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Sgt. Major ChapmanBaxter[SEX] ChapmanBaxter
TR BR 30

KDR: 3.97

Score: 27.6m

Last Seen: Oct 19th, 2018 12:47 AM
- OFFLINE - 55.7 hour(s)

Prestige 1, Battle Rank 30 - Terran Republic on Emerald - Outfit Member of Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
Level Progress (to 31): 20%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler Hellfire Rocket Pods M14 Banshee C75 Viper G30 Vulcan MSW-R Claymore
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.621%24.545%6531110025,2231.801662.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.525%1.105B**0.615B+-0.521DHEAD ++ (~11.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.419B11.60.186C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.039%0.713%2254510088,138467493917.3889165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.896%-0.046C+-0.821D--0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.70.047C+56.2-0.073C+95.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.897%2.29%695510082,97046211536.42857257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.361%-0.985D---0.175C0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.5-1.491F27.3-1.364D**61.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.172%2.831%1262510083,00242519467.04695154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.86%1.372A-0.322C-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.504B+30.30.24C++28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.48%90.775%1262310101,56122347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.198%3.368M*1.559A+2.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.691B+1.70.449B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
27.6m386.1%333 (20k)288 (17.3k)3.9733329,2047,3505.0806830 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013170026.555%10.475%27812:5912

