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Ascendant Record Smasher CarsonBeckett[DV] CarsonBeckett
VS BR 43

KDR: 2.35

Score: 87.7m

Last Seen: Feb 13th, 2019 6:49 PM
- OFFLINE - 108.1 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 19
Level Progress (to 44): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Dual Photon Pods Betelgeuse 54-A Maelstrom Turbo Laser Pandora VX25 Orion VS54 Light PPA Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,143,414 MLG Score: 914
Fun Score: N/A
Cheeseburgers Flipped: 1147TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.909%25.546%6623898457,0422.020970.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.986%0.945B*0.749B++-0.822D-HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+10.20.289C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.105%1.401%7655101718,2022839110866.41141164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.897%-0.349C--0.187C-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1450.099C+49.50.066C+95.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.591%1.756%339810148,715328930892.64894282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.653%-0.419C---0.553D0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.382C**8.70.303C*15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.113%2.281%57221100110,699242733274.40651321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%0.085C+-0.528D0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.704B++130.671B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.597%66.253%572610166,116337971.80947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.242%1.587A+-0.058C+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.30.263C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.968%14.129%5725101710,3972448634.24541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.317%0.628B+-0.079C+0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.50.285C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 19
87.7m214.4%319 (19.1k)287 (17.2k)2.34795147,60462,8652.8415643 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022311225.235%15.279%38604:5154

8% Combat Medic49% Engineer15% Heavy Assault10% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:38 PMAug 1st, 2015 8:10 PMFeb 17th, 2019 1:37 AM (23h) (PST)Feb 13th, 2019 3:38 PM (4d) (PST)Feb 13th, 2019 2:49 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041485560.4840.2060.0741.2270.089914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2468,89533,3512912474517,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5087.5h/212d 31,031 22,552 33,215 374.7k 5,909 15,193 27,158 214.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:5,646
Deaths:2,574
KDR:2.193
Accuracy:22.711% D-
HSR:27.559% C
Orion VS54
B+
Kills:4,472
Deaths:1,650
KDR:2.710
Accuracy:24.081% B+
HSR:23.524% C+
Pulsar LSW
C++
Kills:2,175
Deaths:1,187
KDR:1.832
Accuracy:23.535% C++
HSR:25.241% C++
Ursa
C++
Kills:1,375
Deaths:557
KDR:2.469
Accuracy:23.045% C++
HSR:21.382% C
SVA-88
C++
Kills:1,232
Deaths:532
KDR:2.316
Accuracy:24.260% C++
HSR:23.864% C+
Lasher X2
C++
Kills:1,221
Deaths:893
KDR:1.367
Accuracy:25.898% C+
HSR:4.259% C++
NS-15M1
C**
Kills:1,157
Deaths:540
KDR:2.143
Accuracy:24.289% C**
HSR:22.904% C+
NS-15M2
B**
Kills:539
Deaths:356
KDR:1.514
Accuracy:23.660% C+
HSR:34.508% B**
VE-H Maw
C+
Kills:266
Deaths:176
KDR:1.511
Accuracy:25.428% C+
HSR:19.173% D-
NSX Naginata
B
Kills:240
Deaths:145
KDR:1.655
Accuracy:23.741% B
HSR:29.583% C*
Kills:18,323
Deaths (as Heavy Assault):8,610
Deaths (to Heavy Assaults):16,101
KDR:2.12811
Kill Difference:9,713
Playtime:781.418 hours
Usage:15%
Score:12.748m
Score/min:272
Accuracy (listed only):24.065%
HSR (listed only):23.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:6,205
Deaths:4,094
KDR:1.516
Accuracy:27.372% B+
