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Field Marshal Tech Sgt. Champis[FXHD] Champis
TR BR 208

KDR: 1.31

Score: 120.4m

Last Seen: Jun 17th, 2019 7:28 AM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 100 (208 total) - Terran Republic on Connery - Outfit Member of FOXHOUND[FXHD] FOXHOUND
TR outfit on Connery

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT M14 Banshee Shuriken P2-120 AP Hornet Missiles Spear Anti-Vehicle Phalanx Turret TRAC-5 S LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 710TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.754%16.405%37325118527,0840.6012250.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.854%0.31C*-0.671D-2.18F--HEAD + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.174C19.9-0.393C--67.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.133%0.635%4013120717,010387723574.38741721%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%-1.177D*-0.895D---0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.262C*31.10.411B87.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.245%2.915%4426120435,9909187185443.91749194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.898%-0.825D-0.225C++1.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.105C+11.30.104C+23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.479%3.771%1142011905,993580434201.03239175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%-0.436C---0.17C0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222-0.861D--69.9-0.756D-152.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.517%8.772%1141120957365010.0156122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.912D---1.153D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.055C+4.20.126C++9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FOXHOUND[FXHD] FOXHOUND
TR outfit on Connery

Members: 13
120.4m313.2%310 (18.6k)273 (16.4k)1.30868136,082103,9841.80528208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210715915.368%5.58%8604:1426

70% Engineer16% Heavy Assault13% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 9:47 AMOct 24th, 2016 9:18 AMJun 18th, 2019 12:22 AM (2d) (PST)Jun 17th, 2019 9:29 AM (2d) (PST)Jun 17th, 2019 3:28 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8221037190.3080.2360.0171.2760.099104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,2926,18843,1041914177616,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7352.8h/306.4d 51,638 7,594 59,839 563k 6,460 16,803 43,693 362.4m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:3,937
Deaths:11,581
KDR:0.340
Accuracy:19.088% D
HSR:16.739% C++
LC2 Lynx
C
Kills:3,353
Deaths:6,442
KDR:0.520
Accuracy:20.593% D
HSR:19.416% C
