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Paragon Chosen Champagon[GOTR] Champagon
VS BR 170

KDR: 4.73

Score: 72.2m

Last Seen: Jan 16th, 2020 6:20 AM
- OFFLINE - 1.7 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Sirius SX12 NS-11P Supernova PC NS-44L Blackhand Deimos VA29 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.374%22.641%4162512078,3391.479073.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.563%-0.553D0.259C*-1.918F-HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.6-0.031C+14.10.015C+62.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.488%1.742%57212302875704750.50262760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.616%-0.508D0.151C++-1.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.1-0.827D-96.2-0.809D-199.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.835%1.532%66234122849,41911972137741.2857231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.507%0.462B+-0.628D1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++40.677B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.574%3.346%82312291,04610044661.0408224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%-1.255D**-0.321C0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.589B+11.70.722B++40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.587%65.243%822123051569620.738881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.015%0.693B+-0.107C+-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.50.231C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.128%14.725%822123094440042.35412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.942%-0.006C+0.034C+-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.415B3.20.342C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.2m456.6%544 (32.6k)508 (30.5k)4.7287873,19215,4786.98805170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232517312.15%5.637%6809:104

7% Combat Medic79% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:03 AMJul 3rd, 2014 11:51 PMJan 17th, 2020 6:14 PM (1d) (PST)Jan 16th, 2020 2:20 AM (3d) (PST)Jan 16th, 2020 2:20 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,060749860.5150.1090.0293.1400.173265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6114,46359,14831721881030,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2367.6h/98.7d 34,969 4,126 28,182 446.1k 2,381 3,512 24,513 150.6m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C-
Kills:816
Deaths:645
KDR:1.265
Accuracy:43.314% D**
HSR:14.216% C-
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.428% F
HSR:12.059% D-
NSX Tanto
D*
Kills:301
Deaths:270
KDR:1.115
Accuracy:16.890% F
HSR:17.276% D*
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C-
HSR:17.969% B+
Serpent VE92
C--
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C--
NS-11C
C+
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C+
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C+
HSR:28.571% A+
VE-C Horizon