HSR:25.657% B+
Pandora VX25
B+
Kills:4,917
Deaths:2,464
KDR:1.996
Accuracy:43.814% B+
HSR:14.562% C+
Serpent VE92
B+
Kills:3,107
Deaths:2,704
KDR:1.149
Accuracy:26.538% B+
HSR:20.534% C++
Solstice VE3
B+
Kills:2,587
Deaths:741
KDR:3.491
Accuracy:23.703% C++
HSR:22.845% B+
Chaos
C*
Kills:1,994
Deaths:1,179
KDR:1.691
Accuracy:54.711% C*
HSR:12.187% D
Zenith VX-5
B+
Kills:1,245
Deaths:789
KDR:1.578
Accuracy:27.962% B+
HSR:22.329% C++
Solstice SF
B+
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:27.036% B+
HSR:14.298% C-
Phobos VX86
B*
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:69.698% B*
HSR:13.402% C-
Thanatos VE70
B++
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:46.613% B++
HSR:11.962% D-
Deimos VA29
B*
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:70.799% B*
HSR:18.535% B
NS Baron G5
B
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:47.322% B
HSR:14.582% C+
Eidolon VE33
B+
Kills:911
Deaths:575
KDR:1.584
Accuracy:30.860% B+
HSR:25.357% C+
VE-LR Obelisk
B+
Kills:851
Deaths:440
KDR:1.934
Accuracy:36.177% B+
HSR:37.485% B+
NSX Tanto
B+
Kills:500
Deaths:355
KDR:1.408
Accuracy:29.216% B+
HSR:24.200% C+
Eclipse VE3A
D
Kills:99
Deaths:152
KDR:0.651
Accuracy:22.318% D--
HSR:16.162% D
Solstice Burst
B++
Kills:71
Deaths:54
KDR:1.315
Accuracy:30.153% B++
HSR:21.127% C
Kills:28,300
Deaths (as Engineer):16,921
Deaths (to Engineers):15,562
KDR:1.67248
Kill Difference:11,379
Playtime:2,473.157 hours
Usage:49%
Score:45.419m
Score/min:306
Accuracy (listed only):38.393%
HSR (listed only):19.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:6,205
Deaths:4,094
KDR:1.516
Accuracy:27.372% B+
HSR:25.657% B+
Pandora VX25
B+
Kills:4,917
Deaths:2,464
KDR:1.996
Accuracy:43.814% B+
HSR:14.562% C+
Serpent VE92
B+
Kills:3,107
Deaths:2,704
KDR:1.149
Accuracy:26.538% B+
HSR:20.534% C++
NS-7 PDW
B**
Kills:2,636
Deaths:1,368
KDR:1.927
Accuracy:30.829% B**
HSR:23.786% B**
Solstice VE3
B+
Kills:2,587
Deaths:741
KDR:3.491
Accuracy:23.703% C++
HSR:22.845% B+
Sirius SX12
B+
Kills:2,220
Deaths:1,342
KDR:1.654
Accuracy:26.860% B+
HSR:20.991% B+
Chaos
C*
Kills:1,994
Deaths:1,179
KDR:1.691
Accuracy:54.711% C*
HSR:12.187% D
Zenith VX-5
B+
Kills:1,245
Deaths:789
KDR:1.578
Accuracy:27.962% B+
HSR:22.329% C++
Solstice SF
B+
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:27.036% B+
HSR:14.298% C-
Phobos VX86
B*
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:69.698% B*
HSR:13.402% C-
Thanatos VE70
B++
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:46.613% B++
HSR:11.962% D-
Deimos VA29
B*
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:70.799% B*
HSR:18.535% B
Eridani SX5
C+
Kills:1,160
Deaths:1,114
KDR:1.041
Accuracy:25.525% C+
HSR:17.328% C
MKV Suppressed
B++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:26.871% C*
HSR:23.814% B++
NS Baron G5
B
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:47.322% B
HSR:14.582% C+
NSX Tanto
B+
Kills:500
Deaths:355
KDR:1.408
Accuracy:29.216% B+
HSR:24.200% C+
Skorpios
B+
Kills:426
Deaths:299
KDR:1.425
Accuracy:26.651% C+
HSR:24.413% B+
VE-S Canis
B*
Kills:420
Deaths:320
KDR:1.313
Accuracy:28.986% C**
HSR:28.571% B*
NSX Tengu
B+
Kills:219
Deaths:167
KDR:1.311
Accuracy:35.894% C+
HSR:24.658% B+
Eclipse VE3A
D
Kills:99
Deaths:152
KDR:0.651
Accuracy:22.318% D--
HSR:16.162% D
Solstice Burst
B++
Kills:71
Deaths:54
KDR:1.315
Accuracy:30.153% B++
HSR:21.127% C
Kills:34,778
Deaths (as Light Assault):21,148
Deaths (to Light Assaults):12,148
KDR:1.64451
Kill Difference:13,630
Playtime:773.349 hours
Usage:15%
Score:12.744m
Score/min:275
Accuracy (listed only):35.660%
HSR (listed only):19.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:4,917
Deaths:2,464
KDR:1.996
Accuracy:43.814% B+
HSR:14.562% C+
Terminus VX-9
C+
Kills:2,762
Deaths:1,846
KDR:1.496
Accuracy:24.090% C
HSR:25.597% C+
