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Primus Space Champagon[GOTR] Champagon
VS BR 49

KDR: 4.21

Score: 59.9m

Last Seen: Oct 20th, 2018 9:10 PM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
Level Progress (to 50): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Sirius SX12 NS-11P Supernova PC NS-44L Blackhand Proximity Mine Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 518TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.199%23.057%420249897,7591.553662.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.554%-0.546D0.398B-2.02F--HEAD ++ (~13.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.006C+13.70.037C+61.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.775%1.992%56210112515174420.48455657%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.495%-0.495D0.341C**-1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.5-0.954D--102.4-0.946D--210.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.721%1.922%55394100937,72210651689635.3865223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.283%0.388C**-0.461D1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++4.10.673B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.294%2.976%90310101,0089104341.10769232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.724%-1.191D*-0.342C-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.628B+10.20.738B++33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.574%65.37%902101151460420.850993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%0.675B+-0.12C+-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.50.223C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.14%14.87%902101180734142.35965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%0.486B+0.089C+0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+3.20.345C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
59.9m435.2%525 (31.5k)488 (29.3k)4.2143958,32313,8396.2318149 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1013425712%6.351%7608:513

7% Combat Medic79% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:03 AMJul 3rd, 2014 11:51 PMOct 21st, 2018 12:32 PM (2d) (PST)Oct 20th, 2018 6:45 PM (3d) (PST)Oct 20th, 2018 5:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952728800.4750.1130.0302.7690.161267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1374,33452,80329721661029,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2044.4h/85.2d 27,919 3,704 22,339 339.6k 2,055 3,089 19,719 116.8m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:679
Deaths:483
KDR:1.406
Accuracy:53.560% D
HSR:14.286% C
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.665% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:194
Deaths:185
KDR:1.049
Accuracy:14.973% F-
HSR:16.495% D*
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:35.303% C-
HSR:17.969% B+
Serpent VE92
