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Harbinger Jolly CasualCombatant[] CasualCombatant
VS BR 93

KDR: 2.64

Score: 60.8m

Last Seen: Dec 18th, 2018 6:52 PM
- OFFLINE - 92.3 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost VE-LR Obelisk VA39 Spectre Sirius SX12 Parallax VX3 NS-7 PDW Phantom VA23 NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,622,547 MLG Score: 1297
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.283%26.427%58946116847,1152.272360.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.062%0.22C++0.849B*-1.58FHEAD ++ (~15.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.32C*11.30.21C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.379%10.971%16212122371578980.15019239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.873%-0.445C--1.609A+-1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.6-0.444C--54.2-0.358C-118.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.664%68.124%169120541,216380620810.8292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%0.703B++0.068C+-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.366C**2.50.218C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.973%15.205%16412103,2031857291.7239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.487%-0.96D--0.112C+-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.291C5.1-0.05C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.8m367.7%283 (17k)238 (14.3k)2.6436106,64840,3422.7914693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214637317.653%39.43%69606:2039

12% Combat Medic13% Engineer57% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2013 4:47 AMDec 31st, 1969 6:00 PMDec 18th, 2018 5:53 PM (242d) (PST)Dec 18th, 2018 5:17 PM (242d) (PST)Dec 18th, 2018 2:52 PM (242d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3681062620.4170.1580.1641.5970.0181297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1046,36615,7382591096114,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4267.4h/177.8d 5,965 42,051 36,109 408.9k 4,556 14,469 4,552 94.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:361
Deaths:189
KDR:1.910
Accuracy:20.918% C
HSR:23.546% C++
Ursa
B++
Kills:361
Deaths:183
KDR:1.973
Accuracy:18.090% D-
HSR:29.086% B++
Orion VS54
C
Kills:248
Deaths:132
KDR:1.879
Accuracy:14.657% D*
HSR:23.387% C
Flare VE6
C++
Kills:189
Deaths:96
KDR:1.969
Accuracy:16.636% D--
HSR:24.868% C++
Pulsar LSW
D
Kills:169
Deaths:89
KDR:1.899
Accuracy:17.865% D--
HSR:18.935% D
NSX Naginata
D
Kills:161
Deaths:67
KDR:2.403
Accuracy:16.256% D*
HSR:23.603% D
VE-H Maw
C+
Kills:138
Deaths:79
KDR:1.747
Accuracy:16.696% F
HSR:25.362% C+
NS-15M AE
D*
Kills:112
Deaths:55
KDR:2.036
Accuracy:14.343% F--
HSR:16.964% D*
Kills:1,739
Deaths (as Heavy Assault):890
Deaths (to Heavy Assaults):9,203
KDR:1.95393
Kill Difference:849
Playtime:208.243 hours
Usage:5%
Score:2.581m
Score/min:207
Accuracy (listed only):16.933%
