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Commissar Captain CheesoM[AOTB] CheesoM
TR BR 80

KDR: 2.12

Score: 49.1m

Last Seen: Dec 8th, 2019 8:08 PM
- OFFLINE - 86.9 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Miller - Outfit Leader of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 2
Level Progress (to 81): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler CAS30 Tank Buster T9A "Butcher" LC3 Jaguar TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,706,364 MLG Score: 1364
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.509%25.305%69638118946,9911.877760.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.931%1.22B**0.637B+-1.499FHEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.466B+10.90.236C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.437%1.133%9405122213,851187959387.37147233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.276%-0.091C+-0.417C---0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.90.222C++45.90.137C++80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.913%1.643%334612214,625178624022.58814192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.753%-0.402C---0.567D0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.081C+15.3-0.228C26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.884%5.211%4851412136,390160830673.97388208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.784%-0.124C+0.176C++0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.638B+15.20.622B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.683%83.837%485512223,8052145281.77307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.046%1.924A++1.08B**0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.581B+20.377C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.202%15.104%48511226192175010.109714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.118C+0.075C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.061C+5-0.022C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 2
49.1m215.9%379 (22.7k)323 (19.4k)2.1230599,31246,7782.3758480 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227706224.995%18.875%47203:1548

6% Combat Medic34% Engineer27% Heavy Assault8% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMDec 11th, 2019 11:04 AM (18h) (PST)Dec 8th, 2019 5:00 PM (4d) (PST)Dec 8th, 2019 4:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8751836920.6540.3080.1241.6580.1131364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,52510,98041,5453918799719,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2529h/105.4d 11,825 18,745 28,218 251.5k 3,517 6,743 17,161 132.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:7,308
Deaths:3,132
KDR:2.333
Accuracy:29.047% B**
HSR:30.487% B*
T9A "Butcher"
C+
Kills:2,051
Deaths:1,253
KDR:1.637
Accuracy:24.116% C+
HSR:17.601% D*
NS-15M1
C
Kills:1,682
Deaths:1,780
KDR:0.945
Accuracy:21.096% C
HSR:16.231% D-
NS-15M AE
B+
Kills:1,679
Deaths:627
KDR:2.678
Accuracy:28.553% B+
HSR:27.159% C+
T9 CARV-S
C
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C
