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Primarch Primarch Celetal[TFDN] Celetal
VS BR 98

KDR: 1.14

Score: 15m

Last Seen: Jun 2nd, 2019 8:51 AM
- OFFLINE - 440.3 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 254
Level Progress (to 99): 97%
Level 100 Progress: 80% 303h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pulsar VS1 Orion VS54 Parallax VX3 Sirius SX12 XM98 VA39 Spectre Artemis VX26 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.115%21.974%5301711939,0380.8839990.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.52%0.588B+0.178C++-1.904F-HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.258C*13.40.064C+42.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.662%1.839%112212084354842080.89876208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.914%-0.18C0.226C++-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.7-0.462D84.1-0.587D151.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.994%2.434%61312075349214930.579804108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.342%-1.062D*-0.076C+4.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.9-0.795D-20.7-0.662D48.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.823%1.154%62212082607703280.33766279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.12%1.526A+-0.812D--1.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.483B+32.70.184C++29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.926%83.158%62712036,757800388.44625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.103%1.04B**1.045B**-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.50.222C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.515%11.429%62112097062600.111821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.168C++-0.627D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.035C+5.9-0.223C7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 254
15m314.1%210 (12.6k)186 (11.2k)1.1449721,04818,3831.3074698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210107917.495%37.51%65604:238

15% Combat Medic21% Engineer8% Heavy Assault52% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:12 AMAug 23rd, 2015 7:12 PMJun 18th, 2019 4:35 PM (2d) (PST)Jun 2nd, 2019 8:14 AM (18d) (PST)Jun 2nd, 2019 4:51 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3071261810.2610.2280.0980.8970.025335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,4367,56710,8691614654111,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1345.7h/56.1d 2,987 7,895 9,992 72.4k 2,173 2,482 2,017 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,190
Deaths:1,359
KDR:0.876
Accuracy:19.290% C
HSR:23.109% C
NSX Naginata
C
Kills:331
Deaths:391
KDR:0.847
Accuracy:15.848% D*
HSR:25.680% C
SVA-88
B+
Kills:168
Deaths:176
KDR:0.955
Accuracy:21.392% C
HSR:29.762% B+
Kills:1,689
Deaths (as Heavy Assault):1,926
Deaths (to Heavy Assaults):4,941
KDR:0.87695
Kill Difference:237
Playtime:105.881 hours
Usage:8%
Score:1.508m
Score/min:237
Accuracy (listed only):18.843%
HSR (listed only):26.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:674
Deaths:970
KDR:0.695
Accuracy:24.154% C*
HSR:17.062% C-
Eidolon VE33
A++
Kills:406
Deaths:356
KDR:1.140
Accuracy:25.312% C-
HSR:38.670% A++
Thanatos VE70
B+
Kills:70
Deaths:106
KDR:0.660
