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Paragon Chosen Champagon[GOTR] Champagon
VS BR 168

KDR: 4.67

Score: 69.9m

Last Seen: Aug 21st, 2019 1:05 AM
- OFFLINE - 83 minute(s)

Prestige 1, Battle Rank 100 (168 total) - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 105
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Sirius SX12 NS-11P Supernova PC NS-44L Blackhand Deimos VA29 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 570TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.342%22.752%4172511898,2501.523553.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.531%-0.552D0.299C*-1.951F-HEAD ++ (~13.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.6-0.027C+14.10.019C+62.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.488%1.742%59212122875574750.5152660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.616%-0.501D0.141C++-1.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.1-0.824D-96.2-0.81D-199.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.847%1.589%65174121047,18911622049240.6101230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%0.463B+-0.6D1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++40.677B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.875%3.104%84312111,0319804641.05097222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.494%-1.213D*-0.326C-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.615B+10.80.734B++36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.574%65.37%842121251466020.77761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%0.69B+-0.111C+-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.50.229C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.966%15.172%842121290338242.36387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.421%0.05C+0.014C+-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.424B3.20.342C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 105
69.9m462.2%545 (32.7k)509 (30.5k)4.6667869,66114,9276.91633168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214493112.024%5.659%6809:104

7% Combat Medic80% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:03 AMJul 3rd, 2014 11:51 PMAug 24th, 2019 7:22 PM (1d) (PST)Aug 20th, 2019 10:10 PM (5d) (PST)Aug 20th, 2019 9:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,041709710.5070.1090.0293.1350.171259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4374,21458,22330721881030,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2290.1h/95.4d 33,579 3,942 26,876 430.7k 2,269 3,381 23,533 143m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:775
Deaths:594
KDR:1.305
Accuracy:44.668% D**
HSR:14.710% C
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:275
Deaths:249
KDR:1.104
Accuracy:16.640% F-
HSR:17.818% D*
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C--
HSR:17.969% B
Serpent VE92
C-
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C-
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C+
