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Executor Warrior CarlitoNC[VODE] CarlitoNC
NC BR 136

KDR: 3.2

Score: 40.6m

Last Seen: Jul 8th, 2020 6:52 PM
- OFFLINE - 96 minute(s)

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner M30 Mustang AH C-4 GD-22S LA39 Bruiser NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,279,918 MLG Score: 7418
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.524%29.015%94431131834,7721.96931.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.277%2.182A*1.188B**-1.695F-HEAD ++ (~12.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.648B+8.50.405B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.421%1.139%464213472,2836444223.53954540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.271%0.02C+-0.396C--1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.745B++15.50.709B++25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.736%3.118%99113484497103310.631505135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.358C**0.4B-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.10.668B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.882%7.154%6271113383,18770911774.49506271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.041%0.338C**0.636B+0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.693B+14.70.634B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.373%69.478%6272134740,534260025115.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.646%2.171A*0.156C++-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.431B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.754%14.986%627413454,9781389503.5813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.048%1.234B**0.033C+1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.60.473B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m263.2%640 (38.4k)502 (30.1k)3.1978399,71831,1833.37453136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349892831.087%40.291%125302:3530

6% Combat Medic8% Engineer26% Heavy Assault48% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 4:47 PMApr 11th, 2020 7:57 PMJul 10th, 2020 2:54 PM (142d) (PST)Jul 8th, 2020 2:56 PM (144d) (PST)Jul 8th, 2020 2:52 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9502826681.2330.3860.4973.4020.0597418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,01816,89540,123742330204430,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1347.7h/56.2d 5,510 40,177 33,095 275.1k 2,586 4,086 4,787 76.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:6,605
Deaths:2,228
KDR:2.965
Accuracy:32.226% B*
HSR:31.310% C++
GD-22S
B+
Kills:1,474
Deaths:542
KDR:2.720
Accuracy:28.997% B+
HSR:26.798% C+
NS-15M2
B+
Kills:1,230
Deaths:545
KDR:2.257
Accuracy:27.997% C++
HSR:36.829% B+
NC6A GODSAW
C++
Kills:1,201
Deaths:395
KDR:3.041
Accuracy:31.924% C++
HSR:28.060% C
EM6
B**
Kills:1,193
Deaths:309
KDR:3.861
Accuracy:31.551% B**
