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Immortal Cold Blooded Catalonia[1TRV] Catalonia
VS BR 69

KDR: 2.64

Score: 49.6m

Last Seen: Jan 14th, 2019 11:02 PM
- OFFLINE - 91.9 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 43
Level Progress (to 70): 16%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 C-4 Betelgeuse 54-A S12 Renegade Flare VE6 Deimos VA29 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,002,851 MLG Score: 1601
Fun Score: N/A
Cheeseburgers Flipped: 383TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.116%27.796%8093898442,2253.30012-0.665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.757%1.577A+1.107B**-2.137F--HEAD ++ (~13.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+110.23C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.842%0.587%10611021341469140.7255322273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.463B+-0.939D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.863B*9.20.825B++12.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.96%2.614%252310191,49210988421.35883177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.855%1.176B**0.008C+1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.658B+6.90.442B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.188%6.646%2741010122,2129114832.4281457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.209%-0.37C-0.586B+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.514B+18.50.53B+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.446%64.55%274110211,244150570.826578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.263A-0.171C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.60.176C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.667%11.872%274310191,651871121.89335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.715%1.937A++-0.525D0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.20.539B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 43
49.6m435.8%638 (38.3k)549 (32.9k)2.6355563,92824,2563.0582169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022347922.545%20.856%47003:4328

22% Combat Medic15% Engineer35% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:33 PMMay 23rd, 2016 12:41 AMJan 16th, 2019 2:28 PM (2d) (PST)Jan 14th, 2019 8:01 PM (4d) (PST)Jan 14th, 2019 7:02 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7691845850.7080.2690.1483.3630.0641601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,13411,03835,09642169202432,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1505h/62.7d 10,252 13,333 21,577 303.7k 2,499 4,870 5,755 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:8,402
Deaths:2,367
KDR:3.550
Accuracy:28.888% A++
HSR:31.921% B**
Betelgeuse 54-A
A+
Kills:2,499
Deaths:588
KDR:4.250
Accuracy:32.388% A+
HSR:31.133% C++
Flare VE6
B**
Kills:1,610
Deaths:479
KDR:3.361
Accuracy:27.439% B**
HSR:30.124% B*
NS-15M AE
A++
Kills:1,180
Deaths:193
KDR:6.114
Accuracy:34.865% A++
HSR:33.898% B*
Pulsar LSW
A*
Kills:1,177
Deaths:221
KDR:5.326
Accuracy:35.025% A*
HSR:31.181% B**
VE-H Maw
A+
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:33.574% A+
HSR:36.945% B**
SVA-88
C
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:20.605% C--
HSR:22.680% C
Lasher X2
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.473% C+
HSR:2.845% D
