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Dreadnaught CavalierVS[VoGu] CavalierVS
VS BR 174

KDR: 4.19

Score: 76.2m

Last Seen: Apr 19th, 2018 12:09 PM
- OFFLINE - 59.2 hour(s)

Rank 174 (120) of the Vanu Sovereignty, Officer of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 26
, on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A NS-15M1 Light PPA Hornet Missiles Orion VS54 Ghost Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,186,195 MLG Score: 4945
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.837%39.705%12244692982,0673.65620.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.061%1.958A++3.116M++-1.063D*HEAD ++ (~24.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.659B+7.90.444B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.809%1.628%2228597034,59117832238519.4004155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%-0.519D-0.036C+0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.50.061C+48.10.07C+98.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.137%2.513%53949713,223106913663.01215236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.791%1.034B**-0.212C-1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.40.729B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.902%1.623%556129634,928102025094.83137196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%-0.28C-0.696D0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.83B++6.30.829B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.113%79.098%55649717,516141715.30416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.701%1.471A+0.802B++-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.613B+1.70.463B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.24%8.338%55639721,871170271.09865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.096%1.172B**-1.197D*1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.50.474B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 26
76.2m174.7%595 (35.7k)516 (31k)4.18631164,25439,2364.5445174 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS9751635630.647%25.027%76703:4648

19% Engineer28% Heavy Assault9% Infiltrator38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 1:30 PMApr 15th, 2018 8:04 AMApr 21st, 2018 10:53 AM (7h) (PST)Apr 19th, 2018 8:10 AM (2d) (PST)Apr 19th, 2018 8:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4431851,2581.1120.2660.2782.3370.2254945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,57011,10075,4706716171401430,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2461.5h/102.6d 14,054 41,108 44,083 345.1k 1,485 5,914 33,271 213.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:16,502
Deaths:3,725
KDR:4.430
Accuracy:30.580% B**
HSR:43.449% A++
NS-15M1
M++
Kills:8,843
Deaths:2,424
KDR:3.648
Accuracy:30.431% A+
HSR:46.150% M++
Orion VS54
M+
Kills:6,794
Deaths:1,902
KDR:3.572
Accuracy:30.513% A++
HSR:44.554% M+
Flare VE6
M**
Kills:3,897
Deaths:874
KDR:4.459
Accuracy:30.881% A+
HSR:49.269% M**
NS-15M2
M**
Kills:3,782
Deaths:778
KDR:4.861
Accuracy:33.034% A++
HSR:58.858% M**
SVA-88
B+
Kills:2,871
Deaths:955
KDR:3.006
Accuracy:26.292% B+
HSR:27.203% C**
