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Director General Sentinel Celair[] Celair
NC BR 97

KDR: 7.54

Score: 15.5m

Last Seen: Aug 2nd, 2020 1:20 PM
- OFFLINE - 358.8 hour(s)

Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 4%
Level 100 Progress: 82% 449h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS EM4 Longshot Bouncing Betty Spear Anti-Vehicle Phalanx Turret Impetus GD-22S Gauss SPR AF-8 RailJack SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,217,223 MLG Score: 973
Fun Score: N/A
Cheeseburgers Flipped: 1210TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.95%22.844%5011613337,73515.9156-8.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.683%0.134C++0.261C*-2.693F**HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.266C*11.90.164C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.273%2.013%58711348149253805.7307739%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.842D--0.416B-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
415-1.556F121.5-1.284D**293.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.725%1.724%861213474644038111.3171121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.049%-1.872F--0.501D1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
447.5-10.639T*97.2-6.797T*350.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.991%3.636%3661134855201032.7553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.163C++-0.214C-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.904B*4.40.891B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.463%71.198%366813416,8644668146.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.021%1.281A0.267C*0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.70.157C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m236.1%124 (7.4k)121 (7.3k)7.5404125,9393,44010.035597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349135523.695%26.863%63737:029

16% Engineer12% Heavy Assault63% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:48 PMMay 21st, 2017 11:00 PMAug 3rd, 2020 9:40 PM (57d) (PST)Aug 2nd, 2020 9:30 AM (58d) (PST)Aug 2nd, 2020 9:20 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
393383550.2020.0270.0540.5740.041973

