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Overseer Cedric12354NC[CUCI] Cedric12354NC
NC BR 66

KDR: 4.05

Score: 4.4m

Last Seen: Oct 17th, 2019 2:20 PM
- OFFLINE - 129.7 hour(s)

Battle Rank 66 - New Conglomerate on Cobalt
Level Progress (to 67): 22%
Level 100 Progress: 23% 709h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang NC6 Gauss SAW M30 Mustang AH C150 Dalton AF-41 Hacksaw AF-41 Hacksaw L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $550,440 MLG Score: 440
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.945%20.487%552312237811.633892.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%1.115B**-0.073C+-0.059C+HEAD ++ (~7.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.564B+8.70.388C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.382%0.47%1644312234,045296206513.6655196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.408%-0.308C-1.028D*0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.70.243C++42.20.206C++80.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.259%1.563%12111225128127901.00787141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.657D-0.624D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++2.90.769B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.278%0.568%35411225352952203.70526159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.826D--0.957D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.921B*2.60.936B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m270.3%340 (20.4k)309 (18.5k)4.04547,4841,8505.2048666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122629527.765%4.53%12607:422

72% Engineer10% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 12:59 PMSep 22nd, 2019 11:18 AMOct 18th, 2019 7:49 PM (34d) (PST)Oct 17th, 2019 10:52 AM (35d) (PST)Oct 17th, 2019 10:20 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,008659430.5270.1300.0241.9390.191440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,4813,87756,60432811161118,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
236.8h/9.9d 2,145 339 2,021 27.6k 46 245 2,712 14.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:55
Deaths:70
KDR:0.786
Accuracy:24.049% C**
HSR:20% C
Kills:55
Deaths (as Engineer):70
Deaths (to Engineers):627
KDR:0.78571
Kill Difference:15
Playtime:170.763 hours
Usage:72%
Score:3.267m
Score/min:319
Accuracy (listed only):24.049%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:55
Deaths:70
KDR:0.786
Accuracy:24.049% C**
HSR:20% C
Kills:55
Deaths (as Light Assault):70
Deaths (to Light Assaults):290
KDR:0.78571
Kill Difference:15
Playtime:27.350 hours
Usage:12%
Score:0.581m
Score/min:354
Accuracy (listed only):24.049%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:672
Deaths:353
KDR:1.904
Accuracy:27.264% A
HSR:20.238% D
MGR-L1 Promise AE
C
Kills:86
Deaths:50
KDR:1.720
Accuracy:24.881% C
HSR:15.116% F
Kills:758
Deaths (as Heavy Assault):403
Deaths (to Heavy Assaults):282
KDR:1.88089
Kill Difference:355
Playtime:23.750 hours
Usage:10%
Score:0.345m
Score/min:242
Accuracy (listed only):26.072%
HSR (listed only):17.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D*
Kills:54
Deaths:59
KDR:0.915
Accuracy:31.861% D*
HSR:24.074% D*
Kills:54
Deaths (as Infiltrator):59
Deaths (to Infiltrators):155
KDR:0.91525
Kill Difference:5
Playtime:6.825 hours
Usage:3%
Score:0.074m
Score/min:181
Accuracy (listed only):31.861%
HSR (listed only):24.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:209
Deaths:85
KDR:2.459
Accuracy:28.487% C-
HSR:15.790% C*
AF-41 Hacksaw
B++
Kills:196
Deaths:85
KDR:2.306
Accuracy:26.108% D
HSR:16.837% B++
Kills:405
Deaths (as MAX Suit):85
Deaths (to MAX Suits):62
KDR:4.76471
