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Ensign Imperator Chechuu333[RE4] Chechuu333
NC BR 46

KDR: 1.57

Score: 13.1m

Last Seen: May 26th, 2020 2:42 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Cobalt
Level Progress (to 47): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AC-X11 GD-7F Razor GD-23 C-4 NS-11C AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 453TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.613%18.397%3981612678,8601.324760.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.838%-0.54D-0.658D-0.281CHEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.081C+11.40.119C+41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.663%3.187%510212812,1026867213.05968291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.642%0.48B+2.772M-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.777B++3.40.684B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.709%3.406%252312809694535702.13907170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.631%-0.223C-0.266C-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.824B++7.20.822B++14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.168%62.4%2521128225084910.294464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-0.539D-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.093C+3.5-0.166C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.435%17.52%2523128050840161.26683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.823%-2.016F---1.682F--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-1.192D*3.3-0.026C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m484.8%418 (25.1k)337 (20.2k)1.5669420,33112,9751.7951546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283117517.151%12.4%21303:008

33% Engineer10% Heavy Assault7% Infiltrator38% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2014 8:48 PMDec 22nd, 2015 5:00 PMMay 27th, 2020 5:43 PM (20h) (PST)May 26th, 2020 11:37 AM (2d) (PST)May 26th, 2020 10:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6422374050.5230.3330.0652.8450.064373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,53514,22524,31031204171420,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.5h/27d 2,961 2,521 5,356 110.7k 983 1,775 2,502 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:683
Deaths:974
KDR:0.701
Accuracy:14.226% F
HSR:23.719% C+
NSX Naginata
C-
Kills:183
Deaths:150
KDR:1.220
Accuracy:20.906% C-
HSR:19.126% D*
GD-22S
D-
Kills:111
Deaths:124
KDR:0.895
Accuracy:18.792% D-
HSR:17.117% D--
NC6 Gauss SAW
D**
Kills:84
Deaths:212
KDR:0.396
Accuracy:10.389% F-
HSR:14.286% D**
Kills:1,061
Deaths (as Heavy Assault):1,460
Deaths (to Heavy Assaults):3,442
KDR:0.72671
Kill Difference:399
Playtime:63.040 hours
Usage:10%
Score:0.970m
Score/min:256
Accuracy (listed only):16.078%
HSR (listed only):18.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:1,184
Deaths:741
KDR:1.598
Accuracy:29.225% B++
HSR:20.439% C
GD-7F
C**
Kills:1,176
Deaths:720
KDR:1.633
Accuracy:26.342% C**
HSR:19.728% C+
Razor GD-23
B+
Kills:1,176
Deaths:869
KDR:1.353
Accuracy:27.148% B+
HSR:19.643% C
NS-11C
C-
Kills:1,158
Deaths:1,107
KDR:1.046
Accuracy:22.539% C-
HSR:15.199% D
AF-19 Mercenary
D
