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Centurion Record Smasher CarsonBeckett[DV] CarsonBeckett
VS BR 52

KDR: 2.34

Score: 88.8m

Last Seen: Aug 3rd, 2019 10:57 AM
- OFFLINE - 440 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 23
Level Progress (to 53): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Dual Photon Pods Maelstrom Turbo Laser Pandora VX25 Orion VS54 Light PPA Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,147,167 MLG Score: 917
Fun Score: N/A
Cheeseburgers Flipped: 1150TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.908%25.691%66638117658,0562.026880.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.99%0.925B*0.734B++-0.806D-HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.474B+10.10.289C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.082%1.403%7575120918,2522876111056.34411164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.896%-0.344C--0.172C-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.30.101C+49.50.067C+95.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.625%1.746%335812068,765335131142.61486281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%-0.423C---0.525D0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.384C**8.70.304C*15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.114%2.322%57321119310,897246834024.41353320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%0.08C+-0.524D0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.701B++13.30.668B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.585%66.28%573612086,127350071.75057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.248%1.594A+-0.052C+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.30.266C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.981%14.124%5735120910,4362483634.20129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.319%0.618B+-0.101C+0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.50.286C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 23
88.8m215.8%319 (19.1k)287 (17.2k)2.34132149,36063,7932.834152 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214318825.211%15.356%38704:5057

8% Combat Medic48% Engineer16% Heavy Assault10% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:38 PMAug 1st, 2015 8:10 PMAug 20th, 2019 8:22 AM (1d) (PST)Aug 3rd, 2019 7:45 AM (18d) (PST)Aug 3rd, 2019 6:57 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041485560.4840.2070.0741.2350.089917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2388,90333,3352912474517,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5146h/214.4d 31,436 22,936 33,866 381.3k 5,960 15,361 27,374 217.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:5,977
Deaths:2,757
KDR:2.168
Accuracy:22.730% D-
HSR:27.857% C
Orion VS54
B+
Kills:4,472
Deaths:1,650
KDR:2.710
Accuracy:24.081% B+
HSR:23.524% C+
Pulsar LSW
C++
Kills:2,175
Deaths:1,187
KDR:1.832
Accuracy:23.535% C++
HSR:25.241% C++
Ursa
C++
Kills:1,375
Deaths:557
KDR:2.469
Accuracy:23.045% C++
HSR:21.382% C-
SVA-88
C++
Kills:1,232
Deaths:532
KDR:2.316
Accuracy:24.260% C++
HSR:23.864% C
NS-15M1
C**
Kills:1,157
Deaths:540
KDR:2.143
Accuracy:24.289% C**
HSR:22.904% C+
NS-15M2
B**
Kills:539
Deaths:356
KDR:1.514
Accuracy:23.660% C+
HSR:34.508% B**
VE-H Maw
C+
Kills:308
Deaths:205
KDR:1.502
Accuracy:25.037% C+
HSR:21.104% D
NSX Naginata
C**
Kills:240
Deaths:145
KDR:1.655
Accuracy:23.741% C**
HSR:29.583% C*
Kills:17,475
Deaths (as Heavy Assault):7,929
Deaths (to Heavy Assaults):16,320
KDR:2.20393
Kill Difference:9,546
Playtime:811.042 hours
Usage:16%
Score:13.285m
Score/min:273
Accuracy (listed only):23.820%
HSR (listed only):25.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:6,205
Deaths:4,094
KDR:1.516
Accuracy:27.372% B+
HSR:25.657% B+
Pandora VX25
B+
Kills:4,917
Deaths:2,464
KDR:1.996
Accuracy:43.814% B+
