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Lt. Colonel Captain CheesoM[AOTB] CheesoM
TR BR 66

KDR: 2.06

Score: 45.8m

Last Seen: May 16th, 2019 9:35 PM
- OFFLINE - 34.4 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Miller - Outfit Leader of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 4
Level Progress (to 67): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler CAS30 Tank Buster T9A "Butcher" NS-15M1 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,488,690 MLG Score: 1190
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.156%24.601%66836116043,6081.880060.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.005%1.165B**0.579B+-1.571FHEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.455B+110.227C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.286%1.139%9185119113,261183557927.2267229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.25%-0.119C+-0.424C---0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.2C++46.50.117C+81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.839%1.685%337611904,511172323582.61659191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.755%-0.4C---0.57D1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.3-0.104C+15.6-0.254C26.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.095%5.061%4501411825,730156228493.66603201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.611%-0.033C+-0.621D0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.606B+16.10.576B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.438%83.749%450511913,5261943241.81379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.118%1.859A++1.085B**0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+20.372C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.138%13.559%45011195177155310.1139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.193C-0.2C-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.037C+5-0.024C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 4
45.8m220.4%369 (22.1k)314 (18.8k)2.0594389,61043,5122.316966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196629124.687%17.862%44103:2140

6% Combat Medic34% Engineer26% Heavy Assault8% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMMay 18th, 2019 10:38 PM (2d) (PST)May 16th, 2019 8:13 PM (4d) (PST)May 16th, 2019 5:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8541766780.6150.2990.1101.6050.1131190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,26910,55240,7173718796718,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2426.6h/101.1d 11,203 16,006 25,497 233.7k 3,408 6,388 16,392 124.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:6,584
Deaths:2,881
KDR:2.285
Accuracy:28.539% A
HSR:29.891% B*
T9A "Butcher"
C+
Kills:1,964
Deaths:1,218
KDR:1.612
Accuracy:23.960% C+
HSR:16.752% D**
NS-15M1
C
Kills:1,682
Deaths:1,780
KDR:0.945
Accuracy:21.096% C
HSR:16.231% D
NS-15M AE
B+
Kills:1,679
Deaths:627
KDR:2.678
Accuracy:28.553% B+
HSR:27.159% C+
T9 CARV-S
C
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C
HSR:17.294% D--
T9 CARV
B+
Kills:1,418
Deaths:1,300
KDR:1.091
Accuracy:21.217% B+
HSR:15.092% D*
T7 Mini-Chaingun
B
Kills:1,226
Deaths:1,581
KDR:0.775
Accuracy:18.830% B
HSR:9.462% D-
T32 Bull
A
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% A
