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Dreadnaught Chapalappa[FNGs] Chapalappa
VS BR 141

KDR: 1.74

Score: 44.7m

Last Seen: Jun 14th, 2019 6:21 PM
- OFFLINE - 1540.2 hour(s)

Battle Rank 120 (141 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 M40 Fury-F Proximity Mine S12 Renegade C-4 C75 Viper Light PPA NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $594,225 MLG Score: 475
Fun Score: N/A
Cheeseburgers Flipped: 1287TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.731%17.649%41928118628,8681.218730.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.302%0.502B+-0.489D-1.753F-HEAD + (~5.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.349C**11.50.194C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.297%1.263%248412102,92914187292.06413401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.224%-0.322C-0.301C-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.378C**34.40.351C**65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.716%1.729%164812064,223286211121.47554379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%-0.9D---0.536D1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55-0.425C--17.4-0.393C--37.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.347%3.27%2671811966,085233828002.60265217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.865%-0.633D-0.291C0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144-0.205C42.3-0.059C+101.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.774%55.318%267512093,0841943221.58642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.458%0.269C*-0.764D-1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.70.159C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.992%11.492%267412104,6381761562.63373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%-0.295C-0.621D-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.134C++4.30.108C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m217.7%353 (21.2k)311 (18.7k)1.7369882,25847,3571.97265141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214457119.531%11.48%22403:0236

7% Combat Medic33% Engineer7% Heavy Assault33% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 7:20 PMApr 30th, 2015 9:15 PMJul 7th, 2019 7:37 AM (41d) (PST)Jun 14th, 2019 2:31 PM (64d) (PST)Jun 14th, 2019 2:21 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7582175410.5730.3300.0661.4100.075475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,46613,01132,4553420485418,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2393.1h/99.7d 11,161 9,443 21,866 202.5k 2,856 7,497 10,748 108.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,156
Deaths:1,095
KDR:1.056
Accuracy:15.634% D--
HSR:19.637% D
NS-15M AE
C-
Kills:748
Deaths:497
KDR:1.505
Accuracy:22.703% D
HSR:23.262% C-
Kills:1,904
Deaths (as Heavy Assault):1,592
Deaths (to Heavy Assaults):12,662
KDR:1.19598
Kill Difference:312
Playtime:176.533 hours
Usage:7%
Score:3.075m
Score/min:290
Accuracy (listed only):19.168%
HSR (listed only):21.449%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,251
Deaths:1,546
KDR:0.809
Accuracy:17.583% D*
HSR:12.870% D
NS-11C
C--
Kills:1,184
Deaths:1,412
KDR:0.839
Accuracy:21.523% C--
HSR:13.851% D--
Solstice VE3
D
Kills:1,168
Deaths:1,822
KDR:0.641
