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Justicar Hater CasualNoob[GOTR] CasualNoob
VS BR 38

KDR: 1.25

Score: 21.2m

Last Seen: Dec 9th, 2018 5:28 PM
- OFFLINE - 1731.2 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald
Level Progress (to 39): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS C-4 Deimos VA29 VX6-7 Serpent VE92 NS-11C NSX Tanto Pulsar C Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $681,795 MLG Score: 545
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.394%19.912%5263099217,2711.143320.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.92%1.04B**-0.118C+-0.774D-HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.30.279C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.366%2.183%221410189624322252.22685426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.059%-0.952D--0.532B+0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.338C**30.20.429B76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.989%3.261%68210203689303020.395274121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.676%0.79B++0.412B-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.90.611B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.277%4.839%711021629801620.063265338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.453D0.12C+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.841B*5.90.851B*12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.99%84.741%7410182,5821428121.80686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.686%0.444B1.154B**-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.10.323C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.148%10%7310191,560948111.64384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.709%1.891A++-0.901D---1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.30.521B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m364.7%492 (29.5k)381 (22.9k)1.2513732,47325,9501.3468238 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022105023.346%21.076%49202:0916

16% Engineer8% Heavy Assault20% Infiltrator52% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:31 AMSep 26th, 2014 3:19 AMJan 8th, 2019 1:52 PM (42d) (PST)Dec 9th, 2018 1:31 PM (72d) (PST)Dec 9th, 2018 1:28 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4902562340.5830.4660.1232.2680.039545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,37215,38113,99135287136222,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
928.3h/38.7d 2,477 6,844 7,333 126.3k 1,014 2,604 2,171 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B*
Kills:1,161
Deaths:989
KDR:1.174
Accuracy:26.526% B*
HSR:22.481% D
Orion VS54
C
Kills:197
Deaths:248
KDR:0.794
Accuracy:19.503% C
HSR:17.767% D--
Flare VE6
C
Kills:163
Deaths:196
KDR:0.832
Accuracy:20.395% C
HSR:19.018% D
NS-15M AE
C
Kills:160
Deaths:116
KDR:1.379
Accuracy:24.125% C
HSR:19.375% D-
VE-H Maw
D
Kills:130
Deaths:141
KDR:0.922
Accuracy:20.573% D-
HSR:21.539% D
Kills:1,811
Deaths (as Heavy Assault):1,690
