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Archon Cold Blooded Catalonia[1TRV] Catalonia
VS BR 79

KDR: 2.71

Score: 51.6m

Last Seen: Aug 14th, 2019 11:41 PM
- OFFLINE - 270.3 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 28
Level Progress (to 80): 32%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A H-V45 C-4 VE-H Maw S12 Renegade NS-15M1 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,179,242 MLG Score: 1742
Fun Score: N/A
Cheeseburgers Flipped: 393TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.46%28.22%83139117546,1593.43037-0.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.621%1.607A+1.117B**-1.981F-HEAD ++ (~13.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.501B+10.90.234C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.267%0.519%11111213385500170.772139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.414B-0.984D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.863B*9.10.828B++13

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.501%2.259%304312111,81511399671.59211188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.092%1.307A-0.182C1.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+6.60.478B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.045%6.947%2701012042,2609404912.40425459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.216%-0.382C-0.587B+0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.511B+18.70.531B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.745%64.492%270112131,3491596100.844709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.315A-0.176C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.60.176C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.504%11.903%270312111,655948121.74578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.644%1.907A++-0.539D0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++2.20.539B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 28
51.6m423.9%632 (37.9k)545 (32.7k)2.7065368,93825,4713.1332179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214381523.026%21.358%49203:4330

22% Combat Medic14% Engineer36% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:33 PMMay 23rd, 2016 12:41 AMAug 25th, 2019 5:20 AM (20h) (PST)Aug 14th, 2019 8:09 PM (11d) (PST)Aug 14th, 2019 7:41 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7881866020.7290.2690.1563.3650.0651742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,25811,13136,12744169202432,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1575.4h/65.6d 10,868 14,724 23,013 318.1k 2,630 5,113 6,103 74.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:8,638
Deaths:2,441
KDR:3.539
Accuracy:29.012% A+
HSR:31.940% B**
Betelgeuse 54-A
A+
Kills:2,796
Deaths:676
KDR:4.136
Accuracy:32.512% A+
HSR:31.867% C++
VE-H Maw
A
Kills:2,064
Deaths:380
KDR:5.432
Accuracy:32.441% A
HSR:36.386% B**
NS-15M1
A
Kills:1,732
Deaths:483
KDR:3.586
Accuracy:29.644% A
HSR:29.908% B**
