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General Dreadnaught Cerbido[ARMF] Cerbido
TR BR 99

KDR: 3.4

Score: 60.5m

Last Seen: Feb 18th, 2019 4:24 PM
- OFFLINE - 681.9 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
Level Progress (to 100): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 L100 Python AP LB00 Python AP C75 Viper Bighorn .50M TRS-12 Uppercut M14 Banshee TAS-16 Blackjack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,828,962 MLG Score: 1462
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.333%26.316%6674098530,2551.885161.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.477%0.831B++0.866B*-1.179D*HEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.472B+100.3C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.586%1.161%661510205,25690619425.79493271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.415%-0.508D-0.407C--0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.299C*36.80.305C*76.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.398%2.071%10578101712,845171848217.47237266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.469%-0.049C+-0.349C-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.439B8.80.301C*12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.481%3.944%7421610096,897138221324.99059323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.197%0.587B+-0.109C+0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.555B+22.40.432B30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.939%74.062%7428101710,2862157254.76866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.63%0.437B0.454B+-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.60.175C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.574%12.903%742610199,2691168577.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.294%0.761B++-0.324C0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.10.364C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
60.5m264.6%425 (25.5k)379 (22.7k)3.40164110,53332,4943.9681599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025682821.356%17.884%38204:5445

7% Combat Medic42% Engineer17% Heavy Assault16% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 11:00 PMJun 24th, 2018 11:41 AMMar 16th, 2019 1:41 AM (3d) (PST)Feb 18th, 2019 1:09 PM (28d) (PST)Feb 18th, 2019 12:24 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921357570.6930.2040.1242.1120.1061462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4958,08045,41542127127622,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2659.9h/110.8d 18,408 19,768 35,096 337.1k 3,040 7,781 16,853 142.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,863
Deaths:864
KDR:2.156
Accuracy:22.456% C+
HSR:23.833% C+
T9A "Butcher"
C+
Kills:1,703
Deaths:615
KDR:2.769
Accuracy:22.358% C--
HSR:25.896% C+
T16 Rhino
B+
Kills:1,344
Deaths:511
KDR:2.630
Accuracy:23.362% B+
HSR:22.619% C++
NS-15M2
C+
Kills:1,217
Deaths:448
KDR:2.717
Accuracy:23.052% C+
HSR:23.500% C
T32 Bull
C++
Kills:1,157
Deaths:615
KDR:1.881
Accuracy:18.490% D--
HSR:24.806% C++
T7 Mini-Chaingun
C+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:13.007% D-
HSR:12.630% C+
T9 CARV
C++
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:19.491% C++
HSR:21.972% C+
NSX Naginata
A
Kills:517
Deaths:209
KDR:2.474
Accuracy:20.767% C
HSR:37.718% A
MG-H1 Watchman
C++
Kills:411
Deaths:137
KDR:3
Accuracy:23.565% C++
HSR:25.061% C+
T7 Mini-Chaingun AE
C
Kills:335
Deaths:202
KDR:1.658
Accuracy:16.864% C--
HSR:12.836% C
TMG-50
A*
Kills:218
Deaths:90
KDR:2.422
Accuracy:25.338% B++
HSR:38.532% A*
Kills:11,077
Deaths (as Heavy Assault):4,963
Deaths (to Heavy Assaults):8,439
KDR:2.23192
Kill Difference:6,114
Playtime:462.787 hours
Usage:17%
Score:9.692m
Score/min:349
Accuracy (listed only):20.795%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B+
Kills:2,276
Deaths:1,245
KDR:1.828
Accuracy:63.629% B+
HSR:11.116% D
TAS-16 Blackjack
B**
Kills:1,970
Deaths:909
KDR:2.167
Accuracy:71.047% B**
HSR:12.741% C-
AS16 NightHawk
B+
