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Maj. General Charlie5064[KAIN] Charlie5064
NC BR 82

KDR: 1.22

Score: 6.4m

Last Seen: May 27th, 2017 1:35 PM
- OFFLINE - 632.7 hour(s)

Rank 82 (82) Maj. General of the New Conglomerate on Cobalt
Level Progress (to 83): 64%
Level 100 Progress: 34% 784h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S AF-19 Mercenary LA1 Anchor Titan-150 AP Reaper DMR Carnage AR Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.711%28.11%610129266,5281.59064-0.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.174%0.2C++1.352A-0.32CHEAD ++ (~17.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.37C**10.30.269C*37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.595%3.441%15119374655124670.90643399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.716B++0.296C*-1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.681B+60.531B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.936%8.931%31769327953494202.27143189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.833%0.432B1.36A-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.686B+13.90.611B+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.611%82.906%317293623459210.394604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.367%-0.874D--1.081B**-1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.208C++2.20.283C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.321%8.889%317193718024020.746888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.602B+-1.055D*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.229C++4.9-0.018C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m420.2%266 (16k)228 (13.7k)1.215899,8568,1061.4837282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93851414.807%22.311%33003:262

21% Combat Medic37% Engineer28% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 12:29 PMNov 22nd, 2015 3:51 PMJun 18th, 2017 12:41 AM (5d) (PST)May 27th, 2017 9:46 AM (26d) (PST)May 27th, 2017 9:35 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191523670.3530.2910.0791.7120.054305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1139,11721,99621175103313,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
465h/19.4d 2,171 2,199 3,660 47.8k 619 1,144 1,511 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,599
Deaths:1,285
KDR:1.244
Accuracy:18.919% C+
HSR:24.390% B+
GD-22S
A+
Kills:1,330
Deaths:735
KDR:1.810
Accuracy:22.058% C+
HSR:31.955% A+
LA1 Anchor
A++
Kills:776
Deaths:342
KDR:2.269
Accuracy:23.904% C+
HSR:37.242% A++
Kills:3,705
Deaths (as Heavy Assault):2,362
Deaths (to Heavy Assaults):2,124
KDR:1.56859
Kill Difference:1,343
Playtime:129.375 hours
Usage:28%
Score:2.042m
Score/min:263
Accuracy (listed only):21.627%
HSR (listed only):31.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:854
Deaths:777
KDR:1.099
Accuracy:23.285% B
HSR:27.752% A
Razor GD-23
B+
Kills:358
Deaths:480
KDR:0.746
Accuracy:23.276% C+
HSR:21.508% B+
AC-X11
A++
Kills:229
Deaths:195
KDR:1.174
Accuracy:26.369% B+
HSR:30.131% A++
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
Warden
C
Kills:65
Deaths:86
KDR:0.756