HC1 Cougar
C++
Kills:1,186
Deaths:1,030
KDR:1.151
Accuracy:24.802% C++
HSR:20.826% C
TRAC-5
B+
Kills:1,155
Deaths:2,474
KDR:0.467
Accuracy:20.529% C+
HSR:21.645% B+
T5 AMC
D-
Kills:1,154
Deaths:3,229
KDR:0.357
Accuracy:18.864% D-
HSR:15.511% D-
TRAC-Shot
C
Kills:982
Deaths:2,003
KDR:0.490
Accuracy:20.147% D*
HSR:16.904% C
AMR-66
D**
Kills:235
Deaths:1,341
KDR:0.175
Accuracy:15.370% F-
HSR:14.468% D**
MG-HBR1 Dragoon
C
Kills:92
Deaths:77
KDR:1.195
Accuracy:30.474% C
HSR:11.957% F-
TAS-16 Blackjack
D*
Kills:57
Deaths:165
KDR:0.345
Accuracy:30.517% F--
HSR:8.772% D*
Kills:12,151
Deaths (as Engineer):28,342
Deaths (to Engineers):28,155
KDR:0.42873
Kill Difference:16,191
Playtime:5,126.867 hours
Usage:70%
Score:92.185m
Score/min:300
Accuracy (listed only):22.265%
HSR (listed only):16.249%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,520
Deaths:2,214
KDR:0.687
Accuracy:20.481% C
HSR:19.474% D
MG-H1 Watchman
D*
Kills:1,224
Deaths:1,535
KDR:0.797
Accuracy:16.074% D*
HSR:17.157% D*
T9 CARV
C**
Kills:555
Deaths:929
KDR:0.597
Accuracy:20.412% C**
HSR:20.721% C
T9 CARV-S
C
Kills:407
Deaths:593
KDR:0.686
Accuracy:20.516% C
HSR:19.165% D
TMG-50
C
Kills:174
Deaths:314
KDR:0.554
Accuracy:18.153% D
HSR:21.264% C
T7 Mini-Chaingun
C
Kills:132
Deaths:243
KDR:0.543
Accuracy:13.461% D
HSR:12.121% C
Kills:4,012
Deaths (as Heavy Assault):5,828
Deaths (to Heavy Assaults):26,558
KDR:0.6884
Kill Difference:1,816
Playtime:1,144.251 hours
Usage:16%
Score:13.338m
Score/min:194
Accuracy (listed only):18.183%
HSR (listed only):18.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
C
Kills:8,211
Deaths:11,925
KDR:0.689
Accuracy:26.731% C
HSR:14.091% D
SMG-46 Armistice
C
Kills:1,541
Deaths:3,048
KDR:0.506
Accuracy:23.233% C-
HSR:14.471% C
PDW-16 Hailstorm
C
Kills:1,155
Deaths:2,294
KDR:0.503
Accuracy:20.414% D
HSR:14.372% C
MKV Suppressed
D
Kills:1,144
Deaths:2,015
KDR:0.568
Accuracy:22.204% D
HSR:13.112% D--
NS-7 PDW
C
Kills:1,142
Deaths:3,006
KDR:0.380
Accuracy:18.694% D*
HSR:15.499% C
TS2 Inquisitor
C++
Kills:1,016
Deaths:1,953
KDR:0.520
Accuracy:22.687% D-
HSR:20.571% C++
NS-AM7 Archer
B**
Kills:372
Deaths:1,117
KDR:0.333
Accuracy:65.824% B**
HSR:5.645% D*
NS-30 Vandal
C
Kills:99
Deaths:77
KDR:1.286
Accuracy:16.140% F**
HSR:24.242% C
MG-S1 Jackal
C-
Kills:79
Deaths:101
KDR:0.782
Accuracy:23.556% C-
HSR:10.127% D**
NS-357 Underboss
F
Kills:78
Deaths:278
KDR:0.281
Accuracy:23.584% F
HSR:7.692% F
TX2 Emperor
D
Kills:74
Deaths:305
KDR:0.243
Accuracy:23.227% D
HSR:9.459% D**
TX1 Repeater
D*
Kills:71
Deaths:445
KDR:0.160
Accuracy:15.458% F
HSR:12.676% D*
Kills:14,982
Deaths (as Infiltrator):26,564
Deaths (to Infiltrators):15,563
KDR:0.564
Kill Difference:11,582
