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Overseer CarlitoNC[V0DE] CarlitoNC
NC BR 70

KDR: 2.84

Score: 17m

Last Seen: Apr 21st, 2019 9:14 AM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Cobalt - Outfit Officer of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 14
Level Progress (to 71): 38%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R M30 Mustang AH GD-22S LA1 Anchor NS-15M2 EM6 NC9 A-Tross EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,558,193 MLG Score: 4443
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.662%29.035%86120101514,8511.898130.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.604%1.668A++1.275A-1.266D**HEAD ++ (~14.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+9.90.307C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.006%1.098%687210331,7313432185.03198790%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.783%0.169C++-0.462D1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.812B++11.80.777B++18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.163%3.318%174110344223822971.10183142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.413B0.46B+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++4.10.67B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.372%6.607%533910261,3473757253.592186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.377%0.573B+0.559B+0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.591B+20.60.481B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.09%67.504%5332103314,08512038211.7082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.347%1.816A++0.025C+-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.90.394B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.657%16.261%5332103365855341.18987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.927%2.142A*0.22C++0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.709B++2.60.468B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 14
17m288.8%499 (29.9k)391 (23.5k)2.8435238,34213,4843.0714270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035329128.459%37.497%106703:1311

7% Combat Medic8% Engineer28% Heavy Assault45% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 4:47 PMDec 19th, 2018 9:46 PMApr 21st, 2019 11:00 PM (2d) (PST)Apr 21st, 2019 5:48 AM (2d) (PST)Apr 21st, 2019 5:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7442185260.8840.3110.3322.7160.0564443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,65113,09031,561531920163323,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
722.7h/30.1d 3,073 14,377 12,348 117.8k 1,135 2,175 2,445 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,318
Deaths:518
KDR:2.544
Accuracy:28.729% B**
HSR:25.721% C*
LA1 Anchor
B+
Kills:1,268
Deaths:527
KDR:2.406
Accuracy:27.090% B+
HSR:25.631% C+
NS-15M2
A
Kills:1,197
Deaths:526
KDR:2.276
Accuracy:27.910% B++
HSR:36.592% A
EM6
A++
Kills:1,183
Deaths:308
KDR:3.841
Accuracy:31.513% A++
HSR:33.559% A+
EM1
A+
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:26.242% B*
HSR:31.085% A+