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D--
HSR:21.569% C
Kills:2,357
Deaths (as Engineer):1,831
Deaths (to Engineers):4,857
KDR:1.28727
Kill Difference:526
Playtime:1,875.113 hours
Usage:79%
Score:62.188m
Score/min:553
Accuracy (listed only):24.062%
HSR (listed only):18.626%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:477
Deaths:320
KDR:1.491
Accuracy:17.294% D*
HSR:19.287% D-
NSX Naginata
D
Kills:391
Deaths:269
KDR:1.454
Accuracy:17.419% D-
HSR:23.274% D
Ursa
D
Kills:250
Deaths:187
KDR:1.337
Accuracy:16.095% D*
HSR:20.400% D
Orion VS54
D
Kills:232
Deaths:164
KDR:1.415
Accuracy:16.753% D-
HSR:19.828% D
Kills:1,350
Deaths (as Heavy Assault):940
Deaths (to Heavy Assaults):3,819
KDR:1.43617
Kill Difference:410
Playtime:103.956 hours
Usage:4%
Score:1.944m
Score/min:312
Accuracy (listed only):16.890%
HSR (listed only):20.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
Deimos VA29
C-
Kills:816
Deaths:645
KDR:1.265
Accuracy:43.314% D**
HSR:14.216% C-
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.428% F
HSR:12.059% D-
NSX Tanto
D*
Kills:301
Deaths:270
KDR:1.115
Accuracy:16.890% F
HSR:17.276% D*
NS-7 PDW
C**
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D**
HSR:19.895% C**
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F
HSR:16.541% C-
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C-
HSR:17.969% B+
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Serpent VE92
C--
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C--
NS-11C
C+
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F-
HSR:22.388% C+
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C+
HSR:28.571% A+
VE-C Horizon
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D--
HSR:21.569% C
Kills:4,082
Deaths (as Light Assault):3,782
Deaths (to Light Assaults):2,118
KDR:1.07932
Kill Difference:300
Playtime:24.884 hours
Usage:1%
Score:0.279m
Score/min:187
Accuracy (listed only):21.723%
HSR (listed only):18.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-44L Blackhand
B*
Kills:1,048
Deaths:439
KDR:2.387
Accuracy:49.943% B*
HSR:51.718% B++
NS-44 Commissioner
B+
Kills:395
Deaths:422
KDR:0.936
Accuracy:24.028% D**
HSR:25.570% B+
V10
C+
Kills:363
Deaths:136
KDR:2.669
Accuracy:40.370% C+
HSR:62.810% F
NS-7 PDW
C**
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D**
HSR:19.895% C**
NS-AM7 Archer
D-
Kills:188
Deaths:263
KDR:0.715
Accuracy:49.632% D*
HSR:10.106% D-
Beamer VS3
C
Kills:178
Deaths:202
KDR:0.881
Accuracy:14.936% F-
HSR:20.225% C
Parallax VX3
C
Kills:152
Deaths:34
KDR:4.471
Accuracy:37.500% C
HSR:71.053% D
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F
HSR:16.541% C-
NS-61 Emissary
C**
Kills:126
Deaths:134
KDR:0.940
Accuracy:13.752% F--
HSR:18.254% C**
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F-
HSR:22.388% C+
Kills:4,175
Deaths (as Infiltrator):3,581
Deaths (to Infiltrators):1,883
KDR:1.16588
Kill Difference:594
Playtime:112.761 hours
Usage:5%
Score:1.762m
