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Paragon Founder Chamberlain[KOJ] Chamberlain
VS BR 154

KDR: 1.23

Score: 56.2m

Last Seen: Aug 24th, 2019 8:46 PM
- OFFLINE - 27.9 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Connery - Outfit Officer of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS VE-S Canis VX6-7 Solstice Burst Blueshift VM5 Pandora VX25 Blueshift VM5 Pulsar C C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Chamberlain



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 1773TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.69%11.95%28329118542,3771.173420.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.593%0.497B+-1.359D**-0.516DMIXED (~0.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.319C*120.157C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.812%0.84%11112131191694700.0702479168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.372C**-1.108D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.40.727B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.829%1.693%808120694515184850.62212194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3%0.06C+-0.68D-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80.017C+43.4-0.085C+74.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.913%58.959%8031211653273740.238582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.912%0.44B-0.528D-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.039C+3.6-0.132C5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.321%13.084%80512095,8012877722.01564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.655%0.228C++-0.31C-1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.16C++4.9-0.009C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
56.2m531.2%407 (24.4k)362 (21.7k)1.2282274,38060,5591.35508154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214291220.402%10.613%21702:3427

12% Engineer69% Light Assault9% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:01 AMNov 21st, 2012 3:10 AMAug 24th, 2019 7:43 PM (24h) (PST)Aug 24th, 2019 4:50 PM (1d) (PST)Aug 24th, 2019 4:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4342791550.4790.3900.0512.7550.040218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,03916,7169,32329233165221,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2589.3h/107.9d 7,682 7,894 25,026 428k 4,521 10,896 6,205 67.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:221
Deaths:153
KDR:1.444
Accuracy:16.312% D*
HSR:14.027% D**
Flare VE6
D
Kills:161
Deaths:232
KDR:0.694
Accuracy:18.445% D
HSR:13.044% F
Orion VS54
D
Kills:117
Deaths:94
KDR:1.245
Accuracy:17.491% D
HSR:16.239% D*
NS-15M1
C-
Kills:101
Deaths:112
KDR:0.902
Accuracy:20.430% C-
HSR:15.842% D-
Kills:600
Deaths (as Heavy Assault):591
Deaths (to Heavy Assaults):18,620
