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Major Cold Blooded Cariol[DGMA] Cariol
TR BR 65

KDR: 1.74

Score: 89.3m

Last Seen: Dec 16th, 2018 5:42 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Cobalt - Outfit Leader of Deutsche Online Gamer Allianz[DGMA] Deutsche Online Gamer Allianz
TR outfit on Cobalt

Members: 16
Level Progress (to 66): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M AE T9A "Butcher" T9 CARV MSW-R TMG-50 NS-44 Commissioner AE NS-11A T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,157,975 MLG Score: 1725
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.568%36.9%105443979111,7041.95376-0.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.619%1.474A+2.523A**-1.296D**HEAD ++ (~22.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.559B+9.40.339C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.751%1.267%217510173,473211513251.64208262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.122%0.032C+-0.316C-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.50.144C++51.90.018C+85.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.531%2.799%199610165,324361627541.47194193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.06%-0.227C0.102C+0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.523B+7.10.433B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.777%2.681%2231410085,222367617291.42018302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.357%0.803B++-0.425C--0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.545B+240.387C**29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.547%74.67%223610166,7475689241.18597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.872%0.975B*0.494B+0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.20.319C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.703%20.855%223510175,5673404841.63495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.339%0.86B*1.275A-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.60.253C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deutsche Online Gamer Allianz[DGMA] Deutsche Online Gamer Allianz
TR outfit on Cobalt

Members: 16
89.3m243.9%461 (27.7k)359 (21.5k)1.74367173,14699,3001.9049565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221101524.785%29.074%72102:3060

9% Combat Medic25% Engineer40% Heavy Assault14% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 8:37 PMJul 22nd, 2014 5:33 PMDec 17th, 2018 7:25 AM (1d) (PST)Dec 16th, 2018 5:14 PM (2d) (PST)Dec 16th, 2018 1:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6902364540.6970.4000.2031.8380.0571725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,38514,13927,246422412110321,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4138.9h/172.5d 16,015 50,341 52,421 456.6k 5,081 13,768 14,057 171.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A**
Kills:32,571
Deaths:13,081
KDR:2.490
Accuracy:29.869% B*
HSR:47.472% A**
T9A "Butcher"
B+
Kills:7,873
Deaths:4,764
KDR:1.653
Accuracy:25.949% B+
HSR:30.357% B+
T9 CARV
A*
Kills:6,531
Deaths:3,450
KDR:1.893
Accuracy:26.266% A+
HSR:37.391% A*
MSW-R
A++
Kills:6,290
Deaths:3,405
KDR:1.847
Accuracy:26.132% B*
HSR:35.358% A++
TMG-50
B*
Kills:5,975
Deaths:3,532
KDR:1.692
Accuracy:25.903% B*
HSR:28.385% B++
T32 Bull
B++
Kills:1,836
Deaths:1,047
KDR:1.754
Accuracy:26.491% B++
HSR:24.891% C++
T16 Rhino
B*
Kills:1,284
Deaths:888
KDR:1.446
Accuracy:24.622% B*
HSR:22.741% C++
T9 CARV-S
B
Kills:1,187
Deaths:1,042
KDR:1.139
Accuracy:23.145% B
HSR:25.611% C*
T7 Mini-Chaingun
A*
Kills:1,172
Deaths:810
KDR:1.447
Accuracy:23.599% A
HSR:21.502% A*
T7 Mini-Chaingun AE
A**
Kills:1,159
Deaths:692
KDR:1.675
Accuracy:25.998% A
HSR:25.971% A**
NSX Naginata
A*
Kills:1,158
Deaths:521
KDR:2.223
Accuracy:27.686% B**
HSR:42.573% A*
MG-H1 Watchman
A*
Kills:627
Deaths:265