Score/min:261
Accuracy (listed only):26.477%
HSR (listed only):29.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-11P
C--
Kills:1,217
Deaths:904
KDR:1.346
Accuracy:17.943% D*
HSR:16.434% C--
Deimos VA29
C-
Kills:816
Deaths:645
KDR:1.265
Accuracy:43.314% D**
HSR:14.216% C-
Terminus VX-9
D--
Kills:311
Deaths:267
KDR:1.165
Accuracy:17.948% F
HSR:18.650% D--
Equinox VE2 Burst
D-
Kills:247
Deaths:189
KDR:1.307
Accuracy:15.989% F--
HSR:20.243% D-
NS-7 PDW
C**
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D**
HSR:19.895% C**
H-V45
C+
Kills:184
Deaths:132
KDR:1.394
Accuracy:15.876% F
HSR:20.109% C+
CME
D
Kills:182
Deaths:149
KDR:1.221
Accuracy:17.026% F-
HSR:17.582% D
VE-A Lacerta
D
Kills:174
Deaths:112
KDR:1.554
Accuracy:20.808% F
HSR:17.816% D
NS-11A
C-
Kills:166
Deaths:77
KDR:2.156
Accuracy:19.521% D--
HSR:19.277% C-
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F
HSR:16.541% C-
Thanatos VE70
B+
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C-
HSR:17.969% B+
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F-
HSR:22.388% C+
Kills:5,150
Deaths (as Combat Medic):4,555
Deaths (to Combat Medics):1,296
KDR:1.13063
Kill Difference:595
Playtime:165.165 hours
Usage:7%
Score:3.499m
Score/min:353
Accuracy (listed only):20.784%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:570
Deaths:181
KDR:3.149
Accuracy:18.218% C++
HSR:19.825% C*
Cosmos VM3
C++
Kills:552
Deaths:176
KDR:3.136
Accuracy:18.366% C++
HSR:18.116% C+
Blueshift VM5
C--
Kills:461
Deaths:175
KDR:2.634
Accuracy:17.587% C--
HSR:18.004% D
Blueshift VM5
C
Kills:428
Deaths:176
KDR:2.432
Accuracy:16.858% D
HSR:19.860% C
Nebula VM20
D
Kills:420
Deaths:169
KDR:2.485
Accuracy:15.709% D
HSR:17.619% D
Nebula VM20
C*
Kills:396
Deaths:170
KDR:2.329
Accuracy:15.744% D
HSR:21.717% C*
NS-20 Gorgon
B**
Kills:293
Deaths:153
KDR:1.915
Accuracy:22.982% D
HSR:26.280% B**
NS-20 Gorgon
B*
Kills:280
Deaths:153
KDR:1.830
Accuracy:23.603% D
HSR:25% B*
NS-10 Burster
B*
Kills:190
Deaths:122
KDR:1.557
Accuracy:29.335% C+
HSR:8.947% B*
NS-10 Burster
C**
Kills:178
Deaths:122
KDR:1.459
Accuracy:28.591% C+
HSR:8.427% C**
Quasar VM1
D
Kills:114
Deaths:46
KDR:2.478
Accuracy:13.148% D
HSR:14.912% D-
Comet VM2
C
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.320% C--
HSR:3.670% C
Comet VM2
D
Kills:79
Deaths:62
KDR:1.274
Accuracy:39.343% D
HSR:2.532% D
Kills:4,070
Deaths (as MAX Suit):904
Deaths (to MAX Suits):748
KDR:4.50221
Kill Difference:3,166
Playtime:81.693 hours
Usage:3%
Score:2.499m
Score/min:510
Accuracy (listed only):22.908%
HSR (listed only):15.762%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:222
V. Kills:165 134%
Deaths:175
KDR:1.269
Accuracy:32.071% C+
KPH:8.900 C-
VKPH:6.600 C-
Photon A2A Missile Pods
C*
Kills:151
V. Kills:157 96%
Deaths:21
KDR:7.190
Accuracy:81.968% B+
KPH:45.600 C
VKPH:47.400 C*
Maelstrom Turbo Laser
B
Kills:65
V. Kills:54 118%
Deaths:92
KDR:0.707
Accuracy:33.812% B
KPH:6.200 D
VKPH:5.100 D
Kills:438 (287 + 0)