HSR:32.509% A
TMG-50
B+
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% B+
HSR:13.504% D**
NSX Naginata
B**
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:27.844% B**
HSR:28.399% C++
MG-H1 Watchman AE
A+
Kills:717
Deaths:212
KDR:3.382
Accuracy:32.993% A+
HSR:38.633% A
NSX-P Naginata
A++
Kills:163
Deaths:60
KDR:2.717
Accuracy:32.014% A++
HSR:36.810% B**
NS-15M2
A*
Kills:160
Deaths:40
KDR:4
Accuracy:35.463% A*
HSR:34.375% B**
Kills:20,612
Deaths (as Heavy Assault):13,096
Deaths (to Heavy Assaults):12,376
KDR:1.57392
Kill Difference:7,516
Playtime:630.187 hours
Usage:26%
Score:11.441m
Score/min:303
Accuracy (listed only):26.585%
HSR (listed only):24.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,626
Deaths:628
KDR:2.589
Accuracy:28.578% B**
HSR:20.480% C++
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11CP
C-
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C-
HSR:18.891% D
T5 AMC
B++
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B++
HSR:19.582% C+
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
NS-11C
B++
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B++
HSR:16.463% C-
The Little Helper
A
Kills:252
Deaths:110
KDR:2.291
Accuracy:58.436% B**
HSR:22.619% A
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:10,437
Deaths (as Engineer):6,786
Deaths (to Engineers):8,945
KDR:1.53802
Kill Difference:3,651
Playtime:831.291 hours
Usage:34%
Score:15.557m
Score/min:312
Accuracy (listed only):33.306%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,626
Deaths:628
KDR:2.589
Accuracy:28.578% B**
HSR:20.480% C++
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
SMG-46 Armistice
C**
Kills:1,253
Deaths:956
KDR:1.311
Accuracy:27.250% C**
HSR:14.366% C
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
NS-11CP
C-
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C-
HSR:18.891% D
T5 AMC
B++
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B++
HSR:19.582% C+
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
NS-11C
B++
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B++
HSR:16.463% C-
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
The Little Helper
A
Kills:252
Deaths:110
KDR:2.291
Accuracy:58.436% B**
HSR:22.619% A
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:17,524
Deaths (as Light Assault):11,852
Deaths (to Light Assaults):8,497
KDR:1.47857
Kill Difference:5,672
Playtime:580.853 hours
Usage:24%
Score:11.114m
Score/min:319
Accuracy (listed only):32.803%
HSR (listed only):19.621%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,468
Deaths:1,192
KDR:1.232
Accuracy:40.620% B+
HSR:34.877% A++
TSAR-42
B**
Kills:1,456
Deaths:485
KDR:3.002
Accuracy:45.651% B**
HSR:77.679% B**
SMG-46 Armistice
C**
Kills:1,253
Deaths:956
KDR:1.311
Accuracy:27.250% C**
HSR:14.366% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A++
NSX Tomoe
A
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% A
HSR:36.325% C+
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
NSX Daimyo
A
Kills:1,161
Deaths:244
KDR:4.758
Accuracy:50.288% A
HSR:95.952% B+
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
NS-357 Underboss
A*
Kills:910
Deaths:575
KDR:1.583
Accuracy:50.587% A++
HSR:38.132% A*
RAMS .50M
A+
Kills:582
Deaths:83
KDR:7.012
