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Deputy Director CarlitoNC[V0DE] CarlitoNC
NC BR 88

KDR: 2.93

Score: 20.9m

Last Seen: Jul 15th, 2019 7:12 PM
- OFFLINE - 37.8 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Officer of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 19
Level Progress (to 89): 27%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M30 Mustang AH GD-22S NS-15M2 EM6 NC9 A-Tross Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,617,790 MLG Score: 5290
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.552%29.447%90023119118,9871.998840.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.674%1.829A++1.312A-1.306D**HEAD ++ (~14.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.583B+9.50.336C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.006%1.098%611212121,7313862184.47287790%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.783%0.175C++-0.454D1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.812B++11.80.777B++18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.163%3.318%148112134224492970.937778142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.406B0.488B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++4.10.669B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.897%7.344%4981012041,5254387383.48173206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.148%0.435B0.679B+0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.593B+19.90.501B+28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.459%68.499%4982121218,542143311012.9303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%1.865A++0.101C+-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.90.4B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.328%16.389%4982121272067741.06195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.01%2.197A*0.386C**0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.715B++2.50.475B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 19
20.9m285.9%538 (32.3k)423 (25.4k)2.926447,94916,3853.1290888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214414529.361%39.467%115903:0114

6% Combat Medic7% Engineer29% Heavy Assault47% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 4:47 PMDec 19th, 2018 9:46 PMJul 16th, 2019 1:42 AM (1d) (PST)Jul 15th, 2019 3:39 PM (2d) (PST)Jul 15th, 2019 3:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7762345420.9710.3320.3832.9290.0545290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,54714,06632,481582023176325,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823.3h/34.3d 3,321 18,924 15,411 144.7k 1,360 2,462 2,667 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,695
Deaths:649
KDR:2.612
Accuracy:28.537% B++
HSR:26.726% C++
GD-22S
B**
Kills:1,454
Deaths:538
KDR:2.703
Accuracy:28.953% B**
HSR:26.685% B
NS-15M2
A
Kills:1,197
Deaths:526
KDR:2.276
Accuracy:27.910% B++
HSR:36.592% A
EM6
A++
Kills:1,183
Deaths:308
KDR:3.841
Accuracy:31.513% A++
HSR:33.559% A+
EM1
A+
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:26.242% B*
HSR:31.085% A+
MGR-L1 Promise
A+
Kills:1,168
Deaths:475
KDR:2.459
Accuracy:27.717% B++
HSR:35.873% A+
NC6A GODSAW