KDR:2.366
Accuracy:28.327% B**
HSR:42.584% A*
Kills:67,663
Deaths (as Heavy Assault):33,497
Deaths (to Heavy Assaults):30,275
KDR:2.01997
Kill Difference:34,166
Playtime:1,659.658 hours
Usage:40%
Score:37.101m
Score/min:373
Accuracy (listed only):26.165%
HSR (listed only):32.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A++
Kills:2,817
Deaths:2,012
KDR:1.400
Accuracy:29.949% B+
HSR:29.180% A++
LC2 Lynx
A
Kills:2,806
Deaths:2,154
KDR:1.303
Accuracy:27.008% B*
HSR:28.403% A
LC3 Jaguar
A+
Kills:2,725
Deaths:2,417
KDR:1.127
Accuracy:27.528% B*
HSR:28.294% A+
TRAC-5
B++
Kills:1,710
Deaths:1,553
KDR:1.101
Accuracy:25.087% B++
HSR:20.468% C**
TRAC-5 S
A
Kills:1,642
Deaths:1,882
KDR:0.872
Accuracy:26.395% B++
HSR:23.021% A
FA1 Barrage
B**
Kills:1,380
Deaths:1,135
KDR:1.216
Accuracy:46.679% B++
HSR:20.507% B**
TRS-12 Uppercut
A+
Kills:1,356
Deaths:1,018
KDR:1.332
Accuracy:59.632% C*
HSR:22.788% A+
AS16 NightHawk
A++
Kills:1,269
Deaths:693
KDR:1.831
Accuracy:53.195% A+
HSR:21.986% A++
NS-7 PDW
A*
Kills:1,244
Deaths:696
KDR:1.787
Accuracy:31.516% A
HSR:31.833% A*
SMG-46 Armistice
A
Kills:1,213
Deaths:789
KDR:1.537
Accuracy:31.863% A
HSR:24.155% A
MKV Suppressed
A
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:32.018% A
HSR:27.250% A
PDW-16 Hailstorm
A*
Kills:1,182
Deaths:655
KDR:1.805
Accuracy:31.891% A+
HSR:29.695% A*
T5 AMC
B**
Kills:1,164
Deaths:1,174
KDR:0.991
Accuracy:28.625% B**
HSR:22.079% B+
NS Baron G5
A+
Kills:1,161
Deaths:751
KDR:1.546
Accuracy:49.951% B+
HSR:20.844% A+
TS4 Haymaker
A++
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:51.006% B*
HSR:19.516% A++
NS Baron G5AE
B**
Kills:1,147
Deaths:1,129
KDR:1.016
Accuracy:45.566% C+
HSR:21.011% B**
NS-11C
S
Kills:488
Deaths:275
KDR:1.775
Accuracy:32.635% A++
HSR:43.238% S
Havoc
B+
Kills:404
Deaths:298
KDR:1.356
Accuracy:53.086% C+
HSR:15.842% B+
TRAC-Shot
A+
Kills:360
Deaths:424
KDR:0.849
Accuracy:29.132% B**
HSR:25.278% A+
HC1 Cougar
A
Kills:274
Deaths:254
KDR:1.079
Accuracy:27.864% B*
HSR:28.832% A
NSX Tanto
M**
Kills:156
Deaths:80
KDR:1.950
Accuracy:30.699% B*
HSR:50% M**
Kills:26,856
Deaths (as Light Assault):20,900
Deaths (to Light Assaults):17,412
KDR:1.28498
Kill Difference:5,956
Playtime:421.611 hours
Usage:10%
Score:8.676m
Score/min:343
Accuracy (listed only):36.730%
HSR (listed only):26.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:2,806
Deaths:2,154
KDR:1.303
Accuracy:27.008% B*
HSR:28.403% A
LC3 Jaguar
A+
Kills:2,725
Deaths:2,417
KDR:1.127
Accuracy:27.528% B*
HSR:28.294% A+
TRAC-5
B++
Kills:1,710
Deaths:1,553
KDR:1.101
Accuracy:25.087% B++
HSR:20.468% C**
TRAC-5 S
A
Kills:1,642
Deaths:1,882
KDR:0.872
Accuracy:26.395% B++
HSR:23.021% A
FA1 Barrage
B**
Kills:1,380
Deaths:1,135
KDR:1.216
Accuracy:46.679% B++
HSR:20.507% B**
TRS-12 Uppercut
A+
Kills:1,356
Deaths:1,018
KDR:1.332
Accuracy:59.632% C*
HSR:22.788% A+
AS16 NightHawk
A++
Kills:1,269
Deaths:693
KDR:1.831
Accuracy:53.195% A+
HSR:21.986% A++
AMR-66
A++
Kills:1,170
Deaths:724
KDR:1.616
Accuracy:36.061% A++
HSR:34.359% A+
T5 AMC
B**
Kills:1,164
Deaths:1,174
KDR:0.991
Accuracy:28.625% B**
HSR:22.079% B+
NS Baron G5
A+
Kills:1,161
Deaths:751
KDR:1.546
Accuracy:49.951% B+
HSR:20.844% A+
TS4 Haymaker
A++
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:51.006% B*
HSR:19.516% A++
NS Baron G5AE
B**
Kills:1,147
Deaths:1,129
KDR:1.016
Accuracy:45.566% C+
HSR:21.011% B**
NS-11C
S
Kills:488
Deaths:275
KDR:1.775
Accuracy:32.635% A++
HSR:43.238% S
Havoc
B+
Kills:404
Deaths:298
KDR:1.356
Accuracy:53.086% C+
HSR:15.842% B+
TRAC-Shot
A+
Kills:360
Deaths:424
KDR:0.849
Accuracy:29.132% B**
HSR:25.278% A+
HC1 Cougar
A
Kills:274
Deaths:254
KDR:1.079
Accuracy:27.864% B*
HSR:28.832% A
NSX Tanto
M**
Kills:156
Deaths:80
KDR:1.950
Accuracy:30.699% B*
HSR:50% M**
Kills:20,370
Deaths (as Engineer):16,695