VX29 Polaris
A
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:30.314% A
HSR:28.904% B*
NS-15M1
B**
Kills:1,158
Deaths:348
KDR:3.328
Accuracy:27.969% B**
HSR:27.893% B++
Ursa
D
Kills:403
Deaths:213
KDR:1.892
Accuracy:18.014% D-
HSR:19.355% D
Lasher X2 AE
B
Kills:193
Deaths:49
KDR:3.939
Accuracy:32.520% B
HSR:1.554% D-
NSX-P Naginata
A++
Kills:67
Deaths:17
KDR:3.941
Accuracy:32.619% A++
HSR:29.851% C+
Kills:21,344
Deaths (as Heavy Assault):6,132
Deaths (to Heavy Assaults):6,799
KDR:3.48076
Kill Difference:15,212
Playtime:530.935 hours
Usage:35%
Score:16.099m
Score/min:505
Accuracy (listed only):29.207%
HSR (listed only):25.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B++
NSX-P Tanto
A*
Kills:909
Deaths:244
KDR:3.725
Accuracy:35.839% A*
HSR:26.953% C**
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:247
Deaths:61
KDR:4.049
Accuracy:41.463% A*
HSR:22.267% C*
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NSX Tanto
A*
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A*
HSR:26.804% C**
NS-11C
C
Kills:190
Deaths:161
KDR:1.180
Accuracy:21.975% C
HSR:17.368% C
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C*
HSR:22.353% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B++
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B++
Kills:11,698
Deaths (as Light Assault):6,009
Deaths (to Light Assaults):4,589
KDR:1.94675
Kill Difference:5,689
Playtime:271.731 hours
Usage:18%
Score:9.407m
Score/min:577
Accuracy (listed only):33.216%
HSR (listed only):20.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B++
NSX-P Tanto
A*
Kills:909
Deaths:244
KDR:3.725
Accuracy:35.839% A*
HSR:26.953% C**
NSX Tanto
A*
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A*
HSR:26.804% C**
NS-11C
C
Kills:190
Deaths:161
KDR:1.180
Accuracy:21.975% C
HSR:17.368% C
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B++
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B++
Kills:10,745
Deaths (as Engineer):5,531
Deaths (to Engineers):4,648
KDR:1.94269
Kill Difference:5,214
Playtime:218.570 hours
Usage:15%
Score:7.713m
Score/min:588
Accuracy (listed only):33.625%
HSR (listed only):20.647%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,720
Deaths:1,491
KDR:1.824
Accuracy:25.870% B+
HSR:24.375% B+
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D
Terminus VX-9
A++
Kills:1,222
Deaths:342
KDR:3.573
Accuracy:33.757% A++
HSR:30.933% B++
CME
A*
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:37.945% A*
HSR:24.255% C**
Darkstar
A++
Kills:1,175
Deaths:349
KDR:3.367
Accuracy:34.288% A++
HSR:28.255% B++
NS-11P
A**
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:34.019% A**
HSR:33.475% A**
Pulsar VS1
B++
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:25.159% B
HSR:25.065% B++
NS-11A
A
Kills:1,156
Deaths:410
KDR:2.820
Accuracy:30.501% A
HSR:29.325% B**
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
H-V45 AE
A+
Kills:259
Deaths:85
KDR:3.047
Accuracy:34.484% A+
HSR:30.116% B+
VE-S Canis
A*
Kills:247
Deaths:61
KDR:4.049
Accuracy:41.463% A*
HSR:22.267% C*
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
Corvus VA55
C++
Kills:192
Deaths:165
KDR:1.164
Accuracy:24.700% C++
HSR:14.063% D*
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C*
HSR:22.353% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D**
