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Harbinger CavalierVS[VoGu] CavalierVS
VS BR 175

KDR: 4.19

Score: 77.5m

Last Seen: Jun 5th, 2018 2:04 PM
- OFFLINE - 473.7 hour(s)

Battle Rank 120 (175 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A NS-15M1 Light PPA Hornet Missiles Orion VS54 Ghost Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,323,805 MLG Score: 5055
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.914%40.089%12394795784,3253.666460.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.03%1.958A++3.099M++-0.914D--HEAD ++ (~24.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.66B+7.90.446B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.87%1.614%2257599935,18817932268219.6143155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.899%-0.494D-0.02C+0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.90.081C+480.084C+98

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.213%2.47%542410003,279108313803.02491237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.766%1.028B**-0.162C-1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.40.731B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.883%1.623%553129924,929102625094.80409196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%-0.293C-0.695D0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.833B++6.40.834B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.132%79.465%553410007,738146115.29275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.701%1.498A+0.816B++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.70.468B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.704%8.612%553410001,974176171.12032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.95%1.208B**-1.161D*0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.50.484B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.5m174.1%596 (35.8k)517 (31k)4.18879167,87040,0764.54237175 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10041672830.726%25.358%77903:4449

19% Engineer29% Heavy Assault9% Infiltrator38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 1:30 PMApr 15th, 2018 8:04 AMJun 27th, 2018 3:08 PM (20d) (PST)Jun 5th, 2018 10:04 AM (43d) (PST)Jun 5th, 2018 10:04 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4451871,2581.1210.2680.2842.3430.2255055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,70011,19675,5046716171411331,030

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2496.1h/104d 14,170 42,569 44,873 350.9k 1,507 6,012 33,663 216.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:17,276
Deaths:3,875
KDR:4.458
Accuracy:30.655% B**
HSR:43.905% A++
NS-15M1
M*
Kills:9,053
Deaths:2,474
KDR:3.659
Accuracy:30.519% A+
HSR:46.559% M*
Orion VS54
M++
Kills:7,193
Deaths:1,967
KDR:3.657
Accuracy:30.677% A*
HSR:45.308% M++
Flare VE6
M**
Kills:4,065
Deaths:910
KDR:4.467
Accuracy:31.035% A++
HSR:49.766% M**
NS-15M2
S
Kills:3,804
Deaths:786
KDR:4.840
Accuracy:33.061% A++
HSR:58.780% S
SVA-88
B++
Kills:2,874
Deaths:957
KDR:3.003
Accuracy:26.296% B++
HSR:27.279% B
Pulsar LSW
A++
Kills:2,287
Deaths:652
KDR:3.508
Accuracy:30.355% A+
HSR:36.861% A++
VX29 Polaris
B**
Kills:1,439
Deaths:594
KDR:2.423