HSR:28.571% A+
VE-C Horizon
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D--
HSR:21.569% C
Kills:2,290
Deaths (as Engineer):1,759
Deaths (to Engineers):4,743
KDR:1.30188
Kill Difference:531
Playtime:1,821.038 hours
Usage:80%
Score:60.501m
Score/min:554
Accuracy (listed only):24.185%
HSR (listed only):18.741%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:477
Deaths:320
KDR:1.491
Accuracy:17.294% D*
HSR:19.287% D-
NSX Naginata
D
Kills:391
Deaths:269
KDR:1.454
Accuracy:17.419% D-
HSR:23.274% D
Ursa
D
Kills:250
Deaths:187
KDR:1.337
Accuracy:16.095% D*
HSR:20.400% D
Orion VS54
D
Kills:232
Deaths:164
KDR:1.415
Accuracy:16.753% D-
HSR:19.828% D
Kills:1,350
Deaths (as Heavy Assault):940
Deaths (to Heavy Assaults):3,684
KDR:1.43617
Kill Difference:410
Playtime:99.393 hours
Usage:4%
Score:1.896m
Score/min:318
Accuracy (listed only):16.890%
HSR (listed only):20.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
Deimos VA29
C
Kills:775
Deaths:594
KDR:1.305
Accuracy:44.668% D**
HSR:14.710% C
Pulsar C
D
Kills:470
Deaths:72
KDR:6.528
Accuracy:17.647% D*
HSR:18.936% D
Solstice SF
D-
Kills:340
Deaths:450
KDR:0.756
Accuracy:15.431% F
HSR:12.059% D-
NSX Tanto
D*
Kills:275
Deaths:249
KDR:1.104
Accuracy:16.640% F-
HSR:17.818% D*
NS-7 PDW
B
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D*
HSR:19.895% B
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F
HSR:16.541% C-
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C--
HSR:17.969% B
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
Serpent VE92
C-
Kills:103
Deaths:66
KDR:1.561
Accuracy:19.319% D-
HSR:17.476% C-
NS-11C
C++
Kills:92
Deaths:85
KDR:1.082
Accuracy:19.563% D-
HSR:19.565% C++
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F--
HSR:22.388% C+
Solstice VE3
A+
Kills:56
Deaths:66
KDR:0.848
Accuracy:22.056% C+
HSR:28.571% A+
VE-C Horizon
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:27.352% D--
HSR:21.569% C
Kills:4,015
Deaths (as Light Assault):3,710
Deaths (to Light Assaults):2,040
KDR:1.08221
Kill Difference:305
Playtime:24.723 hours
Usage:1%
Score:0.278m
Score/min:187
Accuracy (listed only):21.802%
HSR (listed only):18.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-44L Blackhand
B**
Kills:1,048
Deaths:439
KDR:2.387
Accuracy:49.943% B**
HSR:51.718% B++
NS-44 Commissioner
B+
Kills:391
Deaths:414
KDR:0.944
Accuracy:24.052% D**
HSR:25.831% B+
V10
C+
Kills:363
Deaths:136
KDR:2.669
Accuracy:40.370% C+
HSR:62.810% F
NS-7 PDW
B
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D*
HSR:19.895% B
NS-AM7 Archer
D
Kills:174
Deaths:243
KDR:0.716
Accuracy:49.074% D*
HSR:10.345% D
Beamer VS3
C
Kills:170
Deaths:190
KDR:0.895
Accuracy:14.671% F-
HSR:20.588% C
Parallax VX3
C
Kills:151
Deaths:33
KDR:4.576
Accuracy:37.428% C
HSR:71.523% D
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F
HSR:16.541% C-
NS-61 Emissary
C**
Kills:126
Deaths:134
KDR:0.940
Accuracy:13.752% F--
HSR:18.254% C**
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F--
