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Field Marshal Tech Sgt. Champis[FXHD] Champis
TR BR 216

KDR: 1.39

Score: 131.9m

Last Seen: May 15th, 2020 5:50 AM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (216 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT M14 Banshee Shuriken Hornet Missiles P2-120 AP Spear Anti-Vehicle Phalanx Turret TRAC-5 S L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 994TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.89%16.578%37928132129,6180.6217310.764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.697%0.316C*-0.681D-1.994F-HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.8-0.186C20.1-0.41C--67.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.116%0.607%4503134620,743421227574.92357752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%-1.176D*-0.889D---0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.10.26C*31.40.411B88.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.284%2.657%4406134340,0149957201054.01828199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%-0.946D--0.102C+1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.004C+120.039C+26.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.513%3.778%1202113286,856629837541.08843183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.362%-0.435C---0.18C0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.7-0.752D-66.4-0.649D144.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.517%8.772%1201134857389210.0146454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.928D---1.178D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.062C+4.20.125C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
131.9m289.5%301 (18.1k)266 (16k)1.38621154,933111,7671.90581216 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349833015.834%5.386%8504:2730

68% Engineer17% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2013 9:47 AMOct 24th, 2016 9:18 AMMay 30th, 2020 12:11 AM (69d) (PST)May 15th, 2020 7:42 AM (84d) (PST)May 15th, 2020 1:50 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8421027400.3130.2250.0171.1890.098111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5076,09844,4091914171615,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8261.9h/344.2d 58,074 8,345 67,629 589.6k 7,072 18,363 48,757 417.3m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:3,944
Deaths:11,597
KDR:0.340
Accuracy:19.087% D*
HSR:16.709% C+
LC2 Lynx
D
Kills:3,510
Deaths:6,715
KDR:0.523
Accuracy:20.546% D*
HSR:19.459% D
HC1 Cougar
C--
Kills:1,186
Deaths:1,030
KDR:1.151
Accuracy:24.802% C--
HSR:20.826% D
TRAC-5
C++
Kills:1,155
Deaths:2,474
KDR:0.467
Accuracy:20.529% D
HSR:21.645% C++
T5 AMC
D--
Kills:1,154
Deaths:3,229
KDR:0.357
Accuracy:18.864% D**
HSR:15.511% D--
TRAC-Shot
