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Primarch Champagon[GOTR] Champagon
VS BR 97

KDR: 4.6

Score: 67.4m

Last Seen: Jun 18th, 2019 12:05 AM
- OFFLINE - 173.4 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 142
Level Progress (to 98): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Sirius SX12 NS-11P Supernova PC NS-44L Blackhand Deimos VA29 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $326,511 MLG Score: 261
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.31%22.825%4182411868,1361.533363.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.568%-0.55D0.308C*-1.952F-HEAD ++ (~13.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.025C+140.02C+62.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.566%1.742%60212082875484750.52276960%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.581%-0.506D0.137C++-1.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294-0.823D-95.7-0.807D-198.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.734%1.652%64114120645,21911281977840.0523229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%0.464B+-0.592D1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++40.677B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.077%3.128%85312071,0239694581.05464223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%-1.214D*-0.323C0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.614B+10.60.733B++35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.574%65.37%852120851464520.796899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%0.687B+-0.112C+-0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.50.228C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.144%14.706%852120888436942.38919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.549%0.054C+0.035C+-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.20.341C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 142
67.4m451.5%537 (32.2k)502 (30.1k)4.5960367,31814,6476.8209297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210479212.002%5.786%6909:104

7% Combat Medic79% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:03 AMJul 3rd, 2014 11:51 PMJun 24th, 2019 7:56 AM (17h) (PST)Jun 17th, 2019 9:58 PM (7d) (PST)Jun 17th, 2019 8:05 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,023709530.5010.1090.0293.0250.169261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,3914,22957,16230721821030,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2240.4h/93.4d 32,588 3,895 25,568 406.7k 2,221 3,321 22,765 137.5m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C-
Kills:756
Deaths:579
KDR:1.306
Accuracy:45.030% D**
HSR:14.153% C-
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:275
Deaths:249
KDR:1.104
Accuracy:16.672% F-
HSR:17.818% D*
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C--
HSR:17.969% B
Serpent VE92
C-
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C-
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C+
HSR:28.571% A+
VE-C Horizon
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D--
HSR:21.569% C
Kills:2,271
Deaths (as Engineer):1,744
Deaths (to Engineers):4,676
KDR:1.30218
Kill Difference:527
Playtime:1,776.629 hours
Usage:79%
Score:58.156m
Score/min:546
Accuracy (listed only):24.229%
HSR (listed only):18.680%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:477
Deaths:320
KDR:1.491
Accuracy:17.294% D*
HSR:19.287% D-
NSX Naginata
D
Kills:391
Deaths:269
KDR:1.454
