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Commando Imperator Cerberus003[ODIF] Cerberus003
NC BR 36

KDR: 0.95

Score: 56.1m

Last Seen: May 31st, 2019 6:42 PM
- OFFLINE - 3296.3 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Miller
Level Progress (to 37): 63%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NC05 Jackhammer Bouncing Betty Tank Mine AF-41 Hacksaw LA1 Anchor NS-15M1 GD-22S Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 1653TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.266%17.031%41337117924,6960.8175590.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.822%0.606B+-0.583D0.035C+HEAD + (~4.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.294C*12.80.106C+39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.07%0.962%262121431220721610.150579193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.407%1.238B**-0.579D-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.796B++16.10.695B+16.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.193%2.459%83812083,254427220310.761704160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%-0.951D---0.066C+0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.1-0.116C+13.4-0.074C+29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.533%7.186%1531811985,427316423811.71523228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.939%-0.985D--0.675B+0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.177C++25.10.371C**73.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.805%72.129%15331213714354090.201638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.783%0.273C*0.328C**-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.70.143C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.63%13.555%153412121,4461528240.946335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.629%0.091C+-0.214C1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.30.327C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.1m447.1%397 (23.8k)324 (19.4k)0.94814259,33062,5751.1607236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216269918%11.505%20702:4617

11% Combat Medic51% Engineer15% Heavy Assault10% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 6:08 PMAug 29th, 2015 6:46 PMJun 29th, 2019 11:26 AM (108d) (PST)May 31st, 2019 5:47 PM (137d) (PST)May 31st, 2019 2:42 PM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5912153760.3430.3620.0391.8100.06291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,43512,90622,52921222109419,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2881.2h/120d 13,302 6,826 28,710 312.9k 2,969 7,085 10,648 102.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,187
Deaths:1,282
KDR:0.926
Accuracy:25.359% C++
HSR:20.303% D
NS-15M1
B++
Kills:1,177
Deaths:1,187
KDR:0.992
Accuracy:26.482% B++
HSR:16.313% D-
GD-22S
B++
Kills:1,177
Deaths:1,105
KDR:1.065
Accuracy:26.561% B++
HSR:17.757% D-
EM6
B
Kills:1,154
Deaths:1,162
KDR:0.993
Accuracy:23.915% B
HSR:16.291% D*
NC6 Gauss SAW
C+
Kills:1,149
Deaths:1,340
KDR:0.857
Accuracy:19.112% C
HSR:23.238% C+
NC6A GODSAW
D
Kills:910
Deaths:930
KDR:0.978
Accuracy:23.578% D-
HSR:22.857% D
EM1
D
Kills:248
Deaths:403
KDR:0.615
Accuracy:18.167% D
HSR:12.500% D**
MGR-L1 Promise
C+
Kills:51
Deaths:67
KDR:0.761
Accuracy:22.645% C
HSR:23.529% C+
Kills:7,053
Deaths (as Heavy Assault):7,476
Deaths (to Heavy Assaults):17,618
KDR:0.94342
Kill Difference:423
