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Paragon Chosen Champagon[GOTR] Champagon
VS BR 174

KDR: 4.75

Score: 76.1m

Last Seen: May 9th, 2020 7:02 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Sirius SX12 NS-11P Supernova PC NS-44L Blackhand Deimos VA29 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $335,268 MLG Score: 268
Fun Score: N/A
Cheeseburgers Flipped: 701TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.459%22.747%4202612578,8981.436553.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.54%-0.535D0.258C*-1.883F-HEAD ++ (~13.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.036C+14.20.005C+62.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.628%1.742%55212812875984760.47913260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.545%-0.49D0.157C++-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305-0.879D--99.5-0.87D--205.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.119%1.448%69034127953,11412412270042.7649234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.526%0.482B+-0.676D1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.775B++40.68B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.315%3.885%81312801,08110444741.03544228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%-1.278D**-0.192C0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.544B+12.30.695B+42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.569%64.717%812128153074920.70761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.96%0.696B+-0.149C-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.50.229C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.09%14.371%81312801,002441102.26697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.494%-0.079C+0.017C+-0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.403B3.40.342C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.1m465.5%543 (32.6k)506 (30.4k)4.7539678,85416,5876.98511174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283549212.256%5.593%6909:054

8% Combat Medic79% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:03 AMJul 3rd, 2014 11:51 PMMay 11th, 2020 8:23 AM (17d) (PST)May 9th, 2020 4:04 PM (18d) (PST)May 9th, 2020 3:02 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077771,0000.5250.1100.0293.2480.173268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6424,61860,02431721951030,390

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2505.7h/104.4d 37,008 4,410 30,076 488.3k 2,558 3,734 26,042 162m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C-
Kills:821
Deaths:656
KDR:1.252
Accuracy:42.746% F-
HSR:14.373% C-
Pulsar C
D-
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D**
HSR:18.936% D-
Solstice SF
D
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.428% F-
HSR:12.059% D
NSX Tanto
D*
Kills:301
Deaths:270
KDR:1.115
Accuracy:16.881% F-
HSR:17.276% D*
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% D
HSR:17.969% B
NS Baron G5
C*
Kills:113
Deaths:101
KDR:1.119
Accuracy:21.391% F--
HSR:15.929% C*
Serpent VE92
D
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D*
HSR:17.476% D
NS-11C
C+
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D--
HSR:19.565% C+
Solstice VE3
A
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C
HSR:28.571% A
Nova
D**
Kills:53