Playtime:934.682 hours
Usage:13%
Score:12.920m
Score/min:230
Accuracy (listed only):25.146%
HSR (listed only):13.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:357
Deaths:356
KDR:1.003
Accuracy:10.129% D--
HSR:16.527% C
M1 Heavy Cycler
C
Kills:350
Deaths:350
KDR:1
Accuracy:9.821% D**
HSR:17.429% C
M2 Mutilator
B+
Kills:306
Deaths:168
KDR:1.821
Accuracy:11.340% D-
HSR:20.915% B+
M2 Mutilator
A
Kills:305
Deaths:168
KDR:1.815
Accuracy:11.128% D-
HSR:24.262% A
NS-10 Burster
A
Kills:159
Deaths:187
KDR:0.850
Accuracy:22.004% D--
HSR:10.692% A
NS-10 Burster
A
Kills:121
Deaths:187
KDR:0.647
Accuracy:22.275% D--
HSR:9.091% A
M3 Pounder HEG
C+
Kills:66
Deaths:63
KDR:1.048
Accuracy:26.226% D**
HSR:3.030% C+
M3 Pounder HEG
D--
Kills:62
Deaths:69
KDR:0.899
Accuracy:26.287% D**
HSR:1.613% D--
Kills:1,726
Deaths (as MAX Suit):774
Deaths (to MAX Suits):5,221
KDR:2.22997
Kill Difference:952
Playtime:88.956 hours
Usage:1%
Score:1.425m
Score/min:267
Accuracy (listed only):17.401%
HSR (listed only):12.945%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:14,668
V. Kills:1,076 N/A
Deaths:2,560
KDR:5.730
Accuracy:23.555% D*
KPH:42.500 C+
VKPH:3.100 C+
Hornet Missiles
C
Kills:5,997
V. Kills:3,698 162%
Deaths:884
KDR:6.784
Accuracy:58.853% C+
KPH:48.900 C
VKPH:30.100 C
M18 Rotary
C++
Kills:1,204
V. Kills:699 172%
Deaths:1,087
KDR:1.108
Accuracy:31.596% C++
KPH:12.500 C+
VKPH:7.300 C
Hellfire Rocket Pods
D
Kills:1,138
V. Kills:151 N/A
Deaths:280
KDR:4.064
Accuracy:41.155% D-
KPH:40.800 D
VKPH:5.400 D-
Tomcat A2AM Pods
B++
Kills:840
V. Kills:418 200%
Deaths:236
KDR:3.559
Accuracy:84.030% B++
KPH:35.500 C-
VKPH:17.700 D-
M18 Locust
C
Kills:217
V. Kills:125 172%
Deaths:125
KDR:1.736
Accuracy:29.844% C
KPH:13 C-
VKPH:7.500 D
M202 Wyrm
C--
Kills:145
V. Kills:79 181%
Deaths:27
KDR:5.370
Accuracy:48.540% D
KPH:58.600 D
VKPH:31.900 C--
Kills:24,209 (16,089 + 0)
Deaths:5,199
KDR:4.656
VKDR:1.201
Vehicle Kills:6,246
Kill Difference:19,010
Playtime:634.794 hours
Usage:9%
Score:6.350m
Score/min:167
Piloting Accuracy:29.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:224
V. Kills:183 122%
Deaths:79
KDR:2.835
Accuracy:25.812% D
KPH:16.900 D-
VKPH:13.800 D
L105 Zephyr
D
Kills:168
V. Kills:21 N/A
Deaths:45
KDR:3.733
Accuracy:37.955% D
KPH:24.400 D--
VKPH:3.100 D--
Kills:392 (0 + 392)
Deaths:124
KDR:3.161
VKDR:1.645
Vehicle Kills:204
Kill Difference:268
Playtime:20.150 hours
Usage:0%
Score:0.255m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:37.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,701
V. Kills:1,375 124%
Deaths:825
KDR:2.062
Accuracy:61.676% B++
KPH:29.600 C+
VKPH:23.900 B**
L100 Python HESH
C++
Kills:1,158
V. Kills:204 N/A
Deaths:171
KDR:6.772
