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Maj. General Captain CheesoM[AOTB] CheesoM
TR BR 82

KDR: 2.13

Score: 49.5m

Last Seen: May 29th, 2020 8:40 AM
- OFFLINE - 496.3 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Miller
Level Progress (to 83): 51%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee Hellfire Rocket Pods M18 Needler CAS30 Tank Buster T9A "Butcher" LC3 Jaguar TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,750,149 MLG Score: 1399
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.58%25.423%70138130847,6111.886030.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.965%1.226B**0.65B+-1.475FHEAD ++ (~11.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.466B+10.90.236C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.422%1.13%9445134113,984188859837.40286234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%-0.086C+-0.406C---0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.60.227C++45.70.141C++79.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.913%1.643%333613404,625179224022.57948192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.753%-0.4C---0.555D0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.077C+15.3-0.226C26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.916%5.217%4861413326,440161830853.98022209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.794%-0.121C+0.169C++0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.64B+15.10.624B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.781%84.565%486513414,1272159281.91065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.93%1.782A++1.127B**0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+20.375C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.418%14.721%48611345197175810.111996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.111C+-0.018C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.075C+4.9-0.011C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.5m215.9%381 (22.9k)324 (19.4k)2.13303100,53647,1332.3849382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346715425.041%19.159%48003:1448

6% Combat Medic34% Engineer27% Heavy Assault9% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMMay 30th, 2020 9:33 AM (38d) (PST)May 29th, 2020 6:17 AM (39d) (PST)May 29th, 2020 4:40 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8781846940.6590.3090.1261.6670.1131399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,66711,01341,65440198100719,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2542.8h/105.9d 11,873 19,262 28,530 254.3k 3,536 6,778 17,267 133.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:7,699
Deaths:3,255
KDR:2.365
Accuracy:29.252% B**
HSR:30.744% B++
T9A "Butcher"
C
Kills:2,090
Deaths:1,258
KDR:1.661
Accuracy:24.266% C
HSR:17.990% D**
NS-15M1
C--
Kills:1,682
Deaths:1,780
KDR:0.945
Accuracy:21.096% C--
HSR:16.231% D-
NS-15M AE
B
Kills:1,679
Deaths:627
KDR:2.678
Accuracy:28.553% B
HSR:27.159% C
T9 CARV-S
C-
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C-
HSR:17.294% D*
T9 CARV
C*
Kills:1,418
Deaths:1,300
KDR:1.091
Accuracy:21.217% C*
HSR:15.092% D*
NS-15M2
A+
