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Overseer Exterminator ChakuNC[RDBD] ChakuNC
NC BR 67

KDR: 2.63

Score: 12.1m

Last Seen: Sep 24th, 2019 8:18 PM
- OFFLINE - 310.4 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Cobalt
Level Progress (to 68): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H AC-X11 GD-7F 19A Fortuna MGR-M1 Bishop MGR-S1 Gladius Gauss Compact S AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,738,890 MLG Score: 1390
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.186%28.388%91427132215,5102.62570.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.714%2.117A*1.094B**-1.296D**HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.635B+8.70.39C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.519%4.791%302213476473553141.81742205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%0.628B+1.482A+-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++3.90.69B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.043%11.147%1720313462,8083424448.18659631%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.28%2.201A*1.6A+-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.925B*5.40.865B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.787%61.017%17202134747262340.757624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%1.782A++-0.388C-1.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.30.295C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.214%13.958%17201134856640731.39066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.085M++-0.168C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++2.20.545B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m471.5%477 (28.6k)382 (22.9k)2.6323226,77610,1722.8763367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349238616.203%21.792%35303:089

6% Combat Medic79% Engineer9% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 3:11 PMSep 2nd, 2015 10:44 PMOct 17th, 2019 8:33 AM (347d) (PST)Sep 24th, 2019 4:21 PM (370d) (PST)Sep 24th, 2019 4:18 PM (370d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191975220.8420.3200.1844.2720.0641390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,11711,81131,306511911256422,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
529.7h/22.1d 2,482 5,835 8,805 135.8k 569 2,663 2,019 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:850
Deaths:279
KDR:3.047
Accuracy:29.721% B*
HSR:27.294% C+
LA1 Anchor
B*
Kills:751
Deaths:304
KDR:2.470
Accuracy:32.758% B*
HSR:26.232% C-
MGR-L1 Promise
B+
Kills:732
Deaths:276
KDR:2.652
Accuracy:30.623% B+
HSR:28.552% C+
NS-15M AE
C**
Kills:450
Deaths:216
KDR:2.083
Accuracy:29.772% C**
HSR:29.111% C
EM6
C++
Kills:309
Deaths:100
KDR:3.090
Accuracy:26.427% C++
HSR:21.683% D-
EM1
B**
Kills:153
Deaths:51
KDR:3
Accuracy:32.480% B**
HSR:24.837% C+
GD-22S
A++
Kills:124
Deaths:32
KDR:3.875
Accuracy:36.357% A++
HSR:33.065% B+
Kills:3,369
Deaths (as Heavy Assault):1,258
Deaths (to Heavy Assaults):2,945
KDR:2.67806