Accuracy:24.807% C
HSR:18.462% D-
Kills:1,686
Deaths (as Engineer):1,682
Deaths (to Engineers):1,854
KDR:1.00238
Kill Difference:4
Playtime:172.523 hours
Usage:37%
Score:2.399m
Score/min:232
Accuracy (listed only):29.212%
HSR (listed only):21.348%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:854
Deaths:777
KDR:1.099
Accuracy:23.285% B
HSR:27.752% A
Razor GD-23
B+
Kills:358
Deaths:480
KDR:0.746
Accuracy:23.276% C+
HSR:21.508% B+
AC-X11
A++
Kills:229
Deaths:195
KDR:1.174
Accuracy:26.369% B+
HSR:30.131% A++
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
Kills:1,621
Deaths (as Light Assault):1,596
Deaths (to Light Assaults):1,433
KDR:1.01566
Kill Difference:25
Playtime:44.163 hours
Usage:9%
Score:0.663m
Score/min:250
Accuracy (listed only):30.313%
HSR (listed only):22.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:236
Deaths:317
KDR:0.744
Accuracy:35.440% C+
HSR:34.746% A*
NC14 Bolt Driver
B*
Kills:175
Deaths:86
KDR:2.035
Accuracy:29.386% D-
HSR:80.571% B*
NC4 Mag-Shot
C+
Kills:63
Deaths:146
KDR:0.432
Accuracy:22.662% D
HSR:19.048% C+
SAS-R
A*
Kills:59
Deaths:32
KDR:1.844
Accuracy:30.423% D*
HSR:89.831% A*
Kills:533
Deaths (as Infiltrator):581
Deaths (to Infiltrators):1,498
KDR:0.91738
Kill Difference:48
Playtime:18.506 hours
Usage:4%
Score:0.171m
Score/min:154
Accuracy (listed only):29.478%
HSR (listed only):56.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:446
Deaths:333
KDR:1.339
Accuracy:23.100% C
HSR:33.632% A++
Carnage AR
C
Kills:437
Deaths:682
KDR:0.641
Accuracy:21.301% C--
HSR:16.247% C
Mauler S6
B*
Kills:180
Deaths:144
KDR:1.250
Accuracy:48.321% B*
HSR:8.889% D*
NC1 Gauss Rifle
D
Kills:135
Deaths:216
KDR:0.625
Accuracy:18.345% D
HSR:15.556% D
Kills:1,198
Deaths (as Combat Medic):1,375
Deaths (to Combat Medics):778
KDR:0.87127
Kill Difference:177
Playtime:95.851 hours
Usage:21%
Score:1.078m
Score/min:187
Accuracy (listed only):27.767%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):378
KDR:0
Kill Difference:UNR
Playtime:2.342 hours
Usage:1%
Score:0.004m
Score/min:31
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:465
V. Kills:399 116%
Deaths:108
KDR:4.306
Accuracy:47.595% C+
KPH:17.800 C+
VKPH:15.300 C++
Enforcer ML85
C++
Kills:160
V. Kills:171 93%
Deaths:70
KDR:2.286
Accuracy:44.823% B+
KPH:17 C--
VKPH:18.200 C++
C85 Canister
C**
Kills:112
V. Kills:5 N/A
Deaths:8
KDR:14
Accuracy:39.133% C**
KPH:74 C+
VKPH:3.300 C-
E540 Halberd
C+
Kills:72
V. Kills:45 157%
Deaths:17
KDR:4.235
Accuracy:40.516% C--
KPH:23.300 C+
VKPH:14.500 C
Kills:809 (465 + 344)
Deaths:203
KDR:3.985
VKDR:3.054
Vehicle Kills:620
Kill Difference:606
Playtime:40.133 hours
Usage:9%
Score:0.588m
Score/min:244
Driving Accuracy:47.595%
Gunner Accuracy:40.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:327
V. Kills:30 N/A
Deaths:30
KDR:10.900
Accuracy:48.984% B++
KPH:116.800 C++
VKPH:10.700 B*
Kills:327 (0 + 327)
Deaths:30
KDR:10.900
VKDR:1
Vehicle Kills:30
Kill Difference:297
Playtime:2.800 hours
Usage:1%
Score:0.062m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:48.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:85
V. Kills:14 N/A
