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Justicar Hater CasualNoob[GOTR] CasualNoob
VS BR 39

KDR: 1.25

Score: 21.3m

Last Seen: Mar 29th, 2019 9:35 PM
- OFFLINE - 636.2 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 40): 69%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS C-4 Deimos VA29 VX6-7 Serpent VE92 NS-11C NSX Tanto Pulsar C NSX Tengu
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.392%19.925%52630100517,3101.135080.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.915%1.032B**-0.122C+-0.764D-HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.30.28C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.345%2.174%220410319664342272.22069424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.039%-0.953D--0.528B+0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.338C**30.30.429B76.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.989%3.261%67210333689363020.392743121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.676%0.786B++0.424B-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.90.612B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.277%4.839%711034629901620.062563138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.454D0.111C+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.842B*5.90.851B*12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.989%84.746%7410312,5831442121.79126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.684%0.446B1.153B**-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.10.324C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.098%10.058%7310321,561958111.62774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%1.886A++-0.892D---1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.30.522B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
21.3m362.8%491 (29.5k)380 (22.8k)1.2496532,73226,1931.3445639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035106123.419%21.022%49202:0817

16% Engineer8% Heavy Assault20% Infiltrator52% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:31 AMSep 26th, 2014 3:19 AMApr 24th, 2019 10:11 AM (19h) (PST)Mar 29th, 2019 5:40 PM (26d) (PST)Mar 29th, 2019 5:35 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4892572320.5830.4670.1232.2580.039543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,33915,40113,93835287136222,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
935.3h/39d 2,486 6,881 7,389 126.7k 1,025 2,627 2,197 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B*
Kills:1,161
Deaths:989
KDR:1.174
Accuracy:26.526% B*
HSR:22.481% D
Orion VS54
C
Kills:197
Deaths:248
KDR:0.794
Accuracy:19.503% C
HSR:17.767% D--
NS-15M AE
C
Kills:164
Deaths:122
KDR:1.344
Accuracy:23.886% C
HSR:18.902% D-
Flare VE6
C
Kills:163
Deaths:196
KDR:0.832
Accuracy:20.395% C
HSR:19.018% D
VE-H Maw
C--
Kills:131
Deaths:142
KDR:0.923
Accuracy:20.577% D-
HSR:21.374% C--
Kills:1,816
Deaths (as Heavy Assault):1,697
Deaths (to Heavy Assaults):7,508
KDR:1.07012
Kill Difference:119