Accuracy:49.032% A+
HSR:83.505% B++
NS-30 Vandal
A++
Kills:353
Deaths:138
KDR:2.558
Accuracy:42.743% A++
HSR:31.728% B++
NS-61 Emissary
B*
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C*
HSR:21.260% B*
99SV
A+
Kills:167
Deaths:70
KDR:2.386
Accuracy:40.642% A+
HSR:47.904% A+
M77-B
A*
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A*
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
NS-AM7 AE/TR Archer
C
Kills:101
Deaths:168
KDR:0.601
Accuracy:60.485% C
HSR:13.861% C
Kills:15,028
Deaths (as Infiltrator):8,835
Deaths (to Infiltrators):6,100
KDR:1.70096
Kill Difference:6,193
Playtime:205.325 hours
Usage:8%
Score:3.990m
Score/min:324
Accuracy (listed only):39.498%
HSR (listed only):39.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C**
Kills:1,253
Deaths:956
KDR:1.311
Accuracy:27.250% C**
HSR:14.366% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11A
M
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:32.896% A++
HSR:39.864% M
Cycler TRV
A++
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A++
HSR:29.727% A+
TAR
B*
Kills:1,173
Deaths:534
KDR:2.197
Accuracy:27.768% B*
HSR:24.808% B+
TORQ-9
A*
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:31.275% A+
HSR:37.766% A*
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A++
T1 Cycler
A+
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A+
HSR:28.486% B**
NS-11P
B++
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:26.493% B++
HSR:20.394% C*
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
The Little Helper
A
Kills:252
Deaths:110
KDR:2.291
Accuracy:58.436% B**
HSR:22.619% A
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
T1A Unity
A*
Kills:68
Deaths:37
KDR:1.838
Accuracy:34.221% A*
HSR:30.882% B*
Kills:15,799
Deaths (as Combat Medic):9,234
Deaths (to Combat Medics):4,346
KDR:1.71096
Kill Difference:6,565
Playtime:142.950 hours
Usage:6%
Score:3.231m
Score/min:377
Accuracy (listed only):34.581%
HSR (listed only):24.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C++
HSR:17.731% C+
MR1 Fracture
B**
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D
HSR:6.618% B**
MR1 Fracture
M
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D
HSR:9.231% M
M2 Mutilator
C+
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C+
HSR:11.215% F
MRC3 Mercy
S
Kills:104
Deaths:18
KDR:5.778
Accuracy:21.718% B**
HSR:41.346% S
MRC3 Mercy
B**
Kills:83
Deaths:18
KDR:4.611
Accuracy:22.123% B**
HSR:25.301% B*
Kills:701
Deaths (as MAX Suit):274.500
Deaths (to MAX Suits):2,291
KDR:2.55373
Kill Difference:426.500
Playtime:27.269 hours
Usage:1%
Score:0.422m
Score/min:258
Accuracy (listed only):22.429%
HSR (listed only):18.574%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,106
V. Kills:405 N/A
Deaths:367
KDR:11.188
Accuracy:54.726% B++
KPH:117.900 B++
VKPH:11.600 C
M14 Banshee
A++
Kills:3,775
V. Kills:320 N/A
Deaths:488
KDR:7.736
Accuracy:35.715% B**
KPH:87.100 A+
VKPH:7.400 A++
M18 Needler
B**
Kills:2,463
V. Kills:2,141 115%
Deaths:1,156
KDR:2.131
Accuracy:33.195% C++
KPH:17.800 B+
VKPH:15.500 B**
Hornet Missiles
B**
Kills:1,262
V. Kills:550 229%
Deaths:158
KDR:7.987
Accuracy:69.691% B**
KPH:82.700 B+
VKPH:36.100 C+
M18 Rotary
B
Kills:918
V. Kills:939 98%
Deaths:587
KDR:1.564
Accuracy:32.757% C*
KPH:12.100 C+
