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PFC Cbl4[MM] Cbl4
TR BR 113

KDR: 3.14

Score: 25.7m

Last Seen: Mar 1st, 2020 7:04 PM
- OFFLINE - 3281.4 hour(s)

Battle Rank 111 (113 total) - Terran Republic on Miller
Level Progress (to 112): 84%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH RAMS .50M L100 Python HESH L105 Zephyr C75 Viper M1 Heavy Cycler M77-B M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,050,840 MLG Score: 840
Fun Score: N/A
Cheeseburgers Flipped: 559TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.788%22.966%5691713316,3921.558641.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%0.685B+0.281C*-0.862D--HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.256C*13.70.043C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.375%0.925%294413441,5146026952.51495218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.554%-0.408C---0.596D-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.50.123C+47.60.107C+94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.303%2.088%1316813408,18987716979.32688482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.997%-0.071C+-0.267C2.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.505B+7.70.385C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.995%1.662%12081313354,99462126538.02894188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.813%0.626B+-0.691D0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.6-0.243C64.3-0.597D85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.77%79.878%1208513435,09465477.7771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%1.178B**0.826B++-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.80.421B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m290.4%271 (16.3k)238 (14.3k)3.1406736,68311,6804.01918113 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1348318622.246%18.622%41409:108

51% Engineer26% Infiltrator12% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 7:33 PMJul 2nd, 2015 7:30 PMMar 10th, 2020 1:19 AM (128d) (PST)Mar 1st, 2020 3:36 PM (137d) (PST)Mar 1st, 2020 3:04 PM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631064570.3410.1090.0641.1760.064840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8086,34627,462207471414,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1792.8h/74.7d 10,261 6,831 14,334 126.5k 1,171 3,621 6,866 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:358
Deaths:255
KDR:1.404
Accuracy:21.491% C*
HSR:25.978% C**
Kills:358
Deaths (as Heavy Assault):255
Deaths (to Heavy Assaults):2,767
KDR:1.40392
Kill Difference:103
Playtime:40.794 hours
Usage:2%
Score:0.387m
Score/min:158
Accuracy (listed only):21.491%
