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Maj. General Commissar Charger96[T00X] Charger96
TR BR 82

KDR: 2.5

Score: 9.1m

Last Seen: Apr 10th, 2019 6:40 PM
- OFFLINE - 337.2 hour(s)

Battle Rank 82 - Terran Republic on Miller - Outfit Officer of TOXyC[T00X] TOXyC
TR outfit on Miller

Members: 7
Level Progress (to 83): 37%
Level 100 Progress: 48% 836h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH TRAC-5 P2-120 AP C75 Viper Spear Anti-Vehicle Phalanx Turret T9 CARV P2-120 HEAT NSX Tanto
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.243%18.434%373610293,9331.467541.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.117%-0.167C-0.351C-0.544B+HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.4-0.183C17.9-0.253C70.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.666%0.786%2113510307,757483235316.0269330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.262%-0.317C-1.166D*0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.356C**9.40.252C*15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.229%16.296%1621033135364540.370879245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.323%-2.221F--2.988M+2.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.8-0.075C+15.60.605B+112.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.703%67.399%162103327354430.501838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.819%-0.949D--0.018C+-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.576D4.5-0.405C--11.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TOXyC[T00X] TOXyC
TR outfit on Miller

Members: 7
9.1m258.5%194 (11.6k)183 (11k)2.5007614,8225,9273.2615182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103590113.939%7.448%10408:284

