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Maj. General Charlie5064[KAIN] Charlie5064
NC BR 82

KDR: 1.22

Score: 6.4m

Last Seen: Jun 29th, 2017 3:44 PM
- OFFLINE - 1293.2 hour(s)

Rank 82 (82) Maj. General of the New Conglomerate on Cobalt
Level Progress (to 83): 78%
Level 100 Progress: 34% 781h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S AF-19 Mercenary LA1 Anchor Titan-150 AP Reaper DMR Carnage AR Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.741%28.147%612129366,5691.58902-0.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.189%0.192C++1.33A-0.334C-HEAD ++ (~17.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.37C**10.30.271C*37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.65%3.433%15119474665154670.904854100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.708B++0.298C*-1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.679B+60.529B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.958%8.908%31569427973544242.25141188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.829%0.418B1.334A-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.688B+13.90.615B+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.432%82.906%315294623459410.393939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.198%-0.894D--1.076B**-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.207C++2.20.285C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.321%8.889%315194718024220.740741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.602B+-1.06D*-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.231C++4.9-0.015C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m418.2%266 (16k)228 (13.7k)1.215679,9328,1701.483682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94851814.885%22.282%33203:262

21% Combat Medic37% Engineer28% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 12:29 PMNov 22nd, 2015 3:51 PMJul 29th, 2017 4:31 AM (24d) (PST)Jun 29th, 2017 2:23 PM (54d) (PST)Jun 29th, 2017 11:44 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201523680.3540.2910.0791.7090.055307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2129,13022,08221175103313,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467.6h/19.5d 2,189 2,213 3,687 48k 621 1,146 1,533 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:1,599
Deaths:1,285
KDR:1.244
Accuracy:18.919% C+
HSR:24.390% B
GD-22S
A+
Kills:1,330
Deaths:735
KDR:1.810
Accuracy:22.058% C+
HSR:31.955% A+
LA1 Anchor
A++
Kills:789
Deaths:359
KDR:2.198
Accuracy:23.919% C+
HSR:37.136% A++
Kills:3,718
Deaths (as Heavy Assault):2,379
Deaths (to Heavy Assaults):2,137
KDR:1.56284
Kill Difference:1,339
Playtime:130.033 hours
Usage:28%
Score:2.046m
Score/min:262
Accuracy (listed only):21.632%
HSR (listed only):31.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:881
Deaths:795
KDR:1.108
Accuracy:23.440% B
HSR:27.923% A
Razor GD-23
B+
Kills:358
Deaths:480
KDR:0.746
Accuracy:23.276% C+
HSR:21.508% B+
AC-X11
A++
Kills:230
Deaths:196
KDR:1.173
Accuracy:26.326% B+
HSR:30.435% A++
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
Warden
C
Kills:65
Deaths:86
