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Archon Cold Blooded Catalonia[1TRV] Catalonia
VS BR 76

KDR: 2.69

Score: 51.1m

Last Seen: Jun 17th, 2019 12:13 AM
- OFFLINE - 61.5 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 51
Level Progress (to 77): 94%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A H-V45 C-4 VE-H Maw S12 Renegade NS-15M1 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,139,210 MLG Score: 1710
Fun Score: N/A
Cheeseburgers Flipped: 391TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.364%28.148%82738117245,3503.39548-0.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.667%1.601A+1.113B**-2.031F--HEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.5B+10.90.233C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.284%0.541%10811209370496160.7444672176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.433B-0.969D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.863B*9.20.827B++13.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.244%2.259%296312071,77111339461.56173187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.06%1.294A-0.204C1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.688B+6.50.478B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.061%6.829%2701012002,2559364912.40662458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%-0.376C-0.589B+0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.511B+18.70.529B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.721%64.291%270112091,3331579100.843671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.301A-0.191C-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.60.176C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.504%11.903%270312071,655929121.77957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.644%1.912A++-0.533D0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++2.20.539B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 51
51.1m424.5%632 (37.9k)545 (32.7k)2.6871667,95325,2883.1119576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210372822.939%21.254%48803:4230

22% Combat Medic14% Engineer36% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:33 PMMay 23rd, 2016 12:41 AMJun 18th, 2019 12:29 AM (1d) (PST)Jun 16th, 2019 9:55 PM (2d) (PST)Jun 16th, 2019 8:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7831855980.7240.2700.1543.3470.0641710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,98311,12135,86243169201432,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1563.9h/65.2d 10,742 14,443 22,639 314.1k 2,616 5,053 6,039 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:8,638
Deaths:2,441
KDR:3.539
Accuracy:29.012% A++
HSR:31.940% B**
Betelgeuse 54-A
A+
Kills:2,782
Deaths:672
KDR:4.140
Accuracy:32.501% A+
HSR:31.812% C++
VE-H Maw
A
Kills:2,064
Deaths:380
KDR:5.432
Accuracy:32.441% A
HSR:36.386% B**
NS-15M1
A
Kills:1,732
Deaths:483