C
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Solstice VE3
A++
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.069% C+
HSR:28.571% A++
Kills:2,062
Deaths (as Engineer):1,536
Deaths (to Engineers):4,466
KDR:1.34245
Kill Difference:526
Playtime:1,606.575 hours
Usage:79%
Score:51.147m
Score/min:531
Accuracy (listed only):24.735%
HSR (listed only):18.170%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:477
Deaths:320
KDR:1.491
Accuracy:17.294% D*
HSR:19.287% D
NSX Naginata
D
Kills:391
Deaths:269
KDR:1.454
Accuracy:17.419% D-
HSR:23.274% D
Ursa
C--
Kills:250
Deaths:187
KDR:1.337
Accuracy:16.132% D*
HSR:20.400% C--
Orion VS54
D
Kills:232
Deaths:164
KDR:1.415
Accuracy:16.753% D
HSR:19.828% D
Lasher X2
D
Kills:217
Deaths:190
KDR:1.142
Accuracy:19.871% D
HSR:1.843% D--
Kills:1,567
Deaths (as Heavy Assault):1,130
Deaths (to Heavy Assaults):3,429
KDR:1.38673
Kill Difference:437
Playtime:94.395 hours
Usage:5%
Score:1.814m
Score/min:320
Accuracy (listed only):17.494%
HSR (listed only):16.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C
Deimos VA29
C
Kills:679
Deaths:483
KDR:1.406
Accuracy:53.560% D
HSR:14.286% C
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.665% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:194
Deaths:185
KDR:1.049
Accuracy:14.973% F-
HSR:16.495% D*
NS-7 PDW
B+
Kills:164
Deaths:139
KDR:1.180
Accuracy:17.606% D*
HSR:20.122% B+
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:35.303% C-
HSR:17.969% B+
Serpent VE92
C
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Eridani SX5
B
Kills:88
Deaths:151
KDR:0.583
Accuracy:15.663% F-
HSR:21.591% B
VE-S Canis
C
Kills:62
Deaths:47
KDR:1.319
Accuracy:15.726% F
HSR:17.742% C
Solstice VE3
A++
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.069% C+
HSR:28.571% A++
Kills:3,601
Deaths (as Light Assault):3,305
Deaths (to Light Assaults):1,900
KDR:1.08956
Kill Difference:296
Playtime:23.848 hours
Usage:1%
Score:0.274m
Score/min:191
Accuracy (listed only):22.119%
HSR (listed only):18.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C
NS-44L Blackhand
B**
Kills:1,048
Deaths:439
KDR:2.387
Accuracy:49.975% B**
HSR:51.718% B++
NS-44 Commissioner
B++
Kills:381
Deaths:410
KDR:0.929
Accuracy:24.393% D*
HSR:26.509% B++
V10
C+
Kills:363
Deaths:136
KDR:2.669
Accuracy:40.370% C+
HSR:62.810% F
Beamer VS3
C
Kills:170
Deaths:190
KDR:0.895
Accuracy:14.703% F-
HSR:20.588% C
NS-7 PDW
B+
Kills:164
Deaths:139
KDR:1.180
Accuracy:17.606% D*
HSR:20.122% B+
Parallax VX3
C
Kills:151
Deaths:33
KDR:4.576
Accuracy:37.428% C
HSR:71.523% D
NS-61 Emissary
B
Kills:126
Deaths:133
KDR:0.947
Accuracy:13.784% F--
HSR:18.254% B
NS-AM7 Archer
C-
Kills:122
Deaths:158
KDR:0.772
Accuracy:47.262% D**
HSR:13.934% C-
Eridani SX5
B
Kills:88
Deaths:151
KDR:0.583
Accuracy:15.663% F-
HSR:21.591% B
VE-S Canis
C
Kills:62
Deaths:47
KDR:1.319
Accuracy:15.726% F
