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Lt. General Imperator Chearli[iSEX] Chearli
TR BR 91

KDR: 1.21

Score: 12.9m

Last Seen: Dec 13th, 2019 8:10 PM
- OFFLINE - 1659.7 hour(s)

Battle Rank 91 - Terran Republic on Cobalt
Level Progress (to 92): 38%
Level 100 Progress: 68% 476h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Locust M18 Rotary Hellfire Rocket Pods M14 Banshee T5 AMC TRAC-5 P2-120 AP MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.181%13.938%2391613335,2160.7792050.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.52%-0.789D--1.078D*0.261C*HEAD + (~5.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.1-0.176C15-0.049C+72.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.886%0.737%297413454,616151918543.03884249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.518%-0.989D---0.769D--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.3-0.049C+47.50.107C+122.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.474%2.439%134413451,47612169791.21282151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%-0.927D---0.039C+0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.8-0.009C+12.20.021C+26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.325%1.818%894134566010515620.627973117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.764%0.379C**-0.653D-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.479B+25.30.372C**37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.444%33.333%892134745654760.833638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.527%-1.284D**-2.168F---0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.731D-4.5-0.424C--12.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.504%8.333%891134843244000.981818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.259D**-1.263D**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.289C4.50.077C+12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m240.9%210 (12.6k)183 (11k)1.2076119,78316,3821.5039191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134958120.514%5.869%12004:186

6% Combat Medic46% Engineer8% Heavy Assault33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 5:12 PMNov 23rd, 2019 11:29 AMDec 14th, 2019 12:20 AM (238d) (PST)Dec 13th, 2019 5:39 PM (238d) (PST)Dec 13th, 2019 4:10 PM (238d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591014580.2820.2330.0170.8900.087103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5466,07127,4751714153511,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1169.4h/48.7d 4,854 1,161 5,319 62.4k 1,203 2,190 6,131 39.2m

EngineerCLASS DETAILS: Engineer
T5 AMC
D**
Kills:1,188
Deaths:2,273
KDR:0.523
Accuracy:17.959% F
HSR:12.795% D**
TRAC-5
D**
Kills:766
Deaths:1,874
KDR:0.409
Accuracy:17.014% D**
HSR:11.358% D**
FA1 Barrage
D**
Kills:432
Deaths:729
KDR:0.593
Accuracy:26.504% F-