HSR (listed only):25.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:855
Deaths:898
KDR:0.952
Accuracy:27.633% B++
HSR:18.012% D
TRAC-5
B+
Kills:446
Deaths:635
KDR:0.702
Accuracy:24.947% B+
HSR:17.713% C
LC3 Jaguar
C*
Kills:285
Deaths:386
KDR:0.738
Accuracy:24.163% C+
HSR:22.456% C*
MG-HBR1 Dragoon
B**
Kills:233
Deaths:91
KDR:2.560
Accuracy:41.277% B**
HSR:27.468% C
NS-11CB
B+
Kills:174
Deaths:132
KDR:1.318
Accuracy:26.724% C++
HSR:25.862% B+
AMR-66
B*
Kills:153
Deaths:145
KDR:1.055
Accuracy:29.284% C*
HSR:31.373% B*
NSX-P Tanto
B+
Kills:67
Deaths:70
KDR:0.957
Accuracy:28.732% B+
HSR:26.866% C+
Kills:2,213
Deaths (as Engineer):2,357
Deaths (to Engineers):3,148
KDR:0.93891
Kill Difference:144
Playtime:918.381 hours
Usage:51%
Score:14.504m
Score/min:263
Accuracy (listed only):28.966%
HSR (listed only):24.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:2,717
Deaths:273
KDR:9.952
Accuracy:43.154% B+
HSR:81.377% B
M77-B
B++
Kills:1,164
Deaths:134
KDR:8.687
Accuracy:42.505% B++
HSR:79.725% B+
NS-7 PDW
C++
Kills:908
Deaths:1,021
KDR:0.889
Accuracy:21.597% D
HSR:19.604% C++
TSAR-42
B++
Kills:769
Deaths:165
KDR:4.661
Accuracy:43.849% B++
HSR:75.033% B+
SOAS-20
B++
Kills:689
Deaths:420
KDR:1.640
Accuracy:22.971% D*
HSR:27.286% B++
NSX-P Tengu
B+
Kills:511
Deaths:424
KDR:1.205
Accuracy:40.659% B+
HSR:18.787% C--
NS-30 Vandal
B++
Kills:404
Deaths:289
KDR:1.398
Accuracy:29.516% D
HSR:33.168% B++
SR-7
B**
Kills:373
Deaths:44
KDR:8.477
Accuracy:42.326% C++
HSR:86.863% B**
NS-44L Blackhand
C+
Kills:273
Deaths:263
KDR:1.038
Accuracy:40.962% C+
HSR:35.165% D
TS2 Inquisitor
C++
Kills:189
Deaths:229
KDR:0.825
Accuracy:29.934% C++
HSR:20.106% C+
TX1 Repeater
C+
Kills:159
Deaths:199
KDR:0.799
Accuracy:20.627% D
HSR:22.013% C+
NS-61 Emissary
B*
Kills:142
Deaths:157
KDR:0.904
Accuracy:34.148% B*
HSR:14.789% C--
99SV
B+
Kills:71
Deaths:17
KDR:4.176
Accuracy:36.143% B+
HSR:40.845% B+
Kills:8,369
Deaths (as Infiltrator):3,635
Deaths (to Infiltrators):1,657
KDR:2.30234
Kill Difference:4,734
Playtime:465.146 hours
Usage:26%
Score:5.820m
Score/min:209
Accuracy (listed only):34.491%
HSR (listed only):42.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:908
Deaths:1,021
KDR:0.889
Accuracy:21.597% D
HSR:19.604% C++
LC2 Lynx
B++
Kills:855
Deaths:898
KDR:0.952
Accuracy:27.633% B++
HSR:18.012% D
NSX-P Tengu
B+
Kills:511
Deaths:424
KDR:1.205
Accuracy:40.659% B+
HSR:18.787% C--
TRAC-5
B+
Kills:446
Deaths:635
KDR:0.702
Accuracy:24.947% B+
HSR:17.713% C
LC3 Jaguar
C*
Kills:285
Deaths:386
KDR:0.738
Accuracy:24.163% C+
HSR:22.456% C*
NS-11CB
B+
Kills:174
Deaths:132
KDR:1.318
Accuracy:26.724% C++
HSR:25.862% B+
NSX-P Tanto