Kills:1,184
Deaths:303
KDR:3.908
Accuracy:33.694% A+
HSR:34.628% B++
NSX-P Naginata
A++
Kills:1,179
Deaths:364
KDR:3.239
Accuracy:33.490% A++
HSR:37.235% B**
T32 Bull
B**
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% B**
HSR:32.509% B*
TMG-50
C*
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% C*
HSR:13.504% F
MG-H1 Watchman AE
A
Kills:1,168
Deaths:354
KDR:3.299
Accuracy:33.357% A
HSR:37.843% B*
NSX Naginata
B*
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:27.844% B*
HSR:28.399% C+
NS-15 Gallows
A
Kills:81
Deaths:32
KDR:2.531
Accuracy:35.286% A
HSR:38.272% B+
Kills:23,199
Deaths (as Heavy Assault):12,670
Deaths (to Heavy Assaults):13,487
KDR:1.83102
Kill Difference:10,529
Playtime:684.243 hours
Usage:27%
Score:13.283m
Score/min:324
Accuracy (listed only):27.935%
HSR (listed only):26.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,925
Deaths:754
KDR:2.553
Accuracy:28.805% B*
HSR:21.351% C+
NS-11CP
C
Kills:1,513
Deaths:688
KDR:2.199
Accuracy:28.040% C
HSR:22.274% C
TRAC-5
B+
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B+
HSR:15.670% D
NSX Tanto
A
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A
HSR:31.841% B++
NS Baron G5AE
B
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B
HSR:11.864% D
The Little Helper
A++
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A++
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% D
TRAC-5 S
D
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% D
HSR:12.195% D
FA1 Barrage
C+
Kills:197
Deaths:215
KDR:0.916
Accuracy:40.418% C+
HSR:14.721% C+
TRAC-Shot
B+
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B+
HSR:18.367% C+
Kills:12,032
Deaths (as Engineer):7,462
Deaths (to Engineers):9,382
KDR:1.61244
Kill Difference:4,570
Playtime:864.386 hours
Usage:34%
Score:16.550m
Score/min:319
Accuracy (listed only):33.157%
HSR (listed only):19.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,925
Deaths:754
KDR:2.553
Accuracy:28.805% B*
HSR:21.351% C+
NS-11CP
C
Kills:1,513
Deaths:688
KDR:2.199
Accuracy:28.040% C
HSR:22.274% C
TRAC-5
B+
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B+
HSR:15.670% D
SMG-46 Armistice
C*
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C*
HSR:14.578% C
NSX Tanto
A
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A
HSR:31.841% B++
NSX Tengu
A**
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A+
HSR:38.715% A**
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A+
HSR:34.179% A++
NS Baron G5AE
B
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B
HSR:11.864% D
MG-S1 Jackal
A
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A
HSR:29.071% B**
MKV Suppressed
A
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B++
HSR:29.402% A
The Little Helper
A++
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A++
NS-7 PDW
D
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% D
HSR:9.372% D**
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% D
TRAC-5 S
D
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% D
HSR:12.195% D
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D--
FA1 Barrage
C+
Kills:197
Deaths:215
KDR:0.916