Accuracy:43.515% B+
HSR:11.429% D--
Kills:1,150
Deaths (as Engineer):1,432
Deaths (to Engineers):3,916
KDR:0.80307
Kill Difference:282
Playtime:279.753 hours
Usage:21%
Score:3.083m
Score/min:184
Accuracy (listed only):30.994%
HSR (listed only):22.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,181
Deaths:158
KDR:7.475
Accuracy:45.194% B*
HSR:86.791% B**
Sirius SX12
C**
Kills:1,165
Deaths:1,135
KDR:1.026
Accuracy:25.907% C**
HSR:16.910% C+
XM98
A+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:44.438% B**
HSR:88.438% A+
VA39 Spectre
M+
Kills:1,159
Deaths:247
KDR:4.692
Accuracy:42.091% A++
HSR:69.543% M+
Artemis VX26
C
Kills:1,157
Deaths:1,212
KDR:0.955
Accuracy:26.153% C
HSR:19.360% C--
Ghost
B++
Kills:1,152
Deaths:633
KDR:1.820
Accuracy:39.635% C++
HSR:75% B++
Phaseshift VX-S
B**
Kills:1,132
Deaths:323
KDR:3.505
Accuracy:40.588% B++
HSR:88.516% B**
NSX Daimyo
C*
Kills:698
Deaths:114
KDR:6.123
Accuracy:39.917% C
HSR:94.699% C*
NS-357 Underboss
C+
Kills:565
Deaths:1,100
KDR:0.514
Accuracy:36.696% C+
HSR:20.885% C+
Beamer VS3
B**
Kills:410
Deaths:637
KDR:0.644
Accuracy:34.296% B**
HSR:20.244% C
Manticore SX40
A
Kills:365
Deaths:575
KDR:0.635
Accuracy:37.770% A
HSR:26.575% B++
Parsec VX3-A
B**
Kills:276
Deaths:23
KDR:12
Accuracy:43.119% C++
HSR:85.507% B**
Spiker
B**
Kills:259
Deaths:373
KDR:0.694
Accuracy:36.910% B**
HSR:16.216% D
NSX Tengu
C--
Kills:222
Deaths:427
KDR:0.520
Accuracy:30.812% D-
HSR:17.568% C--
NS-45 Pilot
C
Kills:197
Deaths:346
KDR:0.569
Accuracy:29.729% C
HSR:20.812% D
NS-AM7 Archer
B++
Kills:159
Deaths:521
KDR:0.305
Accuracy:52.454% D-
HSR:23.270% B++
VE-S Canis
C+
Kills:62
Deaths:93
KDR:0.667
Accuracy:24.758% C
HSR:19.355% C+
Kills:11,318
Deaths (as Infiltrator):8,203
Deaths (to Infiltrators):2,910
KDR:1.37974
Kill Difference:3,115
Playtime:698.404 hours
Usage:52%
Score:6.570m
Score/min:157
Accuracy (listed only):37.086%
HSR (listed only):46.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,165
Deaths:1,135
KDR:1.026
Accuracy:25.907% C**
HSR:16.910% C+
Solstice VE3
C*
Kills:674
Deaths:970
KDR:0.695
Accuracy:24.154% C*
HSR:17.062% C-
NSX Tengu
C--
Kills:222
Deaths:427
KDR:0.520
Accuracy:30.812% D-
HSR:17.568% C--
Thanatos VE70
B+
Kills:70
Deaths:106
KDR:0.660
Accuracy:43.515% B+
HSR:11.429% D--
VE-S Canis
C+
Kills:62
Deaths:93
KDR:0.667
Accuracy:24.758% C
HSR:19.355% C+
Kills:2,193
Deaths (as Light Assault):2,731
Deaths (to Light Assaults):3,063
KDR:0.803
Kill Difference:538
Playtime:24.329 hours
Usage:2%
Score:0.251m
Score/min:172
Accuracy (listed only):29.829%
HSR (listed only):16.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:1,216
Deaths:1,904
KDR:0.639
Accuracy:22.069% C
HSR:23.273% B
Sirius SX12
C**
Kills:1,165
Deaths:1,135
KDR:1.026
Accuracy:25.907% C**
HSR:16.910% C+
NSX Yumi
C+
Kills:641
Deaths:659
KDR:0.973
Accuracy:22.194% D-
HSR:24.337% C+
NSX Tengu
C--
Kills:222
Deaths:427
KDR:0.520
Accuracy:30.812% D-
HSR:17.568% C--
H-V45
C
Kills:73
Deaths:82
KDR:0.890
Accuracy:21.680% C--
HSR:19.178% C
Thanatos VE70
B+
Kills:70
Deaths:106
KDR:0.660
Accuracy:43.515% B+
HSR:11.429% D--
VE-S Canis
C+
Kills:62
Deaths:93
KDR:0.667
Accuracy:24.758% C
HSR:19.355% C+
Kills:3,449
Deaths (as Combat Medic):4,406
Deaths (to Combat Medics):2,056
KDR:0.7828
Kill Difference:957