HSR:33.361% B+
NC6 Gauss SAW
B**
Kills:1,187
Deaths:433
KDR:2.741
Accuracy:31.276% B**
HSR:30.918% B+
MGR-L1 Promise
B+
Kills:1,173
Deaths:478
KDR:2.454
Accuracy:27.701% C+
HSR:35.806% B+
EM1
B+
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:26.242% C++
HSR:31.085% B+
Kills:15,234
Deaths (as Heavy Assault):5,383
Deaths (to Heavy Assaults):9,165
KDR:2.83002
Kill Difference:9,851
Playtime:354.567 hours
Usage:26%
Score:10.144m
Score/min:477
Accuracy (listed only):29.739%
HSR (listed only):31.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:1,457
Deaths:623
KDR:2.339
Accuracy:78.658% A
HSR:17.502% B+
MGR-S1 Gladius
B*
Kills:1,388
Deaths:393
KDR:3.532
Accuracy:34.812% B*
HSR:29.899% B+
AF-4 Cyclone
B
Kills:1,215
Deaths:570
KDR:2.132
Accuracy:30.354% B
HSR:22.469% C+
AC-X11
A++
Kills:1,213
Deaths:392
KDR:3.094
Accuracy:37.341% A++
HSR:20.940% C--
AF-57 Piston
B
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:47.634% B
HSR:13.277% C
Mauler S6
B
Kills:1,173
Deaths:421
KDR:2.786
Accuracy:47.910% B
HSR:11.168% D
Blitz GD-10
B*
Kills:1,173
Deaths:393
KDR:2.985
Accuracy:31.942% B*
HSR:24.297% B+
GD-66 Claw
A+
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:79.560% A+
HSR:17.391% C++
NS Baron G5
B
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:50.697% B
HSR:14.628% C+
NS-7 PDW
A+
Kills:1,168
Deaths:347
KDR:3.366
Accuracy:34.914% A+
HSR:33.048% A+
GD-7F
A
Kills:976
Deaths:347
KDR:2.813
Accuracy:34.815% A
HSR:21.107% C
Razor GD-23
A*
Kills:671
Deaths:228
KDR:2.943
Accuracy:40.499% A*
HSR:22.653% C+
AF-19 Mercenary
C++
Kills:273
Deaths:223
KDR:1.224
Accuracy:26.491% C++
HSR:22.711% C+
NS-66 Punisher
B+
Kills:134
Deaths:46
KDR:2.913
Accuracy:30.620% B+
HSR:28.358% C+
MGR-C1 Charger
B++
Kills:79
Deaths:51
KDR:1.549
Accuracy:33.599% B++
HSR:26.582% C+
Kills:14,437
Deaths (as Light Assault):5,119
Deaths (to Light Assaults):5,288
KDR:2.82028
Kill Difference:9,318
Playtime:142.602 hours
Usage:11%
Score:4.198m
Score/min:491
Accuracy (listed only):42.656%
HSR (listed only):21.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:1,457
Deaths:623
KDR:2.339
Accuracy:78.658% A
HSR:17.502% B+
MGR-S1 Gladius
B*
Kills:1,388
Deaths:393
KDR:3.532
Accuracy:34.812% B*
HSR:29.899% B+
AF-4 Cyclone
B
Kills:1,215
Deaths:570
KDR:2.132
Accuracy:30.354% B
HSR:22.469% C+
Reaper DMR
B**
Kills:1,183
Deaths:580
KDR:2.040
Accuracy:34.866% B**
HSR:24.937% C
AF-57 Piston
B
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:47.634% B
HSR:13.277% C
Mauler S6
B
Kills:1,173
Deaths:421
KDR:2.786
Accuracy:47.910% B
HSR:11.168% D
Blitz GD-10
B*
Kills:1,173
Deaths:393
KDR:2.985
Accuracy:31.942% B*
HSR:24.297% B+
GD-66 Claw
A+
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:79.560% A+
HSR:17.391% C++
NC9 A-Tross
B
Kills:1,173
Deaths:630
KDR:1.862
Accuracy:29.815% B
HSR:29.156% C**
NS Baron G5
B
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:50.697% B