KDR:3.586
Accuracy:29.644% A
HSR:29.908% B**
Flare VE6
B*
Kills:1,611
Deaths:481
KDR:3.349
Accuracy:27.467% B*
HSR:30.106% B*
NS-15M AE
A++
Kills:1,180
Deaths:193
KDR:6.114
Accuracy:34.865% A++
HSR:33.898% B*
Pulsar LSW
A*
Kills:1,177
Deaths:221
KDR:5.326
Accuracy:35.025% A*
HSR:31.181% B*
SVA-88
C
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:20.605% D
HSR:22.680% C
Lasher X2
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.473% C+
HSR:2.845% D
VX29 Polaris
A
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:30.314% A
HSR:28.904% B*
Ursa
D
Kills:403
Deaths:213
KDR:1.892
Accuracy:18.014% D-
HSR:19.355% D
Lasher X2 AE
C**
Kills:260
Deaths:76
KDR:3.421
Accuracy:31.864% C**
HSR:1.538% D-
NSX-P Naginata
A*
Kills:67
Deaths:17
KDR:3.941
Accuracy:32.619% A*
HSR:29.851% C++
Kills:23,397
Deaths (as Heavy Assault):6,639
Deaths (to Heavy Assaults):7,108
KDR:3.52418
Kill Difference:16,758
Playtime:565.752 hours
Usage:36%
Score:16.971m
Score/min:500
Accuracy (listed only):29.219%
HSR (listed only):25.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,512
Deaths:938
KDR:1.612
Accuracy:70.009% B*
HSR:11.839% D-
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
NSX-P Tanto
A*
Kills:1,191
Deaths:304
KDR:3.918
Accuracy:35.571% A*
HSR:28.464% B+
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B+
NS-11C
B*
Kills:614
Deaths:248
KDR:2.476
Accuracy:27.889% B*
HSR:23.453% B*
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:261
Deaths:69
KDR:3.783
Accuracy:41.045% A*
HSR:21.073% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NSX Tanto
A*
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A*
HSR:26.804% C*
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C++
HSR:22.353% B+
Thanatos VE70
B++
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B++
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:12,422
Deaths (as Light Assault):6,164
Deaths (to Light Assaults):4,796
KDR:2.01525
Kill Difference:6,258
Playtime:279.529 hours
Usage:18%
Score:9.613m
Score/min:573
Accuracy (listed only):33.509%
HSR (listed only):21.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,512
Deaths:938
KDR:1.612
Accuracy:70.009% B*
HSR:11.839% D-
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
NSX-P Tanto
A*
Kills:1,191
Deaths:304
KDR:3.918
Accuracy:35.571% A*
HSR:28.464% B+
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B+
NS-11C
B*
Kills:614
Deaths:248
KDR:2.476
Accuracy:27.889% B*
HSR:23.453% B*
NSX Tanto
A*
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A*
HSR:26.804% C*
Thanatos VE70
B++
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B++
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:11,455
Deaths (as Engineer):5,678
Deaths (to Engineers):4,792
KDR:2.01744
Kill Difference:5,777
Playtime:225.479 hours
Usage:14%
Score:7.963m
Score/min:589
Accuracy (listed only):34.041%