Kills:1,151
Deaths:1,427
KDR:0.807
Accuracy:19.655% D
HSR:18.593% D
Blitz GD-10
C
Kills:1,017
Deaths:945
KDR:1.076
Accuracy:20.452% D-
HSR:15.536% C
NS Baron G5
B**
Kills:364
Deaths:254
KDR:1.433
Accuracy:39.812% D
HSR:20.330% B**
19A Fortuna
B+
Kills:303
Deaths:279
KDR:1.086
Accuracy:29.077% B+
HSR:18.812% C-
Mauler S6
C**
Kills:184
Deaths:216
KDR:0.852
Accuracy:25.464% F
HSR:16.848% C**
MKV Suppressed
B+
Kills:166
Deaths:112
KDR:1.482
Accuracy:29.368% B+
HSR:21.687% C*
GD-66 Claw
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:43.618% D**
HSR:19.018% B++
AF-57 Piston
B++
Kills:161
Deaths:111
KDR:1.450
Accuracy:40.190% C+
HSR:16.770% B++
NS-7 PDW
D--
Kills:155
Deaths:269
KDR:0.576
Accuracy:18.562% D*
HSR:12.258% D--
Kills:8,358
Deaths (as Light Assault):7,192
Deaths (to Light Assaults):2,676
KDR:1.16212
Kill Difference:1,166
Playtime:245.591 hours
Usage:38%
Score:4.743m
Score/min:322
Accuracy (listed only):28.573%
HSR (listed only):18.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,184
Deaths:741
KDR:1.598
Accuracy:29.225% B++
HSR:20.439% C
GD-7F
C**
Kills:1,176
Deaths:720
KDR:1.633
Accuracy:26.342% C**
HSR:19.728% C+
Razor GD-23
B+
Kills:1,176
Deaths:869
KDR:1.353
Accuracy:27.148% B+
HSR:19.643% C
NS-11C
C-
Kills:1,158
Deaths:1,107
KDR:1.046
Accuracy:22.539% C-
HSR:15.199% D
AF-19 Mercenary
D
Kills:1,151
Deaths:1,427
KDR:0.807
Accuracy:19.655% D
HSR:18.593% D
NS Baron G5
B**
Kills:364
Deaths:254
KDR:1.433
Accuracy:39.812% D
HSR:20.330% B**
19A Fortuna
B+
Kills:303
Deaths:279
KDR:1.086
Accuracy:29.077% B+
HSR:18.812% C-
Mauler S6
C**
Kills:184
Deaths:216
KDR:0.852
Accuracy:25.464% F
HSR:16.848% C**
GD-66 Claw
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:43.618% D**
HSR:19.018% B++
AF-57 Piston
B++
Kills:161
Deaths:111
KDR:1.450
Accuracy:40.190% C+
HSR:16.770% B++
Kills:7,020
Deaths (as Engineer):5,866
Deaths (to Engineers):2,608
KDR:1.19673
Kill Difference:1,154
Playtime:215.585 hours
Usage:33%
Score:5.006m
Score/min:387
Accuracy (listed only):30.307%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,017
Deaths:945
KDR:1.076
Accuracy:20.452% D-
HSR:15.536% C
NS Baron G5
B**
Kills:364
Deaths:254
KDR:1.433
Accuracy:39.812% D
HSR:20.330% B**
Mauler S6
C**
Kills:184
Deaths:216
KDR:0.852
Accuracy:25.464% F
HSR:16.848% C**
MKV Suppressed
B+
Kills:166
Deaths:112
KDR:1.482
Accuracy:29.368% B+
HSR:21.687% C*
GD-66 Claw
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:43.618% D**
HSR:19.018% B++
AF-57 Piston
B++
Kills:161
Deaths:111
KDR:1.450
Accuracy:40.190% C+
HSR:16.770% B++
NS-7 PDW
D--
Kills:155
Deaths:269
KDR:0.576
Accuracy:18.562% D*
HSR:12.258% D--
NS-11A
D--
Kills:86
Deaths:94
KDR:0.915
Accuracy:19.880% D--
HSR:13.954% D*
NC1 Gauss Rifle
D**
Kills:86
Deaths:228
KDR:0.377
Accuracy:15.688% F
HSR:11.628% D**
Kills:2,382
Deaths (as Combat Medic):2,371
Deaths (to Combat Medics):1,290
KDR:1.00464
Kill Difference:11
Playtime:18.974 hours
Usage:3%
Score:0.277m
Score/min:243
Accuracy (listed only):28.115%
HSR (listed only):16.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,017
Deaths:945
KDR:1.076
Accuracy:20.452% D-
HSR:15.536% C
NC14 Bolt Driver
C
Kills:250
Deaths:246
KDR:1.016
Accuracy:34.168% C