B+
Kills:67
Deaths:70
KDR:0.957
Accuracy:28.732% B+
HSR:26.866% C+
Kills:3,246
Deaths (as Light Assault):3,566
Deaths (to Light Assaults):1,750
KDR:0.91026
Kill Difference:320
Playtime:207.825 hours
Usage:12%
Score:2.227m
Score/min:179
Accuracy (listed only):27.779%
HSR (listed only):21.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:908
Deaths:1,021
KDR:0.889
Accuracy:21.597% D
HSR:19.604% C++
NS-11A
C
Kills:639
Deaths:465
KDR:1.374
Accuracy:23.930% C
HSR:21.440% C
NSX-P Tengu
B+
Kills:511
Deaths:424
KDR:1.205
Accuracy:40.659% B+
HSR:18.787% C--
T1 Cycler
C++
Kills:418
Deaths:405
KDR:1.032
Accuracy:23.396% C++
HSR:18.182% D
T1S Cycler
B+
Kills:206
Deaths:267
KDR:0.772
Accuracy:26.919% B+
HSR:17.961% C--
Kills:2,682
Deaths (as Combat Medic):2,582
Deaths (to Combat Medics):730
KDR:1.03873
Kill Difference:100
Playtime:91.516 hours
Usage:5%
Score:1.267m
Score/min:231
Accuracy (listed only):27.300%
HSR (listed only):19.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,262
Deaths:429
KDR:2.942
Accuracy:17.832% B++
HSR:20.444% B+
M3 Pounder HEG
B++
Kills:1,107
Deaths:424
KDR:2.611
Accuracy:46.690% B++
HSR:4.246% B++
MRC3 Mercy
A
Kills:698
Deaths:173
KDR:4.035
Accuracy:22.438% B**
HSR:27.937% A
MRC3 Mercy
A
Kills:686
Deaths:169
KDR:4.059
Accuracy:22.417% B**
HSR:28.426% A
Kills:3,753
Deaths (as MAX Suit):597.500
Deaths (to MAX Suits):585
KDR:6.28117
Kill Difference:3,155.500
Playtime:69.961 hours
Usage:4%
Score:1.448m
Score/min:345
Accuracy (listed only):27.344%
HSR (listed only):20.263%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:887
V. Kills:76 N/A
Deaths:37
KDR:23.973
Accuracy:30.293% C++
KPH:35.800 C-
VKPH:3.100 C
Hellfire Rocket Pods
C+
Kills:458
V. Kills:35 N/A
Deaths:49
KDR:9.347
Accuracy:49.428% C+
KPH:45.700 D
VKPH:3.500 D*
Tomcat A2AM Pods
D-
Kills:125
V. Kills:116 107%
Deaths:23
KDR:5.435
Accuracy:76.834% C+
KPH:15.900 D--
VKPH:14.800 D-
M18 Needler
D-
Kills:102
V. Kills:129 78%
Deaths:88
KDR:1.159
Accuracy:34.914% B+
KPH:3.100 D--
VKPH:3.900 D-
M18 Rotary
C
Kills:67
V. Kills:77 86%
Deaths:70
KDR:0.957
Accuracy:30.093% C
KPH:3.400 D-
VKPH:3.900 D-
Kills:1,639 (1,056 + 0)
Deaths:267
KDR:6.139
VKDR:1.622
Vehicle Kills:433
Kill Difference:1,372
Playtime:95.797 hours
Usage:5%
Score:0.696m
Score/min:121
Piloting Accuracy:30.093%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:1,583
V. Kills:191 N/A
Deaths:105
KDR:15.076
Accuracy:54.395% A
KPH:62.200 C**
VKPH:7.500 C
AP30 Shredder
C+
Kills:503
V. Kills:926 54%
Deaths:110
KDR:4.573
Accuracy:53.380% M
KPH:10.400 D*
VKPH:19.100 C+
C150 Dalton
C*
Kills:277
V. Kills:192 144%
Deaths:14
KDR:19.786
Accuracy:51.562% B**
KPH:41.200 C++
