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Lt. General Tech Sgt. Champis[FXHD] Champis
TR BR 92

KDR: 1.24

Score: 112.5m

Last Seen: Feb 16th, 2019 6:38 AM
- OFFLINE - 16.6 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Connery - Outfit Member of FOXHOUND[FXHD] FOXHOUND
TR outfit on Connery

Members: 20
Level Progress (to 93): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT M14 Banshee Shuriken P2-120 AP Spear Anti-Vehicle Phalanx Turret Hornet Missiles TRAC-5 S LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 484TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.656%16.072%3642499825,6780.5902990.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.938%0.31C*-0.709D--2.25F--HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.7-0.159C19.6-0.375C-67.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.271%0.658%3453101913,534360519583.75319691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%-1.173D*-0.871D---0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.20.241C++32.10.394B90.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.575%3.011%4626101634,5798788179253.93435193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.949%-0.713D-0.252C*1.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.188C++10.50.159C++20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.536%3.794%1082010025,456556231060.980942176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%-0.429C---0.145C0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.5-0.838D-68.6-0.741D-148.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.517%8.772%1081102157351010.0162347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.907D---1.146D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.054C+4.20.125C++9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FOXHOUND[FXHD] FOXHOUND
TR outfit on Connery

Members: 20
112.5m332.8%317 (19k)275 (16.5k)1.23783123,14199,4811.7150392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022632014.797%5.763%8504:0723

71% Engineer14% Heavy Assault13% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 9:47 AMOct 24th, 2016 9:18 AMFeb 16th, 2019 11:25 AM (6h) (PST)Feb 16th, 2019 9:11 AM (8h) (PST)Feb 16th, 2019 2:38 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8031056980.3010.2430.0171.3270.09895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,2076,30441,9031815180616,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6814.8h/283.9d 47,472 7,096 55,871 542.6k 6,100 15,827 39,885 328.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:3,929
Deaths:11,576
KDR:0.339
Accuracy:19.099% D
HSR:16.747% C++
LC2 Lynx
C-
Kills:3,184
Deaths:6,189
KDR:0.514
Accuracy:20.556% D
HSR:18.844% C-
HC1 Cougar
C++
Kills:1,184
Deaths:1,028
KDR:1.152
Accuracy:24.832% C++
HSR:20.862% C
TRAC-5
B+
Kills:1,155
Deaths:2,474
KDR:0.467
Accuracy:20.529% C+
HSR:21.645% B+
T5 AMC
D-
