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Justicar Founder CaveItUp[GOTR] CaveItUp
VS BR 41

KDR: 1.73

Score: 24.5m

Last Seen: Aug 28th, 2019 8:43 PM
- OFFLINE - 1254.5 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald
Level Progress (to 42): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Solstice SF Thanatos VE70 Sirius SX12 Pandora VX25 SVA-88 Eidolon VE33 M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 399TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.136%19.079%51819119711,5521.443460.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.968%1.165B**-0.271C-0.791D-HEAD + (~5.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.501B+10.10.293C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.938%1.393%239212146464525351.42605121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.004%1.118B**-0.181C0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.238C++59-0.112C+64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%1.618%366812082,0408566292.3804324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.086%0.289C*-0.607D0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.405B10.10.193C++12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.729%3.339%145312136296803820.923642164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.449%0.789B++-0.274C-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.86B*7.50.813B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.739%79.868%145312131,36178841.72497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.689%1.316A0.831B++-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.403B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.613%10.83%145312133,204673174.75371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.709%2.746M-0.751D-1.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+5.3-0.099C+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m336.7%285 (17.1k)276 (16.6k)1.7289634,61220,0192.0859741 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121634122.547%12.666%28604:277

55% Engineer7% Heavy Assault14% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:59 PMNov 21st, 2012 11:21 PMSep 27th, 2019 11:34 AM (22d) (PST)Aug 28th, 2019 4:50 PM (52d) (PST)Aug 28th, 2019 4:43 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4571752820.3900.2250.0491.4800.050429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,39410,51616,8782314389316,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1479.8h/61.7d 7,147 4,384 6,438 131.4k 3,152 3,535 4,419 40.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,155
Deaths:776
KDR:1.488
Accuracy:23.911% C++
HSR:22.511% C-
Kills:1,155
Deaths (as Heavy Assault):776
Deaths (to Heavy Assaults):6,152
KDR:1.4884
Kill Difference:379
Playtime:99.424 hours
Usage:7%
Score:1.715m
Score/min:288
Accuracy (listed only):23.911%
HSR (listed only):22.511%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:2,295
Deaths:792
KDR:2.898
Accuracy:24.483% C+
HSR:13.508% D*
Solstice SF
B**
Kills:1,242
