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Paragon Founder Chamberlain[KOJ] Chamberlain
VS BR 151

KDR: 1.22

Score: 53.6m

Last Seen: Mar 10th, 2019 4:06 AM
- OFFLINE - 175.2 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS VE-S Canis VX6-7 Solstice Burst Blueshift VM5 Blueshift VM5 Pulsar C C-4 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 1742TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.68%11.993%28429100639,6221.161360.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.595%0.503B+-1.339D**-0.531DMIXED (~0.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.318C*12.10.155C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.812%0.84%11110341191635700.0727384168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.379C**-1.131D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.40.728B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.654%1.711%828102793514654740.638225197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.004%0.045C+-0.674D-0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.027C+42.4-0.07C+73.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.836%57.877%8231032603257230.234357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.19%0.423B-0.605D-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.019C+3.7-0.153C6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.359%13.002%82510305,2842737641.93058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.664%0.243C++-0.308C-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.15C++5-0.025C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.6m520.3%404 (24.2k)359 (21.5k)1.2195770,10157,4801.34877151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035269820.245%10.612%21502:3627

12% Engineer68% Light Assault9% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:01 AMNov 21st, 2012 3:10 AMMar 24th, 2019 5:24 PM (31d) (PST)Mar 9th, 2019 11:07 PM (46d) (PST)Mar 9th, 2019 11:06 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4322781540.4700.3850.0502.6510.039210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,93216,6699,26328233159221,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2485.9h/103.6d 7,426 7,439 23,653 395.3k 4,359 10,275 5,882 64.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:275
Deaths:185
KDR:1.486
Accuracy:26.910% C++
HSR:2.545% D
Pulsar LSW
D*
Kills:221
Deaths:153
KDR:1.444
Accuracy:16.312% D*
HSR:14.027% D**
Flare VE6
D
Kills:161
Deaths:232
KDR:0.694
Accuracy:18.445% D
HSR:13.044% F
Orion VS54
D
Kills:117
Deaths:94
KDR:1.245
Accuracy:17.531% D
HSR:16.239% D*
NS-15M1
C
Kills:97
Deaths:110
KDR:0.882
Accuracy:20.692% C
HSR:16.495% D
Kills:871
Deaths (as Heavy Assault):774
Deaths (to Heavy Assaults):17,733
KDR:1.12532
Kill Difference:97