Accuracy:17.419% D-
HSR:23.274% D
Ursa
D
Kills:250
Deaths:187
KDR:1.337
Accuracy:16.095% D*
HSR:20.400% D
Orion VS54
D
Kills:232
Deaths:164
KDR:1.415
Accuracy:16.753% D-
HSR:19.828% D
Kills:1,350
Deaths (as Heavy Assault):940
Deaths (to Heavy Assaults):3,609
KDR:1.43617
Kill Difference:410
Playtime:97.802 hours
Usage:4%
Score:1.878m
Score/min:320
Accuracy (listed only):16.890%
HSR (listed only):20.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
Deimos VA29
C-
Kills:756
Deaths:579
KDR:1.306
Accuracy:45.030% D**
HSR:14.153% C-
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:275
Deaths:249
KDR:1.104
Accuracy:16.672% F-
HSR:17.818% D*
NS-7 PDW
B+
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.470% D**
HSR:20% B+
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.722% F
HSR:16.541% C-
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C--
HSR:17.969% B
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Serpent VE92
C-
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C-
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C+
HSR:28.571% A+
VE-C Horizon
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D--
HSR:21.569% C
Kills:3,903
Deaths (as Light Assault):3,600
Deaths (to Light Assaults):2,005
KDR:1.08417
Kill Difference:303
Playtime:24.655 hours
Usage:1%
Score:0.276m
Score/min:186
Accuracy (listed only):22.089%
HSR (listed only):18.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-44L Blackhand
B*
Kills:1,048
Deaths:439
KDR:2.387
Accuracy:49.943% B*
HSR:51.718% B++
NS-44 Commissioner
B+
Kills:391
Deaths:414
KDR:0.944
Accuracy:24.100% D**
HSR:25.831% B+
V10
C+
Kills:363
Deaths:136
KDR:2.669
Accuracy:40.370% C+
HSR:62.810% F
Beamer VS3
C
Kills:170
Deaths:190
KDR:0.895
Accuracy:14.671% F-
HSR:20.588% C
NS-7 PDW
B+
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.470% D**
HSR:20% B+
NS-AM7 Archer
D
Kills:153
Deaths:223
KDR:0.686
Accuracy:48.242% D**
HSR:11.765% D
Parallax VX3
C
Kills:151
Deaths:33
KDR:4.576
Accuracy:37.428% C
HSR:71.523% D
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.722% F
HSR:16.541% C-
NS-61 Emissary
C**
Kills:126
Deaths:134
KDR:0.940
Accuracy:13.752% F--
HSR:18.254% C**
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Kills:4,034
Deaths (as Infiltrator):3,425
Deaths (to Infiltrators):1,780
KDR:1.17781
Kill Difference:609
Playtime:111.872 hours
Usage:5%
Score:1.750m
Score/min:261
Accuracy (listed only):27.055%
HSR (listed only):30.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-11P
C-
Kills:1,217
Deaths:904
KDR:1.346
Accuracy:17.943% D--
HSR:16.434% C-
Deimos VA29
C-
Kills:756
Deaths:579
KDR:1.306
Accuracy:45.030% D**
HSR:14.153% C-
Terminus VX-9
D--
Kills:311
Deaths:267
KDR:1.165
Accuracy:17.948% F
HSR:18.650% D--
Equinox VE2 Burst
D-
Kills:224
Deaths:176
KDR:1.273
Accuracy:15.753% F--
HSR:20.089% D-
CME
D
Kills:182
Deaths:149
KDR:1.221
Accuracy:17.026% F-
HSR:17.582% D
H-V45
C+
Kills:170
Deaths:126
KDR:1.349
Accuracy:16.240% F
HSR:21.177% C+
NS-11A
C
Kills:166
Deaths:77
KDR:2.156
Accuracy:19.521% D--
HSR:19.277% C
NS-7 PDW
B+
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.470% D**
HSR:20% B+
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.722% F
HSR:16.541% C-
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C--
HSR:17.969% B
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Kills:4,786
Deaths (as Combat Medic):4,263
Deaths (to Combat Medics):1,230
KDR:1.12268
Kill Difference:523
