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Signifer Jolly Charder[24x7] Charder
VS BR 59

KDR: 1.76

Score: 15.6m

Last Seen: Jan 15th, 2019 7:44 PM
- OFFLINE - 774.9 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 109
Level Progress (to 60): 4%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F V10 VX6-7 VE-S Canis Phobos VX86 Eridani SX5 Pulsar C S12 Renegade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $843,174 MLG Score: 674
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.593%20.112%5552499811,0731.338610.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.482%1.273A-0.086C+-1.916F-HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.48B+10.70.248C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.196%0.962%159310195203802441.36842212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.87%-0.447C---0.586D0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.11C+47.50.102C+95.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.272%2.355%1516101693410263330.910331280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.775%0.622B+-0.169C0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.60.554B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.757%3.415%41210202058302300.24669189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.663%1.077B**-0.242C-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.286C*40.3-0.024C+44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.133%67.722%41410182,212843122.62396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.982%0.616B+0.038C+-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.60.179C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.828%15.127%41510172,717600184.5208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.331%1.94A++0.133C++0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.653B+30.39C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 109
15.6m308.6%267 (16k)244 (14.6k)1.7561630,51517,3762.0352259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022142423.904%15.966%38203:417

33% Engineer12% Heavy Assault35% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 1:59 PMJan 30th, 2019 10:15 PMFeb 14th, 2019 3:49 AM (3d) (PST)Jan 15th, 2019 4:19 PM (32d) (PST)Jan 15th, 2019 3:44 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5311443870.4770.2710.0761.6260.050674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,8828,61223,2702916598314,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1067h/44.5d 4,849 4,872 9,120 104.1k 1,485 2,367 3,214 34m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:666
Deaths:500
KDR:1.332
Accuracy:22.799% B+
HSR:18.168% D-
VX29 Polaris
C
Kills:455
Deaths:301
KDR:1.512
Accuracy:21.219% C
HSR:12.308% D**
Flare VE6