HSR (listed only):23.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,418
Deaths:1,473
KDR:1.642
Accuracy:22.350% C-
HSR:15.757% C
NS-7 PDW
C**
Kills:2,107
Deaths:1,039
KDR:2.028
Accuracy:18.932% D--
HSR:19.459% C**
Pulsar C
C-
Kills:1,304
Deaths:899
KDR:1.451
Accuracy:19.074% D--
HSR:20.629% C-
Solstice Burst
C+
Kills:1,233
Deaths:555
KDR:2.222
Accuracy:22.915% D
HSR:22.952% C+
Solstice SF
C
Kills:1,196
Deaths:1,210
KDR:0.988
Accuracy:22.281% C
HSR:15.385% C
NSX Tanto
C*
Kills:1,194
Deaths:619
KDR:1.929
Accuracy:21.571% D-
HSR:26.884% C*
Serpent VE92
C
Kills:1,192
Deaths:1,052
KDR:1.133
Accuracy:20.291% D
HSR:18.037% C
Eridani SX5
C
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:17.919% F
HSR:17.298% C
NS Baron G5
B
Kills:1,161
Deaths:744
KDR:1.560
Accuracy:34.927% D-
HSR:16.279% B
Nova
C+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:29.402% D*
HSR:14.483% C+
NS-7B PDW
C++
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:19.362% D--
HSR:18.723% C++
Solstice VE3
B+
Kills:1,158
Deaths:534
KDR:2.169
Accuracy:19.256% D
HSR:23.143% B+
Pandora VX25
C
Kills:1,156
Deaths:670
KDR:1.725
Accuracy:29.574% D--
HSR:14.360% C
NSX Tengu
C
Kills:1,141
Deaths:518
KDR:2.203
Accuracy:32.830% D
HSR:19.281% C
Thanatos VE70
C+
Kills:642
Deaths:521
KDR:1.232
Accuracy:29.431% D*
HSR:16.199% C+
VX6-7
C
Kills:600
Deaths:547
KDR:1.097
Accuracy:18.723% D*
HSR:19.833% C
MKV Suppressed
C--
Kills:505
Deaths:327
KDR:1.544
Accuracy:18.842% D**
HSR:16.238% C--
Deimos VA29
B+
Kills:245
Deaths:270
KDR:0.907
Accuracy:43.418% D**
HSR:20% B+
Eclipse VE3A
C
Kills:206
Deaths:135
KDR:1.526
Accuracy:18.847% F-
HSR:17.961% C
NS Baron G5AE
C
Kills:205
Deaths:118
KDR:1.737
Accuracy:43.154% C
HSR:11.707% D
Skorpios
D--
Kills:189
Deaths:116
KDR:1.629
Accuracy:22.272% D**
HSR:14.286% D--
NS-11C
B++
Kills:175
Deaths:184
KDR:0.951
Accuracy:21.764% C-
HSR:22.857% B++
VE-S Canis
C-
Kills:150
Deaths:70
KDR:2.143
Accuracy:23.074% D
HSR:16.667% C-
Zenith VX-5
D-
Kills:53
Deaths:23
KDR:2.304
Accuracy:21.024% D-
HSR:11.321% F
Kills:21,711
Deaths (as Light Assault):13,403
Deaths (to Light Assaults):8,400
KDR:1.61986
Kill Difference:8,308
Playtime:562.211 hours
Usage:13%
Score:6.718m
Score/min:199
Accuracy (listed only):24.635%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:29,229
Deaths:5,008
KDR:5.836
Accuracy:39.742% C++
HSR:68.654% C+
VA39 Spectre
B**
Kills:2,676
Deaths:604
KDR:4.430
Accuracy:39.227% B**
HSR:32.025% D
Sirius SX12
C
Kills:2,418
Deaths:1,473
KDR:1.642
Accuracy:22.350% C-
HSR:15.757% C
Parallax VX3
B++
Kills:2,276
Deaths:830
KDR:2.742
Accuracy:43.904% B++
HSR:78.295% C++
NS-7 PDW
C**
Kills:2,107
Deaths:1,039
KDR:2.028
Accuracy:18.932% D--
HSR:19.459% C**
Phantom VA23
B
Kills:1,763
Deaths:477
KDR:3.696
Accuracy:34.698% C+
HSR:32.955% B
NSX Tomoe
B**
Kills:1,647
Deaths:559
KDR:2.946
Accuracy:23.880% D*
HSR:47.480% B**
Parsec VX3-A
C-
Kills:1,605
Deaths:230
KDR:6.978
Accuracy:39.818% C-