Deaths:794
KDR:1.564
Accuracy:29.364% B**
HSR:7.166% F
Thanatos VE70
S
Kills:1,198
Deaths:531
KDR:2.256
Accuracy:95.482% S
HSR:11.185% D--
Pandora VX25
A*
Kills:1,162
Deaths:695
KDR:1.672
Accuracy:59.687% A*
HSR:11.360% D--
Eidolon VE33
B++
Kills:1,152
Deaths:1,092
KDR:1.055
Accuracy:32.188% B++
HSR:25% C+
Solstice Burst
B+
Kills:945
Deaths:962
KDR:0.982
Accuracy:29.349% B+
HSR:23.704% C+
Deimos VA29
B
Kills:844
Deaths:748
KDR:1.128
Accuracy:64.536% B
HSR:9.597% D*
Pulsar C
B+
Kills:703
Deaths:620
KDR:1.134
Accuracy:27.040% B+
HSR:24.751% C**
VE-LR Obelisk
A
Kills:110
Deaths:85
KDR:1.294
Accuracy:40.040% A
HSR:28.182% C-
Kills:9,651
Deaths (as Engineer):6,319
Deaths (to Engineers):4,907
KDR:1.5273
Kill Difference:3,332
Playtime:809.693 hours
Usage:55%
Score:14.720m
Score/min:303
Accuracy (listed only):44.685%
HSR (listed only):17.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
S
Kills:1,198
Deaths:531
KDR:2.256
Accuracy:95.482% S
HSR:11.185% D--
Sirius SX12
C*
Kills:1,167
Deaths:1,019
KDR:1.145
Accuracy:25.367% C*
HSR:13.710% D
Pandora VX25
A*
Kills:1,162
Deaths:695
KDR:1.672
Accuracy:59.687% A*
HSR:11.360% D--
Deimos VA29
B
Kills:844
Deaths:748
KDR:1.128
Accuracy:64.536% B
HSR:9.597% D*
Eridani SX5
B+
Kills:689
Deaths:546
KDR:1.262
Accuracy:29.132% B+
HSR:13.788% D-
MKV Suppressed
B
Kills:252
Deaths:165
KDR:1.527
Accuracy:27.561% B
HSR:18.254% C
H-V45
B++
Kills:195
Deaths:124
KDR:1.573
Accuracy:27.348% B++
HSR:18.462% C-
Corvus VA55
C+
Kills:65
Deaths:61
KDR:1.066
Accuracy:24.141% C+
HSR:23.077% C+
NS-11P
C+
Kills:63
Deaths:63
KDR:1
Accuracy:22.561% C+
HSR:19.048% C+
Kills:5,635
Deaths (as Combat Medic):3,952
Deaths (to Combat Medics):2,378
KDR:1.42586
Kill Difference:1,683
Playtime:19.509 hours
Usage:1%
Score:0.472m
Score/min:403
Accuracy (listed only):41.757%
HSR (listed only):15.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:2,295
Deaths:792
KDR:2.898
Accuracy:24.483% C+
HSR:13.508% D*
Solstice SF
B**
Kills:1,242
Deaths:794
KDR:1.564
Accuracy:29.364% B**
HSR:7.166% F
Thanatos VE70
S
Kills:1,198
Deaths:531
KDR:2.256
Accuracy:95.482% S
HSR:11.185% D--
Sirius SX12
C*
Kills:1,167
Deaths:1,019
KDR:1.145
Accuracy:25.367% C*
HSR:13.710% D
Pandora VX25
A*
Kills:1,162
Deaths:695
KDR:1.672
Accuracy:59.687% A*
HSR:11.360% D--
Solstice Burst
B+
Kills:945
Deaths:962
KDR:0.982
Accuracy:29.349% B+
HSR:23.704% C+
Deimos VA29
B
Kills:844
Deaths:748
KDR:1.128
Accuracy:64.536% B
HSR:9.597% D*
Pulsar C
B+
Kills:703
Deaths:620
KDR:1.134
Accuracy:27.040% B+
HSR:24.751% C**
Eridani SX5
B+
Kills:689
Deaths:546
KDR:1.262
Accuracy:29.132% B+
HSR:13.788% D-
MKV Suppressed
B
Kills:252
Deaths:165
KDR:1.527
Accuracy:27.561% B
HSR:18.254% C
Kills:10,497
Deaths (as Light Assault):6,872
Deaths (to Light Assaults):2,952
KDR:1.5275
Kill Difference:3,625
Playtime:286.139 hours
Usage:19%
Score:3.709m
Score/min:216
Accuracy (listed only):41.200%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,167
Deaths:1,019
KDR:1.145
Accuracy:25.367% C*
HSR:13.710% D
Eridani SX5