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5612,28621,27512233427,238

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2145.1h/89.4d 8,583 6,968 7,789 73.8k 1,284 9,377 5,324 50.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:1,220
Deaths:65
KDR:18.769
Accuracy:19.611% D*
HSR:19.016% D--
LA1 Anchor
F-
Kills:437
Deaths:6
KDR:72.833
Accuracy:16.411% F--
HSR:14.874% F-
NC6 Gauss SAW
D-
Kills:159
Deaths:3
KDR:53
Accuracy:18.855% D--
HSR:20.755% D-
Kills:1,816
Deaths (as Heavy Assault):74
Deaths (to Heavy Assaults):985
KDR:24.54054
Kill Difference:1,742
Playtime:250.093 hours
Usage:12%
Score:1.859m
Score/min:124
Accuracy (listed only):18.292%
HSR (listed only):18.215%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:1,156
Deaths:96
KDR:12.042
Accuracy:20.403% D**
HSR:15.398% D*
Razor GD-23
D-
Kills:169
Deaths:20
KDR:8.450
Accuracy:20.144% D**
HSR:17.160% D-
AF-19 Mercenary
C
Kills:158
Deaths:12
KDR:13.167
Accuracy:17.700% D**
HSR:20.886% C
MGR-M1 Bishop
D-
Kills:70
Deaths:11
KDR:6.364
Accuracy:30.837% D-
HSR:20% D**
AC-X11
A++
Kills:61
Deaths:2
KDR:30.500
Accuracy:22.599% D*
HSR:36.066% A++
Kills:1,614
Deaths (as Engineer):141
Deaths (to Engineers):942
KDR:11.44681
Kill Difference:1,473
Playtime:352.681 hours
Usage:16%
Score:2.492m
Score/min:118
Accuracy (listed only):22.337%
HSR (listed only):21.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D*
Kills:1,156
Deaths:96
KDR:12.042
Accuracy:20.403% D**
HSR:15.398% D*
AF-4 Cyclone
D**
Kills:424
Deaths:125
KDR:3.392
Accuracy:17.019% F--
HSR:9.906% D**
Razor GD-23
D-
Kills:169
Deaths:20
KDR:8.450
Accuracy:20.144% D**
HSR:17.160% D-
AF-19 Mercenary
C
Kills:158
Deaths:12
KDR:13.167
Accuracy:17.700% D**
HSR:20.886% C
AC-X11
A++
Kills:61
Deaths:2
KDR:30.500
Accuracy:22.599% D*
HSR:36.066% A++
Kills:1,968
Deaths (as Light Assault):255
Deaths (to Light Assaults):586
KDR:7.71765
Kill Difference:1,713
Playtime:22.067 hours
Usage:1%
Score:0.058m
Score/min:44
Accuracy (listed only):19.573%
HSR (listed only):19.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B*
Kills:2,817
Deaths:39
KDR:72.231
Accuracy:47.361% B*
HSR:84.097% B+
Impetus
C-
Kills:1,300
Deaths:95
KDR:13.684
Accuracy:34.121% C-
HSR:26.615% C-
Gauss SPR
A
Kills:1,214
Deaths:28
KDR:43.357
Accuracy:45.069% A
HSR:41.433% B++
AF-8 RailJack
C++
Kills:1,163
Deaths:21
KDR:55.381
Accuracy:40.892% C++
HSR:77.902% C++
SAS-R
C--
Kills:1,159
Deaths:42
KDR:27.595
Accuracy:38.870% C--
HSR:59.189% F
AF-18 Stalker
C
Kills:1,099
Deaths:100
KDR:10.990
Accuracy:24.032% D*
HSR:21.474% C
NS-44L Blackhand
A+
Kills:625
Deaths:49
KDR:12.755
Accuracy:46.130% C*
HSR:62.880% A+
AF-4 Cyclone
D**
Kills:424
Deaths:125
KDR:3.392
Accuracy:17.019% F--
HSR:9.906% D**
NS-44 Commissioner
C+
Kills:423
Deaths:73
KDR:5.795
Accuracy:32.644% D-
HSR:24.586% C+
LA8 Rebel
D--
Kills:263
Deaths:25
KDR:10.520
Accuracy:25.104% D--
HSR:8.365% F-
The Moonshot
B**
Kills:212
Deaths:3
KDR:70.667
Accuracy:36.897% D*
HSR:88.208% B**
NC14 Bolt Driver
B*
Kills:158
Deaths:3
KDR:52.667
Accuracy:44.567% B*
HSR:74.051% C
NS-AM7 Archer
C
Kills:99
Deaths:5
KDR:19.800
Accuracy:57.028% C
HSR:8.081% D--
NSX Daimyo
D
Kills:85
Deaths:6
KDR:14.167
Accuracy:37.033% D--
HSR:91.765% D
NS-61 Emissary
D
Kills:72
Deaths:4
KDR:18
Accuracy:21.048% D*
HSR:13.889% D
LA80
D-
Kills:56
Deaths:4
KDR:14
Accuracy:38.246% D-
HSR:73.214% D-
Kills:11,169
Deaths (as Infiltrator):622
Deaths (to Infiltrators):317
KDR:17.95659
Kill Difference:10,547
Playtime:1,348.315 hours
Usage:63%
Score:8.749m
Score/min:108
Accuracy (listed only):36.629%
HSR (listed only):47.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D**
Kills:424
Deaths:125
KDR:3.392
Accuracy:17.019% F--
HSR:9.906% D**
Kills:424
Deaths (as Combat Medic):125
