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PFC Cbl4[MM] Cbl4
TR BR 110

KDR: 3.18

Score: 24m

Last Seen: Dec 7th, 2019 8:44 PM
- OFFLINE - 47.6 hour(s)

Battle Rank 109 (110 total) - Terran Republic on Miller - Outfit Member of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 70
Level Progress (to 110): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH RAMS .50M L100 Python HESH L105 Zephyr C75 Viper M1 Heavy Cycler M77-B M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,104,633 MLG Score: 883
Fun Score: N/A
Cheeseburgers Flipped: 546TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.518%22.754%5581712105,8891.585621.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.112%0.532B+0.245C++-0.733D-HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.246C++13.60.06C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.599%1.177%247412231,1895656362.10442187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.569%-0.397C---0.277C-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.7-0.041C+54-0.064C+106.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.93%2.095%1387812198,11683816629.68496488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.918%-0.035C+-0.266C1.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.543B+7.20.428B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.854%1.539%1110912184,28959223517.23272182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%0.865B*-0.722D-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.2-0.145C66.8-0.56D85.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.764%79.87%1110512225,09259978.50083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%1.189B**0.817B++-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.80.421B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 70
24m285.4%276 (16.6k)242 (14.5k)3.1802734,08310,7174.07782110 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227304322.254%19.329%43009:168

49% Engineer27% Infiltrator13% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 7:33 PMJul 2nd, 2015 7:30 PMDec 9th, 2019 4:45 AM (10h) (PST)Dec 7th, 2019 6:57 PM (2d) (PST)Dec 7th, 2019 4:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661084580.3430.1080.0661.1620.064883

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9796,49127,488216470414,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1654.5h/68.9d 9,619 6,588 13,236 115.3k 1,052 3,418 6,328 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:358
Deaths:255
KDR:1.404
Accuracy:21.491% B+
HSR:25.978% B+
Kills:358
Deaths (as Heavy Assault):255
Deaths (to Heavy Assaults):2,525
KDR:1.40392
Kill Difference:103
Playtime:37.126 hours
Usage:2%
Score:0.343m
Score/min:154
Accuracy (listed only):21.491%
HSR (listed only):25.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:845
Deaths:873
KDR:0.968
Accuracy:27.658% B*
HSR:17.870% D
TRAC-5
B+
Kills:341
Deaths:435
KDR:0.784