Playtime:93.323 hours
Usage:4%
Score:1.225m
Score/min:219
Accuracy (listed only):19.978%
HSR (listed only):12.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:8,088
Deaths:6,508
KDR:1.243
Accuracy:26.497% C+
HSR:9.792% D*
VX6-7
C+
Kills:6,294
Deaths:6,207
KDR:1.014
Accuracy:23.850% C+
HSR:12.552% D**
Solstice Burst
C--
Kills:4,238
Deaths:4,450
KDR:0.952
Accuracy:23.982% C--
HSR:13.285% F
Pulsar C
D
Kills:2,623
Deaths:1,884
KDR:1.392
Accuracy:20.769% D
HSR:14.259% D**
Pandora VX25
B+
Kills:2,378
Deaths:2,042
KDR:1.165
Accuracy:43.705% B+
HSR:14.466% C+
Serpent VE92
C-
Kills:1,800
Deaths:1,674
KDR:1.075
Accuracy:21.620% C-
HSR:11.944% D**
NS-11CG
C
Kills:1,517
Deaths:1,541
KDR:0.984
Accuracy:23.296% C
HSR:11.206% D**
NS-7 PDW
C++
Kills:1,291
Deaths:1,078
KDR:1.198
Accuracy:25.156% C++
HSR:10.922% D*
Eridani SX5
D
Kills:1,262
Deaths:1,207
KDR:1.046
Accuracy:23.335% D
HSR:11.331% D*
Eclipse VE3A
D-
Kills:1,245
Deaths:1,613
KDR:0.772
Accuracy:22.736% D-
HSR:12.851% D*
Solstice VE3
C+
Kills:1,196
Deaths:996
KDR:1.201
Accuracy:21.893% C+
HSR:12.124% D*
NS-11C
C-
Kills:1,182
Deaths:1,177
KDR:1.004
Accuracy:21.776% C-
HSR:10.491% D**
NS Baron G5
C**
Kills:1,182
Deaths:1,269
KDR:0.931
Accuracy:46.511% C**
HSR:10.745% D-
Sirius SX12
C
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:22.332% C
HSR:11.939% D--
NS Baron G5B
C+
Kills:1,179
Deaths:1,372
KDR:0.859
Accuracy:45.817% C+
HSR:11.620% D
Nova
B
Kills:1,175
Deaths:899
KDR:1.307
Accuracy:48.228% B
HSR:12.596% C--
Solstice SF
C++
Kills:1,175
Deaths:1,299
KDR:0.905
Accuracy:24.689% C++
HSR:11.319% D--
Thanatos VE70
C**
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:41.994% C**
HSR:10.477% D*
NSX Tanto
C+
Kills:1,166
Deaths:1,190
KDR:0.980
Accuracy:25.920% C+
HSR:11.492% F-
MKV Suppressed
C+
Kills:1,165
Deaths:1,021
KDR:1.141
Accuracy:25.285% C+
HSR:10.901% D**
Zenith VX-5
C
Kills:1,160
Deaths:896
KDR:1.295
Accuracy:23.962% C
HSR:12.586% D**
Skorpios
D*
Kills:443
Deaths:679
KDR:0.652
Accuracy:21.044% F
HSR:12.415% D*
Chaos
C+
Kills:312
Deaths:231
KDR:1.351
Accuracy:49.170% D
HSR:15.064% C+
Phobos VX86
D--
Kills:245
Deaths:308
KDR:0.795
Accuracy:42.577% D**
HSR:10.204% D--
Kills:44,671
Deaths (as Light Assault):41,800
Deaths (to Light Assaults):11,979
KDR:1.06868
Kill Difference:2,871
Playtime:1,686.207 hours
Usage:68%
Score:36.828m
Score/min:364
Accuracy (listed only):29.839%
HSR (listed only):11.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:6,294
Deaths:6,207
KDR:1.014
Accuracy:23.850% C+
HSR:12.552% D**
Solstice Burst
C--
Kills:4,238
Deaths:4,450
KDR:0.952
Accuracy:23.982% C--
HSR:13.285% F
Pulsar C
D
Kills:2,623
Deaths:1,884
KDR:1.392
Accuracy:20.769% D
HSR:14.259% D**
Pandora VX25
B+
Kills:2,378
Deaths:2,042
KDR:1.165
Accuracy:43.705% B+
HSR:14.466% C+