Kills:1,903
Deaths:798
KDR:2.385
Accuracy:44.193% B+
HSR:13.978% C+
LC3 Jaguar
B+
Kills:1,704
Deaths:777
KDR:2.193
Accuracy:25.705% B+
HSR:18.603% C
LC2 Lynx
B*
Kills:1,217
Deaths:501
KDR:2.429
Accuracy:27.517% B*
HSR:23.007% C**
HC1 Cougar
B*
Kills:1,209
Deaths:517
KDR:2.338
Accuracy:27.938% B++
HSR:26.385% B*
TS4 Haymaker
C++
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:42.330% C++
HSR:13% C+
TRAC-5 S
C+
Kills:1,171
Deaths:889
KDR:1.317
Accuracy:22.565% C+
HSR:15.969% C+
FA1 Barrage
C+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:40.479% C+
HSR:12.014% D
NS Baron G5
A
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:56.783% A
HSR:10.649% D-
T5 AMC
B**
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:24.193% C++
HSR:24.783% B**
AMR-66
B++
Kills:1,014
Deaths:439
KDR:2.310
Accuracy:30.722% B++
HSR:26.825% B
Havoc
B++
Kills:763
Deaths:325
KDR:2.348
Accuracy:55.375% C*
HSR:17.169% B++
MG-HBR1 Dragoon
B**
Kills:511
Deaths:148
KDR:3.453
Accuracy:34.435% C*
HSR:39.726% B**
NSX Tanto
B*
Kills:271
Deaths:101
KDR:2.683
Accuracy:26.801% C++
HSR:30.996% B*
TRAC-5 Burst
B**
Kills:192
Deaths:62
KDR:3.097
Accuracy:26.442% C++
HSR:31.250% B**
TRAC-5
B++
Kills:140
Deaths:72
KDR:1.944
Accuracy:24.956% B++
HSR:20% C*
TRAC-Shot
C
Kills:128
Deaths:48
KDR:2.667
Accuracy:22.914% D
HSR:16.406% C
Kills:19,135
Deaths (as Engineer):9,266
Deaths (to Engineers):6,453
KDR:2.06508
Kill Difference:9,869
Playtime:1,115.530 hours
Usage:42%
Score:26.928m
Score/min:402
Accuracy (listed only):37.112%
HSR (listed only):20.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B+
Kills:2,276
Deaths:1,245
KDR:1.828
Accuracy:63.629% B+
HSR:11.116% D
TAS-16 Blackjack
B**
Kills:1,970
Deaths:909
KDR:2.167
Accuracy:71.047% B**
HSR:12.741% C-
AS16 NightHawk
B+
Kills:1,903
Deaths:798
KDR:2.385
Accuracy:44.193% B+
HSR:13.978% C+
LC3 Jaguar
B+
Kills:1,704
Deaths:777
KDR:2.193
Accuracy:25.705% B+
HSR:18.603% C
LC2 Lynx
B*
Kills:1,217
Deaths:501
KDR:2.429
Accuracy:27.517% B*
HSR:23.007% C**
HC1 Cougar
B*
Kills:1,209
Deaths:517
KDR:2.338
Accuracy:27.938% B++
HSR:26.385% B*
TS4 Haymaker
C++
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:42.330% C++
HSR:13% C+
TRAC-5 S
C+
Kills:1,171
Deaths:889
KDR:1.317
Accuracy:22.565% C+
HSR:15.969% C+
FA1 Barrage
C+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:40.479% C+
HSR:12.014% D
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:26.446% B+
HSR:15.571% C+
NS Baron G5
A
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:56.783% A
HSR:10.649% D-
T5 AMC
B**
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:24.193% C++
HSR:24.783% B**
Havoc
B++
Kills:763
Deaths:325
KDR:2.348
Accuracy:55.375% C*
HSR:17.169% B++
MG-S1 Jackal
B++
Kills:466
Deaths:163
KDR:2.859
Accuracy:29.704% B+
HSR:24.893% B++
NSX Tanto
B*
Kills:271
Deaths:101
KDR:2.683
Accuracy:26.801% C++
HSR:30.996% B*
MKV Suppressed
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:26.682% C*
HSR:25.877% B**
TRAC-5 Burst
B**
Kills:192
Deaths:62
KDR:3.097
Accuracy:26.442% C++
HSR:31.250% B**
TRAC-5
B++
Kills:140
Deaths:72
KDR:1.944
Accuracy:24.956% B++
HSR:20% C*
TRAC-Shot
C
Kills:128
Deaths:48
KDR:2.667
Accuracy:22.914% D
HSR:16.406% C
Kills:19,460
Deaths (as Light Assault):9,461
Deaths (to Light Assaults):5,882
KDR:2.05687
Kill Difference:9,999
Playtime:333.656 hours
Usage:13%
Score:7.610m
Score/min:380
Accuracy (listed only):36.089%
HSR (listed only):19.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C++
Kills:2,288
Deaths:318
KDR:7.195
Accuracy:38.354% D-
HSR:79.939% C++
TSAR-42
C++
Kills:1,576
Deaths:557
KDR:2.829
Accuracy:39.285% C++
HSR:68.338% C+
RAMS .50M
B**
Kills:1,308
Deaths:162
KDR:8.074
Accuracy:45.640% B**
HSR:84.404% B++
TRAP-M1
B*
Kills:1,261
Deaths:373
KDR:3.381
Accuracy:34.460% B*
HSR:29.104% B+
NSX Daimyo
B++
Kills:1,222
Deaths:187
KDR:6.535
Accuracy:40.553% C+
HSR:96.318% B++
TS2 Inquisitor
B+
Kills:1,185
Deaths:463
KDR:2.559
Accuracy:32.145% B+
HSR:22.279% B+
SR-7
B*
Kills:1,166
Deaths:200
KDR:5.830
Accuracy:41.852% C++