Deaths:288
KDR:1.521
VKDR:1.306
Vehicle Kills:376
Kill Difference:150
Playtime:38.744 hours
Usage:2%
Score:0.523m
Score/min:225
Piloting Accuracy:33.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:664
V. Kills:107 N/A
Deaths:4
KDR:166
Accuracy:39.391% C
KPH:80.800 A
VKPH:13 B+
C150 Dalton
U
Kills:171
V. Kills:54 311%
Deaths:7
KDR:24.429
Accuracy:50.718% A+
KPH:615,600 U
VKPH:194,400 U
CAS30 Tank Buster
D*
Kills:105
V. Kills:96 108%
Deaths:276
KDR:0.380
Accuracy:21.617% F--
KPH:0.900 D*
VKPH:0.900 D*
Kills:940 (105 + 835)
Deaths:287
KDR:3.275
VKDR:0.895
Vehicle Kills:257
Kill Difference:653
Playtime:120.080 hours
Usage:5%
Score:0.929m
Score/min:129
Piloting Accuracy:21.617%
Gunner Accuracy:50.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:141
V. Kills:123 114%
Deaths:20
KDR:7.050
Accuracy:25.569% D
KPH:10.800 C--
VKPH:9.400 C+
Kills:141 (141 + 0)
Deaths:20
KDR:7.050
VKDR:6.150
Vehicle Kills:123
Kill Difference:121
Playtime:13.063 hours
Usage:1%
Score:0.240m
Score/min:307
Driving Accuracy:25.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:31,366
V. Kills:18,418 170%
Deaths:1,696
KDR:18.494
Accuracy:49.934% C-
KPH:36.100 B*
VKPH:21.200 B**
Supernova VPC
A
Kills:16,832
V. Kills:2,470 N/A
Deaths:509
KDR:33.069
Accuracy:53.360% C**
KPH:70.500 A
VKPH:10.300 B+
Supernova PC
A++
Kills:1,080
V. Kills:360 299%
Deaths:28
KDR:38.571
Accuracy:51.022% C*
KPH:42.300 A++
VKPH:14.100 A
Saron HRB
C+
Kills:207
V. Kills:127 162%
Deaths:23
KDR:9
Accuracy:33.577% D*
KPH:24.200 C+
VKPH:14.900 C+
Kills:49,485 (49,278 + 207)
Deaths:2,256
KDR:21.935
VKDR:9.475
Vehicle Kills:21,375
Kill Difference:47,229
Playtime:1,140.700 hours
Usage:48%
Score:23.417m
Score/min:342
Driving Accuracy:51.022%
Gunner Accuracy:33.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:175
V. Kills:12 N/A
Deaths:4
KDR:43.750
Accuracy:15.376% D
KPH:57.800 C+
VKPH:4 B
Kills:175 (0 + 175)
Deaths:4
KDR:43.750
VKDR:3
Vehicle Kills:12
Kill Difference:171
Playtime:3.028 hours
Usage:0%
Score:0.041m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:15.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 49,78431,3661,69618.494A++13.7749.934%C-1.661%C36.1B*21.2B**337868h4.1B*8.2B+
Supernova VPC 19,30216,83250933.069A++28.3453.36%C**1.349%C+70.5A10.3B+286238.7h2.6B*4.9B++
Sirius SX12 1,2541,2251,4320.855C+3.8718.548%D*15.429%C-7.5D--N/A30164.2h21.5D*115.9D--
NS-11P 1,2291,2179041.346C++3.3817.943%D*16.434%C--25.6C+N/A8747.5h14.9C+83D
Supernova PC 1,4401,0802838.571S33.8451.022%C*N/A42.4A++14.1A35525.5h4B*7.9B*
NS-44L Blackhand 1,0521,0484392.387B**2.3449.943%B*51.718%B++25.7C+N/A8340.8h3.8B+7.5B++
Deimos VA29 8198166451.265C+3.4643.314%D**14.216%C-31.3C-N/A9226.1h2.9D6.6D
Proximity Mine 6866851205.708B+0.9835.957%DN/A159.3B++N/A4284.3h1.3A++3.6B*
L105 Zephyr 7716644166U161.2739.391%CN/A81A13B+3588.2h4.7B**11.8B++
Cosmos VM3 5905701813.149B++1.5818.218%C++19.825%C*42.9B++1.5A++14713.3h13.9C++76.5C**