Serpent VE92
C-
Kills:1,800
Deaths:1,674
KDR:1.075
Accuracy:21.620% C-
HSR:11.944% D**
NS-11CG
C
Kills:1,517
Deaths:1,541
KDR:0.984
Accuracy:23.296% C
HSR:11.206% D**
Eclipse VE3A
D-
Kills:1,245
Deaths:1,613
KDR:0.772
Accuracy:22.736% D-
HSR:12.851% D*
Solstice VE3
C+
Kills:1,196
Deaths:996
KDR:1.201
Accuracy:21.893% C+
HSR:12.124% D*
NS-11C
C-
Kills:1,182
Deaths:1,177
KDR:1.004
Accuracy:21.776% C-
HSR:10.491% D**
NS Baron G5
C**
Kills:1,182
Deaths:1,269
KDR:0.931
Accuracy:46.511% C**
HSR:10.745% D-
NS Baron G5B
C+
Kills:1,179
Deaths:1,372
KDR:0.859
Accuracy:45.817% C+
HSR:11.620% D
Nova
B
Kills:1,175
Deaths:899
KDR:1.307
Accuracy:48.228% B
HSR:12.596% C--
Solstice SF
C++
Kills:1,175
Deaths:1,299
KDR:0.905
Accuracy:24.689% C++
HSR:11.319% D--
Thanatos VE70
C**
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:41.994% C**
HSR:10.477% D*
NSX Tanto
C+
Kills:1,166
Deaths:1,190
KDR:0.980
Accuracy:25.920% C+
HSR:11.492% F-
Zenith VX-5
C
Kills:1,160
Deaths:896
KDR:1.295
Accuracy:23.962% C
HSR:12.586% D**
Chaos
C+
Kills:312
Deaths:231
KDR:1.351
Accuracy:49.170% D
HSR:15.064% C+
Phobos VX86
D--
Kills:245
Deaths:308
KDR:0.795
Accuracy:42.577% D**
HSR:10.204% D--
Kills:31,241
Deaths (as Engineer):30,360
Deaths (to Engineers):9,419
KDR:1.02902
Kill Difference:881
Playtime:300.341 hours
Usage:12%
Score:5.944m
Score/min:330
Accuracy (listed only):31.805%
HSR (listed only):12.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:8,088
Deaths:6,508
KDR:1.243
Accuracy:26.497% C+
HSR:9.792% D*
Pandora VX25
B+
Kills:2,378
Deaths:2,042
KDR:1.165
Accuracy:43.705% B+
HSR:14.466% C+
NS-7 PDW
C++
Kills:1,291
Deaths:1,078
KDR:1.198
Accuracy:25.156% C++
HSR:10.922% D*
Eridani SX5
D
Kills:1,262
Deaths:1,207
KDR:1.046
Accuracy:23.335% D
HSR:11.331% D*
NS Baron G5
C**
Kills:1,182
Deaths:1,269
KDR:0.931
Accuracy:46.511% C**
HSR:10.745% D-
Sirius SX12
C
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:22.332% C
HSR:11.939% D--
NS Baron G5B
C+
Kills:1,179
Deaths:1,372
KDR:0.859
Accuracy:45.817% C+
HSR:11.620% D
Nova
B
Kills:1,175
Deaths:899
KDR:1.307
Accuracy:48.228% B
HSR:12.596% C--
Thanatos VE70
C**
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:41.994% C**
HSR:10.477% D*
MKV Suppressed
C+
Kills:1,165
Deaths:1,021
KDR:1.141
Accuracy:25.285% C+
HSR:10.901% D**
NS-11P
D
Kills:468
Deaths:285
KDR:1.642
Accuracy:17.927% D--
HSR:14.530% D
Skorpios
D*
Kills:443
Deaths:679
KDR:0.652
Accuracy:21.044% F
HSR:12.415% D*
Chaos
C+
Kills:312
Deaths:231
KDR:1.351
Accuracy:49.170% D
HSR:15.064% C+
H-V45
D--
Kills:289
Deaths:234
KDR:1.235
Accuracy:18.391% D*
HSR:13.841% D--
Phobos VX86
D--
Kills:245
Deaths:308
KDR:0.795
Accuracy:42.577% D**
HSR:10.204% D--
CME
D
Kills:102
Deaths:130
KDR:0.785
Accuracy:22.693% D
HSR:4.902% F--
Pulsar VS1
D
