Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
PlanetsideBattles (23)  RichardWasTaken2 (22)  PierreKira (15)  PlanetsideBattles2 (14)  dim_giant (11)  fbmarder (10) 95
stats.dasanfall.com
Primarch Cautes[DWHQ] Cautes
VS BR 98

KDR: 1.16

Score: 47.9m

Last Seen: Apr 18th, 2019 9:56 PM
- OFFLINE - 24.3 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
Level Progress (to 99): 6%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Darkstar SVA-88 NS-11A C-4 NS-7 PDW VE-LR Obelisk H-V45 AE NS-11AB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Cautes



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 513TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.007%19.739%49435100035,2861.61013-0.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.223%0.76B++-0.156C-0.26CHEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.352C**12.10.153C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.463%1.896%92103321117901980.117877106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%-1.894F--0.457D1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
527.8-12.647T*113.3-8.03T*414.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.126%4.826%1531210232,15515349211.40482234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.26%-0.468D0.111C+-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119-0.003C+370.063C+81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.744%14.523%15321033241143240.168179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.607%-0.973D---0.005C+-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.325C5.2-0.071C+12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
47.9m649.6%459 (27.5k)350 (21k)1.1642848,28641,4731.3637598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035179015.592%15.938%24903:1819

71% Combat Medic12% Engineer11% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 4:33 PMJan 2nd, 2013 9:33 PMApr 18th, 2019 8:45 PM (21h) (PST)Apr 18th, 2019 6:30 PM (23h) (PST)Apr 18th, 2019 5:56 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3452281170.3530.3030.0562.4710.028179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,70413,6817,02321183148221,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2281.9h/95.1d 8,273 7,696 21,539 338.3k 4,281 6,499 3,788 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:3,350
Deaths:1,433
KDR:2.338
Accuracy:18.249% D--
HSR:11.910% F-
NS-15M1
C+
Kills:429
Deaths:292
KDR:1.469
Accuracy:22.596% C+
HSR:19.580% C
Orion VS54
C+
Kills:388
Deaths:218
KDR:1.780
Accuracy:19.973% C+
HSR:20.361% D
VX29 Polaris
D*
Kills:164
Deaths:34
KDR:4.824
Accuracy:16.252% D*
HSR:7.927% F--
Flare VE6
C--
Kills:126
Deaths:83
KDR:1.518
Accuracy:19.709% C--
HSR:15.079% D**
Kills:4,457
Deaths (as Heavy Assault):2,060