MGR-L1 Promise
A+
Kills:1,168
Deaths:475
KDR:2.459
Accuracy:27.717% B++
HSR:35.873% A+
NC05 Jackhammer
B**
Kills:582
Deaths:224
KDR:2.598
Accuracy:52.996% B**
HSR:16.323% B+
NC6A GODSAW
C++
Kills:461
Deaths:176
KDR:2.619
Accuracy:29.026% C+
HSR:27.983% C++
NC6 Gauss SAW
B++
Kills:191
Deaths:146
KDR:1.308
Accuracy:24.367% B++
HSR:27.225% B++
Kills:8,539
Deaths (as Heavy Assault):3,353
Deaths (to Heavy Assaults):3,777
KDR:2.54667
Kill Difference:5,186
Playtime:202.451 hours
Usage:28%
Score:4.780m
Score/min:394
Accuracy (listed only):30.621%
HSR (listed only):28.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B*
HSR:22.308% B+
Blitz GD-10
A
Kills:728
Deaths:259
KDR:2.811
Accuracy:31.290% A
HSR:20.467% B++
LA39 Bruiser
A
Kills:542
Deaths:275
KDR:1.971
Accuracy:75.430% A
HSR:16.974% B+
AF-19 Mercenary
B*
Kills:264
Deaths:214
KDR:1.234
Accuracy:26.350% B*
HSR:23.106% B
MGR-S1 Gladius
B**
Kills:218
Deaths:53
KDR:4.113
Accuracy:32.242% B**
HSR:24.771% B+
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
MGR-C1 Charger
B**
Kills:79
Deaths:51
KDR:1.549
Accuracy:33.599% B**
HSR:26.582% B
Kills:3,108
Deaths (as Light Assault):1,453
Deaths (to Light Assaults):2,340
KDR:2.13902
Kill Difference:1,655
Playtime:82.299 hours
Usage:11%
Score:1.529m
Score/min:310
Accuracy (listed only):40.308%
HSR (listed only):21.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B*
Kills:1,173
Deaths:630
KDR:1.862
Accuracy:29.815% B*
HSR:29.156% B++
AF-4 Cyclone
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B*
HSR:22.308% B+
Blitz GD-10
A
Kills:728
Deaths:259
KDR:2.811
Accuracy:31.290% A
HSR:20.467% B++
LA39 Bruiser
A
Kills:542
Deaths:275
KDR:1.971
Accuracy:75.430% A
HSR:16.974% B+
Reaper DMR
A++
Kills:285
Deaths:161
KDR:1.770
Accuracy:34.368% A++
HSR:21.754% C-
NC1 Gauss Rifle
A++
Kills:258
Deaths:187
KDR:1.380
Accuracy:31.234% A++
HSR:21.705% C++
MGR-S1 Gladius
B**
Kills:218
Deaths:53
KDR:4.113
Accuracy:32.242% B**
HSR:24.771% B+
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
Kills:4,481
Deaths (as Combat Medic):2,166
Deaths (to Combat Medics):1,603
KDR:2.06879
Kill Difference:2,315
Playtime:49.856 hours
Usage:7%
Score:1.494m
Score/min:499
Accuracy (listed only):39.703%
HSR (listed only):21.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:13,981
Deaths:4,157
KDR:3.363
Accuracy:47.140% A
HSR:67.349% C+
NSX Tomoe
B++
Kills:1,170
Deaths:489
KDR:2.393
Accuracy:32.676% B++
HSR:43.162% B+
AF-4 Cyclone
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B*
HSR:22.308% B+
Blitz GD-10
A
Kills:728
Deaths:259
KDR:2.811
Accuracy:31.290% A
HSR:20.467% B++
NS-61 Emissary
B**
Kills:556
Deaths:356
KDR:1.562
Accuracy:34.614% B**
HSR:18.525% B+
NS-357 Underboss
A++
Kills:365
Deaths:178
KDR:2.051
Accuracy:50.378% A++
HSR:17.260% C--
NS-44 Commissioner
A++
Kills:349
Deaths:178
KDR:1.961
Accuracy:52.013% A++
HSR:19.484% C
MGR-S1 Gladius
B**
Kills:218
Deaths:53
KDR:4.113
Accuracy:32.242% B**
HSR:24.771% B+
NSX Daimyo
C**
Kills:104
Deaths:38
KDR:2.737
Accuracy:43.329% C**
HSR:88.462% F
Soldier Soaker
A+
Kills:61
