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Praetor Ceraht[XXDE] Ceraht
VS BR 86

KDR: 1.74

Score: 11.5m

Last Seen: Jun 15th, 2017 12:49 AM
- OFFLINE - 930.1 hour(s)

Rank 86 (86) Praetor of the Vanu Sovereignty on Miller
Level Progress (to 87): 7%
Level 100 Progress: 61% 484h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 NS-7 PDW NS-11A Dual Photon Pods H-V45 Thanatos VE70 Orion VS54 Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.396%13.843%3651592315,5752.08752-0.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%1.121B**-0.991D---0.524DMIXED (~0.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.491B+10.10.282C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.102%2.362%66949342,7104276276.3466432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.596%-0.809D-0.604B+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.457B+25.40.507B+58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.732%3.019%16439351,0939002561.2131425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.862%-0.172C0.03C+0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.748B++3.80.699B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.862%4.124%5129361945062220.38339987%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.184%0.228C++0.001C+0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.766B++9.90.726B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.569%77.836%5129361,14668301.67544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%1.22B**0.732B++0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.552B+1.80.402B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.194%10.248%5119371,17156252.07993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.258C*-0.769D--1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.365C**3.70.232C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m180.9%252 (15.1k)214 (12.8k)1.7385425,79314,8361.8500986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS9386717.077%13.31%22703:388

