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Executor Warrior Cheapsh0t[KN1] Cheapsh0t
NC BR 194

KDR: 1.46

Score: 101m

Last Seen: May 30th, 2020 2:15 AM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (194 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 NC6 Gauss SAW LA1 Anchor NC6A GODSAW AF-4A Bandit GD-22S NC05 Jackhammer Gauss Compact S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,152,171 MLG Score: 921
Fun Score: N/A
Cheeseburgers Flipped: 649TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.268%26.364%745491300129,0231.81694-0.354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%1.358A0.79B++-0.666DHEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.572B+90.371C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.027%1.333%4113487523241190.032258163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.127C-0.216C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.545B+26.60.5B+47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.356%2.839%238813418,735453530671.92613285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.869%-0.551D0.219C++0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.369C**8.60.312C*15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.681%5.723%1131813313,949422312370.934896319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.4%-0.142C0.29C*-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.495B+21.10.477B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.452%78.704%11321347216672400.032119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.079%0.073C+0.75B++-1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.48B+1.80.426B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
98.398%14.143%113213471,6054576240.350743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.96%4.667S-0.131C5.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.053C+12.2-1.517F0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101m297.9%429 (25.7k)361 (21.7k)1.46261186,591127,5741.61926194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349644824.61%20.302%50002:1254

9% Combat Medic31% Engineer38% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:11 PMJan 19th, 2018 2:42 AMMay 30th, 2020 5:24 AM (66d) (PST)May 29th, 2020 10:42 PM (66d) (PST)May 29th, 2020 10:15 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6493842650.6670.4560.1352.1520.056921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,95323,04315,91040278129321,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4665.5h/194.4d 19,984 37,881 45,020 602.3k 6,995 17,073 15,563 181.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B+
Kills:37,300
Deaths:23,088
KDR:1.616
Accuracy:28.235% B+
HSR:30.582% C**
NC6 Gauss SAW
B
Kills:14,132
Deaths:9,137
KDR:1.547
Accuracy:26.824% B
HSR:26.918% C+
LA1 Anchor
C+
Kills:11,037
Deaths:6,703
KDR:1.647
Accuracy:28.329% C+
HSR:25.333% C--
NC6A GODSAW
C
Kills:8,438
Deaths:4,910
KDR:1.719
Accuracy:29.098% C
HSR:27.578% C-
GD-22S
C*
Kills:3,533
Deaths:2,078
KDR:1.700
Accuracy:27.679% C*
HSR:26.153% C+
MGR-L1 Promise
B+
Kills:2,467
Deaths:1,636
KDR:1.508
Accuracy:30.331% B+
HSR:29.185% C+
EM1
C++
Kills:2,260
Deaths:1,940
KDR:1.165
Accuracy:26.304% C++
HSR:26.239% C++
NS-15M1
C++
Kills:1,647
Deaths:1,328
KDR:1.240
Accuracy:26.727% C++
HSR:24.529% C
NC6S Gauss SAW S
C-
Kills:1,398
Deaths:1,383
KDR:1.011
Accuracy:24.787% C-
HSR:20.386% D-
Kills:82,212
Deaths (as Heavy Assault):52,203
Deaths (to Heavy Assaults):32,759
KDR:1.57485
Kill Difference:30,009
Playtime:1,755.778 hours
Usage:38%
Score:36.645m
Score/min:348
Accuracy (listed only):27.590%
HSR (listed only):26.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C**
Kills:6,139
Deaths:4,215
KDR:1.456
Accuracy:29.735% C**