Flare VE6
B*
Kills:1,611
Deaths:481
KDR:3.349
Accuracy:27.467% B*
HSR:30.106% B*
NS-15M AE
A++
Kills:1,180
Deaths:193
KDR:6.114
Accuracy:34.865% A++
HSR:33.898% B++
Pulsar LSW
A*
Kills:1,177
Deaths:221
KDR:5.326
Accuracy:35.025% A*
HSR:31.181% B*
SVA-88
C
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:20.605% D
HSR:22.680% C
VX29 Polaris
B**
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:30.314% B**
HSR:28.904% B*
NS-15M2
A**
Kills:484
Deaths:73
KDR:6.630
Accuracy:36.495% A**
HSR:36.157% A
Ursa
D
Kills:403
Deaths:213
KDR:1.892
Accuracy:18.014% D-
HSR:19.355% D
NSX-P Naginata
A*
Kills:67
Deaths:17
KDR:3.941
Accuracy:32.619% A*
HSR:29.851% C++
Kills:22,475
Deaths (as Heavy Assault):6,172
Deaths (to Heavy Assaults):7,175
KDR:3.64145
Kill Difference:16,303
Playtime:571.999 hours
Usage:36%
Score:17.146m
Score/min:500
Accuracy (listed only):29.918%
HSR (listed only):30.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,512
Deaths:938
KDR:1.612
Accuracy:70.009% B*
HSR:11.839% D-
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C+
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C++
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C++
NSX-P Tanto
A++
Kills:1,196
Deaths:304
KDR:3.934
Accuracy:35.572% A++
HSR:28.512% B+
Zenith VX-5
B++
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B++
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B+
NS-11C
B**
Kills:765
Deaths:269
KDR:2.844
Accuracy:28.955% B**
HSR:23.922% B*
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:264
Deaths:70
KDR:3.771
Accuracy:41.245% A*
HSR:21.212% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NSX Tanto
A*
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A*
HSR:26.804% C*
Eridani SX5
B+
Kills:188
Deaths:123
KDR:1.528
Accuracy:27.539% C*
HSR:23.404% B+
Thanatos VE70
B++
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B++
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:12,599
Deaths (as Light Assault):6,186
Deaths (to Light Assaults):4,825
KDR:2.0367
Kill Difference:6,413
Playtime:280.760 hours
Usage:18%
Score:9.646m
Score/min:573
Accuracy (listed only):33.600%
HSR (listed only):21.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,512
Deaths:938
KDR:1.612
Accuracy:70.009% B*
HSR:11.839% D-
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C+
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C++
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C++
NSX-P Tanto
A++
Kills:1,196
Deaths:304
KDR:3.934
Accuracy:35.572% A++
HSR:28.512% B+
Zenith VX-5
B++
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B++
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B+
NS-11C
B**
Kills:765
Deaths:269
KDR:2.844
Accuracy:28.955% B**
HSR:23.922% B*
NSX Tanto
A*
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A*
HSR:26.804% C*
Thanatos VE70
B++
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B++
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:11,611