HSR:62.400% D*
MKV Suppressed
B+
Kills:166
Deaths:112
KDR:1.482
Accuracy:29.368% B+
HSR:21.687% C*
NS-7 PDW
D--
Kills:155
Deaths:269
KDR:0.576
Accuracy:18.562% D*
HSR:12.258% D--
NS-44 Commissioner AE
F-
Kills:141
Deaths:189
KDR:0.746
Accuracy:25.403% F--
HSR:10.638% F-
Kills:1,729
Deaths (as Infiltrator):1,761
Deaths (to Infiltrators):2,032
KDR:0.98183
Kill Difference:32
Playtime:42.221 hours
Usage:7%
Score:0.412m
Score/min:163
Accuracy (listed only):25.591%
HSR (listed only):24.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,497
Deaths:721
KDR:2.076
Accuracy:20.130% D**
HSR:12.558% D
AF-41 Hacksaw
D-
Kills:1,469
Deaths:722
KDR:2.035
Accuracy:21.967% D*
HSR:12.253% D-
NCM1 Scattercannon
C
Kills:71
Deaths:114
KDR:0.623
Accuracy:27.536% D*
HSR:14.085% C
Kills:3,037
Deaths (as MAX Suit):778.500
Deaths (to MAX Suits):542
KDR:3.90109
Kill Difference:2,258.500
Playtime:56.773 hours
Usage:9%
Score:1.707m
Score/min:501
Accuracy (listed only):23.211%
HSR (listed only):12.965%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:241
V. Kills:29 N/A
Deaths:42
KDR:5.738
Accuracy:38.552% D*
KPH:69.100 C
VKPH:8.300 D
Kills:241 (0 + 0)
Deaths:42
KDR:5.738
VKDR:0.690
Vehicle Kills:29
Kill Difference:199
Playtime:3.488 hours
Usage:1%
Score:0.090m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,150
V. Kills:176 N/A
Deaths:23
KDR:50
Accuracy:48.687% C+
KPH:63.400 B
VKPH:9.700 B
L100 Python AP
C++
Kills:952
V. Kills:424 224%
Deaths:127
KDR:7.496
Accuracy:46.871% D-
KPH:35.300 C++
VKPH:15.700 C--
L100 Python HEAT
B**
Kills:182
V. Kills:54 331%
Deaths:
KDR:
Accuracy:51.530% C+
KPH:52.600 B**
VKPH:15.600 B++
Kills:2,284 (2,284 + 0)
Deaths:150
KDR:15.227
VKDR:4.360
Vehicle Kills:654
Kill Difference:2,134
Playtime:48.551 hours
Usage:7%
Score:0.775m
Score/min:266
Driving Accuracy:51.530%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D--
Kills:566
V. Kills:305 185%
Deaths:94
KDR:6.021
Accuracy:35.921% D*
KPH:18.600 D--
VKPH:10 D--
Enforcer ML85
C--
Kills:334
V. Kills:195 170%
Deaths:45
KDR:7.422
Accuracy:33.990% D-
KPH:19.100 C--
VKPH:11.200 D-
Kills:900 (0 + 900)
Deaths:139
KDR:6.475
VKDR:3.597
Vehicle Kills:500
Kill Difference:761
Playtime:47.935 hours
Usage:7%
Score:0.793m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:33.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:69
V. Kills:6 N/A
Deaths:4
KDR:17.250
Accuracy:22.490% D**
KPH:72.800 B*
VKPH:6.300 D
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:1.500
Vehicle Kills:6
Kill Difference:65
Playtime:0.948 hours
Usage:0%
Score:0.020m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:22.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 1,5141,4977212.076C+0.5120.13%D**12.558%D35.7C++N/A14541.9h4.9B*24.5C+
AF-41 Hacksaw 1,4831,4697222.035C+0.4721.967%D*12.253%D-34.8C++N/A14042.2h5.6B++25.3C+
AC-X11 1,2131,1847411.598C**0.0329.225%B++20.439%C55.6B**1.4A*14721.3h8.2B++27.9B+
GD-7F 1,1921,1767201.633C**0.0726.342%C**19.728%C+54.2B*N/A19121.7h10.7B*40.7B+
Razor GD-23 1,1881,1768691.353B0.2127.148%B+19.643%C46.9B**N/A16325.1h10C*36.9B+
C-4 1,5691,1645582.086B0.5222.486%DN/A105.8B36.8B+82511h1B*4.5B+
NS-11C 1,1651,1581,1071.046C+0.5222.539%C-15.199%D32.9C+N/A8535.2h12B+53.4C*