HSR:8.333% D**
NS-11C
D
Kills:234
Deaths:489
KDR:0.479
Accuracy:14.724% F--
HSR:17.094% D
AMR-66
D
Kills:57
Deaths:81
KDR:0.704
Accuracy:24.262% D--
HSR:21.053% D
NSX-P Tanto
C
Kills:52
Deaths:230
KDR:0.226
Accuracy:18.908% F-
HSR:26.923% C
Kills:2,729
Deaths (as Engineer):5,676
Deaths (to Engineers):4,770
KDR:0.4808
Kill Difference:2,947
Playtime:534.692 hours
Usage:46%
Score:5.364m
Score/min:167
Accuracy (listed only):19.895%
HSR (listed only):16.259%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
F-
Kills:560
Deaths:695
KDR:0.806
Accuracy:16.889% F-
HSR:12.679% F-
NS-15M2
D*
Kills:416
Deaths:428
KDR:0.972
Accuracy:21.700% D*
HSR:20.673% D*
T9 CARV-S
F-
Kills:218
Deaths:357
KDR:0.611
Accuracy:12.607% F--
HSR:11.009% F-
NSX-P Naginata
D--
Kills:194
Deaths:172
KDR:1.128
Accuracy:20.795% D--
HSR:21.650% D*
T9 CARV
F
Kills:190
Deaths:301
KDR:0.631
Accuracy:14.044% F
HSR:12.105% F-
Kills:1,578
Deaths (as Heavy Assault):1,953
Deaths (to Heavy Assaults):3,911
KDR:0.80799
Kill Difference:375
Playtime:97.677 hours
Usage:8%
Score:0.986m
Score/min:168
Accuracy (listed only):17.207%
HSR (listed only):15.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D**
Kills:1,188
Deaths:2,273
KDR:0.523
Accuracy:17.959% F
HSR:12.795% D**
TRAC-5
D**
Kills:766
Deaths:1,874
KDR:0.409
Accuracy:17.014% D**
HSR:11.358% D**
NS-7 PDW
D-
Kills:487
Deaths:722
KDR:0.675
Accuracy:17.026% F--
HSR:13.758% D-
FA1 Barrage
D**
Kills:432
Deaths:729
KDR:0.593
Accuracy:26.504% F-
HSR:8.333% D**
NS-11C
D
Kills:234
Deaths:489
KDR:0.479
Accuracy:14.724% F--
HSR:17.094% D
MG-S1 Jackal
D--
Kills:64
Deaths:151
KDR:0.424
Accuracy:21.292% F
HSR:15.625% D--
NSX-P Tanto
C
Kills:52
Deaths:230
KDR:0.226
Accuracy:18.908% F-
HSR:26.923% C
Kills:3,223
Deaths (as Light Assault):6,468
Deaths (to Light Assaults):2,904
KDR:0.4983
Kill Difference:3,245
Playtime:382.308 hours
Usage:33%
Score:5.102m
Score/min:222
Accuracy (listed only):19.061%
HSR (listed only):15.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D-
Kills:487
Deaths:722
KDR:0.675
Accuracy:17.026% F--
HSR:13.758% D-
99SV
D--
Kills:376
Deaths:240
KDR:1.567
Accuracy:27.129% D*
HSR:26.596% D--
TX1 Repeater
D**
Kills:146
Deaths:380
KDR:0.384
Accuracy:17.723% D**
HSR:13.014% D**
M77-B
F-
Kills:80
Deaths:119
KDR:0.672
Accuracy:22.811% F*
HSR:65% F-
MG-S1 Jackal
D--
Kills:64
Deaths:151
KDR:0.424
Accuracy:21.292% F
HSR:15.625% D--
NS-44 Commissioner
D*
Kills:51
Deaths:92
KDR:0.554
Accuracy:19.741% F--
HSR:15.686% D*
Kills:1,204
Deaths (as Infiltrator):1,704
Deaths (to Infiltrators):1,871
KDR:0.70657
Kill Difference:500
Playtime:60.474 hours
Usage:5%
Score:0.498m
Score/min:137
Accuracy (listed only):20.954%
HSR (listed only):24.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D*
Kills:537
Deaths:783
KDR:0.686
Accuracy:19.119% D**
HSR:15.643% D*
NS-7 PDW
D-
Kills:487
Deaths:722
KDR:0.675