Accuracy:24.400% B+
HSR:15.249% D
LC3 Jaguar
B
Kills:285
Deaths:386
KDR:0.738
Accuracy:24.163% C++
HSR:22.456% B
NS-11CB
B++
Kills:174
Deaths:132
KDR:1.318
Accuracy:26.724% B
HSR:25.862% B++
AMR-66
B++
Kills:119
Deaths:131
KDR:0.908
Accuracy:29.198% B
HSR:29.412% B++
MG-HBR1 Dragoon
B**
Kills:111
Deaths:63
KDR:1.762
Accuracy:40.203% B**
HSR:23.423% D
NSX-P Tanto
B*
Kills:54
Deaths:57
KDR:0.947
Accuracy:30.061% B*
HSR:22.222% C--
Kills:1,929
Deaths (as Engineer):2,077
Deaths (to Engineers):2,974
KDR:0.92874
Kill Difference:148
Playtime:814.494 hours
Usage:49%
Score:13.284m
Score/min:272
Accuracy (listed only):28.915%
HSR (listed only):22.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:2,717
Deaths:273
KDR:9.952
Accuracy:43.154% B++
HSR:81.377% B
M77-B
B*
Kills:1,164
Deaths:134
KDR:8.687
Accuracy:42.505% B*
HSR:79.725% B+
NS-7 PDW
C*
Kills:780
Deaths:875
KDR:0.891
Accuracy:21.219% D
HSR:19.615% C*
TSAR-42
B++
Kills:767
Deaths:164
KDR:4.677
Accuracy:43.811% B++
HSR:74.967% B++
SOAS-20
B*
Kills:689
Deaths:420
KDR:1.640
Accuracy:22.971% D--
HSR:27.286% B*
NS-30 Vandal
B++
Kills:404
Deaths:289
KDR:1.398
Accuracy:29.516% D
HSR:33.168% B++
NSX-P Tengu
B++
Kills:387
Deaths:291
KDR:1.330
Accuracy:40.876% B++
HSR:19.380% C
SR-7
B**
Kills:373
Deaths:44
KDR:8.477
Accuracy:42.326% C*
HSR:86.863% B**
NS-44L Blackhand
C+
Kills:269
Deaths:259
KDR:1.039
Accuracy:41.185% C+
HSR:34.944% C--
TS2 Inquisitor
C*
Kills:187
Deaths:227
KDR:0.824
Accuracy:29.914% C*
HSR:20.321% C++
TX1 Repeater
C++
Kills:158
Deaths:198
KDR:0.798
Accuracy:20.646% D
HSR:22.152% C++
NS-61 Emissary
B*
Kills:119
Deaths:134
KDR:0.888
Accuracy:34.123% B*
HSR:15.966% C+
99SV
B++
Kills:71
Deaths:17
KDR:4.176
Accuracy:36.143% B++
HSR:40.845% B++
Kills:8,085
Deaths (as Infiltrator):3,325
Deaths (to Infiltrators):1,520
KDR:2.43158
Kill Difference:4,760
Playtime:445.988 hours
Usage:27%
Score:5.583m
Score/min:209
Accuracy (listed only):34.491%
HSR (listed only):42.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:845
Deaths:873
KDR:0.968
Accuracy:27.658% B*
HSR:17.870% D
NS-7 PDW
C*
Kills:780
Deaths:875
KDR:0.891
Accuracy:21.219% D
HSR:19.615% C*
NSX-P Tengu
B++
Kills:387
Deaths:291
KDR:1.330
Accuracy:40.876% B++
HSR:19.380% C
TRAC-5
B+
Kills:341
Deaths:435
KDR:0.784
Accuracy:24.400% B+
HSR:15.249% D
LC3 Jaguar
B
Kills:285
Deaths:386
KDR:0.738
Accuracy:24.163% C++
HSR:22.456% B
NS-11CB
B++
Kills:174
Deaths:132
KDR:1.318
Accuracy:26.724% B
HSR:25.862% B++
NSX-P Tanto
B*
Kills:54
Deaths:57
KDR:0.947
Accuracy:30.061% B*
HSR:22.222% C--
Kills:2,866
Deaths (as Light Assault):3,049
Deaths (to Light Assaults):1,634
KDR:0.93998
Kill Difference:183
Playtime:207.374 hours
Usage:13%
Score:2.224m
Score/min:179
Accuracy (listed only):27.871%
HSR (listed only):20.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:780
Deaths:875
KDR:0.891
Accuracy:21.219% D
HSR:19.615% C*
NS-11A
C+
Kills:639
Deaths:461
KDR:1.386
Accuracy:23.943% C+