18% Combat Medic21% Engineer11% Heavy Assault33% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 5:44 PMNov 7th, 2013 6:06 PMJul 14th, 2017 4:25 AM (9d) (PST)Jun 14th, 2017 9:05 PM (39d) (PST)Jun 14th, 2017 8:49 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4152042110.4780.2750.0640.9190.031348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,89712,23012,6672916455212,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
899.9h/37.5d 1,655 3,433 4,701 49.6k 1,963 2,548 1,648 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,169
Deaths:690
KDR:1.694
Accuracy:21.458% C**
HSR:18.050% D-
Flare VE6
B+
Kills:1,075
Deaths:665
KDR:1.617
Accuracy:23.678% B+
HSR:21.581% C
SVA-88
C+
Kills:546
Deaths:278
KDR:1.964
Accuracy:20.504% C-
HSR:24.176% C+
Lasher X2
A++
Kills:120
Deaths:84
KDR:1.429
Accuracy:28.030% B+
HSR:7.500% A++
Kills:2,910
Deaths (as Heavy Assault):1,717
Deaths (to Heavy Assaults):4,259
KDR:1.69482
Kill Difference:1,193
Playtime:101.010 hours
Usage:11%
Score:1.419m
Score/min:234
Accuracy (listed only):23.418%
HSR (listed only):17.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,171
Deaths:853
KDR:1.373
Accuracy:44.194% B+
HSR:10.248% D--
Solstice VE3
D
Kills:514
Deaths:760
KDR:0.676
Accuracy:18.700% D
HSR:15.175% D
NS-11C
C+
Kills:442
Deaths:230
KDR:1.922
Accuracy:23.314% C+
HSR:16.290% C
Kills:2,127
Deaths (as Engineer):1,843
Deaths (to Engineers):3,622
KDR:1.1541
Kill Difference:284
Playtime:187.634 hours
Usage:21%
Score:2.204m
Score/min:196
Accuracy (listed only):28.736%
HSR (listed only):13.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:5,391
Deaths:2,937
KDR:1.836
Accuracy:29.938% B**
HSR:9.868% D*
NS-7 PDW
A
Kills:1,444
Deaths:861
KDR:1.677
Accuracy:31.183% A
HSR:14.266% C-
NS-11A
C++
Kills:1,325
Deaths:953
KDR:1.390
Accuracy:23.685% C++
HSR:12.830% D--
H-V45
C++
Kills:1,171
Deaths:818
KDR:1.432
Accuracy:23.347% C++
HSR:16.738% C
Thanatos VE70
B+
Kills:1,171
Deaths:853
KDR:1.373
Accuracy:44.194% B+
HSR:10.248% D--
MKV Suppressed
B
Kills:136
Deaths:91
KDR:1.495
Accuracy:27.264% B
HSR:14.706% D
NS-11P
B++
Kills:51
Deaths:23
KDR:2.217
Accuracy:21.998% C+
HSR:21.569% B++
Kills:10,689
Deaths (as Combat Medic):6,536
Deaths (to Combat Medics):1,736
KDR:1.6354
Kill Difference:4,153
Playtime:157.838 hours
Usage:18%
Score:2.496m
Score/min:264
Accuracy (listed only):28.801%
HSR (listed only):14.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:5,391
Deaths:2,937
KDR:1.836
Accuracy:29.938% B**
HSR:9.868% D*
NS-7 PDW
A
Kills:1,444
Deaths:861
KDR:1.677
Accuracy:31.183% A
HSR:14.266% C-
Artemis VX26
A
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:32.640% A
HSR:12.716% D**
Parallax VX3
B*
Kills:985
Deaths:224
KDR:4.397
Accuracy:44.803% B*
HSR:82.640% B++
NS-44 Commissioner
C
Kills:612
Deaths:646
KDR:0.947
Accuracy:33.142% C
HSR:12.092% D*
NS-30 Vandal
C+
Kills:469
Deaths:287
KDR:1.634
Accuracy:32.553% C+
HSR:13.220% D**
Ghost
C++
Kills:161
Deaths:128
KDR:1.258
Accuracy:39.386% C++
HSR:48.447% F
MKV Suppressed
B
Kills:136
Deaths:91
KDR:1.495
Accuracy:27.264% B
HSR:14.706% D
Beamer VS3
C
Kills:74
Deaths:103
KDR:0.718
Accuracy:25.108% C
HSR:17.568% D
Kills:10,428
Deaths (as Infiltrator):5,812
Deaths (to Infiltrators):1,973
KDR:1.79422
Kill Difference:4,616
Playtime:292.915 hours
Usage:33%
Score:3.645m
Score/min:207
Accuracy (listed only):32.891%
HSR (listed only):25.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:5,391
Deaths:2,937
KDR:1.836
Accuracy:29.938% B**
HSR:9.868% D*
NS-7 PDW
A
Kills:1,444
Deaths:861
KDR:1.677
Accuracy:31.183% A
HSR:14.266% C-
Thanatos VE70
B+
Kills:1,171
Deaths:853
