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Castellan Jolly Charder[24x7] Charder
VS BR 62

KDR: 1.75

Score: 15.8m

Last Seen: Apr 28th, 2019 11:21 PM
- OFFLINE - 120.7 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald
Level Progress (to 63): 65%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F V10 VX6-7 VE-S Canis Phobos VX86 Eridani SX5 Pulsar C S12 Renegade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.586%20.109%55524119011,1491.322540.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.474%1.252A-0.114C+-1.877F-HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.477B+10.70.248C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.195%0.962%159312115203802441.36483212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.868%-0.438C---0.579D0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.20.113C+47.50.103C+95.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.278%2.355%1506120893410283330.90856280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.774%0.611B+-0.132C0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+5.60.553B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.732%3.415%41212122058332300.24609889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%1.067B**-0.255C-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.293C*40.3-0.011C+44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.123%67.608%41412102,232855122.60748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.979%0.622B+0.034C+-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.327C**2.60.181C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.98%14.909%41512092,797613184.55538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.213%1.946A++0.054C+0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.659B+2.90.399B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.8m318.2%267 (16k)238 (14.3k)1.7541630,89617,6132.0307762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214144423.965%15.967%38303:467

33% Engineer12% Heavy Assault34% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 1:59 PMJan 30th, 2019 10:15 PMMay 17th, 2019 5:56 AM (98d) (PST)Apr 28th, 2019 7:46 PM (117d) (PST)Apr 28th, 2019 7:21 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191413780.4670.2660.0751.6410.049660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1118,46522,6462816498314,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1102.6h/45.9d 4,872 4,933 9,222 108.6k 1,500 2,389 3,225 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:676
Deaths:506
KDR:1.336
Accuracy:22.835% B
HSR:17.899% D--
VX29 Polaris
C-
Kills:455
Deaths:301
KDR:1.512
Accuracy:21.219% C-
HSR:12.308% D**
Flare VE6
C+
Kills:392
Deaths:401
KDR:0.978
Accuracy:21.746% C+
HSR:20.918% C--
