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Archon Dominator ChairborneRangerVS[OSS] ChairborneRangerVS
VS BR 80

KDR: 10.72

Score: 8.2m

Last Seen: Aug 15th, 2018 8:57 PM
- OFFLINE - 12.8 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Officer of One Shot SKILLZ[OSS] One Shot SKILLZ
VS outfit on Emerald

Members: 2
Level Progress (to 81): 33%
Level 100 Progress: 43% 503h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH C75 Viper Cosmos VM3 Cosmos VM3 Nebula VM20 Nebula VM20 Orion VS54 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,912,779 MLG Score: 1529
Fun Score: N/A
Cheeseburgers Flipped: 788TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.708%19.671%506149914,6165.033815.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.672%0.93B*-0.124C+-0.633DHEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.366C**12.30.141C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.663%0.786%11831310028,26797119085.2268694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%-0.136C-1.214D*1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.678B+4.80.609B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.353%3.75%4582100316052813.01887195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.994%0.682B+-0.134C-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.51B+24.70.357C**32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
One Shot SKILLZ[OSS] One Shot SKILLZ
VS outfit on Emerald

Members: 2
8.2m179.7%354 (21.2k)325 (19.5k)10.715522,2992,08111.927480 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1005208322.953%11.727%26912:037

37% Engineer36% Heavy Assault24% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 6:26 PMJun 26th, 2013 12:55 AMAug 16th, 2018 11:50 AM (2d) (PST)Aug 15th, 2018 5:27 PM (2d) (PST)Aug 15th, 2018 4:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8502386120.8850.0830.1041.7030.0621529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,00914,27736,7325356102419,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
419.8h/17.5d 2,522 2,615 4,114 42.9k 375 1,802 1,567 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,520
Deaths:302
KDR:5.033
Accuracy:25.315% B**
HSR:17.697% D--
NS-15M2
B
Kills:938
Deaths:226
KDR:4.150
Accuracy:25.082% B
HSR:22.495% C
Pulsar LSW
B+
Kills:480
Deaths:121
KDR:3.967
Accuracy:25.549% B+
HSR:21.458% C
SVA-88
B**
Kills:445
Deaths:84
KDR:5.298
Accuracy:27.997% B**
HSR:23.146% C
VX29 Polaris
B*
Kills:224
Deaths:34
KDR:6.588
Accuracy:27.991% B*
HSR:16.964% D
Flare VE6
C**
Kills:222
Deaths:30
KDR:7.400
Accuracy:23.485% C**
HSR:23.874% C+
NSX Naginata
C
Kills:119
Deaths:44
KDR:2.705
Accuracy:20.652% C
HSR:17.647% D**
Ursa
D
Kills:59
Deaths:28
KDR:2.107
Accuracy:18.704% D
HSR:16.949% D--
Kills:4,007
Deaths (as Heavy Assault):869
Deaths (to Heavy Assaults):553
KDR:4.61105
Kill Difference:3,138
Playtime:150.097 hours
Usage:36%
Score:2.153m
Score/min:239
Accuracy (listed only):24.347%
HSR (listed only):20.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:139
Deaths:81
KDR:1.716
Accuracy:26.813% B++
HSR:9.353% F-
NSX Tengu
B++
Kills:74
Deaths:31
KDR:2.387
Accuracy:41.187% B++
HSR:13.514% D*
Sirius SX12
A
Kills:60
Deaths:36
KDR:1.667
Accuracy:31.144% A
HSR:11.667% D--
Eridani SX5
B+
Kills:57
Deaths:29
KDR:1.966
Accuracy:28.385% B+
HSR:19.298% C+
Kills:330
Deaths (as Light Assault):177
Deaths (to Light Assaults):309
KDR:1.86441
Kill Difference:153
Playtime:8.925 hours
Usage:2%
Score:0.018m
Score/min:34
Accuracy (listed only):31.882%
HSR (listed only):13.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:74
Deaths:31
KDR:2.387
Accuracy:41.187% B++
HSR:13.514% D*
Sirius SX12
A
Kills:60
Deaths:36
KDR:1.667
Accuracy:31.144% A
HSR:11.667% D--
Eridani SX5
B+
Kills:57
Deaths:29
KDR:1.966
Accuracy:28.385% B+
HSR:19.298% C+
H-V45
C+
Kills:53
Deaths:15
KDR:3.533
Accuracy:23.440% C+
HSR:13.208% D--
Kills:244
Deaths (as Combat Medic):111
Deaths (to Combat Medics):199
KDR:2.1982
Kill Difference:133
Playtime:4.801 hours
Usage:1%
Score:0.053m
Score/min:185
Accuracy (listed only):31.039%
HSR (listed only):14.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:242
Deaths:89
KDR:2.719
Accuracy:35.186% A
HSR:21.074% D
Serpent VE92
B++
Kills:139
Deaths:81
KDR:1.716
Accuracy:26.813% B++
HSR:9.353% F-
Kills:381
Deaths (as Engineer):170
