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Harbinger Skirmisher Cemdus[] Cemdus
VS BR 93

KDR: 1.28

Score: 12.9m

Last Seen: May 14th, 2018 11:24 PM
- OFFLINE - 764.6 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 83%
Level 100 Progress: 68% 419h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 H-V45 Orion VS54 SVA-88 Pulsar VS1 VX6-7 Lasher X2 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.016%18.937%51216100611,2851.43065-0.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.088%1.161B**-0.268C-0.166CHEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B11.50.197C++31

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.665%1.044%99210203837672920.498698131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.458%1.538A+-1.01D*-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++6.50.477B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.579%2.178%148310195055814020.867698125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%1.154B**-0.555D-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.733B++15.40.61B+16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.362%62.055%1482102025380530.313896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%1.401A-0.334C-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.246C++3.3-0.039C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.064%21.993%1481102129156200.516874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.802B++1.487A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.327C**4.50.066C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m297%238 (14.3k)198 (11.9k)1.2817118,72214,6071.512793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102236717.275%14.55%25104:288

22% Combat Medic24% Engineer32% Heavy Assault8% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 8:47 PMJul 14th, 2014 10:44 PMJun 5th, 2018 8:28 AM (259d) (PST)May 14th, 2018 7:36 PM (281d) (PST)May 14th, 2018 7:24 PM (281d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4161582580.2870.2240.0420.9650.037194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9449,45115,4931713358211,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1086h/45.2d 3,374 2,724 5,278 62.8k 1,443 3,194 2,441 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B*
Kills:1,369
Deaths:1,075
KDR:1.273
Accuracy:27.413% B*
HSR:16.143% D*
Orion VS54
B**
Kills:1,165
Deaths:693
KDR:1.681
Accuracy:25.702% B**
HSR:17.253% D--
SVA-88
C+
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:23.316% C+
HSR:21.619% C--
Lasher X2
B+
Kills:1,158
Deaths:1,120
KDR:1.034
Accuracy:29.626% B+
HSR:2.332% D-
VX29 Polaris
C*
Kills:222
Deaths:191
KDR:1.162
Accuracy:24.435% C*
HSR:17.568% D
Pulsar LSW
C**
Kills:217
Deaths:157
KDR:1.382
Accuracy:24.482% C**
HSR:23.502% C+
Lasher X2 AE
A
Kills:63
Deaths:34
KDR:1.853
Accuracy:39.522% A
HSR:1.587% D-
Kills:5,355
Deaths (as Heavy Assault):3,985
Deaths (to Heavy Assaults):4,053
KDR:1.34379
Kill Difference:1,370
