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Executor Snowblower Cheapsh0t[KN1] Cheapsh0t
NC BR 189

KDR: 1.46

Score: 94.2m

Last Seen: Feb 18th, 2019 6:53 PM
- OFFLINE - 20.3 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Emerald - Outfit Officer of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 NC6 Gauss SAW LA1 Anchor NC6A GODSAW AF-4A Bandit GD-22S NC05 Jackhammer Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,067,103 MLG Score: 853
Fun Score: N/A
Cheeseburgers Flipped: 649TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.151%25.482%71747975115,3581.79674-0.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.706%1.383A0.739B++0.112C+HEAD ++ (~11.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.574B+90.371C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.027%1.333%4110217521031170.035646464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.147C-0.249C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.541B+26.60.497B+47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.458%2.927%242810148,301426329131.94722285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%-0.529D0.198C++0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.39B8.40.333C**15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.842%5.266%1181810043,817394712120.966819315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.407%-0.122C+0.228C++-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.489B+21.10.465B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.327%79.412%11821020204599500.0340227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.187%0.219C++0.785B++-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.499B+1.90.432B3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
98.398%14.143%118210201,6054178240.384155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.96%4.74S-0.076C+5.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.06C+12.2-1.515F0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
94.2m286.4%426 (25.6k)361 (21.7k)1.45769169,559116,3201.61834189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022566824.268%19.502%47302:1552

10% Combat Medic32% Engineer40% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:11 PMJan 19th, 2018 2:42 AMFeb 18th, 2019 7:52 PM (13h) (PST)Feb 18th, 2019 3:08 PM (18h) (PST)Feb 18th, 2019 2:53 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6413872540.6510.4460.1272.0220.056853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,44423,21015,23439278121321,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4343.3h/181d 18,686 33,067 40,603 527k 6,445 15,927 14,483 167m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B**
Kills:28,742
Deaths:17,240
KDR:1.667
Accuracy:27.992% B**
HSR:29.626% B*
NC6 Gauss SAW
B**
Kills:11,446
Deaths:7,500
KDR:1.526
Accuracy:26.375% B**
HSR:25.249% C**
LA1 Anchor
B++
Kills:11,031
Deaths:6,698
KDR:1.647
Accuracy:28.325% B++
HSR:25.329% C+
NC6A GODSAW
C++
Kills:8,438
Deaths:4,908
KDR:1.719
Accuracy:29.091% C++
HSR:27.578% C++
GD-22S
B*
Kills:3,533
Deaths:2,078
KDR:1.700
Accuracy:27.679% B*
HSR:26.153% B
NC05 Jackhammer
B++
Kills:3,045
Deaths:2,164
KDR:1.407
Accuracy:48.352% B+
HSR:17.931% B++
MGR-L1 Promise
A
Kills:2,292
Deaths:1,493
KDR:1.535
Accuracy:30.305% A
HSR:28.796% B+
NS-15M1
B++
Kills:1,647
Deaths:1,328
KDR:1.240
Accuracy:26.727% B++
HSR:24.529% C*
EM1
B++
Kills:1,460
Deaths:1,303
KDR:1.120
Accuracy:25.065% B++
HSR:17.671% D
NC6S Gauss SAW S
C*
Kills:1,398
Deaths:1,383
KDR:1.011
Accuracy:24.787% C*
HSR:20.386% C-
Kills:73,032
Deaths (as Heavy Assault):46,095
Deaths (to Heavy Assaults):32,759
KDR:1.58438
Kill Difference:26,937
Playtime:1,755.778 hours
Usage:40%