9% Combat Medic42% Engineer8% Heavy Assault10% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMDec 31st, 2016 11:21 PMOct 19th, 2018 9:12 AM (2d) (PST)Oct 18th, 2018 10:02 PM (2d) (PST)Oct 18th, 2018 8:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
652386140.3050.0770.0321.6030.110579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1422,25736,885185296717,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1593.3h/66.4d 8,139 3,059 8,662 153.3k 893 3,773 10,493 62.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,193
Deaths:588
KDR:2.029
Accuracy:26.327% B++
HSR:23.554% B++
AMR-66
B**
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% B**
HSR:22.025% C
TRAC-5
B**
Kills:305
Deaths:200
KDR:1.525
Accuracy:23.209% B+
HSR:25.246% B**
HC1 Cougar
M+
Kills:225
Deaths:49
KDR:4.592
Accuracy:30.092% A
HSR:36.889% M+
Kills:2,118
Deaths (as Engineer):1,435
Deaths (to Engineers):2,179
KDR:1.47596
Kill Difference:683
Playtime:669.455 hours
Usage:42%
Score:11.438m
Score/min:285
Accuracy (listed only):27.973%
HSR (listed only):26.929%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,217
Deaths:446
KDR:2.729
Accuracy:26.578% B*
HSR:27.527% B+
NS-15M1
B*
Kills:103
Deaths:40
KDR:2.575
Accuracy:26.939% B*
HSR:25.243% B+
T7 Mini-Chaingun
C++
Kills:80
Deaths:31
KDR:2.581
Accuracy:17.667% C++
HSR:13.750% C++
Kills:1,400
Deaths (as Heavy Assault):517
Deaths (to Heavy Assaults):1,593
KDR:2.70793
Kill Difference:883
Playtime:134.464 hours
Usage:8%
Score:1.935m
Score/min:240
Accuracy (listed only):23.728%
HSR (listed only):22.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,193
Deaths:588
KDR:2.029
Accuracy:26.327% B++
HSR:23.554% B++
TRAC-5
B**
Kills:305
Deaths:200
KDR:1.525
Accuracy:23.209% B+
HSR:25.246% B**
SMG-46G Armistice
B**
Kills:272
Deaths:73
KDR:3.726
Accuracy:32.344% B**
HSR:21.691% B++
HC1 Cougar
M+
Kills:225
Deaths:49
KDR:4.592
Accuracy:30.092% A
HSR:36.889% M+
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:2,096
Deaths (as Light Assault):973
Deaths (to Light Assaults):1,377
KDR:2.15416
Kill Difference:1,123
Playtime:477.060 hours
Usage:30%
Score:9.405m
Score/min:329
Accuracy (listed only):28.240%
HSR (listed only):24.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M**
HSR:93.180% A++
SMG-46G Armistice
B**
Kills:272
Deaths:73
KDR:3.726
Accuracy:32.344% B**
HSR:21.691% B++
SR-7
A+
Kills:241
Deaths:16
KDR:15.063
Accuracy:51.001% A+
HSR:87.967% B**
TX2 Emperor
B++
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B++
HSR:20.126% C+
TSAR-42
B*
Kills:147
Deaths:61
KDR:2.410
Accuracy:43.265% B++
HSR:76.191% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
NS-44 Commissioner
A
Kills:90
Deaths:105
KDR:0.857
Accuracy:41.240% B++
HSR:31.111% A
Kills:2,183
Deaths (as Infiltrator):708
Deaths (to Infiltrators):832
KDR:3.08333
Kill Difference:1,475
Playtime:155.939 hours
Usage:10%
Score:1.793m
Score/min:192
Accuracy (listed only):42.028%
HSR (listed only):49.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.766% B+
HSR:22.184% C*
SMG-46G Armistice
B**
Kills:272
Deaths:73
KDR:3.726
Accuracy:32.344% B**
HSR:21.691% B++
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,536
Deaths (as Combat Medic):1,192
Deaths (to Combat Medics):633
KDR:1.28859
Kill Difference:344
Playtime:137.769 hours
Usage:9%
Score:2.793m
Score/min:338
Accuracy (listed only):28.779%
HSR (listed only):19.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% C+
HSR:3.061% C+
M3 Pounder HEG
C+
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% C+
HSR:2.326% D
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):482
KDR:4.71795
Kill Difference:145
Playtime:10.746 hours
Usage:1%
Score:0.186m
Score/min:289
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B*
Kills:2,087
V. Kills:2,021 103%
Deaths:327
KDR:6.382
Accuracy:35.100% B++
KPH:15.800 C*
VKPH:15.300 B*
M18 Needler
B**
Kills:1,992
V. Kills:1,851 108%
Deaths:308
KDR:6.468
Accuracy:36.874% B*
KPH:16.400 B+
VKPH:15.200 B**
Hellfire Rocket Pods
A+
Kills:1,634
V. Kills:192 N/A
Deaths:42
KDR:38.905
Accuracy:55.652% B*
KPH:161.400 A+
VKPH:19 B+
M14 Banshee
B+
Kills:1,591
V. Kills:97 N/A
Deaths:69
