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ChapmanBaxter[SEX] ChapmanBaxter
TR BR 114

KDR: 3.69

Score: 25.9m

Last Seen: Jul 8th, 2018 7:23 PM
- OFFLINE - 336.8 hour(s)

Battle Rank 110 (114 total) - Terran Republic on Emerald - Outfit Member of Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
Level Progress (to 111): 98%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary Hellfire Rocket Pods M14 Banshee M18 Needler C75 Viper Claymore MSW-R LC3 Jaguar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $690,552 MLG Score: 552
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.605%24.48%651119935,1391.797481.893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.571%1.112B**0.642B+-0.563DHEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.421B11.60.187C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.898%0.781%213059997,422450453016.4933164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%-0.071C+-0.779D--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.60.026C+57-0.089C+97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.73%2.407%66359992,70043810456.16438258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.185%-0.982D---0.201C0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.7-1.507F29.7-1.378D**67

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.99%3.244%58359991,60341413023.87198123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%0.652B+-0.265C-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.694B+15.20.602B+20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.72%90.78%583310011,55122047.0181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%3.386M*1.57A+2.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.69B+1.70.447B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
25.9m407.9%328 (19.7k)283 (17k)3.6901726,3227,1334.67868114 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1004154425.414%11.352%28812:4911

9% Combat Medic41% Engineer9% Heavy Assault10% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMDec 31st, 2016 11:21 PMJul 21st, 2018 2:34 AM (2d) (PST)Jul 8th, 2018 3:27 PM (14d) (PST)Jul 8th, 2018 3:23 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
619395800.2870.0780.0331.5820.101552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1352,32234,813175295616,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1527.2h/63.6d 7,051 2,988 7,937 144.9k 879 3,688 9,215 56.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,191
Deaths:586
KDR:2.032
Accuracy:26.356% B++
HSR:23.510% B++
AMR-66
B**
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% B**
HSR:22.025% C
TRAC-5
A+
Kills:277
Deaths:167
KDR:1.659
Accuracy:22.677% C**
HSR:26.715% A+
HC1 Cougar
M+
Kills:212
Deaths:45
KDR:4.711
Accuracy:30.027% A
HSR:37.264% M+
Kills:2,075
Deaths (as Engineer):1,396
Deaths (to Engineers):2,102
KDR:1.48639
Kill Difference:679
Playtime:628.227 hours
Usage:41%
Score:10.336m
Score/min:274
Accuracy (listed only):27.830%
HSR (listed only):27.379%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,199
Deaths:445
KDR:2.694
Accuracy:26.596% B**
HSR:27.356% B+
NS-15M1
B*
Kills:103
Deaths:40
KDR:2.575
Accuracy:27.125% B*
HSR:25.243% B+
T7 Mini-Chaingun
C*
Kills:80
Deaths:31
KDR:2.581
Accuracy:17.667% C++
HSR:13.750% C*
Kills:1,382
Deaths (as Heavy Assault):516
Deaths (to Heavy Assaults):1,562
KDR:2.67829
Kill Difference:866
Playtime:131.924 hours
Usage:9%
Score:1.912m
Score/min:242