HSR:14.562% C+
Serpent VE92
B+
Kills:3,177
Deaths:2,774
KDR:1.145
Accuracy:26.503% B+
HSR:20.617% C++
Solstice VE3
B+
Kills:2,587
Deaths:741
KDR:3.491
Accuracy:23.703% C++
HSR:22.845% B+
Chaos
C*
Kills:2,033
Deaths:1,192
KDR:1.706
Accuracy:54.663% C*
HSR:12.199% D
VE-LR Obelisk
B+
Kills:1,283
Deaths:628
KDR:2.043
Accuracy:35.636% B+
HSR:37.179% B+
Zenith VX-5
B+
Kills:1,245
Deaths:789
KDR:1.578
Accuracy:27.962% B+
HSR:22.329% C++
Solstice SF
B+
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:27.036% B+
HSR:14.298% C-
Phobos VX86
B*
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:69.698% B*
HSR:13.402% C-
Thanatos VE70
B++
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:46.613% B++
HSR:11.962% D-
Deimos VA29
B*
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:70.799% B*
HSR:18.535% C**
NS Baron G5
B
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:47.322% B
HSR:14.582% C+
Eidolon VE33
B+
Kills:911
Deaths:575
KDR:1.584
Accuracy:30.860% B+
HSR:25.357% C+
NSX Tanto
B+
Kills:500
Deaths:355
KDR:1.408
Accuracy:29.216% B+
HSR:24.200% C+
Eclipse VE3A
D
Kills:99
Deaths:152
KDR:0.651
Accuracy:22.318% D--
HSR:16.162% D
Solstice Burst
B++
Kills:71
Deaths:54
KDR:1.315
Accuracy:30.153% B++
HSR:21.127% C-
Kills:28,841
Deaths (as Engineer):17,192
Deaths (to Engineers):15,740
KDR:1.67758
Kill Difference:11,649
Playtime:2,491.558 hours
Usage:48%
Score:45.762m
Score/min:306
Accuracy (listed only):38.354%
HSR (listed only):19.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:6,205
Deaths:4,094
KDR:1.516
Accuracy:27.372% B+
HSR:25.657% B+
Pandora VX25
B+
Kills:4,917
Deaths:2,464
KDR:1.996
Accuracy:43.814% B+
HSR:14.562% C+
Serpent VE92
B+
Kills:3,177
Deaths:2,774
KDR:1.145
Accuracy:26.503% B+
HSR:20.617% C++
NS-7 PDW
B**
Kills:2,636
Deaths:1,368
KDR:1.927
Accuracy:30.829% B**
HSR:23.786% B**
Solstice VE3
B+
Kills:2,587
Deaths:741
KDR:3.491
Accuracy:23.703% C++
HSR:22.845% B+
Sirius SX12
B+
Kills:2,229
Deaths:1,351
KDR:1.650
Accuracy:26.845% B+
HSR:20.996% B+
Chaos
C*
Kills:2,033
Deaths:1,192
KDR:1.706
Accuracy:54.663% C*
HSR:12.199% D
Zenith VX-5
B+
Kills:1,245
Deaths:789
KDR:1.578
Accuracy:27.962% B+
HSR:22.329% C++
Solstice SF
B+
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:27.036% B+
HSR:14.298% C-
Phobos VX86
B*
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:69.698% B*
HSR:13.402% C-
Thanatos VE70
B++
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:46.613% B++
HSR:11.962% D-
Deimos VA29
B*
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:70.799% B*
HSR:18.535% C**
Eridani SX5
C+
Kills:1,160
Deaths:1,114
KDR:1.041
Accuracy:25.525% C+
HSR:17.328% C
MKV Suppressed
B++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:26.871% C*
HSR:23.814% B++
NS Baron G5
B
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:47.322% B
HSR:14.582% C+
NSX Tanto
B+
Kills:500
Deaths:355
KDR:1.408
Accuracy:29.216% B+
HSR:24.200% C+
VE-S Canis
B**
Kills:432
Deaths:329
KDR:1.313
Accuracy:28.894% C**
HSR:28.472% B**
Skorpios
B
Kills:426
Deaths:299
KDR:1.425
Accuracy:26.651% C
HSR:24.413% B
NSX Tengu
B+
Kills:219
Deaths:167
KDR:1.311
Accuracy:35.894% C+
HSR:24.658% B+
Eclipse VE3A
D
Kills:99
Deaths:152
KDR:0.651
Accuracy:22.318% D--
HSR:16.162% D
Solstice Burst
B++
Kills:71
Deaths:54
KDR:1.315
Accuracy:30.153% B++
HSR:21.127% C-
Kills:34,908
Deaths (as Light Assault):21,249
Deaths (to Light Assaults):12,329
KDR:1.64281
Kill Difference:13,659
Playtime:777.004 hours
Usage:15%
Score:12.799m
Score/min:275
Accuracy (listed only):35.651%
HSR (listed only):19.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:4,917
Deaths:2,464
KDR:1.996
Accuracy:43.814% B+
HSR:14.562% C+
Terminus VX-9
C+
Kills:2,792
Deaths:1,885
KDR:1.481
Accuracy:24.142% C
HSR:25.537% C+
NS-7 PDW
B**
Kills:2,636
Deaths:1,368
KDR:1.927
Accuracy:30.829% B**
HSR:23.786% B**
