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Field Marshal Dreadnaught Cerbido[ARMF] Cerbido
TR BR 165

KDR: 3.54

Score: 66.4m

Last Seen: Aug 16th, 2019 9:17 PM
- OFFLINE - 148.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS LB00 Python AP C-4 L100 Python AP TRS-12 Uppercut C75 Viper Bighorn .50M MSW-R M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,949,058 MLG Score: 1558
Fun Score: N/A
Cheeseburgers Flipped: 901TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.767%27.087%69842117233,6661.946241.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.726%0.898B*0.948B*-1.338D**HEAD ++ (~14.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.49B+9.80.315C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.225%1.11%653512095,58496420765.79253269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.325%-0.54D-0.442C--0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.20.292C*36.80.306C*77.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%2.05%9988120613,027184448867.06071267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.43%-0.059C+-0.329C-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.425B90.285C*13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.058%4.053%7151711977,328147222674.97826323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.075%0.45B-0.098C+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.505B+24.30.391B34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.098%74.243%7158120610,6072335264.54261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.634%0.468B+0.465B+-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.312C*2.60.185C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.18%12.84%715612089,8211285617.63686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.432%0.8B++-0.354C-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+30.373C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 45
66.4m265.7%431 (25.9k)385 (23.1k)3.53622123,75734,9974.12227165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214793421.471%18.069%38804:5652

7% Combat Medic42% Engineer18% Heavy Assault16% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 11:00 PMJun 24th, 2018 11:41 AMAug 20th, 2019 6:00 PM (2d) (PST)Aug 16th, 2019 6:43 PM (6d) (PST)Aug 16th, 2019 5:17 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9241347900.7180.2030.1302.1990.1091558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4278,03647,39143128132723,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2873.1h/119.7d 20,510 22,362 40,048 379k 3,261 8,522 18,868 159.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:2,221
Deaths:952
KDR:2.333
Accuracy:23.303% C++
HSR:25.709% C*
T9A "Butcher"
C
Kills:1,703
Deaths:615
KDR:2.769
Accuracy:22.358% C--
HSR:25.896% C
T16 Rhino
B+
Kills:1,344
Deaths:511
KDR:2.630
Accuracy:23.362% B+
HSR:22.619% C++
NS-15M2
C+
Kills:1,217
Deaths:448
KDR:2.717
Accuracy:23.052% C+
HSR:23.500% C
NSX-P Naginata
B*
Kills:1,184
Deaths:289
KDR:4.097
Accuracy:25.851% B+
HSR:35.220% B*
MG-H1 Watchman AE
B+
Kills:1,181
Deaths:256
KDR:4.613
Accuracy:28.627% B+
HSR:29.043% C+
T32 Bull
C+
Kills:1,157
Deaths:615
KDR:1.881
Accuracy:18.490% D--
HSR:24.806% C+
T9 CARV
C+
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:19.491% C+
HSR:21.972% C+
NSX Naginata
A
Kills:517
Deaths:209
KDR:2.474
Accuracy:20.768% C
HSR:37.718% A
MG-H1 Watchman
C++
Kills:411
Deaths:137
KDR:3
Accuracy:23.565% C++
HSR:25.061% C+
TMG-50
A*
Kills:285
Deaths:101
KDR:2.822
Accuracy:25.392% B++
HSR:38.947% A*
Kills:12,376
Deaths (as Heavy Assault):4,656
Deaths (to Heavy Assaults):9,121
KDR:2.65808
Kill Difference:7,720
Playtime:509.504 hours
Usage:18%
Score:10.841m
Score/min:355
Accuracy (listed only):23.114%
HSR (listed only):28.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B+
Kills:2,715
Deaths:1,404
KDR:1.934
Accuracy:65.090% B+
HSR:11.050% D
TAS-16 Blackjack
B**
Kills:1,992
Deaths:918
KDR:2.170
Accuracy:71.142% B**
HSR:12.701% C-
AS16 NightHawk
B+
Kills:1,923
Deaths:805
KDR:2.389
Accuracy:44.283% B+
HSR:14.041% C+
LC3 Jaguar
B+
Kills:1,712
Deaths:785
KDR:2.181
Accuracy:25.708% B+
HSR:18.633% C