C++
Kills:461
Deaths:176
KDR:2.619
Accuracy:29.026% C+
HSR:27.983% C++
NC6 Gauss SAW
B++
Kills:191
Deaths:146
KDR:1.308
Accuracy:24.367% B++
HSR:27.225% B+
Kills:8,520
Deaths (as Heavy Assault):3,271
Deaths (to Heavy Assaults):4,688
KDR:2.60471
Kill Difference:5,249
Playtime:236.973 hours
Usage:29%
Score:6.168m
Score/min:434
Accuracy (listed only):28.033%
HSR (listed only):30.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:1,172
Deaths:393
KDR:2.982
Accuracy:31.961% A+
HSR:24.317% A
NS-7 PDW
A**
Kills:1,168
Deaths:347
KDR:3.366
Accuracy:34.914% A++
HSR:33.048% A**
MGR-S1 Gladius
A
Kills:1,166
Deaths:291
KDR:4.007
Accuracy:34.340% A
HSR:31.647% A
AF-4 Cyclone
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B*
HSR:22.308% B+
LA39 Bruiser
A
Kills:604
Deaths:308
KDR:1.961
Accuracy:75.665% A
HSR:17.053% B+
AF-19 Mercenary
B*
Kills:264
Deaths:214
KDR:1.234
Accuracy:26.350% B*
HSR:23.106% C**
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
MGR-C1 Charger
A
Kills:79
Deaths:51
KDR:1.549
Accuracy:33.599% A
HSR:26.582% C**
Kills:5,730
Deaths (as Light Assault):2,205
Deaths (to Light Assaults):2,867
KDR:2.59864
Kill Difference:3,525
Playtime:83.188 hours
Usage:10%
Score:1.559m
Score/min:312
Accuracy (listed only):40.009%
HSR (listed only):23.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B*
Kills:1,173
Deaths:630
KDR:1.862
Accuracy:29.815% B*
HSR:29.156% B++
Blitz GD-10
A+
Kills:1,172
Deaths:393
KDR:2.982
Accuracy:31.961% A+
HSR:24.317% A
NS-7 PDW
A**
Kills:1,168
Deaths:347
KDR:3.366
Accuracy:34.914% A++
HSR:33.048% A**
MGR-S1 Gladius
A
Kills:1,166
Deaths:291
KDR:4.007
Accuracy:34.340% A
HSR:31.647% A
AF-4 Cyclone
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B*
HSR:22.308% B+
LA39 Bruiser
A
Kills:604
Deaths:308
KDR:1.961
Accuracy:75.665% A
HSR:17.053% B+
Reaper DMR
A++
Kills:436
Deaths:233
KDR:1.871
Accuracy:34.360% A++
HSR:22.706% C
NC1 Gauss Rifle
A++
Kills:258
Deaths:187
KDR:1.380
Accuracy:31.234% A++
HSR:21.705% C++
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
Kills:7,254
Deaths (as Combat Medic):2,990
Deaths (to Combat Medics):1,928
KDR:2.42609
Kill Difference:4,264
Playtime:52.284 hours
Usage:6%
Score:1.565m
Score/min:499
Accuracy (listed only):39.504%
HSR (listed only):23.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:17,856
Deaths:5,120
KDR:3.488
Accuracy:47.412% A
HSR:67.496% C+
Blitz GD-10
A+
Kills:1,172
Deaths:393
KDR:2.982
Accuracy:31.961% A+
HSR:24.317% A
NSX Tomoe
B*
Kills:1,170
Deaths:489
KDR:2.393
Accuracy:32.676% B*
HSR:43.162% B+
NS-7 PDW
A**
Kills:1,168
Deaths:347
KDR:3.366
Accuracy:34.914% A++
HSR:33.048% A**
MGR-S1 Gladius
A
Kills:1,166
Deaths:291
KDR:4.007
Accuracy:34.340% A
HSR:31.647% A
AF-4 Cyclone
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B*
HSR:22.308% B+
NS-44 Commissioner
A*
Kills:844
Deaths:421
KDR:2.005
Accuracy:52.851% A*
HSR:23.697% C*
NSX Daimyo
B**
Kills:686
Deaths:177
KDR:3.876
Accuracy:48.538% B**
HSR:94.606% C++
NS-61 Emissary
B**
Kills:556
Deaths:356
KDR:1.562
Accuracy:34.614% B**
HSR:18.525% B
NS-357 Underboss
A++
Kills:365
Deaths:178
KDR:2.051
Accuracy:50.378% A++
HSR:17.260% D
NS-30 Vandal
A+
Kills:170