Playtime:422.769 hours
Usage:15%
Score:8.087m
Score/min:319
Accuracy (listed only):23.227%
HSR (listed only):19.099%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,165
Deaths:2,195
KDR:0.531
Accuracy:25.217% C++
HSR:17.597% D
AF-19 Mercenary
B
Kills:1,160
Deaths:1,621
KDR:0.716
Accuracy:24.206% B
HSR:16.897% D-
AF-4A Bandit
D
Kills:1,144
Deaths:2,021
KDR:0.566
Accuracy:22.758% D
HSR:16.608% D--
GD-7F
C+
Kills:1,142
Deaths:2,324
KDR:0.491
Accuracy:24.282% C+
HSR:17.075% D
AC-X11
C++
Kills:1,139
Deaths:2,311
KDR:0.493
Accuracy:25.410% C++
HSR:17.911% D
GD-66 Claw
B+
Kills:588
Deaths:813
KDR:0.723
Accuracy:64.191% B+
HSR:13.776% C+
AF-57 Piston
C-
Kills:388
Deaths:647
KDR:0.600
Accuracy:30.387% D--
HSR:12.371% C-
NS-11C
C++
Kills:320
Deaths:514
KDR:0.623
Accuracy:24.357% C++
HSR:14.688% D-
NS Baron G5
D
Kills:312
Deaths:647
KDR:0.482
Accuracy:33.350% D--
HSR:11.218% D
LA39 Bruiser
C+
Kills:280
Deaths:519
KDR:0.539
Accuracy:61.316% C+
HSR:12.857% C
Gauss Compact S
C
Kills:252
Deaths:761
KDR:0.331
Accuracy:21.574% C
HSR:15.873% C
19A Fortuna
C
Kills:249
Deaths:448
KDR:0.556
Accuracy:23.729% D
HSR:19.277% C
Warden
C*
Kills:234
Deaths:359
KDR:0.652
Accuracy:28.333% C*
HSR:23.504% C+
Mauler S6
C++
Kills:190
Deaths:335
KDR:0.567
Accuracy:36.008% C-
HSR:16.316% C++
Kills:8,563
Deaths (as Engineer):15,515
Deaths (to Engineers):15,281
KDR:0.55192
Kill Difference:6,952
Playtime:1,464.760 hours
Usage:51%
Score:28.987m
Score/min:330
Accuracy (listed only):31.794%
HSR (listed only):16.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:1,165
Deaths:2,195
KDR:0.531
Accuracy:25.217% C++
HSR:17.597% D
AF-19 Mercenary
B
Kills:1,160
Deaths:1,621
KDR:0.716
Accuracy:24.206% B
HSR:16.897% D-
Blitz GD-10
C
Kills:1,148
Deaths:1,985
KDR:0.578
Accuracy:22.492% C
HSR:12.892% D
AF-4A Bandit
D
Kills:1,144
Deaths:2,021
KDR:0.566
Accuracy:22.758% D
HSR:16.608% D--
GD-7F
C+
Kills:1,142
Deaths:2,324
KDR:0.491
Accuracy:24.282% C+
HSR:17.075% D
AC-X11
C++
Kills:1,139
Deaths:2,311
KDR:0.493
Accuracy:25.410% C++
HSR:17.911% D
NS-7B PDW
C-
Kills:1,043
Deaths:1,831
KDR:0.570
Accuracy:22.731% C-
HSR:15.245% C--
AF-4 Cyclone
C+
Kills:751
Deaths:1,118
KDR:0.672
Accuracy:25.489% C+
HSR:14.381% D
GD-66 Claw
B+
Kills:588
Deaths:813
KDR:0.723
Accuracy:64.191% B+
HSR:13.776% C+
MKV Suppressed
C
Kills:514
Deaths:868
KDR:0.592
Accuracy:23.611% C
HSR:15.564% D
NSX Tengu
C*
Kills:395
Deaths:547
KDR:0.722
Accuracy:37.767% C*
HSR:19.241% C
AF-57 Piston
C-
Kills:388
Deaths:647
KDR:0.600
Accuracy:30.387% D--
HSR:12.371% C-
NS-11C
C++
Kills:320
Deaths:514
KDR:0.623
Accuracy:24.357% C++
HSR:14.688% D-
NS Baron G5
D
Kills:312
Deaths:647
KDR:0.482
Accuracy:33.350% D--
HSR:11.218% D
LA39 Bruiser
C+
Kills:280
Deaths:519
KDR:0.539
Accuracy:61.316% C+
HSR:12.857% C
Gauss Compact S
C
Kills:252
Deaths:761
KDR:0.331
Accuracy:21.574% C
HSR:15.873% C
19A Fortuna
C
Kills:249
Deaths:448
KDR:0.556
Accuracy:23.729% D
HSR:19.277% C
Mauler S6
C++
Kills:190
Deaths:335
KDR:0.567
Accuracy:36.008% C-
HSR:16.316% C++
MGR-S1 Gladius
C
Kills:79
Deaths:138
KDR:0.572
Accuracy:25.075% C
HSR:18.987% C
Kills:12,259
Deaths (as Light Assault):21,643
Deaths (to Light Assaults):9,631
KDR:0.56642
Kill Difference:9,384
Playtime:296.964 hours
Usage:10%
Score:5.115m
Score/min:287
Accuracy (listed only):30.208%
HSR (listed only):15.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,148
Deaths:1,985
KDR:0.578
Accuracy:22.492% C
