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Maj. General Commissar Charger96[T00X] Charger96
TR BR 83

KDR: 2.54

Score: 9.4m

Last Seen: May 5th, 2019 10:41 PM
- OFFLINE - 1737.7 hour(s)

Battle Rank 83 - Terran Republic on Miller
Level Progress (to 84): 35%
Level 100 Progress: 50% 800h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH TRAC-5 P2-120 AP C75 Viper Spear Anti-Vehicle Phalanx Turret T9 CARV P2-120 HEAT NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.271%18.41%373612083,9491.463141.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.115%-0.172C-0.373C-0.544B+HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.7-0.192C18-0.26C70.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.364%0.77%2158512098,054487243716.5041330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.351%-0.352C--1.153D*0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.348C**9.40.249C++15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.229%16.296%1621212135367540.367847245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.323%-2.215F--2.923M+2.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.8-0.069C+15.60.608B+112.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.746%67.153%162121227454630.501831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.846%-0.939D--0.005C+-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.568D4.5-0.401C--11.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m262.5%197 (11.8k)185 (11.1k)2.541815,1725,9693.315383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121493314.046%7.31%10308:334

56% Engineer12% Heavy Assault29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2014 7:20 PMDec 16th, 2014 12:52 AMJun 3rd, 2019 7:54 AM (44d) (PST)May 5th, 2019 7:45 PM (72d) (PST)May 5th, 2019 6:41 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641685730.2980.1170.0220.9710.072179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4374,07734,360187158411,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847.7h/35.3d 4,617 1,109 5,384 49.4k 1,220 2,624 3,642 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:532
Deaths:557
KDR:0.955
Accuracy:16.468% D
HSR:21.993% C+
TMG-50
C++
Kills:57
Deaths:49
KDR:1.163
Accuracy:16.369% D-
HSR:24.561% C++
Kills:589
Deaths (as Heavy Assault):606
Deaths (to Heavy Assaults):1,256
KDR:0.97195
Kill Difference:17
Playtime:100.518 hours
Usage:12%
Score:0.804m
Score/min:133
Accuracy (listed only):16.418%
HSR (listed only):23.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:2,828
Deaths:2,618
KDR:1.080
Accuracy:21.261% C+
HSR:16.867% C
NSX Tanto
C
Kills:346
Deaths:525
KDR:0.659
Accuracy:21.510% D-
HSR:22.832% C
Kills:3,174
Deaths (as Engineer):3,143
Deaths (to Engineers):1,416
KDR:1.00986
Kill Difference:31
Playtime:473.470 hours
Usage:56%
Score:5.977m
Score/min:210
Accuracy (listed only):21.385%
HSR (listed only):19.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:2,828
Deaths:2,618
KDR:1.080
Accuracy:21.261% C+
HSR:16.867% C
NSX Tanto
C
Kills:346
Deaths:525
KDR:0.659
Accuracy:21.510% D-
HSR:22.832% C
Kills:3,174
Deaths (as Light Assault):3,143
Deaths (to Light Assaults):1,166
KDR:1.00986
Kill Difference:31
Playtime:242.976 hours
Usage:29%
Score:2.008m
Score/min:138
Accuracy (listed only):21.385%
HSR (listed only):19.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C
Kills:205
Deaths:46
KDR:4.457
Accuracy:29.770% D*
HSR:73.659% C
99SV
A
Kills:69
Deaths:30
KDR:2.300
Accuracy:27.378% D
HSR:47.826% A
TX1 Repeater
B++
Kills:57
Deaths:78
KDR:0.731
Accuracy:18.679% D--
HSR:26.316% B++
Kills:331
Deaths (as Infiltrator):154
Deaths (to Infiltrators):1,226
KDR:2.14935
Kill Difference:177
Playtime:34.978 hours
Usage:4%
Score:0.261m
Score/min:124
Accuracy (listed only):25.275%
HSR (listed only):49.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:129
Deaths:125
KDR:1.032
Accuracy:19.262% D
HSR:19.380% C
Kills:129
Deaths (as Combat Medic):125
Deaths (to Combat Medics):379
KDR:1.032
Kill Difference:4
Playtime:19.573 hours
Usage:2%
Score:0.218m
Score/min:186
Accuracy (listed only):19.262%
HSR (listed only):19.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C**
Kills:83
Deaths:48
KDR:1.729