Deaths (as Engineer):5,699
Deaths (to Engineers):4,814
KDR:2.03737
Kill Difference:5,912
Playtime:227.556 hours
Usage:14%
Score:8.062m
Score/min:590
Accuracy (listed only):34.123%
HSR (listed only):21.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,720
Deaths:1,491
KDR:1.824
Accuracy:25.870% B
HSR:24.375% B+
Deimos VA29
B*
Kills:1,512
Deaths:938
KDR:1.612
Accuracy:70.009% B*
HSR:11.839% D-
Terminus VX-9
A++
Kills:1,512
Deaths:436
KDR:3.468
Accuracy:34.052% A++
HSR:30.225% B+
CME
A*
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:37.945% A*
HSR:24.255% C*
Darkstar
A+
Kills:1,175
Deaths:349
KDR:3.367
Accuracy:34.288% A+
HSR:28.255% B+
NS-11P
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:34.019% A*
HSR:33.475% A*
Pulsar VS1
B+
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:25.159% C**
HSR:25.065% B+
NS-11A
A
Kills:1,156
Deaths:410
KDR:2.820
Accuracy:30.501% A
HSR:29.325% B**
H-V45 AE
A+
Kills:361
Deaths:112
KDR:3.223
Accuracy:35.463% A+
HSR:28.532% C++
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:264
Deaths:70
KDR:3.771
Accuracy:41.245% A*
HSR:21.212% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
Corvus VA55
C++
Kills:192
Deaths:165
KDR:1.164
Accuracy:24.700% C++
HSR:14.063% D*
Eridani SX5
B+
Kills:188
Deaths:123
KDR:1.528
Accuracy:27.539% C*
HSR:23.404% B+
Thanatos VE70
B++
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B++
HSR:9.302% D**
NSX Yumi
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:35.056% A++
HSR:40% A+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:13,330
Deaths (as Combat Medic):5,658
Deaths (to Combat Medics):2,832
KDR:2.35596
Kill Difference:7,672
Playtime:339.287 hours
Usage:22%
Score:12.418m
Score/min:610
Accuracy (listed only):35.457%
HSR (listed only):23.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,384
Deaths:1,033
KDR:1.340
Accuracy:44.578% B**
HSR:22.616% C++
Ghost
B++
Kills:1,349
Deaths:227
KDR:5.943
Accuracy:43.745% B++
HSR:64.492% C
NS-44 Commissioner AE
B*
Kills:395
Deaths:262
KDR:1.508
Accuracy:48.945% B*
HSR:31.899% B+
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:264
Deaths:70
KDR:3.771
Accuracy:41.245% A*
HSR:21.212% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NS-AM7 VS/AE Archer
B**
Kills:193
Deaths:82
KDR:2.354
Accuracy:73.569% B**
HSR:13.990% C-
Eridani SX5
B+
Kills:188
Deaths:123
KDR:1.528
Accuracy:27.539% C*
HSR:23.404% B+
NS-357 Underboss
D
Kills:152
Deaths:187
KDR:0.813
Accuracy:32.129% D
HSR:14.474% D-
Beamer VS3
B+
Kills:62
Deaths:31
KDR:2
Accuracy:21.574% D-
HSR:25.807% B+
Kills:4,523
Deaths (as Infiltrator):2,309
Deaths (to Infiltrators):3,597
KDR:1.95886
Kill Difference:2,214
Playtime:104.826 hours
Usage:7%
Score:2.528m
Score/min:402
Accuracy (listed only):39.215%
HSR (listed only):25.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:435
Deaths:125
KDR:3.480
Accuracy:50.014% B*
HSR:3.678% C
Comet VM2
B+
Kills:384
Deaths:124
KDR:3.097
Accuracy:50.552% B+
