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First Lt. Commissar ChampsKillInChunks[l8l] ChampsKillInChunks
TR BR 45

KDR: 4.09

Score: 13.1m

Last Seen: Jul 2nd, 2020 11:40 PM
- OFFLINE - 39.8 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Miller
Level Progress (to 46): 34%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar TSAR-42 LC2 Lynx NS-11CP NS-44P Commissioner NS-11P NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,273,604 MLG Score: 18604
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.308%36.088%138222132434,2085.42554-1.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.886%3.28M*2.217A*-0.525DHEAD ++ (~16.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.701B++8.40.408B13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.758%84.94%0113454,130600216.88333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.491A**1.137B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.694B+1.60.51B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
86.885%22.148%01134514958140.256454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.691M**0.094C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.84B*1.80.627B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m236%961 (57.7k)812 (48.7k)4.0908740,7869,9704.1590845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346402137.619%39.089%147001:3713

6% Combat Medic57% Heavy Assault15% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2018 11:31 PMMay 24th, 2020 4:38 PMJul 4th, 2020 1:28 AM (4d) (PST)Jul 2nd, 2020 8:07 PM (5d) (PST)Jul 2nd, 2020 7:40 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5264701,0562.5290.6180.9896.1310.06818604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,53628,21463,3221523759368448,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
268.8h/11.2d 680 15,943 10,250 98.9k 220 933 1,099 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:13,871
Deaths:2,884
KDR:4.810
Accuracy:37.694% M
HSR:39.420% A++
NS-15M AE
M
Kills:1,189
Deaths:225
KDR:5.284
Accuracy:40.708% M
HSR:38.604% B**
NS-15M1
M*
Kills:1,181
Deaths:237
KDR:4.983
Accuracy:41.807% M*
HSR:36.241% A+
MG-H1 Watchman
A*
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:36.541% A*
HSR:38.743% A
T9 CARV
M++
Kills:1,174
Deaths:244
KDR:4.811
Accuracy:36.103% M++
HSR:37.053% A++
TMG-50
M
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:38.101% M
HSR:38.652% A++
T9A "Butcher"
M++
Kills:597
Deaths:128
KDR:4.664
Accuracy:39.719% M++
HSR:43.551% A++
T32 Bull
A**
Kills:294
Deaths:67
KDR:4.388
Accuracy:37.854% A**
HSR:34.014% B**
Kills:20,655
Deaths (as Heavy Assault):4,319
Deaths (to Heavy Assaults):2,990
KDR:4.78236
Kill Difference:16,336
Playtime:154.540 hours
Usage:57%
Score:7.525m
Score/min:812
Accuracy (listed only):38.566%
HSR (listed only):38.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:4,746
Deaths:875
KDR:5.424
Accuracy:37.338% M
HSR:28.403% A
LC2 Lynx
A*
Kills:1,583
Deaths:362
KDR:4.373
Accuracy:35.967% A*
HSR:31.080% A+
NS-11CP
M
Kills:1,222
Deaths:248
KDR:4.927
Accuracy:42.609% M
HSR:26.514% C**
TRAC-5
M+
Kills:436
Deaths:96
KDR:4.542
Accuracy:37.315% M+
HSR:25.917% B**
MG-S1 Jackal
A**
Kills:176
Deaths:46
KDR:3.826
Accuracy:40.504% A**
HSR:27.841% B*
TRS-12 Uppercut
A*
Kills:149
Deaths:31
KDR:4.806
Accuracy:86.885% A*
HSR:22.148% B**
Kills:8,312
Deaths (as Light Assault):1,658
Deaths (to Light Assaults):2,532
KDR:5.01327
Kill Difference:6,654
Playtime:54.135 hours
Usage:20%
Score:2.659m
Score/min:819
Accuracy (listed only):46.770%
HSR (listed only):26.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
M++
Kills:1,202
Deaths:290
KDR:4.145
Accuracy:40.775% M++
HSR:37.770% A++
TAR-AE
A*
Kills:1,185
Deaths:268
KDR:4.422
Accuracy:37.473% A*
HSR:39.831% A
MG-S1 Jackal
A**
Kills:176
Deaths:46
KDR:3.826
Accuracy:40.504% A**
HSR:27.841% B*
TRS-12 Uppercut
A*
Kills:149
Deaths:31
KDR:4.806
Accuracy:86.885% A*
HSR:22.148% B**
T1 Cycler
M++
Kills:61
Deaths:14
KDR:4.357
Accuracy:38.317% M++
HSR:37.705% A*
Kills:2,773
Deaths (as Combat Medic):649
Deaths (to Combat Medics):1,118
