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Immortal Cold Blooded Catalonia[1TRV] Catalonia
VS BR 66

KDR: 2.62

Score: 49.3m

Last Seen: Nov 10th, 2018 12:38 AM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 39
Level Progress (to 67): 65%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 C-4 Betelgeuse 54-A S12 Renegade Flare VE6 Deimos VA29 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,977,831 MLG Score: 1581
Fun Score: N/A
Cheeseburgers Flipped: 376TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.065%27.796%8083897641,6723.28747-0.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.789%1.575A+1.124B**-2.18F--HEAD ++ (~13.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+110.23C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.073%0.599%10611013334466130.7167382386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.482B+-0.934D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.863B*9.20.825B++12.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.662%2.695%239310111,41010878161.29596173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.833%1.157B**0.022C+1.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.652B+7.10.434B6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.122%6.6%2731010042,1979054812.42762456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.221%-0.371C-0.594B+0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.514B+18.40.529B+38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.291%64.233%273110131,219148770.819771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.236B**-0.193C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.60.171C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.667%11.872%273310111,651855121.92874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.715%1.946A++-0.518D0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.20.538B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 39
49.3m437.9%640 (38.4k)551 (33.1k)2.6206562,98224,0333.0408266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014342622.444%20.846%46803:4327

22% Combat Medic14% Engineer35% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:33 PMMay 23rd, 2016 12:41 AMNov 13th, 2018 8:14 PM (1d) (PST)Nov 9th, 2018 8:38 PM (5d) (PST)Nov 9th, 2018 8:38 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7641845800.7040.2690.1473.3610.0631581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,84511,02134,82442169202433,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1490.5h/62.1d 10,098 13,129 21,325 300.6k 2,475 4,827 5,664 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:8,052
Deaths:2,297
KDR:3.505
Accuracy:28.752% A++
HSR:32.017% B**
Betelgeuse 54-A
A+
Kills:2,454
Deaths:580
KDR:4.231
Accuracy:32.350% A+
HSR:31.133% C++
Flare VE6
B**
Kills:1,610
Deaths:479
KDR:3.361
Accuracy:27.439% B**
HSR:30.124% B*
NS-15M AE
A++
Kills:1,180
Deaths:193
KDR:6.114
Accuracy:34.865% A++
HSR:33.898% B*
Pulsar LSW
A**
Kills:1,177
Deaths:221
KDR:5.326
Accuracy:35.025% A**
HSR:31.181% B**
VE-H Maw
A+
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:33.574% A+
HSR:36.945% A
SVA-88
C
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:20.605% C--
HSR:22.680% C
Lasher X2
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.473% C+
HSR:2.845% D
VX29 Polaris
A
