Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 83hvisitors: 0 | 9 (19,920)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (82 days). The data shown below may not be accurate.

Captain ChapmanBaxter[SEX] ChapmanBaxter
TR BR 58

KDR: 4.36

Score: 30.1m

Last Seen: May 21st, 2020 12:54 AM
- OFFLINE - 29.2 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Emerald
Level Progress (to 59): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods C75 Viper MSW-R LC3 Jaguar G30 Vulcan
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChapmanBaxter



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $783,126 MLG Score: 626
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.797%25.021%6701213375,9391.96462.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.812%1.073B**0.588B+-0.656DHEAD ++ (~11.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.417B11.60.189C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.295%0.618%27055134410,361499611620.722169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.778%0.007C+-0.879D---0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.70.109C+54-0.014C+90.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.868%2.279%683513442,98447211646.32203256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%-0.986D---0.143C0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.5-1.302D**27.3-1.191D*61.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.123%2.585%1353513443,32744021137.56136157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.312%1.377A-0.468D-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.549B+27.70.311C*26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.729%90.297%1353313461,64923347.04701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%3.28M*1.495A+2.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.688B+1.80.45B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.1m375%341 (20.5k)296 (17.8k)4.3612533,4907,6795.5272858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349201427.474%10.03%27613:2012

8% Combat Medic40% Engineer8% Heavy Assault10% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMFeb 11th, 2020 9:13 PMMay 30th, 2020 6:53 AM (73d) (PST)May 20th, 2020 9:13 PM (82d) (PST)May 20th, 2020 8:54 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686376490.3290.0750.0331.6770.119626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1602,20438,9562052101717,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1698.4h/70.8d 8,954 3,359 9,747 170.9k 924 3,951 12,082 69.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,256
Deaths:603
KDR:2.083
Accuracy:26.313% C+
HSR:23.010% C+
HC1 Cougar
A
Kills:558
Deaths:93
KDR:6
Accuracy:30.216% B+
HSR:34.409% A
AMR-66
C**
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% C**
HSR:22.025% D
TRAC-5
B
Kills:359
Deaths:249
KDR:1.442
Accuracy:23.014% C
HSR:23.120% B
Kills:2,568
Deaths (as Engineer):1,543
Deaths (to Engineers):2,266
