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Venator Harbinger CavalierVS[VoGu] CavalierVS
VS BR 32

KDR: 4.18

Score: 78.3m

Last Seen: Sep 21st, 2018 1:36 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Miller - Outfit Officer of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 10
Level Progress (to 33): 91%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A NS-15M1 Light PPA Hornet Missiles Orion VS54 Ghost Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,518,961 MLG Score: 5211
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.053%40.638%12624896087,3133.68720.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%1.975A++3.14M++-0.907D--HEAD ++ (~25.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.661B+7.90.447B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.876%1.612%22515100335,22818012269219.5602155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%-0.487D-0.011C+0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.80.085C+47.90.087C+97.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.231%2.47%533410043,279110313802.97011237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.745%1.022B**-0.136C-1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.40.731B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.677%1.92%555129965,001103125154.85063199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%-0.318C-0.617D0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.832B++6.40.834B++13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.151%79.722%555410047,974151115.27381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.701%1.509A+0.829B++-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.472B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.795%8.72%555410041,984184771.07417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.065%1.21B**-1.148D*1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.661B+2.50.484B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 10
78.3m172.8%596 (35.8k)517 (31k)4.17549171,50041,0734.5215332 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10081709030.76%25.943%79803:4149

19% Engineer29% Heavy Assault9% Infiltrator37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 1:30 PMApr 15th, 2018 8:04 AMSep 21st, 2018 9:19 PM (16h) (PST)Sep 21st, 2018 10:04 AM (1d) (PST)Sep 21st, 2018 9:36 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4431901,2531.1320.2710.2942.3420.2235211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,59111,37675,2156816181401331,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2524.7h/105.2d 14,213 44,492 45,605 354.7k 1,531 6,113 33,724 218.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:19,017
Deaths:4,262
KDR:4.462
Accuracy:30.963% A
HSR:45.244% A*
NS-15M1
M++
Kills:9,208
Deaths:2,520
KDR:3.654
Accuracy:30.575% A+
HSR:46.807% M++
Orion VS54
M++
Kills:7,349
Deaths:1,992
KDR:3.689
Accuracy:30.768% A*
HSR:45.489% M++
Flare VE6
M**
Kills:4,065
Deaths:910
KDR:4.467
Accuracy:31.035% A++
HSR:49.766% M**
NS-15M2
S
Kills:3,849
Deaths:795
KDR:4.842
Accuracy:33.084% A++
HSR:58.898% S
SVA-88
B++
Kills:2,874
Deaths:957
KDR:3.003
Accuracy:26.296% B++
HSR:27.279% B