Accuracy:18.161% D-
HSR:15.753% D
Nova
D--
Kills:1,162
Deaths:1,090
KDR:1.066
Accuracy:31.852% D--
HSR:10.585% D--
Thanatos VE70
C
Kills:1,160
Deaths:1,165
KDR:0.996
Accuracy:36.988% C
HSR:12.845% D
Eidolon VE33
A
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:35.845% A
HSR:19.310% D-
Revenant
C*
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:34.692% C*
HSR:19.828% D*
Phobos VX86
D
Kills:1,158
Deaths:1,062
KDR:1.090
Accuracy:49.700% D
HSR:10.535% D-
Pulsar C
B
Kills:1,158
Deaths:749
KDR:1.546
Accuracy:26.421% B
HSR:23.143% C+
Pandora VX25
C++
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:41.431% C++
HSR:12.004% D-
Eclipse VE3A
C+
Kills:1,158
Deaths:759
KDR:1.526
Accuracy:26.601% C+
HSR:18.394% C
VX6-7
C+
Kills:1,156
Deaths:982
KDR:1.177
Accuracy:24.208% C+
HSR:15.657% D-
NS Baron G5
C**
Kills:764
Deaths:541
KDR:1.412
Accuracy:46.481% C**
HSR:11.257% D
NS Baron G5AE
C--
Kills:620
Deaths:512
KDR:1.211
Accuracy:41.861% C--
HSR:7.903% D**
NSX Tanto
C-
Kills:582
Deaths:369
KDR:1.577
Accuracy:23.739% C-
HSR:21.993% C--
Kills:15,999
Deaths (as Engineer):13,654
Deaths (to Engineers):11,710
KDR:1.17174
Kill Difference:2,345
Playtime:781.610 hours
Usage:33%
Score:16.339m
Score/min:348
Accuracy (listed only):31.806%
HSR (listed only):15.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:3,345
Deaths:3,185
KDR:1.050
Accuracy:21.814% C--
HSR:14.021% D
Solstice SF
D
Kills:1,251
Deaths:1,546
KDR:0.809
Accuracy:17.583% D*
HSR:12.870% D
NS-11C
C--
Kills:1,184
Deaths:1,412
KDR:0.839
Accuracy:21.523% C--
HSR:13.851% D--
Solstice VE3
D
Kills:1,168
Deaths:1,822
KDR:0.641
Accuracy:18.161% D-
HSR:15.753% D
Eridani SX5
C
Kills:1,165
Deaths:1,070
KDR:1.089
Accuracy:25.157% C
HSR:14.850% D
Nova
D--
Kills:1,162
Deaths:1,090
KDR:1.066
Accuracy:31.852% D--
HSR:10.585% D--
Thanatos VE70
C
Kills:1,160
Deaths:1,165
KDR:0.996
Accuracy:36.988% C
HSR:12.845% D
MKV Suppressed
B++
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:29.031% B++
HSR:21.466% C**
Phobos VX86
D
Kills:1,158
Deaths:1,062
KDR:1.090
Accuracy:49.700% D
HSR:10.535% D-
Pulsar C
B
Kills:1,158
Deaths:749
KDR:1.546
Accuracy:26.421% B
HSR:23.143% C+
Pandora VX25
C++
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:41.431% C++
HSR:12.004% D-
Eclipse VE3A
C+
Kills:1,158
Deaths:759
KDR:1.526
Accuracy:26.601% C+
HSR:18.394% C
VX6-7
C+
Kills:1,156
Deaths:982
KDR:1.177
Accuracy:24.208% C+
HSR:15.657% D-
Skorpios
C++
Kills:1,154
Deaths:515
KDR:2.241
Accuracy:27.940% C++
HSR:14.298% D--
NS-7 PDW
B+
Kills:1,153
Deaths:890
KDR:1.296
Accuracy:27.091% B+
HSR:14.571% D
NS Baron G5
C**
Kills:764
Deaths:541
KDR:1.412
Accuracy:46.481% C**
HSR:11.257% D
NS Baron G5AE
C--
Kills:620
Deaths:512
KDR:1.211
Accuracy:41.861% C--
HSR:7.903% D**
NSX Tanto
C-
Kills:582
Deaths:369
KDR:1.577
Accuracy:23.739% C-
HSR:21.993% C--
NSX Tengu
C
Kills:359
Deaths:278
KDR:1.291
Accuracy:32.713% D
HSR:19.499% C
Kills:22,015
Deaths (as Light Assault):19,231
Deaths (to Light Assaults):8,149
KDR:1.14477
Kill Difference:2,784
Playtime:322.148 hours
Usage:13%
Score:6.514m
Score/min:337
Accuracy (listed only):30.015%
HSR (listed only):15.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:3,345
Deaths:3,185
KDR:1.050
Accuracy:21.814% C--
HSR:14.021% D
Eridani SX5
C
