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Commander ChapmanBaxter[] ChapmanBaxter
TR BR 51

KDR: 4.23

Score: 29.2m

Last Seen: Apr 2nd, 2019 4:32 PM
- OFFLINE - 41.4 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Emerald
Level Progress (to 52): 60%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods C75 Viper MSW-R G30 Vulcan LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $758,106 MLG Score: 606
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.752%24.889%6661210235,6131.9042.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%1.102B**0.639B+-0.627DHEAD ++ (~11.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.421B11.60.189C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.348%0.66%2562510309,546487568519.6016168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.776%-0.006C+-0.864D---0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1460.094C+54.5-0.029C+91.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.882%2.282%688510302,98046811626.36752256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.337%-0.977D---0.205C0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.4-1.286D**27.3-1.177D*61.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.141%2.615%1356510303,28943420977.57834157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.301%1.388A-0.447C---0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.54B+280.294C*26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.151%90.412%1356310321,62722947.1048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%3.325M*1.524A+2.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.80.449B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.2m381.7%340 (20.4k)294 (17.6k)4.2349831,7927,5075.3876451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035189027.099%10.144%27513:0912

8% Combat Medic41% Engineer8% Heavy Assault10% Infiltrator31% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMDec 31st, 2016 11:21 PMApr 4th, 2019 12:37 PM (16d) (PST)Apr 2nd, 2019 12:57 PM (18d) (PST)Apr 2nd, 2019 12:32 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
674376370.3200.0760.0321.6630.115606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4662,21038,2561952100717,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1655.5h/69d 8,653 3,225 9,331 165.1k 915 3,864 11,471 67m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,223
Deaths:590
KDR:2.073
Accuracy:26.367% B+
HSR:23.303% B+
AMR-66
B*
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% B*
HSR:22.025% C
HC1 Cougar
A**
Kills:394
Deaths:70
KDR:5.629
Accuracy:30.732% A
HSR:35.279% A**
TRAC-5
B**
Kills:322
Deaths:207
KDR:1.556
Accuracy:22.845% C**
HSR:24.224% B**
Kills:2,334
Deaths (as Engineer):1,465
Deaths (to Engineers):2,231
KDR:1.59317
Kill Difference:869
Playtime:681.491 hours
Usage:41%
Score:11.834m
Score/min:289
Accuracy (listed only):28.052%
HSR (listed only):26.208%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,278