KDR:1.01523
Kill Difference:9
Playtime:94.437 hours
Usage:4%
Score:1.237m
Score/min:218
Accuracy (listed only):18.170%
HSR (listed only):14.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:10,771
Deaths:8,869
KDR:1.214
Accuracy:25.813% C+
HSR:10.148% D*
VX6-7
C+
Kills:6,344
Deaths:6,260
KDR:1.013
Accuracy:23.833% C+
HSR:12.610% D**
Solstice Burst
C--
Kills:4,238
Deaths:4,450
KDR:0.952
Accuracy:23.982% C--
HSR:13.285% F
Pandora VX25
B
Kills:2,895
Deaths:2,367
KDR:1.223
Accuracy:43.729% B
HSR:14.370% C
Pulsar C
D
Kills:2,623
Deaths:1,884
KDR:1.392
Accuracy:20.769% D
HSR:14.259% D**
Serpent VE92
C-
Kills:1,800
Deaths:1,674
KDR:1.075
Accuracy:21.620% C-
HSR:11.944% D**
NS-11CG
C
Kills:1,517
Deaths:1,541
KDR:0.984
Accuracy:23.296% C
HSR:11.206% F
NS-7 PDW
C++
Kills:1,291
Deaths:1,078
KDR:1.198
Accuracy:25.156% C++
HSR:10.922% D*
Eridani SX5
D
Kills:1,262
Deaths:1,207
KDR:1.046
Accuracy:23.335% D
HSR:11.331% D*
Eclipse VE3A
D-
Kills:1,245
Deaths:1,613
KDR:0.772
Accuracy:22.736% D-
HSR:12.851% D**
Solstice VE3
C+
Kills:1,196
Deaths:996
KDR:1.201
Accuracy:21.893% C+
HSR:12.124% D**
NS Baron G5
C**
Kills:1,182
Deaths:1,269
KDR:0.931
Accuracy:46.511% C**
HSR:10.745% D-
NS-11C
C-
Kills:1,182
Deaths:1,177
KDR:1.004
Accuracy:21.776% C-
HSR:10.491% D**
Sirius SX12
C-
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:22.332% C-
HSR:11.939% D--
NS Baron G5B
C+
Kills:1,179
Deaths:1,372
KDR:0.859
Accuracy:45.817% C+
HSR:11.620% D
Nova
C**
Kills:1,175
Deaths:899
KDR:1.307
Accuracy:48.228% C**
HSR:12.596% D
Solstice SF
C++
Kills:1,175
Deaths:1,299
KDR:0.905
Accuracy:24.689% C++
HSR:11.319% D-
Thanatos VE70
C*
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:41.994% C*
HSR:10.477% D*
NSX Tanto
C+
Kills:1,166
Deaths:1,190
KDR:0.980
Accuracy:25.920% C+
HSR:11.492% F-
MKV Suppressed
C+
Kills:1,165
Deaths:1,021
KDR:1.141
Accuracy:25.285% C+
HSR:10.901% D**
Zenith VX-5
C
Kills:1,160
Deaths:896
KDR:1.295
Accuracy:23.962% C
HSR:12.586% D**
Skorpios
D*
Kills:443
Deaths:679
KDR:0.652
Accuracy:21.044% F
HSR:12.415% D*
Chaos
C+
Kills:312
Deaths:231
KDR:1.351
Accuracy:49.122% D
HSR:15.064% C+
Phobos VX86
D--
Kills:245
Deaths:308
KDR:0.795
Accuracy:42.577% D**
HSR:10.204% D--
Kills:47,921
Deaths (as Light Assault):44,539
Deaths (to Light Assaults):12,664
KDR:1.07593
Kill Difference:3,382
Playtime:1,774.320 hours
Usage:69%
Score:39.133m
Score/min:368
Accuracy (listed only):29.809%
HSR (listed only):11.954%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:6,344
Deaths:6,260
KDR:1.013
Accuracy:23.833% C+
HSR:12.610% D**
Solstice Burst
C--
Kills:4,238
Deaths:4,450
KDR:0.952
Accuracy:23.982% C--
HSR:13.285% F
Pandora VX25
B
Kills:2,895
Deaths:2,367
KDR:1.223
Accuracy:43.729% B
HSR:14.370% C
Pulsar C
D
Kills:2,623
Deaths:1,884