Kills:1,165
Deaths:1,070
KDR:1.089
Accuracy:25.157% C
HSR:14.850% D
Nova
D--
Kills:1,162
Deaths:1,090
KDR:1.066
Accuracy:31.852% D--
HSR:10.585% D--
Thanatos VE70
C
Kills:1,160
Deaths:1,165
KDR:0.996
Accuracy:36.988% C
HSR:12.845% D
MKV Suppressed
B++
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:29.031% B++
HSR:21.466% C**
Phobos VX86
D
Kills:1,158
Deaths:1,062
KDR:1.090
Accuracy:49.700% D
HSR:10.535% D-
Pandora VX25
C++
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:41.431% C++
HSR:12.004% D-
Skorpios
C++
Kills:1,154
Deaths:515
KDR:2.241
Accuracy:27.940% C++
HSR:14.298% D--
NS-7 PDW
B+
Kills:1,153
Deaths:890
KDR:1.296
Accuracy:27.091% B+
HSR:14.571% D
H-V45
D
Kills:1,138
Deaths:1,594
KDR:0.714
Accuracy:15.860% F
HSR:15.466% D
NS Baron G5
C**
Kills:764
Deaths:541
KDR:1.412
Accuracy:46.481% C**
HSR:11.257% D
NS Baron G5AE
C--
Kills:620
Deaths:512
KDR:1.211
Accuracy:41.861% C--
HSR:7.903% D**
NS-11P
B
Kills:480
Deaths:494
KDR:0.972
Accuracy:17.327% D*
HSR:21.875% B
NSX Tengu
C
Kills:359
Deaths:278
KDR:1.291
Accuracy:32.713% D
HSR:19.499% C
Kills:15,976
Deaths (as Combat Medic):13,680
Deaths (to Combat Medics):5,008
KDR:1.16784
Kill Difference:2,296
Playtime:161.443 hours
Usage:7%
Score:2.291m
Score/min:236
Accuracy (listed only):31.803%
HSR (listed only):14.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:3,345
Deaths:3,185
KDR:1.050
Accuracy:21.814% C--
HSR:14.021% D
NS-44 Commissioner
C
Kills:1,257
Deaths:1,386
KDR:0.907
Accuracy:33.937% C
HSR:13.922% D*
NS-30 Vandal
C++
Kills:1,218
Deaths:469
KDR:2.597
Accuracy:33.513% C++
HSR:12.233% F
Parallax VX3
C
Kills:1,165
Deaths:456
KDR:2.555
Accuracy:36.586% C
HSR:67.468% D*
Eridani SX5
C
Kills:1,165
Deaths:1,070
KDR:1.089
Accuracy:25.157% C
HSR:14.850% D
MKV Suppressed
B++
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:29.031% B++
HSR:21.466% C**
Ghost
B++
Kills:1,159
Deaths:499
KDR:2.323
Accuracy:43.123% B++
HSR:45.988% F--
Nyx VX31
C*
Kills:1,158
Deaths:434
KDR:2.668
Accuracy:35.516% C*
HSR:17.271% D*
NS-357 Underboss
C++
Kills:1,157
Deaths:1,186
KDR:0.976
Accuracy:37.846% C++
HSR:12.187% D*
Artemis VX26
C*
Kills:1,157
Deaths:616
KDR:1.878
Accuracy:28.178% C*
HSR:22.299% C+
Skorpios
C++
Kills:1,154
Deaths:515
KDR:2.241
Accuracy:27.940% C++
HSR:14.298% D--
NS-61 Emissary
B**
Kills:1,154
Deaths:727
KDR:1.587
Accuracy:34.750% B**
HSR:16.984% C++
NS-7 PDW
B+
Kills:1,153
Deaths:890
KDR:1.296
Accuracy:27.091% B+
HSR:14.571% D
NS-44L Blackhand
B+
Kills:531
Deaths:249
KDR:2.133
Accuracy:46.318% B+
HSR:34.652% C--
NSX Tomoe
B+
Kills:467
Deaths:271
KDR:1.723
Accuracy:31.042% B+
HSR:36.403% C+
Spiker
B+
Kills:363
Deaths:325
KDR:1.117
Accuracy:31.022% C*
HSR:25.344% B+
NSX Tengu
C
Kills:359
Deaths:278
KDR:1.291
Accuracy:32.713% D
HSR:19.499% C
XM98
C*
Kills:306
Deaths:87
KDR:3.517
Accuracy:38.642% C*
HSR:51.634% F*
Phaseshift VX-S
B*
Kills:239
Deaths:38
KDR:6.289
Accuracy:41.751% B*
HSR:78.243% C**
VA39 Spectre
D*
Kills:215
Deaths:207
KDR:1.039
Accuracy:25.664% D*
HSR:19.535% F
Beamer VS3
C++
Kills:94
Deaths:191
KDR:0.492
Accuracy:28.047% C++
HSR:17.021% D
NS-AM7 Archer
C++
Kills:87
Deaths:252
KDR:0.345
Accuracy:53.028% D
HSR:18.391% C++
Kills:20,063
Deaths (as Infiltrator):13,838
Deaths (to Infiltrators):6,172
KDR:1.44985
