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Harbinger Champagon[GOTR] Champagon
VS BR 92

KDR: 4.43

Score: 64.4m

Last Seen: Apr 16th, 2019 12:05 AM
- OFFLINE - 118.2 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
Level Progress (to 93): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Sirius SX12 NS-11P Supernova PC NS-44L Blackhand Deimos VA29 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $321,507 MLG Score: 257
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.265%22.882%4182410118,0631.553262.876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.531%-0.552D0.331C**-1.939F-HEAD ++ (~13.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.021C+13.90.025C+62.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.648%1.799%59210332785394720.51481559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.544%-0.5D0.183C++-1.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.7-0.864D--98.2-0.852D--202.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.289%1.761%60254103141,96411031852138.0109227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%0.425B-0.54D1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.10.674B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.435%3.051%88310321,0169434481.07741226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.494%-1.182D*-0.337C-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.622B+10.50.734B++34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.574%65.37%882103351463320.812006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%0.684B+-0.115C+-0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.50.227C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.444%14.797%882103383835642.35393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.35%0.167C++0.048C+-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.443B3.20.342C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
64.4m465.7%532 (31.9k)485 (29.1k)4.4293963,48214,3326.5681792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035457011.989%6.017%7209:164

7% Combat Medic77% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:03 AMJul 3rd, 2014 11:51 PMApr 19th, 2019 10:09 PM (19h) (PST)Apr 15th, 2019 9:45 PM (5d) (PST)Apr 15th, 2019 8:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
971709010.4780.1080.0292.9790.162257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2354,18154,05429621791029,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2212.3h/92.2d 30,653 3,820 24,139 395.5k 2,161 3,229 21,451 128.8m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:710
Deaths:528
KDR:1.345
Accuracy:47.295% D*
HSR:14.225% C
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:225
Deaths:210
KDR:1.071
Accuracy:15.987% F-
HSR:16.889% D*
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C-
HSR:17.969% B+
Serpent VE92
C-
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C-
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.069% C+
HSR:28.571% A+
Kills:2,124
Deaths (as Engineer):1,606
Deaths (to Engineers):4,587
KDR:1.32254
Kill Difference:518
Playtime:1,706.836 hours
Usage:77%
Score:55.295m
Score/min:540
Accuracy (listed only):24.038%
HSR (listed only):18.211%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:477
Deaths:320
KDR:1.491
Accuracy:17.294% D*
HSR:19.287% D-
NSX Naginata
D
Kills:391
Deaths:269
KDR:1.454
Accuracy:17.419% D-
HSR:23.274% D
Ursa
D