Score:36.645m
Score/min:348
Accuracy (listed only):29.470%
HSR (listed only):24.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B*
Kills:5,377
Deaths:3,623
KDR:1.484
Accuracy:29.669% B*
HSR:26.613% B++
Gauss Compact S
B*
Kills:2,904
Deaths:2,526
KDR:1.150
Accuracy:27.625% B*
HSR:8.333% F
Gauss Compact Burst
B*
Kills:1,852
Deaths:1,455
KDR:1.273
Accuracy:27.449% C++
HSR:30.292% B*
GD-7F
B+
Kills:1,772
Deaths:1,567
KDR:1.131
Accuracy:26.285% B+
HSR:14.221% D--
AC-X11
C**
Kills:1,748
Deaths:1,164
KDR:1.502
Accuracy:26.320% C**
HSR:21.053% C+
AF-19 Mercenary
A
Kills:1,570
Deaths:1,464
KDR:1.072
Accuracy:28.763% A
HSR:28.026% B**
AF-4AE Cyclone
C*
Kills:1,547
Deaths:1,067
KDR:1.450
Accuracy:30.538% C*
HSR:25.663% C+
AF-57 Piston
S
Kills:1,540
Deaths:56
KDR:27.500
Accuracy:100.379% S
HSR:14.156% C++
AF-4G Cyclone
C+
Kills:1,443
Deaths:1,165
KDR:1.239
Accuracy:26.427% C+
HSR:15.800% D
Blitz GD-10
B+
Kills:1,369
Deaths:948
KDR:1.444
Accuracy:26.374% B+
HSR:16.801% C+
Razor GD-23
B++
Kills:1,240
Deaths:1,324
KDR:0.937
Accuracy:27.577% B++
HSR:19.194% C
AF-4 Cyclone
B
Kills:1,207
Deaths:771
KDR:1.566
Accuracy:27.047% B
HSR:15.659% C-
MGR-S1 Gladius
B*
Kills:1,173
Deaths:749
KDR:1.566
Accuracy:31.123% B*
HSR:22.336% C++
NS-11C
B*
Kills:1,157
Deaths:1,117
KDR:1.036
Accuracy:28.163% B*
HSR:16.508% C-
MKV Suppressed
B++
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:29.275% B++
HSR:23.163% B+
19A Fortuna
B**
Kills:442
Deaths:497
KDR:0.889
Accuracy:26.240% C+
HSR:26.923% B**
NS-7 PDW
B*
Kills:288
Deaths:289
KDR:0.997
Accuracy:29.494% B*
HSR:19.792% B
NSX-P Tanto
A+
Kills:182
Deaths:146
KDR:1.247
Accuracy:28.654% B+
HSR:35.165% A+
Tempest
A+
Kills:99
Deaths:80
KDR:1.238
Accuracy:28.118% C**
HSR:30.303% A+
Mauler S6
C+
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.268% C+
HSR:13.846% C
Kills:28,132
Deaths (as Light Assault):20,951
Deaths (to Light Assaults):18,708
KDR:1.34275
Kill Difference:7,181
Playtime:185.452 hours
Usage:4%
Score:3.960m
Score/min:356
Accuracy (listed only):32.189%
HSR (listed only):21.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B*
Kills:5,377
Deaths:3,623
KDR:1.484
Accuracy:29.669% B*
HSR:26.613% B++
Gauss Compact S
B*
Kills:2,904
Deaths:2,526
KDR:1.150
Accuracy:27.625% B*
HSR:8.333% F
Gauss Compact Burst
B*
Kills:1,852
Deaths:1,455
KDR:1.273
Accuracy:27.449% C++
HSR:30.292% B*
GD-7F
B+
Kills:1,772
Deaths:1,567
KDR:1.131
Accuracy:26.285% B+
HSR:14.221% D--
AC-X11
C**
Kills:1,748
Deaths:1,164
KDR:1.502
Accuracy:26.320% C**
HSR:21.053% C+
Warden
B++
Kills:1,719
Deaths:1,654
KDR:1.039
Accuracy:31.438% B++
HSR:20.186% D
AF-19 Mercenary
A
Kills:1,570
Deaths:1,464
KDR:1.072
Accuracy:28.763% A
HSR:28.026% B**
AF-57 Piston
S
Kills:1,540
Deaths:56
KDR:27.500
Accuracy:100.379% S
HSR:14.156% C++
GD Guardian
B+
Kills:1,434
Deaths:866
KDR:1.656
Accuracy:37.311% B+
HSR:33.682% B+
Razor GD-23
B++
Kills:1,240
Deaths:1,324
KDR:0.937
Accuracy:27.577% B++
HSR:19.194% C
NS-11C
B*
Kills:1,157
Deaths:1,117
KDR:1.036
Accuracy:28.163% B*
HSR:16.508% C-
19A Fortuna
B**
Kills:442
Deaths:497
KDR:0.889
Accuracy:26.240% C+
HSR:26.923% B**
NSX-P Tanto
A+
Kills:182
Deaths:146
KDR:1.247
Accuracy:28.654% B+
HSR:35.165% A+
MGR-M1 Bishop
B+
Kills:167
Deaths:91
KDR:1.835
Accuracy:36.948% B+
HSR:31.138% C++
Mauler S6
C+
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.268% C+
HSR:13.846% C
Kills:23,169
Deaths (as Engineer):17,617
Deaths (to Engineers):21,372
KDR:1.31515
Kill Difference:5,552
Playtime:1,391.019 hours
Usage:32%
Score:29.714m
Score/min:356
Accuracy (listed only):34.739%
HSR (listed only):22.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:2,318
Deaths:1,794
KDR:1.292
Accuracy:27.843% B+
HSR:20.492% C+