HSR:70.031% D**
Phaseshift VX-S
C++
Kills:1,559
Deaths:389
KDR:4.008
Accuracy:36.450% C++
HSR:74.599% C+
Nyx VX31
C+
Kills:1,479
Deaths:497
KDR:2.976
Accuracy:32.031% C
HSR:29.750% C+
NSX Daimyo
D
Kills:1,166
Deaths:219
KDR:5.324
Accuracy:36.211% D-
HSR:91.595% D
Eridani SX5
C
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:17.919% F
HSR:17.298% C
NS-30 Vandal
C-
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:27.789% D-
HSR:22.931% C-
V10
C*
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:41.490% C*
HSR:75.259% C
Artemis VX26
D
Kills:1,160
Deaths:490
KDR:2.367
Accuracy:18.722% F-
HSR:18.879% D
NS-44 Commissioner
C+
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:36.150% C+
HSR:15.272% D--
NS-7B PDW
C++
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:19.362% D--
HSR:18.723% C++
XM98
B+
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:39.911% B+
HSR:71.997% C
Beamer VS3
C+
Kills:1,156
Deaths:1,157
KDR:0.999
Accuracy:26.762% C+
HSR:19.464% C
NSX Tengu
C
Kills:1,141
Deaths:518
KDR:2.203
Accuracy:32.830% D
HSR:19.281% C
NS-AM7 Archer
B+
Kills:665
Deaths:473
KDR:1.406
Accuracy:60.602% C*
HSR:22.707% B+
MKV Suppressed
C--
Kills:505
Deaths:327
KDR:1.544
Accuracy:18.842% D**
HSR:16.238% C--
Parallax VX3-AE
B+
Kills:388
Deaths:55
KDR:7.055
Accuracy:45.397% B+
HSR:80.155% C+
NS-357 Underboss
C
Kills:305
Deaths:277
KDR:1.101
Accuracy:33.287% C
HSR:17.377% C--
Skorpios
D--
Kills:189
Deaths:116
KDR:1.629
Accuracy:22.272% D**
HSR:14.286% D--
NS-44L Blackhand
C+
Kills:159
Deaths:79
KDR:2.013
Accuracy:38.518% C
HSR:42.138% C+
VE-S Canis
C-
Kills:150
Deaths:70
KDR:2.143
Accuracy:23.074% D
HSR:16.667% C-
NS-61 Emissary
D
Kills:98
Deaths:111
KDR:0.883
Accuracy:23.548% D
HSR:9.184% D*
Kills:60,798
Deaths (as Infiltrator):18,046
Deaths (to Infiltrators):8,489
KDR:3.36906
Kill Difference:42,752
Playtime:2,427.337 hours
Usage:57%
Score:37.092m
Score/min:255
Accuracy (listed only):31.918%
HSR (listed only):37.802%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:10,640
Deaths:2,159
KDR:4.928
Accuracy:35.390% B+
HSR:36.194% B+
Eidolon VE33
C++
Kills:1,595
Deaths:1,312
KDR:1.216
Accuracy:27.639% C+
HSR:26.897% C++
Pulsar C
C-
Kills:1,304
Deaths:899
KDR:1.451
Accuracy:19.074% D--
HSR:20.629% C-
Solstice Burst
C+
Kills:1,233
Deaths:555
KDR:2.222
Accuracy:22.915% D
HSR:22.952% C+
Solstice SF
C
Kills:1,196
Deaths:1,210
KDR:0.988
Accuracy:22.281% C
HSR:15.385% C
NSX Tanto
C*
Kills:1,194
Deaths:619
KDR:1.929
Accuracy:21.571% D-
HSR:26.884% C*
Serpent VE92
C
Kills:1,192
Deaths:1,052
KDR:1.133
Accuracy:20.291% D
HSR:18.037% C
NS Baron G5
B
Kills:1,161
Deaths:744
KDR:1.560
Accuracy:34.927% D-
HSR:16.279% B
Nova
C+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:29.402% D*
HSR:14.483% C+
Solstice VE3
B+
Kills:1,158
Deaths:534
KDR:2.169
Accuracy:19.256% D
HSR:23.143% B+
Pandora VX25
C
Kills:1,156
Deaths:670
KDR:1.725
Accuracy:29.574% D--