Pulsar LSW
A++
Kills:2,216
Deaths:638
KDR:3.473
Accuracy:30.168% A
HSR:36.643% A++
VX29 Polaris
B*
Kills:1,429
Deaths:588
KDR:2.430
Accuracy:28.154% B*
HSR:21.973% C+
Ursa
S
Kills:1,210
Deaths:225
KDR:5.378
Accuracy:34.062% A*
HSR:57.190% S
NSX Naginata
M+
Kills:1,167
Deaths:256
KDR:4.559
Accuracy:32.415% A++
HSR:50.900% M+
Lasher X2
A**
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:43.673% A**
HSR:5.268% B++
VE-H Maw
A*
Kills:334
Deaths:54
KDR:6.185
Accuracy:36.429% A++
HSR:48.503% A*
Kills:50,203
Deaths (as Heavy Assault):12,838
Deaths (to Heavy Assaults):11,763
KDR:3.9105
Kill Difference:37,365
Playtime:701.499 hours
Usage:28%
Score:19.701m
Score/min:468
Accuracy (listed only):32.219%
HSR (listed only):40.830%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,674
Deaths:536
KDR:3.123
Accuracy:28.693% B*
HSR:24.433% B**
Pulsar C
B**
Kills:1,493
Deaths:403
KDR:3.705
Accuracy:30.689% B**
HSR:26.792% B++
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Deimos VA29
B*
Kills:1,249
Deaths:479
KDR:2.608
Accuracy:70.059% B*
HSR:8.247% D*
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A
HSR:27.601% A+
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% B**
HSR:35.340% A*
Eidolon VE33
A*
Kills:1,159
Deaths:307
KDR:3.775
Accuracy:40.486% A*
HSR:38.395% A++
Eclipse VE3A
B**
Kills:623
Deaths:160
KDR:3.894
Accuracy:31.695% B**
HSR:23.917% B*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Solstice Burst
A
Kills:373
Deaths:73
KDR:5.110
Accuracy:33.978% A
HSR:30.831% B**
Revenant
A**
Kills:310
Deaths:47
KDR:6.596
Accuracy:42.699% A
HSR:48.387% A**
VX6-7
A*
Kills:306
Deaths:78
KDR:3.923
Accuracy:34.948% A*
HSR:32.353% A*
NS Baron G5
A+
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A+
HSR:17.130% B++
NSX Tanto
A*
Kills:194
Deaths:50
KDR:3.880
Accuracy:33.020% B**
HSR:42.268% A*
Pandora VX25
B+
Kills:192
Deaths:90
KDR:2.133
Accuracy:37.723% C
HSR:16.667% B+
NSX-P Tanto
M+
Kills:113
Deaths:33
KDR:3.424
Accuracy:35.633% A++
HSR:46.018% M+
Zenith VX-5
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B++
HSR:36.364% M
Kills:13,144
Deaths (as Engineer):4,736
Deaths (to Engineers):7,161
KDR:2.77534
Kill Difference:8,408
Playtime:466.773 hours
Usage:19%
Score:16.213m
Score/min:579
Accuracy (listed only):37.627%
HSR (listed only):27.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,674
Deaths:536
KDR:3.123
Accuracy:28.693% B*
HSR:24.433% B**
Sirius SX12
C++
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C++
HSR:13.773% D
Pulsar C
B**
Kills:1,493
Deaths:403
KDR:3.705
Accuracy:30.689% B**
HSR:26.792% B++
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Deimos VA29
B*
Kills:1,249
Deaths:479
KDR:2.608
Accuracy:70.059% B*
HSR:8.247% D*
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A+
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A+
HSR:58.283% S
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A
HSR:27.601% A+
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% B**
HSR:35.340% A*
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% B**
HSR:33.276% A*
Eclipse VE3A
B**
Kills:623
Deaths:160
KDR:3.894
Accuracy:31.695% B**