Accuracy:28.203% B**
HSR:22.307% C+
Ursa
S
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:34.069% A*
HSR:57.143% S
NSX Naginata
M++
Kills:1,167
Deaths:256
KDR:4.559
Accuracy:32.415% A*
HSR:50.900% M++
Lasher X2
M
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:43.673% M
HSR:5.268% B++
VE-H Maw
A**
Kills:340
Deaths:60
KDR:5.667
Accuracy:36.410% A*
HSR:48.824% A**
Kills:51,867
Deaths (as Heavy Assault):13,175
Deaths (to Heavy Assaults):12,053
KDR:3.93677
Kill Difference:38,692
Playtime:720.489 hours
Usage:29%
Score:20.339m
Score/min:470
Accuracy (listed only):32.281%
HSR (listed only):41.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,695
Deaths:541
KDR:3.133
Accuracy:28.692% B**
HSR:24.661% B**
Pulsar C
A
Kills:1,493
Deaths:404
KDR:3.696
Accuracy:30.680% A
HSR:26.792% B++
Deimos VA29
B*
Kills:1,253
Deaths:481
KDR:2.605
Accuracy:70.068% B*
HSR:8.220% D**
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A+
HSR:27.601% A+
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% A+
HSR:35.340% A*
Eidolon VE33
A*
Kills:1,159
Deaths:307
KDR:3.775
Accuracy:40.486% A*
HSR:38.395% A++
Eclipse VE3A
B**
Kills:628
Deaths:164
KDR:3.829
Accuracy:31.615% B**
HSR:23.726% B*
Thanatos VE70
A+
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A+
HSR:4.884% F--
VX6-7
A*
Kills:424
Deaths:97
KDR:4.371
Accuracy:34.925% A*
HSR:33.019% A*
Solstice Burst
A+
Kills:373
Deaths:73
KDR:5.110
Accuracy:33.978% A+
HSR:30.831% B**
Revenant
A**
Kills:321
Deaths:52
KDR:6.173
Accuracy:42.422% A+
HSR:48.287% A**
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B++
NSX Tanto
M
Kills:211
Deaths:53
KDR:3.981
Accuracy:34.538% A++
HSR:42.654% M
Pandora VX25
B++
Kills:194
Deaths:90
KDR:2.156
Accuracy:37.790% C+
HSR:17.526% B++
NSX-P Tanto
M++
Kills:113
Deaths:34
KDR:3.324
Accuracy:35.492% A*
HSR:46.018% M++
Phobos VX86
B**
Kills:97
Deaths:29
KDR:3.345
Accuracy:71.138% B**
HSR:12.371% D
Zenith VX-5
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B**
HSR:36.364% M
Kills:13,419
Deaths (as Engineer):4,805
Deaths (to Engineers):7,259
KDR:2.79272
Kill Difference:8,614
Playtime:476.832 hours
Usage:19%
Score:16.637m
Score/min:582
Accuracy (listed only):39.447%
HSR (listed only):26.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,695
Deaths:541
KDR:3.133
Accuracy:28.692% B**
HSR:24.661% B**
Sirius SX12
C**
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C**
HSR:13.773% D
Pulsar C
A
Kills:1,493
Deaths:404
KDR:3.696
Accuracy:30.680% A
HSR:26.792% B++
Deimos VA29
B*
Kills:1,253
Deaths:481
KDR:2.605
Accuracy:70.068% B*
HSR:8.220% D**
Serpent VE92
B+
Kills:1,251
Deaths:830
KDR:1.507
Accuracy:26.001% B+
HSR:11.990% D**
Solstice SF
B+
Kills:1,169
Deaths:786
KDR:1.487
Accuracy:26.393% B+
HSR:17.194% C++
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Solstice VE3
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:30.126% A+
HSR:27.601% A+
NS-11CB
A*
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.222% A+
HSR:35.340% A*
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A*
Eclipse VE3A
B**
Kills:628
Deaths:164
KDR:3.829
Accuracy:31.615% B**
HSR:23.726% B*
Thanatos VE70
A+
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A+