Accuracy (listed only):23.796%
HSR (listed only):22.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,191
Deaths:586
KDR:2.032
Accuracy:26.356% B++
HSR:23.510% B++
TRAC-5
A+
Kills:277
Deaths:167
KDR:1.659
Accuracy:22.677% C**
HSR:26.715% A+
SMG-46G Armistice
B**
Kills:252
Deaths:70
KDR:3.600
Accuracy:32.640% B**
HSR:20.238% B+
HC1 Cougar
M+
Kills:212
Deaths:45
KDR:4.711
Accuracy:30.027% A
HSR:37.264% M+
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:2,033
Deaths (as Light Assault):931
Deaths (to Light Assaults):1,355
KDR:2.18367
Kill Difference:1,102
Playtime:456.775 hours
Usage:30%
Score:8.922m
Score/min:326
Accuracy (listed only):28.185%
HSR (listed only):24.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M**
HSR:93.180% A++
SMG-46G Armistice
B**
Kills:252
Deaths:70
KDR:3.600
Accuracy:32.640% B**
HSR:20.238% B+
SR-7
A+
Kills:232
Deaths:15
KDR:15.467
Accuracy:51.701% A+
HSR:87.500% B**
TX2 Emperor
B++
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B++
HSR:20.126% C+
TSAR-42
B*
Kills:146
Deaths:61
KDR:2.393
Accuracy:43.299% B++
HSR:76.712% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
NS-44 Commissioner
A
Kills:87
Deaths:97
KDR:0.897
Accuracy:41.315% B++
HSR:31.035% A
Kills:2,150
Deaths (as Infiltrator):696
Deaths (to Infiltrators):820
KDR:3.08908
Kill Difference:1,454
Playtime:154.181 hours
Usage:10%
Score:1.778m
Score/min:192
Accuracy (listed only):42.186%
HSR (listed only):49.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.766% B+
HSR:22.184% C**
SMG-46G Armistice
B**
Kills:252
Deaths:70
KDR:3.600
Accuracy:32.640% B**
HSR:20.238% B+
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,516
Deaths (as Combat Medic):1,189
Deaths (to Combat Medics):625
KDR:1.27502
Kill Difference:327
Playtime:137.695 hours
Usage:9%
Score:2.793m
Score/min:338
Accuracy (listed only):28.878%
HSR (listed only):19.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% C+
HSR:3.061% C+
M3 Pounder HEG
C+
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% C+
HSR:2.326% D
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):479
KDR:4.71795
Kill Difference:145
Playtime:10.746 hours
Usage:1%
Score:0.186m
Score/min:289
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B++
Kills:1,881
V. Kills:1,910 98%
Deaths:315
KDR:5.971
Accuracy:35.027% B+
KPH:14.600 C++
VKPH:14.800 B++
Hellfire Rocket Pods
A+
Kills:1,632
V. Kills:191 N/A
Deaths:42
KDR:38.857
Accuracy:55.648% B*
KPH:161.200 A+
VKPH:18.900 B+
M14 Banshee
B+
Kills:1,572
V. Kills:95 N/A
Deaths:68
KDR:23.118
Accuracy:30.608% C*
KPH:55.500 B+
VKPH:3.400 C+
M18 Needler
B++
Kills:1,503
V. Kills:1,573 95%
Deaths:274
KDR:5.485
Accuracy:36.507% B++
KPH:13.400 C++
VKPH:14.100 B++
M18 Locust
A++
Kills:249
V. Kills:247 100%
Deaths:11
KDR:22.636
Accuracy:42.902% A++
KPH:29.600 B*
VKPH:29.400 A++
Hornet Missiles
B**
Kills:58
V. Kills:29 193%
Deaths:
KDR:
Accuracy:68.590% B**
KPH:76.400 C**
VKPH:38.200 C++
Kills:6,895 (5,205 + 0)
Deaths:710
KDR:9.711
VKDR:5.697
Vehicle Kills:4,045
Kill Difference:6,185
Playtime:288.623 hours
Usage:19%
Score:4.065m
Score/min:235
Piloting Accuracy:42.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:834
V. Kills:745 112%
Deaths:119
KDR:7.008
Accuracy:55.096% B*
KPH:14.800 B**
VKPH:13.300 B*
C150 Dalton
A+
Kills:235
V. Kills:285 82%
Deaths:36
KDR:6.528
Accuracy:34.112% D
KPH:35.300 C*
VKPH:42.800 A+
AP30 Shredder
B+
Kills:105
V. Kills:122 85%
Deaths:27
KDR:3.889
Accuracy:35.147% B+