C--
Kills:982
Deaths:2,003
KDR:0.490
Accuracy:20.147% F
HSR:16.904% C--
MG-HBR1 Dragoon
C-
Kills:619
Deaths:464
KDR:1.334
Accuracy:33.374% C-
HSR:12.439% F-
AMR-66
D**
Kills:235
Deaths:1,341
KDR:0.175
Accuracy:15.370% F--
HSR:14.468% D**
TAS-16 Blackjack
D*
Kills:57
Deaths:165
KDR:0.345
Accuracy:30.517% F**
HSR:8.772% D*
Kills:12,842
Deaths (as Engineer):29,018
Deaths (to Engineers):30,319
KDR:0.44255
Kill Difference:16,176
Playtime:5,622.425 hours
Usage:68%
Score:99.393m
Score/min:295
Accuracy (listed only):22.582%
HSR (listed only):16.304%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,678
Deaths:2,527
KDR:0.664
Accuracy:20.830% D--
HSR:19.905% D--
MG-H1 Watchman
F
Kills:1,224
Deaths:1,535
KDR:0.797
Accuracy:16.074% F-
HSR:17.157% F
T9 CARV
D
Kills:638
Deaths:1,111
KDR:0.574
Accuracy:20.135% D
HSR:21.003% D
T9 CARV-S
D-
Kills:407
Deaths:593
KDR:0.686
Accuracy:20.516% D-
HSR:19.165% D--
TMG-50
D
Kills:174
Deaths:314
KDR:0.554
Accuracy:18.153% D*
HSR:21.264% D
Kills:4,121
Deaths (as Heavy Assault):6,080
Deaths (to Heavy Assaults):28,066
KDR:0.6778
Kill Difference:1,959
Playtime:1,420.240 hours
Usage:17%
Score:16.186m
Score/min:190
Accuracy (listed only):19.142%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
D-
Kills:8,903
Deaths:12,962
KDR:0.687
Accuracy:26.447% D-
HSR:14.602% D-
SMG-46 Armistice
D
Kills:1,541
Deaths:3,048
KDR:0.506
Accuracy:23.233% D--
HSR:14.471% D
TS2 Inquisitor
C
Kills:1,342
Deaths:2,763
KDR:0.486
Accuracy:22.702% D*
HSR:20.864% C
PDW-16 Hailstorm
D
Kills:1,155
Deaths:2,294
KDR:0.503
Accuracy:20.414% D*
HSR:14.372% D
MKV Suppressed
D*
Kills:1,144
Deaths:2,015
KDR:0.568
Accuracy:22.204% D*
HSR:13.112% D*
NS-7 PDW
D
Kills:1,142
Deaths:3,006
KDR:0.380
Accuracy:18.694% F-
HSR:15.499% D
NS-AM7 Archer
B**
Kills:492
Deaths:2,042
KDR:0.241
Accuracy:65.823% B**
HSR:4.268% D**
NS-30 Vandal
D
Kills:103
Deaths:80
KDR:1.288
Accuracy:16.207% T-
HSR:23.301% D
TX1 Repeater
D**
Kills:84
Deaths:464
KDR:0.181
Accuracy:16.148% F-
HSR:13.095% D**
MG-S1 Jackal
D*
Kills:79
Deaths:101
KDR:0.782
Accuracy:23.556% D*
HSR:10.127% F
NS-357 Underboss
F-
Kills:78
Deaths:278
KDR:0.281
Accuracy:23.584% F--
HSR:7.692% F-
TX2 Emperor
D--
Kills:74
Deaths:305
KDR:0.243
Accuracy:23.227% D--
HSR:9.459% F
Kills:16,137
Deaths (as Infiltrator):29,358
Deaths (to Infiltrators):16,598
KDR:0.54966
Kill Difference:13,221
Playtime:1,030.866 hours
Usage:12%
Score:13.869m
Score/min:224
Accuracy (listed only):25.187%
HSR (listed only):13.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:740
Deaths:471
KDR:1.571
Accuracy:12.064% D--
HSR:21.216% C**
M2 Mutilator
B*
Kills:704
Deaths:471
KDR:1.495
Accuracy:12.029% D--
HSR:24.006% B*
M1 Heavy Cycler
C-
Kills:357
Deaths:356
KDR:1.003
Accuracy:10.129% D*
HSR:16.527% C-
M1 Heavy Cycler
D