HSR:4.884% F--
VX6-7
A*
Kills:424
Deaths:97
KDR:4.371
Accuracy:34.925% A*
HSR:33.019% A*
Solstice Burst
A+
Kills:373
Deaths:73
KDR:5.110
Accuracy:33.978% A+
HSR:30.831% B**
Skorpios
S
Kills:291
Deaths:57
KDR:5.105
Accuracy:32.434% A
HSR:48.797% S
NSX Tengu
M++
Kills:233
Deaths:57
KDR:4.088
Accuracy:49.923% A*
HSR:40.343% M++
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B++
NSX Tanto
M
Kills:211
Deaths:53
KDR:3.981
Accuracy:34.538% A++
HSR:42.654% M
Pandora VX25
B++
Kills:194
Deaths:90
KDR:2.156
Accuracy:37.790% C+
HSR:17.526% B++
NSX-P Tanto
M++
Kills:113
Deaths:34
KDR:3.324
Accuracy:35.492% A*
HSR:46.018% M++
Phobos VX86
B**
Kills:97
Deaths:29
KDR:3.345
Accuracy:71.138% B**
HSR:12.371% D
Zenith VX-5
M
Kills:66
Deaths:16
KDR:4.125
Accuracy:29.451% B**
HSR:36.364% M
Kills:17,485
Deaths (as Light Assault):6,414
Deaths (to Light Assaults):8,581
KDR:2.72607
Kill Difference:11,071
Playtime:944.551 hours
Usage:38%
Score:32.015m
Score/min:565
Accuracy (listed only):38.017%
HSR (listed only):28.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C**
HSR:13.773% D
H-V45
A*
Kills:1,277
Deaths:431
KDR:2.963
Accuracy:28.941% B**
HSR:33.829% A*
Deimos VA29
B*
Kills:1,253
Deaths:481
KDR:2.605
Accuracy:70.068% B*
HSR:8.220% D**
Terminus VX-9
B+
Kills:1,245
Deaths:602
KDR:2.068
Accuracy:27.501% B+
HSR:22.972% C
NS-11A
B++
Kills:1,196
Deaths:406
KDR:2.946
Accuracy:27.509% B++
HSR:23.411% B
CME
M**
Kills:1,166
Deaths:320
KDR:3.644
Accuracy:37.101% A*
HSR:47.341% M**
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A*
Thanatos VE70
A+
Kills:430
Deaths:221
KDR:1.946
Accuracy:52.357% A+
HSR:4.884% F--
Skorpios
S
Kills:291
Deaths:57
KDR:5.105
Accuracy:32.434% A
HSR:48.797% S
NSX Tengu
M++
Kills:233
Deaths:57
KDR:4.088
Accuracy:49.923% A*
HSR:40.343% M++
NS Baron G5
A++
Kills:216
Deaths:86
KDR:2.512
Accuracy:61.118% A++
HSR:17.130% B++
Pandora VX25
B++
Kills:194
Deaths:90
KDR:2.156
Accuracy:37.790% C+
HSR:17.526% B++
Phobos VX86
B**
Kills:97
Deaths:29
KDR:3.345
Accuracy:71.138% B**
HSR:12.371% D
Pulsar VS1
M**
Kills:76
Deaths:36
KDR:2.111
Accuracy:29.401% A
HSR:46.053% M**
Kills:12,696
Deaths (as Combat Medic):4,670
Deaths (to Combat Medics):4,248
KDR:2.71863
Kill Difference:8,026
Playtime:86.307 hours
Usage:3%
Score:2.341m
Score/min:452
Accuracy (listed only):40.671%
HSR (listed only):29.505%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:5,233
Deaths:1,173
KDR:4.461
Accuracy:44.868% B**
HSR:76.801% B*
NS-44 Commissioner
A*
Kills:3,239
Deaths:1,603
KDR:2.021
Accuracy:40.145% B+
HSR:35.721% A*
Nyx VX31
C*
Kills:2,011
Deaths:775
KDR:2.595
Accuracy:35.053% C*
HSR:16.410% D*
Sirius SX12
C**
Kills:1,532
Deaths:882
KDR:1.737
Accuracy:25.377% C**
HSR:13.773% D
NS-44 Commissioner AE
A++
Kills:1,502
Deaths:644
KDR:2.332
Accuracy:49.051% B*
HSR:42.077% A++
NS-44P Commissioner
M*
Kills:1,206
Deaths:518
KDR:2.328
Accuracy:52.192% A
HSR:54.644% M*
NS-357 Underboss
S
Kills:1,171
Deaths:650
KDR:1.802
Accuracy:48.631% A+
HSR:50.214% S
XM98
B*
Kills:1,167
Deaths:161
KDR:7.248
Accuracy:43.091% B*
HSR:71.722% C
MKV Suppressed
S
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:34.068% A++
HSR:43.863% S
NS-7 PDW
S
