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Warden Carlit0h[] Carlit0h
NC BR 63

KDR: 6.63

Score: 4.5m

Last Seen: Jun 23rd, 2020 7:16 PM
- OFFLINE - 66.4 hour(s)

Battle Rank 63 - New Conglomerate on Emerald
Level Progress (to 64): 2%
Level 100 Progress: 24% 598h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-15M2 MGR-L1 Promise NC14 Bolt Driver EM1 AF-19 Mercenary L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,707,964 MLG Score: 2964
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.034%21.749%566813385,9597.375-0.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.4%0.801B++-0.079C+-0.487DHEAD ++ (~8.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.546B+9.40.402B26.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.25%0.772%55021344259683743.8088269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.473%-3.977T*-1.618F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.91B**6.11B**8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.023%68.122%0213441,283119810.6917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%0.785B++0.156C++0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.445B2.30.306C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m194.2%399 (23.9k)348 (20.9k)6.6252310,6071,6017.2317363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1346111527.36%21.882%59908:083

15% Engineer50% Heavy Assault18% Infiltrator9% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2015 3:08 AMNov 28th, 2019 6:00 PMJun 23rd, 2020 8:34 PM (15d) (PST)Jun 23rd, 2020 5:06 PM (16d) (PST)Jun 23rd, 2020 3:16 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431317120.8120.1230.1781.6840.0562964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5867,85042,73649711101320,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
217.8h/9.1d 971 2,321 2,469 22k 141 1,337 727 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,204
Deaths:190
KDR:6.337
Accuracy:26.353% C++
HSR:24.585% C
NC6 Gauss SAW
B+
Kills:1,185
Deaths:125
KDR:9.480
Accuracy:23.454% B+
HSR:19.494% D
NS-15M2
C++
Kills:1,162
Deaths:191
KDR:6.084
Accuracy:26.258% C++
HSR:21.687% D
MGR-L1 Promise
B+
Kills:760
Deaths:148
KDR:5.135
Accuracy:28.037% B+
HSR:24.342% C
EM1
B+
Kills:652
Deaths:123
KDR:5.301
Accuracy:25.596% B+
HSR:19.479% C-
Kills:4,963
Deaths (as Heavy Assault):777
Deaths (to Heavy Assaults):423
KDR:6.38739
Kill Difference:4,186
Playtime:109.433 hours
Usage:50%
Score:2.592m
Score/min:395
Accuracy (listed only):25.940%
HSR (listed only):21.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:641
Deaths:181
KDR:3.541
Accuracy:25.411% B+
HSR:21.529% C+
NS-7 PDW
B**
Kills:58
Deaths:18
KDR:3.222
Accuracy:25.739% C+
HSR:25.862% B**
Kills:699
Deaths (as Light Assault):199
Deaths (to Light Assaults):287
KDR:3.51256
Kill Difference:500
Playtime:18.876 hours
Usage:9%
Score:0.262m
Score/min:231
Accuracy (listed only):25.575%
HSR (listed only):23.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:673
Deaths:33
KDR:20.394
Accuracy:42.420% B*
HSR:75.483% C++
SAS-R
C+
Kills:610
Deaths:53
KDR:11.509
Accuracy:39.870% C+
HSR:60% D--
NS-44 Commissioner
C++
Kills:297
Deaths:156
KDR:1.904
Accuracy:38.930% C++
HSR:17.508% D
NS-7 PDW
B**
Kills:58
Deaths:18
KDR:3.222
Accuracy:25.739% C+
HSR:25.862% B**
Kills:1,638
Deaths (as Infiltrator):260
Deaths (to Infiltrators):282
KDR:6.3
Kill Difference:1,378
Playtime:40.202 hours
Usage:18%
Score:0.728m
Score/min:302
Accuracy (listed only):36.740%
HSR (listed only):44.713%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:641
Deaths:181
KDR:3.541
Accuracy:25.411% B+
HSR:21.529% C+