Playtime:74.434 hours
Usage:8%
Score:1.351m
Score/min:302
Accuracy (listed only):22.177%
HSR (listed only):19.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B
Kills:1,249
Deaths:1,038
KDR:1.203
Accuracy:64.740% B
HSR:8.807% D*
VX6-7
C+
Kills:1,226
Deaths:1,251
KDR:0.980
Accuracy:24.550% C+
HSR:16.313% D
Serpent VE92
C++
Kills:1,197
Deaths:950
KDR:1.260
Accuracy:24.314% C++
HSR:14.369% D--
NS-11C
B++
Kills:1,193
Deaths:840
KDR:1.420
Accuracy:27.563% B++
HSR:19.195% C+
NSX Tanto
B
Kills:1,182
Deaths:979
KDR:1.207
Accuracy:28.195% B
HSR:23.943% C+
Pulsar C
C++
Kills:1,181
Deaths:891
KDR:1.325
Accuracy:25.004% C++
HSR:16.427% D*
NSX Tengu
C*
Kills:1,174
Deaths:1,057
KDR:1.111
Accuracy:37.960% C*
HSR:14.651% D--
Solstice VE3
C+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:22.021% C+
HSR:17.209% C-
Solstice SF
C+
Kills:1,164
Deaths:1,407
KDR:0.827
Accuracy:23.267% C+
HSR:12.028% D-
NS-7 PDW
B*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:28.853% B*
HSR:15.571% C
NS-11CP
D
Kills:1,155
Deaths:1,119
KDR:1.032
Accuracy:25.159% D
HSR:18.528% D
Eclipse VE3A
C+
Kills:1,152
Deaths:971
KDR:1.186
Accuracy:26.424% C+
HSR:16.580% D
Zenith VX-5
C*
Kills:369
Deaths:366
KDR:1.008
Accuracy:26.445% C*
HSR:15.176% D--
Sirius SX12
B++
Kills:233
Deaths:340
KDR:0.685
Accuracy:28.166% B++
HSR:13.734% D
Solstice Burst
C
Kills:220
Deaths:180
KDR:1.222
Accuracy:25.528% C
HSR:15.909% D*
VE-S Canis
C++
Kills:193
Deaths:158
KDR:1.222
Accuracy:28.095% C++
HSR:11.399% D--
Phobos VX86
B+
Kills:185
Deaths:142
KDR:1.303
Accuracy:65.899% B+
HSR:16.216% C+
Eridani SX5
A++
Kills:170
Deaths:97
KDR:1.753
Accuracy:35.111% A++
HSR:10% D**
Thanatos VE70
A*
Kills:127
Deaths:83
KDR:1.530
Accuracy:59.797% A*
HSR:13.386% D
NS Baron G5
B
Kills:93
Deaths:96
KDR:0.969
Accuracy:36.439% D
HSR:16.129% B
NS Baron G5AE
C--
Kills:79
Deaths:76
KDR:1.039
Accuracy:40.159% D
HSR:12.658% C--
Kills:15,866
Deaths (as Light Assault):13,689
Deaths (to Light Assaults):5,221
KDR:1.15903
Kill Difference:2,177
Playtime:487.933 hours
Usage:52%
Score:13.645m
Score/min:466
Accuracy (listed only):33.509%
HSR (listed only):15.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B
Kills:1,249
Deaths:1,038
KDR:1.203
Accuracy:64.740% B
HSR:8.807% D*
VX6-7
C+
Kills:1,226
Deaths:1,251
KDR:0.980
Accuracy:24.550% C+
HSR:16.313% D
Serpent VE92
C++
Kills:1,197
Deaths:950
KDR:1.260
Accuracy:24.314% C++
HSR:14.369% D--
NS-11C
B++
Kills:1,193
Deaths:840
KDR:1.420
Accuracy:27.563% B++
HSR:19.195% C+
NSX Tanto
B
Kills:1,182
Deaths:979
KDR:1.207
Accuracy:28.195% B
HSR:23.943% C+
Pulsar C
C++
Kills:1,181
Deaths:891
KDR:1.325
Accuracy:25.004% C++
HSR:16.427% D*
Solstice VE3
C+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:22.021% C+
HSR:17.209% C-
Solstice SF
C+
Kills:1,164
Deaths:1,407
KDR:0.827
Accuracy:23.267% C+
HSR:12.028% D-
NS-11CP
D
Kills:1,155
Deaths:1,119
KDR:1.032
Accuracy:25.159% D
HSR:18.528% D
Eclipse VE3A
C+
Kills:1,152
Deaths:971
KDR:1.186
Accuracy:26.424% C+
HSR:16.580% D
Zenith VX-5
C*