LC2 Lynx
B*
Kills:1,217
Deaths:501
KDR:2.429
Accuracy:27.517% B*
HSR:23.007% C*
HC1 Cougar
B++
Kills:1,209
Deaths:517
KDR:2.338
Accuracy:27.938% B++
HSR:26.385% B++
TS4 Haymaker
C+
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:42.330% C+
HSR:13% C+
TRAC-5 S
C+
Kills:1,171
Deaths:889
KDR:1.317
Accuracy:22.565% C+
HSR:15.969% C+
NSX-P Tanto
B++
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:29.066% B++
HSR:29.462% B+
FA1 Barrage
C+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:40.479% C+
HSR:12.014% D
NS Baron G5
A
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:56.783% A
HSR:10.649% D-
T5 AMC
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:24.193% C++
HSR:24.783% B*
AMR-66
B++
Kills:1,014
Deaths:439
KDR:2.310
Accuracy:30.722% B++
HSR:26.825% C**
MG-C1 Kindred
B+
Kills:924
Deaths:238
KDR:3.882
Accuracy:27.870% C**
HSR:26.732% B+
Havoc
B++
Kills:834
Deaths:370
KDR:2.254
Accuracy:55.363% C*
HSR:17.146% B++
MG-HBR1 Dragoon
A
Kills:636
Deaths:168
KDR:3.786
Accuracy:35.438% B
HSR:40.723% A
NSX Tanto
B*
Kills:271
Deaths:101
KDR:2.683
Accuracy:26.801% C++
HSR:30.996% B*
TRAC-5 Burst
B**
Kills:192
Deaths:62
KDR:3.097
Accuracy:26.442% C*
HSR:31.250% B**
TRAC-5
B++
Kills:140
Deaths:72
KDR:1.944
Accuracy:24.956% B++
HSR:20% C++
TRAC-Shot
C-
Kills:128
Deaths:48
KDR:2.667
Accuracy:22.914% D
HSR:16.406% C-
Kills:21,915
Deaths (as Engineer):10,063
Deaths (to Engineers):6,863
KDR:2.17778
Kill Difference:11,852
Playtime:1,211.541 hours
Usage:42%
Score:29.649m
Score/min:408
Accuracy (listed only):36.380%
HSR (listed only):21.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B+
Kills:2,715
Deaths:1,404
KDR:1.934
Accuracy:65.090% B+
HSR:11.050% D
TAS-16 Blackjack
B**
Kills:1,992
Deaths:918
KDR:2.170
Accuracy:71.142% B**
HSR:12.701% C-
AS16 NightHawk
B+
Kills:1,923
Deaths:805
KDR:2.389
Accuracy:44.283% B+
HSR:14.041% C+
LC3 Jaguar
B+
Kills:1,712
Deaths:785
KDR:2.181
Accuracy:25.708% B+
HSR:18.633% C
LC2 Lynx
B*
Kills:1,217
Deaths:501
KDR:2.429
Accuracy:27.517% B*
HSR:23.007% C*
HC1 Cougar
B++
Kills:1,209
Deaths:517
KDR:2.338
Accuracy:27.938% B++
HSR:26.385% B++
TS4 Haymaker
C+
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:42.330% C+
HSR:13% C+
TRAC-5 S
C+
Kills:1,171
Deaths:889
KDR:1.317
Accuracy:22.565% C+
HSR:15.969% C+
NSX-P Tanto
B++
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:29.066% B++
HSR:29.462% B+
FA1 Barrage
C+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:40.479% C+
HSR:12.014% D
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:26.446% B+
HSR:15.571% C+
NS Baron G5
A
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:56.783% A
HSR:10.649% D-
T5 AMC
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:24.193% C++
HSR:24.783% B*
MG-C1 Kindred
B+
Kills:924
Deaths:238
KDR:3.882
Accuracy:27.870% C**
HSR:26.732% B+
Havoc
B++
Kills:834
Deaths:370
KDR:2.254
Accuracy:55.363% C*
HSR:17.146% B++
MG-S1 Jackal
B+
Kills:550
Deaths:201
KDR:2.736
Accuracy:29.387% B+
HSR:24% B+
NSX Tanto
B*
Kills:271
Deaths:101
KDR:2.683
Accuracy:26.801% C++
HSR:30.996% B*
MKV Suppressed
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:26.682% C*
HSR:25.877% B**
TRAC-5 Burst
B**
Kills:192
Deaths:62
KDR:3.097
Accuracy:26.442% C*
HSR:31.250% B**
TRAC-5
B++
Kills:140
Deaths:72
KDR:1.944
Accuracy:24.956% B++
HSR:20% C++
TRAC-Shot
C-
Kills:128
Deaths:48
KDR:2.667
Accuracy:22.914% D
HSR:16.406% C-
Kills:22,199
Deaths (as Light Assault):10,276
Deaths (to Light Assaults):6,357
KDR:2.16028
Kill Difference:11,923
Playtime:377.754 hours
Usage:13%
Score:8.808m
Score/min:389
Accuracy (listed only):35.426%
HSR (listed only):19.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C++
Kills:2,295
Deaths:319
KDR:7.194
Accuracy:38.408% D
HSR:80% C++
TSAR-42
C*
Kills:1,785
Deaths:577
KDR:3.094
Accuracy:40.028% C*
HSR:69.244% C++
RAMS .50M
B**
Kills:1,413
Deaths:169
KDR:8.361
Accuracy:45.702% B**
HSR:84.572% B*
TRAP-M1
B*
Kills:1,261
Deaths:373
KDR:3.381
Accuracy:34.460% B*
HSR:29.104% B+
NSX Daimyo
B++
Kills:1,222
Deaths:187
KDR:6.535
Accuracy:40.553% C+
HSR:96.318% B++
TS2 Inquisitor
B+
Kills:1,199
Deaths:469
KDR:2.557
Accuracy:32.210% B+