Pulsar LSW
C-
Kills:283
Deaths:206
KDR:1.374
Accuracy:20.035% D
HSR:20.848% C-
Kills:1,806
Deaths (as Heavy Assault):1,414
Deaths (to Heavy Assaults):4,771
KDR:1.27723
Kill Difference:392
Playtime:130.518 hours
Usage:12%
Score:1.786m
Score/min:228
Accuracy (listed only):21.459%
HSR (listed only):17.993%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,192
Deaths:805
KDR:1.481
Accuracy:25.808% C*
HSR:17.534% D
Phobos VX86
B**
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:72.784% B**
HSR:18.065% C**
Pulsar C
B+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:26.707% B+
HSR:22.203% C+
Solstice SF
B+
Kills:1,006
Deaths:641
KDR:1.569
Accuracy:26.579% B+
HSR:15.408% C
Nova
A
Kills:628
Deaths:357
KDR:1.759
Accuracy:59.547% A
HSR:15.764% C*
Deimos VA29
A+
Kills:578
Deaths:229
KDR:2.524
Accuracy:78.374% A+
HSR:9.170% D*
Pandora VX25
M
Kills:259
Deaths:156
KDR:1.660
Accuracy:66.861% M
HSR:11.197% D--
VE-LR Obelisk
B+
Kills:227
Deaths:108
KDR:2.102
Accuracy:35.736% B+
HSR:31.278% C+
Serpent VE92
A+
Kills:200
Deaths:111
KDR:1.802
Accuracy:31.326% A+
HSR:16% D
Thanatos VE70
A
Kills:164
Deaths:156
KDR:1.051
Accuracy:52.096% A
HSR:15.244% C+
Eidolon VE33
B+
Kills:133
Deaths:111
KDR:1.198
Accuracy:30.783% B+
HSR:23.308% C
VE-C Horizon
A
Kills:98
Deaths:67
KDR:1.463
Accuracy:43.410% A
HSR:20.408% C-
Solstice VE3
B
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.722% B
HSR:19.672% C+
Kills:6,876
Deaths (as Engineer):4,292
Deaths (to Engineers):3,952
KDR:1.60205
Kill Difference:2,584
Playtime:360.365 hours
Usage:33%
Score:4.980m
Score/min:230
Accuracy (listed only):44.210%
HSR (listed only):18.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,192
Deaths:805
KDR:1.481
Accuracy:25.808% C*
HSR:17.534% D
VE-S Canis
B+
Kills:1,192
Deaths:741
KDR:1.609
Accuracy:30.786% B+
HSR:22.903% C**
Phobos VX86
B**
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:72.784% B**
HSR:18.065% C**
Eridani SX5
B+
Kills:1,165
Deaths:862
KDR:1.352
Accuracy:29.756% B+
HSR:14.077% D-
Pulsar C
B+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:26.707% B+
HSR:22.203% C+
Solstice SF
B+
Kills:1,006
Deaths:641
KDR:1.569
Accuracy:26.579% B+
HSR:15.408% C
Nova
A
Kills:628
Deaths:357
KDR:1.759
Accuracy:59.547% A
HSR:15.764% C*
Sirius SX12
B**
Kills:581
Deaths:368
KDR:1.579
Accuracy:29.546% B**
HSR:23.752% B*
Deimos VA29
A+
Kills:578
Deaths:229
KDR:2.524
Accuracy:78.374% A+
HSR:9.170% D*
Pandora VX25
M
Kills:259
Deaths:156
KDR:1.660
Accuracy:66.861% M
HSR:11.197% D--
Serpent VE92
A+
Kills:200
Deaths:111
KDR:1.802
Accuracy:31.326% A+
HSR:16% D
NS-7 PDW
B*
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.213% B*
HSR:16.854% C+
Thanatos VE70
A
Kills:164
Deaths:156
KDR:1.051
Accuracy:52.096% A
HSR:15.244% C+
VE-C Horizon