HSR:17.294% D--
T9 CARV
B
Kills:1,418
Deaths:1,300
KDR:1.091
Accuracy:21.217% B
HSR:15.092% D*
NS-15M2
A++
Kills:1,184
Deaths:303
KDR:3.908
Accuracy:33.694% A++
HSR:34.628% B**
NSX-P Naginata
A*
Kills:1,179
Deaths:364
KDR:3.239
Accuracy:33.490% A*
HSR:37.235% B**
T32 Bull
A
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% A
HSR:32.509% B**
TMG-50
B
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% B
HSR:13.504% D**
MG-H1 Watchman AE
A+
Kills:1,168
Deaths:354
KDR:3.299
Accuracy:33.357% A+
HSR:37.843% A
NSX Naginata
B**
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:27.844% B**
HSR:28.399% C++
NS-15 Gallows
A
Kills:81
Deaths:32
KDR:2.531
Accuracy:35.286% A
HSR:38.272% B++
Kills:22,769
Deaths (as Heavy Assault):12,542
Deaths (to Heavy Assaults):13,371
KDR:1.81542
Kill Difference:10,227
Playtime:678.620 hours
Usage:27%
Score:13.125m
Score/min:322
Accuracy (listed only):27.907%
HSR (listed only):26.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,902
Deaths:745
KDR:2.553
Accuracy:28.765% B**
HSR:21.346% C++
NS-11CP
C+
Kills:1,507
Deaths:683
KDR:2.206
Accuracy:28.026% C+
HSR:22.362% C+
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
The Little Helper
A++
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A++
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
TRAC-5 S
C-
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C-
HSR:12.195% D
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C--
FA1 Barrage
C+
Kills:192
Deaths:214
KDR:0.897
Accuracy:40.202% C+
HSR:15.104% C+
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:11,998
Deaths (as Engineer):7,447
Deaths (to Engineers):9,340
KDR:1.61112
Kill Difference:4,551
Playtime:862.228 hours
Usage:34%
Score:16.456m
Score/min:318
Accuracy (listed only):33.133%
HSR (listed only):19.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,902
Deaths:745
KDR:2.553
Accuracy:28.765% B**
HSR:21.346% C++
NS-11CP
C+
Kills:1,507
Deaths:683
KDR:2.206
Accuracy:28.026% C+
HSR:22.362% C+
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
SMG-46 Armistice
C**
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C**
HSR:14.578% C
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A+
HSR:34.179% A++
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A+
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A+
The Little Helper
A++
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A++
NS-7 PDW
C-
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C-
HSR:9.372% D**
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
TRAC-5 S
C-
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C-
HSR:12.195% D
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C--
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
FA1 Barrage
C+
Kills:192
Deaths:214
KDR:0.897
Accuracy:40.202% C+
HSR:15.104% C+
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:20,283
Deaths (as Light Assault):12,909
Deaths (to Light Assaults):9,185
KDR:1.57123
Kill Difference:7,374
Playtime:590.447 hours
Usage:23%
Score:11.443m
Score/min:323
