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Maj. General Imperator Charlie5064[KAIN] Charlie5064
NC BR 86

KDR: 1.23

Score: 7.3m

Last Seen: May 20th, 2018 2:51 PM
- OFFLINE - 31.6 hour(s)

Battle Rank 86 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
Level Progress (to 87): 64%
Level 100 Progress: 39% 712h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S LA1 Anchor AF-19 Mercenary Reaper DMR Carnage AR Titan-150 AP EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.844%28.894%631149637,7871.57791-0.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.055%0.19C++1.377A-0.252CHEAD ++ (~17.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.364C**10.50.264C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.71%3.333%14319764805594950.85714397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.692B+0.34C**-1.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+5.90.523B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.768%7.9%32269719244094672.25366197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%0.456B+1.011B**-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.698B+14.10.625B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.935%83.692%322297532569730.466284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.204%-0.797D-1.107B**-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.261C*2.10.319C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.408%10.244%322197620530230.676568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.602B+-0.81D--1.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.199C++5.1-0.059C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
7.3m408%271 (16.3k)232 (13.9k)1.2278711,6829,5141.4903386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97757215.468%23.044%35603:183

21% Combat Medic35% Engineer30% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 12:29 PMNov 22nd, 2015 3:51 PMMay 20th, 2018 7:09 PM (22h) (PST)May 20th, 2018 11:02 AM (1d) (PST)May 20th, 2018 10:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241603640.3720.3030.0861.7410.055345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4329,62021,81222185104313,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
523.6h/21.8d 2,497 2,692 4,294 54.7k 709 1,308 1,720 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,610
Deaths:1,295
KDR:1.243
Accuracy:18.956% C+
HSR:24.348% C*
GD-22S
B**
Kills:1,331
Deaths:738
KDR:1.804
Accuracy:22.078% C+
HSR:32.006% B**
LA1 Anchor
A+
Kills:1,169
Deaths:663
KDR:1.763
Accuracy:23.484% C
HSR:35.586% A+
EM6
A*
Kills:387
Deaths:308
KDR:1.256
Accuracy:19.993% C
HSR:38.501% A*
Kills:4,497
Deaths (as Heavy Assault):3,004
Deaths (to Heavy Assaults):2,522
KDR:1.497
Kill Difference:1,493
Playtime:157.565 hours
Usage:30%
Score:2.463m
Score/min:260
Accuracy (listed only):21.127%
HSR (listed only):32.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:917
Deaths:836
KDR:1.097
Accuracy:23.434% C**
HSR:27.481% B**
Razor GD-23
C++
Kills:366
Deaths:491
KDR:0.745
Accuracy:23.344% C+
HSR:21.038% C++
AC-X11
A++
Kills:268
Deaths:238
KDR:1.126
Accuracy:26.285% C**
HSR:30.597% A++
Mauler S6
B*
Kills:205
Deaths:170
KDR:1.206
Accuracy:48.408% B*
HSR:10.244% D--
Warden
C
Kills:65
Deaths:86
KDR:0.756
Accuracy:24.807% C
HSR:18.462% D-
Kills:1,821
Deaths (as Engineer):1,821
Deaths (to Engineers):2,057
KDR:1
Kill Difference:UNR
Playtime:183.601 hours
Usage:35%
Score:2.633m
Score/min:239
Accuracy (listed only):29.256%
HSR (listed only):21.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:917
Deaths:836