KDR:23.058
Accuracy:30.722% C*
KPH:55.400 B+
VKPH:3.400 C+
M18 Locust
A++
Kills:337
V. Kills:301 112%
Deaths:13
KDR:25.923
Accuracy:41.958% A+
KPH:33.500 B**
VKPH:30 A++
Hornet Missiles
B**
Kills:67
V. Kills:35 186%
Deaths:
KDR:
Accuracy:68.243% B**
KPH:66.600 C++
VKPH:34.800 C+
Kills:7,708 (6,007 + 0)
Deaths:759
KDR:10.155
VKDR:5.925
Vehicle Kills:4,497
Kill Difference:6,949
Playtime:303.750 hours
Usage:19%
Score:4.370m
Score/min:240
Piloting Accuracy:41.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:834
V. Kills:745 112%
Deaths:119
KDR:7.008
Accuracy:55.082% B*
KPH:14.800 B**
VKPH:13.300 A
C150 Dalton
A
Kills:334
V. Kills:342 97%
Deaths:41
KDR:8.146
Accuracy:37.042% C
KPH:39.600 B+
VKPH:40.600 A
AP30 Shredder
B+
Kills:107
V. Kills:124 86%
Deaths:27
KDR:3.963
Accuracy:35.253% B+
KPH:19.500 C--
VKPH:22.600 B+
L-30R Vektor
C+
Kills:52
V. Kills:31 163%
Deaths:8
KDR:6.500
Accuracy:33.225% C--
KPH:10.500 C+
VKPH:6.300 C
L105 Zephyr
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.302% N/A
KPH:53.100 N/A
VKPH:2.100 N/A
Kills:1,377 (886 + 491)
Deaths:195
KDR:7.062
VKDR:6.379
Vehicle Kills:1,244
Kill Difference:1,182
Playtime:76.018 hours
Usage:5%
Score:1.310m
Score/min:287
Piloting Accuracy:33.225%
Gunner Accuracy:48.302%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.515% C
KPH:36.500 B+
VKPH:4.200 D-
Skyguard
D-
Kills:397
V. Kills:371 107%
Deaths:83
KDR:4.783
Accuracy:29.428% C++
KPH:6.200 D--
VKPH:5.800 D-
Kills:1,756 (1,756 + 0)
Deaths:137
KDR:12.818
VKDR:3.847
Vehicle Kills:527
Kill Difference:1,619
Playtime:101.337 hours
Usage:6%
Score:1.169m
Score/min:192
Driving Accuracy:29.428%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:1,243
V. Kills:584 212%
Deaths:54
KDR:23.019
Accuracy:52.657% M
KPH:70.500 S
VKPH:33.100 M+
E540 Halberd
C+
Kills:1,063
V. Kills:576 184%
Deaths:165
KDR:6.442
Accuracy:45.990% B++
KPH:21.700 C
VKPH:11.800 C+
P2-120 AP
C**
Kills:900
V. Kills:501 179%
Deaths:39
KDR:23.077
Accuracy:47.275% C*
KPH:31.600 C**
VKPH:17.600 C++
P2-120 HEAT
C--
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% C--
KPH:9.400 D*
VKPH:3.900 D**
P2-120 HESH
D
Kills:70
V. Kills:13 N/A
Deaths:2
KDR:35
Accuracy:50.443% B**
KPH:31.400 D
VKPH:5.800 D
Kills:3,520 (1,214 + 2,306)
Deaths:347
KDR:10.144
VKDR:5.115
Vehicle Kills:1,775
Kill Difference:3,173
Playtime:123.291 hours
Usage:8%
Score:2.225m
Score/min:301
Driving Accuracy:50.443%
Gunner Accuracy:45.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:179
V. Kills:101 175%
Deaths:40
KDR:4.475
Accuracy:48.507% C*
KPH:38.200 C+
VKPH:21.600 C-
P525 Marauder-H
B*
Kills:102
V. Kills:2 N/A
Deaths:7
KDR:14.571
Accuracy:36.028% C*
KPH:141.700 B*
VKPH:2.800 D--
E540 Halberd-H
A+
Kills:60
V. Kills:28 207%
Deaths:10
KDR:6
Accuracy:69.451% A+
KPH:50.500 C**
VKPH:23.600 C++
Kills:341 (0 + 341)
Deaths:57
KDR:5.982
VKDR:2.298
Vehicle Kills:131
Kill Difference:284
Playtime:6.590 hours
Usage:0%
Score:0.180m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:69.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B**
KPH:70 B**
VKPH:10.400 C**
M40 Fury
A
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C**
KPH:83.800 A
VKPH:18.100 B**
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.953 hours
Usage:0%
Score:0.042m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:51
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:29.860% D
KPH:122.200 A+
VKPH:9.600 B*
Kills:51 (0 + 51)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:51
Playtime:0.418 hours
Usage:0%
Score:0.006m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:29.860%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 4,1082,0873276.382A*2.4135.1%B++N/A15.8C*15.3B*201132.1h90.9B+259.1B++
M18 Needler 3,8431,9923086.468A++2.4936.874%B*N/A16.4B+15.2B**224121.8h100.6B+272.9B*
Hellfire Rocket Pods 1,8261,6344238.905S34.9355.652%B*N/A161.8A+19B+69010.1h13.1B**23.5B*
M14 Banshee 1,6881,5916923.058A*19.0830.722%C*N/A55.4B+3.4C+26228.7h12.6B++41.1B++
C75 Viper 1,5151,3595425.167S21.1935.515%CN/A36.5B+4.2D-20537.2h6.1B**17.2B**
G30 Vulcan 1,8271,2435423.019S19.0552.657%M2.655%C--70.6S33.2M+38017.6h55.8B**106A