Kills:1,154
Deaths:3,229
KDR:0.357
Accuracy:18.864% D-
HSR:15.511% D-
TRAC-Shot
C
Kills:982
Deaths:2,003
KDR:0.490
Accuracy:20.176% D*
HSR:16.904% C
AMR-66
D**
Kills:235
Deaths:1,341
KDR:0.175
Accuracy:15.370% F-
HSR:14.468% D**
TAS-16 Blackjack
D*
Kills:57
Deaths:165
KDR:0.345
Accuracy:30.517% F--
HSR:8.772% D*
Kills:11,880
Deaths (as Engineer):28,005
Deaths (to Engineers):26,960
KDR:0.42421
Kill Difference:16,125
Playtime:4,841.822 hours
Usage:71%
Score:87.912m
Score/min:303
Accuracy (listed only):21.243%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:1,372
Deaths:1,969
KDR:0.697
Accuracy:19.994% C-
HSR:19.023% D
MG-H1 Watchman
D*
Kills:1,177
Deaths:1,480
KDR:0.795
Accuracy:15.961% D*
HSR:17.162% D*
T9 CARV-S
C
Kills:407
Deaths:593
KDR:0.686
Accuracy:20.516% C
HSR:19.165% D
T9 CARV
C+
Kills:278
Deaths:562
KDR:0.495
Accuracy:18.846% C+
HSR:18.345% D
TMG-50
C
Kills:174
Deaths:314
KDR:0.554
Accuracy:18.153% D
HSR:21.264% C
T7 Mini-Chaingun
C
Kills:132
Deaths:243
KDR:0.543
Accuracy:13.461% D
HSR:12.121% C
Kills:3,540
Deaths (as Heavy Assault):5,161
Deaths (to Heavy Assaults):25,596
KDR:0.68591
Kill Difference:1,621
Playtime:927.027 hours
Usage:14%
Score:10.727m
Score/min:193
Accuracy (listed only):17.822%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
C+
Kills:7,805
Deaths:11,293
KDR:0.691
Accuracy:26.913% C+
HSR:13.722% D
SMG-46 Armistice
C
Kills:1,541
Deaths:3,048
KDR:0.506
Accuracy:23.233% C-
HSR:14.471% C
PDW-16 Hailstorm
C
Kills:1,155
Deaths:2,294
KDR:0.503
Accuracy:20.414% D
HSR:14.372% C
MKV Suppressed
D
Kills:1,144
Deaths:2,015
KDR:0.568
Accuracy:22.204% D
HSR:13.112% D--
NS-7 PDW
C
Kills:1,142
Deaths:3,006
KDR:0.380
Accuracy:18.694% D*
HSR:15.499% C
TS2 Inquisitor
C+
Kills:835
Deaths:1,628
KDR:0.513
Accuracy:23.144% D
HSR:19.401% C+
NS-AM7 Archer
B**
Kills:316
Deaths:1,012
KDR:0.312
Accuracy:66.222% B**
HSR:5.380% D*
NS-30 Vandal
D-
Kills:81
Deaths:73
KDR:1.110
Accuracy:16.087% F**
HSR:19.753% D-
MG-S1 Jackal
C--
Kills:79
Deaths:101
KDR:0.782
Accuracy:23.556% C--
HSR:10.127% D**
NS-357 Underboss
D**
Kills:78
Deaths:278
KDR:0.281
Accuracy:23.584% D**
HSR:7.692% F
TX2 Emperor
D
Kills:74
Deaths:305
KDR:0.243
Accuracy:23.227% D
HSR:9.459% D**
TX1 Repeater
D**
Kills:61
Deaths:430
KDR:0.142
Accuracy:15.659% D**
HSR:11.475% D**
Kills:14,311
Deaths (as Infiltrator):25,483
Deaths (to Infiltrators):14,964
KDR:0.56159
Kill Difference:11,172
Playtime:868.158 hours
Usage:13%
Score:12.213m
Score/min:234
Accuracy (listed only):25.245%
HSR (listed only):12.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:357
Deaths:356
KDR:1.003
Accuracy:10.129% D-
HSR:16.527% C
M1 Heavy Cycler
C
Kills:350
Deaths:350
KDR:1
Accuracy:9.821% D*
HSR:17.429% C
NS-10 Burster
A++
Kills:137
Deaths:180
KDR:0.761
Accuracy:22.619% D-
HSR:12.409% A++
NS-10 Burster
A+
Kills:104
Deaths:180
KDR:0.578
Accuracy:22.844% D--
HSR:9.615% A+
M2 Mutilator
D
Kills:80
