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Ensign CarlitoNC[V0DE] CarlitoNC
NC BR 46

KDR: 2.74

Score: 14.3m

Last Seen: Feb 15th, 2019 7:52 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Cobalt - Outfit Officer of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 15
Level Progress (to 47): 81%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R M30 Mustang AH GD-22S NS-15M2 NC9 A-Tross EM1 NSX Tomoe MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,832,613 MLG Score: 3863
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.201%29.077%84918100412,3981.859330.876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.956%1.572A+1.338A-1.034D*HEAD ++ (~14.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.527B+10.20.279C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.844%1.117%783210201,7013032005.61386846%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.799%0.254C*-0.448C--1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.828B++11.10.791B++16.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.209%3.373%197110214153342941.24251141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.421B0.485B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.20.668B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.838%5.831%559910131,2523367133.72619175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%0.583B+0.384C**0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.599B+20.50.489B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.689%67.476%5592102010,99210115210.8617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.334%1.671A++0.022C+-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.577B+1.90.393B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.746%14.05%5592102048446741.03419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.222%1.801A++-0.465D0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.647B+2.70.395B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 15
14.3m287.8%481 (28.9k)375 (22.5k)2.7356831,37011,4672.9797746 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022264227.653%36.363%100603:2010

7% Combat Medic9% Engineer28% Heavy Assault43% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 4:47 PMDec 19th, 2018 9:46 PMFeb 16th, 2019 10:29 AM (14h) (PST)Feb 15th, 2019 6:04 PM (1d) (PST)Feb 15th, 2019 3:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7212095120.8210.3000.2992.5310.0583863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,25712,51730,740491818152322,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
636.5h/26.5d 2,799 11,407 10,180 96.7k 949 1,906 2,219 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,305
Deaths:512
KDR:2.549
Accuracy:28.671% B**
HSR:25.671% C*
NS-15M2
A
Kills:1,197
Deaths:526
KDR:2.276
Accuracy:27.910% B++
HSR:36.592% A
EM1
A+
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:26.242% B*
HSR:31.085% A+
MGR-L1 Promise
A+
Kills:1,168
Deaths:475
KDR:2.459
Accuracy:27.717% B++
HSR:35.873% A+
LA1 Anchor
B
Kills:1,163
Deaths:489
KDR:2.378
Accuracy:26.811% B
HSR:24.936% C+
NC6A GODSAW
C++
Kills:457
Deaths:176
KDR:2.597
Accuracy:28.963% C+
HSR:28.228% C++
NC05 Jackhammer
B*
Kills:294
Deaths:138
KDR:2.130
Accuracy:51.434% B*
HSR:16.327% B
NC6 Gauss SAW
B+
Kills:163
Deaths:137
KDR:1.190
Accuracy:23.265% B+
HSR:23.926% C++
Kills:6,918
Deaths (as Heavy Assault):2,906
Deaths (to Heavy Assaults):3,170
KDR:2.38059
Kill Difference:4,012
Playtime:177.336 hours
Usage:28%
Score:3.773m
Score/min:355