HSR:22.388% C+
Kills:4,148
Deaths (as Infiltrator):3,540
Deaths (to Infiltrators):1,809
KDR:1.17175
Kill Difference:608
Playtime:112.434 hours
Usage:5%
Score:1.761m
Score/min:261
Accuracy (listed only):26.404%
HSR (listed only):29.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,225
Deaths:1,432
KDR:0.855
Accuracy:18.548% D*
HSR:15.429% C-
NS-11P
C-
Kills:1,217
Deaths:904
KDR:1.346
Accuracy:17.943% D--
HSR:16.434% C-
Deimos VA29
C
Kills:775
Deaths:594
KDR:1.305
Accuracy:44.668% D**
HSR:14.710% C
Terminus VX-9
D--
Kills:311
Deaths:267
KDR:1.165
Accuracy:17.948% F
HSR:18.650% D--
Equinox VE2 Burst
D-
Kills:224
Deaths:176
KDR:1.273
Accuracy:15.735% F--
HSR:20.089% D-
NS-7 PDW
B
Kills:191
Deaths:177
KDR:1.079
Accuracy:17.661% D*
HSR:19.895% B
CME
D
Kills:182
Deaths:149
KDR:1.221
Accuracy:17.026% F-
HSR:17.582% D
H-V45
C+
Kills:170
Deaths:126
KDR:1.349
Accuracy:16.192% F
HSR:21.177% C+
NS-11A
C
Kills:166
Deaths:77
KDR:2.156
Accuracy:19.521% D--
HSR:19.277% C
VE-S Canis
C-
Kills:133
Deaths:93
KDR:1.430
Accuracy:16.627% F
HSR:16.541% C-
Thanatos VE70
B
Kills:128
Deaths:129
KDR:0.992
Accuracy:34.992% C--
HSR:17.969% B
Eridani SX5
C+
Kills:109
Deaths:186
KDR:0.586
Accuracy:16.359% F-
HSR:19.266% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:63
KDR:1.063
Accuracy:18.366% F--
HSR:22.388% C+
Kills:4,898
Deaths (as Combat Medic):4,373
Deaths (to Combat Medics):1,251
KDR:1.12005
Kill Difference:525
Playtime:157.302 hours
Usage:7%
Score:3.323m
Score/min:352
Accuracy (listed only):20.891%
HSR (listed only):18.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:461
Deaths:175
KDR:2.634
Accuracy:17.587% C-
HSR:18.004% D
Blueshift VM5
C
Kills:428
Deaths:176
KDR:2.432
Accuracy:16.858% D
HSR:19.860% C
Nebula VM20
C--
Kills:420
Deaths:169
KDR:2.485
Accuracy:15.767% C--
HSR:17.619% D
Nebula VM20
C*
Kills:396
Deaths:170
KDR:2.329
Accuracy:15.801% D
HSR:21.717% C*
NS-20 Gorgon
B**
Kills:293
Deaths:153
KDR:1.915
Accuracy:22.982% C--
HSR:26.280% B**
NS-20 Gorgon
B**
Kills:280
Deaths:153
KDR:1.830
Accuracy:23.603% C--
HSR:25% B**
Cosmos VM3
C**
Kills:215
Deaths:77
KDR:2.792
Accuracy:15.019% C-
HSR:20.465% C**
Cosmos VM3
C++
Kills:212
Deaths:72
KDR:2.944
Accuracy:15.286% C
HSR:19.811% C++
NS-10 Burster
B**
Kills:171
Deaths:115
KDR:1.487
Accuracy:28.954% C+
HSR:9.357% B**
NS-10 Burster
B+
Kills:158
Deaths:115
KDR:1.374
Accuracy:28.184% C+
HSR:9.494% B+
Quasar VM1
D
Kills:114
Deaths:46
KDR:2.478
Accuracy:13.148% D
HSR:14.912% D
Comet VM2
C
Kills:109
Deaths:103
KDR:1.058
Accuracy:38.448% C--
HSR:3.670% C
Comet VM2
D
Kills:78
Deaths:62
KDR:1.258
Accuracy:39.558% D
HSR:2.564% D
Kills:3,335
Deaths (as MAX Suit):793
Deaths (to MAX Suits):730
KDR:4.20555
Kill Difference:2,542
Playtime:71.362 hours
Usage:3%
Score:2.180m
Score/min:509
Accuracy (listed only):22.399%
HSR (listed only):16.058%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:222
V. Kills:165 134%
Deaths:175
KDR:1.269
Accuracy:32.071% C++
