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Castellan Dreadnaught CavalierVS[DIG] CavalierVS
VS BR 63

KDR: 4.17

Score: 81.7m

Last Seen: Jan 16th, 2019 6:05 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1216
Level Progress (to 64): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A NS-15M1 Light PPA Hornet Missiles Orion VS54 Ghost Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,900,516 MLG Score: 5516
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.271%41.664%13034897493,9643.707980.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.014%1.992A++3.224M++-0.851D--HEAD ++ (~26.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+7.90.449B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.08%1.585%22835101736,28118402321319.7179156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.86%-0.458D-0.02C+0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1440.104C+47.60.099C+96.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.323%2.444%523410183,314113713992.91213237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.751%1.02B**-0.119C+-1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.40.73B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.861%1.896%5681410085,222105725794.93573202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.068%-0.351C--0.631D0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.787B++8.30.793B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.272%80.185%568410188,564161415.30607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.715%1.536A+0.854B*-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.70.478B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.052%9.23%568410182,026200071.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.717%1.22B**-1.052D*0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.50.481B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1216
81.7m172.2%600 (36k)520 (31.2k)4.16543181,51743,5774.4989663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221808230.898%26.96%83303:3751

19% Engineer30% Heavy Assault9% Infiltrator36% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 1:30 PMJan 16th, 2019 10:37 AMJan 16th, 2019 3:47 PM (17h) (PST)Jan 16th, 2019 2:27 PM (18h) (PST)Jan 16th, 2019 2:05 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4401961,2441.1540.2770.3112.3660.2205516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,41611,73174,6856917191421331,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2620.5h/109.2d 14,534 48,937 47,921 372.1k 1,586 6,437 34,548 226.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:21,098
Deaths:4,750
KDR:4.442
Accuracy:31.206% A
HSR:46.507% A*
NS-15M1
M*
Kills:9,887
Deaths:2,673
KDR:3.699
Accuracy:30.753% A+
HSR:48.265% M*
Orion VS54
M++
Kills:7,358
Deaths:1,993
KDR:3.692
Accuracy:30.774% A*
HSR:45.529% M++
Flare VE6
M**
Kills:4,285
Deaths:961
KDR:4.459
Accuracy:31.178% A++
HSR:50.245% M**
NS-15M2
S
Kills:4,151
Deaths:863
KDR:4.810
Accuracy:33.107% A++
HSR:58.974% S
SVA-88
B++
Kills:2,961
Deaths:976
KDR:3.034
Accuracy:26.389% B++
HSR:27.828% B
Pulsar LSW
A*
Kills:2,510
Deaths:714
KDR:3.515
Accuracy:30.739% A+
HSR:38.566% A*
VX29 Polaris
B**
Kills:1,598
Deaths:620
KDR:2.577
Accuracy:28.818% B**
HSR:25.782% B+
Ursa
S
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:34.069% A*