HSR:14.360% C
Thanatos VE70
C+
Kills:642
Deaths:521
KDR:1.232
Accuracy:29.431% D*
HSR:16.199% C+
VX6-7
C
Kills:600
Deaths:547
KDR:1.097
Accuracy:18.723% D*
HSR:19.833% C
Deimos VA29
B+
Kills:245
Deaths:270
KDR:0.907
Accuracy:43.418% D**
HSR:20% B+
Eclipse VE3A
C
Kills:206
Deaths:135
KDR:1.526
Accuracy:18.847% F-
HSR:17.961% C
NS Baron G5AE
C
Kills:205
Deaths:118
KDR:1.737
Accuracy:43.154% C
HSR:11.707% D
NS-11C
B++
Kills:175
Deaths:184
KDR:0.951
Accuracy:21.764% C-
HSR:22.857% B++
Revenant
D**
Kills:81
Deaths:35
KDR:2.314
Accuracy:22.618% F-
HSR:18.519% D**
Zenith VX-5
D-
Kills:53
Deaths:23
KDR:2.304
Accuracy:21.024% D-
HSR:11.321% F
Kills:25,196
Deaths (as Engineer):12,130
Deaths (to Engineers):7,603
KDR:2.07716
Kill Difference:13,066
Playtime:539.302 hours
Usage:13%
Score:7.628m
Score/min:236
Accuracy (listed only):26.384%
HSR (listed only):19.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,418
Deaths:1,473
KDR:1.642
Accuracy:22.350% C-
HSR:15.757% C
NS-7 PDW
C**
Kills:2,107
Deaths:1,039
KDR:2.028
Accuracy:18.932% D--
HSR:19.459% C**
NSX Yumi
C++
Kills:1,174
Deaths:692
KDR:1.697
Accuracy:22.549% D-
HSR:27.087% C++
H-V45
D
Kills:1,173
Deaths:1,110
KDR:1.057
Accuracy:18.586% D*
HSR:17.050% D
CME
A+
Kills:1,172
Deaths:591
KDR:1.983
Accuracy:20.673% D--
HSR:32.423% A+
NS-11A
B+
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:20.245% D-
HSR:25.341% B+
Corvus VA55
C
Kills:1,169
Deaths:977
KDR:1.197
Accuracy:20.086% D-
HSR:20.787% C
Eridani SX5
C
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:17.919% F
HSR:17.298% C
NS Baron G5
B
Kills:1,161
Deaths:744
KDR:1.560
Accuracy:34.927% D-
HSR:16.279% B
Equinox VE2 Burst
C+
Kills:1,160
Deaths:693
KDR:1.674
Accuracy:18.721% F
HSR:26.552% C+
Nova
C+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:29.402% D*
HSR:14.483% C+
NS-7B PDW
C++
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:19.362% D--
HSR:18.723% C++
Pandora VX25
C
Kills:1,156
Deaths:670
KDR:1.725
Accuracy:29.574% D--
HSR:14.360% C
NSX Tengu
C
Kills:1,141
Deaths:518
KDR:2.203
Accuracy:32.830% D
HSR:19.281% C
Thanatos VE70
C+
Kills:642
Deaths:521
KDR:1.232
Accuracy:29.431% D*
HSR:16.199% C+
MKV Suppressed
C--
Kills:505
Deaths:327
KDR:1.544
Accuracy:18.842% D**
HSR:16.238% C--
Terminus VX-9
C
Kills:381
Deaths:238
KDR:1.601
Accuracy:18.255% F
HSR:24.147% C
Deimos VA29
B+
Kills:245
Deaths:270
KDR:0.907
Accuracy:43.418% D**
HSR:20% B+
Equinox VE2
C
Kills:217
Deaths:206
KDR:1.053
Accuracy:20.981% D-
HSR:18.894% C
NS Baron G5AE
C
Kills:205
Deaths:118
KDR:1.737
Accuracy:43.154% C
HSR:11.707% D
Skorpios
D--
Kills:189
Deaths:116
KDR:1.629
Accuracy:22.272% D**
HSR:14.286% D--
VE-S Canis
C-
Kills:150
Deaths:70
KDR:2.143
Accuracy:23.074% D
HSR:16.667% C-
Pulsar VS1
B*
Kills:103
Deaths:84
KDR:1.226
Accuracy:17.898% D*
HSR:27.185% B*
Kills:21,121
Deaths (as Combat Medic):12,896
Deaths (to Combat Medics):3,911
KDR:1.63779
Kill Difference:8,225
Playtime:509.058 hours
