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Field Marshal Hater CheesoG[AOTB] CheesoG
TR BR 155

KDR: 1.75

Score: 56.6m

Last Seen: Apr 3rd, 2020 10:16 AM
- OFFLINE - 1451.8 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler CAS30 Tank Buster Hellfire Rocket Pods T9 CARV HC1 Cougar TRAC-5 S M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,173,438 MLG Score: 938
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.906%25.457%73645123844,4831.349110.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.724%1.483A+0.655B+-0.594DHEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.538B+9.90.307C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.82%1.57%419512787,897223246333.53808170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-0.361C-0.003C+-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.50.141C++47.20.113C+92.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.502%2.242%168612772,989232912301.28338243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%-0.343C--0.168C-0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.643B+5.10.587B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.018%1.609%57919126411,314219050635.16621223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.132%-0.388C--0.704D-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.8B++7.70.808B++16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.534%63.483%579512785,8113652161.59075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.672%0.237C++-0.228C-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.031C+3.5-0.102C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.463%16.618%579512785,8492236462.61583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%1.047B**0.351C**0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.602B+2.80.415B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.6m229.6%401 (24.1k)333 (20k)1.74904109,76862,7591.92049155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283540422.643%17.728%40102:4258

44% Engineer14% Heavy Assault12% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2013 3:36 PMJun 7th, 2015 12:05 AMMay 3rd, 2020 11:54 AM (30d) (PST)Apr 3rd, 2020 6:21 AM (60d) (PST)Apr 3rd, 2020 6:16 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7312235080.6470.3700.1151.7110.098938

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,84813,39930,44939227103620,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2828.9h/117.9d 10,760 19,460 34,470 290.4k 2,504 8,146 16,701 124m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,400
Deaths:1,414
KDR:0.990
Accuracy:19.939% C+
HSR:16.214% D--
NSX Naginata
A
Kills:1,179
Deaths:661
KDR:1.784
Accuracy:30.422% A
HSR:31.383% C**
MSW-R
B
Kills:1,158
Deaths:914
KDR:1.267
Accuracy:25.535% B
HSR:15.112% D*
TMG-50
B+
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:25.947% B+
HSR:20.052% D
T32 Bull
B++
Kills:1,154
Deaths:623
KDR:1.852
Accuracy:28.717% B++
HSR:22.444% C
T16 Rhino
B**
Kills:1,153
Deaths:771
KDR:1.495
Accuracy:27.012% B**
HSR:20.989% C
NSX-P Naginata
B*
Kills:1,152
Deaths:609
KDR:1.892
Accuracy:28.493% B*
HSR:33.420% B+
NS-15M AE
C
Kills:1,098
Deaths:800
KDR:1.373
Accuracy:25.086% C
HSR:20.128% D--
NS-15M2
B*
Kills:1,056
Deaths:689
KDR:1.533
Accuracy:29.563% B*
HSR:31.061% B
T9 CARV-S
A+
Kills:778
Deaths:509
KDR:1.528
Accuracy:30.582% A+
HSR:34.447% B**
MG-H1 Watchman
A+
Kills:399
Deaths:252
KDR:1.583
Accuracy:32.281% A+
HSR:30.075% C*
Kills:11,684
Deaths (as Heavy Assault):7,988
Deaths (to Heavy Assaults):17,344
KDR:1.46269
Kill Difference:3,696
Playtime:407.444 hours
Usage:14%
Score:7.820m
Score/min:320
Accuracy (listed only):27.598%
HSR (listed only):25.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B+
Kills:1,338
Deaths:1,184
KDR:1.130
