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Archon Dominator ChairborneRangerVS[OSS] ChairborneRangerVS
VS BR 81

KDR: 10.41

Score: 8.4m

Last Seen: Sep 22nd, 2018 7:33 PM
- OFFLINE - 1992.9 hour(s)

Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 2%
Level 100 Progress: 45% 491h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH C75 Viper Cosmos VM3 Cosmos VM3 Nebula VM20 Nebula VM20 Orion VS54 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,975,329 MLG Score: 1579
Fun Score: N/A
Cheeseburgers Flipped: 811TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.802%19.468%5021410084,8904.89985.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.573%0.933B*-0.176C-0.528DHEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.366C**12.30.141C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.911%0.777%11749310198,495101125384.1089677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%-0.092C+-1.195D*1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+4.80.619B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.353%3.75%4342102016056812.85714195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.994%0.671B+-0.151C-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.516B+24.70.368C**32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m176.9%354 (21.2k)325 (19.5k)10.412823,2312,23111.589981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022219423.145%11.932%27611:387

36% Engineer36% Heavy Assault23% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 6:26 PMJun 26th, 2013 12:55 AMOct 16th, 2018 4:11 AM (59d) (PST)Sep 22nd, 2018 6:10 PM (83d) (PST)Sep 22nd, 2018 3:33 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8572436140.8930.0860.1071.6910.0631579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,43714,60236,8355456101419,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
433.8h/18.1d 2,626 2,772 4,320 44k 390 1,872 1,651 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,654
Deaths:350
KDR:4.726
Accuracy:25.397% B**
HSR:17.836% D--
NS-15M2
B
Kills:1,041
Deaths:264
KDR:3.943
Accuracy:25.413% B
HSR:21.614% C-
Pulsar LSW
B+
Kills:480
Deaths:121
KDR:3.967
Accuracy:25.549% B+
HSR:21.458% C
SVA-88
B**
Kills:445
Deaths:84
KDR:5.298
Accuracy:27.997% B**
HSR:23.146% C
VX29 Polaris
B*
Kills:224
Deaths:34
KDR:6.588
Accuracy:27.991% B*
HSR:16.964% D
Flare VE6
C*
Kills:222
Deaths:30
KDR:7.400
Accuracy:23.485% C*
HSR:23.874% C+
NSX Naginata
C
Kills:119
Deaths:44
KDR:2.705
Accuracy:20.652% C
HSR:17.647% D**
Ursa
C--
Kills:69
Deaths:29
KDR:2.379
Accuracy:19.506% C--
HSR:15.942% D*
Kills:4,254
Deaths (as Heavy Assault):956
Deaths (to Heavy Assaults):598
KDR:4.44979
Kill Difference:3,298
Playtime:156.162 hours
Usage:36%
Score:2.239m
Score/min:239
Accuracy (listed only):24.499%
HSR (listed only):19.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:139
Deaths:81
KDR:1.716
Accuracy:26.813% B++
HSR:9.353% F-
NSX Tengu
B
Kills:104
Deaths:37
KDR:2.811
Accuracy:38.941% B
HSR:13.462% D*
Sirius SX12
A
Kills:63
Deaths:39
KDR:1.615
Accuracy:30.769% A
HSR:11.111% D--
Eridani SX5
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:28.409% B+
HSR:19.298% C+
Kills:363
Deaths (as Light Assault):187
Deaths (to Light Assaults):335
KDR:1.94118
Kill Difference:176
Playtime:9.183 hours
Usage:2%
Score:0.018m
Score/min:33
Accuracy (listed only):31.233%
HSR (listed only):13.306%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B
Kills:104
Deaths:37
KDR:2.811
Accuracy:38.941% B
HSR:13.462% D*
H-V45
C*
Kills:74
Deaths:24
KDR:3.083
Accuracy:24.663% C*
HSR:10.811% D**
Sirius SX12
A
Kills:63
Deaths:39
KDR:1.615
Accuracy:30.769% A
HSR:11.111% D--
Eridani SX5
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:28.409% B+
HSR:19.298% C+
Kills:298
Deaths (as Combat Medic):130
Deaths (to Combat Medics):218
KDR:2.29231
Kill Difference:168
Playtime:5.596 hours
Usage:1%
Score:0.062m
Score/min:185
Accuracy (listed only):30.695%
HSR (listed only):13.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:242
Deaths:89
KDR:2.719
Accuracy:35.186% A
HSR:21.074% D
Serpent VE92
B++
Kills:139
Deaths:81
KDR:1.716
Accuracy:26.813% B++
HSR:9.353% F-
Kills:381
Deaths (as Engineer):170
Deaths (to Engineers):394
KDR:2.24118
Kill Difference:211