HSR:85.163% B*
M77-B
B+
Kills:1,160
Deaths:292
KDR:3.973
Accuracy:39.965% B+
HSR:79.914% B+
NS-30 Vandal
B++
Kills:1,160
Deaths:292
KDR:3.973
Accuracy:37.454% B++
HSR:30% B+
NS-44 Commissioner
C*
Kills:1,159
Deaths:952
KDR:1.217
Accuracy:38.183% C*
HSR:22.347% C++
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:26.446% B+
HSR:15.571% C+
NS-44L Blackhand
A++
Kills:999
Deaths:379
KDR:2.636
Accuracy:40.190% C+
HSR:64.565% A++
HSR-1
A
Kills:654
Deaths:133
KDR:4.917
Accuracy:38.838% B+
HSR:39.755% A
NS-61 Emissary
B++
Kills:538
Deaths:234
KDR:2.299
Accuracy:28.315% C+
HSR:20.446% B++
NSX Tomoe
B**
Kills:502
Deaths:171
KDR:2.936
Accuracy:31.668% B+
HSR:48.207% B**
NS-AM7 Archer
C**
Kills:496
Deaths:627
KDR:0.791
Accuracy:54.502% D
HSR:19.556% C**
MG-S1 Jackal
B++
Kills:466
Deaths:163
KDR:2.859
Accuracy:29.704% B+
HSR:24.893% B++
SOAS-20
C+
Kills:330
Deaths:232
KDR:1.422
Accuracy:22.297% D*
HSR:20% C+
99SV
A
Kills:305
Deaths:72
KDR:4.236
Accuracy:37.649% B**
HSR:47.213% A
TX2 Emperor
B**
Kills:304
Deaths:173
KDR:1.757
Accuracy:31.688% B+
HSR:27.961% B**
MKV Suppressed
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:26.682% C*
HSR:25.877% B**
NS-45 Pilot
A
Kills:220
Deaths:94
KDR:2.340
Accuracy:35.332% B+
HSR:36.818% A
NS-44 Commissioner AE
C
Kills:200
Deaths:150
KDR:1.333
Accuracy:36.142% D
HSR:22.500% C
TX1 Repeater
B+
Kills:164
Deaths:167
KDR:0.982
Accuracy:25.047% C++
HSR:23.781% B+
Soldier Soaker
B*
Kills:114
Deaths:20
KDR:5.700
Accuracy:42.649% B*
HSR:14.912% C+
Kills:20,161
Deaths (as Infiltrator):7,030
Deaths (to Infiltrators):5,543
KDR:2.86785
Kill Difference:13,131
Playtime:437.284 hours
Usage:16%
Score:8.146m
Score/min:310
Accuracy (listed only):35.802%
HSR (listed only):41.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:2,276
Deaths:1,245
KDR:1.828
Accuracy:63.629% B+
HSR:11.116% D
TAS-16 Blackjack
B**
Kills:1,970
Deaths:909
KDR:2.167
Accuracy:71.047% B**
HSR:12.741% C-
AS16 NightHawk
B+
Kills:1,903
Deaths:798
KDR:2.385
Accuracy:44.193% B+
HSR:13.978% C+
TS4 Haymaker
C++
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:42.330% C++
HSR:13% C+
T1S Cycler
B+
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:25.655% C**
HSR:25.365% B+
FA1 Barrage
C+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:40.479% C+
HSR:12.014% D
TORQ-9
C**
Kills:1,157
Deaths:585
KDR:1.978
Accuracy:23.559% C+
HSR:25.929% C**
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:26.446% B+
HSR:15.571% C+
NS Baron G5
A
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:56.783% A
HSR:10.649% D-
TAR
C
Kills:1,153
Deaths:650
KDR:1.774
Accuracy:22.059% C
HSR:18.300% C-
Havoc
B++
Kills:763
Deaths:325
KDR:2.348
Accuracy:55.375% C*
HSR:17.169% B++
Cycler TRV
B*
Kills:518
Deaths:226
KDR:2.292
Accuracy:27.554% B*
HSR:26.062% B*
MG-S1 Jackal
B++
Kills:466
Deaths:163
KDR:2.859
Accuracy:29.704% B+
HSR:24.893% B++
NSX Yumi
B
Kills:431
Deaths:180
KDR:2.394
Accuracy:28.480% B
HSR:28.770% C**
MKV Suppressed
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:26.682% C*
HSR:25.877% B**
T1 Cycler
A++
Kills:109
Deaths:45
KDR:2.422
Accuracy:30.218% A++
HSR:25.688% B+
Kills:16,805
Deaths (as Combat Medic):7,876
Deaths (to Combat Medics):2,889
KDR:2.1337
Kill Difference:8,929
Playtime:192.590 hours
Usage:7%
Score:4.680m
Score/min:405
Accuracy (listed only):38.387%
HSR (listed only):19.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,206
Deaths:197
KDR:6.122
Accuracy:17.448% C++
HSR:20.149% C+
M6 Onslaught
C+
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:15.424% C
HSR:18.884% C+
M3 Pounder HEG
B**
Kills:693
Deaths:118
KDR:5.873
Accuracy:41.735% B+
HSR:4.762% B**
M2 Mutilator
C*
Kills:609
Deaths:143
KDR:4.259
Accuracy:15.483% C*
HSR:19.540% C*
M3 Pounder HEG
B+
Kills:597
Deaths:103
KDR:5.796
Accuracy:43.531% B
HSR:4.020% B+
M2 Mutilator
A+
Kills:454
Deaths:90
KDR:5.044
Accuracy:18.017% B*
HSR:24.890% A+
M1 Heavy Cycler
C**
Kills:303
Deaths:95
KDR:3.189
Accuracy:15.372% C**
HSR:14.852% D
MRC3 Mercy
B**
Kills:220
Deaths:38
