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ChapmanBaxter[SEX] ChapmanBaxter
TR BR 113

KDR: 3.66

Score: 25.7m

Last Seen: Apr 17th, 2018 5:47 PM
- OFFLINE - 39.7 hour(s)

Rank 113 (110) of the Terran Republic, Member of Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
, on Emerald
Level Progress (to 111): 62%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary Hellfire Rocket Pods M14 Banshee M18 Needler C75 Viper Claymore MSW-R LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $685,548 MLG Score: 548
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.592%24.499%651119645,0941.789881.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.542%1.123B**0.692B+-0.632DHEAD ++ (~11.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.42B11.60.184C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.907%0.798%210159707,270446446116.264163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.945%-0.09C+-0.786D--0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.10.006C+57.2-0.107C+97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.724%2.416%66859702,69043310396.21247259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.176%-0.982D---0.274C0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.1-1.526F29.8-1.388D**67.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.783%3.267%56559701,56141412673.77053123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%0.653B+-0.243C-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.682B+15.40.585B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.839%90.88%56539721,53521947.00913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%3.38M*1.596A+2.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.687B+1.70.443B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
25.7m409.4%327 (19.6k)282 (16.9k)3.662325,9737,0924.641113 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR975152125.326%11.404%28912:4911

9% Combat Medic41% Engineer9% Heavy Assault10% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMDec 31st, 2016 11:21 PMApr 18th, 2018 1:16 PM (15h) (PST)Apr 17th, 2018 1:50 PM (2d) (PST)Apr 17th, 2018 1:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
616395770.2850.0780.0331.5760.100548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9432,32834,615175295616,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1518.2h/63.3d 6,941 2,962 7,841 143.6k 877 3,671 9,093 56.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,191
Deaths:586
KDR:2.032
Accuracy:26.356% B+
HSR:23.510% B++
AMR-66
B*
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% B*
HSR:22.025% C
TRAC-5
A++
Kills:266
Deaths:165
KDR:1.612
Accuracy:22.526% C*
HSR:27.444% A++
HC1 Cougar
M+
Kills:198
Deaths:43
KDR:4.605
Accuracy:29.984% B**
HSR:37.374% M+
Kills:2,050
Deaths (as Engineer):1,392
Deaths (to Engineers):2,090
KDR:1.4727
Kill Difference:658
Playtime:624.354 hours
Usage:41%
Score:10.196m
Score/min:272
Accuracy (listed only):27.782%
HSR (listed only):27.588%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,199
Deaths:445
KDR:2.694
Accuracy:26.607% B*
HSR:27.356% B+
NS-15M1
B*
Kills:100
Deaths:40
KDR:2.500
Accuracy:26.974% B*
HSR:25% B+
T7 Mini-Chaingun
C*
Kills:80
Deaths:31
KDR:2.581
Accuracy:17.667% C++
HSR:13.750% C*
Kills:1,379
Deaths (as Heavy Assault):516
Deaths (to Heavy Assaults):1,559
KDR:2.67248
Kill Difference:863
Playtime:131.318 hours
Usage:9%