A
Kills:98
Deaths:67
KDR:1.463
Accuracy:43.410% A
HSR:20.408% C-
Solstice VE3
B
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.722% B
HSR:19.672% C+
Kills:9,632
Deaths (as Light Assault):6,122
Deaths (to Light Assaults):2,646
KDR:1.57334
Kill Difference:3,510
Playtime:178.022 hours
Usage:16%
Score:2.957m
Score/min:277
Accuracy (listed only):41.834%
HSR (listed only):17.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,192
Deaths:741
KDR:1.609
Accuracy:30.786% B+
HSR:22.903% C**
Phobos VX86
B**
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:72.784% B**
HSR:18.065% C**
Eridani SX5
B+
Kills:1,165
Deaths:862
KDR:1.352
Accuracy:29.756% B+
HSR:14.077% D-
Nova
A
Kills:628
Deaths:357
KDR:1.759
Accuracy:59.547% A
HSR:15.764% C*
Sirius SX12
B**
Kills:581
Deaths:368
KDR:1.579
Accuracy:29.546% B**
HSR:23.752% B*
Deimos VA29
A+
Kills:578
Deaths:229
KDR:2.524
Accuracy:78.374% A+
HSR:9.170% D*
Pandora VX25
M
Kills:259
Deaths:156
KDR:1.660
Accuracy:66.861% M
HSR:11.197% D--
NS-11A
B*
Kills:251
Deaths:182
KDR:1.379
Accuracy:28.437% B*
HSR:17.132% D
H-V45
C
Kills:224
Deaths:196
KDR:1.143
Accuracy:22.739% C
HSR:16.964% D
NS-7 PDW
B*
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.213% B*
HSR:16.854% C+
Thanatos VE70
A
Kills:164
Deaths:156
KDR:1.051
Accuracy:52.096% A
HSR:15.244% C+
Kills:6,388
Deaths (as Combat Medic):3,969
Deaths (to Combat Medics):1,854
KDR:1.60947
Kill Difference:2,419
Playtime:36.518 hours
Usage:3%
Score:0.507m
Score/min:231
Accuracy (listed only):45.467%
HSR (listed only):16.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C++
Kills:1,212
Deaths:381
KDR:3.181
Accuracy:40.667% C++
HSR:73.267% C--
VE-S Canis
B+
Kills:1,192
Deaths:741
KDR:1.609
Accuracy:30.786% B+
HSR:22.903% C**
Eridani SX5
B+
Kills:1,165
Deaths:862
KDR:1.352
Accuracy:29.756% B+
HSR:14.077% D-
NS-44 Commissioner
B*
Kills:686
Deaths:690
KDR:0.994
Accuracy:43.295% B*
HSR:20.554% C
Artemis VX26
B+
Kills:631
Deaths:468
KDR:1.348
Accuracy:29.618% B+
HSR:18.859% D
Sirius SX12
B**
Kills:581
Deaths:368
KDR:1.579
Accuracy:29.546% B**
HSR:23.752% B*
Nyx VX31
B*
Kills:564
Deaths:197
KDR:2.863
Accuracy:39.442% B*
HSR:24.823% C--
Ghost
C+
Kills:504
Deaths:222
KDR:2.270
Accuracy:39.075% C+
HSR:65.476% C
XM98
C++
Kills:343
Deaths:111
KDR:3.090
Accuracy:38.085% C++
HSR:67.930% D
Beamer VS3
B+
Kills:303
Deaths:350
KDR:0.866
Accuracy:31.195% B+
HSR:20.462% C
NS-44L Blackhand
B++
Kills:245
Deaths:112
KDR:2.188
Accuracy:47.975% B++
HSR:35.510% C-
NS-7 PDW
B*
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.213% B*
HSR:16.854% C+
VA39 Spectre
B++
Kills:173
Deaths:88
KDR:1.966
Accuracy:35.988% B++
HSR:33.526% C-
Soldier Soaker
B*
Kills:146
Deaths:121
KDR:1.207
Accuracy:42.081% B*
HSR:18.493% B++
Manticore SX40
C+