Accuracy:40.418% C+
HSR:14.721% C+
TRAC-Shot
B+
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B+
HSR:18.367% C+
Kills:20,317
Deaths (as Light Assault):12,924
Deaths (to Light Assaults):9,246
KDR:1.57204
Kill Difference:7,393
Playtime:590.919 hours
Usage:23%
Score:11.450m
Score/min:323
Accuracy (listed only):33.481%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,714
Deaths:569
KDR:3.012
Accuracy:46.636% B**
HSR:78.355% B*
NS-44 Commissioner
A+
Kills:1,522
Deaths:1,220
KDR:1.248
Accuracy:40.839% B+
HSR:34.888% A+
NSX Daimyo
B++
Kills:1,504
Deaths:331
KDR:4.544
Accuracy:47.023% B++
HSR:95.678% B
SMG-46 Armistice
C*
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C*
HSR:14.578% C
NSX Tengu
A**
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A+
HSR:38.715% A**
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A+
HSR:34.179% A++
MG-S1 Jackal
A
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A
HSR:29.071% B**
NS-357 Underboss
A+
Kills:1,172
Deaths:770
KDR:1.522
Accuracy:50.535% A+
HSR:37.287% A+
MKV Suppressed
A
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B++
HSR:29.402% A
NSX Tomoe
B**
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% B**
HSR:36.325% C
NS-7 PDW
D
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% D
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D--
RAMS .50M
A+
Kills:582
Deaths:83
KDR:7.012
Accuracy:49.032% A+
HSR:83.505% B+
NS-30 Vandal
A
Kills:385
Deaths:159
KDR:2.421
Accuracy:42.647% A
HSR:31.169% B+
NS-61 Emissary
B+
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C++
HSR:21.260% B+
NS-45 Pilot
B**
Kills:184
Deaths:109
KDR:1.688
Accuracy:36.426% B++
HSR:38.044% B**
99SV
A
Kills:167
Deaths:70
KDR:2.386
Accuracy:40.642% A
HSR:47.904% A
M77-B
A++
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A++
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
NS-AM7 AE/TR Archer
C
Kills:126
Deaths:220
KDR:0.573
Accuracy:61.018% C
HSR:14.286% C
Soldier Soaker
B*
Kills:60
Deaths:23
KDR:2.609
Accuracy:43.634% B*
HSR:15% C++
Kills:17,444
Deaths (as Infiltrator):9,830
Deaths (to Infiltrators):6,652
KDR:1.77457
Kill Difference:7,614
Playtime:219.230 hours
Usage:9%
Score:4.394m
Score/min:334
Accuracy (listed only):39.809%
HSR (listed only):38.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:1,375
Deaths:613
KDR:2.243
Accuracy:28.620% B*
HSR:26.691% B+
TORQ-9
A+
Kills:1,351
Deaths:523
KDR:2.583
Accuracy:31.646% A
HSR:37.084% A+
SMG-46 Armistice
C*
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C*
HSR:14.578% C
NSX Tengu
A**
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A+
HSR:38.715% A**
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A+
HSR:34.179% A++
NS-11A
A*
Kills:1,181
Deaths:348
KDR:3.394
Accuracy:32.895% A+
HSR:39.797% A*
NS Baron G5AE
B
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B
HSR:11.864% D
NS-11P
B
Kills:1,175
Deaths:804
KDR:1.461
Accuracy:26.553% B
HSR:20.426% C
Cycler TRV
A+
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A+
HSR:29.727% B**
MG-S1 Jackal
A
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A
HSR:29.071% B**
MKV Suppressed
A
