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Legate Cold Blooded Catalonia[1TRV] Catalonia
VS BR 72

KDR: 2.66

Score: 50.3m

Last Seen: Mar 14th, 2019 10:52 PM
- OFFLINE - 131 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 46
Level Progress (to 73): 65%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 Betelgeuse 54-A C-4 S12 Renegade NS-15M1 Flare VE6 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,069,154 MLG Score: 1654
Fun Score: N/A
Cheeseburgers Flipped: 388TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.271%27.957%8183898743,6823.34165-0.683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.713%1.584A+1.115B**-2.107F--HEAD ++ (~13.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+110.231C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.577%0.556%10911024360481160.7468882118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.443B-0.957D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.862B*9.20.825B++12.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.627%2.448%275310221,63411138861.46679184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.966%1.206B**-0.08C+1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.669B+6.70.456B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.103%6.756%2701010152,2359294852.40323460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.205%-0.379C-0.586B+0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.511B+18.60.529B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.65%63.874%270110241,3011542100.843163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.295A-0.185C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.388C**2.60.171C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.667%11.872%270310221,651896121.84058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.715%1.934A++-0.529D0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.20.539B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 46
50.3m429%635 (38.1k)547 (32.8k)2.6588665,84424,7643.0834772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025358522.78%21.042%47903:4330

22% Combat Medic14% Engineer36% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:33 PMMay 23rd, 2016 12:41 AMMar 19th, 2019 6:35 AM (22h) (PST)Mar 14th, 2019 7:30 PM (5d) (PST)Mar 14th, 2019 6:52 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7761845920.7150.2690.1513.3430.0641654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,55211,06635,48643169201432,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1534.2h/63.9d 10,515 13,855 22,079 307.7k 2,557 4,973 5,885 71.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:8,512
Deaths:2,402
KDR:3.544
Accuracy:28.944% A+
HSR:32.002% B**
Betelgeuse 54-A
A+
Kills:2,697
Deaths:649
KDR:4.156
Accuracy:32.461% A+
HSR:31.331% C++
NS-15M1
A
Kills:1,732
Deaths:483
KDR:3.586
Accuracy:29.644% A
HSR:29.908% B**
Flare VE6
B*
Kills:1,611
Deaths:481
KDR:3.349
Accuracy:27.467% B*
