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Primarch Primarch Celetal[TFDN] Celetal
VS BR 98

KDR: 1.14

Score: 14.8m

Last Seen: Jan 12th, 2019 9:23 PM
- OFFLINE - 2354.9 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt
Level Progress (to 99): 54%
Level 100 Progress: 79% 318h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pulsar VS1 Orion VS54 Parallax VX3 Sirius SX12 VA39 Spectre XM98 Artemis VX26 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $412,830 MLG Score: 330
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.241%21.975%5331710188,9240.8856690.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.492%0.613B+0.192C++-1.91F-HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.263C*13.40.065C+41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.75%1.848%113210334334782060.903967209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%-0.174C0.228C++-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.1-0.458D84.1-0.586D151.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.543%2.5%61310325209084840.572687107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.361%-1.01D*-0.065C+4.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.5-0.72D-20.3-0.62D46.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.678%1.2%61210332507583200.32981578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.02%1.531A+-0.802D--1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.468B+33.30.16C++29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.007%82.934%61710286,639791388.38258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%1.05B**1.035B**-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.50.22C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.996%11.429%61110347061700.113452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.213C++-0.62D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.018C+5.9-0.217C7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m312.7%211 (12.7k)187 (11.2k)1.1396120,65218,1221.3006398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035106517.49%37.488%65604:238

15% Combat Medic21% Engineer8% Heavy Assault52% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:12 AMAug 23rd, 2015 7:12 PMFeb 10th, 2019 4:20 PM (69d) (PST)Jan 12th, 2019 6:01 PM (98d) (PST)Jan 12th, 2019 5:23 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3061261800.2600.2280.0980.8920.025330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3587,59010,7681614654111,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1322.2h/55.1d 2,918 7,742 9,831 70.7k 2,143 2,424 1,970 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,190
Deaths:1,359
KDR:0.876
Accuracy:19.290% C
HSR:23.109% C
NSX Naginata
C+
Kills:286
Deaths:340
KDR:0.841
Accuracy:16.336% D--
HSR:26.573% C+
SVA-88
B+
Kills:168
Deaths:174
KDR:0.966
Accuracy:21.412% C
HSR:29.762% B+
Kills:1,644
Deaths (as Heavy Assault):1,873
Deaths (to Heavy Assaults):4,879
KDR:0.87774
Kill Difference:229
Playtime:103.233 hours
Usage:8%
Score:1.479m
Score/min:239
Accuracy (listed only):19.013%
HSR (listed only):26.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:674
Deaths:970
KDR:0.695
Accuracy:24.154% C**
HSR:17.062% C-
Eidolon VE33
A++
Kills:405
Deaths:354
KDR:1.144
Accuracy:25.344% C-