VKPH:28.600 C*
L-24R Spur
D-
Kills:237
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:45.770% B*
KPH:11.800 D--
VKPH:0.800 D-
CAS30 Tank Buster
D*
Kills:199
V. Kills:248 80%
Deaths:251
KDR:0.793
Accuracy:57.601% B**
KPH:1.700 D*
VKPH:2.100 D*
Dual-75 Duster
B
Kills:117
V. Kills:6 N/A
Deaths:1
KDR:117
Accuracy:43.118% B
KPH:73 C+
VKPH:3.700 D
Kills:2,916 (436 + 2,480)
Deaths:481
KDR:6.062
VKDR:3.285
Vehicle Kills:1,580
Kill Difference:2,435
Playtime:219.185 hours
Usage:12%
Score:1.672m
Score/min:127
Piloting Accuracy:57.601%
Gunner Accuracy:43.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,797
V. Kills:183 N/A
Deaths:75
KDR:23.960
Accuracy:54.426% B+
KPH:64.400 C*
VKPH:6.600 C-
C75 Viper
B+
Kills:1,409
V. Kills:215 N/A
Deaths:102
KDR:13.814
Accuracy:37.129% C
KPH:41.700 B+
VKPH:6.400 C-
L100 Python HEAT
A
Kills:802
V. Kills:234 341%
Deaths:42
KDR:19.095
Accuracy:64.841% A
KPH:38 C*
VKPH:11.100 C
Skyguard
B+
Kills:153
V. Kills:117 130%
Deaths:9
KDR:17
Accuracy:32.513% B+
KPH:14.700 C+
VKPH:11.200 B+
L100 Python AP
C
Kills:79
V. Kills:62 125%
Deaths:3
KDR:26.333
Accuracy:81.274% M+
KPH:21.700 D-
VKPH:17.100 C
Kills:4,240 (4,240 + 0)
Deaths:231
KDR:18.355
VKDR:3.511
Vehicle Kills:811
Kill Difference:4,009
Playtime:96.834 hours
Usage:5%
Score:1.187m
Score/min:204
Driving Accuracy:81.274%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,792
V. Kills:265 N/A
Deaths:163
KDR:17.129
Accuracy:40.990% C+
KPH:53.200 C+
VKPH:5.100 D-
MR11 Gatekeeper
B+
Kills:746
V. Kills:522 143%
Deaths:98
KDR:7.612
Accuracy:44.319% B+
KPH:20.700 C
VKPH:14.500 C
P2-120 AP
C**
Kills:679
V. Kills:485 140%
Deaths:56
KDR:12.125
Accuracy:57.921% A
KPH:28.200 C
VKPH:20.100 C**
E540 Halberd
C++
Kills:545
V. Kills:330 165%
Deaths:80
KDR:6.813
Accuracy:48.800% B*
KPH:22.600 C-
VKPH:13.700 C++
P2-120 HEAT
B*
Kills:478
V. Kills:136 349%
Deaths:38
KDR:12.579
Accuracy:49.414% B*
KPH:32.300 B
VKPH:9.200 C
G30 Vulcan
C--
Kills:313
V. Kills:260 120%
Deaths:104
KDR:3.010
Accuracy:27.421% C
KPH:13.100 D--
VKPH:10.900 C--
M20 Basilisk
B**
Kills:52
V. Kills:17 289%
Deaths:9
KDR:5.778
Accuracy:31.230% B
KPH:29.800 B**
VKPH:9.700 B++
Kills:5,605 (3,949 + 1,656)
Deaths:548
KDR:10.228
VKDR:3.677
Vehicle Kills:2,015
Kill Difference:5,057
Playtime:177.056 hours
Usage:10%
Score:2.779m
Score/min:262
Driving Accuracy:49.414%
Gunner Accuracy:31.230%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:904
V. Kills:62 N/A
Deaths:64
KDR:14.125
Accuracy:40.820% B+
KPH:99 C+
VKPH:6.800 C+
G20 Vulcan-H
C
Kills:445
V. Kills:336 132%
Deaths:144
KDR:3.090
Accuracy:49.215% C++
KPH:30.700 D
VKPH:23.100 C
MR11 Gatekeeper-H
C+
Kills:62
V. Kills:86 71%
Deaths:23