KPH:19.200 D
VKPH:22.300 B+
L105 Zephyr
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.302% N/A
KPH:53.100 N/A
VKPH:2.100 N/A
Kills:1,224 (834 + 390)
Deaths:182
KDR:6.725
VKDR:6.341
Vehicle Kills:1,154
Kill Difference:1,042
Playtime:69.262 hours
Usage:5%
Score:1.206m
Score/min:290
Piloting Accuracy:55.096%
Gunner Accuracy:48.302%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.515% C
KPH:36.500 B+
VKPH:4.200 D-
Skyguard
D--
Kills:397
V. Kills:371 107%
Deaths:83
KDR:4.783
Accuracy:29.428% C++
KPH:6.200 D--
VKPH:5.800 D--
Kills:1,756 (1,756 + 0)
Deaths:137
KDR:12.818
VKDR:3.847
Vehicle Kills:527
Kill Difference:1,619
Playtime:101.337 hours
Usage:7%
Score:1.165m
Score/min:192
Driving Accuracy:29.428%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:1,016
V. Kills:554 183%
Deaths:160
KDR:6.350
Accuracy:45.597% B++
KPH:21.100 C-
VKPH:11.500 C
P2-120 AP
C+
Kills:630
V. Kills:393 160%
Deaths:36
KDR:17.500
Accuracy:45.474% C++
KPH:27.200 C+
VKPH:17 C+
P2-120 HEAT
C--
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% C--
KPH:9.400 D**
VKPH:3.900 D**
G30 Vulcan
A
Kills:96
V. Kills:62 152%
Deaths:15
KDR:6.400
Accuracy:37.937% B**
KPH:34.400 A
VKPH:22.200 B*
P2-120 HESH
D
Kills:70
V. Kills:13 N/A
Deaths:2
KDR:35
Accuracy:50.443% B**
KPH:31.400 D-
VKPH:5.800 D
Kills:2,056 (944 + 1,112)
Deaths:300
KDR:6.853
VKDR:3.743
Vehicle Kills:1,123
Kill Difference:1,756
Playtime:102.237 hours
Usage:7%
Score:1.573m
Score/min:256
Driving Accuracy:50.443%
Gunner Accuracy:37.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:132
V. Kills:83 157%
Deaths:35
KDR:3.771
Accuracy:45.999% C+
KPH:31.400 C--
VKPH:19.700 D
P525 Marauder-H
B**
Kills:97
V. Kills:2 N/A
Deaths:7
KDR:13.857
Accuracy:36.994% B+
KPH:152.400 B**
VKPH:3.100 D--
E540 Halberd-H
A++
Kills:60
V. Kills:28 207%
Deaths:9
KDR:6.667
Accuracy:71.212% A++
KPH:53.400 B+
VKPH:24.900 C**
Kills:289 (0 + 289)
Deaths:51
KDR:5.667
VKDR:2.216
Vehicle Kills:113
Kill Difference:238
Playtime:5.964 hours
Usage:0%
Score:0.157m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:71.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B**
KPH:70 B**
VKPH:10.400 B
M40 Fury
A
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C**
KPH:83.800 A
VKPH:18.100 A
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.952 hours
Usage:0%
Score:0.042m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 3,7911,8813155.971A*2.2835.027%B+N/A14.6C++14.8B++196129.2h96.6B+275.8B++
Hellfire Rocket Pods 1,8231,6324238.857S35.1755.648%B*N/A161.6A+18.9B+68610.1h13.1B**23.5B*
M14 Banshee 1,6671,5726823.118A*19.4330.608%C*N/A55.5B+3.4C+26428.3h12.5B++40.9B++
M18 Needler 3,0761,5032745.485A1.7936.507%B++N/A13.4C++14.1B++217111.8h116.5B+319.1B++
C75 Viper 1,5151,3595425.167M**21.4835.515%CN/A36.5B+4.2D-20437.2h6.1B**17.2B**
Claymore 1,2151,2156618.409A++14.7244.415%AN/A162BN/A7357.5h1.2C+2.8B*
MSW-R 1,2081,1994452.694B1.0026.596%B**27.356%B+24.1DN/A8549.8h10.3B*38.9B++
LC3 Jaguar 1,2001,1915862.032B+1.6626.356%B++23.51%B++9.8D-N/A35121.6h12.1B45.9B+
RAMS .50M 1,1751,17310111.614A**7.9263.848%M**93.18%A++20.5C--N/A9157.1h1.6B**2.5A
TAR 1,1681,1631,0561.101C+2.5924.766%B+22.184%C**12.2D-N/A5295.6h12.7C*51.1B+
E540 Halberd 1,5701,0161606.35C+2.6645.597%B++4.134%C*21.1C-11.5C19748.1h5.4B+11.9B++
CAS30 Tank Buster 1,5798341197.008M++3.3255.096%B*N/A14.8B**13.3B*20356.2h30.6B**55.6B*
P2-120 AP 1,0236303617.5A++13.8145.474%C++5.238%B*27.3C+17C+44723.1h6.6B+14.5B+