KDR:1.373
Accuracy:44.194% B+
HSR:10.248% D--
Solstice VE3
D
Kills:514
Deaths:760
KDR:0.676
Accuracy:18.700% D
HSR:15.175% D
NS-11C
C+
Kills:442
Deaths:230
KDR:1.922
Accuracy:23.314% C+
HSR:16.290% C
MKV Suppressed
B
Kills:136
Deaths:91
KDR:1.495
Accuracy:27.264% B
HSR:14.706% D
Kills:9,098
Deaths (as Light Assault):5,732
Deaths (to Light Assaults):2,339
KDR:1.58723
Kill Difference:3,366
Playtime:136.633 hours
Usage:15%
Score:1.520m
Score/min:185
Accuracy (listed only):29.099%
HSR (listed only):13.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:317
Deaths:211
KDR:1.502
Accuracy:11.188% D-
HSR:12.303% D*
Comet VM2
D
Kills:219
Deaths:256
KDR:0.855
Accuracy:35.869% D
HSR:2.740% D-
Cosmos VM3
B*
Kills:88
Deaths:37
KDR:2.378
Accuracy:12.447% D--
HSR:22.727% B*
Comet VM2
C-
Kills:87
Deaths:89
KDR:0.978
Accuracy:40.679% C-
HSR:3.448% C--
Kills:711
Deaths (as MAX Suit):296.500
Deaths (to MAX Suits):833
KDR:2.39798
Kill Difference:414.500
Playtime:20.235 hours
Usage:2%
Score:0.263m
Score/min:217
Accuracy (listed only):25.046%
HSR (listed only):10.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:1,174
V. Kills:174 N/A
Deaths:142
KDR:8.268
Accuracy:52.885% C++
KPH:119.900 B*
VKPH:17.800 C+
Light PPA
A++
Kills:861
V. Kills:25 N/A
Deaths:140
KDR:6.150
Accuracy:49.766% B**
KPH:99.100 A++
VKPH:2.900 C
Maelstrom Turbo Laser
B+
Kills:441
V. Kills:180 244%
Deaths:434
KDR:1.016
Accuracy:23.679% D*
KPH:13.900 B+
VKPH:5.700 D
Saron Laser Cannon
C
Kills:234
V. Kills:211 110%
Deaths:453
KDR:0.517
Accuracy:26.705% D-
KPH:6.900 C
VKPH:6.200 D
Kills:2,710 (1,536 + 0)
Deaths:1,169
KDR:2.318
VKDR:0.505
Vehicle Kills:590
Kill Difference:1,541
Playtime:84.210 hours
Usage:9%
Score:0.749m
Score/min:148
Piloting Accuracy:26.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:79
V. Kills:28 272%
Deaths:10
KDR:7.900
Accuracy:53.742% A
KPH:45.200 A+
VKPH:16 D
Kills:79 (0 + 79)
Deaths:10
KDR:7.900
VKDR:2.800
Vehicle Kills:28
Kill Difference:69
Playtime:1.747 hours
Usage:0%
Score:0.029m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:53.742%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:266
V. Kills:30 N/A
Deaths:56
KDR:4.750
Accuracy:31.773% D
KPH:31.400 C++
VKPH:3.500 D--
L100 Python HESH
C+
Kills:55
V. Kills:3 N/A
Deaths:4
KDR:13.750
Accuracy:39.466% D--
KPH:43.400 C+
VKPH:2.400 D**
Kills:321 (321 + 0)
Deaths:60
KDR:5.350
VKDR:0.550
Vehicle Kills:33
Kill Difference:261
Playtime:9.741 hours
Usage:1%
Score:0.067m
Score/min:115
Driving Accuracy:39.466%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:772
V. Kills:173 444%
Deaths:103
KDR:7.495
Accuracy:47.223% C+
KPH:34.100 A+
VKPH:7.600 C+
Proton II PPA
M+
Kills:138
V. Kills:22 N/A
Deaths:11
KDR:12.546
Accuracy:28.788% B**
KPH:52.900 C+
VKPH:8.400 M+
Saron HRB
B++
Kills:102
V. Kills:58 173%
Deaths:15
KDR:6.800
Accuracy:35.176% D-
KPH:27.600 B++
VKPH:15.700 C+
Kills:1,012 (772 + 240)
Deaths:129
KDR:7.845
VKDR:1.961
Vehicle Kills:253
Kill Difference:883
Playtime:28.951 hours
Usage:3%
Score:0.318m
Score/min:183
Driving Accuracy:47.223%
Gunner Accuracy:35.176%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:92
V. Kills:38 236%
Deaths:9
KDR:10.222
Accuracy:49.839% D-
KPH:39.300 C*
VKPH:16.200 D
Kills:92 (0 + 92)
Deaths:9
KDR:10.222
VKDR:4.222
Vehicle Kills:38
Kill Difference:83
Playtime:2.340 hours
Usage:0%
Score:0.029m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:49.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 5,3985,3912,9371.836B++0.1029.938%B**9.868%D*42.9B*N/A110125.7h10.8B**35.9B*
NS-7 PDW 1,4541,4448611.677B*0.0631.183%A14.266%C-32.4B+N/A8044.5h11.8B*37.7B++
