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Maj. General Tech Sgt. Champis[FXHD] Champis
TR BR 84

KDR: 1.22

Score: 110.7m

Last Seen: Dec 4th, 2018 5:49 AM
- OFFLINE - 191.1 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Connery - Outfit Member of FOXHOUND[FXHD] FOXHOUND
TR outfit on Connery

Members: 26
Level Progress (to 85): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT M14 Banshee Shuriken P2-120 AP Spear Anti-Vehicle Phalanx Turret TRAC-5 S Hornet Missiles LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.668%15.996%3632499825,2570.5887690.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.948%0.32C*-0.714D--2.277F--HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.3-0.153C19.6-0.371C-66.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.293%0.658%3213101912,317353317993.48627684%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%-1.172D*-0.875D---0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.235C++32.30.389C**90.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.279%3.02%4756101634,3728690178453.95535193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.934%-0.642D0.242C++1.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.224C++10.30.179C++19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.555%3.762%1062010025,290549730200.962343175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%-0.425C---0.147C0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218-0.85D--68.8-0.757D-149.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.517%8.772%1061102157344810.0165313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.904D---1.144D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.054C+4.20.125C++9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FOXHOUND[FXHD] FOXHOUND
TR outfit on Connery

Members: 26
110.7m338.8%319 (19.1k)279 (16.7k)1.22129119,75498,0551.6940984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022610414.622%5.82%8504:0222

72% Engineer13% Heavy Assault13% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 9:47 AMOct 24th, 2016 9:18 AMDec 10th, 2018 9:57 PM (1d) (PST)Dec 4th, 2018 7:49 AM (8d) (PST)Dec 4th, 2018 1:49 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8091077020.3020.2480.0181.3580.09894

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5266,41142,1151815181616,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6601.6h/275.1d 46,360 6,970 54,905 537.8k 6,012 15,537 38,975 320.4m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:3,929
Deaths:11,576
KDR:0.339
Accuracy:19.099% D
HSR:16.747% C++
LC2 Lynx
C-
Kills:3,131
Deaths:6,089
KDR:0.514
Accuracy:20.597% C--
HSR:18.876% C-
HC1 Cougar
C*
Kills:1,184
Deaths:1,028
KDR:1.152
Accuracy:24.832% C*
HSR:20.862% C
TRAC-5
B+
Kills:1,155
Deaths:2,474
KDR:0.467
Accuracy:20.529% C+
HSR:21.645% B+
T5 AMC
D-
Kills:1,154
Deaths:3,229
KDR:0.357