HSR:3.646% C
Blueshift VM5
B**
Kills:156
Deaths:44
KDR:3.545
Accuracy:15.453% D-
HSR:26.282% B**
Blueshift VM5
B*
Kills:132
Deaths:42
KDR:3.143
Accuracy:15.367% D-
HSR:25.758% B*
NS-10 Burster
B*
Kills:110
Deaths:27
KDR:4.074
Accuracy:34.517% B*
HSR:4.545% D
NS-10 Burster
B++
Kills:106
Deaths:27
KDR:3.926
Accuracy:34.664% B++
HSR:0.943% D**
Vortex VM21
C*
Kills:70
Deaths:12
KDR:5.833
Accuracy:43.441% C*
HSR:2.857% C
Vortex VM21
B
Kills:57
Deaths:12
KDR:4.750
Accuracy:44.311% B
HSR:1.754% D-
Kills:1,450
Deaths (as MAX Suit):206.500
Deaths (to MAX Suits):1,253
KDR:7.02179
Kill Difference:1,243.500
Playtime:49.193 hours
Usage:3%
Score:1.751m
Score/min:593
Accuracy (listed only):36.040%
HSR (listed only):8.683%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:385
V. Kills:6 N/A
Deaths:86
KDR:4.477
Accuracy:41.267% C++
KPH:75.900 B*
VKPH:1.200 D--
Kills:385 (385 + 0)
Deaths:86
KDR:4.477
VKDR:0.070
Vehicle Kills:6
Kill Difference:299
Playtime:5.069 hours
Usage:0%
Score:0.097m
Score/min:318
Piloting Accuracy:41.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,391
V. Kills:806 172%
Deaths:89
KDR:15.629
Accuracy:62.188% B++
KPH:44.700 B**
VKPH:25.900 A
L100 Python HEAT
C++
Kills:231
V. Kills:94 243%
Deaths:32
KDR:7.219
Accuracy:51.829% C+
KPH:30.800 C++
VKPH:12.500 C++
C75 Viper
C++
Kills:193
V. Kills:34 N/A
Deaths:26
KDR:7.423
Accuracy:34.137% D
KPH:31.900 C++
VKPH:5.600 D
L100 Python HESH
A
Kills:81
V. Kills:15 N/A
Deaths:2
KDR:40.500
Accuracy:49.644% C++
KPH:73.100 B**
VKPH:13.500 A
Kills:1,896 (1,896 + 0)
Deaths:149
KDR:12.725
VKDR:6.369
Vehicle Kills:949
Kill Difference:1,747
Playtime:45.780 hours
Usage:3%
Score:1.206m
Score/min:439
Driving Accuracy:49.644%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:174
V. Kills:90 191%
Deaths:18
KDR:9.667
Accuracy:52.767% B**
KPH:31 B+
VKPH:16.100 C++
E540 Halberd
A+
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:59.672% A+
KPH:33 C++
VKPH:14.400 C
Kills:238 (0 + 238)
Deaths:21
KDR:11.333
VKDR:5.619
Vehicle Kills:118
Kill Difference:217
Playtime:7.548 hours
Usage:0%
Score:0.267m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:59.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:45 135%
Deaths:9
KDR:6.889
Accuracy:58.948% B+
KPH:30.800 C
VKPH:22.400 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:5
Vehicle Kills:45
Kill Difference:53
Playtime:2.010 hours
Usage:0%
Score:0.081m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:58.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:568
V. Kills:70 N/A
Deaths:59
KDR:9.627
Accuracy:41.994% B+
KPH:66.300 B*
VKPH:8.200 C
M12 Kobalt
B+
Kills:375
V. Kills:10 N/A
Deaths:19
KDR:19.737
Accuracy:21.055% B+
KPH:76.900 B
VKPH:2.100 D
M40 Fury
B+
Kills:301
V. Kills:56 N/A
Deaths:26
KDR:11.577
Accuracy:41.591% B+
KPH:57.600 C*
VKPH:10.700 C+
M60-G Bulldog
B+
Kills:262
V. Kills:39 N/A
Deaths:37
KDR:7.081
Accuracy:39.309% B+
KPH:35.200 B+
VKPH:5.200 C
M20 Basilisk
