM (24d) (PST)Oct 19th, 2019 12:48 AM (24d) (PST)Oct 18th, 2019 10:16 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
867697980.4340.1680.0442.9670.139573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0114,11247,89926103178826,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.3h/8.9d 3,379 562 3,477 38k 121 399 1,775 11.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:170
Deaths:178
KDR:0.955
Accuracy:31.141% A+
HSR:27.647% A
Thanatos VE70
A++
Kills:110
Deaths:71
KDR:1.549
Accuracy:57.865% A++
HSR:19.091% B+
Kills:280
Deaths (as Engineer):249
Deaths (to Engineers):659
KDR:1.1245
Kill Difference:31
Playtime:166.233 hours
Usage:78%
Score:4.673m
Score/min:469
Accuracy (listed only):44.503%
HSR (listed only):23.369%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,008
Deaths:471
KDR:2.140
Accuracy:26.715% B**
HSR:30.258% B++
Kills:1,008
Deaths (as Heavy Assault):471
Deaths (to Heavy Assaults):536
KDR:2.14013
Kill Difference:537
Playtime:26.757 hours
Usage:13%
Score:0.540m
Score/min:336
Accuracy (listed only):26.715%
HSR (listed only):30.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:170
Deaths:178
KDR:0.955
Accuracy:31.141% A+
HSR:27.647% A
Thanatos VE70
A++
Kills:110
Deaths:71
KDR:1.549
Accuracy:57.865% A++
HSR:19.091% B+
Kills:280
Deaths (as Light Assault):249
Deaths (to Light Assaults):270
KDR:1.1245
Kill Difference:31
Playtime:1.247 hours
Usage:1%
Score:0.009m
Score/min:115
Accuracy (listed only):44.503%
HSR (listed only):23.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:388
Deaths:208
KDR:1.865
Accuracy:30.844% A+
HSR:26.031% B++
Thanatos VE70
A++
Kills:110
Deaths:71
KDR:1.549
Accuracy:57.865% A++
HSR:19.091% B+
Kills:498
Deaths (as Combat Medic):279
Deaths (to Combat Medics):165
KDR:1.78495
Kill Difference:219
Playtime:12.760 hours
Usage:6%
Score:0.346m
Score/min:452
Accuracy (listed only):44.354%
HSR (listed only):22.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B*
Kills:69
Deaths:78
KDR:0.885
Accuracy:32.607% B*
HSR:27.536% B++
NS-44 Commissioner
C+
Kills:51
Deaths:66
KDR:0.773
Accuracy:36.511% C+
HSR:15.686% D-
Kills:120
Deaths (as Infiltrator):144
Deaths (to Infiltrators):235
KDR:0.83333
Kill Difference:24
Playtime:2.673 hours
Usage:1%
Score:0.095m
Score/min:591
Accuracy (listed only):34.559%
HSR (listed only):21.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):110
KDR:0
Kill Difference:UNR
Playtime:2.674 hours
Usage:1%
Score:0.039m
Score/min:240
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:75
V. Kills:50 147%
Deaths:40
KDR:1.875
Accuracy:30.565% C+
KPH:17.400 B
VKPH:11.600 B
Kills:75 (75 + 0)
Deaths:40
KDR:1.875
VKDR:1.250
Vehicle Kills:50
Kill Difference:35
Playtime:4.319 hours
Usage:2%
Score:0.042m
Score/min:161
Piloting Accuracy:30.565%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:70
V. Kills:25 269%
Deaths:7
KDR:10
Accuracy:56.742% A++
KPH:61.300 A++
VKPH:21.900 M+
Kills:70 (70 + 0)
Deaths:7
KDR:10
VKDR:3.571
Vehicle Kills:25
Kill Difference:63
Playtime:1.143 hours
Usage:1%
Score:0.028m
Score/min:410
Driving Accuracy:56.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:944
V. Kills:656 144%
Deaths:139
KDR:6.791
Accuracy:60.129% B*
KPH:30.300 B+
VKPH:21.100 B**
Saron HRB
A*
Kills:475
