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Justicar Record Smasher CheeseandSkillSuits[BWAE] CheeseandSkillSuits
VS BR 40

KDR: 2.24

Score: 15.8m

Last Seen: May 22nd, 2019 11:31 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald - Outfit Officer of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 41): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 Solstice SF VE-S Canis Orion VS54 SVA-88 VX29 Polaris Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,847,276 MLG Score: 2276
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.454%32.376%82424117323,8792.70247-0.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%0.847B*1.771A++-0.4C--HEAD ++ (~19.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+9.50.334C**27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.25%1.12%267311946252801772.2242351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.947%-0.336C--0.405C---0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.318C*36.70.29C*70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.581%32.432%201119674333370.221557195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.983D--7.014S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.297C*21.40.461B+62.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.537%76.73%201119615978700.201777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.529B+0.628B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B2.20.302C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.297%15.909%201119648475230.643617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.035A*0.226C++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.761B++2.10.572B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
15.8m279.2%490 (29.4k)406 (24.4k)2.2428432,16914,3432.3768440 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197208424.582%28.095%69102:438

8% Combat Medic19% Engineer58% Heavy Assault6% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2015 4:05 AMJun 16th, 2018 2:59 AMMay 24th, 2019 8:08 AM (19h) (PST)May 22nd, 2019 8:46 PM (2d) (PST)May 22nd, 2019 7:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182513670.8270.3690.2322.3990.0322276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,10215,06322,039502214144224,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.1h/27d 1,922 9,038 9,469 93.3k 1,191 2,440 1,242 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,030
Deaths:3,934
KDR:2.804
Accuracy:26.571% C++
HSR:34.751% B+
Orion VS54
B*
Kills:1,253
Deaths:427
KDR:2.934
Accuracy:23.376% B+
HSR:30.567% B*
SVA-88
B+
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:20.653% C--
HSR:28.017% B+
VX29 Polaris
B**
Kills:1,159
Deaths:681
KDR:1.702
Accuracy:20.604% C--
HSR:30.716% B**
Flare VE6
B+
Kills:1,153
Deaths:528
KDR:2.184
Accuracy:19.873% C-
HSR:28.361% B+
Pulsar LSW
C**
Kills:1,137
Deaths:555
KDR:2.049
Accuracy:22.490% C+
HSR:26.121% C**
Lasher X2
A+
Kills:119
Deaths:80
KDR:1.488
Accuracy:30.268% B++
HSR:6.723% A+
Kills:17,011
Deaths (as Heavy Assault):6,649
Deaths (to Heavy Assaults):4,626
KDR:2.55843
Kill Difference:10,362
Playtime:377.489 hours
Usage:58%
Score:9.518m
Score/min:420
Accuracy (listed only):23.405%
HSR (listed only):26.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,417
Deaths:886
KDR:1.599
Accuracy:29.343% B**
HSR:15.385% C
VE-S Canis
A*
Kills:1,390
Deaths:407
KDR:3.415
Accuracy:34.227% B**
HSR:38.993% A*
Pulsar C
A
