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Commissar Imperator Chearli[95SS] Chearli
TR BR 80

KDR: 0.9

Score: 9.2m

Last Seen: Oct 19th, 2019 10:41 AM
- OFFLINE - 19.1 hour(s)

Battle Rank 80 - Terran Republic on Cobalt
Level Progress (to 81): 63%
Level 100 Progress: 49% 897h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods T5 AMC M18 Rotary TRAC-5 MSW-R NS-7 PDW P2-120 AP TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $47,538 MLG Score: 38
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.79%13.218%2221212154,5620.7487280.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.161%-0.858D---1.174D*0.513B+HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.9-0.223C15.3-0.068C+75.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.146%0.951%232412232,419102811002.35311220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%-0.967D---0.582D0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.8-0.202C54.8-0.031C+140

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.305%2.593%133412231,35011088871.21841152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.144%-0.944D--0.039C+0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.3-0.073C+12.9-0.035C+28.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.464%1.855%102412236478975270.72049123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.832%0.392B-0.643D-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.474B+25.60.364C**37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.686%33.01%1022122520649410.416162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%-1.398D**-2.196F---0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.817D-4.6-0.452D13.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.22%8.121%1021122643141101.04612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**-1.293D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.275C4.40.095C+12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m257.8%180 (10.8k)157 (9.4k)0.90309912,82414,2001.1400780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR122726217.938%6.979%12504:083

7% Combat Medic52% Engineer9% Heavy Assault25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 5:12 PMOct 6th, 2019 11:52 AMOct 19th, 2019 6:22 AM (55d) (PST)Oct 19th, 2019 7:08 AM (55d) (PST)Oct 19th, 2019 6:41 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271103170.2190.2420.0150.7190.06038