Kill Difference:2,111
Playtime:46.109 hours
Usage:9%
Score:1.018m
Score/min:368
Accuracy (listed only):31.163%
HSR (listed only):27.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,314
Deaths:526
KDR:2.498
Accuracy:28.828% C++
HSR:27.930% B+
GD-7F
C**
Kills:1,201
Deaths:477
KDR:2.518
Accuracy:29.141% C**
HSR:22.981% C+
19A Fortuna
B*
Kills:1,188
Deaths:559
KDR:2.125
Accuracy:31.701% B*
HSR:26.599% B++
MGR-S1 Gladius
B++
Kills:1,173
Deaths:483
KDR:2.429
Accuracy:34.201% B++
HSR:31.799% B++
Gauss Compact S
A
Kills:1,167
Deaths:526
KDR:2.219
Accuracy:33.763% A
HSR:26.478% B*
AF-4A Bandit
B+
Kills:1,161
Deaths:550
KDR:2.111
Accuracy:30.176% B+
HSR:24.806% C+
Razor GD-23
A+
Kills:1,157
Deaths:430
KDR:2.691
Accuracy:34.102% B**
HSR:32.325% A+
NSX Tanto
B*
Kills:835
Deaths:400
KDR:2.088
Accuracy:33.477% B++
HSR:35.090% B*
LA39 Bruiser
A
Kills:566
Deaths:272
KDR:2.081
Accuracy:79.214% A
HSR:13.958% C+
AF-19 Mercenary
A
Kills:484
Deaths:233
KDR:2.077
Accuracy:30.369% B*
HSR:31.405% A
AF-4G Cyclone
B++
Kills:363
Deaths:129
KDR:2.814
Accuracy:33.288% B++
HSR:30.028% B+
NS-7 PDW
A++
Kills:57
Deaths:22
KDR:2.591
Accuracy:36.954% A++
HSR:26.316% B++
NS-11C
A+
Kills:51
Deaths:27
KDR:1.889
Accuracy:35.352% A+
HSR:29.412% B**
Kills:10,717
Deaths (as Light Assault):4,634
Deaths (to Light Assaults):1,716
KDR:2.31269
Kill Difference:6,083
Playtime:8.179 hours
Usage:2%
Score:0.124m
Score/min:252
Accuracy (listed only):36.197%
HSR (listed only):27.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,173
Deaths:483
KDR:2.429
Accuracy:34.201% B++
HSR:31.799% B++
NS-357P Underboss
C*
Kills:512
Deaths:474
KDR:1.080
Accuracy:46.594% C*
HSR:17.188% D--
SAS-R
A
Kills:367
Deaths:82
KDR:4.476
Accuracy:50.185% A
HSR:58.311% F-
AF-4G Cyclone
B++
Kills:363
Deaths:129
KDR:2.814
Accuracy:33.288% B++
HSR:30.028% B+
NS-44 Commissioner
B*
Kills:343
Deaths:278
KDR:1.234
Accuracy:47.584% B*
HSR:16.618% D--
NS-AM7 AE/NC Archer
A
Kills:115
Deaths:92
KDR:1.250
Accuracy:62.110% C**
HSR:33.913% A
AF-8 RailJack
C
Kills:105
Deaths:13
KDR:8.077
Accuracy:38.308% C
HSR:70.476% D
NS-61 "Ravenous" Emissary
B+
Kills:84
Deaths:89
KDR:0.944
Accuracy:35.639% C**
HSR:27.381% B+
Soldier Soaker
A*
Kills:79
Deaths:39
KDR:2.026
Accuracy:39.135% C*
HSR:25.317% A*
NS-7 PDW
A++
Kills:57
Deaths:22
KDR:2.591
Accuracy:36.954% A++
HSR:26.316% B++
Kills:3,198
Deaths (as Infiltrator):1,701
Deaths (to Infiltrators):1,754
KDR:1.88007
Kill Difference:1,497
Playtime:20.068 hours
Usage:4%
Score:0.274m
Score/min:228
Accuracy (listed only):42.400%
HSR (listed only):33.735%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,314
Deaths:526
KDR:2.498
Accuracy:28.828% C++
HSR:27.930% B+
GD-7F
C**
Kills:1,201
Deaths:477
KDR:2.518
Accuracy:29.141% C**
HSR:22.981% C+
19A Fortuna
B*
Kills:1,188
Deaths:559
KDR:2.125
Accuracy:31.701% B*
HSR:26.599% B++
MGR-M1 Bishop
B**
Kills:1,178
Deaths:453
KDR:2.600
Accuracy:43.524% B**
HSR:37.776% B+
Gauss Compact S
A
Kills:1,167
Deaths:526
KDR:2.219
Accuracy:33.763% A