KDR:5.789
Accuracy:21.275% B**
HSR:21.818% C**
MR1 Fracture
B++
Kills:178
Deaths:57
KDR:3.123
Accuracy:34.414% C
HSR:5.618% B++
MR1 Fracture
C+
Kills:170
Deaths:59
KDR:2.881
Accuracy:34.948% C+
HSR:2.941% C-
NS-10 Burster
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:31.650% B+
HSR:3.175% D-
NS-10 Burster
B+
Kills:62
Deaths:22
KDR:2.818
Accuracy:31.481% B+
HSR:0% F-
Kills:5,720
Deaths (as MAX Suit):566
Deaths (to MAX Suits):1,734
KDR:10.10601
Kill Difference:5,154
Playtime:112.536 hours
Usage:4%
Score:3.460m
Score/min:512
Accuracy (listed only):26.731%
HSR (listed only):11.721%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,026
V. Kills:126 N/A
Deaths:174
KDR:11.644
Accuracy:27.273% C-
KPH:62.200 B+
VKPH:3.900 C++
Hellfire Rocket Pods
A++
Kills:1,189
V. Kills:186 N/A
Deaths:43
KDR:27.651
Accuracy:53.760% B++
KPH:181 A++
VKPH:28.300 A+
M18 Needler
B*
Kills:1,044
V. Kills:735 142%
Deaths:283
KDR:3.689
Accuracy:30.661% C
KPH:21.100 B*
VKPH:14.900 B*
M18 Rotary
B**
Kills:926
V. Kills:749 123%
Deaths:219
KDR:4.228
Accuracy:33.296% C**
KPH:21.400 B+
VKPH:17.300 B**
Hornet Missiles
B++
Kills:619
V. Kills:362 171%
Deaths:37
KDR:16.730
Accuracy:65.350% B+
KPH:93.800 B+
VKPH:54.900 B++
M18 Locust
C++
Kills:186
V. Kills:164 113%
Deaths:34
KDR:5.471
Accuracy:30.952% C+
KPH:17 C+
VKPH:15 C++
Coyote Missiles
B++
Kills:87
V. Kills:79 109%
Deaths:16
KDR:5.438
Accuracy:59.808% B*
KPH:40.500 C+
VKPH:36.700 B++
Tomcat A2AM Pods
B+
Kills:86
V. Kills:61 139%
Deaths:11
KDR:7.818
Accuracy:84.766% B+
KPH:75.100 B+
VKPH:53.200 B+
Kills:6,163 (4,182 + 0)
Deaths:817
KDR:7.543
VKDR:3.013
Vehicle Kills:2,462
Kill Difference:5,346
Playtime:152.547 hours
Usage:6%
Score:3.536m
Score/min:386
Piloting Accuracy:30.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:287
V. Kills:19 N/A
Deaths:9
KDR:31.889
Accuracy:45.291% B
KPH:73.300 B*
VKPH:4.900 D
C150 Dalton
B++
Kills:164
V. Kills:100 162%
Deaths:14
KDR:11.714
Accuracy:40.320% C+
KPH:44.500 B++
VKPH:27.100 C**
AP30 Shredder
M**
Kills:109
V. Kills:91 118%
Deaths:7
KDR:15.571
Accuracy:41.436% B**
KPH:58.400 A*
VKPH:48.800 M**
CAS30 Tank Buster
C
Kills:71
V. Kills:83 85%
Deaths:47
KDR:1.511
Accuracy:53.253% B++
KPH:5.500 C--
VKPH:6.500 C
Kills:631 (71 + 560)
Deaths:77
KDR:8.195
VKDR:3.805
Vehicle Kills:293
Kill Difference:554
Playtime:22.294 hours
Usage:1%
Score:0.460m
Score/min:344
Piloting Accuracy:53.253%
Gunner Accuracy:41.436%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,604
V. Kills:1,881 191%
Deaths:187
KDR:19.273
Accuracy:52.428% C-
KPH:42 B**
VKPH:21.900 B++
LB00 Python AP
B*
Kills:2,995
V. Kills:1,199 250%
Deaths:89
KDR:33.652
Accuracy:55.966% C
KPH:60.600 B*
VKPH:24.300 B
C75 Viper
A**
Kills:2,288
V. Kills:807 283%
Deaths:98
KDR:23.347
Accuracy:53.323% A+
KPH:50.700 A
VKPH:17.900 A**
L100 Python HESH
B+
Kills:1,920
V. Kills:279 N/A
Deaths:52
KDR:36.923
Accuracy:48.841% C++
KPH:67.900 B+
VKPH:9.900 B+
L100 Python HEAT
A+
Kills:1,756
V. Kills:641 274%
Deaths:70
KDR:25.086
Accuracy:55.647% B+
KPH:50.600 A
VKPH:18.500 A+
Skyguard
A
Kills:480
V. Kills:372 129%
Deaths:33
KDR:14.546
Accuracy:32.455% B+
KPH:19.100 B*
VKPH:14.800 A
Kills:13,043 (13,043 + 0)
Deaths:529
KDR:24.656
VKDR:9.790
Vehicle Kills:5,179
Kill Difference:12,514
Playtime:268.379 hours
Usage:10%
Score:4.592m
Score/min:285
Driving Accuracy:32.455%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,735
V. Kills:413 419%
Deaths:68
KDR:25.515
Accuracy:33.178% D-
KPH:46.800 A++
VKPH:11.100 C**
E540 Halberd
A*
Kills:727
V. Kills:293 247%
Deaths:27
KDR:26.926
Accuracy:53.194% A+
KPH:47.100 A*
VKPH:19 A+
P2-120 AP
B**
Kills:612
V. Kills:364 168%
Deaths:43
KDR:14.233
Accuracy:43.078% C
KPH:39.700 B*
VKPH:23.600 B**
P2-120 HESH
A+
Kills:450
V. Kills:64 N/A
Deaths:13
KDR:34.615
Accuracy:48.586% B*
KPH:85.100 A+
VKPH:12.100 B+
MR11 Gatekeeper
B++
Kills:235
V. Kills:152 154%
Deaths:13
KDR:18.077
Accuracy:42.096% B
KPH:26.900 B++
VKPH:17.400 C++
G30 Vulcan
B++
Kills:187
V. Kills:86 215%
Deaths:21
KDR:8.905
Accuracy:30.182% C++