Deaths (to Heavy Assaults):7,439
KDR:1.0716
Kill Difference:121
Playtime:74.221 hours
Usage:8%
Score:1.350m
Score/min:303
Accuracy (listed only):22.224%
HSR (listed only):20.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B
Kills:1,249
Deaths:1,038
KDR:1.203
Accuracy:64.740% B
HSR:8.807% D*
VX6-7
C+
Kills:1,226
Deaths:1,251
KDR:0.980
Accuracy:24.550% C+
HSR:16.313% D
Serpent VE92
C++
Kills:1,197
Deaths:950
KDR:1.260
Accuracy:24.314% C++
HSR:14.369% D--
NS-11C
B++
Kills:1,193
Deaths:840
KDR:1.420
Accuracy:27.563% B++
HSR:19.195% C+
NSX Tanto
B
Kills:1,182
Deaths:979
KDR:1.207
Accuracy:28.195% B
HSR:23.943% C+
Pulsar C
C++
Kills:1,181
Deaths:891
KDR:1.325
Accuracy:25.004% C++
HSR:16.427% D*
Solstice VE3
C+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:22.021% C+
HSR:17.209% C-
Solstice SF
C+
Kills:1,164
Deaths:1,407
KDR:0.827
Accuracy:23.267% C+
HSR:12.028% D-
NS-7 PDW
B*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:28.853% B*
HSR:15.571% C
NS-11CP
D
Kills:1,155
Deaths:1,119
KDR:1.032
Accuracy:25.159% D-
HSR:18.528% D
Eclipse VE3A
C+
Kills:1,152
Deaths:971
KDR:1.186
Accuracy:26.424% C+
HSR:16.580% D
NSX Tengu
C++
Kills:1,018
Deaths:895
KDR:1.137
Accuracy:37.702% C++
HSR:14.538% D--
Zenith VX-5
C*
Kills:369
Deaths:366
KDR:1.008
Accuracy:26.445% C*
HSR:15.176% D--
Sirius SX12
B++
Kills:233
Deaths:340
KDR:0.685
Accuracy:28.166% B++
HSR:13.734% D
Solstice Burst
C
Kills:220
Deaths:180
KDR:1.222
Accuracy:25.551% C
HSR:15.909% D*
VE-S Canis
C++
Kills:193
Deaths:158
KDR:1.222
Accuracy:28.095% C++
HSR:11.399% D--
Phobos VX86
B++
Kills:184
Deaths:140
KDR:1.314
Accuracy:66.357% B++
HSR:15.761% C+
Eridani SX5
A++
Kills:170
Deaths:97
KDR:1.753
Accuracy:35.111% A++
HSR:10% D*
Thanatos VE70
A*
Kills:127
Deaths:83
KDR:1.530
Accuracy:59.797% A*
HSR:13.386% D
NS Baron G5
B
Kills:93
Deaths:96
KDR:0.969
Accuracy:36.439% D
HSR:16.129% B
NS Baron G5AE
C--
Kills:79
Deaths:76
KDR:1.039
Accuracy:40.159% D
HSR:12.658% C--
Kills:15,709
Deaths (as Light Assault):13,525
Deaths (to Light Assaults):5,185
KDR:1.16148
Kill Difference:2,184
Playtime:484.296 hours
Usage:52%
Score:13.605m
Score/min:468
Accuracy (listed only):33.520%
HSR (listed only):15.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B
Kills:1,249
Deaths:1,038
KDR:1.203
Accuracy:64.740% B
HSR:8.807% D*
VX6-7
C+
Kills:1,226
Deaths:1,251
KDR:0.980
Accuracy:24.550% C+
HSR:16.313% D
Serpent VE92
C++
Kills:1,197
Deaths:950
KDR:1.260
Accuracy:24.314% C++
HSR:14.369% D--
NS-11C
B++
Kills:1,193
Deaths:840
KDR:1.420
Accuracy:27.563% B++
HSR:19.195% C+
NSX Tanto
B
Kills:1,182
Deaths:979
KDR:1.207
Accuracy:28.195% B
HSR:23.943% C+
Pulsar C
C++
Kills:1,181
Deaths:891
KDR:1.325
Accuracy:25.004% C++
HSR:16.427% D*
Solstice VE3
C+
Kills:1,168
Deaths:772
KDR:1.513
Accuracy:22.021% C+
HSR:17.209% C-
Solstice SF
C+
Kills:1,164
Deaths:1,407
KDR:0.827
Accuracy:23.267% C+
HSR:12.028% D-
NS-11CP
D
Kills:1,155
Deaths:1,119
KDR:1.032
Accuracy:25.159% D-
HSR:18.528% D
Eclipse VE3A
C+
Kills:1,152
Deaths:971
KDR:1.186