Accuracy (listed only):33.466%
HSR (listed only):20.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,687
Deaths:564
KDR:2.991
Accuracy:46.658% B**
HSR:78.364% B**
NS-44 Commissioner
A++
Kills:1,522
Deaths:1,220
KDR:1.248
Accuracy:40.839% B+
HSR:34.888% A++
SMG-46 Armistice
C**
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C**
HSR:14.578% C
NSX Daimyo
A
Kills:1,209
Deaths:259
KDR:4.668
Accuracy:49.854% A
HSR:95.947% B+
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A+
HSR:34.179% A++
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
NS-357 Underboss
A++
Kills:1,172
Deaths:768
KDR:1.526
Accuracy:50.565% A++
HSR:37.287% A++
NSX Tomoe
A
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% A
HSR:36.325% C+
MKV Suppressed
A+
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A+
NS-7 PDW
C-
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C-
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
RAMS .50M
A+
Kills:582
Deaths:83
KDR:7.012
Accuracy:49.032% A+
HSR:83.505% B++
NS-30 Vandal
A+
Kills:385
Deaths:159
KDR:2.421
Accuracy:42.647% A+
HSR:31.169% B+
NS-61 Emissary
B*
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C*
HSR:21.260% B*
99SV
A+
Kills:167
Deaths:70
KDR:2.386
Accuracy:40.642% A+
HSR:47.904% A+
M77-B
A*
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A*
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
NS-AM7 AE/TR Archer
C
Kills:126
Deaths:208
KDR:0.606
Accuracy:61.128% C
HSR:14.286% C
Soldier Soaker
B**
Kills:60
Deaths:23
KDR:2.609
Accuracy:43.634% B**
HSR:15% C*
NS-45 Pilot
M*
Kills:59
Deaths:45
KDR:1.311
Accuracy:33.065% C**
HSR:54.237% M*
Kills:16,997
Deaths (as Infiltrator):9,675
Deaths (to Infiltrators):6,596
KDR:1.7568
Kill Difference:7,322
Playtime:214.561 hours
Usage:8%
Score:4.248m
Score/min:330
Accuracy (listed only):39.792%
HSR (listed only):39.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,375
Deaths:613
KDR:2.243
Accuracy:28.620% B**
HSR:26.691% B++
TORQ-9
A++
Kills:1,351
Deaths:523
KDR:2.583
Accuracy:31.646% A+
HSR:37.084% A++
SMG-46 Armistice
C**
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C**
HSR:14.578% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A+
HSR:34.179% A++
NS-11A
A*
Kills:1,181
Deaths:348
KDR:3.394
Accuracy:32.895% A++
HSR:39.797% A*
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
Cycler TRV
A+
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A+
HSR:29.727% A
NS-11P
B++
Kills:1,174
Deaths:803
KDR:1.462
Accuracy:26.550% B++
HSR:20.358% C++
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A+
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A+
T1 Cycler
A
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A
HSR:28.486% B**
The Little Helper
A++
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A++
NS-7 PDW
C-
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C-
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
FA1 Barrage
C+
Kills:192
Deaths:214
KDR:0.897
Accuracy:40.202% C+
HSR:15.104% C+
T1A Unity
A*
Kills:69
Deaths:38
KDR:1.816
Accuracy:34.720% A*
