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Maj. General Charlie5064[KAIN] Charlie5064
NC BR 82

KDR: 1.22

Score: 6.3m

Last Seen: Jan 11th, 2017 1:02 PM
- OFFLINE - 219 hour(s)

Rank 82 (82) Maj. General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 83): 36%
Level 100 Progress: 33% 789h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S AF-19 Mercenary LA1 Anchor Titan-150 AP Carnage AR Reaper DMR Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.707%28.223%613129076,4311.59459-0.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.154%0.247C++1.469A+-0.303CHEAD ++ (~17.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.374C**10.30.265C*37.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.566%3.456%15119184635114650.90606699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.749B++0.314C*-1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.68B+60.524B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.056%8.942%32369137943444202.30145189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.78%0.495B+1.455A+-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.675B+13.90.586B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.623%82.456%323291722858210.391081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.431%-0.9D--1.059B**-1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.191C++2.20.272C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.321%8.889%323191818023920.753138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.604B+-1.03D*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.223C++4.9-0.029C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
6.3m421.7%266 (16k)228 (13.7k)1.218159,7337,9901.4868682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91951014.771%22.316%33003:272

20% Combat Medic37% Engineer28% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 12:29 PMNov 22nd, 2015 3:51 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 11th, 2017 10:38 AM (9d) (PST)Jan 11th, 2017 9:02 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201523680.3530.2900.0791.7180.054305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2029,09322,10921175103313,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
459.6h/19.2d 2,147 2,172 3,608 47.4k 611 1,129 1,502 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,591
Deaths:1,281
KDR:1.242
Accuracy:18.900% C+
HSR:24.450% B+
GD-22S
A++
Kills:1,310
Deaths:723
KDR:1.812
Accuracy:22.118% C++
HSR:32.137% A++
LA1 Anchor
A*
Kills:758
Deaths:329
KDR:2.304
Accuracy:24.005% C++
HSR:37.863% A*
Kills:3,659
Deaths (as Heavy Assault):2,333
Deaths (to Heavy Assaults):2,079
KDR:1.56837
Kill Difference:1,326
Playtime:128.059 hours
Usage:28%
Score:2.019m
Score/min:263
Accuracy (listed only):21.674%
HSR (listed only):31.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:840
Deaths:754
KDR:1.114
Accuracy:23.328% B+
HSR:27.500% A
Razor GD-23
B+
Kills:358
Deaths:480
KDR:0.746
Accuracy:23.276% C+
HSR:21.508% B+
AC-X11
A++
Kills:229
Deaths:195
KDR:1.174
Accuracy:26.369% B+
HSR:30.131% A++
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
Warden
C+
Kills:65
Deaths:86