HSR:14.628% C+
NS-7 PDW
A+
Kills:1,168
Deaths:347
KDR:3.366
Accuracy:34.914% A+
HSR:33.048% A+
Carnage AR
A+
Kills:920
Deaths:410
KDR:2.244
Accuracy:35.878% A+
HSR:23.152% C+
NC1 Gauss Rifle
B*
Kills:258
Deaths:187
KDR:1.380
Accuracy:31.234% B*
HSR:21.705% C
NS-11A
B**
Kills:140
Deaths:73
KDR:1.918
Accuracy:31.350% B++
HSR:37.143% B**
NS-66 Punisher
B+
Kills:134
Deaths:46
KDR:2.913
Accuracy:30.620% B+
HSR:28.358% C+
Kills:14,899
Deaths (as Combat Medic):5,758
Deaths (to Combat Medics):3,849
KDR:2.58753
Kill Difference:9,141
Playtime:81.566 hours
Usage:6%
Score:2.502m
Score/min:511
Accuracy (listed only):42.016%
HSR (listed only):23.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:39,348
Deaths:9,808
KDR:4.012
Accuracy:49.434% A
HSR:68.692% D
NS-44 Commissioner
A+
Kills:2,362
Deaths:1,132
KDR:2.087
Accuracy:53.782% A+
HSR:26.037% C++
MGR-S1 Gladius
B*
Kills:1,388
Deaths:393
KDR:3.532
Accuracy:34.812% B*
HSR:29.899% B+
AF-4 Cyclone
B
Kills:1,215
Deaths:570
KDR:2.132
Accuracy:30.354% B
HSR:22.469% C+
AF-6 Shadow
B**
Kills:1,190
Deaths:383
KDR:3.107
Accuracy:44.285% B**
HSR:29.580% C+
NSX Daimyo
B+
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:47.607% B+
HSR:95.531% B
Blitz GD-10
B*
Kills:1,173
Deaths:393
KDR:2.985
Accuracy:31.942% B*
HSR:24.297% B+
NSX Tomoe
B
Kills:1,170
Deaths:489
KDR:2.393
Accuracy:32.676% B
HSR:43.162% C++
NS-357 Underboss
A
Kills:1,170
Deaths:606
KDR:1.931
Accuracy:50.416% A
HSR:26.239% C+
NS-7 PDW
A+
Kills:1,168
Deaths:347
KDR:3.366
Accuracy:34.914% A+
HSR:33.048% A+
NS-61 Emissary
B++
Kills:556
Deaths:356
KDR:1.562
Accuracy:34.614% B++
HSR:18.525% C+
NS-30 Vandal
B*
Kills:283
Deaths:94
KDR:3.011
Accuracy:42.033% B*
HSR:26.502% C
NS-45 Pilot
C*
Kills:183
Deaths:82
KDR:2.232
Accuracy:35.072% C*
HSR:30.055% C+
NS-66 Punisher
B+
Kills:134
Deaths:46
KDR:2.913
Accuracy:30.620% B+
HSR:28.358% C+
LA3 Desperado
C*
Kills:121
Deaths:58
KDR:2.086
Accuracy:31.872% C*
HSR:22.314% C+
NS-AM7 Archer
A
Kills:120
Deaths:243
KDR:0.494
Accuracy:66.483% B**
HSR:34.167% A
Soldier Soaker
A++
Kills:61
Deaths:35
KDR:1.743
Accuracy:16.957% F--
HSR:24.590% A++
Kills:52,828
Deaths (as Infiltrator):15,353
Deaths (to Infiltrators):5,735
KDR:3.44089
Kill Difference:37,475
Playtime:647.906 hours
Usage:48%
Score:20.444m
Score/min:526
Accuracy (listed only):39.287%
HSR (listed only):34.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:1,457
Deaths:623
KDR:2.339
Accuracy:78.658% A
HSR:17.502% B+
AC-X11
A++
Kills:1,213
Deaths:392
KDR:3.094
Accuracy:37.341% A++
HSR:20.940% C--
AF-57 Piston
B
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:47.634% B
HSR:13.277% C
Mauler S6
B
Kills:1,173
Deaths:421
KDR:2.786
Accuracy:47.910% B
HSR:11.168% D
GD-66 Claw
A+
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:79.560% A+
HSR:17.391% C++
NS Baron G5
B
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:50.697% B
HSR:14.628% C+
GD-7F
A