V. Kills:304 156%
Deaths:58
KDR:8.190
Accuracy:63.437% A*
KPH:35.700 B**
VKPH:22.900 B**
Supernova VPC
M*
Kills:112
V. Kills:36 303%
Deaths:6
KDR:18.667
Accuracy:60.714% B**
KPH:67.900 A
VKPH:21.800 M*
Supernova PC
S
Kills:104
V. Kills:71 144%
Deaths:11
KDR:9.455
Accuracy:65.850% A++
KPH:57.900 M*
VKPH:39.500 S
Kills:1,635 (1,160 + 475)
Deaths:214
KDR:7.640
VKDR:4.986
Vehicle Kills:1,067
Kill Difference:1,421
Playtime:47.848 hours
Usage:22%
Score:1.228m
Score/min:428
Driving Accuracy:65.850%
Gunner Accuracy:63.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:192
V. Kills:101 188%
Deaths:24
KDR:8
Accuracy:53.556% B*
KPH:71.500 A++
VKPH:37.600 B**
Proton II PPA-H
A*
Kills:56
V. Kills:2 N/A
Deaths:6
KDR:9.333
Accuracy:46.036% B**
KPH:183.400 A*
VKPH:6.600 C++
Kills:248 (0 + 248)
Deaths:30
KDR:8.267
VKDR:3.433
Vehicle Kills:103
Kill Difference:218
Playtime:2.989 hours
Usage:1%
Score:0.084m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:46.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:182
V. Kills:43 414%
Deaths:10
KDR:18.200
Accuracy:49.098% A+
KPH:73.800 A
VKPH:17.400 A++
M40 Fury
A*
Kills:147
V. Kills:32 445%
Deaths:6
KDR:24.500
Accuracy:49.862% A+
KPH:104.300 A*
VKPH:22.700 A++
M20 Basilisk
B**
Kills:119
V. Kills:50 233%
Deaths:17
KDR:7
Accuracy:50.622% A
KPH:26.300 B+
VKPH:11.100 B**
Kills:448 (0 + 448)
Deaths:33
KDR:13.576
VKDR:3.788
Vehicle Kills:125
Kill Difference:415
Playtime:8.399 hours
Usage:4%
Score:0.196m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:50.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,0141,0084712.14B+0.4426.715%B**30.258%B++58.3B**N/A14517.3h10.3B*38.4C**
Supernova FPC 1,6009441396.791C++4.2160.129%B*1.059%D30.4B+21.1B**39031.1h4.9C**8.2B+
Saron HRB 779475588.19B+5.6163.437%A*N/A35.7B**22.9B**52113.3h20.9B32.9B**
Pulsar VS1 3923882081.865B**0.7230.844%A+26.031%B++53.2A++N/A1427.3h11.7B**38B*
Aphelion VEX-4H 293192248C**5.4253.556%B*N/A71.1A++37.4B*4652.7h33.3B**62.1B**
M40 Fury 2251821018.2A*15.6249.098%A+N/A72.8A17.2A+4742.5h11.8B+24.1B*
Solstice VE3 1701701780.955B1.6331.141%A+27.647%A9.7DN/A3117.5h15.2C*48.8B
M40 Fury 179147624.5A**21.9249.862%A+1.361%C-105A*22.9A++6701.4h9.8B++19.7B**
M20 Basilisk 169119177A*4.4250.622%A4.202%D26.4B+11.1B**2564.5h78.6B+155.3B*
Supernova VPC 148112618.667B++16.0860.714%B**1.786%B65.9A21.2M*4041.7h2.6B*4.3B*
Thanatos VE70 112110711.549B*1.0357.865%A++19.091%B+18.6C--N/A455.9h4.6B7.9B*
Supernova PC 175104119.455B++6.8765.85%A++N/A57.8M*39.4S4231.8h3.9B*5.9A
Plasma Grenade 7777177N/A74.4258.777%A++N/A770AN/A19660.1h2.9B*4.9B**
Saron Laser Cannon 12575401.875C++0.7130.565%C+1.333%C--17.4B11.6B1614.3h87.8B+287.3B+
C75 Viper 9570710A+7.4256.742%A++N/A63.6A++22.7M+4091.1h8.7B**15.3B**
Beamer VS3 6969780.885C*1.7032.607%B*27.536%B++57.5A+N/A1461.2h8B+24.6C*
Proton II PPA-H 585669.333C+6.7546.036%B**1.786%C++186.7A*6.7C++4680.3h5.9A12.8B**
S1 8254620.871C**1.7167.366%B**N/A31.8B+16.5B+3311.7h6.5C*9.7B+
NS-44 Commissioner 5251660.773C+1.8136.511%C+15.686%D-19.6DN/A612.6h3.5B+9.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit183220,78116.7h
Anti-Vehicle MANA Turret51160.2h
Medical Applicator3621,7361.3h
Ammunition Package12930.1h

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