Deaths:454
KDR:2.815
Accuracy:26.766% B*
HSR:27.621% B+
NS-15M1
B**
Kills:139
Deaths:45
KDR:3.089
Accuracy:27.958% B**
HSR:29.496% B*
T7 Mini-Chaingun
C++
Kills:80
Deaths:31
KDR:2.581
Accuracy:17.667% C++
HSR:13.750% C++
T9 CARV
B*
Kills:56
Deaths:49
KDR:1.143
Accuracy:22.420% B+
HSR:28.571% B*
Kills:1,553
Deaths (as Heavy Assault):579
Deaths (to Heavy Assaults):1,617
KDR:2.68221
Kill Difference:974
Playtime:139.424 hours
Usage:8%
Score:2.006m
Score/min:240
Accuracy (listed only):23.703%
HSR (listed only):24.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,223
Deaths:590
KDR:2.073
Accuracy:26.367% B+
HSR:23.303% B+
HC1 Cougar
A**
Kills:394
Deaths:70
KDR:5.629
Accuracy:30.732% A
HSR:35.279% A**
TRAC-5
B**
Kills:322
Deaths:207
KDR:1.556
Accuracy:22.845% C**
HSR:24.224% B**
SMG-46G Armistice
B**
Kills:286
Deaths:74
KDR:3.865
Accuracy:33.019% B**
HSR:22.378% B++
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:2,326
Deaths (as Light Assault):1,004
Deaths (to Light Assaults):1,405
KDR:2.31673
Kill Difference:1,322
Playtime:519.148 hours
Usage:31%
Score:10.570m
Score/min:339
Accuracy (listed only):28.438%
HSR (listed only):24.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M**
HSR:93.180% A++
SR-7
A+
Kills:305
Deaths:19
KDR:16.053
Accuracy:50.886% A+
HSR:86.557% B**
SMG-46G Armistice
B**
Kills:286
Deaths:74
KDR:3.865
Accuracy:33.019% B**
HSR:22.378% B++
TX2 Emperor
B++
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B++
HSR:20.126% C+
TSAR-42
B*
Kills:149
Deaths:61
KDR:2.443
Accuracy:43.345% B++
HSR:76.510% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
NS-44 Commissioner
B**
Kills:97
Deaths:111
KDR:0.874
Accuracy:41.968% B++
HSR:28.866% B**
Kills:2,270
Deaths (as Infiltrator):718
Deaths (to Infiltrators):847
KDR:3.16156
Kill Difference:1,552
Playtime:158.997 hours
Usage:10%
Score:1.859m
Score/min:195
Accuracy (listed only):42.223%
HSR (listed only):49.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C*
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.766% C*
HSR:22.184% C++
SMG-46G Armistice
B**
Kills:286
Deaths:74
KDR:3.865
Accuracy:33.019% B**
HSR:22.378% B++
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,550
Deaths (as Combat Medic):1,193
Deaths (to Combat Medics):642
KDR:1.29925
Kill Difference:357
Playtime:137.822 hours
Usage:8%
Score:2.793m
Score/min:338
Accuracy (listed only):29.004%
HSR (listed only):20.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% C+
HSR:3.061% C+
M3 Pounder HEG
C+
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% C+
HSR:2.326% D
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):485
KDR:4.71795
Kill Difference:145
Playtime:10.746 hours
Usage:1%
Score:0.186m
Score/min:289
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:3,080
V. Kills:2,466 125%
Deaths:343
KDR:8.980
Accuracy:37.615% B*
KPH:21.200 B*
VKPH:16.900 A
M18 Rotary
B++
Kills:2,254