HSR:38.765% A++
Thanatos VE70
B+
Kills:70
Deaths:105
KDR:0.667
Accuracy:43.996% B+
HSR:11.429% D--
Kills:1,149
Deaths (as Engineer):1,429
Deaths (to Engineers):3,862
KDR:0.80406
Kill Difference:280
Playtime:276.334 hours
Usage:21%
Score:3.053m
Score/min:184
Accuracy (listed only):31.165%
HSR (listed only):22.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,181
Deaths:158
KDR:7.475
Accuracy:45.194% B*
HSR:86.791% B**
Sirius SX12
C**
Kills:1,165
Deaths:1,135
KDR:1.026
Accuracy:25.907% C**
HSR:16.910% C+
VA39 Spectre
M
Kills:1,159
Deaths:247
KDR:4.692
Accuracy:42.091% A++
HSR:69.543% M
XM98
A+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:44.438% B**
HSR:88.438% A+
Artemis VX26
C
Kills:1,157
Deaths:1,212
KDR:0.955
Accuracy:26.153% C
HSR:19.360% C--
Ghost
B++
Kills:1,152
Deaths:633
KDR:1.820
Accuracy:39.635% C++
HSR:75% B++
Phaseshift VX-S
B**
Kills:1,132
Deaths:323
KDR:3.505
Accuracy:40.588% B+
HSR:88.516% B**
NSX Daimyo
C++
Kills:585
Deaths:98
KDR:5.969
Accuracy:40.491% C+
HSR:94.530% C++
NS-357 Underboss
C+
Kills:561
Deaths:1,082
KDR:0.518
Accuracy:36.777% C+
HSR:20.856% C+
Beamer VS3
B**
Kills:410
Deaths:637
KDR:0.644
Accuracy:34.296% B**
HSR:20.244% C
Manticore SX40
A
Kills:365
Deaths:575
KDR:0.635
Accuracy:37.770% A
HSR:26.575% B++
Parsec VX3-A
B*
Kills:271
Deaths:22
KDR:12.318
Accuracy:43.083% C++
HSR:85.240% B*
Spiker
B**
Kills:259
Deaths:373
KDR:0.694
Accuracy:36.910% B**
HSR:16.216% D
NSX Tengu
D
Kills:213
Deaths:414
KDR:0.514
Accuracy:30.843% D-
HSR:17.371% D
NS-45 Pilot
C
Kills:171
Deaths:303
KDR:0.564
Accuracy:30.077% C
HSR:19.298% D
NS-AM7 Archer
B++
Kills:155
Deaths:515
KDR:0.301
Accuracy:52.409% D-
HSR:23.871% B++
VE-S Canis
C+
Kills:62
Deaths:93
KDR:0.667
Accuracy:24.758% C
HSR:19.355% C+
Kills:11,157
Deaths (as Infiltrator):8,106
Deaths (to Infiltrators):2,878
KDR:1.37639
Kill Difference:3,051
Playtime:685.810 hours
Usage:52%
Score:6.483m
Score/min:158
Accuracy (listed only):37.142%
HSR (listed only):46.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,165
Deaths:1,135
KDR:1.026
Accuracy:25.907% C**
HSR:16.910% C+
Solstice VE3
C**
Kills:674
Deaths:970
KDR:0.695
Accuracy:24.154% C**
HSR:17.062% C-
NSX Tengu
D
Kills:213
Deaths:414
KDR:0.514
Accuracy:30.843% D-
HSR:17.371% D
Thanatos VE70
B+
Kills:70
Deaths:105
KDR:0.667
Accuracy:43.996% B+
HSR:11.429% D--
VE-S Canis
C+
Kills:62
Deaths:93
KDR:0.667
Accuracy:24.758% C
HSR:19.355% C+
Kills:2,184
Deaths (as Light Assault):2,717
Deaths (to Light Assaults):3,015
KDR:0.80383
Kill Difference:533
Playtime:23.471 hours
Usage:2%
Score:0.241m
Score/min:171
Accuracy (listed only):29.932%
HSR (listed only):16.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:1,216
Deaths:1,904
KDR:0.639
Accuracy:22.074% C
HSR:23.273% B+
Sirius SX12
C**
Kills:1,165
Deaths:1,135
KDR:1.026
Accuracy:25.907% C**
HSR:16.910% C+
NSX Yumi
C+
Kills:607
Deaths:627
KDR:0.968
Accuracy:22.401% D-
HSR:24.547% C+
NSX Tengu
D
Kills:213
Deaths:414
KDR:0.514
Accuracy:30.843% D-
HSR:17.371% D
H-V45
C
Kills:73
Deaths:80
KDR:0.913
Accuracy:21.853% C-
HSR:19.178% C
Thanatos VE70
B+
Kills:70
Deaths:105
KDR:0.667
Accuracy:43.996% B+
HSR:11.429% D--
VE-S Canis
C+
Kills:62
Deaths:93
KDR:0.667
Accuracy:24.758% C
HSR:19.355% C+
Kills:3,406
Deaths (as Combat Medic):4,358