HSR:12.892% D
NS-7B PDW
C-
Kills:1,043
Deaths:1,831
KDR:0.570
Accuracy:22.731% C-
HSR:15.245% C--
AF-4 Cyclone
C+
Kills:751
Deaths:1,118
KDR:0.672
Accuracy:25.489% C+
HSR:14.381% D
MKV Suppressed
C
Kills:514
Deaths:868
KDR:0.592
Accuracy:23.611% C
HSR:15.564% D
NSX Tengu
C*
Kills:395
Deaths:547
KDR:0.722
Accuracy:37.767% C*
HSR:19.241% C
EM4 Longshot
C+
Kills:321
Deaths:197
KDR:1.629
Accuracy:38.416% C+
HSR:76.013% C
AF-8 RailJack
C
Kills:291
Deaths:185
KDR:1.573
Accuracy:35.284% C
HSR:69.416% D
NS-30 Vandal
C
Kills:229
Deaths:252
KDR:0.909
Accuracy:30.599% C
HSR:16.594% D*
LA3 Desperado
D*
Kills:226
Deaths:509
KDR:0.444
Accuracy:20.740% D*
HSR:11.062% D**
NC4 Mag-Shot
B+
Kills:222
Deaths:417
KDR:0.532
Accuracy:31.100% B+
HSR:17.568% C
LA8 Rebel
C**
Kills:213
Deaths:365
KDR:0.584
Accuracy:33.068% C**
HSR:14.554% D-
NS-61 Emissary
B+
Kills:185
Deaths:213
KDR:0.869
Accuracy:31.447% B+
HSR:10.270% D*
AF-18 Stalker
C
Kills:165
Deaths:217
KDR:0.760
Accuracy:26.475% C
HSR:15.152% D-
NS-44 Commissioner
C-
Kills:121
Deaths:329
KDR:0.368
Accuracy:22.665% F
HSR:19.008% C-
NC14 Bolt Driver
C*
Kills:102
Deaths:104
KDR:0.981
Accuracy:36.890% C*
HSR:67.647% D
NC08 Mag-Scatter
D**
Kills:97
Deaths:192
KDR:0.505
Accuracy:37.724% D**
HSR:8.247% D**
Impetus
D*
Kills:86
Deaths:103
KDR:0.835
Accuracy:27.022% D*
HSR:18.605% D*
NS-357B Underboss
C+
Kills:84
Deaths:176
KDR:0.477
Accuracy:25.579% D**
HSR:22.619% C+
MGR-S1 Gladius
C
Kills:79
Deaths:138
KDR:0.572
Accuracy:25.075% C
HSR:18.987% C
NS-44L Blackhand
D
Kills:76
Deaths:150
KDR:0.507
Accuracy:36.628% D
HSR:23.684% D*
Kills:6,348
Deaths (as Infiltrator):9,896
Deaths (to Infiltrators):8,914
KDR:0.64147
Kill Difference:3,548
Playtime:158.140 hours
Usage:5%
Score:2.032m
Score/min:214
Accuracy (listed only):29.540%
HSR (listed only):24.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C*
Kills:1,157
Deaths:1,257
KDR:0.920
Accuracy:25.769% C*
HSR:15.471% D
Reaper DMR
C+
Kills:1,157
Deaths:1,412
KDR:0.819
Accuracy:26.154% C+
HSR:16.595% D*
Carnage AR
B+
Kills:1,156
Deaths:1,104
KDR:1.047
Accuracy:26.734% B+
HSR:13.841% D--
NC1 Gauss Rifle
B
Kills:1,156
Deaths:1,297
KDR:0.891
Accuracy:24.761% B
HSR:15.830% D-
NS-11A
C-
Kills:1,153
Deaths:1,586
KDR:0.727
Accuracy:22.022% C--
HSR:18.994% C-
Blitz GD-10
C
Kills:1,148
Deaths:1,985
KDR:0.578
Accuracy:22.492% C
HSR:12.892% D
NS-7B PDW
C-
Kills:1,043
Deaths:1,831
KDR:0.570
Accuracy:22.731% C-
HSR:15.245% C--
AF-4 Cyclone
C+
Kills:751
Deaths:1,118
KDR:0.672
Accuracy:25.489% C+
HSR:14.381% D
GD-66 Claw
B+
Kills:588
Deaths:813
KDR:0.723
Accuracy:64.191% B+
HSR:13.776% C+
MKV Suppressed
C
Kills:514
Deaths:868
KDR:0.592
Accuracy:23.611% C
HSR:15.564% D
NSX Tengu
C*
Kills:395
Deaths:547
KDR:0.722
Accuracy:37.767% C*
HSR:19.241% C
AF-57 Piston
C-
Kills:388
Deaths:647
KDR:0.600
Accuracy:30.387% D--
HSR:12.371% C-
NS Baron G5
D
Kills:312
Deaths:647
KDR:0.482
Accuracy:33.350% D--
HSR:11.218% D
LA39 Bruiser
C+
Kills:280
Deaths:519
KDR:0.539
Accuracy:61.316% C+
HSR:12.857% C
Mauler S6
C++
Kills:190
Deaths:335
KDR:0.567
Accuracy:36.008% C-
HSR:16.316% C++
Gauss Prime
C+
Kills:169
Deaths:205
KDR:0.824
Accuracy:26.545% C+
HSR:13.018% D**
MGR-S1 Gladius
C
Kills:79
Deaths:138
KDR:0.572
Accuracy:25.075% C
HSR:18.987% C
Kills:11,636
Deaths (as Combat Medic):16,309
Deaths (to Combat Medics):6,099
KDR:0.71347
Kill Difference:4,673
Playtime:321.742 hours
Usage:11%
Score:5.943m
Score/min:308