HSR:26.861% C++
Gauss Compact S
C*
Kills:2,908
Deaths:2,535
KDR:1.147
Accuracy:27.629% C*
HSR:8.356% D**
Gauss Compact Burst
B+
Kills:1,873
Deaths:1,463
KDR:1.280
Accuracy:27.473% C
HSR:30.379% B+
AC-X11
C
Kills:1,816
Deaths:1,227
KDR:1.480
Accuracy:26.396% C
HSR:21.421% C
GD-7F
C
Kills:1,772
Deaths:1,571
KDR:1.128
Accuracy:26.282% C
HSR:14.221% D*
AF-19 Mercenary
B++
Kills:1,576
Deaths:1,467
KDR:1.074
Accuracy:28.764% B+
HSR:28.109% B++
AF-4AE Cyclone
C
Kills:1,561
Deaths:1,082
KDR:1.443
Accuracy:30.481% C
HSR:25.689% C
AF-57 Piston
S
Kills:1,540
Deaths:56
KDR:27.500
Accuracy:100.379% S
HSR:14.156% C+
AF-4G Cyclone
D--
Kills:1,443
Deaths:1,165
KDR:1.239
Accuracy:26.427% D--
HSR:15.800% D--
Blitz GD-10
C+
Kills:1,406
Deaths:985
KDR:1.427
Accuracy:26.430% C+
HSR:16.999% C
Razor GD-23
C+
Kills:1,240
Deaths:1,324
KDR:0.937
Accuracy:27.577% C+
HSR:19.194% D
AF-4 Cyclone
C
Kills:1,207
Deaths:771
KDR:1.566
Accuracy:27.047% C
HSR:15.659% D-
MGR-S1 Gladius
C++
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:31.027% C++
HSR:22.534% C-
NS-11C
C++
Kills:1,163
Deaths:1,123
KDR:1.036
Accuracy:28.148% C++
HSR:16.595% D
MKV Suppressed
C*
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:29.275% C*
HSR:23.163% C++
19A Fortuna
B++
Kills:442
Deaths:497
KDR:0.889
Accuracy:26.240% D
HSR:26.923% B++
NS-7 PDW
C**
Kills:288
Deaths:289
KDR:0.997
Accuracy:29.494% C**
HSR:19.792% C+
NSX-P Tanto
B*
Kills:182
Deaths:146
KDR:1.247
Accuracy:28.654% C+
HSR:35.165% B*
MGR-C1 Charger
B+
Kills:144
Deaths:140
KDR:1.029
Accuracy:29.865% C+
HSR:31.944% B+
Tempest
B++
Kills:99
Deaths:80
KDR:1.238
Accuracy:28.118% C+
HSR:30.303% B++
Mauler S6
C
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.268% D
HSR:13.846% C
Kills:29,197
Deaths (as Light Assault):21,836
Deaths (to Light Assaults):20,582
KDR:1.3371
Kill Difference:7,361
Playtime:203.608 hours
Usage:4%
Score:4.343m
Score/min:355
Accuracy (listed only):32.081%
HSR (listed only):21.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:2,318
Deaths:1,794
KDR:1.292
Accuracy:27.843% C+
HSR:20.492% C--
Gauss Rifle S
A
Kills:2,213
Deaths:1,275
KDR:1.736
Accuracy:34.324% A
HSR:24.221% C+
AF-4AE Cyclone
C
Kills:1,561
Deaths:1,082
KDR:1.443
Accuracy:30.481% C
HSR:25.689% C
AF-57 Piston
S
Kills:1,540
Deaths:56
KDR:27.500
Accuracy:100.379% S
HSR:14.156% C+
AF-4G Cyclone
D--
Kills:1,443
Deaths:1,165
KDR:1.239
Accuracy:26.427% D--
HSR:15.800% D--
NC1 Gauss Rifle
C**
Kills:1,437
Deaths:1,106
KDR:1.299
Accuracy:28.033% C**
HSR:20.668% C--
Reaper DMR
C
Kills:1,416
Deaths:1,079
KDR:1.312
Accuracy:28.134% C
HSR:21.681% D-
Blitz GD-10
C+
Kills:1,406
Deaths:985
KDR:1.427
Accuracy:26.430% C+
HSR:16.999% C
GR-22
C+
Kills:1,331
Deaths:922
KDR:1.444
Accuracy:27.713% C+
HSR:15.177% D--
GR-22AE
C+
Kills:1,235
Deaths:852
KDR:1.450
Accuracy:30.631% C+
HSR:22.915% D-
AF-4 Cyclone
C
Kills:1,207
Deaths:771
KDR:1.566
Accuracy:27.047% C
HSR:15.659% D-
MGR-S1 Gladius
C++
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:31.027% C++
HSR:22.534% C-
NS-11P
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:26.642% C+
HSR:20.812% D
NS-11A
C+
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:26.886% C+
HSR:17.358% D--
MKV Suppressed
C*
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:29.275% C*
HSR:23.163% C++
Gauss Rifle Burst
C-
Kills:1,004
Deaths:779
KDR:1.289
Accuracy:27.544% C-
HSR:25.199% C--
Gauss Prime
C++
Kills:884
Deaths:690
KDR:1.281
Accuracy:28.227% C+
HSR:27.036% C++
NS-7 PDW
C**
Kills:288
Deaths:289
KDR:0.997
Accuracy:29.494% C**
HSR:19.792% C+
NC9 A-Tross
B*
Kills:124
Deaths:104
KDR:1.192
Accuracy:27.703% C+
HSR:33.871% B*
Tempest
B++
Kills:99
Deaths:80
KDR:1.238
Accuracy:28.118% C+
HSR:30.303% B++
Mauler S6
C