HSR:21.440% C+
NSX-P Tengu
B++
Kills:387
Deaths:291
KDR:1.330
Accuracy:40.876% B++
HSR:19.380% C
T1 Cycler
C+
Kills:357
Deaths:327
KDR:1.092
Accuracy:21.931% C+
HSR:17.927% D
T1S Cycler
B+
Kills:180
Deaths:225
KDR:0.800
Accuracy:26.415% B+
HSR:18.333% C
Kills:2,343
Deaths (as Combat Medic):2,179
Deaths (to Combat Medics):651
KDR:1.07526
Kill Difference:164
Playtime:82.400 hours
Usage:5%
Score:1.141m
Score/min:231
Accuracy (listed only):26.877%
HSR (listed only):19.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,262
Deaths:429
KDR:2.942
Accuracy:17.832% B++
HSR:20.444% B+
M3 Pounder HEG
B*
Kills:1,107
Deaths:424
KDR:2.611
Accuracy:46.690% B*
HSR:4.246% B++
MRC3 Mercy
A
Kills:624
Deaths:154
KDR:4.052
Accuracy:22.254% B**
HSR:27.564% A
MRC3 Mercy
A+
Kills:618
Deaths:150
KDR:4.120
Accuracy:22.277% B**
HSR:28.641% A+
Kills:3,611
Deaths (as MAX Suit):578.500
Deaths (to MAX Suits):541
KDR:6.24201
Kill Difference:3,032.500
Playtime:68.419 hours
Usage:4%
Score:1.404m
Score/min:342
Accuracy (listed only):27.263%
HSR (listed only):20.224%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:584
V. Kills:51 N/A
Deaths:37
KDR:15.784
Accuracy:30.239% C++
KPH:34.500 C
VKPH:3 C+
Hellfire Rocket Pods
C++
Kills:455
V. Kills:33 N/A
Deaths:49
KDR:9.286
Accuracy:49.506% C++
KPH:45.400 D
VKPH:3.300 D*
Tomcat A2AM Pods
D-
Kills:109
V. Kills:108 100%
Deaths:23
KDR:4.739
Accuracy:79.115% C+
KPH:14.300 D--
VKPH:14.100 D-
M18 Needler
D-
Kills:88
V. Kills:120 73%
Deaths:88
KDR:1
Accuracy:34.713% B+
KPH:2.800 D-
VKPH:3.800 D-
M18 Rotary
C+
Kills:62
V. Kills:74 83%
Deaths:70
KDR:0.886
Accuracy:30.224% C+
KPH:3.200 D-
VKPH:3.800 D-
Kills:1,298 (734 + 0)
Deaths:267
KDR:4.861
VKDR:1.446
Vehicle Kills:386
Kill Difference:1,031
Playtime:85.462 hours
Usage:5%
Score:0.606m
Score/min:118
Piloting Accuracy:30.224%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:1,535
V. Kills:175 N/A
Deaths:104
KDR:14.760
Accuracy:54.282% A
KPH:63 B+
VKPH:7.200 C
AP30 Shredder
C+
Kills:372
V. Kills:843 44%
Deaths:110
KDR:3.382
Accuracy:53.157% A**
KPH:8.100 D**
VKPH:18.300 C+
CAS30 Tank Buster
D*
Kills:184
V. Kills:240 76%
Deaths:251
KDR:0.733
Accuracy:57.969% B**
KPH:1.600 D*
VKPH:2.100 D*
C150 Dalton
C+
Kills:53
V. Kills:61 85%
Deaths:14
KDR:3.786
Accuracy:39.404% C+
KPH:19.400 D-
VKPH:22.300 C+
Kills:2,144 (184 + 1,960)
Deaths:479
KDR:4.476
VKDR:2.754
Vehicle Kills:1,319
Kill Difference:1,665
Playtime:185.429 hours
Usage:11%
Score:1.432m
Score/min:129
Piloting Accuracy:57.969%
Gunner Accuracy:39.404%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,797
V. Kills:183 N/A
Deaths:75
KDR:23.960
Accuracy:54.433% B++
KPH:64.400 B+
VKPH:6.600 C
C75 Viper
B++
Kills:1,396
V. Kills:212 N/A
Deaths:102
KDR:13.686
Accuracy:37.165% C
KPH:41.800 B++
VKPH:6.300 C-
L100 Python HEAT
A
Kills:789
V. Kills:225 349%
Deaths:42
KDR:18.786
Accuracy:64.445% A
KPH:37.800 B
VKPH:10.800 C
Skyguard
B+
Kills:112
V. Kills:98 113%