Deaths:52
KDR:1.538
Accuracy:12.044% D
HSR:13.750% D--
M2 Mutilator
M**
Kills:67
Deaths:52
KDR:1.288
Accuracy:11.726% D
HSR:34.328% M**
Kills:1,095
Deaths (as MAX Suit):585
Deaths (to MAX Suits):5,084
KDR:1.87179
Kill Difference:510
Playtime:60.572 hours
Usage:1%
Score:1.126m
Score/min:310
Accuracy (listed only):14.864%
HSR (listed only):17.343%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:11,449
V. Kills:835 N/A
Deaths:2,069
KDR:5.534
Accuracy:23.426% D*
KPH:42 C+
VKPH:3.100 C+
Hornet Missiles
C
Kills:4,153
V. Kills:2,545 163%
Deaths:661
KDR:6.283
Accuracy:58.940% C+
KPH:45.700 C
VKPH:28 C
Hellfire Rocket Pods
D
Kills:1,138
V. Kills:151 N/A
Deaths:280
KDR:4.064
Accuracy:41.155% D
KPH:40.800 D
VKPH:5.400 D--
M18 Rotary
C++
Kills:947
V. Kills:560 169%
Deaths:945
KDR:1.002
Accuracy:31.841% C++
KPH:11.600 C+
VKPH:6.900 C-
Tomcat A2AM Pods
B+
Kills:801
V. Kills:399 200%
Deaths:222
KDR:3.608
Accuracy:84.708% B+
KPH:35.400 C-
VKPH:17.600 D
M18 Locust
C
Kills:217
V. Kills:125 172%
Deaths:125
KDR:1.736
Accuracy:29.844% C
KPH:13 C-
VKPH:7.500 D
Kills:18,705 (12,613 + 0)
Deaths:4,302
KDR:4.348
VKDR:1.073
Vehicle Kills:4,615
Kill Difference:14,403
Playtime:512.281 hours
Usage:8%
Score:4.793m
Score/min:156
Piloting Accuracy:29.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:161
V. Kills:18 N/A
Deaths:45
KDR:3.578
Accuracy:36.934% D
KPH:23.800 D--
VKPH:2.700 D*
AP30 Shredder
D--
Kills:52
V. Kills:68 75%
Deaths:57
KDR:0.912
Accuracy:26.170% D
KPH:8.100 D**
VKPH:10.500 D--
Kills:213 (0 + 213)
Deaths:102
KDR:2.088
VKDR:0.843
Vehicle Kills:86
Kill Difference:111
Playtime:13.228 hours
Usage:0%
Score:0.167m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:26.170%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,151
V. Kills:1,096 105%
Deaths:773
KDR:1.489
Accuracy:62.878% B*
KPH:25.100 C
VKPH:23.900 B**
L100 Python HESH
C++
Kills:816
V. Kills:140 N/A
Deaths:139
KDR:5.871
Accuracy:42.447% D
KPH:50.200 C+
VKPH:8.600 C++
Skyguard
C+
Kills:685
V. Kills:403 170%
Deaths:173
KDR:3.960
Accuracy:20.233% D**
KPH:13.400 C+
VKPH:7.900 C
L100 Python HEAT
C
Kills:182
V. Kills:66 272%
Deaths:109
KDR:1.670
Accuracy:49.103% C
KPH:24.400 C-
VKPH:8.900 D
Kills:2,834 (2,834 + 0)
Deaths:1,194
KDR:2.374
VKDR:1.428
Vehicle Kills:1,705
Kill Difference:1,640
Playtime:120.849 hours
Usage:2%
Score:2.081m
Score/min:287
Driving Accuracy:49.103%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:25,010
V. Kills:11,608 215%
Deaths:4,530
KDR:5.521
Accuracy:39.205% C
KPH:28.800 C**
VKPH:13.300 B*
P2-120 AP
B+
Kills:6,735
V. Kills:4,585 147%
Deaths:1,494
KDR:4.508
Accuracy:43.634% C
KPH:29.100 C+
VKPH:19.800 B+
E540 Halberd
C**
Kills:935
V. Kills:665 140%
Deaths:240
KDR:3.896
Accuracy:41.747% C++
KPH:19.700 D
VKPH:14 C**
MR11 Gatekeeper
C++
Kills:512
V. Kills:566 90%
Deaths:164
KDR:3.122
Accuracy:31.817% D-
KPH:15.300 D
VKPH:16.900 C++
G30 Vulcan
C++