Accuracy:26.424% C+
HSR:16.580% D
Zenith VX-5
C*
Kills:369
Deaths:366
KDR:1.008
Accuracy:26.445% C*
HSR:15.176% D--
Solstice Burst
C
Kills:220
Deaths:180
KDR:1.222
Accuracy:25.551% C
HSR:15.909% D*
Phobos VX86
B++
Kills:184
Deaths:140
KDR:1.314
Accuracy:66.357% B++
HSR:15.761% C+
Thanatos VE70
A*
Kills:127
Deaths:83
KDR:1.530
Accuracy:59.797% A*
HSR:13.386% D
NS Baron G5
B
Kills:93
Deaths:96
KDR:0.969
Accuracy:36.439% D
HSR:16.129% B
NS Baron G5AE
C--
Kills:79
Deaths:76
KDR:1.039
Accuracy:40.159% D
HSR:12.658% C--
VE-LR Obelisk
C++
Kills:64
Deaths:63
KDR:1.016
Accuracy:33.040% C++
HSR:28.125% C-
Kills:13,003
Deaths (as Engineer):11,222
Deaths (to Engineers):4,886
KDR:1.15871
Kill Difference:1,781
Playtime:147.499 hours
Usage:16%
Score:2.710m
Score/min:306
Accuracy (listed only):34.060%
HSR (listed only):16.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B
Kills:1,249
Deaths:1,038
KDR:1.203
Accuracy:64.740% B
HSR:8.807% D*
NS-7 PDW
B*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:28.853% B*
HSR:15.571% C
NSX Tengu
C++
Kills:1,018
Deaths:895
KDR:1.137
Accuracy:37.702% C++
HSR:14.538% D--
NSX Yumi
C*
Kills:341
Deaths:353
KDR:0.966
Accuracy:27.839% C*
HSR:25.807% C+
Sirius SX12
B++
Kills:233
Deaths:340
KDR:0.685
Accuracy:28.166% B++
HSR:13.734% D
VE-S Canis
C++
Kills:193
Deaths:158
KDR:1.222
Accuracy:28.095% C++
HSR:11.399% D--
Phobos VX86
B++
Kills:184
Deaths:140
KDR:1.314
Accuracy:66.357% B++
HSR:15.761% C+
Eridani SX5
A++
Kills:170
Deaths:97
KDR:1.753
Accuracy:35.111% A++
HSR:10% D*
Thanatos VE70
A*
Kills:127
Deaths:83
KDR:1.530
Accuracy:59.797% A*
HSR:13.386% D
NS Baron G5
B
Kills:93
Deaths:96
KDR:0.969
Accuracy:36.439% D
HSR:16.129% B
NS Baron G5AE
C--
Kills:79
Deaths:76
KDR:1.039
Accuracy:40.159% D
HSR:12.658% C--
Kills:4,843
Deaths (as Combat Medic):4,152
Deaths (to Combat Medics):3,038
KDR:1.16643
Kill Difference:691
Playtime:20.457 hours
Usage:2%
Score:0.328m
Score/min:267
Accuracy (listed only):41.205%
HSR (listed only):14.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C*
Kills:1,162
Deaths:597
KDR:1.946
Accuracy:37.821% D
HSR:94.750% C*
NSX Tomoe
B+
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:31.110% B+
HSR:41.652% B+
NS-7 PDW
B*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:28.853% B*
HSR:15.571% C
NSX Tengu
C++
Kills:1,018
Deaths:895
KDR:1.137
Accuracy:37.702% C++
HSR:14.538% D--
Parallax VX3
C*
Kills:919
Deaths:431
KDR:2.132
Accuracy:39.042% C+
HSR:79.543% C*
NS-44B Commissioner
B+
Kills:640
Deaths:630
KDR:1.016
Accuracy:43.555% B+
HSR:17.656% D
NS-30 Vandal
B++
Kills:560
Deaths:327
KDR:1.713
Accuracy:37.554% B++
HSR:24.286% C
Ghost
C*
Kills:330
Deaths:156
KDR:2.115
Accuracy:40.276% C*
HSR:68.788% C++
NS-44 Commissioner
D
Kills:250
Deaths:358
KDR:0.698
Accuracy:31.582% D
HSR:15.200% D--
Sirius SX12
B++
Kills:233
Deaths:340
KDR:0.685
Accuracy:28.166% B++
HSR:13.734% D
VE-S Canis
C++
Kills:193
Deaths:158
KDR:1.222
Accuracy:28.095% C++
HSR:11.399% D--
NS-357P Underboss
C
Kills:180
Deaths:215
KDR:0.837