HSR:30.106% B*
NS-15M AE
A++
Kills:1,180
Deaths:193
KDR:6.114
Accuracy:34.865% A++
HSR:33.898% B++
Pulsar LSW
A*
Kills:1,177
Deaths:221
KDR:5.326
Accuracy:35.025% A*
HSR:31.181% B**
VE-H Maw
A+
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:33.574% A+
HSR:36.945% A
SVA-88
C
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:20.605% D
HSR:22.680% C
Lasher X2
C+
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:25.473% C+
HSR:2.845% D
VX29 Polaris
A
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:30.314% A
HSR:28.904% B*
Ursa
D
Kills:403
Deaths:213
KDR:1.892
Accuracy:18.014% D
HSR:19.355% D
Lasher X2 AE
C**
Kills:210
Deaths:57
KDR:3.684
Accuracy:31.658% C**
HSR:1.429% D--
NSX-P Naginata
A*
Kills:67
Deaths:17
KDR:3.941
Accuracy:32.619% A*
HSR:29.851% C+
Kills:22,244
Deaths (as Heavy Assault):6,373
Deaths (to Heavy Assaults):6,938
KDR:3.49035
Kill Difference:15,871
Playtime:548.314 hours
Usage:36%
Score:16.524m
Score/min:502
Accuracy (listed only):29.282%
HSR (listed only):25.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D-
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
NSX-P Tanto
A++
Kills:1,180
Deaths:303
KDR:3.894
Accuracy:35.594% A++
HSR:28.305% B+
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B+
NS-11C
B+
Kills:354
Deaths:195
KDR:1.815
Accuracy:25.805% B+
HSR:21.186% B+
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
VE-S Canis
A*
Kills:254
Deaths:66
KDR:3.848
Accuracy:41.275% A*
HSR:21.654% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NSX Tanto
A++
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A++
HSR:26.804% C**
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C++
HSR:22.353% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:12,140
Deaths (as Light Assault):6,107
Deaths (to Light Assaults):4,690
KDR:1.98788
Kill Difference:6,033
Playtime:276.854 hours
Usage:18%
Score:9.531m
Score/min:574
Accuracy (listed only):33.416%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D-
VX6-7
C++
Kills:1,484
Deaths:822
KDR:1.805
Accuracy:24.958% C++
HSR:21.226% C++
Pulsar C
B++
Kills:1,466
Deaths:667
KDR:2.198
Accuracy:27.783% B++
HSR:27.149% B++
Serpent VE92
B*
Kills:1,264
Deaths:550
KDR:2.298
Accuracy:27.513% B*
HSR:20.886% C*
Solstice VE3
B+
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:24.996% B+
HSR:20.799% C*
NSX-P Tanto
A++
Kills:1,180
Deaths:303
KDR:3.894
Accuracy:35.594% A++
HSR:28.305% B+
Zenith VX-5
B*
Kills:1,169
Deaths:743
KDR:1.573
Accuracy:24.898% C+
HSR:26.091% B*
Eclipse VE3A
B**
Kills:1,150
Deaths:537
KDR:2.142
Accuracy:31.900% B**
HSR:22.783% B+
NS-11C
B+
Kills:354
Deaths:195
KDR:1.815
Accuracy:25.805% B+
HSR:21.186% B+
NSX Tanto
A++
Kills:194
Deaths:57
KDR:3.404
Accuracy:36.729% A++
HSR:26.804% C**
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D**
Solstice SF
B+
Kills:66
Deaths:77
KDR:0.857
Accuracy:22.183% C
HSR:19.697% B+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:11,180
Deaths (as Engineer):5,624