Kills:65
Deaths:73
KDR:0.890
Accuracy:20.393% D
HSR:7.692% F-
Kills:21,999
Deaths (as Combat Medic):19,595
Deaths (to Combat Medics):6,338
KDR:1.12268
Kill Difference:2,404
Playtime:88.327 hours
Usage:4%
Score:1.955m
Score/min:369
Accuracy (listed only):31.827%
HSR (listed only):11.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:8,088
Deaths:6,508
KDR:1.243
Accuracy:26.497% C+
HSR:9.792% D*
NS-7 PDW
C++
Kills:1,291
Deaths:1,078
KDR:1.198
Accuracy:25.156% C++
HSR:10.922% D*
Eridani SX5
D
Kills:1,262
Deaths:1,207
KDR:1.046
Accuracy:23.335% D
HSR:11.331% D*
Sirius SX12
C
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:22.332% C
HSR:11.939% D--
MKV Suppressed
C+
Kills:1,165
Deaths:1,021
KDR:1.141
Accuracy:25.285% C+
HSR:10.901% D**
Manticore SX40
C*
Kills:726
Deaths:971
KDR:0.748
Accuracy:30.972% C*
HSR:14.050% D--
NS-44 Commissioner
C
Kills:675
Deaths:880
KDR:0.767
Accuracy:34.266% C
HSR:17.333% D
Skorpios
D*
Kills:443
Deaths:679
KDR:0.652
Accuracy:21.044% F
HSR:12.415% D*
NS-61 Emissary
C**
Kills:415
Deaths:564
KDR:0.736
Accuracy:30.132% C**
HSR:10.362% D--
V10
C+
Kills:387
Deaths:126
KDR:3.071
Accuracy:38.974% C+
HSR:58.656% F--
NS-44B Commissioner
C++
Kills:247
Deaths:304
KDR:0.813
Accuracy:40.831% C++
HSR:18.624% D
Beamer VS3
C
Kills:188
Deaths:180
KDR:1.044
Accuracy:25.823% C
HSR:10.106% F
Parallax VX3
D
Kills:137
Deaths:65
KDR:2.108
Accuracy:34.598% D
HSR:62.044% F-
VA39 Spectre
B**
Kills:79
Deaths:53
KDR:1.491
Accuracy:38.411% B**
HSR:46.835% B++
Kills:16,284
Deaths (as Infiltrator):14,583
Deaths (to Infiltrators):7,961
KDR:1.11664
Kill Difference:1,701
Playtime:97.328 hours
Usage:4%
Score:1.050m
Score/min:180
Accuracy (listed only):29.833%
HSR (listed only):21.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,901
Deaths:1,285
KDR:2.258
Accuracy:18.958% C+
HSR:12.823% D**
Blueshift VM5
C+
Kills:2,852
Deaths:1,285
KDR:2.219
Accuracy:18.709% C+
HSR:13.359% D**
Nebula VM20
C*
Kills:1,042
Deaths:572
KDR:1.822
Accuracy:19.552% C*
HSR:13.628% D*
Nebula VM20
C**
Kills:1,036
Deaths:572
KDR:1.811
Accuracy:19.360% C**
HSR:15.927% D--
NS-10 Burster
C
Kills:455
Deaths:345
KDR:1.319
Accuracy:27.171% C
HSR:5.495% C
NS-10 Burster
C
Kills:416
Deaths:345
KDR:1.206
Accuracy:27.119% C
HSR:3.365% D
Cosmos VM3
C**
Kills:191
Deaths:71
KDR:2.690
Accuracy:17.707% C**
HSR:18.325% C+
Cosmos VM3
C*
Kills:164
Deaths:73
KDR:2.247
Accuracy:17.272% C*
HSR:12.195% F
Comet VM2
B**
Kills:81
Deaths:121
KDR:0.669
Accuracy:54.196% B**
HSR:2.469% D-
Comet VM2
B**
Kills:67
Deaths:127
KDR:0.528
Accuracy:53.209% B**
HSR:5.970% B*
Kills:9,205
Deaths (as MAX Suit):2,398
Deaths (to MAX Suits):2,502
KDR:3.83862
Kill Difference:6,807
Playtime:218.203 hours
Usage:9%
Score:6.580m
Score/min:503
Accuracy (listed only):27.325%