Kills:350
Deaths:350
KDR:1
Accuracy:9.821% F
HSR:17.429% D
NS-10 Burster
B**
Kills:215
Deaths:205
KDR:1.049
Accuracy:21.670% D**
HSR:8.372% B**
NS-10 Burster
B**
Kills:154
Deaths:205
KDR:0.751
Accuracy:21.869% D**
HSR:7.143% B**
M3 Pounder HEG
C+
Kills:135
Deaths:129
KDR:1.047
Accuracy:34.276% D*
HSR:2.963% C+
M3 Pounder HEG
D--
Kills:123
Deaths:135
KDR:0.911
Accuracy:34.376% D*
HSR:1.626% D--
Kills:2,778
Deaths (as MAX Suit):1,161
Deaths (to MAX Suits):5,460
KDR:2.39276
Kill Difference:1,617
Playtime:124.442 hours
Usage:2%
Score:1.883m
Score/min:252
Accuracy (listed only):19.529%
HSR (listed only):12.410%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:18,115
V. Kills:1,328 N/A
Deaths:2,695
KDR:6.722
Accuracy:23.707% D**
KPH:42.700 D
VKPH:3.100 C
Hornet Missiles
C-
Kills:7,650
V. Kills:4,727 162%
Deaths:930
KDR:8.226
Accuracy:58.684% D
KPH:52.900 C--
VKPH:32.700 C-
M18 Rotary
C
Kills:1,490
V. Kills:841 177%
Deaths:1,176
KDR:1.267
Accuracy:31.143% C
KPH:13 C--
VKPH:7.300 D
Hellfire Rocket Pods
D-
Kills:1,138
V. Kills:151 N/A
Deaths:280
KDR:4.064
Accuracy:41.155% D**
KPH:40.800 D-
VKPH:5.400 D*
Tomcat A2AM Pods
B++
Kills:850
V. Kills:424 200%
Deaths:240
KDR:3.542
Accuracy:83.038% B++
KPH:34.800 D
VKPH:17.400 D--
M202 Wyrm
D
Kills:396
V. Kills:209 189%
Deaths:57
KDR:6.947
Accuracy:46.716% D--
KPH:49.400 D
VKPH:26.100 D
M18 Locust
D
Kills:217
V. Kills:125 172%
Deaths:125
KDR:1.736
Accuracy:29.844% D
KPH:13 D-
VKPH:7.500 D--
Kills:29,856 (19,822 + 0)
Deaths:5,503
KDR:5.425
VKDR:1.418
Vehicle Kills:7,805
Kill Difference:24,353
Playtime:760.574 hours
Usage:9%
Score:7.837m
Score/min:172
Piloting Accuracy:29.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D--
Kills:226
V. Kills:184 122%
Deaths:80
KDR:2.825
Accuracy:25.710% D--
KPH:16.600 D--
VKPH:13.500 D--
L105 Zephyr
D-
Kills:169
V. Kills:22 N/A
Deaths:46
KDR:3.674
Accuracy:37.969% D-
KPH:24.100 D*
VKPH:3.100 D*
Kills:395 (0 + 395)
Deaths:126
KDR:3.135
VKDR:1.635
Vehicle Kills:206
Kill Difference:269
Playtime:20.621 hours
Usage:0%
Score:0.269m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:37.969%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:3,746
V. Kills:2,348 159%
Deaths:860
KDR:4.356
Accuracy:58.442% C++
KPH:35.500 C
VKPH:22.300 C++
L100 Python HESH
C+
Kills:2,579
V. Kills:502 N/A
Deaths:189
KDR:13.646
Accuracy:43.785% D-
KPH:47.100 D
VKPH:9.200 C+
Skyguard
C
Kills:1,651
V. Kills:905 182%
Deaths:247
KDR:6.684
Accuracy:21.529% D**
KPH:15.600 C
VKPH:8.600 C--
L100 Python HEAT
D-
Kills:238
V. Kills:94 251%
Deaths:118
KDR:2.017
Accuracy:54.727% C++
KPH:24.300 D-
VKPH:9.600 D-
Kills:8,214 (8,214 + 0)
Deaths:1,414
KDR:5.809
VKDR:2.722
Vehicle Kills:3,849
Kill Difference:6,800
Playtime:275.829 hours
Usage:3%
Score:3.782m
Score/min:229