Accuracy:27.853% B+
HSR:18.012% D-
TRAC-5 S
B
Kills:1,317
Deaths:1,277
KDR:1.031
Accuracy:25.696% B
HSR:12.225% D
NS-11C
B+
Kills:1,264
Deaths:1,001
KDR:1.263
Accuracy:27.999% B+
HSR:15.585% D
NS Baron G5
A++
Kills:1,180
Deaths:863
KDR:1.367
Accuracy:56.181% B**
HSR:22.797% A++
TAS-16 Blackjack
B*
Kills:1,180
Deaths:701
KDR:1.683
Accuracy:72.510% B*
HSR:16.695% C++
AS16 NightHawk
B**
Kills:1,179
Deaths:551
KDR:2.140
Accuracy:54.128% B**
HSR:16.964% B+
NSX-P Tanto
A
Kills:1,177
Deaths:642
KDR:1.833
Accuracy:33.369% A
HSR:33.815% B**
AMR-66
A*
Kills:1,177
Deaths:796
KDR:1.479
Accuracy:39.857% A*
HSR:25.064% C+
The Little Helper
A
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:61.267% A
HSR:23.077% A
TRAC-5
C**
Kills:1,170
Deaths:1,037
KDR:1.128
Accuracy:23.735% C**
HSR:14.444% D-
T5 AMC
B+
Kills:1,168
Deaths:1,076
KDR:1.086
Accuracy:26.304% B+
HSR:19.949% C+
NSX Tanto
B**
Kills:1,166
Deaths:964
KDR:1.210
Accuracy:33.142% B**
HSR:31.561% B++
TRS-12 Uppercut
A
Kills:1,166
Deaths:701
KDR:1.663
Accuracy:71.833% B**
HSR:23.499% A
TS4 Haymaker
B++
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:51.989% B++
HSR:14.077% C++
FA1 Barrage
C**
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:44.468% C**
HSR:11.821% D
NS Baron G5AE
C+
Kills:1,155
Deaths:871
KDR:1.326
Accuracy:46.649% C+
HSR:12.727% D
LC3 Jaguar
C+
Kills:1,155
Deaths:882
KDR:1.310
Accuracy:24.727% C+
HSR:18.788% C
LC2 Lynx
A++
Kills:514
Deaths:292
KDR:1.760
Accuracy:33.614% A++
HSR:34.436% A++
TRAC-Shot
C+
Kills:355
Deaths:307
KDR:1.156
Accuracy:25.436% C+
HSR:15.775% D
MG-HBR1 Dragoon
B**
Kills:216
Deaths:132
KDR:1.636
Accuracy:41.024% B**
HSR:34.259% B+
Kills:21,371
Deaths (as Engineer):15,738
Deaths (to Engineers):12,201
KDR:1.35792
Kill Difference:5,633
Playtime:1,254.266 hours
Usage:44%
Score:25.501m
Score/min:339
Accuracy (listed only):41.089%
HSR (listed only):20.778%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B+
Kills:1,338
Deaths:1,184
KDR:1.130
Accuracy:27.853% B+
HSR:18.012% D-
TRAC-5 S
B
Kills:1,317
Deaths:1,277
KDR:1.031
Accuracy:25.696% B
HSR:12.225% D
NS-11C
B+
Kills:1,264
Deaths:1,001
KDR:1.263
Accuracy:27.999% B+
HSR:15.585% D
NS Baron G5
A++
Kills:1,180
Deaths:863
KDR:1.367
Accuracy:56.181% B**
HSR:22.797% A++
TAS-16 Blackjack
B*
Kills:1,180
Deaths:701
KDR:1.683
Accuracy:72.510% B*
HSR:16.695% C++
AS16 NightHawk
B**
Kills:1,179
Deaths:551
KDR:2.140
Accuracy:54.128% B**
HSR:16.964% B+
NSX Tengu
B**
Kills:1,179
Deaths:673
KDR:1.752
Accuracy:42.541% B++
HSR:28.668% B**
NSX-P Tanto
A
Kills:1,177
Deaths:642
KDR:1.833
Accuracy:33.369% A
HSR:33.815% B**
The Little Helper
A
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:61.267% A
HSR:23.077% A
TRAC-5
C**
Kills:1,170
Deaths:1,037
KDR:1.128
Accuracy:23.735% C**
HSR:14.444% D-
SMG-46 Armistice
A+
Kills:1,169
Deaths:663
KDR:1.763
Accuracy:34.182% A+
HSR:25.235% A
T5 AMC
B+
Kills:1,168
Deaths:1,076
KDR:1.086
Accuracy:26.304% B+
HSR:19.949% C+
MKV Suppressed
A*
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:32.817% A
HSR:34.790% A*
NSX Tanto
B**
Kills:1,166
Deaths:964
KDR:1.210
Accuracy:33.142% B**
HSR:31.561% B++
TRS-12 Uppercut
A
Kills:1,166
Deaths:701
KDR:1.663
Accuracy:71.833% B**
HSR:23.499% A
TS4 Haymaker
B++
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:51.989% B++
HSR:14.077% C++
FA1 Barrage
C**
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:44.468% C**
HSR:11.821% D
SMG-46G Armistice
C
Kills:1,158
Deaths:941
KDR:1.231
Accuracy:26.714% C
HSR:15.976% C
NS-7 PDW
C++
Kills:1,156
Deaths:1,272
KDR:0.909
Accuracy:25.119% C+
HSR:19.637% C++
NS Baron G5AE
C+
Kills:1,155
Deaths:871
KDR:1.326
Accuracy:46.649% C+
HSR:12.727% D
LC3 Jaguar
C+
Kills:1,155
Deaths:882
KDR:1.310
Accuracy:24.727% C+
HSR:18.788% C
PDW-16 Hailstorm
B+