KPH:28.900 B++
VKPH:13.300 C+
P525 Marauder
C--
Kills:115
V. Kills:2 N/A
Deaths:8
KDR:14.375
Accuracy:12.828% D*
KPH:46.400 C--
VKPH:0.800 D**
Kills:4,061 (2,797 + 1,264)
Deaths:193
KDR:21.041
VKDR:7.119
Vehicle Kills:1,374
Kill Difference:3,868
Playtime:90.893 hours
Usage:3%
Score:2.669m
Score/min:489
Driving Accuracy:48.586%
Gunner Accuracy:12.828%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,627
V. Kills:72 N/A
Deaths:46
KDR:35.370
Accuracy:34.324% C+
KPH:143 B*
VKPH:6.300 C+
G20 Vulcan-H
A+
Kills:1,121
V. Kills:626 179%
Deaths:112
KDR:10.009
Accuracy:59.495% A+
KPH:72.500 A+
VKPH:40.500 A
E540 Halberd-H
A++
Kills:907
V. Kills:351 258%
Deaths:28
KDR:32.393
Accuracy:60.136% B
KPH:75.600 A++
VKPH:29.300 B*
MR11 Gatekeeper-H
B*
Kills:842
V. Kills:572 147%
Deaths:46
KDR:18.304
Accuracy:46.630% D
KPH:41.800 B*
VKPH:28.400 C+
M12 Kobalt-H
C*
Kills:502
V. Kills:21 N/A
Deaths:9
KDR:55.778
Accuracy:22.578% C*
KPH:104.800 C
VKPH:4.400 C
G40-F Ranger
A
Kills:76
V. Kills:41 181%
Deaths:1
KDR:76
Accuracy:34.080% C**
KPH:52 A
VKPH:28.100 B**
G30 Walker
C
Kills:73
V. Kills:53 135%
Deaths:4
KDR:18.250
Accuracy:27.775% D--
KPH:19 D
VKPH:13.800 C
Kills:5,148 (0 + 5,148)
Deaths:246
KDR:20.927
VKDR:7.057
Vehicle Kills:1,736
Kill Difference:4,902
Playtime:69.097 hours
Usage:3%
Score:1.708m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:27.775%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:320
V. Kills:62 N/A
Deaths:26
KDR:12.308
Accuracy:34.035% C
KPH:65.700 B+
VKPH:12.700 B
M20 Basilisk
A+
Kills:264
V. Kills:78 334%
Deaths:23
KDR:11.478
Accuracy:40.462% C*
KPH:38.200 A+
VKPH:11.300 B*
M40 Fury
B
Kills:252
V. Kills:55 450%
Deaths:26
KDR:9.692
Accuracy:40.049% B+
KPH:49.700 C*
VKPH:10.800 B
M12 Kobalt
S
Kills:174
V. Kills:31 N/A
Deaths:8
KDR:21.750
Accuracy:21.864% B*
KPH:78.600 B+
VKPH:14 S
M20 Basilisk
A
Kills:105
V. Kills:33 309%
Deaths:10
KDR:10.500
Accuracy:36.668% C
KPH:36.800 A
VKPH:11.600 B+
M12 Kobalt
A*
Kills:85
V. Kills:12 N/A
Deaths:6
KDR:14.167
Accuracy:17.570% C++
KPH:73.900 C++
VKPH:10.400 A*
M60-G Bulldog
B+
Kills:66
V. Kills:7 N/A
Deaths:11
KDR:6
Accuracy:32.243% C
KPH:36.800 B+
VKPH:3.900 D
Kills:1,266 (0 + 1,266)
Deaths:110
KDR:11.509
VKDR:2.527
Vehicle Kills:278
Kill Difference:1,156
Playtime:24.869 hours
Usage:1%
Score:0.477m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:32.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:1,145
V. Kills:288 396%
Deaths:398
KDR:2.877
Accuracy:52.332% C**
KPH:50.300 A+
VKPH:12.700 A+
S12 Renegade
A
Kills:755
V. Kills:23 N/A
Deaths:156
KDR:4.840
Accuracy:54.084% A
KPH:76.100 B*
VKPH:2.300 B
M20 Basilisk-F
B++
Kills:131
V. Kills:68 190%
Deaths:36
KDR:3.639
Accuracy:54.032% B+
KPH:19.600 C+
VKPH:10.200 B++
M12 Kobalt-F
C
Kills:103
V. Kills:3 N/A
Deaths:44
KDR:2.341
Accuracy:20.027% C
KPH:17 C-
VKPH:0.500 D-
Kills:2,134 (2,134 + 0)
Deaths:634
KDR:3.366
VKDR:0.603
Vehicle Kills:382
Kill Difference:1,500
Playtime:45.416 hours
Usage:2%
Score:0.495m
Score/min:182
Driving Accuracy:20.027%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:334
V. Kills:22 N/A
Deaths:7
KDR:47.714
Accuracy:39.272% B++
KPH:113.900 B**
VKPH:7.500 C**
M20 Wyvern
A
Kills:80
V. Kills:34 229%
Deaths:6
KDR:13.333
Accuracy:42.873% B+
KPH:44.400 A
VKPH:18.900 B+
Kills:414 (0 + 414)
Deaths:13
KDR:31.846
VKDR:4.308
Vehicle Kills:56
Kill Difference:401
Playtime:4.735 hours
Usage:0%
Score:0.080m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:42.873%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 5,1554,2311,3053.242A0.1627.408%BN/A196.8M43B**112721.5h1B**3.7B*
L100 Python AP 5,4853,60418719.273M*15.8752.428%C-2.164%C42B**21.9B++26185.8h4.5B**8.5B*
LB00 Python AP 4,1942,9958933.652A++30.2555.966%CN/A60.6B*24.3B35449.4h3.6A6.4B**
C75 Viper 3,0952,2889823.347M**19.9553.323%A+N/A50.7A17.9A**28645.1h10B+18.7B**
Bighorn .50M 2,2942,2883187.195B++3.7938.354%D-79.939%C++54.1C*N/A13042.3h1.9C+4.9C
TRS-12 Uppercut 2,2862,2761,2451.828B+1.5763.629%B+11.116%D48.8B+N/A13646.6h2.5C**4B+