Pulsar LSW
A*
Kills:2,493
Deaths:713
KDR:3.496
Accuracy:30.727% A+
HSR:38.468% A*
VX29 Polaris
B**
Kills:1,549
Deaths:614
KDR:2.523
Accuracy:28.661% B**
HSR:24.338% C*
Ursa
S
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:34.069% A*
HSR:57.143% S
NSX Naginata
M++
Kills:1,167
Deaths:256
KDR:4.559
Accuracy:32.415% A*
HSR:50.900% M++
Lasher X2
M
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:43.673% M
HSR:5.268% B++
VE-H Maw
A**
Kills:354
Deaths:61
KDR:5.803
Accuracy:35.990% A*
HSR:48.588% A**
Kills:54,294
Deaths (as Heavy Assault):13,724
Deaths (to Heavy Assaults):12,370
KDR:3.95614
Kill Difference:40,570
Playtime:742.172 hours
Usage:29%
Score:20.985m
Score/min:471
Accuracy (listed only):32.354%
HSR (listed only):41.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,695
Deaths:541
KDR:3.133
Accuracy:28.692% B**
HSR:24.661% B**
Pulsar C
A
Kills:1,505
Deaths:405
KDR:3.716
Accuracy:30.710% A
HSR:26.777% B++
Deimos VA29
B*
Kills:1,255
Deaths:484
KDR:2.593
Accuracy:70.120% B*
HSR:8.207% D**
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% A+
HSR:35.340% A*
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A+
HSR:27.601% A+
Eidolon VE33
A*
Kills:1,159
Deaths:307
KDR:3.775
Accuracy:40.486% A*
HSR:38.395% A++
Eclipse VE3A
B**
Kills:628
Deaths:165
KDR:3.806
Accuracy:31.615% B**
HSR:23.726% B*
VX6-7
A*
Kills:443
Deaths:105
KDR:4.219
Accuracy:34.685% A*
HSR:32.957% A*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Solstice Burst
A+
Kills:393
Deaths:78
KDR:5.038
Accuracy:33.989% A+
HSR:31.298% B**
Revenant
A*
Kills:321
Deaths:52
KDR:6.173
Accuracy:42.422% A+
HSR:48.287% A*
NSX Tanto
M+
Kills:305
Deaths:76
KDR:4.013
Accuracy:35.594% A++
HSR:44.262% M+
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B+
Pandora VX25
B++
Kills:194
Deaths:91
KDR:2.132
Accuracy:37.800% C+
HSR:17.526% B++
NSX-P Tanto
M*
Kills:164
Deaths:49
KDR:3.347
Accuracy:35.368% A*
HSR:48.781% M*
Phobos VX86
B**
Kills:105
Deaths:30
KDR:3.500
Accuracy:71.923% B**
HSR:14.286% C
Zenith VX-5
A**
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B*
HSR:36.364% A**
Kills:13,625
Deaths (as Engineer):4,863
Deaths (to Engineers):7,357
KDR:2.80177
Kill Difference:8,762
Playtime:477.998 hours
Usage:19%
Score:16.669m
Score/min:581
Accuracy (listed only):39.530%
HSR (listed only):26.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,695
Deaths:541
KDR:3.133
Accuracy:28.692% B**
HSR:24.661% B**
Sirius SX12
C*
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C*
HSR:13.773% D
Pulsar C
A
Kills:1,505
Deaths:405
KDR:3.716
Accuracy:30.710% A
HSR:26.777% B++
Deimos VA29
B*
Kills:1,255
Deaths:484
KDR:2.593
Accuracy:70.120% B*
HSR:8.207% D**
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% A+
HSR:35.340% A*
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A+
HSR:27.601% A+
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A*
Eclipse VE3A
B**
Kills:628
Deaths:165
KDR:3.806
Accuracy:31.615% B**
HSR:23.726% B*
VX6-7
A*
Kills:443
Deaths:105
KDR:4.219
Accuracy:34.685% A*
HSR:32.957% A*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Solstice Burst
A+
Kills:393
Deaths:78
KDR:5.038
Accuracy:33.989% A+
HSR:31.298% B**