HSR:30.435% B++
Kills:18,319
Deaths (as Combat Medic):10,205
Deaths (to Combat Medics):4,672
KDR:1.7951
Kill Difference:8,114
Playtime:146.949 hours
Usage:6%
Score:3.373m
Score/min:383
Accuracy (listed only):35.206%
HSR (listed only):25.445%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C+
HSR:17.731% C
MR1 Fracture
A+
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D
HSR:6.618% A+
MR1 Fracture
M+
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D
HSR:9.231% M+
MRC3 Mercy
M**
Kills:115
Deaths:21
KDR:5.476
Accuracy:22.299% B**
HSR:40.870% M**
M2 Mutilator
C+
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C+
HSR:11.215% F
MRC3 Mercy
B**
Kills:96
Deaths:21
KDR:4.571
Accuracy:23.001% B**
HSR:23.958% B+
Kills:725
Deaths (as MAX Suit):277.500
Deaths (to MAX Suits):2,406
KDR:2.61261
Kill Difference:447.500
Playtime:27.368 hours
Usage:1%
Score:0.431m
Score/min:263
Accuracy (listed only):22.672%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,113
V. Kills:405 N/A
Deaths:367
KDR:11.207
Accuracy:54.728% B++
KPH:118.100 B+
VKPH:11.600 C
M14 Banshee
A++
Kills:4,088
V. Kills:331 N/A
Deaths:493
KDR:8.292
Accuracy:35.836% B**
KPH:91.500 A+
VKPH:7.400 A++
M18 Needler
B**
Kills:2,619
V. Kills:2,223 118%
Deaths:1,163
KDR:2.252
Accuracy:33.306% C*
KPH:18.600 B+
VKPH:15.800 B**
Hornet Missiles
B**
Kills:1,317
V. Kills:588 224%
Deaths:160
KDR:8.231
Accuracy:69.902% B**
KPH:85.500 B
VKPH:38.200 C+
M18 Rotary
C*
Kills:918
V. Kills:939 98%
Deaths:587
KDR:1.564
Accuracy:32.753% C*
KPH:12.100 C
VKPH:12.300 C*
M18 Locust
A++
Kills:601
V. Kills:622 96%
Deaths:116
KDR:5.181
Accuracy:36.318% B++
KPH:28.400 B++
VKPH:29.400 A++
Tomcat A2AM Pods
B++
Kills:238
V. Kills:258 92%
Deaths:22
KDR:10.818
Accuracy:87.512% A
KPH:60.400 C++
VKPH:65.500 B++
Kills:13,894 (8,226 + 0)
Deaths:2,908
KDR:4.778
VKDR:1.845
Vehicle Kills:5,366
Kill Difference:10,986
Playtime:336.759 hours
Usage:13%
Score:5.469m
Score/min:271
Piloting Accuracy:36.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:2,113
V. Kills:1,781 119%
Deaths:599
KDR:3.528
Accuracy:51.231% B+
KPH:14.200 B**
VKPH:12 B**
C150 Dalton
A++
Kills:1,658
V. Kills:1,951 85%
Deaths:180
KDR:9.211
Accuracy:28.723% D--
KPH:43.700 B+
VKPH:51.500 A++
L105 Zephyr
B+
Kills:515
V. Kills:66 N/A
Deaths:44
KDR:11.705
Accuracy:41.630% C+
KPH:65.800 B+
VKPH:8.400 C+
Kills:4,286 (2,113 + 2,173)
Deaths:823
KDR:5.208
VKDR:4.615
Vehicle Kills:3,798
Kill Difference:3,463
Playtime:194.558 hours
Usage:8%
Score:2.758m
Score/min:236
Piloting Accuracy:51.231%
Gunner Accuracy:41.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:577
V. Kills:420 137%
Deaths:98
KDR:5.888
Accuracy:63.290% B*
KPH:34.700 C++
VKPH:25.200 B**
C75 Viper
B*
Kills:255
V. Kills:30 N/A
Deaths:40
KDR:6.375
Accuracy:35.584% C
KPH:42.900 B*
VKPH:5 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.549% C**
KPH:8.600 D
VKPH:9.300 C+
Kills:1,059 (1,059 + 0)
Deaths:241
KDR:4.394
VKDR:2.880
Vehicle Kills:694
Kill Difference:818
Playtime:48.870 hours
Usage:2%
Score:0.642m
Score/min:219