Accuracy:18.864% D-
HSR:15.511% D-
TRAC-Shot
C
Kills:982
Deaths:2,003
KDR:0.490
Accuracy:20.176% D*
HSR:16.904% C
AMR-66
D**
Kills:235
Deaths:1,341
KDR:0.175
Accuracy:15.370% F-
HSR:14.468% D**
TAS-16 Blackjack
D*
Kills:57
Deaths:165
KDR:0.345
Accuracy:30.517% F--
HSR:8.772% D*
Kills:11,827
Deaths (as Engineer):27,905
Deaths (to Engineers):26,614
KDR:0.42383
Kill Difference:16,078
Playtime:4,763.972 hours
Usage:72%
Score:86.782m
Score/min:304
Accuracy (listed only):21.248%
HSR (listed only):16.723%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,252
Deaths:1,775
KDR:0.705
Accuracy:20.135% C
HSR:18.610% D
MG-H1 Watchman
D*
Kills:1,171
Deaths:1,474
KDR:0.794
Accuracy:15.944% D*
HSR:17.165% D*
T9 CARV-S
C
Kills:407
Deaths:593
KDR:0.686
Accuracy:20.516% C
HSR:19.165% D
T9 CARV
C+
Kills:278
Deaths:562
KDR:0.495
Accuracy:18.846% C+
HSR:18.345% D
TMG-50
C+
Kills:158
Deaths:288
KDR:0.549
Accuracy:18.978% C
HSR:22.152% C+
T7 Mini-Chaingun
C
Kills:132
Deaths:243
KDR:0.543
Accuracy:13.461% D
HSR:12.121% C
Kills:3,398
Deaths (as Heavy Assault):4,935
Deaths (to Heavy Assaults):25,267
KDR:0.68855
Kill Difference:1,537
Playtime:878.128 hours
Usage:13%
Score:10.259m
Score/min:195
Accuracy (listed only):17.980%
HSR (listed only):17.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
C+
Kills:7,634
Deaths:10,951
KDR:0.697
Accuracy:27.041% C+
HSR:13.571% D
SMG-46 Armistice
C
Kills:1,541
Deaths:3,048
KDR:0.506
Accuracy:23.233% C-
HSR:14.471% C
PDW-16 Hailstorm
C
Kills:1,155
Deaths:2,294
KDR:0.503
Accuracy:20.414% D
HSR:14.372% C
MKV Suppressed
D
Kills:1,144
Deaths:2,015
KDR:0.568
Accuracy:22.204% D
HSR:13.112% D--
NS-7 PDW
C
Kills:1,142
Deaths:3,006
KDR:0.380
Accuracy:18.694% D*
HSR:15.499% C
TS2 Inquisitor
C+
Kills:801
Deaths:1,546
KDR:0.518
Accuracy:23.187% D
HSR:18.851% C+
NS-AM7 Archer
B**
Kills:299
Deaths:978
KDR:0.306
Accuracy:66.390% B**
HSR:5.686% D*
MG-S1 Jackal
C-
Kills:79
Deaths:101
KDR:0.782
Accuracy:23.556% C-
HSR:10.127% D**
NS-357 Underboss
D**
Kills:78
Deaths:278
KDR:0.281
Accuracy:23.584% D**
HSR:7.692% F
NS-30 Vandal
D-
Kills:77
Deaths:68
KDR:1.132
Accuracy:16.150% F**
HSR:19.481% D-
TX2 Emperor
D
Kills:74
Deaths:305
KDR:0.243
Accuracy:23.227% D
HSR:9.459% D**
TX1 Repeater
D**
Kills:61
Deaths:430
KDR:0.142
Accuracy:15.659% D**
HSR:11.475% D**
Kills:14,085
Deaths (as Infiltrator):25,020
Deaths (to Infiltrators):14,773
KDR:0.56295
Kill Difference:10,935
Playtime:845.940 hours
Usage:13%
Score:11.994m
Score/min:236
Accuracy (listed only):25.278%
HSR (listed only):12.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:357
Deaths:356
KDR:1.003
Accuracy:10.129% D-
HSR:16.527% C
M1 Heavy Cycler
C
Kills:350
Deaths:350
KDR:1
Accuracy:9.821% D*
HSR:17.429% C
NS-10 Burster
A++
Kills:136
Deaths:178
KDR:0.764
Accuracy:22.630% D-
HSR:12.500% A++
NS-10 Burster
A++
Kills:98
Deaths:178
KDR:0.551
Accuracy:22.867% D-
