Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,995)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (642 days). The data shown below may not be accurate.

Warrant Officer Exterminator ChakuTR[MDSK] ChakuTR
TR BR 35

KDR: 2.32

Score: 0.7m

Last Seen: Dec 29th, 2018 7:39 AM
- OFFLINE - 441.3 hour(s)

Battle Rank 35 - Terran Republic on Cobalt
Level Progress (to 36): 10%
Level 100 Progress: 4% 897h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LC2 Lynx P525 Marauder-H T5 AMC TMG-50 P2-120 AP LC3 Jaguar T9 CARV SMG-46G Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChakuTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.53%24.242%692713421,1222.318180.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.765%1.409A0.471B+0.087C+HEAD ++ (~9.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.474B+11.10.221C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.272%7.921%4791134810128473.48276210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.172C3.505M**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+4.90.606B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.7m1603.1%338 (20.3k)233 (14k)2.321431,8207842.4923535 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134916220.395%17.418%35503:450

47% Engineer24% Heavy Assault26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2015 1:27 AMJul 6th, 2016 4:45 PMJan 22nd, 2019 5:57 AM (618d) (PST)Dec 29th, 2018 3:39 AM (642d) (PST)Dec 29th, 2018 3:39 AM (642d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971504470.6210.2670.10810.7600.050949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7908,99326,79737166646313,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
48.9h/2d 134 317 447 31.5k 32 158 147 1.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:131
Deaths:45
KDR:2.911
Accuracy:25.513% C+
HSR:32.061% B+
T9 CARV
B+
Kills:96
Deaths:39
KDR:2.462
Accuracy:26.484% B+
HSR:25% C
Kills:227
Deaths (as Heavy Assault):84
Deaths (to Heavy Assaults):236
KDR:2.70238
Kill Difference:143
Playtime:11.715 hours
Usage:24%
Score:0.149m
Score/min:213
Accuracy (listed only):25.998%
HSR (listed only):28.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B**
Kills:73
Deaths:59
KDR:1.237
Accuracy:35.945% B**
HSR:13.699% D
Kills:73
Deaths (as Infiltrator):59
Deaths (to Infiltrators):178
KDR:1.23729
Kill Difference:14
Playtime:0.832 hours
Usage:2%
Score:0.019m
Score/min:381
Accuracy (listed only):35.945%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B
Kills:461
Deaths:235
KDR:1.962
Accuracy:28.631% B
HSR:25.163% C++
T5 AMC
B*
Kills:196
Deaths:89
KDR:2.202
Accuracy:29.134% B+
HSR:27.041% B*
LC3 Jaguar
C+
Kills:101
Deaths:35
KDR:2.886
Accuracy:26.085% C+
HSR:14.852% D*
SMG-46G Armistice
B**
Kills:73
Deaths:59
KDR:1.237
Accuracy:35.945% B**
HSR:13.699% D
HC1 Cougar
C**
Kills:64
Deaths:40
KDR:1.600
Accuracy:29.154% C**
HSR:18.750% D--
Kills:895
Deaths (as Light Assault):458
Deaths (to Light Assaults):120
KDR:1.95415
Kill Difference:437
Playtime:12.643 hours
Usage:26%
Score:0.216m
Score/min:285
Accuracy (listed only):29.790%
HSR (listed only):19.901%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B
Kills:461
Deaths:235
KDR:1.962
Accuracy:28.631% B
HSR:25.163% C++
T5 AMC
B*
Kills:196
Deaths:89
KDR:2.202
Accuracy:29.134% B+
HSR:27.041% B*
LC3 Jaguar
C+
Kills:101
Deaths:35
KDR:2.886
Accuracy:26.085% C+
HSR:14.852% D*
HC1 Cougar
C**
Kills:64
Deaths:40
KDR:1.600
Accuracy:29.154% C**
HSR:18.750% D--
Kills:822
Deaths (as Engineer):399
Deaths (to Engineers):119
KDR:2.06015
Kill Difference:423
Playtime:22.790 hours
Usage:47%
Score:0.293m
Score/min:214
Accuracy (listed only):28.251%
HSR (listed only):21.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B**
Kills:73
Deaths:59
KDR:1.237
Accuracy:35.945% B**
HSR:13.699% D
Kills:73
Deaths (as Combat Medic):59
Deaths (to Combat Medics):96
KDR:1.23729
Kill Difference:14
Playtime:0.429 hours
Usage:1%
Score:0m
Score/min:0
Accuracy (listed only):35.945%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):31
KDR:0
Kill Difference:UNR
Playtime:0.924 hours
Usage:2%
Score:0.005m
Score/min:97
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:101
V. Kills:47 210%
Deaths:18
KDR:5.611
Accuracy:39.272% D--
KPH:37 C+
VKPH:17.200 C--
Kills:101 (101 + 0)
Deaths:18
KDR:5.611
VKDR:2.611
Vehicle Kills:47
Kill Difference:83
Playtime:2.728 hours
Usage:6%
Score:0.036m
Score/min:221
Driving Accuracy:39.272%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:208
V. Kills:18 N/A
Deaths:10
KDR:20.800
Accuracy:39.354% C++
KPH:79.500 D
VKPH:6.900 C+
Kills:208 (0 + 208)
Deaths:10
KDR:20.800
VKDR:1.800
Vehicle Kills:18
Kill Difference:198
Playtime:2.617 hours
Usage:5%
Score:0.028m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:39.354%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 4664612351.962C**0.3628.631%B25.163%C++39.4CN/A8711.7h12.2B42.6B+
P525 Marauder-H 2262081020.8C++18.4839.354%C++N/A80D6.9C+1752.6h6.3C**16.1B
T5 AMC 196196892.202A0.1229.134%B+27.041%B*75.4A++N/A1462.6h9.7A33.3B*
TMG-50 133131452.911B++0.5925.513%C+32.061%B+50.4C+N/A1692.6h8.6B+33.9B+
P2-120 AP 148101185.611D3.2939.272%D--7.921%M++37.4C+17.4C--2212.7h4.9B+12.5C*
LC3 Jaguar 102101352.886B++0.5626.085%C+14.852%D*31.6C-N/A673.2h10.7C++41.1C*
T9 CARV 9696392.462C**0.1426.484%B+25%C24.6DN/A563.9h9.7B++36.5B+
SMG-46G Armistice 7373591.237C--1.0835.945%B**13.699%D33.2DN/A752.2h15.5D*43.2C+
HC1 Cougar 6564401.6C++0.7229.154%C**18.75%D--45.7C+N/A911.4h10.3C**35.3B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0670h
AE Nano-Armor Kit3436,6703.7h
TRAC1801.1h
Ammunition Package12810.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.41s
Server spent 2.90s on queries, 1.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.