HSR:17.742% C
Kills:3,900
Deaths (as Infiltrator):3,268
Deaths (to Infiltrators):1,690
KDR:1.19339
Kill Difference:632
Playtime:111.316 hours
Usage:5%
Score:1.746m
Score/min:261
Accuracy (listed only):26.860%
HSR (listed only):30.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C
NS-11P
C-
Kills:1,150
Deaths:854
KDR:1.347
Accuracy:17.862% D--
HSR:16.261% C-
Deimos VA29
C
Kills:679
Deaths:483
KDR:1.406
Accuracy:53.560% D
HSR:14.286% C
Terminus VX-9
D-
Kills:311
Deaths:267
KDR:1.165
Accuracy:17.948% F
HSR:18.650% D-
Equinox VE2 Burst
D-
Kills:224
Deaths:176
KDR:1.273
Accuracy:15.753% F--
HSR:20.089% D-
NS-11A
C
Kills:166
Deaths:77
KDR:2.156
Accuracy:19.521% D-
HSR:19.277% C
NS-7 PDW
B+
Kills:164
Deaths:139
KDR:1.180
Accuracy:17.606% D*
HSR:20.122% B+
CME
D--
Kills:133
Deaths:94
KDR:1.415
Accuracy:16.070% F-
HSR:15.038% D--
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:35.303% C-
HSR:17.969% B+
H-V45
C+
Kills:124
Deaths:101
KDR:1.228
Accuracy:15.822% F
HSR:19.355% C+
Eridani SX5
B
Kills:88
Deaths:151
KDR:0.583
Accuracy:15.663% F-
HSR:21.591% B
VE-S Canis
C
Kills:62
Deaths:47
KDR:1.319
Accuracy:15.726% F
HSR:17.742% C
Kills:4,454
Deaths (as Combat Medic):3,950
Deaths (to Combat Medics):1,158
KDR:1.12759
Kill Difference:504
Playtime:138.971 hours
Usage:7%
Score:2.916m
Score/min:350
Accuracy (listed only):21.615%
HSR (listed only):17.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:451
Deaths:171
KDR:2.637
Accuracy:17.543% C
HSR:17.960% C--
Blueshift VM5
C+
Kills:424
Deaths:172
KDR:2.465
Accuracy:16.836% C-
HSR:19.811% C+
Nebula VM20
C-
Kills:420
Deaths:169
KDR:2.485
Accuracy:15.767% C-
HSR:17.619% D
Nebula VM20
C**
Kills:396
Deaths:170
KDR:2.329
Accuracy:15.801% C--
HSR:21.717% C**
NS-20 Gorgon
A
Kills:254
Deaths:132
KDR:1.924
Accuracy:23.404% C-
HSR:26.378% A
NS-20 Gorgon
B**
Kills:232
Deaths:132
KDR:1.758
Accuracy:24.128% C
HSR:25.431% B**
NS-10 Burster
B**
Kills:162
Deaths:109
KDR:1.486
Accuracy:28.425% C+
HSR:9.877% B**
NS-10 Burster
B+
Kills:156
Deaths:109
KDR:1.431
Accuracy:27.662% C+
HSR:9.615% B+
Quasar VM1
C--
Kills:114
Deaths:46
KDR:2.478
Accuracy:13.148% C--
HSR:14.912% D
Comet VM2
C
Kills:109
Deaths:99
KDR:1.101
Accuracy:38.259% C--
HSR:3.670% C
Cosmos VM3
C--
Kills:76
Deaths:45
KDR:1.689
Accuracy:14.147% C--
HSR:15.790% D-
Comet VM2
D
Kills:75
Deaths:58
KDR:1.293
Accuracy:39.341% D
HSR:2.667% D
Cosmos VM3
C+
Kills:75
Deaths:40
KDR:1.875
Accuracy:15.076% C
HSR:18.667% C+
Kills:2,944
Deaths (as MAX Suit):726
Deaths (to MAX Suits):701
KDR:4.0551
Kill Difference:2,218
Playtime:64.909 hours
Usage:3%
Score:1.997m
Score/min:513
Accuracy (listed only):22.272%
HSR (listed only):15.701%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:186
V. Kills:147 126%
Deaths:159
KDR:1.170
Accuracy:32.411% C++
KPH:8.200 C-
VKPH:6.400 C-
Photon A2A Missile Pods
C*
Kills:124
V. Kills:143 86%
Deaths:16