KDR:1.66429
Kill Difference:1,025
Playtime:685.444 hours
Usage:40%
Score:11.891m
Score/min:289
Accuracy (listed only):27.951%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:1,306
Deaths:462
KDR:2.827
Accuracy:26.753% C++
HSR:27.718% C+
NS-15M1
B
Kills:141
Deaths:47
KDR:3
Accuracy:27.988% B
HSR:29.078% C*
T9 CARV
B++
Kills:76
Deaths:64
KDR:1.188
Accuracy:22.940% C+
HSR:32.895% B++
Kills:1,523
Deaths (as Heavy Assault):573
Deaths (to Heavy Assaults):1,655
KDR:2.65794
Kill Difference:950
Playtime:143.288 hours
Usage:8%
Score:2.060m
Score/min:240
Accuracy (listed only):25.893%
HSR (listed only):29.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,256
Deaths:603
KDR:2.083
Accuracy:26.313% C+
HSR:23.010% C+
HC1 Cougar
A
Kills:558
Deaths:93
KDR:6
Accuracy:30.216% B+
HSR:34.409% A
TRAC-5
B
Kills:359
Deaths:249
KDR:1.442
Accuracy:23.014% C
HSR:23.120% B
SMG-46G Armistice
B+
Kills:316
Deaths:78
KDR:4.051
Accuracy:33.059% B+
HSR:21.835% C+
NS-7 PDW
C**
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% C**
HSR:15.842% D
Kills:2,590
Deaths (as Light Assault):1,086
Deaths (to Light Assaults):1,449
KDR:2.3849
Kill Difference:1,504
Playtime:550.604 hours
Usage:32%
Score:11.318m
Score/min:343
Accuracy (listed only):28.366%
HSR (listed only):23.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M*
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M*
HSR:93.180% A++
SR-7
B*
Kills:327
Deaths:19
KDR:17.211
Accuracy:49.808% B*
HSR:86.239% B*
SMG-46G Armistice
B+
Kills:316
Deaths:78
KDR:4.051
Accuracy:33.059% B+
HSR:21.835% C+
TX2 Emperor
B
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B
HSR:20.126% C
TSAR-42
B+
Kills:149
Deaths:61
KDR:2.443
Accuracy:43.345% C++
HSR:76.510% B+
NS-44 Commissioner
B+
Kills:109
Deaths:125
KDR:0.872
Accuracy:43.116% B
HSR:29.358% B+
NS-7 PDW
C**
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% C**
HSR:15.842% D
Kills:2,334
Deaths (as Infiltrator):736
Deaths (to Infiltrators):856
KDR:3.1712
Kill Difference:1,598
Playtime:162.015 hours
Usage:10%
Score:1.898m
Score/min:195
Accuracy (listed only):42.239%
HSR (listed only):49.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.764% C
HSR:22.184% C
SMG-46G Armistice
B+
Kills:316
Deaths:78
KDR:4.051
Accuracy:33.059% B+
HSR:21.835% C+
NS-7 PDW
C**
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% C**
HSR:15.842% D
Kills:1,580
Deaths (as Combat Medic):1,197
Deaths (to Combat Medics):658
KDR:1.31997
Kill Difference:383
Playtime:137.886 hours
Usage:8%
Score:2.795m
Score/min:338
Accuracy (listed only):29.016%
HSR (listed only):19.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% D-
HSR:3.061% C+
M3 Pounder HEG
D
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% D
HSR:2.326% D
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):486
KDR:4.71795
Kill Difference:145
Playtime:10.791 hours
Usage:1%
Score:0.186m
Score/min:287
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:3,779
V. Kills:2,848 133%