Tank Mine 9365525210.615S6.9222.98%D-N/A84.9C59.1C+14946.5h1.2A5.3B++
Skyguard 768397834.783A1.0929.428%C++2.267%C+6.2D--5.8D--18464.1h165.6C--562.7C
AMR-66 3963955980.661C3.0332.262%B**22.025%C3.6D*N/A14108.8h9.2C++28.4B+
M60-A Bulldog 3953652182.5M**178.8172.27%A**3.014%B+91.3A*7.5B*3264h4.8B++6.7B**
Spear Anti-Vehicle Phalanx Turret 541326585.621C1.9336.813%D3.067%D20.6D--13.6D24615.8h10.9C29.6D
TRAC-5 3112771671.659B**2.0322.677%C**26.715%A+9.1D1.1M+4830.5h16.7C+73.5C*
Anti-Vehicle Grenade 2862631263N/A259.3166.382%A++N/A657.5A57.5C--36510.4h3.5B**5.3B**
SMG-46G Armistice 254252703.6A*0.0932.64%B**20.238%B+17.7DN/A5114.2h12.7B38.9B+
M18 Locust 4962491122.636U18.9542.902%A++N/A29.6B*29.4A++3668.4h93C*216.7B+
P2-120 HEAT 345244872.805C0.8936.77%C--3.689%C**9.4D**3.9D**18826h6.6B+18C*
C150 Dalton 520235366.528C+2.8434.112%DN/A35.1C*42.5A+9146.7h3.9B+11.5C*
SR-7 2342321515.467M++11.7851.701%A+87.5%B**33.1C+N/A937h2B+3.8B++
HC1 Cougar 212212454.711M**1.0230.027%A37.264%M+31.2C*N/A736.8h11.2B+37.4B+
TX2 Emperor 1601592890.55C3.1433.271%B++20.126%C+15.3DN/A6410.4h8.9C*26.9C*
TSAR-42 146146612.393C+1.3043.299%B++76.712%B*10.1D*N/A3214.5h2.6C6C*
G20 Vulcan-H 215132353.771C++0.0845.999%C+3.03%C+31.4C--19.8D3634.2h83.3B++181B+
Aspis Anti-Aircraft Phalanx Turret 277132343.882C++0.1923.86%C1.515%C-6.8D-7.5D22319.4h181.2D759.4C
M60-A Bulldog 152124167.75C++4.0645.737%B**2.419%B**38.8C*8.8B+2783.2h5.6C*12.2B++
NS Decimator 182110691.594B*2.1047.166%F3.636%B**11.1D**7.3D-1529.9h6.6D--14F
AP30 Shredder 227105273.889C0.2035.147%B+N/A19.1D22.2B+4145.5h89.5C++254.7B
NS-15M1 103103402.575B**1.1227.125%B*25.243%B+19.8DN/A1075.2h10.8B++40B++
NS-7 PDW 101101631.603B++2.0929.226%B*15.842%C8D--N/A5612.7h12.1B++41.5B++
Frag Grenade 1011011101N/A97.3138.92%D-N/A336.7DN/A12900.3h4.1C+10.6C
M3 Pounder HEG 11098472.085B+1.6136.797%C+3.061%C+12.7D1.6D--877.7h13.7B+37.2B+
P525 Marauder-H 9997713.857C+10.1736.994%B+N/A161.7A3.3D-4490.6h4.2B**11.5B**
G30 Vulcan 15896156.4B+2.7137.937%B**2.083%D-34.3A22.1B*3532.8h65.4B*172.5B**
M40 Fury 10894194U90.3143.471%B**N/A72.3A10.8B+3291.3h10.6B+24.3B*
NS-44 Commissioner 8887970.897C+2.7941.315%B++31.035%A12.1D-N/A567.2h3.8C*9.3B+
M3 Pounder HEG 10286312.774B++0.9239.185%C+2.326%D13.7D2.5D-876.3h15.3B+39.1B
T7 Mini-Chaingun 8180312.581A++1.1117.667%C++13.75%C*18.2DN/A1244.4h10.4B**58.9B++
C-4 121701470.476D3.2117.511%D**N/A2.8F2F-6825.3h2.3D*13F-
P2-120 HESH 8370235A31.3150.443%B**1.429%B++31.8D-5.9C--2392.2h6.5D--12.9C++
Striker AE 14566760.868B+2.8248.642%C+1.515%B4.1D--4.9D*8516.2h60.8D125C--
ML-7 8663591.068B++2.6248.206%D--1.587%D11.1D--4D*2575.7h4.9B*10.2B+
E540 Halberd-H 886096.667C+2.9871.212%A++N/A54.5B+25.5B7201.1h4.7B++6.6B**
Hornet Missiles 8758158S54.3168.59%B**3.448%A*72.5C*36.3C+8700.8h11.1C+16.1B
M40 Fury 6251225.5A*21.8137.803%C**N/A85A18.3A4340.6h8.6B**22.7B*
A30 Walker 10351153.4C+0.2931.182%B++N/A8.5C8.7C1546h221.1C709B
L105 Zephyr 5250150M*46.3148.302%B++N/A55.6C++2.2D*3570.9h5.1B+10.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter49421.3h
Nano-Armor Kit346596,90259.5h
Spawn Beacon11460.3h
Anti-Vehicle MANA Turret51611.5h
Nanite Revive Grenade02,5870.7h
Medical Applicator538146,01219.1h
Ammunition Package35110.4h
Medical Kit15495637.3h
Smoke Grenade0950h
Recon Detection Device62,2187.1h

Check the help document for the dictionary if you want to learn more about words used here.


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