HSR:22.185% B+
SR-7
B*
Kills:1,166
Deaths:200
KDR:5.830
Accuracy:41.852% C*
HSR:85.163% B*
HSR-1
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:39.766% B++
HSR:39.228% A
M77-B
B+
Kills:1,160
Deaths:292
KDR:3.973
Accuracy:39.965% B+
HSR:79.914% B+
NS-30 Vandal
B++
Kills:1,160
Deaths:292
KDR:3.973
Accuracy:37.454% B++
HSR:30% B+
NS-44 Commissioner
C*
Kills:1,159
Deaths:952
KDR:1.217
Accuracy:38.183% C*
HSR:22.347% C+
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:26.446% B+
HSR:15.571% C+
NS-44L Blackhand
A++
Kills:1,000
Deaths:380
KDR:2.632
Accuracy:40.189% C+
HSR:64.500% A++
NS-61 Emissary
B++
Kills:554
Deaths:239
KDR:2.318
Accuracy:28.348% C+
HSR:20.939% B++
NS-AM7 Archer
C++
Kills:551
Deaths:678
KDR:0.813
Accuracy:55.673% C-
HSR:18.330% C++
MG-S1 Jackal
B+
Kills:550
Deaths:201
KDR:2.736
Accuracy:29.387% B+
HSR:24% B+
NSX Tomoe
B**
Kills:502
Deaths:171
KDR:2.936
Accuracy:31.668% B+
HSR:48.207% B**
KSR-35
A*
Kills:476
Deaths:65
KDR:7.323
Accuracy:42.459% A
HSR:45.378% A*
NS-44 Commissioner AE
C++
Kills:401
Deaths:215
KDR:1.865
Accuracy:41.254% C+
HSR:25.935% C++
NS-45 Pilot
B**
Kills:341
Deaths:129
KDR:2.643
Accuracy:36.611% B*
HSR:34.897% B**
SOAS-20
C+
Kills:330
Deaths:232
KDR:1.422
Accuracy:22.297% D*
HSR:20% C+
99SV
A
Kills:305
Deaths:72
KDR:4.236
Accuracy:37.649% B**
HSR:47.213% A
TX2 Emperor
B**
Kills:304
Deaths:173
KDR:1.757
Accuracy:31.688% B+
HSR:27.961% B**
MKV Suppressed
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:26.682% C*
HSR:25.877% B**
TX1 Repeater
B
Kills:164
Deaths:167
KDR:0.982
Accuracy:25.047% C++
HSR:23.781% B
Soldier Soaker
B**
Kills:114
Deaths:20
KDR:5.700
Accuracy:42.649% B**
HSR:14.912% C++
Kills:21,961
Deaths (as Infiltrator):7,405
Deaths (to Infiltrators):5,938
KDR:2.9657
Kill Difference:14,556
Playtime:457.158 hours
Usage:16%
Score:8.851m
Score/min:323
Accuracy (listed only):36.409%
HSR (listed only):42.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:2,715
Deaths:1,404
KDR:1.934
Accuracy:65.090% B+
HSR:11.050% D
TAS-16 Blackjack
B**
Kills:1,992
Deaths:918
KDR:2.170
Accuracy:71.142% B**
HSR:12.701% C-
AS16 NightHawk
B+
Kills:1,923
Deaths:805
KDR:2.389
Accuracy:44.283% B+
HSR:14.041% C+
TS4 Haymaker
C+
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:42.330% C+
HSR:13% C+
T1S Cycler
B+
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:25.655% B
HSR:25.365% B+
TORQ-9
C**
Kills:1,157
Deaths:585
KDR:1.978
Accuracy:23.559% C+
HSR:25.929% C**
FA1 Barrage
C+
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:40.479% C+
HSR:12.014% D
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:26.446% B+
HSR:15.571% C+
NS Baron G5
A
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:56.783% A
HSR:10.649% D-
TAR
C
Kills:1,153
Deaths:650
KDR:1.774
Accuracy:22.059% C
HSR:18.300% C-
Havoc
B++
Kills:834
Deaths:370
KDR:2.254
Accuracy:55.363% C*
HSR:17.146% B++
Cycler TRV
B**
Kills:721
Deaths:301
KDR:2.395
Accuracy:28.620% B**
HSR:27.323% B**
MG-S1 Jackal
B+
Kills:550
Deaths:201
KDR:2.736
Accuracy:29.387% B+
HSR:24% B+
NSX Yumi
B+
Kills:431
Deaths:180
KDR:2.394
Accuracy:28.480% B+
HSR:28.770% C**
MKV Suppressed
B**
Kills:228
Deaths:79
KDR:2.886
Accuracy:26.682% C*
HSR:25.877% B**
T1 Cycler
A++
Kills:109
Deaths:45
KDR:2.422
Accuracy:30.218% A++
HSR:25.688% B+
Kills:17,644
Deaths (as Combat Medic):8,209
Deaths (to Combat Medics):3,099
KDR:2.14935
Kill Difference:9,435
Playtime:197.943 hours
Usage:7%
Score:4.817m
Score/min:406
Accuracy (listed only):38.536%
HSR (listed only):19.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,215
Deaths:198
KDR:6.136
Accuracy:17.496% C++
HSR:20.329% C+
M6 Onslaught
C+
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:15.424% C
HSR:18.884% C+
M3 Pounder HEG
B**
Kills:693
Deaths:118
KDR:5.873
Accuracy:41.735% B
HSR:4.762% B**
M2 Mutilator
C*
Kills:609
Deaths:143
KDR:4.259
Accuracy:15.483% C*
HSR:19.540% C++
M3 Pounder HEG
B++
Kills:597
Deaths:103
KDR:5.796
Accuracy:43.531% C**
HSR:4.020% B++
M2 Mutilator
A+
Kills:454
Deaths:90
KDR:5.044
Accuracy:17.996% B++
HSR:24.890% A+
M1 Heavy Cycler
C**
Kills:303
Deaths:95
KDR:3.189
Accuracy:15.372% C**
HSR:14.852% D
MRC3 Mercy
B**