Deaths (to Engineers):4,724
KDR:1.98791
Kill Difference:5,556
Playtime:222.068 hours
Usage:14%
Score:7.832m
Score/min:588
Accuracy (listed only):33.901%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,720
Deaths:1,491
KDR:1.824
Accuracy:25.870% B
HSR:24.375% B+
Deimos VA29
B*
Kills:1,508
Deaths:938
KDR:1.608
Accuracy:70.258% B*
HSR:11.804% D-
Terminus VX-9
A++
Kills:1,293
Deaths:364
KDR:3.552
Accuracy:33.887% A++
HSR:30.704% B+
CME
A*
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:37.945% A*
HSR:24.255% C*
Darkstar
A++
Kills:1,175
Deaths:349
KDR:3.367
Accuracy:34.288% A++
HSR:28.255% B+
NS-11P
A*
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:34.019% A*
HSR:33.475% A*
Pulsar VS1
B++
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:25.159% B
HSR:25.065% B++
NS-11A
A
Kills:1,156
Deaths:410
KDR:2.820
Accuracy:30.501% A
HSR:29.325% B**
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
H-V45 AE
A+
Kills:259
Deaths:85
KDR:3.047
Accuracy:34.484% A+
HSR:30.116% C**
VE-S Canis
A*
Kills:254
Deaths:66
KDR:3.848
Accuracy:41.275% A*
HSR:21.654% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
Corvus VA55
C++
Kills:192
Deaths:165
KDR:1.164
Accuracy:24.700% C++
HSR:14.063% D*
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C++
HSR:22.353% B+
Thanatos VE70
B*
Kills:86
Deaths:74
KDR:1.162
Accuracy:47.067% B*
HSR:9.302% D**
NSX Yumi
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:35.056% A++
HSR:40% A+
Pandora VX25
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:41.031% C++
HSR:17.544% B+
Kills:12,977
Deaths (as Combat Medic):5,555
Deaths (to Combat Medics):2,759
KDR:2.33609
Kill Difference:7,422
Playtime:333.525 hours
Usage:22%
Score:12.231m
Score/min:611
Accuracy (listed only):35.389%
HSR (listed only):23.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,383
Deaths:1,033
KDR:1.339
Accuracy:44.572% B**
HSR:22.632% C++
Ghost
B++
Kills:1,301
Deaths:222
KDR:5.860
Accuracy:43.650% B++
HSR:63.874% C-
Sirius SX12
A
Kills:310
Deaths:141
KDR:2.199
Accuracy:30.755% A
HSR:24.839% B**
NS-44 Commissioner AE
B**
Kills:309
Deaths:216
KDR:1.431
Accuracy:49.865% B**
HSR:31.715% B+
VE-S Canis
A*
Kills:254
Deaths:66
KDR:3.848
Accuracy:41.275% A*
HSR:21.654% C++
NS-7 PDW
B++
Kills:226
Deaths:153
KDR:1.477
Accuracy:28.071% B++
HSR:16.372% C
NS-AM7 VS/AE Archer
A
Kills:188
Deaths:79
KDR:2.380
Accuracy:73.558% A
HSR:13.298% C--
Eridani SX5
B+
Kills:170
Deaths:123
KDR:1.382
Accuracy:27.255% C++
HSR:22.353% B+
NS-357 Underboss
D
Kills:144
Deaths:177
KDR:0.814
Accuracy:31.544% D
HSR:13.194% D--
Beamer VS3
B+
Kills:62
Deaths:31
KDR:2
Accuracy:21.574% D-
HSR:25.807% B+
Kills:4,347
Deaths (as Infiltrator):2,241
Deaths (to Infiltrators):3,496
KDR:1.93976
Kill Difference:2,106
Playtime:103.516 hours
Usage:7%
Score:2.496m
Score/min:402
Accuracy (listed only):39.212%
HSR (listed only):25.574%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:429
Deaths:125
KDR:3.432
Accuracy:49.909% B*