KDR:2.696
Accuracy:62.194% B**
KPH:20.300 D--
VKPH:28.100 C+
Kills:1,411 (0 + 1,411)
Deaths:231
KDR:6.108
VKDR:2.095
Vehicle Kills:484
Kill Difference:1,180
Playtime:26.703 hours
Usage:1%
Score:0.481m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:62.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:101
V. Kills:37 266%
Deaths:12
KDR:8.417
Accuracy:44.098% B+
KPH:28.800 B++
VKPH:10.600 B*
M40 Fury
B+
Kills:78
V. Kills:23 325%
Deaths:13
KDR:6
Accuracy:28.180% D--
KPH:38.800 C
VKPH:11.400 B+
M12 Kobalt
C--
Kills:77
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:19.575% C**
KPH:50.400 C--
VKPH:1.300 C--
M12 Kobalt
C+
Kills:51
V. Kills:3 N/A
Deaths:3
KDR:17
Accuracy:21.483% B++
KPH:59.800 C-
VKPH:3.500 C+
Kills:307 (0 + 307)
Deaths:28
KDR:10.964
VKDR:2.321
Vehicle Kills:65
Kill Difference:279
Playtime:7.896 hours
Usage:0%
Score:0.139m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:21.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:130
V. Kills:65 197%
Deaths:12
KDR:10.833
Accuracy:51.269% C++
KPH:37.400 D-
VKPH:18.700 C+
CAS 14-E
C**
Kills:111
V. Kills:8 N/A
Deaths:9
KDR:12.333
Accuracy:35.584% C*
KPH:81.700 C**
VKPH:5.900 C+
M20 Wyvern
C+
Kills:62
V. Kills:48 127%
Deaths:12
KDR:5.167
Accuracy:42.832% B+
KPH:18 D
VKPH:14 C+
Kills:303 (0 + 303)
Deaths:33
KDR:9.182
VKDR:3.667
Vehicle Kills:121
Kill Difference:270
Playtime:8.276 hours
Usage:0%
Score:0.106m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:42.832%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,0572,79216317.129C++13.9940.99%C+1.576%B**53.2C+5D-16652.5h4.3C**10.6C*
RAMS .50M 2,7212,7172739.952A*6.8143.154%B+81.377%B31.1C+N/A8887.4h1.8B++4.1B++
L100 Python HESH 1,9801,7977523.96B++20.8254.426%B+1.781%C**64.4C*6.6C-22727.9h2.9B+5.2B+
L105 Zephyr 1,7741,58310515.076C*11.9454.395%AN/A62.3C**7.5C21925.4h5.5B+10.1B++
C75 Viper 1,6241,40910213.814A++10.6737.129%CN/A41.7B+6.4C-16633.8h8.8B+23.8B+
M1 Heavy Cycler 1,2801,2624292.942A0.2017.832%B++20.444%B+24.3C++N/A7051.9h21.9D-123C*
M77-B 1,1651,1641348.687M*5.5542.505%B++79.725%B+34.6C**N/A13133.6h1.8B**4.3B*
M3 Pounder HEG 1,2071,1074242.611B+0.5346.69%B++4.246%B++21.9C**2D-8150.6h13.7B+29.4B+
NS-7 PDW 9249081,0210.889C+2.2521.597%D19.604%C++10.5D-N/A3186.8h17.4D80.7C-
P525 Marauder-H 9669046414.125C+10.9840.82%B+N/A99.3C+6.8C+2549.1h5.7B+13.9B++
M14 Banshee 9638873723.973A++20.8330.293%C++N/A35.8C-3.1C11324.8h21.4C++70.7C*
LC2 Lynx 8698558980.952C+2.1927.633%B++18.012%D11D-N/A3477.4h16.4C59.3C*
L100 Python HEAT 1,0368024219.095A*15.9564.841%A2.743%C++38C*11.1C19321.1h5.1B7.9B*
TSAR-42 7717691654.661B+1.5243.849%B++75.033%B+28.9DN/A8326.6h1.9B++4.3B++