Kills:369
Deaths:366
KDR:1.008
Accuracy:26.445% C*
HSR:15.176% D--
Solstice Burst
C
Kills:220
Deaths:180
KDR:1.222
Accuracy:25.528% C
HSR:15.909% D*
Phobos VX86
B+
Kills:185
Deaths:142
KDR:1.303
Accuracy:65.899% B+
HSR:16.216% C+
Thanatos VE70
A*
Kills:127
Deaths:83
KDR:1.530
Accuracy:59.797% A*
HSR:13.386% D
NS Baron G5
B
Kills:93
Deaths:96
KDR:0.969
Accuracy:36.439% D
HSR:16.129% B
VE-LR Obelisk
C++
Kills:93
Deaths:79
KDR:1.177
Accuracy:32.355% C++
HSR:27.957% C-
NS Baron G5AE
C--
Kills:79
Deaths:76
KDR:1.039
Accuracy:40.159% D
HSR:12.658% C--
Kills:13,033
Deaths (as Engineer):11,240
Deaths (to Engineers):4,916
KDR:1.15952
Kill Difference:1,793
Playtime:147.823 hours
Usage:16%
Score:2.712m
Score/min:306
Accuracy (listed only):33.992%
HSR (listed only):16.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B
Kills:1,249
Deaths:1,038
KDR:1.203
Accuracy:64.740% B
HSR:8.807% D*
NSX Tengu
C*
Kills:1,174
Deaths:1,057
KDR:1.111
Accuracy:37.960% C*
HSR:14.651% D--
NS-7 PDW
B*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:28.853% B*
HSR:15.571% C
NSX Yumi
C*
Kills:341
Deaths:353
KDR:0.966
Accuracy:27.839% C*
HSR:25.807% C+
Sirius SX12
B++
Kills:233
Deaths:340
KDR:0.685
Accuracy:28.166% B++
HSR:13.734% D
VE-S Canis
C++
Kills:193
Deaths:158
KDR:1.222
Accuracy:28.095% C++
HSR:11.399% D--
Phobos VX86
B+
Kills:185
Deaths:142
KDR:1.303
Accuracy:65.899% B+
HSR:16.216% C+
Eridani SX5
A++
Kills:170
Deaths:97
KDR:1.753
Accuracy:35.111% A++
HSR:10% D**
Thanatos VE70
A*
Kills:127
Deaths:83
KDR:1.530
Accuracy:59.797% A*
HSR:13.386% D
NS Baron G5
B
Kills:93
Deaths:96
KDR:0.969
Accuracy:36.439% D
HSR:16.129% B
NS Baron G5AE
C--
Kills:79
Deaths:76
KDR:1.039
Accuracy:40.159% D
HSR:12.658% C--
Kills:5,000
Deaths (as Combat Medic):4,316
Deaths (to Combat Medics):3,072
KDR:1.15848
Kill Difference:684
Playtime:20.457 hours
Usage:2%
Score:0.328m
Score/min:267
Accuracy (listed only):41.187%
HSR (listed only):14.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,174
Deaths:1,057
KDR:1.111
Accuracy:37.960% C*
HSR:14.651% D--
NSX Daimyo
C*
Kills:1,162
Deaths:597
KDR:1.946
Accuracy:37.821% D
HSR:94.750% C*
NSX Tomoe
B+
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:31.110% B+
HSR:41.652% B+
NS-7 PDW
B*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:28.853% B*
HSR:15.571% C
Parallax VX3
C*
Kills:919
Deaths:431
KDR:2.132
Accuracy:39.042% C+
HSR:79.543% C*
NS-44B Commissioner
B+
Kills:640
Deaths:630
KDR:1.016
Accuracy:43.555% B+
HSR:17.656% D
NS-30 Vandal
B++
Kills:560
Deaths:327
KDR:1.713
Accuracy:37.554% B++
HSR:24.286% C
Ghost
C*
Kills:331
Deaths:157
KDR:2.108
Accuracy:40.263% C*
HSR:68.882% C++
NS-44 Commissioner
D
Kills:250
Deaths:358
KDR:0.698
Accuracy:31.582% D
HSR:15.200% D--
Sirius SX12
B++
Kills:233
Deaths:340
KDR:0.685
Accuracy:28.166% B++
HSR:13.734% D
VE-S Canis
C++
Kills:193
Deaths:158
KDR:1.222
Accuracy:28.095% C++
HSR:11.399% D--
NS-357P Underboss
C
Kills:180
Deaths:215
KDR:0.837
Accuracy:40.582% C
HSR:16.111% D--
NS-45 Pilot
C++