Accuracy:41.872% D
KPH:47.600 C+
VKPH:8.400 C++
Skyguard
C*
Kills:1,123
V. Kills:630 178%
Deaths:227
KDR:4.947
Accuracy:20.987% D*
KPH:15.300 C*
VKPH:8.600 C+
L100 Python HEAT
C-
Kills:236
V. Kills:93 251%
Deaths:118
KDR:2
Accuracy:53.172% C*
KPH:24.500 C-
VKPH:9.600 C-
Kills:4,218 (4,218 + 0)
Deaths:1,341
KDR:3.145
VKDR:1.717
Vehicle Kills:2,302
Kill Difference:2,877
Playtime:164.853 hours
Usage:2%
Score:2.620m
Score/min:265
Driving Accuracy:53.172%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:25,037
V. Kills:11,622 215%
Deaths:4,533
KDR:5.523
Accuracy:39.211% C
KPH:28.800 C**
VKPH:13.300 B*
P2-120 AP
B+
Kills:6,735
V. Kills:4,585 147%
Deaths:1,494
KDR:4.508
Accuracy:43.634% C
KPH:29.100 C+
VKPH:19.800 B+
E540 Halberd
C**
Kills:964
V. Kills:678 142%
Deaths:248
KDR:3.887
Accuracy:41.837% C++
KPH:19.900 D
VKPH:14 C**
MR11 Gatekeeper
C+
Kills:523
V. Kills:571 91%
Deaths:165
KDR:3.170
Accuracy:31.776% D--
KPH:15.400 D
VKPH:16.800 C+
G30 Vulcan
C++
Kills:416
V. Kills:308 135%
Deaths:160
KDR:2.600
Accuracy:28.960% C+
KPH:19.700 C+
VKPH:14.600 C++
M20 Basilisk
C+
Kills:79
V. Kills:49 158%
Deaths:64
KDR:1.234
Accuracy:24.574% D
KPH:9.900 D-
VKPH:6.100 C+
P2-120 HESH
C
Kills:77
V. Kills:15 N/A
Deaths:11
KDR:7
Accuracy:30.030% D*
KPH:36.300 D
VKPH:7.100 C
P525 Marauder
D--
Kills:53
V. Kills:3 N/A
Deaths:15
KDR:3.533
Accuracy:8.635% F-
KPH:24 D*
VKPH:1.400 D--
Kills:33,884 (31,849 + 2,035)
Deaths:6,690
KDR:5.065
VKDR:2.665
Vehicle Kills:17,831
Kill Difference:27,194
Playtime:1,217.868 hours
Usage:17%
Score:17.729m
Score/min:243
Driving Accuracy:30.030%
Gunner Accuracy:8.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:1,221
V. Kills:857 142%
Deaths:506
KDR:2.413
Accuracy:45.499% C
KPH:29.100 D
VKPH:20.400 C--
E540 Halberd-H
C-
Kills:292
V. Kills:169 172%
Deaths:79
KDR:3.696
Accuracy:59.076% C*
KPH:31.200 D
VKPH:18 C-
P525 Marauder-H
D-
Kills:219
V. Kills:14 N/A
Deaths:50
KDR:4.380
Accuracy:24.172% D**
KPH:53.700 D--
VKPH:3.400 D-
M12 Kobalt-H
D-
Kills:180
V. Kills:9 N/A
Deaths:14
KDR:12.857
Accuracy:10.514% F--
KPH:44.500 D*
VKPH:2.200 D-
G40-F Ranger
D-
Kills:105
V. Kills:62 167%
Deaths:15
KDR:7
Accuracy:24.155% D**
KPH:20 D-
VKPH:11.800 D-
MR11 Gatekeeper-H
D--
Kills:68
V. Kills:87 77%
Deaths:48
KDR:1.417
Accuracy:44.542% D--
KPH:13.200 D**
VKPH:16.900 D--
Kills:2,085 (0 + 2,085)
Deaths:712
KDR:2.928
VKDR:1.683
Vehicle Kills:1,198
Kill Difference:1,373
Playtime:69.876 hours
Usage:1%
Score:1.490m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:44.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:468
V. Kills:271 172%
Deaths:331
KDR:1.414
Accuracy:34.229% C--
KPH:13.900 D
VKPH:8 C++
M60-G Bulldog
B
Kills:413
V. Kills:108 379%
Deaths:146