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6266,60919,017131514349,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
976.4h/40.7d 3,365 895 3,640 42.1k 1,135 2,009 3,522 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:550
Deaths:676
KDR:0.814
Accuracy:16.776% D*
HSR:12.909% D**
NS-15M2
D
Kills:239
Deaths:253
KDR:0.945
Accuracy:21.177% D
HSR:20.502% D
T9 CARV-S
F-
Kills:218
Deaths:357
KDR:0.611
Accuracy:12.612% F-
HSR:11.009% F-
T9 CARV
D--
Kills:189
Deaths:299
KDR:0.632
Accuracy:14.056% D--
HSR:12.169% F
NSX-P Naginata
D
Kills:56
Deaths:59
KDR:0.949
Accuracy:19.296% D
HSR:23.214% D
Kills:1,252
Deaths (as Heavy Assault):1,644
Deaths (to Heavy Assaults):3,596
KDR:0.76156
Kill Difference:392
Playtime:89.016 hours
Usage:9%
Score:0.851m
Score/min:159
Accuracy (listed only):16.783%
HSR (listed only):15.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
D*
Kills:1,187
Deaths:2,271
KDR:0.523
Accuracy:17.960% D*
HSR:12.805% D*
TRAC-5
D--
Kills:650
Deaths:1,372
KDR:0.474
Accuracy:16.667% D--
HSR:11.692% D*
FA1 Barrage
D**
Kills:431
Deaths:719
KDR:0.599
Accuracy:26.220% D**
HSR:8.121% D**
NS-11C
C-
Kills:221
Deaths:448
KDR:0.493
Accuracy:14.327% F-
HSR:16.742% C-
Kills:2,489
Deaths (as Engineer):4,810
Deaths (to Engineers):3,994
KDR:0.51746
Kill Difference:2,321
Playtime:503.925 hours
Usage:52%
Score:4.904m
Score/min:162
Accuracy (listed only):18.793%
HSR (listed only):12.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D*
Kills:1,187
Deaths:2,271
KDR:0.523
Accuracy:17.960% D*
HSR:12.805% D*
TRAC-5
D--
Kills:650
Deaths:1,372
KDR:0.474
Accuracy:16.667% D--
HSR:11.692% D*
NS-7 PDW
D
Kills:474
Deaths:700
KDR:0.677
Accuracy:16.953% D**
HSR:13.502% D
FA1 Barrage
D**
Kills:431
Deaths:719
KDR:0.599
Accuracy:26.220% D**
HSR:8.121% D**
NS-11C
C-
Kills:221
Deaths:448
KDR:0.493
Accuracy:14.327% F-
HSR:16.742% C-
Kills:2,963
Deaths (as Light Assault):5,510
Deaths (to Light Assaults):2,481
KDR:0.53775
Kill Difference:2,547
Playtime:244.714 hours
Usage:25%
Score:2.194m
Score/min:149
Accuracy (listed only):18.425%
HSR (listed only):12.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:474
Deaths:700
KDR:0.677
Accuracy:16.953% D**
HSR:13.502% D
99SV
D-
Kills:151
Deaths:112
KDR:1.348
Accuracy:26.463% D-
HSR:25.828% D*
TX1 Repeater
D*
Kills:135
Deaths:367
KDR:0.368
Accuracy:17.455% D*
HSR:9.630% F-
M77-B
F-
Kills:55
Deaths:105
KDR:0.524
Accuracy:23.366% F-
HSR:52.727% F**
Kills:815
Deaths (as Infiltrator):1,284
Deaths (to Infiltrators):1,675
KDR:0.63474
Kill Difference:469
Playtime:48.578 hours
Usage:5%
Score:0.364m
Score/min:125
Accuracy (listed only):21.059%
HSR (listed only):25.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:474
Deaths:700
KDR:0.677
Accuracy:16.953% D**
HSR:13.502% D
TAR
D--
Kills:462
Deaths:709
KDR:0.652
Accuracy:18.642% D--
HSR:14.286% D--
FA1 Barrage
D**
Kills:431
Deaths:719
KDR:0.599
Accuracy:26.220% D**
HSR:8.121% D**
NS-11P
D
Kills:125
Deaths:225
KDR:0.556
Accuracy:14.652% F-
HSR:15.200% D
T1B Cycler
F--
Kills:112
Deaths:262
KDR:0.427
Accuracy:15.966% F--
HSR:8.036% F--
Kills:1,604
Deaths (as Combat Medic):2,615
Deaths (to Combat Medics):1,355
KDR:0.61338
Kill Difference:1,011
Playtime:67.912 hours
Usage:7%
Score:0.629m
Score/min:154
Accuracy (listed only):18.487%
HSR (listed only):11.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:169
Deaths:245
KDR:0.690
Accuracy:39.870% C++
HSR:2.959% C+
M1 Heavy Cycler
B**
Kills:157