Accuracy:17.026% F--
HSR:13.758% D-
FA1 Barrage
D**
Kills:432
Deaths:729
KDR:0.593
Accuracy:26.504% F-
HSR:8.333% D**
NS-11P
D*
Kills:138
Deaths:231
KDR:0.597
Accuracy:15.186% F--
HSR:15.217% D*
T1B Cycler
F*
Kills:112
Deaths:262
KDR:0.427
Accuracy:15.966% F**
HSR:8.036% F*
MG-S1 Jackal
D--
Kills:64
Deaths:151
KDR:0.424
Accuracy:21.292% F
HSR:15.625% D--
Kills:1,770
Deaths (as Combat Medic):2,878
Deaths (to Combat Medics):1,499
KDR:0.61501
Kill Difference:1,108
Playtime:70.903 hours
Usage:6%
Score:0.677m
Score/min:159
Accuracy (listed only):19.182%
HSR (listed only):12.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:169
Deaths:245
KDR:0.690
Accuracy:39.870% C-
HSR:2.959% C+
M1 Heavy Cycler
B+
Kills:162
Deaths:171
KDR:0.947
Accuracy:18.754% B+
HSR:11.728% D**
M3 Pounder HEG
D
Kills:70
Deaths:120
KDR:0.583
Accuracy:39.577% D
HSR:1.429% D*
Kills:401
Deaths (as MAX Suit):268
Deaths (to MAX Suits):830
KDR:1.49627
Kill Difference:133
Playtime:18.276 hours
Usage:2%
Score:0.240m
Score/min:219
Accuracy (listed only):32.734%
HSR (listed only):5.372%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
B+
Kills:2,438
V. Kills:1,389 175%
Deaths:
KDR:
Accuracy:26.298% D--
KPH:37.800 B+
VKPH:21.600 C*
M18 Rotary
C+
Kills:1,944
V. Kills:1,181 164%
Deaths:449
KDR:4.330
Accuracy:24.961% D*
KPH:21.500 C+
VKPH:13.100 C+
Hellfire Rocket Pods
C+
Kills:1,373
V. Kills:287 477%
Deaths:143
KDR:9.601
Accuracy:50.328% C
KPH:78.600 C-
VKPH:16.400 C+
M14 Banshee
C
Kills:1,197
V. Kills:105 N/A
Deaths:337
KDR:3.552
Accuracy:29.830% C
KPH:37.600 D
VKPH:3.300 C
Hornet Missiles
C
Kills:328
V. Kills:194 168%
Deaths:9
KDR:36.444
Accuracy:56.857% D
KPH:61.200 C
VKPH:36.200 C
M18 Needler
D-
Kills:120
V. Kills:133 90%
Deaths:354
KDR:0.339
Accuracy:30.913% C
KPH:5 D--
VKPH:5.600 D-
Tomcat A2AM Pods
C--
Kills:54
V. Kills:53 100%
Deaths:23
KDR:2.348
Accuracy:77.822% C+
KPH:32.800 D
VKPH:32.200 C--
Kills:7,454 (5,699 + 0)
Deaths:1,315
KDR:5.668
VKDR:2.541
Vehicle Kills:3,342
Kill Difference:6,139
Playtime:235.085 hours
Usage:20%
Score:2.830m
Score/min:201
Piloting Accuracy:30.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:202
V. Kills:34 N/A
Deaths:20
KDR:10.100
Accuracy:28.186% F-
KPH:29 D--
VKPH:4.900 D--
C150 Dalton
D*
Kills:116
V. Kills:90 127%
Deaths:39
KDR:2.974
Accuracy:36.053% C-
KPH:14.800 D*
VKPH:11.500 D*
CAS30 Tank Buster
D--
Kills:102
V. Kills:95 106%
Deaths:172
KDR:0.593
Accuracy:33.083% F
KPH:3.300 D*
VKPH:3 D--
Kills:420 (102 + 318)
Deaths:231
KDR:1.818
VKDR:0.948
Vehicle Kills:219
Kill Difference:189
Playtime:46.146 hours
Usage:4%
Score:0.288m
Score/min:104
Piloting Accuracy:33.083%
Gunner Accuracy:36.053%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:394
V. Kills:176 223%
Deaths:127
KDR:3.102
Accuracy:49.788% C-
KPH:22.100 D--
VKPH:9.900 D-
C75 Viper
D
Kills:140
V. Kills:71 194%
Deaths:75
KDR:1.867