Score:1.907m
Score/min:242
Accuracy (listed only):23.749%
HSR (listed only):22.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,191
Deaths:586
KDR:2.032
Accuracy:26.356% B+
HSR:23.510% B++
TRAC-5
A++
Kills:266
Deaths:165
KDR:1.612
Accuracy:22.526% C*
HSR:27.444% A++
SMG-46G Armistice
B**
Kills:238
Deaths:68
KDR:3.500
Accuracy:33.094% B**
HSR:20.168% B+
HC1 Cougar
M+
Kills:198
Deaths:43
KDR:4.605
Accuracy:29.984% B**
HSR:37.374% M+
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,994
Deaths (as Light Assault):925
Deaths (to Light Assaults):1,350
KDR:2.15568
Kill Difference:1,069
Playtime:453.133 hours
Usage:30%
Score:8.826m
Score/min:325
Accuracy (listed only):28.237%
HSR (listed only):24.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M**
HSR:93.180% A++
SMG-46G Armistice
B**
Kills:238
Deaths:68
KDR:3.500
Accuracy:33.094% B**
HSR:20.168% B+
SR-7
A
Kills:224
Deaths:14
KDR:16
Accuracy:51.756% A
HSR:87.946% A
TX2 Emperor
B+
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B+
HSR:20.126% C++
TSAR-42
B*
Kills:138
Deaths:61
KDR:2.262
Accuracy:43.179% B+
HSR:76.087% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
NS-44 Commissioner
A+
Kills:84
Deaths:95
KDR:0.884
Accuracy:40.811% B+
HSR:32.143% A+
Kills:2,117
Deaths (as Infiltrator):691
Deaths (to Infiltrators):816
KDR:3.06368
Kill Difference:1,426
Playtime:153.547 hours
Usage:10%
Score:1.762m
Score/min:191
Accuracy (listed only):42.169%
HSR (listed only):49.356%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C**
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.766% C**
HSR:22.184% C**
SMG-46G Armistice
B**
Kills:238
Deaths:68
KDR:3.500
Accuracy:33.094% B**
HSR:20.168% B+
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,502
Deaths (as Combat Medic):1,187
Deaths (to Combat Medics):623
KDR:1.26537
Kill Difference:315
Playtime:137.605 hours
Usage:9%
Score:2.793m
Score/min:338
Accuracy (listed only):29.029%
HSR (listed only):19.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% C+
HSR:3.061% C+
M3 Pounder HEG
C+
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% C+
HSR:2.326% D
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):479
KDR:4.71795
Kill Difference:145
Playtime:10.746 hours
Usage:1%
Score:0.186m
Score/min:289
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B++
Kills:1,846
V. Kills:1,889 98%
Deaths:312
KDR:5.917
Accuracy:35.046% B+
KPH:14.400 C*
VKPH:14.700 B++
Hellfire Rocket Pods
A
Kills:1,631
V. Kills:190 N/A
Deaths:42
KDR:38.833
Accuracy:55.653% B*
KPH:161.100 A
VKPH:18.800 B+
M14 Banshee
C**
Kills:1,545
V. Kills:94 N/A
Deaths:68
KDR:22.721
Accuracy:30.591% C++
KPH:54.900 C**
VKPH:3.300 C+
M18 Needler
B++
Kills:1,414
V. Kills:1,527 93%
Deaths:268
KDR:5.276
Accuracy:36.467% B++
KPH:12.900 C*
VKPH:13.900 B++
M18 Locust
A++
Kills:248
V. Kills:246 100%
Deaths:11
KDR:22.546
Accuracy:42.813% A+
KPH:29.900 B**
VKPH:29.600 A++
Hornet Missiles
B*
Kills:58
V. Kills:29 193%
Deaths:
KDR:
Accuracy:68.590% B*
KPH:76.400 C++
VKPH:38.200 C+
Kills:6,742 (5,053 + 0)
Deaths:701
KDR:9.618
VKDR:5.670
Vehicle Kills:3,975
Kill Difference:6,041
Playtime:285.425 hours
Usage:19%
Score:4.006m
Score/min:234
Piloting Accuracy:42.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:834
V. Kills:745 112%
Deaths:119
KDR:7.008
Accuracy:55.096% B**
KPH:14.800 B**
VKPH:13.300 B*
C150 Dalton
A+
Kills:233
V. Kills:284 82%
Deaths:36
KDR:6.472
Accuracy:34.127% D
