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Dreadnaught CelebrisNexterra[0PTR] CelebrisNexterra
VS BR 204

KDR: 2.51

Score: 114m

Last Seen: Sep 25th, 2017 5:38 AM
- OFFLINE - 10603.4 hour(s)

Battle Rank 120 (204 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 CAS30 Tank Buster VX6-7 C-4 C150 Dalton Pulsar C Pulsar VS1 AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,479,933 MLG Score: 1183
Fun Score: N/A
Cheeseburgers Flipped: 1356TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.521%21.607%5954198158,9442.224550.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.354%1.272A0.158C++-0.369C-HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.43B11.80.176C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.97%3.011%8156101614,947301492754.95755161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.674%0.999B*1.283A-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.341C**49.70.059C+56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.369%2.656%143610163,502303419021.15425184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.556%-0.534D0.005C+0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.5-0.074C+14.7-0.172C26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.936%1.95%57320100212,567275651014.55822246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.475%-0.018C+-0.612D0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.694B+12.90.669B+23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.337%77.536%573510173,0362436351.2463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.516%1.093B**0.683B+-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.40.25C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.945%11.619%573610166,9802260323.08713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.365%1.049B**-0.572D0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.20.351C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
114m324.3%630 (37.8k)561 (33.7k)2.50897139,32855,5322.94767204 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022584524.984%13.951%34903:4070

10% Combat Medic40% Engineer14% Heavy Assault8% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 8:09 AMJan 19th, 2014 3:10 AMOct 24th, 2017 8:47 AM (412d) (PST)Sep 25th, 2017 3:40 AM (442d) (PST)Sep 25th, 2017 1:38 AM (442d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0752038720.6860.2730.0962.6450.1301183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,49312,20352,29041166159833,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3386.2h/141.1d 24,362 19,438 37,579 537.4k 3,065 8,418 26,399 218.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:8,354
Deaths:3,040
KDR:2.748
Accuracy:24.814% B*
HSR:26.730% B
Betelgeuse 54-A
C+
Kills:2,062
Deaths:526
KDR:3.920
Accuracy:23.680% C--
HSR:30.116% C+
SVA-88
B+
Kills:1,200
Deaths:587
KDR:2.044
Accuracy:25.803% B+
HSR:19.667% D
NS-15M2
B++
Kills:1,184
Deaths:339
KDR:3.493
Accuracy:26.867% B++
HSR:29.392% B+
NS-15M1
B
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:24.174% B
HSR:23.740% C*
Lasher X2
A+
Kills:1,165
Deaths:456
KDR:2.555
Accuracy:35.705% A+
HSR:3.090% C-
Pulsar LSW
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:25.022% B+
HSR:20.361% C-
Ursa
C++
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:22.718% C++
HSR:23.024% C+
Flare VE6
B+
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:24.255% B+
HSR:20.876% C--
VX29 Polaris
C+
Kills:1,163
Deaths:501
KDR:2.321
Accuracy:22.460% C+
HSR:19.003% C--
Kills:19,791
Deaths (as Heavy Assault):7,303
Deaths (to Heavy Assaults):14,137
KDR:2.70998
Kill Difference:12,488
Playtime:457.656 hours
Usage:14%
Score:12.295m
Score/min:448
Accuracy (listed only):25.550%
HSR (listed only):21.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,184
Deaths:1,497
KDR:2.127
Accuracy:30.062% B**
HSR:19.818% C+
Pulsar C
B**
Kills:2,227
Deaths:865
KDR:2.575
Accuracy:29.464% B**
HSR:21.958% C+
Eclipse VE3A
B+
Kills:1,649
Deaths:495
KDR:3.331
Accuracy:29.004% B+
HSR:17.526% C-
NS Baron G5B
A+