MSW-R 1,2261,2174462.729B1.2426.578%B*27.527%B+24.2DN/A8550.2h10.3B*38.8B++
Claymore 1,2161,2166618.424A++14.4544.34%AN/A162.1BN/A7337.5h1.2C++2.8B*
LC3 Jaguar 1,2021,1935882.029B+1.9426.327%B++23.554%B++9.8D-N/A35122h12.1B46B+
RAMS .50M 1,1751,17310111.614A**7.6463.848%M**93.18%A++20.5C--N/A9157.1h1.6B**2.5A
TAR 1,1681,1631,0561.101C+2.8724.766%B+22.184%C*12.2D-N/A5295.6h12.7C**51.1B+
E540 Halberd 1,6391,0631656.442C++2.4745.99%B++3.951%C*21.7C11.8C+19848.9h5.4B+11.7B++
P2-120 AP 1,4019003923.077M19.1047.275%C*4%C**31.6C**17.6C++43728.5h5.7B*12B*
CAS30 Tank Buster 1,5798341197.008M++3.0355.082%B*N/A14.8B**13.3A20456.2h30.6B**55.6B*
Tank Mine 9785815810.017M**6.0423.594%DN/A85.4C58.4C+14396.8h1.3B**5.4B+
Skyguard 768397834.783B**0.8129.428%C++2.267%C++6.2D--5.8D-18564.1h165.6D562.7C
AMR-66 3963955980.661C3.3132.262%B**22.025%C3.6D*N/A14108.8h9.2C*28.4B+
M60-A Bulldog 3953652182.5M**178.5372.27%M3.014%C**91.3A*7.5B*3264h4.8B++6.7B**
M18 Locust 6383371325.923U21.9541.958%A+N/A33.7B**30.1A++36310h80C*190.6B++
C150 Dalton 676334418.146C**4.1737.042%CN/A39.8B+40.7A8368.4h3.6B++9.6B+
Spear Anti-Vehicle Phalanx Turret 546330585.69C1.7236.845%D3.03%D20.9D--13.7D24715.8h10.8C29.3D
TRAC-5 3413052001.525B**2.4523.209%B+25.246%B**9D1.1M+4633.8h17.2C+74C*
SMG-46G Armistice 274272733.726A++0.2532.344%B**21.691%B++18.5DN/A5214.7h12.6B39B+
Anti-Vehicle Grenade 2862631263N/A259.0366.382%A++N/A657.5A57.5C--36510.4h3.5B**5.3B**
P2-120 HEAT 345244872.805C1.1736.77%C--3.689%B9.3D*3.9D**27326.1h6.6B+18C**
SR-7 2432411615.063M+11.0951.001%A+87.967%B**32.1C+N/A907.5h2B+3.9B++
HC1 Cougar 226225494.592M**0.6230.092%A36.889%M+32.1C**N/A747h11B+36.6B+
M60-A Bulldog 221183267.038C++3.0646.351%B**1.639%C++37.3C++7.8B+2294.9h5.8C++12.6B++
G20 Vulcan-H 280179404.475C**0.5048.507%C*3.352%C**38.1C+21.5C-4014.7h76.2B*157B*
TX2 Emperor 1601592890.55C3.4233.271%B++20.126%C+15.3DN/A6410.4h8.9C**26.9C++
TSAR-42 147147612.41C+1.5643.265%B++76.191%B*10.1D*N/A3214.6h2.6C6C*
Aspis Anti-Aircraft Phalanx Turret 277132343.882C++0.0923.924%C1.515%C-6.8D-7.5D22319.4h182.1D761.3C
NS Decimator 184111691.609B*2.3647.283%F3.604%B**11.2D**7.4D-1539.9h6.6D--13.9F
AP30 Shredder 231107273.963C+0.0135.253%B+N/A19.5C--22.5B+4185.5h89C++252.4B+
NS-15M1 103103402.575B**1.4026.939%B*25.243%B+19.4DN/A1065.3h10.9B++40.4B++
P525 Marauder-H 104102714.571C++10.6036.028%C*N/A145.7B**2.9D--4180.7h4.5B**12.5B*
NS-7 PDW 101101631.603B*2.3729.226%B*15.842%C8D-N/A5612.7h12.1B++41.5B++
Frag Grenade 1011011101N/A97.0338.961%D-N/A336.7DN/A12870.3h4.2C10.7C
M3 Pounder HEG 11098472.085B+1.8936.797%C+3.061%C+12.7C--1.6D--877.7h13.7B+37.2B+
M40 Fury 10894194U90.0343.471%B**N/A72.3B**10.8B3291.3h10.6B++24.3B*
NS-44 Commissioner 91901050.857C+3.1241.24%B++31.111%A12.2D-N/A577.4h3.8C*9.3B+
M3 Pounder HEG 10286312.774B++1.2039.185%C+2.326%D13.7D2.5D-876.3h15.3B+39.1B
T7 Mini-Chaingun 8180312.581A++1.3917.667%C++13.75%C++18.2DN/A1244.4h10.4B**58.9B++
C-4 126741470.503D3.4717.952%D*N/A2.9F2.1F-7125.3h2.2D*12.3C--
Striker AE 15371770.922B+3.0548.077%C1.408%C+4.1D--4.8D*8217.2h60.9D126.7D
P2-120 HESH 8370235A31.0350.443%B**1.429%B++31.8D5.9D5122.2h6.5D-12.9C++
Hornet Missiles 10267167S63.0368.243%B**2.985%A+67C++35C+7481h10.6C++15.5B+
ML-7 8663591.068B++2.9148.206%D-1.587%D11.1D--4D*2625.7h4.9B*10.2B+
E540 Halberd-H 8860106C2.0369.451%A+N/A50C**23.3C++6951.2h4.9B+7B**
L-30R Vektor 835286.5M2.5333.225%C--N/A10.6C+6.3C1384.9h61B+183.5C**
M40 Fury 6251225.5A*21.5337.803%C**N/A85A18.3A4340.6h8.6B*22.7B*
A30 Walker 10351153.4C+0.5731.182%B*N/A8.5C8.7C+1546h221.1C709C**
CAS 14-E 5551151A47.0329.86%D5.882%M**127.5A++10B**2370.4h20B*67B++
L105 Zephyr 5250150M*46.0348.302%B++N/A55.6C*2.2D*3630.9h5.1B++10.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,0041.4h
Nano-Armor Kit374656,50066.3h
Spawn Beacon11680.3h
Anti-Vehicle MANA Turret51681.5h
Nanite Revive Grenade02,5910.7h
Medical Applicator538146,10719.1h
Ammunition Package36110.4h
Medical Kit15497437.7h
Smoke Grenade0980h
Recon Detection Device62,2187.1h

Check the help document for the dictionary if you want to learn more about words used here.


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