Gauss Rifle S
A++
Kills:2,213
Deaths:1,275
KDR:1.736
Accuracy:34.324% A++
HSR:24.221% B+
AF-4AE Cyclone
C*
Kills:1,547
Deaths:1,067
KDR:1.450
Accuracy:30.538% C*
HSR:25.663% C+
AF-57 Piston
S
Kills:1,540
Deaths:56
KDR:27.500
Accuracy:100.379% S
HSR:14.156% C++
AF-4G Cyclone
C+
Kills:1,443
Deaths:1,165
KDR:1.239
Accuracy:26.427% C+
HSR:15.800% D
Reaper DMR
B+
Kills:1,415
Deaths:1,077
KDR:1.314
Accuracy:28.143% B+
HSR:21.696% C-
NC1 Gauss Rifle
B**
Kills:1,377
Deaths:1,068
KDR:1.289
Accuracy:27.859% B**
HSR:20.044% C+
Blitz GD-10
B+
Kills:1,369
Deaths:948
KDR:1.444
Accuracy:26.374% B+
HSR:16.801% C+
GR-22
B++
Kills:1,331
Deaths:922
KDR:1.444
Accuracy:27.713% B++
HSR:15.177% D
GR-22AE
B+
Kills:1,235
Deaths:852
KDR:1.450
Accuracy:30.631% B+
HSR:22.915% C
AF-4 Cyclone
B
Kills:1,207
Deaths:771
KDR:1.566
Accuracy:27.047% B
HSR:15.659% C-
MGR-S1 Gladius
B*
Kills:1,173
Deaths:749
KDR:1.566
Accuracy:31.123% B*
HSR:22.336% C++
NS-11A
B+
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:26.886% B+
HSR:17.358% D
NS-11P
B++
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:26.642% B++
HSR:20.812% C**
MKV Suppressed
B++
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:29.275% B++
HSR:23.163% B+
Gauss Rifle Burst
C+
Kills:984
Deaths:765
KDR:1.286
Accuracy:27.633% C+
HSR:24.898% C
Gauss Prime
B+
Kills:844
Deaths:665
KDR:1.269
Accuracy:28.322% B
HSR:26.896% B+
NS-7 PDW
B*
Kills:288
Deaths:289
KDR:0.997
Accuracy:29.494% B*
HSR:19.792% B
NC9 A-Tross
A+
Kills:124
Deaths:104
KDR:1.192
Accuracy:27.703% B+
HSR:33.871% A+
Tempest
A+
Kills:99
Deaths:80
KDR:1.238
Accuracy:28.118% C**
HSR:30.303% A+
Mauler S6
C+
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.268% C+
HSR:13.846% C
Kills:24,045
Deaths (as Combat Medic):16,404
Deaths (to Combat Medics):14,663
KDR:1.4658
Kill Difference:7,641
Playtime:413.375 hours
Usage:10%
Score:12.249m
Score/min:494
Accuracy (listed only):32.416%
HSR (listed only):21.233%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C*
Kills:1,547
Deaths:1,067
KDR:1.450
Accuracy:30.538% C*
HSR:25.663% C+
AF-4G Cyclone
C+
Kills:1,443
Deaths:1,165
KDR:1.239
Accuracy:26.427% C+
HSR:15.800% D
Blitz GD-10
B+
Kills:1,369
Deaths:948
KDR:1.444
Accuracy:26.374% B+
HSR:16.801% C+
LA8 Rebel
C**
Kills:1,223
Deaths:1,075
KDR:1.138
Accuracy:32.983% C**
HSR:20.196% C+
AF-4 Cyclone
B
Kills:1,207
Deaths:771
KDR:1.566
Accuracy:27.047% B
HSR:15.659% C-
MGR-S1 Gladius
B*
Kills:1,173
Deaths:749
KDR:1.566
Accuracy:31.123% B*
HSR:22.336% C++
AF-18 Stalker
B*
Kills:1,165
Deaths:843
KDR:1.382
Accuracy:30.561% B+
HSR:26.180% B*
AF-6 Shadow
B+
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:37.022% B+
HSR:28.448% C++
NS-30 Vandal
B*
Kills:1,158
Deaths:612
KDR:1.892
Accuracy:38.688% B*
HSR:26.425% C+
MKV Suppressed
B++
Kills:1,157
Deaths:876
KDR:1.321
Accuracy:29.275% B++
HSR:23.163% B+
LA3 Desperado
A
Kills:1,028
Deaths:895
KDR:1.149
Accuracy:31.517% B+
HSR:27.237% A
NS-44P Commissioner
C
Kills:509
Deaths:517
KDR:0.985
Accuracy:36.905% C
HSR:22.986% C
NC08 Mag-Scatter
A++
Kills:351
Deaths:270
KDR:1.300
Accuracy:54.961% C**
HSR:24.786% A++
NS-7 PDW
B*
Kills:288
Deaths:289
KDR:0.997
Accuracy:29.494% B*
HSR:19.792% B
NC4 Mag-Shot
B*
Kills:184
Deaths:44
KDR:4.182
Accuracy:33.217% B*
HSR:14.130% D
Soldier Soaker
C+
Kills:122
Deaths:64
KDR:1.906
Accuracy:33.987% C+
HSR:14.754% C+
Ectoblaster
C+
Kills:122
Deaths:124
KDR:0.984
Accuracy:36.804% C
HSR:8.197% C+
EM4 Longshot
C+
Kills:117
Deaths:41
KDR:2.854
Accuracy:35.552% D
HSR:77.778% C+
NS CandyCannon 3000
C++
Kills:112
Deaths:235
KDR:0.477
Accuracy:32.898% C
HSR:37.500% C++
Tempest
A+
Kills:99
Deaths:80
KDR:1.238
Accuracy:28.118% C**
HSR:30.303% A+
EM4-AE Longshot
C++