C+
Kills:392
Deaths:401
KDR:0.978
Accuracy:21.746% C+
HSR:20.918% C--
Lasher X2
B+
Kills:370
Deaths:374
KDR:0.989
Accuracy:28.394% B+
HSR:1.892% D*
Pulsar LSW
C-
Kills:283
Deaths:206
KDR:1.374
Accuracy:20.035% D
HSR:20.848% C-
Kills:2,166
Deaths (as Heavy Assault):1,782
Deaths (to Heavy Assaults):4,680
KDR:1.21549
Kill Difference:384
Playtime:129.618 hours
Usage:12%
Score:1.777m
Score/min:228
Accuracy (listed only):22.839%
HSR (listed only):14.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C**
Kills:1,192
Deaths:805
KDR:1.481
Accuracy:25.808% C**
HSR:17.534% D
Phobos VX86
B**
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:72.784% B**
HSR:18.065% C**
Pulsar C
B+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:26.707% B+
HSR:22.203% C+
Solstice SF
B+
Kills:1,000
Deaths:636
KDR:1.572
Accuracy:26.573% B+
HSR:15.400% C
Nova
A
Kills:628
Deaths:357
KDR:1.759
Accuracy:59.547% A
HSR:15.764% C++
Deimos VA29
A+
Kills:498
Deaths:195
KDR:2.554
Accuracy:79.155% A+
HSR:9.438% D*
Pandora VX25
M
Kills:259
Deaths:156
KDR:1.660
Accuracy:66.861% M
HSR:11.197% D--
VE-LR Obelisk
B++
Kills:207
Deaths:93
KDR:2.226
Accuracy:36.738% B++
HSR:32.367% C+
Serpent VE92
A++
Kills:193
Deaths:104
KDR:1.856
Accuracy:31.912% A++
HSR:16.062% D
Thanatos VE70
A
Kills:164
Deaths:156
KDR:1.051
Accuracy:52.096% A
HSR:15.244% C+
Eidolon VE33
B+
Kills:133
Deaths:111
KDR:1.198
Accuracy:30.783% B+
HSR:23.308% C
Solstice VE3
B
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.722% B
HSR:19.672% C+
Kills:6,665
Deaths (as Engineer):4,164
Deaths (to Engineers):3,922
KDR:1.60062
Kill Difference:2,501
Playtime:356.704 hours
Usage:33%
Score:4.953m
Score/min:231
Accuracy (listed only):44.474%
HSR (listed only):18.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C**
Kills:1,192
Deaths:805
KDR:1.481
Accuracy:25.808% C**
HSR:17.534% D
VE-S Canis
B+
Kills:1,192
Deaths:740
KDR:1.611
Accuracy:30.789% B+
HSR:22.903% C**
Phobos VX86
B**
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:72.784% B**
HSR:18.065% C**
Eridani SX5
B++
Kills:1,165
Deaths:862
KDR:1.352
Accuracy:29.756% B++
HSR:14.077% D
Pulsar C
B+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:26.707% B+
HSR:22.203% C+
Solstice SF
B+
Kills:1,000
Deaths:636
KDR:1.572
Accuracy:26.573% B+
HSR:15.400% C
Nova
A
Kills:628
Deaths:357
KDR:1.759
Accuracy:59.547% A
HSR:15.764% C++
Sirius SX12
B**
Kills:576
Deaths:357
KDR:1.613
Accuracy:29.582% B**
HSR:23.611% B**
Deimos VA29
A+
Kills:498
Deaths:195
KDR:2.554
Accuracy:79.155% A+
HSR:9.438% D*
Pandora VX25
M
Kills:259
Deaths:156
KDR:1.660
Accuracy:66.861% M
HSR:11.197% D--
Serpent VE92
A++
Kills:193
Deaths:104
KDR:1.856
Accuracy:31.912% A++
HSR:16.062% D
NS-7 PDW
B*
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.213% B*
