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Chal[NUTS] Chal
VS BR 194

KDR: 12.93

Score: 100m

Last Seen: May 23rd, 2020 4:01 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 112 (194 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Nova Proton II PPA Tank Mine C-4 G40-F Ranger Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.335%16.282%299513417800.47619112.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.078%-0.565D-0.725D-0.575B+HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.036C+13.10.082C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.466%3.205%210112134474,27061237144121.356200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.145%0.817B++0.454B+-1.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.30.738B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.732%1.896%540213442,2684807664.71518296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%-0.322C-0.634D-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.852B*5.80.855B*12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.628%12.284%540113453,704263314.0836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.094C+-0.493D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.206C++4.20.128C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100m351.4%534 (32k)561 (33.7k)12.927392,2367,13518.578194 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346277711.353%3.504%4025:005

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:33 PMNov 20th, 2012 6:38 PMMay 30th, 2020 7:08 AM (38d) (PST)May 23rd, 2020 12:01 AM (45d) (PST)May 23rd, 2020 12:01 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,136401,0960.5180.0400.0182.6140.226173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,1462,41565,73131211571433,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2968.1h/123.7d 40,318 3,232 20,731 465.6k 3,376 7,041 40,270 202.3m

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:3,704
Deaths:1,958
KDR:1.892
Accuracy:40.628% D
HSR:12.284% D
VX6-7
D--
Kills:263
Deaths:68
KDR:3.868
Accuracy:18.087% D**
HSR:15.209% D--
Pulsar C
F
Kills:61
Deaths:
KDR:
Accuracy:16.292% F
HSR:13.115% F-
Kills:4,028
Deaths (as Engineer):2,026
Deaths (to Engineers):2,600
KDR:1.98815
Kill Difference:2,002
Playtime:2,706.287 hours
Usage:91%
Score:96.061m
Score/min:592
Accuracy (listed only):25.002%
HSR (listed only):13.536%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:202
Deaths:72
KDR:2.806
Accuracy:16.247% F
HSR:22.772% C--
Pulsar LSW
D--
Kills:85
Deaths:38
KDR:2.237
Accuracy:17.903% D*
HSR:17.647% D--
Kills:287
Deaths (as Heavy Assault):110
Deaths (to Heavy Assaults):1,732
KDR:2.60909
Kill Difference:177
Playtime:40.238 hours
Usage:1%
Score:0.475m
Score/min:197
Accuracy (listed only):17.075%
HSR (listed only):20.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:165
Deaths:148
KDR:1.115
Accuracy:21.571% D
HSR:9.697% D*
Kills:165
Deaths (as Infiltrator):148
Deaths (to Infiltrators):483
KDR:1.11486
Kill Difference:17
Playtime:24.783 hours
Usage:1%
Score:0.220m
Score/min:148
Accuracy (listed only):21.571%
HSR (listed only):9.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D
Kills:3,704
Deaths:1,958
KDR:1.892
Accuracy:40.628% D
HSR:12.284% D
VX6-7
D--
Kills:263
Deaths:68
KDR:3.868
Accuracy:18.087% D**
HSR:15.209% D--
Sirius SX12
D
Kills:165
Deaths:148
KDR:1.115
Accuracy:21.571% D
HSR:9.697% D*
Pulsar C
F
Kills:61
Deaths:
KDR:
Accuracy:16.292% F
HSR:13.115% F-
Kills:4,193
Deaths (as Light Assault):2,174
Deaths (to Light Assaults):1,143
KDR:1.9287
Kill Difference:2,019
Playtime:150.226 hours
Usage:5%
Score:2.073m
Score/min:230
Accuracy (listed only):24.144%
HSR (listed only):12.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:499
Deaths:147
KDR:3.395
Accuracy:17.850% C+
HSR:16.032% D
Cosmos VM3
C+
Kills:480
Deaths:147
KDR:3.265
Accuracy:18.293% C+
HSR:17.708% C
NS-10 Burster
C--
Kills:140
Deaths:24
KDR:5.833
Accuracy:28.408% C--
HSR:0.714% F
NS-10 Burster
C
Kills:140
Deaths:24
KDR:5.833
Accuracy:28.196% C
HSR:2.857% D--
Kills:1,259
Deaths (as MAX Suit):171
Deaths (to MAX Suits):430
KDR:7.36257
Kill Difference:1,088
Playtime:51.915 hours
Usage:2%
Score:0.995m
Score/min:319
Accuracy (listed only):23.187%
HSR (listed only):9.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:61
V. Kills:17 339%
Deaths:2
KDR:30.500
Accuracy:49.518% C--
KPH:32.300 D-
VKPH:9 D
Kills:61 (0 + 0)
Deaths:2
KDR:30.500
VKDR:8.500
Vehicle Kills:17
