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Brigadier Cadet Cdtmike1[DGia] Cdtmike1
NC BR 77

KDR: 4.47

Score: 7.2m

Last Seen: Apr 29th, 2019 4:18 AM
- OFFLINE - 3505.5 hour(s)

Battle Rank 77 - New Conglomerate on Connery
Level Progress (to 78): 93%
Level 100 Progress: 38% 1868h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty NC15 Phoenix Tank Mine Spear Anti-Vehicle Phalanx Turret NS-11C Spitfire Auto-Turret Spear Anti-Vehicle Phalanx Tower M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.425%18.868%423712071,0601.486682.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±12.156%0.248C++-0.303C-7.415T*HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.3-1.689F-44.9-2.146F--155.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.989%4.013%34321212299662624.46269114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.217%-1.313D**-0.107C+-1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
467.6-2.912T102.8-1.577F364.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
8.727%14.754%34311213617040.871428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.724F**0.023C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.8-9.991T*12.6-1.602F132.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m464.6%104 (6.2k)90 (5.4k)4.46649,0402,0245.766377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121457614.662%3.728%5540:003

58% Engineer17% Heavy Assault23% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2015 7:30 PMMar 5th, 2019 4:02 AMMay 28th, 2019 6:13 PM (116d) (PST)Apr 29th, 2019 12:19 AM (146d) (PST)Apr 29th, 2019 12:18 AM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
263112520.1130.0250.0040.6460.02647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,78864015,1487203925,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1330.8h/55.5d 2,631 337 5,216 51.6k 1,614 5,910 2,066 21m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:74
Deaths:38
KDR:1.947
Accuracy:13.654% D*
HSR:24.324% C++
Kills:74
Deaths (as Heavy Assault):38
Deaths (to Heavy Assaults):330
KDR:1.94737
Kill Difference:36
Playtime:228.690 hours
Usage:17%
Score:1.598m
Score/min:116
Accuracy (listed only):13.654%
HSR (listed only):24.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D**
Kills:142
Deaths:257
KDR:0.553
Accuracy:18.847% D**
HSR:6.338% F-
NS-AM7 Archer
M++
Kills:140
Deaths:68
KDR:2.059
Accuracy:81.671% M++
HSR:16.429% C+
MGR-S1 Gladius
D
Kills:60
Deaths:32
KDR:1.875
Accuracy:23.265% D
HSR:15% D--
NC14 Bolt Driver
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:24.323% N/A
HSR:32% N/A
Kills:392
Deaths (as Infiltrator):421
Deaths (to Infiltrators):422
KDR:0.93112
Kill Difference:29
Playtime:305.154 hours
Usage:23%
Score:1.549m
Score/min:85
Accuracy (listed only):37.026%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:414
Deaths:295
KDR:1.403
Accuracy:18.940% D--
HSR:19.565% C++
Warden
B*
Kills:173
Deaths:32
KDR:5.406
Accuracy:20.649% D--
HSR:30.636% B*
Mauler S6
C+
Kills:61
Deaths:213
KDR:0.286
Accuracy:8.727% T-
HSR:14.754% C+
AF-19 Mercenary
F
Kills:57
Deaths:149
KDR:0.383
Accuracy:13.085% F-
HSR:12.281% F
Kills:705
Deaths (as Engineer):689
Deaths (to Engineers):376
KDR:1.02322
Kill Difference:16
Playtime:777.352 hours
Usage:58%
Score:4.008m
Score/min:86
Accuracy (listed only):15.350%