Kills:842
Deaths:518
KDR:1.625
Accuracy:26.174% B+
HSR:30.879% A
Eridani SX5
B**
Kills:533
Deaths:303
KDR:1.759
Accuracy:25.435% C+
HSR:26.642% B**
Deimos VA29
B+
Kills:484
Deaths:284
KDR:1.704
Accuracy:65.297% B+
HSR:15.909% C+
Serpent VE92
A**
Kills:155
Deaths:62
KDR:2.500
Accuracy:28.397% B**
HSR:33.548% A**
Zenith VX-5
B+
Kills:134
Deaths:72
KDR:1.861
Accuracy:27.620% B+
HSR:23.134% C**
VX6-7
C**
Kills:95
Deaths:67
KDR:1.418
Accuracy:22.951% C
HSR:22.105% C**
NSX-P Tanto
A
Kills:80
Deaths:20
KDR:4
Accuracy:26.474% C++
HSR:33.750% A
Solstice VE3
A
Kills:69
Deaths:46
KDR:1.500
Accuracy:26.886% B*
HSR:27.536% A
VE-C Horizon
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.142% C+
HSR:38.462% A++
Kills:5,251
Deaths (as Light Assault):2,686
Deaths (to Light Assaults):2,768
KDR:1.95495
Kill Difference:2,565
Playtime:35.947 hours
Usage:6%
Score:0.788m
Score/min:365
Accuracy (listed only):31.631%
HSR (listed only):27.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,576
Deaths:786
KDR:2.005
Accuracy:27.116% B
HSR:32.360% B*
VE-S Canis
A*
Kills:1,390
Deaths:407
KDR:3.415
Accuracy:34.227% B**
HSR:38.993% A*
Eridani SX5
B**
Kills:533
Deaths:303
KDR:1.759
Accuracy:25.435% C+
HSR:26.642% B**
Deimos VA29
B+
Kills:484
Deaths:284
KDR:1.704
Accuracy:65.297% B+
HSR:15.909% C+
H-V45
A
Kills:245
Deaths:147
KDR:1.667
Accuracy:24.395% C++
HSR:29.388% A
Pulsar VS1
A++
Kills:211
Deaths:85
KDR:2.482
Accuracy:26.710% B++
HSR:31.280% A++
Corvus VA55
B**
Kills:123
Deaths:85
KDR:1.447
Accuracy:28.860% B**
HSR:29.268% B**
Kills:4,562
Deaths (as Combat Medic):2,097
Deaths (to Combat Medics):1,745
KDR:2.17549
Kill Difference:2,465
Playtime:54.797 hours
Usage:8%
Score:1.257m
Score/min:382
Accuracy (listed only):33.149%
HSR (listed only):29.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,417
Deaths:886
KDR:1.599
Accuracy:29.343% B**
HSR:15.385% C
Pulsar C
A
Kills:842
Deaths:518
KDR:1.625
Accuracy:26.174% B+
HSR:30.879% A
Deimos VA29
B+
Kills:484
Deaths:284
KDR:1.704
Accuracy:65.297% B+
HSR:15.909% C+
Serpent VE92
A**
Kills:155
Deaths:62
KDR:2.500
Accuracy:28.397% B**
HSR:33.548% A**
Eidolon VE33
C**
Kills:142
Deaths:87
KDR:1.632
Accuracy:29.364% C**
HSR:24.648% C+
Zenith VX-5
B+
Kills:134
Deaths:72
KDR:1.861
Accuracy:27.620% B+
HSR:23.134% C**
VX6-7
C**
Kills:95
Deaths:67
KDR:1.418
Accuracy:22.951% C
HSR:22.105% C**
NSX-P Tanto
A
Kills:80
Deaths:20
KDR:4
Accuracy:26.474% C++
HSR:33.750% A
Solstice VE3
A
Kills:69
Deaths:46
KDR:1.500
Accuracy:26.886% B*
HSR:27.536% A
VE-C Horizon
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.142% C+
HSR:38.462% A++
Kills:3,470
Deaths (as Engineer):2,063
Deaths (to Engineers):2,145
KDR:1.68202
Kill Difference:1,407
Playtime:120.378 hours
Usage:19%
Score:2.839m
Score/min:393
Accuracy (listed only):31.765%
HSR (listed only):26.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A*
Kills:1,390
Deaths:407
KDR:3.415
Accuracy:34.227% B**
HSR:38.993% A*
Eridani SX5
B**
Kills:533
Deaths:303
KDR:1.759
Accuracy:25.435% C+
HSR:26.642% B**
NS-44 Commissioner
B++
Kills:495
Deaths:308
KDR:1.607
Accuracy:41.597% B++
HSR:24.040% C**
NS-45 Pilot
B+
Kills:348
Deaths:253
KDR:1.375
Accuracy:29.124% C
HSR:29.885% B+
NSX Tomoe
B*
Kills:201
Deaths:105
KDR:1.914
Accuracy:28.457% C+
HSR:45.274% B*
Beamer VS3
C++
Kills:182
Deaths:301
KDR:0.605
Accuracy:28.051% C++
HSR:23.077% C++
NS-357 Underboss
B+
Kills:166
Deaths:119
KDR:1.395
Accuracy:34.861% C+