Deaths:57
KDR:0.930
Accuracy:28.799% D**
HSR:5.660% F-
VE-C Horizon
C--
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D*
HSR:21.569% C--
Kills:2,528
Deaths (as Engineer):2,000
Deaths (to Engineers):5,066
KDR:1.264
Kill Difference:528
Playtime:1,974.711 hours
Usage:79%
Score:65.224m
Score/min:550
Accuracy (listed only):24.198%
HSR (listed only):17.217%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:509
Deaths:342
KDR:1.488
Accuracy:17.528% D**
HSR:20.039% D-
NSX Naginata
D
Kills:391
Deaths:269
KDR:1.454
Accuracy:17.419% D*
HSR:23.274% D
Ursa
D
Kills:250
Deaths:187
KDR:1.337
Accuracy:16.095% D**
HSR:20.400% D
Orion VS54
D-
Kills:232
Deaths:164
KDR:1.415
Accuracy:16.753% D--
HSR:19.828% D-
Kills:1,382
Deaths (as Heavy Assault):962
Deaths (to Heavy Assaults):4,137
KDR:1.43659
Kill Difference:420
Playtime:108.016 hours
Usage:4%
Score:2.025m
Score/min:312
Accuracy (listed only):16.949%
HSR (listed only):20.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C--
Deimos VA29
C-
Kills:821
Deaths:656
KDR:1.252
Accuracy:42.746% F-
HSR:14.373% C-
MKV Suppressed
B++
Kills:482
Deaths:395
KDR:1.220
Accuracy:18.786% F
HSR:24.689% B++
Pulsar C
D-
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D**
HSR:18.936% D-
Solstice SF
D
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.428% F-
HSR:12.059% D
NSX Tanto
D*
Kills:301
Deaths:270
KDR:1.115
Accuracy:16.881% F-
HSR:17.276% D*
NS-7 PDW
C*
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D**
HSR:19.895% C*
NSX Tengu
D
Kills:157
Deaths:160
KDR:0.981
Accuracy:21.282% F--
HSR:17.834% D
VE-S Canis
D
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F-
HSR:16.541% D
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% D
HSR:17.969% B
NS Baron G5
C*
Kills:113
Deaths:101
KDR:1.119
Accuracy:21.391% F--
HSR:15.929% C*
Eridani SX5
C
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F--
HSR:19.266% C
Serpent VE92
D
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D*
HSR:17.476% D
NS-11C
C+
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D--
HSR:19.565% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F--
HSR:22.388% C+
Solstice VE3
A
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C
HSR:28.571% A
Nova
D**
Kills:53
Deaths:57
KDR:0.930
Accuracy:28.799% D**
HSR:5.660% F-
VE-C Horizon
C--
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D*
HSR:21.569% C--
Kills:4,892
Deaths (as Light Assault):4,506
Deaths (to Light Assaults):2,280
KDR:1.08566
Kill Difference:386
Playtime:25.187 hours
Usage:1%
Score:0.283m
Score/min:187
Accuracy (listed only):21.878%
HSR (listed only):18.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C--
NS-11P
D
Kills:1,217
Deaths:904
KDR:1.346
Accuracy:17.943% D*
HSR:16.434% D
Deimos VA29
C-
Kills:821
Deaths:656
KDR:1.252
Accuracy:42.746% F-
HSR:14.373% C-
MKV Suppressed
B++
Kills:482
Deaths:395
KDR:1.220
Accuracy:18.786% F
HSR:24.689% B++
Terminus VX-9
D*
Kills:311
Deaths:267
KDR:1.165
Accuracy:17.948% F-
HSR:18.650% D*
Equinox VE2 Burst
D--
Kills:247
Deaths:189
KDR:1.307
Accuracy:15.989% F--
HSR:20.243% D--
VE-A Lacerta
D
Kills:195
Deaths:132
KDR:1.477
Accuracy:20.475% F
HSR:19.487% D
NS-7 PDW
C*
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D**
HSR:19.895% C*
H-V45
C
Kills:184
Deaths:132
KDR:1.394
Accuracy:15.876% F-