Driving Accuracy:31.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,516
V. Kills:1,007 150%
Deaths:146
KDR:10.384
Accuracy:51.891% B+
KPH:38.500 B+
VKPH:25.600 A
P2-120 HESH
B*
Kills:1,189
V. Kills:193 N/A
Deaths:63
KDR:18.873
Accuracy:44.101% C*
KPH:69.900 B*
VKPH:11.400 C**
P2-120 HEAT
A*
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.736% B++
KPH:33.600 B++
VKPH:19.700 A*
E540 Halberd
C++
Kills:158
V. Kills:95 165%
Deaths:29
KDR:5.448
Accuracy:35.545% D
KPH:21.800 C-
VKPH:13.100 C++
G30 Vulcan
C**
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.993% C-
KPH:11 D--
VKPH:15.400 C**
P525 Marauder
B++
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% B
KPH:92.300 B++
VKPH:4.400 C++
MR11 Gatekeeper
B+
Kills:103
V. Kills:76 134%
Deaths:13
KDR:7.923
Accuracy:43.361% B+
KPH:24.500 B+
VKPH:18.100 B
Kills:4,043 (3,566 + 477)
Deaths:420
KDR:9.626
VKDR:4.845
Vehicle Kills:2,035
Kill Difference:3,623
Playtime:104.627 hours
Usage:4%
Score:1.904m
Score/min:303
Driving Accuracy:48.736%
Gunner Accuracy:43.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,176
V. Kills:27 N/A
Deaths:25
KDR:47.040
Accuracy:28.556% A
KPH:233.300 A*
VKPH:5.400 C++
P525 Marauder-H
B+
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B+
KPH:120.900 B+
VKPH:8 B
G20 Vulcan-H
B+
Kills:290
V. Kills:248 116%
Deaths:70
KDR:4.143
Accuracy:50.886% B
KPH:37.500 C
VKPH:32 B+
E540 Halberd-H
B*
Kills:93
V. Kills:78 118%
Deaths:17
KDR:5.471
Accuracy:64.935% B*
KPH:34.700 C--
VKPH:29.100 B*
M40 Fury-H
B**
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 B**
Kills:2,791 (0 + 2,791)
Deaths:211
KDR:13.227
VKDR:2.142
Vehicle Kills:452
Kill Difference:2,580
Playtime:25.730 hours
Usage:1%
Score:0.626m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:467
V. Kills:52 N/A
Deaths:64
KDR:7.297
Accuracy:21.522% D**
KPH:47.900 C*
VKPH:5.300 D-
M40 Fury
B*
Kills:246
V. Kills:32 N/A
Deaths:23
KDR:10.696
Accuracy:34.398% C+
KPH:75 B*
VKPH:9.800 C+
M12 Kobalt
C+
Kills:128
V. Kills:7 N/A
Deaths:3
KDR:42.667
Accuracy:18.381% C*
KPH:62.200 C+
VKPH:3.400 C+
M20 Basilisk
A*
Kills:70
V. Kills:50 137%
Deaths:7
KDR:10
Accuracy:45.634% B++
KPH:22.200 C++
VKPH:15.900 A*
Kills:911 (0 + 911)
Deaths:97
KDR:9.392
VKDR:1.454
Vehicle Kills:141
Kill Difference:814
Playtime:18.242 hours
Usage:1%
Score:0.303m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:45.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:197
V. Kills:22 N/A
Deaths:10
KDR:19.700
Accuracy:45.078% A++
KPH:110.800 B**
VKPH:12.400 A++
Kills:197 (0 + 197)
Deaths:10
KDR:19.700
VKDR:2.200
Vehicle Kills:22
Kill Difference:187
Playtime:1.779 hours
Usage:0%
Score:0.037m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:45.078%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,4177,3083,1322.333C*0.2129.047%B**30.487%B*78.8A+1.2A+23092.7h10.6B++36.4B++
Hellfire Rocket Pods 4,5184,11336711.207B+9.0854.728%B++N/A118.2B+11.6C41734.8h12.6B+23B++
M14 Banshee 4,4194,0884938.292C*6.1735.836%B**N/A91.5A+7.4A++32744.7h20B55.9B+