Deaths:60
KDR:2.833
Accuracy:41.883% A+
HSR:24.118% C
AF-6 Shadow
A
Kills:166
Deaths:68
KDR:2.441
Accuracy:42.747% A
HSR:27.108% C+
Soldier Soaker
A++
Kills:61
Deaths:35
KDR:1.743
Accuracy:16.957% F-
HSR:24.590% A++
Kills:26,541
Deaths (as Infiltrator):8,474
Deaths (to Infiltrators):3,016
KDR:3.13205
Kill Difference:18,067
Playtime:384.532 hours
Usage:47%
Score:10.017m
Score/min:434
Accuracy (listed only):38.423%
HSR (listed only):34.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:604
Deaths:308
KDR:1.961
Accuracy:75.665% A
HSR:17.053% B+
MGR-M1 Bishop
B++
Kills:398
Deaths:163
KDR:2.442
Accuracy:37.295% B++
HSR:34.422% B+
AF-19 Mercenary
B*
Kills:264
Deaths:214
KDR:1.234
Accuracy:26.350% B*
HSR:23.106% C**
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
MGR-C1 Charger
A
Kills:79
Deaths:51
KDR:1.549
Accuracy:33.599% A
HSR:26.582% C**
Kills:1,461
Deaths (as Engineer):798
Deaths (to Engineers):2,220
KDR:1.83083
Kill Difference:663
Playtime:57.618 hours
Usage:7%
Score:1.462m
Score/min:423
Accuracy (listed only):45.184%
HSR (listed only):22.819%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,561
V. Kills:64 N/A
Deaths:134
KDR:11.649
Accuracy:58.802% B+
KPH:80.500 B**
VKPH:3.300 C-
Vortek Rotary
C+
Kills:170
V. Kills:121 139%
Deaths:70
KDR:2.429
Accuracy:31.131% C+
KPH:14.800 C+
VKPH:10.500 C+
Kills:1,731 (1,731 + 0)
Deaths:204
KDR:8.485
VKDR:0.907
Vehicle Kills:185
Kill Difference:1,527
Playtime:30.876 hours
Usage:4%
Score:0.368m
Score/min:199
Piloting Accuracy:31.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:189
V. Kills:181 104%
Deaths:22
KDR:8.591
Accuracy:23.552% D**
KPH:27.400 C
VKPH:26.300 C*
Kills:189 (0 + 189)
Deaths:22
KDR:8.591
VKDR:8.227
Vehicle Kills:181
Kill Difference:167
Playtime:6.891 hours
Usage:1%
Score:0.176m
Score/min:425
Piloting Accuracy:N/A%
Gunner Accuracy:23.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:422
V. Kills:278 151%
Deaths:38
KDR:11.105
Accuracy:45.163% D
KPH:33.300 B*
VKPH:22 A+
E540 Halberd
A++
Kills:256
V. Kills:118 215%
Deaths:17
KDR:15.059
Accuracy:49.519% B++
KPH:49.500 A++
VKPH:22.800 A++
Enforcer ML85
B**
Kills:247
V. Kills:185 133%
Deaths:17
KDR:14.529
Accuracy:44.168% B
KPH:31.100 B*
VKPH:23.300 B**
C85 Canister
A
Kills:101
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50.424% A
KPH:85.200 B
VKPH:2.500 D-
Kills:1,026 (422 + 604)
Deaths:72
KDR:14.250
VKDR:8.111
Vehicle Kills:584
Kill Difference:954
Playtime:26.955 hours
Usage:3%
Score:0.554m
Score/min:343
Driving Accuracy:45.163%
Gunner Accuracy:50.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:168
V. Kills:71 233%
Deaths:15
KDR:11.200
Accuracy:60.140% B+
KPH:62.900 B**
VKPH:26.600 B++
C85 Canister-H
B**
Kills:90
V. Kills:2 N/A
Deaths:5
KDR:18
Accuracy:57.942% B++
KPH:162.200 B**
VKPH:3.600 D--
M12 Kobalt-H
B+
Kills:78
V. Kills:2 N/A
Deaths:5
KDR:15.600
Accuracy:20.640% C
KPH:140.600 B+
VKPH:3.600 C
Kills:336 (0 + 336)
Deaths:25
KDR:13.440
VKDR:3
Vehicle Kills:75
Kill Difference:311
Playtime:3.781 hours
Usage:0%
Score:0.084m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:20.640%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:196