HSR:10.204% A++
M2 Mutilator
C-
Kills:53
Deaths:31
KDR:1.710
Accuracy:12.830% C-
HSR:11.321% F
Kills:994
Deaths (as MAX Suit):546.500
Deaths (to MAX Suits):5,036
KDR:1.81885
Kill Difference:447.500
Playtime:58.550 hours
Usage:1%
Score:1.107m
Score/min:315
Accuracy (listed only):15.655%
HSR (listed only):13.596%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:10,314
V. Kills:749 N/A
Deaths:1,883
KDR:5.477
Accuracy:23.343% D*
KPH:41.700 C+
VKPH:3 C
Hornet Missiles
C+
Kills:3,601
V. Kills:2,189 164%
Deaths:577
KDR:6.241
Accuracy:58.923% C+
KPH:44.500 C
VKPH:27.100 C
Hellfire Rocket Pods
D
Kills:1,138
V. Kills:151 N/A
Deaths:280
KDR:4.064
Accuracy:41.155% D-
KPH:40.800 D
VKPH:5.400 D-
M18 Rotary
C++
Kills:865
V. Kills:509 170%
Deaths:903
KDR:0.958
Accuracy:31.754% C++
KPH:11 C
VKPH:6.500 C--
Tomcat A2AM Pods
B++
Kills:758
V. Kills:377 201%
Deaths:212
KDR:3.575
Accuracy:84.624% B++
KPH:35.300 C--
VKPH:17.500 D-
M18 Locust
C
Kills:217
V. Kills:125 172%
Deaths:125
KDR:1.736
Accuracy:29.844% C
KPH:13 C-
VKPH:7.500 D
Kills:16,893 (11,396 + 0)
Deaths:3,980
KDR:4.244
VKDR:1.030
Vehicle Kills:4,100
Kill Difference:12,913
Playtime:472.888 hours
Usage:7%
Score:4.337m
Score/min:153
Piloting Accuracy:29.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:161
V. Kills:18 N/A
Deaths:45
KDR:3.578
Accuracy:36.934% D
KPH:23.800 D--
VKPH:2.700 D*
AP30 Shredder
D-
Kills:52
V. Kills:68 75%
Deaths:57
KDR:0.912
Accuracy:26.170% D
KPH:8.100 D*
VKPH:10.500 D-
Kills:213 (0 + 213)
Deaths:102
KDR:2.088
VKDR:0.843
Vehicle Kills:86
Kill Difference:111
Playtime:13.222 hours
Usage:0%
Score:0.165m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:26.170%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,127
V. Kills:1,084 104%
Deaths:768
KDR:1.467
Accuracy:62.888% B*
KPH:24.700 C
VKPH:23.800 B**
L100 Python HESH
C++
Kills:732
V. Kills:127 N/A
Deaths:132
KDR:5.545
Accuracy:41.948% D
KPH:48.100 C+
VKPH:8.300 C++
Skyguard
C+
Kills:595
V. Kills:353 168%
Deaths:160
KDR:3.719
Accuracy:20.348% D*
KPH:13.200 C+
VKPH:7.800 C
L100 Python HEAT
C+
Kills:182
V. Kills:66 272%
Deaths:109
KDR:1.670
Accuracy:49.103% C+
KPH:24.400 C
VKPH:8.900 C--
Kills:2,636 (2,636 + 0)
Deaths:1,169
KDR:2.255
VKDR:1.394
Vehicle Kills:1,630
Kill Difference:1,467
Playtime:113.321 hours
Usage:2%
Score:1.992m
Score/min:293
Driving Accuracy:49.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:25,010
V. Kills:11,608 215%
Deaths:4,530
KDR:5.521
Accuracy:39.205% C
KPH:28.800 C**
VKPH:13.300 B*
P2-120 AP
B+
Kills:6,726
V. Kills:4,580 147%
Deaths:1,493
KDR:4.505
Accuracy:43.597% C+
KPH:29.100 C+
VKPH:19.800 B+
E540 Halberd
B
Kills:919
V. Kills:660 139%
Deaths:238
KDR:3.861
Accuracy:41.740% C++
KPH:19.500 D
VKPH:14 B
MR11 Gatekeeper
C++
Kills:512
V. Kills:566 90%
Deaths:164
KDR:3.122
Accuracy:31.817% D-
KPH:15.300 D
VKPH:16.900 C++
G30 Vulcan
C*
Kills:409
V. Kills:303 135%