Cosmos VM3 5645521763.136B**1.5918.366%C++18.116%C+42.8B++N/A14212.9h13.8B75.1C++
NS-15M2 4824773201.491C+3.2417.294%D*19.287%D-35.1CN/A12313.6h13.2C+76.2C-
Pulsar C 477470726.528M1.8017.647%D*18.936%D11.1DN/A11342.3h13.6C77D
Blueshift VM5 4714611752.634C++2.0917.587%C--18.004%D41.2B+N/A21111.2h13.5B*77B
Lumine Edge 4394387,3120.06C+4.6719.594%D10.274%D-0.8C-N/A3532.1h1.2B+6.3C++
Blueshift VM5 4344281762.432C++2.3016.858%D19.86%C38.2C*N/A19511.2h14.8B+87.6C++
Nebula VM20 4244201692.485C++2.2415.709%D17.619%D46.2B++N/A1939.1h14B++89.4C*
Nebula VM20 4013961702.329C++2.4015.744%D21.717%C*43.5B+N/A1699.1h14.6B++92.8C*
NS-44 Commissioner 4003954220.936C+3.7924.028%D**25.57%B+19.8DN/A8820h4.3C18D-
NSX Naginata 3973912691.454C++3.2717.419%D-23.274%D45.5C++N/A1328.6h11.7C**67.3C+
Tank Mine 548373606.217A++1.4990.2%SN/A177.6A83.3B++25272.1h4.8T*5.4B+
V10 3643631362.669C+2.0640.37%C+62.81%F24.7C--N/A9014.7h2.6C-6.4C+
Solstice SF 3473404500.756C+3.9715.428%F12.059%D-7.5D-N/A3545.1h15.8C102.5D*
Terminus VX-9 3153112671.165C+3.5617.948%F18.65%D--33.1CN/A1309.4h16.1D*89.9F
NSX Tanto 3083012701.115C+3.6116.89%F17.276%D*15.9DN/A5018.9h19.5D115.6D*
NS-20 Gorgon 3112931531.915B++2.8122.982%D26.28%B**29.6B**1.8C*1099.9h28.5B+124.1B+
Spear Anti-Vehicle Phalanx Turret 4112822511.28B+6.5545.766%C++2.482%D61.3A28B+8234.6h6.8B+14.8B+
NS-20 Gorgon 2872801531.83B++2.9023.603%D25%B*28.3B**N/A1009.9h29.7B+125.7B+
Ursa 2532501871.337C++3.3916.095%D*20.4%D30.5CN/A1208.2h12.1C+74.9C-
Equinox VE2 Burst 2502471891.307C3.4215.989%F--20.243%D-25.5DN/A739.7h14.5C90.7F
Orion VS54 2342321641.415C++3.3116.753%D-19.828%D31.4C+N/A3327.4h12.3C**73.6C+
Saron Laser Cannon 3872221751.269C+3.4632.071%C+1.351%D8.9C-6.6C-16924.9h93.4B+291.1B+
Lasher X2 2212181901.147C**3.5819.873%D-1.835%D*25.1CN/A1298.7h21.2C+106.8C
Saron HRB 334207239B*4.2733.577%D*1.932%B24.4C+14.9C+24238.5h18B++53.6C++
NS-7 PDW 1951911771.079C*3.6517.661%D**19.895%C**29.4C++N/A1376.5h18.3D103.7D-
NS-10 Burster 3141901221.557B++3.1729.335%C+8.947%B*7.5B*4.9B*14425.3h117.7B++401.3B+
NS-AM7 Archer 2721882630.715B+4.0149.632%D*10.106%D-6C2.7C++6031.4h16.8B33.9C++
H-V45 1871841321.394C++3.3315.876%F20.109%C+24.2CN/A1077.6h17D*107.4F
CME 1841821491.221C+3.5117.026%F-17.582%D26CN/A1077h16.1C--94.3D**
NS-10 Burster 3101781221.459B*3.2728.591%C+8.427%C**7B+5.2B**14625.3h126.3B441.8C**
Beamer VS3 1811782020.881C*3.8514.936%F-20.225%C16.6C-N/A10010.7h9.2C*61.8C-
M12 Kobalt 187175443.75A*39.0215.376%D16%C-58.3C+4B2233h31F201.6D
VE-A Lacerta 1801741121.554C+3.1720.808%F17.816%D36.3D1.3C1074.8h15.1D-72.5D**
C150 Dalton 225171724.429A++19.7050.718%A+N/A1710U540U10647200.1h3.9C++7.7B++
NS-11A 168166772.156B*2.5719.521%D--19.277%C-33.9C+N/A1084.9h14.6C+75C-
NS Decimator 2061631581.032C+3.7047.535%F1.227%D27.2C--7.2D--3576h4.8C+10.1D
C-4 2371571191.319C+3.4125.092%C+N/A62.8C-32C*17332.5h1.7C7C
Parallax VX3 153152344.471B+0.2637.5%C71.053%D34.5C**N/A2114.4h2.2C++5.7C++
Photon A2A Missile Pods 308151217.19B+2.4681.968%B+N/A45.8C+47.6C*8543.3h8.2C**10B+