Deaths:357
KDR:10.585
Accuracy:37.471% B++
KPH:23.500 B
VKPH:17.700 B+
M18 Rotary
C++
Kills:2,337
V. Kills:2,153 108%
Deaths:334
KDR:6.997
Accuracy:35.103% C*
KPH:17.200 C
VKPH:15.900 C++
M14 Banshee
C+
Kills:1,747
V. Kills:115 N/A
Deaths:73
KDR:23.932
Accuracy:31.384% C+
KPH:56.300 C
VKPH:3.700 C+
Hellfire Rocket Pods
B+
Kills:1,634
V. Kills:192 N/A
Deaths:42
KDR:38.905
Accuracy:55.652% B
KPH:161.400 B+
VKPH:19 C++
M18 Locust
B**
Kills:522
V. Kills:402 130%
Deaths:13
KDR:40.154
Accuracy:42.331% B**
KPH:39 B+
VKPH:30 B**
Hornet Missiles
B+
Kills:73
V. Kills:38 187%
Deaths:
KDR:
Accuracy:67.083% B+
KPH:72.600 C+
VKPH:37.800 C
Kills:10,092 (8,385 + 0)
Deaths:819
KDR:12.322
VKDR:7.018
Vehicle Kills:5,748
Kill Difference:9,273
Playtime:351.804 hours
Usage:21%
Score:5.333m
Score/min:253
Piloting Accuracy:42.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:864
V. Kills:757 114%
Deaths:119
KDR:7.261
Accuracy:55.092% B+
KPH:15.100 B*
VKPH:13.200 B**
C150 Dalton
B+
Kills:556
V. Kills:468 119%
Deaths:60
KDR:9.267
Accuracy:39.935% C+
KPH:49.900 C++
VKPH:42 B+
AP30 Shredder
C+
Kills:111
V. Kills:127 87%
Deaths:28
KDR:3.964
Accuracy:35.851% C*
KPH:19.200 D--
VKPH:21.900 C+
L-30R Vektor
C*
Kills:89
V. Kills:49 178%
Deaths:8
KDR:11.125
Accuracy:36.893% C
KPH:12.600 C*
VKPH:7 C+
Dual-75 Duster
B++
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:45.483% B
KPH:112 B++
VKPH:1.400 D*
L105 Zephyr
C++
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:46.353% C++
KPH:49.100 C
VKPH:3.700 D*
Kills:1,753 (953 + 800)
Deaths:220
KDR:7.968
VKDR:6.391
Vehicle Kills:1,406
Kill Difference:1,533
Playtime:83.112 hours
Usage:5%
Score:1.574m
Score/min:316
Piloting Accuracy:36.893%
Gunner Accuracy:46.353%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.515% D
KPH:36.500 C
VKPH:4.200 D--
Skyguard
D*
Kills:404
V. Kills:375 107%
Deaths:83
KDR:4.867
Accuracy:29.392% C
KPH:6.300 D*
VKPH:5.800 D*
Kills:1,763 (1,763 + 0)
Deaths:137
KDR:12.869
VKDR:3.876
Vehicle Kills:531
Kill Difference:1,626
Playtime:101.516 hours
Usage:6%
Score:1.175m
Score/min:193
Driving Accuracy:29.392%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
M*
Kills:1,243
V. Kills:584 212%
Deaths:54
KDR:23.019
Accuracy:52.653% A*
KPH:70.500 M*
VKPH:33.100 A*
E540 Halberd
D
Kills:1,110
V. Kills:598 185%
Deaths:167
KDR:6.647
Accuracy:46.420% C*
KPH:22.100 D-
VKPH:11.900 D
P2-120 AP
C-
Kills:904
V. Kills:504 179%
Deaths:39
KDR:23.180
Accuracy:47.343% C+
KPH:31.600 C--
VKPH:17.600 C-
P2-120 HEAT
D-
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% D-
KPH:9.400 D**
VKPH:3.900 F
P2-120 HESH
D-
Kills:73
V. Kills:14 N/A
Deaths:3
KDR:24.333
Accuracy:50.213% B+
KPH:30.600 D*
VKPH:5.900 D-
Kills:3,574 (1,221 + 2,353)
Deaths:350
KDR:10.211
VKDR:5.146
Vehicle Kills:1,801
Kill Difference:3,224
Playtime:124.813 hours
Usage:7%
Score:2.257m
Score/min:301
Driving Accuracy:50.213%
Gunner Accuracy:46.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:179