HSR:57.143% S
NSX Naginata
M++
Kills:1,167
Deaths:256
KDR:4.559
Accuracy:32.415% A*
HSR:50.900% M++
Lasher X2
M
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:43.673% M
HSR:5.268% B++
VE-H Maw
A**
Kills:360
Deaths:65
KDR:5.538
Accuracy:35.751% A++
HSR:48.333% A**
NSX-P Naginata
M**
Kills:122
Deaths:24
KDR:5.083
Accuracy:30.959% A++
HSR:60.656% M**
Kills:57,866
Deaths (as Heavy Assault):14,539
Deaths (to Heavy Assaults):13,199
KDR:3.98005
Kill Difference:43,327
Playtime:784.734 hours
Usage:30%
Score:22.484m
Score/min:478
Accuracy (listed only):32.295%
HSR (listed only):43.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,709
Deaths:546
KDR:3.130
Accuracy:28.751% B**
HSR:24.810% B**
Pulsar C
A
Kills:1,505
Deaths:405
KDR:3.716
Accuracy:30.710% A
HSR:26.777% B++
Deimos VA29
B*
Kills:1,276
Deaths:489
KDR:2.609
Accuracy:70.334% B*
HSR:8.699% D*
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% A
HSR:35.340% A*
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A+
HSR:27.601% A
Eidolon VE33
A*
Kills:1,159
Deaths:307
KDR:3.775
Accuracy:40.486% A*
HSR:38.395% A++
Eclipse VE3A
B**
Kills:661
Deaths:174
KDR:3.799
Accuracy:31.445% B**
HSR:23.752% B*
VX6-7
A*
Kills:629
Deaths:145
KDR:4.338
Accuracy:34.812% A*
HSR:33.704% A*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Solstice Burst
A+
Kills:393
Deaths:78
KDR:5.038
Accuracy:33.989% A+
HSR:31.298% B**
Revenant
A*
Kills:363
Deaths:59
KDR:6.153
Accuracy:42.132% A+
HSR:48.209% A*
NSX Tanto
M++
Kills:332
Deaths:82
KDR:4.049
Accuracy:35.908% A++
HSR:46.084% M++
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B+
Pandora VX25
B*
Kills:211
Deaths:102
KDR:2.069
Accuracy:39.061% C+
HSR:18.483% B*
NSX-P Tanto
M*
Kills:164
Deaths:49
KDR:3.347
Accuracy:35.368% A++
HSR:48.781% M*
Phobos VX86
B**
Kills:109
Deaths:31
KDR:3.516
Accuracy:71.119% B**
HSR:14.679% C
Zenith VX-5
A**
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B*
HSR:36.364% A**
Kills:13,969
Deaths (as Engineer):4,947
Deaths (to Engineers):7,643
KDR:2.82373
Kill Difference:9,022
Playtime:499.973 hours
Usage:19%
Score:17.492m
Score/min:583
Accuracy (listed only):39.568%
HSR (listed only):27.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,709
Deaths:546
KDR:3.130
Accuracy:28.751% B**
HSR:24.810% B**
Sirius SX12
C++
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C++
HSR:13.773% D
Pulsar C
A
Kills:1,505
Deaths:405
KDR:3.716
Accuracy:30.710% A
HSR:26.777% B++
Deimos VA29
B*
Kills:1,276
Deaths:489
KDR:2.609
Accuracy:70.334% B*
HSR:8.699% D*
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
MKV Suppressed
M**
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% M**
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% A
HSR:35.340% A*
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A+
HSR:27.601% A
Eridani SX5
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A++
Eclipse VE3A
B**
Kills:661
Deaths:174
KDR:3.799
Accuracy:31.445% B**
HSR:23.752% B*
VX6-7
A*
Kills:629
Deaths:145
KDR:4.338
Accuracy:34.812% A*
HSR:33.704% A*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Skorpios
S
Kills:398
Deaths:77
KDR:5.169
Accuracy:32.668% A
HSR:51.005% S
Solstice Burst
A+
Kills:393
Deaths:78
KDR:5.038
Accuracy:33.989% A+
HSR:31.298% B**
NSX Tengu
M++
Kills:341
Deaths:98
KDR:3.480