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.268% D
HSR:13.846% C
Kills:24,220
Deaths (as Combat Medic):16,543
Deaths (to Combat Medics):16,167
KDR:1.46406
Kill Difference:7,677
Playtime:416.536 hours
Usage:9%
Score:12.313m
Score/min:493
Accuracy (listed only):32.411%
HSR (listed only):21.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C**
Kills:6,139
Deaths:4,215
KDR:1.456
Accuracy:29.735% C**
HSR:26.861% C++
Gauss Compact S
C*
Kills:2,908
Deaths:2,535
KDR:1.147
Accuracy:27.629% C*
HSR:8.356% D**
Gauss Compact Burst
B+
Kills:1,873
Deaths:1,463
KDR:1.280
Accuracy:27.473% C
HSR:30.379% B+
AC-X11
C
Kills:1,816
Deaths:1,227
KDR:1.480
Accuracy:26.396% C
HSR:21.421% C
GD-7F
C
Kills:1,772
Deaths:1,571
KDR:1.128
Accuracy:26.282% C
HSR:14.221% D*
Warden
C++
Kills:1,756
Deaths:1,690
KDR:1.039
Accuracy:31.550% C++
HSR:19.989% D-
AF-19 Mercenary
B++
Kills:1,576
Deaths:1,467
KDR:1.074
Accuracy:28.764% B+
HSR:28.109% B++
AF-57 Piston
S
Kills:1,540
Deaths:56
KDR:27.500
Accuracy:100.379% S
HSR:14.156% C+
GD Guardian
C++
Kills:1,444
Deaths:879
KDR:1.643
Accuracy:37.269% C++
HSR:33.657% C+
Razor GD-23
C+
Kills:1,240
Deaths:1,324
KDR:0.937
Accuracy:27.577% C+
HSR:19.194% D
NS-11C
C++
Kills:1,163
Deaths:1,123
KDR:1.036
Accuracy:28.148% C++
HSR:16.595% D
19A Fortuna
B++
Kills:442
Deaths:497
KDR:0.889
Accuracy:26.240% D
HSR:26.923% B++
NSX-P Tanto
B*
Kills:182
Deaths:146
KDR:1.247
Accuracy:28.654% C+
HSR:35.165% B*
MGR-M1 Bishop
C+
Kills:168
Deaths:91
KDR:1.846
Accuracy:36.895% C+
HSR:31.548% C
MGR-C1 Charger
B+
Kills:144
Deaths:140
KDR:1.029
Accuracy:29.865% C+
HSR:31.944% B+
Mauler S6
C
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.268% D
HSR:13.846% C
Kills:24,228
Deaths (as Engineer):18,491
Deaths (to Engineers):22,949
KDR:1.31026
Kill Difference:5,737
Playtime:1,429.072 hours
Usage:31%
Score:30.421m
Score/min:355
Accuracy (listed only):34.445%
HSR (listed only):23.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C
Kills:1,561
Deaths:1,082
KDR:1.443
Accuracy:30.481% C
HSR:25.689% C
AF-4G Cyclone
D--
Kills:1,443
Deaths:1,165
KDR:1.239
Accuracy:26.427% D--
HSR:15.800% D--
Blitz GD-10
C+
Kills:1,406
Deaths:985
KDR:1.427
Accuracy:26.430% C+
HSR:16.999% C
LA8 Rebel
C+
Kills:1,223
Deaths:1,075
KDR:1.138
Accuracy:32.983% C+
HSR:20.196% C
AF-4 Cyclone
C
Kills:1,207
Deaths:771
KDR:1.566
Accuracy:27.047% C
HSR:15.659% D-
MGR-S1 Gladius
C++
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:31.027% C++
HSR:22.534% C-
LA3 Desperado
B++
Kills:1,167
Deaths:1,048
KDR:1.114
Accuracy:31.633% C++
HSR:27.506% B++
AF-18 Stalker
B
Kills:1,165
Deaths:843
KDR:1.382
Accuracy:30.561% C+
HSR:26.180% B
AF-6 Shadow
C+
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:37.022% C+
HSR:28.448% C+
NS-30 Vandal
C**
Kills:1,158
Deaths:612
KDR:1.892
Accuracy:38.688% C**
HSR:26.425% C
MKV Suppressed
C*
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:29.275% C*
HSR:23.163% C++
NS-44P Commissioner
D
Kills:509
Deaths:517
KDR:0.985
Accuracy:36.905% D--
HSR:22.986% D
NC08 Mag-Scatter
A+
Kills:368
Deaths:283
KDR:1.300
Accuracy:54.731% C+
HSR:24.728% A+
NS-7 PDW
C**
Kills:288
Deaths:289
KDR:0.997
Accuracy:29.494% C**
HSR:19.792% C+
NC4 Mag-Shot
B+
Kills:192
Deaths:52
KDR:3.692
Accuracy:33.138% B+
HSR:14.583% D-
Soldier Soaker
C+
Kills:184
Deaths:120
KDR:1.533
Accuracy:35.134% C
HSR:14.130% C+
NS-357 Underboss
B++
Kills:143
Deaths:138
KDR:1.036
Accuracy:41.823% C++
HSR:32.168% B++
Ectoblaster
C+
Kills:122
Deaths:124
KDR:0.984
Accuracy:36.804% C--
HSR:8.197% C+
EM4 Longshot
C+
Kills:117
Deaths:41
KDR:2.854
Accuracy:35.552% D--
HSR:77.778% C+
NS CandyCannon 3000
C++
Kills:112
Deaths:235
KDR:0.477
Accuracy:32.898% C
HSR:37.500% C++
EM4-AE Longshot
C--
Kills:99
Deaths:43
KDR:2.302
Accuracy:35.329% D--
HSR:79.798% C--