Kills:176
Deaths:229
KDR:0.769
Accuracy:30.605% C+
HSR:27.273% C++
XM98
C++
Kills:171
Deaths:123
KDR:1.390
Accuracy:32.609% D
HSR:75.439% C++
Eridani SX5
A++
Kills:170
Deaths:97
KDR:1.753
Accuracy:35.111% A++
HSR:10% D**
Phantom VA23
B+
Kills:160
Deaths:78
KDR:2.051
Accuracy:38.224% B+
HSR:31.250% C*
Cerberus
C
Kills:72
Deaths:91
KDR:0.791
Accuracy:29.509% C
HSR:18.056% D
Spiker
C
Kills:65
Deaths:90
KDR:0.722
Accuracy:26.474% C-
HSR:18.462% C
Kills:8,774
Deaths (as Infiltrator):6,712
Deaths (to Infiltrators):3,801
KDR:1.30721
Kill Difference:2,062
Playtime:184.061 hours
Usage:20%
Score:2.879m
Score/min:261
Accuracy (listed only):34.284%
HSR (listed only):32.995%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:152
Deaths:143
KDR:1.063
Accuracy:17.143% C-
HSR:18.421% C-
Blueshift VM5
C
Kills:149
Deaths:143
KDR:1.042
Accuracy:18.169% C
HSR:18.792% C-
Kills:301
Deaths (as MAX Suit):143
Deaths (to MAX Suits):1,122
KDR:2.1049
Kill Difference:158
Playtime:16.847 hours
Usage:2%
Score:0.383m
Score/min:379
Accuracy (listed only):17.656%
HSR (listed only):18.606%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:488
V. Kills:21 N/A
Deaths:156
KDR:3.128
Accuracy:45.059% B+
KPH:44.900 C+
VKPH:1.900 D
Dual Photon Pods
B+
Kills:301
V. Kills:26 N/A
Deaths:64
KDR:4.703
Accuracy:56.121% B+
KPH:65.700 C+
VKPH:5.700 D--
Saron Laser Cannon
D
Kills:99
V. Kills:85 115%
Deaths:289
KDR:0.343
Accuracy:24.455% D*
KPH:5.200 D
VKPH:4.500 D
Maelstrom Turbo Laser
C+
Kills:78
V. Kills:49 156%
Deaths:70
KDR:1.114
Accuracy:23.300% D**
KPH:15.400 C+
VKPH:9.700 C+
Kills:966 (665 + 0)
Deaths:579
KDR:1.668
VKDR:0.313
Vehicle Kills:181
Kill Difference:387
Playtime:39.588 hours
Usage:4%
Score:0.373m
Score/min:157
Piloting Accuracy:23.300%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:309
V. Kills:182 169%
Deaths:91
KDR:3.396
Accuracy:49.740% D
KPH:30.500 C++
VKPH:17.900 C+
L100 Python HEAT
A+
Kills:59
V. Kills:17 328%
Deaths:10
KDR:5.900
Accuracy:45% D
KPH:50.100 A+
VKPH:14.400 B+
Kills:368 (368 + 0)
Deaths:101
KDR:3.644
VKDR:1.970
Vehicle Kills:199
Kill Difference:267
Playtime:11.321 hours
Usage:1%
Score:0.268m
Score/min:394
Driving Accuracy:45%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:102
V. Kills:28 352%
Deaths:19
KDR:5.368
Accuracy:41.288% D-
KPH:20.400 C+
VKPH:5.600 D-
Saron HRB
D
Kills:92
V. Kills:74 123%
Deaths:25
KDR:3.680
Accuracy:40.904% C
KPH:14.100 D--
VKPH:11.300 D
Supernova FPC
D
Kills:68
V. Kills:63 106%
Deaths:38
KDR:1.789
Accuracy:36.962% F-
KPH:13 D*
VKPH:12 D
Kills:262 (170 + 92)
Deaths:82
KDR:3.195
VKDR:2.012
Vehicle Kills:165
Kill Difference:180
Playtime:16.773 hours
Usage:2%
Score:0.390m
Score/min:387
Driving Accuracy:36.962%
Gunner Accuracy:40.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:62
V. Kills:6 N/A
Deaths:16
KDR:3.875
Accuracy:31.277% D
KPH:41.500 D--
VKPH:4 D
Kills:62 (0 + 62)
Deaths:16
KDR:3.875
VKDR:0.375
Vehicle Kills:6
Kill Difference:46
Playtime:1.495 hours
Usage:0%