B++
Kills:163
V. Kills:39 408%
Deaths:21
KDR:7.762
Accuracy:37.973% C+
KPH:28.700 B++
VKPH:6.900 C
M60-G Bulldog
C+
Kills:136
V. Kills:30 439%
Deaths:30
KDR:4.533
Accuracy:39.130% C*
KPH:34.100 C+
VKPH:7.500 C+
M12 Kobalt
C+
Kills:123
V. Kills:6 N/A
Deaths:17
KDR:7.235
Accuracy:18.885% C*
KPH:66.300 C+
VKPH:3.200 C+
M20 Basilisk
C
Kills:94
V. Kills:38 241%
Deaths:15
KDR:6.267
Accuracy:33.279% D
KPH:18.100 C
VKPH:7.300 C
Kills:2,022 (0 + 2,022)
Deaths:224
KDR:9.027
VKDR:1.286
Vehicle Kills:288
Kill Difference:1,798
Playtime:42.848 hours
Usage:3%
Score:1.335m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:33.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,762
V. Kills:31 N/A
Deaths:310
KDR:5.684
Accuracy:46.007% B+
KPH:90.100 A
VKPH:1.600 C
M40 Fury-F
B+
Kills:270
V. Kills:64 415%
Deaths:196
KDR:1.378
Accuracy:55.451% B+
KPH:24.700 C++
VKPH:5.900 C+
Kills:2,032 (2,032 + 0)
Deaths:506
KDR:4.016
VKDR:0.188
Vehicle Kills:95
Kill Difference:1,526
Playtime:30.476 hours
Usage:2%
Score:0.400m
Score/min:219
Driving Accuracy:55.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7368,6382,4413.539A0.8329.012%A+31.94%B**51.3B*N/A208168.3h10.4B*35.7B
Betelgeuse 54-A 2,8432,7966764.136B+1.4332.512%A+31.867%C++66.3C+1.1B+23642.2h10.5C++32.3B++
H-V45 2,7462,7201,4911.824C**0.8825.87%B24.375%B+26.2CN/A129103.9h13.1C*50.8B
C-4 3,4442,5298652.924B**0.2223.825%CN/A170.9A*61.8A*255614.8h1.1B*4.7B+
VE-H Maw 2,0992,0643805.432M*2.7332.441%A36.386%B**81.9B**1.4B**23625.2h8.8B++27B++
S12 Renegade 1,7931,7623105.684B+2.9846.007%B+4.427%C89.9A1.6C23319.6h2.7B*5.8B++
NS-15M1 1,7611,7324833.586A+0.8829.644%A29.908%B**50.6B+N/A18434.2h11.8B39.7B++
Flare VE6 1,6321,6114813.349A++0.6427.467%B*30.106%B*43.7C++N/A22636.9h10.2C**37.1B+
Deimos VA29 1,5221,5129381.612B1.0970.009%B*11.839%D-49.7C*N/A25130.4h2.1B+3B+
Terminus VX-9 1,5341,5124363.468B**0.7634.052%A++30.225%B+53.8B+N/A17528.1h11.5B+33.9B*
VX6-7 1,4941,4848221.805B+0.9024.958%C++21.226%C+27.7C+N/A18753.5h11.8B47.4B
Pulsar C 1,4871,4666672.198B+0.5127.783%B++27.149%B++39.4B+N/A24537.2h9.4B++33.9B++
L100 Python AP 2,1971,3918915.629A**12.9262.188%B++2.229%C+44.7B**25.9A42131.1h6.3C++10.2C**
NS-44 Commissioner 1,3991,3841,0331.34B1.3744.578%B**22.616%C++77.3A++N/A31317.9h3.1B*7B*
NS Decimator 1,9221,3546622.045A0.6668.109%B*1.92%C+46.9B++19.7B+49228.9h5C+7.4C**
Ghost 1,3581,3492275.943B**3.2443.745%B++64.492%C49.2B+N/A15427.4h2.6C6C++
Serpent VE92 1,2771,2645502.298B**0.4127.513%B*20.886%C++34.4C*N/A20836.7h10B*36.5B++
Solstice VE3 1,2171,2026171.948A++0.7624.996%B+20.799%C++28.2B+N/A22542.6h11.8B*47.4B+
NSX-P Tanto 1,2071,1963043.934M*1.2335.572%A++28.512%B+69.5A*N/A18417.2h11.3B*31.8B*
NS-15M AE 1,2001,1801936.114A+3.4134.865%A++33.898%B++72.4B+1.2B**20516.3h11.8C++33.8B+
Pulsar LSW 1,1921,1772215.326M++2.6235.025%A*31.181%B*75B**1B**26615.7h10.8B+31B*
CME 1,1921,1752235.269S2.5637.945%A*24.255%C*63.2AN/A14518.6h12B+31.5B**