Sirius SX12
B+
Kills:2,229
Deaths:1,351
KDR:1.650
Accuracy:26.845% B+
HSR:20.996% B+
Chaos
C*
Kills:2,033
Deaths:1,192
KDR:1.706
Accuracy:54.663% C*
HSR:12.199% D
H-V45
B+
Kills:1,334
Deaths:797
KDR:1.674
Accuracy:27.214% B+
HSR:18.141% C-
Pulsar VS1
B++
Kills:1,230
Deaths:917
KDR:1.341
Accuracy:26.862% B++
HSR:17.968% C-
Phobos VX86
B*
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:69.698% B*
HSR:13.402% C-
Thanatos VE70
B++
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:46.613% B++
HSR:11.962% D-
Deimos VA29
B*
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:70.799% B*
HSR:18.535% C**
Eridani SX5
C+
Kills:1,160
Deaths:1,114
KDR:1.041
Accuracy:25.525% C+
HSR:17.328% C
MKV Suppressed
B++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:26.871% C*
HSR:23.814% B++
NS Baron G5
B
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:47.322% B
HSR:14.582% C+
NS-11A
B**
Kills:1,157
Deaths:653
KDR:1.772
Accuracy:23.700% C+
HSR:30.510% B**
Corvus VA55
B+
Kills:1,148
Deaths:657
KDR:1.747
Accuracy:25.893% C**
HSR:26.132% B+
NS-11P
B+
Kills:516
Deaths:291
KDR:1.773
Accuracy:25.083% B+
HSR:22.287% B+
VE-S Canis
B**
Kills:432
Deaths:329
KDR:1.313
Accuracy:28.894% C**
HSR:28.472% B**
Skorpios
B
Kills:426
Deaths:299
KDR:1.425
Accuracy:26.651% C
HSR:24.413% B
NSX Tengu
B+
Kills:219
Deaths:167
KDR:1.311
Accuracy:35.894% C+
HSR:24.658% B+
Kills:28,033
Deaths (as Combat Medic):16,810
Deaths (to Combat Medics):6,682
KDR:1.66764
Kill Difference:11,223
Playtime:406.029 hours
Usage:8%
Score:7.142m
Score/min:293
Accuracy (listed only):36.174%
HSR (listed only):20.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,636
Deaths:1,368
KDR:1.927
Accuracy:30.829% B**
HSR:23.786% B**
Sirius SX12
B+
Kills:2,229
Deaths:1,351
KDR:1.650
Accuracy:26.845% B+
HSR:20.996% B+
Ghost
A+
Kills:1,652
Deaths:553
KDR:2.987
Accuracy:48.649% A+
HSR:68.584% C+
NS-44L Blackhand
B**
Kills:1,652
Deaths:625
KDR:2.643
Accuracy:50.194% B**
HSR:50.545% B++
NS-44 Commissioner
B++
Kills:1,512
Deaths:980
KDR:1.543
Accuracy:42.336% B++
HSR:25.331% B+
VA39 Spectre
A++
Kills:1,373
Deaths:296
KDR:4.639
Accuracy:43.398% A++
HSR:40.714% C*
Parallax VX3
A++
Kills:1,216
Deaths:347
KDR:3.504
Accuracy:50.353% A++
HSR:77.220% C+
Eridani SX5
C+
Kills:1,160
Deaths:1,114
KDR:1.041
Accuracy:25.525% C+
HSR:17.328% C
NS-30 Vandal
B**
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:35.479% B+
HSR:35.862% B**
MKV Suppressed
B++
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:26.871% C*
HSR:23.814% B++
Beamer VS3
C++
Kills:1,158
Deaths:881
KDR:1.314
Accuracy:28.010% C++
HSR:21.675% C+
Phantom VA23
B+
Kills:1,158
Deaths:390
KDR:2.969
Accuracy:38.916% B+
HSR:32.902% B
XM98
A+
Kills:1,157
Deaths:380
KDR:3.045
Accuracy:46.956% A+
HSR:74.071% C+
Artemis VX26
B**
Kills:869
Deaths:502
KDR:1.731
Accuracy:28.193% C*
HSR:30.725% B**
Parsec VX3-A
C
Kills:572
Deaths:177
KDR:3.232
Accuracy:40.963% C
HSR:74.825% D
NSX Tomoe
C+
Kills:446
Deaths:287
KDR:1.554
Accuracy:29.038% C+
HSR:32.287% C-
VE-S Canis
B**
Kills:432
Deaths:329
KDR:1.313
Accuracy:28.894% C**
HSR:28.472% B**
Skorpios
B
Kills:426
Deaths:299
KDR:1.425
Accuracy:26.651% C
HSR:24.413% B
NS-357 Underboss
C**
Kills:329
Deaths:331
KDR:0.994
Accuracy:37.924% C++
HSR:23.708% C**
NSX Tengu
B+
Kills:219
Deaths:167
KDR:1.311
Accuracy:35.894% C+
HSR:24.658% B+
NSX Daimyo
C
Kills:157
Deaths:65
KDR:2.415
Accuracy:38.958% C
HSR:92.357% C-
NS CandyCannon 3000
D
Kills:97
Deaths:126
KDR:0.770
Accuracy:26.347% D-
HSR:25.773% D
Kills:22,769
Deaths (as Infiltrator):11,667
Deaths (to Infiltrators):8,556
KDR:1.95157
Kill Difference:11,102
Playtime:515.688 hours
Usage:10%
Score:6.825m
Score/min:221
Accuracy (listed only):35.783%
HSR (listed only):39.547%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,409
Deaths:367
KDR:3.839
Accuracy:21.228% B+