KDR:2.829
Accuracy:37.558% C+
KPH:37.800 C+
VKPH:9.900 B
M40 Fury
D
Kills:284
V. Kills:89 316%
Deaths:108
KDR:2.630
Accuracy:31.416% C-
KPH:21.200 D--
VKPH:6.600 D
M20 Basilisk
D
Kills:238
V. Kills:116 203%
Deaths:165
KDR:1.442
Accuracy:30.877% D-
KPH:14 D
VKPH:6.800 D
M12 Kobalt
D
Kills:235
V. Kills:17 N/A
Deaths:37
KDR:6.351
Accuracy:11.015% D*
KPH:27 D--
VKPH:2 D
M40 Fury
C-
Kills:159
V. Kills:56 279%
Deaths:58
KDR:2.741
Accuracy:35.214% C+
KPH:24 D*
VKPH:8.400 C-
M60-G Bulldog
C+
Kills:148
V. Kills:48 302%
Deaths:87
KDR:1.701
Accuracy:37.291% C**
KPH:17.400 D
VKPH:5.600 C+
G40-F Ranger
D
Kills:124
V. Kills:90 136%
Deaths:20
KDR:6.200
Accuracy:24.863% D-
KPH:10.700 D
VKPH:7.700 D
M12 Kobalt
C
Kills:110
V. Kills:8 N/A
Deaths:24
KDR:4.583
Accuracy:13.739% D
KPH:34.300 D--
VKPH:2.500 C
G40-F Ranger
C-
Kills:101
V. Kills:89 112%
Deaths:47
KDR:2.149
Accuracy:29.846% C+
KPH:9.800 D
VKPH:8.600 C-
G30 Walker
D-
Kills:65
V. Kills:55 116%
Deaths:52
KDR:1.250
Accuracy:23.580% D--
KPH:6.900 D*
VKPH:5.800 D-
Kills:2,345 (0 + 2,345)
Deaths:1,075
KDR:2.181
VKDR:0.881
Vehicle Kills:947
Kill Difference:1,270
Playtime:133.659 hours
Usage:2%
Score:1.452m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:23.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C--
Kills:303
V. Kills:115 261%
Deaths:8
KDR:37.875
Accuracy:49.901% C--
KPH:44.600 D
VKPH:16.900 D
Kills:303 (0 + 303)
Deaths:8
KDR:37.875
VKDR:14.375
Vehicle Kills:115
Kill Difference:295
Playtime:6.801 hours
Usage:0%
Score:0.094m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:49.901%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 36,65925,0374,5335.523C+4.2139.211%C3.335%C++28.8C**13.3B*195870.6h8.6C21.9C
M14 Banshee 15,74414,6682,5605.73C++4.4223.555%D*N/A42.5C+3.1C+112345.4h23.5C*99.7C+
Shuriken 8,4398,21111,9250.689D0.6226.731%C14.091%D19.8D--N/A52415.4h19.3F--72.2D**
P2-120 AP 11,3206,7351,4944.508C3.2043.634%C2.272%C--29.1C+19.8B+335231.2h8.5C-19.6C
Hornet Missiles 9,6955,9978846.784C*5.4858.853%C+N/A48.9C30.1C318122.7h11.7C+19.9C+
Spear Anti-Vehicle Phalanx Turret 8,8775,5261,4113.916C--2.6146.192%C**3.674%C32.9C19.9C+306168.2h10.9C23.6C+
TRAC-5 S 4,0293,93711,5810.34D0.9719.088%D16.739%C++8.7D-N/A36451h17.4D-91.4D-
LC2 Lynx 3,4343,3536,4420.52C--0.7920.593%D19.416%C11.1DN/A47303h22.8F110.8D--
Chainblade 2,9452,94542,4410.069A+1.2446.511%A+1.969%D1.7A++N/A61683h2.2B+4.7B++
Tank Mine 4,9422,7261,3861.967C0.6633.269%C+N/A61.3D-49.8C-93944.5h2.2C-6.5C+
Claymore 2,7062,7067273.722C-2.4132.051%C+N/A90.2D-N/A29530h1.2C++3.9C++
L100 Python AP 3,0761,7018252.062C--0.7561.676%B++2.058%C29.6C+23.9B**38257.5h8.2D13.2C
MANA Anti-Personnel Turret 1,7061,6732,0410.82N/A0.4910.386%UN/A16730U330U37671300.1h25.3T*243.4T*