HSR:16.854% C+
Thanatos VE70
A
Kills:164
Deaths:156
KDR:1.051
Accuracy:52.096% A
HSR:15.244% C+
Solstice VE3
B
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.722% B
HSR:19.672% C+
Kills:9,436
Deaths (as Light Assault):5,997
Deaths (to Light Assaults):2,605
KDR:1.57345
Kill Difference:3,439
Playtime:172.770 hours
Usage:16%
Score:2.896m
Score/min:279
Accuracy (listed only):41.822%
HSR (listed only):17.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,192
Deaths:740
KDR:1.611
Accuracy:30.789% B+
HSR:22.903% C**
Phobos VX86
B**
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:72.784% B**
HSR:18.065% C**
Eridani SX5
B++
Kills:1,165
Deaths:862
KDR:1.352
Accuracy:29.756% B++
HSR:14.077% D
Nova
A
Kills:628
Deaths:357
KDR:1.759
Accuracy:59.547% A
HSR:15.764% C++
Sirius SX12
B**
Kills:576
Deaths:357
KDR:1.613
Accuracy:29.582% B**
HSR:23.611% B**
Deimos VA29
A+
Kills:498
Deaths:195
KDR:2.554
Accuracy:79.155% A+
HSR:9.438% D*
Pandora VX25
M
Kills:259
Deaths:156
KDR:1.660
Accuracy:66.861% M
HSR:11.197% D--
NS-11A
B*
Kills:237
Deaths:166
KDR:1.428
Accuracy:28.856% B*
HSR:17.300% D
H-V45
C
Kills:224
Deaths:196
KDR:1.143
Accuracy:22.739% C
HSR:16.964% D
NS-7 PDW
B*
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.213% B*
HSR:16.854% C+
Thanatos VE70
A
Kills:164
Deaths:156
KDR:1.051
Accuracy:52.096% A
HSR:15.244% C+
Kills:6,289
Deaths (as Combat Medic):3,907
Deaths (to Combat Medics):1,822
KDR:1.60967
Kill Difference:2,382
Playtime:36.158 hours
Usage:3%
Score:0.495m
Score/min:228
Accuracy (listed only):45.580%
HSR (listed only):16.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:1,212
Deaths:381
KDR:3.181
Accuracy:40.667% C+
HSR:73.267% C--
VE-S Canis
B+
Kills:1,192
Deaths:740
KDR:1.611
Accuracy:30.789% B+
HSR:22.903% C**
Eridani SX5
B++
Kills:1,165
Deaths:862
KDR:1.352
Accuracy:29.756% B++
HSR:14.077% D
NS-44 Commissioner
B*
Kills:671
Deaths:677
KDR:0.991
Accuracy:43.247% B*
HSR:20.268% C
Artemis VX26
B+
Kills:631
Deaths:468
KDR:1.348
Accuracy:29.618% B+
HSR:18.859% D
Sirius SX12
B**
Kills:576
Deaths:357
KDR:1.613
Accuracy:29.582% B**
HSR:23.611% B**
Nyx VX31
B*
Kills:564
Deaths:197
KDR:2.863
Accuracy:39.442% B*
HSR:24.823% C--
Ghost
C+
Kills:484
Deaths:216
KDR:2.241
Accuracy:39.126% C+
HSR:65.909% C
XM98
C++
Kills:343
Deaths:111
KDR:3.090
Accuracy:38.085% C++
HSR:67.930% D
Beamer VS3
B+
Kills:303
Deaths:350
KDR:0.866
Accuracy:31.195% B+
HSR:20.462% C
NS-44L Blackhand
B++
Kills:245
Deaths:112
KDR:2.188
Accuracy:47.975% B++
HSR:35.510% C-
NS-7 PDW
B*
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.213% B*
HSR:16.854% C+
VA39 Spectre
B+
Kills:173
Deaths:88
KDR:1.966
Accuracy:35.988% B+
HSR:33.526% C-
Soldier Soaker
B*
Kills:146
Deaths:121
KDR:1.207