Deaths:9
KDR:12.444
Accuracy:32.374% B+
KPH:13.100 C+
VKPH:11.400 B+
L100 Python AP
C
Kills:73
V. Kills:58 124%
Deaths:3
KDR:24.333
Accuracy:80.754% M+
KPH:21 D-
VKPH:16.700 C
Kills:4,167 (4,167 + 0)
Deaths:231
KDR:18.039
VKDR:3.359
Vehicle Kills:776
Kill Difference:3,936
Playtime:94.251 hours
Usage:6%
Score:1.158m
Score/min:205
Driving Accuracy:80.754%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:2,792
V. Kills:265 N/A
Deaths:163
KDR:17.129
Accuracy:40.990% C+
KPH:53.200 C++
VKPH:5.100 D
MR11 Gatekeeper
B+
Kills:745
V. Kills:521 143%
Deaths:98
KDR:7.602
Accuracy:44.310% B+
KPH:20.700 C+
VKPH:14.500 C
P2-120 AP
B+
Kills:679
V. Kills:485 140%
Deaths:56
KDR:12.125
Accuracy:57.921% A
KPH:28.200 C
VKPH:20.100 B+
E540 Halberd
C**
Kills:522
V. Kills:322 162%
Deaths:80
KDR:6.525
Accuracy:48.766% B**
KPH:22.300 C
VKPH:13.700 C**
P2-120 HEAT
B++
Kills:478
V. Kills:136 349%
Deaths:38
KDR:12.579
Accuracy:49.414% B++
KPH:32.300 B+
VKPH:9.200 C
G30 Vulcan
C
Kills:311
V. Kills:258 120%
Deaths:104
KDR:2.990
Accuracy:27.365% C
KPH:13.100 D-
VKPH:10.900 C
Kills:5,527 (3,949 + 1,578)
Deaths:539
KDR:10.254
VKDR:3.686
Vehicle Kills:1,987
Kill Difference:4,988
Playtime:174.515 hours
Usage:11%
Score:2.731m
Score/min:261
Driving Accuracy:49.414%
Gunner Accuracy:27.365%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:904
V. Kills:62 N/A
Deaths:64
KDR:14.125
Accuracy:40.820% B+
KPH:99 C+
VKPH:6.800 C+
G20 Vulcan-H
C
Kills:414
V. Kills:319 129%
Deaths:144
KDR:2.875
Accuracy:49.487% C*
KPH:30.300 D
VKPH:23.300 C
Kills:1,318 (0 + 1,318)
Deaths:208
KDR:6.337
VKDR:1.832
Vehicle Kills:381
Kill Difference:1,110
Playtime:22.808 hours
Usage:1%
Score:0.404m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:49.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:96
V. Kills:34 274%
Deaths:12
KDR:8
Accuracy:43.483% B+
KPH:29.400 B*
VKPH:10.400 B++
M40 Fury
B+
Kills:78
V. Kills:23 325%
Deaths:13
KDR:6
Accuracy:28.186% D-
KPH:39 C+
VKPH:11.500 B+
M12 Kobalt
C*
Kills:52
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:18.397% C*
KPH:41.400 D
VKPH:0.800 D*
Kills:226 (0 + 226)
Deaths:25
KDR:9.040
VKDR:2.320
Vehicle Kills:58
Kill Difference:201
Playtime:6.526 hours
Usage:0%
Score:0.118m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:18.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:128
V. Kills:65 194%
Deaths:12
KDR:10.667
Accuracy:51.294% B+
KPH:37.100 D
VKPH:18.800 C+
CAS 14-E
B+
Kills:95
V. Kills:6 N/A
Deaths:9
KDR:10.556
Accuracy:35.413% C++
KPH:84.300 B+
VKPH:5.300 C
M20 Wyvern
C+
Kills:62
V. Kills:48 127%
Deaths:12
KDR:5.167
Accuracy:42.881% B+
KPH:18.100 C--
VKPH:14 C+
Kills:285 (0 + 285)
Deaths:33
KDR:8.636
VKDR:3.606
Vehicle Kills:119
Kill Difference:252
Playtime:7.994 hours
Usage:0%
Score:0.102m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:42.881%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,0572,79216317.129C**13.9540.99%C+1.576%B**53.2C++5D16652.5h4.3B+10.6B+