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:30.314% A
HSR:28.904% B*
NS-15M1
B**
Kills:1,158
Deaths:348
KDR:3.328
Accuracy:27.969% B**
HSR:27.893% B*
Ursa
D
Kills:403
Deaths:213
KDR:1.892
Accuracy:18.014% D
HSR:19.355% D
Lasher X2 AE
B+
Kills:155
Deaths:47
KDR:3.298
Accuracy:32.004% B+
HSR:1.935% D-
Kills:20,844
Deaths (as Heavy Assault):6,035
Deaths (to Heavy Assaults):6,737
KDR:3.45385
Kill Difference:14,809
Playtime:522.620 hours
Usage:35%
Score:15.908m
Score/min:507
Accuracy (listed only):28.865%
HSR (listed only):24.909%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B*
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B*
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
A
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% A
HSR:22.783% B+
NSX-P Tanto
A*
Kills:809
Deaths:204
KDR:3.966
Accuracy:36.110% A*
HSR:27.441% B
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:245
Deaths:61
KDR:4.016
Accuracy:41.702% A*
HSR:22.449% C*
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NS-11C
C
Kills:190
Deaths:161
KDR:1.180
Accuracy:21.975% C
HSR:17.368% C
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C*
HSR:22.353% B+
NSX Tanto
A*
Kills:166
Deaths:51
KDR:3.255
Accuracy:36.757% A*
HSR:28.916% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D*
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:11,568
Deaths (as Light Assault):5,963
Deaths (to Light Assaults):4,542
KDR:1.93996
Kill Difference:5,605
Playtime:270.603 hours
Usage:18%
Score:9.378m
Score/min:578
Accuracy (listed only):33.248%
HSR (listed only):21.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B*
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B*
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
A
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% A
HSR:22.783% B+
NSX-P Tanto
A*
Kills:809
Deaths:204
KDR:3.966
Accuracy:36.110% A*
HSR:27.441% B
NS-11C
C
Kills:190
Deaths:161
KDR:1.180
Accuracy:21.975% C
HSR:17.368% C
NSX Tanto
A*
Kills:166
Deaths:51
KDR:3.255
Accuracy:36.757% A*
HSR:28.916% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D*
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:10,617
Deaths (as Engineer):5,485
Deaths (to Engineers):4,618
KDR:1.93564
Kill Difference:5,132
Playtime:214.771 hours
Usage:14%
Score:7.619m
Score/min:591
Accuracy (listed only):33.648%
HSR (listed only):20.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,720
Deaths:1,491
KDR:1.824
Accuracy:25.870% B+
HSR:24.375% B+
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D
Terminus VX-9
A++
Kills:1,222
Deaths:342
KDR:3.573
Accuracy:33.757% A++
HSR:30.933% B++
Darkstar
A++
Kills:1,175
Deaths:349
KDR:3.367
Accuracy:34.288% A++
HSR:28.255% B+
CME
A*
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:37.945% A*
HSR:24.255% C**
NS-11P
A**
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:34.019% A**
HSR:33.475% A**
Pulsar VS1
B++
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:25.159% B+
HSR:25.065% B++
NS-11A
A
Kills:1,156
Deaths:410
KDR:2.820
Accuracy:30.501% A
HSR:29.325% B**
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
H-V45 AE
A+
Kills:259
Deaths:85
KDR:3.047
Accuracy:34.484% A+
HSR:30.116% B
VE-S Canis
A*
Kills:245
Deaths:61
KDR:4.016
Accuracy:41.702% A*
HSR:22.449% C*
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