Deaths (to Heavy Assaults):12,775
KDR:2.16359
Kill Difference:2,397
Playtime:249.876 hours
Usage:11%
Score:3.324m
Score/min:222
Accuracy (listed only):19.356%
HSR (listed only):14.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,949
Deaths:1,655
KDR:1.178
Accuracy:23.132% C
HSR:10.364% D*
Eridani SX5
D
Kills:1,207
Deaths:1,008
KDR:1.197
Accuracy:22.574% D
HSR:15.162% D
Serpent VE92
A++
Kills:1,176
Deaths:921
KDR:1.277
Accuracy:28.240% B*
HSR:30.187% A++
MKV Suppressed
C--
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:23.111% C--
HSR:13.781% D-
Sirius SX12
C+
Kills:1,159
Deaths:1,269
KDR:0.913
Accuracy:23.480% C+
HSR:11.044% D*
NSX-P Tanto
B**
Kills:1,034
Deaths:793
KDR:1.304
Accuracy:30.559% B**
HSR:32.979% B**
Solstice SF
D
Kills:915
Deaths:153
KDR:5.980
Accuracy:19.714% D-
HSR:13.224% D
NS Baron G5
C+
Kills:801
Deaths:815
KDR:0.983
Accuracy:43.184% C+
HSR:8.864% D*
Pulsar C
C+
Kills:309
Deaths:297
KDR:1.040
Accuracy:24.035% C+
HSR:15.858% D*
VX6-7
A
Kills:298
Deaths:233
KDR:1.279
Accuracy:30.182% B**
HSR:27.852% A
NSX Tengu
B++
Kills:256
Deaths:246
KDR:1.041
Accuracy:34.285% C
HSR:25.391% B++
Zenith VX-5
C+
Kills:207
Deaths:210
KDR:0.986
Accuracy:24.418% C+
HSR:13.527% D*
NS-11C
C+
Kills:167
Deaths:266
KDR:0.628
Accuracy:24.014% C+
HSR:13.174% D--
Nova
D-
Kills:138
Deaths:113
KDR:1.221
Accuracy:27.002% D**
HSR:10.870% D-
Pandora VX25
B**
Kills:103
Deaths:98
KDR:1.051
Accuracy:34.375% C--
HSR:19.418% B**
NS Baron G5AE
C
Kills:98
Deaths:132
KDR:0.742
Accuracy:42.610% C
HSR:11.225% D
Kills:10,978
Deaths (as Light Assault):9,484
Deaths (to Light Assaults):6,281
KDR:1.15753
Kill Difference:1,494
Playtime:73.559 hours
Usage:3%
Score:0.739m
Score/min:167
Accuracy (listed only):28.432%
HSR (listed only):17.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C*
Kills:1,884
Deaths:722
KDR:2.609
Accuracy:33.757% C*
HSR:30.096% C+
Serpent VE92
A++
Kills:1,176
Deaths:921
KDR:1.277
Accuracy:28.240% B*
HSR:30.187% A++
NSX-P Tanto
B**
Kills:1,034
Deaths:793
KDR:1.304
Accuracy:30.559% B**
HSR:32.979% B**
Solstice SF
D
Kills:915
Deaths:153
KDR:5.980
Accuracy:19.714% D-
HSR:13.224% D
NS Baron G5
C+
Kills:801
Deaths:815
KDR:0.983
Accuracy:43.184% C+
HSR:8.864% D*
Pulsar C
C+
Kills:309
Deaths:297
KDR:1.040
Accuracy:24.035% C+
HSR:15.858% D*
VX6-7
A
Kills:298
Deaths:233
KDR:1.279
Accuracy:30.182% B**
HSR:27.852% A
Zenith VX-5
C+
Kills:207
Deaths:210
KDR:0.986
Accuracy:24.418% C+
HSR:13.527% D*
NS-11C
C+
Kills:167
Deaths:266
KDR:0.628
Accuracy:24.014% C+
HSR:13.174% D--
Nova
D-
Kills:138
Deaths:113
KDR:1.221
Accuracy:27.002% D**
HSR:10.870% D-
Pandora VX25
B**
Kills:103
Deaths:98
KDR:1.051
Accuracy:34.375% C--
HSR:19.418% B**
NS Baron G5AE
C
Kills:98
Deaths:132
KDR:0.742
Accuracy:42.610% C
HSR:11.225% D
Eidolon VE33
C
Kills:64