Deaths:160
KDR:2.556
Accuracy:29.103% C+
KPH:19.700 C+
VKPH:14.600 C*
M20 Basilisk
C+
Kills:79
V. Kills:49 158%
Deaths:64
KDR:1.234
Accuracy:24.700% C--
KPH:10 D-
VKPH:6.200 C+
P2-120 HESH
C
Kills:77
V. Kills:15 N/A
Deaths:11
KDR:7
Accuracy:30.030% D*
KPH:36.300 D
VKPH:7.100 C
P525 Marauder
D--
Kills:53
V. Kills:3 N/A
Deaths:15
KDR:3.533
Accuracy:8.635% F-
KPH:24 D*
VKPH:1.400 D--
Kills:33,785 (31,813 + 1,972)
Deaths:6,675
KDR:5.061
VKDR:2.664
Vehicle Kills:17,784
Kill Difference:27,110
Playtime:1,214.278 hours
Usage:18%
Score:17.615m
Score/min:242
Driving Accuracy:30.030%
Gunner Accuracy:8.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:1,018
V. Kills:747 136%
Deaths:458
KDR:2.223
Accuracy:45.694% C+
KPH:27.900 D
VKPH:20.400 C--
E540 Halberd-H
D
Kills:240
V. Kills:134 178%
Deaths:71
KDR:3.380
Accuracy:58.047% C++
KPH:30.600 D
VKPH:17.100 D
P525 Marauder-H
D--
Kills:214
V. Kills:12 N/A
Deaths:46
KDR:4.652
Accuracy:24.121% D**
KPH:55.300 D--
VKPH:3.100 D--
M12 Kobalt-H
D-
Kills:166
V. Kills:7 N/A
Deaths:13
KDR:12.769
Accuracy:10.623% F-
KPH:53.800 D--
VKPH:2.300 D-
MR11 Gatekeeper-H
D--
Kills:68
V. Kills:87 77%
Deaths:48
KDR:1.417
Accuracy:44.566% D-
KPH:13.300 D*
VKPH:17 D--
G40-F Ranger
D-
Kills:65
V. Kills:37 171%
Deaths:13
KDR:5
Accuracy:23.154% D**
KPH:19.500 D-
VKPH:11.100 D--
Kills:1,771 (0 + 1,771)
Deaths:649
KDR:2.729
VKDR:1.578
Vehicle Kills:1,024
Kill Difference:1,122
Playtime:59.798 hours
Usage:1%
Score:1.306m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:23.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:413
V. Kills:249 165%
Deaths:317
KDR:1.303
Accuracy:33.952% C-
KPH:13.400 D
VKPH:8.100 C++
M60-G Bulldog
C**
Kills:410
V. Kills:105 387%
Deaths:144
KDR:2.847
Accuracy:37.541% C+
KPH:38.700 C+
VKPH:9.900 C**
M40 Fury
C--
Kills:282
V. Kills:89 313%
Deaths:108
KDR:2.611
Accuracy:31.393% C
KPH:21.600 D--
VKPH:6.800 C--
M20 Basilisk
C--
Kills:223
V. Kills:109 203%
Deaths:164
KDR:1.360
Accuracy:30.618% D-
KPH:13.600 D
VKPH:6.700 C--
M12 Kobalt
D
Kills:194
V. Kills:11 N/A
Deaths:34
KDR:5.706
Accuracy:10.373% D*
KPH:26.500 D--
VKPH:1.500 D
M40 Fury
C-
Kills:149
V. Kills:54 271%
Deaths:57
KDR:2.614
Accuracy:35.507% C+
KPH:23.100 D*
VKPH:8.400 C-
M60-G Bulldog
C+
Kills:142
V. Kills:45 309%
Deaths:84
KDR:1.690
Accuracy:36.948% C*
KPH:17.500 D
VKPH:5.500 C+
G40-F Ranger
D
Kills:97
V. Kills:74 129%
Deaths:17
KDR:5.706
Accuracy:25.650% D
KPH:10.200 D
VKPH:7.800 D
M12 Kobalt
C-
Kills:84
V. Kills:5 N/A
Deaths:23
KDR:3.652
Accuracy:13.386% D
KPH:34.800 D--
VKPH:2.100 C-
G40-F Ranger
C-
Kills:82
V. Kills:78 104%
Deaths:46
KDR:1.783
Accuracy:30.479% C++
KPH:8.700 D
VKPH:8.300 C-
G30 Walker
D-
Kills:64
V. Kills:54 116%
Deaths:51
KDR:1.255
Accuracy:23.513% D-
KPH:6.900 D*
VKPH:5.800 D-
Kills:2,140 (0 + 2,140)
Deaths:1,045
KDR:2.048
VKDR:0.835
Vehicle Kills:873
Kill Difference:1,095
Playtime:123.451 hours