KDR:1.392
Accuracy:20.769% D
HSR:14.259% D**
Serpent VE92
C-
Kills:1,800
Deaths:1,674
KDR:1.075
Accuracy:21.620% C-
HSR:11.944% D**
NS-11CG
C
Kills:1,517
Deaths:1,541
KDR:0.984
Accuracy:23.296% C
HSR:11.206% F
Eclipse VE3A
D-
Kills:1,245
Deaths:1,613
KDR:0.772
Accuracy:22.736% D-
HSR:12.851% D**
Solstice VE3
C+
Kills:1,196
Deaths:996
KDR:1.201
Accuracy:21.893% C+
HSR:12.124% D**
NS Baron G5
C**
Kills:1,182
Deaths:1,269
KDR:0.931
Accuracy:46.511% C**
HSR:10.745% D-
NS-11C
C-
Kills:1,182
Deaths:1,177
KDR:1.004
Accuracy:21.776% C-
HSR:10.491% D**
NS Baron G5B
C+
Kills:1,179
Deaths:1,372
KDR:0.859
Accuracy:45.817% C+
HSR:11.620% D
Nova
C**
Kills:1,175
Deaths:899
KDR:1.307
Accuracy:48.228% C**
HSR:12.596% D
Solstice SF
C++
Kills:1,175
Deaths:1,299
KDR:0.905
Accuracy:24.689% C++
HSR:11.319% D-
Thanatos VE70
C*
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:41.994% C*
HSR:10.477% D*
NSX Tanto
C+
Kills:1,166
Deaths:1,190
KDR:0.980
Accuracy:25.920% C+
HSR:11.492% F-
Zenith VX-5
C
Kills:1,160
Deaths:896
KDR:1.295
Accuracy:23.962% C
HSR:12.586% D**
Chaos
C+
Kills:312
Deaths:231
KDR:1.351
Accuracy:49.122% D
HSR:15.064% C+
Phobos VX86
D--
Kills:245
Deaths:308
KDR:0.795
Accuracy:42.577% D**
HSR:10.204% D--
Kills:31,808
Deaths (as Engineer):30,738
Deaths (to Engineers):9,830
KDR:1.03481
Kill Difference:1,070
Playtime:307.635 hours
Usage:12%
Score:6.103m
Score/min:331
Accuracy (listed only):31.803%
HSR (listed only):12.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:10,771
Deaths:8,869
KDR:1.214
Accuracy:25.813% C+
HSR:10.148% D*
Pandora VX25
B
Kills:2,895
Deaths:2,367
KDR:1.223
Accuracy:43.729% B
HSR:14.370% C
NS-7 PDW
C++
Kills:1,291
Deaths:1,078
KDR:1.198
Accuracy:25.156% C++
HSR:10.922% D*
Eridani SX5
D
Kills:1,262
Deaths:1,207
KDR:1.046
Accuracy:23.335% D
HSR:11.331% D*
NS Baron G5
C**
Kills:1,182
Deaths:1,269
KDR:0.931
Accuracy:46.511% C**
HSR:10.745% D-
Sirius SX12
C-
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:22.332% C-
HSR:11.939% D--
NS Baron G5B
C+
Kills:1,179
Deaths:1,372
KDR:0.859
Accuracy:45.817% C+
HSR:11.620% D
Nova
C**
Kills:1,175
Deaths:899
KDR:1.307
Accuracy:48.228% C**
HSR:12.596% D
Thanatos VE70
C*
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:41.994% C*
HSR:10.477% D*
MKV Suppressed
C+
Kills:1,165
Deaths:1,021
KDR:1.141
Accuracy:25.285% C+
HSR:10.901% D**
NS-11P
D
Kills:468
Deaths:285
KDR:1.642
Accuracy:17.927% D--
HSR:14.530% D
Skorpios
D*
Kills:443
Deaths:679
KDR:0.652
Accuracy:21.044% F
HSR:12.415% D*
Chaos
C+
Kills:312
Deaths:231
KDR:1.351
Accuracy:49.122% D
HSR:15.064% C+
H-V45
D--
Kills:289
Deaths:234
KDR:1.235
Accuracy:18.391% D*
HSR:13.841% D--
Phobos VX86
D--
Kills:245
Deaths:308
KDR:0.795
Accuracy:42.577% D**
HSR:10.204% D--
CME
D
Kills:102
Deaths:133
KDR:0.767
Accuracy:22.709% D
