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Commander ChapmanBaxter[NVLD] ChapmanBaxter
TR BR 53

KDR: 4.25

Score: 29.5m

Last Seen: Jun 15th, 2019 2:14 AM
- OFFLINE - 134.2 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald
Level Progress (to 54): 46%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods C75 Viper MSW-R G30 Vulcan LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.727%24.925%6661212025,6771.907592.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%1.085B**0.62B+-0.638DHEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.417B11.60.187C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.238%0.645%2594512099,771491580619.9002168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.789%-0.011C+-0.872D---0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.60.098C+54.2-0.023C+91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.868%2.279%687512092,98446911646.36247256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%-0.982D---0.181C0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.5-1.294D**27.3-1.183D*61.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.141%2.597%1363512093,31243521067.61379157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.294%1.382A-0.457D-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.545B+27.80.303C*26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.08%90.374%1363312111,63123047.06061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%3.323M*1.513A+2.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.80.45B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m379.6%340 (20.4k)295 (17.7k)4.2531132,1627,5625.4088953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214190927.133%10.093%27413:0912

8% Combat Medic41% Engineer8% Heavy Assault10% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMMay 12th, 2019 11:14 PMJul 6th, 2019 11:07 AM (76d) (PST)Jun 14th, 2019 10:16 PM (98d) (PST)Jun 14th, 2019 10:14 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
677376400.3220.0760.0321.6610.116607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6002,21138,3891952100717,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1666.9h/69.5d 8,740 3,246 9,429 166.2k 918 3,887 11,611 67.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,243
Deaths:600
KDR:2.072
Accuracy:26.330% B+
HSR:23.170% B+
HC1 Cougar
A*
Kills:411
Deaths:76
KDR:5.408
Accuracy:30.658% A
HSR:35.037% A*
AMR-66
B*
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% B*
HSR:22.025% C
TRAC-5
B**
Kills:326
Deaths:215
KDR:1.516
Accuracy:22.835% C*
HSR:24.233% B**
Kills:2,375
Deaths (as Engineer):1,489
Deaths (to Engineers):2,241
KDR:1.59503
Kill Difference:886
Playtime:683.143 hours
Usage:41%
Score:11.860m
Score/min:289
Accuracy (listed only):28.021%
HSR (listed only):26.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,284
Deaths:458
KDR:2.803
Accuracy:26.749% B*
HSR:27.726% B+
NS-15M1
B**
Kills:139
Deaths:45
KDR:3.089
Accuracy:27.958% B**
HSR:29.496% B*
T9 CARV
A
Kills:70
Deaths:59
KDR:1.186
Accuracy:22.566% B++
HSR:31.429% A
Kills:1,493
Deaths (as Heavy Assault):562
Deaths (to Heavy Assaults):1,631
KDR:2.65658
Kill Difference:931
Playtime:141.056 hours
Usage:8%
Score:2.023m
Score/min:239
Accuracy (listed only):25.758%
HSR (listed only):29.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,243
Deaths:600
KDR:2.072
Accuracy:26.330% B+
HSR:23.170% B+
HC1 Cougar
A*
Kills:411
Deaths:76
KDR:5.408
Accuracy:30.658% A
HSR:35.037% A*
TRAC-5
B**
Kills:326
Deaths:215
KDR:1.516
Accuracy:22.835% C*
HSR:24.233% B**
SMG-46G Armistice
B**
Kills:287
Deaths:74
KDR:3.878