Kills:1,357
Deaths:430
KDR:3.156
Accuracy:62.069% A+
HSR:13.338% C
Solstice VE3
C*
Kills:1,301
Deaths:1,393
KDR:0.934
Accuracy:23.614% C*
HSR:13.067% D*
Solstice SF
A
Kills:1,234
Deaths:521
KDR:2.369
Accuracy:30.178% A
HSR:19.530% B+
Deimos VA29
A
Kills:1,171
Deaths:591
KDR:1.981
Accuracy:75.314% A
HSR:11.016% D-
Pandora VX25
C++
Kills:1,170
Deaths:600
KDR:1.950
Accuracy:39.918% C++
HSR:13.162% C--
Solstice Burst
B+
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.075% B+
HSR:22.384% C
Zenith VX-5
B+
Kills:1,166
Deaths:412
KDR:2.830
Accuracy:27.745% B+
HSR:20.154% C+
Serpent VE92
A+
Kills:1,164
Deaths:538
KDR:2.164
Accuracy:30.662% A+
HSR:13.746% D--
Chaos
A+
Kills:1,163
Deaths:401
KDR:2.900
Accuracy:63.530% A+
HSR:11.522% D
NS Baron G5
A++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:63.002% A++
HSR:10.060% D--
Nova
C*
Kills:1,161
Deaths:588
KDR:1.974
Accuracy:46.596% C*
HSR:13.437% C
NS-11C
B+
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:26.494% B+
HSR:16.279% C--
Phobos VX86
A+
Kills:1,160
Deaths:672
KDR:1.726
Accuracy:75.526% A+
HSR:10.086% D--
Thanatos VE70
A++
Kills:1,155
Deaths:816
KDR:1.415
Accuracy:56.072% A++
HSR:10.476% D*
Eidolon VE33
B++
Kills:714
Deaths:482
KDR:1.481
Accuracy:31.877% B++
HSR:27.031% C*
Kills:24,466
Deaths (as Engineer):11,605
Deaths (to Engineers):14,282
KDR:2.10823
Kill Difference:12,861
Playtime:1,349.113 hours
Usage:40%
Score:47.732m
Score/min:590
Accuracy (listed only):42.789%
HSR (listed only):15.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,184
Deaths:1,497
KDR:2.127
Accuracy:30.062% B**
HSR:19.818% C+
Pulsar C
B**
Kills:2,227
Deaths:865
KDR:2.575
Accuracy:29.464% B**
HSR:21.958% C+
Eridani SX5
B*
Kills:1,890
Deaths:676
KDR:2.796
Accuracy:30.730% B*
HSR:13.598% D-
Eclipse VE3A
B+
Kills:1,649
Deaths:495
KDR:3.331
Accuracy:29.004% B+
HSR:17.526% C-
Sirius SX12
A
Kills:1,638
Deaths:1,043
KDR:1.570
Accuracy:31.244% A
HSR:11.355% D--
NS Baron G5B
A+
Kills:1,357
Deaths:430
KDR:3.156
Accuracy:62.069% A+
HSR:13.338% C
Solstice VE3
C*
Kills:1,301
Deaths:1,393
KDR:0.934
Accuracy:23.614% C*
HSR:13.067% D*
Solstice SF
A
Kills:1,234
Deaths:521
KDR:2.369
Accuracy:30.178% A
HSR:19.530% B+
MKV-B Suppressed
B+
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:29.383% B+
HSR:19.901% C++
Deimos VA29
A
Kills:1,171
Deaths:591
KDR:1.981
Accuracy:75.314% A
HSR:11.016% D-
Pandora VX25
C++
Kills:1,170
Deaths:600
KDR:1.950
Accuracy:39.918% C++
HSR:13.162% C--
Solstice Burst
B+
Kills:1,166
Deaths:432
KDR:2.699
Accuracy:29.075% B+
HSR:22.384% C
Zenith VX-5
B+
Kills:1,166
Deaths:412
KDR:2.830
Accuracy:27.745% B+
HSR:20.154% C+
NS-7 PDW
B**
Kills:1,165
Deaths:296
KDR:3.936
Accuracy:30.204% B**
HSR:20% B+
Serpent VE92
A+
Kills:1,164
Deaths:538
KDR:2.164
Accuracy:30.662% A+
HSR:13.746% D--
Chaos
A+
Kills:1,163
Deaths:401
KDR:2.900
Accuracy:63.530% A+
HSR:11.522% D
NS Baron G5
A++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:63.002% A++
HSR:10.060% D--
MKV Suppressed
B*
Kills:1,163
Deaths:326
KDR:3.567
Accuracy:30.095% B*
HSR:18.143% C+
Nova
C*
Kills:1,161
Deaths:588
KDR:1.974
Accuracy:46.596% C*
HSR:13.437% C
NS-11C
B+
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:26.494% B+
HSR:16.279% C--
Skorpios
B**
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:31.489% B**
HSR:19.983% C+
Phobos VX86
A+
Kills:1,160
Deaths:672
KDR:1.726
Accuracy:75.526% A+
HSR:10.086% D--
NS-7B PDW
A+
Kills:1,157
Deaths:344
KDR:3.363
Accuracy:31.605% B**
HSR:27.571% A+
Thanatos VE70
A++
Kills:1,155
Deaths:816
KDR:1.415
Accuracy:56.072% A++
HSR:10.476% D*
Kills:33,132
Deaths (as Light Assault):14,555
Deaths (to Light Assaults):11,172
KDR:2.27633
Kill Difference:18,577
Playtime:806.896 hours
Usage:24%
Score:31.353m
Score/min:648
Accuracy (listed only):39.711%
HSR (listed only):16.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:2,160
Deaths:1,932
KDR:1.118
Accuracy:27.236% B*
HSR:11.991% D*
Eridani SX5
B*
Kills:1,890
Deaths:676
KDR:2.796
Accuracy:30.730% B*
HSR:13.598% D-
Sirius SX12
A
Kills:1,638