NSX Tanto
M+
Kills:305
Deaths:76
KDR:4.013
Accuracy:35.594% A++
HSR:44.262% M+
Skorpios
M**
Kills:291
Deaths:57
KDR:5.105
Accuracy:32.434% A
HSR:48.797% M**
NSX Tengu
M+
Kills:249
Deaths:63
KDR:3.952
Accuracy:49.879% A*
HSR:40.161% M+
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B+
Pandora VX25
B++
Kills:194
Deaths:91
KDR:2.132
Accuracy:37.800% C+
HSR:17.526% B++
NSX-P Tanto
M*
Kills:164
Deaths:49
KDR:3.347
Accuracy:35.368% A*
HSR:48.781% M*
Phobos VX86
B**
Kills:105
Deaths:30
KDR:3.500
Accuracy:71.923% B**
HSR:14.286% C
Zenith VX-5
A**
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B*
HSR:36.364% A**
VE-S Canis
M
Kills:56
Deaths:12
KDR:4.667
Accuracy:44.309% M
HSR:35.714% A++
Kills:17,763
Deaths (as Light Assault):6,490
Deaths (to Light Assaults):8,802
KDR:2.73698
Kill Difference:11,273
Playtime:946.482 hours
Usage:37%
Score:32.058m
Score/min:565
Accuracy (listed only):38.343%
HSR (listed only):29.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C*
HSR:13.773% D
H-V45
A++
Kills:1,277
Deaths:431
KDR:2.963
Accuracy:28.941% B**
HSR:33.829% A++
Deimos VA29
B*
Kills:1,255
Deaths:484
KDR:2.593
Accuracy:70.120% B*
HSR:8.207% D**
Terminus VX-9
B+
Kills:1,245
Deaths:602
KDR:2.068
Accuracy:27.501% B+
HSR:22.972% C
NS-11A
B++
Kills:1,196
Deaths:406
KDR:2.946
Accuracy:27.509% B++
HSR:23.411% C**
CME
M*
Kills:1,166
Deaths:320
KDR:3.644
Accuracy:37.101% A*
HSR:47.341% M*
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Skorpios
M**
Kills:291
Deaths:57
KDR:5.105
Accuracy:32.434% A
HSR:48.797% M**
NSX Tengu
M+
Kills:249
Deaths:63
KDR:3.952
Accuracy:49.879% A*
HSR:40.161% M+
Pulsar VS1
S
Kills:219
Deaths:83
KDR:2.639
Accuracy:34.885% A**
HSR:52.055% S
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B+
Pandora VX25
B++
Kills:194
Deaths:91
KDR:2.132
Accuracy:37.800% C+
HSR:17.526% B++
Phobos VX86
B**
Kills:105
Deaths:30
KDR:3.500
Accuracy:71.923% B**
HSR:14.286% C
VE-S Canis
M
Kills:56
Deaths:12
KDR:4.667
Accuracy:44.309% M
HSR:35.714% A++
Kills:12,921
Deaths (as Combat Medic):4,740
Deaths (to Combat Medics):4,391
KDR:2.72595
Kill Difference:8,181
Playtime:87.712 hours
Usage:3%
Score:2.381m
Score/min:452
Accuracy (listed only):41.255%
HSR (listed only):30.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:5,469
Deaths:1,229
KDR:4.450
Accuracy:44.907% B*
HSR:77.290% B*
NS-44 Commissioner
A*
Kills:3,240
Deaths:1,606
KDR:2.017
Accuracy:40.134% B+
HSR:35.710% A*
Nyx VX31
C*
Kills:2,011
Deaths:775
KDR:2.595
Accuracy:35.053% C*
HSR:16.410% D*
Sirius SX12
C*
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C*
HSR:13.773% D
NS-44 Commissioner AE
A++
Kills:1,502
Deaths:644
KDR:2.332
Accuracy:49.051% B*
HSR:42.077% A++
NS-44P Commissioner
M++
Kills:1,240
Deaths:533
KDR:2.326
Accuracy:52.289% A
HSR:54.597% M++
NS-357 Underboss
M**
Kills:1,190
Deaths:655
KDR:1.817
Accuracy:48.606% A+
HSR:50.336% M**
XM98
B*
Kills:1,167
Deaths:161
KDR:7.248
Accuracy:43.091% B*
HSR:71.722% C
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Artemis VX26
A++
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.590% A+
HSR:34.394% A++
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A*
NSX Daimyo
A