Kills:128
Deaths:111
KDR:1.153
Accuracy:29.088% C+
HSR:14.844% D-
NS-45 Pilot
B**
Kills:120
Deaths:106
KDR:1.132
Accuracy:38.518% B**
HSR:34.167% B*
NS-AM7 Archer
C+
Kills:100
Deaths:133
KDR:0.752
Accuracy:57.689% C+
HSR:16% C+
Kills:8,271
Deaths (as Infiltrator):5,139
Deaths (to Infiltrators):2,390
KDR:1.60946
Kill Difference:3,132
Playtime:378.338 hours
Usage:34%
Score:5.219m
Score/min:230
Accuracy (listed only):37.177%
HSR (listed only):30.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:238
Deaths:96
KDR:2.479
Accuracy:20.797% C*
HSR:13.866% D**
Nebula VM20
B+
Kills:196
Deaths:104
KDR:1.885
Accuracy:20.196% B+
HSR:13.776% D**
Blueshift VM5
B++
Kills:102
Deaths:38
KDR:2.684
Accuracy:22.608% B++
HSR:15.686% D--
Quasar VM1
B**
Kills:89
Deaths:52
KDR:1.712
Accuracy:21.188% B**
HSR:5.618% F*
Kills:625
Deaths (as MAX Suit):145
Deaths (to MAX Suits):941
KDR:4.31034
Kill Difference:480
Playtime:19.733 hours
Usage:2%
Score:0.317m
Score/min:268
Accuracy (listed only):21.197%
HSR (listed only):12.236%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:234
V. Kills:153 152%
Deaths:285
KDR:0.821
Accuracy:29.418% C
KPH:12.500 C+
VKPH:8.200 C+
Dual Photon Pods
B+
Kills:199
V. Kills:37 N/A
Deaths:80
KDR:2.488
Accuracy:55.351% B+
KPH:35.800 D
VKPH:6.700 D-
Hornet Missiles
B
Kills:100
V. Kills:59 167%
Deaths:36
KDR:2.778
Accuracy:65.078% B
KPH:46.900 C
VKPH:27.700 C
Light PPA
C
Kills:87
V. Kills:6 N/A
Deaths:44
KDR:1.977
Accuracy:34.529% D-
KPH:34.100 C
VKPH:2.400 C-
Kills:620 (321 + 0)
Deaths:445
KDR:1.393
VKDR:0.573
Vehicle Kills:255
Kill Difference:175
Playtime:28.926 hours
Usage:3%
Score:0.253m
Score/min:146
Piloting Accuracy:34.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:305
V. Kills:72 418%
Deaths:41
KDR:7.439
Accuracy:46.993% C+
KPH:35.300 D
VKPH:8.300 C+
L100 Python AP
C*
Kills:128
V. Kills:82 154%
Deaths:34
KDR:3.765
Accuracy:58.181% C*
KPH:20.600 D-
VKPH:13.200 D-
C75 Viper
C
Kills:98
V. Kills:26 363%
Deaths:26
KDR:3.769
Accuracy:36.732% C
KPH:25.600 C
VKPH:6.800 C
Kills:531 (531 + 0)
Deaths:101
KDR:5.257
VKDR:1.782
Vehicle Kills:180
Kill Difference:430
Playtime:18.684 hours
Usage:2%
Score:0.199m
Score/min:178
Driving Accuracy:36.732%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:204
V. Kills:51 392%
Deaths:38
KDR:5.368
Accuracy:52.268% C++
KPH:42.400 C+
VKPH:10.600 B++
Supernova FPC
D
Kills:131
V. Kills:87 149%
Deaths:42
KDR:3.119
Accuracy:54.799% C++
KPH:18.900 D
VKPH:12.500 D
Saron HRB
A+
Kills:85
V. Kills:52 160%
Deaths:18
KDR:4.722
Accuracy:55.998% A+
KPH:32.500 B++
VKPH:19.900 B+
Supernova PC
C+
Kills:68
V. Kills:15 425%
Deaths:18
KDR:3.778
Accuracy:47.381% C+
KPH:22.700 C+
VKPH:5 D--
Kills:488 (403 + 85)
Deaths:116
KDR:4.207
VKDR:1.767
Vehicle Kills:205
Kill Difference:372