V. Kills:101 175%
Deaths:40
KDR:4.475
Accuracy:48.507% C
KPH:38.200 D
VKPH:21.600 D
P525 Marauder-H
B+
Kills:102
V. Kills:2 N/A
Deaths:7
KDR:14.571
Accuracy:36.028% C
KPH:141.700 B+
VKPH:2.800 D*
E540 Halberd-H
A+
Kills:60
V. Kills:28 207%
Deaths:10
KDR:6
Accuracy:69.451% A+
KPH:50.500 C+
VKPH:23.600 C+
Kills:341 (0 + 341)
Deaths:57
KDR:5.982
VKDR:2.298
Vehicle Kills:131
Kill Difference:284
Playtime:6.590 hours
Usage:0%
Score:0.184m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:69.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B+
KPH:70 B+
VKPH:10.400 C+
M40 Fury
B*
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C+
KPH:83.800 B*
VKPH:18.100 B*
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.953 hours
Usage:0%
Score:0.043m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:67
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:31.649% D
KPH:139.900 A+
VKPH:8.400 B+
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:67
Playtime:0.479 hours
Usage:0%
Score:0.008m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:31.649%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,6273,77935710.585A6.2237.471%B++N/A23.5B17.7B+245160.7h76.4B+203.8B+
M18 Rotary 4,4902,3373346.997A2.6435.103%C*N/A17.2C15.9C++211135.6h85.1B242.5B+
M14 Banshee 1,8621,7477323.932B*19.5731.384%C+N/A56.4C3.7C+26431h13.6B+43.5B+
Hellfire Rocket Pods 1,8261,6344238.905M+34.5455.652%BN/A161.8B+19C++69210.1h13.1C++23.5C**
C75 Viper 1,5151,3595425.167A*20.8135.515%DN/A36.5C4.2D--20537.2h6.1B17.2B+
MSW-R 1,3151,3064622.827C+1.5326.753%C++27.718%C+25.1D--N/A8752.1h10.3B38.7C**
LC3 Jaguar 1,2671,2566032.083C*2.2826.313%C+23.01%C+10.1D--N/A36124h12.1C+46.1C++
G30 Vulcan 1,8271,2435423.019A+18.6652.653%A*2.655%C-70.6M*33.2A*38017.6h55.8B++106B**
Claymore 1,2241,2246718.269B**13.9143.971%B**N/A159C++N/A7257.7h1.2C+2.8B++
RAMS .50M 1,1751,17310111.614A*7.2563.848%M*93.18%A++20.5D-N/A9157.1h1.6B*2.5A
TAR 1,1681,1631,0561.101C3.2624.764%C22.184%C12.2D--N/A5295.6h12.7C51.1C+
E540 Halberd 1,7081,1101676.647C2.2946.42%C*3.874%B+22.1D-11.9D19950.2h5.3C++11.5C**
P2-120 AP 1,4089043923.179A+18.8247.343%C+3.982%B*31.6C--17.6C-44328.6h5.7C*12C**
CAS30 Tank Buster 1,6218641197.261A*2.9055.092%B+N/A15.1B*13.2B**20557.4h30.5B++55.3B++
Tank Mine 985586599.932M*5.5723.522%D--N/A83.7D57C14157h1.3B**5.4C+
HC1 Cougar 563558936M*1.6430.216%B+34.409%A44.6C+N/A11312.5h10.6C*35.1B
C150 Dalton 1,024556609.267C4.9139.935%C+N/A50.1C++42.2B+89311.1h3.3C*8.3C**
M18 Locust 9245221340.154S35.7942.331%B**N/A39B+30B**35513.4h72.6C++171.6B+
Skyguard 779404834.867C++0.5129.392%C2.228%C++6.3D*5.8D*18664.3h163.3D555.7D-
AMR-66 3963955980.661D3.7032.262%C**22.025%D3.6D*N/A14108.8h9.2C28.4C++
M60-A Bulldog 3953652182.5B*178.1472.27%A++3.014%B+91.3A7.5B++3264h4.8B+6.7B*
TRAC-5 4083592491.442B2.9223.014%C23.12%B9.4D1.3A4738.3h16.9D73.5C
Spear Anti-Vehicle Phalanx Turret 560343605.717C-1.3637.096%D*2.915%C-21.6D*13.6D*24715.9h10.6D-28.5D*