Deaths (to Engineers):17,223
KDR:1.22013
Kill Difference:3,675
Playtime:1,037.191 hours
Usage:25%
Score:22.009m
Score/min:354
Accuracy (listed only):38.244%
HSR (listed only):26.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M*
Kills:3,501
Deaths:1,845
KDR:1.898
Accuracy:29.805% A
HSR:45.987% M*
T1 Cycler
A++
Kills:2,922
Deaths:2,053
KDR:1.423
Accuracy:27.375% A
HSR:34.052% A++
SMG-46G Armistice
A++
Kills:2,817
Deaths:2,012
KDR:1.400
Accuracy:29.949% B+
HSR:29.180% A++
FA1 Barrage
B**
Kills:1,380
Deaths:1,135
KDR:1.216
Accuracy:46.679% B++
HSR:20.507% B**
TRS-12 Uppercut
A+
Kills:1,356
Deaths:1,018
KDR:1.332
Accuracy:59.632% C*
HSR:22.788% A+
TORQ-9
B**
Kills:1,296
Deaths:1,001
KDR:1.295
Accuracy:27.744% B++
HSR:30.170% B**
AS16 NightHawk
A++
Kills:1,269
Deaths:693
KDR:1.831
Accuracy:53.195% A+
HSR:21.986% A++
NS-7 PDW
A*
Kills:1,244
Deaths:696
KDR:1.787
Accuracy:31.516% A
HSR:31.833% A*
TAR
B+
Kills:1,243
Deaths:888
KDR:1.400
Accuracy:25.802% B+
HSR:23.733% B+
SMG-46 Armistice
A
Kills:1,213
Deaths:789
KDR:1.537
Accuracy:31.863% A
HSR:24.155% A
MKV Suppressed
A
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:32.018% A
HSR:27.250% A
PDW-16 Hailstorm
A*
Kills:1,182
Deaths:655
KDR:1.805
Accuracy:31.891% A+
HSR:29.695% A*
Cycler TRV
B++
Kills:1,167
Deaths:1,032
KDR:1.131
Accuracy:25.905% B++
HSR:19.109% C+
NS Baron G5
A+
Kills:1,161
Deaths:751
KDR:1.546
Accuracy:49.951% B+
HSR:20.844% A+
TS4 Haymaker
A++
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:51.006% B*
HSR:19.516% A++
T1S Cycler
B**
Kills:1,154
Deaths:927
KDR:1.245
Accuracy:28.256% B**
HSR:22.097% C*
NS Baron G5AE
B**
Kills:1,147
Deaths:1,129
KDR:1.016
Accuracy:45.566% C+
HSR:21.011% B**
Havoc
B+
Kills:404
Deaths:298
KDR:1.356
Accuracy:53.086% C+
HSR:15.842% B+
T1A Unity
B*
Kills:146
Deaths:112
KDR:1.304
Accuracy:25.457% C+
HSR:30.822% B*
Kills:26,960
Deaths (as Combat Medic):18,545
Deaths (to Combat Medics):11,807
KDR:1.45376
Kill Difference:8,415
Playtime:358.776 hours
Usage:9%
Score:9.689m
Score/min:450
Accuracy (listed only):37.194%
HSR (listed only):25.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:4,968
Deaths:3,872
KDR:1.283
Accuracy:46.149% B+
HSR:40.539% A++
SMG-46G Armistice
A++
Kills:2,817
Deaths:2,012
KDR:1.400
Accuracy:29.949% B+
HSR:29.180% A++
TSAR-42
B+
Kills:2,115
Deaths:914
KDR:2.314
Accuracy:42.179% B+
HSR:68.889% C++
NS-44L Blackhand
C+
Kills:1,446
Deaths:1,511
KDR:0.957
Accuracy:41.418% C+
HSR:35.754% C-
NS-7 PDW
A*
Kills:1,244
Deaths:696
KDR:1.787
Accuracy:31.516% A
HSR:31.833% A*
NS-357 Underboss
M
Kills:1,219
Deaths:990
KDR:1.231
Accuracy:41.941% B++
HSR:41.181% M
SMG-46 Armistice
A
Kills:1,213
Deaths:789
KDR:1.537
Accuracy:31.863% A
HSR:24.155% A
MKV Suppressed
A
Kills:1,200
Deaths:777
KDR:1.544
Accuracy:32.018% A
HSR:27.250% A
NSX Tomoe
A++
Kills:1,193
Deaths:590
KDR:2.022
Accuracy:31.658% B+
HSR:56.077% A++
PDW-16 Hailstorm
A*
Kills:1,182
Deaths:655
KDR:1.805
Accuracy:31.891% A+
HSR:29.695% A*
KSR-35
A+
Kills:1,163
Deaths:508
KDR:2.289
Accuracy:45.109% A+
HSR:40.413% A+
HSR-1
A
Kills:1,162
Deaths:610
KDR:1.905
Accuracy:42.658% A
HSR:33.993% B++
TX1 Repeater
A
Kills:1,161
Deaths:1,343
KDR:0.864
Accuracy:27.274% B+
HSR:28.941% A
M77-B
B
Kills:1,161
Deaths:484
KDR:2.399
Accuracy:39.249% B
HSR:75.883% C+
SR-7
B++
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:45.871% B++
HSR:76.466% C
NS-61 Emissary
A
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:32.132% B+
HSR:24.483% A
RAMS .50M
A
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:46.997% A
HSR:81.536% B
NS-30 Vandal
A+
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:42.398% A+
HSR:32.442% B++
NS-44 Commissioner
A
Kills:1,158
Deaths:845
KDR:1.370
Accuracy:47.395% A
HSR:29.966% B**
SOAS-20
A
Kills:1,157
Deaths:677
KDR:1.709
Accuracy:33.837% A
HSR:27.658% B**