Playtime:17.353 hours
Usage:2%
Score:0.250m
Score/min:240
Driving Accuracy:47.381%
Gunner Accuracy:55.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:120
V. Kills:37 316%
Deaths:21
KDR:5.714
Accuracy:45.608% B++
KPH:44.400 A*
VKPH:13.700 A+
Kills:120 (0 + 120)
Deaths:21
KDR:5.714
VKDR:1.762
Vehicle Kills:37
Kill Difference:99
Playtime:2.701 hours
Usage:0%
Score:0.061m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:45.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:1,245
V. Kills:304 408%
Deaths:811
KDR:1.535
Accuracy:55.744% B+
KPH:29.100 B
VKPH:7.100 C++
S12 Renegade
B+
Kills:1,143
V. Kills:58 N/A
Deaths:396
KDR:2.886
Accuracy:53.558% A+
KPH:49 C+
VKPH:2.500 B+
M12 Kobalt-F
B+
Kills:394
V. Kills:26 N/A
Deaths:190
KDR:2.074
Accuracy:29.159% B**
KPH:32.400 C++
VKPH:2.100 B+
V30-F Starfall
B**
Kills:337
V. Kills:184 182%
Deaths:143
KDR:2.357
Accuracy:66.097% B+
KPH:39.700 B**
VKPH:21.700 B*
M20 Basilisk-F
C+
Kills:129
V. Kills:51 248%
Deaths:190
KDR:0.679
Accuracy:50.985% C++
KPH:13.900 C+
VKPH:5.500 C+
Kills:3,248 (3,248 + 0)
Deaths:1,730
KDR:1.877
VKDR:0.360
Vehicle Kills:623
Kill Difference:1,518
Playtime:96.085 hours
Usage:9%
Score:0.755m
Score/min:131
Driving Accuracy:50.985%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 1,5491,2458111.535C+0.2255.744%B+N/A29.1B7.1C++12342.8h8.6B+15.4B++
V10 1,2151,2123813.181C+1.4340.667%C++73.267%C--32.8C+N/A8536.9h2.3C++5.8C++
VX6-7 1,2071,1928051.481C*0.2725.808%C*17.534%D33.3C+N/A9835.8h12C**46.7B+
VE-S Canis 1,2091,1927411.609B+0.1530.786%B+22.903%C**47.1C*N/A12225.3h11.3C**36.8B+
Phobos VX86 1,1771,1686441.814B+0.0672.784%B**18.065%C**67.9B*N/A20817.2h1.8B**2.5B*
Eridani SX5 1,1751,1658621.352C*0.4029.756%B+14.077%D-28.2CN/A7141.3h11.7C*39.3B+
Pulsar C 1,1761,1628651.343C++0.4126.707%B+22.203%C+15.5DN/A4874.9h11.5C*43.1B
S12 Renegade 1,2011,1433962.886C+1.1353.558%A+4.287%C49.1C+2.5B+12123.3h4D7.4B
Solstice SF 1,0181,0066411.569B+0.1926.579%B+15.408%C26.8B+N/A9137.6h12C++45B+
C-4 1,0317933572.221B+0.4724.875%C+N/A118.4B*35.5B+7746.7h1.2B+5B+
M12 Kobalt 7447122429.667C++27.9122.497%C++18.258%C++101.7C+4.6C+2707h19C+84.3C++
NS-44 Commissioner 6936866900.994C+0.7643.295%B*20.554%C21.3C--N/A6132.2h4.2C+9.8B+
Orion VS54 6836765061.336C+0.4222.835%B17.899%D--33.6C++N/A13620.1h11.5B+50.4C*
Lumine Edge 6506503,5730.182C**1.5733.089%B+12.462%D4.5C+N/A12143.9h1.2B+3.6B+
Artemis VX26 6366314681.348C+0.4129.618%B+18.859%D28.3CN/A7622.3h12.3C+41.5B
Nova 6326283571.759C**0.0059.547%A15.764%C*41.9C**N/A11415h4.6C++7.7B+
Sirius SX12 5835813681.579B+0.1829.546%B**23.752%B*51.4B**N/A13811.3h12.7B+42.8B+
Deimos VA29 5825782292.524B**0.7778.374%A+9.17%D*76.1B**N/A1767.6h1.7B**2.2B*
Nyx VX31 5695641972.863B+1.1139.442%B*24.823%C--50.8B+N/A14711.1h5.5C++14B+