Corvus VA55
C++
Kills:192
Deaths:165
KDR:1.164
Accuracy:24.700% C++
HSR:14.063% D*
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C*
HSR:22.353% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D*
NSX Yumi
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:35.056% A++
HSR:40% A+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:12,897
Deaths (as Combat Medic):5,528
Deaths (to Combat Medics):2,670
KDR:2.33303
Kill Difference:7,369
Playtime:332.462 hours
Usage:22%
Score:12.209m
Score/min:612
Accuracy (listed only):35.407%
HSR (listed only):23.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,383
Deaths:1,033
KDR:1.339
Accuracy:44.572% B**
HSR:22.632% C++
Ghost
B++
Kills:1,219
Deaths:212
KDR:5.750
Accuracy:43.291% B++
HSR:64.233% C
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:245
Deaths:61
KDR:4.016
Accuracy:41.702% A*
HSR:22.449% C*
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NS-44 Commissioner AE
B**
Kills:225
Deaths:157
KDR:1.433
Accuracy:49.591% B**
HSR:30.667% B+
NS-AM7 VS/AE Archer
B**
Kills:185
Deaths:74
KDR:2.500
Accuracy:73.927% B**
HSR:13.514% C
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C*
HSR:22.353% B+
NS-357 Underboss
D
Kills:142
Deaths:175
KDR:0.811
Accuracy:30.997% D
HSR:12.676% D--
Beamer VS3
B+
Kills:62
Deaths:31
KDR:2
Accuracy:21.574% D-
HSR:25.807% B+
Kills:4,167
Deaths (as Infiltrator):2,160
Deaths (to Infiltrators):3,402
KDR:1.92917
Kill Difference:2,007
Playtime:101.582 hours
Usage:7%
Score:2.448m
Score/min:402
Accuracy (listed only):39.173%
HSR (listed only):25.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:417
Deaths:124
KDR:3.363
Accuracy:49.779% B*
HSR:3.597% C
Comet VM2
B+
Kills:362
Deaths:123
KDR:2.943
Accuracy:50.275% B+
HSR:3.867% C
Blueshift VM5
B+
Kills:150
Deaths:43
KDR:3.488
Accuracy:15.277% D-
HSR:24% B+
Blueshift VM5
B*
Kills:126
Deaths:41
KDR:3.073
Accuracy:15.099% D-
HSR:25.397% B*
NS-10 Burster
B+
Kills:89
Deaths:24
KDR:3.708
Accuracy:32.908% B+
HSR:4.494% D
NS-10 Burster
B+
Kills:84
Deaths:24
KDR:3.500
Accuracy:33.017% B+
HSR:1.190% D**
Vortex VM21
C**
Kills:70
Deaths:11
KDR:6.364
Accuracy:43.336% C**
HSR:2.857% C
Vortex VM21
B+
Kills:57
Deaths:11
KDR:5.182
Accuracy:44.232% B+
HSR:1.754% D--
Kills:1,355
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):1,206
KDR:6.7581
Kill Difference:1,154.500
Playtime:47.097 hours
Usage:3%
Score:1.692m
Score/min:599
Accuracy (listed only):35.490%
HSR (listed only):8.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:334
V. Kills:6 N/A
Deaths:80
KDR:4.175
Accuracy:42.073% C*
KPH:73.900 B**
VKPH:1.300 D-
Kills:334 (334 + 0)
Deaths:80
KDR:4.175
VKDR:0.075
Vehicle Kills:6
Kill Difference:254
Playtime:4.519 hours
Usage:0%
Score:0.089m
Score/min:329
Piloting Accuracy:42.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:986
V. Kills:656 150%
Deaths:81
KDR:12.173
Accuracy:61.027% B+
KPH:38.200 B*
VKPH:25.400 A
L100 Python HEAT
C**
Kills:231
V. Kills:94 243%
Deaths:32
KDR:7.219
Accuracy:51.829% C+
KPH:30.800 C++
VKPH:12.500 C**
C75 Viper
C++
Kills:193
V. Kills:34 N/A
Deaths:26
KDR:7.423
Accuracy:34.137% D
KPH:31.900 C++
VKPH:5.600 C--
L100 Python HESH
A
Kills:81
V. Kills:15 N/A
Deaths:2
KDR:40.500
Accuracy:49.644% C++
KPH:73.100 B**
VKPH:13.500 A
Kills:1,491 (1,491 + 0)
Deaths:141
KDR:10.574
VKDR:5.667
