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Maj. General Charlie5064[KAIN] Charlie5064
NC BR 83

KDR: 1.22

Score: 6.5m

Last Seen: Nov 11th, 2017 11:58 PM
- OFFLINE - 1584.8 hour(s)

Rank 83 (83) Maj. General of the New Conglomerate on Cobalt
Level Progress (to 84): 4%
Level 100 Progress: 34% 776h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S AF-19 Mercenary LA1 Anchor Reaper DMR Titan-150 AP Carnage AR Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.809%28.076%612129556,6641.57952-0.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.274%0.188C++1.281A-0.407C--HEAD ++ (~17.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.371C**10.30.273C*37

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.668%3.419%15119664685174690.903475100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.695B+0.34C**-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+60.523B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.006%8.765%31469618103604272.24377189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.784%0.395B1.292A-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.69B+140.62B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.427%82.692%314296526059510.436242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.656%-0.884D--1.049B**-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.243C++2.10.315C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.144%8.889%314196618025120.714286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.583B+-1.075D*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.228C++4.9-0.016C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m414.4%266 (16k)228 (13.7k)1.2181910,1118,3001.4854283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96752114.945%22.352%33403:252

21% Combat Medic37% Engineer28% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 12:29 PMNov 22nd, 2015 3:51 PMDec 11th, 2017 11:39 AM (36d) (PST)Nov 11th, 2017 9:35 PM (66d) (PST)Nov 11th, 2017 7:58 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191533660.3550.2920.0791.6990.054310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1219,16021,96121185102313,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.1h/19.8d 2,218 2,260 3,755 48.3k 629 1,154 1,549 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,610
Deaths:1,295
KDR:1.243
Accuracy:18.956% C
HSR:24.348% C*
GD-22S
B**
Kills:1,330
Deaths:735
KDR:1.810
Accuracy:22.058% C
HSR:31.955% B**
LA1 Anchor
A+
Kills:816
Deaths:378
KDR:2.159
Accuracy:24.149% C
HSR:37.010% A+
Kills:3,756
Deaths (as Heavy Assault):2,408
Deaths (to Heavy Assaults):2,179
KDR:1.5598
Kill Difference:1,348
Playtime:131.747 hours
Usage:28%
Score:2.066m
Score/min:261
Accuracy (listed only):21.721%
HSR (listed only):31.104%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:881
Deaths:796
KDR:1.107
Accuracy:23.438% C++
HSR:27.923% B**
Razor GD-23
C++
Kills:366
Deaths:491
KDR:0.745
Accuracy:23.344% C
HSR:21.038% C++
AC-X11
A++
Kills:234
Deaths:203
KDR:1.153
Accuracy:26.310% C++
HSR:30.769% A++
Mauler S6
B++
Kills:180
Deaths:146
KDR:1.233
Accuracy:48.144% B++
HSR:8.889% D*
Warden
C-
Kills:65
Deaths:86
KDR:0.756
Accuracy:24.807% C-
HSR:18.462% D-
Kills:1,726
Deaths (as Engineer):1,722
Deaths (to Engineers):1,887