Kills:1,150
Deaths:1,141
KDR:1.008
Accuracy:27.054% B+
HSR:17.478% C++
LC2 Lynx
A++
Kills:514
Deaths:292
KDR:1.760
Accuracy:33.614% A++
HSR:34.436% A++
TRAC-Shot
C+
Kills:355
Deaths:307
KDR:1.156
Accuracy:25.436% C+
HSR:15.775% D
MG-S1 Jackal
A++
Kills:304
Deaths:176
KDR:1.727
Accuracy:37.508% A++
HSR:28.947% B**
Kills:27,261
Deaths (as Light Assault):20,307
Deaths (to Light Assaults):11,191
KDR:1.34244
Kill Difference:6,954
Playtime:651.951 hours
Usage:23%
Score:13.275m
Score/min:339
Accuracy (listed only):38.673%
HSR (listed only):21.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
A++
Kills:1,180
Deaths:863
KDR:1.367
Accuracy:56.181% B**
HSR:22.797% A++
TAS-16 Blackjack
B*
Kills:1,180
Deaths:701
KDR:1.683
Accuracy:72.510% B*
HSR:16.695% C++
AS16 NightHawk
B**
Kills:1,179
Deaths:551
KDR:2.140
Accuracy:54.128% B**
HSR:16.964% B+
NSX Tengu
B**
Kills:1,179
Deaths:673
KDR:1.752
Accuracy:42.541% B++
HSR:28.668% B**
TORQ-9
A
Kills:1,176
Deaths:816
KDR:1.441
Accuracy:31.249% A
HSR:31.463% B*
NS-11A
A
Kills:1,172
Deaths:744
KDR:1.575
Accuracy:30.612% B**
HSR:33.447% A
T1 Cycler
A+
Kills:1,170
Deaths:818
KDR:1.430
Accuracy:30.043% A+
HSR:28.803% B*
The Little Helper
A
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:61.267% A
HSR:23.077% A
SMG-46 Armistice
A+
Kills:1,169
Deaths:663
KDR:1.763
Accuracy:34.182% A+
HSR:25.235% A
MKV Suppressed
A*
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:32.817% A
HSR:34.790% A*
TRS-12 Uppercut
A
Kills:1,166
Deaths:701
KDR:1.663
Accuracy:71.833% B**
HSR:23.499% A
TS4 Haymaker
B++
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:51.989% B++
HSR:14.077% C++
Cycler TRV
A++
Kills:1,161
Deaths:608
KDR:1.910
Accuracy:31.973% A++
HSR:21.275% C+
TAR
B*
Kills:1,161
Deaths:810
KDR:1.433
Accuracy:28.617% B*
HSR:27.649% B++
FA1 Barrage
C**
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:44.468% C**
HSR:11.821% D
SMG-46G Armistice
C
Kills:1,158
Deaths:941
KDR:1.231
Accuracy:26.714% C
HSR:15.976% C
NS-7 PDW
C++
Kills:1,156
Deaths:1,272
KDR:0.909
Accuracy:25.119% C+
HSR:19.637% C++
NS Baron G5AE
C+
Kills:1,155
Deaths:871
KDR:1.326
Accuracy:46.649% C+
HSR:12.727% D
NS-11P
B++
Kills:1,150
Deaths:778
KDR:1.478
Accuracy:28.053% B++
HSR:19.739% C
PDW-16 Hailstorm
B+
Kills:1,150
Deaths:1,141
KDR:1.008
Accuracy:27.054% B+
HSR:17.478% C++
T1B Cycler
B*
Kills:397
Deaths:267
KDR:1.487
Accuracy:29.445% B+
HSR:36.272% B*
MG-S1 Jackal
A++
Kills:304
Deaths:176
KDR:1.727
Accuracy:37.508% A++
HSR:28.947% B**
T1S Cycler
A++
Kills:255
Deaths:266
KDR:0.959
Accuracy:32.960% A++
HSR:28.235% B*
Kills:24,279
Deaths (as Combat Medic):16,752
Deaths (to Combat Medics):6,457
KDR:1.44932
Kill Difference:7,527
Playtime:152.485 hours
Usage:5%
Score:3.434m
Score/min:375
Accuracy (listed only):40.344%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B**
Kills:1,179
Deaths:673
KDR:1.752
Accuracy:42.541% B++
HSR:28.668% B**
NSX Tomoe
B
Kills:1,175
Deaths:663
KDR:1.772
Accuracy:31.669% B
HSR:42.809% B
HSR-1
B++
Kills:1,170
Deaths:469
KDR:2.495
Accuracy:39.881% B++
HSR:34.872% B++
SMG-46 Armistice
A+
Kills:1,169
Deaths:663
KDR:1.763
Accuracy:34.182% A+
HSR:25.235% A
NS-30 Vandal
B++
Kills:1,169
Deaths:459
KDR:2.547
Accuracy:39.170% B++
HSR:30.368% B
MKV Suppressed
A*
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:32.817% A
HSR:34.790% A*
TX1 Repeater
B**
Kills:1,164
Deaths:1,167
KDR:0.997
Accuracy:30.320% B**
HSR:24.828% B+
SOAS-20
B**
Kills:1,164
Deaths:485
KDR:2.400
Accuracy:33.935% B**
HSR:27.749% B++
99SV
B++
Kills:1,163
Deaths:427
KDR:2.724
Accuracy:36.519% B++
HSR:40.413% B+
NSX Daimyo
C+
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:42.632% C+
HSR:93.293% C
TSAR-42
C++
Kills:1,162
Deaths:552
KDR:2.105
Accuracy:35.837% D
HSR:71.084% C++
KSR-35
B+
Kills:1,162