HSR (listed only):19.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:61
Deaths:213
KDR:0.286
Accuracy:8.727% T-
HSR:14.754% C+
MGR-S1 Gladius
D
Kills:60
Deaths:32
KDR:1.875
Accuracy:23.265% D
HSR:15% D--
Kills:121
Deaths (as Combat Medic):245
Deaths (to Combat Medics):112
KDR:0.49388
Kill Difference:124
Playtime:7.179 hours
Usage:1%
Score:0.048m
Score/min:111
Accuracy (listed only):15.996%
HSR (listed only):14.877%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:14 333%
Deaths:15
KDR:3.333
Accuracy:16.661% N/A
KPH:9.700 N/A
VKPH:2.700 N/A
Kills:50 (50 + 0)
Deaths:15
KDR:3.333
VKDR:0.933
Vehicle Kills:14
Kill Difference:35
Playtime:5.137 hours
Usage:0%
Score:0.021m
Score/min:67
Driving Accuracy:16.661%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:194
V. Kills:85 226%
Deaths:34
KDR:5.706
Accuracy:20.861% F-
KPH:7.300 D*
VKPH:3.200 D*
M20 Basilisk
D-
Kills:105
V. Kills:66 157%
Deaths:14
KDR:7.500
Accuracy:24.303% D**
KPH:8.100 D*
VKPH:5.100 D-
Kills:299 (0 + 299)
Deaths:48
KDR:6.229
VKDR:3.146
Vehicle Kills:151
Kill Difference:251
Playtime:39.418 hours
Usage:3%
Score:0.110m
Score/min:46
Driving Accuracy:N/A%
Gunner Accuracy:24.303%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,0582,05818311.246M6.7824.221%F--N/A64.3D*N/A15232h1.9C++7.7F-
NC15 Phoenix 2,6281,8437125.958U21.4942.771%FN/A12.3C+5.2D-63150.4h9.4B22.1C
Tank Mine 1,8431,4466920.957S16.4916.241%D*N/A86.6C-23.8D*39316.7h1.4B*8.6D*
Spear Anti-Vehicle Phalanx Turret 7135123514.629B**10.1628.071%D**6.836%A+15D**5.9D**7434.2h9.5C+33.8D--
NS-11C 4304142951.403B+3.0618.94%D--19.565%C++1.7D*N/A4239h46.5T*245.7T*
Spear Anti-Vehicle Phalanx Tower 297220373.333M**68.8731.047%F-5.909%B**24.7D8.7D--1278.9h7.3B23.4C
M20 Basilisk 279194345.706A1.2420.861%F-3.093%D--7.3D*3.2D*4326.5h101.1C+484.5F
Warden 182173325.406M**0.9420.649%D--30.636%B*4.5D--N/A1338.1h27.9T*135.3T*
NS-61 Emissary 1531422570.553C3.9118.847%D**6.338%F-0.7D*N/A1204.1h41.4T-219.6T*
NS-AM7 Archer 303140682.059M**2.4181.671%M++16.429%C+1.9D*2.2C1175.1h80.9T*99F**
Frag Grenade 1371351135N/A130.5336.286%D*N/A192.9D*2.9D-4810.7h6.9F--19.1F--
M20 Basilisk 171105147.5A**3.0324.303%D**5.714%C+8.1D*5.1D-5313h106C+436.2D*
MANA Anti-Personnel Turret 106103412.512N/A1.955.807%UN/A1030U30U1678700.1h35.4T*610T*
NC6 Gauss SAW 7574381.947B++2.5213.654%D*24.324%C++2.7D*N/A1727h35.2T*258T*
Mauler S6 65612130.286C--4.188.727%T-14.754%C+1.2D**N/A451.4h12.6T*144.8T*
MGR-S1 Gladius 6560321.875B+2.5923.265%D15%D--1.2D*N/A449h26.2T*112.6F--
AF-19 Mercenary 62571490.383C--4.0813.085%F-12.281%F0.9D*N/A666.3h37.3T*285.3T*
NC14 Bolt Driver 5150640.781D3.6924.323%F32%T*3.2D**N/A1815.4h7.9T*32.5T*
C75 Viper 6450153.333C+1.1316.661%F--N/A9.8D*2.7D*675.1h19.9D*119.4T*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0560h
Spawn Beacon05091.1h
M20 Basilisk-H01040h
M12 Kobalt-H0580h
Nano-Armor Kit90231,34522.9h
Anti-Vehicle MANA Turret0670.1h
Medical Applicator1314,6022h
Spitfire Auto-Turret194,3216.7h
Motion Spotter3540.2h
Welding Device02700.1h
Recon Detection Device62,57717.6h
Ammunition Package2510,6304.4h
Anti-Infantry MANA Turret15010.9h
AP30 Shredder0770h
M20 Drake01490h

Check the help document for the dictionary if you want to learn more about words used here.


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