Accuracy (listed only):30.127%
HSR (listed only):27.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B**
HSR:22.308% B+
LA39 Bruiser
B**
Kills:368
Deaths:199
KDR:1.849
Accuracy:73.436% B**
HSR:14.402% C+
Blitz GD-10
B**
Kills:303
Deaths:153
KDR:1.980
Accuracy:30.276% B**
HSR:15.842% C+
AF-19 Mercenary
B*
Kills:264
Deaths:214
KDR:1.234
Accuracy:26.350% B*
HSR:23.106% B
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
Kills:2,212
Deaths (as Light Assault):1,167
Deaths (to Light Assaults):2,030
KDR:1.89546
Kill Difference:1,045
Playtime:74.034 hours
Usage:12%
Score:1.381m
Score/min:311
Accuracy (listed only):42.661%
HSR (listed only):17.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:368
Deaths:199
KDR:1.849
Accuracy:73.436% B**
HSR:14.402% C+
MGR-M1 Bishop
B++
Kills:336
Deaths:143
KDR:2.350
Accuracy:36.146% B+
HSR:35.714% B++
AF-19 Mercenary
B*
Kills:264
Deaths:214
KDR:1.234
Accuracy:26.350% B*
HSR:23.106% B
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
Kills:1,084
Deaths (as Engineer):618
Deaths (to Engineers):1,584
KDR:1.75405
Kill Difference:466
Playtime:55.208 hours
Usage:9%
Score:1.405m
Score/min:424
Accuracy (listed only):47.235%
HSR (listed only):21.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:10,891
Deaths:3,417
KDR:3.187
Accuracy:46.749% A
HSR:67.285% C+
NSX Tomoe
B++
Kills:1,170
Deaths:489
KDR:2.393
Accuracy:32.676% B++
HSR:43.162% B+
AF-4 Cyclone
B**
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B**
HSR:22.308% B+
NS-61 Emissary
B**
Kills:556
Deaths:356
KDR:1.562
Accuracy:34.614% B**
HSR:18.525% B
Blitz GD-10
B**
Kills:303
Deaths:153
KDR:1.980
Accuracy:30.276% B**
HSR:15.842% C+
NS-44 Commissioner
A*
Kills:169
Deaths:106
KDR:1.594
Accuracy:53.641% A*
HSR:17.160% D
NS-357 Underboss
A++
Kills:163
Deaths:71
KDR:2.296
Accuracy:50.252% A++
HSR:14.110% D-
NSX Daimyo
C*
Kills:101
Deaths:37
KDR:2.730
Accuracy:42.976% C*
HSR:88.119% F
Soldier Soaker
A+
Kills:61
Deaths:35
KDR:1.743
Accuracy:16.957% F-
HSR:24.590% A+
Kills:14,575
Deaths (as Infiltrator):5,203
Deaths (to Infiltrators):2,143
KDR:2.80127
Kill Difference:9,372
Playtime:275.564 hours
Usage:43%
Score:6.242m
Score/min:378
Accuracy (listed only):37.597%
HSR (listed only):34.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B*
Kills:1,173
Deaths:630
KDR:1.862
Accuracy:29.815% B*
HSR:29.156% B++
AF-4 Cyclone
B**
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:30.234% B**
HSR:22.308% B+
LA39 Bruiser
B**
Kills:368
Deaths:199
KDR:1.849
Accuracy:73.436% B**
HSR:14.402% C+
Blitz GD-10
B**
Kills:303
Deaths:153
KDR:1.980
Accuracy:30.276% B**
HSR:15.842% C+
NC1 Gauss Rifle
A++
Kills:258
Deaths:187
KDR:1.380
Accuracy:31.234% A++
HSR:21.705% C++
Reaper DMR
A+
Kills:221
Deaths:131
KDR:1.687
Accuracy:33.804% A+
HSR:20.362% D
Mauler S6
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:53.009% A
HSR:12.931% C--
Kills:3,600
Deaths (as Combat Medic):1,901
Deaths (to Combat Medics):1,368
KDR:1.89374
Kill Difference:1,699
Playtime:47.725 hours
Usage:7%
Score:1.429m
Score/min:499
Accuracy (listed only):40.258%
HSR (listed only):19.530%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,561
V. Kills:64 N/A
Deaths:134
KDR:11.649
Accuracy:58.802% B+
KPH:80.500 B*
VKPH:3.300 C-
Vortek Rotary
B
Kills:140
V. Kills:103 135%
Deaths:61
KDR:2.295
Accuracy:31.086% C+
KPH:18.200 C**
VKPH:13.400 B
Kills:1,701 (1,701 + 0)
Deaths:195
KDR:8.723
VKDR:0.856
Vehicle Kills:167
Kill Difference:1,506
Playtime:27.077 hours
Usage:4%
Score:0.355m
Score/min:218