HSR:20.109% C
CME
D
Kills:182
Deaths:149
KDR:1.221
Accuracy:17.026% F-
HSR:17.582% D
NS-11A
C-
Kills:166
Deaths:77
KDR:2.156
Accuracy:19.521% D*
HSR:19.277% C-
NSX Tengu
D
Kills:157
Deaths:160
KDR:0.981
Accuracy:21.282% F--
HSR:17.834% D
VE-S Canis
D
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F-
HSR:16.541% D
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% D
HSR:17.969% B
NS Baron G5
C*
Kills:113
Deaths:101
KDR:1.119
Accuracy:21.391% F--
HSR:15.929% C*
Eridani SX5
C
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F--
HSR:19.266% C
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F--
HSR:22.388% C+
Nova
D**
Kills:53
Deaths:57
KDR:0.930
Accuracy:28.799% D**
HSR:5.660% F-
Kills:5,981
Deaths (as Combat Medic):5,299
Deaths (to Combat Medics):1,420
KDR:1.1287
Kill Difference:682
Playtime:190.461 hours
Usage:8%
Score:4.133m
Score/min:362
Accuracy (listed only):21.130%
HSR (listed only):17.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C--
NS-44L Blackhand
B*
Kills:1,048
Deaths:439
KDR:2.387
Accuracy:49.861% B*
HSR:51.718% B++
MKV Suppressed
B++
Kills:482
Deaths:395
KDR:1.220
Accuracy:18.786% F
HSR:24.689% B++
NS-44 Commissioner
B
Kills:411
Deaths:441
KDR:0.932
Accuracy:23.957% D**
HSR:25.547% B
V10
C+
Kills:363
Deaths:136
KDR:2.669
Accuracy:40.370% C+
HSR:62.810% F-
NS-AM7 Archer
D-
Kills:206
Deaths:306
KDR:0.673
Accuracy:50.783% D--
HSR:9.709% D-
NS-7 PDW
C*
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D**
HSR:19.895% C*
Beamer VS3
C
Kills:189
Deaths:216
KDR:0.875
Accuracy:15.101% F-
HSR:20.106% C
Parallax VX3
C
Kills:167
Deaths:38
KDR:4.395
Accuracy:37.654% C
HSR:68.862% D*
NSX Tengu
D
Kills:157
Deaths:160
KDR:0.981
Accuracy:21.282% F--
HSR:17.834% D
VE-S Canis
D
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F-
HSR:16.541% D
NS-61 Emissary
C++
Kills:126
Deaths:134
KDR:0.940
Accuracy:13.752% F--
HSR:18.254% C++
Eridani SX5
C
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F--
HSR:19.266% C
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F--
HSR:22.388% C+
Kills:4,874
Deaths (as Infiltrator):4,216
Deaths (to Infiltrators):2,020
KDR:1.15607
Kill Difference:658
Playtime:114.061 hours
Usage:5%
Score:1.769m
Score/min:258
Accuracy (listed only):25.650%
HSR (listed only):28.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:753
Deaths:276
KDR:2.728
Accuracy:18.525% C+
HSR:17.796% C
Cosmos VM3
C++
Kills:751
Deaths:281
KDR:2.673
Accuracy:18.405% C+
HSR:19.574% C++
Blueshift VM5
D
Kills:461
Deaths:175
KDR:2.634
Accuracy:17.587% D
HSR:18.004% D
Blueshift VM5
C
Kills:428
Deaths:176
KDR:2.432
Accuracy:16.858% D-
HSR:19.860% C
Nebula VM20
D
Kills:424
Deaths:170
KDR:2.494
Accuracy:15.662% D
HSR:17.453% D
Nebula VM20
C++
Kills:402
Deaths:171
KDR:2.351
Accuracy:15.712% D-
HSR:21.642% C++
NS-20 Gorgon
B**
Kills:293
Deaths:153
KDR:1.915
Accuracy:22.982% D
HSR:26.280% B**
NS-20 Gorgon
B++
Kills:280
Deaths:153
KDR:1.830
Accuracy:23.603% D
HSR:25% B++
NS-10 Burster
B*
Kills:214
Deaths:133
KDR:1.609
Accuracy:29.549% C
HSR:8.411% B*
NS-10 Burster
B*
Kills:192
Deaths:133
KDR:1.444
Accuracy:28.826% C
HSR:9.896% B*
Quasar VM1
D
Kills:118
Deaths:47
KDR:2.511
Accuracy:13.189% D
HSR:15.254% D
Comet VM2
C
Kills:112
Deaths:105
KDR:1.067
Accuracy:38.663% D
HSR:3.571% C
Comet VM2
D
Kills:80
Deaths:64
KDR:1.250