Accuracy:42.081% B*
HSR:18.493% B+
Manticore SX40
C+
Kills:128
Deaths:111
KDR:1.153
Accuracy:29.088% C+
HSR:14.844% D-
NS-45 Pilot
B**
Kills:115
Deaths:103
KDR:1.117
Accuracy:38.468% B**
HSR:34.783% B**
NS-AM7 Archer
C+
Kills:100
Deaths:133
KDR:0.752
Accuracy:57.689% C+
HSR:16% C+
Kills:8,226
Deaths (as Infiltrator):5,105
Deaths (to Infiltrators):2,363
KDR:1.61136
Kill Difference:3,121
Playtime:376.906 hours
Usage:35%
Score:5.207m
Score/min:230
Accuracy (listed only):37.177%
HSR (listed only):30.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:227
Deaths:93
KDR:2.441
Accuracy:20.764% C*
HSR:13.216% D**
Nebula VM20
B+
Kills:196
Deaths:104
KDR:1.885
Accuracy:20.196% B+
HSR:13.776% D*
Blueshift VM5
B++
Kills:100
Deaths:35
KDR:2.857
Accuracy:22.817% B++
HSR:16% D-
Quasar VM1
B**
Kills:89
Deaths:52
KDR:1.712
Accuracy:21.188% B**
HSR:5.618% F*
Kills:612
Deaths (as MAX Suit):142
Deaths (to MAX Suits):936
KDR:4.30986
Kill Difference:470
Playtime:19.573 hours
Usage:2%
Score:0.313m
Score/min:267
Accuracy (listed only):21.241%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:234
V. Kills:153 152%
Deaths:284
KDR:0.824
Accuracy:29.411% C-
KPH:12.600 C+
VKPH:8.200 C+
Dual Photon Pods
B+
Kills:199
V. Kills:37 N/A
Deaths:80
KDR:2.488
Accuracy:55.351% B+
KPH:35.800 D
VKPH:6.700 D--
Hornet Missiles
C**
Kills:98
V. Kills:57 169%
Deaths:36
KDR:2.722
Accuracy:64.956% C**
KPH:46 C
VKPH:26.800 C--
Light PPA
C
Kills:87
V. Kills:6 N/A
Deaths:44
KDR:1.977
Accuracy:34.529% D-
KPH:34.100 C
VKPH:2.400 C-
Kills:618 (321 + 0)
Deaths:444
KDR:1.392
VKDR:0.570
Vehicle Kills:253
Kill Difference:174
Playtime:28.805 hours
Usage:3%
Score:0.252m
Score/min:146
Piloting Accuracy:34.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:305
V. Kills:72 418%
Deaths:40
KDR:7.625
Accuracy:46.967% C
KPH:35.400 D
VKPH:8.300 C++
L100 Python AP
C*
Kills:128
V. Kills:82 154%
Deaths:34
KDR:3.765
Accuracy:58.181% C*
KPH:20.600 D
VKPH:13.200 D-
C75 Viper
C+
Kills:98
V. Kills:26 363%
Deaths:26
KDR:3.769
Accuracy:36.732% C
KPH:25.600 C+
VKPH:6.800 C
Kills:531 (531 + 0)
Deaths:100
KDR:5.310
VKDR:1.800
Vehicle Kills:180
Kill Difference:431
Playtime:18.674 hours
Usage:2%
Score:0.199m
Score/min:178
Driving Accuracy:36.732%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:204
V. Kills:51 392%
Deaths:38
KDR:5.368
Accuracy:52.268% C++
KPH:42.400 C+
VKPH:10.600 B*
Supernova FPC
C++
Kills:131
V. Kills:87 149%
Deaths:42
KDR:3.119
Accuracy:54.799% C++
KPH:18.900 C--
VKPH:12.500 C--
Saron HRB
A+
Kills:85
V. Kills:52 160%
Deaths:18
KDR:4.722
Accuracy:55.998% A+
KPH:32.500 B++
VKPH:19.900 B+
Supernova PC
C++
Kills:68
V. Kills:15 425%
Deaths:18
KDR:3.778
Accuracy:47.381% C+
KPH:22.700 C++
VKPH:5 D--
Kills:488 (403 + 85)
Deaths:116
KDR:4.207
VKDR:1.767