HSR:26.478% B*
AF-4A Bandit
B+
Kills:1,161
Deaths:550
KDR:2.111
Accuracy:30.176% B+
HSR:24.806% C+
Razor GD-23
A+
Kills:1,157
Deaths:430
KDR:2.691
Accuracy:34.102% B**
HSR:32.325% A+
NSX Tanto
B*
Kills:835
Deaths:400
KDR:2.088
Accuracy:33.477% B++
HSR:35.090% B*
LA39 Bruiser
A
Kills:566
Deaths:272
KDR:2.081
Accuracy:79.214% A
HSR:13.958% C+
AF-19 Mercenary
A
Kills:484
Deaths:233
KDR:2.077
Accuracy:30.369% B*
HSR:31.405% A
Warden
B*
Kills:59
Deaths:51
KDR:1.157
Accuracy:36.683% B*
HSR:20.339% D-
NS-11C
A+
Kills:51
Deaths:27
KDR:1.889
Accuracy:35.352% A+
HSR:29.412% B**
Kills:10,361
Deaths (as Engineer):4,504
Deaths (to Engineers):1,523
KDR:2.3004
Kill Difference:5,857
Playtime:417.518 hours
Usage:79%
Score:9.780m
Score/min:390
Accuracy (listed only):37.194%
HSR (listed only):27.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:1,173
Deaths:483
KDR:2.429
Accuracy:34.201% B++
HSR:31.799% B++
LA39 Bruiser
A
Kills:566
Deaths:272
KDR:2.081
Accuracy:79.214% A
HSR:13.958% C+
NC9 A-Tross
A
Kills:465
Deaths:227
KDR:2.048
Accuracy:34.022% A
HSR:28.387% C*
AF-4G Cyclone
B++
Kills:363
Deaths:129
KDR:2.814
Accuracy:33.288% B++
HSR:30.028% B+
Carnage AR
B**
Kills:285
Deaths:119
KDR:2.395
Accuracy:33.719% B**
HSR:25.965% C++
Reaper DMR
B++
Kills:116
Deaths:43
KDR:2.698
Accuracy:29.648% C++
HSR:34.483% B++
NS-7 PDW
A++
Kills:57
Deaths:22
KDR:2.591
Accuracy:36.954% A++
HSR:26.316% B++
Kills:3,025
Deaths (as Combat Medic):1,295
Deaths (to Combat Medics):1,171
KDR:2.33591
Kill Difference:1,730
Playtime:29.441 hours
Usage:6%
Score:0.638m
Score/min:361
Accuracy (listed only):40.149%
HSR (listed only):27.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:325
Deaths:70
KDR:4.643
Accuracy:49.720% A+
HSR:18.462% B*
AF-41 Hacksaw
A++
Kills:305
Deaths:70
KDR:4.357
Accuracy:53.702% A++
HSR:19.672% B**
AF-34 Mattock
A+
Kills:97
Deaths:14
KDR:6.929
Accuracy:47.875% A+
HSR:14.433% D
AF-34 Mattock
A++
Kills:76
Deaths:14
KDR:5.429
Accuracy:54.950% A++
HSR:25% A
Kills:803
Deaths (as MAX Suit):84
Deaths (to MAX Suits):391
KDR:9.55952
Kill Difference:719
Playtime:12.447 hours
Usage:2%
Score:0.306m
Score/min:409
Accuracy (listed only):51.562%
HSR (listed only):19.392%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:194
V. Kills:33 N/A
Deaths:14
KDR:13.857
Accuracy:52.309% C*
KPH:58.300 C
VKPH:9.900 C++
Kills:194 (194 + 0)
Deaths:14
KDR:13.857
VKDR:2.357
Vehicle Kills:33
Kill Difference:180
Playtime:3.329 hours
Usage:1%
Score:0.051m
Score/min:255
Driving Accuracy:52.309%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:453
V. Kills:254 178%
Deaths:75
KDR:6.040
Accuracy:46.116% C--
KPH:28.200 C
VKPH:15.800 C
E540 Halberd
B**
Kills:98
V. Kills:37 258%
Deaths:15
KDR:6.533
Accuracy:54.727% B**
KPH:36.400 C++
VKPH:13.800 C
Enforcer ML85
A+
Kills:88
V. Kills:64 135%
Deaths:18
KDR:4.889
Accuracy:51.981% B**
KPH:42.900 A
VKPH:31.200 A+
Kills:639 (453 + 186)
Deaths:108
KDR:5.917
VKDR:3.287
Vehicle Kills:355
Kill Difference:531