Driving Accuracy:54.727%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:25,044
V. Kills:11,626 215%
Deaths:4,533
KDR:5.525
Accuracy:39.214% D
KPH:28.700 C
VKPH:13.300 C*
P2-120 AP
C+
Kills:6,756
V. Kills:4,595 147%
Deaths:1,494
KDR:4.522
Accuracy:43.663% C--
KPH:29.100 D
VKPH:19.800 C+
E540 Halberd
C
Kills:1,112
V. Kills:751 148%
Deaths:253
KDR:4.395
Accuracy:42.450% C
KPH:20.400 D--
VKPH:13.800 C
MR11 Gatekeeper
C
Kills:529
V. Kills:575 92%
Deaths:165
KDR:3.206
Accuracy:31.855% D**
KPH:15.300 D*
VKPH:16.600 C
G30 Vulcan
C+
Kills:424
V. Kills:313 135%
Deaths:160
KDR:2.650
Accuracy:29.037% C
KPH:19.500 C--
VKPH:14.400 C+
M20 Basilisk
C
Kills:89
V. Kills:54 162%
Deaths:66
KDR:1.348
Accuracy:25.360% D
KPH:10.600 D--
VKPH:6.500 C
P2-120 HESH
D
Kills:77
V. Kills:15 N/A
Deaths:11
KDR:7
Accuracy:30.030% F
KPH:36.300 D--
VKPH:7.100 D
P525 Marauder
D--
Kills:54
V. Kills:3 N/A
Deaths:15
KDR:3.600
Accuracy:8.933% F--
KPH:22.900 D**
VKPH:1.300 D--
Kills:34,085 (31,877 + 2,208)
Deaths:6,697
KDR:5.090
VKDR:2.678
Vehicle Kills:17,932
Kill Difference:27,388
Playtime:1,226.918 hours
Usage:15%
Score:17.977m
Score/min:244
Driving Accuracy:30.030%
Gunner Accuracy:8.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:1,315
V. Kills:908 145%
Deaths:509
KDR:2.584
Accuracy:45.773% D
KPH:29.800 D--
VKPH:20.500 D
E540 Halberd-H
D
Kills:362
V. Kills:200 180%
Deaths:79
KDR:4.582
Accuracy:59.377% C+
KPH:31.900 D-
VKPH:17.600 D
P525 Marauder-H
D--
Kills:229
V. Kills:18 N/A
Deaths:53
KDR:4.321
Accuracy:24.888% F-
KPH:49.500 D**
VKPH:3.900 D--
M60-G Bulldog-H
C+
Kills:213
V. Kills:70 300%
Deaths:6
KDR:35.500
Accuracy:45.048% D--
KPH:52.700 D*
VKPH:17.300 C+
M12 Kobalt-H
D--
Kills:188
V. Kills:10 N/A
Deaths:14
KDR:13.429
Accuracy:10.720% F*
KPH:43.700 D**
VKPH:2.300 D--
G40-F Ranger
D*
Kills:112
V. Kills:68 162%
Deaths:15
KDR:7.467
Accuracy:26.011% F
KPH:19 D*
VKPH:11.500 D*
MR11 Gatekeeper-H
D**
Kills:68
V. Kills:87 77%
Deaths:48
KDR:1.417
Accuracy:44.542% D**
KPH:13.200 F-
VKPH:16.900 D**
Kills:2,487 (0 + 2,487)
Deaths:724
KDR:3.435
VKDR:1.880
Vehicle Kills:1,361
Kill Difference:1,763
Playtime:79.577 hours
Usage:1%
Score:1.688m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:44.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:527
V. Kills:294 179%
Deaths:333
KDR:1.583
Accuracy:34.640% D-
KPH:14.600 D
VKPH:8.100 C+
M60-G Bulldog
C
Kills:428
V. Kills:110 386%
Deaths:146
KDR:2.932
Accuracy:36.629% D
KPH:36.600 D
VKPH:9.400 C
M12 Kobalt
D-
Kills:311
V. Kills:20 N/A
Deaths:37
KDR:8.405
Accuracy:11.326% F-
KPH:27.400 D*
VKPH:1.800 D-
M40 Fury
D
Kills:290
V. Kills:93 309%
Deaths:108
KDR:2.685
Accuracy:31.415% D-
KPH:21.400 D*
VKPH:6.900 D
M20 Basilisk
D
Kills:249
V. Kills:122 202%
Deaths:166
KDR:1.500
Accuracy:31.134% D*
KPH:14 D-
VKPH:6.800 D
M60-G Bulldog
C-