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:49.538% A
HSR:98.448% A
NS-30 Vandal
B++
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:37.335% B++
HSR:28.645% C**
Spiker
A++
Kills:811
Deaths:402
KDR:2.017
Accuracy:34.084% B++
HSR:32.552% A++
NS-61 Emissary
A+
Kills:450
Deaths:138
KDR:3.261
Accuracy:35.619% A
HSR:25.111% A+
Skorpios
M**
Kills:291
Deaths:57
KDR:5.105
Accuracy:32.434% A
HSR:48.797% M**
NSX Tengu
M+
Kills:249
Deaths:63
KDR:3.952
Accuracy:49.879% A*
HSR:40.161% M+
NSX Tomoe
A*
Kills:245
Deaths:96
KDR:2.552
Accuracy:35.302% A
HSR:59.592% A*
Beamer VS3
C++
Kills:217
Deaths:278
KDR:0.781
Accuracy:27.847% C++
HSR:11.521% D**
Parallax VX3
B*
Kills:178
Deaths:18
KDR:9.889
Accuracy:41.743% B+
HSR:84.832% B*
Cerberus
S
Kills:148
Deaths:98
KDR:1.510
Accuracy:43.025% A++
HSR:57.432% S
Phantom VA23
A+
Kills:73
Deaths:15
KDR:4.867
Accuracy:43.949% A+
HSR:32.877% B
VE-S Canis
M
Kills:56
Deaths:12
KDR:4.667
Accuracy:44.309% M
HSR:35.714% A++
Kills:27,041
Deaths (as Infiltrator):9,349
Deaths (to Infiltrators):5,386
KDR:2.89239
Kill Difference:17,692
Playtime:229.909 hours
Usage:9%
Score:5.118m
Score/min:371
Accuracy (listed only):39.510%
HSR (listed only):45.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,210
Deaths:302
KDR:4.007
Accuracy:25.236% A
HSR:24.050% B+
Blueshift VM5
A
Kills:1,186
Deaths:301
KDR:3.940
Accuracy:25.675% A
HSR:25.717% B*
Nebula VM20
A*
Kills:518
Deaths:80
KDR:6.475
Accuracy:27.448% A*
HSR:31.081% A*
Nebula VM20
A*
Kills:497
Deaths:80
KDR:6.213
Accuracy:28.288% A*
HSR:31.992% A*
Comet VM2
A*
Kills:108
Deaths:49
KDR:2.204
Accuracy:51.587% B**
HSR:8.333% A*
Comet VM2
A*
Kills:58
Deaths:39
KDR:1.487
Accuracy:53.736% B*
HSR:8.621% A*
Kills:3,577
Deaths (as MAX Suit):425.500
Deaths (to MAX Suits):1,596
KDR:8.40658
Kill Difference:3,151.500
Playtime:30.693 hours
Usage:1%
Score:1.069m
Score/min:580
Accuracy (listed only):35.328%
HSR (listed only):21.632%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:20,509
V. Kills:18,348 112%
Deaths:2,659
KDR:7.713
Accuracy:31.750% C+
KPH:38.200 M
VKPH:34.200 S
Light PPA
M**
Kills:8,032
V. Kills:449 N/A
Deaths:368
KDR:21.826
Accuracy:48.769% B**
KPH:169.900 M**
VKPH:9.500 A**
Hornet Missiles
M*
Kills:7,429
V. Kills:1,811 410%
Deaths:150
KDR:49.527
Accuracy:75.200% A+
KPH:208.700 M*
VKPH:50.900 B+
Dual Photon Pods
A++
Kills:3,373
V. Kills:661 N/A
Deaths:131
KDR:25.748
Accuracy:65.530% A++
KPH:173.800 A++
VKPH:34.100 A
Maelstrom Turbo Laser
M*
Kills:2,285
V. Kills:2,333 98%
Deaths:465
KDR:4.914
Accuracy:32.728% C**
KPH:32.500 A++
VKPH:33.200 M*
Antares LC
M
Kills:1,596
V. Kills:1,532 104%
Deaths:190
KDR:8.400
Accuracy:32.463% C++
KPH:37.800 A++
VKPH:36.300 M
Coyote Missiles
B*
Kills:143
V. Kills:129 110%
Deaths:20
KDR:7.150
Accuracy:60.966% B**
KPH:35.800 C+
VKPH:32.300 B*
Kills:43,367 (32,422 + 0)
Deaths:3,983
KDR:10.888
VKDR:6.343
Vehicle Kills:25,263
Kill Difference:39,384
Playtime:755.881 hours
Usage:30%
Score:23.074m
Score/min:509
Piloting Accuracy:32.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,562
V. Kills:1,578 99%
Deaths:94
KDR:16.617
Accuracy:16.870% F-
KPH:42.900 B+
VKPH:43.300 A
CAS30 Tank Buster
A++
Kills:1,029
V. Kills:887 116%