Accuracy:40.582% C
HSR:16.111% D-
NS-45 Pilot
C++
Kills:171
Deaths:224
KDR:0.763
Accuracy:30.626% C+
HSR:26.901% C++
XM98
C++
Kills:171
Deaths:123
KDR:1.390
Accuracy:32.609% D
HSR:75.439% C++
Eridani SX5
A++
Kills:170
Deaths:97
KDR:1.753
Accuracy:35.111% A++
HSR:10% D*
Phantom VA23
B+
Kills:160
Deaths:78
KDR:2.051
Accuracy:38.224% B+
HSR:31.250% C*
Cerberus
C
Kills:72
Deaths:91
KDR:0.791
Accuracy:29.509% C
HSR:18.056% D
Spiker
C
Kills:65
Deaths:90
KDR:0.722
Accuracy:26.474% C-
HSR:18.462% C
Kills:8,612
Deaths (as Infiltrator):6,544
Deaths (to Infiltrators):3,741
KDR:1.31601
Kill Difference:2,068
Playtime:181.298 hours
Usage:20%
Score:2.845m
Score/min:262
Accuracy (listed only):34.272%
HSR (listed only):32.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:151
Deaths:142
KDR:1.063
Accuracy:17.113% C-
HSR:18.543% C-
Blueshift VM5
C
Kills:148
Deaths:142
KDR:1.042
Accuracy:18.157% C
HSR:18.919% C
Kills:299
Deaths (as MAX Suit):142
Deaths (to MAX Suits):1,118
KDR:2.10563
Kill Difference:157
Playtime:16.827 hours
Usage:2%
Score:0.383m
Score/min:379
Accuracy (listed only):17.635%
HSR (listed only):18.731%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:487
V. Kills:20 N/A
Deaths:155
KDR:3.142
Accuracy:45.233% B+
KPH:45.200 C+
VKPH:1.900 D
Dual Photon Pods
B+
Kills:301
V. Kills:26 N/A
Deaths:64
KDR:4.703
Accuracy:56.121% B+
KPH:65.700 C+
VKPH:5.700 D--
Saron Laser Cannon
D
Kills:99
V. Kills:85 115%
Deaths:289
KDR:0.343
Accuracy:24.455% D*
KPH:5.200 D
VKPH:4.500 D
Maelstrom Turbo Laser
C++
Kills:75
V. Kills:48 153%
Deaths:66
KDR:1.136
Accuracy:23.260% D**
KPH:15.800 C++
VKPH:10.100 C+
Kills:962 (661 + 0)
Deaths:574
KDR:1.676
VKDR:0.312
Vehicle Kills:179
Kill Difference:388
Playtime:39.178 hours
Usage:4%
Score:0.371m
Score/min:158
Piloting Accuracy:23.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:309
V. Kills:182 169%
Deaths:91
KDR:3.396
Accuracy:49.740% D
KPH:30.500 C++
VKPH:17.900 C+
L100 Python HEAT
A+
Kills:59
V. Kills:17 328%
Deaths:10
KDR:5.900
Accuracy:45% D
KPH:50.100 A+
VKPH:14.400 B++
Kills:368 (368 + 0)
Deaths:101
KDR:3.644
VKDR:1.970
Vehicle Kills:199
Kill Difference:267
Playtime:11.321 hours
Usage:1%
Score:0.268m
Score/min:394
Driving Accuracy:45%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:102
V. Kills:28 352%
Deaths:19
KDR:5.368
Accuracy:41.288% D-
KPH:20.400 C+
VKPH:5.600 D-
Saron HRB
D
Kills:92
V. Kills:74 123%
Deaths:25
KDR:3.680
Accuracy:40.904% C
KPH:14.100 D--
VKPH:11.300 D
Supernova FPC
D
Kills:68
V. Kills:63 106%
Deaths:38
KDR:1.789
Accuracy:36.962% F-
KPH:13 D--
VKPH:12 D
Kills:262 (170 + 92)
Deaths:82
KDR:3.195
VKDR:2.012
Vehicle Kills:165
Kill Difference:180
Playtime:16.773 hours
Usage:2%
Score:0.389m
Score/min:387
Driving Accuracy:36.962%
Gunner Accuracy:40.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:62
V. Kills:6 N/A
Deaths:16
KDR:3.875
Accuracy:31.277% D
KPH:41.500 D--
VKPH:4 D
Kills:62 (0 + 62)
Deaths:16
KDR:3.875
VKDR:0.375
Vehicle Kills:6
Kill Difference:46
Playtime:1.495 hours
Usage:0%