Skyguard 264141207.05A+2.3225.569%DN/A10.8C--9.4C+30713.1h154.2D603.1D
NS Annihilator 2841391341.037B**3.6977.916%D-N/A12.3B+12.8A++32611.3h9.5B*12.2B++
VE-S Canis 136133931.43C**3.3016.627%F16.541%C-33.3C+N/A1154h15.5D93.5D--
Thanatos VE70 1291281290.992C++3.7434.992%C-17.969%B+27.2C+N/A1424.7h5.3C+15.1C+
NS-61 Emissary 1271261340.94C*3.7913.752%F--18.254%C**11.4DN/A3511.1h16C+116.2D*
Quasar VM1 114114462.478B+2.2513.148%D14.912%D-31.7B++N/A1913.6h11.5B**87.2C*
The Slasher 1141142600.438S4.2943.319%B++14.912%B+4.1C*N/A927.5h2.7C-6.2C++
Comet VM2 1411091031.058C*3.6738.32%C--3.67%C11.6C+3.4C1999.4h23.5C+61.3C+
Eridani SX5 1091091860.586C--4.1416.359%F-19.266%C+5.5D*N/A2819.7h24.4T149T-
Force-Blade 1071073,1480.034C**4.6921.532%DN/A0.5CN/A2222.4h1.9B+9C*
CAS30 Tank Buster 2011052760.38D4.3521.617%F--N/A0.9D*N/A96111.9h55.4C++256.5D-
Serpent VE92 105103661.561B+3.1719.319%D-17.476%C--25.8C+N/A1924h14.8C+76.7C
NS-11C 9592851.082C++3.6519.563%D-19.565%C+13.3DN/A996.9h23.4F-119.8D**
Xiphos Anti-Personnel Phalanx Tower 9788188B+83.2731.345%C++1.136%C+110D11.3B+4170.8h45D143.4C
MAX Punch 81819200.088C+4.6433.414%D-N/A1.1CN/A472.9h1.7C++5.1C++
Comet VM2 12979621.274C*3.4539.343%D2.532%D12.7C++8.1A++2556.2h24.4B62.1C++
Spear Anti-Vehicle Phalanx Tower 12873173M++68.2742.803%D2.74%C-40.6C+30.6C*4511.8h7.8B+18.2C**
M60-A Bulldog 7872172A*67.2731.551%D**2.778%B30C2.5D2542.4h4.9B++15.6C+
PS1-AV Suppressor 7067631.063C-3.6718.366%F-22.388%C+25.8D1.2B+922.6h18D**97.9F--
Maelstrom Turbo Laser 11965920.707C4.0233.812%B3.077%B6.2D5.1D15810.5h105.9C++313.1C*
NS-03 Thumper 67641160.552C4.1822.386%D*3.125%B*14.9D-N/A524.3h13F58.3F-
MANA Anti-Personnel Turret 6360163.75N/A0.9810.687%UN/A600U30U2839900.1h24.7T*231.1T*
Solstice VE3 5856660.848C++3.8822.056%C+28.571%A+8.8DN/A2276.4h20.8D94.3C+
VE-C Horizon 5251481.063C+3.6727.352%D--21.569%C21.3DN/A722.4h27.7F-101.3F
Aspis Anti-Aircraft Phalanx Turret 10750412.5M**7.7726.776%C**N/A16.1B**18.4A++4813.1h116.8B**436.4B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5512,400,400110.8h
Anti-Vehicle MANA Turret137971.1h
Spawn Beacon112,7011.3h
Skywall Shield Emitter0650.3h
Turret AI Module01020.4h
Structure Shield Module1830.4h
Repair Module01310.5h
Nanite Revive Grenade02,4800.7h
Spitfire Auto-Turret174,0323h
NS Patriot Flare Gun1980.6h
M20 Basilisk0580h
Hoplon Anti-Aircraft Phalanx Tower0700.3h
Rampart Wall21701.4h
Xiphos Anti-Personnel Tower0670.3h
Welding Device08830.2h
Deconstruction Tool03,5300.4h
Spear Anti-Vehicle Tower0990.5h
Shield Recharging Field121,0950.3h
Recon Detection Device171,2792.4h
Smoke Grenade0670h
Ammunition Package412,3551.6h
Anti-Infantry MANA Turret78801.6h
Medical Applicator273144,0969.9h
Nano-Repair Grenade07080.2h
IPC Targeting Dart1530.1h
WLT-Howler Mining Laser01,7600.5h

Check the help document for the dictionary if you want to learn more about words used here.


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