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Archon A.S.P. Operative Chadders101[DIG] Chadders101
VS BR 79

KDR: 1.72

Score: 24.1m

Last Seen: May 3rd, 2020 5:54 PM
- OFFLINE - 657.6 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Eclipse VE3A Serpent VE92 Dual Photon Pods C-4 Supernova PC Thanatos VE70 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 382TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.394%14.287%44923126019,6121.624180.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.073%1.834A++-1.072D*-0.376C-BODY (~1.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.42B12.90.075C+28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.217%1.58%444312801,9626376233.08006314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.326%0.405B0.057C+1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.379C**42.20.221C++60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.681%1.37%1029412796,279138124434.54342257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.113%2.056A*-0.4C---0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.828B++3.80.67B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.728%14.014%175512781,42010983011.29326470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.837%0.19C++2.208A*-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.431B25.40.349C**40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.159%63.439%17521281599196910.304061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%0.801B++-0.174C-0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.185C++3.3-0.022C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.03%11.787%175212812,104906492.31974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.941%0.009C+-0.492D-1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.169C++4.50.06C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m266%336 (20.2k)283 (17k)1.7222745,52326,4321.9812779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283212622.175%9.879%21903:1421

14% Combat Medic44% Engineer7% Heavy Assault27% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2013 3:07 PMApr 11th, 2018 11:42 AMMay 27th, 2020 6:14 PM (3d) (PST)May 3rd, 2020 2:00 PM (27d) (PST)May 3rd, 2020 1:54 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531884650.5350.3100.0531.6060.069429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18211,30227,8803219396416,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1419h/59.1d 6,846 4,497 15,505 136.7k 1,989 3,176 5,889 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:1,156
Deaths:854
KDR:1.354
Accuracy:24.347% C++
HSR:13.495% F
NSX Naginata
A*
Kills:515
Deaths:298
KDR:1.728
Accuracy:33.727% A*
HSR:16.893% F
NS-15M2
A++
Kills:460
Deaths:264
KDR:1.742
Accuracy:35.677% A++
HSR:16.522% D*
Ursa
A++
Kills:315
Deaths:168
KDR:1.875
Accuracy:34.683% A++
HSR:19.365% D
Orion VS54
A
Kills:165
Deaths:151
KDR:1.093