KPH:35.100 C*
VKPH:42.700 A+
AP30 Shredder
B
Kills:105
V. Kills:122 85%
Deaths:27
KDR:3.889
Accuracy:35.147% B++
KPH:19.200 D
VKPH:22.300 B
L105 Zephyr
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.302% N/A
KPH:53.100 N/A
VKPH:2.100 N/A
Kills:1,222 (834 + 388)
Deaths:182
KDR:6.714
VKDR:6.335
Vehicle Kills:1,153
Kill Difference:1,040
Playtime:69.249 hours
Usage:5%
Score:1.196m
Score/min:288
Piloting Accuracy:55.096%
Gunner Accuracy:48.302%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.518% C
KPH:36.600 C**
VKPH:4.200 D-
Skyguard
C++
Kills:397
V. Kills:371 107%
Deaths:83
KDR:4.783
Accuracy:29.428% C++
KPH:6.200 D-
VKPH:5.800 D--
Kills:1,756 (1,756 + 0)
Deaths:137
KDR:12.818
VKDR:3.847
Vehicle Kills:527
Kill Difference:1,619
Playtime:101.258 hours
Usage:7%
Score:1.164m
Score/min:192
Driving Accuracy:29.428%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:977
V. Kills:538 181%
Deaths:158
KDR:6.184
Accuracy:45.377% B+
KPH:20.700 C-
VKPH:11.400 C
P2-120 AP
C++
Kills:620
V. Kills:387 160%
Deaths:36
KDR:17.222
Accuracy:45.372% C++
KPH:27 C+
VKPH:16.900 C
P2-120 HEAT
C--
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% C--
KPH:9.400 D*
VKPH:3.900 D**
G30 Vulcan
A+
Kills:96
V. Kills:62 152%
Deaths:15
KDR:6.400
Accuracy:37.937% B**
KPH:34.400 A+
VKPH:22.200 B**
P2-120 HESH
C--
Kills:70
V. Kills:13 N/A
Deaths:2
KDR:35
Accuracy:50.443% B**
KPH:31.400 D-
VKPH:5.800 C--
Kills:2,007 (934 + 1,073)
Deaths:298
KDR:6.735
VKDR:3.695
Vehicle Kills:1,101
Kill Difference:1,709
Playtime:101.221 hours
Usage:7%
Score:1.530m
Score/min:252
Driving Accuracy:50.443%
Gunner Accuracy:37.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:131
V. Kills:82 158%
Deaths:35
KDR:3.743
Accuracy:45.684% C+
KPH:32 C-
VKPH:20 D
P525 Marauder-H
B*
Kills:97
V. Kills:2 N/A
Deaths:7
KDR:13.857
Accuracy:36.994% B+
KPH:152.400 B*
VKPH:3.100 D-
Kills:228 (0 + 228)
Deaths:42
KDR:5.429
VKDR:2
Vehicle Kills:84
Kill Difference:186
Playtime:4.734 hours
Usage:0%
Score:0.107m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:36.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B**
KPH:70 B*
VKPH:10.400 C*
M40 Fury
A
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C*
KPH:83.800 B**
VKPH:18.100 A
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.952 hours
Usage:0%
Score:0.042m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 3,7351,8463125.917A++2.2535.046%B+N/A14.4C*14.7B++195128.3h97.5B+278.2B++
Hellfire Rocket Pods 1,8211,6314238.833M**35.1755.653%B*N/A161.5A18.8B+68610.1h13.1B**23.5B*
M14 Banshee 1,6391,5456822.721A*19.0630.591%C++N/A55C**3.3C+26328.1h12.6B+41.1B+
M18 Needler 2,9411,4142685.276A1.6136.467%B++N/A12.9C*13.9B++216109.8h120.1B+329.4B++
C75 Viper 1,5151,3595425.167S21.5035.518%CN/A36.6C**4.2D-20537.1h6.1B*17.2B**
Claymore 1,2131,2136618.379A++14.7244.422%B**N/A161.7C*N/A7367.5h1.2C+2.8B++
MSW-R 1,2081,1994452.694C**0.9726.607%B*27.356%B+24.1DN/A8549.7h10.3B++38.8B++
LC3 Jaguar 1,2001,1915862.032B+1.6326.356%B+23.51%B++9.8D-N/A35121.6h12.1B45.9B+
RAMS .50M 1,1751,17310111.614A**7.9563.848%M**93.18%A++20.5DN/A9157.1h1.6B**2.5A
TAR 1,1681,1631,0561.101C+2.5624.766%C**22.184%C**12.2D--N/A5295.6h12.7C++51.1B
E540 Halberd 1,5159771586.184C+2.5245.377%B+4.197%C++20.7C-11.4C19347.3h5.5B+12.1B+
CAS30 Tank Buster 1,5798341197.008M++3.3555.096%B**N/A14.8B**13.3B*20356.2h30.6B+55.6B*
P2-120 AP 1,0076203617.222A++13.5645.372%C++5.323%B++27.1C+16.9C43622.9h6.6B+14.6B+