HSR:24.699% B+
XM98
C*
Kills:159
Deaths:37
KDR:4.297
Accuracy:38.537% C*
HSR:76.730% C*
Kills:3,474
Deaths (as Infiltrator):1,833
Deaths (to Infiltrators):1,853
KDR:1.89525
Kill Difference:1,641
Playtime:36.835 hours
Usage:6%
Score:0.640m
Score/min:289
Accuracy (listed only):32.536%
HSR (listed only):36.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:555
Deaths:196
KDR:2.832
Accuracy:20.565% B*
HSR:26.847% A++
Blueshift VM5
A
Kills:517
Deaths:179
KDR:2.888
Accuracy:24.646% B**
HSR:27.853% A
Cosmos VM3
B*
Kills:316
Deaths:136
KDR:2.324
Accuracy:18.778% B+
HSR:23.101% B*
Blueshift VM5
A
Kills:307
Deaths:128
KDR:2.398
Accuracy:25.436% A
HSR:15.635% D--
Kills:1,695
Deaths (as MAX Suit):319.500
Deaths (to MAX Suits):660
KDR:5.30516
Kill Difference:1,375.500
Playtime:19.261 hours
Usage:3%
Score:0.728m
Score/min:630
Accuracy (listed only):22.356%
HSR (listed only):23.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:221
V. Kills:29 N/A
Deaths:22
KDR:10.046
Accuracy:54.812% B
KPH:149.300 A+
VKPH:19.600 C++
Maelstrom Turbo Laser
C+
Kills:208
V. Kills:126 164%
Deaths:132
KDR:1.576
Accuracy:31.209% C+
KPH:13.400 C+
VKPH:8.100 C
Light PPA
C+
Kills:196
V. Kills:13 N/A
Deaths:32
KDR:6.125
Accuracy:40.459% C+
KPH:39.500 C+
VKPH:2.600 C
Coyote Missiles
B++
Kills:87
V. Kills:31 272%
Deaths:9
KDR:9.667
Accuracy:56.414% B+
KPH:61 B++
VKPH:21.700 C+
Kills:712 (404 + 0)
Deaths:195
KDR:3.651
VKDR:1.021
Vehicle Kills:199
Kill Difference:517
Playtime:23.394 hours
Usage:4%
Score:0.223m
Score/min:159
Piloting Accuracy:40.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:74
V. Kills:4 N/A
Deaths:5
KDR:14.800
Accuracy:25.581% A
KPH:85.500 B+
VKPH:4.600 B+
M40 Fury
A*
Kills:64
V. Kills:3 N/A
Deaths:3
KDR:21.333
Accuracy:38.333% C++
KPH:113.500 A*
VKPH:5.300 D--
Kills:138 (0 + 138)
Deaths:8
KDR:17.250
VKDR:0.875
Vehicle Kills:7
Kill Difference:130
Playtime:1.430 hours
Usage:0%
Score:0.049m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:38.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:144
V. Kills:18 N/A
Deaths:70
KDR:2.057
Accuracy:46.675% C+
KPH:26.900 C*
VKPH:3.400 D
V30-F Starfall
C
Kills:57
V. Kills:34 163%
Deaths:24
KDR:2.375
Accuracy:60.960% C
KPH:24.500 C
VKPH:14.600 C
Kills:201 (201 + 0)
Deaths:94
KDR:2.138
VKDR:0.553
Vehicle Kills:52
Kill Difference:107
Playtime:7.682 hours
Usage:1%
Score:0.049m
Score/min:106
Driving Accuracy:60.960%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,16811,0303,9342.804C+0.5626.571%C++34.751%B+68.9C++N/A179160.2h9.7B+36.7B+
Terminus VX-9 1,5921,5767862.005B0.2427.116%B32.36%B*54.2B++N/A16029.1h11.1B+41B+
Solstice SF 1,5021,4178861.599B++0.6429.343%B**15.385%C34.1B**2M*10841.5h7.3B++24.9B**
VE-S Canis 1,3961,3904073.415A*1.1734.227%B**38.993%A*89.1A+N/A20915.6h8.5B**24.9B*
Orion VS54 1,2631,2534272.934B*0.6923.376%B+30.567%B*63.3A+N/A39819.8h9B**38.4B
SVA-88 1,1681,1604442.613B+0.3720.653%C--28.017%B+60.1B+N/A34119.3h9.8B*47.4C**
VX29 Polaris 1,1701,1596811.702C*0.5420.604%C--30.716%B**46.5C++N/A19624.9h10.5B++50.9C**
Flare VE6 1,1661,1535282.184B*0.0619.873%C-28.361%B+47.8C**N/A19124.1h8.3B**42B+
Pulsar LSW 1,1521,1375552.049B+0.1922.49%C+26.121%C**55.2B+N/A24020.6h10.3B*45.8B+
Pulsar C 8608425181.625B0.6226.174%B+30.879%A35.7BN/A13223.6h10B+38.2B+
MANA Anti-Personnel Turret 5765721075.346N/A3.1024.815%UN/A5720U40U9319900.1h15.2T*61.1T*
Cosmos VM3 5585551962.832B++0.5920.565%B*26.847%A++50A+N/A23511.1h10.6A51.4B+