Kills:189
V. Kills:55 338%
Deaths:87
KDR:2.172
Accuracy:38.906% C+
KPH:19.500 D-
VKPH:5.700 C-
G40-F Ranger
D*
Kills:164
V. Kills:109 149%
Deaths:24
KDR:6.833
Accuracy:25.301% D**
KPH:11.300 D*
VKPH:7.500 D*
M40 Fury
D
Kills:161
V. Kills:57 278%
Deaths:58
KDR:2.776
Accuracy:34.870% C--
KPH:23.800 D**
VKPH:8.400 D
M12 Kobalt
C--
Kills:147
V. Kills:11 N/A
Deaths:24
KDR:6.125
Accuracy:13.362% D*
KPH:34.100 D*
VKPH:2.600 C--
G40-F Ranger
D-
Kills:110
V. Kills:94 116%
Deaths:47
KDR:2.340
Accuracy:29.432% D-
KPH:10 D--
VKPH:8.500 D-
G30 Walker
D*
Kills:68
V. Kills:56 119%
Deaths:52
KDR:1.308
Accuracy:23.469% D**
KPH:6.900 F
VKPH:5.600 D*
Kills:2,644 (0 + 2,644)
Deaths:1,082
KDR:2.444
VKDR:0.944
Vehicle Kills:1,021
Kill Difference:1,562
Playtime:146.777 hours
Usage:2%
Score:1.571m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:23.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D
Kills:422
V. Kills:162 259%
Deaths:10
KDR:42.200
Accuracy:51.283% D
KPH:41.800 D
VKPH:16 D
Kills:422 (0 + 422)
Deaths:10
KDR:42.200
VKDR:16.200
Vehicle Kills:162
Kill Difference:412
Playtime:10.100 hours
Usage:0%
Score:0.135m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:51.283%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 36,67025,0444,5335.525C4.1439.214%D3.334%C*28.7C13.3C*195871.1h8.6D21.9D-
M14 Banshee 19,44318,1152,6956.722C5.3423.707%D**N/A42.7D3.1C114423.9h23.3C98.4D
Shuriken 9,1498,90312,9620.687D-0.7026.447%D-14.602%D-18.8D*N/A50474.6h19.3T*73F*
Hornet Missiles 12,3777,6509308.226C+6.8458.684%DN/A52.9C--32.7C-342144.6h11.8C-20.1C
P2-120 AP 11,3516,7561,4944.522D3.1443.663%C--2.265%C+29.1D19.8C+344232h8.5D--19.6D--
Spear Anti-Vehicle Phalanx Turret 9,2305,7561,4344.014D2.6346.586%C3.527%C+33.2D20D305173.5h10.9D-23.5D
TRAC-5 S 4,0373,94411,5970.34D-1.0519.087%D*16.709%C+8.7D-N/A36451.8h17.4F91.3D*
L100 Python AP 6,0943,7468604.356C2.9758.442%C++1.041%D35.5C22.3C++302105.5h6.8C--11.6C-
LC2 Lynx 3,6003,5106,7150.523D0.8620.546%D*19.459%D10.9D--N/A46320.6h23.1F**112.3F-
Chainblade 2,9672,96743,1270.069B**1.3246.448%B**1.989%D1.7B**N/A61725.5h2.2C**4.7B+
Claymore 2,8542,8547863.631D2.2431.341%CN/A83.7D*N/A27134.1h1.3D-4C+
Tank Mine 5,1172,8511,4012.035D0.6533.845%CN/A62.2D--49.5D93145.8h2.2C-6.4D
L100 Python HESH 3,0812,57918913.646C12.2643.785%D-N/A47.1D9.2C+20454.7h4.3D*9.9D*
Auraxium Chainblade 1,8531,85028,6740.065B+1.3242.35%B*4.27%C1.1C+N/A31624.5h1.9B4.5B+
MSW-R 1,7591,6782,5270.664D0.7220.83%D--19.905%D--12.7D*N/A53132.2h22.8T*109.5F*
MANA Anti-Personnel Turret 1,7061,6732,0410.82N/A0.5710.386%UN/A16730U330U37739600.1h25.3T*243.4T*
Skyguard 2,5561,6512476.684B++5.3021.529%D**N/A15.6C8.6C--151105.8h101.4C*470.8C-
MANA Anti-Vehicle Turret 3,7431,6243,3500.485D0.9053.615%C2.833%C-18.2D--23.8C-34589.1h16.4D30.5D-