V. Kills:2,115 107%
Deaths:334
KDR:6.749
Accuracy:35.091% B+
KPH:16.700 C*
VKPH:15.700 B++
M14 Banshee
B+
Kills:1,742
V. Kills:115 N/A
Deaths:73
KDR:23.863
Accuracy:31.372% C**
KPH:56.200 B+
VKPH:3.700 C++
Hellfire Rocket Pods
A+
Kills:1,634
V. Kills:192 N/A
Deaths:42
KDR:38.905
Accuracy:55.652% B*
KPH:161.400 A+
VKPH:19 B+
M18 Locust
A++
Kills:337
V. Kills:301 112%
Deaths:13
KDR:25.923
Accuracy:41.958% A+
KPH:33.500 B**
VKPH:30 A++
Hornet Missiles
B*
Kills:73
V. Kills:38 187%
Deaths:
KDR:
Accuracy:67.083% B*
KPH:72.600 C++
VKPH:37.800 C+
Kills:9,120 (7,413 + 0)
Deaths:805
KDR:11.329
VKDR:6.493
Vehicle Kills:5,227
Kill Difference:8,315
Playtime:332.501 hours
Usage:20%
Score:4.970m
Score/min:249
Piloting Accuracy:41.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:836
V. Kills:746 112%
Deaths:119
KDR:7.025
Accuracy:55.126% B*
KPH:14.900 A
VKPH:13.300 A
C150 Dalton
A
Kills:555
V. Kills:467 119%
Deaths:60
KDR:9.250
Accuracy:39.952% C+
KPH:49.900 B*
VKPH:42 A
AP30 Shredder
B+
Kills:111
V. Kills:127 87%
Deaths:28
KDR:3.964
Accuracy:35.851% B+
KPH:19.200 D
VKPH:21.900 B+
L-30R Vektor
C++
Kills:89
V. Kills:49 178%
Deaths:8
KDR:11.125
Accuracy:36.893% C
KPH:12.600 C++
VKPH:7 C+
Dual-75 Duster
A
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:45.483% B*
KPH:112 A
VKPH:1.400 D*
L105 Zephyr
B+
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:46.353% B+
KPH:49.100 C+
VKPH:3.700 D-
Kills:1,724 (925 + 799)
Deaths:220
KDR:7.836
VKDR:6.336
Vehicle Kills:1,394
Kill Difference:1,504
Playtime:82.021 hours
Usage:5%
Score:1.544m
Score/min:314
Piloting Accuracy:36.893%
Gunner Accuracy:46.353%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.515% C
KPH:36.500 B+
VKPH:4.200 D-
Skyguard
D-
Kills:400
V. Kills:373 107%
Deaths:83
KDR:4.819
Accuracy:29.405% C+
KPH:6.200 D*
VKPH:5.800 D-
Kills:1,759 (1,759 + 0)
Deaths:137
KDR:12.839
VKDR:3.861
Vehicle Kills:529
Kill Difference:1,622
Playtime:101.393 hours
Usage:6%
Score:1.172m
Score/min:193
Driving Accuracy:29.405%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:1,243
V. Kills:584 212%
Deaths:54
KDR:23.019
Accuracy:52.657% M
KPH:70.500 S
VKPH:33.100 A*
E540 Halberd
C+
Kills:1,103
V. Kills:592 186%
Deaths:167
KDR:6.605
Accuracy:46.294% B++
KPH:22.100 C
VKPH:11.900 C+
P2-120 AP
C*
Kills:904
V. Kills:504 179%
Deaths:39
KDR:23.180
Accuracy:47.343% C++
KPH:31.600 C*
VKPH:17.600 C++
P2-120 HEAT
D
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% D
KPH:9.400 D*
VKPH:3.900 D**
P2-120 HESH
D
Kills:73
V. Kills:14 N/A
Deaths:3
KDR:24.333
Accuracy:50.213% B**
KPH:30.600 D-
VKPH:5.900 D
Kills:3,567 (1,221 + 2,346)
Deaths:350
KDR:10.191
VKDR:5.129
Vehicle Kills:1,795
Kill Difference:3,217
Playtime:124.486 hours
Usage:8%
Score:2.252m
Score/min:302
Driving Accuracy:50.213%
Gunner Accuracy:46.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:179
V. Kills:101 175%
Deaths:40
KDR:4.475
Accuracy:48.507% C++
KPH:38.200 C
VKPH:21.600 C-