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:33.341% A++
HSR:58.283% S
Artemis VX26
A++
Kills:1,163
Deaths:263
KDR:4.422
Accuracy:34.590% A+
HSR:34.394% A++
Eridani SX5
A*
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:32.672% A
HSR:33.276% A*
NSX Daimyo
A
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:49.538% A
HSR:98.448% A
NS-30 Vandal
B++
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:37.335% B++
HSR:28.645% C**
Spiker
A+
Kills:699
Deaths:342
KDR:2.044
Accuracy:33.285% B+
HSR:30.329% A+
NS-61 Emissary
A+
Kills:450
Deaths:138
KDR:3.261
Accuracy:35.659% A
HSR:25.111% A+
Skorpios
S
Kills:291
Deaths:57
KDR:5.105
Accuracy:32.434% A
HSR:48.797% S
NSX Tomoe
A*
Kills:245
Deaths:94
KDR:2.606
Accuracy:35.322% A
HSR:59.592% A*
NSX Tengu
M++
Kills:233
Deaths:57
KDR:4.088
Accuracy:49.923% A*
HSR:40.343% M++
Beamer VS3
C++
Kills:217
Deaths:278
KDR:0.781
Accuracy:27.847% C++
HSR:11.521% D**
Parallax VX3
B*
Kills:178
Deaths:18
KDR:9.889
Accuracy:41.743% B+
HSR:84.832% B*
Cerberus
S
Kills:148
Deaths:98
KDR:1.510
Accuracy:43.106% A++
HSR:57.432% S
Phantom VA23
A+
Kills:73
Deaths:15
KDR:4.867
Accuracy:43.949% A+
HSR:32.877% B
Kills:26,567
Deaths (as Infiltrator):9,190
Deaths (to Infiltrators):5,239
KDR:2.89086
Kill Difference:17,377
Playtime:227.607 hours
Usage:9%
Score:5.054m
Score/min:370
Accuracy (listed only):39.270%
HSR (listed only):45.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,210
Deaths:302
KDR:4.007
Accuracy:25.236% A+
HSR:24.050% B++
Blueshift VM5
A
Kills:1,186
Deaths:301
KDR:3.940
Accuracy:25.675% A
HSR:25.717% B**
Nebula VM20
A*
Kills:518
Deaths:79
KDR:6.557
Accuracy:27.422% A*
HSR:31.081% A*
Nebula VM20
A**
Kills:497
Deaths:79
KDR:6.291
Accuracy:28.262% A*
HSR:31.992% A**
Comet VM2
A++
Kills:108
Deaths:49
KDR:2.204
Accuracy:51.587% B**
HSR:8.333% A++
Comet VM2
A*
Kills:58
Deaths:39
KDR:1.487
Accuracy:53.736% B**
HSR:8.621% A*
Kills:3,577
Deaths (as MAX Suit):424.500
Deaths (to MAX Suits):1,561
KDR:8.42638
Kill Difference:3,152.500
Playtime:30.683 hours
Usage:1%
Score:1.069m
Score/min:581
Accuracy (listed only):35.320%
HSR (listed only):21.632%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:20,491
V. Kills:18,339 112%
Deaths:2,658
KDR:7.709
Accuracy:31.745% C+
KPH:38.200 M
VKPH:34.200 S
Light PPA
S
Kills:8,010
V. Kills:448 N/A
Deaths:366
KDR:21.885
Accuracy:48.728% B**
KPH:170.200 S
VKPH:9.500 A**
Hornet Missiles
M**
Kills:7,429
V. Kills:1,811 410%
Deaths:150
KDR:49.527
Accuracy:75.200% A+
KPH:208.700 M**
VKPH:50.900 B++
Dual Photon Pods
A++
Kills:3,373
V. Kills:661 N/A
Deaths:131
KDR:25.748
Accuracy:65.530% A++
KPH:173.800 A++
VKPH:34.100 A
Maelstrom Turbo Laser
M*
Kills:2,285
V. Kills:2,333 98%
Deaths:465
KDR:4.914
Accuracy:32.728% C*
KPH:32.500 A++
VKPH:33.200 M*
Antares LC
M
Kills:1,596
V. Kills:1,532 104%
Deaths:190
KDR:8.400
Accuracy:32.463% C++
KPH:37.800 A++
VKPH:36.300 M
Coyote Missiles
B++
Kills:143
V. Kills:129 110%
Deaths:20
KDR:7.150
Accuracy:60.966% B**
KPH:35.800 C+
VKPH:32.300 B++
Kills:43,327 (32,382 + 0)
Deaths:3,980
KDR:10.886
VKDR:6.345
Vehicle Kills:25,253
Kill Difference:39,347
Playtime:755.461 hours
Usage:30%
Score:23.065m
Score/min:509