Kills:976
Deaths:347
KDR:2.813
Accuracy:34.815% A
HSR:21.107% C
Razor GD-23
A*
Kills:671
Deaths:228
KDR:2.943
Accuracy:40.499% A*
HSR:22.653% C+
MGR-M1 Bishop
B+
Kills:632
Deaths:245
KDR:2.580
Accuracy:39.521% B+
HSR:34.177% C+
AF-19 Mercenary
C++
Kills:273
Deaths:223
KDR:1.224
Accuracy:26.491% C++
HSR:22.711% C+
NS-30 Tranquility
B*
Kills:217
Deaths:80
KDR:2.713
Accuracy:44.039% B*
HSR:34.101% C
MGR-C1 Charger
B++
Kills:79
Deaths:51
KDR:1.549
Accuracy:33.599% B++
HSR:26.582% C+
Kills:10,208
Deaths (as Engineer):3,695
Deaths (to Engineers):3,955
KDR:2.76265
Kill Difference:6,513
Playtime:105.474 hours
Usage:8%
Score:3.123m
Score/min:493
Accuracy (listed only):46.730%
HSR (listed only):21.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:1,826
V. Kills:73 N/A
Deaths:138
KDR:13.232
Accuracy:58.872% C++
KPH:85.700 C*
VKPH:3.400 D
Vortek Rotary
C+
Kills:457
V. Kills:275 166%
Deaths:71
KDR:6.437
Accuracy:32.648% C+
KPH:24.800 C+
VKPH:14.900 C+
Breaker Rocket Pods
B*
Kills:393
V. Kills:38 N/A
Deaths:
KDR:
Accuracy:56.063% B+
KPH:191.700 B*
VKPH:18.500 C++
Kills:2,676 (2,283 + 0)
Deaths:209
KDR:12.804
VKDR:1.847
Vehicle Kills:386
Kill Difference:2,467
Playtime:41.794 hours
Usage:3%
Score:0.650m
Score/min:259
Piloting Accuracy:32.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:287
V. Kills:231 124%
Deaths:22
KDR:13.046
Accuracy:26.445% D--
KPH:32.900 C--
VKPH:26.500 C+
Kills:287 (0 + 287)
Deaths:22
KDR:13.045
VKDR:10.500
Vehicle Kills:231
Kill Difference:265
Playtime:8.733 hours
Usage:1%
Score:0.214m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:26.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:449
V. Kills:291 154%
Deaths:38
KDR:11.816
Accuracy:44.736% D
KPH:33.700 C++
VKPH:21.800 B*
E540 Halberd
B**
Kills:306
V. Kills:136 223%
Deaths:17
KDR:18
Accuracy:49.751% B
KPH:50.700 B**
VKPH:22.500 B++
Enforcer ML85
B+
Kills:247
V. Kills:185 133%
Deaths:17
KDR:14.529
Accuracy:44.157% C+
KPH:31.100 B
VKPH:23.300 B+
C85 Canister
B++
Kills:101
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50.424% B++
KPH:85.200 C+
VKPH:2.500 D--
Kills:1,103 (449 + 654)
Deaths:72
KDR:15.319
VKDR:8.542
Vehicle Kills:615
Kill Difference:1,031
Playtime:28.509 hours
Usage:2%
Score:0.605m
Score/min:353
Driving Accuracy:44.736%
Gunner Accuracy:50.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:899
V. Kills:358 250%
Deaths:15
KDR:59.933
Accuracy:65.588% B*
KPH:76.900 B*
VKPH:30.600 B*
M12 Kobalt-H
B
Kills:491
V. Kills:17 N/A
Deaths:5
KDR:98.200
Accuracy:24.641% C*
KPH:166.600 B
VKPH:5.800 B
C85 Canister-H
B**
Kills:199
V. Kills:8 N/A
Deaths:5
KDR:39.800
Accuracy:63.443% B**
KPH:174.600 B*
VKPH:7 C
Halberd-H SE
B+
Kills:68
V. Kills:36 184%
Deaths:
KDR:
Accuracy:68.229% B*
KPH:80.900 C+
VKPH:42.800 B+
Kills:1,657 (0 + 1,657)
Deaths:25
KDR:66.280
VKDR:16.760
Vehicle Kills:419
Kill Difference:1,632
Playtime:16.615 hours
Usage:1%