Deaths:1,043
KDR:1.570
Accuracy:31.244% A
HSR:11.355% D--
NS Baron G5B
A+
Kills:1,357
Deaths:430
KDR:3.156
Accuracy:62.069% A+
HSR:13.338% C
Terminus VX-9
C+
Kills:1,221
Deaths:516
KDR:2.366
Accuracy:25.373% C+
HSR:21.212% D
MKV-B Suppressed
B+
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:29.383% B+
HSR:19.901% C++
CME
B*
Kills:1,203
Deaths:368
KDR:3.269
Accuracy:30.551% B*
HSR:24.190% C*
Equinox VE2
B*
Kills:1,180
Deaths:312
KDR:3.782
Accuracy:30.433% B*
HSR:27.373% B*
Deimos VA29
A
Kills:1,171
Deaths:591
KDR:1.981
Accuracy:75.314% A
HSR:11.016% D-
Pandora VX25
C++
Kills:1,170
Deaths:600
KDR:1.950
Accuracy:39.918% C++
HSR:13.162% C--
NS-11A
B**
Kills:1,165
Deaths:301
KDR:3.870
Accuracy:29.247% B**
HSR:26.094% B++
NS-7 PDW
B**
Kills:1,165
Deaths:296
KDR:3.936
Accuracy:30.204% B**
HSR:20% B+
H-V45
B**
Kills:1,165
Deaths:439
KDR:2.654
Accuracy:28.972% B**
HSR:16.309% D
Chaos
A+
Kills:1,163
Deaths:401
KDR:2.900
Accuracy:63.530% A+
HSR:11.522% D
NS Baron G5
A++
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:63.002% A++
HSR:10.060% D--
MKV Suppressed
B*
Kills:1,163
Deaths:326
KDR:3.567
Accuracy:30.095% B*
HSR:18.143% C+
Nova
C*
Kills:1,161
Deaths:588
KDR:1.974
Accuracy:46.596% C*
HSR:13.437% C
Corvus VA55
B**
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:29.894% B**
HSR:27.132% B++
Skorpios
B**
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:31.489% B**
HSR:19.983% C+
Phobos VX86
A+
Kills:1,160
Deaths:672
KDR:1.726
Accuracy:75.526% A+
HSR:10.086% D--
Equinox VE2 Burst
B**
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:27.896% C++
HSR:36.293% B**
Darkstar
C
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:25.457% C
HSR:21.724% C
NS-7B PDW
A+
Kills:1,157
Deaths:344
KDR:3.363
Accuracy:31.605% B**
HSR:27.571% A+
Thanatos VE70
A++
Kills:1,155
Deaths:816
KDR:1.415
Accuracy:56.072% A++
HSR:10.476% D*
Kills:30,455
Deaths (as Combat Medic):12,914
Deaths (to Combat Medics):5,543
KDR:2.35829
Kill Difference:17,541
Playtime:336.771 hours
Usage:10%
Score:11.432m
Score/min:566
Accuracy (listed only):39.660%
HSR (listed only):18.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,890
Deaths:676
KDR:2.796
Accuracy:30.730% B*
HSR:13.598% D-
Sirius SX12
A
Kills:1,638
Deaths:1,043
KDR:1.570
Accuracy:31.244% A
HSR:11.355% D--
NS-44 Commissioner
B++
Kills:1,295
Deaths:1,107
KDR:1.170
Accuracy:41.741% B++
HSR:15.444% D-
MKV-B Suppressed
B+
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:29.383% B+
HSR:19.901% C++
Artemis VX26
A
Kills:1,200
Deaths:391
KDR:3.069
Accuracy:33.340% A
HSR:24.917% B
NS-357 Underboss
A
Kills:1,181
Deaths:637
KDR:1.854
Accuracy:45.700% A
HSR:18.459% C
Ghost
B+
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:42.471% B+
HSR:74.122% B+
NS-7 PDW
B**
Kills:1,165
Deaths:296
KDR:3.936
Accuracy:30.204% B**
HSR:20% B+
Cerberus
B
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:33.804% B
HSR:20.292% C
MKV Suppressed
B*
Kills:1,163
Deaths:326
KDR:3.567
Accuracy:30.095% B*
HSR:18.143% C+
Skorpios
B**
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:31.489% B**
HSR:19.983% C+
Parallax VX3
B*
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:44.638% B*
HSR:82.601% B+
NS-7B PDW
A+
Kills:1,157
Deaths:344
KDR:3.363
Accuracy:31.605% B**
HSR:27.571% A+
Beamer VS3
B+
Kills:722
Deaths:619
KDR:1.166
Accuracy:30.808% B+
HSR:23.130% C++
Nyx VX31
B+
Kills:692
Deaths:262
KDR:2.641
Accuracy:37.178% B+
HSR:33.671% B+
V10
B+
Kills:318
Deaths:49
KDR:6.490
Accuracy:39.459% C+
HSR:80.818% B+
Manticore SX40
C+
Kills:283
Deaths:237
KDR:1.194
Accuracy:29.218% C+
HSR:13.781% D--
NS-30 Vandal
C*
Kills:275
Deaths:126
KDR:2.183
Accuracy:34.257% C*
HSR:26.546% C+
Phaseshift VX-S
B++
Kills:255
Deaths:35
KDR:7.286
Accuracy:36.923% C++
HSR:85.098% B++
VA39 Spectre
A++
Kills:135
Deaths:103
KDR:1.311
Accuracy:42.626% A++
HSR:41.482% C*
NS Deep Freeze
D-
Kills:61
Deaths:89
KDR:0.685
Accuracy:26.079% D-
HSR:1.639% D-
NS-AM7 Archer
C
Kills:60
Deaths:185
KDR:0.324
Accuracy:56.056% C
HSR:13.333% C--
Kills:19,348