Vehicle Kills:205
Kill Difference:372
Playtime:17.353 hours
Usage:2%
Score:0.250m
Score/min:240
Driving Accuracy:47.381%
Gunner Accuracy:55.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:120
V. Kills:37 316%
Deaths:21
KDR:5.714
Accuracy:45.637% B++
KPH:44.500 A*
VKPH:13.700 A+
Kills:120 (0 + 120)
Deaths:21
KDR:5.714
VKDR:1.762
Vehicle Kills:37
Kill Difference:99
Playtime:2.696 hours
Usage:0%
Score:0.061m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:45.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:1,245
V. Kills:304 408%
Deaths:809
KDR:1.539
Accuracy:55.749% B+
KPH:29.100 B
VKPH:7.100 C++
S12 Renegade
B+
Kills:1,143
V. Kills:58 N/A
Deaths:396
KDR:2.886
Accuracy:53.558% A
KPH:49 C+
VKPH:2.500 B+
M12 Kobalt-F
B*
Kills:392
V. Kills:26 N/A
Deaths:188
KDR:2.085
Accuracy:29.157% B**
KPH:32.500 C++
VKPH:2.200 B*
V30-F Starfall
B**
Kills:335
V. Kills:183 182%
Deaths:142
KDR:2.359
Accuracy:66.215% B+
KPH:40 B**
VKPH:21.800 B++
M20 Basilisk-F
C+
Kills:129
V. Kills:51 248%
Deaths:190
KDR:0.679
Accuracy:50.985% C++
KPH:13.900 C+
VKPH:5.500 C+
Kills:3,244 (3,244 + 0)
Deaths:1,725
KDR:1.881
VKDR:0.361
Vehicle Kills:622
Kill Difference:1,519
Playtime:95.863 hours
Usage:9%
Score:0.754m
Score/min:131
Driving Accuracy:50.985%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 1,5491,2458091.539C+0.2255.749%B+N/A29.1B7.1C++12342.8h8.6B+15.4B++
V10 1,2151,2123813.181C+1.4240.667%C+73.267%C--32.8C+N/A8536.9h2.3C+5.8C++
VX6-7 1,2071,1928051.481C++0.2825.808%C**17.534%D33.3C++N/A9835.8h12C**46.7B+
VE-S Canis 1,2091,1927401.611B0.1530.789%B+22.903%C**47.1C*N/A12225.3h11.3B36.8B+
Phobos VX86 1,1771,1686441.814B+0.0672.784%B**18.065%C**67.9B*N/A20717.2h1.8B**2.5B*
Eridani SX5 1,1751,1658621.352C*0.4029.756%B++14.077%D28.2CN/A7141.3h11.7C**39.3B+
Pulsar C 1,1761,1628651.343C++0.4126.707%B+22.203%C+15.5C--N/A4874.9h11.5C*43.1B
S12 Renegade 1,2011,1433962.886C+1.1353.558%A4.287%C49.1C+2.5B+12123.3h4C-7.4B
Solstice SF 1,0121,0006361.572B++0.1826.573%B+15.4%C27B+N/A9237h12C++45B+
C-4 1,0117763432.262B++0.5124.757%C+N/A117.6B*35.6B+7766.6h1.2B+5B+
M12 Kobalt 7437112429.625C++27.8722.512%C+18.144%C++101.6C+4.6C2727h18.9C+84.1C++
NS-44 Commissioner 6786716770.991C++0.7743.247%B*20.268%C21.2C--N/A6131.6h4.3C9.8B+
Orion VS54 6736665001.332C+0.4222.799%B+18.168%D-33.8C++N/A13719.7h11.5B+50.6C*
Lumine Edge 6436433,5010.184C**1.5732.885%B+12.442%D4.5C+N/A12141.6h1.2B+3.6B+
Artemis VX26 6366314681.348C+0.4129.618%B+18.859%D28.3CN/A7622.3h12.3C++41.5B
Nova 6326283571.759B0.0059.547%A15.764%C++41.9C*N/A11415h4.6C++7.7B+
Sirius SX12 5785763571.613B+0.1429.582%B**23.611%B**51.4AN/A13911.2h12.6B+42.6B++
Nyx VX31 5695641972.863B1.1139.442%B*24.823%C--50.8B+N/A14711.1h5.5C++14B+