Accuracy:32.973% B**
HSR:22.300% B++
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:2,368
Deaths (as Light Assault):1,028
Deaths (to Light Assaults):1,417
KDR:2.3035
Kill Difference:1,340
Playtime:526.788 hours
Usage:32%
Score:10.737m
Score/min:340
Accuracy (listed only):28.404%
HSR (listed only):24.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M**
HSR:93.180% A++
SR-7
A+
Kills:309
Deaths:19
KDR:16.263
Accuracy:50.704% A+
HSR:86.408% B**
SMG-46G Armistice
B**
Kills:287
Deaths:74
KDR:3.878
Accuracy:32.973% B**
HSR:22.300% B++
TX2 Emperor
B++
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B++
HSR:20.126% C+
TSAR-42
B*
Kills:149
Deaths:61
KDR:2.443
Accuracy:43.345% B++
HSR:76.510% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
NS-44 Commissioner
B*
Kills:99
Deaths:113
KDR:0.876
Accuracy:42.316% B++
HSR:28.283% B*
Kills:2,277
Deaths (as Infiltrator):720
Deaths (to Infiltrators):850
KDR:3.1625
Kill Difference:1,557
Playtime:159.449 hours
Usage:10%
Score:1.864m
Score/min:195
Accuracy (listed only):42.241%
HSR (listed only):48.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C*
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.766% C*
HSR:22.184% C++
SMG-46G Armistice
B**
Kills:287
Deaths:74
KDR:3.878
Accuracy:32.973% B**
HSR:22.300% B++
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,551
Deaths (as Combat Medic):1,193
Deaths (to Combat Medics):648
KDR:1.30008
Kill Difference:358
Playtime:137.829 hours
Usage:8%
Score:2.793m
Score/min:338
Accuracy (listed only):28.988%
HSR (listed only):20.108%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% C
HSR:3.061% C+
M3 Pounder HEG
C+
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% C+
HSR:2.326% C--
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):486
KDR:4.71795
Kill Difference:145
Playtime:10.746 hours
Usage:1%
Score:0.186m
Score/min:289
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:3,302
V. Kills:2,586 128%
Deaths:353
KDR:9.354
Accuracy:37.383% B*
KPH:22 B**
VKPH:17.200 A
M18 Rotary
B*
Kills:2,254
V. Kills:2,115 107%
Deaths:334
KDR:6.749
Accuracy:35.091% B++
KPH:16.700 C*
VKPH:15.700 B*
M14 Banshee
B+
Kills:1,742
V. Kills:115 N/A
Deaths:73
KDR:23.863
Accuracy:31.369% B
KPH:56.200 B+
VKPH:3.700 C++
Hellfire Rocket Pods
A
Kills:1,634
V. Kills:192 N/A
Deaths:42
KDR:38.905
Accuracy:55.652% B*
KPH:161.400 A
VKPH:19 B+
M18 Locust
A++
Kills:337
V. Kills:301 112%
Deaths:13
KDR:25.923
Accuracy:41.958% A+
KPH:33.500 B**
VKPH:30 A++
Hornet Missiles
B*
Kills:73
V. Kills:38 187%
Deaths:
KDR:
Accuracy:67.083% B*
KPH:72.600 C*
VKPH:37.800 C+
Kills:9,342 (7,635 + 0)
Deaths:815
KDR:11.463
VKDR:6.561
Vehicle Kills:5,347
Kill Difference:8,527
Playtime:336.932 hours
Usage:20%
Score:5.054m
Score/min:250
Piloting Accuracy:41.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:839
V. Kills:747 112%
Deaths:119
KDR:7.050
Accuracy:55.117% B*
KPH:14.900 A
VKPH:13.300 B**
C150 Dalton
A+
Kills:556
V. Kills:468 119%
Deaths:60
KDR:9.267
Accuracy:39.970% C+
KPH:50 B**
VKPH:42 A+
AP30 Shredder
B
Kills:111
V. Kills:127 87%
Deaths:28
KDR:3.964
Accuracy:35.851% B+
KPH:19.200 D
VKPH:21.900 B
L-30R Vektor
C++
Kills:89
V. Kills:49 178%
Deaths:8
KDR:11.125
Accuracy:36.893% C
KPH:12.600 C++
VKPH:7 C+
Dual-75 Duster
A+
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:45.483% B*
KPH:112 A+
VKPH:1.400 D*
L105 Zephyr
B+
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:46.353% B+
KPH:49.100 C+
VKPH:3.700 D--
Kills:1,728 (928 + 800)
Deaths:220
KDR:7.855
VKDR:6.345
Vehicle Kills:1,396
Kill Difference:1,508
Playtime:82.108 hours
Usage:5%
Score:1.553m
Score/min:315