Score:0.437m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:68.229%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:372
V. Kills:12 N/A
Deaths:8
KDR:46.500
Accuracy:26.830% A
KPH:121.900 B**
VKPH:3.900 B++
M20 Basilisk
A
Kills:260
V. Kills:56 456%
Deaths:24
KDR:10.833
Accuracy:48.829% B*
KPH:45.500 A
VKPH:9.800 B
M20 Basilisk
A**
Kills:127
V. Kills:30 410%
Deaths:7
KDR:18.143
Accuracy:49.434% B**
KPH:60.800 A**
VKPH:14.400 B**
M40 Fury
B*
Kills:118
V. Kills:18 N/A
Deaths:9
KDR:13.111
Accuracy:45.390% B*
KPH:79.300 B++
VKPH:12.100 B+
M12 Kobalt
A++
Kills:111
V. Kills:4 N/A
Deaths:4
KDR:27.750
Accuracy:27.563% A++
KPH:111.900 B++
VKPH:4 B+
G40-F Ranger
B+
Kills:78
V. Kills:46 166%
Deaths:5
KDR:15.600
Accuracy:40.717% B+
KPH:22.900 C+
VKPH:13.500 C
Kills:1,066 (0 + 1,066)
Deaths:57
KDR:18.702
VKDR:2.912
Vehicle Kills:166
Kill Difference:1,009
Playtime:16.734 hours
Usage:1%
Score:0.330m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:40.717%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:94
V. Kills:2 N/A
Deaths:19
KDR:4.947
Accuracy:46.753% C**
KPH:82.100 B+
VKPH:1.700 C+
Kills:94 (94 + 0)
Deaths:19
KDR:4.947
VKDR:0.105
Vehicle Kills:2
Kill Difference:75
Playtime:1.145 hours
Usage:0%
Score:0.013m
Score/min:186
Driving Accuracy:46.753%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:1,016
V. Kills:52 N/A
Deaths:21
KDR:48.381
Accuracy:40.539% B**
KPH:92.100 C*
VKPH:4.700 C-
Kills:1,016 (0 + 1,016)
Deaths:21
KDR:48.381
VKDR:2.476
Vehicle Kills:52
Kill Difference:995
Playtime:11.028 hours
Usage:1%
Score:0.171m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:40.539%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 39,59939,3489,8084.012C++0.8149.434%A68.692%D91.5B**N/A255430.2h1.8B+3.7B++
LA1 Anchor 6,6836,6052,2282.965C+0.2332.226%B*31.31%C++88.8B+1C++27374.4h8.4B+26.2B++
NS-44 Commissioner 2,3942,3621,1322.087B+1.1153.782%A+26.037%C++116.4A++1.6A+37420.3h2.8B++5.2B*
M30 Mustang AH 1,8991,82613813.232C*10.0358.872%C++1.041%C+85.7C*3.4D24421.3h5.5B+9.4B+
C-4 1,9451,5844473.544B**0.3530.846%BN/A190.8A43.5B++10158.3h1B*3.3B+
GD-22S 1,4901,4745422.72C**0.4828.997%B+26.798%C+61.9C++N/A22423.8h10.4C+35.8C*
LA39 Bruiser 1,4691,4576232.339B**0.8678.658%A17.502%B+96.5B**N/A24815.1h2B+2.5B++
NS Decimator 2,0451,4004133.39A0.1960.775%C1%D--64.5B*29.7B*39421.7h3.5B5.7B+
MGR-S1 Gladius 1,4071,3883933.532B+0.3334.812%B*29.899%B+113.8B**1.6B++32012.2h7.3B+21B+
NS-15M2 1,2411,2305452.257C+0.9427.997%C++36.829%B+62.4C+N/A21519.7h10.7C*38.1C*
AF-4 Cyclone 1,2311,2155702.132C**1.0730.354%B22.469%C+42CN/A14728.9h9.7C++32B
AC-X11 1,2571,2133923.094B++0.1037.341%A++20.94%C--106.4A+3.9S48011.4h7.5B*20.1B*
NC6A GODSAW 1,2181,2013953.041C+0.1631.924%C++28.06%C84C++1.2C+25314.3h8.3C++26C**
EM6 1,2171,1933093.861B++0.6631.551%B**33.361%B+102.8B*2.1B**40911.6h9.3B29.4B+
AF-6 Shadow 1,2211,1903833.107C**0.0944.285%B**29.58%C+109.2B**2.8S33310.9h4.8C**10.9B+