Accuracy:39.777% D
HSR:2.500% D-
Kills:4,508
Deaths (as MAX Suit):1,018.500
Deaths (to MAX Suits):773
KDR:4.42612
Kill Difference:3,489.500
Playtime:87.806 hours
Usage:4%
Score:2.712m
Score/min:515
Accuracy (listed only):23.026%
HSR (listed only):15.788%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:222
V. Kills:165 134%
Deaths:175
KDR:1.269
Accuracy:32.270% C++
KPH:8.700 D
VKPH:6.500 D
Photon A2A Missile Pods
C+
Kills:152
V. Kills:158 96%
Deaths:21
KDR:7.238
Accuracy:81.788% B++
KPH:45.600 C
VKPH:47.400 C+
Maelstrom Turbo Laser
B+
Kills:65
V. Kills:54 118%
Deaths:92
KDR:0.707
Accuracy:33.812% B+
KPH:6.200 D
VKPH:5.100 D
Kills:439 (287 + 0)
Deaths:288
KDR:1.524
VKDR:1.309
Vehicle Kills:377
Kill Difference:151
Playtime:39.229 hours
Usage:2%
Score:0.534m
Score/min:227
Piloting Accuracy:33.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:664
V. Kills:107 N/A
Deaths:4
KDR:166
Accuracy:39.391% D
KPH:80.800 B*
VKPH:13 B
C150 Dalton
U
Kills:171
V. Kills:54 311%
Deaths:7
KDR:24.429
Accuracy:50.718% A
KPH:615,600 U
VKPH:194,400 U
CAS30 Tank Buster
D*
Kills:105
V. Kills:96 108%
Deaths:276
KDR:0.380
Accuracy:21.617% F*
KPH:0.900 D**
VKPH:0.900 D*
Kills:940 (105 + 835)
Deaths:287
KDR:3.275
VKDR:0.895
Vehicle Kills:257
Kill Difference:653
Playtime:120.080 hours
Usage:5%
Score:0.938m
Score/min:130
Piloting Accuracy:21.617%
Gunner Accuracy:50.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:151
V. Kills:127 118%
Deaths:20
KDR:7.550
Accuracy:25.545% D
KPH:11.300 D
VKPH:9.500 C+
Kills:151 (151 + 0)
Deaths:20
KDR:7.550
VKDR:6.350
Vehicle Kills:127
Kill Difference:131
Playtime:13.324 hours
Usage:1%
Score:0.251m
Score/min:314
Driving Accuracy:25.545%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:34,344
V. Kills:19,597 175%
Deaths:1,696
KDR:20.250
Accuracy:50.187% C-
KPH:37.200 B++
VKPH:21.200 B**
Supernova VPC
B**
Kills:17,539
V. Kills:2,610 N/A
Deaths:509
KDR:34.458
Accuracy:53.329% C*
KPH:70.800 B**
VKPH:10.500 B+
Supernova PC
A
Kills:1,080
V. Kills:360 299%
Deaths:28
KDR:38.571
Accuracy:51.022% C++
KPH:42.300 A
VKPH:14.100 A
Saron HRB
C+
Kills:207
V. Kills:127 162%
Deaths:23
KDR:9
Accuracy:33.577% D*
KPH:24.200 C+
VKPH:14.900 C+
Kills:53,170 (52,963 + 207)
Deaths:2,256
KDR:23.568
VKDR:10.059
Vehicle Kills:22,694
Kill Difference:50,914
Playtime:1,204.730 hours
Usage:48%
Score:24.623m
Score/min:341
Driving Accuracy:51.022%
Gunner Accuracy:33.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:210
V. Kills:14 N/A
Deaths:4
KDR:52.500
Accuracy:15.956% D
KPH:60.200 C
VKPH:4 C++
Kills:210 (0 + 210)
Deaths:4
KDR:52.500
VKDR:3.500
Vehicle Kills:14
Kill Difference:206
Playtime:3.487 hours
Usage:0%
Score:0.051m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:15.956%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 53,94134,3441,69620.25A15.5050.187%C-1.54%C--37.2B++21.2B**334923h4B++8B+
Supernova VPC 20,14917,53950934.458B**29.7053.329%C*1.317%C+70.8B**10.5B+289247.7h2.6B+4.9B+
Sirius SX12 1,2541,2251,4320.855C3.9018.548%D*15.429%C--7.5D--N/A30164.2h21.5D-115.9D*
NS-11P 1,2291,2179041.346C+3.4117.943%D*16.434%D25.6C-N/A8847.5h14.9C-83D-
Supernova PC 1,4401,0802838.571M**33.8251.022%C++N/A42.4A14.1A36425.5h4B+7.9B+
NS-44L Blackhand 1,0521,0484392.387B*2.3749.861%B*51.718%B++25.7C+N/A8340.8h3.8C*7.6B+