NS-7 PDW
B**
Kills:2,636
Deaths:1,368
KDR:1.927
Accuracy:30.829% B**
HSR:23.786% B**
Sirius SX12
B+
Kills:2,220
Deaths:1,342
KDR:1.654
Accuracy:26.860% B+
HSR:20.991% B+
Chaos
C*
Kills:1,994
Deaths:1,179
KDR:1.691
Accuracy:54.711% C*
HSR:12.187% D
H-V45
B++
Kills:1,334
Deaths:797
KDR:1.674
Accuracy:27.214% B++
HSR:18.141% C
Pulsar VS1
B++
Kills:1,230
Deaths:917
KDR:1.341
Accuracy:26.862% B++
HSR:17.968% C
Phobos VX86
B*
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:69.698% B*
HSR:13.402% C-
Thanatos VE70
B++
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:46.613% B++
HSR:11.962% D-
Deimos VA29
B*
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:70.799% B*
HSR:18.535% B
Eridani SX5
C+
Kills:1,160
Deaths:1,114
KDR:1.041
Accuracy:25.525% C+
HSR:17.328% C
MKV Suppressed
B++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:26.871% C*
HSR:23.814% B++
NS Baron G5
B
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:47.322% B
HSR:14.582% C+
NS-11A
A
Kills:1,157
Deaths:653
KDR:1.772
Accuracy:23.700% C+
HSR:30.510% A
Corvus VA55
B+
Kills:1,148
Deaths:657
KDR:1.747
Accuracy:25.893% C**
HSR:26.132% B+
NS-11P
B+
Kills:516
Deaths:291
KDR:1.773
Accuracy:25.083% B+
HSR:22.287% B+
Skorpios
B+
Kills:426
Deaths:299
KDR:1.425
Accuracy:26.651% C+
HSR:24.413% B+
VE-S Canis
B*
Kills:420
Deaths:320
KDR:1.313
Accuracy:28.986% C**
HSR:28.571% B*
NSX Tengu
B+
Kills:219
Deaths:167
KDR:1.311
Accuracy:35.894% C+
HSR:24.658% B+
Kills:27,943
Deaths (as Combat Medic):16,740
Deaths (to Combat Medics):6,618
KDR:1.66924
Kill Difference:11,203
Playtime:403.677 hours
Usage:8%
Score:7.096m
Score/min:293
Accuracy (listed only):36.180%
HSR (listed only):20.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,636
Deaths:1,368
KDR:1.927
Accuracy:30.829% B**
HSR:23.786% B**
Sirius SX12
B+
Kills:2,220
Deaths:1,342
KDR:1.654
Accuracy:26.860% B+
HSR:20.991% B+
Ghost
A+
Kills:1,652
Deaths:553
KDR:2.987
Accuracy:48.649% A+
HSR:68.584% C+
NS-44L Blackhand
B**
Kills:1,630
Deaths:618
KDR:2.638
Accuracy:50.220% B**
HSR:50.368% B+
NS-44 Commissioner
B++
Kills:1,512
Deaths:980
KDR:1.543
Accuracy:42.336% B++
HSR:25.331% B+
VA39 Spectre
A++
Kills:1,373
Deaths:296
KDR:4.639
Accuracy:43.398% A++
HSR:40.714% C*
Parallax VX3
A++
Kills:1,216
Deaths:347
KDR:3.504
Accuracy:50.353% A++
HSR:77.220% C+
NS-30 Vandal
B**
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:35.479% B+
HSR:35.862% B**
Eridani SX5
C+
Kills:1,160
Deaths:1,114
KDR:1.041
Accuracy:25.525% C+
HSR:17.328% C
MKV Suppressed
B++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:26.871% C*
HSR:23.814% B++
Phantom VA23
B+
Kills:1,158
Deaths:390
KDR:2.969
Accuracy:38.916% B+
HSR:32.902% B
XM98
A+
Kills:1,157
Deaths:380
KDR:3.045
Accuracy:46.956% A+
HSR:74.071% C+
Beamer VS3
C++
Kills:1,145
Deaths:865
KDR:1.324
Accuracy:28.063% C++
HSR:21.572% C+
Artemis VX26
B**
Kills:869
Deaths:502
KDR:1.731
Accuracy:28.193% C*
HSR:30.725% B**
Parsec VX3-A
C+
Kills:561
Deaths:172
KDR:3.262
Accuracy:41.031% C+
HSR:74.688% D
Skorpios
B+
Kills:426
Deaths:299
KDR:1.425
Accuracy:26.651% C+
HSR:24.413% B+
VE-S Canis
B*
Kills:420
Deaths:320
KDR:1.313
Accuracy:28.986% C**
HSR:28.571% B*
NSX Tomoe
C+
Kills:419
Deaths:266
KDR:1.575
Accuracy:29.377% C+
HSR:31.981% C-
NS-357 Underboss
B
Kills:303
Deaths:312
KDR:0.971
Accuracy:37.275% C++
HSR:23.762% B
NSX Tengu
B+
Kills:219
Deaths:167
KDR:1.311
Accuracy:35.894% C+
HSR:24.658% B+
NSX Daimyo
C
Kills:157
Deaths:65
KDR:2.415
Accuracy:38.958% C
HSR:92.357% C--
NS CandyCannon 3000
D
Kills:97
Deaths:126
KDR:0.770
Accuracy:26.347% D-
HSR:25.773% D
Kills:22,649
Deaths (as Infiltrator):11,581
Deaths (to Infiltrators):8,341
KDR:1.9557
Kill Difference:11,068
Playtime:512.307 hours
Usage:10%
Score:6.782m
Score/min:221
Accuracy (listed only):35.780%
HSR (listed only):39.521%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,406