Kills:413
V. Kills:306 135%
Deaths:160
KDR:2.581
Accuracy:29.010% C+
KPH:19.800 C+
VKPH:14.700 C++
M20 Basilisk
C+
Kills:79
V. Kills:49 158%
Deaths:64
KDR:1.234
Accuracy:24.605% C--
KPH:9.900 D-
VKPH:6.200 C+
P2-120 HESH
C
Kills:77
V. Kills:15 N/A
Deaths:11
KDR:7
Accuracy:30.030% D*
KPH:36.300 D
VKPH:7.100 C
P525 Marauder
D--
Kills:53
V. Kills:3 N/A
Deaths:15
KDR:3.533
Accuracy:8.635% F-
KPH:24 D*
VKPH:1.400 D--
Kills:33,814 (31,822 + 1,992)
Deaths:6,678
KDR:5.063
VKDR:2.665
Vehicle Kills:17,797
Kill Difference:27,136
Playtime:1,215.058 hours
Usage:18%
Score:17.637m
Score/min:242
Driving Accuracy:30.030%
Gunner Accuracy:8.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:1,092
V. Kills:781 140%
Deaths:473
KDR:2.309
Accuracy:45.258% C
KPH:28.200 D
VKPH:20.200 C--
E540 Halberd-H
D
Kills:246
V. Kills:136 180%
Deaths:72
KDR:3.417
Accuracy:57.860% C++
KPH:31.100 D
VKPH:17.200 D
P525 Marauder-H
D-
Kills:215
V. Kills:13 N/A
Deaths:47
KDR:4.574
Accuracy:24.076% D**
KPH:54.200 D--
VKPH:3.300 D-
M12 Kobalt-H
D-
Kills:169
V. Kills:8 N/A
Deaths:13
KDR:13
Accuracy:10.634% F--
KPH:53.900 D--
VKPH:2.600 D-
G40-F Ranger
D-
Kills:84
V. Kills:49 168%
Deaths:13
KDR:6.462
Accuracy:23.892% D**
KPH:18.700 D-
VKPH:10.900 D--
MR11 Gatekeeper-H
D--
Kills:68
V. Kills:87 77%
Deaths:48
KDR:1.417
Accuracy:44.566% D--
KPH:13.300 D*
VKPH:17 D--
Kills:1,874 (0 + 1,874)
Deaths:666
KDR:2.814
VKDR:1.613
Vehicle Kills:1,074
Kill Difference:1,208
Playtime:63.351 hours
Usage:1%
Score:1.351m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:44.566%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:427
V. Kills:256 166%
Deaths:319
KDR:1.339
Accuracy:33.949% C--
KPH:13.600 D
VKPH:8.200 C++
M60-G Bulldog
C**
Kills:411
V. Kills:106 384%
Deaths:145
KDR:2.834
Accuracy:37.593% C+
KPH:38.400 C+
VKPH:9.900 C**
M40 Fury
C--
Kills:282
V. Kills:89 313%
Deaths:108
KDR:2.611
Accuracy:31.378% C-
KPH:21.600 D--
VKPH:6.800 C--
M20 Basilisk
C-
Kills:226
V. Kills:111 202%
Deaths:165
KDR:1.370
Accuracy:30.647% D-
KPH:13.800 D
VKPH:6.800 C-
M12 Kobalt
D
Kills:209
V. Kills:14 N/A
Deaths:34
KDR:6.147
Accuracy:10.464% D*
KPH:27 D--
VKPH:1.800 D
M40 Fury
C-
Kills:156
V. Kills:55 279%
Deaths:58
KDR:2.690
Accuracy:35.293% C+
KPH:23.700 D*
VKPH:8.300 C-
M60-G Bulldog
C+
Kills:144
V. Kills:47 300%
Deaths:85
KDR:1.694
Accuracy:36.836% C*
KPH:17.200 D
VKPH:5.600 C+
G40-F Ranger
D
Kills:107
V. Kills:80 132%
Deaths:17
KDR:6.294
Accuracy:25.381% D-
KPH:10.800 D
VKPH:8 D
M12 Kobalt
D
Kills:89
V. Kills:5 N/A
Deaths:23
KDR:3.870
Accuracy:13.454% D
KPH:34.200 D--
VKPH:1.900 D
G40-F Ranger
C--
Kills:87
V. Kills:82 105%
Deaths:46
KDR:1.891
Accuracy:30.413% C+
KPH:9.200 D
VKPH:8.600 C--
G30 Walker
D
Kills:64
V. Kills:54 116%
Deaths:51
KDR:1.255
Accuracy:23.567% D-
KPH:6.800 D--
VKPH:5.800 D
Kills:2,202 (0 + 2,202)
Deaths:1,051
KDR:2.095
VKDR:0.855
Vehicle Kills:899
Kill Difference:1,151
Playtime:125.741 hours