Piloting Accuracy:36.893%
Gunner Accuracy:46.353%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.515% C
KPH:36.500 B+
VKPH:4.200 D-
Skyguard
D-
Kills:404
V. Kills:375 107%
Deaths:83
KDR:4.867
Accuracy:29.392% C+
KPH:6.300 D*
VKPH:5.800 D-
Kills:1,763 (1,763 + 0)
Deaths:137
KDR:12.869
VKDR:3.876
Vehicle Kills:531
Kill Difference:1,626
Playtime:101.516 hours
Usage:6%
Score:1.174m
Score/min:193
Driving Accuracy:29.392%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:1,243
V. Kills:584 212%
Deaths:54
KDR:23.019
Accuracy:52.653% M
KPH:70.500 S
VKPH:33.100 A**
E540 Halberd
C+
Kills:1,110
V. Kills:598 185%
Deaths:167
KDR:6.647
Accuracy:46.420% B++
KPH:22.100 C
VKPH:11.900 C+
P2-120 AP
C++
Kills:904
V. Kills:504 179%
Deaths:39
KDR:23.180
Accuracy:47.343% C++
KPH:31.600 C++
VKPH:17.600 C+
P2-120 HEAT
D
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% D
KPH:9.400 D**
VKPH:3.900 D**
P2-120 HESH
D
Kills:73
V. Kills:14 N/A
Deaths:3
KDR:24.333
Accuracy:50.213% B**
KPH:30.600 D-
VKPH:5.900 D
Kills:3,574 (1,221 + 2,353)
Deaths:350
KDR:10.211
VKDR:5.146
Vehicle Kills:1,801
Kill Difference:3,224
Playtime:124.813 hours
Usage:7%
Score:2.257m
Score/min:301
Driving Accuracy:50.213%
Gunner Accuracy:46.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:179
V. Kills:101 175%
Deaths:40
KDR:4.475
Accuracy:48.507% C++
KPH:38.200 C
VKPH:21.600 C-
P525 Marauder-H
B*
Kills:102
V. Kills:2 N/A
Deaths:7
KDR:14.571
Accuracy:36.028% C+
KPH:141.700 B*
VKPH:2.800 D--
E540 Halberd-H
A+
Kills:60
V. Kills:28 207%
Deaths:10
KDR:6
Accuracy:69.451% A+
KPH:50.500 B
VKPH:23.600 C++
Kills:341 (0 + 341)
Deaths:57
KDR:5.982
VKDR:2.298
Vehicle Kills:131
Kill Difference:284
Playtime:6.590 hours
Usage:0%
Score:0.184m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:69.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B*
KPH:70 B**
VKPH:10.400 C**
M40 Fury
A
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C*
KPH:83.800 A
VKPH:18.100 B**
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.953 hours
Usage:0%
Score:0.043m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:63
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:31.369% C--
KPH:137 A++
VKPH:8.700 B++
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:63
Playtime:0.460 hours
Usage:0%
Score:0.008m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:31.369%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 5,8883,3023539.354A**5.1037.383%B*N/A22B**17.2A242150h79.6B*213.1B*
M18 Rotary 4,3692,2543346.749A*2.5035.091%B++N/A16.7C*15.7B*209134.8h86.9B+247.5B++
M14 Banshee 1,8571,7427323.863A++19.6131.369%BN/A56.2B+3.7C++26431h13.6B++43.5B++
Hellfire Rocket Pods 1,8261,6344238.905M**34.6555.652%B*N/A161.8A+19B+69110.1h13.1B+23.5B++
C75 Viper 1,5151,3595425.167S20.9135.515%CN/A36.5B+4.2D-20537.2h6.1B**17.2B**
MSW-R 1,2931,2844582.803B+1.4526.749%B*27.726%B+24.8DN/A8751.7h10.4B++38.8B++
G30 Vulcan 1,8271,2435423.019M**18.7752.653%M2.655%C-70.6S33.2A**38017.6h55.8A106A+
LC3 Jaguar 1,2531,2436002.072B+2.1826.33%B+23.17%B+10.1D-N/A36123.6h12.1C**45.9B+
Claymore 1,2211,2216718.224A++13.9744.166%AN/A160.7B+N/A7287.6h1.2C++2.8B*
RAMS .50M 1,1751,17310111.614A**7.3663.848%M**93.18%A++20.5C--N/A9157.1h1.6B**2.5A
TAR 1,1681,1631,0561.101C+3.1524.766%C*22.184%C++12.2D--N/A5295.6h12.7C**51.1B+
E540 Halberd 1,7081,1101676.647C+2.3946.42%B++3.874%C**22.1C11.9C+19950.2h5.3B+11.5B++
P2-120 AP 1,4089043923.179A*18.9347.343%C++3.982%B+31.6C++17.6C+44328.6h5.7B++12B++
CAS30 Tank Buster 1,5868391197.05M++2.8055.117%B*N/A14.9A13.2B**20556.4h30.6B**55.5B*
Tank Mine 982584599.898M**5.6423.565%DN/A84.6C-57.7C+14226.9h1.3B**5.4B+