MANA Anti-Vehicle Turret 3,7311,6173,3420.484D0.8253.517%C+2.845%C--18.2D-23.8C+34588.8h16.4D--30.6D*
Auraxium Chainblade 1,5701,56724,1120.065B++1.2443.378%B**4.148%C-1.1C+N/A31391.3h1.9B+4.4B+
SMG-46 Armistice 1,5891,5413,0480.506C--0.8023.233%C-14.471%C15.8DN/A8297.6h19.3D--83C--
MSW-R 1,5961,5202,2140.687C-0.6220.481%C19.474%D13.2D--N/A56115.3h22.6T*110.1D**
MG-H1 Watchman 1,2701,2241,5350.797C0.5116.074%D*17.157%D*14.8D--N/A4282.9h21.6D*134.6D*
G20 Vulcan-H 2,0781,2215062.413C1.1045.499%C2.785%C+29.1D20.4C--38742h118.4C260.3C
M18 Rotary 1,9031,2041,0871.108C+0.2031.596%C++N/A12.5C+7.3C10896.1h128.5C++406.9C*
HC1 Cougar 1,1931,1861,0301.151C++0.1624.802%C++20.826%C29.8C++N/A7039.8h9.6B*38.8B+
L100 Python HESH 1,3621,1581716.772C5.4641.872%D1.036%C--47.7C+8.4C++25524.3h3.9C-9.4D
TRAC-5 1,1631,1552,4740.467C-0.8420.529%C+21.645%B+15.9C+N/A11072.7h16.4C+80.1C+
PDW-16 Hailstorm 1,1821,1552,2940.503D0.8120.414%D14.372%C12.6D-N/A4391.6h19.4D94.8C--
T5 AMC 1,1661,1543,2290.357D0.9518.864%D-15.511%D-10.7DN/A40108.3h17.6D93.3D
MKV Suppressed 1,1631,1442,0150.568D0.7422.204%D13.112%D--15D-N/A4276.1h17.5D78.7C
NS-7 PDW 1,1771,1423,0060.38D0.9318.694%D*15.499%C7.9D--N/A25144.6h22.4F120D*
Hellfire Rocket Pods 1,2891,1382804.064C2.7641.155%D-N/A40.8D5.4D-29027.9h26.3C+64C+
Skyguard 1,7531,1232274.947B**3.6420.987%D*N/A15.3C*8.6C+16073.3h102.5B+488.3C+
C-4 1,6131,0877291.491C++0.1825.807%C++N/A61.4C-29.7C++75217.7h1.3B+5.2B+
TS2 Inquisitor 1,0351,0161,9530.52C--0.7922.687%D-20.571%C++13D--N/A3778.4h13.2D58.2D
TRAC-Shot 1,0119822,0030.49D0.8220.147%D*16.904%C15.6D-N/A6862.8h16.6F-82.4F-
NS-R3 Swarm 1,6239758111.202A++0.1165.806%B+N/A6.9C4.6D69142h27C*41B
Sticky Grenade 9729681968N/A966.6956.88%B+N/A968C+4D-44791h1.9B+3.4B+
E540 Halberd 1,6429642483.887C2.5841.837%C++1.763%D-19.9D14C**46548.5h8.2D**19.7D
Tomcat A2AM Pods 1,2588402363.559C2.2584.03%B++N/A35.6C-17.7D-25323.6h8.6C+10.3C**
NS Annihilator 1,7478332,1490.388C--0.9281.81%BN/A5.9D--6.5D120140.7h16.3D**19.9D*
T2 Striker 1,3207761,0450.743B+0.5734.027%F-N/A7.8D5.5D*10899.8h52.1C153.1D*
Aspis Anti-Aircraft Phalanx Turret 1,1975952402.479C1.1726.885%C++N/A9.7C9.8C21361.2h183.9D684C+
T9 CARV 5755559290.597C0.7120.412%C**20.721%C11.9D-N/A12446.5h22.4F-109.6C-
MR11 Gatekeeper 1,0945231653.17C1.8631.776%D--1.721%C15.4D16.8C+34134h75.3D*236.9F
M9 SKEP Launcher 8364895110.957B++0.3571.405%B+N/A10.6D7.5C--12146h11.3D15.9C-
M20 Basilisk 7394683311.414D0.1134.229%C--5.342%C13.8D8C++17433.8h127.9D373.7D
G30 Vulcan 7244161602.6C1.2928.96%C+2.885%C19.6C+14.5C++46021.2h123.1D425.2C+
M60-G Bulldog 5214131462.829D1.5237.558%C+2.663%C+37.9C+9.9B24010.9h8.6C-22.9C+