Usage:2%
Score:1.381m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:23.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 36,61825,0104,5305.521C+4.2839.205%C3.339%C++28.8C**13.3B*194869.8h8.6C21.9C
M14 Banshee 12,28411,4492,0695.534C+4.3023.426%D*N/A42C+3.1C+109272.4h24C*102.6C+
Shuriken 8,0227,80511,2930.691D0.5526.913%C+13.722%D20.6D--N/A54378.2h19.1F--70.9D*
P2-120 AP 11,3206,7351,4944.508C3.2743.634%C2.272%D29.1C+19.8B+332231.2h8.5C19.6C
Spear Anti-Vehicle Phalanx Turret 8,6385,3661,3993.836C--2.6046.071%C**3.746%C32.7C19.9C+307164.3h10.9C23.7C+
Hornet Missiles 6,6984,1536616.283C++5.0558.94%C+N/A45.6C28C29191h12C+20.4C+
TRAC-5 S 4,0193,92911,5760.339D0.9019.099%D16.747%C++8.7DN/A36450.4h17.5D-91.4D
LC2 Lynx 3,2583,1846,1890.514C-0.7220.556%D18.844%C-11.2DN/A48283.9h22.4D**109.1D-
Chainblade 2,9192,91941,9840.07A+1.1746.636%A+1.987%D1.8A++N/A71635.3h2.2B+4.7B++
Tank Mine 4,8192,6381,3721.923C0.6933.312%C+N/A61.1D-50.5C95243.2h2.2C6.5C+
Claymore 2,6372,6377113.709C-2.4732.605%C+N/A92.5DN/A30328.5h1.2C++3.8C*
MANA Anti-Personnel Turret 1,7061,6732,0410.82N/A0.4210.387%UN/A16730U330U37538200.1h25.3T*243.4T*
MANA Anti-Vehicle Turret 3,7261,6143,3350.484D0.7553.505%C+2.85%C--18.2D23.9C+34588.5h16.3D-30.5D--
SMG-46 Armistice 1,5891,5413,0480.506C--0.7323.233%C-14.471%C15.8DN/A8297.6h19.3D--83C--
Auraxium Chainblade 1,3911,38822,8530.061B++1.1843.456%B**4.251%C-1.1C+N/A31311.6h1.9B+4.4B+
MSW-R 1,4361,3721,9690.697C-0.5419.994%C-19.023%D13.7D--N/A58100.5h21.7T108.7D**
HC1 Cougar 1,1911,1841,0281.152C++0.0924.832%C++20.862%C29.8C++N/A6939.7h9.6B*38.8B+
MG-H1 Watchman 1,2181,1771,4800.795C0.4415.961%D*17.162%D*14.9D-N/A4178.9h21.6D*135.3D*
PDW-16 Hailstorm 1,1821,1552,2940.503D0.7320.414%D14.372%C12.6DN/A4391.6h19.4D94.8C-
TRAC-5 1,1631,1552,4740.467C-0.7720.529%C+21.645%B+16C+N/A10772.3h16.4C+80.1C++
T5 AMC 1,1661,1543,2290.357D0.8818.864%D-15.511%D-10.7DN/A40108.3h17.6D93.3D
L100 Python AP 2,2471,1517731.489D0.2562.878%B*2.867%C+25.1C23.9B**40045.9h9.5D*15.1D
MKV Suppressed 1,1631,1442,0150.568D0.6722.204%D13.112%D--15DN/A4276.1h17.5C-78.7C
NS-7 PDW 1,1771,1423,0060.38D0.8618.694%D*15.499%C7.9D-N/A24144.6h22.4D**120D*
Hellfire Rocket Pods 1,2891,1382804.064C2.8341.155%DN/A40.8D5.4D--27727.9h26.3C+64C+
G20 Vulcan-H 1,8731,0924732.309C1.0745.258%C2.93%C+28.2D20.2C--38238.7h117.2C259C
C-4 1,5421,0357051.468C++0.2325.468%C+N/A62.3C30.5C++75916.6h1.3B+5.3B+
TRAC-Shot 1,0119822,0030.49D0.7520.176%D*16.904%C15.7D-N/A6862.6h16.6F82.3F-
Sticky Grenade 9729681968N/A966.7656.88%B+N/A968C++4D-44761h1.9B+3.4B+
M18 Rotary 1,5079479451.002C0.2431.841%C++N/A11.6C+6.9C-10081.7h136.4C++428.4C*
E540 Halberd 1,6009352403.896C2.6641.747%C++1.818%D-19.7D14C**47247.4h8.2D**19.7D
TS2 Inquisitor 8498351,6280.513C--0.7223.144%D19.401%C+13D--N/A3764.4h13.3D57.6D
NS Annihilator 1,7478332,1490.388C-0.8581.81%BN/A5.9D--6.5D118140.7h16.3D**19.9D*