Playtime:154.989 hours
Usage:7%
Score:3.241m
Score/min:348
Accuracy (listed only):21.129%
HSR (listed only):18.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:454
Deaths:172
KDR:2.640
Accuracy:17.554% C--
HSR:17.841% D
Blueshift VM5
C
Kills:425
Deaths:173
KDR:2.457
Accuracy:16.840% D
HSR:19.765% C
Nebula VM20
C--
Kills:420
Deaths:169
KDR:2.485
Accuracy:15.767% C--
HSR:17.619% D
Nebula VM20
C*
Kills:396
Deaths:170
KDR:2.329
Accuracy:15.801% D
HSR:21.717% C*
NS-20 Gorgon
B**
Kills:291
Deaths:150
KDR:1.940
Accuracy:22.961% D
HSR:26.117% B**
NS-20 Gorgon
B*
Kills:278
Deaths:150
KDR:1.853
Accuracy:23.596% C--
HSR:24.460% B*
Cosmos VM3
C+
Kills:197
Deaths:66
KDR:2.985
Accuracy:14.973% C-
HSR:18.782% C+
Cosmos VM3
C**
Kills:190
Deaths:71
KDR:2.676
Accuracy:14.626% C--
HSR:20.526% C**
NS-10 Burster
B**
Kills:169
Deaths:113
KDR:1.496
Accuracy:28.786% C+
HSR:9.467% B**
NS-10 Burster
B+
Kills:158
Deaths:113
KDR:1.398
Accuracy:28.028% C+
HSR:9.494% B+
Quasar VM1
D
Kills:114
Deaths:46
KDR:2.478
Accuracy:13.148% D
HSR:14.912% D
Comet VM2
C
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.448% C--
HSR:3.670% C
Comet VM2
D
Kills:78
Deaths:62
KDR:1.258
Accuracy:39.558% D
HSR:2.564% D-
Kills:3,279
Deaths (as MAX Suit):779
Deaths (to MAX Suits):719
KDR:4.20924
Kill Difference:2,500
Playtime:70.750 hours
Usage:3%
Score:2.148m
Score/min:506
Accuracy (listed only):22.314%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:222
V. Kills:165 134%
Deaths:170
KDR:1.306
Accuracy:32.170% C++
KPH:9 C
VKPH:6.700 C-
Photon A2A Missile Pods
C++
Kills:151
V. Kills:157 96%
Deaths:21
KDR:7.190
Accuracy:81.968% B+
KPH:45.600 C+
VKPH:47.400 C++
Maelstrom Turbo Laser
B+
Kills:65
V. Kills:54 118%
Deaths:92
KDR:0.707
Accuracy:33.812% B+
KPH:6.200 D
VKPH:5.100 D
Kills:438 (287 + 0)
Deaths:283
KDR:1.548
VKDR:1.329
Vehicle Kills:376
Kill Difference:155
Playtime:38.418 hours
Usage:2%
Score:0.520m
Score/min:225
Piloting Accuracy:33.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:664
V. Kills:107 N/A
Deaths:4
KDR:166
Accuracy:39.391% C-
KPH:80.800 A
VKPH:13 B++
C150 Dalton
U
Kills:171
V. Kills:54 311%
Deaths:7
KDR:24.429
Accuracy:50.718% A
KPH:615,600 U
VKPH:194,400 U
CAS30 Tank Buster
D*
Kills:105
V. Kills:96 108%
Deaths:276
KDR:0.380
Accuracy:21.617% F--
KPH:0.900 D*
VKPH:0.900 D*
Kills:940 (105 + 835)
Deaths:287
KDR:3.275
VKDR:0.895
Vehicle Kills:257
Kill Difference:653
Playtime:120.080 hours
Usage:5%
Score:0.923m
Score/min:128
Piloting Accuracy:21.617%
Gunner Accuracy:50.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:115
V. Kills:108 106%
Deaths:20
KDR:5.750
Accuracy:25.942% D
KPH:9.500 D
VKPH:8.900 C
Kills:115 (115 + 0)
Deaths:20
KDR:5.750
VKDR:5.400
Vehicle Kills:108
Kill Difference:95
Playtime:12.169 hours
Usage:1%
Score:0.215m
Score/min:295
Driving Accuracy:25.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:27,780
V. Kills:16,969 164%
Deaths:1,676
KDR:16.575
Accuracy:49.379% C--
KPH:34.400 B*
VKPH:21 A
Supernova VPC
A+
Kills:16,244
V. Kills:2,335 N/A
Deaths:506
KDR:32.103
Accuracy:53.321% C**
KPH:70.400 A+
VKPH:10.100 B+
Supernova PC
A++
Kills:1,080
V. Kills:360 299%
Deaths:28
KDR:38.571
Accuracy:51.022% C*
KPH:42.300 A++
VKPH:14.100 A++
Saron HRB
C+
Kills:207
V. Kills:127 162%
Deaths:23
KDR:9
Accuracy:33.577% D*
KPH:24.200 C+
VKPH:14.900 C+
Kills:45,311 (45,104 + 207)
Deaths:2,233
KDR:20.292
VKDR:8.863
Vehicle Kills:19,791
Kill Difference:43,078
Playtime:1,073.199 hours