Kill Difference:320
Playtime:6.739 hours
Usage:3%
Score:0.128m
Score/min:317
Accuracy (listed only):27.297%
HSR (listed only):16.313%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A+
Kills:1,870
V. Kills:987 189%
Deaths:292
KDR:6.404
Accuracy:37.492% B**
KPH:39.100 A+
VKPH:20.600 B**
M20 Mustang
A++
Kills:1,759
V. Kills:969 181%
Deaths:312
KDR:5.638
Accuracy:31.649% C++
KPH:33.200 A++
VKPH:18.300 A
M30 Mustang AH
A+
Kills:416
V. Kills:88 467%
Deaths:48
KDR:8.667
Accuracy:59.727% B+
KPH:47.200 C+
VKPH:10 A+
M20 Kestrel
B++
Kills:77
V. Kills:41 183%
Deaths:8
KDR:9.625
Accuracy:33.007% B+
KPH:32.900 B++
VKPH:17.500 C*
Kills:4,122 (4,122 + 0)
Deaths:660
KDR:6.245
VKDR:3.159
Vehicle Kills:2,085
Kill Difference:3,462
Playtime:111.972 hours
Usage:47%
Score:1.682m
Score/min:250
Piloting Accuracy:33.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:352
V. Kills:184 190%
Deaths:9
KDR:39.111
Accuracy:27.278% D--
KPH:53.100 B**
VKPH:27.800 C*
Kills:352 (0 + 352)
Deaths:9
KDR:39.111
VKDR:20.444
Vehicle Kills:184
Kill Difference:343
Playtime:6.624 hours
Usage:3%
Score:0.158m
Score/min:397
Piloting Accuracy:N/A%
Gunner Accuracy:27.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:128
V. Kills:59 213%
Deaths:16
KDR:8
Accuracy:34.259% F--
KPH:41.800 B++
VKPH:19.300 C++
Kills:128 (128 + 0)
Deaths:16
KDR:8
VKDR:3.688
Vehicle Kills:59
Kill Difference:112
Playtime:3.065 hours
Usage:1%
Score:0.036m
Score/min:195
Driving Accuracy:34.259%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:71
V. Kills:27 254%
Deaths:11
KDR:6.455
Accuracy:41.374% D--
KPH:25.800 C++
VKPH:9.800 D--
Kills:71 (71 + 0)
Deaths:11
KDR:6.455
VKDR:2.455
Vehicle Kills:27
Kill Difference:60
Playtime:2.754 hours
Usage:1%
Score:0.036m
Score/min:219
Driving Accuracy:41.374%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A+
Kills:77
V. Kills:36 208%
Deaths:14
KDR:5.500
Accuracy:49.798% C++
KPH:80.700 A+
VKPH:37.700 B+
Kills:77 (0 + 77)
Deaths:14
KDR:5.500
VKDR:2.571
Vehicle Kills:36
Kill Difference:63
Playtime:0.954 hours
Usage:0%
Score:0.023m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:49.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 2,8571,8702926.404A2.3637.492%B**N/A39A+20.6B**27547.9h36.8B*98.1B*
M20 Mustang 2,7281,7593125.638B**1.5931.649%C++N/A33.3A++18.3A23252.9h54.5B*172.2B*
NC6 Gauss SAW 6796723531.904B+2.1427.264%A20.238%D49.8B*N/A11713.5h8.6B+31.7B++
M30 Mustang AH 504416488.667B4.6259.727%B+N/A47.3C+10A+2058.8h14.6D24.4C
C150 Dalton 536352939.111S35.0727.278%D--N/A53.3B**27.9C*3976.6h2.6B*9.5B+
AF-41 Hacksaw 211209852.459C*1.5928.487%C-15.79%C*33.2C*N/A1016.3h8.5C+29.8C+
AF-41 Hacksaw 199196852.306C++1.7426.108%D16.837%B++31.1C+N/A876.3h6.9C*26.6C+
L100 Python AP 187128168B+3.9534.259%F--1.563%C-41.3B+19C++1953.1h2.9A8.4B+
MGR-L1 Promise AE 8686501.72C+2.3324.881%C15.116%F37.4DN/A982.3h13.3C++53.7C+
M20 Kestrel 1187789.625A+5.5833.007%B+N/A33.5B*17.8C**3232.3h68.4B+207.1B+
M96 Mjolnir-H 11377145.5B+1.4549.798%C++1.299%B++77A36B+4081h25.6B**51.4B*
Titan-150 AP 9871116.455C+2.4141.374%D--N/A25.4C+9.6D--2192.8h3.8B+9.2C*
AF-19 Mercenary 6055700.786C+3.2624.049%C**20%C5.9D-N/A219.3h14.9C+62.1C*
NS-44L Blackhand 5454590.915C+3.1331.861%D*24.074%D*20.8C+N/A632.6h3.7B+11.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11900.1h
Carver AE81080.8h
NSX-P Tengu0690h
Medical Kit182390.4h
Medical Applicator02230h
Spitfire Auto-Turret1700.1h
Motion Spotter0560.1h
Xiphos Anti-Personnel Phalanx Tower0980h
Ammunition Package32190.2h
Nano-Armor Kit207127,58024.6h
Mag-Cutter431196.4h

Check the help document for the dictionary if you want to learn more about words used here.


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