B+
Kills:689
Deaths:546
KDR:1.262
Accuracy:29.132% B+
HSR:13.788% D-
NS-357 Underboss
C++
Kills:649
Deaths:720
KDR:0.901
Accuracy:37.223% C++
HSR:15.100% D-
Artemis VX26
B++
Kills:629
Deaths:245
KDR:2.567
Accuracy:31.034% B++
HSR:16.534% D--
V10
B++
Kills:519
Deaths:89
KDR:5.831
Accuracy:45.236% B++
HSR:81.888% B+
Manticore SX40
C*
Kills:481
Deaths:277
KDR:1.736
Accuracy:31.110% C*
HSR:18.295% C--
Phaseshift VX-S
B*
Kills:467
Deaths:79
KDR:5.911
Accuracy:43.069% B*
HSR:86.724% B*
NS-44 Commissioner
B**
Kills:455
Deaths:477
KDR:0.954
Accuracy:44.128% B**
HSR:22.198% C+
Ghost
B+
Kills:375
Deaths:205
KDR:1.829
Accuracy:42.680% B+
HSR:68.533% C+
Phantom VA23
C*
Kills:270
Deaths:113
KDR:2.389
Accuracy:36.013% C*
HSR:29.630% C+
MKV Suppressed
B
Kills:252
Deaths:165
KDR:1.527
Accuracy:27.561% B
HSR:18.254% C
NS-30 Vandal
B**
Kills:202
Deaths:109
KDR:1.853
Accuracy:36.429% B+
HSR:36.634% B**
Beamer VS3
B+
Kills:75
Deaths:3
KDR:25
Accuracy:30.276% B+
HSR:10.667% F
NS-AM7 Archer
N/A
Kills:50
Deaths:88
KDR:0.568
Accuracy:60.213% N/A
HSR:20% N/A
Kills:6,280
Deaths (as Infiltrator):4,135
Deaths (to Infiltrators):2,163
KDR:1.51874
Kill Difference:2,145
Playtime:208.384 hours
Usage:14%
Score:2.939m
Score/min:235
Accuracy (listed only):37.105%
HSR (listed only):32.283%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:729
Deaths:204
KDR:3.574
Accuracy:19.971% C*
HSR:19.753% C+
Nebula VM20
C*
Kills:727
Deaths:200
KDR:3.635
Accuracy:19.354% C*
HSR:20.358% C+
Comet VM2
B+
Kills:119
Deaths:60
KDR:1.983
Accuracy:47.064% B+
HSR:2.521% D-
Comet VM2
B+
Kills:88
Deaths:58
KDR:1.517
Accuracy:48.799% B+
HSR:3.409% C
Kills:1,663
Deaths (as MAX Suit):261
Deaths (to MAX Suits):1,333
KDR:6.37165
Kill Difference:1,402
Playtime:50.026 hours
Usage:3%
Score:0.933m
Score/min:311
Accuracy (listed only):33.797%
HSR (listed only):11.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:464
V. Kills:201 230%
Deaths:18
KDR:25.778
Accuracy:64.050% A
KPH:64.200 C
VKPH:27.800 B*
Maelstrom Turbo Laser
C-
Kills:182
V. Kills:209 87%
Deaths:201
KDR:0.905
Accuracy:44.241% A*
KPH:6.400 D
VKPH:7.400 C-
Light PPA
B++
Kills:157
V. Kills:39 393%
Deaths:31
KDR:5.065
Accuracy:50.872% A
KPH:19.700 D-
VKPH:4.900 B++
Hornet Missiles
B
Kills:137
V. Kills:53 254%
Deaths:18
KDR:7.611
Accuracy:64.868% B
KPH:84.800 C**
VKPH:32.800 C
Kills:940 (339 + 0)
Deaths:268
KDR:3.507
VKDR:1.873
Vehicle Kills:502
Kill Difference:672
Playtime:45.122 hours
Usage:3%
Score:0.598m
Score/min:221
Piloting Accuracy:50.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:58
V. Kills:4 N/A
Deaths:3
KDR:19.333
Accuracy:57.447% A++
KPH:208,800 U
VKPH:14,400 U
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:55
Playtime:0.001 hours
Usage:0%
Score:0.019m
Score/min:559,650
Piloting Accuracy:N/A%
Gunner Accuracy:57.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:554
V. Kills:54 N/A
Deaths:17
KDR:32.588
Accuracy:56.826% B**
KPH:43.200 C
VKPH:4.200 D*
L100 Python AP
C
Kills:254
V. Kills:164 154%
Deaths:46
KDR:5.522
Accuracy:56.626% C+