Playtime:342.361 hours
Usage:32%
Score:4.256m
Score/min:207
Accuracy (listed only):27.785%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,158
Deaths:1,002
KDR:1.156
Accuracy:27.974% B++
HSR:20.121% C+
Solstice VE3
B*
Kills:1,151
Deaths:817
KDR:1.409
Accuracy:27.011% B*
HSR:20.504% C++
Eidolon VE33
B*
Kills:527
Deaths:469
KDR:1.124
Accuracy:32.529% B*
HSR:22.391% C-
Zenith VX-5
C++
Kills:372
Deaths:373
KDR:0.997
Accuracy:25.926% C++
HSR:18.817% C-
Thanatos VE70
A
Kills:291
Deaths:208
KDR:1.399
Accuracy:51.064% A
HSR:21.993% A
Pulsar C
A+
Kills:114
Deaths:108
KDR:1.056
Accuracy:32.828% A+
HSR:20.175% C--
Solstice SF
B
Kills:97
Deaths:84
KDR:1.155
Accuracy:25.658% B
HSR:18.557% C**
Kills:3,710
Deaths (as Engineer):3,061
Deaths (to Engineers):3,196
KDR:1.21202
Kill Difference:649
Playtime:263.848 hours
Usage:24%
Score:3.414m
Score/min:216
Accuracy (listed only):31.856%
HSR (listed only):20.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:1,158
Deaths:1,002
KDR:1.156
Accuracy:27.974% B++
HSR:20.121% C+
Solstice VE3
B*
Kills:1,151
Deaths:817
KDR:1.409
Accuracy:27.011% B*
HSR:20.504% C++
Zenith VX-5
C++
Kills:372
Deaths:373
KDR:0.997
Accuracy:25.926% C++
HSR:18.817% C-
Eridani SX5
B+
Kills:338
Deaths:292
KDR:1.158
Accuracy:28.776% B+
HSR:18.935% C+
Thanatos VE70
A
Kills:291
Deaths:208
KDR:1.399
Accuracy:51.064% A
HSR:21.993% A
Pulsar C
A+
Kills:114
Deaths:108
KDR:1.056
Accuracy:32.828% A+
HSR:20.175% C--
Solstice SF
B
Kills:97
Deaths:84
KDR:1.155
Accuracy:25.658% B
HSR:18.557% C**
Kills:3,521
Deaths (as Light Assault):2,884
Deaths (to Light Assaults):2,413
KDR:1.22087
Kill Difference:637
Playtime:82.684 hours
Usage:8%
Score:0.695m
Score/min:140
Accuracy (listed only):31.320%
HSR (listed only):19.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,167
Deaths:928
KDR:1.258
Accuracy:27.197% B+
HSR:13.625% D--
Pulsar VS1
B*
Kills:1,159
Deaths:962
KDR:1.205
Accuracy:27.551% B*
HSR:16.825% D
Eridani SX5
B+
Kills:338
Deaths:292
KDR:1.158
Accuracy:28.776% B+
HSR:18.935% C+
Thanatos VE70
A
Kills:291
Deaths:208
KDR:1.399
Accuracy:51.064% A
HSR:21.993% A
Terminus VX-9
C+
Kills:245
Deaths:262
KDR:0.935
Accuracy:25.717% C+
HSR:20.816% D
Kills:3,200
Deaths (as Combat Medic):2,652
Deaths (to Combat Medics):1,767
KDR:1.20664
Kill Difference:548
Playtime:238.052 hours
Usage:22%
Score:2.626m
Score/min:184
Accuracy (listed only):32.061%
HSR (listed only):18.439%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
B+
Kills:634
Deaths:811
KDR:0.782
Accuracy:33.188% B+
HSR:23.186% C*
Eridani SX5
B+
Kills:338
Deaths:292
KDR:1.158
Accuracy:28.776% B+
HSR:18.935% C+
Nyx VX31
B*
Kills:286
Deaths:202
KDR:1.416
Accuracy:39.315% B*
HSR:27.273% C
XM98
A++
Kills:186
Deaths:131
KDR:1.420
Accuracy:49.593% A++
HSR:70.430% C-
VA39 Spectre
B**
Kills:67
Deaths:70
KDR:0.957
Accuracy:38.641% B**
HSR:38.806% C+
Kills:1,511
Deaths (as Infiltrator):1,506
Deaths (to Infiltrators):2,216
KDR:1.00332
Kill Difference:5
Playtime:89.182 hours