Score:0.019m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:31.277%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2021,5468141.899B0.6528.15%B+N/A118B*50.1A+163413.1h1.3B+4.6B+
Deimos VA29 1,2581,2491,0381.203C+0.0564.74%B8.807%D*41.8C+N/A25729.9h2.1B+3.3B+
VX6-7 1,2491,2261,2510.98C+0.2724.55%C+16.313%D35.4C++N/A21134.6h10.5B+42.7B+
Serpent VE92 1,1991,1979501.26C*0.0124.314%C++14.369%D--43.2B++N/A24827.7h11.3B+46.6B+
NS-11C 1,1941,1938401.42B+0.1727.563%B++19.195%C+54.2A+N/A36522h10B**36.2B*
NSX Tanto 1,2121,1829791.207C++0.0428.195%B23.943%C+43.6B+1.1A+12227.1h11.2B+39.8B+
Pulsar C 1,1851,1818911.325C++0.0825.004%C++16.427%D*47.1B*N/A26725.1h9.5B++38.1B+
NSX Tengu 1,1971,1741,0571.111C+0.1437.96%C*14.651%D--52.6B++1B*11822.3h10.6B++27.9B+
Solstice VE3 1,1691,1687721.513B**0.2622.021%C+17.209%C-24.4BN/A15447.9h11.8B*53.5B+
Solstice SF 1,1741,1641,4070.827C+0.4223.267%C+12.028%D-24.9C**N/A10346.7h10.8C**46.4B
NSX Daimyo 1,1631,1625971.946C0.7037.821%D94.75%C*51.4C+N/A14522.6h2.3B+6.2C++
Hunter QCX 1,1691,1621,1231.035B+0.2133.352%D22.547%C35.6A**N/A18132.6h3.1B+9.4B
NSX Tomoe 1,1741,1628581.354C+0.1031.11%B+41.652%B+56.1B*N/A12820.7h11.2B*35.9B++
NSX Naginata 1,1861,1619891.174C+0.0826.526%B*22.481%D39.9C+N/A13029.1h11.6C**43.9B+
NS-7 PDW 1,1801,1568761.32B+0.0728.853%B*15.571%C57.5A+1.2M27620.1h11.7B*40.6B+
NS-11CP 1,1811,1551,1191.032C--0.2225.159%D18.528%D29.2DN/A9939.5h11.7C*46.6C+
Eclipse VE3A 1,1731,1529711.186C+0.0626.424%C+16.58%D43.3C**N/A27826.6h11B+41.6B+
Parallax VX3 9289194312.132C0.8839.042%C+79.543%C*32.2C**N/A9728.5h1.9B++4.9B+
NS-44B Commissioner 6476406301.016C+0.2343.555%B+17.656%D39.5C+N/A17416.2h3.3B+7.7B+
NS-30 Vandal 5645603271.713C+0.4637.554%B++24.286%C40.9C++N/A10913.7h5.6C*14.9B+
Light PPA 5094881563.128C+1.8845.059%B+2.459%A++44.8C+1.9D19810.9h9B+20B+
Frag Grenade 4154121412N/A410.7548.087%B+N/A686.7B*5C33380.6h2.8B**5.8B*
Zenith VX-5 3743693661.008C+0.2426.445%C*15.176%D--32.7C+N/A18911.3h11.7B+44.1B+
NSX Yumi 3453413530.966C0.2827.839%C*25.807%C+45.5B+N/A1007.5h10.6B+38.2B+
Ghost 3333311572.108C+0.8640.263%C*68.882%C++37.2C+N/A1628.9h1.9B++4.8B+
L100 Python AP 491309913.396C2.1549.74%D3.56%B+30.6C++18C+40410.1h5B*10B+
Blackheart 3073022141.411C*0.1631.34%D--25.828%C36.4B+N/A1138.3h3.4C*10.9C+
Dual Photon Pods 327301644.703C3.4556.121%B+1.329%C++65.4C+5.7D--2454.6h13.4B**24B*
Hunter QCX-B 2722671971.355C++0.1133.147%D-26.592%C-43.8MN/A1476.1h3.1C*9.4C++
NS-44 Commissioner 2552503580.698C0.5531.582%D15.2%D--32.1C+N/A1747.8h4C+12.6C+
Proximity Mine 250250564.464C*3.2140.431%C+N/A100C-N/A3562.5h2C+5C+
Sirius SX12 2342333400.685C0.5628.166%B++13.734%D23.3CN/A13010h13.4B+47.6B+
Solstice Burst 2232201801.222C+0.0325.528%C15.909%D*34.9C+N/A1446.3h11.6B++45.4B+
Force-Blade 2212139,7860.022C+1.2336.568%B+N/A0.7C++N/A4308.2h2.2B+6B+
Orion VS54 1981972480.794C0.4619.503%C17.767%D--24.9CN/A3347.9h12.5C**63.9C*
VE-S Canis 1981931581.222C+0.0328.095%C++11.399%D--43.9C++1.1B*1064.4h9.4B++33.6B+
Phobos VX86 1871851421.303C+0.0565.899%B+16.216%C+59.7B+N/A2703.1h2.3B3.5B+