Vehicle Kills:799
Kill Difference:1,350
Playtime:40.439 hours
Usage:3%
Score:1.082m
Score/min:446
Driving Accuracy:49.644%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:172
V. Kills:90 189%
Deaths:18
KDR:9.556
Accuracy:52.756% B**
KPH:30.900 B+
VKPH:16.200 C+
E540 Halberd
A+
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:59.704% A+
KPH:33 C++
VKPH:14.400 C
Kills:236 (0 + 236)
Deaths:21
KDR:11.238
VKDR:5.619
Vehicle Kills:118
Kill Difference:215
Playtime:7.510 hours
Usage:1%
Score:0.264m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:59.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:45 135%
Deaths:9
KDR:6.889
Accuracy:58.808% B+
KPH:31.100 C
VKPH:22.600 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:5
Vehicle Kills:45
Kill Difference:53
Playtime:1.991 hours
Usage:0%
Score:0.080m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:58.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:568
V. Kills:70 N/A
Deaths:59
KDR:9.627
Accuracy:41.994% B++
KPH:66.300 B*
VKPH:8.200 C
M12 Kobalt
B+
Kills:350
V. Kills:10 N/A
Deaths:19
KDR:18.421
Accuracy:21.086% B+
KPH:78.400 B+
VKPH:2.200 C-
M40 Fury
B+
Kills:301
V. Kills:56 N/A
Deaths:26
KDR:11.577
Accuracy:41.591% B+
KPH:57.600 C*
VKPH:10.700 C+
M60-G Bulldog
B+
Kills:261
V. Kills:39 N/A
Deaths:37
KDR:7.054
Accuracy:39.596% B+
KPH:35.300 B+
VKPH:5.300 C+
M20 Basilisk
B++
Kills:150
V. Kills:35 417%
Deaths:20
KDR:7.500
Accuracy:37.351% C+
KPH:27.500 B++
VKPH:6.400 C
M60-G Bulldog
C+
Kills:136
V. Kills:30 439%
Deaths:30
KDR:4.533
Accuracy:39.130% C*
KPH:34.100 C
VKPH:7.500 C+
M12 Kobalt
C+
Kills:111
V. Kills:5 N/A
Deaths:16
KDR:6.938
Accuracy:19.034% C**
KPH:63.400 C+
VKPH:2.900 C+
M20 Basilisk
C
Kills:84
V. Kills:35 233%
Deaths:14
KDR:6
Accuracy:32.723% D
KPH:16.600 C
VKPH:6.900 C--
Kills:1,961 (0 + 1,961)
Deaths:221
KDR:8.873
VKDR:1.267
Vehicle Kills:280
Kill Difference:1,740
Playtime:41.929 hours
Usage:3%
Score:1.314m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:32.723%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,752
V. Kills:31 N/A
Deaths:308
KDR:5.688
Accuracy:45.989% B+
KPH:90.200 A
VKPH:1.600 C
M40 Fury-F
B+
Kills:270
V. Kills:64 415%
Deaths:196
KDR:1.378
Accuracy:55.451% B+
KPH:24.700 C++
VKPH:5.900 C+
Kills:2,022 (2,022 + 0)
Deaths:504
KDR:4.012
VKDR:0.188
Vehicle Kills:95
Kill Difference:1,518
Playtime:30.357 hours
Usage:2%
Score:0.399m
Score/min:219
Driving Accuracy:55.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,1418,0522,2973.505A+0.8828.752%A++32.017%B**50.5B**N/A209159.6h10.4B*36B
H-V45 2,7462,7201,4911.824B0.8025.87%B+24.375%B+26.2C+N/A129103.9h13.1C++50.8B+
C-4 3,4012,4948592.903B**0.2823.779%CN/A169.7A*61.7A*255814.7h1.1B*4.8C++
Betelgeuse 54-A 2,4952,4545804.231B+1.6132.35%A+31.133%C++66.1C++1.1B**23437.1h10.5C*32.3B*
S12 Renegade 1,7831,7523085.688B+3.0745.989%B+4.395%C90.3A1.6C23319.4h2.7B++5.8B++
Flare VE6 1,6311,6104793.361A++0.7427.439%B**30.124%B*43.8C*N/A22536.8h10.2B37.1B+
Deimos VA29 1,5181,5089381.608B1.0170.258%B*11.804%D49.8BN/A25130.3h2.1B+3B+
VX6-7 1,4941,4848221.805B+0.8224.958%C++21.226%C++27.7C+N/A18753.5h11.8B+47.4B+
Pulsar C 1,4871,4666672.198B*0.4227.783%B++27.149%B*39.4B+N/A24337.2h9.4B*33.9B++
NS-44 Commissioner 1,3981,3831,0331.339B+1.2844.572%B**22.632%C++77.3A++N/A31017.9h3.1B*7B*