Accuracy:28.320% A
HSR:10.909% F-
NSX-P Naginata
A*
Kills:77
Deaths:28
KDR:2.750
Accuracy:35.006% A*
HSR:14.286% F-
Kills:2,688
Deaths (as Heavy Assault):1,763
Deaths (to Heavy Assaults):6,392
KDR:1.52467
Kill Difference:925
Playtime:98.712 hours
Usage:7%
Score:1.618m
Score/min:273
Accuracy (listed only):31.960%
HSR (listed only):15.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A+
Kills:1,896
Deaths:1,270
KDR:1.493
Accuracy:33.865% A+
HSR:11.762% F
Serpent VE92
B
Kills:1,731
Deaths:1,727
KDR:1.002
Accuracy:26.558% B
HSR:14.211% D*
Thanatos VE70
C+
Kills:1,373
Deaths:1,506
KDR:0.912
Accuracy:41.401% C+
HSR:12.527% D
Pulsar C
A+
Kills:1,221
Deaths:890
KDR:1.372
Accuracy:33.467% A+
HSR:15.971% D*
NS Baron G5
B+
Kills:1,200
Deaths:849
KDR:1.413
Accuracy:50.116% B+
HSR:12% D
Zenith VX-5
B**
Kills:1,197
Deaths:1,015
KDR:1.179
Accuracy:31.649% B**
HSR:12.448% F
NS-11C
A+
Kills:1,194
Deaths:1,014
KDR:1.178
Accuracy:32.714% A+
HSR:14.992% D-
Solstice VE3
B*
Kills:1,175
Deaths:1,248
KDR:0.942
Accuracy:28.610% B*
HSR:13.277% D*
Pandora VX25
B+
Kills:731
Deaths:590
KDR:1.239
Accuracy:46.891% B+
HSR:10.397% D*
NSX-P Tanto
A*
Kills:62
Deaths:28
KDR:2.214
Accuracy:37.261% A*
HSR:14.516% F
Kills:11,780
Deaths (as Engineer):10,137
Deaths (to Engineers):5,312
KDR:1.16208
Kill Difference:1,643
Playtime:619.907 hours
Usage:44%
Score:9.556m
Score/min:257
Accuracy (listed only):36.253%
HSR (listed only):13.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A+
Kills:1,896
Deaths:1,270
KDR:1.493
Accuracy:33.865% A+
HSR:11.762% F
Serpent VE92
B
Kills:1,731
Deaths:1,727
KDR:1.002
Accuracy:26.558% B
HSR:14.211% D*
Thanatos VE70
C+
Kills:1,373
Deaths:1,506
KDR:0.912
Accuracy:41.401% C+
HSR:12.527% D
NS-7 PDW
B+
Kills:1,338
Deaths:1,313
KDR:1.019
Accuracy:27.586% B+
HSR:10.164% D*
Pulsar C
A+
Kills:1,221
Deaths:890
KDR:1.372
Accuracy:33.467% A+
HSR:15.971% D*
NS Baron G5
B+
Kills:1,200
Deaths:849
KDR:1.413
Accuracy:50.116% B+
HSR:12% D
Zenith VX-5
B**
Kills:1,197
Deaths:1,015
KDR:1.179
Accuracy:31.649% B**
HSR:12.448% F
NS-11C
A+
Kills:1,194
Deaths:1,014
KDR:1.178
Accuracy:32.714% A+
HSR:14.992% D-
Solstice VE3
B*
Kills:1,175
Deaths:1,248
KDR:0.942
Accuracy:28.610% B*
HSR:13.277% D*
Pandora VX25
B+
Kills:731
Deaths:590
KDR:1.239
Accuracy:46.891% B+
HSR:10.397% D*
NSX-P Tengu
C++
Kills:91
Deaths:79
KDR:1.152
Accuracy:37.331% C++
HSR:6.593% F--
NSX-P Tanto
A*
Kills:62
Deaths:28
KDR:2.214
Accuracy:37.261% A*
HSR:14.516% F
Kills:13,209
Deaths (as Light Assault):11,529
Deaths (to Light Assaults):4,278
KDR:1.14572
Kill Difference:1,680
Playtime:384.341 hours
Usage:27%
Score:6.044m
Score/min:262
Accuracy (listed only):35.621%
HSR (listed only):12.405%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:1,373
Deaths:1,506
KDR:0.912
Accuracy:41.401% C+
HSR:12.527% D
NS-7 PDW
B+
Kills:1,338
Deaths:1,313
KDR:1.019
Accuracy:27.586% B+
HSR:10.164% D*
Terminus VX-9
A+