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B++
HSR:29.402% A
T1 Cycler
A
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A
HSR:28.486% B*
The Little Helper
A++
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A++
NS-7 PDW
D
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% D
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D--
FA1 Barrage
C+
Kills:197
Deaths:215
KDR:0.916
Accuracy:40.418% C+
HSR:14.721% C+
T1A Unity
M+
Kills:104
Deaths:65
KDR:1.600
Accuracy:37.013% M+
HSR:34.615% B**
Kills:18,360
Deaths (as Combat Medic):10,234
Deaths (to Combat Medics):4,723
KDR:1.79402
Kill Difference:8,126
Playtime:147.721 hours
Usage:6%
Score:3.391m
Score/min:383
Accuracy (listed only):35.353%
HSR (listed only):25.672%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C+
HSR:17.731% C
MR1 Fracture
B**
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D-
HSR:6.618% B**
MR1 Fracture
A**
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D-
HSR:9.231% A**
MRC3 Mercy
M**
Kills:115
Deaths:21
KDR:5.476
Accuracy:22.299% B**
HSR:40.870% M**
M2 Mutilator
C+
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C+
HSR:11.215% F
MRC3 Mercy
B**
Kills:96
Deaths:21
KDR:4.571
Accuracy:23.001% B**
HSR:23.958% B+
Kills:725
Deaths (as MAX Suit):277.500
Deaths (to MAX Suits):2,412
KDR:2.61261
Kill Difference:447.500
Playtime:27.377 hours
Usage:1%
Score:0.431m
Score/min:262
Accuracy (listed only):22.672%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:4,148
V. Kills:335 N/A
Deaths:493
KDR:8.414
Accuracy:35.854% B**
KPH:92.300 B**
VKPH:7.500 A++
Hellfire Rocket Pods
B+
Kills:4,113
V. Kills:405 N/A
Deaths:367
KDR:11.207
Accuracy:54.728% B+
KPH:118.100 B+
VKPH:11.600 C
M18 Needler
B++
Kills:2,649
V. Kills:2,241 118%
Deaths:1,163
KDR:2.278
Accuracy:33.281% C*
KPH:18.700 B
VKPH:15.900 B++
Hornet Missiles
B**
Kills:1,330
V. Kills:597 222%
Deaths:160
KDR:8.313
Accuracy:69.991% B**
KPH:85.900 C*
VKPH:38.500 C+
M18 Rotary
C++
Kills:947
V. Kills:955 99%
Deaths:587
KDR:1.613
Accuracy:32.762% C++
KPH:12.400 C
VKPH:12.500 C++
M18 Locust
A
Kills:601
V. Kills:622 96%
Deaths:116
KDR:5.181
Accuracy:36.318% B+
KPH:28.400 C*
VKPH:29.400 A
Tomcat A2AM Pods
B+
Kills:238
V. Kills:258 92%
Deaths:22
KDR:10.818
Accuracy:87.512% A++
KPH:60.400 C+
VKPH:65.500 B+
Kills:14,026 (8,345 + 0)
Deaths:2,908
KDR:4.823
VKDR:1.861
Vehicle Kills:5,413
Kill Difference:11,118
Playtime:338.039 hours
Usage:13%
Score:5.511m
Score/min:272
Piloting Accuracy:36.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:2,127
V. Kills:1,788 119%
Deaths:599
KDR:3.551
Accuracy:51.300% B+
KPH:14.300 B**
VKPH:12 B**
C150 Dalton
A++
Kills:1,693
V. Kills:1,967 86%
Deaths:180
KDR:9.406
Accuracy:28.679% D*
KPH:44.400 C*
VKPH:51.600 A++
L105 Zephyr
B+
Kills:515
V. Kills:66 N/A
Deaths:44
KDR:11.705
Accuracy:41.630% C
KPH:65.800 B+
VKPH:8.400 C+
Kills:4,335 (2,127 + 2,208)
Deaths:823
KDR:5.267
VKDR:4.643
Vehicle Kills:3,821
Kill Difference:3,512
Playtime:195.107 hours
Usage:8%
Score:2.779m
Score/min:237
Piloting Accuracy:51.300%
Gunner Accuracy:41.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:577
V. Kills:420 137%
Deaths:98
KDR:5.888