HSR:23.917% B*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Solstice Burst
A
Kills:373
Deaths:73
KDR:5.110
Accuracy:33.978% A
HSR:30.831% B**
VX6-7
A*
Kills:306
Deaths:78
KDR:3.923
Accuracy:34.948% A*
HSR:32.353% A*
Skorpios
M**
Kills:256
Deaths:49
KDR:5.224
Accuracy:31.787% B**
HSR:48.828% M**
NS Baron G5
A+
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A+
HSR:17.130% B++
NSX Tengu
A**
Kills:200
Deaths:53
KDR:3.774
Accuracy:49.647% A++
HSR:39% A**
NSX Tanto
A*
Kills:194
Deaths:50
KDR:3.880
Accuracy:33.020% B**
HSR:42.268% A*
Pandora VX25
B+
Kills:192
Deaths:90
KDR:2.133
Accuracy:37.723% C
HSR:16.667% B+
NSX-P Tanto
M+
Kills:113
Deaths:33
KDR:3.424
Accuracy:35.633% A++
HSR:46.018% M+
Zenith VX-5
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B++
HSR:36.364% M
Kills:17,153
Deaths (as Light Assault):6,338
Deaths (to Light Assaults):8,419
KDR:2.70637
Kill Difference:10,815
Playtime:942.505 hours
Usage:38%
Score:31.956m
Score/min:565
Accuracy (listed only):36.409%
HSR (listed only):29.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C++
HSR:13.773% D
H-V45
A++
Kills:1,277
Deaths:431
KDR:2.963
Accuracy:28.941% B**
HSR:33.829% A++
Deimos VA29
B*
Kills:1,249
Deaths:479
KDR:2.608
Accuracy:70.059% B*
HSR:8.247% D*
Terminus VX-9
B
Kills:1,245
Deaths:602
KDR:2.068
Accuracy:27.501% B
HSR:22.972% C
NS-11A
B+
Kills:1,196
Deaths:406
KDR:2.946
Accuracy:27.509% B+
HSR:23.411% C**
CME
M*
Kills:1,166
Deaths:320
KDR:3.644
Accuracy:37.101% A*
HSR:47.341% M*
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A+
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A+
HSR:58.283% S
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% B**
HSR:33.276% A*
Thanatos VE70
A
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A
HSR:4.884% F--
Skorpios
M**
Kills:256
Deaths:49
KDR:5.224
Accuracy:31.787% B**
HSR:48.828% M**
NS Baron G5
A+
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A+
HSR:17.130% B++
NSX Tengu
A**
Kills:200
Deaths:53
KDR:3.774
Accuracy:49.647% A++
HSR:39% A**
Pandora VX25
B+
Kills:192
Deaths:90
KDR:2.133
Accuracy:37.723% C
HSR:16.667% B+
Kills:12,449
Deaths (as Combat Medic):4,591
Deaths (to Combat Medics):4,148
KDR:2.71161
Kill Difference:7,858
Playtime:85.898 hours
Usage:3%
Score:2.322m
Score/min:451
Accuracy (listed only):39.229%
HSR (listed only):29.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:5,011
Deaths:1,123
KDR:4.462
Accuracy:44.829% B++
HSR:76.133% B*
NS-44 Commissioner
A*
Kills:3,233
Deaths:1,600
KDR:2.021
Accuracy:40.124% B+
HSR:35.664% A*
Nyx VX31
C++
Kills:2,011
Deaths:775
KDR:2.595
Accuracy:35.053% C++
HSR:16.410% D*
Sirius SX12
C++
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C++
HSR:13.773% D
NS-44 Commissioner AE
A++
Kills:1,502
Deaths:644
KDR:2.332
Accuracy:49.051% B++
HSR:42.077% A++
XM98
B++
Kills:1,167
Deaths:161
KDR:7.248
Accuracy:43.091% B++
HSR:71.722% C
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A+
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A+
HSR:58.283% S
Artemis VX26
A++
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.590% A+
HSR:34.394% A++
NSX Daimyo
A
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:49.538% B**