HSR (listed only):10.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:105
V. Kills:30 339%
Deaths:24
KDR:4.375
Accuracy:38.953% C--
KPH:30.700 D
VKPH:8.800 C+
Kills:105 (0 + 105)
Deaths:24
KDR:4.375
VKDR:1.250
Vehicle Kills:30
Kill Difference:81
Playtime:3.416 hours
Usage:0%
Score:0.047m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:38.953%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:161
V. Kills:75 212%
Deaths:30
KDR:5.367
Accuracy:35.410% D--
KPH:21.300 C
VKPH:9.900 D
Supernova VPC
D
Kills:119
V. Kills:15 N/A
Deaths:12
KDR:9.917
Accuracy:44.812% D
KPH:22.900 D--
VKPH:2.900 D*
Kills:280 (119 + 161)
Deaths:42
KDR:6.667
VKDR:2.143
Vehicle Kills:90
Kill Difference:238
Playtime:12.735 hours
Usage:1%
Score:0.183m
Score/min:239
Driving Accuracy:44.812%
Gunner Accuracy:35.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:168
V. Kills:88 189%
Deaths:44
KDR:3.818
Accuracy:43.658% D**
KPH:27.400 D
VKPH:14.300 D--
Proton II PPA-H
D-
Kills:68
V. Kills:4 N/A
Deaths:16
KDR:4.250
Accuracy:30.215% D-
KPH:45.400 D--
VKPH:2.700 D--
Kills:236 (0 + 236)
Deaths:60
KDR:3.933
VKDR:1.533
Vehicle Kills:92
Kill Difference:176
Playtime:7.633 hours
Usage:0%
Score:0.118m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:30.215%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:174
V. Kills:82 210%
Deaths:62
KDR:2.806
Accuracy:36.872% C
KPH:16.400 C
VKPH:7.700 C+
M20 Basilisk
C**
Kills:95
V. Kills:66 142%
Deaths:46
KDR:2.065
Accuracy:36.167% C
KPH:15.500 C--
VKPH:10.800 C**
M40 Fury
C
Kills:85
V. Kills:9 N/A
Deaths:8
KDR:10.625
Accuracy:24.370% D**
KPH:41.800 C
VKPH:4.400 D--
M40 Fury
D--
Kills:79
V. Kills:18 416%
Deaths:20
KDR:3.950
Accuracy:40.006% B+
KPH:19.400 D--
VKPH:4.400 D--
Kills:433 (0 + 433)
Deaths:136
KDR:3.184
VKDR:1.287
Vehicle Kills:175
Kill Difference:297
Playtime:22.836 hours
Usage:1%
Score:0.302m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:40.006%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 8,2838,0886,5081.243C+0.0226.497%C+9.792%D*37.7C+N/A117214.4h11.4C**43.1C*
VX6-7 6,3706,2946,2071.014C+0.2123.85%C+12.552%D**26.9C+N/A103233.6h12.8C++53.6C*
Solstice Burst 4,2794,2384,4500.952C0.2723.982%C--13.285%F27.3CN/A81155.4h12.7B52.9C++
Blueshift VM5 2,9342,9011,2852.258C+1.0418.958%C+12.823%D**35.2C++N/A15382.4h14B++73.6B+
Blueshift VM5 2,8822,8521,2852.219C+1.0018.709%C+13.359%D**34.6C++N/A15482.4h14B++75.1B
Pulsar C 2,6262,6231,8841.392C*0.1720.769%D14.259%D**21.3CN/A110123.2h11B+53.1C++
C-4 4,0452,5822,3181.114C+0.1124.119%CN/A74.6C+42.3B*100034.6h1.6C+6.8C+
Pandora VX25 2,4012,3782,0421.165C+0.0543.705%B+14.466%C+36.4C+N/A13965.3h5.1C11.6C*
Serpent VE92 1,8191,8001,6741.075C+0.1421.62%C-11.944%D**22.1CN/A12381.4h12.6C**58.4C++
Frag Grenade 1,6721,64611646N/A1,644.7849.129%B+N/A531C*8.4C+19073.1h3.5B7.1B+