HSR:4.902% F*
Pulsar VS1
D
Kills:65
Deaths:73
KDR:0.890
Accuracy:20.393% D
HSR:7.692% F-
Kills:25,199
Deaths (as Combat Medic):22,284
Deaths (to Combat Medics):6,749
KDR:1.13081
Kill Difference:2,915
Playtime:88.739 hours
Usage:3%
Score:1.973m
Score/min:371
Accuracy (listed only):31.786%
HSR (listed only):11.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:10,771
Deaths:8,869
KDR:1.214
Accuracy:25.813% C+
HSR:10.148% D*
NS-7 PDW
C++
Kills:1,291
Deaths:1,078
KDR:1.198
Accuracy:25.156% C++
HSR:10.922% D*
Eridani SX5
D
Kills:1,262
Deaths:1,207
KDR:1.046
Accuracy:23.335% D
HSR:11.331% D*
Sirius SX12
C-
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:22.332% C-
HSR:11.939% D--
MKV Suppressed
C+
Kills:1,165
Deaths:1,021
KDR:1.141
Accuracy:25.285% C+
HSR:10.901% D**
Manticore SX40
C*
Kills:732
Deaths:976
KDR:0.750
Accuracy:30.907% C*
HSR:13.934% D--
NS-44 Commissioner
C
Kills:677
Deaths:885
KDR:0.765
Accuracy:34.289% C
HSR:17.282% D
Skorpios
D*
Kills:443
Deaths:679
KDR:0.652
Accuracy:21.044% F
HSR:12.415% D*
NS-61 Emissary
C**
Kills:423
Deaths:581
KDR:0.728
Accuracy:29.828% C**
HSR:10.166% D*
V10
C+
Kills:387
Deaths:126
KDR:3.071
Accuracy:38.974% C+
HSR:58.656% F--
NS-44B Commissioner
C*
Kills:248
Deaths:308
KDR:0.805
Accuracy:40.965% C*
HSR:18.548% D
Beamer VS3
C
Kills:189
Deaths:181
KDR:1.044
Accuracy:25.807% C
HSR:10.582% F
Parallax VX3
C--
Kills:187
Deaths:78
KDR:2.397
Accuracy:35.572% C--
HSR:64.706% D**
VA39 Spectre
B**
Kills:79
Deaths:53
KDR:1.491
Accuracy:38.411% B**
HSR:46.835% B++
Kills:19,035
Deaths (as Infiltrator):16,989
Deaths (to Infiltrators):8,409
KDR:1.12043
Kill Difference:2,046
Playtime:100.143 hours
Usage:4%
Score:1.084m
Score/min:180
Accuracy (listed only):29.837%
HSR (listed only):22.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,903
Deaths:1,285
KDR:2.259
Accuracy:18.958% C+
HSR:12.814% F
Blueshift VM5
C+
Kills:2,856
Deaths:1,285
KDR:2.223
Accuracy:18.710% C+
HSR:13.375% D**
Nebula VM20
C*
Kills:1,128
Deaths:609
KDR:1.852
Accuracy:19.264% C*
HSR:15.692% D--
Nebula VM20
C++
Kills:1,122
Deaths:609
KDR:1.842
Accuracy:19.392% C++
HSR:14.082% D*
NS-10 Burster
C
Kills:458
Deaths:350
KDR:1.309
Accuracy:27.452% C
HSR:5.459% C
NS-10 Burster
C
Kills:427
Deaths:350
KDR:1.220
Accuracy:27.406% C
HSR:3.513% D
Cosmos VM3
C++
Kills:191
Deaths:71
KDR:2.690
Accuracy:17.707% C++
HSR:18.325% C+
Cosmos VM3
C+
Kills:164
Deaths:73
KDR:2.247
Accuracy:17.272% C+
HSR:12.195% F
Comet VM2
B*
Kills:83
Deaths:123
KDR:0.675
Accuracy:53.996% B*
HSR:2.410% D-
Comet VM2
B**
Kills:67
Deaths:129
KDR:0.519
Accuracy:53.070% B**
HSR:5.970% B*
Kills:9,399
Deaths (as MAX Suit):2,442
Deaths (to MAX Suits):2,564
KDR:3.84889
Kill Difference:6,957
Playtime:222.031 hours
Usage:9%
Score:6.669m
Score/min:501
Accuracy (listed only):27.323%