NSX Yumi
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:35.056% A++
HSR:40% A+
Pandora VX25
B++
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B++
Kills:12,899
Deaths (as Combat Medic):5,528
Deaths (to Combat Medics):2,698
KDR:2.33339
Kill Difference:7,371
Playtime:332.475 hours
Usage:22%
Score:12.209m
Score/min:612
Accuracy (listed only):35.393%
HSR (listed only):23.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,383
Deaths:1,033
KDR:1.339
Accuracy:44.572% B**
HSR:22.632% C++
Ghost
B++
Kills:1,244
Deaths:214
KDR:5.813
Accuracy:43.446% B++
HSR:64.550% C
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
NS-44 Commissioner AE
B*
Kills:252
Deaths:178
KDR:1.416
Accuracy:49.181% B*
HSR:30.952% B+
VE-S Canis
A*
Kills:247
Deaths:61
KDR:4.049
Accuracy:41.463% A*
HSR:22.267% C*
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NS-AM7 VS/AE Archer
B**
Kills:186
Deaths:77
KDR:2.416
Accuracy:73.660% B**
HSR:13.441% C
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C*
HSR:22.353% B+
NS-357 Underboss
D
Kills:142
Deaths:175
KDR:0.811
Accuracy:30.997% D
HSR:12.676% D--
Beamer VS3
B+
Kills:62
Deaths:31
KDR:2
Accuracy:21.574% D-
HSR:25.807% B+
Kills:4,222
Deaths (as Infiltrator):2,186
Deaths (to Infiltrators):3,429
KDR:1.93138
Kill Difference:2,036
Playtime:101.954 hours
Usage:7%
Score:2.457m
Score/min:402
Accuracy (listed only):39.097%
HSR (listed only):25.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:428
Deaths:124
KDR:3.452
Accuracy:49.864% B*
HSR:3.738% C
Comet VM2
B+
Kills:377
Deaths:123
KDR:3.065
Accuracy:50.399% B+
HSR:3.714% C
Blueshift VM5
B++
Kills:153
Deaths:43
KDR:3.558
Accuracy:15.248% D-
HSR:24.837% B++
Blueshift VM5
B**
Kills:131
Deaths:41
KDR:3.195
Accuracy:15.133% D--
HSR:25.954% B**
NS-10 Burster
B++
Kills:99
Deaths:24
KDR:4.125
Accuracy:33.421% B++
HSR:4.040% D
NS-10 Burster
B+
Kills:90
Deaths:24
KDR:3.750
Accuracy:33.526% B+
HSR:1.111% D**
Vortex VM21
C**
Kills:70
Deaths:11
KDR:6.364
Accuracy:43.336% C**
HSR:2.857% C-
Vortex VM21
B+
Kills:57
Deaths:11
KDR:5.182
Accuracy:44.232% B+
HSR:1.754% D--
Kills:1,405
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):1,216
KDR:7.00748
Kill Difference:1,204.500
Playtime:47.909 hours
Usage:3%
Score:1.718m
Score/min:598
Accuracy (listed only):35.645%
HSR (listed only):8.501%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:341
V. Kills:6 N/A
Deaths:81
KDR:4.210
Accuracy:41.842% C++
KPH:74.200 B*
VKPH:1.300 D--
Kills:341 (341 + 0)
Deaths:81
KDR:4.210
VKDR:0.074
Vehicle Kills:6
Kill Difference:260
Playtime:4.594 hours
Usage:0%
Score:0.090m
Score/min:327
Piloting Accuracy:41.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,068
V. Kills:682 156%
Deaths:85
KDR:12.565
Accuracy:61.123% B+
KPH:39.600 B**
VKPH:25.300 A
L100 Python HEAT
C**
Kills:231
V. Kills:94 243%
Deaths:32
KDR:7.219
Accuracy:51.829% C+
KPH:30.800 C++
VKPH:12.500 C**
C75 Viper
C++
Kills:193
V. Kills:34 N/A
Deaths:26
KDR:7.423
Accuracy:34.137% C--
KPH:31.900 C++
VKPH:5.600 C--
L100 Python HESH
A
Kills:81
V. Kills:15 N/A
Deaths:2
KDR:40.500
Accuracy:49.644% C++
KPH:73.100 B**
VKPH:13.500 A
Kills:1,573 (1,573 + 0)
Deaths:145
KDR:10.848
VKDR:5.690
Vehicle Kills:825
Kill Difference:1,428
Playtime:41.651 hours
Usage:3%
Score:1.105m
Score/min:442
Driving Accuracy:49.644%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:174