M14 Banshee 2,1522,02617411.644B*8.2427.273%C-N/A62.1B+3.9C++28432.6h13.3B++48.6B+
TAS-16 Blackjack 1,9921,9709092.167B**1.2371.047%B**12.741%C-59.5B*N/A15833.1h2.4C**3.4B+
L100 Python HESH 2,1991,9205236.923A*33.5248.841%C++1.875%C*67.8B+9.9B+25728.3h2.9B+5.9B+
AS16 NightHawk 1,9121,9037982.385A1.0244.193%B+13.978%C+54.7B**N/A19134.8h3.7B*8.4B++
MSW-R 1,8811,8638642.156C++1.2522.456%C+23.833%C+51.6B+N/A19236.1h10.3B++45.9B+
L100 Python HEAT 2,3971,7567025.086S21.6855.647%B+1.936%C-50.6A18.5A+26134.7h4.9B++8.8B*
P2-120 HEAT 2,1481,7356825.515M*22.1133.178%D-3.746%B+46.8A++11.1C**43537.1h4.3A13.1B*
LC3 Jaguar 1,7351,7047772.193B+1.2125.705%B+18.603%C33.9C**N/A13050.2h11.2B+43.4B+
T9A "Butcher" 1,7251,7036152.769B+0.6322.358%C--25.896%C+50.2C+N/A13833.9h10.3B+46.1C*
P525 Marauder-H 1,6991,6274635.37A++31.9734.324%C+1.291%B+142.7B*6.3C+36711.4h5.3B++15.3B+
TSAR-42 1,5831,5765572.829C++0.5739.285%C++68.338%C+54B++N/A19029.2h1.9B*4.8B+
T16 Rhino 1,3511,3445112.63A+0.7723.362%B+22.619%C++42.1B+N/A21231.9h11.5B++49.1B+
RAMS .50M 1,3101,3081628.074A+4.6745.64%B**84.404%B++43.5B**N/A23230.1h1.7B**3.7B*
TRAP-M1 1,2621,2613733.381A+0.0234.46%B*29.104%B+56.8B*N/A23822.2h7.5B++21.9B++
NSX Daimyo 1,2231,2221876.535B*3.1340.553%C+96.318%B++75B*N/A19516.3h2B*5B+
NS-15M2 1,2321,2174482.717B++0.6823.052%C+23.5%C52BN/A19723.4h9.9B*43.1B+
LC2 Lynx 1,2321,2175012.429B**0.9727.517%B*23.007%C**52.2AN/A15023.3h12B*43.7B++
HC1 Cougar 1,2311,2095172.338A1.0627.938%B++26.385%B*36.6B+N/A11033h10.1B++36B++
MRC3 Mercy 1,2141,2061976.122A++2.7217.448%C++20.149%C+35.5B+N/A16734h17.2B++98.4B+
TS4 Haymaker 1,2021,2004522.655A0.7542.33%C++13%C+56.9AN/A19221.1h3.3B**7.9B++
Hellfire Rocket Pods 1,3751,1894327.651M24.2553.76%B++1.093%C++180.2A++28.2A+17116.6h14.4B+26.7B++
TS2 Inquisitor 1,1911,1854632.559A0.8432.145%B+22.279%B+34.9C+N/A8934h9.5B+29.6B+
TRAC-5 S 1,2001,1718891.317B+2.0822.565%C+15.969%C+27.9B+N/A7742h9.7B++42.9B+
SR-7 1,1671,1662005.83B++2.4341.852%C++85.163%B*61AN/A16519.1h1.7B*4.1B+
M6 Onslaught 1,1711,1651876.23A*2.8315.424%C18.884%C+37.9B+N/A17530.7h17.1B+111.2C**
T1S Cycler 1,1701,1634632.512A+0.8925.655%C**25.365%B+49.3B**N/A11423.6h10.8B++42.1B++
M77-B 1,1651,1602923.973A0.5739.965%B+79.914%B+51.6A++N/A16322.5h1.8B**4.5B*
NS-30 Vandal 1,1681,1602923.973A+0.5737.454%B++30%B+64.4AN/A16018h4.7B*12.4B++
NS-44 Commissioner 1,1711,1599521.217C**2.1838.183%C*22.347%C++41.7BN/A15427.8h3.4B+8.9B+
FA1 Barrage 1,1661,1577811.481B++1.9240.479%C+12.014%D34.8B+N/A11533.2h3.5B**8.6B++
TORQ-9 1,1641,1575851.978B+1.4223.559%C+25.929%C**41.6B+N/A11427.8h13.2B++55.9B+
T32 Bull 1,1641,1576151.881B+1.5218.49%D--24.806%C++41.3C++N/A10628h10.6B++57.4C++
T7 Mini-Chaingun 1,1691,1567491.543B+1.8613.007%D-12.63%C+39.7BN/A18229.1h12.4B++95C*
PDW-16 Hailstorm 1,1681,1565402.141A1.2626.446%B+15.571%C+41.9B++N/A14227.6h12B++45.4B+
T9 CARV 1,1651,1565232.21B+1.1919.491%C++21.972%C+50.5AN/A26922.9h10.3B**53.1B+
NS Baron G5 1,1631,1554352.655A*0.7556.783%A10.649%D-65.6A++N/A14417.6h3.6B**6.4C*
T5 AMC 1,2121,1547671.505B+1.9024.193%C++24.783%B**22.1C+1.1A**7452.3h13.5B+55.7B+
TAR 1,1691,1536501.774C**1.6322.059%C18.3%C-30.5C+N/A14337.8h12.8C*57.8C++
M40 Fury-F 1,4331,1453982.877B**0.5252.332%C**N/A50.2A+12.6A+20922.8h7.3B+14B*
G20 Vulcan-H 1,7471,12111210.009A++6.6159.495%A+2.676%C+72.3A+40.4A67115.5h67.3B**113.1A
M18 Needler 1,7791,0442833.689B++0.2930.661%C1.628%C21.1B*14.9B*27949.4h72.1B*235.3B*
AMR-66 1,0421,0144392.31A++1.0930.722%B++26.825%B35.1B**1B**11528.9h6.3B**20.5B*
NS-44L Blackhand 1,0039993792.636A+0.7740.19%C+64.565%A++38.1B*N/A9126.2h3.9B+9.8B
MANA Anti-Vehicle Turret 1,4139741845.293M1.8953.544%C+1.54%D--54.4B**24.5C+46717.9h6.1B++11.4B*
M18 Rotary 1,6759262194.228A0.8333.296%C**1.296%D21.4B+17.3B**32643.2h75.1B++225.7B++
NS Decimator 1,2229205381.71B*1.6960.513%C+2.826%B+46.5B*15.3C+36719.8h3.8B++6.3B++
E540 Halberd-H 1,2589072832.393M*28.9960.136%BN/A75.6A++29.3B*41612h4.1B*6.8B**
MR11 Gatekeeper-H 1,4148424618.304M*14.9046.63%D1.9%C*41.7B*28.3C+31720.2h44.2B++94.9B+
