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First Lt. ChapmanBaxter[SEX] ChapmanBaxter
TR BR 45

KDR: 4.12

Score: 28.5m

Last Seen: Dec 8th, 2018 3:25 PM
- OFFLINE - 25.1 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Emerald - Outfit Member of Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
Level Progress (to 46): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods C75 Viper G30 Vulcan MSW-R Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.629%24.804%6611210105,3581.838712.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.654%1.093B**0.642B+-0.595DHEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B11.60.186C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.243%0.691%2407510178,827478529218.4665167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%-0.021C+-0.844D---0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.30.074C+55.2-0.049C+93.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.901%2.286%690510172,97546611566.38412257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.327%-0.971D---0.232C0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.4-1.286D**27.3-1.179D*61.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.157%2.618%1355510173,28543420947.56912157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.294%1.396A-0.44C---0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.536B+280.285C*26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.54%90.648%1355310191,60422647.09734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.148%3.373M*1.546A+2.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.691B+1.70.449B1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gloire Immortelle[SEX] Gloire Immortelle
TR outfit on Emerald

Members: 2
28.5m385.4%338 (20.3k)293 (17.6k)4.1222430,6207,4285.2588845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022179826.794%10.248%27513:0912

8% Combat Medic42% Engineer8% Heavy Assault10% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 1:07 AMDec 31st, 2016 11:21 PMDec 9th, 2018 9:06 AM (1d) (PST)Dec 8th, 2018 11:25 AM (2d) (PST)Dec 8th, 2018 11:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
666376290.3140.0760.0321.6450.113591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9672,22437,743195299717,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1626.1h/67.8d 8,443 3,138 9,014 160.5k 907 3,803 11,030 65m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,193
Deaths:588
KDR:2.029
Accuracy:26.327% B++
HSR:23.554% B++
AMR-66
B**
Kills:395
Deaths:598
KDR:0.661
Accuracy:32.262% B**
HSR:22.025% C
TRAC-5
B**
Kills:307
Deaths:202
KDR:1.520
Accuracy:23.160% B+
HSR:25.407% B**
HC1 Cougar
M+
Kills:245
Deaths:54
KDR:4.537
Accuracy:30.038% A
HSR:37.143% M+
Kills:2,140
Deaths (as Engineer):1,442
Deaths (to Engineers):2,214
KDR:1.48405
Kill Difference:698
Playtime:679.882 hours
Usage:42%
Score:11.808m
Score/min:289
Accuracy (listed only):27.947%
HSR (listed only):27.032%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,237