NC6 Gauss SAW 1,2101,1874332.741B+0.4631.276%B**30.918%B+94.2B**1.8B**35312.6h7.5B+23.9B+
NSX Daimyo 1,1861,1863183.73C+0.5347.607%B+95.531%B90.5B+N/A21313.1h2B+4.2B++
Reaper DMR 1,2071,1835802.04C++1.1634.866%B**24.937%C70.8B+1.4B*22216.7h8.6C++24.6B++
AF-57 Piston 1,1911,1753023.891A*0.6947.634%B13.277%C135.1A++1.8A+3508.7h3.2B**6.7B++
NC05 Jackhammer 1,1841,1744932.381B**0.8254.212%B++18.228%B+124.9A+1.1B+3649.4h3.8B++7B++
Mauler S6 1,1851,1734212.786A0.4147.91%B11.168%D99.4A++1B**35611.8h3.3B**6.9B*
MGR-L1 Promise 1,1841,1734782.454B+0.7427.701%C+35.806%B+72.9C++N/A34616.1h10.7B+38.6B
Blitz GD-10 1,1881,1733932.985B**0.2131.942%B*24.297%B+82B*1B++29714.3h11.6B36.3B
GD-66 Claw 1,1831,1734442.642B*0.5679.56%A+17.391%C++141.3A*1.2B*4188.3h1.8B**2.3B**
NC9 A-Tross 1,1881,1736301.862C**1.3429.815%B29.156%C**54.3C*N/A17121.6h8.6B29B+
EM1 1,1821,1714532.585B+0.6126.242%C++31.085%B+61.6C++N/A14819h10.9C**41.6C**
NSX Tomoe 1,1831,1704892.393C+0.8032.676%B43.162%C++48.1CN/A11124.3h12.3C++37.8C**
NS-357 Underboss 1,1791,1706061.931B+1.2750.416%A26.239%C+120.6AN/A3549.7h3.4B+6.7B++
NS Baron G5 1,1781,1693393.448M**0.2550.697%B14.628%C+119.3A**N/A2899.8h3.2B**6.4C++
NS-7 PDW 1,1741,1683473.366A0.1734.914%A+33.048%A+122.9A**N/A4719.5h10.3B*29.4B*
CAS 14-E 1,0681,0162148.381B**45.1840.539%B**1.673%C92.4C*4.7C-25811h22.6B+55.7B++
GD-7F 1,0149763472.813B+0.3834.815%A21.107%C94.8B**3.7M**36610.3h9.2B*26.4B*
Carnage AR 9439204102.244B0.9535.878%A+23.152%C+81.4B**2A*25711.3h11.1B+30.9B*
E540 Halberd-H 1,2578991559.933A**56.7465.588%B*N/A76.8B*30.6B*42011.7h4.1C++6.2B
Razor GD-23 6966712282.943B**0.2540.499%A*22.653%C+111.8A*4.2S3996h8.7B++21.6B++
MGR-M1 Bishop 6426322452.58C++0.6239.521%B+34.177%C+61.4B+1C++17610.3h5.1B+12.8B+
NS-61 Emissary 5705563561.562B+1.6434.614%B++18.525%C+79.4A2A*2717h12.2C++35.2B+
Carver 5014986,4500.077C+3.1239.829%B++11.847%D2.2C-N/A7228.6h1.3C*3.3B+
Frag Grenade 5104971497N/A493.8048.515%C+N/A552.2C14.4C++20850.9h3.3C+6.8C+
M12 Kobalt-H 508491598.2S95.0024.641%C*16.904%C169.3B5.9B+5082.9h10.9B++44.4B+
Vortek Rotary 732457716.437B*3.2432.648%C+1.532%C+24.8C+14.9C+21418.4h55.2C++169C*
Titan-150 AP 7404493811.816C++8.6244.736%D3.118%B++33.8C++21.9B*42413.3h4.1C+9.3C
Breaker Rocket Pods 4313931393U389.8056.063%B+N/A196.5B*19C++8262h8.3B*14.9B++
M12 Kobalt 384372846.5B**43.3026.83%A20.43%C*120B**3.9B++4323.1h15.4B+57.5B++
Auraxium Mag-Cutter 35134613,5910.025C+3.1722.265%DN/A0.9C+N/A3406.7h1.5B*6.8B
E540 Halberd 4423061718B+14.8049.751%B2.941%C++51B**22.7B++3656h4.6B+9.2B+
C150 Dalton 5182872213.045C*9.8526.445%D--N/A33C--26.6C+4088.7h2.6B+9.9C++
NS-30 Vandal 288283943.011C+0.1942.033%B*26.502%C97.6B**1.7A++2482.9h5.1C++12.1B+
AF-19 Mercenary 2812732231.224C+1.9726.491%C++22.711%C+11.8DN/A10323.2h13.3C50.4C+
M20 Basilisk 3162602410.833A*7.6448.829%B*7.692%B+45.6A9.8B2815.7h63B++129.1B*
NC1 Gauss Rifle 2612581871.38C++1.8231.234%B*21.705%C39.1C+N/A3406.6h12.3C-39.4B