Kill Difference:6,225
Playtime:778.013 hours
Usage:33%
Score:13.108m
Score/min:281
Accuracy (listed only):33.759%
HSR (listed only):26.740%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:12.297% D*
HSR:19.655% C
Quasar VM1
C
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:11.898% D-
HSR:16.897% C
Blueshift VM5
C
Kills:995
Deaths:304
KDR:3.273
Accuracy:14.577% D--
HSR:19.699% C
Blueshift VM5
C++
Kills:934
Deaths:260
KDR:3.592
Accuracy:15.394% D-
HSR:21.842% C++
Comet VM2
B
Kills:851
Deaths:440
KDR:1.934
Accuracy:37.681% D
HSR:4.935% B
Comet VM2
B+
Kills:712
Deaths:340
KDR:2.094
Accuracy:39.399% D
HSR:5.197% B+
NS-10 Burster
B**
Kills:205
Deaths:133
KDR:1.541
Accuracy:23.734% D-
HSR:11.707% B**
NS-10 Burster
C**
Kills:158
Deaths:117
KDR:1.350
Accuracy:23.723% D--
HSR:6.962% C**
Vortex VM21
C**
Kills:110
Deaths:49
KDR:2.245
Accuracy:36.677% C-
HSR:4.545% C**
Vortex VM21
D
Kills:90
Deaths:50
KDR:1.800
Accuracy:36.450% D
HSR:2.222% D
Kills:6,375
Deaths (as MAX Suit):1,356
Deaths (to MAX Suits):2,797
KDR:4.70133
Kill Difference:5,019
Playtime:161.121 hours
Usage:7%
Score:3.390m
Score/min:351
Accuracy (listed only):25.183%
HSR (listed only):11.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,275
V. Kills:51 N/A
Deaths:339
KDR:3.761
Accuracy:34.209% D-
KPH:52.300 C*
VKPH:2.100 D
Dual Photon Pods
B+
Kills:1,150
V. Kills:108 N/A
Deaths:127
KDR:9.055
Accuracy:50.134% C
KPH:105.500 B+
VKPH:9.900 D
Saron Laser Cannon
D
Kills:225
V. Kills:230 97%
Deaths:676
KDR:0.333
Accuracy:31.137% C+
KPH:4.900 D
VKPH:5 D
Hornet Missiles
C+
Kills:68
V. Kills:90 75%
Deaths:27
KDR:2.519
Accuracy:58.817% C
KPH:26.300 D
VKPH:34.800 C+
Kills:2,718 (1,500 + 0)
Deaths:1,169
KDR:2.325
VKDR:0.410
Vehicle Kills:479
Kill Difference:1,549
Playtime:84.220 hours
Usage:4%
Score:0.893m
Score/min:177
Piloting Accuracy:31.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:279
V. Kills:326 85%
Deaths:584
KDR:0.478
Accuracy:35.626% D--
KPH:4.500 D
VKPH:5.200 C-
L105 Zephyr
C+
Kills:100
V. Kills:12 N/A
Deaths:11
KDR:9.091
Accuracy:37.627% D
KPH:48.300 C+
VKPH:5.800 C--
C150 Dalton
U
Kills:92
V. Kills:43 209%
Deaths:33
KDR:2.788
Accuracy:37.962% C+
KPH:331,200 U
VKPH:154,800 U
Kills:471 (279 + 192)
Deaths:628
KDR:0.750
VKDR:0.607
Vehicle Kills:381
Kill Difference:157
Playtime:64.325 hours
Usage:3%
Score:0.382m
Score/min:99
Piloting Accuracy:35.626%
Gunner Accuracy:37.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,362
V. Kills:182 N/A
Deaths:164
KDR:8.305
Accuracy:34.586% D
KPH:60 A++
VKPH:8 C+
L100 Python HESH
B*
Kills:1,109
V. Kills:107 N/A
Deaths:76
KDR:14.592
Accuracy:48.688% C+
KPH:70 B*
VKPH:6.800 C
Skyguard
A
Kills:286
V. Kills:291 98%
Deaths:89
KDR:3.213
Accuracy:29.252% C+
KPH:13.800 C+
VKPH:14 A
L100 Python HEAT
M
Kills:206
V. Kills:28 N/A
Deaths:10
KDR:20.600
Accuracy:43.530% D-
KPH:67.700 M
VKPH:9.200 C--
L100 Python AP
A+
Kills:129
V. Kills:132 97%
Deaths:34
KDR:3.794
Accuracy:65.458% B**
KPH:26 C
VKPH:26.600 A+
Kills:3,092 (3,092 + 0)
Deaths:373
KDR:8.290
VKDR:1.984
Vehicle Kills:740
Kill Difference:2,719
Playtime:67.329 hours
Usage:3%
Score:1.045m
Score/min:259
Driving Accuracy:65.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,186
V. Kills:852 139%
Deaths:204
KDR:5.814
Accuracy:54.150% B*
KPH:34.400 C**
