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Lt. Colonel CasualKeithTR[MCYS] CasualKeithTR
TR BR 69

KDR: 5.02

Score: 5.7m

Last Seen: Mar 24th, 2019 2:33 AM
- OFFLINE - 2082.5 hour(s)

Battle Rank 69 - Terran Republic on Emerald
Level Progress (to 70): 90%
Level 100 Progress: 30% 409h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M18 Needler TSAR-42 M18 Rotary M14 Banshee Hellfire Rocket Pods MSW-R LC2 Lynx T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,298,334 MLG Score: 5834
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.958%39.584%12651211984,3253.291481.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.771%2.109A*2.867M+-0.653DHEAD ++ (~23.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.612B+9.20.353C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.836%0.72%5155412065,138132200038.9242257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.294%0.05C+-0.805D--0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1060.343C**40.10.243C++65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.602%2.609%160831207690823968.41463174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.708%1.705A++-0.452D-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.187C++52.9-0.33C-44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.911%81.148%1608212081,77718379.71038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.979%1.79A++0.915B*-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.443B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.072%11.905%1608112098411020.763636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.292A*-0.533D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++2.40.508B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m166.3%535 (32.1k)480 (28.8k)5.0186913,6912,7285.5993469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210101534.633%24.293%84104:234

29% Engineer21% Heavy Assault15% Infiltrator33% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2017 9:24 PMJul 1st, 2018 12:07 AMApr 22nd, 2019 5:16 AM (57d) (PST)Mar 23rd, 2019 11:09 PM (87d) (PST)Mar 23rd, 2019 10:33 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4011331,2681.1450.2280.2782.2820.2275834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,0728,00776,0656914171371428,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.3h/8.3d 1,584 3,326 3,250 27.3k 125 677 2,713 16.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:721
Deaths:200
KDR:3.605
Accuracy:32.575% A++
HSR:31.345% A++
T5 AMC
M*
Kills:104
Deaths:37
KDR:2.811
Accuracy:33.839% A*
HSR:37.500% M*
TRS-12 Uppercut
B**
Kills:84
Deaths:57
KDR:1.474
Accuracy:69.072% B**
HSR:11.905% D
TRAC-5
A++
Kills:79
Deaths:32
KDR:2.469
Accuracy:29.307% A++
HSR:17.722% C
Kills:988
Deaths (as Engineer):326
Deaths (to Engineers):473
KDR:3.03067
Kill Difference:662
Playtime:57.881 hours
Usage:29%
Score:1.715m
Score/min:494
Accuracy (listed only):41.198%
HSR (listed only):24.618%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:1,069
Deaths:283
KDR:3.777
Accuracy:31.275% A++
HSR:45.370% M++
T9 CARV
M**
Kills:646
Deaths:172
KDR:3.756
Accuracy:29.939% A*
HSR:45.666% M**
TMG-50
M
Kills:404
Deaths:97
KDR:4.165
Accuracy:30.179% A++
HSR:40.594% M
NS-15MG
A+
Kills:283
Deaths:71
KDR:3.986
Accuracy:31.412% B**
HSR:44.523% A+
MG-H1 Watchman
A
Kills:93
Deaths:34
KDR:2.735
Accuracy:29.967% A
HSR:26.882% C++
T7 Mini-Chaingun
A*