HSR:3.730% C
Comet VM2
B+
Kills:377
Deaths:124
KDR:3.040
Accuracy:50.445% B+
HSR:3.714% C
Blueshift VM5
B**
Kills:156
Deaths:44
KDR:3.545
Accuracy:15.455% D
HSR:26.282% B**
Blueshift VM5
B*
Kills:132
Deaths:42
KDR:3.143
Accuracy:15.361% D-
HSR:25.758% B*
NS-10 Burster
B*
Kills:103
Deaths:25
KDR:4.120
Accuracy:34.224% B*
HSR:4.854% C--
NS-10 Burster
B++
Kills:101
Deaths:25
KDR:4.040
Accuracy:34.357% B++
HSR:0.990% D**
Vortex VM21
C**
Kills:70
Deaths:11
KDR:6.364
Accuracy:43.336% C**
HSR:2.857% C
Vortex VM21
B+
Kills:57
Deaths:11
KDR:5.182
Accuracy:44.232% B+
HSR:1.754% D--
Kills:1,425
Deaths (as MAX Suit):203.500
Deaths (to MAX Suits):1,234
KDR:7.00246
Kill Difference:1,221.500
Playtime:48.588 hours
Usage:3%
Score:1.733m
Score/min:595
Accuracy (listed only):35.915%
HSR (listed only):8.742%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:360
V. Kills:6 N/A
Deaths:83
KDR:4.337
Accuracy:41.577% C++
KPH:74.300 B*
VKPH:1.200 D-
Kills:360 (360 + 0)
Deaths:83
KDR:4.337
VKDR:0.072
Vehicle Kills:6
Kill Difference:277
Playtime:4.843 hours
Usage:0%
Score:0.093m
Score/min:322
Piloting Accuracy:41.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,210
V. Kills:726 166%
Deaths:87
KDR:13.908
Accuracy:61.626% B+
KPH:42.300 B**
VKPH:25.400 A
L100 Python HEAT
C**
Kills:231
V. Kills:94 243%
Deaths:32
KDR:7.219
Accuracy:51.829% C+
KPH:30.800 C++
VKPH:12.500 C**
C75 Viper
C*
Kills:193
V. Kills:34 N/A
Deaths:26
KDR:7.423
Accuracy:34.137% D
KPH:31.900 C*
VKPH:5.600 C--
L100 Python HESH
A+
Kills:81
V. Kills:15 N/A
Deaths:2
KDR:40.500
Accuracy:49.644% C++
KPH:73.100 B**
VKPH:13.500 A+
Kills:1,715 (1,715 + 0)
Deaths:147
KDR:11.667
VKDR:5.912
Vehicle Kills:869
Kill Difference:1,568
Playtime:43.272 hours
Usage:3%
Score:1.141m
Score/min:440
Driving Accuracy:49.644%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:174
V. Kills:90 191%
Deaths:18
KDR:9.667
Accuracy:52.767% B**
KPH:31 B++
VKPH:16.100 C++
E540 Halberd
A+
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:59.672% A+
KPH:33 C++
VKPH:14.400 C
Kills:238 (0 + 238)
Deaths:21
KDR:11.333
VKDR:5.619
Vehicle Kills:118
Kill Difference:217
Playtime:7.548 hours
Usage:0%
Score:0.265m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:59.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:45 135%
Deaths:9
KDR:6.889
Accuracy:58.880% B+
KPH:31.100 C
VKPH:22.600 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:5
Vehicle Kills:45
Kill Difference:53
Playtime:1.991 hours
Usage:0%
Score:0.080m
Score/min:672
Driving Accuracy:N/A%
Gunner Accuracy:58.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:568
V. Kills:70 N/A
Deaths:59
KDR:9.627
Accuracy:41.994% B+
KPH:66.300 B*
VKPH:8.200 C
M12 Kobalt
B+
Kills:365
V. Kills:10 N/A
Deaths:19
KDR:19.211
Accuracy:21.264% B+
KPH:78.100 B+
VKPH:2.100 C--
M40 Fury
B+
Kills:301
V. Kills:56 N/A
Deaths:26
KDR:11.577
Accuracy:41.591% B+
KPH:57.600 C*
VKPH:10.700 C+
M60-G Bulldog
B+
Kills:262
V. Kills:39 N/A