Ghost 5095042222.27C+0.5239.075%C+65.476%C36.5C+N/A9513.8h2.3C++5.9C*
VX29 Polaris 4574553011.512C++0.2421.219%C-12.308%D**36.4CN/A9312.5h12.4C++58.3C++
M12 Kobalt-F 4203941902.074C++0.3229.159%B**4.569%D--32.3C++2.1B+8512.2h17.1C+58.8B+
Flare VE6 3983924010.978C0.7821.746%C+20.918%C--28.8C-N/A8413.6h12.7D58.3C+
Lasher X2 3783703750.987C++0.7728.272%B1.892%D*34.9C*N/A11010.6h19.9C+70.4B
XM98 3463431113.09B+1.3438.085%C++67.93%D32.4BN/A8210.6h2.5C++6.7C*
V30-F Starfall 5213371432.357B+0.6066.097%B+N/A39.6B**21.6B*2998.5h15.8C*24B
L100 Python HESH 377305417.439C5.6846.993%C+3.934%A*35.5D8.4C+1538.6h3.8C+8.2C+
Beamer VS3 3063033500.866C*0.8931.195%B+20.462%C20.2CN/A6715h8.4B+26.9C*
Pulsar LSW 2852832061.374C+0.3820.035%D20.848%C-36.3CN/A1097.8h12.2C++60.8C+
Force-Blade 2752667,9290.034B1.7227.468%C3.759%C-0.6C+N/A1428.6h2.2B+8B
Pandora VX25 2592591561.66B+0.0966.861%M11.197%D--48.9B+N/A1385.3h5.7D-8.6B+
NS-11A 2572511821.379C++0.3828.437%B*17.132%D32.2C+N/A867.8h13.9C++48.7B+
NS-44L Blackhand 2492451122.188B*0.4347.975%B++35.51%C-27.5C++N/A718.9h4.1B8.5B+
M20 Basilisk 381239494.878D3.1251.39%C+3.347%D46C*27.3B*3795.2h106.1C**206.5C**
Frag Grenade 2442381238N/A236.2549.705%B+N/A793.3A20A21260.3h2.8B*5.7B*
Blueshift VM5 241238962.479C+0.7220.797%C*13.866%D**31.3C+N/A1227.6h14.5B+69.6B+
Saron Laser Cannon 3872342850.821C0.9329.418%CN/A12.5C+8.2C+10618.7h76.9B++261.4B++
VE-LR Obelisk 2302271082.102C**0.3535.736%B+31.278%C+40.5C**N/A1075.6h5.8B+16.3B+
H-V45 2252241961.143C+0.6122.739%C16.964%D24.1CN/A769.3h13.4C++58.7C++
Supernova VPC 255204385.368C--3.6152.268%C++N/A42.5C+10.6B++1884.8h3.7C7C+
NS Decimator 2712002250.889C+0.8759.632%C+2%C+29.4C10.4D2166.8h4.9C+8.2C+
Serpent VE92 2072001111.802B++0.0531.326%A+16%D37B1.3A*1315.4h12.5C**39.9B++
Dual Photon Pods 236199802.488D0.7355.351%B+N/A35.5D6.6D-1645.6h28.5C-51.5C+
Nebula VM20 1971961041.885C+0.1320.196%B+13.776%D**25.5C-N/A917.7h16.8C+83.3B
Sticky Grenade 1961941194N/A192.2556.792%B+N/A970C+10C30770.2h2B3.6B+
M40 Fury 241190296.552C--4.8042.298%D2.105%B++73.1C+19.6C++3292.6h17.5C+41.3C
Rocklet Rifle 3111831311.397A0.3655.05%C*N/A30C++21C3186.1h35.4C**64.3C**
NS-7 PDW 184178782.282A++0.5329.213%B*16.854%C+52.4A1.8S1613.4h16.2C+55.3B
VA39 Spectre 174173881.966B+0.2135.988%B++33.526%C-26.6C**N/A1066.5h5.5B15.2B+
Thanatos VE70 1651641561.051C*0.7052.096%A15.244%C+40B+N/A1524.1h4.2B+8.1B*
Lancer VS22 3601633250.502C1.2564.267%B1.84%C++10.3C12.5C+14915.8h31.8C+49.5C+
Tank Mine 252162642.531C+0.7842.994%B++N/A108C+60C+11901.5h2.2C-5.2B++
Proximity Mine 158158394.051C++2.3043.914%C*N/A143.6B+N/A4381.1h2.3D--5.3C
MANA Anti-Personnel Turret 156153851.8N/A0.0520.669%UN/A1530U30U3029500.1h20.2T*97.5T*
Soldier Soaker 1461461211.207C++0.5542.081%B*18.493%B++33.2C--N/A1434.4h6.3C+15B+