Deaths (as Infiltrator):8,465
Deaths (to Infiltrators):6,913
KDR:2.28565
Kill Difference:10,883
Playtime:257.292 hours
Usage:8%
Score:5.764m
Score/min:373
Accuracy (listed only):35.866%
HSR (listed only):31.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,185
Deaths:259
KDR:4.575
Accuracy:24.409% B**
HSR:15.021% D--
Nebula VM20
B**
Kills:1,179
Deaths:262
KDR:4.500
Accuracy:23.044% B**
HSR:24.512% B*
Blueshift VM5
B**
Kills:1,170
Deaths:250
KDR:4.680
Accuracy:24.944% B**
HSR:14.444% D*
Nebula VM20
B**
Kills:1,165
Deaths:263
KDR:4.430
Accuracy:22.517% B**
HSR:23.519% B+
Quasar VM1
A
Kills:663
Deaths:172
KDR:3.855
Accuracy:21.917% A
HSR:23.982% B**
Quasar VM1
A+
Kills:575
Deaths:88
KDR:6.534
Accuracy:24.570% A+
HSR:29.044% A+
Comet VM2
B+
Kills:473
Deaths:266
KDR:1.778
Accuracy:47.440% B+
HSR:3.806% C
NS-10 Burster
B+
Kills:440
Deaths:247
KDR:1.781
Accuracy:32.698% B+
HSR:4.773% D
NS-10 Burster
B+
Kills:421
Deaths:247
KDR:1.704
Accuracy:32.783% B+
HSR:5.938% C+
Comet VM2
B+
Kills:391
Deaths:235
KDR:1.664
Accuracy:49.221% B+
HSR:3.836% C
Cosmos VM3
B+
Kills:267
Deaths:135
KDR:1.978
Accuracy:18.774% B+
HSR:14.232% D*
Cosmos VM3
B**
Kills:231
Deaths:92
KDR:2.511
Accuracy:20.795% B**
HSR:15.584% D
Vortex VM21
B+
Kills:134
Deaths:57
KDR:2.351
Accuracy:41.107% C+
HSR:5.224% B+
Vortex VM21
C**
Kills:113
Deaths:57
KDR:1.982
Accuracy:42.734% C**
HSR:1.770% D--
Kills:8,407
Deaths (as MAX Suit):1,315
Deaths (to MAX Suits):3,138
KDR:6.39316
Kill Difference:7,092
Playtime:169.852 hours
Usage:5%
Score:5.404m
Score/min:530
Accuracy (listed only):30.497%
HSR (listed only):13.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:1,802
V. Kills:882 204%
Deaths:591
KDR:3.049
Accuracy:36.352% B*
KPH:31 A+
VKPH:15.200 B++
Saron Laser Cannon
A
Kills:1,697
V. Kills:1,250 136%
Deaths:718
KDR:2.364
Accuracy:36.467% B++
KPH:23.700 B**
VKPH:17.500 A
Light PPA
B+
Kills:1,579
V. Kills:130 N/A
Deaths:330
KDR:4.785
Accuracy:46.363% B++
KPH:54.800 C**
VKPH:4.500 B+
Antares LC
A++
Kills:1,193
V. Kills:927 129%
Deaths:298
KDR:4.003
Accuracy:33.481% C**
KPH:37.700 A+
VKPH:29.300 A++
Dual Photon Pods
C++
Kills:1,179
V. Kills:332 354%
Deaths:199
KDR:5.925
Accuracy:62.271% B**
KPH:70 C+
VKPH:19.700 C++
Coyote Missiles
A++
Kills:1,161
V. Kills:301 384%
Deaths:139
KDR:8.353
Accuracy:56.591% B+
KPH:91.800 A++
VKPH:23.800 C++
Hornet Missiles
A++
Kills:1,161
V. Kills:355 326%
Deaths:91
KDR:12.758
Accuracy:77.099% A++
KPH:128.800 B**
VKPH:39.400 C+
Photon A2A Missile Pods
C++
Kills:300
V. Kills:332 90%
Deaths:58
KDR:5.172
Accuracy:82.197% B
KPH:41.800 C
VKPH:46.200 C++
Kills:10,072 (6,271 + 0)
Deaths:2,424
KDR:4.155
VKDR:1.860
Vehicle Kills:4,509
Kill Difference:7,648
Playtime:235.734 hours
Usage:7%
Score:7.502m
Score/min:530
Piloting Accuracy:33.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:7,935
V. Kills:5,678 140%
Deaths:3,143
KDR:2.525
Accuracy:61.043% A+
KPH:16.300 A+
VKPH:11.600 B*
C150 Dalton
U
Kills:2,313
V. Kills:1,591 145%
Deaths:222
KDR:10.419
Accuracy:47.517% B*
KPH:8,326,800 U
VKPH:5,727,600 U
AP30 Shredder
U
Kills:2,074
V. Kills:1,484 140%
Deaths:171
KDR:12.129
Accuracy:30.427% D
KPH:7,466,400 U
VKPH:5,342,400 U
L105 Zephyr
U
Kills:1,689
V. Kills:328 N/A
Deaths:31
KDR:54.484
Accuracy:61.815% A*
KPH:6,080,400 U
VKPH:1,180,800 U
Dual-75 Duster
S
Kills:1,171
V. Kills:174 N/A
Deaths:37
KDR:31.649
Accuracy:50.839% A+
KPH:302.700 S
VKPH:45 A*
L-30R Vektor
A
Kills:755
V. Kills:671 112%
Deaths:221
KDR:3.416
Accuracy:48.786% B++
KPH:23.100 A
VKPH:20.500 A
L-24R Spur
B**
Kills:90
V. Kills:36 243%
Deaths:21
KDR:4.286
Accuracy:36.723% C
KPH:20.500 D
VKPH:8.200 B**
Kills:16,027 (8,780 + 7,247)
Deaths:3,846
KDR:4.167
VKDR:2.590
Vehicle Kills:9,962
Kill Difference:12,181
Playtime:528.784 hours
Usage:16%
Score:16.088m
Score/min:507
Piloting Accuracy:36.723%
Gunner Accuracy:50.839%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:286
V. Kills:260 110%
Deaths:78
KDR:3.667
Accuracy:31.678% B+
KPH:11.100 C
VKPH:10.100 C++
C75 Viper
C+
Kills:83
V. Kills:18 437%
Deaths:19
KDR:4.368