Piloting Accuracy:32.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,562
V. Kills:1,578 99%
Deaths:94
KDR:16.617
Accuracy:16.870% F-
KPH:42.900 B*
VKPH:43.300 A+
CAS30 Tank Buster
A*
Kills:1,029
V. Kills:887 116%
Deaths:184
KDR:5.592
Accuracy:45.178% C+
KPH:18.300 A*
VKPH:15.800 A++
L105 Zephyr
A+
Kills:437
V. Kills:66 N/A
Deaths:13
KDR:33.615
Accuracy:51.412% B**
KPH:86.600 A+
VKPH:13.100 B**
AP30 Shredder
B*
Kills:63
V. Kills:75 83%
Deaths:11
KDR:5.727
Accuracy:27.988% D-
KPH:23.100 C
VKPH:27.500 B*
Kills:3,091 (1,029 + 2,062)
Deaths:302
KDR:10.235
VKDR:8.629
Vehicle Kills:2,606
Kill Difference:2,789
Playtime:100.524 hours
Usage:4%
Score:2.316m
Score/min:384
Piloting Accuracy:45.178%
Gunner Accuracy:27.988%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,523
V. Kills:141 N/A
Deaths:69
KDR:22.073
Accuracy:52.874% B+
KPH:110.500 A**
VKPH:10.200 B++
L100 Python AP
A++
Kills:250
V. Kills:163 152%
Deaths:30
KDR:8.333
Accuracy:49.313% D-
KPH:43.700 A+
VKPH:28.500 A++
L100 Python HEAT
B+
Kills:64
V. Kills:24 256%
Deaths:18
KDR:3.556
Accuracy:50.069% C+
KPH:35.900 B+
VKPH:13.500 B+
Kills:1,837 (1,837 + 0)
Deaths:117
KDR:15.701
VKDR:2.803
Vehicle Kills:328
Kill Difference:1,720
Playtime:21.273 hours
Usage:1%
Score:0.467m
Score/min:366
Driving Accuracy:50.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,442
V. Kills:1,032 140%
Deaths:205
KDR:7.034
Accuracy:50.756% C
KPH:34.300 A
VKPH:24.500 A*
E540 Halberd
A
Kills:408
V. Kills:319 128%
Deaths:34
KDR:12
Accuracy:51.465% B+
KPH:31.100 C++
VKPH:24.300 A
Proton II PPA
B*
Kills:408
V. Kills:22 N/A
Deaths:26
KDR:15.692
Accuracy:28.898% B*
KPH:71.500 B+
VKPH:3.900 C++
Saron HRB
B*
Kills:191
V. Kills:150 126%
Deaths:23
KDR:8.304
Accuracy:43.954% C++
KPH:27.200 C**
VKPH:21.400 B*
Supernova VPC
A+
Kills:131
V. Kills:4 N/A
Deaths:11
KDR:11.909
Accuracy:49.516% C+
KPH:68.700 A+
VKPH:2.100 D**
Kills:2,580 (1,573 + 1,007)
Deaths:299
KDR:8.629
VKDR:5.107
Vehicle Kills:1,527
Kill Difference:2,281
Playtime:69.804 hours
Usage:3%
Score:1.802m
Score/min:430
Driving Accuracy:49.516%
Gunner Accuracy:43.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:400
V. Kills:24 N/A
Deaths:17
KDR:23.529
Accuracy:34.249% C+
KPH:114.800 B+
VKPH:6.900 C*
M40 Fury-H
B+
Kills:360
V. Kills:37 N/A
Deaths:30
KDR:12
Accuracy:39.826% C+
KPH:111.300 B+
VKPH:11.400 C
M12 Kobalt-H
B*
Kills:73
V. Kills:1 N/A
Deaths:4
KDR:18.250
Accuracy:27.485% B*
KPH:146.400 C**
VKPH:2 D-
Kills:833 (0 + 833)
Deaths:51
KDR:16.333
VKDR:1.216
Vehicle Kills:62
Kill Difference:782
Playtime:7.218 hours
Usage:0%
Score:0.147m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:27.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:482
V. Kills:69 N/A
Deaths:13
KDR:37.077
Accuracy:38.176% C*
KPH:88 A++
VKPH:12.600 B++
M40 Fury
A*
Kills:364
V. Kills:66 N/A
Deaths:22
KDR:16.546
Accuracy:40.636% B+
KPH:104.300 A*
VKPH:18.900 A
M12 Kobalt
M+
Kills:127
V. Kills:3 N/A
Deaths:2
KDR:63.500
Accuracy:26.547% A++
KPH:162 M+
VKPH:3.800 C**
Kills:973 (0 + 973)
Deaths:37
KDR:26.297
VKDR:3.730
Vehicle Kills:138
Kill Difference:936
Playtime:9.751 hours
Usage:0%
Score:0.437m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:26.547%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:223