KDR:0.756
Accuracy:24.807% C+
HSR:18.462% D-
Kills:1,672
Deaths (as Engineer):1,659
Deaths (to Engineers):1,838
KDR:1.00784
Kill Difference:13
Playtime:171.176 hours
Usage:37%
Score:2.378m
Score/min:232
Accuracy (listed only):29.220%
HSR (listed only):21.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:840
Deaths:754
KDR:1.114
Accuracy:23.328% B+
HSR:27.500% A
Razor GD-23
B+
Kills:358
Deaths:480
KDR:0.746
Accuracy:23.276% C+
HSR:21.508% B+
AC-X11
A++
Kills:229
Deaths:195
KDR:1.174
Accuracy:26.369% B+
HSR:30.131% A++
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
Kills:1,607
Deaths (as Light Assault):1,573
Deaths (to Light Assaults):1,414
KDR:1.02161
Kill Difference:34
Playtime:43.429 hours
Usage:9%
Score:0.655m
Score/min:251
Accuracy (listed only):30.324%
HSR (listed only):22.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:226
Deaths:307
KDR:0.736
Accuracy:35.273% C++
HSR:34.513% A*
NC14 Bolt Driver
B*
Kills:175
Deaths:86
KDR:2.035
Accuracy:29.386% D--
HSR:80.571% B*
NC4 Mag-Shot
C++
Kills:63
Deaths:146
KDR:0.432
Accuracy:22.662% D
HSR:19.048% C++
SAS-R
A*
Kills:53
Deaths:25
KDR:2.120
Accuracy:30.606% D*
HSR:88.679% A*
Kills:517
Deaths (as Infiltrator):564
Deaths (to Infiltrators):1,480
KDR:0.91667
Kill Difference:47
Playtime:18.315 hours
Usage:4%
Score:0.167m
Score/min:152
Accuracy (listed only):29.482%
HSR (listed only):55.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:435
Deaths:681
KDR:0.639
Accuracy:21.296% C-
HSR:16.322% C
Reaper DMR
A*
Kills:421
Deaths:315
KDR:1.337
Accuracy:22.995% C
HSR:34.917% A*
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
NC1 Gauss Rifle
D
Kills:135
Deaths:216
KDR:0.625
Accuracy:18.345% D
HSR:15.556% D
Kills:1,171
Deaths (as Combat Medic):1,356
Deaths (to Combat Medics):771
KDR:0.86357
Kill Difference:185
Playtime:94.066 hours
Usage:20%
Score:1.052m
Score/min:186
Accuracy (listed only):27.739%
HSR (listed only):18.921%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):374
KDR:0
Kill Difference:UNR
Playtime:2.342 hours
Usage:1%
Score:0.004m
Score/min:31
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:463
V. Kills:397 116%
Deaths:106
KDR:4.368
Accuracy:47.566% C+
KPH:17.800 C+
VKPH:15.300 C++
Enforcer ML85
C*
Kills:160
V. Kills:171 93%
Deaths:70
KDR:2.286
Accuracy:44.823% B++
KPH:17 C--
VKPH:18.200 C*
C85 Canister
C**
Kills:112
V. Kills:5 N/A
Deaths:8
KDR:14
Accuracy:39.133% C**
KPH:74 C+
VKPH:3.300 C-
E540 Halberd
C+
Kills:72
V. Kills:45 157%
Deaths:17
KDR:4.235
Accuracy:40.516% C
KPH:23.300 C+
VKPH:14.500 C+
Kills:807 (463 + 344)
Deaths:201
KDR:4.015
VKDR:3.075
Vehicle Kills:618
Kill Difference:606
Playtime:40.023 hours
Usage:9%
Score:0.585m
Score/min:244
Driving Accuracy:47.566%
Gunner Accuracy:40.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:326
V. Kills:30 N/A
Deaths:30
KDR:10.867
Accuracy:48.759% B++
KPH:116.800 C++
VKPH:10.700 B**
Kills:326 (0 + 326)
Deaths:30
KDR:10.867
VKDR:1
Vehicle Kills:30
Kill Difference:296
Playtime:2.791 hours
Usage:1%
Score:0.061m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:48.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:85
V. Kills:14 N/A