KPH:8.900 C-
VKPH:6.600 C-
Photon A2A Missile Pods
C*
Kills:151
V. Kills:157 96%
Deaths:21
KDR:7.190
Accuracy:81.968% B+
KPH:45.600 C+
VKPH:47.400 C*
Maelstrom Turbo Laser
B+
Kills:65
V. Kills:54 118%
Deaths:92
KDR:0.707
Accuracy:33.812% B+
KPH:6.200 D
VKPH:5.100 D
Kills:438 (287 + 0)
Deaths:288
KDR:1.521
VKDR:1.306
Vehicle Kills:376
Kill Difference:150
Playtime:38.693 hours
Usage:2%
Score:0.521m
Score/min:224
Piloting Accuracy:33.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:664
V. Kills:107 N/A
Deaths:4
KDR:166
Accuracy:39.391% C
KPH:80.800 A
VKPH:13 B+
C150 Dalton
U
Kills:171
V. Kills:54 311%
Deaths:7
KDR:24.429
Accuracy:50.718% A
KPH:615,600 U
VKPH:194,400 U
CAS30 Tank Buster
D*
Kills:105
V. Kills:96 108%
Deaths:276
KDR:0.380
Accuracy:21.617% F--
KPH:0.900 D*
VKPH:0.900 D**
Kills:940 (105 + 835)
Deaths:287
KDR:3.275
VKDR:0.895
Vehicle Kills:257
Kill Difference:653
Playtime:120.080 hours
Usage:5%
Score:0.927m
Score/min:129
Piloting Accuracy:21.617%
Gunner Accuracy:50.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:132
V. Kills:117 112%
Deaths:20
KDR:6.600
Accuracy:25.789% D
KPH:10.500 D
VKPH:9.300 C+
Kills:132 (132 + 0)
Deaths:20
KDR:6.600
VKDR:5.850
Vehicle Kills:117
Kill Difference:112
Playtime:12.622 hours
Usage:1%
Score:0.232m
Score/min:306
Driving Accuracy:25.789%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:29,353
V. Kills:17,592 167%
Deaths:1,696
KDR:17.307
Accuracy:49.766% C-
KPH:35.300 B*
VKPH:21.200 B**
Supernova VPC
A
Kills:16,624
V. Kills:2,417 N/A
Deaths:509
KDR:32.660
Accuracy:53.372% C**
KPH:70.600 A
VKPH:10.300 B+
Supernova PC
A++
Kills:1,080
V. Kills:360 299%
Deaths:28
KDR:38.571
Accuracy:51.022% C*
KPH:42.300 A++
VKPH:14.100 A+
Saron HRB
C+
Kills:207
V. Kills:127 162%
Deaths:23
KDR:9
Accuracy:33.577% D*
KPH:24.200 C+
VKPH:14.900 C+
Kills:47,264 (47,057 + 207)
Deaths:2,256
KDR:20.950
VKDR:9.085
Vehicle Kills:20,496
Kill Difference:45,008
Playtime:1,101.034 hours
Usage:48%
Score:22.729m
Score/min:344
Driving Accuracy:51.022%
Gunner Accuracy:33.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:160
V. Kills:12 N/A
Deaths:4
KDR:40
Accuracy:14.560% D
KPH:64.500 C+
VKPH:4.800 B+
Kills:160 (0 + 160)
Deaths:4
KDR:40
VKDR:3
Vehicle Kills:12
Kill Difference:156
Playtime:2.482 hours
Usage:0%
Score:0.038m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:14.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 46,94529,3531,69617.307A+12.6449.766%C-1.751%C35.3B*21.2B**339831.4h4.1B*8.3B+
Supernova VPC 19,04116,62450932.66A++27.9953.372%C**1.366%C+70.6A10.3B+285235.6h2.6B++4.9B++
Sirius SX12 1,2541,2251,4320.855C+3.8118.548%D*15.429%C-7.5D--N/A29164.2h21.5D*115.9D--
NS-11P 1,2291,2179041.346C*3.3217.943%D--16.434%C-25.6C+N/A8747.5h14.9C+83C--
Supernova PC 1,4401,0802838.571S33.9051.022%C*N/A42.4A++14.1A+35025.5h4B*7.9B*
NS-44L Blackhand 1,0521,0484392.387B**2.2849.943%B**51.718%B++25.7C+N/A8340.8h3.8B+7.5B++
Deimos VA29 7787755941.305C++3.3644.668%D**14.71%C33.1CN/A9723.4h2.9D6.4D