Piloting Accuracy:31.086%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:189
V. Kills:181 104%
Deaths:22
KDR:8.591
Accuracy:23.552% D**
KPH:27.400 C
VKPH:26.300 C*
Kills:189 (0 + 189)
Deaths:22
KDR:8.591
VKDR:8.227
Vehicle Kills:181
Kill Difference:167
Playtime:6.891 hours
Usage:1%
Score:0.175m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:23.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:415
V. Kills:275 150%
Deaths:37
KDR:11.216
Accuracy:45.209% D
KPH:33 B**
VKPH:21.900 A+
E540 Halberd
A++
Kills:249
V. Kills:117 211%
Deaths:16
KDR:15.563
Accuracy:49.004% B+
KPH:49.300 A++
VKPH:23.200 A++
Enforcer ML85
B**
Kills:244
V. Kills:183 133%
Deaths:17
KDR:14.353
Accuracy:44.160% B+
KPH:30.900 B*
VKPH:23.200 B**
C85 Canister
B**
Kills:101
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:48.571% B**
KPH:86.700 B
VKPH:2.600 D
Kills:1,009 (415 + 594)
Deaths:70
KDR:14.414
VKDR:8.257
Vehicle Kills:578
Kill Difference:939
Playtime:26.670 hours
Usage:4%
Score:0.544m
Score/min:340
Driving Accuracy:45.209%
Gunner Accuracy:48.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:168
V. Kills:71 233%
Deaths:15
KDR:11.200
Accuracy:60.140% B+
KPH:62.900 B**
VKPH:26.600 B++
M12 Kobalt-H
B+
Kills:78
V. Kills:2 N/A
Deaths:5
KDR:15.600
Accuracy:20.609% C
KPH:143.200 B+
VKPH:3.700 C
C85 Canister-H
C*
Kills:58
V. Kills:1 N/A
Deaths:3
KDR:19.333
Accuracy:50.974% C++
KPH:118.200 C*
VKPH:2 D*
Kills:304 (0 + 304)
Deaths:23
KDR:13.217
VKDR:3.217
Vehicle Kills:74
Kill Difference:281
Playtime:3.707 hours
Usage:1%
Score:0.078m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:50.974%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:156
V. Kills:45 339%
Deaths:22
KDR:7.091
Accuracy:48.591% A
KPH:43.700 A*
VKPH:12.600 A+
M12 Kobalt
A+
Kills:111
V. Kills:2 N/A
Deaths:5
KDR:22.200
Accuracy:25.290% A+
KPH:84.600 B++
VKPH:1.500 D
M40 Fury
A
Kills:111
V. Kills:15 N/A
Deaths:9
KDR:12.333
Accuracy:44.687% B**
KPH:78.200 A
VKPH:10.600 B
M20 Basilisk
A*
Kills:77
V. Kills:23 321%
Deaths:6
KDR:12.833
Accuracy:47.999% B**
KPH:45.500 A*
VKPH:13.600 B**
Kills:455 (0 + 455)
Deaths:42
KDR:10.833
VKDR:2.024
Vehicle Kills:85
Kill Difference:413
Playtime:7.995 hours
Usage:1%
Score:0.148m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:47.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:231
V. Kills:12 N/A
Deaths:14
KDR:16.500
Accuracy:39.789% B**
KPH:77 C*
VKPH:4 D
Kills:231 (0 + 231)
Deaths:14
KDR:16.500
VKDR:0.857
Vehicle Kills:12
Kill Difference:217
Playtime:2.999 hours
Usage:0%
Score:0.040m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:39.789%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,94310,8913,4173.187C*0.4546.749%A67.285%C+62.7B**N/A166173.8h1.9B++4.1B*
M30 Mustang AH 1,6251,56113411.649B*8.9158.802%B+N/A80.5B*3.3C-22419.4h5.6B+9.6B+
GD-22S 1,3201,3055122.549B++0.1928.671%B**25.671%C*58.8B*N/A16922.2h10.5B36.6B+
NS-15M2 1,2061,1975262.276B+0.4627.91%B++36.592%A61.7B++N/A19619.4h10.6B++38.1B+
NC9 A-Tross 1,1881,1736301.862B+0.8729.815%B*29.156%B++54.3B**N/A16521.6h8.6B++29B++
EM1 1,1821,1714532.585A+0.1526.242%B*31.085%A+61.6AN/A13719h10.9C**41.6B++
NSX Tomoe 1,1831,1704892.393B+0.3432.676%B++43.162%B+48.1BN/A10924.3h12.3B+37.8B+
MGR-L1 Promise 1,1791,1684752.459B*0.2827.717%B++35.873%A+72.5B**N/A30616.1h10.7B**38.6B*
LA1 Anchor 1,1711,1634892.378C++0.3626.811%B24.936%C+44.1C+N/A13826.4h9.2B+34.3B+
AF-4 Cyclone 1,1761,1615392.154B++0.5830.234%B**22.308%B+41.6B+N/A13327.9h9.8B+32.5B+
NS-61 Emissary 5705563561.562B**1.1734.614%B**18.525%B79.4M+2M2607h12.2B35.2B++