KPH:25.900 C-
VKPH:16.700 C
L100 Python HEAT
B++
Kills:214
V. Kills:68 310%
Deaths:43
KDR:4.977
Accuracy:57.909% B++
KPH:34.100 C**
VKPH:10.800 C
C75 Viper
B*
Kills:170
V. Kills:29 N/A
Deaths:24
KDR:7.083
Accuracy:40.756% C++
KPH:44.300 B*
VKPH:7.500 C+
Skyguard
C**
Kills:148
V. Kills:101 145%
Deaths:44
KDR:3.364
Accuracy:40.052% A++
KPH:15.800 C++
VKPH:10.800 C**
Kills:1,340 (1,340 + 0)
Deaths:174
KDR:7.701
VKDR:2.391
Vehicle Kills:416
Kill Difference:1,166
Playtime:42.097 hours
Usage:3%
Score:0.680m
Score/min:269
Driving Accuracy:40.052%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:321
V. Kills:77 412%
Deaths:25
KDR:12.840
Accuracy:57.287% B*
KPH:34.800 B**
VKPH:8.300 C+
Supernova VPC
A
Kills:209
V. Kills:21 N/A
Deaths:20
KDR:10.450
Accuracy:61.468% A
KPH:58.200 B*
VKPH:5.900 D
Supernova FPC
C++
Kills:170
V. Kills:115 147%
Deaths:38
KDR:4.474
Accuracy:56.003% C**
KPH:23.900 C+
VKPH:16.100 C++
Saron HRB
B*
Kills:107
V. Kills:68 155%
Deaths:8
KDR:13.375
Accuracy:45.956% C*
KPH:32.900 B*
VKPH:20.900 B++
Kills:807 (700 + 107)
Deaths:91
KDR:8.868
VKDR:3.088
Vehicle Kills:281
Kill Difference:716
Playtime:23.194 hours
Usage:2%
Score:0.563m
Score/min:404
Driving Accuracy:56.003%
Gunner Accuracy:45.956%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:219
V. Kills:115 189%
Deaths:14
KDR:15.643
Accuracy:57.677% C+
KPH:65.700 B**
VKPH:34.500 A+
Proton II PPA-H
M+
Kills:60
V. Kills:6 N/A
Deaths:1
KDR:60
Accuracy:51.246% A+
KPH:166 A++
VKPH:16.600 M+
Kills:279 (0 + 279)
Deaths:15
KDR:18.600
VKDR:8.067
Vehicle Kills:121
Kill Difference:264
Playtime:3.695 hours
Usage:0%
Score:0.135m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:51.246%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:303
V. Kills:48 N/A
Deaths:19
KDR:15.947
Accuracy:40.221% B+
KPH:46.600 C++
VKPH:7.400 C
M60-G Bulldog
B*
Kills:181
V. Kills:23 N/A
Deaths:6
KDR:30.167
Accuracy:42.907% B*
KPH:32.900 C**
VKPH:4.200 C--
M40 Fury
B
Kills:58
V. Kills:5 N/A
Deaths:6
KDR:9.667
Accuracy:40.284% B
KPH:49.400 C+
VKPH:4.300 D*
M60-G Bulldog
D--
Kills:55
V. Kills:7 N/A
Deaths:2
KDR:27.500
Accuracy:37.544% C+
KPH:16.800 D--
VKPH:2.100 D--
Kills:597 (0 + 597)
Deaths:33
KDR:18.091
VKDR:2.515
Vehicle Kills:83
Kill Difference:564
Playtime:16.435 hours
Usage:1%
Score:0.201m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:37.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:637
V. Kills:107 N/A
Deaths:384
KDR:1.659
Accuracy:45.554% C
KPH:16.200 C
VKPH:2.700 D-
M12 Kobalt-F
B++
Kills:84
V. Kills:8 N/A
Deaths:52
KDR:1.615
Accuracy:22.719% C++
KPH:21.300 C
VKPH:2 B++
M20 Basilisk-F
C+
Kills:62
V. Kills:26 230%
Deaths:72
KDR:0.861
Accuracy:46.784% C
KPH:12.800 C
VKPH:5.400 C+
Kills:783 (783 + 0)
Deaths:508
KDR:1.541
VKDR:0.278
Vehicle Kills:141
Kill Difference:275
Playtime:48.127 hours
Usage:3%
Score:0.295m
Score/min:102
Driving Accuracy:46.784%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,3152,2957922.898A1.1724.483%C+13.508%D*16.7DN/A90137.1h12.3C**50.4C**