L100 Python HESH 9568161395.871C-4.6342.447%D1.348%C50.1C+8.6C++30316.3h3.8C9C
Tomcat A2AM Pods 1,2008012223.608C2.3784.708%B+N/A35.4C-17.7D24322.6h8.3C*9.8B+
NS-R3 Swarm 1,1917096741.052A+0.1964.998%BN/A6.2C4.2D62113.9h29.2C++45C++
Skyguard 1,0886851733.96B+2.7220.233%D**N/A13.4C+7.9C16151.2h111.4B550.4C
T2 Striker 1,0285968790.678B+0.5633.025%F-N/A7.3D5.3D*10981.6h55.4C--167.8D**
Aspis Anti-Aircraft Phalanx Turret 1,1515662352.409C1.1726.697%C++N/A9.6C9.9C21558.8h185D692.9C+
MR11 Gatekeeper 1,0785121643.122C1.8831.817%D-1.758%C15.3D16.9C++34333.5h76.3D*239.8D**
M20 Basilisk 6834273191.339D0.1033.949%C--5.621%C+13.6D8.2C++17731.4h129.4D381.2D
G30 Vulcan 7194131602.581C1.3429.01%C+2.906%C19.8C+14.6C++46420.9h122.4D421.8C+
M60-G Bulldog 5174111452.834D1.6037.593%C+2.676%C38.4C+9.9C**24310.7h8.5C22.5C+
T9 CARV-S 4314075930.686C--0.5520.516%C19.165%D18.2D-1.1A++7222.4h22F**107.1D*
M1 Heavy Cycler 3633573561.003C+0.2310.129%D-16.527%C18.5C+N/A9719.3h19.9C196.3C
M9 SKEP Launcher 6063553790.937B++0.3071.442%B+N/A10.7C-7.5C--12333.3h11D15.4C
M1 Heavy Cycler 3533503501C--0.249.821%D*17.429%C18.6DN/A8318.8h19.2C--195.1D--
NS-AM7 Archer 5813161,0120.312C-0.9366.222%B**5.38%D*1.5D*1.2D-15215.5h87.5T*132.2T*
The Slasher 2922925,9140.049C+1.1939.113%B6.507%C--0.5C--N/A1564.9h2B5.2B
M40 Fury 3712821082.611C--1.3731.378%C-1.773%C+21.5D--6.8C--18413.1h18.9D60.1D
T9 CARV 2852785620.495C0.7418.846%C+18.345%D16.4DN/A28216.9h17.6D93.2C+
ASP-30 Grounder 4262642151.228B**0.0161.569%C+N/A10.3D6.3C--16025.7h8.8C14.2C+
Ripper 2632625,6210.047C1.1943.104%A+4.58%F1.4CN/A4185.7h1.9D4.4C+
Frag Grenade 2582581258N/A256.7649.398%B+N/A368.6C-N/A21100.7h4.5C-9C++
E540 Halberd-H 382246723.417D2.1857.86%C++1.22%C-31.1D17.2D3697.9h8.5D14.7D
AMR-66 2412351,3410.175D--1.0615.37%F-14.468%D**3.3D*N/A1770.6h12.4D-80.9F-
M20 Basilisk 3372261651.37D0.1330.647%D-4.867%C13.8D6.8C-19216.4h123.7C-403.7D-
M18 Locust 3422171251.736C+0.5029.844%CN/A13C-7.5D13916.7h181.4C+607.8C+
P525 Marauder-H 228215474.574D3.3424.076%D**N/A53.8D--3.3D-2404h7.1C+29.4D
M12 Kobalt 223209346.147D4.9110.464%D*17.703%C+26.8D--1.8D1187.8h26.4D**252.5D**
L100 Python HEAT 2481821091.67D0.4349.103%C2.198%C24.3C-8.8D4197.5h6.9C14.1C
TMG-50 1761743140.554D0.6818.153%D21.264%C18.5DN/A1409.4h15D-82.8C-
M20 Basilisk 240174266.692C5.4545.132%D5.172%C*18.5D--7D**1259.4h111.6C*247.3C+
M12 Kobalt-H 1771691313C11.7610.634%F--14.793%C-54.5D--2.6D-1403.1h22.8D*214.5T
Spear Anti-Vehicle Phalanx Tower 271164723.429C+22.1952.186%B1.829%D--27.3D17.8C--2226h16.2D**31.1D-
L105 Zephyr 179161453.578D2.3436.934%DN/A23.7D--2.6D*1436.8h8.3D-22.4D
M40 Fury 211156582.69D1.4535.293%C+1.282%C--23.6D*8.3C-2596.6h20.7D*58.7D-
M60-G Bulldog 191144851.694D0.4636.836%C*1.389%D--17.1D5.6C+1938.4h11.2D*30.3C
NS-10 Burster 2121371800.761C+0.4822.619%D-12.409%A++4.5C2.5D9230.4h158.9C+702.3C
T7 Mini-Chaingun 1371322430.543D0.6913.461%D12.121%C23.2C--N/A3105.7h21.9D--162.4D