Deaths:37
KDR:7.081
Accuracy:39.309% B+
KPH:35.200 B+
VKPH:5.200 C
M20 Basilisk
B++
Kills:156
V. Kills:37 411%
Deaths:21
KDR:7.429
Accuracy:37.666% C+
KPH:27.900 B++
VKPH:6.600 C
M60-G Bulldog
C+
Kills:136
V. Kills:30 439%
Deaths:30
KDR:4.533
Accuracy:39.130% C*
KPH:34.100 C+
VKPH:7.500 C+
M12 Kobalt
C*
Kills:121
V. Kills:5 N/A
Deaths:17
KDR:7.118
Accuracy:18.894% C*
KPH:67.100 C+
VKPH:2.800 C+
M20 Basilisk
C
Kills:88
V. Kills:36 238%
Deaths:15
KDR:5.867
Accuracy:33.103% D
KPH:17.100 C
VKPH:7 C--
Kills:1,997 (0 + 1,997)
Deaths:224
KDR:8.915
VKDR:1.263
Vehicle Kills:283
Kill Difference:1,773
Playtime:42.465 hours
Usage:3%
Score:1.327m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:33.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,757
V. Kills:31 N/A
Deaths:308
KDR:5.705
Accuracy:46.032% B+
KPH:90.200 A
VKPH:1.600 C
M40 Fury-F
B+
Kills:270
V. Kills:64 415%
Deaths:196
KDR:1.378
Accuracy:55.451% B+
KPH:24.700 C++
VKPH:5.900 C+
Kills:2,027 (2,027 + 0)
Deaths:504
KDR:4.022
VKDR:0.188
Vehicle Kills:95
Kill Difference:1,523
Playtime:30.403 hours
Usage:2%
Score:0.400m
Score/min:219
Driving Accuracy:55.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,6088,5122,4023.544A+0.8928.944%A+32.002%B**51.2B*N/A209166.3h10.4B*35.8B
H-V45 2,7462,7201,4911.824C**0.8325.87%B24.375%B+26.2CN/A129103.9h13.1C++50.8B
Betelgeuse 54-A 2,7422,6976494.156B+1.5032.461%A+31.331%C++65.8C++1.1B++23541h10.6C++32.5B++
C-4 3,4242,5138632.912B**0.2523.797%CN/A171A*62A*255914.7h1.1B*4.8B+
S12 Renegade 1,7881,7573085.705B+3.0546.032%B+4.439%C90.1A1.6C23419.5h2.7B++5.8B++
NS-15M1 1,7611,7324833.586A++0.9329.644%A29.908%B**50.6B+N/A18434.2h11.8B+39.7B++
Flare VE6 1,6321,6114813.349A*0.6927.467%B*30.106%B*43.7C++N/A22536.9h10.2B37.1B+
Deimos VA29 1,5181,5089381.608B1.0570.258%B*11.804%D-49.8C**N/A25130.3h2.1B+3B+
VX6-7 1,4941,4848221.805B+0.8524.958%C++21.226%C++27.7C+N/A18753.5h11.8B47.4B+
Pulsar C 1,4871,4666672.198B*0.4627.783%B++27.149%B++39.4B+N/A24437.2h9.4B++33.9B+
NS-44 Commissioner 1,3981,3831,0331.339B+1.3244.572%B**22.632%C++77.3A++N/A31217.9h3.1B*7B*
Ghost 1,3101,3012225.86B**3.2043.65%B++63.874%C-48.7B+N/A15326.7h2.6C6C++
Terminus VX-9 1,3081,2933643.552A0.8933.887%A++30.704%B+53.4B++N/A18224.2h11.4B+33.7B*
NS Decimator 1,8181,2816461.983B**0.6868.014%B*1.874%C46.1B*19.3B+49227.8h5.1C+7.4B
Serpent VE92 1,2771,2645502.298B**0.3627.513%B*20.886%C*34.4C**N/A20836.7h10B*36.5B++
L100 Python AP 1,9361,2108713.908A*11.2561.626%B+2.479%C+42.3B**25.4A42328.6h6.5C++10.5B+
Solstice VE3 1,2171,2026171.948A++0.7124.996%B+20.799%C*28.2B++N/A22442.6h11.8B++47.4B+
NS-15M AE 1,2001,1801936.114A++3.4634.865%A++33.898%B++72.8B+1.2A20416.2h11.8C++33.8B+
NSX-P Tanto 1,1911,1803033.894M++1.2435.594%A++28.305%B+69.4A*N/A18317h11.4B*31.9B**
Pulsar LSW 1,1921,1772215.326M*2.6735.025%A*31.181%B**75A1A26515.7h10.8B+31B*
CME 1,1921,1752235.269M**2.6137.945%A*24.255%C*63.2AN/A14418.6h12B+31.5B**