Accuracy (listed only):31.435%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,191
Deaths:756
KDR:1.575
Accuracy:23.476% D-
HSR:12.762% C-
AF-41 Hacksaw
D
Kills:1,115
Deaths:761
KDR:1.465
Accuracy:25.086% D
HSR:12.735% D
NCM3 Raven
C
Kills:530
Deaths:846
KDR:0.626
Accuracy:37.956% C
HSR:1.509% D-
AF-23 Grinder
C
Kills:465
Deaths:303
KDR:1.535
Accuracy:24.439% D**
HSR:14.194% C
AF-23 Grinder
D
Kills:440
Deaths:313
KDR:1.406
Accuracy:27.130% D*
HSR:13.864% D
AF-34 Mattock
C-
Kills:410
Deaths:219
KDR:1.872
Accuracy:24.399% D*
HSR:14.634% C-
NCM3 Raven
C+
Kills:377
Deaths:702
KDR:0.537
Accuracy:39.447% C+
HSR:1.592% D-
AF-34 Mattock
D
Kills:324
Deaths:231
KDR:1.403
Accuracy:27.497% D--
HSR:15.432% D
NCM2 Falcon
C+
Kills:291
Deaths:503
KDR:0.579
Accuracy:39.859% C+
HSR:3.780% C-
NCM1 Scattercannon
C+
Kills:250
Deaths:344
KDR:0.727
Accuracy:23.104% D**
HSR:15.200% C+
NS-10 Burster
C++
Kills:207
Deaths:257
KDR:0.805
Accuracy:22.176% D*
HSR:6.280% C++
NS-10 Burster
D*
Kills:189
Deaths:198
KDR:0.955
Accuracy:21.656% D*
HSR:1.587% D*
NCM2 Falcon
C+
Kills:139
Deaths:339
KDR:0.410
Accuracy:40.676% C+
HSR:0.719% F
NS-20 Gorgon
C*
Kills:51
Deaths:68
KDR:0.750
Accuracy:25.776% C*
HSR:13.726% D--
Kills:5,979
Deaths (as MAX Suit):2,920
Deaths (to MAX Suits):4,222
KDR:2.0476
Kill Difference:3,059
Playtime:207.030 hours
Usage:7%
Score:5.930m
Score/min:477
Accuracy (listed only):28.763%
HSR (listed only):9.144%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:192
V. Kills:22 N/A
Deaths:241
KDR:0.797
Accuracy:55.510% C+
KPH:17.900 D-
VKPH:2 D-
Breaker Rocket Pods
B
Kills:120
V. Kills:26 444%
Deaths:31
KDR:3.871
Accuracy:45.875% C
KPH:90.600 C+
VKPH:19.600 B
Kills:312 (192 + 0)
Deaths:272
KDR:1.147
VKDR:0.176
Vehicle Kills:48
Kill Difference:40
Playtime:12.071 hours
Usage:0%
Score:0.162m
Score/min:224
Piloting Accuracy:55.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:321
V. Kills:43 N/A
Deaths:131
KDR:2.450
Accuracy:34.633% D-
KPH:28.300 D
VKPH:3.800 D-
C150 Dalton
D
Kills:165
V. Kills:254 65%
Deaths:137
KDR:1.204
Accuracy:27.266% D*
KPH:9.500 D**
VKPH:14.600 D
AP30 Shredder
D
Kills:80
V. Kills:151 53%
Deaths:112
KDR:0.714
Accuracy:28.214% C
KPH:7.300 D**
VKPH:13.700 D
CAS30 Tank Buster
D*
Kills:67
V. Kills:75 88%
Deaths:670
KDR:0.100
Accuracy:29.485% D**
KPH:1.100 D*
VKPH:1.200 D**
Kills:633 (67 + 566)
Deaths:1,050
KDR:0.603
VKDR:0.498
Vehicle Kills:523
Kill Difference:417
Playtime:103.101 hours
Usage:4%
Score:0.741m
Score/min:120
Piloting Accuracy:29.485%
Gunner Accuracy:28.214%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:782
V. Kills:113 N/A
Deaths:144
KDR:5.431
Accuracy:45.820% C
KPH:55.200 C++
VKPH:8 C+
C75 Viper
C**
Kills:264
V. Kills:79 330%
Deaths:176
KDR:1.500
Accuracy:34.351% C-
KPH:30.600 C++
VKPH:9.200 C**
L100 Python AP
B++
Kills:239
V. Kills:242 98%
Deaths:182
KDR:1.313
Accuracy:56.859% C*
KPH:22.600 D
VKPH:22.900 B++
L100 Python HEAT
C+
Kills:222
V. Kills:97 227%
Deaths:128
KDR:1.734
Accuracy:48.957% C
KPH:25.800 C
VKPH:11.300 C+
Skyguard
D*
Kills:84
V. Kills:79 105%
Deaths:123
KDR:0.683
Accuracy:23.710% D--
KPH:6.300 D*
VKPH:6 D*
Kills:1,591 (1,591 + 0)
Deaths:753
KDR:2.113
VKDR:0.810
Vehicle Kills:610
Kill Difference:838
Playtime:55.221 hours
Usage:2%
Score:1.101m
Score/min:332
Driving Accuracy:23.710%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,153
V. Kills:1,256 92%
Deaths:605
KDR:1.906
Accuracy:50.223% C+