Deaths (to Combat Medics):337
KDR:3.392
Kill Difference:299
Playtime:13.117 hours
Usage:1%
Score:0.132m
Score/min:167
Accuracy (listed only):17.019%
HSR (listed only):9.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:326
Deaths:15
KDR:21.733
Accuracy:30.114% D
HSR:2.147% D-
NS-10 Burster
C--
Kills:306
Deaths:15
KDR:20.400
Accuracy:29.999% C--
HSR:1.961% D--
NCM1 Scattercannon
M
Kills:264
Deaths:9
KDR:29.333
Accuracy:71.327% M
HSR:11.364% D*
NCM1 Scattercannon
M
Kills:222
Deaths:9
KDR:24.667
Accuracy:68.385% M
HSR:14.865% C-
NCM2 Falcon
C++
Kills:208
Deaths:15
KDR:13.867
Accuracy:28.278% F-
HSR:5.288% C++
NCM2 Falcon
B+
Kills:163
Deaths:15
KDR:10.867
Accuracy:28.233% F-
HSR:5.521% B+
NCM3 Raven
A+
Kills:106
Deaths:4
KDR:26.500
Accuracy:36.300% D-
HSR:4.717% A+
NCM3 Raven
D
Kills:58
Deaths:4
KDR:14.500
Accuracy:36.771% D
HSR:1.724% D
Kills:1,653
Deaths (as MAX Suit):43
Deaths (to MAX Suits):171
KDR:38.44186
Kill Difference:1,610
Playtime:151.516 hours
Usage:7%
Score:2.235m
Score/min:246
Accuracy (listed only):41.176%
HSR (listed only):5.948%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:247
V. Kills:111 221%
Deaths:
KDR:
Accuracy:40.088% F
KPH:28.500 D*
VKPH:12.800 C-
Vortek Rotary
D--
Kills:149
V. Kills:172 86%
Deaths:8
KDR:18.625
Accuracy:29.273% D
KPH:4.300 D--
VKPH:4.900 D--
Kills:396 (149 + 0)
Deaths:8
KDR:49.500
VKDR:35.375
Vehicle Kills:283
Kill Difference:388
Playtime:43.518 hours
Usage:2%
Score:0.295m
Score/min:113
Piloting Accuracy:29.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:309
V. Kills:249 124%
Deaths:8
KDR:38.625
Accuracy:21.522% F
KPH:6.500 D**
VKPH:5.200 D**
L100 Python HEAT
D*
Kills:155
V. Kills:62 246%
Deaths:3
KDR:51.667
Accuracy:41.461% D*
KPH:16.100 D*
VKPH:6.500 D*
Kills:464 (464 + 0)
Deaths:11
KDR:42.182
VKDR:28.273
Vehicle Kills:311
Kill Difference:453
Playtime:57.388 hours
Usage:3%
Score:0.314m
Score/min:91
Driving Accuracy:41.461%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:86
V. Kills:48 176%
Deaths:
KDR:
Accuracy:37.621% D*
KPH:13.300 D*
VKPH:7.400 D
E540 Halberd
C
Kills:55
V. Kills:17 306%
Deaths:2
KDR:27.500
Accuracy:37.991% D*
KPH:31.200 C
VKPH:9.700 D-
Kills:141 (86 + 55)
Deaths:2
KDR:70.500
VKDR:32.500
Vehicle Kills:65
Kill Difference:139
Playtime:8.240 hours
Usage:0%
Score:0.074m
Score/min:150
Driving Accuracy:37.621%
Gunner Accuracy:37.991%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,8222,8173972.231U64.6947.361%B*84.097%B+15D*N/A53187.3h1.8B+3.8B++
Bouncing Betty 2,2502,2497032.129U24.5929.033%FN/A117.1CN/A25419.2h1.4A4.7C
Spear Anti-Vehicle Phalanx Turret 2,6311,7856297.5U289.9639.47%D-5.434%B*30D-14.2D--17259.5h7.2C++18.3C+
Impetus 1,3071,3009513.684M**6.1434.121%C-26.615%C-13.1D*N/A5799h5.6F16.4D-
GD-22S 1,2611,2206518.769S11.2319.611%D*19.016%D--14.2D*N/A5985.8h14.8F-75.3F
Gauss SPR 1,2421,2142843.357U35.8245.069%A41.433%B++16.7D--N/A3572.8h5.4D-11.9C*
AF-8 RailJack 1,1821,1632155.381U47.8440.892%C++77.902%C++13.4D*N/A3886.7h2.3C5.7C+
SAS-R 1,1711,1594227.595S20.0538.87%C--59.189%F12.8D**N/A3990.4h2.5D*6.5D-
GD-7F 1,1671,1569612.042S4.5020.403%D**15.398%D*10.5D--N/A70109.6h16.4D**80.5D**
AF-18 Stalker 1,1161,09910010.99S3.4524.032%D*21.474%C10.3D*N/A24106.8h16F66.4D*
Tank Mine 1,146835992.778U85.2421.474%D*N/A139.2C*51.8C--6056h1A+4.9B
NS-44L Blackhand 6286254912.755S5.2146.13%C*62.88%A+3.4D**N/A10183.8h4.3C9.3C+
NC15 Phoenix 1,044466858.25U50.7133.518%F*N/A12.5C15.5C**14137.2h7.3B++21.7D
Shrike 8634531530.2U22.6650.588%D--3.311%B+18.6D-16.9C*18724.3h6.8C--13.5D-
LA1 Anchor 446437672.833U65.2916.411%F--14.874%F-19.1D*N/A12922.9h11D--66.9F--
AF-4 Cyclone 4274241253.392B**4.1517.019%F--9.906%D**8.8D*N/A2448.1h13D**76.5F--
NS-44 Commissioner 433423735.795M*1.7532.644%D-24.586%C+3.6D*N/A10117.9h4.7D*14.3D-