HSR (listed only):21.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,720
Deaths:1,491
KDR:1.824
Accuracy:25.870% B
HSR:24.375% B+
Deimos VA29
B*
Kills:1,512
Deaths:938
KDR:1.612
Accuracy:70.009% B*
HSR:11.839% D-
Terminus VX-9
A++
Kills:1,512
Deaths:436
KDR:3.468
Accuracy:34.052% A++
HSR:30.225% B+
CME
A*
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:37.945% A*
HSR:24.255% C**
Darkstar
A++
Kills:1,175
Deaths:349
KDR:3.367
Accuracy:34.288% A++
HSR:28.255% B+
NS-11P
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:34.019% A*
HSR:33.475% A*
Pulsar VS1
B++
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:25.159% B
HSR:25.065% B++
NS-11A
A
Kills:1,156
Deaths:410
KDR:2.820
Accuracy:30.501% A
HSR:29.325% B**
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:261
Deaths:69
KDR:3.783
Accuracy:41.045% A*
HSR:21.073% C++
H-V45 AE
A
Kills:259
Deaths:85
KDR:3.047
Accuracy:34.484% A
HSR:30.116% C**
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
Corvus VA55
C++
Kills:192
Deaths:165
KDR:1.164
Accuracy:24.700% C++
HSR:14.063% D*
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C++
HSR:22.353% B+
Thanatos VE70
B++
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B++
HSR:9.302% D**
NSX Yumi
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:35.056% A++
HSR:40% A+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:13,207
Deaths (as Combat Medic):5,630
Deaths (to Combat Medics):2,815
KDR:2.34583
Kill Difference:7,577
Playtime:338.004 hours
Usage:22%
Score:12.331m
Score/min:608
Accuracy (listed only):35.371%
HSR (listed only):23.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,383
Deaths:1,033
KDR:1.339
Accuracy:44.572% B**
HSR:22.632% C++
Ghost
B++
Kills:1,333
Deaths:226
KDR:5.898
Accuracy:43.721% B++
HSR:64.291% C
NS-44 Commissioner AE
B*
Kills:367
Deaths:255
KDR:1.439
Accuracy:49.008% B*
HSR:32.425% B++
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:261
Deaths:69
KDR:3.783
Accuracy:41.045% A*
HSR:21.073% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NS-AM7 VS/AE Archer
B**
Kills:190
Deaths:79
KDR:2.405
Accuracy:73.490% B**
HSR:14.211% C-
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C++
HSR:22.353% B+
NS-357 Underboss
C--
Kills:152
Deaths:187
KDR:0.813
Accuracy:32.104% C--
HSR:14.474% D-
Beamer VS3
B+
Kills:62
Deaths:31
KDR:2
Accuracy:21.574% D-
HSR:25.807% B+
Kills:4,454
Deaths (as Infiltrator):2,297
Deaths (to Infiltrators):3,564
KDR:1.93905
Kill Difference:2,157
Playtime:104.350 hours
Usage:7%
Score:2.516m
Score/min:402
Accuracy (listed only):39.159%
HSR (listed only):25.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:434
Deaths:125
KDR:3.472
Accuracy:50.007% B*
HSR:3.687% C
Comet VM2
B+
Kills:384
Deaths:124
KDR:3.097
Accuracy:50.545% B+
HSR:3.646% C
Blueshift VM5
B**
Kills:156
Deaths:44
KDR:3.545
Accuracy:15.453% D-
HSR:26.282% B**
Blueshift VM5
B*
Kills:132
Deaths:42
KDR:3.143