Deaths:66
KDR:0.970
Accuracy:25.644% C
HSR:21.875% C--
Kills:7,194
Deaths (as Engineer):4,819
Deaths (to Engineers):7,832
KDR:1.49284
Kill Difference:2,375
Playtime:270.841 hours
Usage:12%
Score:5.907m
Score/min:363
Accuracy (listed only):29.826%
HSR (listed only):19.165%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B+
Kills:4,699
Deaths:3,701
KDR:1.270
Accuracy:29.449% B+
HSR:22.813% C+
NS-11A
B+
Kills:3,288
Deaths:2,654
KDR:1.239
Accuracy:27.235% B+
HSR:19.921% C
NS-7 PDW
C
Kills:1,949
Deaths:1,655
KDR:1.178
Accuracy:23.132% C
HSR:10.364% D*
H-V45 AE
C--
Kills:1,391
Deaths:1,428
KDR:0.974
Accuracy:25.670% C--
HSR:16.247% D**
NS-11AB
C**
Kills:1,340
Deaths:1,007
KDR:1.331
Accuracy:27.720% C**
HSR:24.179% C+
NS-11AG
B*
Kills:1,271
Deaths:826
KDR:1.539
Accuracy:31.503% B*
HSR:28.639% B+
H-V45
C-
Kills:1,260
Deaths:974
KDR:1.294
Accuracy:21.994% C-
HSR:13.333% D--
NS-11P
A+
Kills:1,215
Deaths:856
KDR:1.419
Accuracy:29.942% A+
HSR:28.477% A+
Eridani SX5
D
Kills:1,207
Deaths:1,008
KDR:1.197
Accuracy:22.574% D
HSR:15.162% D
NS-11A "Heatwave"
B**
Kills:1,202
Deaths:814
KDR:1.477
Accuracy:32.448% B**
HSR:29.118% B+
CME
C+
Kills:1,165
Deaths:1,273
KDR:0.915
Accuracy:26.321% C+
HSR:19.228% C-
Pulsar VS1
C++
Kills:1,163
Deaths:1,275
KDR:0.912
Accuracy:24.000% C++
HSR:14.531% D-
MKV Suppressed
C--
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:23.111% C--
HSR:13.781% D-
Sirius SX12
C+
Kills:1,159
Deaths:1,269
KDR:0.913
Accuracy:23.480% C+
HSR:11.044% D*
Terminus VX-9
D--
Kills:1,157
Deaths:1,007
KDR:1.149
Accuracy:20.904% D--
HSR:16.768% D*
NS Baron G5
C+
Kills:801
Deaths:815
KDR:0.983
Accuracy:43.184% C+
HSR:8.864% D*
NSX Tengu
B++
Kills:256
Deaths:246
KDR:1.041
Accuracy:34.285% C
HSR:25.391% B++
Nova
D-
Kills:138
Deaths:113
KDR:1.221
Accuracy:27.002% D**
HSR:10.870% D-
Pandora VX25
B**
Kills:103
Deaths:98
KDR:1.051
Accuracy:34.375% C--
HSR:19.418% B**
NS Baron G5AE
C
Kills:98
Deaths:132
KDR:0.742
Accuracy:42.610% C
HSR:11.225% D
Kills:26,023
Deaths (as Combat Medic):22,426
Deaths (to Combat Medics):4,788
KDR:1.16039
Kill Difference:3,597
Playtime:1,628.613 hours
Usage:71%
Score:36.116m
Score/min:370
Accuracy (listed only):28.547%
HSR (listed only):17.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,949
Deaths:1,655
KDR:1.178
Accuracy:23.132% C
HSR:10.364% D*
Eridani SX5
D
Kills:1,207
Deaths:1,008
KDR:1.197
Accuracy:22.574% D
HSR:15.162% D
MKV Suppressed
C--
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:23.111% C--
HSR:13.781% D-
Sirius SX12
C+
Kills:1,159
Deaths:1,269
KDR:0.913
Accuracy:23.480% C+
HSR:11.044% D*
NS-357 Underboss
D
Kills:398
Deaths:575
KDR:0.692
Accuracy:31.186% D
HSR:12.060% D*
NSX Tengu
B++
Kills:256
Deaths:246
KDR:1.041
Accuracy:34.285% C
HSR:25.391% B++
NS-44 Commissioner
C