Score:0.019m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:31.277%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1711,5228051.891B0.6428.131%B+N/A117.1B*49.9A+164613h1.3B+4.7B+
Deimos VA29 1,2581,2491,0381.203C+0.0564.74%B8.807%D*41.8C+N/A25729.9h2.1B+3.3B+
VX6-7 1,2491,2261,2510.98C+0.2724.55%C+16.313%D35.4C++N/A21134.6h10.5B++42.7B+
Serpent VE92 1,1991,1979501.26C*0.0124.314%C++14.369%D--43.2B++N/A24827.7h11.3B+46.6B+
NS-11C 1,1941,1938401.42B+0.1727.563%B++19.195%C+54.2AN/A36522h10B**36.2B*
NSX Tanto 1,2121,1829791.207C++0.0428.195%B23.943%C+43.6B+1.1A12227.1h11.2B+39.8B
Pulsar C 1,1851,1818911.325C++0.0725.004%C++16.427%D*47.1B*N/A26625.1h9.5B++38.1B+
Solstice VE3 1,1691,1687721.513B**0.2622.021%C+17.209%C-24.4BN/A15447.9h11.8B++53.5B
Solstice SF 1,1741,1641,4070.827C+0.4223.267%C+12.028%D-24.9C**N/A10346.7h10.8C**46.4B
Hunter QCX 1,1691,1621,1231.035B+0.2233.352%D22.547%C35.8A++N/A18132.5h3.1B+9.4B
NSX Daimyo 1,1631,1625971.946C0.6937.821%D94.75%C*51.4C+N/A14522.6h2.3B+6.2C++
NSX Tomoe 1,1741,1628581.354C+0.1031.11%B+41.652%B+56.1B++N/A12820.7h11.2B*35.9B++
NSX Naginata 1,1861,1619891.174C+0.0826.526%B*22.481%D39.9C+N/A13029.1h11.6C**43.9B+
NS-7 PDW 1,1801,1568761.32B+0.0728.853%B*15.571%C57.5A+1.2M+27620.1h11.7B*40.6B++
NS-11CP 1,1811,1551,1191.032D0.2225.159%D-18.528%D29.2DN/A9939.5h11.7C++46.6C+
Eclipse VE3A 1,1731,1529711.186C+0.0726.424%C+16.58%D43.3C*N/A27826.6h11B+41.6B
NSX Tengu 1,0341,0188951.137C+0.1137.702%C++14.538%D--55.3B++N/A12718.4h10.3B++27.4B+
Parallax VX3 9289194312.132C0.8839.042%C+79.543%C*32.2C**N/A9728.5h1.9B++4.9B+
NS-44B Commissioner 6476406301.016C+0.2443.555%B+17.656%D39.5CN/A17416.2h3.3B+7.7B+
NS-30 Vandal 5645603271.713C+0.4637.554%B++24.286%C40.9C++N/A10913.7h5.6C*14.9B+
Light PPA 5074871553.142C+1.8945.233%B+2.464%A++45.1C+1.9D19910.8h9B+19.8B+
Frag Grenade 4134101410N/A408.7548.235%B+N/A683.3B*5C33730.6h2.8B**5.7B*
Zenith VX-5 3743693661.008C+0.2426.445%C*15.176%D--32.7C+N/A18911.3h11.7B+44.1B+
NSX Yumi 3453413530.966C0.2927.839%C*25.807%C+45.5B+N/A1007.5h10.6B+38.2B+
Ghost 3323301562.115C+0.8640.276%C*68.788%C++37.1C+N/A1628.9h1.9B++4.8B+
L100 Python AP 491309913.396C+2.1449.74%D3.56%B+30.6C++18C+40310.1h5B*10B+
Blackheart 3073022131.418B0.1731.426%D--25.828%C36.4B+N/A1148.3h3.4C++10.8C+
Dual Photon Pods 327301644.703C+3.4556.121%B+1.329%C++65.4C+5.7D--2454.6h13.4B**24B*
Hunter QCX-B 2722671971.355C*0.1033.147%D-26.592%C43.8MN/A1476.1h3.1B9.4C++
NS-44 Commissioner 2552503580.698C0.5531.582%D15.2%D--32.1C+N/A1747.8h4C+12.6C+
Proximity Mine 247247564.411C*3.1640.371%C+N/A98.8C-N/A3552.5h2C5C+
Sirius SX12 2342333400.685C0.5728.166%B++13.734%D23.3CN/A13010h13.4B+47.6B+
Solstice Burst 2232201801.222C+0.0325.551%C15.909%D*35.5C+N/A1466.2h11.6B+45.3B
Force-Blade 2212139,7790.022C+1.2336.568%B+N/A0.7C+N/A4308h2.2B+6B+
Orion VS54 1981972480.794C0.4619.503%C17.767%D--24.9CN/A3337.9h12.5C*63.9C++
VE-S Canis 1981931581.222C+0.0328.095%C++11.399%D--46C*1.2A1124.2h9.4B++33.6B+