Deaths:366
KDR:3.842
Accuracy:21.255% B+
HSR:23.186% B+
Blueshift VM5
B+
Kills:1,301
Deaths:337
KDR:3.861
Accuracy:21.945% B+
HSR:22.444% C*
Comet VM2
C++
Kills:620
Deaths:325
KDR:1.908
Accuracy:43.496% C++
HSR:3.710% C
Comet VM2
B*
Kills:481
Deaths:233
KDR:2.064
Accuracy:44.965% C+
HSR:6.029% B*
Quasar VM1
D
Kills:385
Deaths:120
KDR:3.208
Accuracy:12.896% D
HSR:15.325% D
Nebula VM20
B+
Kills:234
Deaths:73
KDR:3.205
Accuracy:20.533% B+
HSR:19.658% C+
NS-10 Burster
C++
Kills:234
Deaths:125
KDR:1.872
Accuracy:29.639% C++
HSR:6.410% C+
Cosmos VM3
A+
Kills:194
Deaths:71
KDR:2.732
Accuracy:21.164% B**
HSR:26.804% A+
NS-10 Burster
B+
Kills:180
Deaths:102
KDR:1.765
Accuracy:33.656% B+
HSR:5% C
Nebula VM20
B+
Kills:108
Deaths:29
KDR:3.724
Accuracy:18.847% C+
HSR:23.148% B+
Kills:5,143
Deaths (as MAX Suit):890.500
Deaths (to MAX Suits):3,420
KDR:5.77541
Kill Difference:4,252.500
Playtime:143.684 hours
Usage:3%
Score:2.924m
Score/min:339
Accuracy (listed only):26.840%
HSR (listed only):15.171%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:5,958
V. Kills:2,662 224%
Deaths:515
KDR:11.569
Accuracy:59.014% B*
KPH:75.200 C+
VKPH:33.600 A
Maelstrom Turbo Laser
B+
Kills:5,106
V. Kills:4,796 106%
Deaths:1,887
KDR:2.706
Accuracy:30.913% C+
KPH:14.100 C+
VKPH:13.300 B+
Light PPA
A
Kills:3,855
V. Kills:206 N/A
Deaths:492
KDR:7.835
Accuracy:47.795% B*
KPH:85.600 A
VKPH:4.600 B+
Saron Laser Cannon
B+
Kills:2,795
V. Kills:2,560 109%
Deaths:1,302
KDR:2.147
Accuracy:32.478% C++
KPH:13.300 C+
VKPH:12.200 B+
Hornet Missiles
B+
Kills:1,172
V. Kills:628 186%
Deaths:219
KDR:5.352
Accuracy:66.641% B+
KPH:59.100 C+
VKPH:31.700 C
Photon A2A Missile Pods
B+
Kills:295
V. Kills:310 95%
Deaths:11
KDR:26.818
Accuracy:68.074% F-
KPH:57.500 C++
VKPH:60.500 B+
Coyote Missiles
C**
Kills:220
V. Kills:156 140%
Deaths:25
KDR:8.800
Accuracy:50.633% C-
KPH:38.200 C+
VKPH:27.100 C**
Kills:19,401 (11,756 + 0)
Deaths:4,451
KDR:4.359
VKDR:2.543
Vehicle Kills:11,318
Kill Difference:14,950
Playtime:726.469 hours
Usage:14%
Score:12.565m
Score/min:288
Piloting Accuracy:32.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:963
V. Kills:221 434%
Deaths:74
KDR:13.014
Accuracy:51.017% B**
KPH:61.400 B+
VKPH:14.100 B**
C150 Dalton
U
Kills:726
V. Kills:651 111%
Deaths:120
KDR:6.050
Accuracy:46.281% B*
KPH:2,613,600 U
VKPH:2,343,600 U
CAS30 Tank Buster
C--
Kills:488
V. Kills:550 89%
Deaths:427
KDR:1.143
Accuracy:37.438% D-
KPH:4.500 D
VKPH:5 C--
AP30 Shredder
U
Kills:296
V. Kills:190 155%
Deaths:49
KDR:6.041
Accuracy:30.629% D
KPH:1,065,600 U
VKPH:684,000 U
Dual-75 Duster
B**
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:43.996% B++
KPH:91.700 B+
VKPH:10 B**
Kills:2,565 (488 + 2,077)
Deaths:675
KDR:3.800
VKDR:2.403
Vehicle Kills:1,622
Kill Difference:1,890
Playtime:125.907 hours
Usage:2%
Score:1.891m
Score/min:250
Piloting Accuracy:37.438%
Gunner Accuracy:43.996%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,743
V. Kills:163 N/A
Deaths:145
KDR:12.021
Accuracy:50.615% C*
KPH:58.500 C**
VKPH:5.500 D
L100 Python HEAT
B*
Kills:1,093
V. Kills:273 399%
Deaths:129
KDR:8.473
Accuracy:50.666% C+
KPH:40.300 B*
VKPH:10.100 C
C75 Viper
C*
Kills:1,047
V. Kills:156 N/A
Deaths:93
KDR:11.258
Accuracy:36.915% C
KPH:33.200 C*
VKPH:4.900 D
L100 Python AP
C**
Kills:984
V. Kills:677 145%
Deaths:150
KDR:6.560
Accuracy:48.088% D--
KPH:28.100 C+
VKPH:19.300 C**
Skyguard
B+
Kills:252
V. Kills:260 97%
Deaths:88
KDR:2.864
Accuracy:30.814% C*
KPH:10.800 C-
VKPH:11.100 B+
Kills:5,119 (5,119 + 0)
Deaths:605
KDR:8.461
VKDR:2.527
Vehicle Kills:1,529
Kill Difference:4,514
Playtime:146.922 hours
Usage:3%
Score:2.134m
Score/min:242
Driving Accuracy:30.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,955
V. Kills:560 348%
Deaths:206
KDR:9.490
Accuracy:45.777% C
KPH:28.500 B++
VKPH:8.200 C+
Saron HRB