HSR (listed only):10.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:105
V. Kills:30 339%
Deaths:24
KDR:4.375
Accuracy:38.953% C-
KPH:30.700 D
VKPH:8.800 C+
Kills:105 (0 + 105)
Deaths:24
KDR:4.375
VKDR:1.250
Vehicle Kills:30
Kill Difference:81
Playtime:3.416 hours
Usage:0%
Score:0.047m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:38.953%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:162
V. Kills:75 213%
Deaths:30
KDR:5.400
Accuracy:35.472% D--
KPH:21.400 C
VKPH:9.900 D
Supernova VPC
D
Kills:119
V. Kills:15 N/A
Deaths:12
KDR:9.917
Accuracy:44.812% D
KPH:22.900 D--
VKPH:2.900 D*
Kills:281 (119 + 162)
Deaths:42
KDR:6.690
VKDR:2.143
Vehicle Kills:90
Kill Difference:239
Playtime:12.742 hours
Usage:0%
Score:0.183m
Score/min:240
Driving Accuracy:44.812%
Gunner Accuracy:35.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:169
V. Kills:88 190%
Deaths:44
KDR:3.841
Accuracy:43.690% D**
KPH:27.400 D
VKPH:14.300 D-
Proton II PPA-H
D-
Kills:68
V. Kills:4 N/A
Deaths:16
KDR:4.250
Accuracy:30.382% D-
KPH:44.600 D--
VKPH:2.600 D--
Kills:237 (0 + 237)
Deaths:60
KDR:3.950
VKDR:1.533
Vehicle Kills:92
Kill Difference:177
Playtime:7.682 hours
Usage:0%
Score:0.119m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:30.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:180
V. Kills:85 209%
Deaths:62
KDR:2.903
Accuracy:37.090% C
KPH:16.200 C
VKPH:7.600 C+
M20 Basilisk
C**
Kills:97
V. Kills:67 143%
Deaths:46
KDR:2.109
Accuracy:36.355% C
KPH:15.600 C--
VKPH:10.800 C**
M40 Fury
C-
Kills:85
V. Kills:9 N/A
Deaths:8
KDR:10.625
Accuracy:24.371% D**
KPH:41.700 C-
VKPH:4.400 D--
M40 Fury
D--
Kills:79
V. Kills:18 416%
Deaths:20
KDR:3.950
Accuracy:40.006% B+
KPH:19.400 D--
VKPH:4.400 D--
Kills:441 (0 + 441)
Deaths:136
KDR:3.243
VKDR:1.316
Vehicle Kills:179
Kill Difference:305
Playtime:23.459 hours
Usage:1%
Score:0.308m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:40.006%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 11,04810,7718,8691.214C++0.0125.813%C+10.148%D*37.8C+1B++125285.1h11.4C**44.1C*
VX6-7 6,4216,3446,2601.013C+0.2223.833%C+12.61%D**26.9CN/A102236.2h12.8C++53.6C++
Solstice Burst 4,2794,2384,4500.952C0.2823.982%C--13.285%F27.3CN/A81155.4h12.7C**52.9C++
Blueshift VM5 2,9362,9031,2852.259C+1.0318.958%C+12.814%F35.2C++N/A15482.4h14B++73.6B+
Pandora VX25 2,9262,8952,3671.223C+0.0143.729%B14.37%C39.4C+N/A15073.4h4.9C+11.1C**
Blueshift VM5 2,8862,8561,2852.223C+0.9918.71%C+13.375%D**34.7C++N/A15482.4h14B+75B
Pulsar C 2,6262,6231,8841.392C++0.1620.769%D14.259%D**21.3CN/A111123.2h11B53.1C++
C-4 4,0492,5862,3181.116C+0.1124.148%CN/A74.7C+42.3B**100534.6h1.6C+6.8C+
Frag Grenade 1,9151,87911879N/A1,877.7749.816%B+N/A521.9C++10C++19253.6h3.5B7.1B+
Serpent VE92 1,8191,8001,6741.075C+0.1521.62%C-11.944%D**22.1CN/A12381.4h12.6C*58.4C++