Darkstar 1,1921,1753493.367A0.6634.288%A+28.255%B+60.6B++N/A16919.4h13.2C+38.6B++
NS-11P 1,1881,1742874.091M1.3834.019%A*33.475%A*58.1A+N/A21720.2h12.3B++36.2B**
Zenith VX-5 1,1891,1697431.573B+1.1324.898%C+26.091%B++30.5C+N/A20038.3h11.7B+47.1B
SVA-88 1,1701,1646881.692C+1.0120.605%D22.68%C33.4C-N/A23734.9h12.2C+59.2C+
Lasher X2 1,1961,1604682.479A*0.2325.473%C+2.845%D46.4B*1.4B+22425h22.7C--89.1C+
VX29 Polaris 1,1731,1593063.788A*1.0830.314%B**28.904%B*46.2C++N/A14025.1h11.4B+37.7B+
Pulsar VS1 1,1661,1576211.863B**0.8425.159%C**25.065%B+30.9BN/A20037.4h12B*47.9B+
NS-11A 1,1671,1564102.82B**0.1130.501%A29.325%B**45B++N/A20325.7h11.6B*38B*
Eclipse VE3A 1,1671,1505372.142C**0.5631.9%B**22.783%B+36.3C+N/A12431.7h12.6C+39.4B+
Force-Blade 1,2241,10221,6240.051B*2.6625.076%C-4.174%C1BN/A41159.5h2.2B+8.6C**
NS-11C 7787652692.844A*0.1428.955%B**23.922%B*50.3B**N/A20715.2h12.2B+42.2B++
Tank Mine 935625758.333M+5.6327.882%C-N/A231.5M114.8A++32442.7h1.5B++5.3B+
M40 Fury 638568599.627B++6.9241.994%B+1.761%C+66B*8.1C6408.6h9.6B*22.8B*
Lancer VS22 9744854081.189B+1.5262.727%C++N/A17.5C**17.7B+49927.7h15.7B+25B+
NS-15M2 496484736.63M3.9236.495%A**36.157%A98.8A++2.4M**3324.9h10.1B*27.7B*
Frag Grenade 4874841484N/A481.2946.052%C++N/A605B+3.8D38050.8h2.8B*6.1B++
Comet VM2 6224351253.48M*0.7750.014%B*3.678%C19.5A+8.4A*22122.3h24.8C+49.7C**
Ursa 4054032131.892B++0.8118.014%D-19.355%D33C+N/A24512.2h12.4C68.9C
NS-44 Commissioner AE 3973952621.508C**1.2048.945%B*31.899%B+94B**N/A2824.2h2.9B++6B*
Light PPA 391385864.477C++1.7741.267%C++N/A75.5B*1.2D--3175.1h9.1B+22.1B+
Comet VM2 5473841243.097A**0.3950.552%B+3.646%C17.5B**7.4A18422h28C++55.5B
M12 Kobalt 3853751919.737B++17.0321.055%B+20%B+76.5B2D5134.9h19.6C++93B+
H-V45 AE 3663611123.223B**0.5235.463%A+28.532%C++54.7C++N/A2256.6h11.8C++33.4B++
NSX Masamune 5253421462.342A*0.3666.428%B**1.462%C-42.8B++22.9B*3888h14.1C+21.2C*
Sirius SX12 3103101412.199B**0.5130.755%A24.839%B**29.5C++N/A15110.5h10.5B**34.2B*
M40 Fury 3573012611.577B++8.8741.591%B+N/A57.9C*10.8C+8365.2h10.8B+26B++
Lasher X2 AE 291277803.463A+0.7632.044%B1.444%D--71A3.6M2173.9h27.7F86.4C
M40 Fury-F 3342701961.378C+1.3355.451%B+N/A24.8C++5.9C+19410.9h8.1B+14.6B++
VE-S Canis 268264703.771A**1.0641.245%A*21.212%C++64.4B++1B++2764.1h9.7B++23.6B++
M60-G Bulldog 301262377.081B*4.3739.309%B+3.053%C++35.4B+5.3C+4067.4h6B++15.1B++
L100 Python HEAT 325231327.219B++4.5151.829%C+3.463%B++30.8C++12.5C++4307.5h6.1C++11.7C*
NS-7 PDW 2292261531.477B++1.2328.071%B++16.372%C26.9C+N/A2648.4h13.1B+46.6B+
MANA Anti-Vehicle Turret 357208912.286C++0.4249.42%D1.923%D-2080A++1490B*29354000.1h8.8C++17.8C+
NSX Tanto 199194573.404A**0.7036.729%A*26.804%C*53.9B*1.4A*1693.6h14C++38.2B
NS-AM7 VS/AE Archer 274193822.354B**0.3573.569%B**13.99%C-21.2C++8.9C+1219.1h21.8C--29.7C+
C75 Viper 227193267.423B++4.7234.137%D1.036%C-32.2C++5.7D4786h8.8B**25.8B+
Corvus VA55 1951921651.164C++1.5424.7%C++14.063%D*21.8CN/A2398.8h14.3D57.8C+