V. Kills:90 191%
Deaths:18
KDR:9.667
Accuracy:52.767% B**
KPH:31 B++
VKPH:16.100 C+
E540 Halberd
A+
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:59.672% A+
KPH:33 C*
VKPH:14.400 C
Kills:238 (0 + 238)
Deaths:21
KDR:11.333
VKDR:5.619
Vehicle Kills:118
Kill Difference:217
Playtime:7.548 hours
Usage:1%
Score:0.265m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:59.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:45 135%
Deaths:9
KDR:6.889
Accuracy:58.880% B+
KPH:31.100 C
VKPH:22.600 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:5
Vehicle Kills:45
Kill Difference:53
Playtime:1.991 hours
Usage:0%
Score:0.080m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:58.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:568
V. Kills:70 N/A
Deaths:59
KDR:9.627
Accuracy:41.994% B+
KPH:66.300 B*
VKPH:8.200 C
M12 Kobalt
B+
Kills:356
V. Kills:10 N/A
Deaths:19
KDR:18.737
Accuracy:21.087% B+
KPH:79 B+
VKPH:2.200 C-
M40 Fury
B+
Kills:301
V. Kills:56 N/A
Deaths:26
KDR:11.577
Accuracy:41.591% B+
KPH:57.600 C++
VKPH:10.700 C+
M60-G Bulldog
B+
Kills:262
V. Kills:39 N/A
Deaths:37
KDR:7.081
Accuracy:39.309% B+
KPH:35.200 B+
VKPH:5.200 C
M20 Basilisk
B++
Kills:153
V. Kills:36 414%
Deaths:20
KDR:7.650
Accuracy:37.525% C+
KPH:27.600 B++
VKPH:6.500 C
M60-G Bulldog
C+
Kills:136
V. Kills:30 439%
Deaths:30
KDR:4.533
Accuracy:39.130% C*
KPH:34.100 C
VKPH:7.500 C+
M12 Kobalt
C*
Kills:112
V. Kills:5 N/A
Deaths:16
KDR:7
Accuracy:19.017% C*
KPH:63.800 C+
VKPH:2.800 C
M20 Basilisk
C
Kills:86
V. Kills:36 232%
Deaths:15
KDR:5.733
Accuracy:33.078% D
KPH:16.800 C
VKPH:7 C--
Kills:1,974 (0 + 1,974)
Deaths:222
KDR:8.892
VKDR:1.270
Vehicle Kills:282
Kill Difference:1,752
Playtime:42.159 hours
Usage:3%
Score:1.318m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:33.078%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,753
V. Kills:31 N/A
Deaths:308
KDR:5.692
Accuracy:45.996% B+
KPH:90.100 A
VKPH:1.600 C
M40 Fury-F
B+
Kills:270
V. Kills:64 415%
Deaths:196
KDR:1.378
Accuracy:55.451% B+
KPH:24.700 C++
VKPH:5.900 C+
Kills:2,023 (2,023 + 0)
Deaths:504
KDR:4.014
VKDR:0.188
Vehicle Kills:95
Kill Difference:1,519
Playtime:30.371 hours
Usage:2%
Score:0.399m
Score/min:219
Driving Accuracy:55.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,4988,4022,3673.55A0.9128.888%A++31.921%B**51B**N/A208164.6h10.4B*35.8B*
H-V45 2,7462,7201,4911.824C**0.8125.87%B+24.375%B+26.2C+N/A129103.9h13.1C++50.8B+
C-4 3,4162,5068602.914B**0.2823.794%CN/A170.5A*61.9A*255914.7h1.1B*4.8B+
Betelgeuse 54-A 2,5402,4995884.25B+1.6132.388%A+31.133%C++66.3C++1.1B*23337.7h10.5C*32.3B++
S12 Renegade 1,7841,7533085.692B*3.0645.996%B+4.45%C90.4A1.6C23319.4h2.7B++5.8B++
Flare VE6 1,6311,6104793.361A*0.7327.439%B**30.124%B*43.8C++N/A22536.8h10.2C**37.1B+
Deimos VA29 1,5181,5089381.608C**1.0370.258%B*11.804%D49.8C**N/A25130.3h2.1B+3B+
VX6-7 1,4941,4848221.805B+0.8324.958%C++21.226%C++27.7C+N/A18753.5h11.8B+47.4B
Pulsar C 1,4871,4666672.198B++0.4427.783%B++27.149%B++39.4B+N/A24437.2h9.4B*33.9B++
NS-44 Commissioner 1,3981,3831,0331.339B+1.3044.572%B**22.632%C++77.3A++N/A31117.9h3.1B*7B*
Serpent VE92 1,2771,2645502.298B**0.3427.513%B*20.886%C*34.4BN/A20836.7h10B*36.5B++
Ghost 1,2511,2442145.813B**3.1843.446%B++64.55%C48B+N/A15025.9h2.6C6C++