Accuracy:37.573% C+
KPH:20.500 C--
VKPH:4.400 D-
L100 Python AP
B**
Kills:82
V. Kills:51 158%
Deaths:14
KDR:5.857
Accuracy:54.136% C
KPH:38.300 B*
VKPH:23.800 B**
Kills:451 (451 + 0)
Deaths:111
KDR:4.063
VKDR:2.964
Vehicle Kills:329
Kill Difference:340
Playtime:32.025 hours
Usage:1%
Score:0.655m
Score/min:341
Driving Accuracy:54.136%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,713
V. Kills:1,370 125%
Deaths:329
KDR:5.207
Accuracy:50.454% C
KPH:26.400 C**
VKPH:21.100 A
Supernova VPC
B**
Kills:1,179
V. Kills:112 N/A
Deaths:103
KDR:11.447
Accuracy:58.964% B**
KPH:57.400 B*
VKPH:5.500 C--
Proton II PPA
A++
Kills:835
V. Kills:54 N/A
Deaths:26
KDR:32.115
Accuracy:27.490% B+
KPH:107.900 A++
VKPH:7 A++
Saron HRB
B**
Kills:698
V. Kills:452 154%
Deaths:71
KDR:9.831
Accuracy:51.541% B*
KPH:34.600 B**
VKPH:22.400 B*
E540 Halberd
A
Kills:378
V. Kills:264 143%
Deaths:28
KDR:13.500
Accuracy:52.858% B+
KPH:35.900 B+
VKPH:25.100 A
Supernova PC
M
Kills:159
V. Kills:71 221%
Deaths:26
KDR:6.115
Accuracy:56.883% B*
KPH:37.300 A+
VKPH:16.700 M
M12 Kobalt
B**
Kills:58
V. Kills:4 N/A
Deaths:7
KDR:8.286
Accuracy:14.604% C
KPH:85.100 B+
VKPH:5.900 B**
Kills:5,020 (3,051 + 1,969)
Deaths:590
KDR:8.508
VKDR:3.944
Vehicle Kills:2,327
Kill Difference:4,430
Playtime:128.652 hours
Usage:4%
Score:4.037m
Score/min:523
Driving Accuracy:56.883%
Gunner Accuracy:14.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:649
V. Kills:409 158%
Deaths:43
KDR:15.093
Accuracy:51.608% B++
KPH:69.100 A++
VKPH:43.500 A+
M40 Fury-H
B+
Kills:619
V. Kills:70 N/A
Deaths:32
KDR:19.344
Accuracy:45.897% B+
KPH:105.400 B
VKPH:11.900 C
Proton II PPA-H
B**
Kills:433
V. Kills:27 N/A
Deaths:23
KDR:18.826
Accuracy:37.878% C++
KPH:140.700 B**
VKPH:8.800 B++
Saron HRB-H
B++
Kills:350
V. Kills:168 207%
Deaths:29
KDR:12.069
Accuracy:57.077% C++
KPH:50.500 B++
VKPH:24.200 C+
E540 Halberd-H
B+
Kills:257
V. Kills:169 151%
Deaths:34
KDR:7.559
Accuracy:60.905% B+
KPH:40 C+
VKPH:26.300 B+
Kills:2,308 (0 + 2,308)
Deaths:161
KDR:14.335
VKDR:5.236
Vehicle Kills:843
Kill Difference:2,147
Playtime:31.701 hours
Usage:1%
Score:1.024m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:60.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:786
V. Kills:137 N/A
Deaths:54
KDR:14.556
Accuracy:48.351% A
KPH:97.900 A*
VKPH:17.100 A+
M12 Kobalt
A++
Kills:298
V. Kills:20 N/A
Deaths:14
KDR:21.286
Accuracy:25.339% A+
KPH:100.900 B*
VKPH:6.800 A++
M40 Fury
A++
Kills:194
V. Kills:37 N/A
Deaths:9
KDR:21.556
Accuracy:46.142% B**
KPH:103.100 A++
VKPH:19.700 A
M60-G Bulldog
B*
Kills:103
V. Kills:14 N/A
Deaths:10
KDR:10.300
Accuracy:39.668% B+
KPH:42.700 B*
VKPH:5.800 C+
M20 Basilisk
A+
Kills:89
V. Kills:50 175%
Deaths:12
KDR:7.417
Accuracy:46.383% B*
KPH:32.700 B*
VKPH:18.400 A+
M12 Kobalt
B++
Kills:89
V. Kills:5 N/A
Deaths:9
KDR:9.889
Accuracy:28.190% A++
KPH:88 B++
VKPH:4.900 B++
M60-G Bulldog
B+
Kills:88
V. Kills:8 N/A
Deaths:6
KDR:14.667
Accuracy:29.916% D
KPH:49.700 B+
VKPH:4.500 D
M20 Basilisk
B++
Kills:58
V. Kills:26 215%
Deaths:11
KDR:5.273
Accuracy:45.748% B++
KPH:23.300 C**
VKPH:10.500 B++
Kills:1,705 (0 + 1,705)
Deaths:125
KDR:13.640
VKDR:2.376
Vehicle Kills:297
Kill Difference:1,580
Playtime:23.268 hours
Usage:1%
Score:0.793m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:45.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,199
V. Kills:31 N/A
Deaths:372
KDR:3.223
Accuracy:48.409% B++
KPH:85.800 B**
VKPH:2.200 C++
M40 Fury-F
M++
Kills:986
V. Kills:190 N/A
Deaths:297
KDR:3.320
Accuracy:58.600% B*
KPH:80.900 M++
VKPH:15.600 A*
M12 Kobalt-F
A
Kills:559
V. Kills:29 N/A
Deaths:234
KDR:2.389
Accuracy:28.151% B++
KPH:53.700 B**
VKPH:2.800 A
Kills:2,744 (2,744 + 0)
Deaths:903
KDR:3.039
VKDR:0.277
Vehicle Kills:250
Kill Difference:1,841
Playtime:36.578 hours
Usage:1%
Score:0.486m
Score/min:221
Driving Accuracy:28.151%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:211
V. Kills:80 260%
Deaths:10
KDR:21.100
Accuracy:33.989% C-
KPH:41.700 B**
VKPH:15.800 C*
CAS 14-E
B
Kills:75
V. Kills:3 N/A
Deaths:3
KDR:25