Accuracy:63.290% B*
KPH:34.700 C+
VKPH:25.200 B*
C75 Viper
B+
Kills:255
V. Kills:30 N/A
Deaths:40
KDR:6.375
Accuracy:35.584% C
KPH:42.900 B+
VKPH:5 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.549% C**
KPH:8.600 D-
VKPH:9.300 C+
Kills:1,059 (1,059 + 0)
Deaths:241
KDR:4.394
VKDR:2.880
Vehicle Kills:694
Kill Difference:818
Playtime:48.870 hours
Usage:2%
Score:0.642m
Score/min:219
Driving Accuracy:31.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,516
V. Kills:1,007 150%
Deaths:146
KDR:10.384
Accuracy:51.891% B+
KPH:38.500 B+
VKPH:25.600 B**
P2-120 HESH
B++
Kills:1,189
V. Kills:193 N/A
Deaths:63
KDR:18.873
Accuracy:44.101% C++
KPH:69.900 B++
VKPH:11.400 B
P2-120 HEAT
A*
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.736% B++
KPH:33.600 B+
VKPH:19.700 A*
E540 Halberd
C+
Kills:158
V. Kills:95 165%
Deaths:29
KDR:5.448
Accuracy:35.545% D-
KPH:21.800 D
VKPH:13.100 C+
G30 Vulcan
C**
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.993% C-
KPH:11 D*
VKPH:15.400 C**
P525 Marauder
B+
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% C++
KPH:92.300 B+
VKPH:4.400 C++
MR11 Gatekeeper
C**
Kills:103
V. Kills:76 134%
Deaths:13
KDR:7.923
Accuracy:43.361% C**
KPH:24.500 C*
VKPH:18.100 C++
Kills:4,043 (3,566 + 477)
Deaths:420
KDR:9.626
VKDR:4.845
Vehicle Kills:2,035
Kill Difference:3,623
Playtime:104.627 hours
Usage:4%
Score:1.904m
Score/min:303
Driving Accuracy:48.736%
Gunner Accuracy:43.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:1,179
V. Kills:27 N/A
Deaths:25
KDR:47.160
Accuracy:28.703% A
KPH:233.200 A++
VKPH:5.300 C+
P525 Marauder-H
C**
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B
KPH:120.900 C**
VKPH:8 C**
G20 Vulcan-H
B+
Kills:290
V. Kills:248 116%
Deaths:70
KDR:4.143
Accuracy:50.886% B
KPH:37.500 C
VKPH:32 B+
E540 Halberd-H
B++
Kills:93
V. Kills:78 118%
Deaths:17
KDR:5.471
Accuracy:64.935% B**
KPH:34.700 D
VKPH:29.100 B++
M40 Fury-H
A
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 A
Kills:2,794 (0 + 2,794)
Deaths:211
KDR:13.242
VKDR:2.142
Vehicle Kills:452
Kill Difference:2,583
Playtime:25.746 hours
Usage:1%
Score:0.626m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:467
V. Kills:52 N/A
Deaths:64
KDR:7.297
Accuracy:21.522% F-
KPH:47.900 C+
VKPH:5.300 D-
M40 Fury
B++
Kills:246
V. Kills:32 N/A
Deaths:23
KDR:10.696
Accuracy:34.398% C
KPH:75 B++
VKPH:9.800 C
M12 Kobalt
C+
Kills:132
V. Kills:7 N/A
Deaths:3
KDR:44
Accuracy:18.487% C++
KPH:63.600 C+
VKPH:3.400 C+
M20 Basilisk
A**
Kills:70
V. Kills:50 137%
Deaths:7
KDR:10
Accuracy:45.774% B++
KPH:22.200 C++
VKPH:15.900 A**
Kills:915 (0 + 915)
Deaths:97
KDR:9.433
VKDR:1.454
Vehicle Kills:141
Kill Difference:818
Playtime:18.262 hours
Usage:1%
Score:0.304m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:45.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:197
V. Kills:22 N/A
Deaths:10
KDR:19.700
Accuracy:45.078% A++
KPH:110.800 B**
VKPH:12.400 A*
Kills:197 (0 + 197)
Deaths:10
KDR:19.700
VKDR:2.200
Vehicle Kills:22
Kill Difference:187
Playtime:1.779 hours
Usage:0%
Score:0.037m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:45.078%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,8167,6993,2552.365C++0.2329.252%B**30.744%B++80B**1.2B++23296.2h10.5B+36B++