Eridani SX5 5385333031.759B+0.4825.435%C+26.642%B**46.3B+N/A19311.5h9.8B++38.5B+
Blueshift VM5 5255171792.888C*0.6524.646%B**27.853%A49.2B**N/A18010.5h12.6B**51.1B*
NS-44 Commissioner 4984953081.607B+0.6441.597%B++24.04%C**63.5AN/A1847.8h3B*7.3B*
Deimos VA29 4874842841.704B+0.5465.297%B+15.909%C+60.5B++N/A2778h2.1B+3.2B+
NS-45 Pilot 3483482531.375C++0.8729.124%C29.885%B+49.7C++N/A1397h5.4B**18.6B+
Cosmos VM3 3203161362.324C*0.0818.778%B+23.101%B*51.8A++N/A2526.1h10.1A53.6B*
Blueshift VM5 3103071282.398C+0.1625.436%A15.635%D--48B**N/A1516.4h14B++55.1B*
Nemesis VSH9 4722942291.284B**0.9667.244%B++2.721%C++23.5B14.2C*22212.5h7.4B+11B++
H-V45 2462451471.667C*0.5824.395%C++29.388%A50B**N/A3044.9h9.1A+37.1B*
Sticky Grenade 2342281228N/A225.7664.829%A+N/A1140B+30A*36590.2h2.2C++3.3B+
S1 3302232071.077B++1.1760.664%B+2.242%C25.3C++12.2C+3368.8h6.2B10.3B+
Dual Photon Pods 2502212210.045B+7.8054.812%B1.81%B++147.3A19.3C++7381.5h16B*29.1B++
Pulsar VS1 216211852.482A+0.2426.71%B++31.28%A++48A+1.1A++2284.4h10.8A40.5B*
Maelstrom Turbo Laser 3342081321.576C+0.6731.209%C+N/A13.4C+8.1C10015.5h82.5B+264.2B+
NSX Tomoe 2022011051.914C++0.3328.457%C+45.274%B*41C++N/A1074.9h12.2B+42.9B+
Frag Grenade 1981971197N/A194.7651.006%B*N/A656.7B++3.3D34200.3h3B++5.8B*
Light PPA 209196326.125C*3.8840.459%C+N/A39.2C+2.6C1295h11.5B28.5B
Beamer VS3 1861823010.605C+1.6428.051%C++23.077%C++32.5C**N/A1775.6h7.4B+26.2C*
NS-357 Underboss 1671661191.395B+0.8534.861%C+24.699%B+59.3B++N/A1892.8h3.4B*9.7B+
XM98 159159374.297B**2.0538.537%C*76.73%C*43B**N/A1873.7h2.2B+5.8B+
Serpent VE92 155155622.5A0.2628.397%B**33.548%A**51.7B**N/A2173h9B**31.6B*
Force-Blade 1571558,5440.018C+2.2218.307%D--6.452%C+0.5C+N/A2342.7h2.1B+11.2C++
M40 Fury-F 162144702.057C**0.1946.675%C+N/A26.7C*3.3D925.4h7.6B++16.3B++
Eidolon VE33 143142871.632B+0.6129.364%C**24.648%C+40.6B**N/A1833.5h6.6B*22.5B++
Zenith VX-5 134134721.861B++0.3827.62%B+23.134%C**39.4C**N/A1553.4h11.6B+42.1B+
Corvus VA55 128123851.447B+0.8028.86%B**29.268%B**36.2B+1.5M1353.4h11.7B40.7B++
Lasher X2 121119801.488B*0.7530.268%B++6.723%A+59.5A+1C*3592h16.4B++54.3B++
C-4 143116343.412A+1.1737.413%A*N/A165.7A*38.6B++18570.7h0.9A2.5A
VX6-7 9595671.418C++0.8222.951%C22.105%C**33.9C++N/A2032.8h11.8C**51.4C*
Coyote Missiles 1188799.667M*7.4256.414%B+N/A62.1B++22.1C+2981.4h30B++53.1B++
NSX-P Tanto 8180204M*1.7626.474%C++33.75%A50B**N/A1441.6h11.8B++44.5B+
M12 Kobalt 7874514.8C++12.5625.581%A32.432%M++82.2B+4.4B+3940.9h21.4C83.7B+
Lancer VS22 14673691.058B+1.1862.777%C++1.37%C+18.3B+18.3B*4134h26C++41.4C++
Solstice VE3 7269461.5B**0.7426.886%B*27.536%A31.4B*1.4M*4452.2h12.7B+47.1B+
M40 Fury 6764321.333A++19.0938.333%C++N/A106.7A*5D--8360.6h7.5B*19.7B**
V30-F Starfall 9157242.375B+0.1360.96%CN/A24.8C14.8C1362.3h12.9B+21.2B+
VE-C Horizon 5252212.476B++0.2335.142%C+38.462%A++43.3C+N/A1551.2h13.3B++37.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon541,2811.8h
Nano-Armor Kit7865,5295.5h
Nanite Revive Grenade03970.1h
Motion Spotter66140.5h
Welding Device09450.1h
Spitfire Auto-Turret135750.7h
Ammunition Package263,7251.6h
Shield Recharging Field177220.5h
Medical Kit7917,07616.8h
Anti-Infantry MANA Turret141,0841.6h
Medical Applicator7731,9572.7h
Router38711.4h
Hardlight Barrier0710.1h
Routing Spire0580.2h
Recon Detection Device31000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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