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Primus Cassius[DIG] Cassius
VS BR 47

KDR: 16.44

Score: 2.1m

Last Seen: Oct 10th, 2019 2:48 PM
- OFFLINE - 1506.6 hour(s)

Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 77%
Level 100 Progress: 11% 1866h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Nebula VM20 Nebula VM20 Cosmos VM3 Cosmos VM3 L100 Python HEAT Quasar VM1 Enforcer ML65-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $326,511 MLG Score: 261
Fun Score: N/A
Cheeseburgers Flipped: 922TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.859%0.625%11567212251,2811723775.3529538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.363%0.273C*-1.228D*-1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++3.60.715B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m416.3%150 (9k)136 (8.2k)16.44343,48621219.509447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122730715.054%10.356%15671:261

9% Combat Medic8% Engineer35% Infiltrator45% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 8:06 AMFeb 22nd, 2019 7:21 PMNov 9th, 2019 1:59 PM (33d) (PST)Oct 10th, 2019 11:22 AM (63d) (PST)Oct 10th, 2019 10:48 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
289195940.2290.0140.0241.0460.023261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,35011,7175,63314116318,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.1h/10.6d 650 361 1,248 15.9k 356 983 344 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):35
KDR:0
Kill Difference:UNR
Playtime:4.686 hours
Usage:2%
Score:0.009m
Score/min:31
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):32
KDR:0
Kill Difference:UNR
Playtime:5.156 hours
Usage:2%
Score:0.001m
Score/min:3
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):40
KDR:0
Kill Difference:UNR
Playtime:19.426 hours
Usage:8%
Score:0.131m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):16
KDR:0
Kill Difference:UNR
Playtime:88.105 hours
Usage:35%
Score:0.605m
Score/min:114
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):12
KDR:0
Kill Difference:UNR
Playtime:22.407 hours
Usage:9%
Score:0.080m
Score/min:60
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:485
Deaths:42
KDR:11.548
Accuracy:13.512% D--
HSR:21.443% C++
Nebula VM20
C+
Kills:484
Deaths:42
KDR:11.524
Accuracy:13.972% D--
HSR:20.455% C+
Cosmos VM3
D
Kills:463
Deaths:53
KDR:8.736
Accuracy:14.328% D
HSR:13.175% D*
Cosmos VM3
C--
Kills:418
Deaths:53
KDR:7.887
Accuracy:14.877% C--
HSR:16.507% C--
Quasar VM1
C
Kills:89
Deaths:27
KDR:3.296
Accuracy:14.627% C
HSR:11.236% D**
Kills:1,939
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):8
KDR:17.87097
Kill Difference:1,830.500
Playtime:115.453 hours
Usage:45%
Score:1.247m
Score/min:180
Accuracy (listed only):14.263%
HSR (listed only):16.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,186
V. Kills:191 N/A
Deaths:17
KDR:69.765
Accuracy:43.991% D
KPH:23.200 D*
VKPH:3.700 D*
L100 Python HEAT
D-
Kills:95
V. Kills:35 264%
Deaths:3
KDR:31.667
Accuracy:42.964% D-
KPH:16.100 D--
VKPH:5.900 D*
Kills:1,281 (1,281 + 0)
Deaths:20
KDR:64.050
VKDR:11.300
Vehicle Kills:226
Kill Difference:1,261
Playtime:57.113 hours
Usage:22%
Score:0.256m
Score/min:75
Driving Accuracy:42.964%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,3771,1861769.765S53.3243.991%DN/A23.2D*3.7D*7451.2h3.4C*7.6C++
Nebula VM20 4974854211.548S4.9013.512%D--21.443%C++11.3D*N/A3942.9h17.6C+130.1C--
Nebula VM20 4934844211.524S4.9213.972%D--20.455%C+11.3D*N/A3742.9h18.2C130.3C-
Cosmos VM3 476463538.736S7.7114.328%D13.175%D*8.5D**N/A2954.5h16C--111.6C
Cosmos VM3 433418537.887S8.5614.877%C--16.507%C--7.7D**N/A2754.5h18.4D-123.4C+
L100 Python HEAT 13095331.667S15.2242.964%D-2.105%C16.1D--5.9D*785.9h6.1C++14.1C+
Quasar VM1 9089273.296B**13.1514.627%C11.236%D**10.3D--N/A298.6h11.6B**79.5B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1127,7312h
Motion Spotter1870.2h
Welding Device02150h
Nano-Armor Kit313,1221.1h

Check the help document for the dictionary if you want to learn more about words used here.


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