Deaths:169
KDR:0.929
Accuracy:18.879% B**
HSR:10.191% F
M3 Pounder HEG
C+
Kills:70
Deaths:120
KDR:0.583
Accuracy:39.577% C+
HSR:1.429% D*
Kills:396
Deaths (as MAX Suit):267
Deaths (to MAX Suits):777
KDR:1.48315
Kill Difference:129
Playtime:18.103 hours
Usage:2%
Score:0.237m
Score/min:218
Accuracy (listed only):32.775%
HSR (listed only):4.859%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:1,355
V. Kills:285 474%
Deaths:143
KDR:9.476
Accuracy:50.353% C**
KPH:78.200 C+
VKPH:16.400 C*
M18 Rotary
C+
Kills:724
V. Kills:504 143%
Deaths:449
KDR:1.612
Accuracy:24.226% D*
KPH:12.200 C+
VKPH:8.500 C
M14 Banshee
C
Kills:263
V. Kills:54 478%
Deaths:337
KDR:0.780
Accuracy:26.144% D
KPH:12.400 D--
VKPH:2.600 C
M18 Locust
C+
Kills:199
V. Kills:116 170%
Deaths:
KDR:
Accuracy:22.581% D**
KPH:19.600 C+
VKPH:11.400 C
Hornet Missiles
C
Kills:116
V. Kills:74 155%
Deaths:9
KDR:12.889
Accuracy:53.521% D
KPH:51.200 C
VKPH:32.700 C
M18 Needler
D
Kills:107
V. Kills:125 85%
Deaths:354
KDR:0.302
Accuracy:31.607% C+
KPH:4.600 D
VKPH:5.300 D
Kills:2,764 (1,293 + 0)
Deaths:1,292
KDR:2.139
VKDR:0.896
Vehicle Kills:1,158
Kill Difference:1,472
Playtime:133.709 hours
Usage:14%
Score:1.029m
Score/min:128
Piloting Accuracy:31.607%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:202
V. Kills:34 N/A
Deaths:20
KDR:10.100
Accuracy:28.186% F
KPH:29 D-
VKPH:4.900 D
C150 Dalton
D--
Kills:87
V. Kills:74 116%
Deaths:39
KDR:2.231
Accuracy:40.842% C++
KPH:11.800 D*
VKPH:10 D--
CAS30 Tank Buster
D--
Kills:77
V. Kills:82 93%
Deaths:172
KDR:0.448
Accuracy:30.090% F
KPH:3 D--
VKPH:3.100 D--
Kills:366 (77 + 289)
Deaths:231
KDR:1.584
VKDR:0.823
Vehicle Kills:190
Kill Difference:135
Playtime:40.392 hours
Usage:4%
Score:0.237m
Score/min:98
Piloting Accuracy:30.090%
Gunner Accuracy:40.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:394
V. Kills:176 223%
Deaths:127
KDR:3.102
Accuracy:49.788% C+
KPH:22.100 D
VKPH:9.900 C-
C75 Viper
C
Kills:140
V. Kills:71 194%
Deaths:75
KDR:1.867
Accuracy:35.713% C
KPH:14.600 D-
VKPH:7.400 C
Skyguard
C+
Kills:51
V. Kills:50 100%
Deaths:31
KDR:1.645
Accuracy:24.890% D
KPH:8.800 D
VKPH:8.600 C+
Kills:585 (585 + 0)
Deaths:233
KDR:2.511
VKDR:1.275
Vehicle Kills:297
Kill Difference:352
Playtime:33.204 hours
Usage:3%
Score:0.299m
Score/min:150
Driving Accuracy:24.890%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:466
V. Kills:346 134%
Deaths:100
KDR:4.660
Accuracy:38.759% D
KPH:19.500 D-
VKPH:14.500 C-
P2-120 HEAT
C--
Kills:439
V. Kills:236 185%
Deaths:155
KDR:2.832
Accuracy:40.688% C+
KPH:15 D-
VKPH:8.100 C--
E540 Halberd
D
Kills:198
V. Kills:186 106%
Deaths:76
KDR:2.605
Accuracy:34.157% D-
KPH:10.300 F
VKPH:9.700 D
Kills:1,103 (905 + 198)
Deaths:331
KDR:3.332
VKDR:2.320
Vehicle Kills:768
Kill Difference:772
Playtime:72.194 hours
Usage:7%
Score:0.759m
Score/min:175
Driving Accuracy:40.688%
Gunner Accuracy:34.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:156
V. Kills:23 N/A
Deaths:21
KDR:7.429
Accuracy:28.762% D-
KPH:64.900 D
VKPH:9.600 B++
G20 Vulcan-H
C
Kills:91
V. Kills:86 105%
Deaths:33
KDR:2.758
Accuracy:44.721% C
KPH:23.800 D--
VKPH:22.500 C
Kills:247 (0 + 247)
Deaths:54
KDR:4.574
VKDR:2.019
Vehicle Kills:109
Kill Difference:193
Playtime:6.223 hours
Usage:1%
Score:0.094m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:44.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,6401,3551439.476C**8.5750.353%C**N/A78.3C+16.5C*33317.3h23.2C+46.1C*