M14 Banshee 4,4834,1484938.414C++6.2835.854%B**N/A92.4B**7.5A++32844.9h19.9C*55.5B+
Hellfire Rocket Pods 4,5184,11336711.207C**9.0754.728%B+N/A118.2B+11.6C41834.8h12.6B23B+
M18 Needler 4,8902,6491,1632.278C+0.1433.281%C*2.001%C+18.7B15.8B++222141.4h114.5B344.1B+
CAS30 Tank Buster 3,9152,1275993.551B*1.4251.3%B+N/A14.3B**12B**154149.1h41.1B+80.2B+
T9A "Butcher" 2,1102,0901,2581.661C+0.4724.266%C17.99%D**58.1C+N/A16136h12.1C--50C+
LC3 Jaguar 1,9521,9257542.553B++0.4228.805%B*21.351%C+78.9A+1.1B*22924.4h11B38.1B++
TSAR-42 1,7301,7145693.012C+0.8846.636%B**78.355%B*57.5B+N/A17829.8h1.9B++4B*
C150 Dalton 3,6601,6931809.406C++7.2728.679%D*N/A44.4C*51.6A++56238.1h3.2B+11.1C+
NS-15M1 1,7001,6821,7800.945C--1.1921.096%C--16.231%D-31.4C--N/A10153.6h12.8C+60.5C+
NS-15M AE 1,6941,6796272.678C*0.5428.553%B27.159%C81.9B+N/A18120.5h10.2B+35.7B+
NS-44 Commissioner 1,5421,5221,2201.248C*0.8940.839%B+34.888%A+54B+N/A16128.2h3.5C**8.7B+
P2-120 AP 2,5231,51614610.384C**8.2551.891%B+1.781%D38.5B+25.6B**36839.4h7.7C14.8C++
T9 CARV-S 1,5251,5151,6990.892C-1.2420.803%C-17.294%D*20.8D-N/A5472.7h13.4C-64.4C+
NS-11CP 1,5551,5136882.199C**0.0728.04%C22.274%C67.2C++1.9B*15622.5h11.6C++41.3C++
NSX Daimyo 1,5051,5043314.544C*2.4147.023%B++95.678%B103.7AN/A33514.5h2.1B+4.5B+
T9 CARV 1,4321,4181,3001.091C+1.0421.217%C*15.092%D*36.7C++N/A14838.6h12.2B+57.6B+
TAR 1,4041,3756132.243B+0.1128.62%B*26.691%B+70.2A1.5A+20619.6h11.1B++38.7B*
TORQ-9 1,3781,3515232.583B++0.4531.646%A37.084%A+91.9A*1.8A++22914.7h11.4B**35.9B**
Hornet Missiles 1,9271,3301608.313C**6.1869.991%B**1.729%C*85.8C*38.5C+48115.5h6.9B**9.9B**
TRAC-5 1,3471,3218911.483B*0.6524.996%B+15.67%D31.3B+N/A12342.2h12.1B+48.3B+
SMG-46 Armistice 1,2931,2699621.319C++0.8127.374%C*14.578%C39.8C*N/A10831.9h12.9B+47.3B
T7 Mini-Chaingun 1,2371,2261,5810.775C1.3618.83%C*9.462%D--25.1DN/A7548.9h14.5C++77.2C**
NS Decimator 1,9651,2126701.809B+0.3272.296%A+2.145%C+48.5B+30.1A38325h4.8C+6.6B
P2-120 HESH 1,3821,1896318.873C**16.7444.101%C++1.514%B**69.9B++11.4B23917h4.1B+9.2B+
NS-15M2 1,2081,1843033.908B*1.7733.694%A+34.628%B++141A**2.9M4428.4h9.6B*28.6B*
NSX Tanto 1,2111,1843933.013A+0.8834.039%A31.841%B++111.7A*2.5M+44310.6h10.3B*30.4B*
NSX Tengu 1,1901,1833513.37A++1.2448.603%A+38.715%A**164.3M**1B+7867.2h7.9B**16.2B*
NSX-P Tengu 1,2051,1823903.031A++0.9046.523%A+34.179%A++140.7M++2.7A*3498.4h9.5B++20.4B*
NS-11A 1,1971,1813483.394B**1.2632.895%A+39.797%A*104.5A**1.4A25511.3h10B**30.4B**
NS Baron G5AE 1,1861,1806611.785C**0.3551.671%B11.864%D60.5C**N/A14419.5h3.9B7.5C+
M12 Kobalt-H 1,2061,1792547.16B+45.0328.703%A22.646%B**231.2A++5.3C+5385.1h12.2B+42.4B*
NSX-P Naginata 1,1981,1793643.239A1.1133.49%A++37.235%B**147.4M2.4B**4178h10.1B+30.1B*
NS-11P 1,1991,1758041.461C++0.6726.553%B20.426%C51.8B+1.1C**11922.7h12.2B+45.8B+
Cycler TRV 1,1951,1744722.487A0.3531.328%A+29.727%B**75.3A++1.3A+20315.6h11.3B++36B*
MG-S1 Jackal 1,1861,1734462.63B**0.5034.698%A29.071%B**98.6A++1.1B31211.9h8.7B*25.2B*
NS-357 Underboss 1,1851,1727701.522B0.6150.535%A+37.287%A+95.3A1.1B*29712.3h3.7B+7.3B*