SMG-46 Armistice 1,5891,5413,0480.506D-0.8823.233%D--14.471%D15.8D--N/A8397.6h19.3F-83D*
M18 Rotary 2,3311,4901,1761.267C-0.1231.143%CN/A13C--7.3D110115h132.9C426.8C
NS-R3 Swarm 2,3751,4391,1801.219B++0.1766.752%B++N/A7.4C4.8D-72194.5h26.5C+39.6C++
TS2 Inquisitor 1,3711,3422,7630.486D0.9022.702%D*20.864%C12.9D*N/A37104.3h13.5D--59.4D*
G20 Vulcan-H 2,2231,3155092.583C--1.2045.773%D2.738%C+29.8D--20.5D39344.2h118.7D259.3D-
MG-H1 Watchman 1,2701,2241,5350.797C-0.5916.074%F-17.157%F14.7D*N/A4283.4h21.6F--134.6F*
HC1 Cougar 1,1931,1861,0301.151C0.2424.802%C--20.826%D29.8C--N/A7139.8h9.6B+38.8C*
C-4 1,7271,1737511.562C+0.1826.571%CN/A63.4D29.9C+77518.5h1.3C+5C+
TRAC-5 1,1631,1552,4740.467D-0.9220.529%D21.645%C++15.8C--N/A11373.2h16.4C--80.1C
PDW-16 Hailstorm 1,1821,1552,2940.503D0.8820.414%D*14.372%D12.6D--N/A4491.6h19.4F94.8D*
T5 AMC 1,1661,1543,2290.357D--1.0318.864%D**15.511%D--10.7D--N/A41108.3h17.6F93.3F
MKV Suppressed 1,1631,1442,0150.568D-0.8222.204%D*13.112%D*15D--N/A4276.1h17.5D--78.7D*
NS-7 PDW 1,1771,1423,0060.38D1.0118.694%F-15.499%D7.9D*N/A25144.6h22.4F**120F*
Hellfire Rocket Pods 1,2891,1382804.064D2.6841.155%D**N/A40.8D-5.4D*30427.9h26.3C+64C
E540 Halberd 1,8631,1122534.395D3.0142.45%C1.619%D20.4D--13.8C43154.5h8.1F--19.2D**
T2 Striker 1,6559861,3500.73C0.6635.488%F-N/A8.2C--5.6C--106120h50.1D-141.2F--
TRAC-Shot 1,0119822,0030.49D0.9020.147%F16.904%C--15.6D--N/A6862.8h16.6F--82.4F*
Sticky Grenade 9729681968N/A966.6156.88%B+N/A968C+4D--44891h1.9C*3.4C**
Tomcat A2AM Pods 1,2748502403.542D2.1683.038%B++N/A34.8D17.4D--25524.4h8.8C+10.6C++
NS Annihilator 1,7478332,1490.388D*1.0081.81%BN/A5.9D*6.5D--122140.7h16.3F-19.9F
M2 Mutilator 7637404711.571C0.1812.064%D--21.216%C**17.6D--N/A5342h22.1F183.1D
M2 Mutilator 7347044711.495C0.1112.029%D--24.006%B*16.8D*N/A5542h23.2F-192.6D*
T9 CARV 6716381,1110.574D0.8120.135%D21.003%D11.5D--N/A11255.7h22.7T-112.7D--
Aspis Anti-Aircraft Phalanx Turret 1,2586352472.571D1.1827.379%CN/A9.8D9.6D20964.7h184.8D--675.1C--
M9 SKEP Launcher 1,0776277150.877C+0.5171.181%C*N/A10.5C-7.6C11859.5h11.8D*16.6D*
MG-HBR1 Dragoon 6776194641.334C0.0533.374%C-12.439%F-10.6D*1C+2958.6h22T*65.9T*
MR11 Gatekeeper 1,1045291653.206C--1.8231.855%D**1.701%C+15.3D*16.6C33934.6h75.6D**237.4F--
M20 Basilisk 8215273331.583D-0.2034.64%D-5.503%C+14.6D8.1C+17636.1h123.9D--357.7D*
NS-AM7 Archer 8754922,0420.241D1.1565.823%B**4.268%D**1.5D--1.2D-16320.4h74.1T*112.5T*
The Slasher 4794788,9870.053C+1.3340.31%B+5.439%D0.5C-N/A1884.7h2.1C++5.1B+
M60-G Bulldog 5384281462.932D1.5536.629%D2.804%B+36.6D9.4C22811.7h8.5D**23.3D*
G30 Vulcan 7374241602.65C1.2629.037%C2.83%C19.4C--14.4C+45221.8h123.4D424.9C--
VLG Missile Launcher 5844221042.2C++40.8151.283%DN/A41.8D16D22310.1h7.1C13.8C-
T9 CARV-S 4314075930.686D0.7020.516%D-19.165%D--18.2D*1.1C**7422.4h22T*107.1F-