V. Kills:4 N/A
Deaths:8
KDR:24.500
Accuracy:24.778% A
KPH:98.100 B**
VKPH:2 C
M20 Basilisk
A**
Kills:194
V. Kills:49 388%
Deaths:24
KDR:8.083
Accuracy:48.649% A
KPH:47.900 A**
VKPH:12.100 A+
M40 Fury
A
Kills:111
V. Kills:15 N/A
Deaths:9
KDR:12.333
Accuracy:44.728% B**
KPH:77.500 A
VKPH:10.500 C**
M20 Basilisk
M
Kills:98
V. Kills:26 363%
Deaths:7
KDR:14
Accuracy:49.018% A
KPH:51.400 M
VKPH:13.600 B**
M12 Kobalt
A++
Kills:87
V. Kills:2 N/A
Deaths:4
KDR:21.750
Accuracy:23.502% A
KPH:136 A++
VKPH:3.100 B
Kills:686 (0 + 686)
Deaths:52
KDR:13.192
VKDR:1.846
Vehicle Kills:96
Kill Difference:634
Playtime:10.025 hours
Usage:1%
Score:0.204m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:23.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:423
V. Kills:24 N/A
Deaths:21
KDR:20.143
Accuracy:40.645% A
KPH:76 C*
VKPH:4.300 C--
Kills:423 (0 + 423)
Deaths:21
KDR:20.143
VKDR:1.143
Vehicle Kills:24
Kill Difference:402
Playtime:5.565 hours
Usage:1%
Score:0.072m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:40.645%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 17,96617,8565,1203.488B0.5647.412%A67.496%C+71.7A+N/A197248.9h1.9B++4B*
LA1 Anchor 1,7091,6956492.612C*0.3128.537%B++26.726%C++54.3C*N/A17731.2h8.9B++31.4B+
M30 Mustang AH 1,6251,56113411.649B*8.7258.802%B+N/A80.5B**3.3C-22619.4h5.6B+9.6B+
GD-22S 1,4701,4545382.703B++0.2228.953%B**26.685%B61.6B**N/A19723.6h10.4B+35.9B+
NS-15M2 1,2061,1975262.276B+0.6527.91%B++36.592%A61.7B++N/A20519.4h10.6B++38.1B++
EM6 1,2051,1833083.841A0.9131.513%A++33.559%A+104.7A*1.9M*39911.3h9.3B++29.4B*
NC9 A-Tross 1,1881,1736301.862B+1.0629.815%B*29.156%B++54.3B**N/A16721.6h8.6B++29B++
Blitz GD-10 1,1871,1723932.982A*0.0631.961%A+24.317%A82A**1A++28814.3h11.6B*36.3B*
EM1 1,1821,1714532.585A+0.3426.242%B*31.085%A+61.6B**N/A13919h10.9C**41.6B++
NSX Tomoe 1,1831,1704892.393B+0.5332.676%B*43.162%B+48.1B+N/A10924.3h12.3B+37.8B++
NS-7 PDW 1,1741,1683473.366M++0.4434.914%A++33.048%A**122.9SN/A4649.5h10.3B**29.4B**
MGR-L1 Promise 1,1791,1684752.459B*0.4727.717%B++35.873%A+72.5B**N/A31516.1h10.7B**38.6B++
MGR-S1 Gladius 1,1671,1662914.007A++1.0834.34%A31.647%A109MN/A27210.7h7.1B**20.6B*
AF-4 Cyclone 1,1761,1615392.154B++0.7730.234%B*22.308%B+41.6C**N/A13827.9h9.8B+32.5B+
NS-44 Commissioner 8608444212.005B**0.9252.851%A*23.697%C*109.6M+2.1M**3587.7h3.1B*5.8B**
NS Decimator 1,1707962413.303M0.3861.489%C++1.256%D62.7A++29.4A+41912.7h3.6B++5.9B++
NC05 Jackhammer 7307252872.526A0.4053.386%B**16.414%B+108.2MN/A3326.7h3.9B*7.3B++
NSX Daimyo 6866861773.876C*0.9548.538%B**94.606%C++73.8B*N/A1609.3h2.2B+4.5B++
LA39 Bruiser 6086043081.961B++0.9775.665%A17.053%B+78.4A++N/A2127.7h2.3B3B+
NS-61 Emissary 5705563561.562B**1.3634.614%B**18.525%B79.4M2A**2647h12.2B35.2B++
C-4 7305501862.957B**0.0328.65%B+N/A144.7A+47.4A10193.8h1.1B*4B++
NC6A GODSAW 4684611762.619C*0.3129.026%C+27.983%C++58.4C+N/A1877.9h8.8C++30.2C**
Reaper DMR 4424362331.871C++1.0634.36%A++22.706%C64.1AN/A2356.8h9.1B+26.5B*
CAS 14-E 4474232120.143B+17.2240.645%A1.891%C+75.5C*4.3C--2175.6h25B+61.5B++
Titan-150 AP 7004223811.105B++8.1845.163%D3.318%B+33.2B*21.9A+40712.7h4.1B+9.2C*