Bighorn .50M
C++
Kills:979
Deaths:212
KDR:4.618
Accuracy:40.018% C-
HSR:80.082% C++
NS-AM7 Archer
B**
Kills:464
Deaths:997
KDR:0.465
Accuracy:54.401% C--
HSR:27.802% B**
TX2 Emperor
B**
Kills:178
Deaths:245
KDR:0.727
Accuracy:31.739% B+
HSR:27.528% B**
99SV
A+
Kills:173
Deaths:88
KDR:1.966
Accuracy:31.003% C+
HSR:48.555% A+
Kills:31,991
Deaths (as Infiltrator):21,209
Deaths (to Infiltrators):15,010
KDR:1.50837
Kill Difference:10,782
Playtime:568.311 hours
Usage:14%
Score:9.555m
Score/min:280
Accuracy (listed only):38.361%
HSR (listed only):42.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:879
Deaths:454
KDR:1.936
Accuracy:40.433% C**
HSR:5.916% A++
M3 Pounder HEG
A++
Kills:727
Deaths:405
KDR:1.795
Accuracy:42.245% C**
HSR:5.777% A++
MRC3 Mercy
B++
Kills:445
Deaths:171
KDR:2.602
Accuracy:19.673% B++
HSR:22.247% B
M2 Mutilator
A
Kills:435
Deaths:167
KDR:2.605
Accuracy:20.388% A
HSR:23.908% A
M2 Mutilator
A*
Kills:296
Deaths:96
KDR:3.083
Accuracy:22.372% A*
HSR:27.365% A*
MRC3 Mercy
B++
Kills:204
Deaths:88
KDR:2.318
Accuracy:19.960% B++
HSR:22.549% B+
M1 Heavy Cycler
B+
Kills:111
Deaths:58
KDR:1.914
Accuracy:16.135% B+
HSR:18.018% C++
NS-10 Burster
B++
Kills:82
Deaths:61
KDR:1.344
Accuracy:33.408% B++
HSR:4.878% C+
NS-10 Burster
B**
Kills:68
Deaths:80
KDR:0.850
Accuracy:34.315% B**
HSR:2.941% D-
Kills:3,247
Deaths (as MAX Suit):790
Deaths (to MAX Suits):5,355
KDR:4.11013
Kill Difference:2,457
Playtime:84.783 hours
Usage:2%
Score:2.228m
Score/min:438
Accuracy (listed only):27.659%
HSR (listed only):14.844%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:1,883
V. Kills:244 N/A
Deaths:211
KDR:8.924
Accuracy:50.349% C**
KPH:77.400 C+
VKPH:10 C-
M18 Needler
B+
Kills:663
V. Kills:560 118%
Deaths:390
KDR:1.700
Accuracy:38.188% B**
KPH:14.600 C*
VKPH:12.400 B+
M14 Banshee
C*
Kills:518
V. Kills:48 N/A
Deaths:150
KDR:3.453
Accuracy:31.951% B+
KPH:43.500 C+
VKPH:4 C*
Hornet Missiles
C*
Kills:375
V. Kills:214 174%
Deaths:88
KDR:4.261
Accuracy:62.045% C*
KPH:37.800 C--
VKPH:21.600 D
M18 Rotary
C+
Kills:293
V. Kills:298 98%
Deaths:297
KDR:0.987
Accuracy:32.182% C*
KPH:8.800 C
VKPH:9 C+
Coyote Missiles
C+
Kills:69
V. Kills:43 157%
Deaths:15
KDR:4.600
Accuracy:52.525% C+
KPH:27.400 C
VKPH:17.100 C-
Kills:3,801 (1,474 + 0)
Deaths:1,151
KDR:3.302
VKDR:1.222
Vehicle Kills:1,407
Kill Difference:2,650
Playtime:127.186 hours
Usage:3%
Score:1.999m
Score/min:262
Piloting Accuracy:32.182%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:195
V. Kills:19 N/A
Deaths:19
KDR:10.263
Accuracy:47.671% B+
KPH:57.900 C**
VKPH:5.600 D
C150 Dalton
C+
Kills:162
V. Kills:185 87%
Deaths:63
KDR:2.571
Accuracy:27.636% D*
KPH:18.100 D-
VKPH:20.600 C+
CAS30 Tank Buster
C+
Kills:116
V. Kills:117 98%
Deaths:117
KDR:0.991
Accuracy:45.988% C+
KPH:5.500 C-
VKPH:5.500 C-
AP30 Shredder
B**
Kills:80
V. Kills:66 119%
Deaths:7
KDR:11.429
Accuracy:36.891% B++
KPH:34.800 B+
VKPH:28.700 B**
Kills:553 (116 + 437)
Deaths:206
KDR:2.684
VKDR:1.879
Vehicle Kills:387
Kill Difference:347
Playtime:35.728 hours
Usage:1%
Score:0.552m
Score/min:258
Piloting Accuracy:45.988%
Gunner Accuracy:36.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:208
V. Kills:18 N/A
Deaths:30
KDR:6.933
Accuracy:26.755% D*
KPH:35.300 B
VKPH:3.100 D--
L100 Python AP
C++
Kills:158
V. Kills:122 128%
Deaths:40
KDR:3.950
Accuracy:49.194% D
KPH:23.900 C-
VKPH:18.500 C++
L100 Python HEAT
C+
Kills:97
V. Kills:41 231%
Deaths:22
KDR:4.409
Accuracy:45.768% D
KPH:25.500 C
VKPH:10.800 C+
Skyguard
C*
Kills:59
V. Kills:65 89%
Deaths:33
KDR:1.788
Accuracy:32.669% B+
KPH:9.100 D
VKPH:10 C*
Kills:522 (522 + 0)
Deaths:125
KDR:4.176
VKDR:1.968
Vehicle Kills:246
Kill Difference:397
Playtime:22.794 hours
Usage:1%
Score:0.475m
Score/min:347
Driving Accuracy:32.669%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:2,550