Usage:2%
Score:1.359m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:23.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 36,61825,0104,5305.521C+4.3039.205%C3.339%C++28.8C**13.3B*194869.8h8.6C21.9C
M14 Banshee 11,06310,3141,8835.477C++4.2623.343%D*N/A41.7C+3C108247.6h24.1C*103.2C+
Shuriken 7,8457,63410,9510.697D0.5227.041%C+13.571%D21D--N/A55362.9h18.9F--70D*
P2-120 AP 11,3066,7261,4934.505C3.2843.597%C+2.26%D29.1C+19.8B+332231h8.5C19.6C
Spear Anti-Vehicle Phalanx Turret 8,5865,3291,3983.812C--2.5946.083%C**3.753%C32.7C20C+308163.2h10.9C23.6C+
TRAC-5 S 4,0193,92911,5760.339D0.8819.099%D16.747%C++8.7DN/A36450.3h17.5D--91.4D
Hornet Missiles 5,7903,6015776.241C++5.0258.923%C+N/A44.5C27.1C28280.9h12.2C+20.7C+
LC2 Lynx 3,1983,1316,0890.514C--0.7120.597%C--18.876%C-11.3DN/A49276.8h22.3D**108.3D-
Chainblade 2,9092,90941,8050.07A++1.1546.638%A+1.994%D1.8A+N/A71617.2h2.2B+4.7C+
Tank Mine 4,7812,6121,3661.912C0.6933.45%C+N/A61D-50.7C95742.8h2.2C6.4C++
Claymore 2,5992,5997013.708C-2.4932.804%C+N/A92.8D-N/A30428h1.2C++3.8C++
MANA Anti-Personnel Turret 1,7061,6732,0410.82N/A0.4010.387%UN/A16730U330U37534300.1h25.3T*243.4T*
MANA Anti-Vehicle Turret 3,7211,6113,3340.483D0.7453.495%C+2.855%C--18.2D23.9C+34588.4h16.3D-30.5D--
SMG-46 Armistice 1,5891,5413,0480.506C--0.7223.233%C-14.471%C15.8DN/A8197.6h19.3D--83C-
Auraxium Chainblade 1,3221,31922,3080.059B++1.1643.385%B**4.321%C-1C+N/A31284.2h1.9B+4.5B+
MSW-R 1,3121,2521,7750.705C-0.5220.135%C18.61%D14.6D--N/A6385.9h22T-109.1D**
HC1 Cougar 1,1911,1841,0281.152C++0.0724.832%C*20.862%C29.8C++N/A6839.7h9.6B*38.8B+
MG-H1 Watchman 1,2121,1711,4740.794C0.4315.944%D*17.165%D*14.9D-N/A4178.6h21.6D*135.6D*
PDW-16 Hailstorm 1,1821,1552,2940.503C--0.7220.414%D14.372%C12.6DN/A4391.6h19.4D94.8C--
TRAC-5 1,1631,1552,4740.467C-0.7520.529%C+21.645%B+16C+N/A10672.3h16.4C+80.1C++
T5 AMC 1,1661,1543,2290.357D0.8618.864%D-15.511%D-10.7DN/A40108.3h17.6D93.3D
MKV Suppressed 1,1631,1442,0150.568D0.6522.204%D13.112%D--15DN/A4276.1h17.5C-78.7C
NS-7 PDW 1,1771,1423,0060.38D0.8418.694%D*15.499%C7.9D-N/A24144.6h22.4D**120D*
Hellfire Rocket Pods 1,2891,1382804.064C2.8441.155%D-N/A40.8D5.4D-27527.9h26.3C+64C
L100 Python AP 2,2111,1277681.467D0.2562.888%B*2.928%C+24.7C23.8B**39745.6h9.6D**15.3D
C-4 1,5201,0207001.457C++0.2425.472%C+N/A62.6C30.7C++76116.3h1.3B+5.3B
G20 Vulcan-H 1,7651,0184582.223C1.0045.694%C+3.045%C++27.8D20.4C--39136.6h119C260.3C
TRAC-Shot 1,0119822,0030.49D0.7320.176%D*16.904%C15.7D-N/A6862.6h16.6F82.3F-
Sticky Grenade 9729681968N/A966.7856.88%B+N/A968C+4D-44751h1.9B+3.4B+
E540 Halberd 1,5799192383.861C2.6441.74%C++1.85%D-19.6D14B47447h8.3D**19.9D
M18 Rotary 1,3748659030.958C0.2631.754%C++N/A11C6.5C--9778.3h138.2C++435.2C++
NS Annihilator 1,7478332,1490.388C--0.8381.81%B+N/A5.9D--6.5D118140.7h16.3D**19.9D*
TS2 Inquisitor 8158011,5460.518C--0.7023.187%D18.851%C+13.1D-N/A3861.2h13.3D57.5D