Terminus VX-9 1,2371,2223423.573A0.9433.757%A++30.933%B++52.4B++N/A18323.3h11.4B+33.6B*
NS Decimator 1,7171,2076261.928B**0.7168.034%B**1.823%C45.7B*19.3B+49626.4h5.1C+7.5C**
Solstice VE3 1,2171,2026171.948A++0.6924.996%B+20.799%C*28.2B+N/A22342.6h11.8B*47.4B+
NS-15M AE 1,2001,1801936.114A*3.4834.865%A++33.898%B*72.8B++1.2A20416.2h11.8C++33.8B++
Pulsar LSW 1,1921,1772215.326M*2.6935.025%A*31.181%B**75A1A26315.7h10.8B+31B*
CME 1,1921,1752235.269M**2.6337.945%A*24.255%C**63.2A+N/A14418.6h12B+31.5B**
Darkstar 1,1921,1753493.367A++0.7334.288%A++28.255%B++60.6B++N/A16919.4h13.2C+38.6B++
NS-11P 1,1881,1742874.091A**1.4634.019%A**33.475%A**58.1A++N/A21620.2h12.3B++36.2B**
VE-H Maw 1,1891,1721956.01M*3.3733.574%A+36.945%B**83.1B**1.2B*24314.1h8.8B*26.3B++
Zenith VX-5 1,1891,1697431.573B+1.0624.898%C+26.091%B*30.5C+N/A20038.3h11.7B+47.1B
SVA-88 1,1701,1646881.692C+0.9420.605%C--22.68%C33.4CN/A23634.9h12.2C+59.2C+
Lasher X2 1,1961,1604682.479A**0.1625.473%C+2.845%D46.4B*1.4B++22325h22.7C--89.1C+
VX29 Polaris 1,1731,1593063.788A*1.1530.314%A28.904%B*46.2C++N/A14025.1h11.4B+37.7B+
NS-15M1 1,1721,1583483.328A+0.6927.969%B**27.893%B++46.1C**N/A19925.1h11.8B+42.2B+
Pulsar VS1 1,1661,1576211.863B**0.7725.159%B25.065%B++30.9B+N/A19837.4h12B*47.9B++
NS-11A 1,1671,1564102.82B**0.1830.501%A29.325%B**45B++N/A20225.7h11.6B*38B*
Eclipse VE3A 1,1671,1505372.142B0.4931.9%B**22.783%B++36.3C+N/A12431.7h12.6C+39.4B+
L100 Python AP 1,7501,0688512.565A*9.9361.123%B+2.715%C+39.6B**25.3A42727h6.8C++11.1C**
Force-Blade 1,1571,04020,4540.051B*2.5824.523%C-4.327%C0.9C++N/A41101.5h2.2B8.8C**
NSX-P Tanto 9179092443.725M++1.0935.839%A*26.953%C**65.9A*N/A17713.8h11.4B*31.9B**
Tank Mine 906603758.04M+5.4027.501%C-N/A223.3A**112.2A++32482.7h1.5B++5.4B+
M40 Fury 638568599.627B+6.9941.994%B+1.761%C+66B*8.1C6408.6h9.6B*22.8B*
Lancer VS22 9724844071.189B+1.4562.772%C++N/A17.6B+17.7B*50127.5h15.7B+25B+
Frag Grenade 4874841484N/A481.3646.01%C++N/A605B+3.8C-37240.8h2.8B**6.1B++
Comet VM2 6144281243.452M++0.8249.864%B*3.738%C19.5A+8.5A*22222h24.9C+49.9C*
Ursa 4054032131.892B++0.7418.014%D-19.355%D33C+N/A24412.2h12.4C68.9C
Comet VM2 5373771233.065A**0.4350.399%B+3.714%C17.3B**7.3A18421.8h28.1C+55.8C**
M12 Kobalt 3663561918.737B+16.1021.087%B+19.382%C**79.1B+2.2C-5404.5h19.6C+93B+
NSX Masamune 5253421462.342A*0.2966.428%B**1.462%C--42.8B*22.9B*3888h14.1C+21.2C*
Light PPA 347341814.21C+1.5741.842%C++N/A74.1B*1.3D--3274.6h9.2B+22.1B+
Sirius SX12 3103101412.199B**0.4430.755%A24.839%B**29.5C++N/A14910.5h10.5B**34.2B*
M40 Fury 3573012611.577B+8.9441.591%B+N/A57.9C++10.8C+8365.2h10.8B+26B++
M40 Fury-F 3342701961.378C+1.2655.451%B+N/A24.8C++5.9C+19410.9h8.1B+14.6B++
M60-G Bulldog 301262377.081B**4.4539.309%B+3.053%C++35.4B+5.3C+4067.4h6B++15.1B++
H-V45 AE 262259853.047B**0.4134.484%A+30.116%B+47.1C+N/A1775.5h12C++34.7B+
NS-44 Commissioner AE 2542521781.416C++1.2249.181%B*30.952%B+90B**N/A2932.8h3B+6.1B++
VE-S Canis 251247614.049A**1.4141.463%A*22.267%C*65B*1.1B**2723.8h9.9B++23.8B*
L100 Python HEAT 325231327.219B++4.5851.829%C+3.463%B+30.8C++12.5C**4257.5h6.1C++11.7C*
NS-7 PDW 2292261531.477B++1.1628.071%B++16.372%C26.9C++N/A2628.4h13.1B+46.6B+
MANA Anti-Vehicle Turret 357208912.286C++0.3549.433%D*1.923%D-2080B**1490C*9763900.1h8.8B+17.8B+
NSX Tanto 199194573.404A*0.7736.729%A*26.804%C**53.9B**1.4A*1653.6h14C++38.2B+