SR-7 3293271917.211M*12.8549.808%B*86.239%B*35.9C--N/A1039.1h2C++4B+
SMG-46G Armistice 319316784.051A*0.3133.059%B+21.835%C+19.9D--N/A5715.9h13.1C39.6C++
Anti-Vehicle Grenade 2862631263N/A258.6466.382%A++N/A657.5B**57.5C--36510.4h3.5B*5.3B**
P2-120 HEAT 345244872.805D1.5636.77%D-3.689%B+9.3D**3.9F27326.1h6.6C++18C
M60-A Bulldog 289239298.241C3.8845.712%B+1.255%C*37.3C-7.8C+2696.4h6D13.2C++
G20 Vulcan-H 280179404.475C0.1148.507%C3.352%B+38.1D21.5D4104.7h76.2B+157B+
TX2 Emperor 1601592890.55C--3.8133.271%B20.126%C15.3D--N/A6410.4h8.9C+26.9C**
TSAR-42 149149612.443C1.9243.345%C++76.51%B+10.1D**N/A3314.7h2.6D*5.9C
NS-15M1 142141473B1.3627.988%B29.078%C*23.1D--N/A1146.1h10.6C**38B+
NS Decimator 215132721.833C++2.5347.49%F-3.03%B**12.6F7.9D*15610.5h6.1D--12.8F-
Aspis Anti-Aircraft Phalanx Turret 277132343.882C0.4824.098%D1.515%C6.8D--7.4D--22319.5h184.5D--765.6D-
Frag Grenade 1221221122N/A117.6438.92%D*N/A305D--N/A12760.4h4D-10.3D--
AP30 Shredder 238111283.964C0.4035.851%C*N/A19.1D--21.9C+4115.8h94.5C263.7C+
NS-44 Commissioner 1101091250.872C3.4943.116%B29.358%B+13.6D--N/A608h3.7C+8.6C*
P525 Marauder-H 104102714.571C10.2136.028%CN/A145.7B+2.9D*4340.7h4.5B**12.5B++
NS-7 PDW 101101631.603C++2.7629.226%C**15.842%D8D*N/A5712.7h12.1B41.5B
M3 Pounder HEG 11098472.085C+2.2836.797%D-3.061%C+12.7D-1.6D*877.7h13.7B+37.2C++
M40 Fury 10894194S89.6443.471%B+N/A72.3B+10.8C++3311.3h10.6B+24.3B+
L-30R Vektor 13889811.125A++6.7636.893%CN/A12.7C*7C+1957h56.3B152.6C*
M3 Pounder HEG 10286312.774C*1.5939.185%D2.326%D13.7D--2.5D--876.3h15.3C**39.1C+
C-4 139831470.565D3.8018.555%D*N/A3.2F2.2F-7325.6h2.1F--11.2F--
T7 Mini-Chaingun 8281322.531A1.8317.753%C13.58%C18D--N/A1254.5h10.5B++59.1B+
Dual-75 Duster 8180326.667C*22.3145.483%BN/A114.3B++1.4D*5290.7h5.5C++12.2B
Striker AE 16378771.013C3.3547.591%C-1.282%A+4.4D**4.7F8317.9h58.2D**122.4D--
T9 CARV 7676641.188C3.1722.94%C+32.895%B++12.3D--N/A1316.2h12C++52.4C++
P2-120 HESH 8773324.333C**19.9750.213%B+1.37%B**30.4D*5.8D-4832.4h6.5D**12.9C--
Hornet Missiles 11173173S68.6467.083%B+2.74%A++73C+38C8321h10.3C+15.4C++
CAS 14-E 7167167A*62.6431.649%D4.478%M**134A8B+2940.5h18.9B*59.7B+
ML-7 8663591.068C++3.2948.206%D**1.587%D11.1D*4D--2685.7h4.9B+10.2C++
E540 Halberd-H 8860106D1.6469.451%A+N/A50C+23.3C+6991.2h4.9C*7B+
A30 Walker 11558153.867C0.4930.54%C++N/A8.9D8.8C-1506.5h210.8D-690.3C-
L105 Zephyr 5753226.5B++22.1446.353%C++N/A48.2C3.6D*3571.1h5.8C++12.4C**
M40 Fury 6251225.5A21.1437.803%C+N/A85B*18.3B*4340.6h8.6B++22.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit384681,84969.2h
Anti-Vehicle MANA Turret51701.5h
Spawn Beacon11840.4h
Nanite Revive Grenade02,5930.7h
Medical Applicator538146,15019.1h
Motion Spotter41,1961.8h
Smoke Grenade01010h
Recon Detection Device62,2187.1h
Medical Kit1781,14942.4h
Ammunition Package36320.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.34s
Server spent 4.29s on queries, 2.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.