Kills:209
Deaths:268
KDR:0.780
Accuracy:34.493% C
HSR:13.876% D*
NS-45 Pilot
C
Kills:139
Deaths:125
KDR:1.112
Accuracy:26.963% D
HSR:23.741% C
Manticore SX40
D
Kills:93
Deaths:143
KDR:0.650
Accuracy:25.514% D
HSR:16.129% D
NS-61 Emissary
C-
Kills:90
Deaths:143
KDR:0.629
Accuracy:25.314% C-
HSR:11.111% D--
Beamer VS3
D
Kills:75
Deaths:38
KDR:1.974
Accuracy:22.555% D
HSR:9.333% F-
NS-44 Commissioner AE
D**
Kills:59
Deaths:72
KDR:0.819
Accuracy:30.408% D**
HSR:8.475% F-
Kills:6,795
Deaths (as Infiltrator):6,817
Deaths (to Infiltrators):6,068
KDR:0.99677
Kill Difference:22
Playtime:18.975 hours
Usage:1%
Score:0.247m
Score/min:217
Accuracy (listed only):26.918%
HSR (listed only):14.206%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:657
Deaths:428
KDR:1.535
Accuracy:15.439% D-
HSR:17.199% D
Blueshift VM5
D-
Kills:424
Deaths:300
KDR:1.413
Accuracy:15.471% D-
HSR:14.623% D*
Nebula VM20
C-
Kills:238
Deaths:143
KDR:1.664
Accuracy:14.237% D-
HSR:18.067% C-
NS-10 Burster
C++
Kills:93
Deaths:117
KDR:0.795
Accuracy:27.719% C+
HSR:7.527% C++
Comet VM2
C
Kills:82
Deaths:114
KDR:0.719
Accuracy:39.121% C
HSR:3.659% C
NS-10 Burster
C
Kills:82
Deaths:117
KDR:0.701
Accuracy:27.948% C
HSR:3.659% D
Comet VM2
C--
Kills:67
Deaths:99
KDR:0.677
Accuracy:40.497% C--
HSR:1.493% D*
Kills:1,643
Deaths (as MAX Suit):659
Deaths (to MAX Suits):2,334
KDR:2.49317
Kill Difference:984
Playtime:64.264 hours
Usage:3%
Score:1.615m
Score/min:419
Accuracy (listed only):25.776%
HSR (listed only):9.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:108
V. Kills:11 N/A
Deaths:24
KDR:4.500
Accuracy:42.194% C+
KPH:29.400 D
VKPH:3 D-
AP30 Shredder
C-
Kills:74
V. Kills:33 218%
Deaths:17
KDR:4.353
Accuracy:23.427% D**
KPH:22.100 C-
VKPH:9.800 D--
Kills:182 (0 + 182)
Deaths:41
KDR:4.439
VKDR:1.073
Vehicle Kills:44
Kill Difference:141
Playtime:7.027 hours
Usage:0%
Score:0.178m
Score/min:421
Piloting Accuracy:N/A%
Gunner Accuracy:23.427%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:159
V. Kills:129 122%
Deaths:48
KDR:3.313
Accuracy:21.328% D*
KPH:5.400 D*
VKPH:4.400 D**
L100 Python HESH
D--
Kills:84
V. Kills:15 N/A
Deaths:24
KDR:3.500
Accuracy:41.458% D-
KPH:24.800 D*
VKPH:4.400 D--
Kills:243 (243 + 0)
Deaths:72
KDR:3.375
VKDR:2
Vehicle Kills:144
Kill Difference:171
Playtime:32.604 hours
Usage:1%
Score:0.242m
Score/min:124
Driving Accuracy:41.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:283
V. Kills:231 122%
Deaths:88
KDR:3.216
Accuracy:45.259% C*
KPH:17.400 D
VKPH:14.200 C+
Proton II PPA
B**
Kills:125
V. Kills:11 N/A
Deaths:12
KDR:10.417
Accuracy:17.664% D--
KPH:67.800 B+
VKPH:6 B**
E540 Halberd
D--
Kills:82
V. Kills:41 195%
Deaths:15
KDR:5.467
Accuracy:40.749% D--
KPH:21.100 D--
VKPH:10.500 D--
Supernova FPC
D**
Kills:52
V. Kills:37 137%