Playtime:200.556 hours
Usage:15%
Score:3.135m
Score/min:261
Accuracy (listed only):27.276%
HSR (listed only):18.864%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:266
Deaths:248
KDR:1.073
Accuracy:14.085% C
HSR:16.165% C--
Comet VM2
B+
Kills:218
Deaths:385
KDR:0.566
Accuracy:47.052% B+
HSR:2.752% D
Comet VM2
B+
Kills:177
Deaths:260
KDR:0.681
Accuracy:49.891% B+
HSR:2.825% D
Blueshift VM5
D
Kills:105
Deaths:104
KDR:1.010
Accuracy:14.007% D*
HSR:18.095% D
Kills:766
Deaths (as MAX Suit):498.500
Deaths (to MAX Suits):820
KDR:1.53661
Kill Difference:267.500
Playtime:34.231 hours
Usage:3%
Score:0.501m
Score/min:244
Accuracy (listed only):31.258%
HSR (listed only):9.959%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:298
V. Kills:95 310%
Deaths:93
KDR:3.204
Accuracy:49.840% C
KPH:44.900 D
VKPH:14.300 C
Saron Laser Cannon
C*
Kills:137
V. Kills:87 156%
Deaths:566
KDR:0.242
Accuracy:33.113% C*
KPH:3.400 D-
VKPH:2.200 D*
Kills:435 (137 + 0)
Deaths:659
KDR:0.660
VKDR:0.276
Vehicle Kills:182
Kill Difference:224
Playtime:46.899 hours
Usage:3%
Score:0.196m
Score/min:70
Piloting Accuracy:33.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:227
V. Kills:291 78%
Deaths:198
KDR:1.146
Accuracy:69.889% A+
KPH:12.100 D**
VKPH:15.500 C-
Skyguard
C
Kills:61
V. Kills:46 130%
Deaths:12
KDR:5.083
Accuracy:21.596% D*
KPH:11.100 C-
VKPH:8.300 C
Kills:288 (288 + 0)
Deaths:210
KDR:1.371
VKDR:1.605
Vehicle Kills:337
Kill Difference:78
Playtime:24.321 hours
Usage:2%
Score:0.221m
Score/min:152
Driving Accuracy:21.596%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:246
V. Kills:135 181%
Deaths:123
KDR:2
Accuracy:54.615% B+
KPH:13.200 D-
VKPH:7.300 C
Saron HRB
C-
Kills:181
V. Kills:162 111%
Deaths:83
KDR:2.181
Accuracy:51.541% B*
KPH:13.700 D*
VKPH:12.300 C-
Kills:427 (246 + 181)
Deaths:206
KDR:2.073
VKDR:1.442
Vehicle Kills:297
Kill Difference:221
Playtime:31.778 hours
Usage:2%
Score:0.263m
Score/min:138
Driving Accuracy:54.615%
Gunner Accuracy:51.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:79
V. Kills:68 114%
Deaths:39
KDR:2.026
Accuracy:54.707% C+
KPH:19.600 D--
VKPH:16.900 D
Kills:79 (0 + 79)
Deaths:39
KDR:2.026
VKDR:1.744
Vehicle Kills:68
Kill Difference:40
Playtime:4.021 hours
Usage:0%
Score:0.050m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:54.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 1,2441,2161,9040.639C0.5122.069%C23.273%B16.3C--N/A4274.4h16.3C73.7C+
Orion VS54 1,2091,1901,3590.876C0.2719.29%C23.109%C26.3CN/A9345.3h13.2C+68.6C+
Parallax VX3 1,1871,1811587.475A6.3345.194%B*86.791%B**17.3DN/A3968.3h1.9B+4.2B++
Sirius SX12 1,1821,1651,1351.026C+0.1225.907%C**16.91%C+21.7CN/A7753.6h14.7C++56.7C**
XM98 1,1601,1592864.052B**2.9144.438%B**88.438%A+22.5CN/A5151.4h2B*4.4B*
VA39 Spectre 1,1651,1592474.692A**3.5542.091%A++69.543%M+24.9C++N/A6446.6h4.1B**9.8B**
Artemis VX26 1,1701,1571,2120.955C0.1926.153%C19.36%C--16.6D-N/A4269.6h13.6C-51.8C
Ghost 1,1621,1526331.82C0.6839.635%C++75%B++13.4D--N/A3585.9h2.4C+6C++
Phaseshift VX-S 1,1461,1323233.505C*2.3640.588%B++88.516%B**18.3DN/A4261.9h2.4B+5.8B+
NSX Daimyo 6986981146.123B*4.9839.917%C94.699%C*19.4D*N/A5135.9h2.2B+5.5B+
Solstice VE3 6866749700.695C+0.4524.154%C*17.062%C-10.8DN/A3762.4h16.8C+69.3C++
NSX Yumi 6526416590.973C0.1722.194%D-24.337%C+14.4D-N/A3744.6h14.4C--64.8D