Deimos VA29 8258216561.252C+3.5042.746%F-14.373%C-30.7DN/A9126.7h2.9D*6.7D**
Cosmos VM3 7697532762.728B+2.0318.525%C+17.796%C43.8B+N/A15017.2h12.9B+69.8C++
Cosmos VM3 7777512812.673C**2.0818.405%C+19.574%C++42.7B+1.5A+14917.6h13.5C++73.3C*
Proximity Mine 6886871215.678B+0.9235.985%D-N/A159.8B+N/A4284.3h1.3A+3.6B+
L105 Zephyr 7716644166U161.2539.391%DN/A81B*13B3598.2h4.7B*11.8B+
NS-15M2 5155093421.488C+3.2717.528%D**20.039%D-34.9C--N/A12814.6h13.2C75.3D
MKV Suppressed 4974823951.22C+3.5318.786%F24.689%B++33C1B**13814.6h17.4D92.7D--
Lumine Edge 4764758,3110.057C+4.7019.515%D9.684%D--0.8C--N/A3587.1h1.3B6.4C++
Pulsar C 477470726.528A**1.7717.647%D**18.936%D-11.1D-N/A11442.3h13.6D77D--
Blueshift VM5 4714611752.634C+2.1217.587%D18.004%D41.2C++N/A21211.2h13.5B++77C++
Blueshift VM5 4344281762.432C+2.3216.858%D-19.86%C38.2C+N/A19711.2h14.8C*87.6C+
Nebula VM20 4284241702.494C+2.2615.662%D17.453%D46.1BN/A1959.2h14.1B+89.9C+
NS-44 Commissioner 4164114410.932C+3.8223.957%D**25.547%B19.6DN/A8821h4.3C-18.1D*
Tank Mine 592406626.548A++1.7993.525%SN/A184.5A+84.5B++25322.2h4.8T*5.1B+
Nebula VM20 4074021712.351C+2.4015.712%D-21.642%C++43.7C*N/A1739.2h14.6C**92.7C+
NSX Naginata 3973912691.454C+3.3017.419%D*23.274%D45.5C+N/A1348.6h11.7C++67.3C
V10 3643631362.669C2.0840.37%C+62.81%F-24.7DN/A9114.7h2.6D6.4C
Solstice SF 3473404500.756C4.0015.428%F-12.059%D7.5D-N/A3545.1h15.8D-102.5F
Terminus VX-9 3153112671.165C3.5917.948%F-18.65%D*33.1C--N/A1339.4h16.1F-89.9F--
Spear Anti-Vehicle Phalanx Turret 4463072711.37B+6.6245.75%C+2.28%D-64B**29B+8074.8h6.6B+14.3B+
NSX Tanto 3083012701.115C+3.6416.881%F-17.276%D*15.9DN/A5018.9h19.5D*115.7F-
NS-20 Gorgon 3112931531.915B+2.8422.982%D26.28%B**29.6B++1.8C++1099.9h28.5B+124.1B+
NS-20 Gorgon 2872801531.83B+2.9223.603%D25%B++28.3B+N/A1019.9h29.7B+125.7B+
Ursa 2532501871.337C+3.4216.095%D**20.4%D30.5C--N/A1228.2h12.1C-74.9D-
Equinox VE2 Burst 2502471891.307C3.4515.989%F--20.243%D--25.5D-N/A739.7h14.5D90.7F-
Orion VS54 2342321641.415C+3.3416.753%D--19.828%D-31.4CN/A3467.4h12.3C++73.6C+
Saron Laser Cannon 3872221751.269C3.4832.27%C++1.351%D8.7D6.5D16925.4h97.7B+302.7B+
Lasher X2 2212181901.147C+3.6119.873%D--1.835%D*25.1C--N/A1338.7h21.2C106.8D
NS-10 Burster 3472141331.609C++3.1429.549%C8.411%B*8.1B++5B+14426.4h110.3B*373.3B+
M12 Kobalt 224210452.5A+47.7515.956%D16.667%C60C4C++2413.5h30.9F--193.8D-
Saron HRB 334207239B+4.2533.577%D*1.932%B24.4C+14.9C+24588.5h18B+53.6C+
NS-AM7 Archer 3012063060.673B+4.0850.783%D--9.709%D-5.8C2.7C++5835.6h17.6C++34.7C+
VE-A Lacerta 2021951321.477C+3.2820.475%F19.487%D36.1D1.3C+1085.4h14.8D--72.5F
NS-10 Burster 3291921331.444C**3.3128.826%C9.896%B*7.2B5.2B*14426.5h123.6C**428.9C*
NS-7 PDW 1951911771.079C+3.6717.661%D**19.895%C*28.9C+N/A1386.6h18.3D-103.7D--
Beamer VS3 1931892160.875C+3.8815.101%F-20.106%C16.6DN/A9811.4h9.2C++61.1D*
H-V45 1871841321.394C+3.3615.876%F-20.109%C24.2C--N/A1097.6h17F107.4F--
CME 1841821491.221C3.5317.026%F-17.582%D25.6DN/A1097.1h16.1D--94.3F-
C-4 2571741231.415C+3.3426.218%C+N/A66.9C-31.9C*17942.6h1.7C--6.5C+
C150 Dalton 225171724.429B**19.6850.718%AN/A1710U540U11315300.1h3.9C+7.7B+
Parallax VX3 168167384.395C**0.3637.654%C68.862%D*32.7C+N/A1905.1h2.2C+5.8C+
NS-11A 168166772.156B+2.6019.521%D*19.277%C-33.9C+N/A1114.9h14.6C75D
NS Decimator 2071641581.038C+3.7247.535%F-1.22%D-27.3D7.2D--3686h4.8C+10D-