Tempest
B++
Kills:99
Deaths:80
KDR:1.238
Accuracy:28.118% C+
HSR:30.303% B++
NS-61 Emissary
M*
Kills:64
Deaths:48
KDR:1.333
Accuracy:33.146% B
HSR:40.625% M*
NS-AM7 Archer
C++
Kills:57
Deaths:157
KDR:0.363
Accuracy:59.420% C++
HSR:12.281% D
Kills:16,177
Deaths (as Infiltrator):11,984
Deaths (to Infiltrators):16,417
KDR:1.34988
Kill Difference:4,193
Playtime:164.131 hours
Usage:4%
Score:2.876m
Score/min:292
Accuracy (listed only):34.753%
HSR (listed only):27.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:746
Deaths:272
KDR:2.743
Accuracy:33.761% C
HSR:19.035% B
AF-34 Mattock
C++
Kills:671
Deaths:272
KDR:2.467
Accuracy:36.332% C
HSR:19.523% C++
NCM2 Falcon
C++
Kills:547
Deaths:387
KDR:1.413
Accuracy:41.895% C
HSR:5.119% C++
AF-41 Hacksaw
B*
Kills:462
Deaths:196
KDR:2.357
Accuracy:45.890% B*
HSR:17.533% B+
NCM2 Falcon
C+
Kills:440
Deaths:380
KDR:1.158
Accuracy:42.453% C--
HSR:4.545% C+
AF-41 Hacksaw
B+
Kills:410
Deaths:190
KDR:2.158
Accuracy:40.447% B+
HSR:14.878% C+
NS-10 Burster
C**
Kills:214
Deaths:123
KDR:1.740
Accuracy:31.127% C
HSR:6.542% C**
NS-10 Burster
A*
Kills:156
Deaths:124
KDR:1.258
Accuracy:31.466% C
HSR:10.897% A*
NCM3 Raven
A*
Kills:142
Deaths:144
KDR:0.986
Accuracy:40.044% C
HSR:5.634% A*
NCM3 Raven
B++
Kills:138
Deaths:144
KDR:0.958
Accuracy:41.062% C+
HSR:3.623% B++
Kills:3,926
Deaths (as MAX Suit):1,116
Deaths (to MAX Suits):5,904
KDR:3.51792
Kill Difference:2,810
Playtime:81.301 hours
Usage:2%
Score:2.250m
Score/min:461
Accuracy (listed only):38.448%
HSR (listed only):10.733%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:90
V. Kills:39 225%
Deaths:167
KDR:0.539
Accuracy:58.611% C++
KPH:7.200 D*
VKPH:3.100 D
Breaker Rocket Pods
B**
Kills:75
V. Kills:19 375%
Deaths:18
KDR:4.167
Accuracy:36.027% F--
KPH:123.300 C+
VKPH:31.200 B**
Kills:165 (90 + 0)
Deaths:185
KDR:0.892
VKDR:0.314
Vehicle Kills:58
Kill Difference:20
Playtime:13.047 hours
Usage:0%
Score:0.195m
Score/min:249
Piloting Accuracy:58.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:120
V. Kills:26 444%
Deaths:13
KDR:9.231
Accuracy:35.094% D--
KPH:40.700 C--
VKPH:8.800 C+
AP30 Shredder
D
Kills:58
V. Kills:33 171%
Deaths:21
KDR:2.762
Accuracy:22.511% D*
KPH:21 D
VKPH:12 D-
Kills:178 (0 + 178)
Deaths:34
KDR:5.235
VKDR:1.735
Vehicle Kills:59
Kill Difference:144
Playtime:5.709 hours
Usage:0%
Score:0.123m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:22.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,115
V. Kills:80 N/A
Deaths:67
KDR:16.642
Accuracy:59.461% B**
KPH:62.400 C+
VKPH:4.500 D*
L100 Python AP
B++
Kills:931
V. Kills:556 167%
Deaths:216
KDR:4.310
Accuracy:57.299% C++
KPH:43.700 C++
VKPH:26.100 B++
C75 Viper
B+
Kills:652
V. Kills:145 447%
Deaths:131
KDR:4.977
Accuracy:42.531% C++
KPH:54.300 B+
VKPH:12.100 B+
Skyguard
C+
Kills:446
V. Kills:245 181%
Deaths:117
KDR:3.812
Accuracy:29.157% C
KPH:17.500 C+
VKPH:9.600 C-
L100 Python HEAT
C+
Kills:147
V. Kills:56 258%
Deaths:27
KDR:5.444
Accuracy:53.852% C+
KPH:35.600 C
VKPH:13.600 C+
Kills:3,291 (3,291 + 0)
Deaths:558
KDR:5.898
VKDR:1.939
Vehicle Kills:1,082
Kill Difference:2,733
Playtime:80.803 hours
Usage:2%
Score:1.801m
Score/min:371
Driving Accuracy:53.852%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,211
V. Kills:1,240 178%
Deaths:367
KDR:6.025
Accuracy:48.107% C
KPH:32 C+
VKPH:17.900 C++
Titan-150 HEAT
C*
Kills:2,064
V. Kills:626 329%
Deaths:256
KDR:8.063
Accuracy:47.490% C
KPH:31.300 C*
VKPH:9.500 C
Titan-150 HESH
B+
Kills:1,169
V. Kills:119 N/A
Deaths:16
KDR:73.063
Accuracy:53.822% B+
KPH:29.100 D--
VKPH:3 D**
Enforcer ML85
B**
Kills:309
V. Kills:209 147%
Deaths:42
KDR:7.357
Accuracy:38.401% D
KPH:37.300 B**
VKPH:25.200 B**
C85 Canister
C**
Kills:76
V. Kills:3 N/A
Deaths:5
KDR:15.200