Deaths:35
KDR:1.743
Accuracy:16.957% F-
HSR:24.590% A+
Kills:18,693
Deaths (as Infiltrator):6,282
Deaths (to Infiltrators):2,518
KDR:2.97564
Kill Difference:12,411
Playtime:324.061 hours
Usage:45%
Score:7.630m
Score/min:392
Accuracy (listed only):37.087%
HSR (listed only):34.638%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:542
Deaths:275
KDR:1.971
Accuracy:75.430% A
HSR:16.974% B+
MGR-M1 Bishop
B+
Kills:367
Deaths:156
KDR:2.353
Accuracy:37.095% B+
HSR:34.605% B+
AF-19 Mercenary
B*
Kills:264
Deaths:214
KDR:1.234
Accuracy:26.350% B*
HSR:23.106% B
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
MGR-C1 Charger
B**
Kills:79
Deaths:51
KDR:1.549
Accuracy:33.599% B**
HSR:26.582% B
Kills:1,368
Deaths (as Engineer):758
Deaths (to Engineers):1,864
KDR:1.80475
Kill Difference:610
Playtime:56.371 hours
Usage:8%
Score:1.432m
Score/min:423
Accuracy (listed only):45.097%
HSR (listed only):22.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M*
Kills:91
Deaths:31
KDR:2.935
Accuracy:47.106% A++
HSR:26.374% M*
AF-41 Hacksaw
A*
Kills:91
Deaths:29
KDR:3.138
Accuracy:53.197% A*
HSR:21.978% A*
Kills:182
Deaths (as MAX Suit):30
Deaths (to MAX Suits):365
KDR:6.06667
Kill Difference:152
Playtime:3.823 hours
Usage:1%
Score:0.104m
Score/min:452
Accuracy (listed only):50.152%
HSR (listed only):24.176%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,561
V. Kills:64 N/A
Deaths:134
KDR:11.649
Accuracy:58.802% B+
KPH:80.500 B*
VKPH:3.300 C-
Vortek Rotary
C+
Kills:170
V. Kills:121 139%
Deaths:70
KDR:2.429
Accuracy:31.131% C+
KPH:14.800 C+
VKPH:10.500 C+
Kills:1,731 (1,731 + 0)
Deaths:204
KDR:8.485
VKDR:0.907
Vehicle Kills:185
Kill Difference:1,527
Playtime:30.876 hours
Usage:4%
Score:0.366m
Score/min:198
Piloting Accuracy:31.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:189
V. Kills:181 104%
Deaths:22
KDR:8.591
Accuracy:23.552% D**
KPH:27.400 C
VKPH:26.300 C*
Kills:189 (0 + 189)
Deaths:22
KDR:8.591
VKDR:8.227
Vehicle Kills:181
Kill Difference:167
Playtime:6.891 hours
Usage:1%
Score:0.175m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:23.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:422
V. Kills:278 151%
Deaths:38
KDR:11.105
Accuracy:45.163% D
KPH:33.300 B**
VKPH:22 A+
E540 Halberd
A*
Kills:256
V. Kills:118 215%
Deaths:16
KDR:16
Accuracy:49.476% B++
KPH:49.500 A*
VKPH:22.800 A++
Enforcer ML85
B**
Kills:244
V. Kills:183 133%
Deaths:17
KDR:14.353
Accuracy:44.200% B
KPH:30.900 B*
VKPH:23.200 B**
C85 Canister
A
Kills:101
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50.424% A
KPH:85.200 B
VKPH:2.500 D-
Kills:1,023 (422 + 601)
Deaths:71
KDR:14.408
VKDR:8.197
Vehicle Kills:582
Kill Difference:952
Playtime:26.915 hours
Usage:4%
Score:0.552m
Score/min:342
Driving Accuracy:45.163%
Gunner Accuracy:50.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:168
V. Kills:71 233%
Deaths:15
KDR:11.200
Accuracy:60.140% B+
KPH:62.900 B**
VKPH:26.600 B++
M12 Kobalt-H
B+
Kills:78
V. Kills:2 N/A
Deaths:5
KDR:15.600
Accuracy:20.609% C
KPH:143.200 B+
VKPH:3.700 C
C85 Canister-H
C**
Kills:58