VKPH:12.300 B
M18 Locust
A++
Kills:601
V. Kills:622 96%
Deaths:116
KDR:5.181
Accuracy:36.318% B++
KPH:28.400 B++
VKPH:29.400 A++
Tomcat A2AM Pods
B++
Kills:238
V. Kills:258 92%
Deaths:22
KDR:10.818
Accuracy:87.512% B**
KPH:60.400 C*
VKPH:65.500 B++
Kills:13,363 (7,757 + 0)
Deaths:2,894
KDR:4.617
VKDR:1.809
Vehicle Kills:5,235
Kill Difference:10,469
Playtime:332.998 hours
Usage:14%
Score:5.335m
Score/min:267
Piloting Accuracy:36.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,999
V. Kills:1,728 116%
Deaths:596
KDR:3.354
Accuracy:50.839% B+
KPH:14 B**
VKPH:12.100 B**
C150 Dalton
A*
Kills:1,333
V. Kills:1,767 75%
Deaths:180
KDR:7.406
Accuracy:28.733% D*
KPH:41.400 B+
VKPH:54.900 A*
L105 Zephyr
B+
Kills:515
V. Kills:66 N/A
Deaths:44
KDR:11.705
Accuracy:41.630% C+
KPH:65.800 B+
VKPH:8.400 C+
Kills:3,847 (1,999 + 1,848)
Deaths:820
KDR:4.691
VKDR:4.343
Vehicle Kills:3,561
Kill Difference:3,027
Playtime:182.795 hours
Usage:8%
Score:2.567m
Score/min:234
Piloting Accuracy:50.839%
Gunner Accuracy:41.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:541
V. Kills:407 133%
Deaths:97
KDR:5.577
Accuracy:63.321% B*
KPH:33.400 C**
VKPH:25.100 A
C75 Viper
B*
Kills:255
V. Kills:30 N/A
Deaths:40
KDR:6.375
Accuracy:35.584% C
KPH:42.900 B*
VKPH:5 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.549% B
KPH:8.600 D
VKPH:9.300 C+
Kills:1,023 (1,023 + 0)
Deaths:240
KDR:4.263
VKDR:2.838
Vehicle Kills:681
Kill Difference:783
Playtime:48.431 hours
Usage:2%
Score:0.629m
Score/min:216
Driving Accuracy:31.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,438
V. Kills:976 147%
Deaths:141
KDR:10.199
Accuracy:51.839% B++
KPH:37.600 B++
VKPH:25.500 A
P2-120 HESH
B*
Kills:1,189
V. Kills:193 N/A
Deaths:62
KDR:19.177
Accuracy:44.101% C**
KPH:69.900 B*
VKPH:11.400 B+
P2-120 HEAT
A**
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.736% B++
KPH:33.600 B++
VKPH:19.700 A**
E540 Halberd
C++
Kills:149
V. Kills:92 160%
Deaths:29
KDR:5.138
Accuracy:35.445% D
KPH:21.300 C-
VKPH:13.200 C++
G30 Vulcan
C*
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.993% C
KPH:11 D--
VKPH:15.400 C*
P525 Marauder
B*
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% B+
KPH:92.300 B*
VKPH:4.400 C*
MR11 Gatekeeper
B
Kills:83
V. Kills:65 126%
Deaths:13
KDR:6.385
Accuracy:44.518% B++
KPH:23.400 C**
VKPH:18.300 B
Kills:3,936 (3,488 + 448)
Deaths:414
KDR:9.507
VKDR:4.807
Vehicle Kills:1,990
Kill Difference:3,522
Playtime:102.548 hours
Usage:4%
Score:1.855m
Score/min:302
Driving Accuracy:48.736%
Gunner Accuracy:44.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B+
KPH:120.900 B+
VKPH:8 B+
M12 Kobalt-H
A**
Kills:939
V. Kills:22 N/A
Deaths:20
KDR:46.950
Accuracy:29.188% A+
KPH:257.100 A**
VKPH:6 C**
G20 Vulcan-H
B+
Kills:281
V. Kills:245 114%
Deaths:70
KDR:4.014
Accuracy:51.059% B+
KPH:36.700 C
VKPH:32 B+
E540 Halberd-H
B++
Kills:89
V. Kills:75 117%
Deaths:17
KDR:5.235
Accuracy:64.411% B*
KPH:33.600 C--
VKPH:28.300 B++
M40 Fury-H
A
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 A
Kills:2,541 (0 + 2,541)
Deaths:206
KDR:12.335
VKDR:2.141
Vehicle Kills:441
Kill Difference:2,335
Playtime:24.234 hours
Usage:1%
Score:0.589m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:467
V. Kills:52 N/A
Deaths:64
KDR:7.297
Accuracy:21.522% F
KPH:47.900 C++