Usage:48%
Score:21.850m
Score/min:339
Driving Accuracy:51.022%
Gunner Accuracy:33.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:152
V. Kills:12 N/A
Deaths:4
KDR:38
Accuracy:14.379% D
KPH:64.100 C+
VKPH:5.100 B++
Kills:152 (0 + 152)
Deaths:4
KDR:38
VKDR:3
Vehicle Kills:12
Kill Difference:148
Playtime:2.372 hours
Usage:0%
Score:0.035m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:14.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 44,74927,7801,67616.575A++11.9849.379%C--1.843%C34.4B*21A335808.4h4.2B++8.5B+
Supernova VPC 18,57916,24450632.103A*27.5153.321%C**1.391%C+70.4A+10.1B+279230.7h2.6B++4.9B++
Sirius SX12 1,2541,2251,4320.855C+3.7418.548%D*15.429%C-7.5D--N/A29164.2h21.5D**115.9D*
NS-11P 1,2291,2179041.346C*3.2517.943%D--16.434%C-25.6C+N/A8747.5h14.9C+83C--
Supernova PC 1,4401,0802838.571S33.9751.022%C*N/A42.4A++14.1A++34325.5h4B++7.9B*
NS-44L Blackhand 1,0521,0484392.387B**2.2149.943%B*51.718%B++25.7C+N/A8340.8h3.8B+7.5B++
Deimos VA29 7597565791.306C++3.2945.03%D**14.153%C-33.8CN/A9722.4h2.8D6.3D
Proximity Mine 6856841185.797B+1.2035.929%DN/A159.1B++N/A4274.3h1.3A++3.5B*
L105 Zephyr 7716644166U161.4039.391%C-N/A81A13B++3568.2h4.7B**11.8B++
NS-15M2 4824773201.491C+3.1117.294%D*19.287%D-35.1CN/A12113.6h13.2C+76.2C--
Pulsar C 477470726.528M**1.9317.647%D*18.936%D11.1DN/A11242.3h13.6C77D
Blueshift VM5 4644541722.64C++1.9617.554%C--17.841%D41.3B+N/A21011h13.6B*77.4C**
Blueshift VM5 4314251732.457C+2.1416.84%D19.765%C38.6C**N/A19611h14.7B87.4C++
Lumine Edge 4234226,6350.064C+4.5320.585%D10.19%D-0.9C--N/A3493.1h1.2B+6C++
Nebula VM20 4244201692.485C++2.1115.767%C--17.619%D46.7B*N/A1919h14B++89.1C*
Nebula VM20 4013961702.329C++2.2715.801%D21.717%C*44B+N/A1709h14.6B+92.4C++
NS-44 Commissioner 3963914140.944C+3.6524.1%D**25.831%B+19.7DN/A8819.8h4.3C18D-
NSX Naginata 3973912691.454C++3.1417.419%D-23.274%D45.5C++N/A1318.6h11.7C**67.3C+
V10 3643631362.669C+1.9340.37%C+62.81%F24.7C-N/A9014.7h2.6C-6.4C+
Tank Mine 534360606A++1.4082.72%M**N/A171.4A82.9B++24672.1h4.6T*5.5B+
Solstice SF 3473404500.756C3.8415.431%F12.059%D-7.5D-N/A3545.1h15.8C102.4D*
Terminus VX-9 3153112671.165C+3.4317.948%F18.65%D--33.1CN/A1299.4h16.1D*89.9D**
NS-20 Gorgon 3092911501.94B++2.6622.961%D26.117%B**29.4B**1.8C*1089.9h28.6B+124.5B+
Spear Anti-Vehicle Phalanx Turret 4052792411.625B++7.0345.272%C++2.509%D63.4A+28.6B++8234.4h6.5B++14.4B++
NS-20 Gorgon 2852781501.853B++2.7423.596%C--24.46%B*28.1B**N/A999.9h29.8B++126.1B+
NSX Tanto 2822752491.104C+3.4916.672%F-17.818%D*15.1DN/A4618.2h19.7D118.4D--
Ursa 2532501871.337C++3.2616.095%D*20.4%D30.5CN/A1198.2h12.1C+74.9C--
Orion VS54 2342321641.415C+3.1816.753%D-19.828%D31.4C+N/A3197.4h12.3C**73.6C+
Equinox VE2 Burst 2262241761.273C3.3215.753%F--20.089%D-24.3DN/A729.2h14.7D93.1F-
Saron Laser Cannon 3872221701.306C+3.2932.17%C++1.351%D9C6.7C-17024.6h92.8B+288.4B++
Lasher X2 2212181901.147C**3.4519.873%D-1.835%D*25.1CN/A1268.7h21.2C106.8C
Saron HRB 334207239B*4.4033.577%D*1.932%B24.4C+14.9C+24008.5h18B++53.6C+
Cosmos VM3 199197662.985B*1.6114.973%C-18.782%C+38.6B+N/A1345.1h11.4B**76.1C*
Cosmos VM3 194190712.676B+1.9214.626%C--20.526%C**34.5C**N/A1175.5h12.7B+86.7C++
CME 1841821491.221C+3.3817.026%F-17.582%D26C-N/A1067h16.1D94.3D**
C150 Dalton 225171724.429A**19.8350.718%AN/A1710U540U10381800.1h3.9B7.7B*
Beamer VS3 1721701900.895C*3.7014.671%F-20.588%C16.2C--N/A9910.5h9.2C*62.4C--
H-V45 1731701261.349C+3.2516.24%F21.177%C+23.9CN/A1087.1h17.2D*105.9F