Accuracy:41.092% C
KPH:98.100 C**
VKPH:3.900 C
E540 Halberd
B*
Kills:58
V. Kills:31 181%
Deaths:17
KDR:3.412
Accuracy:42.513% D
KPH:40.900 B+
VKPH:21.900 B*
Kills:5,887 (5,444 + 443)
Deaths:703
KDR:8.374
VKDR:3.169
Vehicle Kills:2,228
Kill Difference:5,184
Playtime:185.614 hours
Usage:4%
Score:3.954m
Score/min:355
Driving Accuracy:53.822%
Gunner Accuracy:42.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B++
Kills:743
V. Kills:395 188%
Deaths:68
KDR:10.927
Accuracy:45.922% D**
KPH:55 B++
VKPH:29.200 C
C85 Canister-H
C
Kills:428
V. Kills:24 N/A
Deaths:41
KDR:10.439
Accuracy:44.939% D--
KPH:103.900 C
VKPH:5.800 D
M40 Fury-H
B
Kills:231
V. Kills:10 N/A
Deaths:17
KDR:13.588
Accuracy:27.013% F
KPH:108.800 B
VKPH:4.700 D--
M96 Mjolnir-H
C+
Kills:156
V. Kills:82 188%
Deaths:32
KDR:4.875
Accuracy:46.933% C--
KPH:52.900 C+
VKPH:27.800 C-
E540 Halberd-H
C-
Kills:137
V. Kills:53 254%
Deaths:12
KDR:11.417
Accuracy:47.337% D**
KPH:41.700 C-
VKPH:16.100 D-
Kills:1,695 (0 + 1,695)
Deaths:170
KDR:9.971
VKDR:3.318
Vehicle Kills:564
Kill Difference:1,525
Playtime:25.989 hours
Usage:1%
Score:0.936m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:47.337%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:382
V. Kills:68 N/A
Deaths:39
KDR:9.795
Accuracy:42.451% B+
KPH:82.200 B*
VKPH:14.600 B**
M60-G Bulldog
C**
Kills:308
V. Kills:34 N/A
Deaths:30
KDR:10.267
Accuracy:37.687% C+
KPH:44.800 C**
VKPH:4.900 C
M40 Fury
B+
Kills:230
V. Kills:39 N/A
Deaths:20
KDR:11.500
Accuracy:39.759% C*
KPH:76.700 B+
VKPH:13 C*
M20 Basilisk
C*
Kills:192
V. Kills:62 305%
Deaths:24
KDR:8
Accuracy:42.887% C*
KPH:23 C+
VKPH:7.400 C+
M12 Kobalt
B++
Kills:161
V. Kills:5 N/A
Deaths:8
KDR:20.125
Accuracy:19.779% C+
KPH:113.600 B++
VKPH:3.500 B
M60-G Bulldog
B+
Kills:158
V. Kills:13 N/A
Deaths:10
KDR:15.800
Accuracy:39.149% C+
KPH:62.600 B+
VKPH:5.200 D
G30 Walker
B+
Kills:142
V. Kills:82 171%
Deaths:17
KDR:8.353
Accuracy:31.307% C+
KPH:24.900 B
VKPH:14.400 B+
M12 Kobalt
C*
Kills:129
V. Kills:3 N/A
Deaths:9
KDR:14.333
Accuracy:19.679% C++
KPH:94.200 C*
VKPH:2.200 C-
M20 Basilisk
C+
Kills:87
V. Kills:30 281%
Deaths:22
KDR:3.955
Accuracy:38.856% C+
KPH:22.100 C+
VKPH:7.600 C
Kills:1,789 (0 + 1,789)
Deaths:179
KDR:9.994
VKDR:1.877
Vehicle Kills:336
Kill Difference:1,610
Playtime:37.819 hours
Usage:1%
Score:0.926m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:38.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:504
V. Kills:90 N/A
Deaths:477
KDR:1.057
Accuracy:31.916% F-
KPH:13.500 D-
VKPH:2.400 D--
LA7 Buzzard
D
Kills:223
V. Kills:50 437%
Deaths:319
KDR:0.699
Accuracy:34.994% D**
KPH:17.200 D
VKPH:3.900 D
S12 Renegade
D-
Kills:201
V. Kills:9 N/A
Deaths:208
KDR:0.966
Accuracy:30.224% F
KPH:21.100 D--
VKPH:0.900 D-
Kills:928 (928 + 0)
Deaths:1,004
KDR:0.924
VKDR:0.148
Vehicle Kills:149
Kill Difference:76
Playtime:59.734 hours
Usage:1%
Score:0.283m
Score/min:79
Driving Accuracy:30.224%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:89
V. Kills:4 N/A
Deaths:13
KDR:6.846
Accuracy:28.481% D--
KPH:42.100 D-
VKPH:1.900 D**
M20 Wyvern
D*
Kills:52
V. Kills:32 158%
Deaths:43
KDR:1.209
Accuracy:30.561% D*
KPH:8.400 D*
VKPH:5.200 D**
Kills:141 (0 + 141)
Deaths:56
KDR:2.518
VKDR:0.643
Vehicle Kills:36
Kill Difference:85
Playtime:8.275 hours
Usage:0%
Score:0.047m
Score/min:94
Piloting Accuracy:N/A%
Gunner Accuracy:30.561%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 37,82037,30023,0881.616C0.1528.235%B+30.582%C**54.8CN/A159680.9h9B+31.9B+
NC6 Gauss SAW 14,30614,1329,1371.547C+0.0826.824%B26.918%C+48.2C+N/A201293.2h7.8B+29.1B+
LA1 Anchor 11,14511,0376,7031.647C0.1828.329%C+25.333%C--52.9C-N/A199208.7h8.7B30.7C**
NC6A GODSAW 8,5508,4384,9101.719C0.2629.098%C27.578%C-55.1DN/A163153.2h7.9C*27.2C*