Kills:227
Deaths:39
KDR:5.821
Accuracy:21.332% B**
HSR:22.026% C*
MR1 Fracture
B*
Kills:179
Deaths:57
KDR:3.140
Accuracy:34.476% C
HSR:5.587% B*
MR1 Fracture
C+
Kills:171
Deaths:59
KDR:2.898
Accuracy:35.011% C+
HSR:2.924% C-
NS-10 Burster
B+
Kills:70
Deaths:23
KDR:3.043
Accuracy:31.933% B+
HSR:2.857% D-
NS-10 Burster
B+
Kills:65
Deaths:22
KDR:2.955
Accuracy:31.886% B+
HSR:0% F-
Kills:5,748
Deaths (as MAX Suit):567
Deaths (to MAX Suits):1,812
KDR:10.13757
Kill Difference:5,181
Playtime:112.890 hours
Usage:4%
Score:3.478m
Score/min:513
Accuracy (listed only):26.806%
HSR (listed only):11.723%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,141
V. Kills:134 N/A
Deaths:179
KDR:11.961
Accuracy:27.517% C
KPH:63.900 B++
VKPH:4 C**
M18 Needler
B**
Kills:1,227
V. Kills:845 145%
Deaths:304
KDR:4.036
Accuracy:30.004% C
KPH:22.700 B**
VKPH:15.600 B**
Hellfire Rocket Pods
A++
Kills:1,189
V. Kills:186 N/A
Deaths:43
KDR:27.651
Accuracy:53.760% B++
KPH:181 A++
VKPH:28.300 A+
M18 Rotary
B**
Kills:956
V. Kills:765 125%
Deaths:223
KDR:4.287
Accuracy:33.349% B
KPH:21.700 B++
VKPH:17.300 B**
Hornet Missiles
B++
Kills:643
V. Kills:377 170%
Deaths:40
KDR:16.075
Accuracy:65.565% B++
KPH:92 B++
VKPH:53.900 B++
M18 Locust
C++
Kills:186
V. Kills:164 113%
Deaths:34
KDR:5.471
Accuracy:30.952% C+
KPH:16.600 C+
VKPH:14.600 C++
Coyote Missiles
B*
Kills:89
V. Kills:81 109%
Deaths:16
KDR:5.563
Accuracy:60.296% B**
KPH:41.400 C+
VKPH:37.700 B*
Tomcat A2AM Pods
B*
Kills:86
V. Kills:61 139%
Deaths:11
KDR:7.818
Accuracy:84.935% B*
KPH:75.100 B+
VKPH:53.200 B+
Kills:6,517 (4,510 + 0)
Deaths:850
KDR:7.667
VKDR:3.074
Vehicle Kills:2,613
Kill Difference:5,667
Playtime:159.673 hours
Usage:6%
Score:3.674m
Score/min:383
Piloting Accuracy:30.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:287
V. Kills:19 N/A
Deaths:9
KDR:31.889
Accuracy:45.291% C**
KPH:73.300 B*
VKPH:4.900 D
C150 Dalton
B+
Kills:172
V. Kills:105 162%
Deaths:15
KDR:11.467
Accuracy:39.680% C+
KPH:44 B+
VKPH:26.900 C*
AP30 Shredder
M++
Kills:131
V. Kills:106 122%
Deaths:8
KDR:16.375
Accuracy:41.412% B**
KPH:58.200 A++
VKPH:47.100 M++
CAS30 Tank Buster
C
Kills:71
V. Kills:83 85%
Deaths:49
KDR:1.449
Accuracy:52.350% B+
KPH:5.400 C--
VKPH:6.300 C
Kills:661 (71 + 590)
Deaths:81
KDR:8.160
VKDR:3.864
Vehicle Kills:313
Kill Difference:580
Playtime:23.311 hours
Usage:1%
Score:0.482m
Score/min:344
Piloting Accuracy:52.350%
Gunner Accuracy:41.412%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B**
Kills:6,241
V. Kills:2,502 249%
Deaths:170
KDR:36.712
Accuracy:54.627% C
KPH:65.100 B**
VKPH:26.100 B+
L100 Python AP
B*
Kills:3,604
V. Kills:1,881 191%
Deaths:187
KDR:19.273
Accuracy:52.428% C-
KPH:42 B*
VKPH:21.900 B++
C75 Viper
A*
Kills:2,384
V. Kills:842 283%
Deaths:103
KDR:23.146
Accuracy:53.165% A+
KPH:51.100 A
VKPH:18 A*
L100 Python HESH
B++
Kills:1,953
V. Kills:286 N/A
Deaths:52
KDR:37.558
Accuracy:48.942% C++
KPH:68.200 B++
VKPH:10 B+
L100 Python HEAT
A
Kills:1,756
V. Kills:641 274%
Deaths:70
KDR:25.086
Accuracy:55.647% B+
KPH:50.600 A
VKPH:18.500 A
Skyguard
A
Kills:528
V. Kills:394 134%
Deaths:37
KDR:14.270
Accuracy:32.728% B+
KPH:19.700 B*
VKPH:14.700 A
Kills:16,466 (16,466 + 0)
Deaths:619
KDR:26.601
VKDR:10.575
Vehicle Kills:6,546
Kill Difference:15,847
Playtime:318.486 hours
Usage:11%
Score:5.570m
Score/min:291
Driving Accuracy:32.728%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,735
V. Kills:413 419%
Deaths:68
KDR:25.515
Accuracy:33.178% D--
KPH:46.800 A++
VKPH:11.100 C**
E540 Halberd
A++
Kills:755
V. Kills:306 246%
Deaths:27
KDR:27.963
Accuracy:53.767% A++
KPH:47.100 A++
VKPH:19.100 B**
P2-120 AP
B**
Kills:617
V. Kills:365 169%
Deaths:43
KDR:14.349
Accuracy:43.183% C
KPH:39.800 B++
VKPH:23.500 B**
P2-120 HESH
A++
Kills:450
V. Kills:64 N/A
Deaths:13
KDR:34.615
Accuracy:48.586% B++
KPH:85.100 A++
VKPH:12.100 B+
MR11 Gatekeeper
B+
Kills:240
V. Kills:156 153%
Deaths:13
KDR:18.462
Accuracy:42.257% B
KPH:27 B+
VKPH:17.600 C++
G30 Vulcan
B++
Kills:187
V. Kills:86 215%
Deaths:21
KDR:8.905
Accuracy:30.182% C++
KPH:28.900 B++
VKPH:13.300 C+
P525 Marauder
C--
Kills:115
V. Kills:2 N/A
Deaths:8
KDR:14.375
Accuracy:12.828% D*