KDR:1.097
Accuracy:23.434% C**
HSR:27.481% B**
Razor GD-23
C++
Kills:366
Deaths:491
KDR:0.745
Accuracy:23.344% C+
HSR:21.038% C++
AC-X11
A++
Kills:268
Deaths:238
KDR:1.126
Accuracy:26.285% C**
HSR:30.597% A++
Mauler S6
B*
Kills:205
Deaths:170
KDR:1.206
Accuracy:48.408% B*
HSR:10.244% D--
Kills:1,756
Deaths (as Light Assault):1,735
Deaths (to Light Assaults):1,683
KDR:1.0121
Kill Difference:21
Playtime:47.819 hours
Usage:9%
Score:0.722m
Score/min:252
Accuracy (listed only):30.368%
HSR (listed only):22.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:301
Deaths:402
KDR:0.749
Accuracy:35.486% C+
HSR:32.890% A++
NC14 Bolt Driver
B*
Kills:192
Deaths:93
KDR:2.065
Accuracy:28.760% D--
HSR:81.771% B*
SAS-R
A++
Kills:133
Deaths:63
KDR:2.111
Accuracy:32.165% D--
HSR:86.466% A++
NC4 Mag-Shot
C++
Kills:79
Deaths:169
KDR:0.467
Accuracy:22.563% D
HSR:20.253% C++
Kills:705
Deaths (as Infiltrator):727
Deaths (to Infiltrators):1,733
KDR:0.96974
Kill Difference:22
Playtime:21.508 hours
Usage:4%
Score:0.211m
Score/min:164
Accuracy (listed only):29.744%
HSR (listed only):55.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:501
Deaths:383
KDR:1.308
Accuracy:23.546% C-
HSR:33.134% A
Carnage AR
C
Kills:484
Deaths:744
KDR:0.651
Accuracy:21.835% D
HSR:17.355% C
Mauler S6
B*
Kills:205
Deaths:170
KDR:1.206
Accuracy:48.408% B*
HSR:10.244% D--
NS-11A
A++
Kills:170
Deaths:176
KDR:0.966
Accuracy:22.047% C-
HSR:32.941% A++
NC1 Gauss Rifle
D
Kills:139
Deaths:224
KDR:0.621
Accuracy:18.372% D-
HSR:16.547% D
Kills:1,499
Deaths (as Combat Medic):1,697
Deaths (to Combat Medics):933
KDR:0.88332
Kill Difference:198
Playtime:108.734 hours
Usage:21%
Score:1.253m
Score/min:192
Accuracy (listed only):26.842%
HSR (listed only):22.044%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:51
V. Kills:5 N/A
Deaths:16
KDR:3.188
Accuracy:44.903% D
KPH:52 C-
VKPH:5.100 D-
Kills:51 (0 + 0)
Deaths:16
KDR:3.188
VKDR:0.313
Vehicle Kills:5
Kill Difference:35
Playtime:0.981 hours
Usage:0%
Score:0.021m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
N/A
Kills:50
V. Kills:49 100%
Deaths:16
KDR:3.125
Accuracy:30.331% N/A
KPH:11.800 N/A
VKPH:11.500 N/A
Kills:50 (50 + 0)
Deaths:16
KDR:3.125
VKDR:3.063
Vehicle Kills:49
Kill Difference:34
Playtime:4.252 hours
Usage:1%
Score:0.053m
Score/min:210
Driving Accuracy:30.331%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:480
V. Kills:407 118%
Deaths:115
KDR:4.174
Accuracy:47.710% C
KPH:17.600 C--
VKPH:14.900 C+
Enforcer ML85
C*
Kills:177
V. Kills:180 98%
Deaths:71
KDR:2.493
Accuracy:45.015% B+
KPH:18.100 C--
VKPH:18.400 C*
E540 Halberd
B+
Kills:145
V. Kills:66 216%
Deaths:21
KDR:6.905
Accuracy:44.335% C+
KPH:33.300 B+
VKPH:15.200 C+
C85 Canister
C**
Kills:116
V. Kills:5 N/A
Deaths:9
KDR:12.889
Accuracy:40.465% C**
KPH:73.200 C+
VKPH:3.200 C--
Kills:918 (480 + 438)
Deaths:216
KDR:4.250
VKDR:3.046
Vehicle Kills:658
Kill Difference:702
Playtime:42.975 hours
Usage:8%
Score:0.647m
Score/min:251
Driving Accuracy:47.710%
Gunner Accuracy:40.465%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:328
V. Kills:30 N/A
Deaths:32
KDR:10.250
Accuracy:48.936% C++
KPH:116.300 C++
VKPH:10.600 B+
M96 Mjolnir-H
C
Kills:67
V. Kills:56 118%
Deaths:28
KDR:2.393
Accuracy:51.379% C++
KPH:35.200 D
VKPH:29.500 C
Kills:395 (0 + 395)
Deaths:60
KDR:6.583
VKDR:1.433
Vehicle Kills:86
Kill Difference:335
Playtime:4.722 hours
Usage:1%
Score:0.109m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:51.379%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:86
V. Kills:32 261%
Deaths:20
KDR:4.300