NS-10 Burster 2861691131.496B+3.1028.786%C+9.467%B**7.1B+4.9B++14423.9h120.8B++419.8B+
NS-11A 168166772.156B+2.4419.521%D--19.277%C33.9C++N/A1064.9h14.6C+75C-
NS-7 PDW 1681651451.138C**3.4617.47%D**20%B+28C++N/A1165.9h18.3D104.9D--
NS Decimator 2051621581.025C+3.5747.535%F1.235%D27C--7.2D--3366h4.8C+10.1D
NS-10 Burster 2781581131.398B++3.2028.028%C+9.494%B+6.6B5B*14724h129.9C*463.3C++
NS-AM7 Archer 2201532230.686B+3.9148.242%D**11.765%D6C2.6C+5925.7h16.4B+34C++
M12 Kobalt 164152438A*33.4014.379%D16.447%C63.3C+5B++2442.4h26.6D--184.8D
Parallax VX3 152151334.576B+0.0237.428%C71.523%D35.1B+N/A2104.3h2.1C**5.7C*
Photon A2A Missile Pods 308151217.19B+2.5981.968%B+N/A45.8C+47.6C++8533.3h8.2C*10B+
C-4 2221471151.278C+3.3223.612%CN/A58.8C--30C++17002.5h1.7C7.2C
VE-S Canis 136133931.43C*3.1716.722%F16.541%C-33.3C+N/A1054h15.5D93D*
Thanatos VE70 1291281290.992C++3.6034.992%C--17.969%B27.2C+N/A1394.7h5.3C+15.1C+
NS-61 Emissary 1271261340.94C*3.6613.752%F--18.254%C**11.6DN/A3510.9h16C+116.2F-
NS Annihilator 2571221221B*3.6078.096%DN/A12B13.2A++33310.2h9.6B*12.3B++
Skyguard 223115205.75B**1.1525.942%DN/A9.4D8.9C29512.2h171.6D--661.5D--
The Slasher 1141142600.438S4.1643.319%B++14.912%B+4.1C++N/A927.5h2.7C--6.2C+
Quasar VM1 114114462.478B++2.1213.148%D14.912%D31.7B++N/A1843.6h11.5B**87.2C**
Comet VM2 1411091031.058C*3.5438.448%C--3.67%C11.7C++3.4C1999.3h23.2C+60.3C+
Eridani SX5 1091091860.586D4.0116.359%F-19.266%C+5.5D*N/A2819.7h24.4T-149T
Force-Blade 1071073,1480.034B4.5621.532%DN/A0.5CN/A2222.3h1.9B++9C++
CAS30 Tank Buster 2011052760.38D4.2221.617%F--N/A0.9D*N/A96111.9h55.4C*256.5D*
Serpent VE92 105103661.561B+3.0419.319%D-17.476%C-25.8C+N/A1864h14.8C76.7C-
NS-11C 9592851.082C++3.5119.563%D-19.565%C++13.3DN/A966.9h23.4F-119.8D**
Xiphos Anti-Personnel Phalanx Tower 9687187B+82.4031.066%C++1.149%C108.8C--11.3B+4080.8h44.7D143.8C-
Comet VM2 12878621.258C**3.3439.558%D2.564%D-12.8C++8.2A++2566.1h24.3C**61.5C++
Spear Anti-Vehicle Phalanx Tower 12672172M*67.4041.46%D-2.778%D42.4C+31.8C**4491.7h7.4B+17.9B
M60-A Bulldog 7872172A*67.4031.777%F2.778%B+30C2.5D2562.4h4.9B++15.5C
MAX Punch 69697800.088C+4.5131.496%D--N/A1.1CN/A462.4h1.7C++5.5C++
Maelstrom Turbo Laser 11965920.707C3.8933.812%B+3.077%C**6.2D5.1D15610.5h105.9C++313.1C**
MANA Anti-Personnel Turret 6360163.75N/A0.8510.687%UN/A600U30U2756100.1h24.7T*231.1T*
Solstice VE3 5856660.848C++3.7522.056%C+28.571%A+8.8DN/A2186.4h20.8D-94.3C
VE-C Horizon 5251481.063C3.5327.352%D--21.569%C21.3DN/A582.4h27.7F-101.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,4211.2h
Anti-Vehicle MANA Turret137951.1h
Nano-Armor Kit4412,243,94299.8h
Skywall Shield Emitter0590.3h
Turret AI Module0930.4h
Structure Shield Module1770.4h
Repair Module01190.5h
Nanite Revive Grenade02,3610.6h
Spitfire Auto-Turret173,5532.7h
NS Patriot Flare Gun1980.6h
M20 Basilisk0580h
Hoplon Anti-Aircraft Phalanx Tower0640.3h
Xiphos Anti-Personnel Tower0610.3h
Rampart Wall21521.2h
Welding Device04840.1h
Spear Anti-Vehicle Tower0900.5h
Deconstruction Tool03,5300.4h
Smoke Grenade0670h
Ammunition Package382,2421.5h
Anti-Infantry MANA Turret78801.6h
Medical Applicator256136,1759.4h
Shield Recharging Field121,0950.3h
Nano-Repair Grenade04370.1h
IPC Targeting Dart1530.1h
Recon Detection Device171,2702.4h
WLT-Howler Mining Laser01,7600.5h

Check the help document for the dictionary if you want to learn more about words used here.


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