Kills:1,200
Deaths:806
KDR:1.489
Accuracy:33.803% A+
HSR:15% F
NS Baron G5
B+
Kills:1,200
Deaths:849
KDR:1.413
Accuracy:50.116% B+
HSR:12% D
CME
A
Kills:1,190
Deaths:899
KDR:1.324
Accuracy:34.289% A
HSR:16.050% D--
Pulsar VS1
A*
Kills:1,187
Deaths:787
KDR:1.508
Accuracy:34.669% A*
HSR:15.249% D-
Corvus VA55
A
Kills:1,184
Deaths:911
KDR:1.300
Accuracy:31.979% A
HSR:16.301% D--
NS-11A
A*
Kills:1,183
Deaths:727
KDR:1.627
Accuracy:34.967% A*
HSR:15.385% D--
Pandora VX25
B+
Kills:731
Deaths:590
KDR:1.239
Accuracy:46.891% B+
HSR:10.397% D*
NSX-P Tengu
C++
Kills:91
Deaths:79
KDR:1.152
Accuracy:37.331% C++
HSR:6.593% F--
Kills:10,677
Deaths (as Combat Medic):8,467
Deaths (to Combat Medics):2,468
KDR:1.26101
Kill Difference:2,210
Playtime:204.066 hours
Usage:14%
Score:4.981m
Score/min:407
Accuracy (listed only):37.303%
HSR (listed only):12.967%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,338
Deaths:1,313
KDR:1.019
Accuracy:27.586% B+
HSR:10.164% D*
Ghost
A
Kills:325
Deaths:141
KDR:2.305
Accuracy:38.427% C
HSR:82.462% A
Beamer VS3
B
Kills:287
Deaths:379
KDR:0.757
Accuracy:30.146% B
HSR:11.498% D**
NS-357 Underboss
B++
Kills:281
Deaths:260
KDR:1.081
Accuracy:43.508% B++
HSR:14.947% D-
VA39 Spectre
A
Kills:274
Deaths:202
KDR:1.356
Accuracy:40.977% A
HSR:40.876% C**
NS-45 Pilot
B*
Kills:266
Deaths:224
KDR:1.188
Accuracy:37.211% B*
HSR:10.526% F-
NS-44 Commissioner
C++
Kills:254
Deaths:363
KDR:0.700
Accuracy:35.451% C
HSR:24.016% C++
Manticore SX40
C+
Kills:155
Deaths:186
KDR:0.833
Accuracy:30.106% C+
HSR:12.903% D*
NSX-P Tengu
C++
Kills:91
Deaths:79
KDR:1.152
Accuracy:37.331% C++
HSR:6.593% F--
Kills:3,271
Deaths (as Infiltrator):3,147
Deaths (to Infiltrators):4,292
KDR:1.0394
Kill Difference:124
Playtime:60.530 hours
Usage:4%
Score:0.815m
Score/min:224
Accuracy (listed only):35.638%
HSR (listed only):23.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:744
Deaths:376
KDR:1.979
Accuracy:24.672% A
HSR:15.054% D--
Cosmos VM3
A+
Kills:672
Deaths:345
KDR:1.948
Accuracy:26.455% A+
HSR:15.179% D-
Quasar VM1
B**
Kills:389
Deaths:196
KDR:1.985
Accuracy:21.801% B**
HSR:17.481% C
Comet VM2
B**
Kills:302
Deaths:263
KDR:1.148
Accuracy:53.712% B**
HSR:2.649% D-
Comet VM2
B**
Kills:239
Deaths:204
KDR:1.172
Accuracy:55.249% B**
HSR:2.510% D-
Quasar VM1
A+
Kills:177
Deaths:97
KDR:1.825
Accuracy:25.262% A+
HSR:16.384% D--
Kills:2,523
Deaths (as MAX Suit):740.500
Deaths (to MAX Suits):1,489
KDR:3.40716
Kill Difference:1,782.500
Playtime:47.858 hours
Usage:3%
Score:1.055m
Score/min:368
Accuracy (listed only):34.525%
HSR (listed only):11.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,563
V. Kills:306 N/A
Deaths:214
KDR:7.304
Accuracy:64.039% A
KPH:64.800 C-
VKPH:12.700 C--
Saron Laser Cannon
D
Kills:267
V. Kills:224 119%
Deaths:312
KDR:0.856
Accuracy:36.595% B*
KPH:7.400 D
VKPH:6.200 D
Antares LC
B++
Kills:155
V. Kills:113 136%
Deaths:129
KDR:1.202