Kills:87
Deaths:41
KDR:2.122
Accuracy:35.022% D--
HSR:81.609% C++
NS-61 Emissary
M**
Kills:57
Deaths:40
KDR:1.425
Accuracy:33.199% B++
HSR:38.597% M**
Kills:15,678
Deaths (as Infiltrator):11,389
Deaths (to Infiltrators):14,886
KDR:1.37659
Kill Difference:4,289
Playtime:162.204 hours
Usage:4%
Score:2.834m
Score/min:291
Accuracy (listed only):33.260%
HSR (listed only):28.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:746
Deaths:271
KDR:2.753
Accuracy:33.720% C+
HSR:19.035% B++
AF-34 Mattock
B+
Kills:670
Deaths:271
KDR:2.472
Accuracy:36.299% C+
HSR:19.403% B+
NCM2 Falcon
C*
Kills:480
Deaths:346
KDR:1.387
Accuracy:41.319% C*
HSR:5.208% C++
AF-41 Hacksaw
A
Kills:462
Deaths:196
KDR:2.357
Accuracy:45.890% A
HSR:17.533% B++
AF-41 Hacksaw
B**
Kills:410
Deaths:190
KDR:2.158
Accuracy:40.447% B**
HSR:14.878% C++
NCM2 Falcon
C+
Kills:390
Deaths:339
KDR:1.150
Accuracy:41.915% C+
HSR:4.615% C+
NS-10 Burster
C++
Kills:186
Deaths:109
KDR:1.706
Accuracy:30.576% C++
HSR:5.914% C++
NS-10 Burster
A++
Kills:144
Deaths:110
KDR:1.309
Accuracy:30.896% C++
HSR:11.111% A++
NCM3 Raven
A++
Kills:142
Deaths:144
KDR:0.986
Accuracy:40.044% C++
HSR:5.634% A++
NCM3 Raven
B++
Kills:138
Deaths:144
KDR:0.958
Accuracy:41.062% C*
HSR:3.623% B++
Kills:3,768
Deaths (as MAX Suit):1,060
Deaths (to MAX Suits):5,904
KDR:3.55472
Kill Difference:2,708
Playtime:81.301 hours
Usage:2%
Score:2.250m
Score/min:461
Accuracy (listed only):38.217%
HSR (listed only):10.695%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:90
V. Kills:39 225%
Deaths:167
KDR:0.539
Accuracy:58.611% B
KPH:7.300 D*
VKPH:3.200 C--
Breaker Rocket Pods
A
Kills:75
V. Kills:19 375%
Deaths:18
KDR:4.167
Accuracy:36.027% D**
KPH:123.300 B+
VKPH:31.200 A
Kills:165 (90 + 0)
Deaths:185
KDR:0.892
VKDR:0.314
Vehicle Kills:58
Kill Difference:20
Playtime:12.974 hours
Usage:0%
Score:0.192m
Score/min:247
Piloting Accuracy:58.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:120
V. Kills:26 444%
Deaths:13
KDR:9.231
Accuracy:35.094% D-
KPH:40.700 C
VKPH:8.800 C++
AP30 Shredder
C-
Kills:58
V. Kills:33 171%
Deaths:21
KDR:2.762
Accuracy:22.511% D--
KPH:21 C-
VKPH:12 D
Kills:178 (0 + 178)
Deaths:34
KDR:5.235
VKDR:1.735
Vehicle Kills:59
Kill Difference:144
Playtime:5.709 hours
Usage:0%
Score:0.122m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:22.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,115
V. Kills:80 N/A
Deaths:67
KDR:16.642
Accuracy:59.461% A
KPH:62.400 B+
VKPH:4.500 D--
L100 Python AP
A+
Kills:667
V. Kills:460 145%
Deaths:212
KDR:3.146
Accuracy:59.275% B+
KPH:38.400 B++
VKPH:26.500 A+
C75 Viper
A
Kills:637
V. Kills:142 445%
Deaths:128
KDR:4.977
Accuracy:42.415% B+
KPH:53.700 A
VKPH:12 B**
Skyguard
B
Kills:392
V. Kills:228 171%
Deaths:114
KDR:3.439
Accuracy:28.919% C+
KPH:16.600 B
VKPH:9.600 C+
L100 Python HEAT
B
Kills:112
V. Kills:43 255%
Deaths:20
KDR:5.600
Accuracy:57.883% B*
KPH:33.900 C*
VKPH:13 B
Kills:2,923 (2,923 + 0)
Deaths:541
KDR:5.403
VKDR:1.762
Vehicle Kills:953
Kill Difference:2,382
Playtime:74.039 hours
Usage:2%
Score:1.687m
Score/min:380
Driving Accuracy:57.883%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,145
V. Kills:1,215 176%
Deaths:367
KDR:5.845
Accuracy:48.197% C
KPH:32.600 B**
VKPH:18.500 B*
Titan-150 HEAT
B**
Kills:2,064
V. Kills:626 329%
Deaths:256
KDR:8.063
Accuracy:47.490% C++
KPH:31.300 B**
VKPH:9.500 C++
Titan-150 HESH
B++
Kills:1,169
V. Kills:119 N/A
Deaths:16
KDR:73.063
Accuracy:53.822% B++
KPH:29.100 D
VKPH:3 D*
Enforcer ML85
A++
Kills:307
V. Kills:208 147%
Deaths:42
KDR:7.310
Accuracy:38.475% C
KPH:37.900 A++
VKPH:25.600 A+
C85 Canister
B++
Kills:76
V. Kills:3 N/A
Deaths:5
KDR:15.200
Accuracy:41.092% C**
KPH:98.100 B++
VKPH:3.900 C
E540 Halberd