V. Kills:1,940 131%
Deaths:326
KDR:7.822
Accuracy:40.452% C--
KPH:27.600 C+
VKPH:21 B++
P2-120 HESH
B++
Kills:1,191
V. Kills:214 N/A
Deaths:53
KDR:22.472
Accuracy:40.451% C+
KPH:63 B++
VKPH:11.300 B+
P2-120 HEAT
C++
Kills:1,120
V. Kills:354 315%
Deaths:163
KDR:6.871
Accuracy:33.822% D-
KPH:26.200 C++
VKPH:8.300 C
E540 Halberd
B*
Kills:259
V. Kills:177 146%
Deaths:40
KDR:6.475
Accuracy:43.872% B+
KPH:23.400 C
VKPH:16 B*
P525 Marauder
A++
Kills:175
V. Kills:10 N/A
Deaths:14
KDR:12.500
Accuracy:32.600% A++
KPH:125.200 A++
VKPH:7.200 A++
MR11 Gatekeeper
A
Kills:88
V. Kills:79 110%
Deaths:13
KDR:6.769
Accuracy:50.385% A+
KPH:28.200 B**
VKPH:25.300 A
Kills:5,383 (4,861 + 522)
Deaths:609
KDR:8.839
VKDR:4.555
Vehicle Kills:2,774
Kill Difference:4,774
Playtime:169.481 hours
Usage:4%
Score:3.374m
Score/min:332
Driving Accuracy:33.822%
Gunner Accuracy:50.385%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,387
V. Kills:62 N/A
Deaths:85
KDR:16.318
Accuracy:38.832% B+
KPH:135.200 B++
VKPH:6 C+
G20 Vulcan-H
B+
Kills:732
V. Kills:483 151%
Deaths:155
KDR:4.723
Accuracy:52.359% B++
KPH:46.200 C*
VKPH:30.500 B+
E540 Halberd-H
B*
Kills:232
V. Kills:175 132%
Deaths:34
KDR:6.824
Accuracy:58.376% C++
KPH:39.600 C+
VKPH:29.800 B*
MR11 Gatekeeper-H
B**
Kills:213
V. Kills:225 94%
Deaths:29
KDR:7.345
Accuracy:57.266% B+
KPH:38.600 B++
VKPH:40.800 B**
Kills:2,564 (0 + 2,564)
Deaths:303
KDR:8.462
VKDR:3.119
Vehicle Kills:945
Kill Difference:2,261
Playtime:37.475 hours
Usage:1%
Score:0.999m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:57.266%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:978
V. Kills:183 N/A
Deaths:89
KDR:10.989
Accuracy:43.159% B**
KPH:60.500 B++
VKPH:11.300 B+
M40 Fury
B*
Kills:663
V. Kills:119 N/A
Deaths:61
KDR:10.869
Accuracy:42.306% B*
KPH:62.900 B+
VKPH:11.300 C++
M12 Kobalt
B**
Kills:183
V. Kills:6 N/A
Deaths:13
KDR:14.077
Accuracy:22.214% B**
KPH:57 C+
VKPH:1.900 C--
M20 Basilisk
B+
Kills:145
V. Kills:52 274%
Deaths:16
KDR:9.063
Accuracy:43.335% B+
KPH:22.700 C*
VKPH:8.100 C++
M60-G Bulldog
B+
Kills:121
V. Kills:30 390%
Deaths:15
KDR:8.067
Accuracy:42.904% B*
KPH:30.600 C+
VKPH:7.600 B+
M12 Kobalt
C**
Kills:120
V. Kills:4 N/A
Deaths:8
KDR:15
Accuracy:18.245% C**
KPH:54.400 C-
VKPH:1.800 D
M20 Basilisk
B+
Kills:84
V. Kills:33 247%
Deaths:16
KDR:5.250
Accuracy:43.037% B+
KPH:23.900 C*
VKPH:9.400 C+
Kills:2,294 (0 + 2,294)
Deaths:218
KDR:10.523
VKDR:1.959
Vehicle Kills:427
Kill Difference:2,076
Playtime:45.979 hours
Usage:1%
Score:1.103m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:43.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:449
V. Kills:7 N/A
Deaths:239
KDR:1.879
Accuracy:41.519% C+
KPH:49.200 C+
VKPH:0.800 D-
M40 Fury-F
C+
Kills:105
V. Kills:48 214%
Deaths:164
KDR:0.640
Accuracy:56.195% B+
KPH:12.400 D
VKPH:5.700 C+
Kills:554 (554 + 0)
Deaths:403
KDR:1.375
VKDR:0.136
Vehicle Kills:55
Kill Difference:151
Playtime:17.607 hours
Usage:0%
Score:0.112m
Score/min:106
Driving Accuracy:56.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A*
Kills:468
V. Kills:172 271%
Deaths:16
KDR:29.250
Accuracy:60.167% A+
KPH:115.500 A++
VKPH:42.500 A*
CAS 14-E
C+
Kills:147
V. Kills:14 N/A
Deaths:6
KDR:24.500
Accuracy:34.468% C++
KPH:66.400 C+
VKPH:6.300 C+
M20 Wyvern
B
Kills:111
V. Kills:40 271%
Deaths:17
KDR:6.529
Accuracy:41.762% B
KPH:25.500 C+
VKPH:9.200 D
Kills:726 (0 + 726)
Deaths:39
KDR:18.615
VKDR:5.795
Vehicle Kills:226
Kill Difference:687
Playtime:10.625 hours
Usage:0%
Score:0.205m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:41.762%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 32,83532,57113,0812.49C**0.7529.869%B*47.472%A**72.3B++N/A187450.5h9.4B*31.4B++
T9A "Butcher" 7,9647,8734,7641.653C+0.0925.949%B+30.357%B+57.5C++N/A219137h10.6B+41B+
T9 CARV 6,5826,5313,4501.893B+0.1526.266%A+37.391%A*51.2AN/A161127.5h9.5A36.3B**