Deimos VA29 5024981952.554B**0.8079.155%A+9.438%D*76.6AN/A1776.5h1.7B**2.1B*
Ghost 4894842162.241C+0.4839.126%C+65.909%C36.1C+N/A9513.4h2.3C++5.8C*
VX29 Polaris 4574553011.512C++0.2421.219%C12.308%D**36.4CN/A9312.5h12.4C++58.3C++
M12 Kobalt-F 4183921882.085C*0.3329.157%B**4.592%D--32.4C++2.1B++8512.1h17.1C+58.7B+
Flare VE6 3983924010.978C0.7821.746%C+20.918%C--28.8C-N/A8413.6h12.7C--58.3C+
Lasher X2 3783703740.989C++0.7728.394%B+1.892%D*35.2C*N/A11010.5h19.8C++69.8B+
XM98 3463431113.09B+1.3338.085%C++67.93%D32.4C*N/A8210.6h2.5C++6.7C*
V30-F Starfall 5183351422.359B+0.6066.215%B+N/A39.9B**21.8B++3028.4h15.7C*23.8B
L100 Python HESH 377305407.625C5.8746.967%C3.934%A*35.5D8.4C++1538.6h3.8C+8.2C+
Beamer VS3 3063033500.866C++0.8931.195%B+20.462%C20.2CN/A6715h8.4B+26.9C*
Pulsar LSW 2852832061.374C+0.3820.035%D20.848%C-36.3C+N/A1087.8h12.2C++60.8C+
Force-Blade 2752667,9290.034B1.7227.468%C+3.759%C-0.6C+N/A1428.6h2.2B+8B
Pandora VX25 2592591561.66B*0.1066.861%M11.197%D--48.9B+N/A1375.3h5.7D8.6B+
NS-44L Blackhand 2492451122.188B**0.4347.975%B++35.51%C-27.5C*N/A718.9h4.1B8.5B+
M20 Basilisk 381239494.878C--3.1251.39%C+3.347%D46C*27.3B++3795.2h106.1B206.5C**
NS-11A 2432371661.428C++0.3328.856%B*17.3%D31.6C+N/A827.5h13.7C++47.4B+
Frag Grenade 2402341234N/A232.2449.627%B+N/A780A20A+21330.3h2.8B**5.7B*
Saron Laser Cannon 3872342840.824C0.9329.411%C-N/A12.6C+8.2C+10618.6h76.7B++260.8B++
Blueshift VM5 230227932.441C++0.6820.764%C*13.216%D**30.7C+N/A1217.4h14.7B+70.8B+
H-V45 2252241961.143C+0.6122.739%C16.964%D24.1CN/A759.3h13.4C++58.7C++
VE-LR Obelisk 209207932.226B0.4736.738%B++32.367%C+39.8C**N/A1075.2h5.7B+15.6B++
Supernova VPC 255204385.368C--3.6152.268%C++N/A42.5C+10.6B*1884.8h3.7C7C+
Dual Photon Pods 236199802.488C--0.7355.351%B+N/A35.5D6.6D--1645.6h28.5C-51.5C+
Nebula VM20 1971961041.885C+0.1320.196%B+13.776%D*25.5C-N/A917.7h16.8C+83.3B
NS Decimator 2651952220.878C+0.8859.392%C+2.051%C+28.7C10.3D2156.8h4.9C+8.3C+
Serpent VE92 2001931041.856B++0.1031.912%A++16.062%D40.2B+1.5M++1434.8h12.4B38.8B++
Sticky Grenade 1941921192N/A190.2456.975%B+N/A960C++10C+31080.2h2B3.5B+
M40 Fury 241190296.552C-4.8042.298%D2.105%B++73.1C+19.6C++3292.6h17.5C+41.3C+
Rocklet Rifle 3111831301.408A+0.3555.033%C*N/A30.5C*21.3C3236h34.6B62.9B
NS-7 PDW 184178782.282A++0.5329.213%B*16.854%C+52.4A1.8S1603.4h16.2C+55.3B
VA39 Spectre 174173881.966B0.2135.988%B+33.526%C-26.6C*N/A1066.5h5.5B+15.2B+
Thanatos VE70 1651641561.051C*0.7152.096%A15.244%C+40B+N/A1524.1h4.2B+8.1B*
Lancer VS22 3601633250.502C1.2564.267%B1.84%C+10.3C12.5C+14815.8h31.8C+49.5C+
Tank Mine 251161632.556C+0.8043.029%B++N/A107.3C++60C+11931.5h2.2C5.2B++
MANA Anti-Personnel Turret 155152811.877N/A0.1220.483%UN/A1520U30U3010100.1h19.7T*96.3T*
Proximity Mine 152152374.108C++2.3543.826%C*N/A138.2BN/A4451.1h2.4D**5.4C