A+
Kills:58
V. Kills:31 181%
Deaths:17
KDR:3.412
Accuracy:42.513% C
KPH:40.900 B**
VKPH:21.900 A+
Kills:5,819 (5,378 + 441)
Deaths:703
KDR:8.277
VKDR:3.132
Vehicle Kills:2,202
Kill Difference:5,116
Playtime:182.185 hours
Usage:4%
Score:3.915m
Score/min:358
Driving Accuracy:53.822%
Gunner Accuracy:42.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A
Kills:743
V. Kills:395 188%
Deaths:68
KDR:10.927
Accuracy:45.922% D*
KPH:55 A
VKPH:29.200 C+
C85 Canister-H
C+
Kills:414
V. Kills:20 N/A
Deaths:41
KDR:10.098
Accuracy:43.975% D
KPH:104.800 C+
VKPH:5.100 D
M40 Fury-H
B+
Kills:231
V. Kills:10 N/A
Deaths:17
KDR:13.588
Accuracy:27.013% D**
KPH:108.800 B+
VKPH:4.700 D-
M96 Mjolnir-H
C++
Kills:151
V. Kills:82 182%
Deaths:32
KDR:4.719
Accuracy:47.627% C+
KPH:52.100 C++
VKPH:28.300 C
E540 Halberd-H
C+
Kills:134
V. Kills:52 253%
Deaths:12
KDR:11.167
Accuracy:47.608% D--
KPH:41.400 C+
VKPH:16.100 D
Kills:1,673 (0 + 1,673)
Deaths:170
KDR:9.841
VKDR:3.288
Vehicle Kills:559
Kill Difference:1,503
Playtime:25.715 hours
Usage:1%
Score:0.925m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:47.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:380
V. Kills:68 N/A
Deaths:39
KDR:9.744
Accuracy:42.923% B*
KPH:84.300 A+
VKPH:15.100 A
M60-G Bulldog
B*
Kills:295
V. Kills:32 N/A
Deaths:30
KDR:9.833
Accuracy:37.301% B
KPH:44.100 B*
VKPH:4.800 C
M40 Fury
B*
Kills:224
V. Kills:37 N/A
Deaths:20
KDR:11.200
Accuracy:40.109% B+
KPH:76.300 B*
VKPH:12.600 C**
M20 Basilisk
B++
Kills:181
V. Kills:58 307%
Deaths:23
KDR:7.870
Accuracy:43.043% B++
KPH:22.300 C*
VKPH:7.200 C+
M60-G Bulldog
B**
Kills:153
V. Kills:12 N/A
Deaths:10
KDR:15.300
Accuracy:39.357% C**
KPH:61.900 B**
VKPH:4.900 C-
G30 Walker
A
Kills:139
V. Kills:80 172%
Deaths:17
KDR:8.176
Accuracy:31.322% B+
KPH:24.600 A
VKPH:14.100 B*
M12 Kobalt
A
Kills:124
V. Kills:4 N/A
Deaths:8
KDR:15.500
Accuracy:19.389% B
KPH:106.400 A
VKPH:3.400 B+
M12 Kobalt
B++
Kills:106
V. Kills:3 N/A
Deaths:8
KDR:13.250
Accuracy:19.937% B+
KPH:95.200 B++
VKPH:2.700 C++
M20 Basilisk
C++
Kills:74
V. Kills:27 264%
Deaths:21
KDR:3.524
Accuracy:38.446% C++
KPH:19.700 C+
VKPH:7.200 C
Kills:1,676 (0 + 1,676)
Deaths:176
KDR:9.523
VKDR:1.824
Vehicle Kills:321
Kill Difference:1,500
Playtime:36.414 hours
Usage:1%
Score:0.895m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:38.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:504
V. Kills:90 N/A
Deaths:477
KDR:1.057
Accuracy:31.916% D**
KPH:13.500 C--
VKPH:2.400 D-
S12 Renegade
C--
Kills:201
V. Kills:9 N/A
Deaths:208
KDR:0.966
Accuracy:30.224% D*
KPH:21.100 D-
VKPH:0.900 C--
LA7 Buzzard
C+
Kills:175
V. Kills:38 449%
Deaths:260
KDR:0.673
Accuracy:35.548% D*
KPH:18.700 C+
VKPH:4.100 D
Kills:880 (880 + 0)
Deaths:945
KDR:0.931
VKDR:0.145
Vehicle Kills:137
Kill Difference:65
Playtime:56.132 hours
Usage:1%
Score:0.273m
Score/min:81
Driving Accuracy:35.548%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:57
V. Kills:4 N/A
Deaths:12
KDR:4.750
Accuracy:28.712% D
KPH:39.900 D-
VKPH:2.800 D--
M20 Wyvern
D*
Kills:52
V. Kills:32 158%
Deaths:41
KDR:1.268
Accuracy:31.035% D-
KPH:9.100 D*
VKPH:5.600 D*
Kills:109 (0 + 109)
Deaths:53
KDR:2.057
VKDR:0.679
Vehicle Kills:36
Kill Difference:56
Playtime:7.174 hours
Usage:0%
Score:0.041m
Score/min:96
Piloting Accuracy:N/A%
Gunner Accuracy:31.035%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 29,07728,74217,2401.667C++0.2127.992%B**29.626%B*53.9B+N/A159533h9B*32.1B++
NC6 Gauss SAW 11,56111,4467,5001.526B+0.0726.375%B**25.249%C**45.9B*N/A200249.3h7.8B*29.7B++
LA1 Anchor 11,13911,0316,6981.647C+0.1928.325%B++25.329%C+52.9C**N/A196208.6h8.7B++30.7B++
NC6A GODSAW 8,5508,4384,9081.719C0.2629.091%C++27.578%C++55.1C+N/A162153.1h7.9C++27.2B+