Deaths:50
KDR:1.040
Accuracy:38.219% F-
KPH:10.100 D**
VKPH:7.200 F
Kills:542 (52 + 490)
Deaths:165
KDR:3.285
VKDR:1.939
Vehicle Kills:320
Kill Difference:377
Playtime:27.108 hours
Usage:1%
Score:0.729m
Score/min:448
Driving Accuracy:38.219%
Gunner Accuracy:40.749%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:379
V. Kills:13 N/A
Deaths:23
KDR:16.478
Accuracy:20.009% C**
KPH:55.800 C
VKPH:1.900 D
M20 Basilisk
C
Kills:299
V. Kills:132 225%
Deaths:67
KDR:4.463
Accuracy:32.970% D
KPH:14.700 C-
VKPH:6.500 C
M40 Fury
C
Kills:298
V. Kills:90 327%
Deaths:62
KDR:4.806
Accuracy:31.412% C--
KPH:24 D-
VKPH:7.300 C
M40 Fury
C
Kills:170
V. Kills:50 333%
Deaths:38
KDR:4.474
Accuracy:36.788% C+
KPH:30.100 D-
VKPH:8.900 C
M20 Basilisk
D
Kills:168
V. Kills:88 189%
Deaths:45
KDR:3.733
Accuracy:32.641% D
KPH:10.900 D-
VKPH:5.700 D
M12 Kobalt
C
Kills:78
V. Kills:5 N/A
Deaths:5
KDR:15.600
Accuracy:20.251% B+
KPH:42.500 D
VKPH:2.700 C
M60-G Bulldog
C
Kills:55
V. Kills:17 306%
Deaths:13
KDR:4.231
Accuracy:36.271% C+
KPH:20.900 D-
VKPH:6.500 C
M60-G Bulldog
C
Kills:51
V. Kills:14 340%
Deaths:22
KDR:2.318
Accuracy:26.841% D-
KPH:17.500 D
VKPH:4.800 C
Kills:1,498 (0 + 1,498)
Deaths:275
KDR:5.447
VKDR:1.487
Vehicle Kills:409
Kill Difference:1,223
Playtime:67.908 hours
Usage:3%
Score:0.964m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:26.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:201
V. Kills:15 N/A
Deaths:20
KDR:10.050
Accuracy:32.323% C
KPH:41.100 D
VKPH:3.100 D--
M20 Wyvern
C+
Kills:53
V. Kills:32 161%
Deaths:23
KDR:2.304
Accuracy:36.139% C+
KPH:10.700 D-
VKPH:6.500 D-
Kills:254 (0 + 254)
Deaths:43
KDR:5.907
VKDR:1.093
Vehicle Kills:47
Kill Difference:211
Playtime:9.837 hours
Usage:0%
Score:0.067m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:36.139%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Darkstar 4,7574,6993,7011.27C0.1129.449%B+22.813%C+27.5DN/A71170.7h13.6C+46C*
SVA-88 3,3713,3501,4332.338C**1.1718.249%D--11.91%F-28.4DN/A132117.9h12.1C+66.4C
NS-11A 3,3383,2882,6541.239C+0.0727.235%B+19.921%C24.7CN/A89132.9h11.9B++43.8B++
C-4 3,6452,6552,5091.058C0.1121.757%DN/A70.2C+26.2C+70837.8h1.4C**6.5C+
NS-7 PDW 1,9551,9491,6551.178B0.0123.132%C10.364%D*16C--N/A79121.7h14.6C*63.2C++
VE-LR Obelisk 1,9291,8847222.609B+1.4433.757%C*30.096%C+57.1B**1.4B**14533h6.7C*19.8B
H-V45 AE 1,4071,3911,4280.974C--0.1925.67%C--16.247%D**18.1D--N/A5376.8h12.5C+48.7C+
NS-11AB 1,3561,3401,0071.331C+0.1727.72%C**24.179%C+25.9DN/A8451.7h11.8B+42.4B+
NS-11AG 1,2851,2718261.539C+0.3731.503%B*28.639%B+34.4CN/A11536.9h10.5B++33.4B+
H-V45 1,2671,2609741.294C+0.1321.994%C-13.333%D--18.6DN/A12467.7h13.5C++61.2C+
NS-11P 1,2251,2158561.419C**0.2529.942%A+28.477%A+29.7C++N/A8640.9h10.5A35.1B**