HSR:98.448% A
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% B**
HSR:33.276% A*
NS-30 Vandal
B+
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:37.335% B+
HSR:28.645% B
NS-44P Commissioner
M++
Kills:1,156
Deaths:491
KDR:2.354
Accuracy:52.295% B**
HSR:55.277% M++
NS-357 Underboss
M**
Kills:986
Deaths:563
KDR:1.751
Accuracy:48.146% A+
HSR:48.682% M**
Spiker
A
Kills:691
Deaths:334
KDR:2.069
Accuracy:33.201% B+
HSR:30.536% A
NS-61 Emissary
A+
Kills:449
Deaths:138
KDR:3.254
Accuracy:35.672% B**
HSR:24.944% A+
Skorpios
M**
Kills:256
Deaths:49
KDR:5.224
Accuracy:31.787% B**
HSR:48.828% M**
NSX Tomoe
A*
Kills:245
Deaths:94
KDR:2.606
Accuracy:35.322% B**
HSR:59.592% A*
Beamer VS3
C++
Kills:217
Deaths:278
KDR:0.781
Accuracy:27.847% C++
HSR:11.521% D**
NSX Tengu
A**
Kills:200
Deaths:53
KDR:3.774
Accuracy:49.647% A++
HSR:39% A**
Parallax VX3
B*
Kills:178
Deaths:18
KDR:9.889
Accuracy:41.743% C*
HSR:84.832% B*
Cerberus
S
Kills:87
Deaths:60
KDR:1.450
Accuracy:43.946% A++
HSR:60.920% S
Phantom VA23
A
Kills:73
Deaths:15
KDR:4.867
Accuracy:43.949% A
HSR:32.877% B+
Kills:25,966
Deaths (as Infiltrator):8,965
Deaths (to Infiltrators):5,126
KDR:2.89637
Kill Difference:17,001
Playtime:224.956 hours
Usage:9%
Score:4.982m
Score/min:369
Accuracy (listed only):39.244%
HSR (listed only):45.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,210
Deaths:302
KDR:4.007
Accuracy:25.236% A
HSR:24.050% B++
Blueshift VM5
A
Kills:1,186
Deaths:301
KDR:3.940
Accuracy:25.675% A
HSR:25.717% B*
Nebula VM20
A*
Kills:480
Deaths:75
KDR:6.400
Accuracy:27.320% A++
HSR:30.833% A*
Nebula VM20
A**
Kills:464
Deaths:75
KDR:6.187
Accuracy:28.217% A++
HSR:32.543% A**
Comet VM2
A*
Kills:108
Deaths:49
KDR:2.204
Accuracy:51.587% B**
HSR:8.333% A*
Comet VM2
A++
Kills:58
Deaths:39
KDR:1.487
Accuracy:53.736% B*
HSR:8.621% A++
Kills:3,506
Deaths (as MAX Suit):420.500
Deaths (to MAX Suits):1,536
KDR:8.33769
Kill Difference:3,085.500
Playtime:30.325 hours
Usage:1%
Score:1.054m
Score/min:579
Accuracy (listed only):35.295%
HSR (listed only):21.683%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:19,953
V. Kills:18,060 110%
Deaths:2,636
KDR:7.569
Accuracy:31.660% C+
KPH:37.700 M+
VKPH:34.100 M**
Light PPA
M**
Kills:7,972
V. Kills:448 N/A
Deaths:365
KDR:21.841
Accuracy:48.682% B**
KPH:170.200 M**
VKPH:9.600 A**
Hornet Missiles
M++
Kills:7,417
V. Kills:1,804 411%
Deaths:150
KDR:49.447
Accuracy:75.207% A+
KPH:208.700 M++
VKPH:50.800 B+
Dual Photon Pods
A+
Kills:3,373
V. Kills:661 N/A
Deaths:131
KDR:25.748
Accuracy:65.530% A+
KPH:173.800 A+
VKPH:34.100 B**
Maelstrom Turbo Laser
M++
Kills:2,264
V. Kills:2,321 98%
Deaths:465
KDR:4.869
Accuracy:32.711% C*
KPH:32.300 A++
VKPH:33.100 M++
Antares LC
A*
Kills:1,559
V. Kills:1,514 103%
Deaths:187
KDR:8.337
Accuracy:32.294% C+
KPH:37.600 A++
VKPH:36.500 A*
Coyote Missiles
B+
Kills:143
V. Kills:129 110%
Deaths:20
KDR:7.150
Accuracy:60.966% B**
KPH:35.800 C+
VKPH:32.300 B+
Kills:42,681 (31,748 + 0)
Deaths:3,954
KDR:10.794
VKDR:6.307
Vehicle Kills:24,937
Kill Difference:38,727
Playtime:746.905 hours
Usage:30%
Score:22.803m
Score/min:509