MSW-R 6,3436,2903,4051.847C+0.1026.132%B*35.358%A++56B*N/A232112.4h9.9B*37.8B++
TMG-50 6,0195,9753,5321.692B+0.0525.903%B*28.385%B++40.8BN/A111146.6h9.8B++37.8B++
NS-44 Commissioner AE 4,9974,9683,8721.283C++0.4646.149%B+40.539%A++75.4B++N/A18765.9h3.1B+6.8B+
NS-11A 3,5483,5011,8451.898B+0.1529.805%A45.987%M*65.3A++N/A17053.6h9.8A32.9B**
T1 Cycler 2,9392,9222,0531.423B+0.3227.375%A34.052%A++44.5AN/A18065.6h10.6A38.9B**
SMG-46G Armistice 2,8382,8172,0121.4C++0.3429.949%B+29.18%A++43.3C++N/A14065.1h11.2B++37.5B+
LC2 Lynx 2,8402,8062,1541.303C*0.4427.008%B*28.403%A40.7B*N/A15268.9h11.2B**41.5B*
LC3 Jaguar 2,7592,7252,4171.127C+0.6227.528%B*28.294%A+26.5C+N/A114102.8h11.6B+42B++
P2-120 AP 4,4902,5503267.822C**6.0840.452%C--3.333%C+27.6C+21B++37792.3h8.5C21C-
TSAR-42 2,1222,1159142.314C+0.5742.179%B+68.889%C++47.3B+N/A15044.7h2.2C**5.3B+
C-4 2,7311,9311,5451.25C+0.4926.813%C**N/A56.8C--23.5C76134h1.4C**5.4B
Claymore 1,8861,8854124.575C2.8343.621%B**N/A148.4C++N/A43112.7h1.1B*2.5B**
Hellfire Rocket Pods 2,1271,8832118.924C**7.1850.349%C**N/A77.5C+10C-38524.3h16.6B++32.9B+
T32 Bull 1,8481,8361,0471.754B0.0126.491%B++24.891%C++49.5B+N/A24837.1h11B+41.5B+
C-4 ARX 2,3181,7361,0311.684C+0.0626.049%C+N/A69.4D-23.3D38625h1.2C++4.6C*
Frag Grenade 1,7261,71511715N/A1,713.2650.068%B++N/A659.6B++4.2D31182.6h2.8B*5.6B*
TRAC-5 1,7191,7101,5531.101B+0.6425.087%B++20.468%C**19.3C++N/A10388.5h13.7B+54.7B+
TRAC-5 S 1,6561,6421,8820.872C+0.8726.395%B++23.021%A18.2C+N/A7590.3h11B+41.6B+
Sticky Grenade 1,6451,63511635N/A1,633.2656.262%B+N/A1486.4B**9.1C62301.1h1.4B*2.6B++
NS-44L Blackhand 1,4581,4461,5110.957C+0.7941.418%C+35.754%C-46.9AN/A16930.8h4.3C*10.4C**
NS Decimator 2,0251,3911,5300.909C+0.8361.299%C++1.869%C33.2C+15.1C+35341.9h4.4B7.3B
P525 Marauder-H 1,4491,3878516.318C*14.5738.832%B+N/A134.7B++6C+37810.3h5.5B+14.1B++
FA1 Barrage 1,3911,3801,1351.216C**0.5346.679%B++20.507%B**42.6B**N/A20032.4h3.9B*8.3B++
TRS-12 Uppercut 1,3731,3561,0181.332C++0.4159.632%C*22.788%A+49.7B+N/A12427.3h2.5C**4.2B
TORQ-9 1,3121,2961,0011.295C++0.4527.744%B++30.17%B**44.5B+N/A17529.1h12B**43.1B*
T16 Rhino 1,2891,2848881.446C**0.3024.622%B*22.741%C++34.9C++N/A21436.8h12.1B+49.1B+
AS16 NightHawk 1,2781,2696931.831B++0.0953.195%A+21.986%A++57.7AN/A15322h4.1B7.6B++
NS-7 PDW 1,2491,2446961.787B**0.0431.516%A31.833%A*57.6A++N/A18921.6h9.9A31.6B*
TAR 1,2611,2438881.4C++0.3425.802%B+23.733%B+38.8B+N/A20632h11.6B++45.1B++
NS-357 Underboss 1,2231,2199901.231C**0.5141.941%B++41.181%M81.8A+N/A22914.9h3.5B*8.5B+
SMG-46 Armistice 1,2191,2137891.537B+0.2131.863%A24.155%A50.5B**N/A17424h11.1B**34.7B*
MKV Suppressed 1,2091,2007771.544B+0.2032.018%A27.25%A51.9B**N/A17823.1h10.7B++33.4B++
NSX Tomoe 1,1951,1935902.022C*0.2831.658%B+56.077%A++69AN/A16117.3h9.5A30.1B**
P2-120 HESH 1,4051,1915322.472B*20.7340.451%C+N/A63B++11.3B+28618.9h4.9C++12.2C*
T9 CARV-S 1,1991,1871,0421.139C0.6023.145%B25.611%C*30.4CN/A14439h12.3C++53.2B
Tank Mine 1,8301,1865932C0.2637.545%C**N/A64.8D-35.2D--72518.3h1.9C++4.9B*
PDW-16 Hailstorm 1,1861,1826551.805B*0.0631.891%A+29.695%A*57.4A++N/A19320.6h11.2B*35B*
T7 Mini-Chaingun 1,1911,1728101.447B+0.3023.599%A21.502%A*48.8B*N/A17924h12.1B++51.5B++
AMR-66 1,1771,1707241.616B*0.1336.061%A++34.359%A+51.5A*N/A14922.7h6.3B**17.5B**
Cycler TRV 1,1741,1671,0321.131C+0.6125.905%B++19.109%C+27.4C+N/A13742.6h12.7B49B+
T5 AMC 1,1881,1641,1740.991C+0.7528.625%B**22.079%B+25.1C*N/A14846.3h12.8B+44.8B++
KSR-35 1,1771,1635082.289C++0.5545.109%A+40.413%A+57B+N/A14320.4h3.4B**7.5B**
HSR-1 1,1681,1626101.905C+0.1642.658%A33.993%B++59B++N/A13719.7h4.3B**10.1B**
TX1 Repeater 1,1661,1611,3430.864C++0.8827.274%B+28.941%A43.8B*N/A16526.5h11B++40.4C**
M77-B 1,1661,1614842.399C*0.6639.249%B75.883%C+23C+N/A7250.4h2.5C+6.4C**