NS-357P Underboss 1801802150.837C-0.4140.582%C16.111%D--36.7DN/A924.9h3.7C++9.2C++
NSX Masamune 2111791771.011C**0.2451.424%DN/A47.1B**8.4C--1613.8h3.7B**7.3B**
NS-45 Pilot 1801762290.769C0.4830.605%C+27.273%C++35.2CN/A845h7.3C++23.9C++
XM98 1711711231.39C0.1432.609%D75.439%C++23.4C+N/A1037.3h2.5C++7.8C+
Eridani SX5 172170971.753B+0.5035.111%A++10%D**60.7B**N/A2132.8h10.3B++29.5B++
NS-15M AE 1651641221.344C0.0923.886%C18.902%D-63.1C**N/A2512.6h10.3B+43.2C**
Flare VE6 1671631960.832C--0.4220.395%C19.018%D25.5DN/A1736.4h10.9C++53.4C++
Phantom VA23 164160782.051C++0.8038.224%B+31.25%C*30.2CN/A645.3h4.4C**11.5B+
The Slasher 16715811,1240.014D1.2436.613%C*3.165%D-0.5C-N/A2335.1h2B+5.5B
Lumine Edge 1551531,4310.107C+1.1420%D22.876%B**3.6C+N/A942.8h1.2B+5.9C++
Blueshift VM5 1551521431.063C--0.1917.143%C-18.421%C-29.2C+N/A1645.2h14.5B+84.7C*
Blueshift VM5 1511491431.042D0.2118.169%C18.792%C-28.7CN/A1685.2h15.4B85C*
VE-H Maw 1341311420.923C--0.3320.577%D-21.374%C--36.4CN/A833.6h11.8C+57.2C
Thanatos VE70 127127831.53B*0.2859.797%A*13.386%D57.7A++N/A4772.2h4.2B+7B**
Supernova PC 130102195.368C++4.1241.288%D-N/A20.4C+5.6D-2355h4.9B11.9C+
MANA Anti-Personnel Turret 103101392.59N/A1.3417.835%UN/A1010U20U2687600.1h14.3T*80.2T*
Saron Laser Cannon 184992890.343C0.9124.455%D*4.04%B**5.2D4.5D11519.1h153.6C+628.2C-
NS Baron G5 9593960.969C+0.2836.439%D16.129%B38.8C**N/A2502.4h3.8B*10.4C+
VE-LR Obelisk 9693791.177C0.0732.355%C++27.957%C-37.2C*1.2B++982.5h6.2B+19B+
Saron HRB 16692253.68C2.4340.904%CN/A14.2D--11.4C--3166.5h28.6D-70D
NS Baron G5AE 8179761.039C0.2140.159%D12.658%C--41.6C+1.1A+2201.9h4.5C+11.1C+
Maelstrom Turbo Laser 12778701.114C+0.1423.3%D**1.282%D15.3C+9.6C+1465.1h71.8B+308.3B
Cerberus 7472910.791C0.4629.509%C18.056%D40C*1.1B++1731.8h6.9C23.5C
Supernova FPC 13168381.789D0.5436.962%F-N/A13.1D*12.1D6205.2h6.2C16.8D**
M60-A Bulldog 7267125.583C-4.3333.527%D*1.493%D22.3C--1.7D2243h6C++18C-
Tank Mine 10165222.955C*1.7169.432%MN/A108.3C++60C+16450.6h2.4D3.5A+
Spiker 6665900.722C0.5326.474%C-18.462%C40.6C*N/A2721.6h10.4C+39.4C
Proton II PPA-H 6862163.875D2.6331.277%D4.839%M++41.3D--4D2141.5h5.9B**18.8B++
L100 Python HEAT 7659105.9B4.6545%D1.695%D49.2A+14.2B+3141.2h4.4B*9.8B+
M60-A Bulldog 635987.375C6.1339.665%DN/A25.7C-1.7D-3272.3h6.8C17.2C-
Rocklet Rifle 12257501.14B*0.1151.327%C+N/A40.7B**46.4A++5661.4h22.1A43B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121470.4h
Cosmos V0610.1h
Motion Spotter67180.4h
Spawn Beacon337211.1h
Nano-Armor Kit11095,69315.2h
AE Medical Applicator6012,3761.7h
AE Nano-Armor Kit3942,6356.8h
Nanite Revive Grenade0540h
Medical Applicator9530,3612.9h
Spitfire Auto-Turret6510.1h
Deconstruction Tool0580h
Anti-Infantry MANA Turret71980.4h
Ammunition Package123920.6h
Medical Kit121560.3h
Recon Detection Device461,4982.9h
Smoke Grenade01150h

Check the help document for the dictionary if you want to learn more about words used here.


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