Accuracy:50.277% A*
HSR:40.763% M++
NSX Tanto
M++
Kills:332
Deaths:82
KDR:4.049
Accuracy:35.908% A++
HSR:46.084% M++
VE-S Canis
M
Kills:285
Deaths:63
KDR:4.524
Accuracy:44.004% M
HSR:41.053% A**
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B+
Pandora VX25
B*
Kills:211
Deaths:102
KDR:2.069
Accuracy:39.061% C+
HSR:18.483% B*
NSX-P Tanto
M*
Kills:164
Deaths:49
KDR:3.347
Accuracy:35.368% A++
HSR:48.781% M*
Phobos VX86
B**
Kills:109
Deaths:31
KDR:3.516
Accuracy:71.119% B**
HSR:14.679% C
Zenith VX-5
A**
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B*
HSR:36.364% A**
Kills:18,493
Deaths (as Light Assault):6,673
Deaths (to Light Assaults):9,298
KDR:2.77132
Kill Difference:11,820
Playtime:949.422 hours
Usage:36%
Score:32.185m
Score/min:565
Accuracy (listed only):38.399%
HSR (listed only):29.566%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M+
Kills:2,266
Deaths:724
KDR:3.130
Accuracy:30.618% A+
HSR:42.674% M+
Sirius SX12
C++
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C++
HSR:13.773% D
Deimos VA29
B*
Kills:1,276
Deaths:489
KDR:2.609
Accuracy:70.334% B*
HSR:8.699% D*
Terminus VX-9
B+
Kills:1,245
Deaths:602
KDR:2.068
Accuracy:27.501% B+
HSR:22.972% C
NS-11A
B++
Kills:1,196
Deaths:406
KDR:2.946
Accuracy:27.509% B++
HSR:23.411% C**
Pulsar VS1
S
Kills:1,175
Deaths:376
KDR:3.125
Accuracy:35.174% A*
HSR:50.894% S
CME
M*
Kills:1,166
Deaths:320
KDR:3.644
Accuracy:37.094% A*
HSR:47.341% M*
MKV Suppressed
M**
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% M**
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Eridani SX5
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A++
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Skorpios
S
Kills:398
Deaths:77
KDR:5.169
Accuracy:32.668% A
HSR:51.005% S
NSX Tengu
M++
Kills:341
Deaths:98
KDR:3.480
Accuracy:50.277% A*
HSR:40.763% M++
VE-S Canis
M
Kills:285
Deaths:63
KDR:4.524
Accuracy:44.004% M
HSR:41.053% A**
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B+
Pandora VX25
B*
Kills:211
Deaths:102
KDR:2.069
Accuracy:39.061% C+
HSR:18.483% B*
Phobos VX86
B**
Kills:109
Deaths:31
KDR:3.516
Accuracy:71.119% B**
HSR:14.679% C
Kills:15,336
Deaths (as Combat Medic):5,449
Deaths (to Combat Medics):4,744
KDR:2.81446
Kill Difference:9,887
Playtime:107.674 hours
Usage:4%
Score:3.021m
Score/min:468
Accuracy (listed only):41.429%
HSR (listed only):31.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,056
Deaths:1,341
KDR:4.516
Accuracy:45.087% B**
HSR:78.170% B**
NS-44 Commissioner
A*
Kills:3,261
Deaths:1,614
KDR:2.020
Accuracy:40.154% B+
HSR:35.756% A*
Nyx VX31
C*
Kills:2,011
Deaths:775
KDR:2.595
Accuracy:35.053% C*
HSR:16.410% D*
Sirius SX12
C++
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C++
HSR:13.773% D
NS-44 Commissioner AE
A++
Kills:1,502
Deaths:644
KDR:2.332
Accuracy:49.051% B*
HSR:42.077% A++
NS-44P Commissioner
M++
Kills:1,265
Deaths:546
KDR:2.317
Accuracy:52.298% A
HSR:54.308% M++
NS-357 Underboss
M**
Kills:1,241
Deaths:681
KDR:1.822
Accuracy:48.689% A+
HSR:50.604% M**
XM98
B*
Kills:1,167
Deaths:161
KDR:7.248
Accuracy:43.091% B*
HSR:71.722% C
MKV Suppressed
M**
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% M**
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Artemis VX26
A++
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.590% A+
HSR:34.394% A++