Darkstar 1,1921,1753493.367A+0.7134.288%A++28.255%B+60.6B++N/A16919.4h13.2C+38.6B++
NS-11P 1,1881,1742874.091M1.4334.019%A*33.475%A*58.1A++N/A21720.2h12.3B++36.2B**
VE-H Maw 1,1891,1721956.01M**3.3533.574%A+36.945%A83.1B**1.2B++24614.1h8.8B*26.3B++
Zenith VX-5 1,1891,1697431.573B1.0924.898%C+26.091%B*30.5C+N/A20038.3h11.7B+47.1B
SVA-88 1,1701,1646881.692C+0.9720.605%D22.68%C33.4CN/A23634.9h12.2C+59.2C+
Lasher X2 1,1961,1604682.479A**0.1825.473%C+2.845%D46.4B*1.4B++22325h22.7C--89.1C++
VX29 Polaris 1,1731,1593063.788A*1.1330.314%A28.904%B*46.2C++N/A14025.1h11.4B+37.7B+
Pulsar VS1 1,1661,1576211.863B**0.8025.159%B25.065%B++30.9B+N/A19937.4h12B*47.9B++
NS-11A 1,1671,1564102.82B**0.1630.501%A29.325%B**45B++N/A20225.7h11.6B*38B*
Eclipse VE3A 1,1671,1505372.142B0.5231.9%B**22.783%B+36.3C+N/A12431.7h12.6C+39.4B+
Force-Blade 1,1841,06620,9380.051B**2.6124.804%C-4.315%C0.9C*N/A41125.4h2.2B+8.7C**
Tank Mine 912607758.093M+5.4327.704%C-N/A224.8A**113A++32422.7h1.5B++5.3B++
M40 Fury 638568599.627B+6.9741.994%B+1.761%C+66B*8.1C6408.6h9.6B*22.8B*
Lancer VS22 9724844081.186B++1.4762.726%C++N/A17.5B+17.7B++49927.6h15.7B+25B+
Frag Grenade 4874841484N/A481.3446.01%C++N/A605B+3.8D37630.8h2.8B**6.1B++
Comet VM2 6154291253.432M++0.7749.909%B*3.73%C19.4A+8.4A*22122.1h24.9C+50C**
Ursa 4054032131.892B*0.7718.014%D19.355%D33C+N/A24512.2h12.4C+68.9C
Comet VM2 5373771243.04A**0.3850.445%B+3.714%C17.2B**7.3A18421.9h28.3C++56.1B
M12 Kobalt 3753651919.211B++16.5521.264%B+19.452%B77.7B+2.1C--5294.7h19.7C++92.6B+
Light PPA 366360834.337C+1.6841.577%C++N/A75B**1.3D-3224.8h9.2B+22.1B+
NS-11C 3623541951.815B**0.8425.805%B+21.186%B+32.5BN/A19310.9h14.1C*54.8B
NSX Masamune 5253421462.342A*0.3266.428%B**1.462%C--42.8B*22.9B*3888h14.1C+21.2C*
Sirius SX12 3103101412.199B**0.4630.755%A24.839%B**29.5C++N/A15010.5h10.5B**34.2B++
NS-44 Commissioner AE 3113092161.431C*1.2349.865%B**31.715%B+90.9B**N/A2923.4h3B+6B*
M40 Fury 3573012611.577B+8.9241.591%B+N/A57.9C*10.8C+8365.2h10.8B+26B++
M40 Fury-F 3342701961.378C+1.2855.451%B+N/A24.8C++5.9C+19410.9h8.1B+14.6B++
M60-G Bulldog 301262377.081B*4.4239.309%B+3.053%C++35.4B+5.3C+4067.4h6B++15.1B++
H-V45 AE 262259853.047B*0.3934.484%A+30.116%C**47.1C+N/A1785.5h12C++34.7B+
VE-S Canis 258254663.848A**1.1941.275%A*21.654%C++65.1B*1B*2793.9h9.8B++23.8B*
L100 Python HEAT 325231327.219B++4.5651.829%C+3.463%B+30.8C++12.5C**4267.5h6.1C++11.7C**
NS-7 PDW 2292261531.477B*1.1828.071%B++16.372%C26.9C+N/A2638.4h13.1B+46.6B+
Lasher X2 AE 222210573.684A**1.0331.658%C**1.429%D--70A4M**2183h29F-91.6C-
MANA Anti-Vehicle Turret 357208912.286C++0.3749.42%D--1.923%C--2080C+1490C-29291700.1h8.8B**17.8B++
NSX Tanto 199194573.404A*0.7536.729%A++26.804%C**53.9B*1.4A*1673.6h14C++38.2B
C75 Viper 227193267.423B++4.7634.137%D1.036%C--32.2C*5.7C--4736h8.8B**25.8B++
Corvus VA55 1951921651.164C++1.4924.7%C++14.063%D*21.8CN/A2398.8h14.3D57.8C+
NS-AM7 VS/AE Archer 267188792.38A0.2873.558%A13.298%C--21.1C++8.9B++1228.9h22C-29.9C+