Deaths:184
KDR:5.592
Accuracy:45.178% C+
KPH:18.300 A++
VKPH:15.800 A++
L105 Zephyr
A++
Kills:437
V. Kills:66 N/A
Deaths:13
KDR:33.615
Accuracy:51.412% B**
KPH:86.600 A++
VKPH:13.100 B**
AP30 Shredder
B++
Kills:63
V. Kills:75 83%
Deaths:11
KDR:5.727
Accuracy:27.988% D--
KPH:23.100 C
VKPH:27.500 B++
Kills:3,091 (1,029 + 2,062)
Deaths:302
KDR:10.235
VKDR:8.629
Vehicle Kills:2,606
Kill Difference:2,789
Playtime:100.524 hours
Usage:4%
Score:2.316m
Score/min:384
Piloting Accuracy:45.178%
Gunner Accuracy:27.988%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,523
V. Kills:141 N/A
Deaths:69
KDR:22.073
Accuracy:52.874% B+
KPH:110.500 M
VKPH:10.200 B+
L100 Python AP
A++
Kills:250
V. Kills:163 152%
Deaths:30
KDR:8.333
Accuracy:49.452% D-
KPH:43.600 A+
VKPH:28.500 A++
L100 Python HEAT
B+
Kills:64
V. Kills:24 256%
Deaths:18
KDR:3.556
Accuracy:50.069% C+
KPH:35.900 B+
VKPH:13.500 B+
Kills:1,837 (1,837 + 0)
Deaths:117
KDR:15.701
VKDR:2.803
Vehicle Kills:328
Kill Difference:1,720
Playtime:21.286 hours
Usage:1%
Score:0.468m
Score/min:366
Driving Accuracy:50.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,442
V. Kills:1,032 140%
Deaths:205
KDR:7.034
Accuracy:50.760% C
KPH:34.300 B**
VKPH:24.500 A*
Proton II PPA
B*
Kills:408
V. Kills:22 N/A
Deaths:26
KDR:15.692
Accuracy:28.898% B*
KPH:71.500 B+
VKPH:3.900 C++
E540 Halberd
B**
Kills:408
V. Kills:319 128%
Deaths:34
KDR:12
Accuracy:51.465% B+
KPH:31.100 C+
VKPH:24.300 B**
Saron HRB
B++
Kills:191
V. Kills:150 126%
Deaths:23
KDR:8.304
Accuracy:43.954% C+
KPH:27.200 C**
VKPH:21.400 B++
Supernova VPC
A
Kills:131
V. Kills:4 N/A
Deaths:11
KDR:11.909
Accuracy:49.516% C+
KPH:68.700 A
VKPH:2.100 D**
Kills:2,580 (1,573 + 1,007)
Deaths:299
KDR:8.629
VKDR:5.107
Vehicle Kills:1,527
Kill Difference:2,281
Playtime:69.849 hours
Usage:3%
Score:1.803m
Score/min:430
Driving Accuracy:49.516%
Gunner Accuracy:43.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:400
V. Kills:24 N/A
Deaths:17
KDR:23.529
Accuracy:34.249% C
KPH:114.800 B+
VKPH:6.900 C++
M40 Fury-H
B+
Kills:360
V. Kills:37 N/A
Deaths:30
KDR:12
Accuracy:39.826% C+
KPH:111.300 B+
VKPH:11.400 C
M12 Kobalt-H
B*
Kills:145
V. Kills:1 N/A
Deaths:6
KDR:24.167
Accuracy:26.961% B*
KPH:159 B+
VKPH:1.100 D*
Kills:905 (0 + 905)
Deaths:53
KDR:17.075
VKDR:1.170
Vehicle Kills:62
Kill Difference:852
Playtime:7.631 hours
Usage:0%
Score:0.156m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:26.961%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:482
V. Kills:69 N/A
Deaths:13
KDR:37.077
Accuracy:38.176% C*
KPH:88 A++
VKPH:12.600 B++
M40 Fury
A*
Kills:364
V. Kills:66 N/A
Deaths:22
KDR:16.546
Accuracy:40.636% B+
KPH:104.300 A*
VKPH:18.900 A
M12 Kobalt
M
Kills:127
V. Kills:3 N/A
Deaths:2
KDR:63.500
Accuracy:26.547% A++
KPH:162 M
VKPH:3.800 C*
Kills:973 (0 + 973)
Deaths:37
KDR:26.297
VKDR:3.730
Vehicle Kills:138
Kill Difference:936
Playtime:9.751 hours
Usage:0%
Score:0.437m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:26.547%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:223
V. Kills:6 N/A
Deaths:47
KDR:4.745
Accuracy:45.652% B+
KPH:56.800 C++
VKPH:1.500 C
M40 Fury-F
C
Kills:51
V. Kills:12 392%
Deaths:24
KDR:2.125