B**
Kills:1,549
V. Kills:741 209%
Deaths:166
KDR:9.331
Accuracy:52.090% B**
KPH:29.800 B+
VKPH:14.300 C+
Supernova FPC
C*
Kills:1,249
V. Kills:946 132%
Deaths:236
KDR:5.292
Accuracy:48.716% D
KPH:20.800 C
VKPH:15.800 C*
Proton II PPA
A++
Kills:1,207
V. Kills:55 N/A
Deaths:41
KDR:29.439
Accuracy:30.889% B**
KPH:104 A++
VKPH:4.700 B+
E540 Halberd
B++
Kills:688
V. Kills:424 162%
Deaths:79
KDR:8.709
Accuracy:54.337% B*
KPH:35.200 B
VKPH:21.700 B++
Supernova VPC
C+
Kills:392
V. Kills:54 N/A
Deaths:35
KDR:11.200
Accuracy:49.425% C+
KPH:42.700 C+
VKPH:5.900 C-
M12 Kobalt
A
Kills:113
V. Kills:3 N/A
Deaths:8
KDR:14.125
Accuracy:16.350% C*
KPH:113.500 A
VKPH:3 C+
Aphelion VEX-4
B**
Kills:81
V. Kills:38 208%
Deaths:11
KDR:7.364
Accuracy:33.661% C+
KPH:37.500 B**
VKPH:17.600 C+
M20 Basilisk
C
Kills:65
V. Kills:23 271%
Deaths:11
KDR:5.909
Accuracy:24.947% D
KPH:15.500 C
VKPH:5.500 C-
Kills:7,299 (3,596 + 3,703)
Deaths:793
KDR:9.204
VKDR:3.586
Vehicle Kills:2,844
Kill Difference:6,506
Playtime:228.384 hours
Usage:4%
Score:4.507m
Score/min:329
Driving Accuracy:49.425%
Gunner Accuracy:24.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,374
V. Kills:63 N/A
Deaths:43
KDR:31.954
Accuracy:32.354% D
KPH:143.400 B**
VKPH:6.600 C++
M40 Fury-H
C*
Kills:551
V. Kills:37 N/A
Deaths:18
KDR:30.611
Accuracy:45.178% C*
KPH:101.200 C++
VKPH:6.800 D
E540 Halberd-H
C++
Kills:470
V. Kills:244 192%
Deaths:54
KDR:8.704
Accuracy:57.093% C+
KPH:44 C+
VKPH:22.800 C++
Aphelion VEX-4H
C+
Kills:124
V. Kills:87 141%
Deaths:19
KDR:6.526
Accuracy:45.822% C+
KPH:38.600 C+
VKPH:27.100 C+
Saron HRB-H
B*
Kills:88
V. Kills:45 191%
Deaths:14
KDR:6.286
Accuracy:62.357% B*
KPH:46.200 B+
VKPH:23.600 C+
Kills:2,607 (0 + 2,607)
Deaths:148
KDR:17.615
VKDR:3.216
Vehicle Kills:476
Kill Difference:2,459
Playtime:30.824 hours
Usage:1%
Score:0.699m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:62.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:571
V. Kills:89 N/A
Deaths:58
KDR:9.845
Accuracy:44.096% B*
KPH:60 B++
VKPH:9.400 C+
M40 Fury
B++
Kills:421
V. Kills:65 N/A
Deaths:36
KDR:11.694
Accuracy:43.066% B++
KPH:64.500 B+
VKPH:10 C+
M60-G Bulldog
B+
Kills:383
V. Kills:44 N/A
Deaths:46
KDR:8.326
Accuracy:38.781% B+
KPH:37.600 B+
VKPH:4.300 C-
M20 Basilisk
C**
Kills:318
V. Kills:113 279%
Deaths:63
KDR:5.048
Accuracy:40.348% C++
KPH:23.700 C**
VKPH:8.400 C++
M12 Kobalt
C++
Kills:207
V. Kills:5 N/A
Deaths:12
KDR:17.250
Accuracy:18.741% C++
KPH:55.600 C
VKPH:1.300 D-
M60-G Bulldog
B+
Kills:184
V. Kills:16 N/A
Deaths:12
KDR:15.333
Accuracy:42.650% B+
KPH:48.100 B+
VKPH:4.200 D
M12 Kobalt
B++
Kills:172
V. Kills:1 N/A
Deaths:4
KDR:43
Accuracy:17.940% C+
KPH:97.800 B++
VKPH:0.600 D*
M20 Basilisk
C+
Kills:155
V. Kills:70 218%
Deaths:40
KDR:3.875
Accuracy:42.812% B+
KPH:19.600 C+
VKPH:8.900 C+
Kills:2,411 (0 + 2,411)
Deaths:271
KDR:8.897
VKDR:1.487
Vehicle Kills:403
Kill Difference:2,140
Playtime:56.845 hours
Usage:1%
Score:1.088m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:42.812%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:708
V. Kills:152 463%
Deaths:624
KDR:1.135
Accuracy:47.773% C+
KPH:21.900 C+
VKPH:4.700 C
S12 Renegade
B+
Kills:163
V. Kills:12 N/A
Deaths:91
KDR:1.791
Accuracy:43.423% C++
KPH:35 C--
VKPH:2.600 B+
M20 Basilisk-F
C
Kills:150
V. Kills:37 395%
Deaths:331
KDR:0.453
Accuracy:33.092% D*
KPH:4.400 C
VKPH:1.100 D
Kills:1,021 (1,021 + 0)
Deaths:1,046
KDR:0.976
VKDR:0.192
Vehicle Kills:201
Kill Difference:25
Playtime:71.172 hours
Usage:1%
Score:0.275m
Score/min:65
Driving Accuracy:33.092%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:84
V. Kills:41 200%
Deaths:18
KDR:4.667
Accuracy:30.989% D-
KPH:29.200 C**
VKPH:14.200 C++
Kills:84 (0 + 84)
Deaths:18
KDR:4.667
VKDR:2.278
Vehicle Kills:41
Kill Difference:66
Playtime:2.881 hours
Usage:0%