Kills:53
Deaths:15
KDR:3.533
Accuracy:28.559% A*
HSR:20.755% A*
Kills:2,548
Deaths (as Heavy Assault):672
Deaths (to Heavy Assaults):721
KDR:3.79167
Kill Difference:1,876
Playtime:42.393 hours
Usage:21%
Score:0.993m
Score/min:390
Accuracy (listed only):30.222%
HSR (listed only):37.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:721
Deaths:200
KDR:3.605
Accuracy:32.575% A++
HSR:31.345% A++
SMG-46G Armistice
A+
Kills:144
Deaths:47
KDR:3.064
Accuracy:35.578% A+
HSR:22.917% B*
T5 AMC
M*
Kills:104
Deaths:37
KDR:2.811
Accuracy:33.839% A*
HSR:37.500% M*
TRS-12 Uppercut
B**
Kills:84
Deaths:57
KDR:1.474
Accuracy:69.072% B**
HSR:11.905% D
TRAC-5
A++
Kills:79
Deaths:32
KDR:2.469
Accuracy:29.307% A++
HSR:17.722% C
Kills:1,132
Deaths (as Light Assault):373
Deaths (to Light Assaults):518
KDR:3.03485
Kill Difference:759
Playtime:65.577 hours
Usage:33%
Score:2.169m
Score/min:551
Accuracy (listed only):40.074%
HSR (listed only):24.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A+
Kills:144
Deaths:47
KDR:3.064
Accuracy:35.578% A+
HSR:22.917% B*
Cycler TRV
M**
Kills:121
Deaths:51
KDR:2.373
Accuracy:35.933% M+
HSR:42.975% M**
T1 Cycler
S
Kills:117
Deaths:39
KDR:3
Accuracy:31.308% A*
HSR:50.427% S
TRS-12 Uppercut
B**
Kills:84
Deaths:57
KDR:1.474
Accuracy:69.072% B**
HSR:11.905% D
Kills:466
Deaths (as Combat Medic):194
Deaths (to Combat Medics):224
KDR:2.40206
Kill Difference:272
Playtime:4.493 hours
Usage:2%
Score:0.103m
Score/min:382
Accuracy (listed only):42.973%
HSR (listed only):32.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,473
Deaths:272
KDR:5.415
Accuracy:47.373% A
HSR:80.041% A
NS-44G Commissioner
A
Kills:544
Deaths:291
KDR:1.869
Accuracy:49.589% B**
HSR:35.662% A
RAMS .50M
B**
Kills:304
Deaths:49
KDR:6.204
Accuracy:44.603% B*
HSR:86.513% B**
SMG-46G Armistice
A+
Kills:144
Deaths:47
KDR:3.064
Accuracy:35.578% A+
HSR:22.917% B*
Kills:2,465
Deaths (as Infiltrator):659
Deaths (to Infiltrators):370
KDR:3.74052
Kill Difference:1,806
Playtime:30.343 hours
Usage:15%
Score:0.722m
Score/min:397
Accuracy (listed only):44.286%
HSR (listed only):56.283%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:83
Deaths:11
KDR:7.545
Accuracy:24.432% A++
HSR:38.554% M**
MRC3 Mercy
A++
Kills:77
Deaths:11
KDR:7
Accuracy:25.129% A++
HSR:29.870% A++
Kills:160
Deaths (as MAX Suit):11
Deaths (to MAX Suits):100
KDR:14.54545
Kill Difference:149
Playtime:1.250 hours
Usage:1%
Score:0.041m
Score/min:550
Accuracy (listed only):24.781%
HSR (listed only):34.212%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:1,705
V. Kills:1,138 150%
Deaths:208
KDR:8.197
Accuracy:35.598% B+
KPH:39.700 M+
VKPH:26.500 M+
M18 Rotary
S
Kills:1,188
V. Kills:636 186%
Deaths:106
KDR:11.208
Accuracy:39.740% A+
KPH:67.400 S
VKPH:36.100 M**
M14 Banshee
M
Kills:1,129
V. Kills:68 N/A
Deaths:56
KDR:20.161
Accuracy:36.864% A
KPH:120.500 M
VKPH:7.300 A*
Hellfire Rocket Pods
A+
Kills:1,116
V. Kills:158 N/A
Deaths:44
KDR:25.364
Accuracy:58.291% A
KPH:159.900 A+
VKPH:22.600 B*
Kills:5,138 (4,022 + 0)
Deaths:414
KDR:12.411
VKDR:4.831
Vehicle Kills:2,000
Kill Difference:4,724
Playtime:76.954 hours
Usage:39%
Score:1.825m
Score/min:395
Piloting Accuracy:36.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:53
V. Kills:34 151%
Deaths:4
KDR:13.250
Accuracy:48.506% B**
KPH:35.700 B**
VKPH:22.900 A**
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:8.500
Vehicle Kills:34