Kills:250
Deaths:187
KDR:1.337
Accuracy:16.132% D*
HSR:20.400% D
Orion VS54
D
Kills:232
Deaths:164
KDR:1.415
Accuracy:16.753% D-
HSR:19.828% D
Lasher X2
D
Kills:217
Deaths:190
KDR:1.142
Accuracy:19.871% D
HSR:1.843% D*
Kills:1,567
Deaths (as Heavy Assault):1,130
Deaths (to Heavy Assaults):3,541
KDR:1.38673
Kill Difference:437
Playtime:97.625 hours
Usage:4%
Score:1.877m
Score/min:321
Accuracy (listed only):17.494%
HSR (listed only):16.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
Deimos VA29
C
Kills:710
Deaths:528
KDR:1.345
Accuracy:47.295% D*
HSR:14.225% C
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:225
Deaths:210
KDR:1.071
Accuracy:15.987% F-
HSR:16.889% D*
NS-7 PDW
B
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.470% D*
HSR:20% B
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.722% F
HSR:16.541% C-
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C-
HSR:17.969% B+
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Serpent VE92
C-
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C-
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.069% C+
HSR:28.571% A+
Kills:3,756
Deaths (as Light Assault):3,462
Deaths (to Light Assaults):1,957
KDR:1.08492
Kill Difference:294
Playtime:24.210 hours
Usage:1%
Score:0.275m
Score/min:189
Accuracy (listed only):21.784%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-44L Blackhand
B*
Kills:1,048
Deaths:439
KDR:2.387
Accuracy:49.943% B*
HSR:51.718% B++
NS-44 Commissioner
B+
Kills:386
Deaths:411
KDR:0.939
Accuracy:24.235% D**
HSR:26.166% B+
V10
C+
Kills:363
Deaths:136
KDR:2.669
Accuracy:40.370% C+
HSR:62.810% F
Beamer VS3
C
Kills:170
Deaths:190
KDR:0.895
Accuracy:14.703% F-
HSR:20.588% C
NS-7 PDW
B
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.470% D*
HSR:20% B
Parallax VX3
C
Kills:151
Deaths:33
KDR:4.576
Accuracy:37.428% C
HSR:71.523% D
NS-AM7 Archer
C--
Kills:135
Deaths:192
KDR:0.703
Accuracy:47.573% D**
HSR:12.593% C--
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.722% F
HSR:16.541% C-
NS-61 Emissary
B
Kills:126
Deaths:134
KDR:0.940
Accuracy:13.752% F--
HSR:18.254% B
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Kills:4,011
Deaths (as Infiltrator):3,391
Deaths (to Infiltrators):1,749
KDR:1.18284
Kill Difference:620
Playtime:111.569 hours
Usage:5%
Score:1.746m
Score/min:261
Accuracy (listed only):27.009%
HSR (listed only):30.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-11P
C-
Kills:1,217
Deaths:904
KDR:1.346
Accuracy:17.943% D--
HSR:16.434% C-
Deimos VA29
C
Kills:710
Deaths:528
KDR:1.345
Accuracy:47.295% D*
HSR:14.225% C
Terminus VX-9
D--
Kills:311
Deaths:267
KDR:1.165
Accuracy:17.948% F
HSR:18.650% D--
Equinox VE2 Burst
D-
Kills:224
Deaths:176
KDR:1.273
Accuracy:15.753% F--
HSR:20.089% D-
CME
D
Kills:182
Deaths:149
KDR:1.221
Accuracy:17.026% F-
HSR:17.582% D
H-V45
C+
Kills:170
Deaths:126
KDR:1.349
Accuracy:16.240% F
HSR:21.177% C+
NS-11A
C
Kills:166
Deaths:77
KDR:2.156
Accuracy:19.521% D--
HSR:19.277% C
NS-7 PDW
B
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.470% D*
HSR:20% B
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.722% F
HSR:16.541% C-
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C-
HSR:17.969% B+
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Kills:4,740
Deaths (as Combat Medic):4,212
Deaths (to Combat Medics):1,201
KDR:1.12536
Kill Difference:528
Playtime:148.032 hours
Usage:7%