Serpent VE92 1,2771,2645502.298A0.3227.513%B*20.886%C*34.4BN/A20836.7h10B*36.5B++
Terminus VX-9 1,2371,2223423.573A0.9533.757%A++30.933%B++52.4B++N/A18323.3h11.4B+33.6B*
Ghost 1,2261,2192125.75B**3.1343.291%B++64.233%C47.6B+N/A14925.6h2.6C6.1C++
Solstice VE3 1,2171,2026171.948A++0.6724.996%B+20.799%C*28.2B++N/A22342.6h11.8B++47.4B+
NS-15M AE 1,2001,1801936.114A*3.4934.865%A++33.898%B*72.8B++1.2A20416.2h11.8C++33.8B++
Pulsar LSW 1,1921,1772215.326M++2.7135.025%A**31.181%B**75A1A26315.7h10.8B+31B*
Darkstar 1,1921,1753493.367A+0.7534.288%A++28.255%B+60.6B++N/A16919.4h13.2C+38.6B++
CME 1,1921,1752235.269M**2.6537.945%A*24.255%C**63.2A+N/A14418.6h12B+31.5B**
NS-11P 1,1881,1742874.091M+1.4734.019%A**33.475%A**58.1A++N/A21620.2h12.3B++36.2B**
VE-H Maw 1,1891,1721956.01M++3.3933.574%A+36.945%A83.1B**1.2B*24214.1h8.8B*26.3B++
Zenith VX-5 1,1891,1697431.573B+1.0524.898%C+26.091%B*30.5C+N/A20038.3h11.7B+47.1B
SVA-88 1,1701,1646881.692C+0.9320.605%C--22.68%C33.4CN/A23634.9h12.2C+59.2C+
Lasher X2 1,1961,1604682.479A*0.1425.473%C+2.845%D46.4B**1.4C*22325h22.7C--89.1C++
VX29 Polaris 1,1731,1593063.788A*1.1730.314%A28.904%B*46.2C++N/A14025.1h11.4B+37.7B+
NS-15M1 1,1721,1583483.328A+0.7127.969%B**27.893%B*46.1BN/A19825.1h11.8B+42.2B+
Pulsar VS1 1,1661,1576211.863B**0.7625.159%B+25.065%B++30.9B+N/A19737.4h12B*47.9B++
NS-11A 1,1671,1564102.82A+0.2030.501%A29.325%B**45B++N/A20225.7h11.6B*38B*
Eclipse VE3A 1,1671,1505372.142C**0.4831.9%A22.783%B+36.3C+N/A12431.7h12.6C+39.4B+
NS Decimator 1,6321,1446151.86B**0.7667.889%B*1.836%C44.7B++19.1B+49925.6h5.1C+7.6C**
Force-Blade 1,1391,02520,2400.051B*2.5724.35%C-4.39%C0.9C++N/A41090.3h2.2B+8.9C++
L100 Python AP 1,6429868112.173A++9.5561.027%B+2.84%C+38.2B*25.4A43325.8h7C+11.5C*
NSX-P Tanto 8178092043.966M*1.3536.11%A*27.441%B68A*N/A18311.9h11.1B*30.7B**
Tank Mine 902600758M+5.3827.494%C-N/A222.2M111.9A++32562.7h1.5B++5.3B++
M40 Fury 638568599.627B+7.0141.994%B++1.761%C+66B*8.1C6408.6h9.6B++22.8B*
Lancer VS22 9724844071.189B++1.4362.774%C++N/A17.6B+17.7B++50027.5h15.7B+25B+
Frag Grenade 4874841484N/A481.3845.992%C++N/A605B+3.8D37150.8h2.8B*6.1B++
Comet VM2 6004171243.363M++0.7449.779%B*3.597%C19.2A+8.4A++22321.7h25.1C+50.4C*
Ursa 4054032131.892B++0.7318.014%D19.355%D33C+N/A24312.2h12.4C68.9C
Comet VM2 5173621232.943A*0.3250.275%B+3.867%C16.9B**7.2B**18521.4h28.8C+57.3C**
M12 Kobalt 3603501918.421B++15.8021.086%B+19.143%C**77.8B+2.2C-5404.5h19.6C+92.8B+
NSX Masamune 5253421462.342A++0.2866.428%B**1.462%C-42.8B++22.9B*3888h14.1C+21.2C++
Light PPA 340334804.175C+1.5542.073%C*N/A74.2B**1.3D-3294.5h9.2B+21.9B+
Sirius SX12 3103101412.199B**0.4230.755%A24.839%B**29.5C++N/A14910.5h10.5B**34.2B*
M40 Fury 3573012611.577B+8.9641.591%B+N/A57.9C*10.8C+8365.2h10.8C**26B++
M40 Fury-F 3342701961.378C+1.2455.451%B+N/A24.8C++5.9C+19410.9h8.1B+14.6B*
M60-G Bulldog 300261377.054B++4.4339.596%B+3.065%C++35.3B+5.3C+4087.4h5.9B++15B++
H-V45 AE 262259853.047B*0.4334.484%A+30.116%B47.1C+N/A1765.5h12C++34.7B+
VE-S Canis 249245614.016A**1.4041.702%A*22.449%C*66.2B*1.1B**2713.7h9.8B+23.5B*
L100 Python HEAT 325231327.219B++4.6051.829%C+3.463%B+30.8C++12.5C**4247.5h6.1C++11.7C**
NS-7 PDW 2292261531.477B++1.1428.071%B++16.372%C26.9C++N/A2628.4h13.1B+46.6B+
NS-44 Commissioner AE 2262251571.433C*1.1949.591%B**30.667%B+90B**N/A3022.5h3B+6B*
MANA Anti-Vehicle Turret 357208912.286C0.3349.433%D--1.923%D--2080B+1490B+9749430.1h8.8C**17.8C+