Piloting Accuracy:32.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,562
V. Kills:1,578 99%
Deaths:94
KDR:16.617
Accuracy:16.870% F-
KPH:42.900 B++
VKPH:43.300 B**
CAS30 Tank Buster
A++
Kills:1,029
V. Kills:887 116%
Deaths:184
KDR:5.592
Accuracy:45.178% C+
KPH:18.300 A++
VKPH:15.800 A
L105 Zephyr
A
Kills:437
V. Kills:66 N/A
Deaths:13
KDR:33.615
Accuracy:51.412% B**
KPH:86.600 A
VKPH:13.100 B**
AP30 Shredder
B+
Kills:63
V. Kills:75 83%
Deaths:11
KDR:5.727
Accuracy:27.988% D-
KPH:23.100 C
VKPH:27.500 B+
Kills:3,091 (1,029 + 2,062)
Deaths:302
KDR:10.235
VKDR:8.629
Vehicle Kills:2,606
Kill Difference:2,789
Playtime:100.524 hours
Usage:4%
Score:2.314m
Score/min:384
Piloting Accuracy:45.178%
Gunner Accuracy:27.988%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,474
V. Kills:130 N/A
Deaths:68
KDR:21.677
Accuracy:52.775% B+
KPH:110.100 A*
VKPH:9.700 B+
L100 Python AP
A+
Kills:243
V. Kills:160 151%
Deaths:30
KDR:8.100
Accuracy:49.025% D-
KPH:42.900 A+
VKPH:28.300 A+
L100 Python HEAT
B+
Kills:64
V. Kills:24 256%
Deaths:18
KDR:3.556
Accuracy:50.069% C+
KPH:35.900 B+
VKPH:13.500 B+
Kills:1,781 (1,781 + 0)
Deaths:116
KDR:15.353
VKDR:2.707
Vehicle Kills:314
Kill Difference:1,665
Playtime:20.828 hours
Usage:1%
Score:0.457m
Score/min:366
Driving Accuracy:50.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,442
V. Kills:1,032 140%
Deaths:205
KDR:7.034
Accuracy:50.756% C
KPH:34.300 A
VKPH:24.500 A++
E540 Halberd
B*
Kills:408
V. Kills:319 128%
Deaths:34
KDR:12
Accuracy:51.465% B
KPH:31.100 C++
VKPH:24.300 B*
Proton II PPA
B*
Kills:408
V. Kills:22 N/A
Deaths:26
KDR:15.692
Accuracy:28.898% B*
KPH:71.500 B+
VKPH:3.900 C++
Saron HRB
B+
Kills:191
V. Kills:150 126%
Deaths:23
KDR:8.304
Accuracy:43.954% C+
KPH:27.200 C*
VKPH:21.400 B+
Supernova VPC
B**
Kills:131
V. Kills:4 N/A
Deaths:11
KDR:11.909
Accuracy:49.516% C+
KPH:68.700 B**
VKPH:2.100 D**
Kills:2,580 (1,573 + 1,007)
Deaths:299
KDR:8.629
VKDR:5.107
Vehicle Kills:1,527
Kill Difference:2,281
Playtime:69.804 hours
Usage:3%
Score:1.802m
Score/min:430
Driving Accuracy:49.516%
Gunner Accuracy:43.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:400
V. Kills:24 N/A
Deaths:17
KDR:23.529
Accuracy:34.249% C+
KPH:114.800 B
VKPH:6.900 C*
M40 Fury-H
C**
Kills:360
V. Kills:37 N/A
Deaths:30
KDR:12
Accuracy:39.826% C+
KPH:111.300 C**
VKPH:11.400 C+
M12 Kobalt-H
B*
Kills:72
V. Kills:1 N/A
Deaths:4
KDR:18
Accuracy:27.732% B*
KPH:146 C*
VKPH:2 D-
Kills:832 (0 + 832)
Deaths:51
KDR:16.314
VKDR:1.216
Vehicle Kills:62
Kill Difference:781
Playtime:7.212 hours
Usage:0%
Score:0.147m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:27.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:482
V. Kills:69 N/A
Deaths:13
KDR:37.077
Accuracy:38.176% C++
KPH:88 A+
VKPH:12.600 B++
M40 Fury
A++
Kills:364
V. Kills:66 N/A
Deaths:22
KDR:16.546
Accuracy:40.636% B+
KPH:104.300 A++
VKPH:18.900 A
M12 Kobalt
M
Kills:127
V. Kills:3 N/A
Deaths:2
KDR:63.500
Accuracy:26.567% A+
KPH:162.100 M
VKPH:3.800 B+
Kills:973 (0 + 973)
Deaths:37
KDR:26.297
VKDR:3.730
Vehicle Kills:138
Kill Difference:936
Playtime:9.751 hours
Usage:0%
Score:0.437m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:26.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:216