HSR:23.208% B
Blueshift VM5
B+
Kills:1,304
Deaths:338
KDR:3.858
Accuracy:21.921% B+
HSR:22.393% C*
Comet VM2
C++
Kills:626
Deaths:327
KDR:1.914
Accuracy:43.641% C++
HSR:3.674% C
Comet VM2
B*
Kills:488
Deaths:235
KDR:2.077
Accuracy:45.102% C+
HSR:5.943% B*
Quasar VM1
D
Kills:385
Deaths:120
KDR:3.208
Accuracy:12.896% D
HSR:15.325% D
NS-10 Burster
C++
Kills:234
Deaths:125
KDR:1.872
Accuracy:29.639% C++
HSR:6.410% C+
Nebula VM20
B+
Kills:234
Deaths:73
KDR:3.205
Accuracy:20.533% B+
HSR:19.658% C+
Cosmos VM3
A++
Kills:194
Deaths:71
KDR:2.732
Accuracy:21.164% B*
HSR:26.804% A++
NS-10 Burster
B+
Kills:180
Deaths:102
KDR:1.765
Accuracy:33.656% B+
HSR:5% C
Nebula VM20
B+
Kills:108
Deaths:29
KDR:3.724
Accuracy:18.847% C++
HSR:23.148% B+
Kills:5,162
Deaths (as MAX Suit):893.500
Deaths (to MAX Suits):3,442
KDR:5.77728
Kill Difference:4,268.500
Playtime:144.068 hours
Usage:3%
Score:2.939m
Score/min:340
Accuracy (listed only):26.863%
HSR (listed only):15.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:5,958
V. Kills:2,662 224%
Deaths:515
KDR:11.569
Accuracy:59.014% B*
KPH:75.200 C+
VKPH:33.600 A
Maelstrom Turbo Laser
C**
Kills:5,122
V. Kills:4,804 107%
Deaths:1,890
KDR:2.710
Accuracy:30.911% C+
KPH:14.100 C+
VKPH:13.300 C**
Light PPA
A
Kills:3,871
V. Kills:207 N/A
Deaths:493
KDR:7.852
Accuracy:47.712% B*
KPH:85.700 A
VKPH:4.600 B+
Saron Laser Cannon
B+
Kills:2,813
V. Kills:2,570 109%
Deaths:1,317
KDR:2.136
Accuracy:32.438% C++
KPH:13.300 C+
VKPH:12.100 B+
Hornet Missiles
B+
Kills:1,200
V. Kills:647 185%
Deaths:220
KDR:5.455
Accuracy:66.510% B+
KPH:59.900 C+
VKPH:32.300 C
Photon A2A Missile Pods
B++
Kills:295
V. Kills:310 95%
Deaths:11
KDR:26.818
Accuracy:68.074% F
KPH:57.500 C++
VKPH:60.500 B++
Coyote Missiles
C**
Kills:220
V. Kills:156 140%
Deaths:25
KDR:8.800
Accuracy:50.633% C-
KPH:38.200 C+
VKPH:27.100 C**
Kills:19,479 (11,806 + 0)
Deaths:4,471
KDR:4.357
VKDR:2.540
Vehicle Kills:11,356
Kill Difference:15,008
Playtime:729.222 hours
Usage:14%
Score:12.591m
Score/min:288
Piloting Accuracy:32.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:969
V. Kills:222 435%
Deaths:75
KDR:12.920
Accuracy:51.011% B**
KPH:61.300 B+
VKPH:14 B*
C150 Dalton
U
Kills:726
V. Kills:651 111%
Deaths:120
KDR:6.050
Accuracy:46.281% B*
KPH:2,613,600 U
VKPH:2,343,600 U
CAS30 Tank Buster
C-
Kills:488
V. Kills:550 89%
Deaths:429
KDR:1.138
Accuracy:37.430% D
KPH:4.500 D
VKPH:5 C-
AP30 Shredder
U
Kills:307
V. Kills:197 155%
Deaths:49
KDR:6.265
Accuracy:31.094% C--
KPH:1,105,200 U
VKPH:709,200 U
Dual-75 Duster
A
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:43.996% B+
KPH:91.700 B++
VKPH:10 A
Kills:2,582 (488 + 2,094)
Deaths:678
KDR:3.808
VKDR:2.404
Vehicle Kills:1,630
Kill Difference:1,904
Playtime:126.187 hours
Usage:2%
Score:1.903m
Score/min:251
Piloting Accuracy:37.430%
Gunner Accuracy:43.996%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,743
V. Kills:163 N/A
Deaths:145
KDR:12.021
Accuracy:50.615% C*
KPH:58.500 B
VKPH:5.500 D
L100 Python HEAT
B++
Kills:1,093
V. Kills:273 399%
Deaths:129
KDR:8.473
Accuracy:50.666% C+
KPH:40.300 B++
VKPH:10.100 C
C75 Viper
C*
Kills:1,047
V. Kills:156 N/A
Deaths:93
KDR:11.258
Accuracy:36.915% C
KPH:33.200 C*
VKPH:4.900 D
L100 Python AP
C*
Kills:1,007
V. Kills:688 146%
Deaths:152
KDR:6.625
Accuracy:48.252% D--
KPH:28.400 C
VKPH:19.400 C*
Skyguard
B+
Kills:252
V. Kills:260 97%
Deaths:88
KDR:2.864
Accuracy:30.814% C**
KPH:10.800 D
VKPH:11.100 B+
Kills:5,142 (5,142 + 0)
Deaths:607
KDR:8.471
VKDR:2.537
Vehicle Kills:1,540
Kill Difference:4,535
Playtime:147.363 hours
Usage:3%
Score:2.144m
Score/min:242
Driving Accuracy:30.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,955
V. Kills:560 348%
Deaths:206
KDR:9.490
Accuracy:45.777% C
KPH:28.500 B+
VKPH:8.200 C+
Saron HRB
B**
Kills:1,598
V. Kills:767 208%
Deaths:175
KDR:9.131
Accuracy:52.550% B**