Solstice SF 1,2731,2427941.564B++0.1629.364%B**7.166%F26.1BN/A11347.5h6.3B*21.5B**
Thanatos VE70 1,2101,1985312.256A++0.5395.482%S11.185%D--26C+N/A13746h7.3D**7.7B*
Sirius SX12 1,1771,1671,0191.145C++0.5825.367%C*13.71%D22.7CN/A10651.5h12.5B+49.2B+
Pandora VX25 1,1651,1626951.672B+0.0659.687%A*11.36%D--27.3C-N/A11142.6h5.6D9.4B+
SVA-88 1,1721,1557761.488C+0.2423.911%C++22.511%C-32.5C-N/A12535.5h12.5C+52.3C++
Eidolon VE33 1,1651,1521,0921.055C+0.6732.188%B++25%C+17.4CN/A7466.1h7.1B++22.1B++
M60-A Bulldog 1,2261,1391481.357M*79.6364.868%A++1.317%D-111.7M++8.5A49210.2h4.1B**6.3A
C-4 1,5241,0664642.297B++0.5722.23%DN/A104.5B+44.9B**118210.2h1B**4.3B++
M60-A Bulldog 1,1141,0301379.231M**77.5063.534%A++N/A96.3M7.9A42210.7h3.9A6.2A
Force-Blade 1,0741,02813,9220.074A++1.6536.08%B+N/A1.4B*N/A5709h2.2B6.1B+
Solstice Burst 9569459620.982C0.7529.349%B+23.704%C+18.7DN/A5350.6h12.3B+41.9B+
Deimos VA29 8468447481.128C+0.6064.536%B9.597%D*27.3DN/A9730.9h2.1B+3.3B+
Proximity Mine 7837821674.683C**2.9550.971%B**N/A177.7AN/A6214.4h1.3A++2.6A+
Nebula VM20 7367292043.574B*1.8519.971%C*19.753%C+28CN/A15226h14.4B++72.3B+
Nebula VM20 7317272003.635B*1.9119.354%C*20.358%C+28.4CN/A16325.6h13.8B*71.2B+
Pulsar C 7167036201.134C+0.5927.04%B+24.751%C**26.9C+N/A14126.1h10.5B+38.7B+
Eridani SX5 6906895461.262C++0.4729.132%B+13.788%D-25.8CN/A8826.7h10.9B+37.6B+
Frag Grenade 6636571657N/A655.2742.553%CN/A2190S20A44240.3h1.3A*3.1A+
NS-357 Underboss 6626497200.901C+0.8337.223%C++15.1%D-36.5C+N/A14917.8h4.9C--13.3C+
M40 Fury-F 7446373841.659C++0.0745.554%CN/A16.2C2.7D-10039.3h5.9B*12.9B*
Artemis VX26 6326292452.567B**0.8431.034%B++16.534%D--23.6C--N/A12726.6h10.7B+34.5B++
L100 Python HESH 6085541732.588A++30.8656.826%B**N/A43.3C4.2D*21112.8h2.5B**4.4B**
Lasher X2 5395333991.336B++0.3936.267%A+1.876%D*31.4C+N/A15817h18.7B51.6B++
V10 519519895.831B**4.1045.236%B++81.888%B+31.3C+N/A11416.6h1.9B+4.2B++
Sticky Grenade 5035001500N/A498.2760.697%B**N/A1250B+7.5D55070.4h1.5B*2.5B++
Manticore SX40 4884812771.736B*0.0131.11%C*18.295%C--44.1B++N/A20010.9h6.6B+21.2B+
Phaseshift VX-S 468467795.911A4.1843.069%B*86.724%B*40.3B+N/A16911.6h1.7B*4B*
Dual Photon Pods 6654641825.778M+24.0564.05%A1.078%C64.4C27.9B*4987.2h20.5B32B+
NS-44 Commissioner 4564554770.954C+0.7744.128%B**22.198%C+22C-N/A8020.7h3.8C*8.6B+
Ghost 3783752051.829C0.1042.68%B+68.533%C+22.3DN/A10216.8h2.1B+5B+
Tank Mine 5373291053.133C**1.4028.468%CN/A126.5B+80B++18382.6h1.3B**4.6B**
Supernova PC 3983212512.84B**11.1157.287%B*2.181%C+34.9B**8.4C+3429.2h3.2A5.6A
MANA Anti-Vehicle Turret 4583041292.357C+0.6352.329%C-2.303%C3040A+1540A+11416900.1h4.5B+8.7B++
M40 Fury 3513031915.947A*14.2240.221%B+N/A46.6C++7.4C2516.5h7.7B**19.1B**
Phantom VA23 2732701132.389B0.6636.013%C*29.63%C+21.6D-N/A8512.5h4B+11.1B+
L100 Python AP 418254465.522C++3.7956.626%C+3.543%B++25.9C-16.7C2739.8h5.6B9.9B
MKV Suppressed 2572521651.527B+0.2027.561%B18.254%C39.4BN/A1396.4h11.7B++42.3B+
MANA Anti-Personnel Turret 248245673.657N/A1.9325.651%UN/A2450U30U6321700.1h17.9T*69.6T*