NS Baron G5 1,1661,1617511.546B+0.2049.951%B+20.844%A+54.3B**N/A13321.4h3.9B++7.9C+
SR-7 1,1631,1604472.595C0.8545.871%B++76.466%C51.3B*N/A11622.6h1.8B++4B++
NS-61 Emissary 1,1651,1609191.262B++0.4832.132%B+24.483%A61.4A++N/A15218.9h11B+34.2B++
RAMS .50M 1,1631,1593763.082C+1.3446.997%A81.536%B48.3AN/A14224h1.9B+4B++
NS-30 Vandal 1,1621,1596521.778C++0.0342.398%A+32.442%B++60.7B**N/A14919.1h4.2B**10B**
T7 Mini-Chaingun AE 1,1711,1596921.675C**0.0725.998%A25.971%A**56.5B+N/A13620.5h11.3B++43.5B++
NSX Naginata 1,1631,1585212.223B*0.4827.686%B**42.573%A*63.6B**N/A16118.2h8.2B**29.6B*
TS4 Haymaker 1,1991,1587341.578B+0.1751.006%B*19.516%A++51.2B**1.8S12822.6h3.9B+7.6B++
NS-44 Commissioner 1,1621,1588451.37B+0.3747.395%A29.966%B**78.8A++N/A24214.7h3B*6.3B*
SOAS-20 1,1601,1576771.709C*0.0333.837%A27.658%B**51.2B*N/A13222.6h9.6B++28.5B**
T1S Cycler 1,1661,1549271.245C++0.5028.256%B**22.097%C*37.2B+N/A15131h11.1B++39.2B*
NS Baron G5AE 1,1591,1471,1291.016C0.7345.566%C+21.011%B**32.4CN/A12435.4h4.2C*9.3C+
P2-120 HEAT 1,4741,1201636.871C*5.1333.822%D-3.304%C++26.2C++8.3C19942.7h6.3B+18.8C++
Bighorn .50M 9839792124.618C+2.8740.018%C-80.082%C++57.9B+N/A14216.9h1.8C**4.5C+
ML-7 1,4149791,3100.747C++1.0059.481%B3.473%B23.4C+10.4C24741.8h5.5B++9.2B++
M40 Fury 1,1619788910.989B+9.2543.159%B**1.227%D60.4B++11.3B+46316.2h12.5B28.9B++
M3 Pounder HEG 1,0208794541.936C**0.1940.433%C**5.916%A++22.8B++3.7C*15038.5h12B*29.8B++
MANA Anti-Vehicle Turret 1,3578434042.087B0.3457.471%B2.372%D41.9B+25.6C+52020.1h6.7B+11.7B*
M9 SKEP Launcher 1,1738238550.963B++0.7868.809%C++2.795%C**29.8B+12.7C++19227.6h5.2A7.5A
Auraxium Slasher 76175552,0950.014C1.7332.035%C*3.841%D0.5C-N/A11641.7h1.8B++5.6B
G20 Vulcan-H 1,2157321554.723C**2.9852.359%B++2.186%C-46.3C*30.6B+48215.8h86.1B+164.5B++
M3 Pounder HEG 8567274051.795C++0.0542.245%C**5.777%A++21.9B3.9C++13933.2h14.1B++33.3B+
ASP-30 Grounder 1,2197131,2460.572C1.1769.829%B**3.226%C*14.7C+10.4C+16248.5h7.8C++11.2B+
M18 Needler 1,2236633901.7C+0.0438.188%B**1.81%C14.6C*12.4B+24245.3h125.4B+328.2B+
M40 Fury 7826636110.869B+9.1342.306%B*1.207%D63.1B+11.3C++56910.5h12.6C*29.9B+
MG-H1 Watchman 6396272652.366B++0.6228.327%B**42.584%A*75.5A1.4A2418.3h10.5B**37.1B*
M14 Banshee 5665181503.453C+1.7131.951%B+N/A43.5C+4C*22611.9h23.9C*74.8B
NS-11C 4994882751.775B*0.0332.635%A++43.238%S53A+1.2A*2649.2h11B*33.7B*
Pelter Rocket Pod 6404681629.25B**27.5160.167%A+N/A114.1A++42A*5814.1h14.3B**23.7A
NS-AM7 Archer 5464649970.465C+1.2854.401%C--27.802%B**8.8B+1.6D6152.7h8.7B**16B**
S12 Renegade 4564492391.879C0.1441.519%C+3.341%C-49.3C+N/A1129.1h2.8B+6.8B+
MRC3 Mercy 4504451712.602C**0.8619.673%B++22.247%B27C+N/A13116.5h20.2C+102.9B+
M2 Mutilator 4404351672.605B++0.8620.388%A23.908%A28.4C*N/A12115.3h18.1C+89B+
Havoc 4094042981.356C+0.3953.086%C+15.842%B+51.8C++N/A1337.8h4.4C-8.3C+
Hornet Missiles 589375884.261C+2.5262.045%C*1.867%B37.9C--21.6D3279.9h10C*16.1B
TRAC-Shot 3713604240.849C0.8929.132%B**25.278%A+26.1CN/A10913.8h11.3C++38.9B+
Ripper 36133419,7350.017C--1.7314.289%D--18.862%C**0.5C-N/A2627.2h1.7C11.9C
T2 Striker 6583265630.579C++1.1658.431%B++N/A13.5C++13.7C**23024.2h45.9C+78.6B
M2 Mutilator 296296963.083B**1.3422.372%A*27.365%A*40.5AN/A1957.3h13.9B**62.1B**
M18 Rotary 5912932970.987C0.7632.182%C*4.096%B**8.8C9C+19033.2h156.1C+485C+
HC1 Cougar 2802742541.079C+0.6627.864%B*28.832%A17C--N/A12216.1h12.8C+45.9B
E540 Halberd 436259406.475C+4.7343.872%B+N/A23.5C+16.1B*42211h7D16C+
Anti-Vehicle Grenade 2752451245N/A243.2654.266%BN/A408.3C++50D31090.6h4.9B+9B+
E540 Halberd-H 407232346.824C+5.0858.376%C++N/A39.3C29.7B*3695.9h8.8D-15.1D
MANA Anti-Personnel Turret 2312291381.659N/A0.0823.12%UN/A2290U20U9127400.1h21.3T*91.9T*
The Slasher 22721713,5080.016D1.7328.873%C5.069%D0.5C--N/A2464.5h2.3C+7.9C++
MR11 Gatekeeper-H 438213297.345B++5.6057.266%B+N/A38.7B++40.9B**5395.5h59.9C++104.7B