T5 AMC 1,2001,1872,2710.523D0.3817.96%D*12.805%D*11.8DN/A36100.2h15.5C+86.6C-
M18 Rotary 1,2287244491.612C+0.7124.226%D*1.657%C12.2C+8.5C9859.3h113.9C**470.3C+
TRAC-5 6646501,3720.474C-0.4316.667%D--11.692%D*8.2DN/A3179.1h17.6C105.7C-
MSW-R 5515506760.814C0.0916.776%D*12.909%D**22.1DN/A6524.9h12.3C++73C
NS-7 PDW 4804747000.677C0.2316.953%D**13.502%D14.1DN/A4033.5h14.5C*85.8C-
P2-120 AP 8124661004.66C3.7638.759%D1.931%C--19.6D-14.5C-27923.8h7.2C+18.7C
TAR 4674627090.652C-0.2518.642%D--14.286%D--21.6C--N/A7021.4h14.1C75.8D
P2-120 HEAT 6754391552.832C-1.9340.688%C+2.278%C-15D-8.1C--11629.2h7.7C++18.9C++
FA1 Barrage 4314317190.599C0.3026.22%D**8.121%D**15.7DN/A4627.5h4.4B+16.8C
L100 Python HEAT 5703941273.102C2.2049.788%C+3.299%B+22.1D9.9C-16617.8h5.4B+10.8B
M14 Banshee 3172633370.78C0.1226.144%DN/A12.4D--2.5C-6121.2h46.9D-179.5D-
NS-15M2 2422392530.945C0.0421.177%D20.502%D39.8C+N/A1026h13.1C+61.9C+
NS-11C 2252214480.493D0.4114.327%F-16.742%C-7.1D-N/A2031.2h17.7D123.5D**
T9 CARV-S 2202183570.611D0.2912.612%F-11.009%F-17.9D-N/A4312.2h13.7C108.9D*
L105 Zephyr 2362022010.1C+9.2028.186%FN/A28.9D-4.9D1257h5.1B++18.1C+
M18 Locust 3151991199U198.1022.581%D**N/A19.5C+11.4C12610.2h93C**411.8C*
E540 Halberd 384198762.605D1.7034.157%D-1.515%D-10.4F9.7D13719.1h8.2D**24.1D**
T9 CARV 1921892990.632C0.2714.056%D--12.169%F16.4DN/A8111.5h14.7C+104.4C
C-4 2651862690.691C--0.2121.262%D-N/A23.5D*10D*2167.9h2.1D--9.9D*
M3 Pounder HEG 2191692450.69C-0.2139.87%C++2.959%C+12.2D3.6C*6913.8h15.2B+38.2B+
M1 Heavy Cycler 1621571690.929C0.0318.879%B**10.191%F16.9CN/A559.3h18C**95.6B+
P525 Marauder-H 179156217.429C--6.5328.762%D-3.846%S65D9.6B++1932.4h7.3C++25.4C
99SV 1511511121.348C+0.4426.463%D-25.828%D*32.8B+N/A924.6h4.9B+18.4C++
ML-7 2551484350.34D0.5649.469%D-1.351%D13.1D--9.5C-18011.3h8.2C-16.5D
C75 Viper 211140751.867C--0.9635.713%CN/A14.6D-7.4C1329.6h12.5C*35C*
TX1 Repeater 1421353670.368C-0.5417.455%D*9.63%F-9.9D-N/A3713.7h21.5D*123.1F
Tank Mine 2701351410.957D-0.0532.439%C+N/A39.7D**39.7D5593.4h2.1C6.6C+
NS-11P 1261252250.556D0.3514.652%F-15.2%D13.9DN/A529h15.7C-107D**
Hornet Missiles 190116912.889B*11.9953.521%DN/A50.4C32.2C3932.3h11.5C+21.4C+
T1B Cycler 1151122620.427D0.4815.966%F--8.036%F--9D*N/A2312.4h16.9D**105.9F*
M18 Needler 2321073540.302C--0.6031.607%C+N/A4.6D5.3D9023.5h267D-844.9D-
G20 Vulcan-H 17791332.758C1.8544.721%C2.198%C23.9D--22.6C2893.8h140.3D-313.8D--
C150 Dalton 16187392.231D1.3340.842%C++N/A11.8D*10D--1887.4h8.9F--21.8F-
Hunter QCX 93841990.422C0.4818.876%D**16.667%D8.3DN/A2610.1h4.5B23.7C+
CAS30 Tank Buster 159771720.448D0.4630.09%F1.299%C+3D--3.1D--6526.1h81.7D271.6D*
M3 Pounder HEG 92701200.583D0.3239.577%C+1.429%D*10.8D-3.4C676.5h19C++48C++
Chainblade 846010,1630.006C--0.9012.243%D**1.667%D-0.1DN/A0501.5h4.3D--34.9F
NSX-P Naginata 5756590.949C0.0519.296%D23.214%D56C**1C+1511h15.1C78.1C
M77-B 56551050.524D-0.3823.366%F-52.727%F**8.2D*N/A286.7h4F--17T
Skyguard 10151311.645D0.7424.89%D5.882%M++8.8D8.6C+1285.8h168.4D-676.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon282831h
CAS 14-E0820h
Medical Applicator18142,7205h
Restoration Kit12880.6h
M20 Basilisk-F01770.3h
M12 Kobalt0660h
Ammunition Package161900.7h
Nano-Armor Kit556479,13074.4h
Medical Kit868802.9h
Anti-Infantry MANA Turret454042.2h
Recon Detection Device11850.3h

Check the help document for the dictionary if you want to learn more about words used here.


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