Deaths:495
KDR:2.347
Accuracy:37.077% C++
HSR:35.026% B+
TRAP-M1
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:34.436% B++
HSR:33.735% B**
NS-357 Underboss
C+
Kills:1,161
Deaths:1,229
KDR:0.945
Accuracy:30.859% D-
HSR:22.911% C+
M77-B
B
Kills:1,161
Deaths:482
KDR:2.409
Accuracy:39.946% C**
HSR:78.898% B
SMG-46G Armistice
C
Kills:1,158
Deaths:941
KDR:1.231
Accuracy:26.714% C
HSR:15.976% C
NS-7 PDW
C++
Kills:1,156
Deaths:1,272
KDR:0.909
Accuracy:25.119% C+
HSR:19.637% C++
PDW-16 Hailstorm
B+
Kills:1,150
Deaths:1,141
KDR:1.008
Accuracy:27.054% B+
HSR:17.478% C++
NS-61 Emissary
A++
Kills:818
Deaths:684
KDR:1.196
Accuracy:36.049% B**
HSR:28.362% A++
TX2 Emperor
A+
Kills:617
Deaths:579
KDR:1.066
Accuracy:33.981% B++
HSR:32.577% A+
MG-S1 Jackal
A++
Kills:304
Deaths:176
KDR:1.727
Accuracy:37.508% A++
HSR:28.947% B**
NS-AM7 Archer
D
Kills:106
Deaths:253
KDR:0.419
Accuracy:49.033% D*
HSR:11.321% D
Soldier Soaker
B+
Kills:78
Deaths:58
KDR:1.345
Accuracy:40.648% B+
HSR:16.667% B+
T4 AMP
M++
Kills:54
Deaths:53
KDR:1.019
Accuracy:34.805% B**
HSR:38.889% M++
Kills:22,932
Deaths (as Infiltrator):14,625
Deaths (to Infiltrators):9,277
KDR:1.568
Kill Difference:8,307
Playtime:351.011 hours
Usage:12%
Score:6.322m
Score/min:300
Accuracy (listed only):35.530%
HSR (listed only):34.772%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:2,642
V. Kills:2,299 115%
Deaths:909
KDR:2.906
Accuracy:30.434% C
KPH:21.300 B+
VKPH:18.500 B**
Hellfire Rocket Pods
B++
Kills:1,600
V. Kills:176 N/A
Deaths:120
KDR:13.333
Accuracy:55.579% B++
KPH:139.400 B++
VKPH:15.300 C+
M14 Banshee
B**
Kills:1,275
V. Kills:84 N/A
Deaths:156
KDR:8.173
Accuracy:32.358% B+
KPH:89.100 B**
VKPH:5.900 B**
Hornet Missiles
B
Kills:956
V. Kills:393 243%
Deaths:97
KDR:9.856
Accuracy:62.257% C++
KPH:94.600 B
VKPH:38.900 C+
M18 Locust
B+
Kills:915
V. Kills:778 117%
Deaths:295
KDR:3.102
Accuracy:33.585% C++
KPH:24.300 C+
VKPH:20.700 B+
M18 Rotary
B+
Kills:756
V. Kills:617 122%
Deaths:428
KDR:1.766
Accuracy:32.775% C++
KPH:18.600 C++
VKPH:15.200 B+
Coyote Missiles
C*
Kills:92
V. Kills:28 317%
Deaths:16
KDR:5.750
Accuracy:60.798% B**
KPH:104.400 C*
VKPH:31.800 C*
Kills:8,236 (5,588 + 0)
Deaths:2,021
KDR:4.075
VKDR:2.165
Vehicle Kills:4,375
Kill Difference:6,215
Playtime:239.224 hours
Usage:8%
Score:4.317m
Score/min:301
Piloting Accuracy:32.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,760
V. Kills:3,054 123%
Deaths:455
KDR:8.264
Accuracy:26.949% D**
KPH:48.900 B+
VKPH:39.700 B**
CAS30 Tank Buster
C++
Kills:1,624
V. Kills:1,373 118%
Deaths:1,017
KDR:1.597
Accuracy:46.113% C+
KPH:9 C++
VKPH:7.600 C+
L-24R Spur
A++
Kills:535
V. Kills:50 N/A
Deaths:48
KDR:11.146
Accuracy:40.780% C++
KPH:69.700 A
VKPH:6.500 A++
L105 Zephyr
A+
Kills:530
V. Kills:77 N/A
Deaths:29
KDR:18.276
Accuracy:39.945% C
KPH:92.700 A+
VKPH:13.500 B**
AP30 Shredder
C*
Kills:151
V. Kills:103 145%
Deaths:28
KDR:5.393
Accuracy:28.120% C-
KPH:31.600 C+
VKPH:21.500 C*
L-30R Vektor
C+
Kills:52
V. Kills:49 104%
Deaths:53
KDR:0.981
Accuracy:27.455% D*
KPH:8.700 C
VKPH:8.200 C+
Kills:6,652 (2,211 + 4,441)
Deaths:1,630
KDR:4.081
VKDR:2.887
Vehicle Kills:4,706
Kill Difference:5,022
Playtime:280.569 hours
Usage:10%
Score:4.392m
Score/min:261
Piloting Accuracy:27.455%
Gunner Accuracy:28.120%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:281
V. Kills:75 370%
Deaths:25
KDR:11.240
Accuracy:44.420% D
KPH:42 B+
VKPH:11.200 C
C75 Viper
C++
Kills:161
V. Kills:29 N/A
Deaths:19
KDR:8.474
Accuracy:34.132% C--
KPH:36.700 C++
VKPH:6.600 C
L100 Python AP
B+
Kills:69
V. Kills:35 192%
Deaths:7
KDR:9.857
Accuracy:41.667% F
KPH:41.700 B+
VKPH:21.200 C**
Kills:511 (511 + 0)
Deaths:51
KDR:10.020
VKDR:2.725
Vehicle Kills:139
Kill Difference:460
Playtime:12.735 hours
Usage:0%
Score:0.240m
Score/min:314