Playtime:20.809 hours
Usage:4%
Score:0.337m
Score/min:270
Driving Accuracy:46.116%
Gunner Accuracy:51.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,622
V. Kills:210 N/A
Deaths:95
KDR:27.600
Accuracy:60.886% B++
KPH:128.500 C++
VKPH:10.300 B+
M96 Mjolnir-H
B+
Kills:343
V. Kills:215 159%
Deaths:48
KDR:7.146
Accuracy:57.349% B++
KPH:63.400 B
VKPH:39.800 B+
E540 Halberd-H
B+
Kills:71
V. Kills:34 203%
Deaths:8
KDR:8.875
Accuracy:68.815% A
KPH:56.400 C++
VKPH:27 B+
Kills:3,036 (0 + 3,036)
Deaths:151
KDR:20.106
VKDR:3.040
Vehicle Kills:459
Kill Difference:2,885
Playtime:27.068 hours
Usage:5%
Score:0.541m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:68.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:151
V. Kills:118 127%
Deaths:28
KDR:5.393
Accuracy:36.702% C
KPH:11.600 D*
VKPH:9.100 D--
Kills:151 (0 + 151)
Deaths:28
KDR:5.393
VKDR:4.214
Vehicle Kills:118
Kill Difference:123
Playtime:12.976 hours
Usage:2%
Score:0.223m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:36.702%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 2,8322,6229527.6B*24.9760.886%B++11.785%C*128.5C++10.3B+31520.4h5.3B+8.6B++
AC-X11 1,3241,3145262.498B+0.1328.828%C++27.93%B+52.1C++N/A11825.2h7.8B++27B+
GD-7F 1,2071,2014772.518B+0.1129.141%C**22.981%C+57.7C++N/A14520.8h10.3B+35.4B+
19A Fortuna 1,2051,1885592.125B+0.5131.701%B*26.599%B++53.3C+N/A14022.3h8B*25.2B*
MGR-M1 Bishop 1,1951,1784532.6C++0.0343.524%B**37.776%B+47.9C+N/A12224.6h4.5B*10.4B*
MGR-S1 Gladius 1,1851,1734832.429C++0.2034.201%B++31.799%B++52.1CN/A16822.5h8.2C*23.9B
Gauss Compact S 1,1771,1675262.219B**0.4133.763%A26.478%B*47.2B+N/A11124.7h8.6B25.5B+
AF-4A Bandit 1,1731,1615502.111C++0.5230.176%B+24.806%C+49.6C+N/A12323.4h9.2B30.4B+
Razor GD-23 1,1711,1574302.691B*0.0634.102%B**32.325%A+58.1B+N/A14219.9h9.1B+26.5B+
C-4 1,4551,1155322.096C++0.5428.028%C+N/A166.4B*50.7B**10636.7h1.3C+4.8C++
NC6 Gauss SAW 8628502793.047B+0.4129.721%B*27.294%C+56.7C+N/A18115h7.9B+26.6B+
NSX Tanto 8488354002.088B+0.5433.477%B++35.09%B*38.5C-N/A9221.7h13.2C+39.5C*
LA1 Anchor 7567513042.47C+0.1632.758%B*26.232%C-75.9C++N/A2059.9h8.8C**26.8B+
MGR-L1 Promise 7507322762.652B+0.0230.623%B+28.552%C+62C+1.5C*17811.8h12.4C++40.5C**
NC05 Jackhammer AE 6756742063.272B+0.6455.823%B++12.908%D84.3C++N/A1778h3.5B*6.2B*
LA39 Bruiser 5695662722.081B++0.5579.214%A13.958%C+60.9C+N/A1689.3h2.2C++2.8B+
NS-357P Underboss 5145124741.08C-1.5546.594%C*17.188%D--121.9B+N/A3224.2h3.5C+7.6C*
AF-19 Mercenary 4904842332.077B+0.5630.369%B*31.405%A38.1C++N/A18812.7h8.8B++28.9B+
NC9 A-Tross 4724652272.048B+0.5834.022%A28.387%C*50C++N/A1249.3h8.1B+23.9B*
Titan-150 AP 707453756.04C3.4146.116%C--4.857%A++28.1C15.8C22816.1h4.1C+9C+
NS-15M AE 4594502162.083C0.5529.772%C**29.111%C47.9D1C+2109.4h12.3D41.3C+
Hardlight Dagger 3973869,1540.042C+2.5936.84%B+N/A1CN/A3394.6h2.2C6C**
SAS-R 369367824.476C*1.8450.185%A58.311%F-51.7CN/A1247.1h2.2C-4.4B
AF-4G Cyclone 3643631292.814C++0.1833.288%B++30.028%B+57.6C-N/A1266.3h8.8C++26.5B