C-4 ARX 2,0891,5387022.191C++0.9627.037%C++N/A136.1B48.8B*80111.3h1.2C++4.5C*
NS-11CG 1,5331,5171,5410.984C++0.2423.296%C11.206%F27.4CN/A10855.3h13.1C**56.3C**
NS-7 PDW 1,3171,2911,0781.198B0.0325.156%C++10.922%D*31.1C*N/A20041.5h13.2B+52.3B+
Eridani SX5 1,2651,2621,2071.046C+0.1823.335%D11.331%D*26.7CN/A13247.3h12.9C+55.2C+
Eclipse VE3A 1,2581,2451,6130.772C0.4622.736%D-12.851%D**22.1DN/A8256.3h13.5C59.4D
Tank Mine 2,0381,2442794.459B**3.2316.145%D*N/A112.1C++71.5B115511.1h1.3B**7.8D
Solstice VE3 1,1981,1969961.201B++0.0321.893%C+12.124%D**25.6BN/A18346.7h12B++54.7C**
NS Baron G5 1,2041,1821,2690.931C+0.3046.511%C**10.745%D-27.7CN/A8442.7h5.8D-12.4C+
NS-11C 1,1851,1821,1771.004C+0.2221.776%C-10.491%D**22.3C+N/A12053.1h13B+59.7C*
Sirius SX12 1,1841,1819471.247C*0.0222.332%C-11.939%D--32.4C*N/A16836.5h13.4B+59.8C*
NS Baron G5B 1,1971,1791,3720.859C0.3745.817%C+11.62%D26.1C-N/A7545.2h5.7D-12.5C
Nova 1,1891,1758991.307C+0.0848.228%C**12.596%D43.2BN/A11727.2h4.6C++9.6C**
Solstice SF 1,1861,1751,2990.905C+0.3224.689%C++11.319%D-27.1B+N/A14443.3h13.1C+53C++
Thanatos VE70 1,1951,1741,3120.895C+0.3341.994%C*10.477%D*26.8C+N/A10543.8h5.6C13.4C++
NSX Tanto 1,1741,1661,1900.98C+0.2525.92%C+11.492%F-28C+N/A8541.7h12.8C**49.3C*
MKV Suppressed 1,1861,1651,0211.141C++0.0925.285%C+10.901%D**30.7C+N/A16237.9h13.4C**52.8C*
Zenith VX-5 1,1631,1608961.295C++0.0723.962%C12.586%D**33C+N/A19735.2h11.5B+48C**
Nebula VM20 1,1521,1286091.852C+0.6219.264%C*15.692%D--38C**N/A13229.7h16C*82.8B
Nebula VM20 1,1521,1226091.842C+0.6119.392%C++14.082%D*37.8C*1B++13429.7h15.9C*82.1B
Manticore SX40 7337329760.75C+0.4830.907%C*13.934%D--30C+N/A11724.4h6.6B+21.2B+
NS-44 Commissioner 6816778850.765C+0.4634.289%C17.282%D39.8C*N/A16617h2.9B**8.6B+
Rocklet Rifle 1,0045124251.205B**0.0250.029%CN/A47.9A+46A++60210.7h25.6B**51.2B++
NS-11P 4714682851.642B+0.4117.927%D--14.53%D19.3C--N/A13024.2h13.1B+73.2C+
Proximity Mine 4594581223.754C+2.5335.313%D-N/A80.4D-N/A3625.7h2.1C--6D
NS-10 Burster 7594583501.309B+0.0827.452%C5.459%C5.4C+3.6C+10584.3h143.7C+523.6C+
Skorpios 4534436790.652D0.5821.044%F12.415%D*15.7D*N/A7428.3h15.4F-73.1F--
NS-10 Burster 7094273501.22C*0.0127.406%C3.513%D5.2C+3.4C9882.7h151.4C+552.5C+
NS-61 Emissary 4244235810.728C+0.5029.828%C**10.166%D*17.8C-N/A6323.7h13C*43.5B+
V10 3883871263.071C+1.8438.974%C+58.656%F--16.2D-N/A8823.9h3.2D*8.1D
Chaos 3173122311.351C+0.1249.122%D15.064%C+34.7DN/A1099h4.8D9.9D
H-V45 2902892341.235C+0.0118.391%D*13.841%D--17.2DN/A11316.8h13.5C+73.2C-
Lasher X2 2812751851.486B++0.2626.91%C++2.545%D28.6C+N/A2589.6h17.7B+65.9B+
NS-44B Commissioner 2492483080.805C0.4240.965%C*18.548%D45.1C+N/A2325.5h2.5B**6.2B++
Phobos VX86 2462453080.795C0.4342.577%D**10.204%D--19.8D-N/A14812.4h3.1D-7.3D--