NS-10 Burster 6363261521.733U14.1930.114%D2.147%D-3.5D*3.3D7092.8h225.9F-750.2D**
Skyguard 558309838.625S31.0821.522%FN/A6.5D**5.2D**8747.8h143.1D--665.1F-
NS-10 Burster 5963061520.4U12.8629.999%C--1.961%D--3.2D*3D-6895.1h252.3F**841.1F-
NCM1 Scattercannon 265264929.333U21.7971.327%M11.364%D*15.5D--N/A16517h18.2T*25.5D
LA8 Rebel 2672632510.52S2.9825.104%D--8.365%F-7.7D--N/A6434.3h7.1D-28.5D
Breaker Rocket Pods 3582471247U239.4640.088%FN/A28.4D*12.8C-2198.7h24.1F-60.1F-
NCM1 Scattercannon 226222924.667U17.1368.385%M14.865%C-21.1D*N/A20410.5h15.7T*23F
The Moonshot 215212370.667U63.1336.897%D*88.208%B**13.9F-N/A5115.3h1.8C5D-
NCM2 Falcon 3522081513.867S6.3328.278%F-5.288%C++7.6D--5.2C+6727.5h16.5D*58.4F**
Razor GD-23 170169208.45S0.9120.144%D**17.16%D-7.5D--N/A2622.5h24.2T*120F*
Spear Anti-Vehicle Phalanx Tower 2431691169U161.4645.485%C--4.142%C++31.9D14D2565.3h6.5C**14.2C++
NCM2 Falcon 2861631510.867U3.3328.233%F-5.521%B+7.1D*5.4C+5522.9h17.7D62.7F--
NC6 Gauss SAW 164159353U45.4618.855%D--20.755%D-23.4D-N/A1666.8h11.3D-60.2D
AF-19 Mercenary 1591581213.167S5.6317.7%D**20.886%C8.2DN/A5019.3h15.1D85.1D
NC14 Bolt Driver 158158352.667U45.1344.567%B*74.051%C15.8D-N/A9310h2.3C+5.2B+
L100 Python HEAT 217155351.667S44.1341.461%D*3.871%B**16.1D*6.5D*1139.6h5.6C+13.6D-
Vortek Rotary 321149818.625M**11.0829.273%D2.013%C*4.3D--4.9D--8634.8h121.5F415D**
Frag Grenade 1311281128N/A120.4619.49%T*N/A1280M+30A++40750.1h0.8M++4.3B*
MANA Anti-Vehicle Turret 344119814.875U7.3347.257%UN/A1190U2250U3740500.1h13.3T*28.2T*
C-4 161114619S11.4613.059%F-N/A26.5D*10.9D*2234.3h1.6D-12.4F*
Hunter QCX 115108157.2S0.3440.901%C23.148%C++3D*N/A936.2h6.2C*15.2C*
Aspis Anti-Aircraft Phalanx Turret 2231071107U99.4628.88%C+N/A11.5C--12.5C2269.3h148.7C-515C+
NCM3 Raven 219106426.5U18.9636.3%D-4.717%A+7D--7.5B10515.1h29.7C+81.9C
NS-AM7 Archer 16499519.8U12.2657.028%C8.081%D--5.5C--3.6B+2918h24.4D42.8D
Mag-Cutter 120926400.144M++7.4022.955%C--N/A0.1DN/A0638.9h3.8D**16.5C
Titan-150 HEAT 13486186S78.4637.621%D*2.326%C+13.2D*7.4D1436.5h5.4C--14.5D*
Sticky Grenade 8685185N/A77.4626.761%T-N/A850C-10C--12210.1h1.3B**5C
NSX Daimyo 8585614.167M6.6337.033%D--91.765%D9.4FN/A239h4.4T-12T
Xiphos Anti-Personnel Phalanx Turret 11679179N/A71.4624.64%UN/A790U370U2470100.1h129.9T*527.3T*
NS-61 Emissary 7372418U10.4621.048%D*13.889%D3.1D*N/A823.2h17.3C82.2D-
MGR-M1 Bishop 7670116.364A++1.1830.837%D-20%D**6.1D**N/A1911.5h9F--29.2F
NS-R3 Swarm 1417088.75U1.2156.111%F-N/A2.7F2.7F-3326.2h37.2D**66.3F-
MANA Anti-Personnel Turret 6968168N/A60.4616.508%UN/A680U10U2664200.1h32.6T*197.6T*
Anti-Vehicle Grenade 7966166N/A58.4625.367%TN/A660B**130C*23010.1h2.6A10.3C++
AC-X11 6161230.5U22.9622.599%D*36.066%A++9D--N/A536.8h16.4T*72.5F*
Hawk GD-68 11860415U7.4647.105%F*N/A4.8D**4.7D--11312.4h11F23.3T
NCM3 Raven 12858414.5U6.9636.771%D1.724%D3.9F-4.8D-6114.7h53.4T145.1F**
LA80 5756414A*6.4638.246%D-73.214%D-13.7D**N/A384.1h1.9C++5.1C
Xiphos Anti-Personnel Phalanx Tower 6755155C47.4628.82%C++10.909%S15.3D3.3D*973.6h127.5T*442.5T*
E540 Halberd 7255227.5B**19.9637.991%D*3.636%B+30.6C9.4D--1741.8h4.4B++11.6C+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0740h
Nano-Armor Kit15202,00225.8h
Anti-Vehicle MANA Turret02601.7h
Rocklet Rifle01050h
Nanite Revive Grenade01070h
Medical Kit82931.2h
Medical Applicator821,7863.4h
Motion Spotter932,84323.4h
Restoration Kit01380.2h
Deconstruction Tool07810h
Spitfire Auto-Turret02840.4h
Recon Detection Device1215,18127.7h
G40-F Ranger02000h
Ammunition Package11,3811h
Anti-Infantry MANA Turret01,2721.7h
NS-45 Pilot0660h
Nano-Repair Grenade0650h

Check the help document for the dictionary if you want to learn more about words used here.


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