Usage:12%
Score:6.828m
Score/min:224
Accuracy (listed only):24.499%
HSR (listed only):19.574%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:132
V. Kills:40 322%
Deaths:25
KDR:5.280
Accuracy:32.448% D
KPH:26.100 B+
VKPH:7.900 C++
M20 Basilisk
B++
Kills:105
V. Kills:16 N/A
Deaths:20
KDR:5.250
Accuracy:29.979% D--
KPH:29.600 B++
VKPH:4.500 D--
M12 Kobalt
N/A
Kills:50
V. Kills:8 N/A
Deaths:4
KDR:12.500
Accuracy:11.524% N/A
KPH:38.900 N/A
VKPH:6.200 N/A
Kills:287 (0 + 287)
Deaths:49
KDR:5.857
VKDR:1.306
Vehicle Kills:64
Kill Difference:238
Playtime:9.891 hours
Usage:0%
Score:0.111m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:11.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:126
V. Kills:2 N/A
Deaths:51
KDR:2.471
Accuracy:45.914% B+
KPH:5.500 D**
VKPH:0.100 D**
Kills:126 (126 + 0)
Deaths:51
KDR:2.471
VKDR:0.039
Vehicle Kills:2
Kill Difference:75
Playtime:22.867 hours
Usage:1%
Score:0.174m
Score/min:127
Driving Accuracy:45.914%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 29,36429,2295,0085.836B**3.1939.742%C++68.654%C+34.9C+N/A113838.5h2.3C++5.7C*
VE-LR Obelisk 10,86010,6402,1594.928A++2.2835.39%B+36.194%B+44.1B+N/A112241.3h5.8B+16.4B+
VA39 Spectre 2,7062,6766044.43A*1.7939.227%B**32.025%D31.7B+N/A12284.5h5.1B+12.9B++
Sirius SX12 2,4252,4181,4731.642B+1.0022.35%C-15.757%C21.7CN/A76111.5h13.6B+60.8C*
Parallax VX3 2,2862,2768302.742C+0.1043.904%B++78.295%C++15.1D-N/A61150.7h2.4C+5.4B
NS-7 PDW 2,1182,1071,0392.028A0.6218.932%D--19.459%C**22CN/A8895.8h15.2C++80.2C
Phantom VA23 1,7781,7634773.696A1.0534.698%C+32.955%B29.7C-N/A7159.3h4.9C+14.2C+
NSX Tomoe 1,6591,6475592.946B**0.3023.88%D*47.48%B**28.8C-N/A9657.2h15.3C+64.2C-
Spear Anti-Vehicle Phalanx Turret 2,3141,61212313.106B*10.4639.886%C--6.638%A+39.4C++17.2C25540.9h7.4B+18.6B
Parsec VX3-A 1,6181,6052306.978B+4.3339.818%C-70.031%D**30.9D-N/A12251.9h2.2D--5.5D
Eidolon VE33 1,6011,5951,3121.216C++1.4327.639%C+26.897%C++16C-N/A6399.8h11.7D42.3C
Phaseshift VX-S 1,5701,5593894.008B+1.3636.45%C++74.599%C+20.4DN/A7976.6h2.9C*8C**
Frag Grenade 1,5111,49811498N/A1,495.3646.263%C++N/A468.1C+4.1C--18603.2h3.6C**7.7B
Nyx VX31 1,4841,4794972.976B+0.3332.031%C29.75%C+28C-N/A12252.9h6.6D20.5C
C-4 1,8841,4036002.338B++0.3124.494%CN/A107.1B+36.7B+86813.1h1.4C*5.6C*
Pulsar C 1,3101,3048991.451C++1.1919.074%D--20.629%C-17.3C--N/A10375.3h13.1C+68.5C
Solstice Burst 1,2401,2335552.222B+0.4222.915%D22.952%C+31.4CN/A12239.3h13.2C++57.6C+
Solstice SF 1,2211,1961,2100.988C+1.6622.281%C15.385%C16.5CN/A7172.7h10.3C**46.3B
NSX Tanto 1,2081,1946191.929B*0.7121.571%D-26.884%C*19.9C--N/A4760.1h16.7C77.5C
Serpent VE92 1,1941,1921,0521.133C++1.5120.291%D18.037%C12.5DN/A6095.5h13.6C+66.8C+
NSX Yumi 1,2031,1746921.697C*0.9522.549%D-27.087%C++18.9DN/A5162h15.7D--69.7D-
H-V45 1,1761,1731,1101.057C+1.5918.586%D*17.05%D16.4DN/A6571.6h13.4C++71.9C
CME 1,1941,1725911.983B++0.6620.673%D--32.423%A+20.8DN/A6356.3h17.6D--85.2D*