KDR:1.00232
Kill Difference:4
Playtime:175.462 hours
Usage:37%
Score:2.444m
Score/min:232
Accuracy (listed only):29.209%
HSR (listed only):21.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:881
Deaths:796
KDR:1.107
Accuracy:23.438% C++
HSR:27.923% B**
Razor GD-23
C++
Kills:366
Deaths:491
KDR:0.745
Accuracy:23.344% C
HSR:21.038% C++
AC-X11
A++
Kills:234
Deaths:203
KDR:1.153
Accuracy:26.310% C++
HSR:30.769% A++
Mauler S6
B++
Kills:180
Deaths:146
KDR:1.233
Accuracy:48.144% B++
HSR:8.889% D*
Kills:1,661
Deaths (as Light Assault):1,636
Deaths (to Light Assaults):1,478
KDR:1.01528
Kill Difference:25
Playtime:45.542 hours
Usage:10%
Score:0.678m
Score/min:248
Accuracy (listed only):30.309%
HSR (listed only):22.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:249
Deaths:334
KDR:0.746
Accuracy:36.276% C+
HSR:33.333% A+
NC14 Bolt Driver
B*
Kills:183
Deaths:87
KDR:2.103
Accuracy:28.980% D*
HSR:81.421% B*
SAS-R
A++
Kills:77
Deaths:44
KDR:1.750
Accuracy:30.837% D**
HSR:85.714% A++
NC4 Mag-Shot
C+
Kills:63
Deaths:146
KDR:0.432
Accuracy:22.662% D
HSR:19.048% C+
Kills:572
Deaths (as Infiltrator):611
Deaths (to Infiltrators):1,517
KDR:0.93617
Kill Difference:39
Playtime:19.340 hours
Usage:4%
Score:0.183m
Score/min:157
Accuracy (listed only):29.689%
HSR (listed only):54.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:475
Deaths:360
KDR:1.319
Accuracy:23.276% D
HSR:33.263% A
Carnage AR
D
Kills:440
Deaths:684
KDR:0.643
Accuracy:21.304% D
HSR:16.136% D
Mauler S6
B++
Kills:180
Deaths:146
KDR:1.233
Accuracy:48.144% B++
HSR:8.889% D*
NC1 Gauss Rifle
D
Kills:135
Deaths:216
KDR:0.625
Accuracy:18.345% D--
HSR:15.556% D
Kills:1,230
Deaths (as Combat Medic):1,406
Deaths (to Combat Medics):796
KDR:0.87482
Kill Difference:176
Playtime:97.308 hours
Usage:21%
Score:1.102m
Score/min:189
Accuracy (listed only):27.767%
HSR (listed only):18.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):385
KDR:0
Kill Difference:UNR
Playtime:2.379 hours
Usage:1%
Score:0.004m
Score/min:31
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:51
V. Kills:5 N/A
Deaths:14
KDR:3.643
Accuracy:46.063% C-
KPH:54 C
VKPH:5.300 D
Kills:51 (0 + 0)
Deaths:14
KDR:3.643
VKDR:0.357
Vehicle Kills:5
Kill Difference:37
Playtime:0.944 hours
Usage:0%
Score:0.021m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:468
V. Kills:400 117%
Deaths:110
KDR:4.255
Accuracy:47.668% C+
KPH:17.500 C-
VKPH:15 C+
Enforcer ML85
C++
Kills:164
V. Kills:173 94%
Deaths:70
KDR:2.343
Accuracy:44.889% B+
KPH:17.200 D
VKPH:18.200 C++
C85 Canister
C+
Kills:112
V. Kills:5 N/A
Deaths:8
KDR:14
Accuracy:39.133% C+
KPH:74 C+
VKPH:3.300 C
E540 Halberd
C
Kills:72
V. Kills:45 157%
Deaths:17
KDR:4.235
Accuracy:40.613% D
KPH:23.200 C-
VKPH:14.500 C
Kills:816 (468 + 348)
Deaths:205
KDR:3.980
VKDR:3.039
Vehicle Kills:623
Kill Difference:611
Playtime:40.825 hours
Usage:9%
Score:0.594m
Score/min:243
Driving Accuracy:47.668%
Gunner Accuracy:40.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:327
V. Kills:30 N/A
Deaths:31
KDR:10.548
Accuracy:48.920% C*
KPH:116 C+
VKPH:10.600 B++
Kills:327 (0 + 327)
Deaths:31
KDR:10.548
VKDR:0.968
Vehicle Kills:30
Kill Difference:296
Playtime:2.820 hours
Usage:1%
Score:0.062m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:48.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:85