Accuracy:15.367% D--
HSR:25.758% B*
NS-10 Burster
B*
Kills:104
Deaths:27
KDR:3.852
Accuracy:34.508% B*
HSR:4.808% C--
NS-10 Burster
B++
Kills:104
Deaths:27
KDR:3.852
Accuracy:34.639% B++
HSR:0.962% D**
Vortex VM21
C**
Kills:70
Deaths:12
KDR:5.833
Accuracy:43.339% C**
HSR:2.857% C
Vortex VM21
B+
Kills:57
Deaths:12
KDR:4.750
Accuracy:44.232% B+
HSR:1.754% D--
Kills:1,441
Deaths (as MAX Suit):206.500
Deaths (to MAX Suits):1,249
KDR:6.97821
Kill Difference:1,234.500
Playtime:49.011 hours
Usage:3%
Score:1.743m
Score/min:593
Accuracy (listed only):36.011%
HSR (listed only):8.719%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:370
V. Kills:6 N/A
Deaths:85
KDR:4.353
Accuracy:41.284% C+
KPH:75 B**
VKPH:1.200 D--
Kills:370 (370 + 0)
Deaths:85
KDR:4.353
VKDR:0.071
Vehicle Kills:6
Kill Difference:285
Playtime:4.933 hours
Usage:0%
Score:0.095m
Score/min:320
Piloting Accuracy:41.284%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,347
V. Kills:785 171%
Deaths:88
KDR:15.307
Accuracy:62.045% B++
KPH:44.600 B**
VKPH:26 A
L100 Python HEAT
C*
Kills:231
V. Kills:94 243%
Deaths:32
KDR:7.219
Accuracy:51.829% C+
KPH:30.800 C++
VKPH:12.500 C*
C75 Viper
C++
Kills:193
V. Kills:34 N/A
Deaths:26
KDR:7.423
Accuracy:34.137% D
KPH:31.900 C++
VKPH:5.600 D
L100 Python HESH
A+
Kills:81
V. Kills:15 N/A
Deaths:2
KDR:40.500
Accuracy:49.644% C++
KPH:73.100 B**
VKPH:13.500 A+
Kills:1,852 (1,852 + 0)
Deaths:148
KDR:12.514
VKDR:6.270
Vehicle Kills:928
Kill Difference:1,704
Playtime:44.877 hours
Usage:3%
Score:1.189m
Score/min:442
Driving Accuracy:49.644%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:174
V. Kills:90 191%
Deaths:18
KDR:9.667
Accuracy:52.767% B**
KPH:31 B+
VKPH:16.100 C+
E540 Halberd
A+
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:59.672% A+
KPH:33 C++
VKPH:14.400 C
Kills:238 (0 + 238)
Deaths:21
KDR:11.333
VKDR:5.619
Vehicle Kills:118
Kill Difference:217
Playtime:7.548 hours
Usage:0%
Score:0.267m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:59.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:45 135%
Deaths:9
KDR:6.889
Accuracy:58.948% B+
KPH:30.800 C
VKPH:22.400 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:5
Vehicle Kills:45
Kill Difference:53
Playtime:2.010 hours
Usage:0%
Score:0.080m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:58.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:568
V. Kills:70 N/A
Deaths:59
KDR:9.627
Accuracy:41.994% B++
KPH:66.300 B*
VKPH:8.200 C
M12 Kobalt
B+
Kills:372
V. Kills:10 N/A
Deaths:19
KDR:19.579
Accuracy:21.058% B+
KPH:76.500 C**
VKPH:2.100 D
M40 Fury
B+
Kills:301
V. Kills:56 N/A
Deaths:26
KDR:11.577
Accuracy:41.591% B+
KPH:57.600 C++
VKPH:10.700 C+
M60-G Bulldog
B+
Kills:262
V. Kills:39 N/A
Deaths:37
KDR:7.081
Accuracy:39.309% B+
KPH:35.200 B
VKPH:5.200 C
M20 Basilisk
B++
Kills:162
V. Kills:39 405%
Deaths:21
KDR:7.714
Accuracy:37.977% C+
KPH:28.600 B++