NS-11CG 1,5331,5171,5410.984C++0.2423.296%C11.206%D**27.4CN/A10855.3h13.1B56.3B
C-4 ARX 1,7681,3056002.175C++0.9626.714%C++N/A134.5B+47.7B*7879.7h1.2C++4.4C*
NS-7 PDW 1,3171,2911,0781.198B+0.0225.156%C++10.922%D*31.1C*N/A19941.5h13.2B+52.3B
Eridani SX5 1,2651,2621,2071.046C+0.1723.335%D11.331%D*26.7CN/A13247.3h12.9C+55.2C+
Eclipse VE3A 1,2581,2451,6130.772C0.4522.736%D-12.851%D*22.1DN/A8156.3h13.5C59.4D
Solstice VE3 1,1981,1969961.201B++0.0221.893%C+12.124%D*25.8B+N/A18246.4h12B++54.7B+
Tank Mine 1,9661,1952694.442B**3.2216.316%D*N/A110.6C++71.4C**115210.8h1.3B**7.9D
NS-11C 1,1851,1821,1771.004C++0.2221.776%C-10.491%D**22.3C+N/A11953.1h13B+59.7C**
NS Baron G5 1,2041,1821,2690.931C+0.2946.511%C**10.745%D-27.7CN/A8342.7h5.8D12.4C+
Sirius SX12 1,1841,1819471.247C*0.0322.332%C11.939%D--32.4C*N/A16536.5h13.4B+59.8C*
NS Baron G5B 1,1971,1791,3720.859C0.3645.817%C+11.62%D26.1C--N/A7545.2h5.7D--12.5C
Nova 1,1891,1758991.307C+0.0948.228%B12.596%C--43.2B+N/A11727.2h4.6C+9.6C**
Solstice SF 1,1861,1751,2990.905C+0.3124.689%C++11.319%D--27.1B+N/A14343.3h13.1C+53C*
Thanatos VE70 1,1951,1741,3120.895C+0.3241.994%C**10.477%D*26.8C+N/A10443.8h5.6C13.4C++
NSX Tanto 1,1741,1661,1900.98C+0.2425.92%C+11.492%F-28C+N/A8441.7h12.8C**49.3C**
MKV Suppressed 1,1861,1651,0211.141C++0.0825.285%C+10.901%D**30.7C+N/A16137.9h13.4B52.8C**
Zenith VX-5 1,1631,1608961.295C++0.0823.962%C12.586%D**33C+N/A19635.2h11.5B+48B
Nebula VM20 1,0701,0425721.822C+0.6019.552%C*13.628%D*37.3C**1B*13427.9h16.1C*82.6B
Nebula VM20 1,0591,0365721.811C+0.5919.36%C**15.927%D--37.1C**N/A13027.9h16.3C++84.3B
Manticore SX40 7277269710.748C0.4730.972%C*14.05%D--30.5C+N/A11923.8h6.6B+21.2B+
NS-44 Commissioner 6796758800.767C+0.4534.266%C17.333%D40.4C**N/A16816.7h2.9B**8.5B+
NS-11P 4714682851.642B+0.4217.927%D--14.53%D19.3C-N/A12924.2h13.1B+73.2C+
NS-10 Burster 7544553451.319B+0.1027.171%C5.495%C5.5C+3.6C++10682.8h139.9C+515C+
Proximity Mine 4534521193.798C+2.5835.238%DN/A80.7D-N/A3595.6h2.1C--6D
Skorpios 4534436790.652C--0.5721.044%F12.415%D*15.7D*N/A7428.3h15.4F-73.1F--
Rocklet Rifle 8364203531.19B**0.0350.521%CN/A47.7A++47.3A++5948.8h25.1B**49.6B++
NS-10 Burster 6914163451.206C++0.0127.119%C3.365%D5.1C+3.4C9881.1h150.2C+553.9C+
NS-61 Emissary 4164155640.736C+0.4830.132%C**10.362%D--17.9CN/A6223.2h12.9C**42.9B+
V10 3883871263.071C+1.8538.974%C+58.656%F--16.2D-N/A8823.9h3.2D*8.1D
Chaos 3173122311.351C+0.1349.17%D15.064%C+34.7DN/A1099h4.8D-9.8D
H-V45 2902892341.235C+0.0218.391%D*13.841%D--17.2DN/A11116.8h13.5C+73.2C
Lasher X2 2812751851.486B*0.2726.91%C++2.545%D28.6C+N/A2559.6h17.7B+65.9B+
NS-44B Commissioner 2482473040.813C0.4140.831%C++18.624%D45.7C+N/A2345.4h2.5B**6.1B++
Phobos VX86 2462453080.795C0.4242.577%D**10.204%D--19.8D-N/A14712.4h3.1D-7.3D-