Deaths:446
KDR:2.774
Accuracy:26.636% B*
HSR:27.728% B+
NS-15M1
B**
Kills:139
Deaths:45
KDR:3.089
Accuracy:27.960% B**
HSR:29.496% B**
T7 Mini-Chaingun
C++
Kills:80
Deaths:31
KDR:2.581
Accuracy:17.667% C++
HSR:13.750% C++
T9 CARV
B*
Kills:54
Deaths:48
KDR:1.125
Accuracy:22.230% B++
HSR:27.778% B*
Kills:1,510
Deaths (as Heavy Assault):570
Deaths (to Heavy Assaults):1,600
KDR:2.64912
Kill Difference:940
Playtime:136.824 hours
Usage:8%
Score:1.974m
Score/min:240
Accuracy (listed only):23.623%
HSR (listed only):24.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,193
Deaths:588
KDR:2.029
Accuracy:26.327% B++
HSR:23.554% B++
TRAC-5
B**
Kills:307
Deaths:202
KDR:1.520
Accuracy:23.160% B+
HSR:25.407% B**
SMG-46G Armistice
B**
Kills:272
Deaths:73
KDR:3.726
Accuracy:32.722% B**
HSR:21.691% B*
HC1 Cougar
M+
Kills:245
Deaths:54
KDR:4.537
Accuracy:30.038% A
HSR:37.143% M+
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:2,118
Deaths (as Light Assault):980
Deaths (to Light Assaults):1,390
KDR:2.16122
Kill Difference:1,138
Playtime:495.401 hours
Usage:30%
Score:9.961m
Score/min:335
Accuracy (listed only):28.295%
HSR (listed only):24.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:1,173
Deaths:101
KDR:11.614
Accuracy:63.848% M**
HSR:93.180% A++
SR-7
A++
Kills:282
Deaths:17
KDR:16.588
Accuracy:51.932% A++
HSR:87.589% B**
SMG-46G Armistice
B**
Kills:272
Deaths:73
KDR:3.726
Accuracy:32.722% B**
HSR:21.691% B*
TX2 Emperor
B++
Kills:159
Deaths:289
KDR:0.550
Accuracy:33.271% B++
HSR:20.126% C+
TSAR-42
B*
Kills:149
Deaths:61
KDR:2.443
Accuracy:43.345% B++
HSR:76.510% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
NS-44 Commissioner
A
Kills:93
Deaths:107
KDR:0.869
Accuracy:41.444% B++
HSR:30.108% A
Kills:2,229
Deaths (as Infiltrator):711
Deaths (to Infiltrators):839
KDR:3.13502
Kill Difference:1,518
Playtime:157.538 hours
Usage:10%
Score:1.827m
Score/min:193
Accuracy (listed only):42.255%
HSR (listed only):49.292%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:24.766% B
HSR:22.184% C*
SMG-46G Armistice
B**
Kills:272
Deaths:73
KDR:3.726
Accuracy:32.722% B**
HSR:21.691% B*
NS-7 PDW
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.226% B*
HSR:15.842% C
Kills:1,536
Deaths (as Combat Medic):1,192
Deaths (to Combat Medics):636
KDR:1.28859
Kill Difference:344
Playtime:137.822 hours
Usage:8%
Score:2.793m
Score/min:338
Accuracy (listed only):28.905%
HSR (listed only):19.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:98
Deaths:47
KDR:2.085
Accuracy:36.797% C+
HSR:3.061% C+
M3 Pounder HEG
C+
Kills:86
Deaths:31
KDR:2.774
Accuracy:39.185% C+
HSR:2.326% D
Kills:184
Deaths (as MAX Suit):39
Deaths (to MAX Suits):483
KDR:4.71795
Kill Difference:145
Playtime:10.746 hours
Usage:1%
Score:0.186m
Score/min:289
Accuracy (listed only):37.991%
HSR (listed only):2.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:2,492
V. Kills:2,133 117%
Deaths:323
KDR:7.715
Accuracy:37.372% B*
KPH:18.800 B++