KPH:46.400 C--
VKPH:0.800 D*
Kills:4,099 (2,802 + 1,297)
Deaths:193
KDR:21.238
VKDR:7.212
Vehicle Kills:1,392
Kill Difference:3,906
Playtime:91.733 hours
Usage:3%
Score:2.763m
Score/min:502
Driving Accuracy:48.586%
Gunner Accuracy:12.828%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,630
V. Kills:72 N/A
Deaths:46
KDR:35.435
Accuracy:34.363% C+
KPH:143 B*
VKPH:6.300 C+
G20 Vulcan-H
A+
Kills:1,181
V. Kills:654 180%
Deaths:116
KDR:10.181
Accuracy:59.905% A+
KPH:73.600 A+
VKPH:40.700 A
E540 Halberd-H
A++
Kills:993
V. Kills:374 265%
Deaths:30
KDR:33.100
Accuracy:60.082% B
KPH:76.200 A++
VKPH:28.700 B++
MR11 Gatekeeper-H
B*
Kills:847
V. Kills:574 147%
Deaths:47
KDR:18.021
Accuracy:46.658% D
KPH:41.900 B*
VKPH:28.400 C+
M12 Kobalt-H
C+
Kills:536
V. Kills:24 N/A
Deaths:11
KDR:48.727
Accuracy:22.924% C*
KPH:107.400 C+
VKPH:4.800 C+
G30 Walker
C+
Kills:102
V. Kills:65 155%
Deaths:4
KDR:25.500
Accuracy:29.358% D--
KPH:23.900 C
VKPH:15.200 C+
G40-F Ranger
A
Kills:81
V. Kills:44 180%
Deaths:1
KDR:81
Accuracy:33.752% C+
KPH:52.900 A
VKPH:28.800 B**
Kills:5,370 (0 + 5,370)
Deaths:255
KDR:21.059
VKDR:7.086
Vehicle Kills:1,807
Kill Difference:5,115
Playtime:71.500 hours
Usage:2%
Score:1.820m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:33.752%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:320
V. Kills:62 N/A
Deaths:26
KDR:12.308
Accuracy:34.035% C
KPH:65.700 B+
VKPH:12.700 C**
M20 Basilisk
A++
Kills:280
V. Kills:81 341%
Deaths:23
KDR:12.174
Accuracy:40.685% C*
KPH:39.400 A++
VKPH:11.400 B**
M40 Fury
B+
Kills:261
V. Kills:60 428%
Deaths:26
KDR:10.039
Accuracy:39.508% B+
KPH:50.200 C**
VKPH:11.500 B+
M12 Kobalt
S
Kills:189
V. Kills:32 N/A
Deaths:8
KDR:23.625
Accuracy:21.570% B*
KPH:78.600 B+
VKPH:13.300 S
M12 Kobalt
M++
Kills:133
V. Kills:18 N/A
Deaths:6
KDR:22.167
Accuracy:18.657% C**
KPH:93.300 B+
VKPH:12.600 M++
M20 Basilisk
A
Kills:105
V. Kills:33 309%
Deaths:10
KDR:10.500
Accuracy:36.798% C
KPH:36.700 A
VKPH:11.500 B+
M60-G Bulldog
B+
Kills:66
V. Kills:7 N/A
Deaths:11
KDR:6
Accuracy:32.243% C
KPH:36.800 B+
VKPH:3.900 D
Kills:1,354 (0 + 1,354)
Deaths:110
KDR:12.309
VKDR:2.664
Vehicle Kills:293
Kill Difference:1,244
Playtime:25.664 hours
Usage:1%
Score:0.504m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:32.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,154
V. Kills:292 394%
Deaths:400
KDR:2.885
Accuracy:52.473% C**
KPH:50.100 A+
VKPH:12.700 A++
S12 Renegade
A
Kills:757
V. Kills:23 N/A
Deaths:156
KDR:4.853
Accuracy:54.102% A
KPH:75.800 B**
VKPH:2.300 B
M20 Basilisk-F
B*
Kills:133
V. Kills:70 187%
Deaths:36
KDR:3.694
Accuracy:53.961% B+
KPH:19.500 C+
VKPH:10.300 B*
M12 Kobalt-F
C
Kills:103
V. Kills:3 N/A
Deaths:44
KDR:2.341
Accuracy:20.027% C
KPH:17 C--
VKPH:0.500 D-
Kills:2,147 (2,147 + 0)
Deaths:636
KDR:3.376
VKDR:0.610
Vehicle Kills:388
Kill Difference:1,511
Playtime:45.866 hours
Usage:2%
Score:0.502m
Score/min:182
Driving Accuracy:20.027%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:336
V. Kills:23 N/A
Deaths:7
KDR:48
Accuracy:39.306% B++
KPH:114.400 A
VKPH:7.800 B+
M20 Wyvern
A
Kills:80
V. Kills:34 229%
Deaths:6
KDR:13.333
Accuracy:42.200% B+
KPH:43.100 A
VKPH:18.300 B+
Kills:416 (0 + 416)
Deaths:13
KDR:32
VKDR:4.385
Vehicle Kills:57
Kill Difference:403
Playtime:4.795 hours
Usage:0%
Score:0.082m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:42.200%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LB00 Python AP 8,7436,24117036.712A++33.1854.627%CN/A65.1B**26.1B+33295.9h3.3B**6.1B**
C-4 5,6204,6191,3853.335A0.2027.642%BN/A203.5M44.1B**116022.7h1B**3.6B*
L100 Python AP 5,4853,60418719.273M15.7452.428%C-2.164%C42B*21.9B++26885.8h4.5B+8.5B+
TRS-12 Uppercut 2,7282,7151,4041.934B++1.6065.09%B+11.05%D52.7B+N/A14651.5h2.5C*3.8B+
C75 Viper 3,2262,38410323.146M**19.6153.165%A+N/A51A18A*29046.7h9.9B+18.6B**
Bighorn .50M 2,3012,2953197.194B++3.6638.408%D80%C++54.1C*N/A13142.4h1.9C+4.9C
MSW-R 2,2412,2219522.333C*1.2023.303%C++25.709%C*55.7B+N/A21739.9h10.2B*43.6B+
M14 Banshee 2,2752,14117911.961B++8.4227.517%CN/A63.9B++4C**28933.5h13.3B++48.2B+
TAS-16 Blackjack 2,0141,9929182.17B*1.3771.142%B**12.701%C-60B*N/A16133.2h2.4C**3.4B+