VKPH:24.700 A
Supernova VPC
C+
Kills:725
V. Kills:72 N/A
Deaths:68
KDR:10.662
Accuracy:40.092% D*
KPH:44.700 C+
VKPH:4.400 D-
Saron HRB
C++
Kills:501
V. Kills:370 135%
Deaths:98
KDR:5.112
Accuracy:34.130% D*
KPH:21.900 C
VKPH:16.200 C++
Supernova FPC
C++
Kills:324
V. Kills:278 116%
Deaths:95
KDR:3.411
Accuracy:46.504% D-
KPH:18.700 D
VKPH:16.100 C++
Proton II PPA
C-
Kills:244
V. Kills:10 N/A
Deaths:20
KDR:12.200
Accuracy:13.135% F
KPH:44 C-
VKPH:1.800 D--
Supernova PC
C+
Kills:82
V. Kills:22 357%
Deaths:23
KDR:3.565
Accuracy:30.697% F-
KPH:21 C+
VKPH:5.600 D-
Aphelion VEX-4
B**
Kills:60
V. Kills:38 154%
Deaths:10
KDR:6
Accuracy:33.483% C+
KPH:37.300 B**
VKPH:23.600 B*
Kills:3,122 (1,131 + 1,991)
Deaths:518
KDR:6.027
VKDR:3.170
Vehicle Kills:1,642
Kill Difference:2,604
Playtime:101.939 hours
Usage:4%
Score:2.756m
Score/min:451
Driving Accuracy:30.697%
Gunner Accuracy:33.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:831
V. Kills:535 155%
Deaths:90
KDR:9.233
Accuracy:44.255% D**
KPH:31.400 C
VKPH:20.200 C
M60-G Bulldog-H
D-
Kills:344
V. Kills:46 N/A
Deaths:55
KDR:6.255
Accuracy:35.583% D-
KPH:39.100 D-
VKPH:5.200 D-
G30 Walker
C+
Kills:338
V. Kills:315 107%
Deaths:72
KDR:4.694
Accuracy:31.777% D
KPH:16 D
VKPH:14.900 C+
Proton II PPA-H
D
Kills:292
V. Kills:7 N/A
Deaths:69
KDR:4.232
Accuracy:29.902% D-
KPH:63.600 D
VKPH:1.500 D*
Aphelion VEX-4H
B+
Kills:244
V. Kills:220 110%
Deaths:63
KDR:3.873
Accuracy:42.610% C
KPH:37.500 C+
VKPH:33.900 B+
M40 Fury-H
B*
Kills:63
V. Kills:9 N/A
Deaths:11
KDR:5.727
Accuracy:50.326% B*
KPH:92.400 C++
VKPH:13.200 C+
E540 Halberd-H
D
Kills:53
V. Kills:24 212%
Deaths:5
KDR:10.600
Accuracy:48.942% D--
KPH:32.400 D
VKPH:14.700 D-
Kills:2,165 (0 + 2,165)
Deaths:365
KDR:5.932
VKDR:3.167
Vehicle Kills:1,156
Kill Difference:1,800
Playtime:69.769 hours
Usage:3%
Score:1.212m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:48.942%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:472
V. Kills:73 N/A
Deaths:47
KDR:10.043
Accuracy:30.350% D
KPH:74.600 B*
VKPH:11.500 C+
M12 Kobalt
B+
Kills:448
V. Kills:12 N/A
Deaths:31
KDR:14.452
Accuracy:15.536% C--
KPH:82 B+
VKPH:2.200 C--
M40 Fury
B**
Kills:337
V. Kills:41 N/A
Deaths:33
KDR:10.212
Accuracy:29.242% D
KPH:69.900 B**
VKPH:8.500 C+
M20 Basilisk
C++
Kills:275
V. Kills:108 252%
Deaths:72
KDR:3.819
Accuracy:29.004% D*
KPH:21.300 C++
VKPH:8.300 C++
M20 Basilisk
B++
Kills:195
V. Kills:49 390%
Deaths:45
KDR:4.333
Accuracy:26.834% D*
KPH:29.400 B++
VKPH:7.400 C
G30 Walker
B+
Kills:193
V. Kills:138 139%
Deaths:23
KDR:8.391
Accuracy:26.739% D
KPH:16.700 C+
VKPH:11.900 B+
G30 Walker
B+
Kills:129
V. Kills:82 155%
Deaths:12
KDR:10.750
Accuracy:27.583% C
KPH:17.900 C**
VKPH:11.400 B+
M12 Kobalt
C
Kills:104
V. Kills:2 N/A
Deaths:2
KDR:52
Accuracy:14.549% D
KPH:56 C
VKPH:1.100 D--
M60-G Bulldog
C--
Kills:80
V. Kills:11 N/A
Deaths:17
KDR:4.706
Accuracy:26.298% D-
KPH:21.200 C--
VKPH:2.900 D-
Kills:2,233 (0 + 2,233)
Deaths:282
KDR:7.918
VKDR:1.830
Vehicle Kills:516
Kill Difference:1,951
Playtime:60.603 hours
Usage:3%
Score:0.856m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:26.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:2,875
V. Kills:219 N/A
Deaths:1,355
KDR:2.122
Accuracy:40.414% D-
KPH:47.400 A+
VKPH:3.600 D