NSX Daimyo
A
Kills:1,163
Deaths:192
KDR:6.057
Accuracy:49.591% A
HSR:98.452% A
Eridani SX5
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A++
NS-30 Vandal
B++
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:37.335% B++
HSR:28.645% C**
Spiker
A*
Kills:1,158
Deaths:547
KDR:2.117
Accuracy:34.935% B++
HSR:37.392% A*
NS-61 Emissary
A*
Kills:588
Deaths:219
KDR:2.685
Accuracy:35.843% B**
HSR:29.932% A*
Skorpios
S
Kills:398
Deaths:77
KDR:5.169
Accuracy:32.668% A
HSR:51.005% S
NSX Tengu
M++
Kills:341
Deaths:98
KDR:3.480
Accuracy:50.277% A*
HSR:40.763% M++
VE-S Canis
M
Kills:285
Deaths:63
KDR:4.524
Accuracy:44.004% M
HSR:41.053% A**
NSX Tomoe
A*
Kills:245
Deaths:96
KDR:2.552
Accuracy:35.302% A
HSR:59.592% A*
Beamer VS3
C++
Kills:219
Deaths:280
KDR:0.782
Accuracy:27.932% C++
HSR:11.872% D**
Cerberus
S
Kills:182
Deaths:110
KDR:1.655
Accuracy:41.901% A+
HSR:56.044% S
Parallax VX3
B*
Kills:178
Deaths:18
KDR:9.889
Accuracy:41.743% B+
HSR:84.832% B*
Phantom VA23
A
Kills:73
Deaths:15
KDR:4.867
Accuracy:43.949% A
HSR:32.877% B
Kills:28,677
Deaths (as Infiltrator):9,854
Deaths (to Infiltrators):5,694
KDR:2.91019
Kill Difference:18,823
Playtime:236.067 hours
Usage:9%
Score:5.353m
Score/min:378
Accuracy (listed only):39.540%
HSR (listed only):46.046%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,210
Deaths:302
KDR:4.007
Accuracy:25.238% A
HSR:24.050% B+
Blueshift VM5
A
Kills:1,186
Deaths:301
KDR:3.940
Accuracy:25.680% A
HSR:25.717% B*
Nebula VM20
A*
Kills:657
Deaths:92
KDR:7.141
Accuracy:27.654% A*
HSR:31.355% A*
Nebula VM20
A*
Kills:632
Deaths:92
KDR:6.870
Accuracy:28.534% A*
HSR:31.013% A*
Comet VM2
A++
Kills:109
Deaths:49
KDR:2.224
Accuracy:51.601% B**
HSR:8.257% A++
Comet VM2
A++
Kills:59
Deaths:39
KDR:1.513
Accuracy:53.834% B*
HSR:8.475% A++
Kills:3,853
Deaths (as MAX Suit):437.500
Deaths (to MAX Suits):1,702
KDR:8.80686
Kill Difference:3,415.500
Playtime:32.313 hours
Usage:1%
Score:1.160m
Score/min:598
Accuracy (listed only):35.423%
HSR (listed only):21.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:21,413
V. Kills:18,828 114%
Deaths:2,693
KDR:7.951
Accuracy:31.985% C+
KPH:39.100 A**
VKPH:34.400 M**
Light PPA
M**
Kills:8,134
V. Kills:460 N/A
Deaths:373
KDR:21.807
Accuracy:48.882% B**
KPH:169.500 M**
VKPH:9.600 M
Hornet Missiles
A**
Kills:7,429
V. Kills:1,811 410%
Deaths:150
KDR:49.527
Accuracy:75.199% A+
KPH:208.700 A**
VKPH:50.900 B+
Dual Photon Pods
A++
Kills:3,373
V. Kills:661 N/A
Deaths:131
KDR:25.748
Accuracy:65.530% A+
KPH:173.800 A++
VKPH:34.100 A
Maelstrom Turbo Laser
M*
Kills:2,332
V. Kills:2,359 99%
Deaths:466
KDR:5.004
Accuracy:32.879% C**
KPH:32.700 A++
VKPH:33.100 M*
Antares LC
M
Kills:1,603
V. Kills:1,535 104%
Deaths:191
KDR:8.393
Accuracy:32.463% C++
KPH:37.700 A+
VKPH:36.100 M
Coyote Missiles
B++
Kills:149
V. Kills:133 111%
Deaths:21
KDR:7.095
Accuracy:61.389% B**
KPH:35.600 C+
VKPH:31.800 B++
Kills:44,433 (33,482 + 0)
Deaths:4,025
KDR:11.039
VKDR:6.407
Vehicle Kills:25,787
Kill Difference:40,408
Playtime:768.446 hours
Usage:29%
Score:23.523m
Score/min:510
Piloting Accuracy:32.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,618
V. Kills:1,607 101%
Deaths:94
KDR:17.213
Accuracy:17.170% F-
KPH:43.600 B+
VKPH:43.300 A
CAS30 Tank Buster
A*
Kills:1,029
V. Kills:887 116%
Deaths:184
KDR:5.592
Accuracy:45.175% C+