VKPH:16.100 B**
M18 Rotary
B*
Kills:2,159
V. Kills:2,062 105%
Deaths:328
KDR:6.582
Accuracy:35.091% B++
KPH:16.200 C*
VKPH:15.500 B*
M14 Banshee
B+
Kills:1,708
V. Kills:109 N/A
Deaths:71
KDR:24.056
Accuracy:31.307% B
KPH:56.400 B+
VKPH:3.600 C++
Hellfire Rocket Pods
A+
Kills:1,634
V. Kills:192 N/A
Deaths:42
KDR:38.905
Accuracy:55.652% B*
KPH:161.400 A+
VKPH:19 B+
M18 Locust
A++
Kills:337
V. Kills:301 112%
Deaths:13
KDR:25.923
Accuracy:41.958% A+
KPH:33.500 B**
VKPH:30 A++
Hornet Missiles
B*
Kills:73
V. Kills:38 187%
Deaths:
KDR:
Accuracy:67.083% B*
KPH:72.600 C*
VKPH:37.800 C++
Kills:8,403 (6,696 + 0)
Deaths:777
KDR:10.815
VKDR:6.223
Vehicle Kills:4,835
Kill Difference:7,626
Playtime:317.160 hours
Usage:20%
Score:4.667m
Score/min:245
Piloting Accuracy:41.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:834
V. Kills:745 112%
Deaths:119
KDR:7.008
Accuracy:55.073% B*
KPH:14.800 B**
VKPH:13.200 A
C150 Dalton
A+
Kills:555
V. Kills:467 119%
Deaths:60
KDR:9.250
Accuracy:39.969% C+
KPH:49.900 B**
VKPH:42 A+
AP30 Shredder
B+
Kills:111
V. Kills:127 87%
Deaths:28
KDR:3.964
Accuracy:35.851% B+
KPH:19.200 D
VKPH:21.900 B+
L-30R Vektor
C+
Kills:89
V. Kills:49 178%
Deaths:8
KDR:11.125
Accuracy:36.659% C
KPH:12.900 C+
VKPH:7.100 C+
Dual-75 Duster
A
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:45.483% B*
KPH:112 A
VKPH:1.400 D-
L105 Zephyr
B+
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:47.869% B+
KPH:51.800 C++
VKPH:3.900 D-
Kills:1,722 (923 + 799)
Deaths:220
KDR:7.827
VKDR:6.332
Vehicle Kills:1,393
Kill Difference:1,502
Playtime:81.785 hours
Usage:5%
Score:1.534m
Score/min:313
Piloting Accuracy:36.659%
Gunner Accuracy:47.869%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,359
V. Kills:156 N/A
Deaths:54
KDR:25.167
Accuracy:35.515% C
KPH:36.500 B+
VKPH:4.200 D-
Skyguard
D-
Kills:397
V. Kills:371 107%
Deaths:83
KDR:4.783
Accuracy:29.428% C++
KPH:6.200 D--
VKPH:5.800 D-
Kills:1,756 (1,756 + 0)
Deaths:137
KDR:12.818
VKDR:3.847
Vehicle Kills:527
Kill Difference:1,619
Playtime:101.337 hours
Usage:6%
Score:1.170m
Score/min:192
Driving Accuracy:29.428%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:1,243
V. Kills:584 212%
Deaths:54
KDR:23.019
Accuracy:52.657% M+
KPH:70.500 S
VKPH:33.100 M++
E540 Halberd
C+
Kills:1,102
V. Kills:591 186%
Deaths:166
KDR:6.639
Accuracy:46.268% B++
KPH:22.200 C
VKPH:11.900 C+
P2-120 AP
C*
Kills:902
V. Kills:502 179%
Deaths:39
KDR:23.128
Accuracy:47.289% C*
KPH:31.600 C*
VKPH:17.600 C++
P2-120 HEAT
C--
Kills:244
V. Kills:101 239%
Deaths:87
KDR:2.805
Accuracy:36.770% C--
KPH:9.400 D**
VKPH:3.900 D**
P2-120 HESH
C--
Kills:73
V. Kills:14 N/A
Deaths:3
KDR:24.333
Accuracy:50.213% B**
KPH:30.600 D-
VKPH:5.900 C--
Kills:3,564 (1,219 + 2,345)
Deaths:349
KDR:10.212
VKDR:5.135
Vehicle Kills:1,792
Kill Difference:3,215
Playtime:124.350 hours
Usage:8%
Score:2.248m
Score/min:301
Driving Accuracy:50.213%
Gunner Accuracy:46.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:179