NS-11A 1,3411,3259531.39C++0.3523.685%C++12.83%D--28C+N/A6347.3h12B++50.5B+
Dual Photon Pods 1,3481,1741428.268B6.5352.885%C++1.107%C--119.8B*17.8C+4709.8h13.1B**24.7B*
H-V45 1,1741,1718181.432C*0.3123.347%C++16.738%C35.5B+N/A11533h10.3B**44.3B++
Thanatos VE70 1,1761,1718531.373B+0.3744.194%B+10.248%D--32.5C**N/A8136h3.7B*8.3B++
Orion VS54 1,1711,1696901.694C*0.0421.458%C**18.05%D-37.8B+N/A11130.9h9.9B*46C*
Artemis VX26 1,1561,1565352.161B++0.4232.64%A12.716%D**63.5A++N/A13618.2h8.8A26.9B**
Flare VE6 1,0771,0756651.617C*0.1223.678%B+21.581%C40.7C++N/A10626.4h8.5B*36.1B+
Parallax VX3 9859852244.397B+2.6644.803%B*82.64%B++50AN/A13819.7h1.7B**3.8B*
Light PPA 8868611406.15C*4.4149.766%B**N/A99A++2.9C2488.7h7B*14.1B++
Force-Blade 82282113,2050.062B**1.6832.901%C++N/A1.3B+N/A3639h1.7B*5.3B+
Supernova PC 9457721037.495B5.7647.223%C+2.85%C++34.2A+7.7C+16322.6h2.9A6.1B**
NS-44 Commissioner 6176126460.947C++0.7933.142%C12.092%D*15.5DN/A4839.6h3.6B10.8C**
SVA-88 5495462781.964C++0.2320.504%C-24.176%C+44.8C++N/A14312.2h9.8B*47.9C**
Solstice VE3 5175147600.676C+1.0618.7%D15.175%D13.9CN/A4537.1h13.8B+73.7C++
NS-30 Vandal 4694692871.634C+0.1032.553%C+13.22%D**43.4C**N/A11010.8h4.4B**13.5B++
NS-11C 4434422301.922B**0.1823.314%C+16.29%C27.5C*N/A10116.1h9.9B**42.6B++
Maelstrom Turbo Laser 6214414341.016C+0.7223.679%D*7.029%A*13.9B+5.7D8331.8h46.7B**197.3B*
Quasar VM1 3203172111.502C+0.2411.188%D-12.303%D*26BN/A8012.2h11.9B*106C++
C75 Viper 296266564.75C++3.0131.773%D2.632%B**31.3C++3.5D--1118.5h6.9B**21.7B++
Saron Laser Cannon 4452344530.517C1.2226.705%D-5.128%B*6.9C6.2D9134h114.5B+428.8B+
Comet VM2 2592192560.855C+0.8835.869%D2.74%D-13.6B+2.5D-6416.1h11.2B**31.1B++
NS Decimator 2381841691.089C**0.6555.329%D3.804%B+39.1B*11.5C2324.7h3.4B**6.1B**
Proximity Mine 164164325.125B+3.3967.378%MN/A164B*N/A3861h1.3A++2A++
Ghost 1611611281.258C0.4839.386%C++48.447%F22.7DN/A887.1h2.7C--6.9C+
Frag Grenade 1511511151N/A149.2641.815%CN/A503.3C+N/A16410.3h3B++7.1B+
Proton II PPA 1601381112.545C+10.8128.788%B**N/A53.1C+8.5M+1782.6h9.9C34.4B+
MKV Suppressed 137136911.495B+0.2427.264%B14.706%D30.9C+N/A784.4h10.6B++38.8B+
Lasher X2 121120841.429B*0.3128.03%B+7.5%A++52.2A+N/A2032.3h14B**49.9B*
MANA Anti-Personnel Turret 120118542.185N/A0.4518.535%UN/A1180U20U2298800.1h23.6T*127.3T*
C-4 1731021190.857C0.8819.934%DN/A30D-20.9D3313.4h1.8C+8.9C
Saron HRB 160102156.8B+5.0635.176%D-1.961%C++27.6B++15.7C+3103.7h14.3B**40.6B++
E540 Halberd-H 13092910.222B+8.4849.839%D-6.522%A**40C**16.5D2062.3h5B*10.1B++
Cosmos VM3 8888372.378C*0.6412.447%D--22.727%B*33.8B+N/A1232.6h8.3A++67B+
Comet VM2 10887890.978C+0.7640.679%C-3.448%C--12.3C++3D--637.1h13.4B**32.9B*
C150 Dalton 10779107.9B*6.1653.742%AN/A46.5A++16.5C--2721.7h4B++7.4A
S1 123761170.65C+1.0951.348%D6.579%A++23C+14.2B+3433.3h5.3B+10.3B
Beamer VS3 76741030.718C+1.0225.108%C17.568%D6.7D--N/A2511.1h15.8D*62.8C
Spear Anti-Vehicle Phalanx Turret 9062512.4B*10.6640.741%C+3.226%D51.7B*23.3C++4631.2h5.1B++12.6B*
L100 Python HESH 5855413.75B12.0139.466%D--7.273%S42.3C2.3F1401.3h2.4B**6.1B+
NS-11P 5351232.217B**0.4821.998%C+21.569%B++42.5B*1.7S1411.2h9.2A++41.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit351313,47437.6h
Anti-Vehicle MANA Turret3730.3h
Spawn Beacon41581h
Medical Applicator650271,99326.9h
Nanite Revive Grenade03730.1h
Rocklet Rifle0690h
Anti-Infantry MANA Turret232601.4h
Ammunition Package152291h
Medical Kit2673,72014.4h
G40-F Ranger0610h
Recon Detection Device813,5199.8h

Check the help document for the dictionary if you want to learn more about words used here.


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