Phobos VX86 1861841401.314C+0.0666.357%B++15.761%C+59.4B+N/A2723.1h2.3B3.5B+
NS-357P Underboss 1801802150.837C-0.4140.582%C16.111%D-36.7DN/A924.9h3.7C++9.2C+
NSX Masamune 2111791771.011C*0.2451.424%DN/A47.1B**8.4C--1613.8h3.7B**7.3B**
NS-45 Pilot 1751712240.763C0.4930.626%C+26.901%C++34.9CN/A834.9h7.4C++24.1C++
XM98 1711711231.39C0.1432.609%D75.439%C++23.4C+N/A1037.3h2.5C++7.8C+
Eridani SX5 172170971.753B+0.5035.111%A++10%D*60.7B**N/A2132.8h10.3B+29.5B++
Flare VE6 1671631960.832C--0.4220.395%C19.018%D25.5DN/A1736.4h10.9C++53.4C++
NS-15M AE 1611601161.379C0.1324.125%C19.375%D-64C**N/A2642.5h10.1B++41.9B
Phantom VA23 164160782.051C++0.8038.224%B+31.25%C*30.2CN/A645.3h4.4C*11.5B+
The Slasher 16715810,9020.014D1.2436.613%C++3.165%D-0.5C--N/A2329.4h2B5.5B
Lumine Edge 1551531,4310.107C+1.1420%D22.876%B**3.6C+N/A942.8h1.2B+5.9C*
Blueshift VM5 1541511421.063C--0.1917.113%C-18.543%C-29CN/A1645.2h14.5B+84.8C++
Blueshift VM5 1501481421.042D0.2118.157%C18.919%C28.5CN/A1695.2h15.5C**85.1C++
VE-H Maw 1331301410.922C--0.3320.573%D-21.539%D36.1C-N/A833.6h11.8C+57.2C
Thanatos VE70 127127831.53B*0.2859.797%A*13.386%D57.7A+N/A4782.2h4.2B+7B**
Supernova PC 130102195.368C+4.1241.288%D-N/A20.4C+5.6D-2355h4.9B11.9C+
MANA Anti-Personnel Turret 103101392.59N/A1.3417.835%UN/A1010U20U2687600.1h14.3T*80.2T*
Saron Laser Cannon 184992890.343C-0.9124.455%D*4.04%A5.2D4.5D11519.1h153.6C+628.2C-
NS Baron G5 9593960.969C+0.2836.439%D16.129%B38.8C**N/A2502.4h3.8B*10.4C+
Saron HRB 16692253.68C2.4340.904%CN/A14.2D--11.4D3166.5h28.6D-70D
NS Baron G5AE 8179761.039C0.2140.159%D12.658%C--41.6C+1.1A+2201.9h4.5C+11.1C+
Maelstrom Turbo Laser 12375661.136C+0.1223.26%D**1.333%D16C++10.2C+1534.7h72.7B++312.6B
Cerberus 7472910.791C0.4629.509%C18.056%D40C++1.1B*1721.8h6.9C23.5C
Supernova FPC 13168381.789D0.5436.962%F-N/A13.1D--12.1D6205.2h6.2C16.8D**
M60-A Bulldog 7267125.583C4.3333.527%D*1.493%D22.3C-1.7D2243h6C++18C-
Spiker 6665900.722C0.5326.474%C-18.462%C40.6C++N/A2721.6h10.4C+39.4C
Tank Mine 10165222.955C*1.7069.432%MN/A108.3C++60C+16450.6h2.4D3.5A+
VE-LR Obelisk 6564631.016C0.2433.04%C++28.125%C-30.5C+N/A872.1h7C+21.3C*
Proton II PPA-H 6862163.875D2.6231.277%D4.839%M++41.3D--4D2141.5h5.9B**18.8B++
L100 Python HEAT 7659105.9B+4.6545%D1.695%D49.2A+14.2B+3141.2h4.4B*9.8B+
M60-A Bulldog 635987.375C6.1239.665%DN/A25.7C1.7D3272.3h6.8C17.2C
Rocklet Rifle 11855461.196B**0.0651.058%CN/A42.3B**48.5A*5801.3h22.4A43.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121470.4h
Cosmos V0610.1h
Motion Spotter67180.4h
Nano-Armor Kit11095,69315.2h
Spawn Beacon337211.1h
AE Medical Applicator6012,3761.7h
AE Nano-Armor Kit3642,2826.7h
Nanite Revive Grenade0540h
Medical Applicator9530,3612.9h
Deconstruction Tool0580h
Spitfire Auto-Turret6510.1h
Anti-Infantry MANA Turret71980.4h
Ammunition Package123920.6h
Medical Kit121560.3h
Smoke Grenade01150h
Recon Detection Device451,4742.9h

Check the help document for the dictionary if you want to learn more about words used here.


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