V. Kills:14 N/A
Deaths:14
KDR:6.071
Accuracy:32.808% C-
KPH:44.700 C-
VKPH:7.400 D
M40 Fury
C
Kills:68
V. Kills:11 N/A
Deaths:15
KDR:4.533
Accuracy:33.436% C
KPH:31.700 D
VKPH:5.100 D-
M20 Basilisk
B+
Kills:67
V. Kills:26 248%
Deaths:17
KDR:3.941
Accuracy:36.865% C+
KPH:23.600 B
VKPH:9.200 B+
Kills:220 (0 + 220)
Deaths:46
KDR:4.783
VKDR:1.109
Vehicle Kills:51
Kill Difference:174
Playtime:6.883 hours
Usage:1%
Score:0.082m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:36.865%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6251,6101,2951.243C+0.0218.956%C24.348%C*34.7C+N/A9346.4h10.1C+53C++
GD-22S 1,3411,3307351.81C++0.5922.058%C31.955%B**49.4C**N/A14126.9h9.3B+42.3C**
AF-19 Mercenary 8908817961.107C++0.1123.438%C++27.923%B**22.9C++N/A6538.5h11.2B+47.8B+
LA1 Anchor 8188163782.159C+0.9424.149%C37.01%A+59.1C**N/A15613.8h8.4B++34.7B
Reaper DMR 4794753601.319C+0.1023.276%D33.263%A34.2C+N/A9313.9h9.7C+41.5C+
Titan-150 AP 8684681104.255C+3.0447.668%C+3.419%C+17.5C-15C+24626.7h6D12.5C-
Carnage AR 4494406840.643C-0.5821.304%D16.136%D11.7D--N/A3337.6h17.6F82.7D--
Razor GD-23 3743664910.745C0.4723.344%C21.038%C++13DN/A3228.2h13.3C+57C+
C85 Canister-H 3573273110.548C+9.3348.92%C*11.927%C+116.8C+10.7B++3642.8h5.3C++10.8C**
NS-44 Commissioner 2542493340.746C0.4736.276%C+33.333%A+35.1C+N/A1087.1h3.5B9.6C**
AC-X11 2352342031.153C+0.0726.31%C++30.769%A++23.9CN/A729.8h9.4C*35.8C**
NC14 Bolt Driver 183183872.103C+0.8828.98%D*81.421%B*26.5C+N/A906.9h2.3B+7.8C+
Mauler S6 1821801461.233C++0.0148.144%B++8.889%D*35.3C++N/A1115.1h4.9C+10.2B
Enforcer ML85 337164702.343D1.1244.889%B+1.829%C17.3D18.2C++2459.5h16.7D-37.2C
C-4 2201451341.082C0.1418.878%D--N/A51.8D26.8C5682.8h1.5C++7.7C
NC1 Gauss Rifle 1371352160.625C0.5918.345%D--15.556%D11D-N/A4112.3h13.1C71.1C-
Tank Mine 204122512.392C+1.1729.675%C-N/A87.1C58.6C8611.4h2.2C+7.3C
C85 Canister 117112814C+12.7839.133%C+19.643%A+74.7C+3.3C2061.5h6.1B+15.7B
Shrike 1841102140.514C0.7052.356%D1.818%D17.7D11.9C+1886.2h8.1D-15.4D-
M40 Fury 9985146.071C4.8532.808%C-N/A44.7C-7.4D2461.9h10.8B32.8C*
SAS-R 7877441.75C0.5330.837%D**85.714%A++38.5C+N/A1332h1.8B*5.9C+
Spear Anti-Vehicle Phalanx Turret 10973164.563C--3.3428.445%D**2.74%D-27D13.3D-2132.7h7.9C++27.9D
E540 Halberd 11772174.235C3.0240.613%D4.167%C++23.2C-14.5C2213.1h5.7C++14.1C+
M40 Fury 7968154.533C-3.3133.436%C1.471%C32.4D5.2D-1692.1h14.3C42.9C+
M20 Basilisk 9367173.941B+2.7236.865%C+4.478%D23.9B9.3B+1872.8h71.9B+195B+
Warden 6965860.756C0.4624.807%C-18.462%D-16.3C-1A++484h14.8D**59.8D-
NC4 Mag-Shot 63631460.432C-0.7922.662%D19.048%C+10.7DN/A345.9h6.5B+28.5C++
NC15 Phoenix 141591600.369D0.8554.818%C*N/A8.6C-11.9C+1256.9h14.3D--26D-
Breaker Rocket Pods 5651143.643C--2.4246.063%C-N/A56.7C5.6D3660.9h14.5C*31.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01710.1h
Restoration Kit51260.2h
Motion Spotter12150.2h
Nano-Armor Kit181236,44816.4h
Spawn Beacon114290.4h
Medical Kit2151,5673.1h
Medical Applicator23484,3797h
Anti-Infantry MANA Turret161400.5h
Recon Detection Device1500.2h
Ammunition Package126920.5h
Shield Recharging Field3750.1h
Vortek Rotary11220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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