KPH:18.300 A*
VKPH:15.700 A++
L105 Zephyr
A++
Kills:438
V. Kills:67 N/A
Deaths:14
KDR:31.286
Accuracy:51.416% B**
KPH:86.400 A++
VKPH:13.200 B*
AP30 Shredder
B+
Kills:107
V. Kills:96 110%
Deaths:11
KDR:9.727
Accuracy:31.278% C--
KPH:32 C++
VKPH:28.700 B+
L-24R Spur
B**
Kills:81
V. Kills:4 N/A
Deaths:2
KDR:40.500
Accuracy:40.231% C++
KPH:55 B**
VKPH:2.700 C+
Kills:3,273 (1,110 + 2,163)
Deaths:305
KDR:10.731
VKDR:8.725
Vehicle Kills:2,661
Kill Difference:2,968
Playtime:103.354 hours
Usage:4%
Score:2.372m
Score/min:383
Piloting Accuracy:40.231%
Gunner Accuracy:31.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,523
V. Kills:141 N/A
Deaths:69
KDR:22.073
Accuracy:52.874% B+
KPH:110.500 A**
VKPH:10.200 B+
L100 Python AP
A++
Kills:262
V. Kills:169 154%
Deaths:30
KDR:8.733
Accuracy:49.421% D-
KPH:43.800 A
VKPH:28.300 A++
L100 Python HEAT
B+
Kills:64
V. Kills:24 256%
Deaths:18
KDR:3.556
Accuracy:50.069% C+
KPH:35.900 B+
VKPH:13.500 B+
Kills:1,849 (1,849 + 0)
Deaths:117
KDR:15.803
VKDR:2.855
Vehicle Kills:334
Kill Difference:1,732
Playtime:21.535 hours
Usage:1%
Score:0.471m
Score/min:365
Driving Accuracy:50.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,465
V. Kills:1,043 140%
Deaths:209
KDR:7.010
Accuracy:50.961% C
KPH:34.400 B**
VKPH:24.500 A*
Proton II PPA
B*
Kills:408
V. Kills:22 N/A
Deaths:26
KDR:15.692
Accuracy:28.898% B*
KPH:71.500 B+
VKPH:3.900 C++
E540 Halberd
B**
Kills:408
V. Kills:319 128%
Deaths:34
KDR:12
Accuracy:51.463% B+
KPH:31.100 C+
VKPH:24.300 B**
Saron HRB
B++
Kills:192
V. Kills:150 127%
Deaths:23
KDR:8.348
Accuracy:43.947% C+
KPH:27.300 C**
VKPH:21.400 B++
Supernova VPC
A
Kills:137
V. Kills:6 N/A
Deaths:11
KDR:12.455
Accuracy:50.794% C+
KPH:65.500 A
VKPH:2.900 D*
Kills:2,610 (1,602 + 1,008)
Deaths:303
KDR:8.614
VKDR:5.083
Vehicle Kills:1,540
Kill Difference:2,307
Playtime:70.526 hours
Usage:3%
Score:1.814m
Score/min:429
Driving Accuracy:50.794%
Gunner Accuracy:43.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:400
V. Kills:24 N/A
Deaths:17
KDR:23.529
Accuracy:34.249% C
KPH:114.800 B+
VKPH:6.900 C++
M40 Fury-H
B+
Kills:360
V. Kills:37 N/A
Deaths:30
KDR:12
Accuracy:39.826% C
KPH:111.300 B+
VKPH:11.400 C
M12 Kobalt-H
B*
Kills:146
V. Kills:1 N/A
Deaths:6
KDR:24.333
Accuracy:26.971% B*
KPH:160 B+
VKPH:1.100 D*
Saron HRB-H
B**
Kills:52
V. Kills:37 137%
Deaths:8
KDR:6.500
Accuracy:63.958% B**
KPH:48.200 B+
VKPH:34.300 B**
Kills:958 (0 + 958)
Deaths:61
KDR:15.705
VKDR:1.623
Vehicle Kills:99
Kill Difference:897
Playtime:8.711 hours
Usage:0%
Score:0.189m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:63.958%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:482
V. Kills:69 N/A
Deaths:13
KDR:37.077
Accuracy:38.176% C*
KPH:88 A++
VKPH:12.600 B++
M40 Fury
A++
Kills:364
V. Kills:66 N/A
Deaths:22
KDR:16.546
Accuracy:40.636% B+
KPH:104.300 A++
VKPH:18.900 A
M12 Kobalt
M
Kills:127
V. Kills:3 N/A
Deaths:2
KDR:63.500
Accuracy:26.547% A+
KPH:161.400 M
VKPH:3.800 C*
Kills:973 (0 + 973)
Deaths:37
KDR:26.297
VKDR:3.730
Vehicle Kills:138
Kill Difference:936
Playtime:9.754 hours
Usage:0%
Score:0.437m
Score/min:746
Driving Accuracy:N/A%
Gunner Accuracy:26.547%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:223
V. Kills:6 N/A
Deaths:47
KDR:4.745
Accuracy:45.652% B+
KPH:56.400 C*
VKPH:1.500 C
M40 Fury-F
C
Kills:51