L100 Python HESH 2,2391,9535237.558A*34.0248.942%C++1.843%C*68B++10B+26128.7h2.9B+5.9B+
AS16 NightHawk 1,9331,9238052.389B**1.1544.283%B+14.041%C+54.8B*N/A19235.1h3.7B++8.4B++
TSAR-42 1,7921,7855773.094C+0.4440.028%C*69.244%C++55.6B*N/A19532.1h1.9B*4.7B++
L100 Python HEAT 2,3971,7567025.086M*21.5555.647%B+1.936%C50.6A18.5A26434.7h4.9B8.8B++
P2-120 HEAT 2,1481,7356825.515M21.9833.178%D--3.746%B+46.8A++11.1C**43737.1h4.3A13.1B*
LC3 Jaguar 1,7431,7127852.181B+1.3625.708%B+18.633%C33.8C*N/A13150.7h11.2B+43.5B+
T9A "Butcher" 1,7251,7036152.769B+0.7722.358%C--25.896%C50.2CN/A14033.9h10.3B+46.1C*
P525 Marauder-H 1,7021,6304635.435A++31.9034.363%C+1.288%B+143B*6.3C+36911.4h5.3B++15.3B++
RAMS .50M 1,4161,4131698.361A+4.8245.702%B**84.572%B*44.6B**N/A23131.7h1.7B**3.7B*
T16 Rhino 1,3511,3445112.63A+0.9123.362%B+22.619%C++42.1B+N/A21331.9h11.5B+49.1B+
TRAP-M1 1,2621,2613733.381A+0.1634.46%B*29.104%B+56.8B**N/A23922.2h7.5B++21.9B++
M18 Needler 2,0721,2273044.036B++0.5030.004%C1.467%C-22.7B**15.6B**27954h68.2B*227.2B*
NSX Daimyo 1,2231,2221876.535B**3.0040.553%C+96.318%B++75B*N/A19616.3h2B*5B+
NS-15M2 1,2321,2174482.717B++0.8223.052%C+23.5%C52C**N/A19923.4h9.9B*43.1B+
LC2 Lynx 1,2321,2175012.429B**1.1127.517%B*23.007%C*52B**N/A15223.4h12B++43.7B++
MRC3 Mercy 1,2231,2151986.136A++2.6017.496%C++20.329%C+35.6B+N/A17034.1h17.2B++98.1B+
HC1 Cougar 1,2311,2095172.338A1.2027.938%B++26.385%B++36.6BN/A11233h10.1B++36B++
TS4 Haymaker 1,2021,2004522.655A+0.8842.33%C+13%C+56.9A+N/A19221.1h3.3B**7.9B++
TS2 Inquisitor 1,2051,1994692.557A0.9832.21%B+22.185%B+35C+N/A9034.3h9.5B29.6B+
Hellfire Rocket Pods 1,3751,1894327.651A**24.1153.76%B++1.093%C++180.2A++28.2A+17196.6h14.4B+26.7B++
NSX-P Naginata 1,2041,1842894.097A*0.5625.851%B+35.22%B*70.9B*1.2C++16316.7h10.3B++39.9B++
MG-H1 Watchman AE 1,2001,1812564.613A*1.0828.627%B+29.043%C+90.2B**1.5B+19513.1h11.5B++40.2B+
G20 Vulcan-H 1,8351,18111610.181A++6.6459.905%A+2.794%C+73.4A+40.6A70116.1h67.4B**112.5A
TRAC-5 S 1,2001,1718891.317B+2.2222.565%C+15.969%C+27.9B+N/A7842h9.7B++42.9B+
NSX-P Tanto 1,1811,1713113.765M++0.2329.066%B++29.462%B+71.8A*N/A23116.3h10.9B*37.6B*
SR-7 1,1671,1662005.83B*2.2941.852%C*85.163%B*61AN/A16519.1h1.7B*4.1B++
HSR-1 1,1691,1652145.444A*1.9139.766%B++39.228%A80.9A++N/A27114.4h4.4B*11.1B*
M6 Onslaught 1,1711,1651876.23A*2.6915.424%C18.884%C+37.9BN/A17530.7h17.1B+111.2C*
T1S Cycler 1,1701,1634632.512A+1.0225.655%B25.365%B+49.3B**N/A11423.6h10.8B++42.1B++
M77-B 1,1651,1602923.973A+0.4439.965%B+79.914%B+51.6A++N/A16422.5h1.8B**4.5B*
NS-30 Vandal 1,1681,1602923.973A+0.4437.454%B++30%B+64.1B**N/A16118.1h4.7B*12.4B++
NS-44 Commissioner 1,1711,1599521.217C*2.3238.183%C*22.347%C+41.7C**N/A15627.8h3.4B+8.9B+
TORQ-9 1,1641,1575851.978B+1.5623.559%C+25.929%C**41.6B+N/A11527.8h13.2B+55.9B
FA1 Barrage 1,1661,1577811.481B+2.0640.479%C+12.014%D34.8B+N/A11733.2h3.5B**8.6B++
T32 Bull 1,1641,1576151.881B+1.6618.49%D--24.806%C+41.3C+N/A10728h10.6B++57.4C++
T7 Mini-Chaingun 1,1691,1567491.543B+1.9913.007%D-12.63%C+39.7BN/A18429.1h12.4B++95C*
PDW-16 Hailstorm 1,1681,1565402.141A1.4026.446%B+15.571%C+41.9B++N/A14427.6h12B++45.4B++
T9 CARV 1,1651,1565232.21B++1.3319.491%C+21.972%C+50.5B**N/A28222.9h10.3B**53.1B+
NS Baron G5 1,1631,1554352.655A*0.8856.783%A10.649%D-65.6A+N/A14517.6h3.6B**6.4C++
T5 AMC 1,2121,1547671.505B+2.0324.193%C++24.783%B*22.1C+1.1A*7552.3h13.5B+55.7B
M40 Fury-F 1,4461,1544002.885B**0.6552.473%C**N/A50.2A+12.7A++20923h7.3B+14B++
TAR 1,1691,1536501.774C**1.7622.059%C18.3%C-30.5C+N/A14537.8h12.8C*57.8C++
NS Decimator 1,3571,0225751.777B*1.7661.371%C++2.74%B+47.8B*15.7C+36821.4h3.8B++6.2B++
AMR-66 1,0421,0144392.31A+1.2330.722%B++26.825%C**35.1B*1B**11728.9h6.3B**20.5B*
NS-44L Blackhand 1,0041,0003802.632B**0.9040.189%C+64.5%A++38.2B++N/A9126.2h3.9B+9.8B
E540 Halberd-H 1,3679933033.1M*29.5660.082%BN/A76.4A++28.8B++42513h4.2B*6.9B**
MANA Anti-Vehicle Turret 1,4209791875.235A*1.7053.578%C+1.532%D--54.7A24.6C+47117.9h6.1B++11.3B*
M18 Rotary 1,7219562234.287A0.7533.349%B1.255%D21.7B++17.3B**32544.1h75.1B++225.1B*
MG-C1 Kindred 9329242383.882A++0.3527.87%C**26.732%B+63.3B++N/A22814.6h9B*32.2B++