MR11 Gatekeeper 1,268746987.612C*4.4744.319%B+1.609%C20.7C14.5C19536h48.2C++108.7B+
MRC3 Mercy 7206981734.035B+0.8922.438%B**27.937%A39.4B+1.2B*13317.7h19.4C+86.3B+
SOAS-20 6936894201.64C++1.5022.971%D*27.286%B++23.1DN/A5829.8h12.5C+54.6D
MRC3 Mercy 7016861694.059B+0.9222.417%B**28.426%A39.9B+N/A13317.2h19.3C+86.2B+
P2-120 AP 1,1646795612.125B+8.9857.921%A4.713%B*28.2C20.1C**64424.1h8.1C--14C*
NS-11A 6416394651.374C+1.7723.93%C21.44%C22.7C--N/A6728.2h14.3C59.6C+
E540 Halberd 875545806.813C+3.6748.8%B*2.936%C+22.6C-13.7C++23424.1h6C12.4B+
NSX-P Tengu 5265114241.205C++1.9440.659%B+18.787%C--26.2C--N/A8719.5h15.1C37.1C++
AP30 Shredder 1,4295031104.573C1.4353.38%M1.193%D10.4D*19.1C+27748.5h333.7T*625.1F--
P2-120 HEAT 6144783812.579B**9.4449.414%B*4.603%B**32.3B9.2C36914.8h6.4C**13B++
Hellfire Rocket Pods 493458499.347C++6.2149.428%C+N/A45.8D3.5D*20010h15.6C*31.5B+
TRAC-5 4594466350.702C+2.4424.947%B+17.713%C6.9DN/A3264.5h14.8C++59.3B
G20 Vulcan-H 7814451443.09C0.0549.215%C++3.82%B++30.7D23.2C31914.5h108.1C219.7C+
T1 Cycler 4254184051.032C+2.1123.396%C++18.182%D18.5C--N/A6722.6h12.8B+54.7B+
NS-30 Vandal 4074042891.398C1.7429.516%D33.168%B++13.6D*N/A4329.8h7.7F26.1D*
SR-7 373373448.477A++5.3442.326%C++86.863%B**27.6C--N/A7413.5h2C**4.6B
Sticky Grenade 3743731373N/A369.8652.375%C+N/A932.5C+2.5D*23310.4h2.2C+4.3C+
Claymore 3613612415.042A11.9037.57%B+N/A133.7C+N/A3712.7h1.1B*3B++
T9 CARV 3623582551.404C+1.7421.491%C*25.978%C**24.9CN/A11914.4h12.5B58.3B+
G30 Vulcan 5733131043.01C0.1327.421%C3.195%C+13.1D--10.9C--14923.9h125.8D-458.9D
LC3 Jaguar 2882853860.738C2.4024.163%C+22.456%C*5.7D--N/A2150.2h14.7C60.8C+
C150 Dalton 4692771419.786A+16.6551.562%B**N/A41.3C++28.7C*4966.7h3.3B+6.4B*
MANA Anti-Personnel Turret 2822751232.236N/A0.9021.241%UN/A2750U70U5294900.1h20T*94.2T*
NS-44L Blackhand 2762732631.038C+2.1040.962%C+35.165%D9.4D-N/A2729h5.1C-12.3C+
L-24R Spur 2542371237U233.8645.77%B*1.688%C11.8D--N/A3020.1h26C++56.9C*
MG-HBR1 Dragoon 239233912.56B++0.5841.277%B**27.468%C32.8C+N/A957.1h8.1C19.6C**
Tank Mine 306214713.014C++0.1370.619%A**N/A125.9C**54.1C13571.7h3.2F--4.5B*
T1S Cycler 2152062670.772C-2.3726.919%B+17.961%C--14.9D-N/A4213.8h13.1C48.7C*
CAS30 Tank Buster 4471992510.793C-2.3557.601%B**N/A1.7D*2.1D*39116.8h88.8D*154.2C
TS2 Inquisitor 2001892290.825C2.3229.934%C++20.106%C+8.6D*N/A2321.9h13.7D--45.9C
NS-11CB 1771741321.318C++1.8226.724%C++25.862%B+14.9DN/A5311.7h18D--67.2C
Spear Anti-Vehicle Phalanx Turret 2441691412.071B++8.9352.283%B*5.325%B++42.3C+18.8C3844h8.9C+17B+
C-4 2111611131.425C+1.7235.857%A+N/A61.9D19.2D8012.6h1.6C4.3B+
TX1 Repeater 1641591990.799C+2.3420.627%D22.013%C+7.8D--N/A3420.4h14.3C+69.5C