V. Kills:1 N/A
Deaths:3
KDR:19.333
Accuracy:50.974% C+
KPH:118.200 C**
VKPH:2 D*
Kills:304 (0 + 304)
Deaths:23
KDR:13.217
VKDR:3.217
Vehicle Kills:74
Kill Difference:281
Playtime:3.707 hours
Usage:1%
Score:0.078m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:50.974%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:175
V. Kills:47 365%
Deaths:24
KDR:7.292
Accuracy:48.848% A
KPH:46.300 A*
VKPH:12.400 A
M12 Kobalt
A
Kills:166
V. Kills:4 N/A
Deaths:7
KDR:23.714
Accuracy:24.826% A
KPH:95.400 B**
VKPH:2.300 C+
M40 Fury
A+
Kills:111
V. Kills:15 N/A
Deaths:9
KDR:12.333
Accuracy:44.687% B**
KPH:78.100 A+
VKPH:10.600 B
M20 Basilisk
M
Kills:91
V. Kills:24 364%
Deaths:7
KDR:13
Accuracy:48.973% A
KPH:50.900 M
VKPH:13.400 B**
Kills:543 (0 + 543)
Deaths:47
KDR:11.553
VKDR:1.915
Vehicle Kills:90
Kill Difference:496
Playtime:8.728 hours
Usage:1%
Score:0.168m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:48.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:333
V. Kills:18 N/A
Deaths:17
KDR:19.588
Accuracy:40.627% A
KPH:72.900 C++
VKPH:3.900 D
Kills:333 (0 + 333)
Deaths:17
KDR:19.588
VKDR:1.059
Vehicle Kills:18
Kill Difference:316
Playtime:4.570 hours
Usage:1%
Score:0.057m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:40.627%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 14,06313,9814,1573.363C**0.5247.14%A67.349%C+66.5B**N/A174210.3h1.9B++4.1B*
M30 Mustang AH 1,6251,56113411.649B*8.8158.802%B+N/A80.5B*3.3C-22519.4h5.6B++9.6B+
GD-22S 1,3331,3185182.544B+0.3028.729%B**25.721%C*59.1B*N/A17422.3h10.5B36.5B+
LA1 Anchor 1,2761,2685272.406C++0.4427.09%B+25.631%C+46.1C+N/A15027.5h9.1B+33.7B+
NS-15M2 1,2061,1975262.276B+0.5727.91%B++36.592%A61.7B++N/A20019.4h10.6B++38.1B+
EM6 1,2051,1833083.841A1.0031.513%A++33.559%A+109.5M2S41110.8h9.3B++29.4B++
NC9 A-Tross 1,1881,1736301.862B+0.9829.815%B*29.156%B++54.3B**N/A16521.6h8.6B++29B++
EM1 1,1821,1714532.585A0.2626.242%B*31.085%A+61.6B**N/A13819h10.9C**41.6B++
NSX Tomoe 1,1831,1704892.393B+0.4532.676%B++43.162%B+48.1B+N/A10924.3h12.3B+37.8B++
MGR-L1 Promise 1,1791,1684752.459B*0.3827.717%B++35.873%A+72.5B**N/A31016.1h10.7B**38.6B++
AF-4 Cyclone 1,1761,1615392.154B++0.6930.234%B*22.308%B+41.6BN/A13527.9h9.8B+32.5B+
Blitz GD-10 7377282592.811A++0.0331.29%A20.467%B++70A*N/A24510.4h11.9B*38.1B++
NC05 Jackhammer 5865822242.598A+0.2552.996%B**16.323%B+97A*N/A2836h4B*7.5B++
NS Decimator 8565781853.124A**0.2861.759%C++1.211%D-58.4A+28.1A+3889.9h3.8B++6.2B++
NS-61 Emissary 5705563561.562B**1.2834.614%B**18.525%B+79.4M+2M+2627h12.2B35.2B++
LA39 Bruiser 5465422751.971B++0.8775.43%A16.974%B+76.3A++N/A2037.1h2.3B3B+
C-4 6985241792.927B**0.0828.53%B+N/A141.6A+47A9973.7h1.1B*3.9B*
NC6A GODSAW 4684611762.619C*0.2229.026%C+27.983%C++58.4C+N/A1757.9h8.8C++30.2C**
Titan-150 AP 7004223811.105B++8.2645.163%D3.318%B33.2B**21.9A+40612.7h4.1B+9.2C**
MGR-M1 Bishop 3713671562.353B+0.4937.095%B+34.605%B+49.6B*N/A1277.4h5.1B*13.6B++
NS-357 Underboss 3693651782.051B**0.7950.378%A++17.26%C--110.6A*1.2A++3243.3h3.8B+7.6B*
NS-44 Commissioner 3593491781.961B**0.8852.013%A++19.484%C96.9A**2.8S2933.6h3.3B+6.3B*