Accuracy:35.529% B++
KPH:10.300 D-
VKPH:7.500 D-
Maelstrom Turbo Laser
C--
Kills:132
V. Kills:86 152%
Deaths:98
KDR:1.347
Accuracy:28.437% D
KPH:10.200 C--
VKPH:6.700 D
Kills:2,117 (554 + 0)
Deaths:753
KDR:2.811
VKDR:0.968
Vehicle Kills:729
Kill Difference:1,364
Playtime:88.261 hours
Usage:6%
Score:0.695m
Score/min:131
Piloting Accuracy:28.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,218
V. Kills:488 249%
Deaths:37
KDR:32.919
Accuracy:71.393% A++
KPH:70.300 A*
VKPH:28.200 A
L100 Python HEAT
B++
Kills:1,102
V. Kills:341 322%
Deaths:199
KDR:5.538
Accuracy:58.305% B++
KPH:39.400 B
VKPH:12.200 C+
C75 Viper
B+
Kills:163
V. Kills:51 313%
Deaths:26
KDR:6.269
Accuracy:45.779% B+
KPH:33.500 C+
VKPH:10.500 B+
Kills:2,483 (2,483 + 0)
Deaths:262
KDR:9.477
VKDR:3.359
Vehicle Kills:880
Kill Difference:2,221
Playtime:50.137 hours
Usage:4%
Score:0.765m
Score/min:254
Driving Accuracy:45.779%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,563
V. Kills:939 273%
Deaths:62
KDR:41.339
Accuracy:68.255% A++
KPH:48.300 A++
VKPH:17.700 C**
Supernova PC
B**
Kills:1,396
V. Kills:396 352%
Deaths:238
KDR:5.866
Accuracy:60.455% B**
KPH:31.600 B+
VKPH:9 C+
Supernova VPC
A*
Kills:1,269
V. Kills:228 N/A
Deaths:
KDR:
Accuracy:70.185% A*
KPH:69 B**
VKPH:12.400 B*
Saron HRB
B++
Kills:147
V. Kills:74 196%
Deaths:27
KDR:5.444
Accuracy:51.138% B++
KPH:23.400 C
VKPH:11.800 C-
Kills:5,375 (5,228 + 147)
Deaths:327
KDR:16.437
VKDR:5.006
Vehicle Kills:1,637
Kill Difference:5,048
Playtime:121.861 hours
Usage:9%
Score:1.925m
Score/min:263
Driving Accuracy:70.185%
Gunner Accuracy:51.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:509
V. Kills:44 N/A
Deaths:15
KDR:33.933
Accuracy:33.633% M
KPH:152.900 A++
VKPH:13.200 M**
M12 Kobalt
M
Kills:323
V. Kills:14 N/A
Deaths:16
KDR:20.188
Accuracy:32.127% M
KPH:152.100 A++
VKPH:6.600 B**
M20 Basilisk
A++
Kills:279
V. Kills:63 436%
Deaths:40
KDR:6.975
Accuracy:42.913% C**
KPH:45.400 A++
VKPH:10.300 B+
M20 Basilisk
A++
Kills:162
V. Kills:34 463%
Deaths:37
KDR:4.378
Accuracy:40.726% C++
KPH:46.100 A++
VKPH:9.700 C+
Kills:1,273 (0 + 1,273)
Deaths:108
KDR:11.787
VKDR:1.435
Vehicle Kills:155
Kill Difference:1,165
Playtime:15.113 hours
Usage:1%
Score:0.326m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:40.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,5022,5636241.339M+39.6268.255%A++N/A48.3A++17.7C**31153.1h3.5B**5.1A+
Eclipse VE3A 1,9671,8961,2701.493C+0.2333.865%A+11.762%F39.7C1.5B**10447.8h12.9C38B+
Serpent VE92 1,7431,7311,7271.002C+0.7226.558%B14.211%D*28.9CN/A7860h12.8C+48C*
Dual Photon Pods 1,8691,5632147.304C+5.5864.039%A1.216%C+64.9C-12.7C--26624.1h18.2B28.5B+
C-4 1,9081,5397402.08B0.3629.266%B+N/A155.5A37.3B+8689.9h1B*3.5B*
Supernova PC 1,7921,3962385.866C+4.1460.455%B**2.221%C+31.7B+9C+14644.1h4B+6.6B**
Thanatos VE70 1,3931,3731,5060.912C+0.8141.401%C+12.527%D28.7C+N/A7347.8h4.7C++11.2C*