V. Kills:6 N/A
Deaths:47
KDR:4.745
Accuracy:45.652% B+
KPH:57 C*
VKPH:1.500 C
M40 Fury-F
C
Kills:51
V. Kills:12 392%
Deaths:24
KDR:2.125
Accuracy:39.307% D-
KPH:18.900 C
VKPH:4.400 C-
Kills:274 (274 + 0)
Deaths:71
KDR:3.859
VKDR:0.254
Vehicle Kills:18
Kill Difference:203
Playtime:6.616 hours
Usage:0%
Score:0.061m
Score/min:154
Driving Accuracy:39.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 38,83020,4912,6587.709A*3.5231.745%C+2.089%C+38.2M34.2S464536.8h67.7B*213.1B*
Betelgeuse 54-A 17,32417,2763,8754.458B+0.2730.655%B**43.905%A++104AN/A265166.1h8.3A27B**
NS-15M1 9,0759,0532,4743.659A++0.5330.519%A+46.559%M*98.4A*N/A25892h8.6A28.3B**
Light PPA 8,4588,01036621.885A*17.7048.728%B**N/A170.1S9.5A**52047.1h7.9B++16.3B++
Hornet Missiles 9,2407,42915049.527S45.3475.2%A+1.925%C*208.7M**50.9B++97135.6h4.6B+6.1B*
Orion VS54 7,2107,1931,9673.657A++0.5330.677%A*45.308%M++108.3M**N/A31866.4h8.2A+26.6B+
Ghost 5,2345,2331,1734.461B+0.2744.868%B**76.801%B*90.7A**N/A23057.7h1.7B**3.7B**
Flare VE6 4,0774,0659104.467M++0.2831.035%A++49.766%M**106.4MN/A26138.2h7.3A23.7B*
NS-15M2 3,8113,8047864.84A++0.6533.061%A++58.78%S130.3M*N/A32929.2h8A+24.1B**
Dual Photon Pods 4,0343,37313125.748M++21.5665.53%A++1.127%C173.9A++34.1A95519.4h12.1B**18.4B**
NS-44 Commissioner 3,2563,2391,6032.021B**2.1740.145%B+35.721%A*68.9A+N/A18947h2.6A6.5B*
SVA-88 2,8822,8749573.003B++1.1926.296%B++27.279%B86A++N/A26033.4h9.5B**36.1B++
Pulsar LSW 2,2922,2876523.508A++0.6830.355%A+36.861%A++100.7A*N/A29922.7h8.8A28.9B**
Maelstrom Turbo Laser 4,6182,2854654.914B**0.7332.728%C*1.094%D--32.5A++33.1M*51170.4h72.1B++220.2B++
Nyx VX31 2,0142,0117752.595C*1.5935.053%C*16.41%D*86.3A*N/A20923.3h4.3B++12.2B++
NS-11C 1,7091,6955413.133A**1.0628.692%B**24.661%B**49.7AN/A14334.1h10.1B**35.3B*
Antares LC 3,1281,5961908.4M**4.2132.463%C++1.065%D37.8A++36.3M46642.2h77.3B++238.1B++
C150 Dalton 3,1401,5629416.617A*12.4316.87%F-N/A42.8B*43.2A+55136.5h2.3A13.6C+
Sirius SX12 1,5411,5328821.737B++2.4525.377%C**13.773%D51.1AN/A14930h11.8B*46.5B+
L100 Python HESH 1,6641,5236922.072B**17.8852.874%B+2.232%B+110.4A**10.2B++32513.8h2.3B**4.4B**
NS Decimator 2,3281,5025332.818A*1.3766.944%B*2.929%B+50.7B**27.9A+34229.6h4.3B+6.4B++
NS-44 Commissioner AE 1,5081,5026442.332B*1.8649.051%B*42.077%A++122.1A*N/A31912.3h2.6B**5.3B**
Pulsar C 1,4961,4934043.696A*0.4930.68%A26.792%B++92.2M++N/A24716.2h8.2B**26.7B*
Supernova FPC 2,4741,4422057.034B+2.8550.756%C2.497%C+34.3A24.5A*44042.1h4.1B*8.1B*
VX29 Polaris 1,4421,4395942.423A1.7728.203%B**22.307%C+90.5A*N/A28515.9h9.4B**33.2B++
H-V45 1,2831,2774312.963B**1.2328.941%B**33.829%A*72.1A++N/A20917.7h9.3A+32.3B**
Deimos VA29 1,2591,2534812.605A1.5870.068%B*8.22%D**51.8B+N/A13724.2h1.9B*2.7B++
Serpent VE92 1,2571,2518301.507B+2.6826.001%B+11.99%D**29.4C++N/A9542.6h11B++42.3B+
Terminus VX-9 1,2581,2456022.068B+2.1227.501%B+22.972%C62.9B**N/A20119.8h10.5B*38B++
Ursa 1,2161,2112255.382S1.1934.069%A*57.143%S124.8M**N/A3229.7h6.8A++20.1B**
Blueshift VM5 1,2231,2103024.007B++0.1825.236%A+24.05%B++64A*N/A20018.9h13.2B*52.3B*
NS-44P Commissioner 1,2071,2065182.328B**1.8652.192%A54.644%M*188.4M*N/A4846.4h2.4A4.6B**