Accuracy:27.867% D-
KPH:82.300 B
VKPH:3.300 D-
Kills:286 (0 + 286)
Deaths:13
KDR:22
VKDR:6.385
Vehicle Kills:83
Kill Difference:273
Playtime:5.972 hours
Usage:0%
Score:0.085m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:27.867%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,4498,3543,0402.748B*0.2424.814%B*26.73%B74.7A*N/A242111.8h11.9B+48C*
CAS30 Tank Buster 13,6137,9353,1432.525B**0.0261.043%A+3.05%A*16.3A+11.6B*248487.8h43.8B+71.8B*
VX6-7 3,2293,1841,4972.127B+0.3830.062%B**19.818%C+37.1C*N/A15685.9h13.9C+46.2B+
C-4 3,6482,5008392.98B**0.4727.766%B+N/A139.7A+64.1A**184117.9h1.3B+4.8B+
C150 Dalton 3,9042,31322210.419B++7.9147.517%B*N/A23130U15910U330949400.1h3.1B*6.5B**
Pulsar C 2,2352,2278652.575B*0.0729.464%B**21.958%C+82.2A**N/A48527.1h10.2B+34.8B+
Pulsar VS1 2,1962,1601,9321.118C*1.3927.236%B*11.991%D*32.7B+N/A15466.1h17.7D64.9C++
AP30 Shredder 3,5582,07417112.129B+9.6230.427%D1.832%C+20740U14840U376925200.1h36.3A+119.4A
Betelgeuse 54-A 2,0922,0625263.92B1.4123.68%C--30.116%C+114.6A++1.7A**43918h12.4D-52.2C--
Eridani SX5 1,8991,8906762.796A++0.2930.73%B*13.598%D-106.8M++N/A47217.7h10.8B+35.2B+
Maelstrom Turbo Laser 2,6841,8025913.049B+0.5436.352%B*4.772%A31A+15.2B++46358.1h61.7B*169.8B*
Supernova FPC 3,0831,7133295.207C+2.7050.454%C3.561%B++26.4C**21.1A48264.8h5.3C*10.4C*
Saron Laser Cannon 2,9471,6977182.364C*0.1436.467%B++3.182%B+23.7B**17.5A49571.5h112.9B+309.6B+
L105 Zephyr 2,0171,6893154.484S51.9861.815%A*N/A16890U3280U90251500.1h3.6A++5.8A+
Eclipse VE3A 1,6621,6494953.331B*0.8229.004%B+17.526%C-117M++N/A44914.1h11.7C*40.2B+
Sirius SX12 1,6491,6381,0431.57B+0.9431.244%A11.355%D--41.4B++N/A20039.6h15.5C+49.7B+
Light PPA 1,7091,5793304.785C+2.2846.363%B++1.013%C54.8C**4.5B+30728.8h10.9B+23.4B+
NS Baron G5B 1,3761,3574303.156A++0.6562.069%A+13.338%C128M**1.8S39410.6h3.8B++6.2B*
Solstice VE3 1,3451,3011,3930.934C*1.5723.614%C*13.067%D*13.5CN/A9396.6h19.2C-81.2C+
NS-44 Commissioner 1,3061,2951,1071.17C*1.3441.741%B++15.444%D-39.7C**N/A20532.6h4.1C+9.8B+
Solstice SF 1,2371,2345212.369A+0.1430.178%A19.53%B+70.9M*N/A33817.4h10.9C**36B++
Terminus VX-9 1,2311,2215162.366B+0.1425.373%C+21.212%D91.1A**N/A52513.4h11.3B+44.6B
MKV-B Suppressed 1,2181,2064122.927A*0.4229.383%B+19.901%C++104.9A**1A30111.5h13.4B45.5B+
CME 1,2111,2033683.269A++0.7630.551%B*24.19%C*126.6SN/A4669.5h11.9B++39B++
SVA-88 1,2151,2005872.044C++0.4625.803%B+19.667%D52.2BN/A35223h11.9C++46B
Artemis VX26 1,2131,2003913.069A+0.5633.34%A24.917%B95.2M++1A*31512.6h11B+33.1B++
S12 Renegade 1,2301,1993723.223C+0.7148.409%B++4.837%C+85.6B**2.2C++22014h2.5B*5.1B*
Antares LC 2,1201,1932984.003A1.4933.481%C**3.185%B*37.8A+29.3A++61731.6h80.5B+240.4B++
Blueshift VM5 1,1961,1852594.575B**2.0724.409%B**15.021%D--44.1B*N/A22826.9h14.2B+58.2B++
NS-15M2 1,2011,1843393.493B**0.9826.867%B++29.392%B+97.9A*1.4A++23712.1h11.9B44.2B+
NS-357 Underboss 1,1911,1816371.854B**0.6545.7%A18.459%C107.4A**N/A30611h4C**8.6B+
Equinox VE2 1,2001,1803123.782M1.2730.433%B*27.373%B*134.1S2.3S5218.8h11.9B39.1B+
Nebula VM20 1,1911,1792624.5A1.9923.044%B**24.512%B*50.6B**N/A15323.3h15.1B+65.7B+
Dual Photon Pods 1,5111,1791995.925C+3.4262.271%B**1.527%B70.2C+19.8C++72616.8h20.1B32.3B+
Supernova VPC 1,2911,17910311.447C+8.9458.964%B**1.696%C++57.5B*5.5C--39720.5h2.4B**4.1B**
NS-15M1 1,1851,1713563.289A+0.7824.174%B23.74%C*87.4A++1A++27213.4h13.1C+54.3C**
Dual-75 Duster 1,3451,1713731.649A++29.1450.839%A+N/A300.3S44.6A*13693.9h4.4B*8.7B*
Deimos VA29 1,1721,1715911.981B++0.5375.314%A11.016%D-79.7A+N/A34314.7h1.9B*2.6B++
Pandora VX25 1,1741,1706001.95B**0.5639.918%C++13.162%C--68.8AN/A46317h3.6B++9.1B+
Blueshift VM5 1,1771,1702504.68B**2.1724.944%B**14.444%D*49B**N/A24923.9h13.9B++55.8B*
Ghost 1,1851,1673073.801B1.2942.471%B+74.122%B+82.2A*1.3S25414.2h2.1B+4.9B+
Solstice Burst 1,1671,1664322.699B**0.1929.075%B+22.384%C74.7AN/A48915.6h11.9B+41B+
Zenith VX-5 1,1671,1664122.83A+0.3227.745%B+20.154%C+81.5A*N/A42514.3h10.8B++38.9B+
Nebula VM20 1,1811,1652634.43A1.9222.517%B**23.519%B+50B**N/A15523.3h14.9B+66.3B++