V. Kills:12 392%
Deaths:24
KDR:2.125
Accuracy:39.307% D-
KPH:18.900 C
VKPH:4.400 C
Kills:274 (274 + 0)
Deaths:71
KDR:3.859
VKDR:0.254
Vehicle Kills:18
Kill Difference:203
Playtime:6.658 hours
Usage:0%
Score:0.061m
Score/min:153
Driving Accuracy:39.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 40,24121,4132,6937.951A*3.7931.985%C+2.013%C+39.1A**34.4M**467547.5h66.5B*207.8B*
Betelgeuse 54-A 21,16121,0984,7504.442B+0.2831.206%A46.507%A*109.3AN/A280193h8.2A+26.2B**
NS-15M1 9,9139,8872,6733.699A++0.4730.753%A+48.265%M*98.8A*N/A256100.1h8.5A+27.7B**
Light PPA 8,5948,13437321.807A*17.6448.882%B**N/A169.5M**9.6M51948h7.9B++16.2B++
Hornet Missiles 9,2407,42915049.527S45.3675.199%A+1.925%B208.7A**50.9B+97135.6h4.6B*6.1B**
Orion VS54 7,3757,3581,9933.692A+0.4730.774%A*45.529%M++108.7M**N/A32267.7h8.2A+26.5B**
Ghost 6,0576,0561,3414.516B+0.3545.087%B**78.17%B**95.1A**N/A24563.7h1.6A3.6B**
Flare VE6 4,2974,2859614.459M++0.2931.178%A++50.245%M**107.1A**N/A27440h7.3A23.4B*
NS-15M2 4,1584,1518634.81A++0.6433.107%A++58.974%S131.4M*N/A33331.6h7.9A+24B**
Dual Photon Pods 4,0343,37313125.748M++21.5865.53%A+1.127%C173.9A++34.1A95619.4h12.1B**18.4B**
NS-44 Commissioner 3,2783,2611,6142.02B**2.1540.154%B+35.756%A*68.5A+N/A18947.6h2.6A6.5B*
SVA-88 2,9702,9619763.034B+1.1326.389%B++27.828%B87.3A+N/A26233.9h9.4B**35.8B++
Pulsar LSW 2,5162,5107143.515A++0.6530.739%A+38.566%A*102.9A*N/A30424.4h8.7A28.4B**
Maelstrom Turbo Laser 4,6912,3324665.004B**0.8432.879%C**1.072%D--32.7A++33.1M*51071.3h71.7B++218B++
H-V45 2,2792,2667243.13B**1.0430.618%A+42.674%M+89.9M+N/A23825.2h8.9A++28.9A
Nyx VX31 2,0142,0117752.595C**1.5735.053%C*16.41%D*86.3A++N/A20923.3h4.3B**12.2B++
NS Decimator 2,7341,7726132.891A*1.2767.453%B*2.596%C*54A29.3A+35332.8h4B+6B*
NS-11C 1,7231,7095463.13A**1.0428.751%B**24.81%B**49.8AN/A14534.3h10.1B**35.3B*
C150 Dalton 3,2251,6189417.213A+13.0517.17%F-N/A43.6B+43.3A55237.1h2.3A13.3C+
Antares LC 3,1381,6031918.393M**4.2332.463%C++1.061%D37.7A+36.1M46542.5h77.1B+237.6B++
VX29 Polaris 1,6011,5986202.577B**1.5928.818%B**25.782%B+94.6A*N/A29016.9h9.2B**31.8B++
Sirius SX12 1,5411,5328821.737B++2.4325.377%C++13.773%D51.1AN/A15130h11.8B++46.5B+
L100 Python HESH 1,6641,5236922.072B*17.9152.874%B+2.232%B+110.4A**10.2B+32513.8h2.3B**4.4B**
Pulsar C 1,5081,5054053.716A++0.4530.71%A26.777%B++92.9M+N/A25216.2h8.2B**26.6B*
NS-44 Commissioner AE 1,5081,5026442.332B*1.8349.051%B*42.077%A++122.1A*N/A32012.3h2.6B**5.3B*
Supernova FPC 2,5081,4652097.01C**2.8450.961%C2.457%C+34.4B**24.5A*43842.6h4.1B*8.1B++
Deimos VA29 1,2821,2764892.609B**1.5670.334%B*8.699%D*52.1B+N/A13924.5h1.9B*2.7B+
NS-44P Commissioner 1,2661,2655462.317B*1.8552.298%A54.308%M++191.7M*N/A4896.6h2.4B**4.6B**
Serpent VE92 1,2571,2518301.507B+2.6626.001%B+11.99%D**29.4C++N/A9642.6h11B++42.3B+
Terminus VX-9 1,2581,2456022.068B+2.1027.501%B+22.972%C62.9B**N/A20219.8h10.5B*38B++
NS-357 Underboss 1,2411,2416811.822B*2.3448.689%A+50.604%M**149.5M**N/A3848.3h2.9A6B**
Ursa 1,2161,2112255.382S1.2234.069%A*57.143%S123.6M**N/A3229.8h6.8A+20.1B**
Blueshift VM5 1,2231,2103024.007B++0.1625.238%A24.05%B+64A*N/A20018.9h13.2B*52.3B*
NS-11A 1,2021,1964062.946B**1.2227.509%B++23.411%C**84.2MN/A25914.2h9.4A+34.2B**
Blueshift VM5 1,2001,1863013.94B++0.2325.68%A25.717%B*62.8A++N/A19218.9h13.6B*53.1B*