S12 Renegade
B**
Kills:1,696
V. Kills:31 N/A
Deaths:706
KDR:2.402
Accuracy:44.167% C**
KPH:83.500 B**
VKPH:1.500 C
M12 Kobalt-F
A++
Kills:1,138
V. Kills:17 N/A
Deaths:525
KDR:2.168
Accuracy:22.443% C+
KPH:71.700 A++
VKPH:1.100 C
Kills:5,709 (5,709 + 0)
Deaths:2,586
KDR:2.208
VKDR:0.103
Vehicle Kills:267
Kill Difference:3,123
Playtime:96.843 hours
Usage:4%
Score:0.986m
Score/min:170
Driving Accuracy:22.443%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,3873,3453,1851.05C+0.6921.814%C--14.021%D27.3C+N/A82122.5h14.3C**65.7C++
M40 Fury-F 3,0942,8751,3552.122B0.3940.414%D-N/A47.4A+3.6D14760.7h5.4B*13.4B*
Proximity Mine 1,7841,7806082.928C1.1949.354%B*N/A124.5C++N/A37214.3h1.3A++2.7A+
S12 Renegade 1,7271,6967062.402C+0.6744.167%C**5.13%C+83.5B**1.5C24620.3h2.7B*6.2B+
C-4 2,1861,4421,3321.083C0.6523.098%C-N/A63.2C32.6C**69922.8h1.4C*5.9C++
C75 Viper 1,5441,3621648.305B*6.5734.586%D1.468%C++60A++8C+25222.7h9.3B*26.8B+
Light PPA 1,3261,2753393.761C+2.0234.209%D-N/A52.3C*2.1D20324.4h9.6B+27.9B
NS-44 Commissioner 1,2811,2571,3860.907C+0.8333.937%C13.922%D*30.9C+N/A9340.7h4.3C12.6C+
Solstice SF 1,2801,2511,5460.809C+0.9317.583%D*12.87%D13.3C-N/A4594.1h12.3C++69.7C
NS-30 Vandal 1,2291,2184692.597B+0.8633.513%C++12.233%F71.2A+N/A15717.1h5.2B+15.4B+
E540 Halberd 2,0381,1862045.814C4.0854.15%B*1.771%C34.4C**24.7A45734.5h6.3C11.6C**
NS-11C 1,2061,1841,4120.839C+0.9021.523%C--13.851%D--30.6C*N/A11938.7h16.1C74.8C+
Solstice VE3 1,1911,1681,8220.641C+1.1018.161%D-15.753%D15.4CN/A8575.8h18C99.1C
Parallax VX3 1,1711,1654562.555C+0.8236.586%C67.468%D*29.3C++N/A10639.7h2.6C-7.2C
Eridani SX5 1,1801,1651,0701.089C+0.6525.157%C14.85%D31.6C+N/A10036.9h12.7C+50.6C+
Force-Blade 1,1691,16321,5940.054B**1.6832.891%C*N/A1.3B++N/A4902.7h1.7B*5.1B+
Nova 1,1681,1621,0901.066C0.6731.852%D--10.585%D--38.7C++N/A12430h4.6C++14.6C--
Thanatos VE70 1,1751,1601,1650.996C++0.7436.988%C12.845%D30.5C++N/A9438h5.4C14.6C+
Eidolon VE33 1,1761,1604662.489A0.7535.845%A19.31%D-71.2A**1B*17516.3h6.8B*18.9B*
MKV Suppressed 1,1651,1605072.288A++0.5529.031%B++21.466%C**77.3A*N/A18115h11.8B++40.7B+
Quasar VM1 1,1641,1604732.452C*0.7212.297%D*19.655%C29.8CN/A9638.9h13.4C*108.7C--
Quasar VM1 1,1671,1605462.125B+0.3911.898%D-16.897%C25.6C*N/A8845.4h14.5C**121.5C+
Revenant 1,1671,1604022.886C++1.1534.692%C*19.828%D*71.6B**N/A15516.2h7.2C++20.6B
Ghost 1,1691,1594992.323C+0.5943.123%B++45.988%F--45.1C**N/A12325.7h2.4C+5.6C**
Nyx VX31 1,1631,1584342.668C**0.9335.516%C*17.271%D*67.3B**N/A14317.2h4.9B+13.9B+
Phobos VX86 1,1721,1581,0621.09C+0.6549.7%D10.535%D-45.6C+N/A13825.4h2.9D5.8C
Pulsar C 1,1731,1587491.546C*0.1926.421%B23.143%C+52.4B**N/A19822.1h11.9C++45.2C**
Pandora VX25 1,1791,1587771.49C*0.2541.431%C++12.004%D-68.1B**1.2B**15717h4.4C++10.7C**
Eclipse VE3A 1,1771,1587591.526C+0.2126.601%C+18.394%C53.4B+N/A17221.7h13.1C+49.4C+
NS-357 Underboss 1,1661,1571,1860.976C+0.7637.846%C++12.187%D*42.2C++N/A11527.4h4.4C+11.5C*
Artemis VX26 1,1661,1576161.878B+0.1428.178%C*22.299%C+59.3AN/A17419.5h11.4B40.6B
Orion VS54 1,1801,1561,0951.056C+0.6815.634%D--19.637%D32.6C+N/A16735.5h13.6C+87C+
VX6-7 1,1721,1569821.177C+0.5624.208%C+15.657%D-42.7BN/A11127.1h13.4C+55.4C++
Skorpios 1,1631,1545152.241B+0.5027.94%C++14.298%D--78.5AN/A19114.7h10.5B+37.7B+