Soldier Soaker 1461461211.207C++0.5542.081%B*18.493%B+33.2C--N/A1434.4h6.3C+15B+
Eidolon VE33 1341331111.198C++0.5630.783%B+23.308%C13DN/A5010.2h8.9C**28.9B+
Supernova FPC 218131423.119C1.3654.799%C++3.053%B19C--12.6C--2386.9h6.8D12.3C
M20 Basilisk-F 1801291900.679C+1.0850.985%C++3.101%C13.9C+5.5C+1019.3h60.8C++119.2C**
L100 Python AP 210128343.765C+2.0158.181%C*N/A20.6D13.2D-1916.2h6.4C*11.1C**
Manticore SX40 1281281111.153C*0.6029.088%C+14.844%D-12.3DN/A6410.4h8.5C+29.2C+
M60-G Bulldog 141126815.75B++13.9937.272%D*N/A57.3C+6.8D--1362.2h7.6B+20.4C+
M20 Basilisk 157120215.714A3.9645.637%B++4.167%D44.4A*13.7A+3772.7h52.4B**114.8B**
Hunter QCX 130115801.438B**0.3245.98%C*16.522%D23B++3C++825h5.5C*11.9C**
NS-45 Pilot 1151151031.117C+0.6438.468%B**34.783%B**24.5DN/A594.7h8.3C21.5B
Blueshift VM5 102100352.857C**1.1022.817%B++16%D-38.5BN/A1412.6h16.9C74.1B
NS-AM7 Archer 1211001330.752B++1.0057.689%C+16%C+9B+1.9C-5711.1h12.4B++21.5B++
C75 Viper 12498263.769C+2.0136.732%C2.041%B++25.8C+6.8C2103.8h12.1B+33C**
Hornet Missiles 15598362.722C-0.9764.956%C**N/A46.7C27.1C-4402.1h10.5C++16.1C**
Quasar VM1 9189521.712C*0.0421.188%B**5.618%F*22.3C+N/A1034h15.6C+73.8B+
Light PPA 9387441.977C0.2234.529%D-3.448%M*33.5C2.3C--1482.6h12.2C**35.3C++
Saron HRB 13785184.722C+2.9755.998%A+2.353%B++32.7B*20B+3622.6h23.3C+41.7B++
Icikill 75759140.082B+1.6731.214%C+13.333%C**2C+N/A537.5h2.2C+6.9C**
Supernova PC 8368183.778C+2.0247.381%C+1.471%D22.7C++5D--2223h6C12.6C+
Solstice VE3 6161421.452B**0.3024.722%B19.672%C+13.3CN/A2084.6h12.4B++50.2B
MANA Anti-Vehicle Turret 10059650.908D--0.8559.804%C6.78%M590D--410D-1062860.1h12.4C*20.7C++
Nemesis VSH9 10258890.652C+1.1057.159%D3.448%B+12.9C9.8C+1794.5h8.7C+15.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,1390.6h
Nano-Armor Kit158312,35418.9h
Welding Device02,5200.2h
Flail Targeting Dart11961.5h
Snowman Soldier31480.1h
Anti-Vehicle MANA Turret64340.5h
Spawn Beacon3710.2h
Turret AI Module01110.6h
Repair Module01830.8h
Skywall Shield Emitter1950.5h
Structure Shield Module01210.5h
Cortium Silo01310.5h
Blast Wall0750.5h
Nanite Revive Grenade01590h
Medical Applicator9246,6043.8h
Deconstruction Tool06,3231.4h
Spear Anti-Vehicle Tower0640.4h
Spitfire Auto-Turret1700.1h
Sunderer Garage0540.6h
Rampart Wall33533.7h
Xiphos Anti-Personnel Tower0940.5h
Hoplon Anti-Aircraft Phalanx Tower0620.3h
Anti-Infantry MANA Turret32470.3h
Ammunition Package129910.7h
Medical Kit426670.6h
Vehicle Gate0580.6h
Pillbox0500.3h
Infantry Tower0660.5h
WLT-Howler Mining Laser145434.5h
Router11320.3h
Recon Detection Device414,0065.6h

Check the help document for the dictionary if you want to learn more about words used here.


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