KPH:16.200 D-
VKPH:17.600 B+
E540 Halberd
D
Kills:859
V. Kills:517 166%
Deaths:281
KDR:3.057
Accuracy:36.380% D--
KPH:18.200 D--
VKPH:10.900 D
Enforcer ML85
C
Kills:550
V. Kills:493 111%
Deaths:222
KDR:2.477
Accuracy:35.441% D
KPH:15.500 D-
VKPH:13.900 C
C85 Canister
D
Kills:456
V. Kills:41 N/A
Deaths:98
KDR:4.653
Accuracy:31.884% D-
KPH:33.200 D-
VKPH:3 D
Titan-150 HESH
B++
Kills:291
V. Kills:51 N/A
Deaths:49
KDR:5.939
Accuracy:49.618% C*
KPH:51.500 B++
VKPH:9 C++
Titan-150 HEAT
B++
Kills:219
V. Kills:114 190%
Deaths:78
KDR:2.808
Accuracy:53.757% B++
KPH:22.900 C++
VKPH:11.900 B++
M12 Kobalt
D-
Kills:54
V. Kills:2 N/A
Deaths:9
KDR:6
Accuracy:11.114% D-
KPH:23.600 D--
VKPH:0.900 D-
Kills:3,582 (1,663 + 1,919)
Deaths:1,342
KDR:2.669
VKDR:1.844
Vehicle Kills:2,474
Kill Difference:2,240
Playtime:185.299 hours
Usage:6%
Score:3.648m
Score/min:328
Driving Accuracy:53.757%
Gunner Accuracy:11.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:343
V. Kills:32 N/A
Deaths:85
KDR:4.035
Accuracy:38.863% D*
KPH:52.900 D--
VKPH:4.900 D
Enforcer ML65-H
D-
Kills:126
V. Kills:108 116%
Deaths:82
KDR:1.537
Accuracy:44.810% D**
KPH:20.600 D-
VKPH:17.600 D--
M96 Mjolnir-H
C--
Kills:56
V. Kills:35 156%
Deaths:29
KDR:1.931
Accuracy:45.102% C--
KPH:28.200 D--
VKPH:17.600 D--
E540 Halberd-H
D*
Kills:51
V. Kills:38 131%
Deaths:33
KDR:1.545
Accuracy:49.404% D-
KPH:15.700 D*
VKPH:11.700 D*
Kills:576 (0 + 576)
Deaths:229
KDR:2.515
VKDR:0.930
Vehicle Kills:213
Kill Difference:347
Playtime:17.832 hours
Usage:1%
Score:0.320m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:49.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:749
V. Kills:35 N/A
Deaths:87
KDR:8.609
Accuracy:16.975% C+
KPH:39.300 D
VKPH:1.800 C--
M40 Fury
C
Kills:620
V. Kills:161 383%
Deaths:214
KDR:2.897
Accuracy:25.769% D--
KPH:28.600 D
VKPH:7.400 C
M40 Fury
C
Kills:283
V. Kills:83 337%
Deaths:81
KDR:3.494
Accuracy:31.287% C--
KPH:31.200 D-
VKPH:9.200 C
M20 Basilisk
C
Kills:278
V. Kills:122 226%
Deaths:133
KDR:2.090
Accuracy:30.598% D-
KPH:15 C--
VKPH:6.600 C
M12 Kobalt
D
Kills:172
V. Kills:11 N/A
Deaths:32
KDR:5.375
Accuracy:14.731% D
KPH:28.600 D*
VKPH:1.800 D
M20 Basilisk
D
Kills:155
V. Kills:60 254%
Deaths:71
KDR:2.183
Accuracy:29.744% D-
KPH:14.800 D
VKPH:5.700 D
G30 Walker
D
Kills:97
V. Kills:47 202%
Deaths:66
KDR:1.470
Accuracy:23.135% D-
KPH:9.300 D
VKPH:4.500 D-
M60-G Bulldog
C
Kills:91
V. Kills:27 325%
Deaths:60
KDR:1.517
Accuracy:25.403% D-
KPH:15.200 D-
VKPH:4.500 C
G40-F Ranger
D
Kills:72
V. Kills:57 124%
Deaths:28
KDR:2.571
Accuracy:27.491% D
KPH:8.600 D-
VKPH:6.800 D
M60-G Bulldog
C--
Kills:57
V. Kills:17 317%
Deaths:44
KDR:1.295
Accuracy:23.856% D*
KPH:15.300 D*
VKPH:4.600 C--
Kills:2,574 (0 + 2,574)
Deaths:816
KDR:3.154
VKDR:0.760
Vehicle Kills:620
Kill Difference:1,758
Playtime:113.430 hours
Usage:4%
Score:1.140m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:23.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:80
V. Kills:4 N/A
Deaths:23
KDR:3.478
Accuracy:24.733% D**
KPH:33.600 D-
VKPH:1.700 D**
Kills:80 (0 + 80)
Deaths:23
KDR:3.478
VKDR:0.174
Vehicle Kills:4
Kill Difference:57
Playtime:2.385 hours
Usage:0%
Score:0.019m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:24.733%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 1,5791,5632,6050.6D0.3538.923%D13.756%C24.6DN/A9563.6h5.3C+13.5C+
Bouncing Betty 1,3561,3567411.83D0.8838.943%C--N/A118.9C+N/A53711.4h1.7B*4.4C**