Eridani SX5 1,2111,2071,0081.197C+0.0322.574%D15.162%D23.3C-N/A12751.8h12.5C++55.4C+
NS-11A "Heatwave" 1,2131,2028141.477C+0.3132.448%B**29.118%B+31.7CN/A7037.9h10B**30.9B**
Serpent VE92 1,1851,1769211.277C*0.1128.24%B*30.187%A++27.9C+N/A10842.2h10.8B++38.2B++
CME 1,1851,1651,2730.915C0.2526.321%C+19.228%C-18.8DN/A4761.9h13.9C++52.8C*
Pulsar VS1 1,1741,1631,2750.912C+0.2524%C++14.531%D-17.4CN/A6666.8h14.4C*59.9B
MKV Suppressed 1,1701,1611,2750.911C+0.2523.111%C--13.781%D-14.8DN/A6078.7h14.9C+64.4C+
Sirius SX12 1,1641,1591,2690.913C+0.2523.48%C+11.044%D*14.9DN/A4678h15.8C+67.2C++
Terminus VX-9 1,1671,1571,0071.149C+0.0220.904%D--16.768%D*21DN/A12755.2h12.5C++60C
NSX-P Tanto 1,0511,0347931.304B+0.1430.559%B**32.979%B**30.4C*N/A7834h11.1B*36.3B*
Solstice SF 9189151535.98S4.8219.714%D-13.224%D15.2CN/A14560.2h15.2C76.9C-
NS Baron G5 8038018150.983C+0.1843.184%C+8.864%D*14.9D-N/A7253.8h5.5C--12.7C+
Blueshift VM5 6676574281.535C0.3715.439%D-17.199%D21.4DN/A13130.7h17.7C114.5C
Proximity Mine 432432775.61B+4.4534.046%D-N/A123.4C++N/A6563.5h1.9C++5.6C-
NS-15M1 4324292921.469C++0.3022.596%C+19.58%C29CN/A14614.8h11.8B+52.3B
Blueshift VM5 4294243001.413C0.2515.471%D-14.623%D*20.9DN/A14320.3h19.1D123.7D
Damascus Edge 41140822,6960.018C-1.1530.525%C++N/A0.4CN/A11012.3h2B6.6B+
NS-357 Underboss 3993985750.692C0.4731.186%D12.06%D*32.4CN/A14712.3h3.5B++11.4C*
Orion VS54 3923882181.78C**0.6219.973%C+20.361%D31.8C+N/A33412.2h11.7B+58.5B
M12 Kobalt 3923792316.478B+15.3120.009%C**15.303%D55.7C1.9D1846.8h18.7C*93.5B
Tank Mine 589354754.72B**3.5623.789%DN/A101.1C+67.1C++16183.5h2C+8.4D--
Pulsar C 3133092971.04C+0.1224.035%C+15.858%D*19.3CN/A17216h11.2B46.5C**
NS Decimator 4803014030.747C0.4251.698%D*0.997%D--18.6D--11D22116.2h6.3D-12.1D*
M20 Basilisk 431299674.463B++3.3032.97%D3.679%D-14.7C-6.5C19920.3h100.3C++304.2C+
VX6-7 3012982331.279C++0.1130.182%B**27.852%A26.1C+N/A9011.4h10.3B++34.3B++
M40 Fury 388298624.806C3.6431.412%C--N/A24D-7.3C29012.4h16.3C+52C
Saron HRB 514283883.216C2.0545.259%C*1.413%C+17.5D14.3C+34416.2h26.1C-57.8C+
NSX Tengu 2642562461.041C+0.1234.285%C25.391%B++22.7C--N/A7011.3h14C+40.8C++
Nebula VM20 2452381431.664C+0.5014.237%D-18.067%C-21.6DN/A10211h17.4C+122.4C
NS-44 Commissioner 2112092680.78C+0.3834.493%C13.876%D*36C++N/A2345.8h3.3B+9.6B+
Zenith VX-5 2092072100.986C+0.1824.418%C+13.527%D*14.3DN/A8014.5h13C*53.2C++
CAS 14-E 2162012010.05C+8.8932.323%C1.493%C41D3.1D--1164.9h31.8C++98.5C++
M40 Fury 220170384.474C3.3136.788%C+N/A30.4D-8.9C3505.6h16.5C44.9C+
M20 Basilisk 256168453.733B+2.5732.641%D4.167%D10.9D-5.7D21715.4h132.7D406.5D-
NS-11C 1701672660.628C0.5424.014%C+13.174%D--6.3D-N/A3626.5h16.2C+67.4C++
M60-A Bulldog 206167632.651C-1.4931.755%DN/A16.2D-3.8D11710.3h7.7D--24.3D
VX29 Polaris 165164344.824M++3.6616.252%D*7.927%F--21.3DN/A2307.7h14.3C-88.1D
