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Snowblower Catweezle[ODG] Catweezle
VS BR 104

KDR: 0.93

Score: 20.8m

Last Seen: Dec 18th, 2018 1:57 PM
- OFFLINE - 5944.4 hour(s)

Battle Rank 102 (104 total) - Vanu Sovereignty on Miller
Level Progress (to 103): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Serpent VE92 Solstice SF Solstice VE3 Pulsar C Flare VE6 Cosmos VM3 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 687TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.676%16.208%3351312016,7250.7080440.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.601%-0.093C+-0.709D--1.969F-HEAD + (~5.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.101C+13.80.031C+53.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.145%1.531%163212126536451331.01084487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.196%0.929B*-0.053C+-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.74B++19.40.635B+22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.63%2.712%333512093,097115912852.67213241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.01%-0.52D0.098C+0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.482B+7.10.431B12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.422%1.955%50112133588703950.41149490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.164C-0.615D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.534B+19.20.52B+36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.334%63.406%5021212276115200.239376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.248%0.353C**-0.239C-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.173C++3.10.041C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.479%8.219%50112137356500.129203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.669D-1.266D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.189C5.2-0.08C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m592.2%276 (16.6k)251 (15.1k)0.93424818,72720,0451.15276104 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121446816.614%9.938%16504:085

46% Engineer19% Heavy Assault7% Infiltrator21% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:43 PMNov 25th, 2012 6:17 PMJan 16th, 2019 9:18 AM (219d) (PST)Dec 18th, 2018 10:28 AM (248d) (PST)Dec 18th, 2018 9:57 AM (248d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641701940.2260.2420.0221.5680.03852