KDR:0.756
Accuracy:24.807% C
HSR:18.462% D-
Kills:1,714
Deaths (as Engineer):1,701
Deaths (to Engineers):1,870
KDR:1.00764
Kill Difference:13
Playtime:173.871 hours
Usage:37%
Score:2.425m
Score/min:232
Accuracy (listed only):29.234%
HSR (listed only):21.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:881
Deaths:795
KDR:1.108
Accuracy:23.440% B
HSR:27.923% A
Razor GD-23
B+
Kills:358
Deaths:480
KDR:0.746
Accuracy:23.276% C+
HSR:21.508% B+
AC-X11
A++
Kills:230
Deaths:196
KDR:1.173
Accuracy:26.326% B+
HSR:30.435% A++
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
Kills:1,649
Deaths (as Light Assault):1,615
Deaths (to Light Assaults):1,446
KDR:1.02105
Kill Difference:34
Playtime:44.661 hours
Usage:10%
Score:0.672m
Score/min:251
Accuracy (listed only):30.341%
HSR (listed only):22.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:236
Deaths:322
KDR:0.733
Accuracy:35.572% C+
HSR:34.746% A*
NC14 Bolt Driver
B*
Kills:175
Deaths:86
KDR:2.035
Accuracy:29.309% D--
HSR:80.571% B*
NC4 Mag-Shot
C++
Kills:63
Deaths:146
KDR:0.432
Accuracy:22.662% D
HSR:19.048% C++
SAS-R
A*
Kills:59
Deaths:33
KDR:1.788
Accuracy:29.870% D**
HSR:89.831% A*
Kills:533
Deaths (as Infiltrator):587
Deaths (to Infiltrators):1,504
KDR:0.90801
Kill Difference:54
Playtime:18.588 hours
Usage:4%
Score:0.171m
Score/min:154
Accuracy (listed only):29.353%
HSR (listed only):56.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:446
Deaths:333
KDR:1.339
Accuracy:23.100% C
HSR:33.632% A++
Carnage AR
C-
Kills:437
Deaths:682
KDR:0.641
Accuracy:21.301% D
HSR:16.247% C-
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
NC1 Gauss Rifle
D
Kills:135
Deaths:216
KDR:0.625
Accuracy:18.345% D-
HSR:15.556% D
Kills:1,198
Deaths (as Combat Medic):1,375
Deaths (to Combat Medics):784
KDR:0.87127
Kill Difference:177
Playtime:95.904 hours
Usage:21%
Score:1.079m
Score/min:188
Accuracy (listed only):27.767%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):380
KDR:0
Kill Difference:UNR
Playtime:2.342 hours
Usage:1%
Score:0.004m
Score/min:31
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:466
V. Kills:399 117%
Deaths:109
KDR:4.275
Accuracy:47.650% C+
KPH:17.800 C+
VKPH:15.200 C++
Enforcer ML85
C++
Kills:162
V. Kills:172 94%
Deaths:70
KDR:2.314
Accuracy:44.900% B+
KPH:17.100 D
VKPH:18.100 C++
C85 Canister
C**
Kills:112
V. Kills:5 N/A
Deaths:8
KDR:14
Accuracy:39.133% C**
KPH:74 C+
VKPH:3.300 C-
E540 Halberd
C
Kills:72
V. Kills:45 157%
Deaths:17
KDR:4.235
Accuracy:40.516% C--
KPH:23.300 C
VKPH:14.500 C
Kills:812 (466 + 346)
Deaths:204
KDR:3.980
VKDR:3.044
Vehicle Kills:621
Kill Difference:608
Playtime:40.286 hours
Usage:9%
Score:0.591m
Score/min:244
Driving Accuracy:47.650%
Gunner Accuracy:40.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:327
V. Kills:30 N/A
Deaths:31
KDR:10.548
Accuracy:48.920% B++
KPH:116 C++
VKPH:10.600 B*
Kills:327 (0 + 327)
Deaths:31
KDR:10.548
VKDR:0.968
Vehicle Kills:30
Kill Difference:296
Playtime:2.820 hours
Usage:1%
Score:0.062m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:48.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:85
V. Kills:14 N/A