T32 Bull 1,1891,1723952.967B**0.8330.548%B**32.509%B*84.9A1.2B*25013.8h10B*32.8B*
TMG-50 1,1811,1708891.316C+0.8223.744%C*13.504%F42.9C++N/A13127.3h9.9B+41.6B+
MKV Suppressed 1,1811,1704282.734A++0.6030.559%B++29.402%A83A++N/A19314.1h10B*32.7B+
NSX Tomoe 1,1791,1704302.721B+0.5934.85%B**36.325%C77B**N/A21315.2h12B+34.3B++
T1 Cycler 1,1831,1695582.095B++0.0428.787%A28.486%B*64.9A++N/A20618h11.2B*38.8B*
The Little Helper 1,1751,1695132.279B*0.1554.145%B+26.604%A++121.8A**N/A3409.6h3.5B**6.5B++
MG-H1 Watchman AE 1,1761,1683543.299B**1.1733.357%A37.843%B*144.2A*1C-4208.1h10.6B*31.7B**
NS-7 PDW 1,1731,1631,9700.59C-1.5422.679%D9.372%D**10.4D-N/A34111.4h15.5C+68.2C+
NSX Naginata 1,1771,1624142.807B**0.6727.844%B*28.399%C+75B++1C++23315.5h10.1B+36.4B+
P525 Marauder-H 1,2291,1539212.533C10.4039.33%BN/A121.4C**8C**2989.5h5.6B+14.2B++
T5 AMC 1,1701,1497301.574B++0.5626.408%B+19.582%C+39.2B*N/A11829.3h12.8B+48.6B+
NS-11C 1,1701,1487761.479C**0.6527.019%B+16.463%D33.9C++N/A9733.9h12.9C**47.9B
TRAC-5 S 1,1771,1481,7650.65C1.4820.917%D12.195%D10.6DN/A32108.2h15.9D--75.9D
SMG-46G Armistice 1,1691,1459151.251C0.8827.497%C+11.092%D--38CN/A9830.1h14.7C--53.6C+
M12 Kobalt 1,0259942736.815C++34.6823.176%C**19.819%B+138.1B+4.3C4057.2h12.8B++55.1B++
M18 Rotary 1,9029475871.613C+0.5232.762%C++2.006%C+12.4C12.5C++15976.3h120.8C++368.7C*
C-4 1,4929127621.197C0.9423.034%C--N/A19.8D**12.6D*20246h1.4C++6.1C+
P2-120 HEAT 1,3658611058.2B6.0748.736%B++1.51%D-33.6B+19.7A*26625.6h7.7C15.7C**
Frag Grenade 8007911791N/A788.8744.965%C+N/A439.4C-5D14471.8h3.7C+8.3C+
M18 Locust 1,2236011165.181B++3.0536.318%B+1.331%C+28.3C*29.3A37321.2h118.2C+325.5C*
RAMS .50M 592582837.012B**4.8849.032%A+83.505%B+47.7B*N/A13512.2h1.8B++3.7B*
L100 Python AP 997577985.888C+3.7563.29%B*2.253%C+34.8C+25.3B*30616.6h6.1C+9.7C*
L105 Zephyr 5815154411.705C+9.5741.63%CN/A66B+8.5C+2387.8h4.7B*11.2B+
ML-7 9365009190.544C1.5961.224%B+3.2%C*19.8C-17.2B+23825.3h8D13C+
M40 Fury 519467647.297C+5.1621.522%F-1.071%D47.7C+5.3D-2199.8h9.4B*43.6C+
NS-30 Vandal 3893851592.421C++0.2942.647%A31.169%B+75.5B**N/A2115.1h4.6B++10.8B*
Ripper AE 3853806,8710.055C2.0831.737%C+21.053%B2.1DN/A5182.5h1.2B+3.8B
G20 Vulcan-H 538290704.143C+2.0150.886%B1.724%D37.7C32.2B+4377.7h115.3C-226.6C+
Tank Mine 454263783.372C*1.2464.929%A*N/A109.6C+79.6B+12862.4h3.1F-4.8B++
C75 Viper 285255406.375C**4.2435.584%C1.569%C++43.2B+5.1D2745.9h7.7B+21.5B++
NS-61 Emissary 2572541461.74A0.3929.353%C++21.26%B+59.1AN/A1694.3h11.5B39.3B
M40 Fury 2782462310.696C**8.5634.398%CN/A74.5B++9.7C4203.3h9B*26.1B++
Tomcat A2AM Pods 4962382210.818B+8.6887.512%A++N/A61C++66.2B+9273.9h7.7B+8.8B*
M60-A Bulldog 259228732.571A++30.4454.123%A+N/A76A+10.3B++3773h4.8B+8.8B*
Skyguard 4712271032.204C-0.0731.549%C**N/A8.6D-9.3C+15226.3h185.5D*587.9D-
Claymore 200200306.667C+4.5342.035%B**N/A153.8C++N/A4221.3h1.1B*2.6B*
CAS 14-E 2191971019.7C+17.5745.078%A++N/A109.4B**12.2A++3421.8h26.3B58.4B++
FA1 Barrage 1981972150.916C+1.2240.418%C+14.721%C+28.1C+N/A1417h4.9C++12.1C++
NS-45 Pilot 1901841091.688C**0.4536.426%B++38.044%B**115B**3.8M3241.6h5.5B*15.1B++
Auraxium Slasher 1871814,4980.04C+2.0930.091%C+16.575%B**1.1CN/A3161h3.1D10.3C+