Playtime:157.901 hours
Usage:36%
Score:3.224m
Score/min:340
Accuracy (listed only):31.000%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:2,209
Deaths:194
KDR:11.387
Accuracy:22.661% A+
HSR:20.145% C++
Cosmos VM3
A+
Kills:2,184
Deaths:199
KDR:10.975
Accuracy:23.374% A+
HSR:21.566% B+
Nebula VM20
B**
Kills:2,040
Deaths:298
KDR:6.846
Accuracy:22.947% B**
HSR:19.608% C+
Nebula VM20
B**
Kills:2,004
Deaths:298
KDR:6.725
Accuracy:23.277% B**
HSR:19.411% C+
Kills:8,437
Deaths (as MAX Suit):494.500
Deaths (to MAX Suits):190
KDR:17.06168
Kill Difference:7,942.500
Playtime:101.549 hours
Usage:23%
Score:2.899m
Score/min:476
Accuracy (listed only):23.064%
HSR (listed only):20.182%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,375
V. Kills:713 N/A
Deaths:59
KDR:74.153
Accuracy:58.041% B**
KPH:83.600 A
VKPH:13.600 A
C75 Viper
A+
Kills:3,823
V. Kills:499 N/A
Deaths:72
KDR:53.097
Accuracy:35.087% C-
KPH:56 A+
VKPH:7.300 C+
Kills:8,198 (8,198 + 0)
Deaths:131
KDR:62.580
VKDR:9.252
Vehicle Kills:1,212
Kill Difference:8,067
Playtime:120.634 hours
Usage:28%
Score:1.700m
Score/min:235
Driving Accuracy:35.087%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:297
V. Kills:38 N/A
Deaths:11
KDR:27
Accuracy:50.339% C++
KPH:42.800 A*
VKPH:5.500 D-
Saron HRB
M**
Kills:103
V. Kills:42 240%
Deaths:1
KDR:103
Accuracy:49.734% B++
KPH:62.600 M**
VKPH:25.500 A
Kills:400 (297 + 103)
Deaths:12
KDR:33.333
VKDR:6.667
Vehicle Kills:80
Kill Difference:388
Playtime:8.591 hours
Usage:2%
Score:0.130m
Score/min:252
Driving Accuracy:50.339%
Gunner Accuracy:49.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:57
V. Kills:16 335%
Deaths:4
KDR:14.250
Accuracy:41.265% C**
KPH:41.600 A++
VKPH:11.700 B**
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:4
Vehicle Kills:16
Kill Difference:53
Playtime:1.372 hours
Usage:0%
Score:0.027m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:41.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,0884,3755974.153S63.7458.041%B**N/A83.7A13.6A30552.3h2.7B+4.6B*
C75 Viper 4,3223,8237253.097U42.6835.087%C-1.151%C56A+7.3C+18168.3h7.3B**20.8B*
Cosmos VM3 2,2142,20919411.387S0.9722.661%A+20.145%C++43.6AN/A14250.7h10.5B**46.2B**
Cosmos VM3 2,1952,18419910.975S0.5623.374%A+21.566%B+40.3B**N/A13454.2h11.2B**48B+
Nebula VM20 2,0702,0402986.846A**3.5722.947%B**19.608%C+44.8B++N/A14945.5h14.7B+64B++
Nebula VM20 2,0302,0042986.725A**3.6923.277%B**19.411%C+43.9B++N/A14845.6h15.3B+65.5B+
Orion VS54 1,6671,6543504.726A*5.6925.397%B**17.836%D--40.8B+N/A16440.5h12.5C*49.1C*
NS-15M2 1,0521,0412643.943A6.4725.413%B21.614%C-35.4CN/A9729.4h12.7C++49.9B
Pulsar LSW 4874801213.967A*6.4525.549%B+21.458%C33.6CN/A9114.3h14C54.7C*
SVA-88 445445845.298A++5.1127.997%B**23.146%C36.8CN/A13112.1h11.8C++42.2B+
Supernova PC 3352971127M+16.5950.339%C++4.714%A++43A*5.5D-1736.9h2.7A+5.5A
Eidolon VE33 244242892.719A+7.6935.186%A21.074%D29.9B+N/A788.1h8B+22.7B++
S1 340241753.213S7.2061.825%B+N/A46.3A+19B*3965.2h4.8B*7.7B*
Frag Grenade 2302281228N/A217.5949.361%B+N/A570C**5C-20680.4h3.2B+6.5B+
VX29 Polaris 225224346.588S3.8227.991%B*16.964%D38C+N/A1535.9h13.5C48.4C**
Flare VE6 222222307.4S3.0123.485%C*23.874%C+37.6C+N/A1305.9h11.7C+49.7C*
Serpent VE92 141139811.716B++8.7026.813%B++9.353%F-7.4D--N/A3418.7h13.1C++48.8B+
NSX Naginata 121119442.705A7.7120.652%C17.647%D**22.5DN/A1125.3h11.1B53.9C*
NSX Tengu 105104372.811A+7.6038.941%B13.462%D*41.6C**N/A992.5h12.1B+31B+
Saron HRB 1451031103U92.5949.734%B++3.884%A*64.4S26.3A5871.6h10.9A++21.9A+
H-V45 7574243.083B**7.3324.663%C*10.811%D**24.7CN/A1073h10.4B**42.1B++
Ursa 7169292.379A8.0319.506%C--15.942%D*17.3D-N/A644h13.3C--68.1C
Sirius SX12 6563391.615B+8.8030.769%A11.111%D--11.5D-N/A565.5h16.1C+52.2B+
NS-44 Commissioner 6161601.017C++9.4038.745%B21.312%C+16.9DN/A783.6h3.4B+8.9B+
Eridani SX5 5857301.9B++8.5128.409%B+19.298%C+13.6D-N/A714.2h9.2B*32.3B++
M20 Basilisk 7357414.25S3.8441.265%C**3.509%D-40.7A++11.4B**3291.4h49.8A120.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34110,2466.7h
Medical Applicator510,4570.9h
Anti-Infantry MANA Turret1880.1h
Ammunition Package81560.1h
Medical Kit729971h

Check the help document for the dictionary if you want to learn more about words used here.


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