Accuracy:18.593% D--
HSR:20.482% C**
NS-20 Gorgon
D
Kills:78
Deaths:52
KDR:1.500
Accuracy:18.924% D--
HSR:15.385% D
Kills:161
Deaths (as MAX Suit):50
Deaths (to MAX Suits):148
KDR:3.22
Kill Difference:111
Playtime:15.257 hours
Usage:2%
Score:0.141m
Score/min:154
Accuracy (listed only):18.759%
HSR (listed only):17.933%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,125
V. Kills:899 458%
Deaths:149
KDR:27.685
Accuracy:51.798% B+
KPH:41.400 C-
VKPH:9 C*
C75 Viper
C+
Kills:1,427
V. Kills:443 321%
Deaths:191
KDR:7.471
Accuracy:39.150% C+
KPH:23.600 C
VKPH:7.300 C+
Skyguard
C**
Kills:335
V. Kills:154 216%
Deaths:27
KDR:12.407
Accuracy:29.633% C++
KPH:16.100 C**
VKPH:7.400 C--
Kills:5,887 (5,887 + 0)
Deaths:367
KDR:16.041
VKDR:4.076
Vehicle Kills:1,496
Kill Difference:5,520
Playtime:180.940 hours
Usage:21%
Score:1.352m
Score/min:124
Driving Accuracy:29.633%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,691
V. Kills:695 243%
Deaths:129
KDR:13.109
Accuracy:48.765% C**
KPH:31.500 C++
VKPH:12.900 D
P2-120 HEAT
C+
Kills:476
V. Kills:246 193%
Deaths:96
KDR:4.958
Accuracy:43.184% C++
KPH:18.400 D
VKPH:9.500 C+
M12 Kobalt
C--
Kills:80
V. Kills:1 N/A
Deaths:1
KDR:80
Accuracy:11.104% D-
KPH:41.400 C--
VKPH:0.500 D-
E540 Halberd
C**
Kills:55
V. Kills:15 344%
Deaths:3
KDR:18.333
Accuracy:40.301% C+
KPH:29.600 C**
VKPH:8.100 D-
Kills:2,302 (2,167 + 135)
Deaths:229
KDR:10.052
VKDR:4.179
Vehicle Kills:957
Kill Difference:2,073
Playtime:83.352 hours
Usage:10%
Score:0.879m
Score/min:176
Driving Accuracy:43.184%
Gunner Accuracy:40.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,0244,12514927.685A+25.1451.798%B+N/A41.4C-9C*13299.7h3.5C+6.8C*
TRAC-5 2,8662,8282,6181.08B1.4621.261%C+16.867%C10.8C--N/A30262.1h16.8C+79.1C+
P2-120 AP 2,3861,69112913.109B*10.5748.765%C**1.064%D--31.5C++12.9D18953.7h5.4B*11B*
C75 Viper 1,8701,4271917.471B++4.9339.15%C+N/A23.6C7.3C+11060.4h13.4C++34.2C*
Spear Anti-Vehicle Phalanx Turret 8535405010.8B++8.2641.514%C3.704%C+26.3D15.3D19320.5h11.5D27.8C--
T9 CARV 5415325570.955C+1.5916.468%D21.993%C+11D-N/A3448.4h18.3D-111.4C-
P2-120 HEAT 722476964.958C+2.4243.184%C++4.202%B++18.4D9.5C+13725.8h8.1C+18.6C++
NSX Tanto 3593465250.659C-1.8821.51%D-22.832%C5.6D--N/A1562.2h26.9F-125.2D--
Skyguard 4893352712.407S9.8729.633%C++1.493%C-16.1C**7.4C--13320.8h86.8B*292.8B*
C-4 4132661272.094B+0.4527.584%BN/A45.9D-25.3C4245.8h1.8C--6.6C+
Tank Mine 360250347.353A**4.8128.093%CN/A125B+55C7722h1.7B+6.2C++
M77-B 206205464.457A++1.9229.77%D*73.659%C15.8DN/A5113h3.5D**11.9D**
T1 Cycler 1301291251.032C+1.5119.262%D19.38%C12.1D-N/A4710.7h17.3D89.9D
Aspis Anti-Aircraft Phalanx Turret 237129235.609B++3.0724.576%C1.55%C-8.6C--7.2D-12315h148.1C++602.7C++
ASP-30 Grounder 2251232200.559C1.9863.018%C++N/A5.3D--4.4D8623.1h13.1F-20.8F-
MANA Anti-Personnel Turret 9896741.297N/A1.2412.811%UN/A960U20U1693600.1h23.3T*181.6T*
Frag Grenade 8987187N/A84.4632.963%FN/A174D*4D5620.5h6.8F--20.7F*
NS-20 Gorgon 9683481.729B+0.8118.593%D--20.482%C**8.8D--1.4C+309.4h59.9C322.2C--
M12 Kobalt 8180180S77.4611.104%D-25%A*42.1C--N/A1611.9h23D207.4D--
NS-20 Gorgon 8878521.5C**1.0418.924%D--15.385%D7.7D--1D-2710.1h67.1C-354.3D
99SV 7169302.3B+0.2427.378%D47.826%A11.3D-N/A506.1h7.2D-26.4D
MANA Anti-Vehicle Turret 17562321.938C*0.6060.231%B+3.226%C17.7D-32.3B2233.5h16.8D--27.9D-
Chainblade 60605,0270.012C2.5313.362%D*10%B+0.1DN/A0509.2h2.6C++19.1C--
TMG-50 6057491.163C+1.3816.369%D-24.561%C++8.6D*N/A346.6h22.5T137.5F-
TX1 Repeater 5957780.731C+1.8118.679%D--26.316%B++8.9D-N/A406.4h15.3C+81.8C--
M9 SKEP Launcher 104561060.528C+2.0168.36%C++N/A6D5.2C-739.3h17.8T26F*
E540 Halberd 7055318.333A++15.7940.301%C+3.636%C++28.9C*7.9D-3461.9h4.9B++12.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33750.4h
Nano-Armor Kit240657,38135.5h
Anti-Vehicle MANA Turret74380.9h
Medical Applicator7033,6074.7h
Spitfire Auto-Turret14410.4h
Restoration Kit227641.2h
Welding Device0980h
Ammunition Package101,8740.8h
Anti-Infantry MANA Turret62730.7h
Shield Recharging Field31750.1h
Recon Detection Device22070.4h

Check the help document for the dictionary if you want to learn more about words used here.


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