KDR:7.750
Accuracy:81.177% C*
KPH:41.600 C
VKPH:48 C*
Maelstrom Turbo Laser
B+
Kills:65
V. Kills:54 118%
Deaths:92
KDR:0.707
Accuracy:33.812% B+
KPH:6.200 D
VKPH:5.100 D
Kills:375 (251 + 0)
Deaths:267
KDR:1.404
VKDR:1.288
Vehicle Kills:344
Kill Difference:108
Playtime:36.300 hours
Usage:2%
Score:0.480m
Score/min:220
Piloting Accuracy:33.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:664
V. Kills:107 N/A
Deaths:4
KDR:166
Accuracy:39.391% C-
KPH:80.800 A
VKPH:13 B**
C150 Dalton
U
Kills:168
V. Kills:52 317%
Deaths:6
KDR:28
Accuracy:51.097% A
KPH:604,800 U
VKPH:187,200 U
CAS30 Tank Buster
D*
Kills:103
V. Kills:95 107%
Deaths:271
KDR:0.380
Accuracy:21.678% F--
KPH:0.900 D*
VKPH:0.900 D*
Kills:935 (103 + 832)
Deaths:281
KDR:3.327
VKDR:0.904
Vehicle Kills:254
Kill Difference:654
Playtime:118.968 hours
Usage:6%
Score:0.907m
Score/min:127
Piloting Accuracy:21.678%
Gunner Accuracy:51.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:109
V. Kills:105 103%
Deaths:19
KDR:5.737
Accuracy:25.999% C--
KPH:9.500 D
VKPH:9.100 C+
Kills:109 (109 + 0)
Deaths:19
KDR:5.737
VKDR:5.526
Vehicle Kills:105
Kill Difference:90
Playtime:11.484 hours
Usage:1%
Score:0.197m
Score/min:286
Driving Accuracy:25.999%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:20,577
V. Kills:14,138 146%
Deaths:1,574
KDR:13.073
Accuracy:47.743% D
KPH:30 B++
VKPH:20.600 A
Supernova VPC
A+
Kills:15,956
V. Kills:2,287 N/A
Deaths:500
KDR:31.912
Accuracy:53.349% B
KPH:70.200 A+
VKPH:10.100 B++
Supernova PC
A*
Kills:1,080
V. Kills:360 299%
Deaths:28
KDR:38.571
Accuracy:51.022% C*
KPH:42.600 A*
VKPH:14.200 A*
Saron HRB
C+
Kills:207
V. Kills:127 162%
Deaths:23
KDR:9
Accuracy:33.550% D*
KPH:24.300 C+
VKPH:14.900 C+
Kills:37,820 (37,613 + 207)
Deaths:2,125
KDR:17.798
VKDR:7.959
Vehicle Kills:16,912
Kill Difference:35,695
Playtime:947.744 hours
Usage:46%
Score:18.985m
Score/min:334
Driving Accuracy:51.022%
Gunner Accuracy:33.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:137
V. Kills:9 N/A
Deaths:4
KDR:34.250
Accuracy:13.733% D-
KPH:65.700 C++
VKPH:4.300 B+
Kills:137 (0 + 137)
Deaths:4
KDR:34.250
VKDR:2.250
Vehicle Kills:9
Kill Difference:133
Playtime:2.086 hours
Usage:0%
Score:0.030m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:13.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,71520,5771,57413.073A8.8647.743%D2.381%C+30B++20.6A328686.5h4.4B++9.2B+
Supernova VPC 18,24315,95650031.912A++27.7053.349%B1.416%C+70.2A+10.1B++277227.3h2.6B*4.9B++
Sirius SX12 1,2541,2251,4320.855C+3.3618.548%D*15.429%C7.5D--N/A29164.2h21.5D*115.9D--
NS-11P 1,1601,1508541.347C*2.8717.862%D--16.261%C-25.3C+N/A8745.5h14.7C+82.1C-
Supernova PC 1,4401,0802838.571S34.3651.022%C*N/A42.5A*14.2A*32825.4h4B*7.9B*
NS-44L Blackhand 1,0521,0484392.387B**1.8349.975%B**51.718%B++25.7C++N/A8340.7h3.8B+7.5B++
Proximity Mine 6846831185.788B++1.5735.847%DN/A158.8B*N/A4234.3h1.3A++3.6B*