M18 Needler 4,8422,6191,1632.252C++0.1333.306%C*2.024%C+18.6B+15.8B**221140.7h115B+345.2B+
CAS30 Tank Buster 3,8942,1135993.528B**1.4051.231%B+N/A14.2B**12B**154148.8h41.2B+80.4B+
T9A "Butcher" 2,0702,0511,2531.637C+0.4924.116%C+17.601%D*57.3C+N/A15935.8h12.1C50.4C+
LC3 Jaguar 1,9261,9027452.553B*0.4328.765%B**21.346%C++78.6A*1A22924.2h10.9B+38B++
TSAR-42 1,7031,6875642.991C+0.8746.658%B**78.364%B**57.4B*N/A17529.4h1.9B++4B*
NS-15M1 1,7001,6821,7800.945C1.1821.096%C16.231%D-31.4CN/A10153.6h12.8C+60.5C++
NS-15M AE 1,6941,6796272.678B0.5528.553%B+27.159%C+82.3B*N/A18120.4h10.2B+35.7B+
C150 Dalton 3,6091,6581809.211C*7.0928.723%D--N/A43.7B+51.5A++55837.9h3.2B++11.2C++
NS-44 Commissioner 1,5421,5221,2201.248C**0.8840.839%B+34.888%A++54.4B++N/A16228h3.5B+8.7B+
P2-120 AP 2,5231,51614610.384B+8.2651.891%B+1.781%D38.5B+25.6A36839.4h7.7C14.8C**
T9 CARV-S 1,5251,5151,6990.892C1.2320.803%C17.294%D--20.8D-N/A5472.7h13.4C+64.4C+
NS-11CP 1,5491,5076832.206B+0.0828.026%C+22.362%C+67.3B1.9A*15622.4h11.6C**41.3C*
T9 CARV 1,4321,4181,3001.091C+1.0321.217%B15.092%D*36.7B+N/A14738.6h12.2B+57.6B+
TAR 1,4041,3756132.243B+0.1228.62%B**26.691%B++70.2A++1.5A*20619.6h11.1B*38.7B*
TORQ-9 1,3781,3515232.583B*0.4631.646%A+37.084%A++91.9M1.8M22914.7h11.4B**35.9B**
TRAC-5 1,3471,3218911.483B**0.6424.996%B++15.67%D31.3B*N/A12342.2h12.1B++48.3B++
Hornet Missiles 1,9051,3171608.231C**6.1169.902%B**1.746%B85.5B38.2C+47915.4h6.9B*9.9B**
SMG-46 Armistice 1,2931,2699621.319C**0.8027.374%C**14.578%C39.8B+N/A10831.9h12.9B+47.3B+
T7 Mini-Chaingun 1,2371,2261,5810.775C1.3518.83%C**9.462%D--25.1C-N/A7548.9h14.5C**77.2B+
NSX Daimyo 1,2101,2092594.668B+2.5449.854%A95.947%B+105.1A++N/A35211.5h2.1B++4.2B*
P2-120 HESH 1,3821,1896318.873B+16.7544.101%C*1.514%B**69.9B*11.4C**23917h4.1B+9.2B++
NS Decimator 1,9271,1876671.78B*0.3472.345%A+2.19%C+48.1B++30A++38124.7h4.8C+6.7B+
NS-15M2 1,2081,1843033.908B**1.7833.694%A++34.628%B**141M+2.9S4428.4h9.6B**28.6B*
NSX Tanto 1,2111,1843933.013A++0.8934.039%A+31.841%B**111.7M++2.5S44310.6h10.3B+30.4B*
NSX Tengu 1,1901,1833513.37A*1.2548.603%A++38.715%M+164.3S1B*7867.2h7.9A16.2B**
NSX-P Tengu 1,2051,1823903.031A*0.9146.523%A+34.179%A++140.7M*2.7M3488.4h9.5B*20.4B*
NS-11A 1,1971,1813483.394A++1.2732.895%A++39.797%A*104.5M++1.4A++25511.3h10A30.4B**
NS Baron G5AE 1,1861,1806611.785B+0.3451.671%B+11.864%D60.5B+N/A14419.5h3.9B+7.5C++
NSX-P Naginata 1,1981,1793643.239A++1.1233.49%A*37.235%B**147.4M++2.4A++4168h10.1B++30.1B*
M12 Kobalt-H 1,2031,1762547.04B**44.9228.556%A22.704%B**235.2A*5.4C++5385h12.1B+42.4B*
Cycler TRV 1,1951,1744722.487A0.3631.328%A+29.727%A75.3A++1.3A++20315.6h11.3B++36B**
NS-11P 1,1981,1748031.462C**0.6626.55%B++20.358%C++51.7B**1.1A+11922.7h12.2B++45.8B++
MG-S1 Jackal 1,1861,1734462.63A0.5134.698%A+29.071%A98.6A**1.1B*31211.9h8.7B+25.2B*
T32 Bull 1,1891,1723952.967A0.8430.548%A32.509%B**84.9A++1.2A25013.8h10B*32.8B*
NS-357 Underboss 1,1851,1727681.526B+0.6050.565%A++37.287%A++97.7A++1.1A30512h3.7B+7.3B*
NSX Tomoe 1,1791,1704302.721B*0.6034.85%A36.325%C+77A+N/A21315.2h12B++34.3B++