VKPH:5.300 D-
M40 Fury
B*
Kills:246
V. Kills:32 N/A
Deaths:23
KDR:10.696
Accuracy:34.398% C+
KPH:75 B*
VKPH:9.800 C+
M12 Kobalt
C+
Kills:128
V. Kills:7 N/A
Deaths:3
KDR:42.667
Accuracy:18.381% C*
KPH:62.200 C+
VKPH:3.400 C+
M20 Basilisk
A++
Kills:63
V. Kills:46 134%
Deaths:7
KDR:9
Accuracy:44.431% B++
KPH:20.800 C+
VKPH:15.200 A++
Kills:904 (0 + 904)
Deaths:97
KDR:9.320
VKDR:1.412
Vehicle Kills:137
Kill Difference:807
Playtime:18.121 hours
Usage:1%
Score:0.301m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:44.431%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:102
V. Kills:14 N/A
Deaths:7
KDR:14.571
Accuracy:44.177% A+
KPH:93.700 B++
VKPH:12.900 A++
Kills:102 (0 + 102)
Deaths:7
KDR:14.571
VKDR:2
Vehicle Kills:14
Kill Difference:95
Playtime:1.089 hours
Usage:0%
Score:0.022m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:44.177%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,6746,5842,8812.285C*0.2328.539%A29.891%B*75.9A+1A22386.7h10.5B++36.9B++
Hellfire Rocket Pods 4,5114,10636711.188B+9.1354.726%B++N/A118B++11.6C41634.8h12.6B+23B++
M14 Banshee 4,0953,7754887.736C**5.6835.715%B**N/A87A+7.4A++31843.4h20.6B57.7B+
M18 Needler 4,6042,4631,1562.131C++0.0733.195%C++2.071%C+17.8B+15.5B**218138.4h118.7B+357.6B+
CAS30 Tank Buster 3,7271,9995963.354B**1.2950.839%B+N/A14B**12.1B**155142.8h40.6B++79.9B++
T9A "Butcher" 1,9811,9641,2181.612C+0.4523.96%C+16.752%D**56C+N/A15535.1h12.2C51C+
NS-15M1 1,7001,6821,7800.945C1.1121.096%C16.231%D31.4CN/A10153.6h12.8C++60.5C++
NS-15M AE 1,6941,6796272.678B0.6228.553%B+27.159%C+82.3B*N/A18120.4h10.2B+35.7B+
LC3 Jaguar 1,6461,6266282.589B*0.5328.578%B**20.48%C++73.9A*N/A21522h10.9B+38.1B++
T9 CARV-S 1,5251,5151,6990.892C-1.1720.803%C17.294%D--20.8D-N/A5472.7h13.4C+64.4C+
NS-44 Commissioner 1,4881,4681,1921.232C**0.8340.62%B+34.877%A++53.2B*N/A15727.6h3.6B+8.8B+
TSAR-42 1,4681,4564853.002C+0.9445.651%B**77.679%B**53.7B*N/A16527.1h1.9B*4.1B*
P2-120 AP 2,4141,43814110.199B+8.1451.839%B++1.878%D37.6B++25.5A36638.2h7.9C+15.3C**
T9 CARV 1,4321,4181,3001.091C+0.9721.217%B+15.092%D*36.7B+N/A14238.6h12.2B+57.6B+
C150 Dalton 3,1001,3331807.406C++5.3528.733%D*N/A41.4B+54.9A*58332.2h3.6B+12.4C+
TRAC-5 1,3471,3218911.483B**0.5824.996%B++15.67%D31.3B**N/A11842.2h12.1B++48.3B++
Hornet Missiles 1,8121,2621587.987B+5.9369.691%B**1.743%C*82.5B+35.9C+45915.3h6.8B**9.8B**
SMG-46 Armistice 1,2771,2539561.311C*0.7527.25%C**14.366%C39.4B+N/A10631.8h13B+47.6B+
T7 Mini-Chaingun 1,2371,2261,5810.775C1.2818.83%B9.462%D-25.1CN/A7548.9h14.5C**77.2B+
P2-120 HESH 1,3821,1896219.177B+17.1244.101%C**1.514%B*69.9B*11.4B+23417h4.1B+9.2B++
NSX Tanto 1,2111,1843933.013A++0.9534.039%A+31.841%B**111.7M++2.5S44110.6h10.3B++30.4B*
NSX Tengu 1,1901,1833513.37A*1.3148.603%A++38.715%M+164.3S1B*7827.2h7.9A16.2B**
NS Baron G5AE 1,1861,1806611.785B+0.2751.671%B+11.864%D60.5B++N/A14419.5h3.9B+7.5C++
NS-11A 1,1951,1793483.388A++1.3332.896%A++39.864%M104.3M**1.4A*25111.3h10A30.4B**
Cycler TRV 1,1951,1744722.487B**0.4331.328%A++29.727%A+75.3A**1.3A*20115.6h11.3B*36B**
TAR 1,1971,1735342.197B+0.1427.768%B*24.808%B+65.9A++1.3A*19017.8h11.1B*40.1B*
TORQ-9 1,1951,1734442.642B**0.5831.275%A+37.766%A*88.9M+1.7M++20913.2h11.3A36.3B**
MG-S1 Jackal 1,1861,1734462.63A+0.5734.698%A+29.071%A98.6M1.1B**30911.9h8.7B+25.2B*