KPH:29.300 B+
VKPH:14.100 C+
Supernova FPC
C++
Kills:1,276
V. Kills:960 133%
Deaths:243
KDR:5.251
Accuracy:48.777% D
KPH:20.900 C-
VKPH:15.800 C++
Proton II PPA
A++
Kills:1,207
V. Kills:55 N/A
Deaths:41
KDR:29.439
Accuracy:30.889% B**
KPH:104 A++
VKPH:4.700 B+
E540 Halberd
B++
Kills:724
V. Kills:445 162%
Deaths:84
KDR:8.619
Accuracy:54.588% B*
KPH:34.400 C**
VKPH:21.100 B++
Supernova VPC
C+
Kills:392
V. Kills:54 N/A
Deaths:35
KDR:11.200
Accuracy:49.425% C+
KPH:42.700 C+
VKPH:5.900 C-
M12 Kobalt
A
Kills:113
V. Kills:3 N/A
Deaths:8
KDR:14.125
Accuracy:16.350% C*
KPH:113.500 A
VKPH:3 C+
Aphelion VEX-4
B**
Kills:87
V. Kills:38 223%
Deaths:12
KDR:7.250
Accuracy:31.991% C
KPH:37.600 B**
VKPH:16.400 C+
M20 Basilisk
C
Kills:66
V. Kills:23 275%
Deaths:12
KDR:5.500
Accuracy:24.932% D
KPH:15.700 C
VKPH:5.500 C-
Kills:7,418 (3,623 + 3,795)
Deaths:816
KDR:9.091
VKDR:3.560
Vehicle Kills:2,905
Kill Difference:6,602
Playtime:233.570 hours
Usage:5%
Score:4.596m
Score/min:328
Driving Accuracy:49.425%
Gunner Accuracy:24.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,374
V. Kills:63 N/A
Deaths:43
KDR:31.954
Accuracy:32.354% D
KPH:143.400 A
VKPH:6.600 C++
M40 Fury-H
C**
Kills:551
V. Kills:37 N/A
Deaths:18
KDR:30.611
Accuracy:45.178% C**
KPH:101.200 C**
VKPH:6.800 D
E540 Halberd-H
C++
Kills:470
V. Kills:244 192%
Deaths:54
KDR:8.704
Accuracy:57.062% C+
KPH:43.900 C+
VKPH:22.800 C++
Aphelion VEX-4H
C+
Kills:124
V. Kills:87 141%
Deaths:19
KDR:6.526
Accuracy:45.822% C+
KPH:38.600 C+
VKPH:27.100 C+
Saron HRB-H
B*
Kills:88
V. Kills:45 191%
Deaths:14
KDR:6.286
Accuracy:62.357% B*
KPH:46.200 B+
VKPH:23.600 C+
Kills:2,607 (0 + 2,607)
Deaths:148
KDR:17.615
VKDR:3.216
Vehicle Kills:476
Kill Difference:2,459
Playtime:30.837 hours
Usage:1%
Score:0.702m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:62.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:571
V. Kills:89 N/A
Deaths:58
KDR:9.845
Accuracy:44.096% B*
KPH:60 B+
VKPH:9.400 C+
M40 Fury
B++
Kills:421
V. Kills:65 N/A
Deaths:36
KDR:11.694
Accuracy:43.066% B++
KPH:64.500 B+
VKPH:10 C
M60-G Bulldog
B+
Kills:383
V. Kills:44 N/A
Deaths:46
KDR:8.326
Accuracy:38.781% B+
KPH:37.600 B+
VKPH:4.300 C--
M20 Basilisk
C**
Kills:329
V. Kills:116 281%
Deaths:67
KDR:4.910
Accuracy:40.601% C++
KPH:23.900 C**
VKPH:8.400 C*
M12 Kobalt
C++
Kills:242
V. Kills:10 N/A
Deaths:14
KDR:17.286
Accuracy:18.618% C++
KPH:54.500 C
VKPH:2.300 C-
M12 Kobalt
B++
Kills:214
V. Kills:3 N/A
Deaths:7
KDR:30.571
Accuracy:18.435% C++
KPH:95 B++
VKPH:1.300 D-
M60-G Bulldog
B+
Kills:184
V. Kills:16 N/A
Deaths:12
KDR:15.333
Accuracy:42.650% B+
KPH:48.100 B+
VKPH:4.200 D
M20 Basilisk
C+
Kills:158
V. Kills:71 219%
Deaths:43
KDR:3.674
Accuracy:43.271% B+
KPH:19.300 C+
VKPH:8.700 C+
Kills:2,502 (0 + 2,502)
Deaths:283
KDR:8.841
VKDR:1.463
Vehicle Kills:414
Kill Difference:2,219
Playtime:58.701 hours
Usage:1%
Score:1.115m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:43.271%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:708
V. Kills:152 463%
Deaths:624
KDR:1.135
Accuracy:47.773% C+
KPH:21.900 C+
VKPH:4.700 C
S12 Renegade
B+
Kills:163
V. Kills:12 N/A
Deaths:91
KDR:1.791
Accuracy:43.423% C*
KPH:35 C--
VKPH:2.600 B+
M20 Basilisk-F
D
Kills:150
V. Kills:37 395%
Deaths:331
KDR:0.453
Accuracy:33.092% D*
KPH:4.400 D-
VKPH:1.100 D
Kills:1,021 (1,021 + 0)
Deaths:1,046
KDR:0.976
VKDR:0.192
Vehicle Kills:201
Kill Difference:25
Playtime:71.172 hours
Usage:1%
Score:0.276m
Score/min:65
Driving Accuracy:33.092%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:84
V. Kills:41 200%
Deaths:18
KDR:4.667
Accuracy:31.036% D-
KPH:29.100 B+
VKPH:14.200 C++
Kills:84 (0 + 84)
Deaths:18
KDR:4.667
VKDR:2.278
Vehicle Kills:41
Kill Difference:66
Playtime:2.890 hours
Usage:0%