Deaths (to Combat Medics):2,022
KDR:0.78155
Kill Difference:952
Playtime:197.193 hours
Usage:15%
Score:3.092m
Score/min:261
Accuracy (listed only):27.404%
HSR (listed only):18.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:259
Deaths:244
KDR:1.061
Accuracy:14.174% C
HSR:15.444% D
Comet VM2
B+
Kills:218
Deaths:385
KDR:0.566
Accuracy:47.085% B+
HSR:2.752% D
Comet VM2
B+
Kills:175
Deaths:260
KDR:0.673
Accuracy:49.938% B+
HSR:2.857% D
Blueshift VM5
C
Kills:98
Deaths:100
KDR:0.980
Accuracy:14.154% D--
HSR:19.388% C
Kills:750
Deaths (as MAX Suit):494.500
Deaths (to MAX Suits):815
KDR:1.51668
Kill Difference:255.500
Playtime:33.578 hours
Usage:3%
Score:0.495m
Score/min:246
Accuracy (listed only):31.338%
HSR (listed only):10.110%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:298
V. Kills:95 310%
Deaths:93
KDR:3.204
Accuracy:49.814% C
KPH:44.900 D
VKPH:14.300 C
Saron Laser Cannon
C*
Kills:135
V. Kills:86 155%
Deaths:564
KDR:0.239
Accuracy:33.209% C*
KPH:3.400 D-
VKPH:2.100 D*
Kills:433 (135 + 0)
Deaths:657
KDR:0.659
VKDR:0.275
Vehicle Kills:181
Kill Difference:224
Playtime:46.693 hours
Usage:4%
Score:0.194m
Score/min:69
Piloting Accuracy:33.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:218
V. Kills:287 76%
Deaths:195
KDR:1.118
Accuracy:70.064% A+
KPH:11.700 D**
VKPH:15.400 C-
Skyguard
C
Kills:56
V. Kills:43 127%
Deaths:11
KDR:5.091
Accuracy:21.665% D*
KPH:11.100 C-
VKPH:8.500 C
Kills:274 (274 + 0)
Deaths:206
KDR:1.330
VKDR:1.602
Vehicle Kills:330
Kill Difference:68
Playtime:23.705 hours
Usage:2%
Score:0.215m
Score/min:151
Driving Accuracy:21.665%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:246
V. Kills:135 181%
Deaths:123
KDR:2
Accuracy:54.615% B+
KPH:13.300 D-
VKPH:7.300 C
Saron HRB
C-
Kills:181
V. Kills:162 111%
Deaths:83
KDR:2.181
Accuracy:51.541% B*
KPH:13.700 D--
VKPH:12.300 C-
Kills:427 (246 + 181)
Deaths:206
KDR:2.073
VKDR:1.442
Vehicle Kills:297
Kill Difference:221
Playtime:31.757 hours
Usage:2%
Score:0.263m
Score/min:138
Driving Accuracy:54.615%
Gunner Accuracy:51.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:69
V. Kills:62 110%
Deaths:39
KDR:1.769
Accuracy:54.426% C+
KPH:17.900 D*
VKPH:16 D-
Kills:69 (0 + 69)
Deaths:39
KDR:1.769
VKDR:1.590
Vehicle Kills:62
Kill Difference:30
Playtime:3.865 hours
Usage:0%
Score:0.047m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:54.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 1,2441,2161,9040.639C0.5022.074%C23.273%B+16.4C-N/A4274.3h16.3C73.7C+
Orion VS54 1,2091,1901,3590.876C0.2619.29%C23.109%C26.3CN/A9345.3h13.2C++68.6C++
Parallax VX3 1,1871,1811587.475A6.3445.194%B*86.791%B**17.3DN/A3968.3h1.9B++4.2B++
Sirius SX12 1,1821,1651,1351.026C+0.1125.907%C**16.91%C+21.7CN/A7753.6h14.7C*56.7C**
VA39 Spectre 1,1651,1592474.692A**3.5542.091%A++69.543%M24.9C*N/A6446.6h4.1B**9.8B**
XM98 1,1601,1592864.052B*2.9144.438%B**88.438%A+22.5C+N/A5151.4h2B*4.4B*
Artemis VX26 1,1701,1571,2120.955C0.1826.153%C19.36%C--16.6D-N/A4269.6h13.6C51.8C+
Ghost 1,1621,1526331.82C0.6839.635%C++75%B++13.4D--N/A3585.9h2.4C+6C++
Phaseshift VX-S 1,1461,1323233.505C*2.3740.588%B+88.516%B**18.3DN/A4261.7h2.4B+5.8B+
Solstice VE3 6866749700.695C+0.4424.154%C**17.062%C-10.8C-N/A3762.4h16.8C+69.3C*
NSX Yumi 6186076270.968C0.1722.401%D-24.547%C+14.3D-N/A3742.4h14.3C--63.9D