Driving Accuracy:41.667%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,129
V. Kills:724 156%
Deaths:136
KDR:8.301
Accuracy:35.436% D*
KPH:29.800 C
VKPH:19.100 C++
P2-120 HESH
B+
Kills:1,049
V. Kills:211 495%
Deaths:60
KDR:17.483
Accuracy:41.017% C+
KPH:60.700 C**
VKPH:12.200 B+
E540 Halberd
A
Kills:990
V. Kills:465 212%
Deaths:75
KDR:13.200
Accuracy:44.449% B
KPH:40.600 A
VKPH:19.100 A
P2-120 HEAT
B+
Kills:300
V. Kills:112 265%
Deaths:37
KDR:8.108
Accuracy:36.796% D
KPH:32.600 B
VKPH:12.200 B+
G30 Vulcan
C++
Kills:180
V. Kills:99 180%
Deaths:46
KDR:3.913
Accuracy:30.213% C++
KPH:18.300 C
VKPH:10 D
P525 Marauder
C++
Kills:167
V. Kills:15 N/A
Deaths:18
KDR:9.278
Accuracy:19.321% C--
KPH:49.600 D
VKPH:4.500 C++
MR11 Gatekeeper
A**
Kills:64
V. Kills:41 152%
Deaths:5
KDR:12.800
Accuracy:45.521% B+
KPH:43.200 A**
VKPH:27.700 A+
Kills:3,879 (2,478 + 1,401)
Deaths:377
KDR:10.289
VKDR:4.422
Vehicle Kills:1,667
Kill Difference:3,502
Playtime:103.447 hours
Usage:4%
Score:2.124m
Score/min:342
Driving Accuracy:36.796%
Gunner Accuracy:45.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,134
V. Kills:83 N/A
Deaths:56
KDR:20.250
Accuracy:38.864% C**
KPH:163.300 B**
VKPH:12 A
E540 Halberd-H
B*
Kills:847
V. Kills:407 208%
Deaths:55
KDR:15.400
Accuracy:58.301% C++
KPH:63.100 B++
VKPH:30.300 B*
MR11 Gatekeeper-H
A
Kills:142
V. Kills:115 122%
Deaths:7
KDR:20.286
Accuracy:60.403% B*
KPH:52 A
VKPH:42.100 A
M12 Kobalt-H
B++
Kills:110
V. Kills:6 N/A
Deaths:3
KDR:36.667
Accuracy:22.835% C++
KPH:135.400 C*
VKPH:7.400 B++
M40 Fury-H
B**
Kills:82
V. Kills:21 373%
Deaths:5
KDR:16.400
Accuracy:42.779% C+
KPH:111.900 B+
VKPH:28.600 B**
G20 Vulcan-H
D
Kills:55
V. Kills:40 134%
Deaths:15
KDR:3.667
Accuracy:38.054% D*
KPH:27.700 D-
VKPH:20.200 D
Kills:2,370 (0 + 2,370)
Deaths:141
KDR:16.809
VKDR:4.766
Vehicle Kills:672
Kill Difference:2,229
Playtime:26.641 hours
Usage:1%
Score:0.660m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:38.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,121
V. Kills:150 N/A
Deaths:31
KDR:36.161
Accuracy:33.672% C
KPH:139.900 M**
VKPH:18.700 A*
M40 Fury
M**
Kills:562
V. Kills:78 N/A
Deaths:20
KDR:28.100
Accuracy:39.204% C**
KPH:145.700 M**
VKPH:20.200 A+
M12 Kobalt
B++
Kills:181
V. Kills:6 N/A
Deaths:6
KDR:30.167
Accuracy:21.041% B+
KPH:94 B++
VKPH:3.100 C+
M12 Kobalt
B*
Kills:153
V. Kills:9 N/A
Deaths:8
KDR:19.125
Accuracy:16.463% C
KPH:95.100 B+
VKPH:5.600 B*
M20 Basilisk
A+
Kills:94
V. Kills:37 247%
Deaths:14
KDR:6.714
Accuracy:41.214% C*
KPH:32.500 B**
VKPH:12.800 A+
M60-G Bulldog
B**
Kills:73
V. Kills:17 406%
Deaths:11
KDR:6.636
Accuracy:36.385% C+
KPH:50.600 B*
VKPH:11.800 B**
M60-G Bulldog
B**
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:36.005% C-
KPH:70.100 B**
VKPH:12.300 B+
Kills:2,241 (0 + 2,241)
Deaths:95
KDR:23.589
VKDR:3.232
Vehicle Kills:307
Kill Difference:2,146
Playtime:20.555 hours
Usage:1%
Score:0.624m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:36.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:88
V. Kills:15 N/A
Deaths:96
KDR:0.917
Accuracy:35.486% D*
KPH:15.600 C--
VKPH:2.700 D-
Kills:88 (88 + 0)
Deaths:96
KDR:0.917
VKDR:0.156
Vehicle Kills:15
Kill Difference:8
Playtime:5.630 hours
Usage:0%
Score:0.022m
Score/min:65
Driving Accuracy:35.486%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:480
V. Kills:22 N/A
Deaths:12
KDR:40
Accuracy:43.199% A+
KPH:203.900 M**
VKPH:9.300 B**
Kills:480 (0 + 480)
Deaths:12
KDR:40
VKDR:1.833
Vehicle Kills:22
Kill Difference:468
Playtime:2.354 hours
Usage:0%
Score:0.117m
Score/min:830
Piloting Accuracy:N/A%
Gunner Accuracy:43.199%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,8143,7604558.264C+6.5126.949%D**N/A48.9B+39.7B**55476.9h2.8B++10.5C+