AF-19 Mercenary 1,1611,1511,4270.807C+0.7619.655%D18.593%D18.7C+N/A6761.7h11.9B60.4C++
L100 Python HESH 1,3261,1502350M**48.4348.687%C+1.652%C+63.5B9.7B26318.1h2.8B+5.7B+
Blitz GD-10 1,0341,0179451.076C+0.4920.452%D-15.536%C23.9CN/A7542.6h15.3C+74.9C+
L100 Python AP 1,3769521277.496C*5.9346.871%D-5.042%A+35.3C++15.7C--27127h4.2B++8.9B+
Frag Grenade 7146941694N/A692.4346.418%C+N/A578.3C++16.7B**21401.2h2.9B++6.3B+
EM6 6916839740.701C-0.8714.226%F23.719%C+23.2DN/A9429.5h12.6C--88.6D--
E540 Halberd 871566946.021C4.4535.921%D*4.417%B*18.6D--10D--28430.5h5.3C*14.8C
NS Baron G5 3673642541.433B0.1339.812%D20.33%B**56B++N/A2856.5h3.5B**8.8C+
Enforcer ML85 529334457.422B+5.8633.99%D-2.096%C+19.1C--11.1D-26117.5h10.5B+31C++
19A Fortuna 3143032791.086C0.4829.077%B+18.812%C-30.3C1.1B**11210h10.3C+35.3C*
NC14 Bolt Driver 2512502461.016C0.5534.168%C62.4%D*16.8C--N/A7014.9h3.5D*10.2D
Breaker Rocket Pods 270241425.738C4.1738.552%D*N/A68.9C8.3D4293.5h15.7C++40.8C+
Spear Anti-Vehicle Phalanx Turret 311194267.462C+5.9047.433%B+4.639%B46.2C*27.9B+4394.2h8.2C+17.4C**
Tank Mine 314187892.101C0.5331.534%CN/A66.8D-45.4D9382.8h2.3D7.4D-
Mauler S6 1881842160.852C+0.7125.464%F16.848%C**17.5DN/A10510.5h4.1B+16.1C-
NSX Naginata 1871831501.22C0.3520.906%C-19.126%D*49.5C+1.1B++2293.7h11.9C++57.1C++
L100 Python HEAT 2361821182U180.4351.53%C+N/A52B**15.4B++2493.5h5.3C++10.2C*
MKV Suppressed 1681661121.482C**0.0829.368%B+21.687%C*57.2B++N/A1582.9h12.7B43.2B
GD-66 Claw 1641631421.148C+0.4243.618%D**19.018%B++45.3C++N/A1203.6h2.4C*5.5C
AF-57 Piston 1621611111.45C*0.1240.19%C+16.77%B++50.3B+N/A2833.2h3.4B*8.5B+
NS-7 PDW 1591552690.576C-0.9918.562%D*12.258%D--14.4DN/A6710.8h18.3D-98.5D-
NS-44 Commissioner AE 1421411890.746C-0.8225.403%F--10.638%F-16.6D--N/A608.5h3.7C14.5D**
GD-22S 1121111240.895C0.6718.792%D-17.117%D--33.6CN/A1633.3h9.5B++50.7C++
NS-11A 8686940.915C0.6519.88%D--13.954%D*27.7CN/A973.1h12.7C*63.8C
NC1 Gauss Rifle 88862280.377C-1.1915.688%F11.628%D**9.6D-N/A709h18.5F-117.6F--
NC6 Gauss SAW 86842120.396D1.1710.389%F-14.286%D**11.5D-N/A1197.3h11.9C114.8D**
Rocklet Rifle 12776671.134B++0.4345.676%D-N/A31.7C**21.3C3212.4h28.6B++62.7B+
NS Decimator 87751240.605D0.9651.724%D*8%S27.8D4.4D**2502.7h4.4C++8.5C
NCM1 Scattercannon 73711140.623D0.9427.536%D*14.085%C16.5DN/A1034.3h8C+29.2D
M40 Fury 7569417.25A+15.6822.49%D**1.449%C76.7B**6.7C--3540.9h6.2A27.7B+
Shrike 97632280.276D1.2953.306%C-6.349%A**17D9.2C--3373.7h6.3C++11.8C++
Carver 61611,0610.057C+1.5111.263%D**4.918%F1.6CN/A637.2h1.1B++9.6C+
MANA Anti-Personnel Turret 6157551.036N/A0.5319.284%UN/A570U40U1955400.1h34.6T*179.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit209171,93514.2h
Spawn Beacon72890.4h
AE Nano-Armor Kit12093,2867.4h
AE Medical Applicator159,0600.6h
Nanite Revive Grenade0730h
Medical Kit81410.1h
Medical Applicator10724,7943.3h
Restoration Kit4920.1h
Motion Spotter0640.1h
Spitfire Auto-Turret2960.2h
Recon Detection Device123510.9h
Ammunition Package249681.5h
Anti-Infantry MANA Turret52140.4h
Pelter Rocket Pod0700h
Nano-Repair Grenade01060h

Check the help document for the dictionary if you want to learn more about words used here.


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