Score:0.048m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:30.989%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 6,2616,2054,0941.516C*0.8327.372%B+25.657%B+20.5CN/A62303.4h9.9B+36.3B+
Dual Photon Pods 8,6205,95851511.569B*9.2259.014%B*1.041%C75.1C+33.6A65179.3h18.7B+31.6B+
Betelgeuse 54-A 5,6905,6462,5742.193C+0.1522.711%D-27.559%C42.5DN/A140133h10.4C*46C+
Maelstrom Turbo Laser 9,9025,1061,8872.706B0.3630.913%C+1.88%C-14.1C+13.3B+230361.3h85.5B+276.6B+
Pandora VX25 4,9384,9172,4641.996A0.3543.814%B+14.562%C+38.3C++N/A114128.4h3.8B+8.7B+
Orion VS54 4,4974,4721,6502.71B*0.3624.081%B+23.524%C+33.4C++N/A138133.9h10.5B++43.6C**
Light PPA 4,0613,8554927.835B++5.4947.795%B*1.141%C+85.7A4.6B+28245h9.1B+19B+
Serpent VE92 3,1363,1072,7041.149C++1.2026.538%B+20.534%C++11DN/A38283.1h11.9B+44.8B+
Saron Laser Cannon 5,3552,7951,3022.147C*0.2032.478%C++1.682%C13.3C+12.2B+210210.2h103.2B+317.8B+
C-4 3,4742,7701,0082.748B**0.4029.094%B++N/A148.9A+37.8B+119318.6h1.1B*3.6B*
Terminus VX-9 2,7892,7621,8461.496C+0.8524.09%C25.597%C+30.8CN/A8689.6h11.7B48.8C++
NS-7 PDW 2,6452,6361,3681.927A0.4230.829%B**23.786%B**39.6B++N/A11766.5h11.3B*36.6B*
Solstice VE3 2,6152,5877413.491M**1.1423.703%C++22.845%B+14.5CN/A99178.4h12.9B+54.4C**
Sirius SX12 2,2332,2201,3421.654B+0.6926.86%B+20.991%B+27.4C+N/A9980.9h12.1B++45.2B+
Pulsar LSW 2,2022,1751,1871.832B0.5223.535%C++25.241%C++34CN/A11764h11.8C**50.2B
Chaos 2,0181,9941,1791.691C++0.6654.711%C*12.187%D41.7CN/A11247.8h3.8B+7B+
Supernova PC 2,5151,9552069.49B++7.1445.777%C1.535%D28.5B++8.2C+21368.7h3.4B**7.4B*
L100 Python HESH 1,9061,74314512.021C++9.6750.615%C*1.779%C++58.5C**5.5D20629.8h2.7B++5.4B++
Ghost 1,6521,6525532.987C++0.6448.649%A+68.584%C+33.8C+N/A10948.9h1.9B++3.8B*
NS-44L Blackhand 1,6401,6306182.638A+0.2950.22%B**50.368%B+57.2A++N/A15528.5h3.3B*6.6B*
MANA Anti-Vehicle Turret 3,0131,5674673.355B1.0157.012%C--2.234%C-15670M**14460S51543870.1h7.1B+12.4B+
Frag Grenade 1,5661,55411554N/A1,551.6550.695%B++N/A1036A*8C+33961.5h2.2A+4.4B**
Saron HRB 2,2901,5491669.331B*6.9852.09%B**1.743%C++29.8B+14.3C+31251.9h14A26.9A
NS-44 Commissioner 1,5261,5129801.543B+0.8042.336%B++25.331%B+56B*N/A19427h3.1B*7.4B++
Tank Mine 2,5391,4115172.729C++0.3830.962%C+N/A100.8C+80.6B++143714h1.4B*4.4B**
Blueshift VM5 1,4141,4063663.842B++1.4921.255%B+23.186%B+38.5BN/A14336.5h12B**56.4B++
Ursa 1,3901,3755572.469A+0.1223.045%C++21.382%C40.8C++N/A16833.7h10B+43.4B+
Proton II PPA-H 1,4371,3744331.953A++29.6132.354%D1.528%C143.1B**6.6C++3959.6h7B*21.5B+
VA39 Spectre 1,3771,3732964.639A*2.2943.398%A++40.714%C*31.9B+N/A12243.1h3.8B**8.9B**
H-V45 1,3421,3347971.674C*0.6727.214%B++18.141%C27.5C+N/A10648.5h11.4B++42B++
Sticky Grenade 1,3061,30211302N/A1,299.6559.038%B*N/A1627.5A+5D56360.8h1.3B**2.1B*
Blueshift VM5 1,3141,3013373.861B++1.5121.945%B+22.444%C*37.1C*N/A13935.1h12.1A55.1B*
C-4 ARX 1,6461,2614292.939B+0.5927.043%C++N/A128.7C**39.3C**8489.8h1.2C++4.4B
Supernova FPC 2,1951,2492365.292C+2.9448.716%D2.002%C20.8C15.8C*44160h5.2C**10.8C++
Zenith VX-5 1,2491,2457891.578B0.7727.962%B+22.329%C++32.3C+N/A11838.5h10B**35.8B++
Force-Blade 1,3051,24128,3970.044B++2.3048.931%A+N/A0.7C+N/A21718.1h2.1B+4.3B++
SVA-88 1,2321,2325322.316C**0.0324.26%C++23.864%C+36.8CN/A16233.5h10.6B+43.7B+
Pulsar VS1 1,2411,2309171.341B+1.0126.862%B++17.968%C19CN/A7764.7h14.2C**52.7B+
Lasher X2 1,2351,2218931.367B++0.9825.898%C+4.259%C++29.9C+N/A12340.8h19.8C++76.3C**
Parallax VX3 1,2161,2163473.504C++1.1650.353%A++77.22%C+37.4B+N/A12432.5h1.8B*3.6B*
Proton II PPA 1,2621,2074129.439B**27.0930.889%B**1.326%D104.1A++4.7B+41911.6h7B*22.5B**
Hornet Missiles 1,8001,1722195.352C++3.0066.641%B+1.451%C+59.2C+31.7C54719.8h8.8C**13.2B+
Solstice SF 1,1771,1686801.718B*0.6327.036%B+14.298%C-27.6B+N/A12042.3h8B+29.4B*
Phobos VX86 1,1781,1646571.772B+0.5869.698%B*13.402%C-43.8C+N/A16126.6h2.3B3.3B+