Pulsar VS1 1,1891,1753763.125A*1.0435.174%A*50.894%S123.7S1.5M+3749.5h8.7A++24.7A+
Solstice SF 1,2431,1697861.487B+2.6826.393%B+17.194%C++11.3DN/A39103h10.4C**39.4B+
NSX Naginata 1,1721,1672564.559M++0.3932.415%A*50.9%M++111.1M+N/A28310.5h7.7A23.9B**
XM98 1,1671,1671617.248M+3.0843.091%B*71.722%C82.8M**N/A21614.1h1.8B**4.1B**
CME 1,1741,1663203.644A*0.5237.094%A*47.341%M*120.2SN/A2809.7h8.8A++23.7A
MKV Suppressed 1,1671,1652824.131M**0.0334.068%A++43.863%M**109.9M**N/A28910.6h10.1B*29.8B*
NS-7 PDW 1,1651,1653433.397M+0.7733.341%A++58.283%S109.9SN/A30110.6h8.9A+26.6B**
NS-11CB 1,1671,1632225.239M**1.0732.222%A35.34%A*115.1M++N/A25310.1h9.3B**28.8B*
Solstice VE3 1,1691,1633193.646S0.5230.126%A+27.601%A97.7SN/A37611.9h9.5B**31.6B++
Artemis VX26 1,1651,1632634.422M0.2634.59%A+34.394%A++112.9M**N/A27010.3h8.5A24.6B**
NSX Daimyo 1,1631,1631926.057B*1.8949.591%A98.452%A140.1M*N/A3448.3h1.7A3.4B**
Eridani SX5 1,1631,1603473.343A*0.8232.672%A33.276%A++96.7MN/A26912h8.9B**27.3B*
Eidolon VE33 1,1621,1593073.775A*0.3940.486%A*38.395%A++117.1SN/A2789.9h4.7A+11.7A
NS-30 Vandal 1,1651,1592604.458A++0.2937.335%B++28.645%C**85.2A*N/A22013.6h4.2B**11.4B*
Spiker 1,1611,1585472.117B**2.0534.935%B++37.392%A*131.6M++N/A3338.8h5.9B*16.9B**
Lasher X2 1,1631,1584192.764M+1.4043.673%M5.268%B++91.9M*N/A23412.6h10.9A++25A
CAS30 Tank Buster 1,9161,0291845.592M++1.4345.175%C+1.166%C+18.3A*15.8A++25756.3h31.8B*70.3B*
Icikill 1,00099710,5280.095B*4.0743.618%B**8.425%C3.2C++N/A8311.6h1.5B**3.5B++
C-4 1,2509633472.775B**1.3926.662%C*N/A51.2D15.3D--38718.8h1.2B+4.6B+
S1 1,3087585511.376B**2.7960.723%B+1.979%C--31.8B+23.1A+35323.8h5.4B++8.9B++
Eclipse VE3A 6636611743.799B**0.3731.445%B**23.752%B*57.5B++N/A14911.5h8.4A26.7B**
Nebula VM20 665657927.141M2.9827.654%A*31.355%A*84.2M++1B**2307.8h12.6B**45.6B**
Nebula VM20 639632926.87A**2.7028.534%A*31.013%A*81M+N/A2167.8h13.5B*47.2B*
VX6-7 6306291454.338A*0.1734.812%A*33.704%A*131SN/A4174.8h9.1B**26.3B**
NS-61 Emissary 5895882192.685M1.4835.843%B**29.932%A*66.1A*N/A1618.9h9.1B++25.3B**
Force-Blade 52150115,3280.033C**4.139.155%F2.794%D0.8C+N/A2665.2h2B+22.2D-
M40 Fury 5514821337.077S32.9138.176%C*1.66%C+87.6A++12.5B++6715.5h9B*23.7B*
L105 Zephyr 5054381431.286M27.1251.416%B**N/A85.9A+13.1B*5615.1h5.5B+10.7B*
Thanatos VE70 4314302211.946A2.2252.357%A4.884%F--76.8MN/A2755.6h3.4B**6.5B**
Proton II PPA 4304082615.692C++11.5328.898%B*N/A71.6B+3.9C++2495.7h6.1B**20.9B**
E540 Halberd 7274083412B7.8351.463%B+1.471%D31.1C+24.4A47413.1h5.9C+11.5B
Proton II PPA-H 4244001723.529B**19.3634.249%C1.5%C114.3B+6.9C++3343.5h6.2B**18.1B++
Auraxium Force-Blade 4054008,3870.048B4.1211.715%D**3.75%C--1.1C+N/A3363.6h1.4A12.1C+
Skorpios 398398775.169A*1.0032.668%A51.005%S137.2M**N/A3692.9h8.1A+24.9A
Solstice Burst 395393785.038M+0.8733.989%A+31.298%B**122.8M++N/A3103.2h9.8B**28.8B**
M40 Fury 4303642216.545A12.3840.636%B+1.099%D104A++18.9A9313.5h9.7B++23.9B*
Revenant 364363596.153B**1.9942.132%A+48.209%A*151.3SN/A3572.4h4.3A++10.3A+
VE-H Maw 360360655.538M+1.3735.751%A++48.333%A**156.5M*N/A4702.3h7.1A19.8B**
M40 Fury-H 3973603012C+7.8339.826%C1.111%C112.5B+11.6C3463.2h6.4B+16B+
NSX Tengu 342341983.48A*0.6950.277%A*40.763%M++113.7M*N/A4403h8.8B**17.4B**
NSX Tanto 334332824.049M+0.1235.908%A++46.084%M++89.7A**N/A2483.7h9.8B*27.3B+
Frag Grenade 3303271327N/A322.8347.054%C**N/A467.1C+4.3C-20340.7h3.6C**7.7B