NS-7 PDW 1,3551,3381,3131.019C+0.7027.586%B+10.164%D*28.8C+N/A8146.4h13.6C**49.2B
Supernova VPC 1,4971,26911269U1,267.2870.185%A*N/A69B**12.4B*24218.4h2.5B++3.5B**
Pulsar C 1,2491,2218901.372C+0.3533.467%A+15.971%D*41.8C*1B*10529.2h12.3C+36.7B+
L100 Python AP 1,7061,2183732.919M+31.2071.393%A++N/A70.4A*28.2A37817.3h3.8B++5.3B*
Terminus VX-9 1,2411,2008061.489C+0.2333.803%A+15%F45.6C+1.6A++16626.3h14.6D*43.1C*
NS Baron G5 1,2431,2008491.413C**0.3150.116%B+12%D37.7C+1.4A+9331.8h4.7C+9.4C+
Zenith VX-5 1,2251,1971,0151.179C+0.5431.649%B**12.448%F32.4CN/A8936.9h13.3C42.1B
NS-11C 1,2291,1941,0141.178C+0.5432.714%A+14.992%D-41.2B1.2A10229h13.9C++42.6B+
CME 1,2231,1908991.324C+0.4034.289%A16.05%D--36.3C+1B*9832.8h15.1D44B
Pulsar VS1 1,2141,1877871.508B0.2134.669%A*15.249%D-48.8B*1.1B**14224.3h13.6C*39.1B*
Corvus VA55 1,2121,1849111.3C++0.4231.979%A16.301%D--35.9C++N/A8333h12.5C39B+
NS-11A 1,2121,1837271.627C++0.1034.967%A*15.385%D--45.3C**1.1B*12926.1h13.6C+38.9B++
Solstice VE3 1,1991,1751,2480.942C++0.7828.61%B*13.277%D*25.5C++N/A8746.1h14C**48.9C*
Flare VE6 1,1671,1568541.354C0.3724.347%C++13.495%F32.7DN/A9235.3h11.2C46C++
L100 Python HEAT 1,4431,1021995.538C+3.8258.305%B++3.811%B*39.5B12.2C+17327.9h4.2B*7.3B+
Orbital Strike Uplink 1,4291,0762538U536.28414.151%UN/A1345U441.3U45950.8h0.8T*0.2T*
Cosmos VM3 7667443761.979C+0.2624.672%A15.054%D--44.3B+1.3A14916.8h19.1F-77.2C++
Pandora VX25 7607315901.239C+0.4846.891%B+10.397%D*24.2D1B+8130.2h4.2C++8.9B+
Cosmos VM3 6926723451.948C+0.2326.455%A+15.179%D-46.7B++1.4A15914.4h19.8D**74.7C++
Plasma Grenade 5405301530N/A528.2853.472%B*N/A588.9C++11.1C+22810.9h3.1B5.8B+
NSX Naginata 5375152981.728C*0.0133.727%A*16.893%F60.6B+2.6M**1788.5h13.5C40.2B+
M12 Kobalt 5535091533.933B++32.2133.633%M19.253%C*154.2A++13.3M**5383.3h17.5C*52B+
NS-15M2 4694602641.742C+0.0235.677%A++16.522%D*51.7C+1C**2468.9h12.4C+34.7B+
Quasar VM1 3973891961.985C++0.2621.801%B**17.481%C31.1C**N/A10812.5h16.5C-75.9C*
Ghost 3253251412.305C0.5838.427%C82.462%A42.2CN/A1517.7h1.9B+4.9C**
Rocklet Rifle 5543243340.97C*0.7567.227%A+N/A39.5B+28C++3978.2h31.3B+46.6B+
M12 Kobalt 3373231620.188C+18.4732.127%M18.886%C+153.8A++6.7B**6352.1h14.8B+46B**
MANA Anti-Personnel Turret 3253201731.85N/A0.1326.089%UN/A3200U50U6189500.1h26.8T*102.7T*
Ursa 3193151681.875B0.1534.683%A++19.365%D55.3C*N/A2805.7h10.2C**29.5B++
Lasher X2 3213113220.966C+0.7639.068%A+2.894%D40.4C++1.3C++1367.7h23.2D-59.4B+
Comet VM2 4013022631.148C++0.5753.712%B**2.649%D-13.2C+4.3C+8022.9h20.3C*37.9B+
Beamer VS3 2892873790.757C+0.9730.146%B11.498%D**20.6C-N/A6713.9h11.5D38.2C+
NS-357 Underboss 2892812601.081C+0.6443.508%B++14.947%D-39.6C1.1B**1527.1h4.3C+9.8B
M20 Basilisk 342279406.975A5.2542.913%C**8.602%B**45.7A++10.3B+2256.1h43.3B++101B**
VA39 Spectre 2742742021.356C+0.3740.977%A40.876%C**23.6C+N/A10611.6h5B+12.2B++
Saron Laser Cannon 4912673120.856C0.8736.595%B*1.873%C+7.4D6.2D7436.1h165.1C-451C+