P525 Marauder-H
B*
Kills:102
V. Kills:2 N/A
Deaths:7
KDR:14.571
Accuracy:36.028% C++
KPH:141.700 B*
VKPH:2.800 D--
E540 Halberd-H
A+
Kills:60
V. Kills:28 207%
Deaths:10
KDR:6
Accuracy:69.451% A+
KPH:50.500 B
VKPH:23.600 C++
Kills:341 (0 + 341)
Deaths:57
KDR:5.982
VKDR:2.298
Vehicle Kills:131
Kill Difference:284
Playtime:6.590 hours
Usage:0%
Score:0.184m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:69.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B*
KPH:70 B**
VKPH:10.400 C**
M40 Fury
A
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C*
KPH:83.800 A
VKPH:18.100 A
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.953 hours
Usage:0%
Score:0.043m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:56
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:30.567% D
KPH:131.100 A++
VKPH:9.400 B*
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:56
Playtime:0.428 hours
Usage:0%
Score:0.007m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:30.567%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 5,5463,0803438.98A**4.7537.615%B*N/A21.2B*16.9A240145.6h82.5B++219.4B*
M18 Rotary 4,3692,2543346.749A*2.5135.091%B+N/A16.7C*15.7B++209134.8h86.9B+247.5B++
M14 Banshee 1,8571,7427323.863A+19.6331.372%C**N/A56.2B+3.7C++26431h13.6B++43.4B++
Hellfire Rocket Pods 1,8261,6344238.905S34.6755.652%B*N/A161.8A+19B+69110.1h13.1B+23.5B++
C75 Viper 1,5151,3595425.167M**20.9335.515%CN/A36.5B+4.2D-20537.2h6.1B**17.2B**
MSW-R 1,2871,2784542.815B+1.4226.766%B*27.621%B+24.8C--N/A8751.5h10.4B++38.8B++
G30 Vulcan 1,8271,2435423.019M**18.7852.657%M2.655%C-70.6S33.2A*38017.6h55.8A106A
LC3 Jaguar 1,2321,2235902.073B+2.1626.367%B+23.303%B+9.9D-N/A36123h12.1C**45.8B+
Claymore 1,2191,2196718.194A++13.9644.185%AN/A160.4B+N/A7297.6h1.2C++2.8B*
RAMS .50M 1,1751,17310111.614A**7.3863.848%M**93.18%A++20.5C-N/A9157.1h1.6B**2.5B**
TAR 1,1681,1631,0561.101C+3.1324.766%C*22.184%C++12.2D-N/A5295.6h12.7C**51.1B+
E540 Halberd 1,6951,1031676.605C+2.3746.294%B++3.898%C**22.1C11.9C+20049.8h5.3B+11.5B++
P2-120 AP 1,4089043923.179A**18.9447.343%C++3.982%B+31.6C*17.6C++44228.6h5.7B++12B++
CAS30 Tank Buster 1,5828361197.025M*2.7955.126%B*N/A14.8B**13.3A20556.3h30.7B**55.7B*
Tank Mine 9815835810.052M**5.8223.624%DN/A84.5C-57.7C+14366.9h1.3B**5.4B+
C150 Dalton 1,022555609.25B5.0239.952%C+N/A50B*42.1A87211.1h3.3B++8.3B++
Skyguard 773400834.819B**0.5829.405%C+2.25%C++6.2D*5.8D-18564.2h164.6D559.8C-
AMR-66 3963955980.661C3.5732.262%B*22.025%C3.6D*N/A14108.8h9.2C*28.4B+
HC1 Cougar 396394705.629S1.3930.732%A35.279%A**40.2B++N/A1079.8h10.8B+35.2B++
M60-A Bulldog 3953652182.5M178.2772.27%A**3.014%B+91.3A++7.5B*3264h4.8B*6.7B**
M18 Locust 6383371325.923U21.6941.958%A+N/A33.7B**30.1A++36910h80B190.6B++
Spear Anti-Vehicle Phalanx Turret 547331595.61C+1.3836.925%D3.021%D20.9D--13.7D24715.8h10.8C29.3C--
TRAC-5 3633222071.556B**2.6822.845%C**24.224%B**8.9D1.1A**4536.1h17.2C+75.1C++