AF-4A Bandit 6,2186,1394,2151.456C0.0129.735%C**26.861%C++47.2CN/A158130.1h8.8B+29.7B+
GD-22S 3,5683,5332,0781.7C+0.2427.679%C*26.153%C+49.9C+N/A20770.8h8.9B+32.1B+
NC05 Jackhammer 3,3433,3142,3871.388C+0.0748.424%C+18.497%B+56.1CN/A23859.1h4.3C*8.8C*
Gauss Compact S 3,0002,9082,5351.147C+0.3227.629%C*8.356%D**23.8CN/A106122.4h6.4B**23.2B++
MGR-L1 Promise 2,5052,4671,6361.508C0.0530.331%B+29.185%C+55.1CN/A17544.8h10.7B+35.4B+
Carnage AR 2,3302,3181,7941.292C0.1727.843%C+20.492%C--41.2CN/A18956.3h10.7B+38.5B+
EM1 2,3062,2601,9401.165C0.3026.304%C++26.239%C++45.9CN/A17749.2h10.6B+40.4B
Frag Grenade 2,2612,22412224N/A2,222.5443.901%DN/A617.8C+10.3C20923.6h2.8B+6.4C++
Gauss Rifle S 2,2682,2131,2751.736C++0.2734.324%A24.221%C+54.9B+1.4B*14640.3h8.1B**23.7B**
Titan-150 AP 3,4512,2113676.025C4.5648.107%C5.066%A++32C+17.9C++40769.1h3.7B7.8C*
Titan-150 HEAT 2,6902,0642568.063C++6.6047.49%C3.052%C**31.3C*9.5C30365.9h3.2B**6.8B++
The Kraken 2,7551,9531,3051.497C0.0358.34%DN/A42.8C-17.6C-25945.6h3.6C++6.1C++
Gauss Compact Burst 1,8921,8731,4631.28C0.1827.473%C30.379%B+36.8DN/A13550.9h10.3C+37.7C+
AC-X11 1,8341,8161,2271.48C+0.0226.396%C21.421%C23.8DN/A15376.4h8.9C++33.8C+
C-4 2,2661,7741,3551.309C0.1524.867%C-N/A93.9C26C127718.9h1.2C**4.9C+
GD-7F 1,8061,7721,5711.128C0.3326.282%C14.221%D*18.3DN/A12596.8h14.3D54.6C
MANA Anti-Personnel Turret 1,7841,7686952.544N/A1.0821.44%UN/A17680U160U42005200.1h17.8T*83.2T*
Warden 1,8031,7561,6901.039C0.4231.55%C++19.989%D-30CN/A13458.6h7.2B22.8B
Tank Mine 2,8671,7188132.113C--0.6531.694%C--N/A73.7D-49.3D75123.3h1.2B**3.8B**
NS-15M1 1,6571,6471,3281.24C0.2226.727%C++24.529%C42.2C--N/A17039h9.8B++36.8B+
AF-19 Mercenary 1,5941,5761,4671.074C+0.3928.764%B+28.109%B++30.1C+N/A19352.3h9.9B+34.6B+
AF-4AE Cyclone 1,5801,5611,0821.443C-0.0230.481%C25.689%C45.6D-N/A10834.2h9.6C-31.6C+
AF-57 Piston 1,5641,5405627.5U26.04100.379%S14.156%C+27.8DN/A19455.4h12.6T*12.5D
GD Guardian 1,4621,4448791.643C-0.1837.269%C++33.657%C+47.3DN/A11030.5h6.3C+16.9C++
AF-4G Cyclone 1,4501,4431,1651.239C--0.2226.427%D--15.8%D--50.6DN/A19628.5h8.9C++33.7C
NC1 Gauss Rifle 1,4471,4371,1061.299C+0.1628.033%C**20.668%C--42C++N/A26434.2h9.1B*32.6B++
Bouncing Betty 1,4261,4235982.38D0.9245.625%C+N/A96.8D-N/A36814.7h1.9C+4.2C+
Reaper DMR 1,4231,4161,0791.312C0.1528.134%C21.681%D-52.4C+N/A31327h8B+28.3C**
Blitz GD-10 1,4231,4069851.427C+0.0426.43%C+16.999%C47.8C+N/A27429.4h11.3B+42.9B
NC6S Gauss SAW S 1,4041,3981,3831.011D0.4524.787%C-20.386%D-40.9DN/A22234.2h9.2B37C++
GR-22 1,3381,3319221.444C+0.0227.713%C+15.177%D--44.1CN/A23230.2h10.8B+38.8B
C-4 ARX 1,6161,3156192.124C+0.6624.624%DN/A147.8C**33.8C+7118.9h0.9B**3.8C*
Anti-Vehicle Grenade 1,3971,26911269N/A1,267.5461.541%B**N/A667.9B**67.4C-41071.9h3.6B*5.8B**
Razor GD-23 1,2531,2401,3240.937C0.5327.577%C+19.194%D29.7CN/A20241.7h10.8C++39.3C++
GR-22AE 1,2511,2358521.45C0.0130.631%C+22.915%D-50.6DN/A11824.4h10.7C*35C*
NS Decimator-B 1,6681,2326191.99C+0.5363.874%C2.192%C+54C19.1C26422.8h3.2C*5C*
LA8 Rebel 1,2451,2231,0751.138C+0.3232.983%C+20.196%C69.9B*1.3B*30117.5h5.1B+15.3B+
AF-4 Cyclone 1,2101,2077711.565C+0.1027.047%C15.659%D-57.8C++N/A38620.9h9B+33.3C*
Sticky Grenade 1,2071,20311203N/A1,201.5456.434%C*N/A1203B4D--52761h1.6B+2.9B+
MGR-S1 Gladius 1,1871,1767571.554C+0.0931.027%C++22.534%C-52.5CN/A15422.4h7.8B+25.3B
Titan-150 HESH 1,2881,1691673.063A++71.6053.822%B+1.454%C+29.1D--3D**18540.2h2.9C++5.3B+
Hawk GD-68 1,6981,1671,1531.012C+0.4565.412%C++3.256%C**22.4B10.2C20352.1h6B*9.2B*
LA3 Desperado 1,1801,1671,0481.114C+0.3531.633%C++27.506%B++85.8A1B+28213.6h6.9B*21.8B+
AF-18 Stalker 1,1781,1658431.382C0.0830.561%C+26.18%B40.9CN/A12428.5h11.3C++37.1C*
NS-11C 1,1731,1631,1231.036C0.4328.148%C++16.595%D33.4CN/A17834.8h12.3C*43.7C**