Score:3.102m
Score/min:349
Accuracy (listed only):21.318%
HSR (listed only):18.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:451
Deaths:171
KDR:2.637
Accuracy:17.543% C-
HSR:17.960% D
Blueshift VM5
C
Kills:424
Deaths:172
KDR:2.465
Accuracy:16.836% C--
HSR:19.811% C
Nebula VM20
C--
Kills:420
Deaths:169
KDR:2.485
Accuracy:15.767% C--
HSR:17.619% D
Nebula VM20
C**
Kills:396
Deaths:170
KDR:2.329
Accuracy:15.801% D
HSR:21.717% C**
NS-20 Gorgon
B**
Kills:267
Deaths:144
KDR:1.854
Accuracy:23.168% C--
HSR:25.468% B**
NS-20 Gorgon
B**
Kills:250
Deaths:144
KDR:1.736
Accuracy:23.876% C-
HSR:25.600% B**
NS-10 Burster
B**
Kills:162
Deaths:111
KDR:1.459
Accuracy:28.491% C+
HSR:9.877% B**
NS-10 Burster
B+
Kills:156
Deaths:111
KDR:1.405
Accuracy:27.731% C+
HSR:9.615% B+
Cosmos VM3
C+
Kills:155
Deaths:59
KDR:2.627
Accuracy:13.916% D
HSR:18.710% C+
Cosmos VM3
B
Kills:143
Deaths:64
KDR:2.234
Accuracy:13.517% D
HSR:20.979% B
Quasar VM1
C--
Kills:114
Deaths:46
KDR:2.478
Accuracy:13.148% C--
HSR:14.912% D
Comet VM2
C
Kills:109
Deaths:102
KDR:1.069
Accuracy:38.228% C--
HSR:3.670% C
Comet VM2
D
Kills:76
Deaths:61
KDR:1.246
Accuracy:39.310% D
HSR:2.632% D
Kills:3,123
Deaths (as MAX Suit):762
Deaths (to MAX Suits):714
KDR:4.09843
Kill Difference:2,361
Playtime:68.190 hours
Usage:3%
Score:2.080m
Score/min:508
Accuracy (listed only):22.102%
HSR (listed only):16.044%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:213
V. Kills:163 130%
Deaths:170
KDR:1.253
Accuracy:32.274% C++
KPH:8.800 C
VKPH:6.700 C-
Photon A2A Missile Pods
C++
Kills:151
V. Kills:157 96%
Deaths:21
KDR:7.190
Accuracy:81.848% C*
KPH:45.600 C+
VKPH:47.400 C++
Maelstrom Turbo Laser
B+
Kills:65
V. Kills:54 118%
Deaths:92
KDR:0.707
Accuracy:33.812% B+
KPH:6.200 D
VKPH:5.100 D
Kills:429 (278 + 0)
Deaths:283
KDR:1.516
VKDR:1.322
Vehicle Kills:374
Kill Difference:146
Playtime:38.131 hours
Usage:2%
Score:0.510m
Score/min:223
Piloting Accuracy:33.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:664
V. Kills:107 N/A
Deaths:4
KDR:166
Accuracy:39.391% C-
KPH:80.800 A
VKPH:13 B+
C150 Dalton
U
Kills:168
V. Kills:52 317%
Deaths:7
KDR:24
Accuracy:51.094% A
KPH:604,800 U
VKPH:187,200 U
CAS30 Tank Buster
D*
Kills:103
V. Kills:95 107%
Deaths:271
KDR:0.380
Accuracy:21.678% F--
KPH:0.900 D*
VKPH:0.900 D**
Kills:935 (103 + 832)
Deaths:282
KDR:3.316
VKDR:0.901
Vehicle Kills:254
Kill Difference:653
Playtime:118.979 hours
Usage:5%
Score:0.915m
Score/min:128
Piloting Accuracy:21.678%
Gunner Accuracy:51.094%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:113
V. Kills:107 105%
Deaths:19
KDR:5.947
Accuracy:26.068% D
KPH:9.400 D
VKPH:8.900 C+
Kills:113 (113 + 0)
Deaths:19
KDR:5.947
VKDR:5.632
Vehicle Kills:107
Kill Difference:94
Playtime:12.061 hours
Usage:1%
Score:0.210m
Score/min:290
Driving Accuracy:26.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:24,704
V. Kills:15,744 157%
Deaths:1,621
KDR:15.240
Accuracy:48.788% D
KPH:32.600 B*
VKPH:20.800 A
Supernova VPC
A+
Kills:16,067
V. Kills:2,304 N/A
Deaths:502
KDR:32.006
Accuracy:53.309% C**
KPH:70.100 A+
VKPH:10.100 B+
Supernova PC
A*
Kills:1,080
V. Kills:360 299%
Deaths:28
KDR:38.571
Accuracy:51.022% C*
KPH:42.300 A*
VKPH:14.100 A++
Saron HRB
C+
Kills:207
V. Kills:127 162%
Deaths:23
KDR:9
Accuracy:33.577% D*
KPH:24.200 C+
VKPH:14.900 C+
Kills:42,058 (41,851 + 207)
Deaths:2,174
KDR:19.346
VKDR:8.526
Vehicle Kills:18,535
Kill Difference:39,884