Deimos VA29 6826794831.406C++2.8153.56%D14.286%C48.5C**N/A13414h2.8C--5.2C
L105 Zephyr 7716644166U161.7939.391%C-N/A81A13B**3558.2h4.7B**11.8B++
NS-15M2 4824773201.491C+2.7217.294%D*19.287%D35.1CN/A11913.6h13.2C+76.2C
Pulsar C 477470726.528S2.3117.665%D*18.936%D11.1DN/A11142.3h13.6C77C--
Blueshift VM5 4614511712.637C++1.5817.543%C17.96%C--41B+N/A20811h13.6B*77.7B
Blueshift VM5 4304241722.465C++1.7516.836%C-19.811%C+38.5B+N/A19511h14.7B+87.4C++
Nebula VM20 4244201692.485C*1.7315.767%C-17.619%D46.7B**N/A1919h14B++89.1C*
Lumine Edge 4044036,0160.067C+4.1521.946%C10.67%D-0.9C--N/A3442.2h1.2B+5.6C*
Nebula VM20 4013961702.329C++1.8915.801%C--21.717%C**44B++N/A1699h14.6B+92.4C*
NSX Naginata 3973912691.454C++2.7617.419%D-23.274%D45.5C*N/A1308.6h11.7C*67.3C+
NS-44 Commissioner 3863814100.929C+3.2924.393%D*26.509%B++19.6C--N/A8719.4h4.4C17.8D
V10 3643631362.669C+1.5540.37%C+62.81%F24.7C-N/A9014.7h2.6C-6.4C+
Solstice SF 3473404500.756C+3.4615.431%F12.059%D-7.5D-N/A3445.1h15.8C102.4D*
Tank Mine 496329605.483A+1.2772.773%M+N/A156.7B**79.5B+23322.1h4.4T*6C**
Terminus VX-9 3153112671.165C+3.0517.948%F18.65%D-33.1C+N/A1269.4h16.1D*89.9F
Spear Anti-Vehicle Phalanx Turret 3892692411.208B++6.9944.367%C+2.602%D-62.6A+27.9B+8134.3h6.4B*14.3B*
NS-20 Gorgon 2682541321.924B++2.2923.404%C-26.378%A30.2A1.7C*1108.4h28.5B+121.7B+
Ursa 2532501871.337C++2.8816.132%D*20.4%C--30.9CN/A1188.1h12.1C+74.7C-
NS-20 Gorgon 2382321321.758B++2.4624.128%C25.431%B**27.6B**N/A968.4h31.1B++129B+
Orion VS54 2342321641.415C++2.8016.753%D19.828%D31.4C++N/A3047.4h12.3C**73.6C+
Equinox VE2 Burst 2262241761.273C2.9415.753%F--20.089%D-24.3DN/A729.2h14.7D93.1F-
Lasher X2 2202171901.142B3.0719.871%D1.843%D--24.9CN/A1228.7h21.3C107.2C
Saron HRB 334207239B*4.7933.55%D*1.932%C**24.4C+14.9C+23368.5h18B++53.5C++
NSX Tanto 1981941851.049C+3.1714.973%F-16.495%D*13DN/A3914.9h18.3D122.3D--
Saron Laser Cannon 3331861591.17C+3.0432.411%C++1.613%C-8.2C-6.4C-16622.8h101.2B+312.2B+
Beamer VS3 1721701900.895C*3.3214.703%F-20.588%C16.2C-N/A9710.5h9.2C*62.3C
C150 Dalton 220168628M**23.7951.097%AN/A1680U520U9226200.1h3.9B+7.6B**
NS-11A 168166772.156B*2.0619.521%D-19.277%C33.9C*N/A1024.9h14.6C+75C
NS-7 PDW 1671641391.18C**3.0317.606%D*20.122%B+28.3C++N/A1155.8h18.2D103.1D
NS-10 Burster 2761621091.486B+2.7328.425%C+9.877%B**6.9B++4.9B++14323.5h121.9B++428.9B+
NS Decimator 2051621581.025C+3.1947.535%F1.235%D-27C7.2D-3036h4.8C++10.1C--
NS-10 Burster 2751561091.431B*2.7827.662%C+9.615%B+6.6B+5B**14823.6h127.1B459.6C**
Parallax VX3 152151334.576B+0.3637.428%C71.523%D35.1B+N/A2084.3h2.1B5.7C*
C-4 2101391151.209C+3.0122.233%C--N/A55.6C--28.4C+15342.5h1.7C7.6C+
M12 Kobalt 146137434.25A**30.0413.733%D-16.788%C65.2C+4.3B+2372.1h25.1D--183.1D
CME 135133941.415C++2.8016.07%F-15.038%D--25.1C-N/A965.3h14.2C+88.6D*
Thanatos VE70 1291281290.992C++3.2235.303%C-17.969%B+27.2C+N/A1364.7h5.3C+14.9C+