AF-4A Bandit 5,4425,3773,6231.484C++0.0329.669%B*26.613%B++47.3B+N/A162113.6h8.8B*29.6B++
GD-22S 3,5683,5332,0781.7C++0.2427.679%B*26.153%B49.9B+N/A20570.8h8.9B*32.1B++
NC05 Jackhammer 3,0733,0452,1641.407C++0.0548.352%B+17.931%B++53.4B+N/A22857h4.3B+8.9B+
Gauss Compact S 2,9962,9042,5261.15B0.3127.625%B*8.333%F23.7C*N/A106122.3h6.4A23.2B*
Carnage AR 2,3302,3181,7941.292C+0.1727.843%B+20.492%C+41.2B+N/A18756.3h10.7B**38.5B*
MGR-L1 Promise 2,3252,2921,4931.535C++0.0830.305%A28.796%B+55.2B+N/A17341.5h10.7B**35.2B*
Gauss Rifle S 2,2682,2131,2751.736B+0.2834.324%A++24.221%B+54.9A+1.4B+14540.3h8.1A23.7B**
Titan-150 AP 3,3602,1453675.845C++4.3948.197%C5.221%A32.5B*18.4B*41965.9h3.8B*7.8B++
Titan-150 HEAT 2,6902,0642568.063B++6.6147.49%C++3.052%C++31.3B**9.5C++30165.9h3.2B**6.8B**
Gauss Compact Burst 1,8711,8521,4551.273C+0.1827.449%C++30.292%B*36.5C+N/A13350.7h10.3B+37.7C*
GD-7F 1,8061,7721,5671.131C++0.3326.285%B+14.221%D--18.5C-N/A12495.9h14.3C+54.5C*
MANA Anti-Personnel Turret 1,7721,7566882.552N/A1.0921.571%UN/A17560U160U41664300.1h17.8T*82.5T*
AC-X11 1,7651,7481,1641.502B+0.0426.32%C**21.053%C+23.7C+N/A15573.9h8.9B+33.9B+
C-4 2,2171,7351,3511.284C+0.1724.663%C+N/A92.8B25.8C125818.7h1.2B+5B+
Frag Grenade 1,7601,73411734N/A1,732.5443.526%CN/A666.9B*10B+22912.6h2.7B**6.2B++
Warden 1,7641,7191,6541.039C++0.4231.438%B++20.186%D29.7B+N/A13457.8h7.2B*22.9B*
NS-15M1 1,6571,6471,3281.24C+0.2226.727%B++24.529%C*42.2C++N/A16939h9.8B**36.8B++
Tank Mine 2,7441,6257812.081C0.6231.061%C+N/A71.6D49.3C-74622.7h1.2A3.8A+
AF-19 Mercenary 1,5881,5701,4641.072B0.3928.763%A28.026%B**30.2B++N/A18552h10B*34.6B++
AF-4AE Cyclone 1,5641,5471,0671.45C0.0130.538%C*25.663%C+45.8CN/A10733.8h9.7C+31.6C*
AF-57 Piston 1,5641,5405627.5U26.04100.379%S14.156%C++27.8CN/A19355.4h12.6T*12.5C++
The Kraken 2,0801,4849701.53C+0.0759.478%CN/A43.4C+17.4C+26034.2h3.5B+5.8B+
EM1 1,4661,4601,3031.12C+0.3425.065%B++17.671%D42.8BN/A19934.1h10.8B43B++
AF-4G Cyclone 1,4501,4431,1651.239C0.2226.427%C+15.8%D50.6C+N/A19528.5h8.9B+33.7B
GD Guardian 1,4521,4348661.656C0.2037.311%B+33.682%B+48.3C+N/A11229.7h6.3B+16.9B++
Reaper DMR 1,4221,4151,0771.314C+0.1428.143%B+21.696%C-52.6B*N/A31126.9h8B*28.3B++
NC6S Gauss SAW S 1,4041,3981,3831.011C0.4524.787%C*20.386%C-40.9C+N/A22134.2h9.2B++37B+
NC1 Gauss Rifle 1,3871,3771,0681.289C**0.1727.859%B**20.044%C+41.6B**N/A26133.1h9.1A32.7B**
Blitz GD-10 1,3861,3699481.444B+0.0126.374%B+16.801%C+47.7B**N/A27328.7h11.3B*42.7B++
Bouncing Betty 1,3651,3635742.375C--0.9245.424%C*N/A96C--N/A36614.2h1.9C++4.2B
GR-22 1,3381,3319221.444C*0.0127.713%B++15.177%D44.1B+N/A22730.2h10.8B**38.8B*
Anti-Vehicle Grenade 1,3971,26911269N/A1,267.5461.541%B**N/A667.9A67.4C40991.9h3.6B**5.8B**
Razor GD-23 1,2531,2401,3240.937C+0.5227.577%B++19.194%C29.7C**N/A20041.7h10.8B++39.3B+
GR-22AE 1,2511,2358521.45C+0.0130.631%B+22.915%C50.6C+N/A11824.4h10.7B+35B+
LA8 Rebel 1,2451,2231,0751.138C**0.3232.983%C**20.196%C+69.9A++1.3A+30017.5h5.1B*15.3B++
AF-4 Cyclone 1,2101,2077711.565C**0.1127.047%B15.659%C-57.8B**N/A37620.9h9B*33.3B+
NS Decimator-B 1,6291,2066002.01C**0.5564.141%C+2.239%C54.3C++19.1C+26222.2h3.2B++4.9B++
Sticky Grenade 1,2041,20011200N/A1,198.5456.557%B+N/A1200B+4D-52971h1.6B++2.9B+
MGR-S1 Gladius 1,1841,1737491.566C*0.1131.123%B*22.336%C++53.1B+N/A14522.1h7.8B*25.1B++
Titan-150 HESH 1,2881,1691673.063S71.6153.822%B++1.454%C29.1D3D*18540.2h2.9B+5.3B++
C-4 ARX 1,4441,1665332.188C++0.7324.574%C-N/A147.6B++35.2C+7227.9h0.9B**3.8B++
AF-18 Stalker 1,1781,1658431.382C++0.0830.561%B+26.18%B*40.9B+N/A12328.5h11.3B+37.1B+
AF-6 Shadow 1,1681,1606431.804C+0.3537.022%B+28.448%C++46C*N/A10725.2h4.9B+13.2B+
NS-11A 1,1601,1589631.202C+0.2626.886%B+17.358%D48.7B*N/A25323.8h11.2B*41.7B++