Accuracy:35.713% D
KPH:14.600 D*
VKPH:7.400 D
L100 Python AP
C+
Kills:82
V. Kills:44 182%
Deaths:5
KDR:16.400
Accuracy:52.281% D
KPH:40.200 C+
VKPH:21.600 C+
Skyguard
C--
Kills:51
V. Kills:50 100%
Deaths:31
KDR:1.645
Accuracy:24.947% D--
KPH:8.800 D--
VKPH:8.600 C--
Kills:667 (667 + 0)
Deaths:238
KDR:2.803
VKDR:1.433
Vehicle Kills:341
Kill Difference:429
Playtime:35.261 hours
Usage:3%
Score:0.360m
Score/min:170
Driving Accuracy:24.947%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:592
V. Kills:401 147%
Deaths:100
KDR:5.920
Accuracy:38.513% D*
KPH:22.100 D--
VKPH:15 D-
P2-120 HEAT
D
Kills:439
V. Kills:236 185%
Deaths:155
KDR:2.832
Accuracy:40.688% C
KPH:15 D*
VKPH:8.100 D
E540 Halberd
D--
Kills:208
V. Kills:191 108%
Deaths:76
KDR:2.737
Accuracy:34.613% D**
KPH:10.800 F-
VKPH:9.900 D--
Kills:1,239 (1,031 + 208)
Deaths:331
KDR:3.743
VKDR:2.502
Vehicle Kills:828
Kill Difference:908
Playtime:75.331 hours
Usage:6%
Score:0.812m
Score/min:180
Driving Accuracy:40.688%
Gunner Accuracy:34.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:156
V. Kills:23 N/A
Deaths:21
KDR:7.429
Accuracy:28.762% D*
KPH:64.900 D--
VKPH:9.600 B+
G20 Vulcan-H
D
Kills:94
V. Kills:87 107%
Deaths:33
KDR:2.848
Accuracy:44.412% D-
KPH:24.500 D*
VKPH:22.600 D
Kills:250 (0 + 250)
Deaths:54
KDR:4.630
VKDR:2.037
Vehicle Kills:110
Kill Difference:196
Playtime:6.249 hours
Usage:1%
Score:0.099m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:44.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Locust 3,8272,43812438U2,436.7926.298%D--N/A37.9B+21.6C*27264.4h60.2C++228.8C**
M18 Rotary 3,1251,9444494.33B+3.1224.961%D*N/A21.5C+13C+15190.5h76.9B+307.9C*
Hellfire Rocket Pods 1,6601,3731439.601C+8.3950.328%CN/A78.5C-16.4C+33517.5h23.2C+46.2C+
M14 Banshee 1,3021,1973373.552C2.3429.83%CN/A37.6D3.3C12631.8h24.3C81.6C
T5 AMC 1,2011,1882,2730.523D-0.6817.959%F12.795%D**11.8D-N/A36100.4h15.6D-86.6D**
TRAC-5 8027661,8740.409D-0.8017.014%D**11.358%D**8DN/A3195.3h17.7D104D-
P2-120 AP 9935921005.92D4.7138.513%D*1.689%C-22.1D--15D-27826.8h6.6C+17.1D
MSW-R 5615606950.806D0.4016.889%F-12.679%F-22.2D--N/A6625.2h12.4D73.4D*
TAR 5485377830.686C--0.5219.119%D**15.643%D*23.2DN/A7223.1h13.9D72.6D*
NS-7 PDW 4934877220.675C--0.5317.026%F--13.758%D-14.4D-N/A4133.9h14.4C84.9D*
P2-120 HEAT 6754391552.832D1.6240.688%C2.278%C15D*8.1D11729.2h7.7C18.9C
FA1 Barrage 4324327290.593C-0.6126.504%F-8.333%D**15.6D-N/A4627.7h4.5C++16.9D-
NS-15M2 4244164280.972C-0.2421.7%D*20.673%D*42DN/A1149.9h13D59.7D
L100 Python HEAT 5703941273.102D-1.8949.788%C-3.299%B++22.1D--9.9D-16717.8h5.4C+10.8C+
99SV 3813762401.567C-0.3627.129%D*26.596%D--39.6C++N/A1079.5h4.8C++17.5C
Hornet Missiles 522328936.444A*35.2456.857%DN/A60.7C35.9C3795.4h10.3C+18.1C+
C-4 3902743170.864D0.3421.722%D-N/A29.1D*12.3D*2479.4h1.8D*8.2D*
NS-11C 2392344890.479D0.7314.724%F--17.094%D7.2D--N/A2132.6h17.8D**121F**