Proximity Mine 6856841195.748B++1.0835.882%DN/A159.1B*N/A4274.3h1.3A++3.6B*
L105 Zephyr 7716644166U161.3339.391%CN/A81A13B+3578.2h4.7B**11.8B++
NS-15M2 4824773201.491C+3.1817.294%D*19.287%D-35.1CN/A12213.6h13.2C+76.2C-
Pulsar C 477470726.528M++1.8617.647%D*18.936%D11.1DN/A11342.3h13.6C77D
Blueshift VM5 4714611752.634C++2.0317.587%C-18.004%D41.2B+N/A20911.2h13.5B*77C**
Lumine Edge 4324316,8810.063C+4.6019.955%D10.441%D-0.8C--N/A3508.9h1.2B+6.2C++
Blueshift VM5 4344281762.432C++2.2316.858%D19.86%C38.2C**N/A19411.2h14.8B+87.6C++
Nebula VM20 4244201692.485C++2.1815.767%C--17.619%D46.7B*N/A1939h14B++89.1C*
Nebula VM20 4013961702.329C++2.3415.801%D21.717%C*44B+N/A1709h14.6B+92.4C++
NSX Naginata 3973912691.454C++3.2117.419%D-23.274%D45.5C++N/A1318.6h11.7C*67.3C+
NS-44 Commissioner 3963914140.944C+3.7224.052%D**25.831%B+19.7DN/A8819.8h4.3C18D-
Tank Mine 543368606.133A++1.4786.75%M**N/A175.2A+83.3B++25022.1h4.7T*5.4B+
V10 3643631362.669C+2.0040.37%C+62.81%F24.7C-N/A9014.7h2.6C6.4C+
Solstice SF 3473404500.756C3.9115.431%F12.059%D-7.5D-N/A3545.1h15.8C102.4D*
Terminus VX-9 3153112671.165C+3.5017.948%F18.65%D--33.1CN/A1309.4h16.1D*89.9F
NS-20 Gorgon 3112931531.915B++2.7522.982%C--26.28%B**29.6B**1.8C**1099.9h28.5B+124.1B+
NS-20 Gorgon 2872801531.83B++2.8423.603%C--25%B**28.3B**N/A1009.9h29.7B++125.7B+
Spear Anti-Vehicle Phalanx Turret 4072802411.667B++7.0045.307%C++2.5%D62.2A+28.2B+8344.5h6.6B++14.5B++
NSX Tanto 2822752491.104C+3.5616.64%F-17.818%D*15.1DN/A4618.2h19.7D118.7D--
Ursa 2532501871.337C++3.3316.095%D*20.4%D30.5CN/A1198.2h12.1C+74.9C--
Orion VS54 2342321641.415C+3.2516.753%D-19.828%D31.4C+N/A3257.4h12.3C**73.6C+
Equinox VE2 Burst 2262241761.273C3.3915.735%F--20.089%D-24.3DN/A729.2h14.7C--93.2F-
Saron Laser Cannon 3872221751.269C+3.4032.071%C++1.351%D8.9C-6.6C-16924.9h93.4B+291.1B++
Lasher X2 2212181901.147C**3.5219.873%D-1.835%D*25.1CN/A1278.7h21.2C106.8C
Cosmos VM3 222215772.792B+1.8715.019%C-20.465%C**37.1B1.2B**1365.8h12.3B+81.9C*
Cosmos VM3 214212722.944B++1.7215.286%C19.811%C++39.3B+N/A1395.4h11.6B*75.8C++
Saron HRB 334207239B++4.3333.577%D*1.932%B24.4C+14.9C+24098.5h18B++53.6C++
NS-7 PDW 1951911771.079C*3.5917.661%D*19.895%B29.4C++N/A1366.5h18.3D103.7D-
CME 1841821491.221C+3.4517.026%F-17.582%D26CN/A1077h16.1D94.3D**
NS-AM7 Archer 2521742430.716B+3.9549.074%D*10.345%D6.1C+2.7C++6228.5h16.3B+33.2C*
NS-10 Burster 2891711151.487B+3.1828.954%C+9.357%B**7.1B+4.9B++14524h120.8B++417.3B+
C150 Dalton 225171724.429A*19.7650.718%AN/A1710U540U10513400.1h3.9C**7.7B*
Beamer VS3 1721701900.895C*3.7714.671%F-20.588%C16.2C--N/A9910.5h9.2C*62.4C-
H-V45 1731701261.349C+3.3216.192%F21.177%C+23.9CN/A1087.1h17.2D*106.2F
NS-11A 168166772.156B+2.5119.521%D--19.277%C33.9C++N/A1074.9h14.6C+75C-
NS Decimator 2051621581.025C+3.6447.535%F1.235%D27C--7.2D--3486h4.8C+10.1D
M12 Kobalt 172160440M35.3314.56%D15.625%D64C+4.8B+2532.5h27.2D*186.6D
NS-10 Burster 2781581151.374B++3.2928.184%C+9.494%B+6.6B5B**14724.1h131.3C*465.9C*