E540 Halberd-H 3342191415.643B+13.9157.677%C+7.763%S66.4B**34.8A+5913.3h4.6B++7.9B*
L100 Python HEAT 282214434.977C++3.2557.909%B++1.402%D34C**10.8C2896.3h4B**7B**
S1 2992121661.277B**0.4563.689%B++1.887%D31.6B+13C+3526.7h4.7B**7.4B*
Spear Anti-Vehicle Phalanx Turret 2992101021A*19.2748.061%B4.762%B+53.8B**22.8C++5403.9h6B*12.4B*
Supernova VPC 2302092010.45C+8.7261.468%A1.435%C+58.1B*5.8D3243.6h2.2B**3.7B**
NS-30 Vandal 2022021091.853C++0.1236.429%B+36.634%B**39.6C+N/A2135.1h4.8B++13.1B++
Hunter QCX 2092002780.719C++1.0148.119%C**37%B++10.2CN/A3719.6h4B8.2B
H-V45 1961951241.573C++0.1627.348%B++18.462%C-31C+N/A1586.3h11.4B*41.8B++
Maelstrom Turbo Laser 3911822010.905C0.8244.241%A*2.198%C+6.4D7.4C-14128.3h157.1D355C++
M60-G Bulldog 204181630.167S28.4442.907%B*N/A32.9C**4.2C--1815.5h4A9.4B**
C75 Viper 199170247.083B++5.3540.756%C++N/A44.7B*7.6C+3953.8h6.8A16.8B**
Supernova FPC 285170384.474C2.7556.003%C**2.941%B+23.9C+16.2C*4187.1h5.2C++9.2B
Light PPA 196157315.065C++3.3450.872%AN/A19.6D-4.9B++1368h15.6C+30.7C**
Lancer VS22 3341491820.819C+0.9162.133%C++2.013%C**14.2C+17.6C**49510.5h14.8B+23.8B+
Skyguard 249148443.364C++1.6440.052%A++2.027%C++15.9C*10.9B2819.3h90.5B*225.9B**
Hornet Missiles 190137187.611B+5.8864.868%B3.65%A*85.6C**33.1C8091.6h8.4B+13B+
Comet VM2 141119601.983A0.2547.064%B+2.521%D-17B**3.1C--1657h9.7A20.6B**
VE-LR Obelisk 110110851.294C0.4340.04%A28.182%C-16.7DN/A456.6h5.5B++13.7B*
Saron HRB 175107813.375A++11.6545.956%C*1.869%B33.4B*21.3B++6403.2h12.7A+27.6A
Lumine Edge 88882710.325B*1.4022.05%C-21.591%B*4.1C+N/A1121.6h1.3B5.9C*
Comet VM2 10288581.517B++0.2148.799%B+3.409%C13.3B2.1D**1296.6h13.2A27B**
M12 Kobalt-F 9284521.615C+0.1122.719%C++4.762%D--21C2B++904h19.4C-85.5C+
Beamer VS3 7775325U23.2730.276%B+10.667%F62.5A++1.7A+3421.2h6.7B++22.2C**
MAX Punch 75683080.221B++1.5121.978%D**N/A2.6C++N/A826.2h2.4C+10.7C
Corvus VA55 6765611.066C+0.6624.141%C+23.077%C+17.1DN/A1043.8h11.7B48.4C**
NS-11P 6363631C+0.7322.561%C+19.048%C+28.6C+N/A1862.2h10.3A45.9B++
M20 Basilisk-F 8862720.861C+0.8746.784%C1.613%D12.7C5.3C+1254.9h54.2C*115.8C**
Proton II PPA-H 6660160S58.2751.246%A+N/A150A+15A*7450.4h8.6B+16.7B*
L105 Zephyr 6258319.333A+17.6057.447%A++N/A580U40M**1865500.1h4.7B**8.1A
M40 Fury 635869.667B+7.9440.284%BN/A48.3C+4.2D*2791.2h8.3B*20.7B**
M60-G Bulldog 6255227.5S25.7737.544%C+N/A16.7D--2.1D--1203.3h5.8B+15.4B+
NS-AM7 Archer 7150880.568C*1.1660.213%C*20%B6C2.5C+368.3h15.8B+26.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53140.8h
Nanite Revive Grenade02260.1h
Anti-Vehicle MANA Turret393302.9h
Medical Applicator7820,2132.1h
Nano-Armor Kit411469,06844.3h
Spitfire Auto-Turret183690.7h
Restoration Kit5840.1h
Motion Spotter261,6732.2h
Smoke Grenade0670h
Shield Recharging Field63750.2h
Recon Detection Device352,4833.9h
Ammunition Package232,0261.2h
Medical Kit213601.1h
Anti-Infantry MANA Turret314231.5h

Check the help document for the dictionary if you want to learn more about words used here.


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