KDR:4.27273
Kill Difference:2,124
Playtime:17.314 hours
Usage:6%
Score:0.941m
Score/min:906
Accuracy (listed only):48.791%
HSR (listed only):33.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:4,130
Deaths:609
KDR:6.782
Accuracy:51.758% A++
HSR:84.940% A+
NS-44P Commissioner
A+
Kills:1,204
Deaths:633
KDR:1.902
Accuracy:55.921% A+
HSR:35.797% B*
NS-357 Underboss
A+
Kills:544
Deaths:283
KDR:1.922
Accuracy:50.401% A+
HSR:34.375% A
NS-45 Pilot
A*
Kills:523
Deaths:221
KDR:2.367
Accuracy:45.797% A*
HSR:32.505% B+
NS-30 Vandal
A++
Kills:301
Deaths:57
KDR:5.281
Accuracy:46.133% A++
HSR:24.585% C
NS-44B Commissioner
A*
Kills:189
Deaths:116
KDR:1.629
Accuracy:54.928% A+
HSR:45.503% A*
KSR-35
B**
Kills:181
Deaths:46
KDR:3.935
Accuracy:42.429% B**
HSR:34.807% B+
MG-S1 Jackal
A**
Kills:176
Deaths:46
KDR:3.826
Accuracy:40.504% A**
HSR:27.841% B*
Kills:7,248
Deaths (as Infiltrator):2,011
Deaths (to Infiltrators):1,591
KDR:3.60418
Kill Difference:5,237
Playtime:41.172 hours
Usage:15%
Score:1.963m
Score/min:795
Accuracy (listed only):48.484%
HSR (listed only):40.044%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:57
V. Kills:5 N/A
Deaths:1
KDR:57
Accuracy:40.291% A++
KPH:79.500 B++
VKPH:7 A+
Kills:57 (57 + 0)
Deaths:1
KDR:57
VKDR:5
Vehicle Kills:5
Kill Difference:56
Playtime:0.717 hours
Usage:0%
Score:0.015m
Score/min:353
Piloting Accuracy:40.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,06413,8712,8844.81B*0.7237.694%M39.42%A++164.9M**2.3A**51684.1h8.6A22.9B**
LC3 Jaguar 4,8724,7468755.424A**1.3337.338%M28.403%A192.9S5.1S60024.6h9.5B++25.4B**
TSAR-42 4,1514,1306096.782B*2.6951.758%A++84.94%A+147.5M**N/A50228h1.6A3B**
LC2 Lynx 1,6021,5833624.373A**0.2835.967%A*31.08%A+168.4S2A*4989.4h10.3B**28.6B**
NS-11CP 1,2791,2222484.927A**0.8442.609%M26.514%C**222.2M**10.4S5645.5h9.5B+22.4B*
NS-44P Commissioner 1,2091,2046331.902B+2.1955.921%A+35.797%B*177.1A*N/A5706.8h2.7B*4.8B*
NS-11P 1,2441,2022904.145A*0.0540.775%M++37.77%A++171.7S6S6077h9A+22.2A+
NS-15M AE 1,2101,1892255.284A+1.1940.708%M38.604%B**167.5A**3M4217.1h8.4B**20.8B**
TAR-AE 1,2101,1852684.422A0.3337.473%A*39.831%A169.3M+3.6M+4997h8.8B**23.5A
NS-15M1 1,2021,1812374.983A*0.8941.807%M*36.241%A+178.9S3.2S4196.6h8.6A20.7A
MG-H1 Watchman 1,1821,1772724.327A++0.2436.541%A*38.743%A161.2M*N/A6597.3h9.5A25.9B**
T9 CARV 1,1881,1742444.811A++0.7236.103%M++37.053%A++143.2S1.7A++4758.2h8.9A24.7B**
TMG-50 1,1811,1722624.473A*0.3838.101%M38.652%A++156.3S1.2B*4767.5h7.7B**20.3B**
NS Decimator 1,0626541295.07M**0.9868.946%B**N/A116.8S72.9S5915.6h2.4A3.5A+
T9A "Butcher" 6085971284.664A+0.5739.719%M++43.551%A++248.8S4.6S6822.4h7.9A++19.9A+
Frag Grenade 6115951595N/A590.9159.088%A++N/A743.8B*20B**26560.8h2.9B++4.9B*
NS-357 Underboss 5485442831.922B++2.1750.401%A+34.375%A187.6M**1.4A+6302.9h3B**6B**
Chainblade 5455419,9970.054B**4.0457.711%A*2.588%D2.1A*N/A7262.5h1.6B*2.7B*
NS-45 Pilot 5255232212.367B*1.7245.797%A*32.505%B+275.3S1.1C*10431.9h5.1B**11.2B**
TRAC-5 448436964.542S0.4537.315%M+25.917%B**128.2S3.5S6213.4h9.9B**26.6B**
NS-30 Vandal 301301575.281A1.1946.133%A++24.585%C167.2SN/A5531.8h4B**8.7B**
T32 Bull 296294674.388A*0.3037.854%A**34.014%B**163.3M**1.1B++5401.8h9.1A24.2B**
NS-44B Commissioner 1901891161.629B2.4654.928%A+45.503%A*189M1B++4991h2.6B**4.8B*
KSR-35 182181463.935B+0.1642.429%B**34.807%B+129.3M++N/A3051.4h3.3A7.7B**
MG-S1 Jackal 179176463.826A++0.2640.504%A**27.841%B*195.6S3.3M++6780.9h7.6A18.7B**
TRS-12 Uppercut 153149314.806M0.7286.885%A*22.148%B**298S8U10300.5h1.8A2B**
T7 Mini-Chaingun 8076243.167A*0.9228.837%A*15.79%B+152S8S8940.5h11.2B*38.9B*
ML-7 9665222.955M*1.1465.385%B**N/A65M*31A**6781h5.8B+8.8B++
T1 Cycler 6261144.357A*0.2738.317%M++37.705%A*101.7M**1.7A*9460.6h9.3A+24.3A+
M14 Banshee 6257157S52.9140.291%A++N/A81.4B*7.1A+3530.7h10.2B*25.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0960.1h
Motion Spotter41,8050.6h
Medical Applicator169,3950.5h
Nano-Armor Kit15,4060.2h
Medical Kit1,1819,01320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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