Skyguard 288159483.313C*2.1521.328%D*1.887%C+5.4D*4.4D**10929.2h148.2C-694.8D*
Frag Grenade 1591561156N/A154.8421.088%T-N/A1560S30A**123050.1h1.6A*7.5B+
NS-45 Pilot 1401391251.112C+0.0526.963%D23.741%C51.5C++N/A1482.7h5B**18.6B+
Nova 1411381131.221C+0.0627.002%D**10.87%D-14.1D-N/A949.8h5.2C19.2D*
Flare VE6 126126831.518C++0.3519.709%C--15.079%D**30.7CN/A2614.1h11.3C+57.3C+
Proton II PPA 1361251210.417C+9.2517.664%D--1.6%C-69.4B+6.1A3351.8h8.5B+48.1C+
L105 Zephyr 119108244.5C-3.3442.194%C+N/A29.2D3D-3373.7h7C+16.5C+
Pandora VX25 104103981.051C+0.1134.375%C--19.418%B**25.1C-N/A1534.1h5.2C15.2C
NS Baron G5AE 99981320.742D0.4242.61%C11.225%D11.3D--N/A448.7h5.5D--13C
Manticore SX40 94931430.65C0.5125.514%D16.129%D40.4B+N/A2022.3h6.5B+25.6C**
NS-10 Burster 159931170.795C+0.3727.719%C+7.527%C++5.3C+3.8C*12617.5h142.1C+512.5C+
NS-61 Emissary 90901430.629C0.5425.314%C-11.111%D--30C**N/A1113h11.4B+45.1B+
L100 Python HESH 9984243.5D2.3441.458%D-N/A24.7D*4.4D--2473.4h4.3D10.5D
Comet VM2 136821140.719C+0.4539.121%C3.659%C9.5C6.3B**1928.6h22.1C*56.6C++
NS-10 Burster 137821170.701C--0.4627.948%C3.659%D4.7C3.1C--10417.5h162.4C581.1C+
E540 Halberd 12382155.467C4.3040.749%D--2.439%C+21D--10.5D--3423.9h6.6C--16.3D-
M12 Kobalt 8378515.6C++14.4420.251%B+19.231%C*43.3D2.8C+2961.8h21.7C107.1C++
MANA Anti-Vehicle Turret 151771360.566D-0.6049.333%C-5.195%A770D740D2973200.1h11.1D--22.4D
Beamer VS3 7675381.974A++0.8122.555%D9.333%F-34.1B+N/A3622.2h8.9C**39.7C+
AP30 Shredder 10774174.353C+3.1923.427%D**N/A21.8C-9.7D--5133.4h57B**243.1B+
Comet VM2 10967990.677C0.4940.497%C--1.493%D*8.5C--5.3C*1187.9h27C++66.7C++
Eidolon VE33 6464660.97C+0.1925.644%C21.875%C--19.4C+N/A1443.3h12.9D-50.3D
Lancer AE 161641170.547D0.6255.512%D1.563%C++8.6D-13.1C2817.4h24.3C+43.8C+
NS-44 Commissioner AE 6059720.819C0.3530.408%D**8.475%F-28.1DN/A862.1h3.3C**10.8C-
M60-G Bulldog 7255134.231C+3.0736.271%C+1.818%D21.2D-6.5C2412.6h7.8C+21.5C++
M20 Wyvern 8553232.304C1.1436.139%C+5.66%B+10.8D-6.5D-1114.9h83.1C++230C++
Supernova FPC 8952501.04D0.1238.219%F-1.923%C10.2D**7.3F8955.1h6.5C--17.1D**
M60-G Bulldog 6551222.318D1.1526.841%D-1.961%D17.6D4.8C2352.9h6.6B+24.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22790.1h
Restoration Kit461,2610.9h
Anti-Vehicle MANA Turret114591.4h
Nano-Armor Kit351237,57322.3h
Spawn Beacon212,3801.5h
AE Medical Applicator2,113668,85851.7h
AE Nano-Armor Kit140136,2688.9h
Nanite Revive Grenade012,4673.5h
Nanite Healing Grenade0650h
Spitfire Auto-Turret21520.3h
Ammunition Package262,3291.2h
Shield Recharging Field312,3941h
Medical Kit1031,5441.7h
Anti-Infantry MANA Turret01900.3h
Medical Applicator2,209626,41255.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.22s on queries, 0.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.