T32 Bull 1,1891,1723952.967A0.9130.548%A32.509%A84.9A++1.2A++24813.8h10B**32.8B*
MKV Suppressed 1,1811,1704282.734A*0.6730.559%B**29.402%A++83A**N/A19214.1h10B**32.7B++
TMG-50 1,1811,1708891.316C++0.7423.744%B+13.504%D**42.9B+N/A13027.3h9.9B++41.6B+
NSX Tomoe 1,1791,1704302.721B+0.6634.85%A36.325%C+77A+N/A21215.2h12B++34.3B*
T1 Cycler 1,1831,1695582.095B**0.0428.787%A+28.486%B**64.9MN/A20018h11.2B**38.8B**
NS-11P 1,1911,1677991.461C**0.6026.493%B++20.394%C*51.6A1.1A*11822.6h12.1B++45.8B++
NS-7 PDW 1,1731,1631,9700.59C-1.4722.679%C9.372%D**10.4D-N/A34111.4h15.5C+68.2C+
NSX Naginata 1,1771,1624142.807A0.7527.844%B**28.399%C++75A1B++23115.5h10.1B+36.4B++
NSX Daimyo 1,1621,1612444.758B+2.7050.288%A95.952%B+105.5A*N/A35511h2.1B++4.2B*
NS-11CP 1,1811,1545512.094B0.0326.889%C-18.891%D58.6C++1.4A12719.7h11.6C++43C++
P525 Marauder-H 1,2291,1539212.533C+10.4739.33%B+N/A121.4B+8B+2979.5h5.6B+14.2B++
T5 AMC 1,1701,1497301.574B+0.4926.408%B++19.582%C+39.2B**N/A11729.3h12.8B+48.6B+
TRAC-5 S 1,1771,1481,7650.65C1.4120.917%C12.195%D10.6DN/A32108.2h15.9D75.9C
NS-11C 1,1701,1487761.479B+0.5827.019%B++16.463%C-33.9B+N/A9633.9h12.9B+47.9B+
SMG-46G Armistice 1,1691,1459151.251C+0.8127.497%C+11.092%D-38C+N/A9830.1h14.7C53.6C+
NS Decimator 1,6159796041.621B++0.4471.927%A+2.145%C+43.7B++28.4A+36722.4h5.1C+7.1B+
M12 Kobalt-H 9619392046.95A++44.8929.188%A+23.962%A+253.8A**5.9C*6113.7h12.2B++41.8B**
M18 Rotary 1,8579185871.564C+0.5032.757%C*2.07%C+12.1C+12.3B15776.1h123.8C*377.9B
NS-357 Underboss 9189105751.583B+0.4850.587%A++38.132%A*95.8A++N/A3089.5h3.6B++7.2B**
C-4 1,4748957591.179C+0.8822.764%C-N/A19.5D**12.6D*19845.9h1.4C**6.2C++
M12 Kobalt 8988732337.957C**35.9022.651%C++20.16%B+134.3B+3.8C4146.5h12.9B++57B++
P2-120 HEAT 1,3658611058.2B+6.1448.736%B++1.51%D--33.6B++19.7A**26625.6h7.7C+15.7B+
MG-H1 Watchman AE 7217172123.382B**1.3232.993%A+38.633%A143.4M+N/A4205h10.6B**32B*
Frag Grenade 6586531653N/A650.9443.744%C+N/A408.1C3.1D-14391.6h3.7C*8.5C*
M18 Locust 1,2236011165.181A++3.1236.318%B++1.331%C28.3B++29.3A++37321.2h118.2C++325.5B+
RAMS .50M 592582837.012B**4.9549.032%A+83.505%B++47.7AN/A13312.2h1.8B*3.7B*
L100 Python AP 948541975.577C*3.5263.321%B*2.403%C33.4C**25.1A30416.2h6.3C++10B+
L105 Zephyr 5815154411.705C++9.6541.63%C+N/A66B+8.5C+2387.8h4.7B*11.2B++
ML-7 9334989170.543C1.5261.213%B+3.213%C**19.8C17.3B*23525.2h8C-13C+
M40 Fury 519467647.297C+5.2421.522%F1.071%D47.7C++5.3D-2199.8h9.4B*43.6C+
Ripper AE 3633604,1490.087C1.9731.568%C++21.944%C**3C-N/A7118.5h1.2B+3.8B+
NS-30 Vandal 3563531382.558B+0.5042.743%A++31.728%B++76.7A++N/A2104.6h4.5B**10.6B**
G20 Vulcan-H 526281704.014C++1.9551.059%B+1.779%D36.5C31.8B+4317.7h117.9C231C+
Tank Mine 443255783.269B+1.2163.252%A*N/A110.9C++81.7B++12852.3h3.1F-4.8B*
C75 Viper 285255406.375B+4.3235.584%C1.569%C++43.2B*5.1D2705.9h7.7B*21.5B*
NS-61 Emissary 2572541461.74A0.3229.353%C*21.26%B*59.1A++N/A1674.3h11.5B+39.3B+
The Little Helper 2532521102.291B*0.2358.436%B**22.619%A100.8A**N/A2802.5h3.2A+5.5B**
M40 Fury 2782462310.696B8.6434.398%C+N/A74.5B*9.7C4203.3h9B*26.1B++
Tomcat A2AM Pods 4962382210.818A8.7687.512%B**N/A61C*66.2B*9273.9h7.7B+8.8B*
Skyguard 4712271032.204C0.1431.549%BN/A8.6D9.3C+15026.3h185.5D*587.9D
Claymore 199199306.633C+4.5742.004%B**N/A153.1C*N/A4151.3h1.1B*2.6B*