NSX Tengu 1661571600.981C3.7721.282%F--17.834%D15.9D-N/A519.9h20.4F95.9F--
Photon A2A Missile Pods 310152217.238C++2.4881.788%B++N/A46.1C47.9C+8603.3h8.2C++10B
Skyguard 278151207.55B**2.8025.545%DN/A11.4D9.5C+31413.3h146.8D574.6D-
NS Annihilator 2881421430.993B*3.7678.064%DN/A11.7C*12.1A31412.1h10B+12.9B+
VE-S Canis 136133931.43C+3.3216.627%F-16.541%D33.3C-N/A1264h15.5D-93.5D*
Thanatos VE70 1291281290.992C+3.7634.992%D17.969%B27.2CN/A1474.7h5.3C15.1C
NS-61 Emissary 1271261340.94C++3.8113.752%F--18.254%C++11D-N/A3411.5h16C+116.2D**
Quasar VM1 118118472.511B+2.2413.189%D15.254%D31.9B+N/A1983.7h11.4B*86.4C++
The Slasher 1141142600.438S4.3243.319%B+14.912%B+4.1C++N/A927.5h2.7D6.2C+
NS Baron G5 1151131011.119C+3.6321.391%F--15.929%C*20.9DN/A685.4h5.4D25.3C+
Comet VM2 1461121051.067C+3.6938.663%D3.571%C11.8C+3.6C-2019.5h23.5C+60.8C+
Eridani SX5 1091091860.586D4.1716.359%F--19.266%C5.5D*N/A2919.7h24.4T*149T*
Force-Blade 1071073,1480.034C*4.7221.532%DN/A0.5CN/A2222.4h1.9B+9C++
CAS30 Tank Buster 2011052760.38D4.3721.617%F*N/A0.9D**N/A97111.9h55.4C+256.5D**
Serpent VE92 105103661.561C++3.1919.319%D*17.476%D25.8CN/A1974h14.8D76.7D
NS-11C 9592851.082C+3.6719.563%D--19.565%C+13.3DN/A1036.9h23.4F--119.8D**
Xiphos Anti-Personnel Phalanx Tower 10090190B+85.2531.089%C++1.111%C112.5D12.5B+4180.8h45.1D145.2C
MAX Punch 88881,0430.084C4.6733.875%DN/A1.1CN/A478.9h1.7C++4.9C++
NS-03 Thumper 85821420.577C4.1822.628%D*2.439%B+14.6D--N/A515.6h12.7F-56.2F--
Comet VM2 13080641.25C++3.5039.777%D2.5%D-12.7C+7.9A+2566.3h25C++62.9C+
Spear Anti-Vehicle Phalanx Tower 13175175M++70.2543.239%D2.667%D41.7C+31.1C++4611.8h7.8B+17.9C*
M60-A Bulldog 7872172A*67.2531.551%F2.778%B+30C2.5D2552.4h4.9B+15.6C
PS1-AV Suppressor 7067631.063C-3.6918.366%F--22.388%C+25.8D-1.2B+912.6h18F97.9F--
Maelstrom Turbo Laser 11965920.707C-4.0533.812%B+3.077%B6.2D5.1D16510.5h105.9C+313.1C++
MANA Anti-Personnel Turret 6360163.75N/A1.0010.687%UN/A600U30U2902200.1h24.7T*231.1T*
Solstice VE3 5856660.848C+3.9122.056%C28.571%A8.8DN/A2426.4h20.8D--94.3C
Nova 5853570.93C3.8228.799%D**5.66%F-16.6D-1.6A**703.2h6.5D--22.5F
VE-C Horizon 5251481.063C3.6927.352%D*21.569%C--21.3D-N/A912.4h27.7F*101.3F--
Orbital Strike Uplink 7351151U46.25620.833%UN/A255U110U22560.2h2.9T*0.5T*
Aspis Anti-Aircraft Phalanx Turret 10750510A**5.2526.679%C+N/A16.1B++18.4A4743.1h119.4B*447.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6712,524,231123.2h
Spawn Beacon122,9751.5h
Anti-Vehicle MANA Turret137971.1h
Repair Module01490.6h
Turret AI Module01120.5h
Skywall Shield Emitter0740.3h
Structure Shield Module1880.4h
Rampart Wall21841.4h
Nanite Revive Grenade02,7460.8h
NS Patriot Flare Gun1980.6h
Welding Device01,0570.2h
Xiphos Anti-Personnel Tower0730.3h
M20 Basilisk0580h
Hoplon Anti-Aircraft Phalanx Tower0780.3h
Deconstruction Tool03,5300.4h
Spitfire Auto-Turret184,4283.3h
Spear Anti-Vehicle Tower01090.5h
Smoke Grenade0670h
Shield Recharging Field121,1130.3h
Recon Detection Device181,3082.5h
Ammunition Package462,4641.6h
Anti-Infantry MANA Turret78801.6h
Medical Applicator314162,35811.4h
Pain Spire0560.4h
Nano-Repair Grenade09420.3h
WLT-Howler Mining Laser01,7600.7h
IPC Targeting Dart1530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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