NS-61 Emissary 1,1651,1547271.587B**0.1534.75%B**16.984%C++52.9AN/A13021.8h13C*37.3B+
NS-7 PDW 1,1651,1538901.296B+0.4427.091%B+14.571%D45.8B**N/A14425.2h13.2B+48.7B+
Dual Photon Pods 1,2581,1501279.055B+7.3250.134%C1.826%B*105.5B+9.9D37710.9h14.4B**28.7B++
M12 Kobalt-F 1,1551,1385252.168C*0.4322.443%C+7.294%C--71.6A++1.1C15815.9h10B++44.7B+
Tank Mine 1,9481,1387211.578C--0.1632.592%C+N/A83.1C--59.1C+108513.7h1.6B+5B++
H-V45 1,1671,1381,5940.714C1.0215.86%F15.466%D16.5DN/A5269.1h17.9D**113.1F-
L100 Python HESH 1,2161,1097614.592B12.8648.688%C+1.894%C**70.2B*6.8C21915.8h3.1C*6.4B
Lumine Edge 1,1031,1022,0170.546A++1.1940.42%A11.978%D14.4B*N/A3576.6h1.2B+2.9B+
Blueshift VM5 1,0049953043.273B1.5414.577%D--19.699%C38.6C**N/A12925.8h16C++110C
Spear Anti-Vehicle Phalanx Turret 1,5169911128.848C**7.1140.708%C4.036%C+50.1B++26.5B+37619.8h6.5B++16B+
C-4 ARX 1,4059415761.634C+0.1024.335%DN/A109.4C+54B**8178.6h1.4C-5.7D
Blueshift VM5 9479342603.592B+1.8615.394%D-21.842%C++42.6B+N/A14521.9h15.1C**97.9C+
Comet VM2 1,0108514401.934A0.2037.681%D4.935%B17B**3.2C-9750h13.5B*35.8B+
Saron HRB-H 1,366831909.233B*7.5044.255%D**N/A31.4C20.2C31126.5h20.7B+46.8C++
NS Baron G5 7777645411.412B+0.3246.481%C**11.257%D52.3B*N/A12914.6h5C+10.7C+
NS-15M AE 7587484971.505C+0.2322.703%D23.262%C-48.6C+N/A12715.4h14.3D-63C-
Sticky Grenade 7357321732N/A730.2653.638%C++N/A1220B+5D-42050.6h1.4B*2.6B++
Supernova VPC 7977256810.662C+8.9340.092%D*1.241%C44.8C++4.4D-19516.2h2.9B+7.2C+
Comet VM2 8507123402.094A0.3639.399%D5.197%B+17.1B*3.3D-9141.7h15.3B**38.9B++
MANA Anti-Vehicle Turret 1,2256323861.637C0.1048.404%C1.899%D--6320S5930S1872840.1h9.5C-19.6C+
NS Baron G5AE 6266205121.211C+0.5341.861%C--7.903%D**53.9BN/A12811.5h4.5C+10.7C+
Frag Grenade 5995941594N/A592.2649.723%B+N/A742.5B**6.3C28650.8h2.9B*5.8B*
NSX Tanto 5975823691.577B+0.1623.739%C-21.993%C--40.4B1B**9214.4h16.2C68.2C+
Lasher X2 5855745361.071C*0.6720.756%D3.31%C31C+N/A11218.5h23.2D111.8C-
Damascus Edge 57556316,3920.034C+1.7048.729%A++N/A1.1C+N/A3493.6h1.8B+3.6B++
NS-44L Blackhand 5345312492.133B++0.4046.318%B+34.652%C--46.2B**N/A12011.5h3.5B++7.5B++
Saron HRB 871501985.112C+3.3834.13%D*0.998%D21.9C16.2C++26522.9h21.1C*61.8C
NS-11P 4854804940.972C+0.7617.327%D*21.875%B31C++N/A11815.5h14C++80.5C
M40 Fury 5454724710.043B+8.3130.35%D1.271%D74.9B*11.6C+3866.3h11.2B+37C*
NSX Tomoe 4694672711.723C++0.0131.042%B+36.403%C+52.5B+N/A1908.9h12.8B+41.2B+
M12 Kobalt 4604483114.452C*12.7215.536%C--18.304%C++81.5B+2.2C--2245.5h15.8B++101.5C**
Spiker 3663633251.117C++0.6231.022%C*25.344%B+45.9B+N/A1097.9h9.3C++30.1C**
NSX Tengu 3653592781.291C++0.4532.713%D19.499%C41.3C*N/A1028.7h14C+42.7C+
M60-G Bulldog-H 390344556.255C4.5235.583%D-N/A39.1D-5.2D-1398.8h6.6C18.7C
G30 Walker 653338724.694C2.9631.777%DN/A16D14.9C+28721.1h265.8F836.4D**
M40 Fury 3783373310.212B++8.4829.242%D2.077%B+70.2B**8.5C+3464.8h10.1B++34.5B+
Supernova FPC 602324953.411C1.6746.504%D-2.778%B18.7D16.1C++101717.3h5.9C12.7D
XM98 307306873.517B*1.7838.642%C*51.634%F*40.3B*N/A1307.6h2.5C++6.5C**
Proton II PPA-H 299292694.232D2.5029.902%D-1.027%D63.5D1.5D*2364.6h11C+36.9C
Skyguard 577286893.213C++1.4829.252%C+1.049%D13.8C+14A22220.8h178.2D*609.1D-
CAS30 Tank Buster 6052795840.478D1.2635.626%D--1.434%C++4.5D5.2C-7162.3h55C*154.4C+
