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Raider Veteran CeskVa[LPCo] CeskVa
NC BR 60

KDR: 4.23

Score: 2.6m

Last Seen: May 20th, 2019 11:09 AM
- OFFLINE - 19.7 hour(s)

Battle Rank 60 - New Conglomerate on Cobalt
Level Progress (to 61): 84%
Level 100 Progress: 14% 2013h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot SAS-R Bouncing Betty LA80 Impetus Tank Mine Frag Grenade Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,048,338 MLG Score: 838
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.391%24.711%479911888661.583182.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.274%-0.338C-0.598B+-1.018D*HEAD ++ (~15.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.131C++12.60.12C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.895%79.028%0311941,7691162015.1197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.62%-0.166C0.777B++-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.257C*2.50.217C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m598.3%135 (8.1k)110 (6.6k)4.226944,6751,1065.0370760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC119731517.59%37.39%65820:500

13% Engineer11% Heavy Assault66% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2015 12:50 PMMay 20th, 2019 11:59 AMMay 20th, 2019 8:43 AM (7d) (PST)May 20th, 2019 8:59 AM (7d) (PST)May 20th, 2019 7:09 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
244382060.2010.0480.0751.3090.018838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,6252,29112,33412357916,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
387.9h/16.2d 896 1,748 2,465 30.5k 258 1,977 414 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:66
Deaths:34
KDR:1.941
Accuracy:15.942% D**
HSR:21.212% D
EM6
B**
Kills:64
Deaths:32
KDR:2
Accuracy:11.007% F-
HSR:29.688% B**
Kills:130
Deaths (as Heavy Assault):66
Deaths (to Heavy Assaults):277
KDR:1.9697
Kill Difference:64
Playtime:41.258 hours
Usage:11%
Score:0.250m
Score/min:101
Accuracy (listed only):13.475%
HSR (listed only):25.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C**
Kills:913
Deaths:56
KDR:16.304
Accuracy:34.528% D
HSR:80.613% C**
SAS-R
B++
Kills:555
Deaths:108
KDR:5.139
Accuracy:32.532% D--
HSR:74.595% B++
LA80
B+
Kills:301
Deaths:21
KDR:14.333
Accuracy:34.805% D-
HSR:82.392% B+
Impetus
C+
Kills:257
Deaths:75
KDR:3.427
Accuracy:32.610% C
HSR:26.459% C+
AF-6 Shadow
B*
Kills:106
Deaths:43
KDR:2.465
Accuracy:27.105% D*
HSR:33.962% B*
NSX Tomoe
D**
Kills:67
Deaths:54
KDR:1.241
Accuracy:22.631% D**
HSR:20.896% D**
AF-4 Cyclone
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:17.763% D**
HSR:24.194% B*
Blitz GD-10
B*
Kills:61
Deaths:51
KDR:1.196
Accuracy:20.757% D
HSR:21.312% B*
Kills:2,322
Deaths (as Infiltrator):446
Deaths (to Infiltrators):265
KDR:5.20628
Kill Difference:1,876
Playtime:254.231 hours
Usage:66%
Score:1.534m
Score/min:101
Accuracy (listed only):27.841%
HSR (listed only):45.553%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:100
Deaths:76
KDR:1.316
Accuracy:17.653% D*
HSR:15% D
AF-4 Cyclone
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:17.763% D**
HSR:24.194% B*
Blitz GD-10
B*
Kills:61
Deaths:51
KDR:1.196
Accuracy:20.757% D