NC6A GODSAW 4644571762.597C*0.1428.963%C+28.228%C++57.8C+N/A1687.9h8.7C++30.2C**
C-4 5704161492.792B**0.0627.2%C**N/A134.2A49.7A+10113.1h1.1B*4.2B++
Titan-150 AP 6904153711.216B*8.4845.209%D3.373%C**32.9B**21.8A+40112.6h4.2B+9.2B
NS Decimator 6254021333.023A**0.2961.135%C++0.995%D--54.3A30.1A+3737.4h3.9B+6.4B+
LA39 Bruiser 3723681991.849B+0.8973.436%B**14.402%C+68.1AN/A1715.4h2.3B3.2B+
MGR-M1 Bishop 3403361432.35B+0.3936.146%B+35.714%B++48B*N/A1217h4.9B**13.6B++
Blitz GD-10 3053031531.98B**0.7630.276%B**15.842%C+48.9B**N/A1636.2h12B++39.7B++
NC05 Jackhammer 2952941382.13B*0.6151.434%B*16.327%B62.6B*N/A1744.7h4.6B8.9B+
AF-19 Mercenary 2722642141.234B+1.5026.35%B*23.106%B11.6C-N/A6322.7h13.5C++51.4B+
NC1 Gauss Rifle 2612581871.38B1.3631.234%A++21.705%C++39.1B**N/A2396.6h12.3B39.4B*
E540 Halberd 3662491615.563B**12.8349.004%B+3.213%C+48.8A++22.9A++3665.1h4.5B**9.3B**
Enforcer ML85 4272441714.353A*11.6244.16%B+1.23%D30.9B*23.2B**2467.9h12.2C**27.5B+
Frag Grenade 2472431243N/A240.2645.287%C+N/A405C6.7C+13480.6h4C+8.9C++
CAS 14-E 2432311416.5C++13.7639.789%B**2.165%C**77C*4D2223h23.8B+59.8B*
Mag-Cutter 24423110,1710.023C++2.717.701%F4.329%C0.5C+N/A2465.1h2B+25.6D
Reaper DMR 2252211311.687C++1.0533.804%A+20.362%D53.9B*1A2344.1h10.4C+30.7B+
C150 Dalton 370189228.591B+5.8623.552%D**N/A27.4C26.2C*4246.9h2.9B*12.2C++
NS-44 Commissioner 1751691061.594B++1.1453.641%A*17.16%D99.4A**3.5S3441.7h3.4B+6.4B*
E540 Halberd-H 2391681511.2B+8.4660.14%B+N/A62.2B**26.3B++3252.7h4.6B++7.7B*
NC6 Gauss SAW 1651631371.19C++1.5523.265%B+23.926%C++35.4C**N/A2214.6h8.3B++35.8B+
NS-357 Underboss 166163712.296A0.4450.252%A++14.11%D-116.4M2.1M**3461.4h3.7B+7.3B*
Bouncing Betty 162162344.765C**2.0346.508%BN/A162B*N/A6141h1.9C++4.2B
M20 Basilisk 201156227.091A*4.3648.591%A7.692%B++43.3A*12.5A+2863.6h71.4B++146.9B**
Vortek Rotary 243140612.295C*0.4431.086%C+4.286%A18.2C**13.4B2037.7h71.7C**230.6B
Shrike 1921371021.343B**1.3955.244%C+3.65%B+34.3B*13.8C*2934h4.5B**8.1B*
Mauler S6 116116621.871B*0.8653.009%A12.931%C--58A++N/A2512h3.9B*7.4B*
M12 Kobalt 113111522.2B*19.4625.29%A+20.721%B+85.4B++1.5D3351.3h20C+79.1B+
M40 Fury 126111912.333B**9.6044.687%B**2.703%B**79.3A10.7B3141.4h10.7B+23.9B*
NS Annihilator 169105353S0.2678.6%C--N/A19.1A*11.6B**1805.5h7.5A+9.5A
Spear Anti-Vehicle Phalanx Turret 157103137.923C++5.1961.539%A++7.767%A*79.2A**41.5A++6961.3h7B+11.4B**
C85 Canister 1041011101S98.2648.571%B**12.871%C+84.2C**2.5D1991.2h7.6C++15.6B+
NSX Daimyo 101101372.73C+0.0142.976%C*88.119%F30.6DN/A693.3h3.1D7.1C+
AF-41 Hacksaw 9291293.138C**0.4053.197%A++21.978%A++60.7A++N/A1911.5h8.6D16.2B++
AF-41 Hacksaw 9391312.935C*0.2047.106%A++26.374%M*60.7A++1.3A**1801.5h7.7C-16.3B++
M12 Kobalt-H 8078515.6C+12.8620.609%C20.513%B++156B++4C+4510.5h10.5B++50.9B++
M20 Basilisk 10077612.833S10.1047.999%B**2.597%D*45.3A*13.5B**3251.7h67.3B*140.2B**
Tank Mine 8768611.333S8.6080%M**N/A340S95B**32700.2h2.5D-3.1A++
Soldier Soaker 6261351.743B++0.9916.957%F-24.59%A+38.1CN/A1581.6h5.8C**33.9F
C85 Canister-H 5958319.333C**16.6050.974%C++8.621%D116C*2D*3580.5h5B++9.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3713,2376h
Restoration Kit51360.1h
Nano-Armor Kit5191,4618.4h
Spawn Beacon107190.5h
Nanite Revive Grenade02980.1h
Medical Kit4784,3636.2h
Medical Applicator9948,1533.6h
Ammunition Package22540.1h
Recon Detection Device02750.4h

Check the help document for the dictionary if you want to learn more about words used here.


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