Skyguard 270153917S13.8632.513%B+3.922%A+14.7C+11.3B+18710.4h128.1C+393.9C*
AMR-66 1581531451.055C+2.0929.284%C*31.373%B*5.8D--N/A2226.4h8.4C**28.6B+
Frag Grenade 1531501150N/A146.8649.153%B+N/A375D7.5C--25190.4h4.3D8.7C+
NS-61 Emissary 1451421570.904C++2.2434.148%B*14.789%C--9.3D-N/A2815.2h15.8C46.1C*
Pelter Rocket Pod 1951301210.833C7.6951.269%C++1.538%B+37.1D-18.6C+2513.5h21.9C42.7C+
Tomcat A2AM Pods 241125235.435C2.2976.834%C+N/A16D--14.9D-2057.8h8C*10.4C**
Dual-75 Duster 1231171117S113.8643.118%BN/A73.1C+3.8C--2021.6h6.7D15.5C+
NS-TMC-01 "His Regards" 1171163,1990.036C*3.1029.368%C**1.724%D-0.4CN/A1277.7h1.4B*4.6B++
T7 Mini-Chaingun 120115681.691B++1.4523.555%B**13.044%C+32.9C1.4B+1533.5h17.3C73.6B
Hyena Missile Launcher 184113522.173C+0.9733.093%C+N/A6.4D--4D--7617.7h53.5D**161.7D-
CAS 14-E 119111912.333C9.1935.584%C*3.604%A++79.3C*5.7C2031.4h21B*59.1B++
M18 Needler 231102881.159C1.9834.914%B+2.941%B++3.1D--3.9D-9433.2h295.9F847.5D*
M20 Basilisk 138101128.417A++5.2844.098%B+2.97%D*28.9B++10.6B*3233.5h74.3B+168.4B++
Auraxium Chainblade 94903,6100.025C+3.1232.594%C++N/A0.3CN/A1303.8h1.6B*5B
L100 Python AP 14179326.333A*23.1981.274%M+1.266%D21.9D-17.2C5043.6h10.8F*13.3D
M40 Fury 10178136C2.8628.18%D--1.282%C-39C11.5B+3082h11.5B+40.7C+
M12 Kobalt 7977177M++73.8619.575%C**10.39%F-51.3C--1.3C--2171.5h24.4D*124.8C+
A30 Walker 16077441.75C1.3929.698%B**2.597%B+5.8D--6.3D-8913.2h306.9F--1033.5D*
99SV 7171174.176A++1.0436.143%B+40.845%B+20.3CN/A1293.5h4.4B++12.2B++
NSX-P Tanto 7267700.957C+2.1828.732%B+26.866%C+18.6D1.4B++1003.6h17.5C--61C+
M18 Rotary 14467700.957C2.1830.093%C4.478%A+3.4D-3.9D-10320h234.2D*778.2D*
M20 Drake 13865282.321D0.8229.701%C--1.538%D5.2F-5.9D**10512.4h176.7T*595T-
M20 Wyvern 11062125.167C+2.0342.832%B+3.226%C+18.2D14.1C+1813.4h97.5D227.6C+
MR11 Gatekeeper-H 14862232.696D0.4462.194%B**N/A20D--27.7C+3523.1h68.9D110.8C+
M60-A Bulldog 735996.556C3.4232.461%DN/A15.5D*3.7D-943.8h8.4F--25.9D**
M20 Basilisk 695295.778A2.6431.23%B3.846%D30.6A10B*2221.7h59.1B**189.2B*
Spear Anti-Vehicle Phalanx Tower 7151151B**47.8645.827%C-1.961%D-51B20C-4041h6.4B*13.9B++
M12 Kobalt 5451317C+13.8621.483%B++23.529%B*56.7C--3.3C+2730.9h25.3F117.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6911,207,82674.7h
Medical Applicator14077,9615.8h
Anti-Vehicle MANA Turret32330.4h
Nanite Revive Grenade01,3970.4h
Spawn Beacon22660.2h
Motion Spotter3213,3477.2h
Spitfire Auto-Turret119961.3h
Shield Recharging Field33340.2h
Ammunition Package74,0831.4h
Medical Kit203921h
Anti-Infantry MANA Turret85470.7h
Snowman Soldier1630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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