Deaths (to Engineers):381
KDR:2.24118
Kill Difference:211
Playtime:153.795 hours
Usage:37%
Score:3.145m
Score/min:341
Accuracy (listed only):31.000%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:2,209
Deaths:194
KDR:11.387
Accuracy:22.661% A+
HSR:20.145% C*
Cosmos VM3
A+
Kills:2,184
Deaths:199
KDR:10.975
Accuracy:23.374% A+
HSR:21.566% B+
Nebula VM20
B**
Kills:1,871
Deaths:277
KDR:6.755
Accuracy:22.401% B**
HSR:18.920% C
Nebula VM20
B**
Kills:1,796
Deaths:277
KDR:6.484
Accuracy:22.698% B**
HSR:18.207% C
Kills:8,060
Deaths (as MAX Suit):473.500
Deaths (to MAX Suits):176
KDR:17.02218
Kill Difference:7,586.500
Playtime:98.713 hours
Usage:24%
Score:2.818m
Score/min:476
Accuracy (listed only):22.783%
HSR (listed only):19.710%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:4,147
V. Kills:650 N/A
Deaths:55
KDR:75.400
Accuracy:57.876% B**
KPH:84.200 A+
VKPH:13.200 A+
C75 Viper
A+
Kills:3,823
V. Kills:499 N/A
Deaths:72
KDR:53.097
Accuracy:35.087% C-
KPH:56 A+
VKPH:7.300 C+
Kills:7,970 (7,970 + 0)
Deaths:127
KDR:62.756
VKDR:9.047
Vehicle Kills:1,149
Kill Difference:7,843
Playtime:117.551 hours
Usage:28%
Score:1.659m
Score/min:235
Driving Accuracy:35.087%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:297
V. Kills:38 N/A
Deaths:11
KDR:27
Accuracy:50.339% C++
KPH:42.800 A*
VKPH:5.500 D-
Saron HRB
S
Kills:103
V. Kills:42 240%
Deaths:1
KDR:103
Accuracy:49.734% B++
KPH:62.600 S
VKPH:25.500 A+
Kills:400 (297 + 103)
Deaths:12
KDR:33.333
VKDR:6.667
Vehicle Kills:80
Kill Difference:388
Playtime:8.591 hours
Usage:2%
Score:0.130m
Score/min:252
Driving Accuracy:50.339%
Gunner Accuracy:49.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:57
V. Kills:16 335%
Deaths:4
KDR:14.250
Accuracy:41.265% C**
KPH:41.600 A*
VKPH:11.700 B**
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:4
Vehicle Kills:16
Kill Difference:53
Playtime:1.372 hours
Usage:0%
Score:0.027m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:41.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,7974,1475575.4S64.6857.876%B**N/A84.1A13.2A+31149.3h2.7B++4.6B**
C75 Viper 4,3223,8237253.097S42.3835.087%C-1.151%C56A+7.3C+18168.3h7.3B**20.8B*
Cosmos VM3 2,2142,20919411.387S0.6722.661%A+20.145%C*43.6AN/A14250.7h10.5B**46.2B**
Cosmos VM3 2,1952,18419910.975S0.2623.374%A+21.566%B+40.3B**N/A13454.2h11.2B**48B+
Nebula VM20 1,9001,8712776.755A*3.9622.401%B**18.92%C43.8B*N/A15042.7h14.4B+64.3B++
Nebula VM20 1,8131,7962776.484A*4.2322.698%B**18.207%C42B++N/A14842.8h15.3B67.4B+
Orion VS54 1,5321,5203025.033A**5.6825.315%B**17.697%D--40.2B+N/A16837.8h12.5C**49.4C*
NS-15M2 9479382264.15A6.5725.082%B22.495%C35CN/A9826.8h12.7C++50.5C**
Pulsar LSW 4874801213.967A*6.7525.549%B+21.458%C33.6CN/A9114.3h14C54.7C*
SVA-88 445445845.298A++5.4227.997%B**23.146%C36.8CN/A13112.1h11.8C++42.2B+
Supernova PC 3352971127M+16.2850.339%C++4.714%A++43A*5.5D-1736.9h2.7A+5.5A
Eidolon VE33 244242892.719A+8.0035.186%A21.074%D29.9B+N/A778.1h8B+22.7B++
S1 328233703.329S7.3961.977%B+N/A45.7A+18.6B*3925.1h4.8B*7.7B*
Frag Grenade 2292271227N/A216.2849.36%B+N/A567.5B5C20550.4h3.2B+6.5B+
VX29 Polaris 225224346.588S4.1327.991%B*16.964%D38C+N/A1535.9h13.5C48.4B
Flare VE6 222222307.4S3.3223.485%C**23.874%C+37.6C+N/A1295.9h11.7C+49.7C*
Serpent VE92 141139811.716B++9.0026.813%B++9.353%F-7.4D--N/A3418.7h13.1C++48.8B+
NSX Naginata 121119442.705A8.0120.652%C17.647%D**22.5DN/A1125.3h11.1B53.9C**
Saron HRB 1451031103U92.2849.734%B++3.884%A*64.4S26.3A+5841.6h10.9A++21.9A+
NSX Tengu 7574312.387B**8.3341.187%B++13.514%D*38.9C++N/A1001.9h12.8C*31B+
Sirius SX12 6260361.667B+9.0531.144%A11.667%D--11.8D-N/A585.1h16.2C+52B+
Ursa 6059282.107B*8.6118.704%D16.949%D--15.5D-N/A593.8h13.6D72.9C
NS-44 Commissioner 5858531.094C++9.6238.846%B+18.966%C16.6DN/A763.5h3.5B+9B+
Eridani SX5 5857291.966B*8.7528.385%B+19.298%C+13.6D-N/A694.2h9.2B*32.3B+
M20 Basilisk 7357414.25S3.5341.265%C**3.509%D-40.7A*11.4B**3241.4h49.8B**120.7B**
H-V45 5453153.533A+7.1823.44%C+13.208%D--23CN/A1182.3h10.8B**46B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34107,7076.5h
Medical Applicator59,8420.8h
Anti-Infantry MANA Turret1870.1h
Ammunition Package71410.1h
Medical Kit679070.9h

Check the help document for the dictionary if you want to learn more about words used here.


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