Tank Mine 2,1901,3259451.402D0.4523.013%DN/A85.5C-55.8C+111815.5h1.8C*7.9D-
AF-41 Hacksaw 1,2101,1917561.575C0.6323.476%D-12.762%C-35C**N/A17834h5B*21.5C**
LA1 Anchor 1,2061,1871,2820.926C-0.0225.359%C++20.303%D35.2C-N/A15933.7h11.8D46.4C+
NS-15M1 1,1911,1771,1870.992C0.0426.482%B++16.313%D-38.1C+N/A16030.9h13.4C+50.8B
GD-22S 1,1811,1771,1051.065C0.1226.561%B++17.757%D-41.9C++N/A33828.1h11.5C+43.3B+
Razor GD-23 1,1901,1652,1950.531C-0.4225.217%C++17.597%D13.4DN/A6586.7h13.2C+52.2C*
AF-19 Mercenary 1,1721,1601,6210.716C+0.2324.206%B16.897%D-24C**N/A10748.4h11.6B+47.8B+
GR-22 1,1691,1571,2570.92C0.0325.769%C*15.471%D29.3C+N/A10139.5h13.6C++52.6C**
Reaper DMR 1,1701,1571,4120.819C0.1326.154%C+16.595%D*26.2CN/A8744.1h10.2C+38.9C++
Carnage AR 1,1751,1561,1041.047C+0.1026.734%B+13.841%D--37.7C**N/A12130.7h12.6B+47.1B+
NC1 Gauss Rifle 1,1671,1561,2970.891C+0.0624.761%B15.83%D-28.8C**N/A11940.2h11.8B+47.5B+
EM6 1,1731,1541,1620.993C0.0423.915%B16.291%D*36.9C+N/A15831.3h11.4C+47.8C**
NS-11A 1,1671,1531,5860.727C-0.2222.022%C--18.994%C-19DN/A5860.8h14.6C+66.4C+
Spear Anti-Vehicle Phalanx Turret 1,6521,1531537.536C++6.5938.597%C-7.025%A++30.3C-13.1D25538h7.2B+18.6B
Titan-150 AP 2,4091,1536051.906C--0.9650.223%C+2.775%C++16.2D-17.6B+47071.2h7.2D**14.4D*
NC6 Gauss SAW 1,1641,1491,3400.857C0.0919.112%C23.238%C+33.1C++N/A20734.7h9.7C**50.8C*
Blitz GD-10 1,1751,1481,9850.578C-0.3722.492%C12.892%D15.8DN/A6872.6h17.6C78C+
AF-4A Bandit 1,1791,1442,0210.566D0.3822.758%D16.608%D--14.5D-N/A4978.9h13.9D--61.2D
GD-7F 1,1671,1422,3240.491D0.4624.282%C+17.075%D12.4DN/A7091.8h16.3D67C+
AC-X11 1,1661,1392,3110.493D0.4625.41%C++17.911%D12DN/A6694.6h11.3C44.4C++
AF-41 Hacksaw 1,1271,1157611.465C0.5225.086%D12.735%D32.6C++N/A16334.2h5.7B++22.9C*
Frag Grenade 1,0681,05411054N/A1,053.0550.694%B++N/A527C*7C27822h3.6B7B+
NS-7B PDW 1,0581,0431,8310.57C-0.3822.731%C-15.245%C--15.2DN/A4768.7h17.5D76.9C
C-4 1,4079751,1590.841C0.1127.065%C*N/A62.9C-27.9C+99915.5h1.6C+6C++
C-4 ARX 1,3549309320.998D0.0526.31%C+N/A68.4D-31.2C48113.6h1.7D**6.6D*
NC6A GODSAW 9159109300.978D0.0323.578%D-22.857%D38.6DN/A14123.6h9.3C+39.5C+
E540 Halberd 1,3768592813.057C--2.1136.38%D--3.376%C*18.2D--10.9D20047.3h6.3C17.4D-
L100 Python HESH 8957821445.431C--4.4845.82%C1.407%C+55.1C++8C+25814.2h3.5C+7.7C+
Sticky Grenade 7537521752N/A751.0552.778%C+N/A1074.3C*1.4D*55270.7h1.7B+3.2B+
AF-4 Cyclone 7667511,1180.672C0.2825.489%C+14.381%D15.2DN/A6849.5h13C--51C+
M12 Kobalt 784749878.609C7.6616.975%C+18.425%C+39.2D1.8C--13419.1h22.4C132.1C+
M40 Fury 7576736210.855C+9.9141.018%D-1.04%C--82.1C+10.2D-3048.2h8.7B++21.3B+
M40 Fury 7816202142.897D1.9525.769%D--2.581%B*28.6D7.4C22821.7h15.3C59.2D
GD-66 Claw 5975888130.723C-0.2364.191%B+13.776%C+30.3C-N/A8919.4h2.6C+4.1C**
Enforcer ML85 1,0435502222.477C--1.5335.441%D1.455%C--15.4D-13.8C28435.6h17.1D*48.4D*
NCM3 Raven 1,0135308460.626C0.3237.956%C1.509%D-9.2C+8.3B*15657.9h32.5C85.7C
MKV Suppressed 5235148680.592D0.3623.611%C15.564%D12.5D-N/A4541.1h18.6D78.8C
AF-23 Grinder 4794653031.535C0.5924.439%D**14.194%C30.8C+N/A13615.1h4.4B**18.1C**
C85 Canister 497456984.653D3.7031.884%D-14.474%C**33.3D-3D12313.7h10C31.4C--
AF-23 Grinder 4524403131.406C0.4627.13%D*13.864%D28.6CN/A13015.4h5.4B*19.8C++
MANA Anti-Personnel Turret 4284253801.118N/A0.1717.657%UN/A4250U30U9100600.1h27.5T*155.7T*
AF-34 Mattock 4154102191.872C0.9224.399%D*14.634%C-35.7CN/A14211.5h4.3B**17.5C*