M18 Needler 4,9412,6429092.906C++1.1630.434%C2.157%C++21.3B+18.5B**281124.1h80.1B++263.1B++
CAS30 Tank Buster 2,9971,6241,0171.597C+0.1546.113%C+1.108%C+9C++7.6C+122179.5h42.6B+92.5B+
Hellfire Rocket Pods 1,7761,60012013.333B+11.5855.579%B++1.563%B**139.1B++15.3C+58211.5h12.1B21.8B+
T9 CARV 1,4181,4001,4140.99C+0.7619.939%C+16.214%D--28.2CN/A11749.7h13C*65.2B
HC1 Cougar 1,3451,3381,1841.13C+0.6227.853%B+18.012%D-35.7C++N/A9837.5h9.6B*34.4B++
TRAC-5 S 1,3581,3171,2771.031C++0.7225.696%B12.225%D18.8CN/A5569.9h9.4B++36.4B+
M12 Kobalt 1,3451,2998162.375S160.6325.127%B+14.396%D-265.1M+9.4A6694.9h11.9B++47.4B*
The Slasher 1,3391,29914,0670.092B**1.6630.798%C4.08%D2.9C+N/A8451.4h1.8B+5.8C+
M14 Banshee 1,3591,2751568.173C++6.4232.358%B+N/A89.2B**5.9B**32414.3h12.2B++37.7B++
NS-11C 1,2821,2641,0011.263C++0.4927.999%B+15.585%D29.5C+N/A10842.8h11B++39.4B+
NS Baron G5 1,1901,1808631.367C**0.3856.181%B**22.797%A++78.1A+N/A24115.1h3.8B++6.8C*
TAS-16 Blackjack 1,1831,1807011.683C**0.0772.51%B*16.695%C++80.8B**N/A19414.6h1.8B**2.5B+
AS16 NightHawk 1,1991,1795512.14B+0.3954.128%B**16.964%B+89.3A++1.5A20713.2h3.6B++6.6B*
NSX Tengu 1,2061,1796731.752B+0.0042.541%B++28.668%B**72.8B*1.7A++16216.2h9.3B*21.7B++
NSX Naginata 1,2011,1796611.784C*0.0330.422%A31.383%C**81.9B**1.5B*17614.4h9.7B++32B++
NSX-P Tanto 1,1961,1776421.833B*0.0833.369%A33.815%B**84.1A++1.4B++18514h9.9B*29.6B**
AMR-66 1,1991,1777961.479B+0.2739.857%A*25.064%C+56.6A+1.1B++15820.8h5.8B**14.5B**
TORQ-9 1,1971,1768161.441C+0.3131.249%A31.463%B*68.8A1.2B*17517.1h11.3B**36.2B**
NSX Tomoe 1,1921,1756631.772C+0.0231.669%B42.809%B64.6B+N/A13518.2h11.7B+37.1B+
Sticky Grenade 1,1921,17411174N/A1,172.2560.178%B*N/A1174B18C**40131h1.8B+3B+
NS-11A 1,1841,1727441.575C++0.1730.612%B**33.447%A56.3B++N/A14820.8h10.6B**34.6B*
T7-P Mini-Chaingun 1,1831,1716501.802C+0.0527.842%B*21.179%B+104.6B+1.1C--24711.2h10.7B+38.6B+
T7 Mini-Chaingun 1,1881,1719381.248C++0.5022.731%B**16.909%B++52.7B+N/A18922.2h11.3B*49.9B++
T1 Cycler 1,1801,1708181.43C*0.3230.043%A+28.803%B*55.5AN/A18321.1h10.5B**34.9B**
HSR-1 1,1831,1704692.495C**0.7539.881%B++34.872%B++86.7A+1B**20313.5h4.9B+12.2B+
The Little Helper 1,1831,1707971.468C++0.2861.267%A23.077%A81.3B**N/A27814.4h3.8B*6.1B*
TRAC-5 1,1831,1701,0371.128B+0.6223.735%C**14.444%D-22.2C+N/A10152.7h11.3B*47.4B++
SMG-46 Armistice 1,1781,1696631.763B+0.0134.182%A+25.235%A70.8A+N/A24916.5h10.3B**30.2B*
NS-30 Vandal 1,1801,1694592.547C++0.8039.17%B++30.368%B89.2A+N/A24113.1h4.8B+12.3B+
Ripper 1,1711,16812,6560.092C++1.6632.271%B+18.75%C**3.8CN/A10309.8h1.2B+3.6B+
T5 AMC 1,1811,1681,0761.086C++0.6626.304%B+19.949%C+22.2C+N/A8452.5h11.5B*43.6B++
MKV Suppressed 1,1791,1676311.849B++0.1032.817%A34.79%A*70.3B**N/A16816.6h10.8B++32.9B+
NSX Tanto 1,1911,1669641.21C+0.5433.142%B**31.561%B++44.2C++N/A18626.4h10.9B++32.8B++
TRS-12 Uppercut 1,1721,1667011.663C**0.0971.833%B**23.499%A79.9B**N/A18514.6h1.9B**2.7B++
TS4 Haymaker 1,1771,1657701.513C**0.2451.989%B++14.077%C++67.3A+N/A17517.3h3.7B++7.1B++
TX1 Repeater 1,1901,1641,1670.997C**0.7530.32%B**24.828%B+52B**1.2B*14622.4h12.1B39.8B++
SOAS-20 1,1701,1644852.4B+0.6533.935%B**27.749%B++92.4A*N/A22112.6h9B++26.7B**
99SV 1,1661,1634272.724B++0.9736.519%B++40.413%B+79.7M++N/A34714.6h3.8B**10.4B*
NSX Daimyo 1,1631,1633823.045C+1.3042.632%C+93.293%C70.5C**N/A15116.5h2.4C++5.6C*
TSAR-42 1,1671,1625522.105C0.3635.837%D71.084%C++48C++N/A17924.2h1.9B++5.4C*
KSR-35 1,1641,1624952.347C+0.6037.077%C++35.026%B+96A++N/A22012.1h3.6B**9.8B++
TRAP-M1 1,1641,1626911.682C++0.0734.436%B++33.735%B**94.5A*N/A32012.3h7.6B+22.1B++
NS-357 Underboss 1,1821,1611,2290.945C+0.8030.859%D-22.911%C+29.8C--N/A7639h4C++12.9C+
M77-B 1,1671,1614822.409C++0.6639.946%C**78.898%B48.4B**N/A13724h1.9B*4.8B++
Cycler TRV 1,1771,1616081.91B+0.1631.973%A++21.275%C+67.1AN/A17717.3h10.9B*33.9B**