AF-6 Shadow 1,1681,1606431.804C0.3437.022%C+28.448%C+46C-N/A10825.2h4.9C*13.2C*
NS-11P 1,1761,1588511.361C+0.1026.642%C+20.812%D43.2CN/A16726.8h11.6C**43.6C*
NS-11A 1,1601,1589631.202C0.2626.886%C+17.358%D--48.7C+N/A25623.8h11.2B+41.7C**
NS-30 Vandal 1,1671,1586121.892C+0.4338.688%C**26.425%C52.9C+N/A14621.9h4.8B12.3B+
MKV Suppressed 1,1671,1578761.321C+0.1429.275%C*23.163%C++43.3C+N/A14726.7h11.9C*40.7C**
L100 Python HESH 1,1951,1156716.642C++15.1859.461%B**1.076%C62.3C+4.5D*32517.9h2.3B*3.9B*
Shrike 1,4161,0461,0690.978C+0.4862.131%B+2.199%C29.7C+10.5D44235.2h4.6B*7.4B*
Gauss Rifle Burst 1,0141,0047791.289C0.1727.544%C-25.199%C--41.7C--N/A20324.1h9.6C**34.8C++
Phoenix AE 2,1369861,5220.648D0.8155.139%C++N/A15.5C+18.1B+25963.7h7.7B+14B+
NS Decimator 1,2929781,0330.947C0.5263.273%C+3.067%B**35.1D11.3D-39027.9h4.1C+6.5C++
L100 Python AP 1,4879312164.31C--2.8557.299%C++2.148%C+43.7C++26.1B++49621.3h5C+8.8C++
NC15 Phoenix 1,9459211,3510.682D0.7853.844%C++N/A14.1C+15.7C**27965.4h7.9B+14.7B+
Gauss Prime 8928846901.281C0.1828.227%C+27.036%C++44C-N/A14020.1h10.2C++36.1C++
AF-34 Mattock 7527462722.743C1.2833.761%C19.035%B44.9CN/A20916.6h6.2C+18.3C+
Enforcer ML65-H 1,1387436810.926B++9.4645.922%D**2.019%B+55B++29.3C67113.5h11.6B+25.2C+
AF-34 Mattock 6826712722.467C1.0036.332%C19.523%C++40.9CN/A20316.4h7.4C+20.4C+
C75 Viper 7976521314.977C3.5142.531%C++1.84%B++54.3B+12.1B+41112h9.1B21.3B+
NCM2 Falcon 6945473871.413C+0.0541.895%C5.119%C++20.8C*5.6B+19226.3h8.8C**21.1C**
NS-44P Commissioner 5135095170.985C0.4836.905%D--22.986%D59.2CN/A2128.6h3.1C++8.3C+
M40 Fury-F 5945044771.057C--0.4131.916%F-N/A13.5D-2.4D--8937.2h7.2B+22.5C
AF-41 Hacksaw 4654621962.357C+0.8945.89%B*17.533%B+42.4C*N/A27510.9h8.6C18.7B
Skyguard 6914461173.812C+2.3529.157%C2.018%C+17.5C+9.6C-24825.5h96.1B329.5C*
19A Fortuna 4554424970.889C--0.5726.24%D26.923%B++28.9DN/A10815.3h9.3C+35.6C+
NCM2 Falcon 5774403801.158C+0.3042.453%C--4.545%C+17.1C*5.3C+16325.7h10.9B+25.6B+
C85 Canister-H 4524284110.439C8.9844.939%D--15.654%A104.4C5.9C--4584.1h6.6C++14.8C
AF-41 Hacksaw 4174101902.158C0.7040.447%B+14.878%C+38.7C+N/A27710.6h8.4C20.7C++
Mag-Cutter 45938734,9080.011C-1.4532.11%C++N/A0.3DN/A21134.3h2.8C8.7C++
M40 Fury 450382399.795C**8.3342.451%B+1.047%D83B*14.8B**7014.6h11B26B+
NC08 Mag-Scatter 3733682831.3C++0.1654.731%C+24.728%A+94.4A+1.3A*2803.9h3.6C**6.5C*
Enforcer ML85 518309427.357C++5.8938.401%D2.913%B*37.2B**25.2B**10208.3h9.9B+25.7B
M60-G Bulldog 3423083010.267B*8.8037.687%C+N/A44.6C**4.9C2926.9h6B+15.8B
NS-7 PDW 2912882890.997C0.4729.494%C**19.792%C+33.5CN/A2558.6h15.1C--51.1C+
M60-A Bulldog 3082831125.727B++24.2646.151%C2.474%C*57.8B+5.1C++3394.9h4.2B*9B++
M60-A Bulldog 295277289.893D8.4343.748%DN/A37.9C2.5D2367.3h5.3C*12.2C+
MANA Anti-Vehicle Turret 4842632780.946U0.5250.745%UN/A2630U2210U17765250.1h8.4T*16.6T*
Spear Anti-Vehicle Phalanx Turret 408261367.25C5.7952.377%B+3.065%C-52.2C+29.4C*7815h7.7C+14.7C**
Rocklet Rifle 4442472421.021C++0.4445.211%D-N/A31.3C+24.9C+4567.9h30.4B+67.3C+
M40 Fury-H 2412311713.588C+12.1327.013%FN/A110B4.8D--6612.1h5.4B*20.2C++
M40 Fury 2692302011.5C*10.0439.759%C*N/A76.7B+13C*7353h11.5C++28.9B
LA7 Buzzard 2732233190.699D0.7634.994%D**N/A17.3D3.9D6412.9h9.7C+27.8D
The Slasher 22321924,1010.009D--1.4532.699%C2.74%D--0.3C--N/A1728.2h2C**6.2C*
NS-10 Burster 3042141231.74B0.2831.127%C6.542%C**9.5B**4C16622.6h94.4A303.4B**
S12 Renegade 2102012080.966D0.5030.224%F9.95%A++21.2D--N/A589.5h3.7C-12.2D*
NC4 Mag-Shot 195192523.692M2.2333.138%B+14.583%D-87.3A++1.4B++8592.2h6.2B++18.7B++
M20 Basilisk 254192248A6.5442.887%C*6.771%C*23.1C+7.5C+2648.3h80.4C++187.6B
Soldier Soaker 1861841201.533C++0.0735.134%C14.13%C+76.7C*N/A3012.4h5.5B+15.6C*
NSX-P Tanto 1851821461.247C+0.2228.654%C+35.165%B*35.7CN/A1685.1h11.7C*40.9C**