Deaths:14
KDR:6.071
Accuracy:32.808% C
KPH:44.700 C
VKPH:7.400 D
M40 Fury
C+
Kills:67
V. Kills:11 N/A
Deaths:15
KDR:4.467
Accuracy:33.196% C+
KPH:31.400 D
VKPH:5.200 D-
M20 Basilisk
B+
Kills:57
V. Kills:24 228%
Deaths:17
KDR:3.353
Accuracy:36.973% B
KPH:21 B+
VKPH:8.800 B+
Kills:209 (0 + 209)
Deaths:46
KDR:4.543
VKDR:1.065
Vehicle Kills:49
Kill Difference:163
Playtime:6.749 hours
Usage:1%
Score:0.079m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:36.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6051,5911,2811.242C++0.0218.9%C+24.45%B+34.7B+N/A9345.9h10.1C*53.2C**
GD-22S 1,3211,3107231.812B0.5922.118%C++32.137%A++49.4B++N/A14126.5h9.4B++42.3B+
AF-19 Mercenary 8498407541.114B+0.1023.328%B+27.5%A22.6B+N/A6537.1h11.3B+48.4B+
LA1 Anchor 7597583292.304C++1.0924.005%C++37.863%A*62.1B++N/A16512.2h8.2B*34.1B+
Titan-150 AP 8604631064.368C+3.1547.566%C+3.456%C17.8C+15.3C++24926h6C+12.5C+
Carnage AR 4444356810.639C0.5821.296%C-16.322%C11.6D--N/A3337.4h17.7D**83.2D-
Reaper DMR 4244213151.337C+0.1222.995%C34.917%A*35.1C*N/A9812h9.7C++42.3C++
Razor GD-23 3663584800.746C+0.4723.276%C+21.508%B+12.9C--N/A3227.7h13.2C+56.8C++
C85 Canister-H 3563263010.867C+9.6548.759%B++11.963%C116.4C++10.7B**3662.8h5.2C++10.6B+
AC-X11 2302291951.174C*0.0426.369%B+30.131%A++24.4C+N/A739.4h9.4B+35.5B+
NS-44 Commissioner 2312263070.736C+0.4835.273%C++34.513%A*33.7C++N/A1076.7h3.5B+9.9B+
Mauler S6 1821801441.25C**0.0348.321%B*8.889%D*36B+N/A1125h4.9C+10.1B+
NC14 Bolt Driver 175175862.035C*0.8229.386%D--80.571%B*26.1BN/A906.7h2.3B+7.8C++
Enforcer ML85 331160702.286C--1.0744.823%B++1.875%C17C--18.2C*2439.4h16.9D-37.8C+
C-4 2101391201.158C+0.0618.426%D--N/A53.5C27.3C+5832.6h1.4B+7.5C++
NC1 Gauss Rifle 1371352160.625C0.5918.345%D15.556%D11D-N/A4112.3h13.1C+71.1C
Tank Mine 191113502.26C+1.0430.602%CN/A80.7C55.7C-8511.4h2.2C7.3C
C85 Canister 117112814C+12.7839.133%C**19.643%A+74.7C+3.3C-2061.5h6.1B+15.7B+
Shrike 1751032090.493C0.7352.352%C-1.942%D16.9C--11.8C*1816.1h8.4D-16.1D-
M40 Fury 9985146.071C4.8532.808%CN/A44.7C7.4D2461.9h10.8B32.8C**
Spear Anti-Vehicle Phalanx Turret 10973164.563C3.3428.368%D*2.74%D--27D13.3D2152.7h7.9C++27.9C
E540 Halberd 11772174.235C3.0240.516%C4.167%C+23.2C+14.5C+2203.1h5.7C**14C++
M40 Fury 7867154.467C3.2533.196%C+1.493%C31.9D5.2D-1692.1h14.4C43.3C+
Warden 6965860.756C+0.4624.807%C+18.462%D-16.3C+1B*484h14.8D**59.8D
NC4 Mag-Shot 63631460.432C0.7922.662%D19.048%C++10.7DN/A345.9h6.5B++28.5C++
M20 Basilisk 8157173.353B++2.1336.973%B5.263%C-21.1B+8.9B+1812.7h79.8B+215.8B++
NC15 Phoenix 137561590.352D0.8754.707%C*N/A8.1C--11.7C1246.9h14.8D-27.1D
SAS-R 5453252.12C+0.9030.606%D*88.679%A*37.9C++N/A1521.4h1.9B*6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51260.2h
Motion Spotter11640.2h
Nano-Armor Kit177231,79316.1h
Spawn Beacon113810.4h
Medical Applicator23082,2596.9h
Medical Kit2061,4903h
Nanite Revive Grenade01610.1h
Anti-Infantry MANA Turret161340.5h
Recon Detection Device1500.2h
Ammunition Package126820.5h
Vortek Rotary11220.3h
Shield Recharging Field3750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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