C-4 2291521181.288C+3.3824.122%CN/A60.8C-30.8C++17002.5h1.7C7.1C
Parallax VX3 152151334.576B+0.0937.428%C71.523%D35.1B+N/A2124.3h2.1B5.7C*
Photon A2A Missile Pods 308151217.19B+2.5281.968%B+N/A45.8C+47.6C*8543.3h8.2C**10B+
VE-S Canis 136133931.43C**3.2416.627%F16.541%C-33.3C+N/A1084h15.5D93.5D*
Skyguard 249132206.6A+1.9325.789%DN/A10.5D9.3C+30612.6h157.2D609.6D-
Thanatos VE70 1291281290.992C++3.6734.992%C--17.969%B27.2C+N/A1404.7h5.3C+15.1C+
NS Annihilator 2641261241.016B**3.6578.129%DN/A12.1B13.3A++33510.4h9.6B*12.3B++
NS-61 Emissary 1271261340.94C*3.7313.752%F--18.254%C**11.6DN/A3510.9h16C+116.2F
Quasar VM1 114114462.478B++2.1913.148%D14.912%D31.7B++N/A1853.6h11.5B**87.2C**
The Slasher 1141142600.438S4.2343.319%B++14.912%B+4.1C*N/A927.5h2.7C-6.2C++
Eridani SX5 1091091860.586C--4.0816.359%F-19.266%C+5.5D*N/A2819.7h24.4T149T
Comet VM2 1411091031.058C*3.6138.448%C--3.67%C11.7C++3.4C2009.3h23.2C++60.3C+
Force-Blade 1071073,1480.034B4.6321.532%DN/A0.5CN/A2222.3h1.9B++9C**
CAS30 Tank Buster 2011052760.38D4.2921.617%F--N/A0.9D*N/A96111.9h55.4C*256.5D--
Serpent VE92 105103661.561B+3.1119.319%D-17.476%C-25.8C+N/A1884h14.8C76.7C
NS-11C 9592851.082C++3.5819.563%D-19.565%C++13.3DN/A986.9h23.4F119.8D*
Xiphos Anti-Personnel Phalanx Tower 9788188B+83.3331.345%C*1.136%C110C--11.3B+4170.8h45D143.4C
Comet VM2 12878621.258C**3.4139.558%D2.564%D12.8C++8.2A++2566.1h24.3B61.5C*
Spear Anti-Vehicle Phalanx Tower 12873173M**68.3342.803%D2.74%C--40.6C+30.6C**4461.8h7.8B+18.2B
MAX Punch 72727940.091C+4.5831.959%D-N/A1.1CN/A563.1h1.7C++5.4C++
M60-A Bulldog 7872172M+67.3331.777%D**2.778%B+30C2.5C--2562.4h4.9B++15.5C+
PS1-AV Suppressor 7067631.063C3.6018.366%F--22.388%C+25.8D1.2B++922.6h18D**97.9F**
Maelstrom Turbo Laser 11965920.707C3.9633.812%B+3.077%B6.2D5.1D15710.5h105.9C++313.1C**
MANA Anti-Personnel Turret 6360163.75N/A0.9210.687%UN/A600U30U2780900.1h24.7T*231.1T*
Solstice VE3 5856660.848C++3.8222.056%C+28.571%A+8.8DN/A2226.4h20.8D94.3C
VE-C Horizon 5251481.063C3.6027.352%D--21.569%C21.3DN/A622.4h27.7F--101.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,5091.3h
Nano-Armor Kit4862,308,607104.9h
Anti-Vehicle MANA Turret137951.1h
Skywall Shield Emitter0650.3h
Structure Shield Module1830.4h
Rampart Wall21701.4h
Repair Module01310.5h
Turret AI Module01020.4h
Nanite Revive Grenade02,3980.7h
Spitfire Auto-Turret173,7552.8h
NS Patriot Flare Gun1980.6h
Xiphos Anti-Personnel Tower0670.3h
Hoplon Anti-Aircraft Phalanx Tower0700.3h
M20 Basilisk0580h
Welding Device08830.2h
Deconstruction Tool03,5300.4h
Spear Anti-Vehicle Tower0990.5h
Smoke Grenade0670h
Ammunition Package412,2911.5h
Anti-Infantry MANA Turret78801.6h
Medical Applicator261137,6899.5h
Shield Recharging Field121,0950.3h
Nano-Repair Grenade05700.2h
IPC Targeting Dart1530.1h
Recon Detection Device171,2772.4h
WLT-Howler Mining Laser01,7600.5h

Check the help document for the dictionary if you want to learn more about words used here.


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