Auraxium Mag-Cutter 17017036,4300.005D1.4623.192%D5.294%C+0.2DN/A11012.8h2.2C+9.4C+
MGR-M1 Bishop 173168911.846C+0.3836.895%C+31.548%C31.1DN/A1205.4h4.9B+13.1B+
M12 Kobalt 166161820.125C+18.6619.779%C+26.708%A++115B*3.6B+5541.4h13B**65.8B+
M60-G Bulldog 1711581015.8B**14.3439.149%C+2.532%C+63.2B+5.2D3782.5h4.8B*12.2B+
NS-10 Burster 2291561241.258C+0.2031.466%C10.897%A*6.8C+3.2D-14223.1h131.6B+418.3B+
M96 Mjolnir-H 238156324.875C+3.4146.933%C--N/A53.8C+28.3C4682.9h31.4B66.9C*
L100 Python HEAT 203147275.444C3.9853.852%C+2.041%C35.9C13.7C+5724.1h4.6C**8.5B
MGR-C1 Charger 1461441401.029C-0.4329.865%C+31.944%B+41.1CN/A1503.5h11.5C++38.6C++
NS-357 Underboss 1461431381.036C+0.4341.823%C++32.168%B++95.3B*2A*4691.5h3.6C**8.6B
G30 Walker 224142178.353A++6.8931.307%C+4.225%C*24.9B14.4B+3615.7h179.8C*574.5C**
NCM3 Raven 1821421440.986C+0.4840.044%C5.634%A*11.5C++3.3D*15212.3h19.2B**48.1B++
NCM3 Raven 1701381440.958C0.5041.062%C+3.623%B++11.2C+2.6F13912.3h20.5B++49.9B+
E540 Halberd-H 1901371211.417C+9.9547.337%D**7.299%S41.5C-16.1D-5663.3h4.6B+9.7C+
AF-22 Crow 223134801.675M++0.2167.849%C+2.239%C17.2C--11.4C+3497.8h6.9C*10.1C*
M12 Kobalt 132129914.333D12.8719.679%C++27.132%A+92.1C++2.1D4591.4h18.1C+92.1C++
NC9 A-Tross 1261241041.192C0.2727.703%C+33.871%B*34.4DN/A3043.6h10.9D--39.4C
Ectoblaster 1281221240.984C++0.4836.804%C--8.197%C+61B++3B+1782h13.6C++37.1C*
NSX Masamune 1801211051.152C+0.3152.811%D-3.306%B**30.3C14.8C+2414h10.1C*19.1C++
L105 Zephyr 146120139.231C7.7735.094%D--N/A41.4C--9C+3152.9h5.8C++16.4C
EM4 Longshot 117117412.854C1.3935.552%D--77.778%C+32.5CN/A2383.6h1.9C**5.3C+
M40 Fury 127115716.429C*14.9746.575%C3.478%M104.5B+10.9D-3421.1h13B+27.9B+
NS CandyCannon 3000 1131122350.477C0.9932.898%C37.5%C++33.9C++N/A823.3h5.6C+17.1C
EM4-AE Longshot 9999432.302D0.8435.329%D--79.798%C--33D--N/A1313h1.8C+5.1C
Tempest 9999801.238C--0.2228.118%C+30.303%B++47.1C-N/A2862.1h10.6D37.8C
Carver 949211,8050.008C1.4523.789%D18.478%C**0.3DN/A2331.4h1.8D--7.6C
Icikill 91907,9940.011D--1.4519.78%D--4.444%D0.4C-N/A1241.7h1.8B+9.1C+
M30 Mustang AH 129901670.539D0.9258.611%C++N/A7.3D*3.1D10512.4h28.6T*48.8T*
CAS 14-E 9389136.846C--5.3828.481%D--2.247%B+42.4D-1.9D**1322.1h32.9C115.6D
MAX Punch 88881,1220.078C+1.3839.902%C-N/A1.1C+N/A576.9h1.8C*4.6C**
M20 Basilisk 11787223.955C+2.4938.856%C+6.897%C**22.3C+7.7C3343.9h78.9B+203.1B
C85 Canister 7976515.2C13.7441.092%C9.211%D--95C*3.8C-4940.8h7.1C**17.4C*
Breaker Rocket Pods 9475184.167D2.7036.027%F--1.333%B*125C+31.7B**31770.6h26.6F--73.9F*
Mauler S6 6565670.97C0.4938.268%D13.846%C38.2C+N/A9081.7h3.7B++9.8C*
NS-61 Emissary 6664481.333B0.1333.146%B40.625%M*64B++2A*3881h11B+33.3B+
AP30 Shredder 9158212.762D1.3022.511%D*1.724%C20.7D11.8D-4072.8h61.3B+272.4C+
E540 Halberd 8958173.412D1.9542.513%D1.724%D41.4B+22.1B**11061.4h4.3B*10B+
NS-AM7 Archer 91571570.363C1.1059.42%C++12.281%D7.9C+4.7B**867.2h15.8C++26.6C++
M20 Wyvern 8452431.209D0.2530.561%D*5.769%B*8.4D*5.2D**816.2h101.7D332.7D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator648171,87116.3h
Anti-Vehicle MANA Turret1027749.1h
Medical Kit3,32624,12532h
Spawn Beacon2047,05116.8h
Nano-Armor Kit9071,003,83977.9h
Nanite Healing Grenade01610h
Nanite Revive Grenade03,3000.9h
Ordnance Dampener41090.3h
Rampart Wall0540.5h
Motion Spotter544,6924.2h
Restoration Kit1,55026,21729.7h
Deconstruction Tool09760.1h
Welding Device06210.1h
Spitfire Auto-Turret811,9783.8h
Recon Detection Device227442h
Shield Recharging Field942,5561.5h
Ammunition Package2116,6284.4h
Anti-Infantry MANA Turret1914,94111.6h
WLT-Howler Mining Laser13670.5h
Nano-Repair Grenade03030.1h
Snowman Soldier132350.4h
Hardlight Barrier121180.4h

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