NS-45 Pilot 2822662241.188C+0.5337.211%B*10.526%F-42.9C2.6M++1386.2h10.4D**27.9C
M12 Kobalt 2782552127.5M+125.7840.141%M**12.157%D*231.8A++20.9S7121.1h21.9D54.5B++
NS-44 Commissioner 2632543630.7C1.0235.451%C24.016%C++17.9DN/A6514.2h6.3F--17.7D--
Comet VM2 3332392041.172C+0.5555.249%B**2.51%D-13.1C+5.1C+8318.3h23C**41.6B+
Lumine Edge 2252221,9870.112C+1.6127.227%C+18.018%C**3.3CN/A1066.7h1.2B+4.5C**
Quasar VM1 182177971.825C0.1025.262%A+16.384%D--37.7C+1.1B+1294.7h22T87.2C
Orion VS54 1681651511.093C0.6328.32%A10.909%F-43.4C++N/A5013.8h12.4C++43.7C++
C75 Viper 214163266.269C++4.5545.779%B+N/A33.3C+10.4B2824.9h10.5B+22.9B+
M20 Basilisk 196162374.378C**2.6640.726%C++8.025%B**46.3A++9.7C+2573.5h42.5A104.4A
Force-Blade 17416215,6000.01C-1.7117.773%D--N/A0.3C-N/A1602.7h2.7C+15C
Antares LC 2681551291.202C--0.5235.529%B++1.29%C10.3D-7.5D-7615.1h142.1C399.9C+
Manticore SX40 1621551860.833C0.8930.106%C+12.903%D*28.7C1.3B925.4h10.8D**36D
Saron HRB 221147275.444C+3.7251.138%B++2.041%B+23.3C11.7C--7436.3h22.8C+44.5C**
Maelstrom Turbo Laser 218132981.347C0.3828.437%D5.303%A++10.2C--6.7D10512.9h77.4B+272.1C**
MANA Anti-Vehicle Turret 1991321001.32C--0.4059.453%C+2.273%C1320C670C588520.1h8.1C13.6C+
Hades VSH4 1861272000.635C+1.0966.755%C3.937%B+15.1C7C1378.4h8C++11.9C++
Spear Anti-Vehicle Phalanx Turret 179119148.5C++6.7852.903%B++3.361%C41C+20.7C4082.9h8.8C+16.6C**
Nightshade 1461086,0030.018C--1.7050.052%C--7.407%C0.5C--N/A2202.8h13.4B+26.8B+
Fatestealer 1001001280.781S0.9436.048%C+29%B++29.4C**N/A653.4h2.4C6.6C++
NSX-P Tengu 9291791.152C++0.5737.331%C++6.593%F--35CN/A1572.6h14.9C39.9C+
Tank Mine 10082108.2A**6.48483.333%UN/A273.3M++60C+32970.3h3.9T-0.8M++
NSX-P Naginata 8077282.75B**1.0335.006%A*14.286%F-77B*3M3281h11.6B33.1B*
NSX-P Tanto 6362282.214A0.4937.261%A*14.516%F56.4B*N/A4151.1h18.2D48.9B+
MAX Punch 60607450.081C1.6447.718%C++N/A1.3C+N/A444.5h1.9C++4C*
Aspis Anti-Aircraft Phalanx Turret 11157242.375C--0.6534.271%B**1.754%C14.3B+13.5B+2174h117.2B*341.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,082673,27097.9h
Anti-Vehicle MANA Turret135970.8h
Spawn Beacon191,1740.9h
Turret AI Module01350.2h
Repair Module31420.3h
Bunker0680.6h
Nanite Healing Grenade03190.1h
Nanite Revive Grenade01,4360.4h
Medical Applicator744228,47620.4h
Cortium Silo12580.7h
Motion Spotter41010.2h
Rampart Wall12031.6h
Hoplon Anti-Aircraft Phalanx Tower11210.3h
Xiphos Anti-Personnel Tower11400.6h
Welding Device01,5560.2h
Deconstruction Tool18890.1h
Shield Recharging Field12210,5903.5h
Recon Detection Device102170.7h
Ammunition Package129801.2h
Medical Kit355121.2h
Anti-Infantry MANA Turret435181.7h
Routing Spire1900.1h
Flail Targeting Dart2720.4h
Solid Wall52121.2h
Router01800.3h
Nano-Repair Grenade07190.2h
Orbital Strike Target Designator1132783.6h
Elysium Spawn Tube11160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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