CAS 14-E 3513331719.588C*16.7440.627%A1.802%C+72.4C++3.9D2074.6h25.8B+63.4B++
Reaper DMR 2912851611.77C++1.0734.368%A++21.754%C-58.2B**1.2A++2404.9h10C+29.2B++
AF-19 Mercenary 2722642141.234B+1.6126.35%B*23.106%B11.6C-N/A6822.7h13.5C++51.4B+
Frag Grenade 2622581258N/A255.1645.55%C+N/A430C+6.7C14650.6h3.9C++8.5C*
NC1 Gauss Rifle 2612581871.38B1.4631.234%A++21.705%C++39.1B**N/A2476.6h12.3B39.4B*
E540 Halberd 3742561616B**13.1649.476%B++3.516%C*49.2A*22.7A+3665.2h4.6B*9.3B**
Enforcer ML85 4272441714.353A*11.5144.2%B1.23%D30.9B*23.2B**2457.9h12.2C**27.6B+
Mag-Cutter 24423110,1730.023C++2.827.7%F4.329%C0.5C+N/A2466.3h2B+25.6D--
MGR-S1 Gladius 218218534.113A++1.2732.242%B**24.771%B+77.9A+N/A2682.8h7.3B*22.7B++
NC6 Gauss SAW 1941911461.308C*1.5424.367%B++27.225%B++39B+N/A2464.9h8.4B++34.3B+
C150 Dalton 370189228.591B5.7523.552%D**N/A27.4C26.2C*4246.9h2.9B*12.2C++
M20 Basilisk 222175247.292A*4.4548.848%A7.429%B+46.1A*12.4A3003.8h67.9B*139.1B**
Vortek Rotary 291170702.429C**0.4131.131%C+3.529%B*14.8C+10.5C+15111.5h68.6B220.5B
Bouncing Betty 169169354.829C**1.9946.342%BN/A169B**N/A6131h1.9C++4.1B+
E540 Halberd-H 2391681511.2B+8.3660.14%B+N/A62.2B**26.3B++3272.7h4.6B*7.7B*
M12 Kobalt 170166723.714B**20.8724.826%A22.289%B*97.6B**2.4C+3571.7h17.9B+72B++
Shrike 1921371021.343A1.5055.275%C+3.65%B+34.3B*13.8C*3074h4.5B**8.1B*
Mauler S6 116116621.871B*0.9753.009%A12.931%C--58A++N/A2632h3.9B*7.4B*
M40 Fury 126111912.333B**9.4944.687%B**2.703%B**79.3A+10.7B3151.4h10.7B+23.9B*
Spear Anti-Vehicle Phalanx Turret 167110147.857C++5.0162.184%A++7.273%A++84.6M43.8A*7041.3h6.9B+11.2B**
NS Annihilator 169105353S0.1678.605%DN/A18.4A++11.2B++1745.7h7.9A10.1A
NSX Daimyo 104104382.737C+0.1143.329%C**88.462%F30.6DN/A703.4h3.2D7.3C
Fatestealer 102102472.17U0.6742.442%B+25.49%C**127.5SN/A2450.8h2.1B*5.1B*
C85 Canister 1041011101S98.1650.424%A12.871%C+84.2C**2.5D-1961.2h8.2C+16.4B+
AF-41 Hacksaw 9391312.935C++0.0947.106%A++26.374%M*60.7A++1.3A**1911.5h7.7C-16.3B++
M20 Basilisk 11591713S10.1648.973%A2.198%D**50.6M13.3B**3331.8h61.5B**125.7A
AF-41 Hacksaw 9291293.138C**0.2953.197%A*21.978%A*60.7A++N/A1981.5h8.6D16.2B*
Tank Mine 10383810.375S7.5373.438%M+N/A415S100A28380.2h2.3D3.1A++
Auraxium Mag-Cutter 82802,7600.029C+2.8113.189%D*2.5%D0.8C+N/A2102.4h1.5B**11.6C+
MGR-C1 Charger 8579511.549C**1.2933.599%B**26.582%B31.6C+2.4A*882.5h13.3C++39.7B+
M12 Kobalt-H 8078515.6C++12.7620.609%C20.513%B++156B++4C4540.5h10.5B++50.9B++
Soldier Soaker 6261351.743B+1.1016.957%F-24.59%A+38.1CN/A1581.6h5.8C**33.9F
C85 Canister-H 5958319.333B++16.4950.974%C+8.621%D116C*2D*3620.5h5B++9.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51360.1h
Motion Spotter5016,4747.6h
Spawn Beacon148850.6h
Nano-Armor Kit5294,9298.6h
Nanite Revive Grenade03290.1h
Medical Kit6135,7827.7h
Medical Applicator10048,9703.7h
Ammunition Package33040.1h
Recon Detection Device02750.5h

Check the help document for the dictionary if you want to learn more about words used here.


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