C-4 ARX 168115871.322C0.0823.584%DN/A50D*23D4542.3h1.3C+5.7C--
G40-F Ranger 187107176.294C**5.0625.381%D-N/A10.7D8D15510h146.2C+576.1C--
NS-10 Burster 1701041800.578D0.6622.844%D--9.615%A+3.4D2.2D--8430.4h214.1D-937.2D--
Hoplon Anti-Aircraft Phalanx Tower 14692246M*44.7617.221%D**N/A83.6C+49.1C6351.1h24.2B+140.6C**
M12 Kobalt 9489233.87D2.6313.454%D16.854%C-34.2D--1.9D1822.6h33.3F*247.3F
G40-F Ranger 16987461.891C--0.6530.413%C+2.299%B++9.2D8.6C--1809.5h187.9D-618C-
G40-F Ranger 13384136.462C5.2223.892%D**N/A18.7D-10.9D--2034.5h79.1C+331.1D
NS-30 Vandal 8681731.11C0.1316.087%F**19.753%D-12.1D*N/A556.7h13.7T*85.1T*
M2 Mutilator 8180521.538C+0.3012.044%D13.75%D--13.6D--N/A635.9h25F-207.4D-
MG-S1 Jackal 81791010.782C0.4623.556%C--10.127%D**13.9DN/A575.7h11.1C*46.9C*
M20 Basilisk 12879641.234D-0.0024.605%C--1.266%F10D6.2C+1327.9h135.1F549.1D*
NS-357 Underboss 80782780.281D0.9623.584%D**7.692%F7.5D--N/A4110.4h5.9D**25.1F-
P2-120 HESH 9277117C5.7630.03%D*N/A36.7C--7.1C14812.1h6.5D-21.6D**
TX2 Emperor 74743050.243D0.9923.227%D9.459%D**8.3D--N/A418.9h10.4C45C-
MR11 Gatekeeper-H 15568481.417D0.1844.566%D--2.941%A13.3D*17.1D--4905.1h102.2F229.2F-
M2 Mutilator 6867521.288C0.0511.726%D34.328%M**11.6D*N/A745.8h29T247.4D**
Cycler TRV 66651380.471D0.7716.497%D*18.462%C15.1DN/A1594.3h22.2F**134.7F--
G30 Walker 11864511.255D0.0223.567%D-4.688%C++6.9D-5.8D1449.3h373.3F--1583.8F-
G40-F Ranger 966387.875C+6.6424.119%D**N/A16.6D*8.7D*1973.8h98.1C--406.8D--
TX1 Repeater 61614300.142D1.1015.659%D**11.475%D**4D*N/A5515.4h21.3D*136.3D*
MAX Punch 59596290.094C+1.1452.451%B+N/A1CN/A457.4h1.8C++3.5B
TAS-16 Blackjack 58571650.345D0.8930.517%F--8.772%D*8.1D*N/A877h4.2F--13.9T-
Xiphos Anti-Personnel Phalanx Tower 675678D--6.7624.937%C5.357%A*24.3D-4.8D1322.3h131.8F-528.4F-
P525 Marauder 5653153.533D2.308.635%F-1.887%C+24.1D*1.4D--1032.2h8.2D--94.8T
AP30 Shredder 12052570.912C0.3326.17%D1.923%C+8D**10.5D--2806.5h158.6D*605.9F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6,6787,185,064551.9h
Solid Wall1961.5h
Anti-Vehicle MANA Turret3019,79719.8h
Flail Targeting Dart43201.7h
Spawn Beacon441,3413.3h
Turret AI Module11751.1h
Structure Shield Module1610.3h
Repair Module21921.4h
Skywall Shield Emitter21361h
Blast Wall0720.9h
Welding Device116,4233.8h
Spear Anti-Vehicle Tower1660.6h
Spitfire Auto-Turret541,7513.5h
Hoplon Anti-Aircraft Phalanx Tower01370.9h
Rampart Wall22003.3h
Xiphos Anti-Personnel Tower0670.7h
Ammunition Package34419,16816.4h
Shield Recharging Field12420.2h
Medical Kit82370.4h
Anti-Infantry MANA Turret3674,33713.1h
Medical Applicator30777,6779.6h
Elysium Spawn Tube0610.4h
Vehicle Gate0811.1h
WLT-Howler Mining Laser24,5311.2h
Recon Detection Device57844,82990.8h

Check the help document for the dictionary if you want to learn more about words used here.


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