RAMS .50M 2,7212,7172739.952A++6.7743.154%B++81.377%B31.1C++N/A8787.4h1.8B++4.1B++
L100 Python HESH 1,9801,7977523.96A20.7854.433%B++1.781%C**64.4B+6.6C22627.9h2.9B+5.2B++
L105 Zephyr 1,7101,53510414.76B11.5854.282%AN/A62.9B+7.2C21724.4h5.4B+9.9B++
C75 Viper 1,6081,39610213.686A**10.5137.165%CN/A41.8B++6.3C-16533.4h8.8B++23.8B*
M1 Heavy Cycler 1,2801,2624292.942A+0.2417.832%B++20.444%B+24.4BN/A6951.8h21.9D123B
M77-B 1,1651,1641348.687M**5.5142.505%B*79.725%B+34.6B+N/A13133.6h1.8B**4.3B*
M3 Pounder HEG 1,2071,1074242.611B++0.5746.69%B*4.246%B++21.9B+2D8150.5h13.7B++29.4B++
P525 Marauder-H 9669046414.125C+10.9440.82%B+N/A99.3C+6.8C+2539.1h5.7B+13.9B++
LC2 Lynx 8588458730.968C+2.2127.658%B*17.87%D11.1DN/A3475.8h16.2C+58.6B
L100 Python HEAT 1,0147894218.786M15.6164.445%A2.788%C*37.8B10.8C19220.9h5B+7.8B**
NS-7 PDW 7927808750.891C+2.2921.219%D19.615%C*9.7D-N/A2980.6h17.8C-84C
TSAR-42 7697671644.677C**1.5043.811%B++74.967%B++28.9C-N/A8326.5h1.9B++4.3B++
MR11 Gatekeeper 1,266745987.602B++4.4244.31%B+1.611%C20.7C+14.5C19536h48.2C**108.7B+
SOAS-20 6936894201.64C++1.5422.971%D--27.286%B*23.1DN/A5829.8h12.5C+54.6C
P2-120 AP 1,1646795612.125B++8.9457.921%A4.713%B**28.2C20.1B+63624.1h8.1C14B
NS-11A 6416394611.386C++1.7923.943%C+21.44%C+22.7C-N/A6728.1h14.3C+59.6C++
MRC3 Mercy 6426241544.052B*0.8722.254%B**27.564%A38.5B++1.1B*13216.2h19.5C++87.4B++
MRC3 Mercy 6296181504.12B*0.9422.277%B**28.641%A+39.1B++N/A13315.8h19.3C**86.5B++
M14 Banshee 6355843715.784B*12.6030.239%C++1.027%C+34.6C3C+10916.9h22.5C*74.4C**
E540 Halberd 844522806.525C+3.3448.766%B**3.065%C+22.3C13.8C**23623.4h6.1C+12.5B+
P2-120 HEAT 6144783812.579A9.4049.414%B++4.603%B**32.3B+9.2C36514.8h6.4B+13B*
Hellfire Rocket Pods 488455499.286C**6.1149.506%C++N/A45.5D3.3D*19510h15.3B30.9B+
G20 Vulcan-H 7334141442.875C0.3149.487%C*4.106%B**30.2D23.3C32313.7h111.7C+225.7C++
NS-30 Vandal 4074042891.398C1.7829.516%D33.168%B++13.6D*N/A4329.8h7.7D*26.1D-
NSX-P Tengu 3983872911.33C**1.8540.876%B++19.38%C30CN/A10912.9h14.7C+36.1C**
SR-7 373373448.477A++5.3042.326%C*86.863%B**27.6CN/A7313.5h2B+4.6B+
AP30 Shredder 1,2153721103.382C0.2053.157%A**1.344%D8.1D**18.3C+26446.1h419.4T*788.9T
Claymore 3613612415.042A11.8637.57%B+N/A133.7C+N/A3702.7h1.1B*3B++
T9 CARV 3623582551.404C*1.7821.491%B+25.978%B+24.9C+N/A11514.4h12.5B+58.3B+
Sticky Grenade 3593581358N/A354.8252.131%C+N/A895C+2.5D*23330.4h2.2C++4.3C++
T1 Cycler 3623573271.092C++2.0921.931%C+17.927%D18.3CN/A6819.5h11.4B**52B+
TRAC-5 3493414350.784C+2.4024.4%B+15.249%D7.1DN/A3548.2h14.6C**59.6B+
G30 Vulcan 5693111042.99C+0.1927.365%C3.215%C+13.1D-10.8C14923.8h126C--460.4C
LC3 Jaguar 2882853860.738C2.4424.163%C++22.456%B5.7D--N/A2150.2h14.7C60.8C+
NS-44L Blackhand 2722692591.039C+2.1441.185%C+34.944%C--9.4D-N/A2728.5h5C12.2C+
Tank Mine 298207712.915C++0.2769.588%A**N/A121.8C**53.5C13381.7h3.3F--4.7B*
MANA Anti-Personnel Turret 2082021031.961N/A1.2219.266%UN/A2020U60U3952700.1h18.4T*95.5T*