Accuracy:38.563% C*
KPH:26.900 B+
VKPH:10 B++
M40 Fury
C
Kills:85
V. Kills:14 N/A
Deaths:14
KDR:6.071
Accuracy:33.310% C
KPH:43.700 C
VKPH:7.200 D
M40 Fury
C
Kills:72
V. Kills:12 N/A
Deaths:15
KDR:4.800
Accuracy:32.334% C
KPH:32.700 D
VKPH:5.400 D
Kills:243 (0 + 243)
Deaths:49
KDR:4.959
VKDR:1.184
Vehicle Kills:58
Kill Difference:194
Playtime:7.343 hours
Usage:1%
Score:0.090m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:32.334%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6251,6101,2951.243C++0.0218.956%C+24.348%C*34.7C**N/A9446.4h10.1C++53C*
GD-22S 1,3421,3317381.804C++0.5822.078%C+32.006%B**49.1B+N/A14127.1h9.3B++42.3B+
LA1 Anchor 1,1751,1696631.763C+0.5423.484%C35.586%A+52.7C*N/A13222.2h9B+38.2C**
AF-19 Mercenary 9289178361.097B0.1323.434%C**27.481%B**22.5C*N/A6540.7h11.2B+48B+
Reaper DMR 5065013831.308C+0.0823.546%C-33.134%A34.8C+N/A9414.4h9.7C++41.2C+
Carnage AR 4954847440.651C-0.5821.835%D17.355%C12.1D--N/A3440h17.9D**82.2D-
Titan-150 AP 8874801154.174C+2.9547.71%C3.333%C+17.6C--15C+25327.2h5.9C-12.5C-
EM6 3973873081.256C+0.0319.993%C38.501%A*35.8C+N/A10810.8h11C++55C++
Razor GD-23 3743664910.745C+0.4823.344%C+21.038%C++12.9DN/A3328.3h13.3C+57C++
C85 Canister-H 3583283210.25C+9.0248.936%C++12.195%C++117.1C++10.7B+3652.8h5.3B10.7B+
NS-44 Commissioner 3063014020.749C+0.4835.486%C+32.89%A++35.8C++N/A1108.4h3.4B+9.6B+
AC-X11 2702682381.126C++0.1026.285%C**30.597%A++24.4C+N/A7211h9.5B36.1B
Mauler S6 2082051701.206C*0.0248.408%B*10.244%D--36B+N/A1245.7h5.1C+10.6B+
NC14 Bolt Driver 193192932.065C++0.8428.76%D--81.771%B*26.3C*N/A927.3h2.3B+7.9C++
Enforcer ML85 357177712.493C--1.2745.015%B+1.695%C18.1C--18.4C*2529.8h16D35.5C+
C-4 2631751571.115C+0.1120.032%D-N/A58.3C-29.3C+6053h1.4C**7C+
NS-11A 1721701760.966C0.2622.047%C-32.941%A++24.3CN/A707h14.6C66.4C+
E540 Halberd 211145216.905C++5.6844.335%C+2.069%D33B+15C+2504.4h4.7B*10.5B++
NC1 Gauss Rifle 1411392240.621C0.6118.372%D-16.547%D10.9D-N/A4212.7h12.9C++70.4C
Shrike 2261382390.577C+0.6551.648%D1.449%D-20.3C12.9C++2046.8h7.5C-14.5C--
Tank Mine 224136552.473C+1.2529.43%CN/A90.7C+58.7C+8591.5h2.1C+7.2C
SAS-R 135133632.111C+0.8832.165%D--86.466%A++42.9C*N/A1243.1h1.9B++6C++
C85 Canister 121116912.889C+11.6640.465%C**19.828%A+72.5C+3.1C--2151.6h6.5B+16B+
M20 Basilisk 11886204.3B*3.0738.563%C*3.488%D-26.9B+10B++2063.2h70.1B*181.9B++
M40 Fury 9985146.071C+4.8433.31%CN/A44.7C7.4D2401.9h11.2B33.7C**
NC4 Mag-Shot 79791690.467C0.7622.563%D20.253%C++12.5DN/A406.3h6.3B+28.1C++
Spear Anti-Vehicle Phalanx Turret 11376164.75C3.5229.018%D*2.632%D-28.1D13.7D2172.7h7.9C++27.3C
M40 Fury 8472154.8C3.5732.334%C1.389%C32.7D5.5D1732.2h13.8C+42.6C+
M96 Mjolnir-H 12367282.393C-1.1751.379%C++N/A35.3D29.5C4121.9h42.3C+82.3C+
Warden 6965860.756C+0.4724.807%C18.462%D-16.3C1A+514h14.8D*59.8D-
Hawk GD-68 115641200.533C0.6958.59%D3.125%C++15.2C+12.1B+2034.2h9.2C15.7C-
NC15 Phoenix 145611640.372D0.8654.753%C*N/A8.5C--11.7C+1267.2h14.5D--26.6D-
Breaker Rocket Pods 5651163.188C--1.9644.903%DN/A51C-5D-3601h15.8C++35.2C++
Skyguard 9950163.125B1.9030.331%C*4%A11.6C+11.4B++2104.3h154.6C509.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit81620.2h
Motion Spotter12320.2h
Nano-Armor Kit188250,88317.1h
Spawn Beacon114850.5h
Nanite Revive Grenade02150.1h
Medical Kit2391,8793.4h
Medical Applicator24690,1067.4h
Anti-Infantry MANA Turret171490.6h
Recon Detection Device1500.2h
Ammunition Package147450.5h
Vortek Rotary11220.3h
Shield Recharging Field41290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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