VKPH:6.900 C
M60-G Bulldog
C+
Kills:136
V. Kills:30 439%
Deaths:30
KDR:4.533
Accuracy:39.130% C*
KPH:34.100 C
VKPH:7.500 C+
M12 Kobalt
C+
Kills:122
V. Kills:6 N/A
Deaths:17
KDR:7.176
Accuracy:18.937% C*
KPH:66 C+
VKPH:3.200 C+
M20 Basilisk
C
Kills:94
V. Kills:38 241%
Deaths:15
KDR:6.267
Accuracy:33.269% D
KPH:18.100 C
VKPH:7.300 C-
Kills:2,017 (0 + 2,017)
Deaths:224
KDR:9.004
VKDR:1.286
Vehicle Kills:288
Kill Difference:1,793
Playtime:42.805 hours
Usage:3%
Score:1.333m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:33.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,759
V. Kills:31 N/A
Deaths:308
KDR:5.711
Accuracy:46.024% B+
KPH:90.100 A
VKPH:1.600 C
M40 Fury-F
B+
Kills:270
V. Kills:64 415%
Deaths:196
KDR:1.378
Accuracy:55.451% B+
KPH:24.700 C++
VKPH:5.900 C+
Kills:2,029 (2,029 + 0)
Deaths:504
KDR:4.026
VKDR:0.188
Vehicle Kills:95
Kill Difference:1,525
Playtime:30.455 hours
Usage:2%
Score:0.400m
Score/min:219
Driving Accuracy:55.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7368,6382,4413.539B**0.8529.012%A++31.94%B**51.3B*N/A208168.3h10.4B*35.7B
Betelgeuse 54-A 2,8292,7826724.14B1.4532.501%A+31.812%C++66.2C+1.1B++23642h10.5C++32.4B++
H-V45 2,7462,7201,4911.824C**0.8625.87%B24.375%B+26.2CN/A129103.9h13.1C++50.8B
C-4 3,4372,5248642.921B**0.2323.831%CN/A170.5A*61.7A*255814.8h1.1B*4.7B+
VE-H Maw 2,0992,0643805.432M++2.7432.441%A36.386%B**81.9B**1.4B**23625.2h8.8B++27B++
S12 Renegade 1,7901,7593085.711B+3.0246.024%B+4.434%C90.2A1.6C23319.5h2.7B++5.8B++
NS-15M1 1,7611,7324833.586A++0.9029.644%A29.908%B**50.6B+N/A18434.2h11.8B39.7B++
Flare VE6 1,6321,6114813.349A*0.6627.467%B*30.106%B*43.7C++N/A22636.9h10.2C**37.1B+
Deimos VA29 1,5221,5129381.612B1.0870.009%B*11.839%D-49.7C*N/A25130.4h2.1B+3B+
Terminus VX-9 1,5341,5124363.468B**0.7834.052%A++30.225%B+53.8B++N/A17428.1h11.5B+33.9B++
VX6-7 1,4941,4848221.805B+0.8824.958%C++21.226%C++27.7C+N/A18753.5h11.8C**47.4B
Pulsar C 1,4871,4666672.198B++0.4927.783%B++27.149%B++39.4B+N/A24537.2h9.4B++33.9B++
NS-44 Commissioner 1,3981,3831,0331.339B+1.3544.572%B**22.632%C++77.3A++N/A31317.9h3.1B*7B*
NS Decimator 1,9221,3546622.045A0.6468.106%B*1.92%C46.9B*19.7B+49228.9h5C+7.4C**
L100 Python AP 2,1321,3478815.307A*12.6262.045%B++2.227%C44.6B**26A42530.2h6.3C++10.2B
Ghost 1,3421,3332265.898B**3.2143.721%B++64.291%C49B+N/A15427.2h2.6C-6C++
Serpent VE92 1,2771,2645502.298B**0.3927.513%B*20.886%C*34.4C*N/A20836.7h10B*36.5B++
Solstice VE3 1,2171,2026171.948A++0.7424.996%B+20.799%C*28.2B+N/A22542.6h11.8B*47.4B+
NSX-P Tanto 1,2021,1913043.918M*1.2335.571%A*28.464%B+69.6A*N/A18417.1h11.3B*31.8B**
NS-15M AE 1,2001,1801936.114A*3.4334.865%A++33.898%B*72.4B+1.2A20516.3h11.8C+33.8B+
Pulsar LSW 1,1921,1772215.326M++2.6435.025%A*31.181%B*75B**1B**26615.7h10.8B+31B*
CME 1,1921,1752235.269S2.5837.945%A*24.255%C**63.2AN/A14418.6h12B+31.5B**
Darkstar 1,1921,1753493.367A0.6834.288%A++28.255%B+60.6B++N/A16919.4h13.2C+38.6B++