Playtime:1,021.439 hours
Usage:46%
Score:20.619m
Score/min:336
Driving Accuracy:51.022%
Gunner Accuracy:33.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:145
V. Kills:11 N/A
Deaths:4
KDR:36.250
Accuracy:14.558% D
KPH:64.900 C+
VKPH:4.900 B++
Kills:145 (0 + 145)
Deaths:4
KDR:36.250
VKDR:2.750
Vehicle Kills:11
Kill Difference:141
Playtime:2.235 hours
Usage:0%
Score:0.033m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:14.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 40,44824,7041,62115.24A+10.8148.788%D2.04%C32.6B*20.8A332758.3h4.3B*8.8B+
Supernova VPC 18,37116,06750232.006A*27.5853.309%C**1.407%C+70.1A+10.1B+276229.1h2.6B*4.9B++
Sirius SX12 1,2541,2251,4320.855C+3.5718.548%D*15.429%C-7.5D--N/A29164.2h21.5D*115.9D--
NS-11P 1,2291,2179041.346C*3.0817.943%D--16.434%C-25.6C+N/A8747.5h14.9C+83C-
Supernova PC 1,4401,0802838.571S34.1451.022%C*N/A42.4A*14.1A++33525.5h4B*7.9B*
NS-44L Blackhand 1,0521,0484392.387B**2.0449.943%B*51.718%B++25.7C++N/A8340.8h3.8B+7.5B++
Deimos VA29 7137105281.345C++3.0847.295%D*14.225%C38C+N/A10818.7h2.8C-6D
Proximity Mine 6846831185.788B+1.3635.888%DN/A158.8B*N/A4254.3h1.3A++3.6B*
L105 Zephyr 7716644166U161.5739.391%C-N/A81A13B+3568.2h4.7B**11.8B++
NS-15M2 4824773201.491C+2.9417.294%D*19.287%D-35.1CN/A12013.6h13.2C+76.2C-
Pulsar C 477470726.528M**2.1017.647%D*18.936%D11.1DN/A11242.3h13.6C77C--
Blueshift VM5 4614511712.637C*1.7917.543%C-17.96%D41B+N/A20811h13.6B*77.7B
Blueshift VM5 4304241722.465C++1.9616.836%C--19.811%C38.5B+N/A19511h14.7B+87.4C++
Nebula VM20 4244201692.485C**1.9415.767%C--17.619%D46.7B*N/A1919h14B++89.1C*
Lumine Edge 4194186,4160.065C+4.3621.357%C--10.287%D-0.9C--N/A3473.9h1.2B+5.7C*
Nebula VM20 4013961702.329C*2.1015.801%D21.717%C**44B++N/A1709h14.6B+92.4C*
NSX Naginata 3973912691.454C++2.9817.419%D-23.274%D45.5C*N/A1318.6h11.7C*67.3C+
NS-44 Commissioner 3913864110.939C+3.4924.235%D**26.166%B+19.8C--N/A8819.5h4.4C18D-
V10 3643631362.669C+1.7640.37%C+62.81%F24.7C-N/A9014.7h2.6C6.4C+
Tank Mine 521349605.817A++1.3977.783%M*N/A166.2A81.9B++24112.1h4.4T*5.7B+
Solstice SF 3473404500.756C+3.6715.431%F12.059%D-7.5D-N/A3545.1h15.8C102.4D*
Terminus VX-9 3153112671.165C+3.2617.948%F18.65%D--33.1C+N/A1289.4h16.1D--89.9D*
Spear Anti-Vehicle Phalanx Turret 3952732411.375B++6.9544.623%C+2.564%D63.5A+28.4B++8274.3h6.4B*14.3B++
NS-20 Gorgon 2822671441.854B++2.5823.168%C--25.468%B**29.7B**1.7C*1079h28.6B+123.2B+
Ursa 2532501871.337C++3.0916.132%D*20.4%D30.9CN/A1208.1h12.1C+74.7C
NS-20 Gorgon 2562501441.736B+2.6923.876%C-25.6%B**27.8B**N/A959h30.4B++127.5B+
Orion VS54 2342321641.415C++3.0116.753%D-19.828%D31.4C+N/A3127.4h12.3B73.6C+
NSX Tanto 2312252101.071C+3.3615.987%F-16.889%D*14DN/A4216.1h18.9D118.1D**
Equinox VE2 Burst 2262241761.273C3.1615.753%F--20.089%D-24.3DN/A719.2h14.7D93.1F-
Lasher X2 2202171901.142B3.2919.871%D1.843%D*24.9CN/A1258.7h21.3C+107.2C
Saron Laser Cannon 3762131701.253C+3.1832.274%C++1.408%D8.8C6.7C-16624.3h95.8B+296.8B+
Saron HRB 334207239B*4.5733.577%D*1.932%B+24.4C+14.9C+23758.5h18B++53.6C++
CME 1841821491.221C+3.2117.026%F-17.582%D26CN/A1067h16.1D94.3D**
Beamer VS3 1721701900.895C*3.5314.703%F-20.588%C16.2C-N/A9810.5h9.2C*62.3C
H-V45 1731701261.349C+3.0816.24%F21.177%C+23.9CN/A1077.1h17.2D*105.9D**
C150 Dalton 220168724M++19.5751.094%AN/A1680U520U9823800.1h3.9C**7.6B*
NS-11A 168166772.156B*2.2719.521%D--19.277%C33.9C++N/A1044.9h14.6C+75C-