NS-11A 1,2021,1964062.946B**1.2427.509%B++23.411%B84.8MN/A25714.1h9.4A+34.2B**
Blueshift VM5 1,2001,1863013.94B++0.2525.675%A25.717%B**62.8A*N/A19218.9h13.6B++53.1B*
NS-357 Underboss 1,1711,1716501.802B**2.3948.631%A+50.214%S148.2M**N/A3857.9h2.9A+6.1B*
Solstice SF 1,2431,1697861.487B+2.7026.393%B+17.194%C++11.3DN/A39103h10.4B39.4B+
XM98 1,1671,1671617.248M+3.0643.091%B*71.722%C82.8M*N/A21514.1h1.8B**4.1B**
NSX Naginata 1,1721,1672564.559M+0.3732.415%A*50.9%M++111.1M+N/A28110.5h7.7A23.9B**
CME 1,1741,1663203.644A*0.5437.101%A*47.341%M**120.2SN/A2799.7h8.8A++23.7A
MKV Suppressed 1,1671,1652824.131M**0.0634.068%A++43.863%S109.9M**N/A28710.6h10.1B**29.8B*
NS-7 PDW 1,1651,1653433.397M0.7933.341%A++58.283%S109.9SN/A30010.6h8.9A+26.6B**
Solstice VE3 1,1691,1633193.646S0.5430.126%A+27.601%A+97.7SN/A36511.9h9.5B**31.6B+
Artemis VX26 1,1651,1632634.422A**0.2334.59%A+34.394%A++112.9SN/A26910.3h8.5A24.6A
NS-11CB 1,1671,1632225.239S1.0532.222%A+35.34%A*115.1M++N/A25210.1h9.3B**28.8B*
Eridani SX5 1,1631,1603473.343A*0.8532.672%A33.276%A*96.7M+N/A26412h8.9B**27.3B*
NSX Daimyo 1,1601,1601926.042B**1.8549.538%A98.448%A141.5M*N/A3438.2h1.7A3.4B**
Eidolon VE33 1,1621,1593073.775A*0.4140.486%A*38.395%A++117.1SN/A2759.9h4.7A+11.7A
NS-30 Vandal 1,1651,1592604.458A+0.2737.335%B++28.645%C**85.2A*N/A21913.6h4.2B**11.4B*
Lasher X2 1,1631,1584192.764M1.4243.673%M5.268%B++91.9M**N/A23212.6h10.9A++25A
CAS30 Tank Buster 1,9161,0291845.592M*1.4045.178%C+1.166%C+18.3A*15.8A++25556.3h31.8B*70.3B++
C-4 1,0427842742.861B**1.3325.875%C*N/A48.4D15.9D-40716.2h1.3B+4.8B+
S1 1,3087585511.376B**2.8160.723%B+1.979%D31.8B+23.1A++35023.8h5.4B+8.9B++
Spiker 7026993422.044B**2.1433.285%B+30.329%A+112.7M++N/A2826.2h5.9B*17.8B*
Icikill 6326327,2550.087B+4.1044.941%B**6.804%C2.8C+N/A7223.7h1.5B**3.3B++
Eclipse VE3A 6306281643.829B**0.3631.615%B**23.726%B*59.8B*N/A15610.5h8.4A26.7A
Nebula VM20 522518796.557A*2.3727.422%A*31.081%A*82.2M*N/A2036.3h12.3B**44.9B**
Force-Blade 51949915,3210.033B4.169.143%F2.806%D0.8C+N/A2661.2h2B+22.2C--
Nebula VM20 504497796.291A*2.1028.262%A*31.992%A**78.9M+1.1A++1986.3h13.1B**46.3B**
M40 Fury 5514821337.077S32.8938.176%C*1.66%C+87.6A++12.5B++6715.5h9B*23.7B*
NS-61 Emissary 4514501383.261M*0.9335.659%A25.111%A+56.3A++N/A1308h9.5B++26.8B++
L105 Zephyr 5034371333.615M+29.4351.412%B**N/A87.4A+13.2B**5635h5.5B+10.7B*
Thanatos VE70 4314302211.946B**2.2452.357%A+4.884%F--76.8M+N/A2695.6h3.4B**6.5B**
VX6-7 425424974.371M+0.1834.925%A*33.019%A*124.7M**N/A3883.4h9.2B**26.3B**
E540 Halberd 7274083412B+7.8151.465%B+1.471%D-31.1C++24.4A47313.1h5.9C++11.5B+
Proton II PPA 4304082615.692C++11.5028.898%B*N/A71.6B+3.9C++2495.7h6.1B**20.9B**
Proton II PPA-H 4244001723.529B*19.3434.249%C+1.5%C114.3B+6.9C*3343.5h6.2B**18.1B*
Auraxium Force-Blade 3943898,2230.047C**4.1412.205%D*3.599%C--1.1C+N/A3354.9h1.4A11.6C+
Solstice Burst 374373735.11A**0.9233.978%A+30.831%B**120.3M*N/A3053.1h9.8B**28.9B**
M40 Fury 4303642216.545A12.3640.636%B+1.099%D104A*18.9A9313.5h9.7B23.9B++
M40 Fury-H 3973603012C+7.8139.826%C+1.111%C112.5B+11.6C3463.2h6.4B+16B+
VE-H Maw 340340605.667M1.4836.41%A*48.824%A**161.9M**N/A4452.1h7.2A19.8B**
Revenant 322321526.173A1.9842.422%A+48.287%A**152.9SN/A3562.1h4.3A+10.2A+