NS-11A 1,1891,1726601.776B0.8720.245%D-25.341%B+21.4C--N/A7954.8h16.3D80.3D
Corvus VA55 1,1741,1699771.197C++1.4520.086%D-20.787%C17.8DN/A8165.6h13.2C65.5C
NSX Daimyo 1,1691,1662195.324B++2.6836.211%D-91.595%D30.3DN/A8638.5h3C--8.2D
Eridani SX5 1,1671,1627401.57B+1.0717.919%F17.298%C18DN/A8264.5h15.7D-87.7D*
NS Baron G5 1,1741,1617441.56B+1.0834.927%D-16.279%B18.1DN/A4864.2h5.3C15.1C+
Equinox VE2 Burst 1,1711,1606931.674C+0.9718.721%F26.552%C+17.2D--N/A5167.3h15.1D80.8D*
NS-30 Vandal 1,1641,1603853.013B*0.3727.789%D-22.931%C-26DN/A14644.7h6.3C22.6C
V10 1,1621,1602215.249B*2.6141.49%C*75.259%C33.3C+N/A15234.8h2B+4.7B+
Artemis VX26 1,1611,1604902.367B*0.2818.722%F-18.879%D21.8DN/A9453.2h12.8C+68.6D--
Nova 1,1671,1605432.136B+0.5129.402%D*14.483%C+23.4C--N/A6549.5h5.2C17.8D--
NS-44 Commissioner 1,1631,1599321.244C**1.4036.15%C+15.272%D--31.6C+N/A13036.7h3.8C*10.4C**
NS-7B PDW 1,1631,1594962.337B**0.3119.362%D--18.723%C++25.5C+N/A10945.5h15.5C+80C
Solstice VE3 1,1641,1585342.169A*0.4719.256%D23.143%B+20.7C++N/A16355.9h14.2B73.8C+
XM98 1,1581,1572744.223A1.5839.911%B+71.997%C29.3C++N/A12939.5h2.2B+5.4B+
Pandora VX25 1,1671,1566701.725B0.9229.574%D--14.36%C19.7DN/A5458.6h5.4D18.4D
Beamer VS3 1,1671,1561,1570.999B1.6426.762%C+19.464%C28.5C++N/A11740.5h9.4C++35C++
NSX Tengu 1,1491,1415182.203B**0.4432.83%D19.281%C19.9DN/A5757.3h16C-48.6C
NS-AM7 Archer 8276654731.406A*1.2460.602%C*22.707%B+11.2B*2.7C++5759.2h15.7B+25.8B+
Thanatos VE70 6486425211.232B+1.4129.431%D*16.199%C+15.5DN/A8141.4h4.9C++16.6C
VX6-7 6066005471.097C+1.5518.723%D*19.833%C12.2DN/A6749.2h13.9C+74.3C--
Sticky Grenade 5545481548N/A545.3652.594%C+N/A782.9C8.6C-31200.7h2.3C+4.3C++
MKV Suppressed 5085053271.544B++1.1018.842%D**16.238%C--18DN/A8928h16.1C85.3C--
NS Annihilator 8724931892.608S0.0481.739%C**N/A13.8B++10.6B++16235.6h10B++12.3B++
Force-Blade 43341316,6690.025C++2.6232.826%C*N/A0.3C-N/A11511.6h2B+6B+
Parallax VX3-AE 391388557.055B**4.4145.397%B+80.155%C+37.7C-N/A10010.3h2C+4.5C++
Terminus VX-9 3823812381.601C++1.0418.255%F24.147%C19.9DN/A8619.1h14C--76.8D--
NS-15M1 3653611891.91B0.7320.918%C23.546%C++24.1DN/A13915h13.5C+64.4C+
Ursa 3663611831.973B++0.6718.09%D-29.086%B++19.9DN/A8818.1h15.2D*83.9D
Lasher X2 3643512271.546B*1.1021.786%D5.413%B*15.8DN/A9622.2h18B+82.6C++
NS-357 Underboss 3053052771.101C++1.5433.287%C17.377%C--26.5C-N/A11311.5h4.7C14C+
Spear Anti-Vehicle Phalanx Tower 467302743.143A+40.5042.822%D10.265%M++30.8C-16.8D2239.8h10.2C+23.9C
Tank Mine 366267318.613M++5.9754.275%A+N/A190.7A++70.7C**14991.4h2.1C3.9A
Lumine Edge 26726312,5300.021C2.6219.67%D12.928%C--0.2DN/A11348.6h1.4C++7.1C+
Orion VS54 2522481321.879B0.7614.657%D*23.387%C18.5DN/A50013.4h13.5C+92.4C
Deimos VA29 2502452700.907C1.7443.418%D**20%B+12.2D*N/A6620.1h3.4D**7.9D*
Aspis Anti-Aircraft Phalanx Turret 442233465.065B+2.4228.171%B+1.288%D11.9C*10.7C+20819.6h130.2B+462.3B+
Proximity Mine 223223346.559B*3.9247.56%B+N/A159.3B*N/A8701.4h1.9C++4B+