Carver 41240213,2940.03C0.9229.428%C++24.627%A0.9C-N/A2468.6h1.3B4.6C**
NSX Tengu 4033955470.722C-0.2337.767%C*19.241%C22.7DN/A6217.4h17.7D46.9C+
AF-57 Piston 3953886470.6D0.3530.387%D--12.371%C-20.7DN/A10018.7h4.1B+13.5C+
NCM3 Raven 7443777020.537C-0.4139.447%C+1.592%D-7.6C-7.4B++14449.7h42.1D*106.8D
C85 Canister-H 375343854.035D3.0938.863%D*9.038%D52.8D--4.9D2266.5h7.6C+19.6D
AF-34 Mattock 3333242311.403C--0.4527.497%D--15.432%D27DN/A10812h6.3B22.7C+
EM4 Longshot 3253211971.629C-0.6838.416%C+76.013%C26.3CN/A11612.2h2.6D6.8C
L105 Zephyr 3643211312.45D1.5034.633%D-N/A28.4D3.8D-15411.3h9.5D**27.4D*
NS-11C 3293205140.623C0.3324.357%C++14.688%D-13DN/A7124.7h16C+65.7C++
NS Baron G5 3203126470.482D0.4733.35%D--11.218%D15.7D-N/A6419.9h4.4B13.3C+
NS Decimator 4963078900.345D-0.6057.305%C-2.606%B+19D--11.7C--26116.2h7.4F12.9D**
NCM2 Falcon 4322915030.579C0.3739.859%C+3.78%C-11.7C+5.7B+15424.8h12C+30.1C++
AF-8 RailJack 2952911851.573C0.6235.284%C69.416%D20.2CN/A8514.4h2.8C--8C
Titan-150 HESH 342291495.939C4.9949.618%C*2.749%B*52B++9.1C++3255.6h3.6C7.2C++
M40 Fury 366283813.494D2.5531.287%C--1.767%C+31.1D-9.1C2759.1h18.8D-60D-
NC05 Jackhammer AE 2862823900.723D0.2350.014%C**12.057%D-32.4D-N/A968.7h6.3D**12.7C-
LA39 Bruiser 2862805190.539D0.4161.316%C+12.857%C24.8DN/A8911.3h3D-4.9C+
M20 Basilisk 4002781332.09C1.1430.598%D-5.755%C+14.9C--6.6C14618.6h102.1C+333.8C--
C75 Viper 3432641761.5D0.5534.351%C-1.515%C++30.7C++9.2C**4388.6h15.4C44.8C
Gauss Compact S 2582527610.331D0.6221.574%C15.873%C6.6D-N/A3538h13.9D64.5C
NCM1 Scattercannon 2532503440.727C--0.2223.104%D**15.2%C+11.3D--N/A5122.1h5.3B**22.8C+
19A Fortuna 2522494480.556D0.3923.729%D19.277%C12.8D--N/A4619.5h8.3B*35.2B
EM1 2512484030.615D0.3318.167%D12.5%D**23.6C--N/A15310.5h14C+77.1C+
L100 Python AP 4812391821.313D0.3656.859%C*3.347%B+22.5D22.8B++53010.6h9.6D**16.9D*
Warden 2382343590.652C0.3028.333%C*23.504%C+16.7CN/A7814h11.6C-41C+
NS-30 Vandal 2342292520.909C--0.0430.599%C16.594%D*23.6DN/A969.7h6.8D22.1C
LA3 Desperado 2292265090.444C--0.5020.74%D*11.062%D**14.8DN/A5615.3h11.3D54.4D*
NC4 Mag-Shot 2282224170.532C0.4231.1%B+17.568%C11.2DN/A7319.9h10.2C32.7C++
L100 Python HEAT 3192221281.734C--0.7948.957%C3.604%B++25.8C11.3C+3228.6h6.5C13.2C
Titan-150 HEAT 333219782.808C1.8653.757%B++2.74%C+22.8C++11.9B++4279.6h7.2D--13.4C
Mag-Cutter 21921821,1400.01C0.9423.949%C13.303%B**0.3C--N/A1722.5h2.4C**10C++
LA8 Rebel 2182133650.584C0.3633.068%C**14.554%D-14.3DN/A5814.9h7.6C-23C++
Shrike 3192096620.316D0.6358.639%C**1.914%C--17.3D9.1C--46312.1h8D13.7C
NS-10 Burster 3882072570.805C+0.1422.176%D*6.28%C++4D3.5C+8551.8h207.8D--937.1D*
M30 Mustang AH 2141922410.797C--0.1555.51%C+1.042%C17.9D-2.1D-11310.7h9.8C+17.7C++
Mauler S6 1921903350.567C0.3836.008%C-16.316%C++20.9CN/A1459.1h3.9B*10.8B+
NS-10 Burster 3641891980.955C+0.0121.656%D*1.587%D*4.2C--3.9C++9044.7h197.9D913.8D*
NS-61 Emissary 1881852130.869C++0.0831.447%B+10.27%D*20.6CN/A609h15.3C+48.7C**
M12 Kobalt 183172325.375D--4.4314.731%D20.93%B+28.7D*1.8D1146h26.5D*179.6D
Gauss Prime 1741692050.824C--0.1226.545%C+13.018%D**26.4DN/A716.4h11.7C44C+
C150 Dalton 4191651371.204D0.2627.266%D*1.212%B+9.5D**14.6D26817.4h9.4F--34.4T*
AF-18 Stalker 1661652170.76C-0.1926.475%C15.152%D-23.9C-N/A1176.9h16.7D*63.1D
M20 Basilisk 215155712.183C1.2329.744%D-8.387%B**14.8D5.7D15010.5h94C++316C
NCM2 Falcon 2151393390.41D0.5440.676%C+N/A8.1D4.4C+13217.2h21.1D51.9C-