Accuracy:39.307% D-
KPH:18.900 C
VKPH:4.400 C-
Kills:274 (274 + 0)
Deaths:71
KDR:3.859
VKDR:0.254
Vehicle Kills:18
Kill Difference:203
Playtime:6.632 hours
Usage:0%
Score:0.061m
Score/min:154
Driving Accuracy:39.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 38,85720,5092,6597.713A++3.5431.75%C+2.087%C+38.2M34.2S464537h67.6B*213B*
Betelgeuse 54-A 19,06819,0174,2624.462B+0.2930.963%A45.244%A*106.7AN/A268178.3h8.2A+26.5A
NS-15M1 9,2319,2082,5203.654A++0.5230.575%A+46.807%M++98.9A*N/A25993.1h8.6A28.2B**
Light PPA 8,4818,03236821.826A++17.6548.769%B**N/A169.8M**9.5A**51847.3h7.9B++16.3B++
Hornet Missiles 9,2407,42915049.527S45.3575.2%A+1.925%C**208.7M*50.9B+97135.6h4.6B+6.1B*
Orion VS54 7,3667,3491,9923.689A+0.4930.768%A*45.489%M++108.7M**N/A31967.6h8.2A+26.5B+
Ghost 5,4705,4691,2294.45B+0.2744.907%B*77.29%B*92.1A**N/A23259.4h1.6A3.7B**
Flare VE6 4,0774,0659104.467M+0.2931.035%A++49.766%M**106.4MN/A26138.2h7.3A23.7B*
NS-15M2 3,8563,8497954.842A++0.6733.084%A++58.898%S130.5M*N/A33029.5h8A+24.1B**
Dual Photon Pods 4,0343,37313125.748M+21.5765.53%A++1.127%C173.9A++34.1A95519.4h12.1A18.4B**
NS-44 Commissioner 3,2573,2401,6062.017B**2.1640.134%B+35.71%A*68.8A+N/A18947.1h2.6A6.5B*
SVA-88 2,8822,8749573.003B+1.1726.296%B++27.279%B86A++N/A26033.4h9.5B**36.1B++
Pulsar LSW 2,4992,4937133.496A++0.6830.727%A+38.468%A*103A**N/A30124.2h8.7A28.5B**
Maelstrom Turbo Laser 4,6182,2854654.914B**0.7432.728%C**1.094%D--32.5A++33.1M*51170.4h72.1B++220.2B++
Nyx VX31 2,0142,0117752.595C*1.5835.053%C*16.41%D*86.3A++N/A20923.3h4.3B++12.2B++
NS-11C 1,7091,6955413.133A**1.0428.692%B**24.661%B**49.7AN/A14434.1h10.1B**35.3B*
Antares LC 3,1281,5961908.4M**4.2232.463%C++1.065%D37.8A++36.3M46642.2h77.3B++238.1B++
NS Decimator 2,4561,5915522.882A**1.2967.052%B*2.828%C**52.2B**28.4A+34530.5h4.2B+6.3B++
C150 Dalton 3,1401,5629416.617A++12.4416.87%F-N/A42.8B+43.2A55136.5h2.3A13.6C+
VX29 Polaris 1,5521,5496142.523B**1.6528.661%B**24.338%C*93.3A*N/A28816.6h9.2B**32.2B++
Sirius SX12 1,5411,5328821.737B++2.4425.377%C*13.773%D51.1AN/A15030h11.8B++46.5B+
L100 Python HESH 1,6641,5236922.072B**17.9052.874%B+2.232%B+110.4M10.2B+32513.8h2.3B**4.4B**
Pulsar C 1,5081,5054053.716A*0.4630.71%A26.777%B++92.9M+N/A24916.2h8.2B**26.6B*
NS-44 Commissioner AE 1,5081,5026442.332B*1.8449.051%B*42.077%A++122.1A*N/A32012.3h2.6B**5.3B**
Supernova FPC 2,4741,4422057.034B2.8650.76%C2.497%C+34.3B**24.5A*44042.1h4.1B*8.1B++
H-V45 1,2831,2774312.963B**1.2128.941%B**33.829%A++72.1A*N/A21017.7h9.3A+32.3B**
Deimos VA29 1,2611,2554842.593A1.5870.12%B*8.207%D**51.9B+N/A13724.2h1.9B*2.7B++
Serpent VE92 1,2571,2518301.507B+2.6726.001%B+11.99%D**29.4C++N/A9542.6h11B++42.3B+
Terminus VX-9 1,2581,2456022.068B+2.1127.501%B+22.972%C62.9B**N/A20219.8h10.5B*38B++
NS-44P Commissioner 1,2411,2405332.326B*1.8552.289%A54.597%M++190.8M*N/A4856.5h2.4A4.6B**
Ursa 1,2161,2112255.382S1.2134.069%A*57.143%S124.8M**N/A3229.7h6.8A++20.1B**
Blueshift VM5 1,2231,2103024.007B++0.1725.236%A24.05%B+64A*N/A20018.9h13.2B*52.3B*
NS-11A 1,2021,1964062.946A1.2327.509%B++23.411%C**84.8MN/A25814.1h9.4A+34.2B**
NS-357 Underboss 1,1901,1906551.817B*2.3648.606%A+50.336%M**150.6M**N/A3887.9h2.9A6B*