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,81610,19911,6171415194215,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1378.9h/57.5d 4,380 1,861 5,571 129.7k 2,064 4,581 3,179 30.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,050
Deaths:1,458
KDR:0.720
Accuracy:20.575% C
HSR:20.476% D
Orion VS54
C-
Kills:496
Deaths:696
KDR:0.713
Accuracy:15.785% D--
HSR:21.774% C-
SVA-88
C
Kills:98
Deaths:147
KDR:0.667
Accuracy:21.085% C-
HSR:22.449% C
Kills:1,644
Deaths (as Heavy Assault):2,301
Deaths (to Heavy Assaults):5,243
KDR:0.71447
Kill Difference:657
Playtime:259.169 hours
Usage:19%
Score:2.708m
Score/min:174
Accuracy (listed only):19.148%
HSR (listed only):21.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:1,252
Deaths:2,017
KDR:0.621
Accuracy:21.589% C-
HSR:15.495% D-
Solstice SF
B++
Kills:1,236
Deaths:1,634
KDR:0.756
Accuracy:27.699% B++
HSR:12.783% D
Solstice VE3
C
Kills:1,203
Deaths:2,058
KDR:0.585
Accuracy:21.812% C
HSR:15.461% D
Pulsar C
D--
Kills:1,165
Deaths:1,859
KDR:0.627
Accuracy:18.848% D--
HSR:14.077% F
Zenith VX-5
D
Kills:819
Deaths:1,274
KDR:0.643
Accuracy:22.226% D
HSR:14.164% D*
NS-11C
D
Kills:173
Deaths:329
KDR:0.526
Accuracy:21.041% D
HSR:10.405% F
Nova
D--
Kills:73
Deaths:141
KDR:0.518
Accuracy:33.479% D--
HSR:8.219% F
Kills:5,921
Deaths (as Engineer):9,312
Deaths (to Engineers):4,488
KDR:0.63585
Kill Difference:3,391
Playtime:631.004 hours
Usage:46%
Score:11.286m
Score/min:298
Accuracy (listed only):23.813%
HSR (listed only):12.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:1,252
Deaths:2,017
KDR:0.621
Accuracy:21.589% C-
HSR:15.495% D-
Solstice SF
B++
Kills:1,236
Deaths:1,634
KDR:0.756
Accuracy:27.699% B++
HSR:12.783% D
Solstice VE3
C
Kills:1,203
Deaths:2,058
KDR:0.585
Accuracy:21.812% C
HSR:15.461% D
Pulsar C
D--
Kills:1,165
Deaths:1,859
KDR:0.627
Accuracy:18.848% D--
HSR:14.077% F
Zenith VX-5
D
Kills:819
Deaths:1,274
KDR:0.643
Accuracy:22.226% D
HSR:14.164% D*
NS-11C
D
Kills:173
Deaths:329
KDR:0.526
Accuracy:21.041% D
HSR:10.405% F
NS-7 PDW
B**
Kills:74
Deaths:131
KDR:0.565
Accuracy:30.107% B**
HSR:9.459% D**
Nova
D--
Kills:73
Deaths:141
KDR:0.518
Accuracy:33.479% D--
HSR:8.219% F
Eridani SX5
B++
Kills:63
Deaths:109
KDR:0.578
Accuracy:30% B++
HSR:0% F**
Kills:6,058
Deaths (as Light Assault):9,552
Deaths (to Light Assaults):3,769
KDR:0.63421
Kill Difference:3,494
Playtime:290.826 hours
Usage:21%
Score:3.959m
Score/min:227
Accuracy (listed only):25.200%
HSR (listed only):11.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:207
Deaths:177
KDR:1.169
Accuracy:38.682% C+
HSR:73.913% C-
NS-44 Commissioner
B+
Kills:160
Deaths:368
KDR:0.435
Accuracy:41.177% B+
HSR:20.625% C
NS-357 Underboss
B+
Kills:75
Deaths:180
KDR:0.417
Accuracy:41.335% B+
HSR:17.333% D
NS-7 PDW
B**
Kills:74
Deaths:131
KDR:0.565
Accuracy:30.107% B**
HSR:9.459% D**
XM98
C
Kills:69
Deaths:78
KDR:0.885
Accuracy:35.151% C
HSR:31.884% T*
NS-61 Emissary
A*
Kills:69
Deaths:99
KDR:0.697
Accuracy:40.994% A*
HSR:4.348% F--
Eridani SX5
B++
Kills:63
Deaths:109
KDR:0.578
Accuracy:30% B++
HSR:0% F**
Kills:717
Deaths (as Infiltrator):1,142
Deaths (to Infiltrators):3,092
KDR:0.62785
Kill Difference:425
Playtime:89.902 hours
Usage:7%
Score:0.741m
Score/min:137
Accuracy (listed only):36.778%