M202 Wyrm 605396576.947D--5.5646.716%D--N/A49.5D26.1D3408h77.2D**165.3F
C-4 ARX 5823942561.539C0.1522.814%D-N/A57.9D--27.6C--4166.8h1.2C+5.3C
E540 Halberd-H 562362794.582D-3.2059.377%C+N/A31.8D-17.5D35511.4h8.9D-15D--
M1 Heavy Cycler 3633573561.003C--0.3810.129%D*16.527%C-18.5DN/A10219.3h19.9D196.3D--
M1 Heavy Cycler 3533503501D-0.399.821%F17.429%D18.6D*N/A8518.8h19.2D--195.1D**
M12 Kobalt 331311378.405D7.0211.326%F-18.328%C+27.5D*1.8D-11311.3h26.3F-232.6F*
M40 Fury 3832901082.685D1.3031.415%D-1.724%C*21.3D*6.8D18413.6h19D--60.4D*
ASP-30 Grounder 4292662191.215C++0.1761.346%C--N/A10.3C-6.3C16725.9h8.7C-14.2C-
Ripper 2632625,6210.047C1.3443.104%B**4.58%F1.4CN/A4186h1.9D*4.4B
Frag Grenade 2602601260N/A258.6149.172%C++N/A371.4D-N/A22530.7h4.6D**9.3D
M20 Basilisk 3712491661.5D-0.1131.134%D*4.418%D14D-6.9D19317.8h123.5D-396.8F
L100 Python HEAT 3322381182.017D--0.6354.727%C++2.521%C*24.3D-9.6D-4059.8h9.1F--16.7D**
AMR-66 2412351,3410.175D*1.2115.37%F--14.468%D**3.3D*N/A1971.6h12.4F80.9F**
P525 Marauder-H 247229534.321D-2.9324.888%F-N/A49.8D*3.9D--2324.6h7.8C31.2D*
AP30 Shredder 410226802.825C-1.4425.71%D--N/A16.6D--13.5D--24313.6h100.7C--391.7D*
Spear Anti-Vehicle Phalanx Tower 3592191316.846D15.4652.872%C+1.37%D*27D17.3D2238.1h16.3F-30.8D**
M20 Basilisk 306218287.786D6.4046.598%C--5.046%C*17.7D*7.2F13212.3h118.2C253.7C
Orbital Strike Uplink 3482171217N/A215.61934.615%UN/A434U262U53370.5h2.2T*0.2T*
M18 Locust 3422171251.736D0.3529.844%DN/A13D-7.5D--16016.7h181.4C+607.8C-
NS-10 Burster 3232152051.049C+0.3421.67%D**8.372%B**5.5C+2.7D-8639.3h132B+609.1C-
M60-G Bulldog-H 283213635.5A++34.1145.048%D--N/A53.3D*17.5C+2774h8.6F--19.2F--
Cycler TRV 2092033570.569D0.8216.213%F-23.645%C+12.6D*N/A6616.1h20.9T*128.7T*
M60-G Bulldog 244189872.172D0.7938.906%C+1.058%D--19.5D-5.7C-1959.7h11.2F-28.7D--
M12 Kobalt-H 1981881413.429D-12.0410.72%F*15.426%D43.7D**2.3D--1234.3h25.1F*233.8T*
Hoplon Anti-Aircraft Phalanx Tower 293184292A+90.6120.41%D*N/A122.7C72.7D10061.5h18.6C**91C++
TMG-50 1761743140.554D0.8318.153%D*21.264%D18.5D--N/A1469.4h15D--82.8D*
L105 Zephyr 191169463.674D2.2937.969%D-N/A24.1D*3.1D*1687h8.6D*22.6D--
TORQ-9 1731662790.595D0.7917.228%F--19.88%D--14.2D*N/A8811.7h23.7T*137.6T*
G40-F Ranger 273164246.833C5.4525.301%D**N/A11.3D*7.5D*14914.5h145D*573F
M40 Fury 218161582.776D1.3934.87%C--1.242%C-23.7D**8.4D2576.8h20.4D--58.5D*
NS-10 Burster 2431542050.751D0.6421.869%D**7.143%B**3.9D-2.3D**7739.3h187.8D858.8D**
G40-F Ranger 2291491410.643C--9.2627.26%D*N/A19.6F-10.5F-2197.6h97.5F--357.5F--
M12 Kobalt 158147246.125D4.7413.362%D*20.408%C*34.2D*2.6C--1694.3h30.9T*231.3F**
M3 Pounder HEG 1951351291.047C--0.3434.276%D*2.963%C+7.7D**3.4D12517.6h46.7T*136.3T*
T7 Mini-Chaingun 1371322430.543D-0.8413.461%D*12.121%D23.2D-N/A3315.7h21.9F162.4F