Score:0.048m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:31.036%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 6,2616,2054,0941.516C*0.8327.372%B+25.657%B+20.5CN/A62303.4h9.9B++36.3B+
Betelgeuse 54-A 6,0275,9772,7572.168C+0.1722.73%D-27.857%C42DN/A139142.2h10.6C++46.5C
Dual Photon Pods 8,6205,95851511.569B*9.2359.014%B*1.041%C75.1C+33.6A65179.3h18.7B+31.6B+
Maelstrom Turbo Laser 9,9265,1221,8902.71B+0.3730.911%C+1.874%C14.1C+13.3C**229362.1h85.4B+276.4B+
Pandora VX25 4,9384,9172,4641.996B+0.3543.814%B+14.562%C+38.3C+N/A114128.4h3.8B+8.7B+
Orion VS54 4,4974,4721,6502.71B*0.3724.081%B+23.524%C+33.4C+N/A139133.9h10.5B*43.6C**
Light PPA 4,0783,8714937.852B++5.5147.712%B*1.137%C+85.6A4.6B+28345.2h9.1B+19B+
Serpent VE92 3,2063,1772,7741.145C++1.2026.503%B+20.617%C++11.1D-N/A38287h11.9B+45B+
Saron Laser Cannon 5,3832,8131,3172.136C++0.2132.438%C++1.706%C13.3C+12.1B+209211.8h103.3B+318.3B+
Terminus VX-9 2,8192,7921,8851.481C+0.8624.142%C25.537%C+30.6CN/A8591.2h11.9C**49.1C++
C-4 3,4782,7731,0082.751B**0.4129.124%B+N/A149.1A+37.9B+119618.6h1.1B*3.6B*
NS-7 PDW 2,6452,6361,3681.927A0.4130.829%B**23.786%B**39.6B++N/A11866.5h11.3B*36.6B*
Solstice VE3 2,6152,5877413.491S1.1523.703%C++22.845%B+14.5CN/A99178.5h12.9B+54.4C**
Sirius SX12 2,2422,2291,3511.65B+0.6926.845%B+20.996%B+27.3C+N/A9881.6h12.2B++45.3B+
Pulsar LSW 2,2022,1751,1871.832C**0.5123.535%C++25.241%C++34CN/A11764h11.8C**50.2B
Chaos 2,0572,0331,1921.706C*0.6454.663%C*12.199%D42CN/A11448.4h3.9B+7B+
Supernova PC 2,5151,9552069.49B++7.1545.777%C1.535%D28.5B+8.2C+21368.7h3.4B**7.4B*
L100 Python HESH 1,9061,74314512.021C++9.6850.615%C*1.779%C*58.5B5.5D20629.8h2.7B+5.4B++
Ghost 1,6521,6525532.987C++0.6548.649%A+68.584%C+33.8C+N/A10948.9h1.9B++3.8B*
NS-44L Blackhand 1,6631,6526252.643B**0.3050.194%B**50.545%B++57.2A++N/A15528.9h3.3B*6.6B*
Saron HRB 2,3651,5981759.131B*6.7952.55%B**1.69%C++29.3B+14C+30354.6h14.4A27.4A
MANA Anti-Vehicle Turret 3,0331,5814693.371B*1.0357.007%C*2.214%D-15810U14520U15522800.1h7B+12.3B+
Frag Grenade 1,5701,55811558N/A1,555.6650.766%B++N/A1038.7A*8C+34191.5h2.2A+4.4B**
NS-44 Commissioner 1,5261,5129801.543B+0.8042.336%B++25.331%B+56B*N/A19427h3.1B*7.4B++
Tank Mine 2,5471,4175212.72C++0.3830.895%C+N/A100.5C+80.1B+143114.1h1.4B*4.4B**
Blueshift VM5 1,4171,4093673.839B++1.5021.228%B+23.208%B38.6C**N/A14436.5h12B**56.6B++
Lasher X2 1,3941,3779881.394B+0.9526.027%C+4.648%B+31.7C+N/A12743.4h19.7C++75.7C**
Ursa 1,3901,3755572.469A0.1323.045%C++21.382%C-40.8C++N/A16833.7h10B+43.4B+
Proton II PPA-H 1,4371,3744331.953A++29.6132.354%D1.528%C+143.1A6.6C++3969.6h7B**21.5B+
VA39 Spectre 1,3771,3732964.639A**2.3043.398%A++40.714%C*31.8B+N/A12343.2h3.8A8.9B**
H-V45 1,3421,3347971.674C*0.6727.214%B+18.141%C-27.5C+N/A10748.5h11.4B++42B++
Blueshift VM5 1,3171,3043383.858B+1.5221.921%B+22.393%C*37.2C*N/A14035.1h12.1A55.3B*
Sticky Grenade 1,3081,30411304N/A1,301.6659.135%B*N/A1630A+5D-56300.8h1.3B**2.1B*
VE-LR Obelisk 1,2951,2836282.043C*0.3035.636%B+37.179%B+38.4C*N/A9233.4h5B*14.2B*
Supernova FPC 2,2361,2762435.251C+2.9148.777%D1.959%C21C-15.8C++44960.9h5.2C++10.7C+
C-4 ARX 1,6541,2664362.904B+0.5627.037%C++N/A127.9C*39.2C*8489.9h1.2C++4.4C**
Zenith VX-5 1,2491,2457891.578B+0.7627.962%B+22.329%C++32.3C+N/A11838.5h10B**35.8B++
Force-Blade 1,3051,24128,3970.044B++2.3048.931%A+N/A0.7C+N/A21718.2h2.1B+4.3B++
SVA-88 1,2321,2325322.316C**0.0324.26%C++23.864%C36.8CN/A16333.5h10.6B+43.7B+
Pulsar VS1 1,2411,2309171.341B+1.0026.862%B++17.968%C-19CN/A7764.7h14.2C**52.7B+
Parallax VX3 1,2161,2163473.504C++1.1650.353%A++77.22%C+37.4B+N/A12432.5h1.8B*3.6B**
Proton II PPA 1,2621,2074129.439B*27.1030.889%B**1.326%D104.1A++4.7B+41911.6h7B*22.5B**
Hornet Missiles 1,8471,2002205.455C*3.1166.51%B+1.417%C+60C+32.4C55020h8.8B13.3B+
Solstice SF 1,1771,1686801.718B*0.6227.036%B+14.298%C-27.6B+N/A12042.3h8B+29.4B*
Phobos VX86 1,1781,1646571.772B+0.5769.698%B*13.402%C-43.8C+N/A16126.6h2.3B3.3B+