V. Kills:6 N/A
Deaths:45
KDR:4.800
Accuracy:45.313% C*
KPH:55.800 C+
VKPH:1.500 C
M40 Fury-F
C
Kills:51
V. Kills:12 392%
Deaths:24
KDR:2.125
Accuracy:39.307% D-
KPH:18.900 C
VKPH:4.400 C
Kills:267 (267 + 0)
Deaths:69
KDR:3.870
VKDR:0.261
Vehicle Kills:18
Kill Difference:198
Playtime:6.577 hours
Usage:0%
Score:0.060m
Score/min:152
Driving Accuracy:39.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 38,01319,9532,6367.569A++3.3831.66%C+2.12%C37.7M+34.1M**463529.5h68.3B*215.6B*
Betelgeuse 54-A 16,54816,5023,7254.43B+0.2430.58%B**43.449%A++103.1B**N/A261160.1h8.3A27B**
NS-15M1 8,8658,8432,4243.648A++0.5430.431%A+46.15%M++97.9A*N/A25690.3h8.6A28.4B*
Light PPA 8,4207,97236521.841A++17.6548.682%B**N/A170.3M**9.6A**52046.8h7.9B++16.3B++
Hornet Missiles 9,2217,41715049.447S45.2675.207%A+1.928%C*208.9M++50.8B+97035.5h4.6A6.1A
Orion VS54 6,8116,7941,9023.572B**0.6130.513%A++44.554%M+107.2M++N/A31763.4h8.2A+26.9B**
Ghost 5,0125,0111,1234.462B+0.2844.829%B++76.133%B*89.6A++N/A22855.9h1.7B**3.7B*
Flare VE6 3,9063,8978744.459M++0.2730.881%A+49.269%M**106.2A*N/A26036.7h7.4A23.8B**
NS-15M2 3,7893,7827784.861A+0.6733.034%A++58.858%M**130.4MN/A32929h8A+24.2B**
Dual Photon Pods 4,0343,37313125.748A**21.5665.53%A+1.127%C173.9A+34.1B**95519.4h12.1B**18.4B**
NS-44 Commissioner 3,2503,2331,6002.021B*2.1740.124%B+35.664%A*69.1B**N/A18946.8h2.6A6.5B*
SVA-88 2,8792,8719553.006B+1.1826.292%B+27.203%C**86.2A+N/A26033.3h9.5B*36.1B++
Maelstrom Turbo Laser 4,5852,2644654.869B**0.6832.711%C*1.104%D--32.3A++33.1M++51170.1h72.5B++221.5B++
Pulsar LSW 2,2212,2166383.473A+0.7130.168%A36.643%A++99.8A++N/A29922.2h8.8B**29.1B*
Nyx VX31 2,0142,0117752.595C++1.5935.053%C++16.41%D*86.3A++N/A20923.3h4.3B+12.2B+
NS-11C 1,6881,6745363.123A*1.0628.693%B*24.433%B**49.2B**N/A14134h10.1B**35.3B*
C150 Dalton 3,1401,5629416.617A*12.4316.87%F-N/A42.8B++43.2B**55136.5h2.3A13.6C+
Antares LC 3,0731,5591878.337M*4.1532.294%C+1.09%D-37.6A++36.5A*47041.5h77.4B++239.7B++
Sirius SX12 1,5411,5328821.737B+2.4525.377%C++13.773%D51.1B**N/A14930h11.8B++46.5B+
NS-44 Commissioner AE 1,5081,5026442.332B++1.8549.051%B++42.077%A++122.1A++N/A31912.3h2.6B**5.3B*
Pulsar C 1,4961,4934033.705A0.4830.689%B**26.792%B++92.2A**N/A24716.2h8.2B**26.7B*
L100 Python HESH 1,6041,4746821.676B**17.4952.775%B+2.307%B110A*9.7B+32413.4h2.3B*4.4B*
Supernova FPC 2,4741,4422057.034C**2.8550.756%C2.497%C34.3A24.5A++44042.1h4.1B*8.1B*
VX29 Polaris 1,4321,4295882.43B**1.7628.154%B*21.973%C+90.4A++N/A28515.8h9.4B**33.2B*
NS Decimator 2,2081,4175232.709A*1.4867.018%B*3.035%B+49.2B**27.5A33728.8h4.4B6.6B+
H-V45 1,2831,2774312.963B**1.2228.941%B**33.829%A++72.1A++N/A20917.7h9.3A+32.3B**
Serpent VE92 1,2571,2518301.507C**2.6826.001%B+11.99%D**29.4C+N/A9542.6h11B+42.3B+
Deimos VA29 1,2551,2494792.608B**1.5870.059%B*8.247%D*51.6BN/A13724.2h1.9B*2.7B++
Terminus VX-9 1,2581,2456022.068B+2.1227.501%B22.972%C62.9B*N/A20019.8h10.5B++38B+
Blueshift VM5 1,2231,2103024.007B+0.1825.236%A24.05%B++64A++N/A20018.9h13.2B++52.3B*
Ursa 1,2151,2102255.378M**1.1934.062%A*57.19%S124.7M++N/A3219.7h6.8A+20.1B**