Usage:8%
Score:0.732m
Score/min:137
Accuracy (listed only):37.903%
HSR (listed only):35.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:383
Deaths:365
KDR:1.049
Accuracy:51.118% B**
HSR:4.178% C+
Blueshift VM5
B+
Kills:322
Deaths:165
KDR:1.952
Accuracy:16.850% C--
HSR:22.981% B+
Comet VM2
B++
Kills:313
Deaths:282
KDR:1.110
Accuracy:52.379% B++
HSR:4.473% C++
Blueshift VM5
A
Kills:270
Deaths:147
KDR:1.837
Accuracy:17.975% C
HSR:27.778% A
Quasar VM1
B++
Kills:181
Deaths:139
KDR:1.302
Accuracy:18.907% B++
HSR:16.575% C
Kills:1,469
Deaths (as MAX Suit):549
Deaths (to MAX Suits):849
KDR:2.67577
Kill Difference:920
Playtime:64.557 hours
Usage:6%
Score:1.163m
Score/min:300
Accuracy (listed only):31.446%
HSR (listed only):15.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:86
V. Kills:25 331%
Deaths:21
KDR:4.095
Accuracy:63.175% A**
KPH:309,600 U
VKPH:90,000 U
Kills:86 (0 + 86)
Deaths:21
KDR:4.095
VKDR:1.190
Vehicle Kills:25
Kill Difference:65
Playtime:0.001 hours
Usage:0%
Score:0.031m
Score/min:935,370
Piloting Accuracy:N/A%
Gunner Accuracy:63.175%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:340
V. Kills:189 179%
Deaths:75
KDR:4.533
Accuracy:46.398% C**
KPH:23.700 C+
VKPH:13.200 C
Supernova PC
B*
Kills:207
V. Kills:75 272%
Deaths:50
KDR:4.140
Accuracy:57.488% B*
KPH:13.200 D-
VKPH:4.800 D--
Supernova FPC
D
Kills:176
V. Kills:185 95%
Deaths:122
KDR:1.443
Accuracy:56.192% B
KPH:11.200 D*
VKPH:11.700 D
Kills:723 (383 + 340)
Deaths:247
KDR:2.927
VKDR:1.818
Vehicle Kills:449
Kill Difference:476
Playtime:45.775 hours
Usage:4%
Score:0.494m
Score/min:180
Driving Accuracy:56.192%
Gunner Accuracy:46.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:79
V. Kills:48 161%
Deaths:19
KDR:4.158
Accuracy:54.573% C+
KPH:31.600 C
VKPH:19.200 C--
Kills:79 (0 + 79)
Deaths:19
KDR:4.158
VKDR:2.526
Vehicle Kills:48
Kill Difference:60
Playtime:2.502 hours
Usage:0%
Score:0.041m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:54.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,3761,3691,0751.273C+0.0127.413%B*16.143%D*21.9DN/A7062.5h11.2C+41B+
H-V45 1,1681,1679281.258C+0.0227.197%B+13.625%D--16.6DN/A5170.4h12B+44.2B+
Orion VS54 1,1721,1656931.681C*0.4025.702%B**17.253%D--26.5CN/A8544h11.5B+44.9C*
SVA-88 1,1631,1617151.624C+0.3423.316%C+21.619%C--23.5DN/A7949.4h10.9B+46.7B
Pulsar VS1 1,1711,1599621.205C**0.0827.551%B*16.825%D15.5C--N/A4474.8h13.3B+48.2B++
VX6-7 1,1711,1581,0021.156C+0.1327.974%B++20.121%C+19.6C-N/A5559.1h12.2C**43.4B+
Lasher X2 1,1671,1581,1201.034C*0.2529.626%B+2.332%D-24.7CN/A6746.9h17.5B+59B+
Solstice VE3 1,1571,1518171.409B*0.1327.011%B*20.504%C++17.5C+N/A6365.7h13B+48B+
Manticore SX40 6396348110.782C+0.5033.188%B+23.186%C*28.7C+N/A8322.1h6.8B+20.6B++
Eidolon VE33 5325274691.124C++0.1632.529%B*22.391%C-11.2DN/A3746.9h8.2B+25.2B+
Comet VM2 5543833651.049C*0.2351.118%B**4.178%C+11.9C++5.3B+10032.1h19.8B38.7B+
Zenith VX-5 3763723730.997C+0.2825.926%C++18.817%C-13.3D-N/A3427.9h14.2C+54.9C++