Thanatos VE70 1,1631,1627531.543B++0.8046.613%B++11.962%D-39.3B+N/A16829.6h3.8B*8.1B*
Deimos VA29 1,1631,1606321.835B+0.5170.799%B*18.535%C**38.3C+N/A14730.3h2.3C*3.2B+
Eridani SX5 1,1671,1601,1141.041C+1.3025.525%C+17.328%C23.6C-N/A9549.2h10B++39.1B+
NS-30 Vandal 1,1701,1604672.484B+0.1435.479%B+35.862%B**34.8C+N/A8733.3h4.6B*13B++
MKV Suppressed 1,1631,1596321.834B**0.5126.871%C*23.814%B++31.2C+N/A9537.2h11.2B*41.5B+
NS Baron G5 1,1631,1596521.778B*0.5647.322%B14.582%C+42B+N/A14027.6h4B+8.5C+
Beamer VS3 1,1701,1588811.314B++1.0328.01%C++21.675%C+39.7B++N/A14329.2h7.2B++25.7C*
Phantom VA23 1,1681,1583902.969B++0.6338.916%B+32.902%B45.4C*N/A15025.5h4.1B+10.6B+
XM98 1,1581,1573803.045B+0.7046.956%A+74.071%C+35.2B+N/A12332.9h1.9B**4B**
NS-15M1 1,1591,1575402.143B+0.2024.289%C**22.904%C+35.5C+N/A12632.6h10.8B++44.5B+
NS-11A 1,1691,1576531.772B0.5723.7%C+30.51%B**35.7C*N/A11832.4h11.5B*48.5B+
Proximity Mine 1,1541,1523143.669C+1.3352.681%AN/A174.5B**N/A6376.6h1.5A2.8A
Corvus VA55 1,1651,1486571.747B*0.5925.893%C**26.132%B+31.6C++N/A12336.3h10.9B+42.2B+
L100 Python HEAT 1,3661,0931298.473B**6.1350.666%C+2.013%C40.3B++10.1C27627.1h3.8B**7.6B**
C75 Viper 1,2031,0479311.258A+8.9236.915%CN/A33.2C*5D18331.5h8B**21.8B*
S1 1,4431,0428571.216B*1.1359.431%C**2.687%C+28.7C**11C34436.3h4.9B*8.2B*
L100 Python AP 1,6951,0071526.625B+4.2848.252%D--3.376%B+28.4C19.4C*27435.5h5.9C*12.3C+
NS Decimator 1,3699758331.17C++1.1760.709%C+3.385%B**30.6C12.4C-27531.9h4.8C+7.9C++
L105 Zephyr 1,1919697512.92B+10.5851.011%B**N/A61.3B+14.1B*29215.8h5.6B+10.9B*
Eidolon VE33 9209115751.584B+0.7630.86%B+25.357%C+23.9C+N/A8138.1h7.3B++23.8B++
Artemis VX26 8778695021.731B0.6128.193%C*30.725%B**28.4CN/A9130.6h10.1B*35.9B+
C150 Dalton 1,3777261206.05C+3.7146.281%B*N/A7260U6510U64898700.1h5C10.8C**
E540 Halberd 1,169724848.619C+6.2854.588%B*3.591%B++34.5C**21.2B*40921h5.6C*10.3B++
The Slasher 75671520,3760.035C2.3128.691%C2.657%D--0.7CN/A21059.9h2B+6.9C+
M40 Fury-F 8607086241.135C+1.2147.773%C+1.13%C**21.9C+4.7C10432.3h8.2B+17.2B+
Comet VM2 8496263271.914A0.4343.641%C++3.674%C12.8C**4.6C*12249h18.1B+41.4B+
Anti-Vehicle Grenade 6575951595N/A592.6659.558%B**N/A661.1A68.9C32720.9h3.4B**5.8B**
Parsec VX3-A 5745721773.232C0.8940.963%C74.825%D31.4DN/A9218.2h1.9C+4.8C+
M40 Fury 660571589.845B++7.5044.096%B*1.576%C+60.1B+9.4C+4389.5h10.2B++23.2B*
M40 Fury-H 5885511830.611A++28.2745.178%C**N/A102C**6.9D2955.4h4.8B*10.6B**
NS-15M2 5485393561.514C+0.8323.66%C+34.508%B**35.2CN/A12215.3h12.6C++53.3C*
NS-11P 5185162911.773B+0.5725.083%B+22.287%B+32.9C*N/A13515.7h11.6B*46B++
NSX Tanto 5105003551.408C**0.9329.216%B+24.2%C+26.9CN/A6218.6h12.8C**43.9C**
CAS30 Tank Buster 1,0384884291.138C+1.2037.43%D1.23%C+4.5D5C-106109.4h59.8C++159.6C+
Comet VM2 6734882352.077A0.2645.102%C+5.943%B*14.3B+5.4C**11534.2h19.8B++43.8B+
MANA Anti-Personnel Turret 491488965.083N/A2.7420.864%UN/A4880U30U13830100.1h16.5T*79.3T*
Spear Anti-Vehicle Phalanx Turret 698482539.094C**6.7544.69%C+2.905%D56.7B**25.4B6068.5h5.8B*13.1B++
E540 Halberd-H 714470548.704C+6.3657.062%C+2.128%C*43.9C+22.8C++37010.7h6C++10.5C*
NSX Tomoe 4484462871.554C+0.7929.038%C+32.287%C-28.4C-N/A6515.7h14.3C++49.2C++
VE-S Canis 4374323291.313C++1.0328.894%C**28.472%B**26.8CN/A6816.1h11.6C*40.2B
Skorpios 4294262991.425C+0.9226.651%C24.413%B30DN/A8814.2h9.6B*35.9B+
M40 Fury 4864213611.694B++9.3543.066%B++1.425%C-64.8B+10C5026.5h9.8B+22.6B*
Supernova VPC 4463923511.2C+8.8649.425%C+1.02%C--42.6C+5.9C-3209.2h3.1C**6.2C**
Quasar VM1 3933851203.208B**0.8712.896%D15.325%D12.2D-N/A11331.5h12.4B*96.3C++
M60-G Bulldog 427383468.326B**5.9838.781%B+1.567%D-37.5B+4.3C--25910.2h5.2B**13.5B*
Lancer VS22 7173464340.797C+1.5459.476%CN/A11.7C12.5C+29729.6h21.1C*35.4C*
M20 Basilisk 445329674.91B**2.5740.601%C++6.687%B+23.8C**8.4C*20913.8h66.2B+163B*