Lasher X2 AE 204193493.939A++1.3032.52%B1.554%D-74.2A+4.2M**2342.6h28.3F-87.1C
C75 Viper 227193267.423B++4.7934.137%C--1.036%C--32.2C++5.7C--4716h8.8B*25.8B++
Corvus VA55 1951921651.164C++1.4724.7%C++14.063%D*21.8CN/A2388.8h14.3D57.8C+
NS-11C 1931901611.18C*1.4621.975%C17.368%C21.8C+N/A2058.7h16.4C74.7C+
NS-AM7 VS/AE Archer 264186772.416B*0.2273.66%B**13.441%C21.4C++9C+1238.7h21.9C-29.8C+
Saron HRB 264174189.667B**7.0352.767%B**2.299%B+31.1B++16.1C+6155.6h18.4B++34.9B**
Eridani SX5 1731701231.382C*1.2527.255%C*22.353%B+18.9DN/A1659h13.3C+48.6C++
Anti-Vehicle Grenade 2011681168N/A165.3647.104%C-N/A280C-55C--26100.6h5.9C+12.4C+
Blueshift VM5 156153433.558B+0.9215.248%D-24.837%B++34C++N/A3144.5h13.7B++89.8C+
M20 Basilisk 189153207.65A*5.0137.525%C+14.379%M**27.3B++6.4C3085.6h61.9B*165.1B*
NS-357 Underboss 1421421750.811C+1.8230.997%D12.676%D--45.8C*N/A3513.1h3.6B++11.7C*
Proximity Mine 138138245.75B+3.1150.231%B*N/A153.3B++N/A9640.9h2.4D**4.7C++
M60-G Bulldog 166136304.533C+1.9039.13%C*2.941%C+34C7.5C+5594h6.5C**16.6B+
Spear Anti-Vehicle Phalanx Turret 193135622.5A**19.8646.017%C*6.667%A56.3B**24.2C**9622.4h6.9B++15B++
Blueshift VM5 132131413.195B0.5615.133%D--25.954%B**29.1CN/A2704.5h15.1B99.6C+
S1 1801121051.067B++1.5758.555%C*N/A26.7C*16.2B+12104.2h7.5C12.7C+
M12 Kobalt 117112167C4.3619.017%C*21.429%B++62.2C2.8C7601.8h22.3D117.5C+
NS-10 Burster 16399244.125S1.4933.421%B++4.04%D8.8A5.7A17911.3h149.2C+446.5B
MANA Anti-Personnel Turret 9594273.481N/A0.8514.708%UN/A940U10U6829800.1h22T*149.8T*
NS-10 Burster 15490243.75M**1.1133.526%B+1.111%D**8B**5.7A16011.3h163C486.2C**
M20 Basilisk 12286155.733A++3.1033.078%D2.326%D*16.9C7.1C--2695.1h83.9B+253.7C**
Thanatos VE70 8886741.162B1.4747.067%B*9.302%D**37.4B+N/A5032.3h4.2B+8.9B++
L100 Python HESH 9681240.5A**37.8649.644%C++N/A73.6B**13.6A7751.1h4.3D8.7C
Vortex VM21 12870116.364M**3.7343.336%C**2.857%C-9.3C++7.7B+2037.5h28.1B+64.7B+
MAX Punch 72702030.345A+2.2922.491%D**N/A1.6C+N/A744.9h1.7C++7.7C+
NSX-P Naginata 6867173.941A++1.3132.619%A++29.851%C+74.4B**1.1C++1590.9h12.5C++38.3B++
Solstice SF 6866770.857C+1.7822.183%C19.697%B+22.8C*N/A3332.9h14.1C+63.6C+
NSX Yumi 6565213.095A0.4635.056%A++40%A+54.2B**N/A2831.2h12.1C++34.5B++
Damascus Edge 68641,5080.042C*2.595.725%F-7.813%C++0.9C+N/A675.1h2.1C*36.3F--
E540 Halberd 9264321.333B**18.7059.672%A+3.125%C**33.7C*14.7C4981.9h5.7C*9.5B*
Saron HRB-H 1076296.889B+4.2558.88%B+N/A31C22.5C+6682h21.9B+37.1B+
Beamer VS3 6462312A++0.6421.574%D-25.807%B+51.7A1.7A+6611.2h7.7B+35.7C+
Pandora VX25 5757441.295C++1.3441.031%C++17.544%B++31.7C+N/A2351.8h3.5B*8.5B++
Vortex VM21 10257115.182M*2.5544.232%B+1.754%D--7.6C++6B+1537.5h35.2B+79.7B+
Hades VSH4 10352830.627C++2.0168.269%C++1.923%C12.4C12.1C+3754.2h12.3D--18D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,7851.6h
Nano-Armor Kit254387,73721.2h
Spawn Beacon12360.1h
Anti-Vehicle MANA Turret41,0591.1h
Nanite Revive Grenade01,5520.4h
Medical Applicator815421,34126.1h
Spitfire Auto-Turret31210.2h
Ammunition Package282,1981.1h
Shield Recharging Field493,8971.3h
Medical Kit9709,61810.7h
Anti-Infantry MANA Turret31580.2h
Recon Detection Device322,4603.7h

Check the help document for the dictionary if you want to learn more about words used here.


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