TS2 Inquisitor 1981872270.824C2.3629.914%C*20.321%C++8.6D--N/A2321.8h13.8D46.2C+
CAS30 Tank Buster 4241842510.733C-2.4557.969%B**N/A1.6D*2.1D*39112.2h90.8D--156.7C+
T1S Cycler 1841802250.8C2.3826.415%B+18.333%C14.5D-N/A4212.4h12.7C++47.9B+
NS-11CB 1771741321.318C**1.8626.724%B25.862%B++14.9DN/A5311.7h18C--67.2C+
Spear Anti-Vehicle Phalanx Turret 2411671411.929B*8.7552.163%B*5.389%B*41.8C*18.5C3824h8.9C+17B+
TX1 Repeater 1631581980.798C++2.3820.646%D22.152%C++7.9D-N/A3420h14.4C+69.8C+
C-4 2041551071.449C+1.7335.683%A++N/A62C-19.6D8162.5h1.6C+4.4B+
Frag Grenade 1381361136N/A132.8248.273%B+N/A453.3C+6.7C-24660.3h4.4C9.2C+
Pelter Rocket Pod 1931281210.667C7.4951.294%B+1.563%B+37.6D19.1C+2523.4h22C++42.9C**
AMR-66 1211191310.908C+2.2729.198%B29.412%B++4.6D--N/A1825.6h9C*30.7B+
NS-61 Emissary 1211191340.888C++2.2934.123%B*15.966%C+8.9D-N/A2813.4h15.1C+44.3B
Skyguard 210112912.444S9.2632.374%B+4.464%A++13C+11.4B+1998.6h136C+420C*
MG-HBR1 Dragoon 114111631.762B+1.4240.203%B**23.423%D30.8C++N/A1103.6h8.6C21.3C**
Tomcat A2AM Pods 217109234.739C+1.5679.115%C+N/A14.3D--14.2D-1967.6h8.2C**10.4C**
M20 Basilisk 13096128A++4.8243.483%B+3.125%D--29.1B*10.3B++3333.3h71.4B++164.2B*
CAS 14-E 10195910.556C7.3835.413%C++3.158%A86.4B+5.5C1931.1h21B*59.2B++
NS-TMC-01 "His Regards" 95942,5320.037B+3.1428.387%C**2.128%D-0.4CN/A1236.2h1.4B**4.9B++
M18 Needler 20888881C2.1834.713%B+3.409%B**2.8D-3.8D-8931.6h327.6D**943.7D--
Auraxium Chainblade 88843,4260.025C+3.1632.028%C++N/A0.3DN/A1292.1h1.7B++5.2B
Hyena Missile Launcher 13379521.519C+1.6631.615%C+N/A6.1D-4.2D-9012.9h54.4D*172.1D
M40 Fury 10178136C+2.8228.186%D-1.282%C-39C+11.5B+3092h11.4B+40.3C**
L100 Python AP 13173324.333M++21.1580.754%M+1.37%D20.9D-16.6C5053.5h10.9F--13.5D
99SV 7171174.176A++1.0036.143%B++40.845%B++20.3CN/A1263.5h4.4B*12.2B*
M20 Wyvern 11062125.167C+1.9942.881%B+3.226%C+18.2C--14.1C+1803.4h97.4C-227.1C+
M18 Rotary 13662700.886C2.2930.224%C+4.839%A++3.2D-3.8D-10319.3h246.1D--814.4D--
M60-A Bulldog 735996.556C+3.3832.461%C--N/A15.5D--3.7D933.8h8.4F25.9D--
A30 Walker 12957441.295C-1.8929.601%A3.509%B**5D-6.3D9011.4h361.7T1222.1D**
NSX-P Tanto 5954570.947C+2.2330.061%B*22.222%C--20C1.9A*1142.7h18.3C-60.7C++
C150 Dalton 11453143.786C--0.6139.404%C+N/A19.6D-22.6C+7592.7h4.5C+11.4C++
M12 Kobalt 5352152A**48.8218.397%C*11.539%D**40DN/A2021.3h28.5F-155C
Spear Anti-Vehicle Phalanx Tower 7151151A47.8245.827%C1.961%D-51C*20C4031h6.4B*13.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22220.1h
Anti-Vehicle MANA Turret12270.4h
Nano-Armor Kit5801,098,37466h
Nanite Revive Grenade01,3270.4h
Medical Applicator12069,4755.2h
Motion Spotter3212,7116.8h
Spitfire Auto-Turret108821.2h
Ammunition Package73,5951.3h
Medical Kit203901h
Anti-Infantry MANA Turret54030.6h

Check the help document for the dictionary if you want to learn more about words used here.


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