VE-S Canis 285285634.524M+0.3644.004%M41.053%A**158.3M**N/A6281.8h8.5B**19.4B*
The Slasher 2672643,5260.075B+4.0927.9%C--8.712%C1.9CN/A5135.4h1.4B**5B
L100 Python AP 431262308.733B**4.5749.421%D-3.053%C++43.7A28.2A++4626h5B*10.2B+
Anti-Vehicle Grenade 2892601260N/A255.8349.939%C+N/A371.4C+41.4D23410.7h4.7B+9.5B+
NSX Tomoe 246245962.552B++1.6135.302%A59.592%A*74.2A+N/A2093.3h11.2B*31.9B*
S12 Renegade 229223474.745B+0.5845.652%B+N/A55.8C++1.5C1474h2.5B**5.6B*
Beamer VS3 2202192800.782C++3.3827.932%C++11.872%D**27.7C++N/A1317.9h5.9B*21C**
NS Baron G5 216216862.512A++1.6561.118%A++17.13%B+83.1A**N/A2592.6h4.5C*7.3C+
Pandora VX25 2112111022.069B**2.1039.061%C+18.483%B*25.4C-N/A988.3h4.7C+12.1C++
Tank Mine 306198287.071A**2.9181.058%M**N/A82.5C-45D9682.4h2.4D3A++
Saron HRB 342192238.348B++4.1843.947%C+N/A27.4C**21.4B++4487h18.9B+43B+
Cerberus 1821821101.655B++2.5141.901%A+56.044%S107.1MN/A2661.7h4.5B**10.8B**
Parallax VX3 178178189.889A++5.7241.743%B+84.832%B*74.2M+N/A2812.4h1.5A3.7B*
NSX-P Tanto 164164493.347M0.8235.368%A++48.781%M*126.2SN/A4221.3h9.4B**26.7B**
Coyote Missiles 282149217.095A++2.9361.389%B**N/A35.5C31.7B+5654.2h54.5C-88.8C+
M12 Kobalt-H 147146624.333B20.1726.971%B*22.603%A162.2B+1.1D*3450.9h13.3B+49.3B++
Supernova VPC 1431371112.455C++8.2950.794%C+N/A65.2A2.9D*3782.1h2.1A4.1B**
M12 Kobalt 130127263.5S59.3326.547%A+20.472%B+158.8M3.8C*4530.8h19.1C++72B++
NSX-P Naginata 122122245.083A*0.9230.959%A++60.656%M**152.5SN/A6100.8h6.8A++22A
M60-A Bulldog 138120430S25.8340.381%B3.333%A+48B+7.2C**4542.5h5.1B+12.7B+
Sticky Grenade 1151141114N/A109.8357.419%B++N/A1140B+10C+58960.1h1.6B++2.7B++
Comet VM2 118109492.224A++1.9451.601%B**8.257%A++40.4S3.3C-3012.7h9.2A17.8B**
Phobos VX86 109109313.516A++0.6571.119%B**14.679%C136.3M**N/A5090.8h1.8B**2.5C++
AP30 Shredder 203107119.727C*5.5631.278%C--N/A32.4C++29.1B++4593.3h91.8C++293.5C+
Proximity Mine 8988108.8A++4.6371.574%M*N/A146.7B+1.7C++8200.6h1.6B*2.2A++
L-24R Spur 8581240.5S36.3340.231%C++1.235%D54B**2.7C+1261.5h19.8B+49.2B+
Spear Anti-Vehicle Phalanx Turret 11274174U69.8363.509%A*5.405%B++123.3S63.3S15450.6h5.5B**8.7A
Phantom VA23 7373154.867A+0.7043.949%A32.877%B121.7M**N/A3740.6h2.8A+6.5B**
Zenith VX-5 6666164.125M++0.0429.451%B*36.364%A**60B**N/A4261.1h10B**34B++
M12 Kobalt 6664164A++59.8322.848%C++15.625%C160B*5C+3530.4h9B**39.4B**
L100 Python HEAT 8864183.556C+0.6150.069%C+4.688%A35.6B+13.3B+3401.8h5.7C**11.4C**
Comet VM2 6959391.513B+2.6553.834%B*8.475%A++25.7A**4.3C2092.3h16.9B*31.4B*
Saron HRB-H 895286.5B2.3363.958%B**1.923%B+47.3B+33.6B*5081.1h25.7C+40.2B+
Lumine Edge 52513630.14C++4.033.846%F-9.804%D--1.7C-N/A629.6h1.2B+32.1T*
M40 Fury-F 6351242.125B2.0439.307%D-N/A18.9C4.4C1622.7h8.9B+22.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit224390,75328.9h
Restoration Kit3192,3359.8h
Motion Spotter366,5348.7h
Spawn Beacon192,4863.1h
AE Medical Applicator2815,5861.4h
AE Nano-Armor Kit1976,8498.5h
Nanite Revive Grenade02650.1h
Medical Applicator8337,0595h
Spitfire Auto-Turret11180.2h
Ammunition Package83560.6h
Medical Kit4,31230,703103.5h
Recon Detection Device402,3835.5h
Smoke Grenade0610h
M20 Drake0610h

Check the help document for the dictionary if you want to learn more about words used here.


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