V. Kills:101 175%
Deaths:40
KDR:4.475
Accuracy:48.507% C++
KPH:38.200 C+
VKPH:21.600 C
P525 Marauder-H
B*
Kills:102
V. Kills:2 N/A
Deaths:7
KDR:14.571
Accuracy:36.028% C*
KPH:141.700 B*
VKPH:2.800 D--
E540 Halberd-H
A+
Kills:60
V. Kills:28 207%
Deaths:10
KDR:6
Accuracy:69.451% A+
KPH:50.500 B
VKPH:23.600 C++
Kills:341 (0 + 341)
Deaths:57
KDR:5.982
VKDR:2.298
Vehicle Kills:131
Kill Difference:284
Playtime:6.590 hours
Usage:0%
Score:0.183m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:69.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:43.471% B**
KPH:70 B**
VKPH:10.400 C**
M40 Fury
A
Kills:51
V. Kills:11 425%
Deaths:2
KDR:25.500
Accuracy:37.803% C**
KPH:83.800 A
VKPH:18.100 A
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:142
Playtime:1.953 hours
Usage:0%
Score:0.043m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:37.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:30.006% D
KPH:123.400 A+
VKPH:9.500 B*
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:52
Playtime:0.422 hours
Usage:0%
Score:0.006m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:30.006%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 4,6252,4923237.715A*3.5937.372%B*N/A18.8B++16.1B**232132.5h90.5B++242.2B*
M18 Rotary 4,2212,1593286.582A*2.4635.091%B++N/A16.2C*15.5B*206133.2h89.1B+253.8B++
M14 Banshee 1,8171,7087124.056A*19.9331.307%BN/A56.4B+3.6C++26630.3h13.4B++42.8B++
Hellfire Rocket Pods 1,8261,6344238.905S34.7855.652%B*N/A161.8A+19B+69110.1h13.1B**23.5B*
C75 Viper 1,5151,3595425.167S21.0435.515%CN/A36.5B+4.2D-20537.2h6.1B**17.2B**
G30 Vulcan 1,8271,2435423.019S18.9052.657%M+2.655%C--70.6S33.2M++38017.6h55.8B**106A
MSW-R 1,2461,2374462.774B+1.3526.636%B*27.728%B+24.5C--N/A8650.5h10.3B*38.8B++
Claymore 1,2161,2166618.424A++14.3044.288%AN/A160BN/A7327.6h1.2C++2.8B*
LC3 Jaguar 1,2021,1935882.029B+2.0926.327%B++23.554%B++9.8D-N/A35122.2h12.1B46B+
RAMS .50M 1,1751,17310111.614A**7.4963.848%M**93.18%A++20.5C--N/A9157.1h1.6B**2.5A
TAR 1,1681,1631,0561.101C+3.0224.766%B22.184%C*12.2D-N/A5295.6h12.7C**51.1B+
E540 Halberd 1,6931,1021666.639C++2.5246.268%B++3.902%C*22.2C11.9C+20049.7h5.3B+11.4B*
P2-120 AP 1,4049023923.128M19.0147.289%C*3.991%B31.6C*17.6C++44028.5h5.7B*12B*
CAS30 Tank Buster 1,5798341197.008M**2.8955.073%B*N/A14.8B**13.3A20456.2h30.7B+55.7B*
Tank Mine 9815835810.052M**5.9323.637%DN/A84.5C57.7C+14386.9h1.3B**5.3B+
C150 Dalton 1,022555609.25B+5.1339.969%C+N/A50B**42.1A+86211.1h3.3B*8.3B*
Skyguard 768397834.783B**0.6629.428%C++2.267%C++6.2D--5.8D-18564.1h165.6D562.7C
AMR-66 3963955980.661C3.4632.262%B**22.025%C3.6D*N/A14108.8h9.2C++28.4B+
M60-A Bulldog 3953652182.5M**178.3872.27%M3.014%B+91.3A*7.5B*3264h4.8B++6.7B**
M18 Locust 6383371325.923U21.8041.958%A+N/A33.7B**30.1A++36810h80C*190.6B++
Spear Anti-Vehicle Phalanx Turret 547331595.61C1.4936.874%D3.021%D20.9D--13.7D24715.8h10.8C29.2D
TRAC-5 3443072021.52B**2.6023.16%B+25.407%B**8.8D1.1M4534.9h17.3C74.8C++
SR-7 2842821716.588S12.4751.932%A++87.589%B**35.3C+N/A1048h2B+3.8B++