T9 CARV-S 2202183570.611D0.6012.607%F--11.009%F-17.9D*N/A4412.2h13.7D108.9F--
E540 Halberd 399208762.737D1.5334.613%D**1.442%D-10.8F-9.9D--13819.3h8.1F--23.3F--
L105 Zephyr 2362022010.1C8.8928.186%F-N/A28.9D--4.9D--1267h5.1B+18.1C-
NSX-P Naginata 2021941721.128D0.0820.795%D--21.65%D*55.4C-2.3B++1403.5h13.8C-66.3D
T9 CARV 1931903010.631D0.5814.044%F12.105%F-16.4D--N/A8511.6h14.7D104.5D-
M3 Pounder HEG 2191692450.69D0.5239.87%C-2.959%C+12.2D-3.6C6913.8h15.2C++38.2C++
M1 Heavy Cycler 1671621710.947C--0.2618.754%B+11.728%D**17.2DN/A579.4h17.9C+95.2B+
P525 Marauder-H 179156217.429D6.2228.762%D*3.846%S65D--9.6B+1982.4h7.3C+25.4D
ML-7 2621534460.343D0.8649.128%D**1.307%D--13.3D--9.5D18011.5h8.1D16.5D--
TX1 Repeater 1531463800.384D0.8217.723%D**13.014%D**10.1D--N/A3714.5h21.2F--119.7F--
C75 Viper 211140751.867D0.6635.713%DN/A14.6D*7.4D1369.6h12.5C+35C
NS-11P 1401382310.597D0.6115.186%F--15.217%D*14.8D--N/A549.3h15.6D**102.6F**
Tank Mine 2711361450.938D*0.2732.64%C-N/A40D**39.7D-5593.4h2.2C-6.7D-
M18 Needler 2531203540.339D0.8730.913%CN/A5D--5.5D-13724h246.5D*797.5D*
C150 Dalton 206116392.974D--1.7736.053%C-N/A14.9D*11.5D*2427.8h7.1F19.7F--
T1B Cycler 1151122620.427D0.7815.966%F**8.036%F*9D**N/A2312.4h16.9F--105.9T*
CAS30 Tank Buster 1971021720.593D0.6133.083%F1.961%B++3.2D*3D--6531.4h86.4D-261D**
Rocklet Rifle 162942710.347D-0.8626.768%T-N/A9.7F7F869.7h28.9B+108F
G20 Vulcan-H 18194332.848C-1.6444.412%D-2.128%C-24.7D*22.9C--3043.8h136.5D*307.3D**
Hunter QCX 104932200.423C--0.7818.678%F15.054%C-8.8D1D2810.6h4.3B23.3C+
L100 Python AP 12682516.4B+15.1952.281%DN/A41C+22C++4062h5.2C+9.9C+
M77-B 81801190.672D--0.5422.811%F*65%F-9.9D*N/A318.1h3.6F--15.6T*
M3 Pounder HEG 92701200.583D0.6239.577%D1.429%D*10.8D*3.4D676.5h19C48C
MG-S1 Jackal 73641510.424D-0.7821.292%F15.625%D--20.6D--2.9A**643.1h9.9C**46.5C
Chainblade 846010,1660.006D1.2012.237%D**1.667%D-0.1DN/A0502.5h4.3D**34.9F--
Frag Grenade 6059159N/A57.7944.925%C-N/A295D*5D--13370.2h4.6D**10.2D--
AMR-66 5757810.704D0.5024.262%D--21.053%D21.1C--N/A672.7h9.8D40.4D
Tomcat A2AM Pods 10754232.348D1.1477.822%C+N/A33.8D33.1C--5041.6h11D*14.1D*
NSX-P Tanto 61522300.226D*0.9818.908%F-26.923%C9.8D--1.7B++485.3h13.5C+71.5D
NS-44 Commissioner 5451920.554C--0.6519.741%F--15.686%D*18.2D-1.1B++662.8h4.2D21.2F-
Skyguard 10151311.645D0.4424.947%D--5.882%M++8.8D--8.6C--1555.8h169.1D677.9D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator19746,2965.4h
Spawn Beacon303031h
CAS 14-E0820h
G30 Walker0590h
Restoration Kit12880.6h
M12 Kobalt0660h
Recon Detection Device121000.4h
Ammunition Package162140.7h
Nano-Armor Kit693520,50078.6h
Medical Kit949303h
M20 Basilisk-F01770.3h
Anti-Infantry MANA Turret464052.2h

Check the help document for the dictionary if you want to learn more about words used here.


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