M20 Basilisk 383275723.819B+2.0829.004%D*5.455%C+21.3C++8.4C*15012.9h73.9B+254.6C*
Aphelion VEX-4H 464244633.873C+2.1442.61%CN/A37.5C+33.8B+4006.5h61.8C+145C+
Proton II PPA 2542442012.2C+10.4613.135%F2.869%B*44.4C-1.8D--1635.5h8.5B+64.7D
NS Decimator 3532423670.659C-1.0857.652%C3.719%A23.3D10.7D26410.4h5.7C--9.9D
Phaseshift VX-S 242239386.289A4.5541.751%B*78.243%C**45.1B**N/A1075.3h2.1B++5B++
Saron Laser Cannon 4552256760.333C1.4031.137%C+1.778%C4.8D5D9846.4h252.2D*810D--
VA39 Spectre 2172152071.039C0.7025.664%D*19.535%F19.4CN/A9011.1h5.3B+20.7C+
L100 Python HEAT 2342061020.6M**18.8643.53%D-N/A68.7M9.3C--4233h3.7A8.6B*
NS-10 Burster 3322051331.541B*0.2023.734%D-11.707%B**6C++3.7C++9934.1h125C**526.5C+
Aspis Anti-Aircraft Phalanx Turret 399202583.483C+1.7525.298%C+3.465%B**13.5B+13.1B+23915h134.2B+530.7B+
M20 Basilisk 244195454.333B++2.6026.834%D*5.641%C++29.5B++7.4C1886.6h54.5B**202.9B++
G30 Walker 331193238.391B**6.6526.739%D1.036%D**16.6C+11.9B+24811.6h241.5C-903.1D
Hunter QCX 2111923960.485C1.2544.643%C++19.271%C-13.2C+1.3C5814.5h6.3C++14C*
Nemesis VSH9 3481763990.441C-1.3064.283%C*N/A7.2C-7.1C16124.3h10.8D--16.8D
NS-10 Burster 2781581171.35B0.3923.723%D--6.962%C**4.9C3.7C+10132.1h156.7C+660.4C--
L100 Python AP 261129343.794C+2.0665.458%B**5.426%A++25.8C-26.4A4695h12F-18.4D*
G30 Walker 2111291210.75M+9.0127.583%C5.426%B+17.9C**11.4B+2677.2h212.5C++770.4C++
Vortex VM21 194110492.245B**0.5136.677%C-4.545%C**9.2C**7.1B**9111.9h41.9B114.1C*
M12 Kobalt 106104252A++50.2614.549%D15.385%D54.7C1.1D--1661.9h20.9C143.9C
M60-A Bulldog 107100119.091C7.3537.4%D-2%C38.5C**2.7C-1602.6h5.2B+13.8C++
L105 Zephyr 112100119.091C++7.3537.627%DN/A47.6C+5.7D3342.1h6.3C**16.7C++
Beamer VS3 98941910.492C1.2428.047%C++17.021%D12.4DN/A827.6h13.1D46.6C+
C150 Dalton 13592332.788C-1.0537.962%C+N/A920U430U7690800.1h7.9F-20.9F
Vortex VM21 16390501.8B+0.0636.45%D2.222%D7.5C6.1C+9112h50.1C+137.5C+
NS-AM7 Archer 112872520.345C1.3953.028%D18.391%C++5.8C1.7D4914.9h16.1B+30.4B
Supernova PC 10482233.565C1.8330.697%F-3.659%B**21C+5.6D-4873.9h3.6B**11.7C+
M60-G Bulldog 9180174.706C++2.9726.298%D-1.25%D--21.1C--2.9D-1723.8h6.8B+25.8C+
M60-A Bulldog 8679326.333B+24.6034.502%D*1.266%D-43.9B+3.9C+2551.8h4.7B*13.7C++
MANA Anti-Personnel Turret 8078451.733N/A0.0016.421%UN/A780U20U3327700.1h22.1T*134.8T*
Hornet Missiles 15868272.519C-0.7858.817%CN/A26.2D34.6C+4962.6h22.1D*37.5D**
MAX Punch 73661,3560.049C-1.6935.882%DN/A0.4C--N/A1156.3h2.8C+7.7C+
M40 Fury-H 7263115.727C--3.9950.326%B*3.175%A*90C+12.9C+3640.7h12.3D24.3C
Aphelion VEX-4 9860106B4.2633.483%C+3.333%C37.5B**23.8B**3261.6h42.4B++126.6B++
E540 Halberd-H 7753510.6C*8.8648.942%D--1.887%C++33.1D15D4611.6h6.5C+13.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15330.5h
Anti-Vehicle MANA Turret401,0474.2h
Nano-Armor Kit1,0391,214,60295h
Nanite Revive Grenade01,6070.5h
Medical Applicator791176,24228.7h
Spitfire Auto-Turret301,4051.6h
Motion Spotter17826,28219.2h
Recon Detection Device30921,47745.3h
Shield Recharging Field297560.5h
Smoke Grenade0860h
Ammunition Package592,9692.5h
Medical Kit2402,6173.7h
Anti-Infantry MANA Turret111290.4h

Check the help document for the dictionary if you want to learn more about words used here.


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