NSX Daimyo 585585985.969B*4.8340.491%C+94.53%C++20.5D--N/A5628.5h2.2B+5.4B+
NS-357 Underboss 5675611,0820.518C-0.6236.777%C+20.856%C+18.4DN/A6230.5h5.3D--14.5C
Proximity Mine 540540796.835B*5.7038.991%CN/A154.3B++N/A4223.5h2.1C--5.4C
Force-Blade 53653511,1240.048B*1.0931.24%C++N/A0.7C++N/A2727.2h1.8B*5.7B+
Beamer VS3 4154106370.644C+0.5034.296%B**20.244%C26.1C+N/A7115.7h9.2C*26.9C*
Eidolon VE33 4134053541.144C++0.0025.344%C-38.765%A++14.9C-N/A3727.2h8B+31.4B
Manticore SX40 3763655750.635C0.5037.77%A26.575%B++14.8DN/A3924.7h11.3D--29.9C+
Dual Photon Pods 393298933.204C-2.0649.814%C1.007%C45.2D14.4C2396.6h26C+52.3C+
NSX Naginata 2922863400.841C--0.3016.336%D--26.573%C+20.1D-N/A5014.2h15C--92D
Parsec VX3-A 2722712212.318A*11.1843.083%C++85.24%B*21.9D*N/A4912.4h1.7B+4B+
Quasar VM1 2632592441.061C0.0814.174%C15.444%D15.6DN/A4216.6h14.8C*104.2C++
Spiker 2692593730.694C0.4536.91%B**16.216%D17.2DN/A4415.1h12.5D33.8C++
Supernova PC 3812461232C--0.8654.615%B+2.846%B+13.2D-7.3C10818.6h7D12.8C+
Hunter QCX 2352333620.644C+0.5049.008%B45.923%A6.1D-N/A1438.5h3.8B7.8B+
Comet VM2 3192183850.566C0.5747.085%B+2.752%D9.6C4.4C++7022.8h20.9C**44.3B+
L100 Python AP 5052181951.118D0.0270.064%A+2.294%C11.7D**15.4C-15818.6h13.5F**19.3D**
NSX Tengu 2172134140.514D0.6330.843%D-17.371%D12.7D--N/A7416.8h17.9D58.1D
Auraxium Force-Blade 1961964,7750.041C++1.1051.22%A++N/A0.7CN/A2290.6h1.6B*3.1B++
Saron HRB 343181832.181D1.0451.541%B*1.105%C-13.7D--12.3C-18013.2h27.3D52.9C++
Comet VM2 2491752600.673C0.4749.938%B+2.857%D11.5C+4.9C+8515.2h20.8B+41.6B++
NS-45 Pilot 1751713030.564C--0.5830.077%C19.298%D21.9DN/A597.8h10.1D--33.5D
SVA-88 1721681740.966C0.1721.412%C29.762%B+24.7DN/A766.8h14.5D67.6C
NS-AM7 Archer 2361555150.301C-0.8452.409%D-23.871%B++4.3D2.3C+3736h21.7C+41.4C+
Saron Laser Cannon 2211355640.239C-0.9033.209%C*3.704%B**3.4D-2.1D*4140.1h212.1D638.8C-
S1 2041132340.483C0.6661.74%B+2.655%C+19.8C16B+2825.7h9.2D--14.8C
Blueshift VM5 104981000.98D0.1614.154%D--19.388%C14D*N/A387h17.7C124.7D
Tank Mine 17196283.429B+2.2941.68%B+N/A160B**125A*18000.6h2.7D*6.6C+
H-V45 7473800.913C+0.2321.853%C-19.178%C19.7C--N/A893.7h14.2C+65.2C+
Thanatos VE70 70701050.667C0.4743.996%B+11.429%D--14.6DN/A654.8h5.9C--13.4C++
C-4 10170601.167C+0.0328.536%B+N/A87.5C*38.8B++13210.8h1.6C+5.8C*
Lancer VS22 173691530.451C0.6967.203%B++1.449%C+8.6D13C+1358h35.1C52.3C+
Saron HRB-H 13169391.769D0.6354.426%C+1.449%C+17.7D*15.9D-2043.9h49.1F--90.2F-
Frag Grenade 6463163N/A61.8641.543%C--N/A315D5C13930.2h4.4C10.7C
VE-S Canis 6462930.667C-0.4724.758%C19.355%C+14.8DN/A504.2h12.4C++49.9C++
Skyguard 9956115.091B**3.9521.665%D*1.786%C+11C-8.4C1245.1h105.4B+486.5C+
Spear Anti-Vehicle Phalanx Turret 9250133.846C--2.7148.82%B+N/A38.5C++32.3B**4901.3h10.8C22C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,0791.4h
Restoration Kit61330.1h
Spawn Beacon46470.7h
Decoy Grenade0740h
Nanite Revive Grenade02,1540.6h
Medical Applicator542184,32516h
Shield Recharging Field383,0351.2h
Nano-Armor Kit206365,60123.7h
Medical Kit275070.6h
Anti-Infantry MANA Turret82110.4h
Recon Detection Device867,46613.9h
Ammunition Package141,0040.7h

Check the help document for the dictionary if you want to learn more about words used here.


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