Thanatos VE70 1,1631,1627531.543B*0.8046.613%B++11.962%D-39.3B+N/A16729.6h3.8B*8.1B*
NS-30 Vandal 1,1701,1604672.484B+0.1435.479%B+35.862%B**34.8C+N/A8733.3h4.6B*13B++
Deimos VA29 1,1631,1606321.835B+0.5170.799%B*18.535%B38.3C+N/A14730.3h2.3C*3.2B+
Eridani SX5 1,1671,1601,1141.041C+1.3125.525%C+17.328%C23.6CN/A9549.2h10B++39.1B+
MKV Suppressed 1,1631,1596321.834B**0.5126.871%C*23.814%B++31.2C+N/A9537.2h11.2B++41.5B+
NS Baron G5 1,1631,1596521.778B*0.5747.322%B14.582%C+42B+N/A14027.6h4B+8.5C++
Phantom VA23 1,1681,1583902.969B+0.6238.916%B+32.902%B45.4C++N/A15025.5h4.1B+10.6B+
NS-15M1 1,1591,1575402.143B+0.2024.289%C**22.904%C+35.5C+N/A12532.6h10.8B++44.5B+
XM98 1,1581,1573803.045B+0.7046.956%A+74.071%C+35.2BN/A12332.9h1.9B**4B**
NS-11A 1,1691,1576531.772B0.5823.7%C+30.51%A35.7C*N/A11732.4h11.5B*48.5B+
Proximity Mine 1,1521,1503143.662C+1.3152.824%AN/A174.2B**N/A6386.6h1.5A2.8A
Corvus VA55 1,1651,1486571.747B*0.6025.893%C**26.132%B+31.6C++N/A12236.3h10.9B+42.2B+
Beamer VS3 1,1571,1458651.324B++1.0228.063%C++21.572%C+40B++N/A14428.6h7.2B++25.6C*
L100 Python HEAT 1,3661,0931298.473B**6.1350.666%C+2.013%C40.3B*10.1C27627.1h3.8B**7.6B**
C75 Viper 1,2031,0479311.258A+8.9136.915%CN/A33.2C*5D18331.5h8B**21.8B*
S1 1,4431,0428571.216B*1.1359.431%C**2.687%C+28.7C**11C34336.3h4.9B*8.2B*
L100 Python AP 1,6619841506.56B+4.2148.088%D--3.455%B28C+19.3C**27435.1h6B12.4C+
L105 Zephyr 1,1849637413.014B+10.6751.017%B**N/A61.3B+14.1B**29115.7h5.5B+10.8B*
NS Decimator 1,3039337811.195C*1.1560.988%C++3.537%B**31.1C+12.3C28030h4.7C++7.7C*
Eidolon VE33 9209115751.584B+0.7630.86%B+25.357%C+23.9C+N/A8138.1h7.3B++23.8B++
Artemis VX26 8778695021.731B0.6228.193%C*30.725%B**28.4CN/A9130.6h10.1B*35.9B+
VE-LR Obelisk 8558514401.934C++0.4136.177%B+37.485%B+38.2C*N/A8422.3h5.1B*14B*
C150 Dalton 1,3777261206.05C+3.7046.281%B*N/A7260U6510U64726500.1h5C10.8C**
M40 Fury-F 8607086241.135C+1.2147.773%C+1.13%C++21.9C+4.7C10432.3h8.2B+17.2B+
The Slasher 74570419,5600.036C2.3129.291%C2.699%D--0.7C--N/A21022.8h2B6.7C*
E540 Halberd 1,112688798.709C+6.3654.337%B*3.779%B++35.3B21.7B++42819.5h5.5B10.1B++
Comet VM2 8426203251.908A0.4443.496%C++3.71%C12.7C**4.6C*12248.7h18B+41.3B+
Anti-Vehicle Grenade 6435861586N/A583.6559.797%B**N/A651.1A63.3C-33110.9h3.4B**5.7B**
M40 Fury 660571589.845B++7.5044.096%B*1.576%C+60.1B++9.4C+4389.5h10.2B+23.2B*
Parsec VX3-A 5635611723.262C-0.9141.031%C+74.688%D31.5D-N/A9217.8h2C4.8C+
M40 Fury-H 5885511830.611A28.2645.178%C*N/A102C++6.9D2955.4h4.8B*10.6B**
NS-15M2 5485393561.514C+0.8323.66%C+34.508%B**35.2CN/A12015.3h12.6C++53.3C*
NS-11P 5185162911.773B+0.5725.083%B+22.287%B+32.9C**N/A13515.7h11.6B*46B++
NSX Tanto 5105003551.408C**0.9429.216%B+24.2%C+26.9C+N/A6218.6h12.8C**43.9C**
MANA Anti-Personnel Turret 491488965.083N/A2.7420.864%UN/A4880U30U13802000.1h16.5T*79.3T*
CAS30 Tank Buster 1,0384884271.143C+1.2037.438%D-1.23%C+4.5D5C--106109.2h59.6C++159.2C+
Comet VM2 6644812332.064A0.2844.965%C+6.029%B*14.2B+5.4C*11533.8h19.7B++43.9B+
Spear Anti-Vehicle Phalanx Turret 692478529.192B6.8444.611%C+2.929%D56.9B**25.5B+6058.4h5.9B**13.1B*
E540 Halberd-H 714470548.704C+6.3657.093%C+2.128%C++43.9C+22.8C++36910.7h6C*10.5C*
Skorpios 4294262991.425C+0.9226.651%C+24.413%B+30DN/A8814.2h9.6B*35.9B+
M40 Fury 4864213611.694B++9.3543.066%B++1.425%C-64.8B+10C+5026.5h9.8B+22.6B*
VE-S Canis 4254203201.313C++1.0328.986%C**28.571%B*26.3C-N/A6416h11.6C**40.1B
NSX Tomoe 4214192661.575C+0.7729.377%C+31.981%C-28.3C-N/A6214.8h14.3C++48.7C*
Supernova VPC 4463923511.2C+8.8549.425%C+1.02%D42.6C+5.9C-3189.2h3.1C**6.2C**
Quasar VM1 3933851203.208A0.8612.896%D15.325%D12.2D-N/A11231.5h12.4B*96.3C*
M60-G Bulldog 427383468.326A+5.9838.781%B+1.567%D-37.5B+4.3C-25910.2h5.2B*13.5B*
Lancer VS22 7173464320.801C++1.5559.419%CN/A11.7C12.6C+29729.5h21C**35.3C**
M20 Basilisk 431318635.048B**2.7040.348%C++6.918%B+23.7C**8.4C++20713.4h65.6B*162.6B*
