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Ensign Carlit0h[] Carlit0h
NC BR 50

KDR: 6.24

Score: 2.7m

Last Seen: Jul 6th, 2017 7:32 PM
- OFFLINE - 6.6 hour(s)

Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 28%
Level 100 Progress: 14% 525h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW EM1 NC14 Bolt Driver NS-15M2 Shrike SAS-R AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,369,743 MLG Score: 3493
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.387%20.577%522612213,8108.39207-2.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.573%0.812B++-0.059C+-0.494DHEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+8.50.403B25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.164%69.456%0212257537729.65385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.315%0.782B++0.157C++0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.20.305C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m207.1%513 (30.8k)438 (26.3k)6.24045,6859116.6048350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122765526.96%24.134%65106:482

63% Heavy Assault20% Infiltrator6% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2015 3:08 AMAug 25th, 2016 10:34 PMJul 6th, 2017 5:54 PM (886d) (PST)Jul 6th, 2017 4:08 PM (886d) (PST)Jul 6th, 2017 3:32 PM (886d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571615960.9170.1470.2211.9700.0343493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4159,68035,73555913118226,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
103.4h/4.3d 332 1,372 1,337 12.2k 26 671 211 4.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,196
Deaths:188
KDR:6.362
Accuracy:26.364% C*
HSR:24.666% C+
NC6 Gauss SAW
B+
Kills:1,185
Deaths:125
KDR:9.480
Accuracy:23.454% B+
HSR:19.494% D
EM1
B++
Kills:550
Deaths:105
KDR:5.238
Accuracy:25.740% B++
HSR:19.455% C-
NS-15M2
C**
Kills:465
Deaths:85
KDR:5.471
Accuracy:25.770% C**
HSR:16.989% D*
Kills:3,396
Deaths (as Heavy Assault):503
Deaths (to Heavy Assaults):242
KDR:6.75149
Kill Difference:2,893
Playtime:65.333 hours
Usage:63%
Score:1.928m
Score/min:492
Accuracy (listed only):25.332%
HSR (listed only):20.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:244
Deaths:66
KDR:3.697
Accuracy:25.439% B+
HSR:17.213% D
Kills:244
Deaths (as Light Assault):66
Deaths (to Light Assaults):163
KDR:3.69697
Kill Difference:178
Playtime:6.002 hours
Usage:6%
Score:0.110m
Score/min:305
Accuracy (listed only):25.439%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:507
Deaths:30
KDR:16.900
Accuracy:42.978% B**
HSR:76.134% C*
SAS-R
C
Kills:246
Deaths:25
KDR:9.840
Accuracy:36.430% C
HSR:55.691% D**
NS-44 Commissioner
C++
Kills:170
Deaths:87
KDR:1.954
Accuracy:37.718% C++
HSR:17.647% D
Kills:923
Deaths (as Infiltrator):142
Deaths (to Infiltrators):175
KDR:6.5
Kill Difference:781
Playtime:20.205 hours
Usage:20%
Score:0.429m
Score/min:354
Accuracy (listed only):39.042%
HSR (listed only):49.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:244
Deaths:66
KDR:3.697
Accuracy:25.439% B+
HSR:17.213% D
Kills:244
Deaths (as Engineer):66
Deaths (to Engineers):160
KDR:3.69697
Kill Difference:178
Playtime:2.974 hours
Usage:3%
Score:0.032m
Score/min:178
Accuracy (listed only):25.439%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):79
KDR:0
Kill Difference:UNR
Playtime:0.530 hours
Usage:1%
Score:0.006m
Score/min:191
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:198
Deaths:36
KDR:5.500
Accuracy:38.397% B+
HSR:11.111% D--
NCM1 Scattercannon
B+
Kills:96
Deaths:24
KDR:4
Accuracy:42.692% B+
HSR:14.583% C
AF-41 Hacksaw
B
Kills:86
Deaths:15
KDR:5.733
Accuracy:37.237% B
HSR:10.465% D*
Kills:380
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):47
KDR:10.13333
Kill Difference:342.500
Playtime:8.135 hours
Usage:8%
Score:0.210m
Score/min:430
Accuracy (listed only):39.442%
HSR (listed only):12.053%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,1991,1961886.362A+0.1226.364%C*24.666%C+73.8B*N/A28516.2h7.9B**30.2B+
NC6 Gauss SAW 1,1941,1851259.48S3.2423.454%B+19.494%D84A**N/A37414.1h7.3B*31.2B++
EM1 5535501055.238S1.0025.74%B++19.455%C-47.8B+N/A14111.5h11B++42.6B+
NC14 Bolt Driver 5095073016.9S10.6642.978%B**76.134%C*59A*N/A2348.6h2B*4.7B*
NS-15M2 470465855.471A++0.7725.77%C**16.989%D*58.9B+N/A1897.9h11.2B+43.3B+
Shrike 369281644.391S1.8561.233%B+2.135%C48.4A*15.2B+4375.8h5B*8.1B*
SAS-R 246246259.84M3.6036.43%C55.691%D**35.1C+N/A957h2.6C--7.3C
AF-19 Mercenary 248244663.697M**2.5425.439%B+17.213%D45.2A+N/A2005.4h10.2B*39.9B++
AF-41 Hacksaw 201198365.5A++0.7438.397%B+11.111%D--49.5AN/A1414h5.8B+15B*
NS-44 Commissioner 171170871.954B*4.2937.718%C++17.647%D27CN/A1066.3h3.6B9.4B+
Frag Grenade 1571571157N/A150.7648.391%BN/A785A+N/A27940.2h2.5A5.1B**
NCM1 Scattercannon 9696244B**2.2442.692%B+14.583%C41.7AN/A1212.3h6.9B+16.3B+
AF-41 Hacksaw 8686155.733A++0.5137.237%B10.465%D*41B++N/A1492.1h7B18.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0550.1h
Medical Kit569406.4h
Medical Applicator27600h
Motion Spotter13410.4h
Nano-Armor Kit02,9360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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