Tomcat A2AM Pods 1,1357582123.575C2.3584.624%B++N/A35.3C--17.5D-24321.5h8.3C++9.8C**
L100 Python HESH 8597321325.545C-4.3241.948%D1.503%C+48.2C+8.4C++30115.2h3.9C-9.2C-
NS-R3 Swarm 1,1036556381.027A+0.1964.892%B+N/A6.2C4.2D62105.9h29.6C+45.6C++
Skyguard 9485951603.719B+2.5020.348%D*N/A13.2C+7.8C16445.1h110.8B544.5C
Aspis Anti-Aircraft Phalanx Turret 1,1415612342.397C1.1826.667%C*N/A9.6C10C21658.2h185D693.9C+
T2 Striker 9705618160.688B0.5332.58%F-N/A7.4C-5.4D11175.8h54.8C-168.1D**
MR11 Gatekeeper 1,0785121643.122C1.9031.817%D-1.758%C15.3D16.9C++34333.5h76.3D**239.8D**
M20 Basilisk 6624133171.303D0.0833.952%C-5.569%C+13.4D8.1C++17830.9h130.9D-385.5D-
M60-G Bulldog 5154101442.847D1.6337.541%C+2.683%C+38.7C+9.9C**24410.6h8.4C22.3C+
G30 Vulcan 7124091602.556C1.3329.103%C+2.934%C19.8C+14.6C*46620.7h123.1C--422.9C+
T9 CARV-S 4314075930.686C--0.5420.516%C19.165%D18.2D-1.1A++7222.4h22T107.1D*
M1 Heavy Cycler 3633573561.003C0.2210.129%D-16.527%C18.5C+N/A9719.3h19.9C196.3C
M1 Heavy Cycler 3533503501C--0.229.821%D*17.429%C18.6DN/A8318.8h19.2C--195.1D--
M9 SKEP Launcher 5583283460.948B++0.2771.808%B+N/A10.8C7.5C12430.5h10.8D15C
NS-AM7 Archer 5532999780.306C-0.9266.39%B**5.686%D*1.5D*1.2D-15204.5h88.9T*133.9T*
M40 Fury 3712821082.611D1.3931.393%C1.773%C+21.5D--6.8C--18413.1h18.9D60.1D
T9 CARV 2852785620.495C-0.7318.846%C+18.345%D16.4DN/A28016.9h17.6D93.2C+
The Slasher 2642645,5940.047C+1.1738.587%C**6.439%D0.5C--N/A1527.5h2.1C**5.4C**
ASP-30 Grounder 4262642151.228B*0.0161.574%C+N/A10.4C-6.4C-15925.5h8.7C14.2C+
Ripper 2632625,6210.047C1.1743.104%A+4.58%F1.4CN/A4185.7h1.9D4.4B
Frag Grenade 2582581258N/A256.7849.417%B+N/A368.6C--N/A21070.7h4.4C-9C+
E540 Halberd-H 374240713.38D2.1658.047%C++1.25%C30.8D17.2D3677.8h8.7D14.9D
AMR-66 2412351,3410.175D--1.0515.37%F-14.468%D**3.3D*N/A1770.6h12.4D-80.9F-
M20 Basilisk 3322231641.36D0.1430.618%D-4.933%C13.6D6.6C--19116.4h124.8C--407.6D-
M18 Locust 3422171251.736C+0.5129.844%CN/A13C-7.5D13616.7h181.4C+607.8C+
P525 Marauder-H 226214464.652D3.4324.121%D**N/A54.9D--3.1D--2403.9h7C+28.8D
M12 Kobalt 205194345.706C--4.4810.373%D*17.01%C26.6D--1.5D1197.3h26.1D**251.7D**
L100 Python HEAT 2481821091.67D0.4549.103%C+2.198%C24.3C-8.8D4177.5h6.9C14.1C
M20 Basilisk 232169266.5C5.2845.376%D5.325%C**19.2D--7.2D**1248.8h112.4C*247.6C+
M12 Kobalt-H 1731661312.769C11.5510.623%F-15.06%C53.5D--2.3D-1383.1h23D**216.4T
L105 Zephyr 179161453.578D2.3636.934%DN/A23.7D--2.6D*1426.8h8.3D--22.4D-
Spear Anti-Vehicle Phalanx Tower 264159722.714C+21.4952.158%C**1.887%D--26.9C--17.8C2225.9h16.5D**31.6D--
TMG-50 1601582880.549D0.6718.978%C22.152%C+20.5DN/A1657.7h15.1D-79.4C
M40 Fury 203149572.614D1.3935.507%C+1.342%C--23.3D*8.4C-2616.4h21D*59.1D-
M60-G Bulldog 187142841.69D0.4736.948%C*1.408%D--17.5D5.6C+1978.1h11D*29.7C
NS-10 Burster 2111361780.764C0.4622.63%D-12.5%A++4.5C2.5D9230.2h158.2C+699.2C