TAR 1,1741,1618101.433C+0.3228.617%B*27.649%B++51.6B+N/A15422.5h10.4B**36.3B*
FA1 Barrage 1,1641,1598941.296B0.4544.468%C**11.821%D37.6C**N/A11330.8h3.2A7.2B*
SMG-46G Armistice 1,1791,1589411.231C0.5226.714%C15.976%C48.7C+N/A13623.8h11.5B+42.9C**
MSW-R 1,1661,1589141.267C0.4825.535%B15.112%D*51.5C*N/A20322.5h10.3B++40.4B+
TMG-50 1,1731,1577461.551C++0.2025.947%B+20.052%D57.3B+N/A23920.2h9.3B+35.7B++
NS-7 PDW 1,1671,1561,2720.909C+0.8425.119%C+19.637%C++19.7C--N/A5558.7h12.3B+48.9B
NS Baron G5AE 1,1631,1558711.326C+0.4246.649%C+12.727%D59.2C**N/A16119.5h3.7B+7.9C+
LC3 Jaguar 1,1701,1558821.31C+0.4424.727%C+18.788%C35.4C+N/A11932.6h10.2B+41.3B+
T32 Bull 1,1671,1546231.852C**0.1028.717%B++22.444%C69.9B*N/A18316.5h9.8B*34.3B++
T16 Rhino 1,1661,1537711.495C*0.2527.012%B**20.989%C61B*N/A21618.9h10.3B**38B++
NSX-P Naginata 1,1711,1526091.892B0.1428.493%B*33.42%B+89.3B**1.5C++19812.9h9.5B++33.5B*
NS-11P 1,1751,1507781.478C++0.2728.053%B++19.739%C60.8B*1.3B+17218.9h10.8B*38.3B*
PDW-16 Hailstorm 1,1651,1501,1411.008C+0.7427.054%B+17.478%C++29.3C+N/A7739.3h12.6B+46.5B+
P525 Marauder-H 1,2171,1345620.25C*18.5038.864%C**N/A164.3B**12A4266.9h5.2B++13.3B++
P2-120 AP 1,8531,1291368.301C+6.5535.436%D*4.074%B+29.9C19.2C++41237.8h6.1C**17.1C
M40 Fury 1,2711,1213136.161M++34.4133.672%C1.695%C+140.1M**18.8A*5698h7.3B**21.7B*
NS-15M AE 1,1021,0988001.373C0.3825.086%C20.128%D--66.5C++N/A19016.5h10.7C**42.5C++
NS Decimator 1,3651,0891,1110.98C0.7757.67%C--1.837%C45.6C**11.5D27023.9h3.3B*5.7B++
Frag Grenade 1,1051,08511085N/A1,083.2549.423%B+N/A493.2C+9.1C16112.2h3.6C+7.3C*
M60-A Bulldog 1,3371,0677514.227B+12.4840.665%C*1.312%C+53.9B+13.6A+25419.8h4.7B+11.5B+
NS-15M2 1,0681,0566891.533C+0.2229.563%B*31.061%B72.8B+N/A23614.5h10.1B++34B++
P2-120 HESH 1,2601,0496017.483C*15.7341.017%C+N/A60.6C**12.2B+29617.3h4.1B+9.9B
E540 Halberd 1,4559907513.2B+11.4544.449%B1.212%D--40.6A19.1A27024.4h4.3B**9.6B**
Hornet Missiles 1,349956979.856B+8.1162.257%C++2.197%B++94.7B38.9C+54310.1h6.5B**10.4B*
ML-7 1,2619181,1310.812C++0.9454.438%C2.505%C32B+12C+23628.7h4.2B**7.8B*
M18 Locust 1,6939152953.102C++1.3533.585%C++2.295%B+24.3C+20.6B+27537.7h83.4C++248.4B+
Blackheart 1,1899131,7270.529D1.2250.99%B+23.33%C19C5.8C**5848h3.9C++7.7C**
E540 Halberd-H 1,2548475515.4B+13.6558.301%C++1.299%C63.2B++30.4B*34813.4h5.1B+8.8B+
NS-61 Emissary 8218186841.196B+0.5536.049%B**28.362%A++59.3AN/A16513.8h11.6B32.1B+
T9 CARV-S 7887785091.528C+0.2230.582%A+34.447%B**64.8B+N/A17112h10.2B++33.4B++
M18 Rotary 1,3737564281.766C+0.0232.775%C++2.249%C+18.6C++15.2B+22340.7h75.4B++229.9B++
C-4 8806245701.095C0.6517.318%D**N/A28.9D*11.9D*30421.6h1.5C+8.4D-
TX2 Emperor 6276175791.066C++0.6833.981%B++32.577%A+83.4A*1.4B**2607.4h7.1B*20.8C++
M40 Fury 6405622028.1A**26.3539.204%C**1.246%C--144.1M**20A+6983.9h8.3B**21.1B**
L-24R Spur 5855354811.146C+9.4040.78%C++1.495%C--69.5A6.5A++2907.7h20.6C**50.4C**
Tank Mine 8725343451.548D0.2040.884%B+N/A51.8D*32.8D--53810.3h1.9C+4.7B++
L105 Zephyr 6075302918.276B+16.5339.945%CN/A93A+13.5B**5695.7h4.1B**10.3B++
LC2 Lynx 5205142921.76B+0.0133.614%A++34.436%A++61.9B**N/A3138.3h10.4B**31B**
CAS 14-E 5024801240B*38.2543.199%A+1.25%D200M*9.2B**8302.4h19.4B*44.9B**
Auraxium Slasher 43943818,4530.024C+1.7323.872%D11.644%B+0.8CN/A2517.8h2.3C+9.7C+
MG-H1 Watchman 4043992521.583C+0.1732.281%A+30.075%C*79.8B*1C+5025h11.7B*36.3B*
T1B Cycler 4023972671.487C+0.2629.445%B+36.272%B*74.9B*N/A2105.3h10.7B++36.3B++
TRAC-Shot 3603553071.156C+0.5925.436%C+15.775%D36.2C+N/A1129.8h10B+39.2B+
MG-S1 Jackal 3173041761.727B0.0237.508%A++28.947%B**51.5B2.2A++2245.9h9.2B++24.6B*
P2-120 HEAT 412300378.108B6.3636.796%D1%D*32.6B12.2B+5299.2h5.9B+16C**
Anti-Vehicle Grenade 3522971297N/A295.2548.758%CN/A297D55D18511h5.7C+11.7C+