FA1 Barrage 1781772050.863C+1.2039.138%C+13.559%C26.4C+N/A1316.7h5C++12.7C*
The Slasher 17217011,1120.015D-2.0416.824%D*16.471%B+0.4C-N/A1440.6h2.4C+14.3D
99SV 167167702.386B+0.3340.642%A+47.904%A+61.9MN/A3852.7h3.1A++7.6A
NSX-P Naginata 166163602.717B**0.6632.014%A++36.81%B**125.4M+2.3A++3581.3h9.3B**29.1B**
M77-B 161160275.926A**3.8750.877%A*88.75%A+40B**N/A1484h1.8B**3.6B**
NS-15M2 163160404A1.9435.463%A*34.375%B**160S3S9211h9.2B**25.9B**
TX1 Repeater 1621592110.754C+1.3124.545%C+15.723%D-17.5C--N/A849.1h14.2C+57.7C++
M60-A Bulldog 177151721.571A++19.5151.801%A+N/A65.7A+11.3B**3662.3h5.2B+10.1B*
E540 Halberd 241149295.138C+3.0835.445%D1.342%D--21.3C-13.1C++3887h5.9C++16.7C
M2 Mutilator 1411411311.076C0.9814.957%C++17.731%C+22CN/A726.4h19.6D130.8C++
Spear Anti-Vehicle Phalanx Turret 244137206.85C+4.7951.874%B*2.19%D--50.7B++39.6A++5712.7h8.9C+17.1B+
Anti-Vehicle Grenade 2191371137N/A134.9447.678%C-N/A342.5C+205A26920.4h5.3C*11.2C++
MR1 Fracture 1701361291.054B+1.0130.449%D6.618%B**11.6B++2.9D--6311.7h20.3A66.7B*
MR1 Fracture 1581301281.016B+1.0430.396%D9.231%M11.2B*2.4D*5511.6h21A+69.1B**
M12 Kobalt 135128342.667A*40.6118.381%C*21.094%B++61C+3.3C+3082.1h18.3C++99.4C**
Sticky Grenade 1201181118N/A115.9455.787%B+N/A1180B+20B*43850.1h2C**3.7B
G30 Vulcan 265110532.075C0.0225.993%C6.364%A11D--15.5C*17510h130.1D500.4D
M2 Mutilator 1091071250.856C--1.2014.931%C+11.215%F17.5DN/A656.1h25.1F-168.1C
P525 Marauder 111106119.636C7.5823.548%B+N/A96.4B*4.5C**2971.1h6.9C+29.4B
MRC3 Mercy 104104185.778A++3.7221.718%B**41.346%S57.8A*N/A2521.8h13.4A+61.9B**
CAS 14-E 116102714.571C+12.5144.177%A+N/A92.7B++12.7A++3301.1h29.9C++67.6B+
NS-AM7 AE/TR Archer 1431011680.601C1.4660.485%C13.861%C7.6C3.2C5113.3h17C+28.2C+
TRAC-Shot 10198761.289C+0.7728.272%B++18.367%C+28CN/A1063.5h12.7C44.8C*
E540 Halberd-H 16489175.235C3.1864.411%B*2.247%C++34.2C-28.8B++4182.6h8.7D-13.4C
MRC3 Mercy 8783184.611B**2.5522.123%B**25.301%B*48.8A+2.4M**2101.7h17B++77.1B*
MR11 Gatekeeper 14883136.385B+4.3344.518%B++N/A23.1C**18.1C**3753.6h51.9C++116.6B+
Aspis Anti-Aircraft Phalanx Turret 17081223.682C++1.6228.696%B+1.235%D13.5B+14.8B++3016h153.2C++534B
M40 Fury-H 10279711.286C+9.2361.262%A++N/A112.9B+32.9A4500.7h12.3C--20.1B
NS Annihilator 173761420.535C+1.5280.458%C+N/A7.4D9.4C*15710.3h12.9C16.1C
MANA Anti-Vehicle Turret 20973601.217C+0.8461.79%B*1.37%D*22.1D41.2B*4263.3h18.6D**30.2D--
Heartstring 156691850.373D1.6949.956%B+14.493%D--8.5D-10.7B+768.1h16.3D**32.7D**
T1A Unity 7068371.838B+0.2234.221%A*30.882%B*68A2M++3151h11.7B34.3B**
M20 Basilisk 1096379A*6.9444.431%B++3.175%D--21C+15.3A++2843h123.3D277.4C+
Rocklet Rifle 11257262.192A**0.1358.767%B++N/A35.6B+34.4B*6251.6h42C71.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,1471.4h
SOAS-0720.1h
Anti-Vehicle MANA Turret97541.2h
Nano-Armor Kit9521,242,238124.2h
Motion Spotter347,2624.4h
Nanite Revive Grenade01,1030.3h
Medical Applicator285150,45511.4h
Restoration Kit82530.6h
Welding Device09730.1h
Shield Recharging Field161,1820.5h
Ammunition Package171,7691.2h
Medical Kit2,22713,54291.5h
Anti-Infantry MANA Turret81460.5h
Recon Detection Device136121.1h
Nano-Repair Grenade04470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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