NS-357 Underboss 5715651,1000.514C-0.6336.696%C+20.885%C+18.3DN/A6230.8h5.3D--14.5C
Proximity Mine 544544796.886B**5.7438.775%C-N/A155.4B++N/A4213.5h2.1D5.4C-
Force-Blade 53653511,1240.048B*1.1031.24%C++N/A0.7C+N/A2727.2h1.8B++5.7B+
Beamer VS3 4154106370.644C+0.5034.296%B**20.244%C26.1C+N/A7115.7h9.2C*26.9C**
Eidolon VE33 4144063561.14C++0.0025.312%C-38.67%A++14.9C-N/A3727.3h8B+31.6C**
Manticore SX40 3763655750.635C0.5137.77%A26.575%B++14.8DN/A3924.7h11.3D*29.9C+
NSX Naginata 3403313910.847C-0.3015.848%D*25.68%C20.6DN/A5116.1h15.1D95.5D
Dual Photon Pods 393298933.204C-2.0649.84%C1.007%C45.2D14.4C2406.6h26.1C52.4C+
Parsec VX3-A 2772762312A*10.8643.119%C++85.507%B**22.3D*N/A5012.4h1.7B+3.9B+
Quasar VM1 2712662481.073C0.0714.085%C16.165%C--15.6DN/A4217h14.8C++104.8C++
Spiker 2692593730.694C0.4536.91%B**16.216%D17.2DN/A4415.1h12.5D33.8C++
Hunter QCX 2482463770.653C+0.4948.974%B+45.935%A6.1D-N/A1440.3h3.8B7.7B
Supernova PC 3812461232C--0.8654.615%B+2.846%B+13.2D-7.3C10718.6h7D-12.8C
L100 Python AP 5182271981.146D0.0069.889%A+2.203%C12.1D**15.5C-16018.8h13.1F**18.7D*
NSX Tengu 2262224270.52D0.6230.812%D-17.568%C--12.5D-N/A7217.7h17.9D-58D
Comet VM2 3192183850.566C0.5847.052%B+2.752%D9.5C4.4C++6922.9h20.9C*44.5B
Auraxium Force-Blade 2032034,9850.041C++1.1051.097%A+N/A0.7CN/A2307.4h1.6B**3.1B+
NS-45 Pilot 2031973460.569C-0.5829.729%C20.812%D22.1DN/A608.9h10D--33.6D
Saron HRB 343181832.181D1.0451.541%B*1.105%C--13.7D*12.3C-18113.2h27.3D52.9C+
Comet VM2 2521772600.681C0.4649.891%B+2.825%D11.6C+4.9C+8615.3h20.6B+41.3B++
SVA-88 1721681760.955C0.1921.392%C29.762%B+24.7DN/A756.8h14.5D-67.7C
NS-AM7 Archer 2421595210.305C-0.8452.454%D-23.27%B++4.3D2.2C3637h21.8C+41.7C+
Saron Laser Cannon 2241375660.242C-0.9033.113%C*3.65%B*3.4D-2.2D*4140.3h210.1D634.3C--
S1 2101162400.483C0.6662.162%B+2.586%C+20C16.2B+2815.8h9.3D*15C-
Blueshift VM5 1111051041.01D0.1314.007%D*18.095%D14.2D*N/A387.4h17.6C--125.3D
Tank Mine 17699293.414B+2.2740.639%B+N/A165A128.3A*17750.6h2.7D*6.6C+
Saron HRB-H 14779392.026D0.8854.707%C+1.266%C19.8D--17D2074h45.1F--82.4F-
H-V45 7473820.89C0.2521.68%C--19.178%C19.7C--N/A893.7h14.3C65.9C
Lumine Edge 7372581.241S0.1048.296%A++6.944%D**8.2C*N/A198.8h1.2B+2.4B++
Lancer VS22 178721590.453C0.6967.307%B++1.389%C+8.7D12.8C+1338.3h35.1C52.1C+
C-4 10371611.164C+0.0228.846%B+N/A88.8C*40B++13170.8h1.7C5.9C++
Thanatos VE70 70701060.66C0.4843.515%B+11.429%D--14.6DN/A664.8h5.9D13.7C+
Frag Grenade 6665165N/A63.8641.41%C--N/A325D5C13980.2h4.3C10.5C
VE-S Canis 6462930.667C-0.4824.758%C19.355%C+14.8DN/A514.2h12.4C+49.9C++
Skyguard 10761125.083B**3.9421.596%D*1.639%C11.1C-8.4C1235.5h104.1B+481.9C+
Spear Anti-Vehicle Phalanx Turret 10558134.462C3.3249.697%B+N/A41.4C*33.6B**5041.4h9.9C+19.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46510.7h
Decoy Grenade0740h
Nanite Revive Grenade02,1800.6h
Medical Applicator549186,54116.3h
Restoration Kit61330.1h
Motion Spotter82,0831.4h
Ammunition Package141,0160.7h
Shield Recharging Field383,0531.2h
Nano-Armor Kit206369,00723.9h
Medical Kit275140.6h
Anti-Infantry MANA Turret82130.4h
Recon Detection Device867,64014.1h

Check the help document for the dictionary if you want to learn more about words used here.


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