MR11 Gatekeeper-H 1,4218474718.021M+14.4846.658%D1.889%C++41.9B*28.4C+32220.2h44.2B++94.7B+
Havoc 8398343702.254B*1.2855.363%C*17.146%B++59.6C**N/A14814h3.9B7B+
Frag Grenade 8058011801N/A797.4653.933%AN/A667.5B*3.3D-24411.2h3B*5.6B*
S12 Renegade 7807571564.853B*1.3254.102%A2.378%D75.7B*2.3B17610h2.9B+5.3B*
E540 Halberd 1,0617552727.963M++24.4353.767%A++1.06%D*47.2A++19.1B**35616h4.6B**8.6A
Cycler TRV 7317213012.395B**1.1428.62%B**27.323%B**53B**N/A16513.6h11.3B*39.5B*
Tank Mine 1,074714967.438A**3.9048.85%B**N/A230.3A**116.1A++21313.1h2.3D4.6B**
Claymore 7027015113.745B**10.2138.025%B++N/A233.7A++N/A7213h1.2C++3.1B++
M3 Pounder HEG 8156931185.873M+2.3441.735%B4.762%B**29.9A+5.3A18923.2h11.8B*28.3B++
Hornet Missiles 1,0206434016.075A+12.5465.565%B++1.4%C+91.9B++53.9B++7327h9.8C**15B+
ML-7 8526414511.421B**2.1256.773%C+3.432%B41.1A++13.5C++47915.6h4.3A7.5B**
MG-HBR1 Dragoon 6426361683.786A*0.2535.438%B40.723%A43.9B*N/A13214.5h5.1B*14.5B*
P2-120 AP 9826174314.349B**10.8143.183%C3.89%B+39.8B++23.5B**103915.5h6B+13.9B+
M2 Mutilator 6146091434.259A++0.7215.483%C*19.54%C++28.6C*N/A13121.3h14.7B*95.1B+
M3 Pounder HEG 7115971035.796M2.2643.531%C**4.02%B++27.3B**5.2B*18121.9h13.7B++31.5B++
Ripper 61958120,1170.029C3.5119.215%D14.114%C0.6C-N/A21002.2h1.7C8.8C+
NS-61 Emissary 5585542392.318A*1.2228.348%C+20.939%B++41B++N/A11113.5h13.3C*46.8B
NS-AM7 Archer 7565516780.813B++2.7255.673%C-18.33%C++9.2B+3.4B+7159.8h13.7B+24.6B+
MG-S1 Jackal 5605502012.736A+0.8029.387%B+24%B+57.3B**1B*1659.6h9.8B33.4B+
M12 Kobalt-H 5605361148.727A+45.1922.924%C*19.963%B+107.2C+4.8C+2715h17.8C77.7C++
Hunter QCX 5585333531.51A2.0338.76%C32.458%B+16.6C**N/A7832.1h3.9B10.1B
Skyguard 9225283714.27S10.7332.728%B+2.083%C+19.7B*14.7A29426.8h94.2B++287.9B*
NSX Naginata 5235172092.474B**1.0620.768%C37.718%A56.8B+N/A1879.1h10.7B+51.6C**
NSX Tomoe 5065021712.936B*0.6031.668%B+48.207%B**55.8B++N/A2599h12.4B+39.2B+
KSR-35 478476657.323A**3.7942.459%A45.378%A*99.2M+N/A3484.8h3.4B**8B*
M2 Mutilator 459454905.044A**1.5117.996%B++24.89%A+36.3B*N/A13012.5h14.2B**79.1B++
P2-120 HESH 5144501334.615A++31.0848.586%B++1.111%C*84.9A++12.1B+4495.3h3.7B*7.5B**
NSX Yumi 4354311802.394B++1.1428.48%B+28.77%C**46.3B+N/A1089.3h10.2B++35.9B+
MG-H1 Watchman 4124111373B**0.5423.565%C++25.061%C+54.8B+N/A1717.5h13B+55.3B+
NS-44 Commissioner AE 4044012151.865B+1.6741.254%C+25.935%C++71.6B+N/A2555.6h3B++7.2B+
Spear Anti-Vehicle Phalanx Turret 5643902515.6A+12.0643.58%C+3.077%C--53.4B*23.8C**5377.3h6.8B+15.5B+
Auraxium Chainblade 3963795,2310.072B**3.4634.246%B13.457%B**1.1C+N/A3337.4h2.4C6.9C*
MANA Anti-Personnel Turret 3813771492.53N/A1.0116.328%UN/A3770U40U10452300.1h18.3T*112.3T*
T7 Mini-Chaingun AE 3733702131.737C**1.8017.219%C--13.784%C+41.1CN/A1029h12.8C*74.3C++
Sticky Grenade 3593541354N/A350.4658.069%B++N/A885C+12.5C+30780.4h2.2C++3.7B
NS-45 Pilot 3443411292.643B**0.8936.611%B*34.897%B**37.1CN/A989.2h6.1B+16.8B++
CAS 14-E 359336748A44.4639.306%B++1.488%C115.9A7.9B+2522.9h24.1B+61.2B++
SOAS-20 3313302321.422C+2.1122.297%D*20%C+31.1C+N/A8710.6h12.3C++55.3C-
M40 Fury 3823202612.308B++8.7734.035%CN/A65.3B+12.7C**3174.9h9.8B++28.8B+
99SV 307305724.236A+0.7037.649%B**47.213%A44.2A+N/A2266.9h4.7B++12.4B*
TX2 Emperor 3073041731.757B*1.7831.688%B+27.961%B**29.8C+N/A8410.2h8.3B+26.1B+
M1 Heavy Cycler 308303953.189A+0.3515.372%C**14.852%D24.6BN/A18012.3h17.3B112.9B+
L105 Zephyr 306287931.889A++28.3545.291%C**N/A73.6B*4.9D3193.9h4.2B**9.3B*
TMG-50 2892851012.822A+0.7125.392%B++38.947%A*36.5C++N/A2287.8h12.6C+49.5B
M20 Basilisk 3612802312.174M*8.6440.685%C*9.286%A39.4A++11.4B**3597.1h58.1B**142.9B**
Striker AE 5662752711.015B*2.5248.106%CN/A12C12.7C+18823h46.5C+96.6C+
NSX Tanto 2712711012.683A++0.8526.801%C++30.996%B*44.4B+N/A1296.1h11.5B+43.1C**
M40 Fury 3212612610.038B+6.5039.508%B+2.299%B+50.2C**11.5B+2995.2h12.4B31.5B+
MR11 Gatekeeper 3962401318.462M*14.9342.257%B2.917%B*27B+17.5C++3128.9h43.2B+102.3B++
MKV Suppressed 229228792.886A**0.6526.682%C*25.877%B**44.7B+N/A1605.1h12.9B+48.4B
MRC3 Mercy 232227395.821A+2.2821.332%B**22.026%C*39.8B*N/A1545.7h16.7B++78.5B++
NSX Masamune 2441921041.846A+1.6954.302%C-3.125%B**33.1C++9C1785.8h9.7B+17.9B+