T9 CARV-S 4314075930.686D0.6220.516%C19.165%D18.2D--1.1A+7322.4h22F*107.1D--
The Slasher 3853857,1570.054C++1.2539.653%B+5.714%D0.5C-N/A1716.2h2.1C**5.2C+
NS-AM7 Archer 6743721,1170.333C0.9865.824%B**5.645%D*1.4D*1.2D--15258.6h83.7T*127.2T*
M1 Heavy Cycler 3633573561.003C0.3110.129%D--16.527%C18.5CN/A9819.3h19.9C196.3C-
M1 Heavy Cycler 3533503501C--0.319.821%D**17.429%C18.6DN/A8418.8h19.2C--195.1D--
M2 Mutilator 3133061681.821C++0.5111.34%D-20.915%B+15.5D-N/A5219.8h21.3D--187.6D
M2 Mutilator 3163051681.815C++0.5111.128%D-24.262%A15.4D--N/A6019.8h21D--188.5D
VLG Missile Launcher 418303837.875A36.5749.901%C--N/A44.6D16.9D2316.8h6.7C13.4C
E540 Halberd-H 461292793.696D2.3959.076%C*1.027%D31.1D18C-3589.4h8.9D-15.1D
M40 Fury 3732841082.63D1.3231.416%C-1.761%C+21.2D--6.6D18113.4h19.1D60.7D
ASP-30 Grounder 4262642161.222B*0.0961.432%C+N/A10.3D6.3D16325.7h8.8C14.3C
Ripper 2632625,6210.047C1.2643.104%A+4.58%F1.4CN/A4185.9h1.9D4.4C+
Frag Grenade 2592591259N/A257.6949.178%B+N/A370C-N/A21160.7h4.5C--9.2C+
M20 Basilisk 3542381651.442D0.1330.877%D-4.622%C-13.9D6.8D19417.1h123.1C--398.7D-
C-4 ARX 3472371531.549C0.2422.828%D--N/A56.4D*26.2C--4484.2h1.3C+5.7C--
L100 Python HEAT 3292361182D0.6953.172%C*2.542%C+24.6C-9.7C-3869.6h8.6D-16.2D
AMR-66 2412351,3410.175D-1.1315.37%F-14.468%D**3.3D*N/A1870.9h12.4D-80.9F-
M12 Kobalt 252235376.351C--5.0411.015%D*19.575%C**27D--2D1168.7h27.3D**248.2D*
AP30 Shredder 407224792.835C1.5325.812%DN/A16.8D-13.8D23813.3h99.4C+385C--
P525 Marauder-H 233219504.38D3.0724.172%D**N/A53.4D--3.4D-2444.1h7.2C+29.8D
M18 Locust 3422171251.736C+0.4329.844%CN/A13C-7.5D15216.7h181.4C+607.8C
M20 Basilisk 257186286.643C5.3344.682%D-4.839%C++17.4D*6.6F12510.7h114.8C++256.9C+
M12 Kobalt-H 1891801412.857C11.5510.514%F--15%C45D*2.3D-1234h24D*228.5T*
Spear Anti-Vehicle Phalanx Tower 2881761017.6C16.2952.221%B1.705%D--27.5C--17.5C--2296.4h16.2D**31D--
TMG-50 1761743140.554D0.7518.153%D21.264%C18.5DN/A1429.4h15D-82.8C--
L105 Zephyr 189168453.733D2.4237.955%DN/A24.3D--3D*1586.9h8.4D--22.2D-
NS-10 Burster 2461591870.85C+0.4622.004%D--10.692%A4.5C2.5D8535.1h152C++691C
M40 Fury 215159582.741D1.4335.214%C+1.258%D24.1D*8.5C-2616.6h20.4D*58D-
M60-G Bulldog 196148871.701D0.3937.291%C**1.351%D--17.4D5.6C+1968.5h11.3D*30.3C-
M202 Wyrm 224145275.37C4.0648.54%DN/A58D31.6D4442.5h83.9F-172.9F-
Hoplon Anti-Aircraft Phalanx Tower 223140270S68.6917.349%D**N/A107.7C*63.8C9111.3h17.6B+101.2B
T7 Mini-Chaingun 1371322430.543D0.7713.461%D12.121%C23.2C--N/A3175.7h21.9D--162.4D
G40-F Ranger 214124206.2C*4.8924.863%D-N/A10.7D7.8D15411.6h145.4C584.8D
NS-10 Burster 1941211870.647C--0.6622.275%D--9.091%A3.4D-2.1D*7935.1h204.5D-918.2D*
M12 Kobalt 118110244.583D3.2713.739%D18.182%C+34.4D--2.5C1753.2h33.1F*240.8D**