Kill Difference:59
Playtime:1.887 hours
Usage:0%
Score:0.282m
Score/min:2,493
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:65
V. Kills:56 114%
Deaths:5
KDR:13
Accuracy:26.851% C--
KPH:7.600 D--
VKPH:6.500 D--
Kills:65 (65 + 0)
Deaths:5
KDR:13
VKDR:11.200
Vehicle Kills:56
Kill Difference:60
Playtime:8.599 hours
Usage:0%
Score:0.210m
Score/min:406
Driving Accuracy:26.851%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:58,027
V. Kills:32,719 177%
Deaths:1,919
KDR:30.238
Accuracy:49.090% D
KPH:35.700 B+
VKPH:20.100 B++
Supernova PC
A+
Kills:11,718
V. Kills:2,380 492%
Deaths:118
KDR:99.305
Accuracy:49.824% C+
KPH:44.800 A+
VKPH:9.100 C+
Proton II PPA
S
Kills:2,206
V. Kills:26 N/A
Deaths:6
KDR:367.667
Accuracy:32.816% B**
KPH:270.200 S
VKPH:3.200 C
G40-F Ranger
A**
Kills:612
V. Kills:591 103%
Deaths:7
KDR:87.429
Accuracy:39.715% B**
KPH:60.900 B+
VKPH:58.800 A**
G30 Walker
M**
Kills:105
V. Kills:121 86%
Deaths:
KDR:
Accuracy:29.845% C+
KPH:40.400 B**
VKPH:46.600 M**
Supernova VPC
B+
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:54.667% C**
KPH:58 B+
VKPH:1 D**
Kills:72,725 (69,802 + 2,923)
Deaths:2,050
KDR:35.476
VKDR:17.482
Vehicle Kills:35,838
Kill Difference:70,675
Playtime:1,908.851 hours
Usage:64%
Score:44.521m
Score/min:389
Driving Accuracy:54.667%
Gunner Accuracy:29.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:62
V. Kills:5 N/A
Deaths:1
KDR:62
Accuracy:29.950% D--
KPH:164.200 A
VKPH:13.200 A++
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:5
Vehicle Kills:5
Kill Difference:61
Playtime:0.378 hours
Usage:0%
Score:0.052m
Score/min:2,281
Driving Accuracy:N/A%
Gunner Accuracy:29.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:211
V. Kills:13 N/A
Deaths:67
KDR:3.149
Accuracy:30.532% F
KPH:19.200 C
VKPH:1.200 D*
Kills:211 (211 + 0)
Deaths:67
KDR:3.149
VKDR:0.194
Vehicle Kills:13
Kill Difference:144
Playtime:11.009 hours
Usage:0%
Score:0.084m
Score/min:127
Driving Accuracy:30.532%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 90,74658,0271,91930.238A++17.3149.09%D3.753%B*35.7B+20.1B++3801625.5h3.4B**7B*
Supernova PC 14,09811,71811899.305U86.3849.824%C+1.382%D44.8A+9.1C+390261.6h2.7A5.3A
Nova 3,7073,7041,9581.892C*11.0440.628%D12.284%D9.1D*N/A49406.1h4.2C*10.4C+
Proton II PPA 2,2322,2066367.667U354.7432.816%B**1.904%C+269S3.2C12708.2h5.8B**17.8B**
Tank Mine 2,6451,6423645.611U32.6824.181%DN/A186.6A+114A++26348.8h1.9C+7.7D--
C-4 7676741913.529A9.4027.541%C*N/A204.2A*28.2C+28613.3h0.9B**3.3B*
G40-F Ranger 1,203612787.429M++74.5039.715%B**N/A60.6B+58.5A*84110.1h81.2D-204.4C++
Proximity Mine 5715714142.75U129.8224.911%F-N/A228.4A++N/A5152.5h0.7M++2.9B**
Cosmos VM3 5004991473.395B++9.5317.85%C+16.032%D24.7DN/A14120.2h13C**72.9C*
Cosmos VM3 4804801473.265B*9.6618.293%C+17.708%C23.9DN/A13820.1h13.8C++75.7C++
VX6-7 264263683.868A9.0618.087%D**15.209%D--9.5D--N/A10127.7h13.8C76.1D-
Plasma Grenade 2562561256N/A243.0737.348%D*N/A2560SN/A144400.1h1.1A*2.9A
M40 Fury-F 224211673.149B++9.7830.532%FN/A19.2C1.2D*12711h3.7A12.1B**
SVA-88 203202722.806B+10.1216.247%F22.772%C--18.9D--N/A15510.7h12.9D79.3D*
Sirius SX12 1671651481.115C+11.8121.571%D9.697%D*4.8D*N/A3134.4h12.6B+58.5C++
NS-10 Burster 265140245.833M*7.0928.408%C--N/A5.5C4.9B+19325.3h154.8C544.8C
NS-10 Burster 256140245.833S7.0928.196%C2.857%D--5.5C4.6B+19525.3h154.1C-546.7C
Lasher X2 114113741.527C**11.4029.918%C*N/A15.5D-N/A907.3h31F--103.6D
G30 Walker 2261051105U92.0729.845%C+N/A40.4B**46.5M**7702.6h152.1C+509.6C++
Pulsar LSW 8585382.237B+10.6917.903%D*17.647%D--14.4D*N/A1385.9h12C+67.2C-
Skyguard 12165513A**0.0726.851%C--N/A7.6D--6.5D--4068.6h162.1D*603.7D--
NS-11A 6565391.667C++11.2620.56%D--15.385%D--16.7DN/A743.9h13.7C+66.4C
Proton II PPA-H 6762162M*49.0729.95%D--1.613%C+155B**12.5A+22680.4h5.8B**19.2B+
Dual Photon Pods 7861230.5M++17.5749.518%C--N/A32.1D-8.9D24911.9h16.9B+34B
Pulsar C 6161161U48.0716.292%F13.115%F-14.5DN/A2824.2h10B+61.2C-
Supernova VPC 5857157A**44.0754.667%C**3.509%A**57B1D**17061h2.2B**3.9B**
Force-Blade 55553,2920.017C12.9114.788%D*N/A0.1DN/A0633.4h1.8B++12.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4742,622,731125.6h
Spawn Beacon12910.5h
Medical Applicator1510,1900.7h
Motion Spotter01910.1h
VS Patriot Flare Gun01090.2h
Spitfire Auto-Turret39580.9h
Smoke Grenade0660h
Recon Detection Device41,3722.4h
Ammunition Package05020.3h
Anti-Infantry MANA Turret02570.6h
L-30R Vektor0580.2h

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