Havoc 7687633252.348B**1.0555.375%C*17.169%B++56.9BN/A14213.4h3.9B7.1B
S12 Renegade 7787551564.84B*1.4454.084%A2.384%D76.3B*2.3B1769.9h2.9B+5.3B*
Frag Grenade 7417371737N/A733.6053.582%AN/A670B*3.6D23871.1h3B*5.7B*
E540 Halberd 1,0207272726.926M23.5253.194%A+1.1%D*47.2A*19A+35415.4h4.6B**8.6A
Tank Mine 1,061701967.302A**3.9046.701%B**N/A226.1A**116.1A++20913.1h2.2C4.7B**
Claymore 7017005113.725B**10.3238.049%B++N/A233.3A++N/A7193h1.2C++3.1B++
M3 Pounder HEG 8156931185.873M+2.4741.735%B+4.762%B**29.9A+5.3A18723.2h11.8B*28.3B++
HSR-1 6546541334.917A++1.5238.838%B+39.755%A73.5AN/A1648.9h4.3B**11B*
Hornet Missiles 9816193716.73A*13.3365.35%B+1.454%C+93.8B+54.8B++7486.6h9.8C**15B+
P2-120 AP 9766124314.233B**10.8343.078%C3.922%B39.7B*23.6B**97315.4h6B++14B+
M2 Mutilator 6146091434.259A++0.8615.483%C*19.54%C*28.6C**N/A13021.3h14.7B*95.1B+
ML-7 7925994401.361B**2.0456.604%C+3.506%B+40.2A+13C++47314.9h4.2A7.4B**
M3 Pounder HEG 7115971035.796M2.3943.531%B4.02%B+27.3B*5.2B*18021.9h13.7B++31.5B+
Ripper 59155418,4300.03C-3.3718.685%D14.26%C0.6C-N/A2918.3h1.7C9C+
NS-61 Emissary 5425382342.299A*1.1028.315%C+20.446%B++40.5B*N/A10913.3h13.3C*47.1B
Hunter QCX 5495253511.496A1.9138.723%C32.381%B+16.6C*N/A7831.7h4C**10.2B
Cycler TRV 5265182262.292B*1.1127.554%B*26.062%B*48.4B*N/A16510.7h11.8B+42.7B++
NSX Naginata 5235172092.474B**0.9320.767%C37.718%A56.8B+N/A1829.1h10.7B+51.6C**
MG-HBR1 Dragoon 5175111483.453A++0.0534.435%C*39.726%B**39B+N/A11413.1h5.3B*15.3B++
M12 Kobalt-H 523502955.778A++52.3822.578%C*20.12%B++104.6C4.4C2644.8h17.7C78.4C++
NSX Tomoe 5065021712.936B*0.4731.668%B+48.207%B**55.8B++N/A2559h12.4B+39.2B+
NS-AM7 Archer 6764966270.791B*2.6154.502%D19.556%C**9.1B+3.3B+6954.8h13.5B+24.8B+
Skyguard 8524803314.545S11.1432.455%B+2.083%C+19.1B*14.8A29825.1h97.2B+299.4B*
MG-S1 Jackal 4754661632.859A++0.5429.704%B+24.893%B++55.5B*1.1B**1488.4h9.6B32.4B++
M2 Mutilator 459454905.044A*1.6418.017%B*24.89%A+36.6B*N/A12912.4h14.2B**79B++
P2-120 HESH 5144501334.615A+31.2148.586%B*1.111%C*84.9A+12.1B+4405.3h3.7B**7.5B**
NSX Yumi 4354311802.394B++1.0128.48%B28.77%C**46.3B+N/A1079.3h10.2B++35.9B++
MG-H1 Watchman 4124111373B**0.4023.565%C++25.061%C+54.8B+N/A1587.5h13B+55.3B+
Spear Anti-Vehicle Phalanx Turret 5553842515.36A+11.9643.504%C+3.125%C--53.3B**23.8C**5277.2h6.8B+15.6B+
MANA Anti-Personnel Turret 3813771492.53N/A0.8716.328%UN/A3770U40U10276400.1h18.3T*112.3T*
Auraxium Chainblade 3893725,0110.074B**3.3334.023%C**13.172%B**1.2C+N/A3321.6h2.4C7C*
Sticky Grenade 3503451345N/A341.6057.725%B++N/A862.5C+12.5C+30160.4h2.2C++3.8B
T7 Mini-Chaingun AE 3383352021.658C**1.7416.864%C--12.836%C39CN/A858.6h13.1C**77.6C++
CAS 14-E 356334747.714B**44.3139.272%B++1.497%C115.2A7.6B2452.9h24.1B+61.4B++
SOAS-20 3313302321.422C+1.9822.297%D*20%C+31.1C+N/A8510.6h12.3C+55.3C
M40 Fury 3823202612.308B+8.9134.035%CN/A65.3B+12.7B3174.9h9.8B++28.8B+
99SV 307305724.236A+0.8337.649%B**47.213%A44.9A+N/A2166.8h4.7B++12.4B*
TX2 Emperor 3073041731.757B*1.6431.688%B+27.961%B**29.8C+N/A8310.2h8.3B+26.1B+
M1 Heavy Cycler 308303953.189A+0.2115.372%C**14.852%D24.6B+N/A17812.3h17.3B112.9B+
L105 Zephyr 306287931.889A++28.4945.291%BN/A73.6B*4.9D3173.9h4.2B**9.3B*
NSX Tanto 2712711012.683A+0.7226.801%C++30.996%B*44.4B+N/A1226.1h11.5B+43.1C**
M20 Basilisk 3422642311.478M**8.0840.462%C*9.091%A38.3A+11.3B*3476.9h58.9B**145.6B**
Striker AE 5292522610.966B++2.4447.804%CN/A11.6C12.8C+18921.7h47.1C+98.5C+
M40 Fury 307252269.692B6.2940.049%B+2.381%B++49.4C*10.8B2995.1h12.4B31B+
MR11 Gatekeeper 3872351318.077M**14.6842.096%B2.979%B*27B*17.5C++3088.7h43.3B+102.9B++
MKV Suppressed 229228792.886A**0.5226.682%C*25.877%B**44.7B++N/A1545.1h12.9B+48.4B
MRC3 Mercy 225220385.789A++2.3921.275%B**21.818%C**40B*N/A1425.5h16.7B++78.3B*
NS-45 Pilot 221220942.34B*1.0635.332%B+36.818%A29.7C-N/A817.4h6.6B+18.6B+
TMG-50 222218902.422A0.9825.338%B++38.532%A*33C+N/A2326.6h13.7C--54C**
NS-44 Commissioner AE 2022001501.333C++2.0736.142%D22.5%C55.6C++N/A1703.6h3B+8.4C*
NSX Masamune 2441921041.846A+1.5654.302%C3.125%B**33.1C*9C-1775.8h9.7B+17.9B