NS-44 Commissioner 3443432781.234C+1.4047.584%B*16.618%D--92.7B**N/A2483.7h3.2B6.6B+
M96 Mjolnir-H 558343487.146C++4.5157.349%B++N/A63.5B39.8B+3905.4h31.4C**54.7B+
AF-41 Hacksaw 329325704.643B+2.0149.72%A+18.462%B*47.8B+N/A1426.8h8.2C16.5B+
EM6 3103091003.09B+0.4626.427%C++21.683%D-70.2C++N/A1684.4h8.9B+33.6B
AF-41 Hacksaw 307305704.357B+1.7253.702%A++19.672%B**44.9B+N/A1406.8h9.5C-17.7B+
Sticky Grenade 2892861286N/A283.3742.52%D**N/A572D--6D-15800.5h2.5C-5.8D
Carnage AR 2892851192.395B+0.2433.719%B**25.965%C++57C*N/A2285h11.3B33.6B++
MANA Anti-Vehicle Turret 325220693.188U0.5654.079%UN/A2200U1050U380660.1h5.4T*9.9T*
L100 Python HESH 2271941413.857C11.2252.309%C*4.639%M**58.8C10C++2553.3h3.2C6.1C++
EM1 154153513B+0.3732.48%B**24.837%C+90B*N/A3341.7h9.5B*29.1B++
M20 Wyvern 269151285.393C2.7636.702%C3.974%C++11.6D*9.1D--28713h91.3D248.7C-
GD-22S 124124323.875B++1.2436.357%A++33.065%B+68.9C*N/A2821.8h7.9B*21.7B*
Reaper DMR 116116432.698B+0.0729.648%C++34.483%B++61.1C**N/A2361.9h7.3B*24.7B++
NS-AM7 AE/NC Archer 147115921.25B+1.3862.11%C**33.913%A13.2C++3.7C518.7h15.4C24.8C+
AF-8 RailJack 107105138.077A**5.4438.308%C70.476%D30.9C+N/A853.4h2.4C-6.2C+
E540 Halberd 13598156.533C3.9054.727%B**3.061%C*36.3C++13.7C3272.7h6.1D-11.2C++
AF-34 Mattock 9897146.929B+4.3047.875%A+14.433%D53.9C++N/A1661.8h4.4B*9.2B**
Enforcer ML85 15288184.889C2.2651.981%B**1.136%D41.9A30.5A+5202.1h9.7B+18.6B**
NS-61 "Ravenous" Emissary 8484890.944D1.6935.639%C**27.381%B+105B++N/A2620.8h9.2B++25.8B+
MANA Anti-Personnel Turret 8180165N/A2.3725.135%UN/A800U10U2750800.1h15.7T*62.6T*
Soldier Soaker 7979392.026B+0.6139.135%C*25.317%A*87.8B+N/A4440.9h4.7B**12B++
AF-34 Mattock 7676145.429C**2.8054.95%A++25%A40CN/A1211.9h6.5C**11.8B*
E540 Halberd-H 1057188.875C+6.2468.815%AN/A54.6C++26.2B3771.3h5.6C+8.1C++
Tank Mine 9267144.786B++2.1569.6%A++N/A223.3A+83.3B+18380.3h2.6D*3.7B**
Auraxium Slasher 6565491.327S1.3124.729%C-18.462%A+15.5SN/A334.2h2.1C++8.5C++
Spear Anti-Vehicle Phalanx Turret 10165513B+10.3751.79%B3.077%C-59.1C**32.7B+5101.1h6.2B+12B++
Warden 6159511.157C1.4836.683%B*20.339%D-32.8C1.1B+1231.8h8.8C24.1C**
NS-7 PDW 5857222.591B++0.0436.954%A++26.316%B++57B+1B*2721h14.7C-39.7B+
The Slasher 5252391.333U1.3042.642%B+26.923%A*28.9SN/A651.8h2.2C+5.1B+
Shrike 8352511.02C+1.6164.488%B++3.846%B*34.7C**20.7B+5021.5h7D10.9C+
NS-11C 5251271.889C**0.7435.352%A+29.412%B**56.7C**1.1B+3200.9h12C**34B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret131,4231h
AE Nano-Armor Kit606765,03754.9h
AE Medical Applicator8927,0142.3h
Nanite Revive Grenade02260.1h
Medical Kit221490.2h
Motion Spotter22120.1h
Restoration Kit141130.1h
Spitfire Auto-Turret78850.7h
Recon Detection Device21240.2h
Ammunition Package186,0831.7h
Nano-Armor Kit15980.1h
Anti-Infantry MANA Turret01300.1h
Nano-Repair Grenade01310h
Hardlight Barrier34590.3h

Check the help document for the dictionary if you want to learn more about words used here.


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