SMG-46G Armistice 274272733.726A++0.4032.722%B**21.691%B*18.4DN/A5214.8h12.9C*39.5B+
Anti-Vehicle Grenade 2862631263N/A258.8866.382%A++N/A657.5A57.5C--36510.4h3.5B**5.3B**
HC1 Cougar 246245544.537M**0.4130.038%A37.143%M+32.7BN/A757.5h11.3B+37.5B+
P2-120 HEAT 345244872.805C1.3236.77%C--3.689%B9.3D**3.9D**27326.1h6.6B+18C*
M60-A Bulldog 247206277.63C*3.5147.059%A1.456%C+39.6C**7.9B+3085.2h5.7C*12.2B++
G20 Vulcan-H 280179404.475C*0.3548.507%C++3.352%C**38.1C+21.5C4074.7h76.2B*157B*
TX2 Emperor 1601592890.55C3.5733.271%B++20.126%C+15.3DN/A6410.4h8.9C**26.9C++
TSAR-42 149149612.443C+1.6843.345%B++76.51%B*10.1D*N/A3314.7h2.6C5.9C**
NS-15M1 140139453.089A1.0327.96%B**29.496%B**23.2DN/A1156h10.4B*37.3B++
Aspis Anti-Aircraft Phalanx Turret 277132343.882C*0.2423.924%C1.515%C-6.8D-7.5D22319.4h182.2D761.4C
NS Decimator 186112691.623B++2.5047.178%F3.571%B**11.2D**7.4D-15410h6.6D--14.1F-
AP30 Shredder 238111283.964C+0.1635.851%B+N/A19.1D21.9B+4115.8h94.5C+263.7C**
Frag Grenade 1051051105N/A100.8838.96%D-N/A350DN/A12980.3h4.1C+10.4C
P525 Marauder-H 104102714.571C++10.4536.028%C*N/A145.7B**2.9D--4340.7h4.5B**12.5B*
NS-7 PDW 101101631.603B*2.5229.226%B*15.842%C8D-N/A5712.7h12.1B++41.5B++
M3 Pounder HEG 11098472.085B+2.0436.797%C+3.061%C+12.7C--1.6D--877.7h13.7B+37.2B+
M40 Fury 10894194U89.8843.471%B**N/A72.3A10.8B+3311.3h10.6B++24.3B*
NS-44 Commissioner 94931070.869C+3.2541.444%B++30.108%A12.2D-N/A577.6h3.8C*9.2B+
L-30R Vektor 13889811.125S7.0036.659%CN/A12.9C+7.1C+1966.9h55.4B+151.3B+
M3 Pounder HEG 10286312.774B++1.3539.185%C+2.326%D13.7D2.5D876.3h15.3B+39.1B+
T7 Mini-Chaingun 8180312.581A++1.5417.667%C++13.75%C++18.2DN/A1244.4h10.4B**58.9B++
Dual-75 Duster 8180326.667A22.5445.483%B*N/A114.3A1.4D-5290.7h5.5C*12.2B+
C-4 133791470.537D3.5918.539%D*N/A3.1F2.1F-7325.3h2.2D*11.6D**
Striker AE 16277771B++3.1247.911%C1.299%C++4.4D--4.9D*8417.5h57C--119.1C-
P2-120 HESH 8773324.333B**20.2150.213%B**1.37%B+30.4D-5.8D4812.4h6.5D-12.9C++
Hornet Missiles 11173173S68.8867.083%B*2.74%A73C*38C++8201h10.3C*15.4B+
ML-7 8663591.068B+3.0548.206%D--1.587%D11.1D*4D*2675.7h4.9B*10.2B+
E540 Halberd-H 8860106C1.8869.451%A+N/A50C**23.3C++6951.2h4.9B+7B**
T9 CARV 5454481.125C+3.0022.23%B++27.778%B*10D-N/A1385.4h11.5B++51.8B++
L105 Zephyr 5753226.5A22.3847.869%B+N/A53C++4D-3761h5.5B+11.5B+
CAS 14-E 5652152A47.8830.006%D5.769%M**130A++10B**2490.4h19.8B*66.1B++
M40 Fury 6251225.5A*21.3837.803%C**N/A85A18.3A4340.6h8.6B*22.7B*
A30 Walker 10351153.4C+0.7231.182%B**N/A8.5C8.7C+1536h221.1C709B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,0361.6h
Nano-Armor Kit379675,11368.4h
Spawn Beacon11720.3h
Anti-Vehicle MANA Turret51681.5h
Nanite Revive Grenade02,5930.7h
Medical Applicator538146,10719.1h
Ammunition Package36210.4h
Medical Kit16299238.3h
Smoke Grenade0990h
Recon Detection Device62,2187.1h

Check the help document for the dictionary if you want to learn more about words used here.


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