MKV Suppressed 1,1811,1704282.734A*0.6130.559%B*29.402%A+83A*N/A19314.1h10B**32.7B++
TMG-50 1,1811,1708891.316C++0.8123.744%B13.504%D**42.9BN/A13127.3h9.9B+41.6B+
T1 Cycler 1,1831,1695582.095B*0.0328.787%A28.486%B**64.9A**N/A20618h11.2B**38.8B**
The Little Helper 1,1751,1695132.279B*0.1654.145%B+26.604%A++121.8M+N/A3409.6h3.5B**6.5B++
MG-H1 Watchman AE 1,1761,1683543.299A+1.1833.357%A+37.843%A144.2M1C+4208.1h10.6B**31.7B**
NS-7 PDW 1,1731,1631,9700.59C-1.5322.679%C-9.372%D**10.4D-N/A34111.4h15.5C+68.2C+
NSX Naginata 1,1771,1624142.807A+0.6827.844%B**28.399%C++75B**1B+23315.5h10.1B+36.4B++
P525 Marauder-H 1,2291,1539212.533C+10.4139.33%B+N/A121.4B+8B2989.5h5.6B++14.2B++
T5 AMC 1,1701,1497301.574B*0.5526.408%B+19.582%C+39.2B*N/A11829.3h12.8B+48.6B+
TRAC-5 S 1,1771,1481,7650.65C1.4720.917%C-12.195%D10.6DN/A32108.2h15.9D75.9C-
NS-11C 1,1701,1487761.479B+0.6427.019%B+16.463%C--33.9C**N/A9733.9h12.9B+47.9B+
SMG-46G Armistice 1,1691,1459151.251C+0.8727.497%C+11.092%D-38CN/A9830.1h14.7C+53.6C++
M12 Kobalt 1,0259942736.815C*34.6923.176%C*19.819%B+138.1B+4.3C4057.2h12.8B++55.1B+
M18 Rotary 1,8579185871.564C+0.5632.753%C*2.07%C+12.1C12.3C*15776.1h123.8C*378.1C**
C-4 1,4929127621.197C+0.9323.034%C--N/A19.8D**12.6D*20246h1.4C*6.1C+
P2-120 HEAT 1,3658611058.2B+6.0848.736%B++1.51%D-33.6B++19.7A*26625.6h7.7C++15.7B+
Frag Grenade 7907811781N/A778.8844.92%C+N/A433.9C+5D14441.8h3.7C*8.3C*
M18 Locust 1,2236011165.181A+3.0636.318%B++1.331%C28.3B++29.3A++37321.2h118.2C++325.5B+
RAMS .50M 592582837.012B**4.8949.032%A+83.505%B++47.7B**N/A13512.2h1.8B++3.7B*
L100 Python AP 997577985.888C++3.7663.29%B*2.253%C+34.8C++25.3B**30616.6h6.1C+9.7B
L105 Zephyr 5815154411.705C++9.5841.63%C+N/A66B+8.5C+2387.8h4.7B*11.2B+
ML-7 9365009190.544C1.5861.224%B+3.2%C*19.8C17.2B*23825.3h8C13C+
M40 Fury 519467647.297C+5.1721.522%D**1.071%D47.7C++5.3D-2199.8h9.4B*43.6C++
NS-30 Vandal 3893851592.421B0.3042.647%A+31.169%B+75.5A+N/A2115.1h4.6B*10.8B**
Ripper AE 3853806,8710.055C2.0731.737%C+21.053%B2.1C--N/A5182.5h1.2B+3.8B+
G20 Vulcan-H 538290704.143C+2.0250.886%B1.724%D37.7C32.2B+4367.7h115.3C226.6C++
Tank Mine 454263783.372B+1.2564.85%A*N/A114.3C++83B++12892.3h3.1F-4.8B*
C75 Viper 285255406.375B++4.2535.584%C1.569%C++43.2B*5.1D2735.9h7.7B*21.5B*
NS-61 Emissary 2572541461.74A0.3829.353%C*21.26%B*59.1A++N/A1694.3h11.5C**39.3B+
M40 Fury 2782462310.696B+8.5734.398%C+N/A74.5B*9.7C4203.3h9B*26.1B++
Tomcat A2AM Pods 4962382210.818B**8.6987.512%AN/A61C++66.2B++9273.9h7.7B+8.8B*
Skyguard 4712271032.204C0.0831.549%C**N/A8.6D9.3C+15126.3h185.5D*587.9D
M60-A Bulldog 251220731.429A**29.3153.834%A++N/A75.9A++10.7B**3642.9h4.8B++8.9B**
Claymore 200200306.667C+4.5442.035%B**N/A153.8C**N/A4211.3h1.1B*2.6B*
CAS 14-E 2191971019.7C++17.5845.078%A++N/A109.4B**12.2A++3421.8h26.3B+58.4B++
FA1 Barrage 1931922140.897C+1.2340.202%C+15.104%C+27.8C+N/A1406.9h5C++12.4C*
Auraxium Slasher 1781724,1410.042C+2.0829.957%C+17.442%A1.1CN/A3149.8h3.2D--10.7C+
The Slasher 17217011,1120.015D2.1116.824%D**16.471%B+0.4C--N/A1440.6h2.4C+14.3C
99SV 167167702.386B+0.2640.642%A+47.904%A+61.9A*N/A4012.7h3.1A++7.6A