Pulsar LSW 2222211531.444C+0.2216.312%D*14.027%D**27DN/A2628.2h13.7C84.2D
Spear Anti-Vehicle Phalanx Turret 348218336.606C+5.3839.5%C--1.835%D*29.5C--17.6C3217.4h9.5C+24C+
Cosmos VM3 194191712.69B+1.4617.707%C++18.325%C+35.4C**N/A2545.4h12.4B+69.9C*
Beamer VS3 1891891811.044B+0.1825.807%C10.582%F25.9C+N/A2097.3h6.8B*26.4C*
Parallax VX3 190187782.397C+1.1735.572%C--64.706%D**23.4CN/A1138h3.3D**9.2D--
M20 Basilisk 265180622.903C+1.6737.09%C3.889%D16.2C7.7C+21011.1h112.4C+302.9C+
Saron HRB-H 257169443.841C2.6143.69%D**1.183%C27.3D14.2D-2796.2h18.4B++42B
Cosmos VM3 166164732.247C*1.0217.272%C+12.195%F29.8C+N/A2535.5h14.3C+82.6C*
Saron HRB 237162305.4C+4.1735.472%D--N/A21.3C9.9D2717.6h12.8A+36B*
Flare VE6 1651612320.694D0.5318.445%D13.044%F15.8D-N/A15010.2h12.6C--68.4C
Supernova VPC 134119129.917C+8.6944.812%DN/A22.9D--2.9D*1935.2h3.4C+7.6C+
Orion VS54 120117941.245C+0.0217.491%D16.239%D*16.5DN/A6147.1h13.2C++75.7C+
MAX Punch 1181172,4580.048C-1.1844.551%C+N/A0.6C-N/A3201.9h2.4C+5.3C++
Force-Blade 10710719,4220.006C--1.2229.308%C+N/A0.1DN/A1757.2h2.2B+7.4B+
NS-R3 Swarm 1951071970.543C+0.6965.188%C*N/A5.7C--4.7C--6518.8h33.5D51.4C-
L105 Zephyr 135105244.375C-3.1538.953%C-N/A30.9D8.8C+2303.4h6.8C++17.5C+
CME 1031021330.767D0.4622.709%D4.902%F*17D-N/A796h14.2C+62.7C
NS-15M1 1041011120.902C0.3320.43%C-15.842%D-20.2DN/A1825h12.5C++61.2C++
M20 Basilisk 16497462.109C0.8836.355%C1.031%F-15.6C--10.8C**2526.2h122.9C338.2C
The Slasher 939314,0400.007D-1.2224.696%D5.376%D0.2C-N/A1498.4h2B+8C+
M40 Fury 9485810.625B+9.4024.371%D**2.353%B+42.5C4.5D--2512h8.4B*34.6B
Comet VM2 147831230.675C0.5553.996%B*2.41%D-6.2D--4.8C+13513.4h61F--112.9D--
VA39 Spectre 7979531.491C++0.2638.411%B**46.835%B++15.2C--N/A1355.2h6.6C17.2B
M40 Fury 9779203.95C2.7240.006%B+1.266%C--19.3D--4.4D--1744.1h17.9C44.6C++
Proton II PPA-H 7268164.25D3.0230.382%D-1.471%C45.3D-2.7D--1751.5h12.4C40.9D
Comet VM2 128671290.519C-0.7153.07%B**5.97%B*4.8D*4.4C++14114h75.1T*141.5F-
Pulsar VS1 6565730.89C+0.3420.393%D7.692%F-18.1CN/A4553.6h12.3B*60.3C**
MANA Anti-Personnel Turret 6363232.739N/A1.519.047%UN/A630UN/A3621600.1h20T*221.1T*
NS Annihilator 147631000.63C++0.6074.47%FN/A6.6D-8.8C++1659.6h13.4C-18D
Lumine Edge 505021,2410.002C1.2318.898%DN/A0.1DN/A0711.2h1.9D10.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon554,8463.6h
Nano-Armor Kit595722,78155.2h
Nanite Revive Grenade02990.1h
Medical Applicator516121,31422.1h
Spitfire Auto-Turret175621.1h
Motion Spotter119171h
Deconstruction Tool09930.1h
Shield Recharging Field85850.4h
Recon Detection Device11571.2h
Ammunition Package151,1151.6h
Medical Kit7890.2h
Anti-Infantry MANA Turret71280.7h
Flail Targeting Dart61041.2h

Check the help document for the dictionary if you want to learn more about words used here.


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