HSR (listed only):22.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:91
Deaths:138
KDR:0.659
Accuracy:21.110% D
HSR:12.088% D*
NS-7 PDW
B**
Kills:74
Deaths:131
KDR:0.565
Accuracy:30.107% B**
HSR:9.459% D**
Nova
D--
Kills:73
Deaths:141
KDR:0.518
Accuracy:33.479% D--
HSR:8.219% F
Eridani SX5
B++
Kills:63
Deaths:109
KDR:0.578
Accuracy:30% B++
HSR:0% F**
Kills:301
Deaths (as Combat Medic):519
Deaths (to Combat Medics):2,032
KDR:0.57996
Kill Difference:218
Playtime:15.885 hours
Usage:1%
Score:0.260m
Score/min:272
Accuracy (listed only):28.674%
HSR (listed only):7.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:864
Deaths:554
KDR:1.560
Accuracy:16.535% C+
HSR:14.583% D--
Quasar VM1
C++
Kills:666
Deaths:448
KDR:1.487
Accuracy:16.659% C++
HSR:13.213% D*
Blueshift VM5
C
Kills:155
Deaths:121
KDR:1.281
Accuracy:17.876% C
HSR:14.194% D*
NS-10 Burster
C
Kills:95
Deaths:149
KDR:0.638
Accuracy:28.202% C
HSR:3.158% D-
NS-10 Burster
C+
Kills:73
Deaths:146
KDR:0.500
Accuracy:28.339% C+
HSR:5.479% C
Kills:1,853
Deaths (as MAX Suit):709
Deaths (to MAX Suits):1,257
KDR:2.61354
Kill Difference:1,144
Playtime:86.078 hours
Usage:6%
Score:1.845m
Score/min:357
Accuracy (listed only):21.522%
HSR (listed only):10.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:343
V. Kills:87 390%
Deaths:214
KDR:1.603
Accuracy:49.601% C
KPH:21.700 D--
VKPH:5.500 D--
Light PPA
C-
Kills:310
V. Kills:9 N/A
Deaths:265
KDR:1.170
Accuracy:37.732% C-
KPH:25 D
VKPH:0.700 D*
Kills:653 (310 + 0)
Deaths:479
KDR:1.363
VKDR:0.200
Vehicle Kills:96
Kill Difference:174
Playtime:28.204 hours
Usage:2%
Score:0.244m
Score/min:144
Piloting Accuracy:37.732%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:390
V. Kills:45 N/A
Deaths:94
KDR:4.149
Accuracy:43.980% C--
KPH:25.300 D--
VKPH:2.900 D**
Skyguard
D
Kills:61
V. Kills:45 133%
Deaths:56
KDR:1.089
Accuracy:25.923% D
KPH:6.100 D*
VKPH:4.500 F
Kills:451 (451 + 0)
Deaths:150
KDR:3.007
VKDR:0.600
Vehicle Kills:90
Kill Difference:301
Playtime:25.424 hours
Usage:2%
Score:0.233m
Score/min:152
Driving Accuracy:25.923%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,508
V. Kills:457 329%
Deaths:367
KDR:4.109
Accuracy:48.933% C+
KPH:21.400 C+
VKPH:6.500 D
Supernova FPC
D-
Kills:720
V. Kills:608 118%
Deaths:363
KDR:1.983
Accuracy:49.350% C--
KPH:13.100 D*
VKPH:11 D-
Supernova VPC
C
Kills:418
V. Kills:63 N/A
Deaths:68
KDR:6.147
Accuracy:48.866% C
KPH:34.600 C-
VKPH:5.200 D
Saron HRB
D
Kills:358
V. Kills:243 147%
Deaths:134
KDR:2.672
Accuracy:34.422% D--
KPH:14.400 D--
VKPH:9.800 D
Proton II PPA
D
Kills:96
V. Kills:9 N/A
Deaths:10
KDR:9.600
Accuracy:13.895% F
KPH:26 D--
VKPH:2.400 D
Kills:3,100 (2,646 + 454)
Deaths:942
KDR:3.291
VKDR:1.465
Vehicle Kills:1,380
Kill Difference:2,158
Playtime:166.262 hours
Usage:12%
Score:2.124m
Score/min:213
Driving Accuracy:48.866%
Gunner Accuracy:13.895%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,9651,5083674.109C+3.1748.933%C+2.719%B21.4C+6.5D17870.5h4B*8.3B++
Serpent VE92 1,2681,2522,0170.621C0.3121.589%C-15.495%D-11.1D-N/A53112.5h15C69.3C+
Solstice SF 1,2501,2361,6340.756C0.1827.699%B++12.783%D12.8C--N/A6196.9h11.6C++41.9B+
Solstice VE3 1,2141,2032,0580.585C0.3521.812%C15.461%D8.9DN/A53134.7h15.6C++71.6C++