M77-B 161160275.926A*3.8050.877%A*88.75%A+40B*N/A1514h1.8B**3.6B**
TX1 Repeater 1621592110.754C++1.3724.545%C+15.723%D-17.5C-N/A859.1h14.2C++57.7C*
E540 Halberd 253158295.448C+3.3235.545%D1.266%D--21.9C-13.2C++3837.2h6C+16.8C
M2 Mutilator 1411411311.076C1.0514.957%C+17.731%C22CN/A746.4h19.6C-130.8C++
Spear Anti-Vehicle Phalanx Turret 246138206.9C+4.7852.076%B*2.174%D-51.1B*40A++5742.7h8.9C+17.1B+
Anti-Vehicle Grenade 2191371137N/A134.8847.678%CN/A342.5C+205A26940.4h5.3C**11.2C*
MR1 Fracture 1701361291.054B+1.0730.449%D6.618%A+11.6B++2.9D--6311.7h20.3A+66.7B*
MR1 Fracture 1581301281.016B+1.1130.396%D9.231%M+11.2B*2.4D*5511.6h21A+69.1B**
M12 Kobalt 135128342.667A++40.5418.381%C*21.094%B+61C+3.3C+3132.1h18.3C++99.4C**
NS-AM7 AE/TR Archer 1811262080.606C+1.5261.128%C14.286%C8.1C3.5C5415.5h16.1C+26.3C+
Sticky Grenade 1231211121N/A118.8855.329%C**N/A1210B+20B+44510.1h2B3.6B+
MRC3 Mercy 115115215.476A+3.3522.299%B**40.87%M**60.5A*N/A2661.9h13.8A+61.9B**
G30 Vulcan 265110532.075C0.0525.993%C-6.364%A+11D--15.5C**17510h130.1D500.4C--
M2 Mutilator 1091071250.856C--1.2714.931%C+11.215%F17.5DN/A666.1h25.1F-168.1C
P525 Marauder 111106119.636C--7.5123.548%BN/A96.4B++4.5C*2971.1h6.9C+29.4B
MR11 Gatekeeper 179103137.923B++5.8043.361%B+N/A24.5B+18.1B3584.2h48C**110.7B+
TRAC-Shot 10198761.289C++0.8328.272%B++18.367%C+28CN/A1073.5h12.7C44.8C*
MRC3 Mercy 10096214.571B**2.4523.001%B**23.958%B+53.3A++2.2M*2231.8h16.9B*73.6B*
Heartstring 182942380.395D1.7351.175%B+17.021%D10.6D9.9B*778.9h13.2F25.8D-
E540 Halberd-H 17193175.471C3.3564.935%B*2.151%C**34.4C--28.9B*4312.7h8.6D--13.2C
Aspis Anti-Aircraft Phalanx Turret 17182233.565C++1.4428.833%B+1.22%D13.4B+14.6B++3006.1h154.2C++534.7B
NS-15 Gallows 8381322.531C++0.4135.286%A38.272%B++135A+3.3M3730.6h9.6B++27.2B**
M40 Fury-H 10279711.286C+9.1661.262%A++N/A112.9B+32.9A4590.7h12.3C-20.1B+
NS Annihilator 173761420.535C+1.5980.458%C+N/A7.4D9.4B15910.3h12.9C16.1C
MANA Anti-Vehicle Turret 20973601.217C+0.9161.79%B++1.37%D--22.1D41.2B++4303.3h18.6D*30.2D-
M20 Basilisk 12070710A**7.8845.634%B++2.857%D*22.6C*16.1A*2843.1h122D267.3C++
T1A Unity 7169381.816C*0.3134.72%A*30.435%B++69A2A**3191h11.9C**34.1B**
Rocklet Rifle 13066282.357M++0.2358.59%B++N/A38.8B*37.6A6481.7h41.3C+70.5C*
Soldier Soaker 6160232.609A+0.4943.634%B**15%C*100A++1.7B+2490.6h5.5B12.6B*
NS-45 Pilot 6059451.311C++0.8133.065%C**54.237%M*84.3B*1.4B**3400.7h5.6B*16.9B++
A30 Walker 10251192.684B0.5620.458%DN/A20.4C++20.4B++2682.5h80.4B*392.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret97601.2h
Spawn Beacon62,2981.5h
SOAS-0720.1h
Nano-Armor Kit1,0321,293,856129.5h
Nanite Revive Grenade01,1380.3h
Medical Applicator286152,12111.5h
Restoration Kit82530.6h
Motion Spotter347,6494.6h
Welding Device09730.1h
Recon Detection Device136121.1h
Shield Recharging Field161,1820.5h
Ammunition Package181,8381.2h
Medical Kit2,49515,66499.1h
Anti-Infantry MANA Turret81490.5h
Nano-Repair Grenade05900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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