Deaths:14
KDR:6.071
Accuracy:32.808% C
KPH:44.700 C
VKPH:7.400 D
M40 Fury
C
Kills:67
V. Kills:11 N/A
Deaths:15
KDR:4.467
Accuracy:33.196% C
KPH:31.400 D
VKPH:5.200 D
M20 Basilisk
B+
Kills:57
V. Kills:24 228%
Deaths:17
KDR:3.353
Accuracy:36.679% C++
KPH:20.800 B+
VKPH:8.800 B
Kills:209 (0 + 209)
Deaths:46
KDR:4.543
VKDR:1.065
Vehicle Kills:49
Kill Difference:163
Playtime:6.769 hours
Usage:1%
Score:0.080m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:36.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6131,5991,2851.244C++0.0318.919%C+24.39%B+34.7B+N/A9346.1h10.1C*53.1C*
GD-22S 1,3411,3307351.81C**0.5922.058%C+31.955%A+49.4B++N/A14126.9h9.3B*42.3B+
AF-19 Mercenary 8638547771.099B+0.1223.285%B27.752%A22.5BN/A6437.9h11.3B+48.6B+
LA1 Anchor 7777763422.269C++1.0523.904%C+37.242%A++61.6B++N/A16212.6h8.3B*34.5B+
Titan-150 AP 8644651084.306C+3.0947.595%C+3.441%C17.8C+15.3C++24926.1h6C+12.5C+
Reaper DMR 4504463331.339C+0.1223.1%C33.632%A++33.8C++N/A9313.2h9.7C++41.9C++
Carnage AR 4464376820.641C0.5721.301%C--16.247%C11.7D--N/A3337.5h17.7D**83D
Razor GD-23 3663584800.746C+0.4723.276%C+21.508%B+12.9C--N/A3227.8h13.2C++56.8C++
C85 Canister-H 3573273010.9C+9.6848.984%B++11.927%C116.8C++10.7B*3662.8h5.2C+10.7B
NS-44 Commissioner 2412363170.744C+0.4735.44%C+34.746%A*34.7C++N/A1106.8h3.4B+9.7B+
AC-X11 2302291951.174C*0.0426.369%B+30.131%A++24.4C+N/A749.4h9.4B+35.5B+
Mauler S6 1821801441.25B+0.0348.321%B*8.889%D*36B+N/A1125h4.9C++10.1B+
NC14 Bolt Driver 175175862.035C*0.8229.386%D-80.571%B*26.1C**N/A916.7h2.3B+7.8C++
Enforcer ML85 331160702.286C--1.0744.823%B+1.875%C17C--18.2C++2439.4h16.9D37.8C+
C-4 2111391261.103C+0.1118.539%D--N/A51.5C26.7C+5782.7h1.4B+7.7C++
NC1 Gauss Rifle 1371352160.625C0.5918.345%D15.556%D11DN/A4112.3h13.1C+71.1C
Tank Mine 191113502.26C+1.0430.404%CN/A80.7C55.7C8451.4h2.3C7.5C+
C85 Canister 117112814C+12.7839.133%C**19.643%A+74.7C+3.3C-2061.5h6.1B+15.7B+
Shrike 1801072110.507C0.7152.358%C--1.869%D-17.5C-12C*1886.1h8.2D15.7D
M40 Fury 9985146.071C+4.8632.808%CN/A44.7C7.4D2461.9h10.8B32.8C**
Spear Anti-Vehicle Phalanx Turret 10973164.563C3.3528.445%D*2.74%D--27D13.3D2132.7h7.9C++27.9C
E540 Halberd 11772174.235C3.0240.516%C--4.167%C+23.2C14.5C2213.1h5.7B+14C*
M40 Fury 7867154.467C3.2533.196%C1.493%C31.9D5.2D1692.1h14.4C+43.3C+
Warden 6965860.756C+0.4624.807%C18.462%D-16.3C+1B++484h14.8D**59.8D
NC4 Mag-Shot 63631460.432C0.7822.662%D19.048%C+10.7DN/A345.9h6.5B+28.5C++
SAS-R 6059321.844C+0.6330.423%D*89.831%A*36.9C+N/A1441.6h1.9B*6.4C+
M20 Basilisk 8157173.353B++2.1436.679%C++5.263%C-21.1B+8.9B1832.7h80.6C*219.7B+
NC15 Phoenix 137561590.352D0.8654.754%C*N/A8.1C-11.7C+1236.9h14.9D27.2D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51260.2h
Motion Spotter11640.2h
Nano-Armor Kit177232,82216.1h
Spawn Beacon113970.4h
Medical Applicator23383,3817h
Medical Kit2091,5193h
Nanite Revive Grenade01680.1h
Anti-Infantry MANA Turret161360.5h
Recon Detection Device1500.2h
Ammunition Package126840.5h
Vortek Rotary11220.3h
Shield Recharging Field3750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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