Enforcer ML85 4322471714.529B**11.3344.157%C+1.215%D31.3B23.4B+2497.9h12.1C+27.4C++
Mag-Cutter 24623310,5850.022C+3.187.713%F4.292%C0.5CN/A2478h2B+25.4D-
NS-30 Tranquility 218217802.713C+0.4844.039%B*34.101%C80.4B+N/A2022.7h5.6C*12.8B+
Bouncing Betty 209209405.225B2.0347.555%C++N/A149.3C*N/A5931.4h2.2D-4.6C
C85 Canister-H 207199539.8A++36.6063.443%B**5.025%F180.9B*7.3C4871.1h5.8B9.2B+
NS Annihilator 296188692.725S0.4779.827%CN/A20.7A++11.9B*1869.1h7.8B**9.8B**
NS-45 Pilot 184183822.232B+0.9735.072%C*30.055%C+122B++N/A4381.5h5.7B+16.3B+
Tank Mine 2261771710.412M*7.2150.288%B++N/A221.3A+61.3C15810.8h2C+3.9B**
Spear Anti-Vehicle Phalanx Turret 2451701710C+6.8062.413%A+5.294%B*106.3A*46.9A++7691.6h5.8B++9.3B**
AF-41 Hacksaw 162161453.578C++0.3856.233%A++21.739%A+73.2A*N/A2492.2h10D17.8B+
AF-41 Hacksaw 163158473.362C++0.1652.05%A++22.785%A++68.7A++2.2M**2182.3h9.5D18.2B
NS-11A 143140731.918C++1.2831.35%B++37.143%B**93.3A2A+4681.5h10.3B++32.8B++
Shrike 1921371021.343B1.8555.346%C3.65%B++34.3C**13.8C+3764h4.5B*8.1B++
NS-66 Punisher 136134462.913B*0.2830.62%B+28.358%C+70.5C++1.1B+2311.9h12.5C40.7C++
M20 Basilisk 157127718.143S14.9549.434%B**2.362%D*60.5A**14.3B*3582.1h53B**107.2A
Rocklet Rifle 215124801.55B**1.6552.042%C+N/A37.6B+27.6C++5323.3h31.5C**60.6C**
LA3 Desperado 125121582.086B*1.1131.872%C*22.314%C+80.7B*2.7M+2241.5h6.7B**21.1B+
NS-AM7 Archer 1431202430.494C+2.7066.483%B**34.167%A17.6B**3.4B+1296.8h10.1B++15.1B*
M40 Fury 136118913.111B+9.9145.39%B*2.542%A78.7B++12B+3251.5h10.8B23.9B++
M12 Kobalt 115111427.75C++24.5527.563%A++16.216%D111B++4B+4751h17.6C+63.7B+
Fatestealer 102102472.17U1.0342.442%C**25.49%B+127.5M*N/A2450.8h2.1C**5.1B+
C85 Canister 1041011101M*97.8050.424%B++12.871%C+84.2C+2.5D--1991.2h8.2C+16.4C**
S12 Renegade 9694194.947C++1.7546.753%C**2.128%D--85.5B++1.8C+1861.1h2.7B++5.7B+
MGR-C1 Charger 8579511.549C+1.6533.599%B++26.582%C+31.6D2.4A+1922.5h13.3D39.7C+
G40-F Ranger 12478515.6A*12.4040.717%B+N/A22.9C+13.5C2583.4h103.6B254.5B+
Halberd-H SE 10468168M*64.8068.229%B*1.471%B**85C+45B+3770.8h3.9C++5.6B++
Soldier Soaker 6261351.743C*1.4516.957%F--24.59%A++38.1DN/A1651.6h5.8C*33.9F-
M60-A Bulldog 6257228.5A*25.3055.793%A++3.509%M57B+5D4251h5.5C+9.8B*
Aspis Anti-Aircraft Phalanx Turret 985569.167B**5.9738.471%AN/A22.9B**17.9B+3202.4h137.1C+356.3B+
M60-A Bulldog 5551151B+47.8039.811%D--3.922%A++26.8D2.1D1011.9h4.1B**10.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit217160,51214.6h
Nanite Revive Grenade05780.2h
Spawn Beacon321,9611.6h
Medical Kit1,74016,73936.4h
Medical Applicator13871,8345.4h
Ordnance Dampener24610.7h
Spitfire Auto-Turret33100.3h
Restoration Kit51380.1h
Motion Spotter11033,19416.9h
Recon Detection Device05700.8h
Ammunition Package107820.3h
Nano-Repair Grenade01890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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