Blueshift VM5 1,2001,1863013.94B++0.2425.675%A25.717%B*62.8A++N/A19218.9h13.6B*53.1B*
Solstice SF 1,2431,1697861.487B+2.6926.393%B+17.194%C++11.3DN/A39103h10.4B39.4B+
NSX Naginata 1,1721,1672564.559M+0.3832.415%A*50.9%M++111.1M+N/A28210.5h7.7A23.9B**
XM98 1,1671,1671617.248M3.0743.091%B*71.722%C82.8M**N/A21614.1h1.8B**4.1B**
CME 1,1741,1663203.644A*0.5337.101%A*47.341%M*120.2SN/A2799.7h8.8A++23.7A
MKV Suppressed 1,1671,1652824.131M**0.0434.068%A++43.863%S109.9M**N/A28810.6h10.1B*29.8B*
NS-7 PDW 1,1651,1653433.397M++0.7833.341%A++58.283%S109.9SN/A30010.6h8.9A26.6B**
NS-11CB 1,1671,1632225.239S1.0632.222%A+35.34%A*115.1M++N/A25210.1h9.3B**28.8B*
Solstice VE3 1,1691,1633193.646S0.5330.126%A+27.601%A+97.7SN/A36911.9h9.5B**31.6B+
Artemis VX26 1,1651,1632634.422A**0.2534.59%A+34.394%A++112.9SN/A26910.3h8.5A24.6A
Eridani SX5 1,1631,1603473.343A*0.8332.672%A33.276%A*96.7MN/A26412h8.9B**27.3B*
NSX Daimyo 1,1601,1601926.042B*1.8749.538%A98.448%A141.5M*N/A3438.2h1.7A3.4B**
NS-30 Vandal 1,1651,1592604.458A+0.2837.335%B++28.645%C**85.2A*N/A21913.6h4.2B**11.4B*
Eidolon VE33 1,1621,1593073.775A*0.4040.486%A*38.395%A++117.1SN/A2769.9h4.7A+11.7A
Lasher X2 1,1631,1584192.764M+1.4143.673%M5.268%B++91.9M**N/A23312.6h10.9A++25A
CAS30 Tank Buster 1,9161,0291845.592M++1.4245.178%C+1.166%C+18.3A++15.8A++25556.3h31.8B**70.3B++
Spiker 8148114022.017B**2.1634.084%B++32.552%A++121M*N/A2986.7h5.9B*17.3B++
C-4 1,0427842742.861B**1.3125.907%C++N/A48.4D15.9D-40616.2h1.3B+4.8B+
S1 1,3087585511.376B**2.8060.723%B+1.979%C--31.8B+23.1A+35123.8h5.4B++8.9B++
Icikill 7467468,1590.091B+4.0845.224%B**7.239%C3C+N/A7248.5h1.5B**3.3B++
Eclipse VE3A 6306281653.806B**0.3731.615%B**23.726%B*59.8B*N/A15610.5h8.4A26.7A
Nebula VM20 522518806.475A*2.3027.448%A*31.081%A*80.9M++N/A2036.4h12.3B**45B**
Force-Blade 52150115,3270.033C**4.149.156%F2.794%D0.8C++N/A2661.7h2B+22.1D
Nebula VM20 504497806.213A*2.0428.288%A*31.992%A*77.7M+1.1A+1996.4h13.1B*46.4B*
M40 Fury 5514821337.077S32.9038.176%C*1.66%C+87.6A++12.5B++6715.5h9B++23.7B*
NS-61 Emissary 4514501383.261M**0.9135.619%A25.111%A+56.3A++N/A1318h9.5B++26.8B*
VX6-7 4444431054.219M0.0434.685%A*32.957%A*123.1M**N/A3783.6h9.2B**26.6B**
L105 Zephyr 5034371333.615M+29.4451.412%B**N/A87.4A++13.2B**5635h5.5B+10.7B*
Thanatos VE70 4314302211.946A2.2352.357%A4.884%F--76.8MN/A2715.6h3.4B**6.5B**
Proton II PPA 4304082615.692C++11.5228.898%B*N/A71.6B+3.9C++2495.7h6.1B**20.9B**
E540 Halberd 7274083412B+7.8251.465%B+1.471%D31.1C+24.4B**47313.1h5.9C++11.5B
Proton II PPA-H 4244001723.529B*19.3534.249%C1.5%C114.3B+6.9C++3343.5h6.2B**18.1B++
Auraxium Force-Blade 3993948,3030.047B4.1312.124%D*3.553%C--1.1C+N/A3356.9h1.4A11.7C+
Solstice Burst 395393785.038A**0.8633.989%A+31.298%B**122.8M++N/A3083.2h9.8B**28.8B**
M40 Fury 4303642216.545A12.3740.636%B+1.099%D104A*18.9A9313.5h9.7B23.9B++
M40 Fury-H 3973603012C+7.8239.826%C+1.111%C112.5B+11.6C3463.2h6.4B+16B+
VE-H Maw 354354615.803M1.6335.99%A*48.588%A**160.9M**N/A4532.2h7.1A19.8B**
Revenant 322321526.173B**2.0042.422%A+48.287%A*152.9SN/A3562.1h4.3A10.2A
NSX Tanto 307305764.013M+0.1635.594%A++44.262%M+87.1A*N/A2293.5h9.8B*27.6B*
Frag Grenade 2962941294N/A289.8247.161%C**N/A490C+3.3D20900.6h3.6C*7.7B