55% Engineer12% Heavy Assault29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2014 7:20 PMDec 16th, 2014 12:52 AMApr 24th, 2019 12:57 AM (14h) (PST)Apr 10th, 2019 4:59 PM (14d) (PST)Apr 10th, 2019 2:40 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
636685680.2960.1180.0220.9490.071178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1334,09534,038187157410,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
834.5h/34.8d 4,509 1,104 5,301 47.5k 1,204 2,578 3,550 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:532
Deaths:557
KDR:0.955
Accuracy:16.468% D
HSR:21.993% C+
TMG-50
C*
Kills:56
Deaths:47
KDR:1.191
Accuracy:16.179% D--
HSR:25% C*
Kills:588
Deaths (as Heavy Assault):604
Deaths (to Heavy Assaults):1,253
KDR:0.97351
Kill Difference:16
Playtime:100.209 hours
Usage:12%
Score:0.801m
Score/min:133
Accuracy (listed only):16.323%
HSR (listed only):23.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:2,828
Deaths:2,618
KDR:1.080
Accuracy:21.261% C+
HSR:16.867% C
NSX Tanto
C
Kills:331
Deaths:498
KDR:0.665
Accuracy:21.333% D-
HSR:23.263% C
Kills:3,159
Deaths (as Engineer):3,116
Deaths (to Engineers):1,406
KDR:1.0138
Kill Difference:43
Playtime:462.107 hours
Usage:55%
Score:5.733m
Score/min:207
Accuracy (listed only):21.297%
HSR (listed only):20.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:2,828
Deaths:2,618
KDR:1.080
Accuracy:21.261% C+
HSR:16.867% C
NSX Tanto
C
Kills:331
Deaths:498
KDR:0.665
Accuracy:21.333% D-
HSR:23.263% C
Kills:3,159
Deaths (as Light Assault):3,116
Deaths (to Light Assaults):1,154
KDR:1.0138
Kill Difference:43
Playtime:242.539 hours
Usage:29%
Score:2.000m
Score/min:137
Accuracy (listed only):21.297%
HSR (listed only):20.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C
Kills:204
Deaths:46
KDR:4.435
Accuracy:29.695% D*
HSR:74.020% C
99SV
A
Kills:69
Deaths:30
KDR:2.300
Accuracy:27.378% D
HSR:47.826% A
TX1 Repeater
B++
Kills:57
Deaths:78
KDR:0.731
Accuracy:18.739% D--
HSR:26.316% B++
Kills:330
Deaths (as Infiltrator):154
Deaths (to Infiltrators):1,219
KDR:2.14286
Kill Difference:176
Playtime:34.752 hours
Usage:4%
Score:0.260m
Score/min:125
Accuracy (listed only):25.271%
HSR (listed only):49.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:129
Deaths:125
KDR:1.032
Accuracy:19.262% D
HSR:19.380% C
Kills:129
Deaths (as Combat Medic):125
Deaths (to Combat Medics):375
KDR:1.032
Kill Difference:4
Playtime:19.571 hours
Usage:2%
Score:0.218m
Score/min:186
Accuracy (listed only):19.262%
HSR (listed only):19.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C**
Kills:83
Deaths:48
KDR:1.729
Accuracy:18.593% D-
HSR:20.482% C**
NS-20 Gorgon
D
Kills:78
Deaths:51
KDR:1.529
Accuracy:18.676% D-
HSR:15.385% D
Kills:161
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):147
KDR:3.25253
Kill Difference:111.500
Playtime:14.423 hours
Usage:2%
Score:0.128m
Score/min:148
Accuracy (listed only):18.635%
HSR (listed only):17.933%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,861
V. Kills:832 464%
Deaths:141
KDR:27.383
Accuracy:51.532% B
KPH:41 C-
VKPH:8.800 C++
C75 Viper
C+
Kills:1,427
V. Kills:443 321%
Deaths:191
KDR:7.471
Accuracy:39.150% C++
KPH:23.600 C
VKPH:7.300 C+
Skyguard
C**
Kills:302
V. Kills:137 219%
Deaths:26
KDR:11.615
Accuracy:29.926% C++
KPH:15.600 C**
VKPH:7.100 D
Kills:5,590 (5,590 + 0)
Deaths:358
KDR:15.615
VKDR:3.944
Vehicle Kills:1,412
Kill Difference:5,232
Playtime:173.936 hours
Usage:21%
Score:1.233m
Score/min:118
Driving Accuracy:29.926%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,691
V. Kills:695 243%
Deaths:129
KDR:13.109
Accuracy:48.764% C**
KPH:31.500 C++
VKPH:12.900 D
P2-120 HEAT
C+
Kills:476
V. Kills:246 193%
Deaths:96
KDR:4.958
Accuracy:43.184% C++
KPH:18.400 D
VKPH:9.500 C+
M12 Kobalt
C--
Kills:80
V. Kills:1 N/A
Deaths:1
KDR:80
Accuracy:11.104% D
KPH:41.400 C--
VKPH:0.500 D
E540 Halberd
B+
Kills:55
V. Kills:15 344%
Deaths:3
KDR:18.333
Accuracy:40.301% C+
KPH:29.600 B+
VKPH:8.100 D--
Kills:2,302 (2,167 + 135)
Deaths:229
KDR:10.052
VKDR:4.179
Vehicle Kills:957
Kill Difference:2,073
Playtime:83.336 hours
Usage:10%
Score:0.876m
Score/min:175
Driving Accuracy:43.184%
Gunner Accuracy:40.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,6933,86114127.383A+24.8851.532%BN/A41C-8.8C++12394.1h3.6C+6.9C*
TRAC-5 2,8662,8282,6181.08B+1.4221.261%C+16.867%C10.8C--N/A30262.1h16.8C+79.1C++
P2-120 AP 2,3861,69112913.109B**10.6148.764%C**1.064%D--31.5C++12.9D18853.7h5.4B*11B*
C75 Viper 1,8701,4271917.471B+4.9739.15%C++N/A23.6C7.3C+11060.4h13.4C++34.2C**
Spear Anti-Vehicle Phalanx Turret 8475365010.72B++8.2241.524%C3.731%C+26.3D15.2D19420.4h11.5C27.8C
T9 CARV 5415325570.955C+1.5516.468%D21.993%C+11D-N/A3448.4h18.3D-111.4C
P2-120 HEAT 722476964.958C+2.4643.184%C++4.202%B++18.4D9.5C+13725.8h8.1C+18.6C++
NSX Tanto 3433314980.665C-1.8421.333%D-23.263%C5.7D--N/A1558.4h26.4F123.9D**
Skyguard 4393022611.615S9.1129.926%C++1.325%D15.6C**7.1D12319.4h89.5B++298.9B*
C-4 4102641272.079B+0.4227.497%C**N/A45.5D25.2C4215.8h1.8C-6.6C+
Tank Mine 358248337.515M5.0127.859%C-N/A124B+55C7842h1.7B+6.1C*
M77-B 205204464.435A++1.9329.695%D*74.02%C15.8DN/A5112.9h3.5D**11.9D**
T1 Cycler 1301291251.032C++1.4719.262%D19.38%C12.1DN/A4610.7h17.3D89.9C--
Aspis Anti-Aircraft Phalanx Turret 234127235.522B++3.0224.505%C+1.575%C-8.5C-7.2D12214.9h148.9C*607.4C*
ASP-30 Grounder 2251232200.559C1.9463.088%C++N/A5.3D*4.4D-8623.1h13.1F-20.7F
MANA Anti-Personnel Turret 9896741.297N/A1.2012.811%UN/A960U20U1693600.1h23.3T*181.6T*
Frag Grenade 8987187N/A84.5033.128%FN/A174D*4D5610.5h6.8F--20.5F--
NS-20 Gorgon 9683481.729B+0.7718.593%D-20.482%C**8.8D-1.4C+309.4h59.9C+322.2C--
M12 Kobalt 8180180S77.5011.104%D25%A*42.1C--N/A1601.9h23D-207.4D--
NS-20 Gorgon 8878511.529B0.9718.676%D-15.385%D8D--1D279.8h64.5C345.4D
99SV 7169302.3B+0.2027.378%D47.826%A11.3DN/A506.1h7.2D26.4D
MANA Anti-Vehicle Turret 17562321.938B+0.5660.231%B+3.226%C17.7D32.3C**2233.5h16.8D-27.9D
Chainblade 60604,9960.012C2.4913.287%D*10%B+0.1DN/A0504.5h2.5C*19.1D
TX1 Repeater 5957780.731C+1.7718.739%D--26.316%B++9.2D-N/A416.2h15.3C+81.5C--
M9 SKEP Launcher 104561060.528C+1.9768.407%C++N/A6D--5.2D-739.3h17.8F**26F*
TMG-50 5956471.191C+1.3116.179%D--25%C*8.8D--N/A336.4h21.6F**133.6D**
E540 Halberd 7055318.333A++15.8340.301%C+3.636%C++28.9B7.9D*3431.9h4.9B*12.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret74380.9h
Restoration Kit227621.2h
Spawn Beacon33590.4h
Nano-Armor Kit239648,91535.1h
Medical Applicator7033,6074.7h
Spitfire Auto-Turret14100.4h
Welding Device0980h
Anti-Infantry MANA Turret62730.7h
Shield Recharging Field31750.1h
Ammunition Package101,8180.8h
Recon Detection Device22070.4h

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