TRAC-5 Burst 197192623.097B+0.4426.442%C*31.25%B**36.9C+1B*1095.2h13.1C+49.4C*
M12 Kobalt 221189823.625B+20.0921.57%B*15.873%D78.8B+13.3S2832.4h19.3C+89.4B+
G30 Vulcan 273187218.905B*5.3730.182%C++3.209%C+28.8B++13.2C+3676.5h65.2B**216B*
M18 Locust 350186345.471A+1.9330.952%C+2.151%C**16.6C+14.6C++22111.2h99C*320B+
MR1 Fracture 318179573.14M**0.4034.476%C5.587%B*9.1C+7.1B**13319.7h52.3C+151.7C++
Chainblade 1881784,4890.04B+3.5032.737%C**1.685%D0.6C+N/A4318h1.7B*5.3B+
C150 Dalton 2771721511.467B++7.9339.68%C+1.163%B+44.1B+26.9C*8023.9h3.2B*8B*
MR1 Fracture 316171592.898M**0.6435.011%C+2.924%C-8.6C++7.3A+11520h55.8C+159.5C++
TX1 Repeater 1661641670.982C**2.5525.047%C++23.781%B16.2DN/A11910.1h13.7C++54.7C*
Rocklet Rifle 280160841.905A*1.6349.618%CN/A32C**24C+4585h37.3C++75.2C+
TRAC-5 143140721.944A+1.5924.956%B++20%C++17.7C+N/A4267.9h11.1B*44.6B++
M12 Kobalt 151133622.167B18.6318.657%C**18.797%C+95B++12.9M++4021.4h17.4C++93.2B
M20 Basilisk-F 203133363.694M0.1653.961%B+1.504%C19.6C+10.3B*1546.8h65.3C+121C++
AP30 Shredder 237131816.375B12.8441.412%B**2.29%C++57A++46.1M++7072.3h70.7B+170.7B*
M40 Fury 165129718.429C++14.8945.351%CN/A40.3D--11.3D3083.2h17.6C+38.8C
TRAC-Shot 129128482.667B**0.8722.914%D16.406%C-53.3B*N/A1542.4h10.1B+44.2C*
NSX Amaterasu 118117651.8U1.7427.618%C++30.769%A++22.5A**N/A565.2h3.9C+14C**
P525 Marauder 117115814.375C+10.8412.828%D*N/A46C--N/A2042.5h5.8B+45.4C--
Soldier Soaker 114114205.7S2.1642.649%B**14.912%C++57C**N/A1972h5.4B+12.6B*
T1 Cycler 112109452.422A1.1130.218%A++25.688%B+36.3B++1A+6383h10.9B**36.1B**
M20 Basilisk 1381051010.5M++6.9636.798%C13.333%M+36.2A11.4B+3852.9h53.3B**144.9B**
NSX Fujin 1041041104N/A100.4652.885%B**79.808%A+520C++N/A12970.2h2.1B++4B**
M12 Kobalt-F 106103442.341C*1.2020.027%C14.563%B++17.2C-N/A1246h14.2C*70.8C*
G30 Walker 167102425.5A*21.9629.358%D--1.961%D-23.7C15.1C+1964.3h147.4B+501.9C++
M12 Kobalt 10698198A**94.4623.245%C**21.429%B*140B++11.4B*4060.7h16.4C**70.4B+
Xiphos Anti-Personnel Phalanx Tower 10398198B*94.4626.158%C2.041%C++196C+10C**7670.5h13.4C*51.1B
M20 Basilisk 15598714B++10.4661.856%B**3.061%D25.1D14.6D2753.9h112.4C++181.7B+
ASP-30 Grounder 14591781.167B*2.3761.774%C+4.396%B*17.8C++10.6C+3505.1h6.7B++10.8B++
Coyote Missiles 17089165.563B*2.0360.296%B**N/A42.4C+38.6B**7322.1h38.5B63.8B+
MAX Punch 97875670.153B+3.3849.626%B+N/A0.8CN/A3108.5h2.3C+4.6C*
Tomcat A2AM Pods 14786117.818B*4.2884.935%B*N/A78.2B+55.5B+14521.1h10.7D-12.6D
Aspis Anti-Aircraft Phalanx Turret 17384328S24.4631.333%B*2.381%C++16.5B**17.5A+3865.1h107.7B**343.8B*
G40-F Ranger 12581181U77.4633.752%C+N/A54A29.3A4031.5h44.8B**132.6B*
M20 Wyvern 11480613.333A++9.8042.2%B+7.5%A++42.1A17.9B+3361.9h60.4B++143.2B*
Orbital Strike Uplink 9779179N/A75.46971.429%UN/A790U180U96240.1h0.9T*0.1T*
CAS30 Tank Buster 15471491.449C+2.0952.35%B+1.408%C++5.4C--6.3C15513.2h65.6C+125.2C*
NS-10 Burster 12670233.043M0.4931.933%B+2.857%D-7.2B**5.8A++1759.7h118.7B++371.6B*
M9 SKEP Launcher 10469342.029M+1.5171.197%B+N/A24.6B12.5C++4372.8h6.4B*9B**
NS Annihilator 12667322.094M**1.4481.772%C**N/A11.6C**10.2B+3195.8h12C+14.7C++
M60-G Bulldog 7366116B2.4632.243%C7.576%M+36.7B+3.9D2151.8h5.1B**15.7B++
NS-10 Burster 11565222.955A*0.5831.886%B+N/A6.9B*5.3A1569.4h122.9B*385.4B*
NS-03 Thumper 6663331.909A+1.6336.063%C*1.587%C--30C++1.4B**1452.1h8C*22.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18210.6h
Medical Applicator175129,3287.8h
Nanite Revive Grenade01,3130.4h
Nanite Healing Grenade03490.1h
Anti-Vehicle MANA Turret41,4931.8h
Nano-Armor Kit75236,90816.2h
AE Medical Applicator375242,58214.5h
AE Nano-Armor Kit5201,318,828100.7h
Xiphos Anti-Personnel Tower0570.5h
Rampart Wall01602.1h
Skywall Shield Emitter0600.4h
Structure Shield Module1620.3h
Repair Module0990.5h
Turret AI Module0560.3h
Restoration Kit21120.1h
Motion Spotter196,3542.9h
Welding Device04,0010.5h
Spitfire Auto-Turret142,3701.7h
Shield Recharging Field332,3750.8h
Recon Detection Device265,3837.4h
Medical Kit2554,8113.8h
Ammunition Package314,6602.1h
Anti-Infantry MANA Turret67260.7h
Nano-Repair Grenade08940.2h
Hardlight Barrier105150.4h

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