NS-30 Vandal 1,1671,1586121.892C++0.4338.688%B*26.425%C+52.9B++N/A14521.9h4.8B++12.3B++
NS-11P 1,1761,1588511.361C*0.1026.642%B++20.812%C**43.2B*N/A16326.8h11.6B*43.6B*
NS-11C 1,1671,1571,1171.036C++0.4228.163%B*16.508%C-33.4BN/A17534.6h12.3B+43.8B+
MKV Suppressed 1,1671,1578761.321B0.1429.275%B++23.163%B+43.3B+N/A14526.7h11.9B+40.7B+
L100 Python HESH 1,1951,1156716.642B+15.1859.461%A1.076%C--62.3B4.5D--32417.9h2.3B**3.9B**
Hawk GD-68 1,6061,1061,0611.042B++0.4265.609%B+3.255%B22.7B*10.3C++20748.7h5.9B**9B**
Shrike 1,4161,0461,0680.979B+0.4862.105%B++2.199%C29.7B+10.5C43535.2h4.6B**7.4B**
LA3 Desperado 1,0411,0288951.149B0.3131.517%B+27.237%A87.1A*1.1A28611.8h6.7B**21.3B*
Gauss Rifle Burst 9949847651.286C+0.1727.633%C+24.898%C41.7C+N/A20423.6h9.6B++34.8B+
NS Decimator 1,2909761,0330.945C+0.5163.273%B3.074%B+35C++11.3C--37827.9h4.1B+6.5B+
Phoenix AE 2,0809501,4860.639C-0.8255.515%C++N/A15.3C++18.2B++26262.1h7.8B*14B*
NC15 Phoenix 1,8638671,3090.662C0.8054.097%C++N/A13.7C+15.8B+28363.2h8.1B++14.9B*
Gauss Prime 8528446651.269C+0.1928.322%B26.896%B+43.7C++N/A14019.3h10.3B+36.4B+
AF-34 Mattock 7527462712.753C+1.3033.72%C+19.035%B++45.2C*N/A21016.5h6.2C18.3C++
Enforcer ML65-H 1,1387436810.926A*9.4745.922%D*2.019%C++55A29.3C++67013.5h11.6B++25.2B+
AF-34 Mattock 6816702712.472C+1.0136.299%C+19.403%B+40.9C+N/A20316.4h7.4C--20.4C+
L100 Python AP 1,1276672123.146C1.6959.275%B+2.549%C+38.3B++26.4A+53817.4h5.8C*9.8B+
C75 Viper 7796371284.977C++3.5242.415%B+1.884%B+53.5A11.9B**40711.9h9.1B*21.5B*
NS-44P Commissioner 5135095170.985C+0.4736.905%C22.986%C59.2C++N/A2118.6h3.1B+8.3C**
M40 Fury-F 5945044771.057C+0.4031.916%D**N/A13.5C--2.4D-8937.2h7.2B++22.5C**
NCM2 Falcon 6114803461.387B0.0741.319%C*5.208%C++19.8B*5.4B+19324.2h8.9B+21.5B+
AF-41 Hacksaw 4654621962.357C+0.9045.89%A17.533%B++42.4B++N/A27510.9h8.6D18.7B+
19A Fortuna 4554424970.889C0.5726.24%C+26.923%B**28.9CN/A10815.3h9.3B+35.6C**
C85 Canister-H 4344144110.098C+8.6443.975%D16.184%A106.2C+5.1D4513.9h6.4C*14.6C+
AF-41 Hacksaw 4174101902.158C+0.7040.447%B**14.878%C++38.7B+N/A27710.6h8.4D20.7C**
Skyguard 6203921143.439B1.9828.919%C+2.041%C+16.5B9.6C+25123.7h98.3B++339.9B+
NCM2 Falcon 5163903391.15B0.3141.915%C+4.615%C+16.5B*5.3C*16523.6h10.8B++25.8B+
Mag-Cutter 45938734,5760.011C1.4532.109%C**N/A0.3CN/A21126.5h2.8C+8.7C*
M40 Fury 448380399.744B++8.2942.923%B*1.053%D84.4A+15.1A7194.5h10.7B+25B*
NC08 Mag-Scatter 3563512701.3B+0.1654.961%C**24.786%A++94.9M+1.4A**2763.7h3.6B+6.5B+
Enforcer ML85 515307427.31B+5.8538.475%C2.606%C**37.9A++25.7A+10418.1h9.8B**25.4B++
M60-G Bulldog 327295309.833A+8.3837.301%BN/A44B*4.8C2946.7h6B+16.1B++
NS-7 PDW 2912882890.997C++0.4629.494%B*19.792%B33.5BN/A2518.6h15.1C++51.1B+
M60-A Bulldog 3082831125.727B24.2746.181%C++2.474%C++57.8B**5.1B+3394.9h4.2B*9B*
M60-A Bulldog 293276289.857C+8.4044.019%C+N/A38.3C*2.4C-2397.2h5.3B+12.1B+
MANA Anti-Vehicle Turret 4842632780.946D*0.5150.745%CN/A2630C-2210C+17742750.1h8.4S16.6B+
M40 Fury-H 2412311713.588C++12.1327.013%D**N/A110B+4.8D6612.1h5.4B*20.2C++
Spear Anti-Vehicle Phalanx Turret 363230327.188C+5.7352.016%B**3.478%C48.9B++28.3B++7904.7h8.1C*15.6B+
Rocklet Rifle 4102282310.987B+0.4745.963%DN/A31.7B25.3C++4297.2h30.6B+66.5C**
M40 Fury 2612242011.2B++9.7440.109%B+N/A77.2B*12.8B7462.9h11.5B28.6B+
The Slasher 22221823,9920.009D-1.4532.65%C+2.752%D--0.3DN/A1725.4h2B6.3C*
S12 Renegade 2102012080.966C0.4930.224%D*9.95%A+21.2D-N/A589.5h3.7C12.2D-
NS-10 Burster 2671861091.706A0.2530.576%C++5.914%C++8.7A+3.8C++16821.4h100.6A329.1B*
NC4 Mag-Shot 187184444.182S2.7233.217%B*14.13%D87.6M**1.4A8672.1h6.2B*18.6C++
NSX-P Tanto 1851821461.247B0.2128.654%B+35.165%A+35.7B+N/A1545.1h11.7B*40.9B++