Eridani SX5 1911881231.528B1.1827.539%C*23.404%B+20.7DN/A1729.1h12.7C+46C*
Saron HRB 264174189.667B*6.9652.767%B**2.299%B++31.1B+16.1C++6205.6h18.4B++34.9B**
Anti-Vehicle Grenade 2011681168N/A165.2947.104%C-N/A280C-55C--26250.6h5.9C+12.4C+
M20 Basilisk 202163217.762A*5.0637.973%C+13.497%M++28.6B++6.8C3185.7h61.1B++160.9B*
Blueshift VM5 159156443.545B+0.8415.453%D-26.282%B**33.9C+N/A3154.6h13.8B++89.4C+
NS-357 Underboss 1521521870.813C+1.8932.129%D14.474%D-47.5C*N/A3463.2h3.7B+11.5C*
Proximity Mine 138138245.75B++3.0450.077%B*N/A153.3B++N/A9680.9h2.4D**4.7C++
Spear Anti-Vehicle Phalanx Turret 197137622.833A**20.1346.408%C*6.569%A57.1B**25B9562.4h7B+15B+
M60-G Bulldog 166136304.533C+1.8339.13%C*2.941%C+34C+7.5C+5594h6.5B+16.6B+
Blueshift VM5 133132423.143C**0.4415.367%D-25.758%B*28.7CN/A2694.6h15.4C**100.4C+
M12 Kobalt 129123177.235C4.5318.885%C*21.951%B*64.7C+3.2C+7481.9h22.3C--118.3C++
S1 1801121051.067B++1.6458.555%C++N/A26.7C++16.2B+12274.2h7.5C12.7C+
NS-10 Burster 179110274.074S1.3734.517%B*4.545%D9.1A5.7A+17612.1h148.1C+428.9B
NS-10 Burster 178106273.926M**1.2234.664%B++N/A8.8A6A+15812.1h152.8C+440.8B+
MANA Anti-Personnel Turret 104103303.433N/A0.7315.075%UN/A1030U10U7061900.1h21.7T*144.1T*
M20 Basilisk 13294156.267A++3.5633.279%D3.191%D-18.1C7.3C2775.2h80.2B+240.9B+
Thanatos VE70 8886741.162B1.5447.067%B++9.302%D**37.4B+N/A5142.3h4.2B+8.9B++
L100 Python HESH 9681240.5M+37.7949.644%C++N/A73.6B**13.6A+7941.1h4.3C8.7C
Rocklet Rifle 13981282.893S0.1955.971%BN/A38.6B*27.6C**6942.1h41.4C74C++
Hades VSH4 13978870.897B++1.8168.25%C++2.564%C++16.6C+13C+3694.7h9.9C14.6C
MAX Punch 74722090.344A+2.3622.978%D**N/A1.6C+N/A746.1h1.7C++7.6C+
Vortex VM21 12870125.833M*3.1343.441%C*2.857%C9.2C+7.6B+2037.6h28.2B+65B+
NSX-P Naginata 6867173.941A*1.2332.619%A*29.851%C++74.4B**1.1C+1930.9h12.5C*38.3B++
Solstice SF 6866770.857C+1.8522.183%C19.697%B+22.8C++N/A3382.9h14.1C+63.6C+
NSX Yumi 6565213.095A0.3935.056%A++40%A+54.2B*N/A2901.2h12.1C++34.5B++
E540 Halberd 9264321.333B**18.6359.672%A+3.125%B+33.7C*14.7C5041.9h5.7C++9.5B*
Damascus Edge 68641,5080.042C++2.665.725%F-7.813%C+0.9C+N/A675.1h2.1C++36.3F--
Beamer VS3 6462312A++0.7121.574%D-25.807%B+51.7A1.7A+6681.2h7.7B+35.7C++
Saron HRB-H 1076296.889B4.1858.948%B+N/A31C22.5C+6672h22.4B38B+
Vortex VM21 10257124.75M++2.0444.311%B1.754%D-7.5C+5.9B+1557.6h35.5B+80B+
Pandora VX25 5757441.295C++1.4141.031%C++17.544%B+31.7CN/A2461.8h3.5B*8.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41,0601.1h
Nanite Revive Grenade01,5820.4h
Spawn Beacon12540.1h
Medical Applicator824427,86926.4h
Nano-Armor Kit255398,61321.7h
Motion Spotter83,9201.7h
Spitfire Auto-Turret31600.3h
Shield Recharging Field493,8971.3h
Ammunition Package282,2731.1h
Medical Kit1,10210,63511.9h
Anti-Infantry MANA Turret31760.2h
Recon Detection Device322,4603.7h

Check the help document for the dictionary if you want to learn more about words used here.


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