Pulsar C 1,1771,1651,8590.627C0.3118.848%D--14.077%F12.7DN/A7691.6h13.4C71.3C--
Flare VE6 1,0601,0501,4580.72D0.2120.575%C20.476%D13.9D--N/A6075.8h11.9C57.7C+
Cosmos VM3 8788645541.56C+0.6316.535%C+14.583%D--18.8D-N/A9446h15.4C-93.2C+
Proximity Mine 8478472233.798C+2.8651.513%B**N/A136.6C**N/A6006.2h1.8B3.4B**
Zenith VX-5 8278191,2740.643D0.2922.226%D14.164%D*11.7D-N/A3370h14.1C+63.5C
Supernova FPC 1,3287203631.983D1.0549.35%C--3.056%B+13D*11D-22755.2h6.2C-12.6C--
Quasar VM1 6706664481.487C+0.5516.659%C++13.213%D*17.4C--N/A8938.2h15.3C++91.9C*
C-4 8205145900.871C0.0628.394%B+N/A43.2D-25.7C68111.9h1.9D6.7C+
Orion VS54 4984966960.713C0.2215.785%D--21.774%C-8.7D--N/A5857.3h15C-95.2C
Lasher X2 4344336080.712C0.2224.278%C2.079%D--10.8D--N/A5540.1h19.7C++81C++
Supernova VPC 481418686.147C-5.2148.866%C2.153%B++34.5C-5.2D18612.1h2.8B+5.8B+
L100 Python HESH 435390944.149D3.2143.98%C--2.821%B**25.3D--2.9D**13615.4h2.9B6.6B
Saron HRB 6013581342.672C--1.7434.422%D--1.955%B14.4D--9.8D30424.8h19.2B+55.7C+
Dual Photon Pods 4303432141.603D0.6749.601%C2.332%A++21.7D--5.5D--17715.8h28.1C-56.6C
Light PPA 3193102651.17C--0.2437.732%C-N/A25DN/A10312.4h9.7B+25.7B+
Spear Anti-Vehicle Phalanx Turret 385247594.186C-3.2539.237%D5.668%B*24.9D13.9D3009.9h8.3C**21.1C++
Tank Mine 3552101191.765C-0.8326.689%C--N/A84C-58C+14652.5h1.9C+7.2C-
Parallax VX3 2072071771.169C-0.2338.682%C+73.913%C-13.5D-N/A7315.3h2.6C-6.7C+
Frag Grenade 2092071207N/A206.0747.478%C**N/A517.5C++5C-25650.4h3.6C*7.7B
NS-11C 1761733290.526C--0.4121.041%D10.405%F10.2DN/A3816.9h16C+75.9C+
NS-44 Commissioner 1601603680.435C--0.5041.177%B+20.625%C10.6D-N/A5315.1h3.6B8.7B+
Blueshift VM5 1561551211.281C-0.3517.876%C14.194%D*16.5D--N/A949.4h21.5D**120.3D
S1 2341183380.349D0.5960.528%B+2.542%C+11.6D--11.4C28410.2h9.5D*15.7D
SVA-88 99981470.667C--0.2721.085%C-22.449%C13.4D*N/A1187.3h14.5D-68.9C-
Proton II PPA 10596109.6C8.6713.895%FN/A25.9D--2.4D1453.7h8.7B+62.5D
NS-10 Burster 175951490.638D0.3028.202%C3.158%D-3.3D--2.8D8328.7h174.9D620C
MANA Anti-Personnel Turret 9795611.557N/A0.6219.826%UN/A950U20U4350400.1h35.7T*180.3T*
H-V45 91911380.659C0.2821.11%D12.088%D*15.2DN/A1346h15C-70.9C
Sticky Grenade 7979179N/A78.0751.136%C+N/A790CN/A41060.1h2.3C+4.5C++
NS-357 Underboss 76751800.417D0.5241.335%B+17.333%D6.6D*N/A3111.3h3.9B+9.4B+
NS-7 PDW 74741310.565C-0.3730.107%B**9.459%D**8.4D-N/A768.8h15.2C++50.4B+
NS-10 Burster 141731460.5D0.4328.339%C+5.479%C2.5D*2.4D7028.8h230.3F-812.7D*
Nova 73731410.518D0.4233.479%D--8.219%F9.4D*N/A377.8h5.2C15.7D
XM98 6969780.885D0.0535.151%C31.884%T*6.8D*N/A3510.1h4.4F*12.5F
NS-61 Emissary 6969990.697C+0.2440.994%A*4.348%F--8.5D-N/A228.1h12.4B30.3B*
Eridani SX5 63631090.578D0.3630%B++N/A8D--N/A517.9h11.1B+37.1B+
Skyguard 10661561.089D0.1525.923%D1.639%C6.1D*4.5F17810h150.5D580.5D
NS Annihilator 114501490.336D0.6076.866%D--N/A4.6D*5.9D-16410.8h18.5F--24.1F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon222351h
Nano-Armor Kit280484,42329.6h
Anti-Vehicle MANA Turret293961.5h
Medical Applicator5124,6572.3h
Ammunition Package401,1001.5h
Anti-Infantry MANA Turret161751.1h
Recon Detection Device296452.2h

Check the help document for the dictionary if you want to learn more about words used here.


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