NS-11A 1,1841,1653013.87A*1.3629.247%B**26.094%B++116.5S1.9S47610h12.8B+43.9B++
NS-7 PDW 1,1871,1652963.936M**1.4330.204%B**20%B+142.1S2.7S7588.2h12.4B++40.9B++
H-V45 1,1671,1654392.654B*0.1528.972%B**16.309%D95.5M*N/A46112.2h11.9B+41.2B++
Lasher X2 1,1841,1654562.555A**0.0535.705%A+3.09%C-73.7A**1.2B+32215.8h22.7C--63.5B+
Pulsar LSW 1,1721,1645472.128B+0.3825.022%B+20.361%C-53.9B+N/A34621.6h11.6B46.2B+
Ursa 1,1831,1644092.846A++0.3422.718%C++23.024%C+100.3M1.6M+41711.6h11.5C+50.5C*
Serpent VE92 1,1671,1645382.164B**0.3430.662%A+13.746%D--53.4AN/A39621.8h12.3B40.3B+
Flare VE6 1,1721,1645422.148B++0.3624.255%B+20.876%C--63.3B**N/A32318.4h10.8C++44.3B
Chaos 1,1721,1634012.9B**0.3963.53%A+11.522%D123.7M*1B++5229.4h3.2A5.1A
NS Baron G5 1,1671,1634242.743A*0.2363.002%A++10.06%D--102.9M**N/A53911.3h3.5B**5.6C+
Cerberus 1,1721,1636751.723B++0.7933.804%B20.292%C106.7MN/A39610.9h5.4B+15.9B+
VX29 Polaris 1,1761,1635012.321B++0.1922.46%C+19.003%C--83.7A++N/A44613.9h12.1C*53.8C++
MKV Suppressed 1,1671,1633263.567M++1.0630.095%B*18.143%C+126.4SN/A5599.2h13.1B43.4B+
Nova 1,1671,1615881.974C**0.5346.596%C*13.437%C60.5B**N/A25219.2h3.6B++7.8B+
Corvus VA55 1,1621,1614352.669A++0.1629.894%B**27.132%B++115SN/A57810.1h10.1B*33.8B*
NS-11C 1,1631,1614482.592A++0.0826.494%B+16.279%C--82.9M+N/A41014h11.3B*42.6B++
Skorpios 1,1811,1613353.466A0.9631.489%B**19.983%C+136.6S2.4S6698.5h11.8C37.5B+
Coyote Missiles 1,4621,1611398.353A*5.8456.591%B+N/A92.1A++23.9C++48212.6h12A++21.1A+
Hornet Missiles 1,5161,1619112.758A+10.2577.099%A++1.981%B129B**39.4C+8869h5.9B++7.7B**
Parallax VX3 1,1701,1612115.502B++2.9944.638%B*82.601%B+69.5MN/A34016.7h2.1B4.6B+
Phobos VX86 1,1661,1606721.726B0.7875.526%A+10.086%D--49.6C**N/A27323.4h2.3B3.1B+
Equinox VE2 Burst 1,1791,1602744.234A+1.7327.896%C++36.293%B**145M**2.4S5368h11.5B+41.2B+
Darkstar 1,1681,1603833.029A0.5225.457%C21.724%C78.4A+N/A19114.8h14.3D56.1C
M60-A Bulldog 1,2901,1583731.297S28.7953.774%A++1.295%C11580U1320U63408900.1h3.9A+7.3A
NS-7B PDW 1,1691,1573443.363A*0.8531.605%B**27.571%A+94.8A**1A*21212.2h11.7B++37B+
Thanatos VE70 1,1611,1558161.415B+1.0956.072%A++10.476%D*43.8B*N/A25426.4h4.1B+7.4B*
Force-Blade 1,3181,14045,2710.025C++2.4847.852%A+2.807%D0.6C+N/A31894.9h2.8C+5.8B
NS Decimator 1,6131,0267401.386B+1.1260.661%C+2.437%C++39.2B22.4B++49826.2h5.2C+8.6C+
M40 Fury-F 1,1769862973.32B**0.8158.6%B*N/A80.8M++15.6A*29212.2h6.8B++11.7B*
S1 1,3509726631.466A1.0462.731%B++3.189%C*41.5A16.2B+48423.4h5.3B++8.4B++
Proton II PPA 8898352632.115B**29.6127.49%B+1.916%C+108.4A++7A++6217.7h6.9B*25.2B*
M40 Fury 9237865414.556A+12.0548.351%A1.527%C98.3A*17.1A+5448h11.9B+24.6B*
Tank Mine 1,3407701335.789A++3.2846.437%B**N/A187.8A++139M27174.1h2.3C--5B*
L-30R Vektor 1,4267552213.416A0.9148.786%B++4.503%A++23.1A20.5A25232.7h67.3C*137.9B+
Beamer VS3 7317226191.166B+1.3430.808%B+23.13%C++52.3AN/A21613.8h9.8C++31.6C++
Eidolon VE33 7287144821.481B+1.0331.877%B++27.031%C*51A+1B**17614h8.2B+25.8B+
Saron HRB 1,150698719.831B**7.3251.541%B*1.576%C+34.7B**22.5B*56320.1h18B++35B**
Nyx VX31 7026922622.641C**0.1337.178%B+33.671%B+83.4A*1.2A**1948.3h5.3C*14.1B+
Frag Grenade 6696651665N/A662.4947.903%BN/A511.5C++3.1D-28221.3h3.4B+7.1B+
Quasar VM1 6806631723.855A+1.3521.917%A23.982%B**30.3B++N/A11621.9h14.7C*67.2B+
Aphelion VEX-4H 1,0586494315.093A12.5851.608%B++2.465%C69A++43.5A+5149.4h37.9B*73.4B**
M40 Fury-H 6896193219.344B+16.8445.897%B+1.454%C++104.9B11.9C4125.9h7.6C**16.5B+
Quasar VM1 582575886.534A*4.0324.57%A+29.044%A+56.4A++N/A14410.2h12.9C**52.6B++
M12 Kobalt-F 5885592342.389C**0.1228.151%B++3.22%D*53.8B**2.8A14010.4h10.4B++36.9B++
Comet VM2 6804732661.778B**0.7347.44%B+3.806%C17.6B**7.7A+22426.8h16.4B++34.6B++
M60-A Bulldog 5284702419.583B17.0749.808%B+1.702%C-57.3B**7.1B++4268.2h5.2B+10.5B+
MANA Anti-Vehicle Turret 8144542971.529D0.9853.244%D--4.405%B+4540A*3600M23660900.1h7.5B14.2C++
NS-10 Burster 8024402471.781A0.7332.698%B+4.773%D7.9B**6.5A++19355.8h112.4B+343.6B++
M60-A Bulldog 5084341627.125B+24.6250.835%B+N/A54.3B*9.3A+4548h5.5C**10.9B+