Kills:641
Deaths (as Engineer):181
Deaths (to Engineers):258
KDR:3.54144
Kill Difference:460
Playtime:32.244 hours
Usage:15%
Score:0.575m
Score/min:297
Accuracy (listed only):25.411%
HSR (listed only):21.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:58
Deaths:18
KDR:3.222
Accuracy:25.739% C+
HSR:25.862% B**
Kills:58
Deaths (as Combat Medic):18
Deaths (to Combat Medics):142
KDR:3.22222
Kill Difference:40
Playtime:1.695 hours
Usage:1%
Score:0.019m
Score/min:188
Accuracy (listed only):25.739%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:437
Deaths:86
KDR:5.081
Accuracy:35.700% C++
HSR:13.044% C-
AF-41 Hacksaw
C+
Kills:287
Deaths:65
KDR:4.415
Accuracy:35.111% C+
HSR:12.544% D
NCM1 Scattercannon
C*
Kills:96
Deaths:24
KDR:4
Accuracy:42.692% C*
HSR:14.583% C
NCM2 Falcon
B++
Kills:63
Deaths:25
KDR:2.520
Accuracy:40.290% C+
HSR:6.349% B++
Kills:883
Deaths (as MAX Suit):100
Deaths (to MAX Suits):66
KDR:8.83
Kill Difference:783
Playtime:14.368 hours
Usage:7%
Score:0.369m
Score/min:428
Accuracy (listed only):38.448%
HSR (listed only):11.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:632
V. Kills:224 281%
Deaths:
KDR:
Accuracy:48.698% D
KPH:48.100 B++
VKPH:17.100 C
L100 Python HESH
B**
Kills:523
V. Kills:64 N/A
Deaths:
KDR:
Accuracy:50.272% C++
KPH:84.600 B**
VKPH:10.400 B+
L100 Python HEAT
C*
Kills:204
V. Kills:66 304%
Deaths:4
KDR:51
Accuracy:45.240% D
KPH:38.900 C*
VKPH:12.600 C++
C75 Viper
C**
Kills:55
V. Kills:7 N/A
Deaths:4
KDR:13.750
Accuracy:35.418% C
KPH:39 C**
VKPH:5 D
Kills:1,414 (1,414 + 0)
Deaths:8
KDR:176.750
VKDR:45.125
Vehicle Kills:361
Kill Difference:1,406
Playtime:25.974 hours
Usage:12%
Score:0.328m
Score/min:211
Driving Accuracy:35.418%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2081,2041906.337A0.2926.353%C++24.585%C72.5B+N/A28516.6h8B**30.2B+
NC6 Gauss SAW 1,1941,1851259.48S2.8523.454%B+19.494%D83.5A++N/A38214.2h7.3B++31.2B+
NS-15M2 1,1741,1621916.084A++0.5426.258%C++21.687%D54C+N/A14421.5h11B+42.1B
MGR-L1 Promise 7697601485.135A**1.4928.037%B+24.342%C49C+N/A13515.5h11.9B+42.4B+
NC14 Bolt Driver 6756733320.394S13.7742.42%B*75.483%C++55.6A++N/A20312.1h2.1B++4.9B++
EM1 6566521235.301M**1.3225.596%B+19.479%C-48.3C**N/A13913.5h10.7B++41.8B+
AF-19 Mercenary 6506411813.541M+3.0825.411%B+21.529%C+36.6B+N/A12617.5h10.6B+41.8B+
L100 Python AP 8566321632U625.3748.698%DN/A48.2B++17.1C19813.1h3.8B*7.7B++
SAS-R 6166105311.509M4.8839.87%C+60%D--36.1CN/A9916.9h2.6D6.6C
L100 Python HESH 5875231523U516.3750.272%C++N/A84.4B**10.3B+2676.2h3C**6B
AF-41 Hacksaw 443437865.081B++1.5435.7%C++13.044%C-52.7B**N/A1428.3h5.3B++14.8B*
Shrike 511378963.938S2.6956.782%C+2.116%C41.1A14.5C*3649.2h5.9C**10.5C**
NS-44 Commissioner 3012971561.904B++4.7238.93%C++17.508%D25.2C-N/A8511.8h3.9C+9.9C*
AF-41 Hacksaw 288287654.415B+2.2135.111%C+12.544%D44.2B++N/A1296.5h6.3B+17.9B+
Frag Grenade 2532521252N/A245.3748.527%C*N/A630B2.5D--21660.4h2.9B++5.9B+
L100 Python HEAT 270204451U44.3745.24%DN/A39.2C*12.7C++1805.2h5.1C*11.2C+
NCM1 Scattercannon 9696244B**2.6342.692%C*14.583%C41.7B**N/A1312.3h6.9B+16.3B+
NCM2 Falcon 11063252.52B**4.1140.29%C+6.349%B++13.1C9.8A*1254.8h16.8D*41.6D-
NS-7 PDW 5958183.222A*3.4025.739%C+25.862%B**34.1C++N/A981.7h16.2C63C+
C75 Viper 6255413.75A++7.1235.418%C1.818%B+39.3C**5D1931.4h10.1B+28.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0970.1h
Medical Kit1001,49612.1h
Medical Applicator32,4030.3h
Motion Spotter28230.8h
Nano-Armor Kit2118,1641.4h

Check the help document for the dictionary if you want to learn more about words used here.


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