C-4 5883592071.734C**0.4522.761%C--N/A50.6D32.3C*6477.1h1.7C7.5C
Saron HRB 529340754.533C+3.2546.398%C**2.647%B**23.6C+13.1C20814.4h16.9B*36.3B*
Eridani SX5 3463382921.158C+0.1228.776%B+18.935%C+18.2DN/A6318.6h12.6C+43.9C**
Blueshift VM5 3273221651.952C+0.6716.85%C--22.981%B+25.8C-N/A8112.5h14.1B+84C*
Comet VM2 4463132821.11C++0.1752.379%B++4.473%C++12.1C++5.2C++8625.8h22.9B+43.7B+
Proximity Mine 308308565.5B+4.2240.592%C+N/A123.2C+N/A3762.5h2.1C--5.3C
Thanatos VE70 2912912081.399B+0.1251.064%A21.993%A26.2C+N/A10511.1h4.5B8.9B++
Nyx VX31 2862862021.416C0.1339.315%B*27.273%C17.9D-N/A5416h4.7B+11.9B++
Blueshift VM5 2742701471.837C0.5617.975%C27.778%A25C--N/A8310.8h15.9C++88.5C++
S1 4692673870.69C+0.5964.85%B*1.498%D19.2C14.5C*28513.9h7.8C-12.1C++
Terminus VX-9 2472452620.935C0.3525.717%C+20.816%D15.7D--N/A5115.6h13.4C52.2C+
VX29 Polaris 2292221911.162C0.1224.435%C*17.568%D18.5D-N/A6312h11.7B47.8B
Pulsar LSW 2182171571.382C+0.1024.482%C**23.502%C+21.7DN/A8110h11.4B+46.5B+
Frag Grenade 2132121212N/A210.7239.474%DN/A530C*2.5D15630.4h2.9B*7.3B+
Supernova PC 282207504.14C+2.8657.488%B*N/A13.2D-4.8D--12415.7h4.5B+7.8B*
Force-Blade 31320612,0740.017C+1.2663.161%MN/A0.3CN/A1768.3h4.8D**7.6B+
XM98 1861861311.42C0.1449.593%A++70.43%C-11.1DN/A3716.8h2.6C+5.3B+
Quasar VM1 1841811391.302C+0.0218.907%B++16.575%C17.4C-N/A6910.4h13.9B+73.6B+
Supernova FPC 3611761221.443D0.1656.192%B1.705%C--11.1D*11.7D20915.8h9F-16D*
Nemesis VSH9 3331582510.629C+0.6564.215%C*N/A9.1C-10.1C+19817.4h11.5D*17.9D--
Lancer VS22 3501482740.54C0.7466.286%B+1.351%C+7D-9.6D11921h34.9C52.7C+
Sticky Grenade 1251231123N/A121.7248.061%C-N/A615D10C+20630.2h2.3C++4.8C++
Pulsar C 1171141081.056C+0.2332.828%A+20.175%C--7.7D-N/A3714.8h14.6C--44.5C**
Solstice SF 9997841.155C*0.1325.658%B18.557%C**15.9CN/A786.1h13C+50.5C*
C150 Dalton 11186214.095C2.8163.175%A**1.163%C*860U250U3117900.1h4.5C+7.1B**
MAX Punch 89846280.134C++1.1558.687%B++N/A1.4C+N/A458.2h1.8C++3.1C**
Saron HRB-H 12779194.158C+2.8854.573%C+1.266%C31.6C19.2C--2722.5h20.8B+38.1B+
Tank Mine 12676272.815C++1.5328.84%CN/A63.3D-41.7D8061.2h2.4D8.4D--
MANA Anti-Personnel Turret 7474213.524N/A2.2417.125%UN/A740UN/A1662200.1h20T*117T*
VA39 Spectre 6967700.957C0.3238.641%B**38.806%C+12.9C--N/A835.2h5.2B+13.4B++
Lasher X2 AE 6763341.853B+0.5739.522%A1.587%D-42C+2.7A*881.5h15.5B++39.2B*
Anti-Vehicle Grenade 11663163N/A61.7256.722%B++N/A315C265A*31620.2h7C--12.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101731h
Motion Spotter54650.4h
Spawn Beacon6750.9h
Nano-Armor Kit166297,65424h
AE Medical Applicator228,2770.9h
AE Nano-Armor Kit66109,2267h
Deconstruction Tool09190.1h
Spitfire Auto-Turret0630.1h
Ammunition Package102,2921.3h
Medical Kit131800.7h
Anti-Infantry MANA Turret8970.6h
Medical Applicator572206,43425.7h
Recon Detection Device131,4332.5h

Check the help document for the dictionary if you want to learn more about words used here.


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