NS-11P 1,1881,1742874.091M1.4034.019%A*33.475%A*58.1A+N/A21720.2h12.3B++36.2B**
Zenith VX-5 1,1891,1697431.573B+1.1124.898%C+26.091%B*30.5C+N/A20038.3h11.7B+47.1B
SVA-88 1,1701,1646881.692C+1.0020.605%D22.68%C33.4C-N/A23634.9h12.2C+59.2C+
Lasher X2 1,1961,1604682.479A*0.2125.473%C+2.845%D46.4B++1.4B+22325h22.7C--89.1C+
VX29 Polaris 1,1731,1593063.788A*1.1030.314%A28.904%B*46.2C++N/A14025.1h11.4B+37.7B+
Pulsar VS1 1,1661,1576211.863B**0.8225.159%B25.065%B++30.9BN/A20037.4h12B*47.9B++
NS-11A 1,1671,1564102.82B**0.1330.501%A29.325%B**45B++N/A20325.7h11.6B*38B*
Eclipse VE3A 1,1671,1505372.142C**0.5531.9%B**22.783%B+36.3C+N/A12431.7h12.6C+39.4B+
Force-Blade 1,2111,09021,4470.051B*2.6425.003%C-4.22%C0.9C*N/A41150.2h2.2B+8.7C*
Tank Mine 923616758.213M++5.5327.889%C-N/A228.1M113.7A++32482.7h1.5B++5.3B+
NS-11C 6256142482.476A++0.2127.889%B*23.453%B*44.2B*N/A20213.9h12.7B+45.5B+
M40 Fury 638568599.627B+6.9441.994%B++1.761%C+66B*8.1C6408.6h9.6B*22.8B*
Lancer VS22 9744854081.189B+1.5062.738%C++N/A17.5B+17.7B++49927.7h15.7B+25B+
Frag Grenade 4874841484N/A481.3146.083%C++N/A605B+3.8C--37820.8h2.8B*6.1B++
Comet VM2 6214341253.472M++0.7850.007%B*3.687%C19.5A+8.4A*22122.3h24.9C+49.8C*
Ursa 4054032131.892B++0.8018.014%D-19.355%D33C+N/A24512.2h12.4C68.9C
Comet VM2 5473841243.097A**0.4150.545%B+3.646%C17.5B*7.4A18422h28C+55.5C**
M12 Kobalt 3823721919.579B++16.8921.058%B+19.624%B75.9C**2D5124.9h19.7C+93.5B
Light PPA 376370854.353C+1.6741.284%C+N/A75.5B**1.2D--3194.9h9.2B+22.3B+
NS-44 Commissioner AE 3693672551.439C++1.2549.008%B*32.425%B++91.8B**N/A2854h3B+6B*
NSX Masamune 5253421462.342A*0.3566.428%B**1.462%C-42.8B*22.9B*3888h14.1C+21.2C*
Sirius SX12 3103101412.199B**0.4930.755%A24.839%B**29.5C+N/A15110.5h10.5B**34.2B*
M40 Fury 3573012611.577B+8.8941.591%B+N/A57.9C*10.8C+8365.2h10.8B+26B++
M40 Fury-F 3342701961.378C+1.3155.451%B+N/A24.8C++5.9C+19410.9h8.1B+14.6B++
M60-G Bulldog 301262377.081B**4.3939.309%B+3.053%C++35.4B5.3C+4067.4h6B++15.1B++
VE-S Canis 265261693.783A*1.1041.045%A*21.073%C++65.3B*1B++2774h9.7B++23.7B*
Lasher X2 AE 274260763.421A+0.7331.864%C**1.538%D-72.2A3.9M++2213.6h27.6F86.6C
H-V45 AE 262259853.047B**0.3634.484%A30.116%C**47.1C+N/A1795.5h12C++34.7B+
L100 Python HEAT 325231327.219B++4.5351.829%C+3.463%B++30.8C++12.5C*4277.5h6.1C++11.7C*
NS-7 PDW 2292261531.477B++1.2128.071%B++16.372%C26.9C+N/A2638.4h13.1B+46.6B+
MANA Anti-Vehicle Turret 357208912.286B+0.4049.42%D-1.923%D2080C1490C29343500.1h8.8C**17.8C++
NSX Tanto 199194573.404A*0.7236.729%A*26.804%C*53.9B*1.4A*1683.6h14C++38.2B+
C75 Viper 227193267.423B++4.7434.137%D1.036%C--32.2C++5.7D4776h8.8B*25.8B+
Corvus VA55 1951921651.164C++1.5224.7%C++14.063%D*21.8CN/A2398.8h14.3D57.8C+
NS-AM7 VS/AE Archer 269190792.405B**0.2873.49%B**14.211%C-21.1C++8.8C+1219h21.9D29.8C
Saron HRB 264174189.667B*6.9852.767%B**2.299%B++31.1B+16.1C+6195.6h18.4B+34.9B*