TRAC-5 Burst 197192623.097B+0.3026.442%C++31.25%B**36.9C+1B**1075.2h13.1C+49.4C*
G30 Vulcan 273187218.905B**5.5030.182%C++3.209%C+28.8B++13.2C+3656.5h65.2B**216B*
M18 Locust 350186345.471A++2.0730.952%C+2.151%C**17.1C+15C++22410.9h99C*320B+
Chainblade 1881784,4890.04B+3.3632.737%C**1.685%D0.6C+N/A4317.3h1.7B*5.3B+
MR1 Fracture 316178573.123M**0.2834.414%C5.618%B++9C++7B**13319.7h52.4C++152.2C++
M12 Kobalt 205174821.75B+18.3521.864%B*15.517%D79.1B+14.1S2652.2h19.7C+90.1B+
MR1 Fracture 315170592.881M**0.5234.948%C+2.941%C-8.5C++7.3A11420h55.9C++160C++
TX1 Repeater 1661641670.982B2.4225.047%C++23.781%B+16.7C--N/A1169.8h13.7C++54.7C*
C150 Dalton 2641641411.714B++8.3140.32%C+1.22%B+44.3B++27C*8153.7h3.2B*8B*
TRAC-5 143140721.944A+1.4624.956%B++20%C*18.7C++N/A4157.5h11.1B*44.6B*
M20 Basilisk-F 199131363.639A**0.2454.032%B+1.527%C-19.6C+10.1B++1526.7h65.4C+121.1C++
M40 Fury 165129718.429B**15.0345.351%C-N/A40.3D--11.3D-3073.2h17.6C+38.8C
TRAC-Shot 129128482.667B**0.7322.914%D16.406%C53.3B*N/A1512.4h10.1B+44.2C*
Rocklet Rifle 215123701.757A++1.6452.146%C+N/A37.3B++27.9C**5403.3h33.2B+63.6B
P525 Marauder 117115814.375C+10.9712.828%D*N/A46DN/A2032.5h5.8B+45.4C--
Soldier Soaker 114114205.7S2.3042.649%B*14.912%C+57C**N/A1942h5.4B+12.6B*
T1 Cycler 112109452.422A0.9830.218%A++25.688%B+36.3B*1A+5823h10.9B**36.1B**
AP30 Shredder 200109715.571B12.1741.436%B**2.752%C*57.4A*47.9M**7781.9h70.8B+170.8B*
M20 Basilisk 1381051010.5M++7.1036.668%C13.333%M+36.2A11.4B+3742.9h52.8B**144.1B**
M12 Kobalt-F 106103442.341C*1.0620.027%C14.563%B*17.2C-N/A1246h14.2C*70.8C**
NSX Fujin 9999199N/A95.6052.645%B**81.818%A++495C+N/A13790.2h2.1B++4B**
M12 Kobalt 10698198M94.6023.245%C**21.429%B*140B+11.4B++3970.7h16.4C**70.4B+
Xiphos Anti-Personnel Phalanx Tower 10398198B**94.6026.158%C2.041%C*196C+10C*7670.5h13.4C**51.1C**
M20 Basilisk 15598714B*10.6061.856%B**3.061%D25.1D-14.6D2743.9h112.4C++181.7B+
ASP-30 Grounder 14591781.167B*2.2361.774%C+4.396%B++17.8C++10.6C+3435.1h6.7B++10.8B++
Coyote Missiles 16687165.438B++2.0459.808%B*N/A41.4C+37.6B*7182.1h37.3B+62.4B+
Tomcat A2AM Pods 14786117.818B**4.4284.766%B+N/A78.2B+55.5B+14511.1h10.5D-12.4D
M12 Kobalt 9785614.167C+10.7717.57%C++18.824%C+77.3C*10.9A**3921.1h19.8C112.5C++
MAX Punch 95855660.15B+3.2549.373%C**N/A0.8CN/A3108.1h2.3C+4.7C++
Aspis Anti-Aircraft Phalanx Turret 16780326.667S23.2730.764%B*2.5%C*16B**17.4A3845h108A351B*
M20 Wyvern 11480613.333A++9.9342.873%B+7.5%A++44.4A18.9B+3411.8h57.5B++134.2B*
Orbital Strike Uplink 9779179N/A75.60971.429%UN/A790U180U95820.1h0.9T*0.1T*
G40-F Ranger 11776176S72.6034.08%C**N/A50.7A27.3B**3821.5h45.4B**133.3B**
G30 Walker 12673418.25A+14.8527.775%D--N/A19.2D13.9C1803.8h167C++601.1C+
CAS30 Tank Buster 15471471.511C++1.8953.253%B++1.408%C**5.5C--6.5C15412.8h63.5C+119.3C*
M9 SKEP Launcher 10469342.029M+1.3771.197%B+N/A24.6B+12.5B4252.8h6.4B**9B**
M60-G Bulldog 7366116B2.6032.243%C7.576%M+36.7B+3.9D2131.8h5.1B**15.7B++
NS-10 Burster 11763232.739A**0.6631.65%B+3.175%D-6.6B*5.7A++1729.5h126.2B++398.7B*
NS-10 Burster 11062222.818A*0.5831.481%B+N/A6.7B*5.2A1559.2h122.7B**389.8B*
NS Annihilator 10956301.867M++1.5382.135%B+N/A10.4C++9.8B+3055.4h12.6C+15.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter196,2822.8h
Nano-Armor Kit75236,90816.2h
Medical Applicator175129,3287.8h
Anti-Vehicle MANA Turret41,4841.8h
Nanite Revive Grenade01,2710.4h
Nanite Healing Grenade03490.1h
Spawn Beacon16730.6h
AE Nano-Armor Kit4871,162,96991.5h
AE Medical Applicator368237,57414.2h
Repair Module0990.5h
Turret AI Module0560.3h
Skywall Shield Emitter0600.4h
Structure Shield Module1620.3h
Spitfire Auto-Turret111,8721.4h
Restoration Kit21120.1h
Rampart Wall01602.1h
Xiphos Anti-Personnel Tower0570.5h
Welding Device04,0010.5h
Ammunition Package304,5212h
Medical Kit1763,6032.8h
Anti-Infantry MANA Turret67260.7h
Hardlight Barrier105150.4h
Nano-Repair Grenade07280.2h
Recon Detection Device244,5486.2h
Shield Recharging Field261,7730.6h

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