C150 Dalton 1,024556609.267B5.0139.97%C+N/A50.1B**42.2A+88311.1h3.3B++8.2B++
HC1 Cougar 413411765.408S1.1530.658%A35.037%A*40.3B+N/A10710.2h10.9B+35.5B++
Skyguard 779404834.867B**0.6129.392%C+2.228%C++6.3D*5.8D-18664.3h163.3D555.7C-
AMR-66 3963955980.661C3.5932.262%B*22.025%C3.6D*N/A14108.8h9.2C++28.4B+
M60-A Bulldog 3953652182.5M+178.2572.27%A**3.014%B91.3A++7.5B**3264h4.8B++6.7B**
M18 Locust 6383371325.923S21.6741.958%A+N/A33.7B**30.1A++36910h80B190.6B++
Spear Anti-Vehicle Phalanx Turret 550333605.55C1.3036.955%D3.003%D21.1D--13.7D24715.8h10.8C-29.2D
TRAC-5 3683262151.516B*2.7422.835%C*24.233%B**8.9D1.1A*4536.6h17.2C75.5C++
SR-7 3113091916.263S12.0150.704%A+86.408%B**35.9C+N/A1058.6h2B+3.9B++
SMG-46G Armistice 290287743.878M+0.3832.973%B**22.3%B++18.6DN/A5515.4h13.1C*39.6B+
Anti-Vehicle Grenade 2862631263N/A258.7566.382%A++N/A657.5A57.5C-36510.4h3.5B**5.3B**
P2-120 HEAT 345244872.805C1.4536.77%D3.689%B+9.3D**3.9D**27326.1h6.6B+18C++
M60-A Bulldog 267224297.724C++3.4746.312%B**1.339%C+38C++7.3C++2805.9h6C+13B+
G20 Vulcan-H 280179404.475C*0.2248.507%C++3.352%B38.1C21.5C-4094.7h76.2B*157B*
TX2 Emperor 1601592890.55C3.7033.271%B++20.126%C+15.3DN/A6410.4h8.9C**26.9B
TSAR-42 149149612.443C+1.8143.345%B++76.51%B*10.1D*N/A3314.7h2.6C5.9C*
NS-15M1 140139453.089A1.1627.958%B**29.496%B*23.2DN/A1156h10.5B*37.4B++
Aspis Anti-Aircraft Phalanx Turret 277132343.882C++0.3724.092%C1.515%C-6.8D-7.4D-22319.5h184.4D765.4C
NS Decimator 200122711.718B*2.5447.07%F3.279%B*11.7D**7.5D--15310.4h6.4D--13.6F-
Frag Grenade 1171171117N/A112.7538.762%D-N/A390CN/A13020.3h3.9C++10.1C+
AP30 Shredder 238111283.964C0.2935.851%B+N/A19.1D21.9B4115.8h94.5C+263.7C*
P525 Marauder-H 104102714.571C++10.3236.028%C+N/A145.7B**2.9D--4340.7h4.5B**12.5B*
NS-7 PDW 101101631.603B*2.6529.226%B*15.842%C8D--N/A5712.7h12.1B++41.5B++
NS-44 Commissioner 100991130.876C+3.3842.316%B++28.283%B*12.9D-N/A587.7h3.8C*9.1B+
M3 Pounder HEG 11098472.085B+2.1736.797%C3.061%C+12.7C--1.6D--877.7h13.7B+37.2B+
M40 Fury 10894194U89.7543.471%B*N/A72.3A10.8B3311.3h10.6B++24.3B*
L-30R Vektor 13889811.125S6.8736.893%CN/A12.7C++7C+1937h56.3B+152.6B+
M3 Pounder HEG 10286312.774B++1.4839.185%C+2.326%C--13.7D2.5D-876.3h15.3B+39.1B+
Dual-75 Duster 8180326.667A22.4145.483%B*N/A114.3A+1.4D*5290.7h5.5C**12.2B++
T7 Mini-Chaingun 8180312.581A++1.6717.667%C++13.75%C++18.2DN/A1254.4h10.4B**58.9B++
C-4 133791470.537D3.7218.539%D*N/A3.1F2.1F-7325.4h2.2D*11.6F
Striker AE 16378771.013B*3.2447.626%C1.282%C**4.4D*4.7D**8417.9h58.1D122D
P2-120 HESH 8773324.333B*20.0850.213%B**1.37%B++30.4D-5.8D4832.4h6.5D--12.9C+
Hornet Missiles 11173173S68.7567.083%B*2.74%A+73C*38C+8221h10.3C*15.4B+
T9 CARV 7070591.186C+3.0722.566%B++31.429%A11.5D-N/A1306.1h12.1B+53.6B+
ML-7 8663591.068B+3.1948.206%D--1.587%D11.1D*4D*2675.7h4.9B**10.2B+
CAS 14-E 6763163A*58.7531.369%C--4.762%M+126A+8B+2890.5h18.8B**60.1B++
E540 Halberd-H 8860106C1.7569.451%A+N/A50C**23.3C++6991.2h4.9B+7B**
L105 Zephyr 5753226.5A22.2546.353%B+N/A48.2C+3.6D--3561.1h5.8B12.4B+
M40 Fury 6251225.5A**21.2537.803%C*N/A85A18.3B**4340.6h8.6B*22.7B*
A30 Walker 10351153.4C+0.8531.182%B*N/A8.5C8.7C+1536h221.1C-709C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11760.4h
Anti-Vehicle MANA Turret51701.5h
Nano-Armor Kit379679,09768.8h
Nanite Revive Grenade02,5930.7h
Medical Applicator538146,10719.1h
Motion Spotter41,1071.7h
Smoke Grenade01010h
Medical Kit1711,07740.8h
Ammunition Package36270.4h
Recon Detection Device62,2187.1h

Check the help document for the dictionary if you want to learn more about words used here.


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