Eridani SX5 1731701231.382C*1.3127.255%C++22.353%B+18.9DN/A1689h13.3C+48.6C++
Anti-Vehicle Grenade 2011681168N/A165.3147.104%C--N/A280C-55C--26250.6h5.9C+12.4C+
M20 Basilisk 201162217.714A**5.0337.977%C+13.58%M++28.4B++6.8C3175.7h61.3B++161.4B*
Blueshift VM5 159156443.545B+0.8615.453%D-26.282%B**33.9C+N/A3144.6h13.8B+89.4C+
NS-357 Underboss 1521521870.813C+1.8732.104%C--14.474%D-47.5C**N/A3473.2h3.7B+11.4C**
Proximity Mine 138138245.75B+3.0650.231%B*N/A153.3B+N/A9700.9h2.4D**4.7C+
M60-G Bulldog 166136304.533C+1.8539.13%C*2.941%C+34C7.5C+5594h6.5C**16.6B+
Spear Anti-Vehicle Phalanx Turret 193135622.5A*19.8146.093%C++6.667%A56.3B**24.2C*9632.4h6.9B+15.1B+
Blueshift VM5 133132423.143C**0.4615.367%D--25.758%B*28.7CN/A2694.6h15.4C**100.4C
M12 Kobalt 128122177.176C4.4918.937%C*21.312%B++67.8C+3.3C+7481.8h22.5D118.6C+
S1 1801121051.067B+1.6258.555%C++N/A26.7C++16.2B+12244.2h7.5C12.7C+
NS-10 Burster 170104273.852S1.1634.508%B*4.808%C--8.7B**5.5A17312h155C449C*
NS-10 Burster 175104273.852M**1.1634.639%B++N/A8.7A5.9A+15812h154C+444.7B
MANA Anti-Personnel Turret 10099293.414N/A0.7314.998%UN/A990U10U6960100.1h22.2T*148.2T*
M20 Basilisk 13294156.267A++3.5833.269%D3.191%D--18.1C7.3C-2765.2h80B++240.6B
Thanatos VE70 8886741.162C**1.5347.067%B++9.302%D**37.4B+N/A5122.3h4.2B+8.9B++
L100 Python HESH 9681240.5A**37.8149.644%C++N/A73.6B**13.6A+7941.1h4.3D8.7C
Rocklet Rifle 13679282.821S0.1355.928%C**N/A39.5B*28.5C**7142h41C+73.2C++
MAX Punch 74722090.344A++2.3422.978%D**N/A1.6C+N/A745.9h1.7C++7.6C+
Vortex VM21 12870125.833M**3.1543.339%C**2.857%C9.3C+7.7B+2037.5h28.1B+64.9B+
NSX-P Naginata 6867173.941A*1.2532.619%A*29.851%C++74.4B**1.1C++1840.9h12.5C*38.3B++
Solstice SF 6866770.857C+1.8322.183%C19.697%B+22.8C++N/A3372.9h14.1C+63.6C+
NSX Yumi 6565213.095A0.4135.056%A++40%A+54.2B*N/A2901.2h12.1C++34.5B++
E540 Halberd 9264321.333A18.6559.672%A+3.125%B33.7C*14.7C5021.9h5.7C++9.5B*
Damascus Edge 68641,5080.042C++2.655.725%F-7.813%C+0.9C+N/A675.1h2.1C*36.3F*
Beamer VS3 6462312A+0.6921.574%D-25.807%B+51.7A1.7A+6671.2h7.7B+35.7C++
Saron HRB-H 1076296.889B+4.2058.948%B+N/A31C22.5C+6652h22.4B38B+
Pandora VX25 5757441.295C*1.3941.031%C++17.544%B+31.7CN/A2441.8h3.5B*8.5B+
Vortex VM21 10257124.75M++2.0644.232%B+1.754%D--7.6C+6B+1557.5h35.3B+79.8B+
Hades VSH4 10352830.627C++2.0668.269%C++1.923%C12.4C12.1C+3774.2h12.3D*18D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41,0601.1h
Spawn Beacon12540.1h
Nano-Armor Kit255395,51221.5h
Nanite Revive Grenade01,5740.4h
Medical Applicator823426,76326.4h
Spitfire Auto-Turret31510.2h
Motion Spotter83,8901.7h
Shield Recharging Field493,8971.3h
Ammunition Package282,2581.1h
Medical Kit1,07110,45111.7h
Anti-Infantry MANA Turret31730.2h
Recon Detection Device322,4603.7h

Check the help document for the dictionary if you want to learn more about words used here.


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