Saron HRB 264174189.667B**7.0152.767%B**2.299%B++31.1B++16.1C++6165.6h18.4B++34.9B**
Eridani SX5 1731701231.382C*1.2827.255%C++22.353%B+18.9DN/A1669h13.3C+48.6C++
Anti-Vehicle Grenade 2011681168N/A165.3447.104%C-N/A280C-55D26140.6h5.9C++12.4C++
Blueshift VM5 159156443.545B+0.8915.455%D26.282%B**33.9C++N/A3144.6h13.8B++89.3C++
M20 Basilisk 193156217.429A++4.7737.666%C+14.103%M*27.9B++6.6C3145.6h61.8B**164B*
NS-357 Underboss 1441441770.814C+1.8431.544%D13.194%D--46.5C*N/A3513.1h3.7B+11.6C*
Proximity Mine 138138245.75B++3.0950.231%B**N/A153.3B++N/A9670.9h2.4D**4.7C++
M60-G Bulldog 166136304.533C+1.8739.13%C*2.941%C+34C+7.5C+5594h6.5B16.6B+
Spear Anti-Vehicle Phalanx Turret 193135622.5A**19.8446.112%C*6.667%A56.3B**24.2C**9592.4h6.9B++15.1B++
Blueshift VM5 133132423.143B+0.4815.361%D-25.758%B*28.7CN/A2694.6h15.4B100.3C+
M12 Kobalt 126121177.118C4.4618.894%C*21.488%B++67.2C+2.8C+7551.8h22.2C--117.4C++
S1 1801121051.067B++1.5958.555%C++N/A26.7C++16.2B+12194.2h7.5C12.7C+
NS-10 Burster 168103254.12S1.4634.224%B*4.854%C--8.7A5.5A17511.8h152.4C445.3C**
NS-10 Burster 171101254.04M**1.3834.357%B++N/A8.6A+5.9A+16011.8h154.5C+449.8B+
MANA Anti-Personnel Turret 9594273.481N/A0.8214.708%UN/A940U10U6865400.1h22T*149.8T*
M20 Basilisk 12488155.867A++3.2133.103%D2.273%D*16.9C6.9C--2725.2h83.3B++251.8B
Thanatos VE70 8886741.162B1.5047.067%B*9.302%D**37.4B+N/A5092.3h4.2B+8.9B++
L100 Python HESH 9681240.5A*37.8449.644%C++N/A73.6B**13.6A+7881.1h4.3D8.7C
Vortex VM21 12870116.364S3.7143.336%C**2.857%C9.3C+7.7B++2037.5h28.1B+64.7B+
MAX Punch 72702060.34A+2.3222.593%D**N/A1.5C+N/A745.5h1.7C++7.7C+
NSX-P Naginata 6867173.941A++1.2832.619%A*29.851%C+74.4B**1.1C++1690.9h12.5C++38.3B++
Solstice SF 6866770.857C+1.8022.183%C19.697%B+22.8C*N/A3362.9h14.1C+63.6C+
NSX Yumi 6565213.095A0.4435.056%A++40%A+54.2B*N/A2841.2h12.1C++34.5B++
Damascus Edge 68641,5080.042C++2.625.725%F-7.813%C++0.9CN/A675.1h2.1C*36.3F--
E540 Halberd 9264321.333B**18.6759.672%A+3.125%B+33.7C*14.7C4991.9h5.7C*9.5B*
Beamer VS3 6462312A++0.6621.574%D-25.807%B+51.7A1.7A6631.2h7.7B+35.7C++
Saron HRB-H 1076296.889B+4.2358.88%B+N/A31C22.5C+6712h21.9B+37.1B+
Rocklet Rifle 11062272.296M++0.3656.07%BN/A34.4B+26.7C++6741.8h47.8D85.3C+
Vortex VM21 10257115.182S2.5244.232%B+1.754%D--7.6C+6B+1557.5h35.2B+79.7B+
Pandora VX25 5757441.295C*1.3641.031%C++17.544%B+31.7C+N/A2371.8h3.5B*8.5B++
Hades VSH4 10352830.627C*2.0368.269%C++1.923%C12.4C12.1C*3764.2h12.3D--18D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,8431.6h
Nano-Armor Kit255391,89421.4h
Spawn Beacon12400.1h
Anti-Vehicle MANA Turret41,0601.1h
Nanite Revive Grenade01,5560.4h
Medical Applicator816422,33326.1h
Spitfire Auto-Turret31370.2h
Ammunition Package282,2201.1h
Shield Recharging Field493,8971.3h
Medical Kit1,02610,02711.2h
Anti-Infantry MANA Turret31580.2h
Recon Detection Device322,4603.7h

Check the help document for the dictionary if you want to learn more about words used here.


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