Proton II PPA-H 4604332318.826B+16.3237.878%C++1.386%C139.7B**8.7B++7923.1h7.3B*19.2B++
NS-10 Burster 7244212471.704B*0.8032.783%B+5.938%C+7.7B**5.5B**17454.9h114B*347.8B*
Comet VM2 5973912351.664B++0.8449.221%B+3.836%C17.2B*9.1A*22322.7h18.8B++38.3B++
E540 Halberd 6423782813.5B+10.9952.858%B+4.233%B**36B+25.1A70710.5h6C+11.4B
Saron HRB-H 5183502912.069A+9.5657.077%C++1.714%C*50.7B++24.3C+5536.9h15.6B**27.3B**
V10 321318496.49A3.9839.459%C+80.818%B+70.7A++N/A1994.5h2.2C*5.5C*
Photon A2A Missile Pods 632300585.172C++2.6682.197%BN/A41.7C46.1C++11207.2h8.9C+10.8C+
M12 Kobalt 3182981421.286C*18.7825.339%A+16.443%C99.3B*6.7A+5103h23.3D92B
Nemesis VSH9 5482912591.124B++1.3870.142%B**N/A14.8C+13.1B+49819.6h9.7D13.8C+
Skyguard 546286783.667B+1.1631.678%B+1.399%D11.1C10.1C++27025.8h130.6C+412.3C**
Manticore SX40 2912832371.194C*1.3129.218%C+13.781%D--69A++2A*2854.1h8.6C+29.5C+
NS-30 Vandal 2782751262.183C**0.3334.257%C*26.546%C+72.4A++N/A3783.8h5.7C++16.5C**
Cosmos VM3 2732671351.978C+0.5318.774%B+14.232%D*22.1DN/A11512.1h15C80.2C**
Proximity Mine 257257426.119B++3.6156.567%A++N/A171.3B**N/A7381.5h2.3D*4.1B+
E540 Halberd-H 426257347.559C+5.0560.905%B+N/A40.2C+26.4B+5516.4h6.4C++10.5C**
Phaseshift VX-S 259255357.286A+4.7836.923%C++85.098%B++51AN/A1685h2.4B+6.4B+
MANA Anti-Personnel Turret 2462381102.164N/A0.3429.706%UN/A2380U80U8583500.1h22.5T*75.7T*
Cosmos VM3 236231922.511B+0.0020.795%B**15.584%D26.6C+N/A1448.7h14.1C++68C**
Anti-Vehicle Grenade 2902261226N/A223.4957.85%B*N/A322.9C91.4C+25900.7h6.3C+10.8C**
Spear Anti-Vehicle Phalanx Turret 411220336.667C+4.1644.143%C+4.545%C*40C++34.7A8205.5h9C++20.5C*
M20 Wyvern 2912111021.1A**18.5933.989%C-7.109%B**41.4B**15.7C*2365.1h50.3B*147.9B*
M40 Fury 231194921.556A++19.0546.142%B**1.546%C102.1A++19.5A8061.9h10.4B+22.4B*
Supernova PC 230159266.115C++3.6156.883%B*1.887%C37A+16.5M9474.3h4.5B+7.9B*
Lancer VS22 3311471201.225B++1.2865.145%B+2.041%C++14.4C++18B*47710.2h20.7C**31.7B
Sticky Grenade 1401391139N/A136.4948.622%CN/A695D5D33990.2h2.2C++4.4C++
VA39 Spectre 1361351031.311C+1.2042.626%A++41.482%C*24.5C*N/A3005.5h8.2D-19.2C++
Vortex VM21 221134572.351C**0.1641.107%C+5.224%B+12.9B*8.4B*13310.4h20.9B++50.8B+
MAX Punch 1391191,3230.09C+2.4249.301%C++N/A0.7C--N/A3165.8h2.4C+4.8C++
Vortex VM21 191113571.982B0.5342.734%C**1.77%D--10.9B*7.5B**12710.4h25.9B*60.6B++
M60-G Bulldog 1171031010.3A+7.7939.668%B+2.913%C+42.9B*5.8C+5762.4h6B+15.2B++
Aspis Anti-Aircraft Phalanx Turret 22599224.5B+1.9926.867%C**1.01%D-12.1C**15.4B*5498.2h147.1C*547.6B
Hyena Missile Launcher 14196156.4M**3.8943.764%A++1.042%C43.6A+20.5B**3322.2h18.6A++42.5A+
L-24R Spur 12690214.286C+1.7836.723%C5.556%M*20.5D8.2B**1504.4h46.3C126.2C
M20 Basilisk 13989127.417A**4.9146.383%B*5.618%C+33B**18.5A+5312.7h77B++166B*
M12 Kobalt 948999.889C7.3828.19%A++13.483%D--89B++5B*6961h21.4C75.8B+
M60-G Bulldog 9688614.667A**12.1629.916%D1.136%D*48.9B+4.4D6041.8h5.2B++17.5B
C75 Viper 10183194.368C++1.8637.573%C+1.205%C20.2C--4.4D-4954.1h11.6B+30.8B+
L100 Python AP 13382145.857B+3.3554.136%C4.878%B**39B*24.3B**9122.1h7.2C+13.3C+
CAS 14-E 7875325B*22.4927.867%D-2.667%B*83.3B3.3D-2420.9h21.5B*77.3B+
NS Deep Freeze 6261890.685C1.8226.079%D-1.639%D-18.5C-N/A883.3h2.5C++9.5C+
NS-AM7 Archer 100601850.324C2.1856.056%C13.333%C--3D-2C3419.9h29.5C--52.6D
M12 Kobalt 625878.286D5.7814.604%C17.241%B*82.9B+5.7B**4530.7h9.8A+67.3B++
M20 Basilisk 8458115.273B**2.7645.748%B++6.897%B+23.2C**10.4B++4872.5h89.1C**194.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6322,166,202224.8h
Motion Spotter835,79215.5h
Restoration Kit2441,02325h
Anti-Vehicle MANA Turret528954.6h
Spawn Beacon711,71411.9h
Nanite Revive Grenade05160.1h
Ammunition Package51,3240.6h
Shield Recharging Field1262,4866.6h
Medical Kit6,51716,642194.2h
Anti-Infantry MANA Turret146320.8h
Medical Applicator791340,39934.2h
Recon Detection Device131,1982.2h

Check the help document for the dictionary if you want to learn more about words used here.


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