NS-7 PDW 1681651451.138B3.2917.47%D*20%B28C++N/A1165.9h18.3D104.9D
NS Decimator 2051621581.025C+3.4047.535%F1.235%D-27C-7.2D--3166h4.8C++10.1D
NS-10 Burster 2761621111.459B+2.9728.491%C+9.877%B**6.9B+4.8B++14423.6h122.8B++430.9B+
NS-10 Burster 2751561111.405B++3.0227.731%C+9.615%B+6.6B+5B**14823.7h128.1C**461.8C*
Cosmos VM3 156155592.627B+1.8013.916%D18.71%C+38.8B*N/A1464h11.3B**81.2B
Photon A2A Missile Pods 308151217.19B+2.7681.848%C*N/A45.8C+47.6C++8523.3h8.2C*10B+
Parallax VX3 152151334.576B+0.1537.428%C71.523%D35.1B+N/A2094.3h2.1B5.7C*
M12 Kobalt 156145436.25A*31.8214.558%D16.552%C65.9C++5B++2432.2h26.9D*184.6D
Cosmos VM3 146143642.234C*2.2013.517%D20.979%B31.8C**N/A1174.5h13.2B97.9C+
C-4 2141411151.226C+3.2022.99%C--N/A56.4C--29.2C+16422.5h1.7C7.5C
NS-AM7 Archer 1931351920.703B+3.7347.573%D**12.593%C--6.2C+2.7C++6121.8h16.3B+34.2C*
VE-S Canis 136133931.43C*3.0016.722%F16.541%C-34.1C+N/A1003.9h15.5D93D--
Thanatos VE70 1291281290.992C++3.4434.992%C-17.969%B+27.2C+N/A1374.7h5.3C+15.1C+
NS-61 Emissary 1271261340.94C*3.4913.752%F--18.254%B11.6DN/A3510.9h16C+116.2F
NS Annihilator 2571221221B**3.4378.096%DN/A12B+13.2A32710.2h9.6B*12.3B++
Quasar VM1 114114462.478B++1.9513.148%C--14.912%D31.7B*N/A1833.6h11.5B**87.2B
The Slasher 1141142600.438S3.9943.319%B++14.912%B+4.1C++N/A927.5h2.7C-6.2C**
Skyguard 220113195.947A1.5226.068%DN/A9.3D8.8C29012.1h172.7D--662.4D--
Comet VM2 1411091021.069C*3.3638.228%C--3.67%C12C*3.5C2029.1h22.5C++58.8C++
Eridani SX5 1091091860.586C--3.8416.359%F-19.266%C+5.5D*N/A2719.7h24.4T149T
Force-Blade 1071073,1320.034B4.4022.199%DN/A0.5C+N/A2219.8h1.9B++8.8C**
CAS30 Tank Buster 1981032710.38D4.0521.678%F--N/A0.9D*N/A97110.8h55.3C*255.2D*
Serpent VE92 105103661.561B+2.8719.319%D-17.476%C-25.8C+N/A1854h14.8C76.7C
NS-11C 9592851.082C++3.3519.563%D-19.565%C++13.3DN/A936.9h23.4F119.8D*
Xiphos Anti-Personnel Phalanx Tower 9687187B+82.5731.066%C*1.149%C108.8C--11.3B+4020.8h44.7D143.8C-
Comet VM2 12576611.246C**3.1839.31%D2.632%D12.9C**8.3A++2585.9h24B+61.1C*
Spear Anti-Vehicle Phalanx Tower 12672172M**67.5741.46%D--2.778%C--42.4C+31.8C**4461.7h7.4B+17.9B
M60-A Bulldog 7872172A*67.5731.777%F2.778%B30C2.5D2562.4h4.9B++15.5C+
MAX Punch 69697630.09C+4.3432.609%D-N/A1.2C+N/A560h1.7C++5.3C++
Maelstrom Turbo Laser 11965920.707C3.7233.812%B+3.077%B6.2D5.1D15510.5h105.9C++313.1C**
MANA Anti-Personnel Turret 6360163.75N/A0.6810.687%UN/A600U30U2721600.1h24.7T*231.1T*
Solstice VE3 5856660.848C++3.5822.069%C+28.571%A+8.8DN/A2116.4h20.8D94.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret137951.1h
NS Patriot Flare Gun1980.6h
Spawn Beacon92,1901.1h
Nano-Armor Kit4182,137,63892.8h
Repair Module01190.5h
Turret AI Module0920.4h
Skywall Shield Emitter0590.3h
Structure Shield Module1740.3h
Nanite Revive Grenade02,2870.6h
Spear Anti-Vehicle Tower0890.5h
Deconstruction Tool03,5300.4h
Spitfire Auto-Turret163,2832.5h
Welding Device04590.1h
Rampart Wall21491.2h
Hoplon Anti-Aircraft Phalanx Tower0640.3h
Xiphos Anti-Personnel Tower0610.3h
M20 Basilisk0580h
Ammunition Package382,2091.5h
Anti-Infantry MANA Turret78801.6h
Medical Applicator250131,4239.1h
WLT-Howler Mining Laser01,7600.5h
Nano-Repair Grenade03080.1h
IPC Targeting Dart1530.1h
Shield Recharging Field121,0950.3h
Smoke Grenade0670h
Recon Detection Device171,2612.4h

Check the help document for the dictionary if you want to learn more about words used here.


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