Tank Mine 9365525110.824M**7.1622.907%D-N/A86.3C60C15066.4h1.2A5.3B+
Skyguard 768397834.783B**1.1229.428%C++2.267%C+6.2D-5.8D--18464.1h165.6C562.7C+
AMR-66 3963955980.661C3.0032.262%B*22.025%C3.6D--N/A14108.8h9.2C++28.4B+
M60-A Bulldog 3953652182.5M++178.8472.27%A**3.014%B+91.3A*7.5A3264h4.8B++6.7B**
Spear Anti-Vehicle Phalanx Turret 541326585.621C1.9636.813%D3.067%D20.6D--13.6D-24615.8h10.9C--29.6D
TRAC-5 2992661651.612B*2.0522.526%C*27.444%A++8.8D1.1A++4630.1h16.8C+74.6C++
Anti-Vehicle Grenade 2862631263N/A259.3466.382%A++N/A657.5B**57.5C-36510.4h3.5B**5.3B**
M18 Locust 4942481122.545U18.8842.813%A+N/A29.9B**29.6A++3708.3h91.2C++213.1B+
P2-120 HEAT 345244872.805C0.8636.77%C--3.689%C**9.4D*3.9D**18826h6.6B18C++
SMG-46G Armistice 240238683.5A++0.1633.094%B**20.168%B+17.1D-N/A5013.9h12.8C*38.6B+
C150 Dalton 517233366.472C+2.8134.127%DN/A35.3C*43A+8906.6h3.9B+11.5C*
SR-7 2262241416A**12.3451.756%A87.946%A32.5C+N/A926.9h2B3.8B++
HC1 Cougar 198198434.605M*0.9429.984%B**37.374%M+30.5C++N/A716.5h11.4C**38.2B+
TX2 Emperor 1601592890.55C3.1133.271%B+20.126%C++15.3DN/A6410.4h8.9C*26.9C++
TSAR-42 138138612.262C+1.4043.179%B+76.087%B*9.6D*N/A3114.4h2.6C-6.1C++
Aspis Anti-Aircraft Phalanx Turret 277132343.882C++0.2223.837%C1.515%C-6.8D7.5D22319.4h180.9C--759.1C
G20 Vulcan-H 213131353.743C++0.0845.684%C+3.053%C+32C-20D3674.1h82.3B++180.1B++
M60-A Bulldog 152124167.75C++4.0945.737%B**2.419%B*38.8C++8.8B+2783.2h5.6C++12.2B++
NS Decimator 182110691.594B++2.0747.166%F3.636%B*11.1D**7.3D--1529.9h6.6D-14F
AP30 Shredder 227105273.889C0.2335.147%B++N/A19.1D22.2B4145.5h89.5C+254.7C*
NS-7 PDW 101101631.603B++2.0629.226%B*15.842%C8D--N/A5612.7h12.1B++41.5B+
Frag Grenade 1011011101N/A97.3439.008%DN/A336.7DN/A12900.3h4.1C10.6C
NS-15M1 100100402.5B++1.1626.974%B*25%B+19.2DN/A1075.2h10.9B+40.4B+
M3 Pounder HEG 11098472.085B1.5836.797%C+3.061%C+12.7D1.6D--877.7h13.7B+37.2B
P525 Marauder-H 9997713.857C+10.1936.994%B+N/A161.7B**3.3D-4490.6h4.2B*11.5B*
G30 Vulcan 15896156.4B++2.7437.937%B**2.083%D-34.3A+22.1B**3522.8h65.4B++172.5B**
M40 Fury 10894194S90.3443.471%B**N/A72.3B**10.8C**3291.3h10.6B+24.3B*
M3 Pounder HEG 10286312.774B+0.8939.185%C+2.326%D13.7D2.5D-876.3h15.3B+39.1C**
NS-44 Commissioner 8584950.884C+2.7840.811%B+32.143%A+11.7D-N/A557.2h3.8C++9.4B+
T7 Mini-Chaingun 8180312.581A++1.0817.667%C++13.75%C*18.2DN/A1244.4h10.4B**58.9B+
P2-120 HESH 8370235B**31.3450.443%B**1.429%B+31.8D-5.9C-2372.2h6.5D--12.9C+
C-4 121701470.476D3.1917.401%D*N/A2.8F2F-6825.2h2.3D*13F-
Striker AE 14566740.892B+2.7748.717%C1.515%C*4.1D--4.9D**8616h60.4C--124C
ML-7 8663591.068B+2.5948.206%D--1.587%D11.1D--4D*2545.7h4.9B++10.2B+
Hornet Missiles 8758158S54.3468.59%B*3.448%A*72.5C++36.3C+8700.8h11.1C+16.1C**
M40 Fury 6251225.5A++21.8437.803%C*N/A85B**18.3A4340.6h8.6B**22.7B*
A30 Walker 10351153.4C+0.2631.182%B++N/A8.5C+8.7C+1546h221.1C709C**
L105 Zephyr 5250150A*46.3448.302%B+N/A55.6C++2.2D**3570.9h5.1B+10.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter49161.3h
Nano-Armor Kit341593,68459h
Spawn Beacon11440.3h
Anti-Vehicle MANA Turret51601.5h
Nanite Revive Grenade02,5850.7h
Medical Applicator538146,01219.1h
Ammunition Package35010.4h
Medical Kit15395036.9h
Smoke Grenade0950h
Recon Detection Device62,2187.1h

Check the help document for the dictionary if you want to learn more about words used here.


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