Orbital Strike Uplink 1751081108N/A106.69751.613%UN/A540U335U45480.2h2.2T*0.3T*
G40-F Ranger 167105157C+5.6924.155%D**N/A19.8D-11.7D-2205.3h74.9C++310C-
G40-F Ranger 156103128.583C+7.2725.728%D*N/A20.6D--10.6D*2325h86.3C+335.6C--
G40-F Ranger 190101472.149D0.8429.846%C+1.98%B+9.7D8.6C-17910.4h176C-589.9C+
NS-30 Vandal 10699771.286C0.0216.14%F**24.242%C13D*N/A547.6h13.5T*83.8T*
MAX Punch 96968090.119C++1.1949.56%B+N/A1.1CN/A484.9h1.8C++3.6B
MG-HBR1 Dragoon 9892771.195C+0.1130.474%C11.957%F-11.1D-N/A398.3h22.1T*72.5T*
MG-S1 Jackal 81791010.782C0.5323.556%C-10.127%D**13.9DN/A675.7h11.1C*46.9C*
M20 Basilisk 12879641.234D-0.0724.574%D1.266%F9.9D-6.1C+1348h135.5F-551.4D**
NS-357 Underboss 80782780.281D1.0323.584%F7.692%F7.5D*N/A4210.4h5.9D**25.1F-
P2-120 HESH 9277117C-5.6930.03%D*N/A36.7D7.1C15542.1h6.5D--21.6F
TX2 Emperor 74743050.243D1.0723.227%D9.459%D**8.3D--N/A428.9h10.4C45C
TX1 Repeater 71714450.16D1.1515.458%F12.676%D*4.4D*N/A5716.1h20.1D--130.3F-
MR11 Gatekeeper-H 15568481.417D0.1144.542%D--2.941%A13.3D**17.1D--5035.1h102.4F-229.8F--
Xiphos Anti-Personnel Phalanx Tower 776679.429D-8.1225.253%C4.545%A++25.4D-4.2D-1452.6h124.4F-492.5F
M3 Pounder HEG 9966631.048C0.2626.226%D**3.03%C+7.1D**3.5C1919.3h36.7F*140F*
M12 Kobalt 756597.222D-5.919.798%F--16.923%C29.5D**4.5C+1102.2h28.8D**294.1T*
Cycler TRV 66651380.471D0.8416.497%D*18.462%C+15.1DN/A1644.3h22.2F**134.7F--
G30 Walker 12065521.25D-0.0623.58%D--4.615%C++6.8D*5.8D-1469.5h373.7F--1584.6F--
M3 Pounder HEG 9762690.899C0.4126.287%D**1.613%D--6.3D*3.5C++2259.9h39.8T*151.4T-
TAS-16 Blackjack 58571650.345D0.9630.517%F--8.772%D*8.1D*N/A917h4.2F--13.9T*
P525 Marauder 5653153.533D-2.228.635%F-1.887%C++24.1D*1.4D--1052.2h8.2D-94.8T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3029,85120h
Spawn Beacon511,5394.2h
Nano-Armor Kit6,8387,446,747573.4h
Skywall Shield Emitter21881.3h
Structure Shield Module1720.4h
Cortium Silo0730.5h
Repair Module22251.6h
Turret AI Module22401.5h
Blast Wall0891.3h
Spitfire Auto-Turret722,4884.8h
Xiphos Anti-Personnel Tower11051.2h
Hoplon Anti-Aircraft Phalanx Tower01991.3h
Rampart Wall32173.6h
Spear Anti-Vehicle Tower1770.6h
Welding Device125,4026.5h
Recon Detection Device59747,57595.8h
Shield Recharging Field12420.2h
Medical Applicator32381,29410.1h
Medical Kit82560.4h
Ammunition Package35019,88617.1h
Anti-Infantry MANA Turret3674,33813.1h
Flail Targeting Dart54192.2h
Pain Spire0720.6h
Solid Wall22454.1h
Vehicle Gate01422h
Elysium Spawn Tube0970.6h
Orbital Strike Target Designator6750.8h
WLT-Howler Mining Laser28,7252.1h

Check the help document for the dictionary if you want to learn more about words used here.


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