Kill Difference:49
Playtime:1.485 hours
Usage:1%
Score:0.035m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:48.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:479
V. Kills:329 145%
Deaths:29
KDR:16.517
Accuracy:54.801% B*
KPH:83.300 A++
VKPH:57.200 M
P525 Marauder-H
M
Kills:158
V. Kills:11 N/A
Deaths:6
KDR:26.333
Accuracy:49.354% A++
KPH:223.200 M
VKPH:15.500 A**
Kills:637 (0 + 637)
Deaths:35
KDR:18.200
VKDR:9.714
Vehicle Kills:340
Kill Difference:602
Playtime:6.459 hours
Usage:3%
Score:0.233m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:49.354%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:63
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.502% A+
KPH:236.700 S
VKPH:15 A**
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:63
Playtime:0.266 hours
Usage:0%
Score:0.010m
Score/min:608
Piloting Accuracy:N/A%
Gunner Accuracy:43.502%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,8431,7052088.197A*3.1835.598%B+1.173%D39.7M+26.5M+37143h68.7B**192.9B**
TSAR-42 1,4791,4732725.415B+0.4047.373%A80.041%A101.6M++N/A25314.5h1.8B**3.8B**
M18 Rotary 1,8241,18810611.208S6.1939.74%A+N/A67.5S36.1M**40217.6h45.5B**114.6B**
M14 Banshee 1,1971,1295620.161A+15.1436.864%AN/A120.1M7.2A++3389.4h17.5B+47.5B+
Hellfire Rocket Pods 1,2741,1164425.364A*20.3558.291%AN/A159.4A+22.6B*6037h13.5B+23.2B++
MSW-R 1,0701,0692833.777B*1.2431.275%A++45.37%M++95.4A**N/A26311.2h9.2B**29.4B**
LC2 Lynx 7287212003.605A*1.4132.575%A++31.345%A++100.1M**1A++2837.2h11.2B**34.3B**
T9 CARV 6506461723.756A+1.2629.939%A*45.666%M**96.4M**N/A2706.7h9.7A32.5B**
NS-44G Commissioner 5485442911.869B+3.1549.589%B**35.662%A89.2B**N/A2336.1h2.8B*5.6B++
G20 Vulcan-H 8084792916.517M*11.5054.801%B*3.132%C++82.6A++56.7M6095.8h73.8B*134.7B**
TMG-50 408404974.165M0.8530.179%A++40.594%M96.2M+1A+2444.2h9.3B*30.7B*
RAMS .50M 305304496.204B*1.1944.603%B*86.513%B**84.4M**N/A2893.6h1.6B**3.7B*
NS-15MG 287283713.986B**1.0331.412%B**44.523%A+108.8A1.5A+3032.6h9.6B+30.7B+
NS Decimator-B 288206902.289B+2.7371.35%B**4.369%A+51.5C+20.5C+2874h3.8C*5.3B+
Frag Grenade 1661641164N/A158.9857.789%A++N/A546.7C**6.7C17680.3h3.5B6.1B++
P525 Marauder-H 169158626.333B**21.3149.354%A++N/A225.7M15.7A**5380.7h5.1B++10.3B**
SMG-46G Armistice 145144473.064A++1.9535.578%A+22.917%B*96A++N/A3881.5h10.6B*29.9B++
Cycler TRV 122121512.373B**2.6535.933%M+42.975%M**67.2A*N/A1811.8h11.9B+33.2B**
T1 Cycler 119117393A++2.0231.308%A*50.427%S83.6M**1.4M3611.4h10.4A33.2A
T5 AMC 104104372.811A++2.2133.839%A*37.5%M*80M**N/A2631.3h15C+44.4B++
MG-H1 Watchman 9593342.735B*2.2829.967%A26.882%C++93A*2A**3331h11.9B*39.6B*
TRS-12 Uppercut 8684571.474C*3.5469.072%B**11.905%D64.6B**1.5M+1681.3h2.4B+3.5B+
MRC3 Mercy 8383117.545A**2.5324.432%A++38.554%M**75.5M**N/A2131.1h13.9A+56.8B**
TRAC-5 8579322.469A*2.5529.307%A++17.722%C22.6C**1.7S1473.5h12.1B++41.3B*
MRC3 Mercy 7777117A*1.9825.129%A++29.87%A++70M++N/A1741.1h15.2B**60.3B**
CAS 14-E 6763163A++57.9843.502%A+1.587%C210M**13.3A*6030.3h19.1B**44B**
T7 Mini-Chaingun 5453153.533M++1.4928.559%A*20.755%A*88.3M++1.7A*3530.6h11.9B++41.8B*
E540 Halberd 8753413.25B**8.2348.506%B**3.774%C++35.3B**22.7A**3931.5h6.4C13.3B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Anti-Vehicle MANA Turret0610.1h
Medical Applicator53,4620.3h
Nano-Armor Kit7178,9469.1h
Medical Kit2611,49511.7h
Recon Detection Device111,0212.1h

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