NS-61 Emissary 1271261330.947C*3.2713.784%F--18.254%B12DN/A3510.5h15.9C+115.2F
H-V45 1261241011.228C+2.9915.822%F19.355%C+20.3C-N/A916.1h17D*107.1F
Photon A2A Missile Pods 267124167.75C**3.5481.177%C*N/A41.3C47.7C++8803h8.3C++10.3C*
NS Annihilator 2571221221B**3.2178.096%DN/A12C**13.2A31310.2h9.6B++12.3B+
NS-AM7 Archer 1701221580.772B++3.4447.262%D**13.934%C-7.3C++2.9C++6616.8h15.5B+32.8C**
The Slasher 1141142600.438S3.7843.319%B+14.912%C**4.1C+N/A927.5h2.7C-6.2C**
Quasar VM1 114114462.478B++1.7413.148%C--14.912%D31.7B*N/A1823.6h11.5B**87.2C**
Comet VM2 141109991.101C**3.1138.259%C--3.67%C12.2C*3.6C2048.9h22C++57.4C++
Skyguard 214109195.737A+1.5225.999%C--N/A9.5D9.1C+28511.5h165.6D637D
Force-Blade 1071073,1320.034B4.1822.199%DN/A0.5C+N/A2219.7h1.9B++8.8C++
CAS30 Tank Buster 1981032710.38D3.8321.678%F--N/A0.9D*N/A96110.7h55.3C*255.2D--
Serpent VE92 105103661.561B+2.6519.319%D-17.476%C25.8C+N/A1804h14.8C76.7C
NS-11C 9592851.082C++3.1319.563%D-19.565%C++13.3DN/A896.9h23.4F119.8D*
Eridani SX5 88881510.583C--3.6315.663%F-21.591%B4.7D*N/A2618.8h24.5T156.4T-
Xiphos Anti-Personnel Phalanx Tower 9687187B+82.7931.238%C++1.149%C124.3C--12.9C++4210.7h43.4D138.9C-
Cosmos VM3 7876451.689C+2.5314.147%C--15.79%D-36.2B++1A+1392.1h13C**91.9C++
Comet VM2 12475581.293B2.9239.341%D2.667%D12.9C*8.4A++2635.8h23.6B+59.9C*
Cosmos VM3 7575401.875C++2.3415.076%C18.667%C+44.1AN/A1831.7h11.7B*77.4C*
M60-A Bulldog 7872172A*67.7931.777%D**2.778%B30C2.5C--2562.4h4.9B+15.5C+
MAX Punch 65657270.089C+4.1333.046%D-N/A1.1CN/A556.8h1.8C++5.4C++
Maelstrom Turbo Laser 11965920.707C3.5133.812%B+3.077%C**6.2D5.1D15110.5h105.9C*313.1B
Spear Anti-Vehicle Phalanx Tower 11665165M++60.7942.13%D-3.077%C--38.2C+30C**4091.7h8.2B+19.4C**
VE-S Canis 6462471.319C++2.9015.726%F17.742%C31C1B*722h14.7C--93.7D*
MANA Anti-Personnel Turret 6360163.75N/A0.4610.687%UN/A600U30U2672600.1h24.7T*231.1T*
Solstice VE3 5856660.848C++3.3722.069%C+28.571%A++8.8DN/A2046.4h20.8D94.3C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun1980.6h
Nano-Armor Kit3821,975,24783.5h
Spawn Beacon91,9501.1h
Anti-Vehicle MANA Turret137951.1h
Turret AI Module0780.4h
Repair Module01040.4h
Skywall Shield Emitter0520.3h
Structure Shield Module1630.3h
Nanite Revive Grenade02,1650.6h
Deconstruction Tool03,5300.4h
Spear Anti-Vehicle Tower0770.4h
Spitfire Auto-Turret152,8862.3h
Rampart Wall21261.1h
Xiphos Anti-Personnel Tower0540.2h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
M20 Basilisk0580h
Ammunition Package362,1691.4h
Anti-Infantry MANA Turret78801.6h
Medical Applicator239123,6248.6h
WLT-Howler Mining Laser01,7600.5h
Nano-Repair Grenade01300h
Smoke Grenade0670h
Recon Detection Device171,2612.4h
Shield Recharging Field121,0950.3h

Check the help document for the dictionary if you want to learn more about words used here.


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