M60-A Bulldog 3453121422.286B+19.9447.929%C*N/A41.1B+4.3C+3097.6h5.2B+10.8B+
NS-357 Underboss 3053033120.971C+1.3837.275%C++23.762%B47.3C**N/A1446.4h3.7B+9.9B+
AP30 Shredder 486296496.041C++3.6930.629%D1.351%D2960U1900U25325700.1h70.7B++230.8B+
Photon A2A Missile Pods 6052951126.818S24.4768.074%F-N/A57.8C*60.8B+7205.1h7.1B++10.4C*
M60-A Bulldog 3022672411.125C+8.7849.983%B2.622%C*36.1C++4.7C++2527.4h5.5B11B+
VE-H Maw 2712661761.511C+0.8425.428%C+19.173%D-35C-N/A997.6h11.9C46.8C+
Lumine Edge 2542543460.734M1.6131.573%B+20.472%B++11.9B++N/A2521.4h1.1B++3.6B+
Skyguard 512252882.864C++0.5230.814%C*1.19%D10.8C-11.1B+28123.4h152.9C--496.1C+
NSX Naginata 2412401451.655C**0.6923.741%B29.583%C*34.8CN/A806.9h12.4C++52.4C**
Nebula VM20 234234733.205B+0.8620.533%B+19.658%C+33.4C+N/A1397h14.4B+70B+
NS-10 Burster 3812341251.872A++0.4829.639%C++6.41%C+5.7C+3.6C+12641h134.2C++452.8C**
NS Annihilator 5092312311B**1.3571.975%F--N/A7.5D9.1C*14930.7h13.8D19.1D--
Coyote Missiles 376220258.8M+6.4550.633%C-N/A37.9C+26.9C**5845.8h23.3B**46B*
NSX Tengu 2232191671.311C++1.0435.894%C+24.658%B+28.8CN/A657.6h12.5C**34.8C**
M12 Kobalt 2122071217.25B+14.9018.741%C++14.493%D55.9C1.4D-2303.7h16.6B+88.6B+
M60-A Bulldog 246198434.605C+2.2631.325%DN/A26.4C-6.4C+2687.5h5.6C**18C+
Cosmos VM3 198194712.732B+0.3821.164%B**26.804%A+30.8C**N/A1456.3h13.4B+63.5C**
M60-G Bulldog 2001841215.333M12.9942.65%B+2.174%C--48.4B+4.2D4293.8h4.6B**10.9B*
NS-10 Burster 3281801021.765B**0.5833.656%B+5%C7.9B**6.5A++16022.8h110.9B**329.5B*
M12 Kobalt 173172443B**40.6517.94%C+19.186%C*95.6B+N/A3631.8h12.3B**68.3B+
S12 Renegade 175163911.791C0.5643.423%C++3.681%C--34.7C--2.6B+874.7h3.8C8.7C++
Hunter QCX 1661631461.116B+1.2328.799%D-29.448%C*17.7C**N/A649.2h3.5B12.3C**
NSX Daimyo 157157652.415C0.0738.958%C92.357%C--33.4DN/A1384.7h2.8C7.2C+
M20 Basilisk 225155403.875B+1.5342.812%B+4.516%C-19.6C+8.9C+2707.9h88.6B207B++
M20 Basilisk-F 1871503310.453C1.8933.092%D*7.333%C++4.4C1.1D2434.2h31.7B+95.9B+
Aphelion VEX-4H 211124196.526C*4.1845.822%C+4.839%B**38.8C+27.2C+3443.2h45.8B+100B+
MAX Punch 1221188890.133C++2.2144.03%C+N/A1.1C+N/A4112h2C++4.5C++
M12 Kobalt 116113814.125C11.7816.35%C*9.735%D-113A3C+3451h12.4B*75.9B++
Nebula VM20 109108293.724B*1.3818.847%C+23.148%B+28.4CN/A1243.8h13.3B*70.8B+
Eclipse VE3A 100991520.651D1.7022.318%D--16.162%D7.8D*N/A3812.7h13.1C+58.7D
NS CandyCannon 3000 98971260.77C*1.5826.347%D-25.773%D19.4C+N/A535h4.1B15.7C+
Nemesis VSH9 170961120.857B1.4960.5%C1.042%D-11.4C8.8C5388.4h8.3C+13.7C+
Aspis Anti-Aircraft Phalanx Turret 18094811.75M*9.4028.999%B+2.128%C+17.7A16.2B**4775.3h103A355.1B*
Dual-75 Duster 10292518.4B+16.0543.996%B++2.174%A**92B++10B**4011h4.5B*10.2B*
Saron HRB-H 13388146.286C**3.9462.357%B*1.136%C46.3B+23.7C+6341.9h14.9B**23.9A
A30 Walker 16987372.351C+0.0028.266%B+N/A6.6C6.2C--16113.2h191B675.9B+
M20 Wyvern 12584184.667C+2.3230.989%D-15.476%M+29C**14.1C++2762.9h49.5B**159.8B++
Aphelion VEX-4 11981117.364B++5.0233.661%C+4.938%B+36.8B**17.3C+3022.2h30B**89.3B**
A30 Walker 16479571.386C+0.9623.224%C+N/A790U850U9230300.1h124.5B+536B+
Solstice Burst 7271541.315C+1.0330.153%B++21.127%C10.4D--N/A556.8h12.2B+40.6B+
M20 Basilisk 8865115.909B**3.5624.947%D3.077%D-15.5C5.5C-1634.2h52.2B**209.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter487,2093.5h
VS Patriot Flare Gun11130.5h
Restoration Kit1692,7443.4h
Spawn Beacon353,2484.3h
Nano-Armor Kit1,1241,337,134138.7h
Anti-Vehicle MANA Turret611,3988.6h
Nanite Revive Grenade02,0640.6h
Medical Applicator575250,25321.9h
Deconstruction Tool04140.1h
Spitfire Auto-Turret132720.4h
Ammunition Package615,3403.1h
Shield Recharging Field612,8051.4h
Medical Kit2423,3113.9h
Anti-Infantry MANA Turret338232.6h
Snowman Soldier2900.1h
Recon Detection Device1077,27612.2h
Smoke Grenade02700.1h

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