SR-7 3073051916.053M**11.8250.886%A+86.557%B**36.3C++N/A1068.4h2B+3.9B++
SMG-46G Armistice 289286743.865M+0.3733.019%B**22.378%B++18.7DN/A5515.3h13.1C*39.7B+
Anti-Vehicle Grenade 2862631263N/A258.7766.382%A++N/A657.5A57.5C-36510.4h3.5B**5.3B**
P2-120 HEAT 345244872.805C-1.4336.77%D3.689%B9.3D*3.9D**27326.1h6.6B+18C*
M60-A Bulldog 251209287.464C++3.2346.217%B**1.435%C+38C++7.6C*2925.5h5.9C+12.8B+
G20 Vulcan-H 280179404.475C*0.2448.507%C++3.352%B38.1C21.5C-4094.7h76.2B*157B*
TX2 Emperor 1601592890.55C3.6833.271%B++20.126%C+15.3DN/A6410.4h8.9C**26.9B+
TSAR-42 149149612.443C+1.7943.345%B++76.51%B*10.1D*N/A3314.7h2.6C5.9C*
NS-15M1 140139453.089A1.1527.958%B**29.496%B*23.2DN/A1156h10.5B++37.4B++
Aspis Anti-Aircraft Phalanx Turret 277132343.882C++0.3524.069%C1.515%C-6.8D7.4D22319.5h184.1D764.7C
NS Decimator 195119691.725B*2.5147.03%F3.361%B**11.6D**7.4D--15310.3h6.4D-13.6F
Frag Grenade 1151151115N/A110.7738.933%DN/A383.3CN/A13220.3h3.9C++9.9C+
AP30 Shredder 238111283.964C+0.2735.851%B+N/A19.1D21.9B+4115.8h94.5C+263.7C**
P525 Marauder-H 104102714.571C++10.3436.028%C++N/A145.7B**2.9D--4340.7h4.5B**12.5B*
NS-7 PDW 101101631.603B**2.6329.226%B*15.842%C8D-N/A5712.7h12.1B++41.5B+
M3 Pounder HEG 11098472.085B+2.1536.797%C+3.061%C+12.7C--1.6D--877.7h13.7B+37.2B+
NS-44 Commissioner 98971110.874C+3.3641.968%B++28.866%B**12.6D-N/A587.7h3.8C*9.1B+
M40 Fury 10894194U89.7743.471%B*N/A72.3A10.8B3311.3h10.6B++24.3B*
L-30R Vektor 13889811.125M**6.8936.893%CN/A12.7C++7C+1937h56.3B+152.6B+
M3 Pounder HEG 10286312.774B++1.4639.185%C+2.326%D13.7D2.5D876.3h15.3B+39.1B
Dual-75 Duster 8180326.667B*22.4345.483%B*N/A114.3A1.4D*5290.7h5.5C*12.2B+
T7 Mini-Chaingun 8180312.581A++1.6517.667%C++13.75%C++18.2DN/A1244.4h10.4B**58.9B+
C-4 133791470.537D3.7018.539%D*N/A3.1F2.1F-7325.4h2.2D*11.6F
Striker AE 16277771B++3.2347.698%C1.299%C++4.4D*4.8D**8417.7h58D121.6D
P2-120 HESH 8773324.333B+20.1050.213%B**1.37%B++30.4D-5.8D4832.4h6.5D-12.9C+
Hornet Missiles 11173173U68.7767.083%B*2.74%A73C++38C+8221h10.3C*15.4B+
ML-7 8663591.068B++3.1748.206%D-1.587%D11.1D*4D*2675.7h4.9B**10.2B+
E540 Halberd-H 8860106C1.7769.451%A+N/A50B23.3C++6991.2h4.9B+7B**
CAS 14-E 6056156A+51.7730.567%D5.357%M**140A++10B**2840.4h19.3B**63B++
T9 CARV 5656491.143C+3.0922.42%B+28.571%B*10.2D-N/A1375.5h11.7B++52.1B+
L105 Zephyr 5753226.5A+22.2746.353%B+N/A48.2C+3.6D--3561.1h5.8B12.4B+
A30 Walker 10351153.4C+0.8331.182%B++N/A8.5C8.7C1536h221.1C-709C*
M40 Fury 6251225.5A**21.2737.803%C*N/A85A18.3A4340.6h8.6B*22.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,0871.6h
Nano-Armor Kit379677,84868.7h
Spawn Beacon11740.3h
Anti-Vehicle MANA Turret51691.5h
Nanite Revive Grenade02,5930.7h
Medical Applicator538146,10719.1h
Ammunition Package36220.4h
Medical Kit1691,05540.1h
Smoke Grenade01000h
Recon Detection Device62,2187.1h

Check the help document for the dictionary if you want to learn more about words used here.


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