NS-11A 1,2021,1964062.946B**1.2427.509%B+23.411%C**84.8A*N/A25614.1h9.4A+34.2B**
Blueshift VM5 1,2001,1863013.94B+0.2525.675%A25.717%B*62.8A++N/A19118.9h13.6B++53.1B*
Solstice SF 1,2431,1697861.487B+2.7026.393%B+17.194%C++11.3DN/A39103h10.4C*39.4B+
NSX Naginata 1,1721,1672564.559A**0.3732.415%A++50.9%M+111.1A**N/A28110.5h7.7A23.9B**
XM98 1,1671,1671617.248A*3.0643.091%B++71.722%C82.8M++N/A21514.1h1.8B**4.1B*
CME 1,1741,1663203.644A*0.5437.101%A*47.341%M*120.2M**N/A2799.7h8.8A+23.7A
MKV Suppressed 1,1671,1652824.131M*0.0634.068%A+43.863%S109.9M*N/A28710.6h10.1B*29.8B++
NS-7 PDW 1,1651,1653433.397M+0.7933.341%A+58.283%S109.9M**N/A29910.6h8.9A+26.6B*
Solstice VE3 1,1691,1633193.646M**0.5430.126%A27.601%A+97.7SN/A36211.9h9.5B*31.6B*
Artemis VX26 1,1651,1632634.422A*0.2434.59%A+34.394%A++112.9M*N/A26910.3h8.5A24.6B**
NS-11CB 1,1671,1632225.239S1.0532.222%B**35.34%A*115.1A*N/A25210.1h9.3B*28.8B*
NSX Daimyo 1,1601,1601926.042B++1.8649.538%B**98.448%A141.5M++N/A3418.2h1.7A3.4B**
Eridani SX5 1,1631,1603473.343A++0.8432.672%B**33.276%A*96.7A**N/A26312h8.9B*27.3B*
NS-30 Vandal 1,1651,1592604.458A0.2737.335%B+28.645%B85.2A++N/A21813.6h4.2B**11.4B*
Eidolon VE33 1,1621,1593073.775A++0.4140.486%A*38.395%A++117.1SN/A2749.9h4.7A11.7B**
Lasher X2 1,1631,1584192.764M1.4243.673%A**5.268%B++91.9M++N/A23212.6h10.9A++25A
NS-44P Commissioner 1,1571,1564912.354B++1.8352.295%B**55.277%M++189.5M+N/A4886.1h2.4B**4.6B*
CAS30 Tank Buster 1,9161,0291845.592M+1.4145.178%C+1.166%C+18.3A++15.8A25556.3h31.8B*70.3B++
NS-357 Underboss 9869865631.751B++2.4448.146%A+48.682%M**145M**N/A3676.8h3A6.2B**
C-4 1,0417832742.858B**1.3325.85%C*N/A48.3D15.9D--40416.2h1.3B+4.8B+
S1 1,3087585511.376B**2.8160.723%B1.979%D31.8B+23.1A35023.8h5.4B+8.9B++
Spiker 6946913342.069B**2.1233.201%B+30.536%A113.3MN/A2826.1h5.9B**17.9B++
Eclipse VE3A 6256231603.894B*0.2931.695%B**23.917%B*59.9B++N/A15610.4h8.4A26.5B**
Icikill 5735736,5190.088B+4.1044.737%B*6.632%C2.8C+N/A7202.3h1.5B**3.3B++
Force-Blade 51949915,3210.033C*4.159.143%F-2.806%C-0.8C+N/A2661.1h2B+22.2D--
M40 Fury 5514821337.077S32.8938.176%C++1.66%C+87.6A+12.5B+6715.5h9B*23.7B*
Nebula VM20 484480756.4A*2.2127.32%A++30.833%A*80MN/A2006h12.6B*46B**
Nebula VM20 471464756.187A*2.0028.217%A++32.543%A**77.3A**1.2A++1986h13.3B++47.1B*
NS-61 Emissary 4504491383.254M++0.9335.672%B**24.944%A+56.8AN/A1307.9h9.5B++26.8B+
L105 Zephyr 5034371333.615M29.4351.412%B**N/A87.4A13.2B**5625h5.5B+10.7B++
Thanatos VE70 4314302211.946B**2.2452.357%A4.884%F--76.8A*N/A2675.6h3.4B**6.5B*
E540 Halberd 7274083412B7.8151.465%B1.471%D-31.1C++24.4B*47313.1h5.9C++11.5B
Proton II PPA 4304082615.692C+11.5128.898%B*N/A71.6B+3.9C++2495.7h6.1B**20.9B**
Proton II PPA-H 4244001723.529B*19.3434.249%C+1.5%C114.3B6.9C*3343.5h6.2B**18.1B++
Auraxium Force-Blade 3923878,1520.047C**4.1412.54%D*3.618%C--1.1C+N/A3351.5h1.4B**11.3C+
Solstice Burst 374373735.11A**0.9233.978%A30.831%B**120.3MN/A3043.1h9.8B**28.9B**
M40 Fury 4303642216.545B**12.3640.636%B+1.099%D104A++18.9A9313.5h9.7B++23.9B*
M40 Fury-H 3973603012C+7.8139.826%C+1.111%C112.5B11.6C+3463.2h6.4B+16B+
VE-H Maw 334334546.185A*2.0036.429%A++48.503%A*167M+N/A4392h7.1A19.6B**