MAX Punch 1271271,1960.106C+1.2850.346%BN/A1.1CN/A4119.5h1.7C*3.4B+
M3 Pounder HEG 1891231350.911C--0.4834.376%D*1.626%D--6.8D**3.6C14518.1h52T*151.3T*
G40-F Ranger 180112157.467C-6.0826.011%FN/A19D*11.5D*2175.9h86.1C330.8D--
G40-F Ranger 204110472.34D*0.9529.432%D-1.818%D10D--8.5D-17611h173.7D*590.1F
Xiphos Anti-Personnel Phalanx Tower 120108813.5D-12.1126.112%D2.778%B*37.2D--4.1D--1852.9h88.3F-338.3D**
NS-30 Vandal 110103801.288C0.1016.207%T-23.301%D12.7D*N/A568.1h13.5T*83.5T*
M20 Basilisk 14389661.348D0.0425.36%D1.124%F-10.6D--6.4C1428.4h130F512.6D*
TX1 Repeater 84844640.181D-1.2116.148%F-13.095%D**5.1D*N/A6416.4h19F117.5F--
NS-11A 83821520.539D-0.8517.269%F-23.171%C12.4D*N/A876.6h17.9F-103.6F*
MG-S1 Jackal 81791010.782D0.6023.556%D*10.127%F13.9D*N/A755.7h11.1C+46.9C
NS-357 Underboss 80782780.281D1.1123.584%F--7.692%F-7.5D*N/A4410.4h5.9F*25.1T-
P2-120 HESH 9277117D5.6130.03%FN/A36.7D--7.1D16332.1h6.5D**21.6F--
TX2 Emperor 74743050.243D-1.1423.227%D--9.459%F8.3D*N/A448.9h10.4D-45D-
M12 Kobalt 837298D--6.6110.017%F--19.444%C++30F4.6C+1182.4h29.7F**296.6T*
MR11 Gatekeeper-H 15568481.417D--0.0344.542%D**2.941%A*13.3F-17.1D*5295.1h102.4F--229.8F--
T1 Cycler 70681180.576C--0.8117.597%D**11.765%F11.7D--N/A3495.8h20.5F*116.5F-
G30 Walker 12468521.308D--0.0823.469%D**4.412%C++6.9F5.7D*1499.9h369.5T*1574.3T*
Xiphos Anti-Personnel Phalanx Turret 826788.375N/A6.9926.752%UN/A670U150U1573500.1h123.3T*460.8T*
TAS-16 Blackjack 58571650.345D1.0430.517%F**8.772%D*8.1D**N/A1007h4.2T*13.9T*
P525 Marauder 5754153.6D2.218.933%F--1.852%C++22.5D**1.3D--1032.4h8.6D**95.8T*
M60-G Bulldog 7252317.333D15.9555.378%C+N/A26D**10D1332h7.3D**13.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7,8438,038,543620.6h
Spawn Beacon671,7585.3h
Anti-Vehicle MANA Turret3049,91020.2h
Rampart Wall32504.2h
Welding Device537,09711.3h
Hoplon Anti-Aircraft Phalanx Tower02761.9h
Xiphos Anti-Personnel Tower11481.5h
Turret AI Module33101.8h
Repair Module22661.9h
Skywall Shield Emitter22531.5h
Structure Shield Module1870.5h
Cortium Silo01200.8h
Spear Anti-Vehicle Tower1920.7h
Blast Wall01051.5h
Spitfire Auto-Turret1054,3107.3h
Recon Detection Device64951,809103.9h
Shield Recharging Field12420.2h
Medical Applicator34887,21310.8h
Medical Kit83020.4h
Ammunition Package36021,56218.7h
Anti-Infantry MANA Turret3674,33813.1h
M12 Kobalt0550h
Pain Spire01081.1h
Flail Targeting Dart64982.7h
Solid Wall33485.7h
Lumifiber Rampart Wall0521.1h
Alarm Module0500.3h
WLT-Howler Mining Laser29,3332.2h
Elysium Spawn Tube11410.8h
Nano-Repair Grenade0680h
Orbital Strike Target Designator131261.2h
Vehicle Gate02344.1h

Check the help document for the dictionary if you want to learn more about words used here.


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