C75 Viper 227193267.423B++4.8034.137%D1.036%D32.2C*5.7C--4696h8.8B**25.8B++
Corvus VA55 1951921651.164C++1.4624.7%C++14.063%D*21.8CN/A2388.8h14.3D57.8C+
NS-11C 1931901611.18C**1.4421.975%C17.368%C21.8C+N/A2048.7h16.4C74.7C+
NS-AM7 VS/AE Archer 263185742.5B**0.1273.927%B**13.514%C21.8C++9.2C++1258.5h21.8C-29.5C+
Saron HRB 262172189.556B**6.9452.756%B**2.326%B++30.7B+16.1C+6165.6h18.4B++34.8B**
Eridani SX5 1731701231.382C**1.2427.255%C*22.353%B+18.9DN/A1659h13.3C+48.6C++
Anti-Vehicle Grenade 2011681168N/A165.3847.104%C-N/A280C-55D26070.6h5.9C+12.4C+
NSX Tanto 171166513.255A*0.6336.757%A*28.916%B+51.9B*1.6M1463.2h13.8C++37.6B+
Lasher X2 AE 161155473.298A+0.6832.004%B+1.935%D-67.4A2.6A*2292.3h29.7F-92.7C
M20 Basilisk 185150207.5A*4.8837.351%C+14.667%M**27.3B++6.4C3105.5h61.7B*165.2B*
Blueshift VM5 153150433.488B+0.8715.277%D-24%B+33.3C++N/A3134.5h13.8B++90.2C++
NS-357 Underboss 1421421750.811C+1.8130.997%D12.676%D--45.8C**N/A3503.1h3.6B++11.7C*
Proximity Mine 138138245.75B++3.1350.231%B*N/A153.3B++N/A9640.9h2.4D**4.7C++
M60-G Bulldog 166136304.533C+1.9139.13%C*2.941%C+34C7.5C+5594h6.5B16.6B+
Spear Anti-Vehicle Phalanx Turret 193135622.5A**19.8845.963%C*6.667%A56.3B**24.2C**9612.4h6.9B++15B++
Blueshift VM5 127126413.073B0.4515.099%D-25.397%B*28CN/A2674.5h15.4C**102C+
S1 1801121051.067B++1.5558.555%C++N/A26.7C*16.2B+12054.2h7.5C12.7C+
M12 Kobalt 116111166.938C4.3219.034%C**21.622%B++61.7C+2.8C+7581.8h22.5D118C++
MANA Anti-Personnel Turret 9594273.481N/A0.8614.708%UN/A940U10U6811900.1h22T*149.8T*
NS-10 Burster 14789243.708S1.0932.908%B+4.494%D8.2B**5.4B**18010.8h157.7C479.1C*
Thanatos VE70 8886741.162B1.4647.067%B*9.302%D*37.4B+N/A5022.3h4.2B+8.9B++
M20 Basilisk 11984146A++3.3832.723%D2.381%D*16.5C-6.9C--2695.1h84.1B+256.9C**
NS-10 Burster 14684243.5M*0.8833.017%B+1.19%D**7.8B**5.7A16110.8h165.9C502.5C*
L100 Python HESH 9681240.5M37.8849.644%C++N/A73.6B**13.6A7651.1h4.3C-8.7C
Vortex VM21 12870116.364S3.7443.336%C**2.857%C9.3C++7.7B+2037.5h28.1B+64.7B+
MAX Punch 70682030.335A+2.2922.139%D**N/A1.5C+N/A744.1h1.7C++7.8C+
Solstice SF 6866770.857C+1.7622.183%C19.697%B+22.8C*N/A3332.9h14.1C+63.6C+
NSX Yumi 6565213.095A0.4735.056%A++40%A+54.2B**N/A2791.2h12.1C++34.5B++
Damascus Edge 68641,5080.042C++2.585.725%F7.813%C+0.9C+N/A675.1h2.1C*36.3F--
E540 Halberd 9264321.333A18.7159.704%A+3.125%B33.7C*14.7C4941.9h5.7C*9.5B*
Saron HRB-H 1076296.889B+4.2758.808%B+N/A31C22.5C+6672h21.8B+37.1B+
Beamer VS3 6462312A++0.6221.574%D-25.807%B+51.7A1.7A++6561.2h7.7B+35.7C++
Pandora VX25 5757441.295C*1.3341.031%C++17.544%B+31.7C+N/A2341.8h3.5B*8.5B++
Vortex VM21 10257115.182S2.5644.232%B+1.754%D--7.6C+6B+1537.5h35.2B+79.7B+
Hades VSH4 10352830.627C++1.9968.269%C++1.923%C12.4C12.1C+3734.2h12.3D*18D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,7641.6h
Nano-Armor Kit249382,01521h
Anti-Vehicle MANA Turret41,0591.1h
Spawn Beacon12360.1h
Nanite Revive Grenade01,5520.4h
Medical Applicator815421,34126.1h
Spitfire Auto-Turret31020.2h
Ammunition Package282,1351.1h
Shield Recharging Field493,8971.3h
Medical Kit9439,40010.5h
Anti-Infantry MANA Turret31580.2h
Recon Detection Device322,4603.7h

Check the help document for the dictionary if you want to learn more about words used here.


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