M20 Basilisk 239181237.87A**6.4143.043%B++6.63%C*22.3C*7.2C+2638.1h82.5B+191.7B++
LA7 Buzzard 2131752600.673C0.7835.548%D*N/A18.8C+4.1D729.3h9.1B++25.5C++
MGR-M1 Bishop 172167911.835C*0.3836.948%B+31.138%C++37.1C**1.1B*1244.5h4.9B**13.1B*
M60-G Bulldog 1651531015.3M13.8439.357%C**2.614%C+61.2B**4.8C-3792.5h4.8B*12.2B*
M96 Mjolnir-H 233151324.719C**3.2647.627%C+N/A52.1C++28.3C4582.9h31.9B67B+
NS-10 Burster 2141441101.309B+0.1530.896%C++11.111%A++6.6B++3.2C14621.9h132.1B++427.4B++
NCM3 Raven 1821421440.986C*0.4740.044%C++5.634%A++11.5B++3.3D*15112.3h19.2B**48.1B*
Auraxium Mag-Cutter 14114126,4910.005D1.4522.245%C--6.383%C+0.2C--N/A1773.4h2.3C+10.2C++
G30 Walker 219139178.176A**6.7231.322%B+4.317%C++24.4A14B*3565.7h181.3B+578.9B++
NCM3 Raven 1701381440.958C++0.5041.062%C*3.623%B++11.2B2.6D**13812.3h20.5B*49.9B++
E540 Halberd-H 1861341211.167B+9.7147.608%D--7.463%M**41.9C+16.3D5693.2h4.6B++9.7B+
AF-22 Crow 219131791.658A**0.2067.732%C+2.29%C+16.8C+11.3C+3477.8h7B++10.3B++
M12 Kobalt 128124815.5C**14.0419.389%B23.387%B**103.3B**3.3B+5461.2h13.6B**70B++
NC9 A-Tross 1261241041.192C+0.2727.703%B+33.871%A+34.4C+N/A2953.6h10.9C39.4C++
Soldier Soaker 122122641.906B*0.4533.987%C+14.754%C+76.3B*N/A3511.6h5B*14.6B+
Ectoblaster 1281221240.984B0.4736.804%C8.197%C+61A++3A1762h13.6B+37.1B+
L105 Zephyr 146120139.231C+7.7735.094%D-N/A41.4C9C++3142.9h5.8B16.4C+
EM4 Longshot 117117412.854C+1.4035.552%D77.778%C+32.5C++N/A2343.6h1.9B+5.3C**
M40 Fury 127115716.429B+14.9746.575%C3.478%A*104.5B+10.9D3421.1h13C*27.9C*
L100 Python HEAT 155112205.6C++4.1457.883%B*1.786%D33.9C*13B6703.3h4.6B+7.9B*
NS CandyCannon 3000 1131122350.477C0.9832.898%C37.5%C++33.9BN/A823.3h5.6C17.1C+
M12 Kobalt 109106813.25C++11.7919.937%B+25.472%A+96.4B++2.7C++4851.1h18.5C++92.9C**
Tempest 9999801.238C0.2228.118%C**30.303%A+47.1C+N/A2722.1h10.6C37.8C++
M30 Mustang AH 129901670.539D0.9258.611%BN/A7.3D*3.1C--10512.4h28.6F**48.8F-
Icikill 91907,9940.011D1.4519.78%D-4.444%D0.4CN/A1241.7h1.8B++9.1C++
EM4-AE Longshot 8787412.122D0.6635.022%D--81.609%C++30DN/A1212.9h1.8B5.2C+
Carver 888610,9990.008C1.4523.249%C19.767%B+0.3DN/A2308.7h1.8C--7.8C+
MAX Punch 83831,0640.078C+1.3839.286%C-N/A1.1C+N/A573.6h1.9C++4.7C*
C85 Canister 7976515.2C+13.7441.092%C**9.211%D*95B+3.8C4880.8h7.1C**17.4B+
Breaker Rocket Pods 9475184.167C2.7136.027%D**1.333%B+125B+31.7A31290.6h26.6D*73.9D*
M20 Basilisk 10174213.524B2.0738.446%C++6.757%B19.5C+7.1C3323.8h85.2B+221.7B+
Mauler S6 6565670.97C++0.4938.268%C+13.846%C38.2B+N/A8411.7h3.7B**9.8B+
E540 Halberd 8958173.412C-1.9542.513%C1.724%D41.4B**22.1A+10851.4h4.3B**10B*
AP30 Shredder 9158212.762C1.3022.511%D--1.724%C20.7C-11.8D4022.8h61.3B+272.4C*
NS-61 Emissary 5957401.425B*0.0333.199%B++38.597%M**63.3A++2.2M++3890.9h11.5B+34.8B++
CAS 14-E 6157124.75C-3.2928.712%D1.754%C+40.7D2.9D--1361.4h33.4C116.2C-
NSX Masamune 8056501.12B+0.3452.003%D5.357%A**26.7C11.4C2242.1h11.8C*22.7C++
M20 Wyvern 8452411.268D0.1931.035%D-5.769%B++9.1D*5.6D*875.7h94.9C-305.7D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1,55026,21729.7h
Motion Spotter544,6534.2h
Nano-Armor Kit857985,17876.5h
Medical Kit3,03421,58229.7h
Medical Applicator645171,23616.2h
Nanite Revive Grenade03,2940.9h
Anti-Vehicle MANA Turret1027749.1h
Nanite Healing Grenade01300h
Spawn Beacon1716,18815.4h
Spitfire Auto-Turret681,6943.4h
Rampart Wall0540.5h
Welding Device03240.1h
Deconstruction Tool09760.1h
Recon Detection Device227442h
Shield Recharging Field942,5561.5h
Ammunition Package2016,2954.3h
Anti-Infantry MANA Turret1834,89411.5h
WLT-Howler Mining Laser13670.2h
Nano-Repair Grenade02380.1h
Snowman Soldier132350.4h
Hardlight Barrier121150.4h

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