Spear Anti-Vehicle Phalanx Turret 3152101514B**12.2640.032%C3.333%C-36.2C+18.1C4905.8h7.2B+18B+
C75 Viper 226208306.933B+5.1926.755%D*1.442%C+35.3B3.1D--3335.9h7.2B**26.8B++
MRC3 Mercy 212204882.318C++0.5719.96%B++22.549%B+27.6C+1.1B**1737.4h20.2C+101.4B+
L105 Zephyr 2141951910.263C+8.5247.671%B+N/A57.4C**5.6D3353.4h6C*12.7B+
M12 Kobalt 1891831314.077C++12.3322.214%B**21.858%B*57.2C+1.9C--2633.2h14.5B*65.4B++
TX2 Emperor 1791782450.727C+1.0231.739%B+27.528%B**40.5B+N/A1414.4h9.1C*28.5C++
P525 Marauder 1851751412.5C+10.7632.6%A++1.714%C+125A++7.1A+3191.4h4.3A13.3B**
99SV 174173881.966C*0.2231.003%C+48.555%A+21.9C+N/A1357.9h4.8B++15.6B+
Hunter QCX 1751672780.601C+1.1443.139%C+24.551%C+15C++N/A7011.1h4.1C**9.4B
C150 Dalton 347162632.571D0.8327.636%D*N/A18D-20.6C+4249h4.3C**15.5D
L100 Python AP 280158403.95C+2.2149.194%D5.696%A+23.9C-18.5C++4316.6h7.7C-15.7D
NSX Tanto 158156801.95B*0.2130.699%B*50%M**55.7B**N/A2412.8h9.7B*31.7B+
CAS 14-E 161147624.5C**22.7634.468%C++1.361%C-66.8C+6.4C+1732.2h24.7B+71.7B+
T1A Unity 1491461121.304C+0.4425.457%C+30.822%B*41.7C+N/A2393.5h10.8B*42.3B+
M20 Basilisk 197145169.063A**7.3243.335%B+5.517%C+22.7C*8.1C++2526.4h77.4B+178.5B++
M12 Kobalt 133127431.75C*30.0123.039%B14.173%D141.1B++6.7C++3200.9h11.3B*49.1B*
M60-A Bulldog 138122717.429C+15.6943.517%CN/A29C3.8C+1504.2h5.3B+12.1C**
M60-G Bulldog 151121158.067B++6.3242.904%B*1.653%D-30.3C+7.5B+2384h6.5B+15.3B++
M12 Kobalt 124120815C++13.2618.245%C**25%A54.5C-1.8D2472.2h12.9B**70.9B++
CAS30 Tank Buster 2331161170.991C+0.7545.988%C+N/A5.5C-5.5C-15621.1h67.7C+147.3C+
M20 Wyvern 151111176.529C*4.7941.762%B6.306%A25.2C+9.1D1574.4h58.6B++140.4B*
M1 Heavy Cycler 112111581.914B+0.1716.135%B+18.018%C++16.8CN/A1686.6h20C124C**
M40 Fury 124110715.714C++13.9748.209%C+N/A100C**12.7D3011.1h8.8B+18.3B+
M40 Fury-F 1531051640.64C-1.1056.195%B+N/A12.4D5.6C+998.5h13.5C+24C++
L100 Python HEAT 13897224.409C+2.6745.768%D4.124%B**25.5C10.8C+3803.8h4.8B++10.5B+
Aspis Anti-Aircraft Phalanx Turret 19395204.75B+3.0127.236%C**N/A11.3C++11.7C++2818.4h128.4B++471.6B+
MR11 Gatekeeper 16788136.769B++5.0350.385%A+N/A28.4B**25.5A7923.1h42.4B++84.1B**
M20 Basilisk 11784165.25B*3.5143.037%B+4.762%C24C*9.4C+2703.5h83.4B+193.7B++
NS-10 Burster 15582611.344B0.4033.408%B++4.878%C+7.1B**6.3A*16811.5h177.4C+531.1B
AP30 Shredder 14680711.429C**9.6936.891%B++1.25%D34.8B+28.7B**4322.3h73.2B+198.4B++
MAX Punch 76758330.09C+1.6543.345%C+N/A0.9CN/A481.5h1.7C++3.9C*
Coyote Missiles 11269154.6B+2.8652.525%C+N/A27.6C17.2C-2882.5h43.4C+82.6C++
NS-10 Burster 12968800.85C+0.8934.315%B**2.941%D-4.6C+4.1B+13414.8h247.6F-721.7C-
M60-A Bulldog 8668106.8C5.0641.264%C--1.471%D12.8D-3.4C+1245.3h8.9D*21.6D*
M60-A Bulldog 7663222.864C-1.1230.126%D3.175%A++14.3D--3D--1344.4h9.1F--30.2D**
Xiphos Anti-Personnel Phalanx Tower 7460230C--28.2661.317%M++1.667%C+200C+46.7S7060.3h44.1C71.9C*
Skyguard 12459331.788C-0.0432.669%B+N/A9.1D10C*2556.5h195.3D*597.8C--
Rocklet Rifle 10758770.753C++0.9951.071%C+N/A27.6C+23.3C+4852.1h25.5B**49.9B++
Chainblade 57558,7380.006C--1.7440.85%B**N/A0.1DN/A1448.3h2.3B+5.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter769,6405.7h
Restoration Kit639891h
Nano-Armor Kit859681,90057.6h
M4-F Pillager03790.1h
Anti-Vehicle MANA Turret641,4885.6h
Spawn Beacon2636,00711h
AE Nano-Armor Kit467497,73739.2h
Nanite Revive Grenade04,7731.3h
Welding Device51,4350.4h
Spitfire Auto-Turret51570.5h
AE Medical Applicator25073,2806h
Rampart Wall2801.1h
Ammunition Package3192,9307.6h
Medical Kit1,28316,92017.2h
Anti-Infantry MANA Turret233681.4h
Medical Applicator1,166250,39326.5h
Snowman Soldier51510.2h
Recon Detection Device159072h
Shield Recharging Field275120.4h

Check the help document for the dictionary if you want to learn more about words used here.


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