Deaths:14
KDR:6.071
Accuracy:32.808% C
KPH:44.700 C
VKPH:7.400 D
M40 Fury
C
Kills:67
V. Kills:11 N/A
Deaths:15
KDR:4.467
Accuracy:33.196% C
KPH:31.400 D
VKPH:5.200 D
M20 Basilisk
B
Kills:57
V. Kills:24 228%
Deaths:17
KDR:3.353
Accuracy:36.679% C++
KPH:20.800 B
VKPH:8.800 B
Kills:209 (0 + 209)
Deaths:46
KDR:4.543
VKDR:1.065
Vehicle Kills:49
Kill Difference:163
Playtime:6.769 hours
Usage:1%
Score:0.080m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:36.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6131,5991,2851.244C++0.0318.919%C+24.39%B34.7BN/A9346.1h10.1C*53.1C*
GD-22S 1,3411,3307351.81C*0.5922.058%C+31.955%A+49.4B++N/A14126.9h9.3B*42.3B+
AF-19 Mercenary 8908817951.108B0.1123.44%B27.923%A22.9BN/A6538.5h11.2B+47.8B+
LA1 Anchor 7907893592.198C++0.9823.919%C+37.136%A++60.2B+N/A15913.1h8.3B*34.7B+
Titan-150 AP 8654661094.275C+3.0647.65%C+3.433%C17.8C+15.2C++25026.2h6C+12.5C+
Reaper DMR 4504463331.339C+0.1223.1%C33.632%A++33.8C++N/A9313.2h9.7C++41.9C++
Carnage AR 4464376820.641C0.5721.301%D16.247%C-11.7D--N/A3337.5h17.7D**83D-
Razor GD-23 3663584800.746C+0.4723.276%C+21.508%B+12.9C--N/A3227.8h13.2C++56.8C++
C85 Canister-H 3573273110.548C+9.3348.92%B++11.927%C116.8C++10.7B*3642.8h5.3C+10.8B
NS-44 Commissioner 2412363220.733C+0.4835.572%C+34.746%A*34.7C++N/A1096.8h3.5B+9.8B+
AC-X11 2312301961.173C*0.0426.326%B+30.435%A++24.2C+N/A739.5h9.3B+35.5B+
Mauler S6 1821801441.25B+0.0348.321%B*8.889%D*36B+N/A1125h4.9C++10.1B+
NC14 Bolt Driver 175175862.035C++0.8229.309%D--80.571%B*25.7C*N/A906.8h2.3B+7.9C++
Enforcer ML85 334162702.314C--1.1044.9%B+1.852%C17.1D18.1C++2439.5h16.8D37.5C+
C-4 2141411311.076C+0.1418.756%D--N/A52.2C27C+5682.7h1.5B+7.8C+
NC1 Gauss Rifle 1371352160.625C0.5918.345%D-15.556%D11DN/A4112.3h13.1C+71.1C
Tank Mine 196116502.32C+1.1029.873%CN/A82.9C57.1C8571.4h2.2C+7.5C+
C85 Canister 117112814C+12.7839.133%C**19.643%A+74.7C+3.3C-2061.5h6.1B+15.7B+
Shrike 1801072120.505C0.7152.166%C--1.869%D17.5C--12C++1876.1h8.2D-15.7D-
M40 Fury 9985146.071C+4.8632.808%CN/A44.7C7.4D2461.9h10.8B+32.8B
Spear Anti-Vehicle Phalanx Turret 10973164.563C3.3528.445%D*2.74%D--27D13.3D2132.7h7.9C++27.9C
E540 Halberd 11772174.235C3.0240.516%C--4.167%C++23.2C14.5C2223.1h5.7B14C++
M40 Fury 7867154.467C3.2533.196%C1.493%C31.9D5.2D1692.1h14.4C+43.3C+
Warden 6965860.756C+0.4624.807%C18.462%D-16.3C+1B++484h14.8D**59.8D
NC4 Mag-Shot 63631460.432C0.7822.662%D19.048%C++10.7DN/A345.9h6.5B+28.5C++
SAS-R 6059331.788C0.5729.87%D**89.831%A*36.9C+N/A1411.6h1.9B*6.5C+
M20 Basilisk 8157173.353B+2.1436.679%C++5.263%C-21.1B+8.9B1832.7h80.6C*219.7B+
NC15 Phoenix 137561590.352D0.8654.754%C*N/A8.1C11.7C+1236.9h14.9D27.2D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51260.2h
Motion Spotter11640.2h
Nano-Armor Kit180234,35816.3h
Spawn Beacon114070.4h
Nanite Revive Grenade01690.1h
Medical Kit2121,5323h
Medical Applicator23383,4587h
Anti-Infantry MANA Turret161380.5h
Recon Detection Device1500.2h
Ammunition Package126850.5h
Vortek Rotary11220.3h
Shield Recharging Field3750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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