Skorpios 291291575.105A*0.9232.434%A48.797%S132.3M**N/A3622.2h8.3A25.5A
The Slasher 2672643,5260.075B+4.1127.9%C--8.712%C1.9C+N/A5135.4h1.4B**5B+
Frag Grenade 2642621262N/A257.8147.128%C**N/A436.7C3.3C-21580.6h3.7C++7.8C**
Anti-Vehicle Grenade 2892601260N/A255.8149.939%C+N/A371.4C+41.4D23390.7h4.7B+9.5B+
L100 Python AP 413250308.333B**4.1449.313%D-3.2%C+43.9A+28.6A++4735.7h5B*10.2B+
NSX Tomoe 246245942.606B+1.5835.322%A59.592%A*74.2A+N/A2083.3h11.2B*31.8B*
NSX Tengu 233233574.088M0.1049.923%A*40.343%M++122.6M**N/A3971.9h8.3B**16.7B**
S12 Renegade 229223474.745C**0.5645.652%B+N/A57.2C*1.5C1493.9h2.5B**5.6B*
Beamer VS3 2182172780.781C++3.4127.847%C++11.521%D**27.8C++N/A1277.8h5.8B**21C**
NS Baron G5 216216862.512A++1.6861.118%A++17.13%B++83.1MN/A2552.6h4.5C*7.3C+
NSX Tanto 213211533.981M+0.2134.538%A++42.654%M78.1A++N/A2192.7h9.6B**27.7B*
Pandora VX25 194194902.156A2.0337.79%C+17.526%B++24C-N/A828.1h4.7C+12.5C++
Saron HRB 341191238.304B*4.1243.954%C++N/A27.3B21.4B*4457h19B+43.2B+
Tank Mine 289186286.643A*2.4580.79%M**N/A80.9C-44.8D9912.3h2.4D3A++
Parallax VX3 178178189.889A++5.7041.743%B+84.832%B*74.2M++N/A2792.4h1.5A3.7B*
Cerberus 148148981.51B+2.6843.106%A++57.432%S98.7A**N/A2421.5h4.7B**10.9B**
Coyote Missiles 272143207.15M**2.9660.966%B**N/A35.8C+32.3B++5824h54.3C89.1C+
Supernova VPC 1351311111.909C++7.7249.516%C+N/A68.9A+2.1D**3991.9h2A3.9B**
M12 Kobalt 130127263.5S59.3126.547%A++20.472%B+158.8M3.8C**4540.8h19.1C++72B+
M60-A Bulldog 135117429.25S25.0640.094%B+3.419%B**48.8B+7.5B+4392.4h5.1B+12.7B++
Sticky Grenade 1151141114N/A109.8157.003%B+N/A1140B10C+59320.1h1.5B*2.7B++
NSX-P Tanto 113113343.324M0.8635.492%A*46.018%M++125.6SN/A4060.9h9.8B**27.6B**
Comet VM2 117108492.204A+1.9851.587%B**8.333%A++41.5S3.5C3072.6h9A17.5B**
Phobos VX86 9797293.345A+0.8471.138%B**12.371%D138.6M**N/A5210.7h1.8B**2.5B*
Proximity Mine 8786108.6A+4.4170.918%M*N/A143.3B+1.7C++7830.6h1.6B*2.3A++
Pulsar VS1 7876362.111A2.0829.401%A46.053%M**54.3A++1.4M++8361.4h10.4A35.4B**
M12 Kobalt-H 7473418.25C+14.0627.485%B*21.918%B**146C**2D-3480.5h15.6C++56.9B+
Spear Anti-Vehicle Phalanx Turret 11173173U68.8163.407%A*5.479%B++121.7S63.3M**15620.6h5.5B*8.7A
Phantom VA23 7373154.867B++0.6843.949%A+32.877%B121.7M**N/A3560.6h2.8A++6.5B**
Zenith VX-5 6666164.125M++0.0629.451%B**36.364%M66A+N/A4311h10B**34B*
L100 Python HEAT 8864183.556C+0.6350.069%C+4.688%A35.6B+13.3B+3391.8h5.7C**11.4C**
AP30 Shredder 13863115.727C+1.5427.988%D-N/A23.3C27.8B*4822.7h112.1C+400.6C-
Comet VM2 6758391.487B+2.7053.736%B**8.621%A*26.4M4.1C-2142.2h16.7B*31.2B*
M40 Fury-F 6351242.125B+2.0639.307%D-N/A18.9C4.4C-1622.7h8.9B+22.6C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8337,0595h
Nanite Revive Grenade01740h
Motion Spotter346,2198.3h
Restoration Kit3192,3359.8h
Nano-Armor Kit224385,69228.5h
Spawn Beacon182,2282.8h
AE Medical Applicator106,6210.6h
AE Nano-Armor Kit1863,8447.2h
Spitfire Auto-Turret11040.2h
Ammunition Package83360.6h
Medical Kit3,89227,82894.7h
Recon Detection Device402,3835.5h
Smoke Grenade0610h
M20 Drake0610h

Check the help document for the dictionary if you want to learn more about words used here.


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