HSR:21.312% B*
Kills:223
Deaths (as Light Assault):165
Deaths (to Light Assaults):162
KDR:1.35152
Kill Difference:58
Playtime:5.328 hours
Usage:1%
Score:0.022m
Score/min:69
Accuracy (listed only):18.725%
HSR (listed only):20.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:100
Deaths:76
KDR:1.316
Accuracy:17.653% D*
HSR:15% D
Warden
C+
Kills:83
Deaths:31
KDR:2.677
Accuracy:25.658% C
HSR:24.096% C+
Kills:183
Deaths (as Engineer):107
Deaths (to Engineers):145
KDR:1.71028
Kill Difference:76
Playtime:52.184 hours
Usage:13%
Score:0.356m
Score/min:114
Accuracy (listed only):21.656%
HSR (listed only):19.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:17.763% D**
HSR:24.194% B*
Blitz GD-10
B*
Kills:61
Deaths:51
KDR:1.196
Accuracy:20.757% D
HSR:21.312% B*
Kills:123
Deaths (as Combat Medic):89
Deaths (to Combat Medics):95
KDR:1.38202
Kill Difference:34
Playtime:12.371 hours
Usage:3%
Score:0.147m
Score/min:198
Accuracy (listed only):19.260%
HSR (listed only):22.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:74
Deaths:10
KDR:7.400
Accuracy:25.763% D
HSR:1.351% D*
NS-10 Burster
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:25.466% N/A
HSR:0% N/A
Kills:124
Deaths (as MAX Suit):10
Deaths (to MAX Suits):27
KDR:12.4
Kill Difference:114
Playtime:23.079 hours
Usage:6%
Score:0.255m
Score/min:184
Accuracy (listed only):25.615%
HSR (listed only):0.676%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 9229135616.304S12.0834.528%D80.613%C**17.4DN/A3652.4h2.4C6.8C
SAS-R 5605551085.139B*0.9132.532%D--74.595%B++11.7D*N/A2647.3h2.6C--8D
Bouncing Betty 4454451824.722S20.5029.733%FN/A108.5CN/A2434.1h2.4D**8.2F--
LA80 3073012114.333M++10.1134.805%D-82.392%B+19.8DN/A4215.2h2.7D7.8D
Impetus 260257753.427B*0.8032.61%C26.459%C+10D*N/A2125.6h6.4F19.5D
Tank Mine 291210542U37.7710.612%FN/A161.5A62.3C+6921.3h1.1A+10.8F--
Frag Grenade 1471461146N/A141.7743.136%CN/A292D-2D--7480.5h4.8D11.2C-
Spear Anti-Vehicle Phalanx Turret 160124431M**26.7735.49%DN/A26.4D7.7D*904.7h5.9B++16.7B+
AF-6 Shadow 111106432.465B+1.7627.105%D*33.962%B*10.5D*N/A2410.1h9.4F*34.7F--
NS-11C 102100761.316B+2.9117.653%D*15%D3.6D*N/A927.4h18.4D104.2D--
Warden 8483312.677A+1.5525.658%C24.096%C+8.5DN/A229.8h11.4C44.4C+
NS-10 Burster 11374107.4S3.1725.763%D1.351%D*4.7C2.5D3415.6h154.1C++598.3C+
NSX Tomoe 7067541.241C+2.9922.631%D**20.896%D**5.2D**N/A1212.9h18.7D--82.7D*
NS-15M2 6666341.941C*2.2915.942%D**21.212%D7.7D*N/A208.6h19.6F-122.7F-
EM6 6964322C**2.2311.007%F-29.688%B**7.3D*N/A178.8h18.2F--165.7F**
AF-4 Cyclone 6262381.632B2.5917.763%D**24.194%B*7.5D--N/A208.3h12.8C-71.8D-
Blitz GD-10 6261511.196C++3.0320.757%D21.312%B*8.6D--N/A207.1h15.8C+76.2C+
NS-10 Burster 8050105S0.7725.466%DN/A3.2D-1.9D*2915.6h223.1D*876D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680h
Nano-Armor Kit651,4472.8h
Medical Kit3860.2h
Spitfire Auto-Turret19740.7h
Motion Spotter11,4960.7h
Shield Recharging Field24800.2h
Ammunition Package36130.2h
Medical Applicator1826,5873.4h
Nano-Repair Grenade0880h
Recon Detection Device1014,28416.9h

Check the help document for the dictionary if you want to learn more about words used here.


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