Revenant 311310476.596A++2.4142.699%A48.387%A**155M**N/A3572h4.4A10.2A
VX6-7 306306783.923A++0.2634.948%A*32.353%A*113.3M+N/A3952.7h9.2B**26.4B**
The Slasher 2672643,5260.075B+4.1127.9%D8.712%C1.9CN/A5135.4h1.4B**5B
Anti-Vehicle Grenade 2892601260N/A255.8149.939%CN/A371.4C+41.4D23370.7h4.7B+9.5B
Skorpios 256256495.224A*1.0431.787%B**48.828%M**134.7M**N/A3721.9h8.2A25.8A
NSX Tomoe 246245942.606B+1.5835.322%B**59.592%A*74.2B**N/A2053.3h11.2B++31.8B*
L100 Python AP 403243308.1B**3.9149.025%D-3.292%C+42.6A+28.1A+4715.7h5.1B++10.3B+
Frag Grenade 2392391239N/A234.8146.803%C++N/A478C+N/A22200.5h3.6C++7.8C*
Beamer VS3 2182172780.781C+3.4127.847%C++11.521%D**27.8C+N/A1267.8h5.8B**21B+
S12 Renegade 222216454.8C*0.6145.313%C*N/A55.4C+1.5C1463.9h2.6B*5.6B*
NS Baron G5 216216862.512A++1.6761.118%A+17.13%B++83.1A*N/A2532.6h4.5C++7.3C+
NSX Tengu 200200533.774A*0.4149.647%A++39%A**117.6A**N/A3911.7h8.4B**17B*
NSX Tanto 195194503.88A*0.3133.02%B**42.268%A*92.4A*N/A2642.1h8.9B*26.9B*
Pandora VX25 192192902.133B*2.0537.723%C16.667%B+23.7DN/A808.1h4.7C+12.5C+
Saron HRB 341191238.304B++4.1243.954%C+N/A27.3C*21.4B+4457h19B+43.2B+
Tank Mine 288185286.607A++2.4280.396%M*N/A80.4C-44.8D9922.3h2.4D3A++
Parallax VX3 178178189.889A5.7041.743%C*84.832%B*74.2A**N/A2782.4h1.5B**3.7B*
Coyote Missiles 272143207.15B**2.9660.966%B**N/A35.8C+32.3B+5824h54.3C89.1C+
Supernova VPC 1351311111.909C+7.7249.516%C+N/A68.9B**2.1D**3991.9h2A3.9B**
M12 Kobalt 130127263.5S59.3126.567%A+20.472%B+158.8A**3.8B+4540.8h19.1C+72B+
M60-A Bulldog 135117429.25M**25.0640.094%B+3.419%B**48.8B+7.5B++4392.4h5.1B+12.7B++
Sticky Grenade 1151141114N/A109.8157.003%B+N/A1140C*10C++59180.1h1.5B++2.7B+
NSX-P Tanto 113113333.424A*0.7635.633%A++46.018%M+125.6M**N/A4000.9h9.7B**27.3B**
Comet VM2 117108492.204A+1.9851.587%B**8.333%A*41.5S3.5C--3062.6h9A17.5B**
Cerberus 8787601.45B2.7443.946%A++60.92%S108.8A**N/A3000.8h4.8B*11B*
Proximity Mine 8786108.6A4.4170.918%M++N/A143.3C**1.7C++7730.6h1.6B++2.3A+
Phantom VA23 7373154.867A++0.6843.949%A32.877%B+121.7M**N/A3540.6h2.8A+6.5B**
Spear Anti-Vehicle Phalanx Turret 11173173S68.8163.407%A*5.479%B+121.7S63.3M**15580.6h5.5B**8.7A
M12 Kobalt-H 7372418C+13.8127.732%B*22.222%B**144C++2D-3380.5h15.5C++56B+
Zenith VX-5 6666164.125M0.0629.451%B++36.364%M66AN/A4291h10B*34B*
L100 Python HEAT 8864183.556C0.6350.069%C+4.688%B**35.6B+13.3B+3381.8h5.7C++11.4C++
AP30 Shredder 13863115.727C+1.5427.988%D-N/A23.3C27.8B+4772.7h112.1C400.6D
Comet VM2 6758391.487B+2.7053.736%B*8.621%A++26.4A*4.1C--2142.2h16.7B*31.2B*
M40 Fury-F 6351242.125C**2.0639.307%D-N/A18.9C4.4C1612.7h8.9B+22.6C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3192,3359.8h
Motion Spotter326,0958.2h
Nano-Armor Kit224385,27128.4h
Spawn Beacon182,2202.8h
AE Nano-Armor Kit1762,4076.9h
Medical Applicator8337,0595h
Nanite Revive Grenade01740h
AE Medical Applicator106,6150.6h
Spitfire Auto-Turret11000.2h
Ammunition Package83330.6h
Medical Kit3,74527,04492.2h
Smoke Grenade0610h
Recon Detection Device402,3835.5h
M20 Drake0610h

Check the help document for the dictionary if you want to learn more about words used here.


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