MGR-M1 Bishop 4023981632.442B+0.4837.295%B++34.422%B+52.4B**N/A1397.6h5.1B*13.7B*
NS-357 Underboss 3693651782.051B**0.8850.378%A++17.26%D110.6A*1.2A+3363.3h3.8B+7.6B*
AF-19 Mercenary 2722642141.234B+1.6926.35%B*23.106%C**11.6C--N/A7722.7h13.5C++51.4B+
Frag Grenade 2632591259N/A256.0745.635%C+N/A431.7C+6.7C15510.6h3.9C++8.6C++
NC1 Gauss Rifle 2612581871.38B+1.5531.234%A++21.705%C++39.1B*N/A2666.6h12.3B39.4B*
E540 Halberd 3742561715.059B**12.1349.519%B++3.516%C**49.2A++22.7A++3665.2h4.6B*9.3B**
Enforcer ML85 4322471714.529A*11.6044.168%B1.215%D31.3B*23.4B**2467.9h12.1C**27.3B+
Mag-Cutter 24423110,1730.023C+2.907.7%F4.329%C0.5C+N/A2466.5h2B+25.6C-
M12 Kobalt 200196824.5B**21.5724.778%A21.939%B*98B**2C3742h16.9B+68.3B++
M20 Basilisk 243194248.083A**5.1648.649%A7.217%B+48.5M12.3A+3094h64.2B**132B**
NC6 Gauss SAW 1941911461.308C*1.6224.367%B++27.225%B+39B+N/A2874.9h8.4B++34.3B+
Auraxium Mag-Cutter 1941915,6390.034C+2.8918.473%D-1.047%D--1C+N/A3193h1.5B**8.2C*
C150 Dalton 370189228.591B5.6623.552%D**N/A27.4C26.2C*4246.9h2.9B*12.2C++
Bouncing Betty 177177364.917B1.9947.175%BN/A160.9B*N/A5931.1h2C+4.3C**
Vortek Rotary 291170702.429B0.5031.131%C+3.529%B*14.8C+10.5C+15211.5h68.6B220.5B
NS-30 Vandal 171170602.833B+0.0941.883%A+24.118%C94.4A**N/A2141.8h4.9B++11.8B*
E540 Halberd-H 2391681511.2B+8.2760.14%B+N/A62.2B**26.3B++3282.7h4.6B+7.7B*
AF-6 Shadow 167166682.441B0.4942.747%A27.108%C+127.7M*N/A4971.3h4.7B++11B*
Shrike 1921371021.343B**1.5855.346%C+3.65%B+34.3B*13.8C++3224h4.5B**8.1B**
Spear Anti-Vehicle Phalanx Turret 185123148.786C*5.8661.209%A++6.504%A87.9M+44.3A*7001.4h6.5B+10.6B**
NS Annihilator 195122422.905S0.0278.553%DN/A19.1A++11.4B**1796.4h7.7A+9.7A
Mauler S6 116116621.871B*1.0653.009%A12.931%C--58A++N/A2812h3.9B*7.4B*
Tank Mine 1421131011.3S8.3764.095%A*N/A376.7S96.7A26950.3h1.9C++3A++
M40 Fury 126111912.333B**9.4144.728%B**2.703%B**79.3A10.7C**3131.4h10.7B+24B++
Fatestealer 102102472.17U0.7642.442%B+25.49%B127.5SN/A2450.8h2.1B++5.1B++
C85 Canister 1041011101S98.0750.424%A12.871%C+84.2B2.5D-1981.2h8.2C++16.4B+
M20 Basilisk 12498714S11.0749.018%A2.041%D**51.6M13.7B**3281.9h60.4B**123.2A
AF-41 Hacksaw 9593322.906C*0.0247.34%A+26.882%M**58.1A++1.3A**1951.6h7.7C+16.2B++
AF-41 Hacksaw 9392303.067C**0.1453.324%A++21.739%A++61.3A*N/A2021.5h8.6C16.2B++
C85 Canister-H 9290518B+15.0757.942%B++6.667%D*150B*3.3D--4740.6h5.1B++8.7B*
M12 Kobalt 8987421.75B**18.8223.502%A17.241%C145A*3.3B+5240.6h14B*59.5B++
MGR-C1 Charger 8579511.549B+1.3833.599%A26.582%C**31.6C+2.4M1142.5h13.3C++39.7B+
M12 Kobalt-H 8078515.6C+12.6720.64%C20.513%B++130C**3.3C-4630.6h10.7B++51.7B++
Soldier Soaker 6261351.743B+1.1816.957%F-24.59%A++38.1CN/A1601.6h5.8C*33.9D**
Rocklet Rifle 10158301.933A**0.9954.392%C*N/A52.7A*39.1A7271.1h23.4B**43B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,1170.8h
Nano-Armor Kit5396,8018.7h
Nanite Revive Grenade03420.1h
Medical Kit8508,01910.2h
Medical Applicator10250,6383.8h
Restoration Kit51360.1h
Motion Spotter6120,2059.4h
Ammunition Package33310.1h
Recon Detection Device05620.8h

Check the help document for the dictionary if you want to learn more about words used here.


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