Eidolon VE33 1341331111.198C++0.5630.783%B+23.308%C13DN/A5110.2h8.9C*28.9B+
Supernova FPC 218131423.119C1.3654.799%C++3.053%B+19D12.6C--2396.9h6.8D-12.3C-
M20 Basilisk-F 1801291900.679C+1.0850.985%C++3.101%C13.9C+5.5C+1019.3h60.8C*119.2C**
L100 Python AP 210128343.765C+2.0158.181%C*N/A20.6D-13.2D-1926.2h6.4C+11.1C++
Manticore SX40 1281281111.153C*0.6029.088%C+14.844%D-12.3D-N/A6410.4h8.5C+29.2C+
M60-G Bulldog 141126815.75B**14.0037.272%D--N/A57.3C+6.8D1362.2h7.6C**20.4C+
NS-45 Pilot 1201201061.132C+0.6238.518%B**34.167%B*25DN/A624.8h8.3C21.5B
M20 Basilisk 157120215.714A3.9645.608%B++4.167%D44.4A*13.7A+3782.7h52.4B*114.9B**
Hunter QCX 130115801.438B**0.3245.98%C*16.522%D23B*3C+825h5.5C*11.9C**
Blueshift VM5 104102382.684C++0.9322.608%B++15.686%D--36.4C++N/A1362.8h17.5C77.5C**
Hornet Missiles 159100362.778C1.0265.078%BN/A47.6C28.1C4472.1h10.4C++16B
NS-AM7 Archer 1211001330.752B+1.0057.689%C+16%C+8.9B+1.9C--5711.2h12.4B++21.5B++
VE-C Horizon 9998671.463C+0.2943.41%A20.408%C-44.5C+N/A992.2h16.4C+37.7B+
C75 Viper 12498263.769C+2.0136.732%C2.041%B++25.8C+6.8C2113.8h12.1B+33C**
Quasar VM1 9189521.712C++0.0421.188%B**5.618%F*22.3C+N/A1044h15.6C+73.8B+
Light PPA 9387441.977C0.2234.529%D-3.448%M**33.5C2.3C--1482.6h12.2C**35.3C++
Saron HRB 13785184.722C+2.9755.998%A+2.353%B++32.7B++20B+3622.6h23.3C+41.7B++
Icikill 75759260.081B+1.6731.094%C+13.333%B+2C+N/A538.3h2.2C+6.9C**
Supernova PC 8368183.778C+2.0247.381%C+1.471%D22.7C+5D--2223h6C12.6C+
Solstice VE3 6161421.452B**0.3024.722%B19.672%C+13CN/A2104.7h12.4B++50.2B
MANA Anti-Vehicle Turret 10059650.908D0.8559.804%C++6.78%A+590C--410C-1062860.1h12.4D**20.7C-
Nemesis VSH9 10258890.652C+1.1057.159%D3.448%B+12.9C9.8C+1794.5h8.7C+15.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41030.2h
Anti-Vehicle MANA Turret64340.5h
Nano-Armor Kit159313,43219h
Skywall Shield Emitter1970.5h
Turret AI Module01110.6h
Structure Shield Module01210.5h
Repair Module01830.8h
Nanite Revive Grenade01670h
Medical Applicator9346,9193.8h
Blast Wall0760.5h
Cortium Silo01350.5h
Spitfire Auto-Turret1700.1h
Motion Spotter71,1390.6h
Hoplon Anti-Aircraft Phalanx Tower0620.3h
Xiphos Anti-Personnel Tower0940.5h
Sunderer Garage0540.6h
Rampart Wall33553.7h
Welding Device02,5200.2h
Spear Anti-Vehicle Tower0640.4h
Deconstruction Tool06,3231.4h
Ammunition Package121,0270.7h
Medical Kit436850.7h
Anti-Infantry MANA Turret32610.3h
Flail Targeting Dart11961.5h
Snowman Soldier31480.1h
Router11320.3h
Recon Detection Device414,0285.6h
Vehicle Gate0610.6h
Pillbox0500.3h
WLT-Howler Mining Laser145434.5h
Infantry Tower0670.5h

Check the help document for the dictionary if you want to learn more about words used here.


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