Equinox VE2 2192172061.053C+1.5920.981%D-18.894%C21.1C--N/A9610.3h12.7C++60.5C
Eclipse VE3A 2112061351.526C+1.1218.847%F-17.961%C23.4DN/A1048.8h15.7D--83.2F
NS Baron G5AE 2072051181.737B0.9143.154%C11.707%D20.3D-N/A8310.1h4.6C+10.6C+
Skorpios 1891891161.629C++1.0122.272%D**14.286%D--20.1D--N/A599.4h13.9D*62.5D**
Flare VE6 190189961.969B+0.6716.636%D--24.868%C++22.2DN/A2558.5h12.6C--75.6D
NS-11C 1791751840.951C+1.6921.764%C-22.857%B++9.7D-N/A9718.1h21.1D*96.9D
Hunter QCX 1691692250.751C++1.8936.85%C21.894%C7.1DN/A3523.8h3.1B+8.4B
Pulsar LSW 172169891.899B0.7417.865%D--18.935%D17.6D-N/A1789.6h15.1D84.5D
The Slasher 1691617,9990.02D2.6224.338%DN/A0.2C-N/A1855.9h1.8B++7.5C+
NSX Naginata 163161672.403B**0.2416.256%D*23.603%D19.9D-N/A758.1h13.7C84.1C-
NS-44L Blackhand 160159792.013B++0.6338.518%C42.138%C+24.1C+N/A1286.6h6.6D*17.1D
VE-S Canis 152150702.143B**0.5023.074%D16.667%C-23.4C--N/A1236.4h16D-69.3C-
VE-H Maw 141138791.747C*0.9016.696%F25.362%C+17D--N/A758.1h16.4F98.5F
NS-R3 Swarm 3101371221.123A+1.5264.668%C++N/A6C-7.6C*8322.9h35.2D54.4D
M20 Basilisk 172132255.28B**2.6432.448%D11.364%A*25.9B+7.8C+1805.1h57B*175.7B++
S12 Renegade 128126512.471C+0.1745.914%B+N/A5.5D**N/A12722.9h7.7T*16.8F
Nemesis VSH9 2221151121.027B++1.6268.903%B*N/A7.6C-7C20415.2h13.5F--19.6D**
NS-15M AE 113112552.036C+0.6114.343%F--16.964%D*24.9D-N/A1314.5h13.4C--93.3F
M20 Basilisk 121105205.25A2.6129.979%D--10.476%A*30B++4.6D--1693.5h50.6A168.8B*
Pulsar VS1 104103841.226C**1.4217.898%D*27.185%B*13.4DN/A2917.7h18.6D--103.7D--
NS-61 Emissary 99981110.883C++1.7623.548%D9.184%D*17.2C-N/A945.7h13.5C*57.3C+
Revenant 8281352.314C+0.3322.618%F-18.519%D**15.9D*N/A645.1h8.9D39.5F
Hades VSH4 12766451.467A++1.1874.012%B*N/A11.8C10.9C+2635.6h11.3D15.3C
Lasher X2 AE 6464411.561C++1.0821.244%D--9.375%A**17.8D--N/A493.6h14.3B**67.1C*
Anti-Vehicle Grenade 10058158N/A55.3642.267%D--N/A193.3D-140B+18420.3h9.7F-23F
Rocklet Rifle 11954262.077M0.5745.792%D-N/A27C+32.5B++4602h27.9B*60.9B+
Zenith VX-5 5353232.304B**0.3421.024%D-11.321%F24.1CN/A3202.2h16.5D-78.5D
NS Decimator 6453401.325B1.3260.57%C+3.774%A29.4C6.1D*5381.8h4.8C+7.9C++
M12 Kobalt 5850412.5C+9.8611.524%D*22%B*38.5D6.2A2631.3h17.5B+151.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret578704.9h
Nano-Armor Kit207788,70440.2h
AE Nano-Armor Kit3175,4353.9h
AE Medical Applicator113101,4776.5h
Nanite Revive Grenade05910.2h
Medical Applicator447355,43823.4h
Spitfire Auto-Turret0540.1h
Restoration Kit132820.2h
Motion Spotter8245,02017.6h
Aphelion VEX01360h
Welding Device03160h
Spear Anti-Vehicle Tower0540.5h
Deconstruction Tool03520.3h
Shield Recharging Field301,5880.7h
Ammunition Package442,0941h
Medical Kit33415,53111.7h
Snowman Soldier22940.3h
Recon Detection Device8617,31624.9h

Check the help document for the dictionary if you want to learn more about words used here.


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