Pulsar LSW 2222211531.444C+0.2216.312%D*14.027%D**27C--N/A2558.2h13.7C84.2D
Spear Anti-Vehicle Phalanx Turret 338211326.594C+5.3738.499%D1.896%D*28.9C--17.4C3147.3h9.3C++24.1C+
Cosmos VM3 194191712.69B+1.4717.707%C**18.325%C+35.4B+N/A2525.4h12.4B++69.9B+
Beamer VS3 1881881801.044B+0.1825.823%C10.106%F25.8C+N/A2037.3h6.8B++26.5C*
M20 Basilisk 256174622.806C+1.5936.872%C4.023%D16.4C7.7C+21410.6h109.8C+297.8C+
Saron HRB-H 256168443.818C2.6043.658%D**1.19%C27.5D14.4D--2776.1h18.3B*42B
Cosmos VM3 166164732.247C*1.0317.272%C*12.195%F29.8C++N/A2515.5h14.3C+82.6C**
Saron HRB 236161305.367C++4.1535.41%D--N/A21.5C10D2717.5h12.8A+36.1B*
Flare VE6 1651612320.694D0.5318.445%D13.044%F15.8D-N/A14710.2h12.6C--68.4C
Parallax VX3 139137652.108C0.8934.598%D62.044%F-21.4CN/A1186.4h3.4F9.8D*
Supernova VPC 134119129.917C+8.7044.812%DN/A22.9D--2.9D*1935.2h3.4C+7.6C+
Orion VS54 120117941.245C+0.0317.531%D16.239%D*16.5DN/A5917.1h13.2C++75.5C+
MAX Punch 1161152,4140.048C-1.1744.318%C+N/A0.6CN/A3198.3h2.4C++5.4C++
Force-Blade 10710719,3910.006C--1.2129.308%C+N/A0.1DN/A1755.1h2.2B+7.4B+
NS-R3 Swarm 1951071950.549C++0.6765.03%C**N/A5.7C-4.7C--6518.7h33.2C51C
L105 Zephyr 135105244.375C-3.1638.953%C--N/A30.9D8.8C+2293.4h6.8C+17.5C+
CME 1031021300.785C--0.4322.693%D4.902%F--17.3D-N/A805.9h14.1C+62C+
NS-15M1 99971100.882C0.3420.692%C16.495%D20.2DN/A1814.8h12.4C*59.9C++
M20 Basilisk 16195462.065C-0.8536.167%C1.053%F-15.6C-10.8C**2536.1h123.3C340.9C
The Slasher 939314,0350.007D-1.2124.696%D5.376%D0.2C-N/A1498h2B+8C++
M40 Fury 9485810.625B+9.4124.37%D**2.353%B+42.5C4.5D--2522h8.4B*34.5B
Comet VM2 145811210.669C0.5554.196%B**2.469%D-6.1D--4.8C+13413.2h61.6F--113.7D--
VA39 Spectre 7979531.491C++0.2738.411%B**46.835%B++15.2C-N/A1315.2h6.6C+17.2B+
M40 Fury 9779203.95C2.7340.006%B+1.266%D19.3D--4.4D--1744.1h17.9C44.6C++
Proton II PPA-H 7268164.25D3.0330.215%D-1.471%C45.3D--2.7D--1781.5h12.2C40.4C--
Comet VM2 128671270.528C-0.6953.209%B**5.97%B*4.9D*4.4C++14213.8h74T*139.1F-
Pulsar VS1 6565730.89C+0.3320.393%D7.692%F-18.1CN/A4403.6h12.3B*60.3C**
MANA Anti-Personnel Turret 6363232.739N/A1.529.047%UN/A630UN/A3567300.1h20T*221.1T*
NS Annihilator 14158980.592C+0.6374.278%FN/A6.2D-8.8C++1659.4h14.2D19.1D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter119111h
Flail Targeting Dart61041.2h
Spawn Beacon544,5563.5h
Nano-Armor Kit580704,26854.2h
Nanite Revive Grenade02980.1h
Medical Applicator515120,80422h
Deconstruction Tool09930.1h
Spitfire Auto-Turret175391.1h
Ammunition Package151,0991.6h
Medical Kit7880.2h
Anti-Infantry MANA Turret71280.7h
Recon Detection Device11571.2h
Shield Recharging Field85790.4h

Check the help document for the dictionary if you want to learn more about words used here.


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