The Slasher 17217011,1120.015D2.1216.824%D*16.471%B*0.4DN/A1440.6h2.4C+14.3C+
99SV 167167702.386B+0.2540.642%A47.904%A61.9A*N/A4022.7h3.1A+7.6A
M77-B 161160275.926A++3.7950.877%A++88.75%A+40B+N/A1514h1.8B**3.6B**
TX1 Repeater 1621592110.754C+1.3824.545%C+15.723%D-17.5DN/A859.1h14.2C+57.7C++
E540 Halberd 253158295.448C3.3135.545%D-1.266%D--21.9D13.2C+3837.2h6C16.8C--
M2 Mutilator 1411411311.076C1.0614.957%C+17.731%C22C--N/A756.4h19.6D130.8C+
Spear Anti-Vehicle Phalanx Turret 246138206.9C+4.7752.115%B++2.174%D--51.1B+40A++5732.7h8.9C+17.1B
Anti-Vehicle Grenade 2191371137N/A134.8747.678%C--N/A342.5C205A+26940.4h5.3C+11.2C+
MR1 Fracture 1701361291.054C*1.0830.449%D-6.618%B**11.6B2.9D*6311.7h20.3A66.7B*
M12 Kobalt 139132344A41.8718.487%C++21.212%B+62.9C+3.3C+3152.1h18C+97.2C*
MR1 Fracture 1581301281.016B1.1230.396%D-9.231%A**11.2B+2.4D*5511.6h21A69.1B*
NS-AM7 AE/TR Archer 1811262200.573C+1.5661.018%C14.286%C8C3.5C+5315.7h16.2C+26.5C+
Sticky Grenade 1231211121N/A118.8755.43%C**N/A1210B+20B+44510.1h2C*3.7C**
MRC3 Mercy 115115215.476B**3.3422.299%B**40.87%M**60.5A++N/A2651.9h13.8A61.9B**
G30 Vulcan 265110532.075C0.0625.993%C-6.364%A+11D*15.5C**17510h130.1D-500.4D
M2 Mutilator 1091071250.856D1.2814.931%C+11.215%F17.5D-N/A666.1h25.1F--168.1D
P525 Marauder 111106119.636C-7.5023.548%C++N/A96.4B++4.5C++2971.1h6.9C+29.4C*
T1A Unity 106104651.6C++0.5337.013%M+34.615%B**65B*1.3B++2501.6h14.8D*40B+
MR11 Gatekeeper 179103137.923C**5.7943.361%C**N/A24.5C*18.1C++3584.2h48C++110.7B
TRAC-Shot 10198761.289C+0.8428.272%B+18.367%C+28C-N/A1073.5h12.7C-44.8C++
MRC3 Mercy 10096214.571B*2.4423.001%B**23.958%B+53.3A2.2A**2231.8h16.9B+73.6B++
Heartstring 182942380.395D1.7451.175%B+17.021%D10.6C--9.9B++778.9h13.2D-25.8D
E540 Halberd-H 17193175.471C--3.3464.935%B**2.151%C*34.4D28.9B++4312.7h8.6D*13.2D
Aspis Anti-Aircraft Phalanx Turret 17283233.609C+1.4828.867%C*1.205%D13.6C**14.6B+3006.1h152.9C+529.7C**
NS-15 Gallows 8381322.531C+0.4035.286%A38.272%B+135B**3.3A++3740.6h9.6B+27.2B*
M40 Fury-H 10279711.286C+9.1561.262%A++N/A112.9B+32.9A4590.7h12.3D20.1C**
NS Annihilator 173761420.535C1.6080.458%C+N/A7.4D9.4C**15910.3h12.9C16.1C
MANA Anti-Vehicle Turret 20973601.217C0.9261.79%B++1.37%D--22.1D41.2B*4303.3h18.6D*30.2D--
M20 Basilisk 12070710A*7.8745.774%B++2.857%D*21.9C++15.6A*2853.2h122.7D-268.1C+
Rocklet Rifle 13066292.276A*0.1458.79%B++N/A38.8B++37.6B**6481.7h41.8C71.1C++
Soldier Soaker 6160232.609B**0.4843.634%B*15%C++100A1.7C**2490.6h5.5B+12.6B*
A30 Walker 10251192.684C++0.5520.458%DN/A20.4C++20.4B*2682.5h80.4B++392.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0361,295,010129.7h
Spawn Beacon62,3081.5h
Anti-Vehicle MANA Turret97601.2h
Nanite Revive Grenade01,1580.3h
Medical Applicator287152,60111.5h
Motion Spotter347,9064.7h
Restoration Kit82530.7h
SOAS-0720.1h
Welding Device09730.1h
Recon Detection Device136121.1h
Shield Recharging Field161,1820.5h
Ammunition Package181,8391.2h
Medical Kit2,51615,87599.9h
Anti-Infantry MANA Turret81490.5h
Nano-Repair Grenade05930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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