NS-357 Underboss 3313293310.994C+1.3537.924%C++23.708%C**48.4C**N/A1486.8h3.7B+9.9B+
M60-A Bulldog 3453121422.286B+19.9447.929%C*N/A40.5B+4.3C++3077.7h5.2B+10.8B+
VE-H Maw 3133082051.502C+0.8425.037%C+21.104%D33.8C--N/A1049.1h12.1C48.5C+
AP30 Shredder 504307496.265C+3.9231.094%C--1.303%D3070U1970U25902700.1h71.4B+229.5B+
Photon A2A Missile Pods 6052951126.818S24.4868.074%FN/A57.8C*60.8B++7205.1h7.1B++10.4B
M60-A Bulldog 3022672411.125C+8.7849.983%B2.622%C**36.1C+4.7C++2527.4h5.5B11B+
Lumine Edge 2542543870.656A*1.6930.794%B20.472%B++10.3B+N/A2224.7h1.1B++3.7B+
Skyguard 512252882.864C+0.5230.814%C**1.19%D10.8D11.1B+28223.4h152.9D496.1C
M12 Kobalt 2522421417.286B+14.9418.618%C++14.05%D-55C2.3C-2294.4h16.6B+89B+
NSX Naginata 2412401451.655C**0.6923.741%C**29.583%C*34.8CN/A856.9h12.4C++52.4C**
NS Annihilator 5212392440.98B*1.3672.181%F--N/A7.6D9C++14831.5h13.8D19.1D--
NS-10 Burster 3812341251.872A+0.4729.639%C++6.41%C+5.7C+3.6C+12641h134.2C++452.8C*
Nebula VM20 234234733.205B+0.8620.533%B+19.658%C+33.4C+N/A1407h14.4B+70B+
Coyote Missiles 376220258.8A*6.4650.633%C-N/A37.9C+26.9C**5845.8h23.3B**46B*
NSX Tengu 2232191671.311C++1.0335.894%C+24.658%B+28.8CN/A667.6h12.5C**34.8C**
M12 Kobalt 217214730.571B++28.2318.435%C++17.757%C+93B+1.3D-3532.3h13.4B**72.5B+
M60-A Bulldog 252202434.698C+2.3631.392%DN/A26.9C--6.7C+2717.5h5.6C*17.9C+
Cosmos VM3 198194712.732B+0.3921.164%B*26.804%A++30.8C+N/A1466.3h13.4C**63.5C**
M60-G Bulldog 2001841215.333M12.9942.65%B+2.174%C--48.4B+4.2D4293.8h4.6B**10.9B**
NS-10 Burster 3281801021.765B*0.5833.656%B+5%C7.9B**6.5A++16022.8h110.9B*329.5B*
Hunter QCX 1661631461.116B++1.2328.799%D-29.448%C*17.7B+N/A659.2h3.5B+12.3C**
S12 Renegade 175163911.791C0.5543.423%C*3.681%D34.7C--2.6B+874.7h3.8C8.7C+
M20 Basilisk 229158433.674B+1.3343.271%B+4.43%C-19.3C+8.7C+2668.2h91.9B212.4B+
NSX Daimyo 157157652.415C0.0738.958%C92.357%C-33.4DN/A1384.7h2.8C7.2C
M20 Basilisk-F 1871503310.453C1.8933.092%D*7.333%B++4.4D-1.1D2434.2h31.7B+95.9B+
Aphelion VEX-4H 211124196.526C++4.1845.822%C+4.839%B**38.8C+27.2C+3493.2h45.8B+100B+
MAX Punch 1221188920.132C++2.2143.704%C+N/A1CN/A4112.4h2C++4.6C++
M12 Kobalt 116113814.125C11.7816.35%C*9.735%D-113A3C+3451h12.4B**75.9B+
Nebula VM20 109108293.724B*1.3818.847%C++23.148%B+28.4CN/A1253.8h13.3B**70.8B+
Eclipse VE3A 100991520.651C1.6922.318%D--16.162%D7.8D*N/A3812.7h13.1C+58.7C--
NS CandyCannon 3000 98971260.77C*1.5726.347%D-25.773%D19.4C+N/A535h4.1B+15.7C+
Nemesis VSH9 170961120.857B1.4860.5%C1.042%D-11.4C8.8C+5408.4h8.3C++13.7C+
Aspis Anti-Aircraft Phalanx Turret 18496812M++9.6629.342%B+2.083%C+17.8A16.3B**4745.4h105A358B*
Dual-75 Duster 10292518.4A16.0643.996%B+2.174%A++92B++10A4011h4.5B*10.2B*
Saron HRB-H 13388146.286C*3.9462.357%B*1.136%C46.3B+23.7C+6371.9h14.9A23.9A
A30 Walker 16987382.289C+0.0528.279%B+N/A6.5C-6.2C--16013.3h191.3C*676.5B+
A30 Walker 17787601.45C+0.8923.674%C+N/A870U900U9491400.1h121.3B+512.2B
Aphelion VEX-4 12587127.25B++4.9131.991%C5.747%B*37.8B**16.5C+2902.3h30.3B**94.8B**
M20 Wyvern 12584184.667C+2.3331.036%D-15.476%S29B+14.1C++2762.9h49.7B**160.1B++
Solstice Burst 7271541.315C+1.0330.153%B++21.127%C-10.4D--N/A576.8h12.2B+40.6B+
M20 Basilisk 8966125.5A3.1624.932%D3.03%D-15.7C5.5C-1634.2h51.5B**206.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon363,3244.3h
Anti-Vehicle MANA Turret611,4288.6h
Nano-Armor Kit1,1341,358,737140.2h
Nanite Revive Grenade02,0780.6h
Medical Applicator580253,93922.2h
Spitfire Auto-Turret132900.5h
Motion Spotter487,2093.5h
Restoration Kit1692,7493.4h
VS Patriot Flare Gun11160.6h
Deconstruction Tool04140.1h
Shield Recharging Field622,8071.4h
Recon Detection Device1147,41012.4h
Ammunition Package625,3883.2h
Smoke Grenade02700.1h
Medical Kit2653,6044.2h
Anti-Infantry MANA Turret338232.6h
Snowman Soldier2900.1h
Nano-Repair Grenade0680h

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