Skorpios 291291575.105A*0.9332.434%A48.797%M**132.3M**N/A3622.2h8.3A25.5A
The Slasher 2672643,5260.075B+4.1027.9%C--8.712%C1.9C+N/A5135.4h1.4B**5B+
Anti-Vehicle Grenade 2892601260N/A255.8249.939%C+N/A371.4C+41.4D23390.7h4.7B+9.5B+
L100 Python AP 413250308.333B**4.1649.452%D-3.2%C++43.9A+28.6A++4725.7h5.1B*10.2B+
NSX Tengu 249249633.952M0.2249.879%A*40.161%M+124.5M**N/A3962h8.3B**16.6B**
NSX Tomoe 246245962.552B+1.6235.302%A59.592%A*74.2A+N/A2063.3h11.2B*31.9B*
S12 Renegade 229223474.745C*0.5745.652%B+N/A57.2C*1.5C1483.9h2.5B*5.6B++
Pulsar VS1 221219832.639A++1.5434.885%A**52.055%S84.2M**N/A5652.6h10.2A+29.2A
Beamer VS3 2182172780.781C++3.3927.847%C++11.521%D**27.8C++N/A1287.8h5.8B**21B
NS Baron G5 216216862.512A++1.6661.118%A++17.13%B+83.1A**N/A2562.6h4.5C*7.3C+
Pandora VX25 194194912.132A2.0437.8%C+17.526%B++24C-N/A828.1h4.7C+12.5C++
Saron HRB 341191238.304B++4.1343.954%C+N/A27.3C**21.4B++4467h19B+43.2B+
Tank Mine 289186286.643A*2.4780.97%M**N/A80.9C-44.8D9822.3h2.4D3A++
Parallax VX3 178178189.889A++5.7141.743%B+84.832%B*74.2M+N/A2802.4h1.5A3.7B*
NSX-P Tanto 164164493.347M0.8335.368%A*48.781%M*126.2SN/A3921.3h9.4B**26.7A
Cerberus 148148981.51B+2.6743.025%A++57.432%S98.7A**N/A2411.5h4.7B*10.9B**
M12 Kobalt-H 146145624.167B+19.9926.961%B*22.069%B**161.1B+1.1D*3420.9h13.4B+49.6B+
Coyote Missiles 272143207.15M*2.9760.966%B**N/A35.8C+32.3B*5824h54.3C-89.1C+
Supernova VPC 1351311111.909C++7.7349.516%C+N/A68.9A2.1D**3991.9h2A3.9B**
M12 Kobalt 130127263.5S59.3226.547%A++20.472%B+158.8M3.8C*4550.8h19.1C++72B++
M60-A Bulldog 135117429.25S25.0740.094%B+3.419%B**48.8B+7.5B+4392.4h5.1B+12.7B++
Sticky Grenade 1151141114N/A109.8257.143%B++N/A1140B+10C+58320.1h1.5B*2.7B++
Comet VM2 117108492.204A++1.9751.587%B**8.333%A*41.5S3.5C3082.6h9A17.5B**
Phobos VX86 105105303.5A++0.6871.923%B**14.286%C150SN/A5220.7h1.8B**2.5B*
Proximity Mine 8887108.7A++4.5271.066%M*N/A145B+1.7C++7880.6h1.6B*2.3A++
Spear Anti-Vehicle Phalanx Turret 11274174U69.8263.48%A*5.405%B+123.3S63.3M**15570.6h5.5B*8.6A
Phantom VA23 7373154.867A*0.6943.949%A+32.877%B121.7M**N/A3650.6h2.8A++6.5B**
Zenith VX-5 6666164.125M+0.0529.451%B*36.364%A**66A+N/A4381h10B**34B*
L100 Python HEAT 8864183.556C+0.6250.069%C+4.688%A35.6B+13.3B+3391.8h5.7C**11.4C**
AP30 Shredder 13863115.727C+1.5527.988%D--N/A23.3C27.8B++4822.7h112.1C+400.6C-
Comet VM2 6758391.487B+2.6953.736%B*8.621%A*26.4A**4.1C-2142.2h16.7B*31.2B*
VE-S Canis 5656124.667M++0.4944.309%M35.714%A++186.7SN/A7680.3h8.4B**19B**
M40 Fury-F 6351242.125B2.0539.307%D-N/A18.9C4.4C-1622.7h8.9B+22.6C*
Lumine Edge 51503580.14C*4.043.806%F-10%D-1.7C-N/A529.4h1.2B+32.6T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter356,3068.4h
Restoration Kit3192,3359.8h
Nano-Armor Kit224387,11828.6h
Spawn Beacon182,2482.8h
AE Medical Applicator127,2750.7h
AE Nano-Armor Kit1863,8447.2h
Nanite Revive Grenade01740h
Medical Applicator8337,0595h
Spitfire Auto-Turret11050.2h
Ammunition Package83370.6h
Medical Kit4,03428,88997.3h
Recon Detection Device402,3835.5h
Smoke Grenade0610h
M20 Drake0610h

Check the help document for the dictionary if you want to learn more about words used here.


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