MANA Anti-Vehicle Turret 4982952041.446C+0.3042.863%D*4.746%B36.9C++25.4C+3398h6.8B+15.8B
L100 Python HEAT 3562812511.24B*9.4944.42%D2.847%C*41.9B+11.2C2256.7h3.7B**8.2B++
T1S Cycler 2712552660.959C0.7932.96%A++28.235%B*52B*3.3S1994.9h10.4B++31.5B**
MG-HBR1 Dragoon 2192161321.636C++0.1141.024%B**34.259%B+42.4B+N/A1935.1h5B*12.1B*
M12 Kobalt 187181630.167B+28.4221.041%B+15.47%D95.3B++3.2C+3451.9h15.1B+71.8B+
G30 Vulcan 279180463.913C+2.1630.213%C++3.333%C+18.2C-10D1669.9h74.5B+246.6B+
P525 Marauder 182167189.278C-7.5319.321%C--1.796%C+49.1D4.4C++1853.4h7.7D39.9C
C75 Viper 190161198.474B++6.7234.132%C--1.242%C36.6C++6.6C2954.4h7.4B++21.8B++
M12 Kobalt 162153819.125C+17.3816.463%C16.994%C-95.6B+5.6B*3091.6h16.2C*98.5C++
AP30 Shredder 254151285.393C3.6428.12%C-1.325%D31.5C+21.5C*5634.8h55.3B+196.6B+
Rocklet Rifle 269150622.419A**0.6758.78%B++N/A45.5A36.1B**4783.3h23.1A39.2B**
Spear Anti-Vehicle Phalanx Turret 229149169.313C**7.5649.114%B+3.356%C51.4B+27.6B+5062.9h6.9B+14B++
MR11 Gatekeeper-H 257142720.286M**18.5460.403%B*2.817%A52.6A42.6A5252.7h41.4B+68.5B*
T2 Striker 2311361690.805B0.9456.229%BN/A19.2B*13.4C**2757.1h38.3C**68.1B+
M60-A Bulldog 162135816.875C+15.1345.917%C1.481%D61.4B++12.3A*2732.2h5.1B+11.1C*
Chainblade 13411712,4570.009C-1.7417.051%D--N/A0.2DN/A1534.3h4.2D*24.8D*
M12 Kobalt-H 116110336.667C*34.9222.835%C++14.545%D137.5C*7.5B++5880.8h15.6C+68.2C++
M2 Mutilator 107106671.582C+0.1718.71%B*16.981%C-34.2B+N/A1733.1h17.2C+91.7B+
NS-AM7 Archer 1501062530.419C+1.3349.033%D*11.321%D7.2C+3C*5214.8h8.6B*17.6B*
Fatestealer 100100921.087U0.6641.166%B21%C+62.5A++N/A1201.6h2.3C+5.7B
M20 Basilisk 13194146.714B**4.9641.214%C*7.447%B+32.4B**12.8A+3062.9h58.8B**142.6B**
Coyote Missiles 12092165.75C**4.0060.798%B**N/A102.2C*31.1C*8620.9h27.8B*45.8B*
Claymore 8988451.956D0.2156.906%A**N/A110D1.3C*4080.8h1.2C++2.1A
M40 Fury-F 10388960.917C0.8335.486%D*1.136%C++15.7C--2.7D-655.6h6.6B++18.5B+
ASP-30 Grounder 155861570.548C1.2059.872%C-3.488%C**14.1C11.3C+2436.1h7.6C*12.7C++
Hunter QCX 86852160.394C-1.3652.252%B+28.235%C*11.2CN/A467.6h4.1C**7.8B
M1 Heavy Cycler 8683501.66C*0.0916.831%B+12.048%D*24.4C++N/A1723.4h18.8C+111.5B
M40 Fury-H 10382516.4B14.6542.779%C+2.439%A++117.1B+30B**4220.7h7.7B+17.9B+
Soldier Soaker 7978581.345C++0.4040.648%B+16.667%B+65C**N/A1311.2h6.4C+15.8B+
M60-G Bulldog 9073116.636C++4.8936.385%C+5.479%A++52.1B*12.1B**4111.4h6.4B17.7B
M2 Mutilator 7070601.167C0.5819.132%B*18.571%C+26.9C+N/A1722.6h19.5D101.7B
L100 Python AP 1046979.857B8.1141.667%F4.348%B**40.6B20.6C++7201.7h3.9B**9.4C**
MR11 Gatekeeper 10564512.8B**11.0545.521%B+N/A42.7A**27.3A+6391.5h35.3B**77.4B**
A30 Walker 11759301.967C+0.2216.061%D**N/A9.1D8.9C--1346.5h80B++498.3C*
M60-G Bulldog 6757511.4B+9.6536.005%C-3.509%B++71.3B**12.5B+6130.8h5.6B+15.5B
M3 Pounder HEG 6255451.222C0.5337.305%C--3.636%B20.4C+2.6D-2142.7h11.3B**30.4B+
G20 Vulcan-H 9555153.667C+1.9238.054%D*3.636%B+27.5D-20D5772h98.6C++259.2C--
T4 AMP 5654531.019C++0.7334.805%B**38.889%M++77.1A+2.9S4510.7h14.9C+42.8B+
M3 Pounder HEG 6654770.701C--1.0536.382%C-5.556%A++11.3D-2.5D1514.8h16.4C++44.9C+
L-30R Vektor 10152530.981D0.7727.455%D*N/A8.7C8.2C+856h56.5B+205.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret541,3684.2h
Nano-Armor Kit2,1681,404,029158.7h
Spawn Beacon551,9623.8h
Nanite Revive Grenade08510.2h
Medical Applicator622191,93820.1h
Restoration Kit424831.9h
Motion Spotter473,8183.3h
Welding Device02,8940.2h
Recon Detection Device983,7798.5h
Shield Recharging Field238500.5h
Ammunition Package1249,3735.4h
Smoke Grenade0700h
Medical Kit2,11216,69867.1h
Anti-Infantry MANA Turret5580.4h
M4-F Pillager01540.1h
Flail Targeting Dart71030.6h
Nano-Repair Grenade07810.2h
Hardlight Barrier3561,8023.6h

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