Enforcer ML65-H 234126821.537D0.5944.81%D**2.381%B+20.7D-17.7D-3526.1h18.4C41.1D--
NS Annihilator 2851254810.26D-0.6980.091%CN/A5.9D--7.6C17421.1h15.5D*19.4D*
NS-44 Commissioner 1221213290.368C--0.5822.665%F19.008%C-9.5D-N/A6312.8h4.7D20.5D*
Breaker Rocket Pods 146120313.871C2.9245.875%CN/A92.3C++20B11181.3h26.2D*57.2D
MANA Anti-Vehicle Turret 2301172000.585D0.3654.529%A*2.564%D**1170B*1130B+9865000.1h15.5C*28.4B**
Aspis Anti-Aircraft Phalanx Turret 246113373.054C+2.1121.504%DN/A8D9.4C23014.2h166.1C772.3C
NS-R3 Swarm 2151132560.441C0.5158.945%D*N/A7C6.3C+8916.2h30.2C+51.2C-
MAX Punch 1091022,9560.035C-0.9153.004%B+N/A0.5C-N/A2197.4h2.4C++4.6C*
NC14 Bolt Driver 1021021040.981C-0.0336.89%C*67.647%D19.2CN/A2385.3h2.8C+7.6C++
G30 Walker 14497661.47D0.5223.135%D-5.155%B+9.2D4.5D-14210.5h257D1111.1D
NC08 Mag-Scatter 99971920.505C0.4437.724%D**8.247%D**17DN/A935.7h4.8C-12.7D--
M60-G Bulldog 11891601.517D-0.5725.403%D-5.495%A++15.2D-4.5C1426h9.5D37.5D--
Impetus 86861030.835C--0.1127.022%D*18.605%D*26.9DN/A893.2h5.4D19.8D
Skyguard 163841230.683D-0.2723.71%D--3.571%A6.3D*5.9D*19113.3h264.6T-1115.9T-
NS-357B Underboss 85841760.477D0.4725.579%D**22.619%C+15.8D-N/A735.3h5D19.5D*
CAS 14-E 8480233.478C--2.5324.733%D**2.5%B+33.3D-1.7D**1342.4h28.1C*113.5C
AP30 Shredder 231801120.714D0.2328.214%CN/A7.3D**13.7D24411h312.5T*1107.5T*
MGR-S1 Gladius 79791380.572C-0.3825.075%C18.987%C18.8DN/A654.2h15.9D*63.4D
NS-44L Blackhand 76761500.507C--0.4436.628%D23.684%D*14.1DN/A745.4h5.5C--14.9C
Rocklet Rifle 130741330.556C0.3953.592%C++N/A26.4C+20C2932.8h33.8B+63B+
G40-F Ranger 12972282.571D1.6227.491%DN/A8.6D-6.8D1458.4h159D578.2D
CAS30 Tank Buster 142676700.1D0.8529.485%D**N/A1.1D*1.2D**5163.3h115.4D391.4F-
Auraxium Mag-Cutter 726618,0800.004D0.9429.616%C++1.515%D-0.1C--N/A1541.2h3.7F--12.6C+
Spear Anti-Vehicle Phalanx Tower 13365165M++64.0544.74%C--4.615%B+18.6D-19.4C--2013.5h10.1C+22.5C
M60-G Bulldog 7457441.295D--0.3523.856%D*3.509%B15.4D*4.6C--1323.7h10.7D--44.9D**
M60-A Bulldog 685696.222C5.2740.016%C--N/A20C--4.3C*1372.8h8.7D**21.8D*
M96 Mjolnir-H 9156291.931D0.9845.102%C--1.786%A28D--17.5D--2722h50.5D111.9D
M12 Kobalt 565496D5.0511.114%D-24.074%A23.5D--N/A712.3h22.9D206.3D--
NC15 Phoenix 10252990.525C--0.4252.914%C+N/A10.2C-9.8C3575.1h13.3D25.1D
E540 Halberd-H 8951331.545D0.6049.404%D-1.961%C+15.9D*11.9D*3653.2h10.6D**21.4F-
NS-20 Gorgon 5551680.75C0.2025.776%C*13.726%D--17C+1.3C+633h54.9C+212.9C+
MGR-L1 Promise 5351670.761C-0.1922.645%C23.529%C+39.2C+1.5B**2091.3h11.5B*51B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret137481.1h
Decoy Grenade0660h
Nano-Armor Kit990894,32862.4h
Spawn Beacon703,2163h
Skywall Shield Emitter1950.3h
Structure Shield Module01100.3h
Repair Module01360.4h
Turret AI Module02320.4h
AE Medical Applicator17456,9054h
AE Nano-Armor Kit335374,80323.9h
Cortium Silo0630.3h
Nanite Revive Grenade02,4180.7h
Medical Kit481,0000.9h
Medical Applicator700143,07613.7h
Spitfire Auto-Turret622,9503.5h
Motion Spotter91,1990.9h
Xiphos Anti-Personnel Tower0950.3h
Hoplon Anti-Aircraft Phalanx Tower01340.3h
Rampart Wall1860.6h
Spear Anti-Vehicle Tower11160.3h
Welding Device0500h
Deconstruction Tool08590.1h
Recon Detection Device174871h
Shield Recharging Field208930.5h
Ammunition Package1755,6425.5h
Anti-Infantry MANA Turret499061.8h
Nano-Repair Grenade05930.2h
Lumifiber Rampart Wall1730.4h

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