T7 Mini-Chaingun 1371322430.543D0.6813.461%D12.121%C23.2C--N/A3075.7h21.9D*162.4D
NS-10 Burster 161981780.551D0.6722.867%D-10.204%A++3.2D-2.1D*8330.2h224.8D*983.1D*
G40-F Ranger 17197175.706C**4.4825.65%D1.031%D10.2D7.8D1529.5h154.5C602.3C-
C-4 ARX 12987791.101C--0.1224.112%C--N/A39.5D**19.1D--4012.2h1.5D6.1D
M12 Kobalt 8984233.652D2.4313.386%D15.476%D35D--2.1C-1882.4h33.6F**250.7F
G40-F Ranger 16082461.783C--0.5630.479%C++2.439%B*8.7D8.3C-1769.4h197.3D647.4C
M20 Basilisk 12879641.234D-0.0124.7%C--1.266%F10D-6.2C+1327.9h134F542.4D*
MG-S1 Jackal 81791010.782C0.4423.556%C-10.127%D**13.9DN/A565.7h11.1C*46.9C*
NS-357 Underboss 80782780.281D0.9423.584%D**7.692%F7.5D--N/A4110.4h5.9D**25.1F
Hoplon Anti-Aircraft Phalanx Tower 12177238.5A*37.2817.455%D*N/A70C40D5681.1h28.9B+165.5C*
P2-120 HESH 9277117C-5.7830.03%D*N/A36.7D7.1C14652.1h6.5D-21.6D**
NS-30 Vandal 8177681.132C0.0916.15%F**19.481%D-12.8D*N/A596h13.8T*85.5T*
TX2 Emperor 74743050.243D0.9823.227%D9.459%D**8.3D--N/A418.9h10.4C45C+
MR11 Gatekeeper-H 15568481.417D0.2044.566%D-2.941%B**13.3D*17.1D--4885.1h102.2F229.2F-
Cycler TRV 66651380.471D0.7516.497%D*18.462%C+15.1DN/A1584.3h22.2F**134.7F--
G40-F Ranger 10265135C3.7823.154%D**N/A19.7D-11.2D--2213.3h73.3C++316.5C-
G30 Walker 11864511.255D0.0323.513%D-4.688%C++6.9D*5.8D-1439.3h372F--1582.2F--
TX1 Repeater 61614300.142D1.0815.659%D**11.475%D**4D*N/A5415.4h21.3D**136.3D--
TAS-16 Blackjack 58571650.345D0.8830.517%F--8.772%D*8.1D*N/A867h4.2F--13.9T-
G40-F Ranger 855687C5.7824.685%D*N/A15.6D*8.1D**1923.6h104.6D-423.6D--
MAX Punch 54546050.089C+1.1352.083%B+N/A1CN/A455.4h1.9C++3.6C*
Xiphos Anti-Personnel Phalanx Tower 645368.833D--7.6125.215%C5.66%A*24.1D-5D1372.2h135.5F--537.6F--
M2 Mutilator 5453311.71C++0.4912.83%C-11.321%F12.9D*N/A744.1h29.5T-230.3D--
P525 Marauder 5653153.533C--2.318.635%F-1.887%C+24.1D*1.4D--1032.2h8.2D-94.8T
AP30 Shredder 12052570.912C0.3126.17%D1.923%C+8D*10.5D-2766.5h158.6D*605.9F

Consumables
  Name Deaths Consumed Time Equipped
Solid Wall0580.9h
Nano-Armor Kit6,6377,122,934546.7h
Flail Targeting Dart43121.7h
Anti-Vehicle MANA Turret3019,78119.8h
Spawn Beacon441,3233.1h
Turret AI Module11661.1h
Structure Shield Module1600.3h
Repair Module21901.4h
Skywall Shield Emitter21251h
Blast Wall0680.9h
Welding Device114,6853.2h
Spear Anti-Vehicle Tower1630.5h
Spitfire Auto-Turret441,4743.1h
Hoplon Anti-Aircraft Phalanx Tower01220.8h
Rampart Wall21983.2h
Xiphos Anti-Personnel Tower0640.7h
Ammunition Package34218,86616.3h
Shield Recharging Field12420.2h
Medical Kit82340.4h
Anti-Infantry MANA Turret3674,33713.1h
Medical Applicator30777,3259.5h
Elysium Spawn Tube0560.4h
Vehicle Gate0710.9h
WLT-Howler Mining Laser24,2791.1h
Recon Detection Device56743,78989h

Check the help document for the dictionary if you want to learn more about words used here.


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