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Captain CheesoM[AOTB] CheesoM
TR BR 135

KDR: 1.9

Score: 40.2m

Last Seen: Dec 9th, 2018 2:39 PM
- OFFLINE - 69.6 hour(s)

Battle Rank 120 (135 total) - Terran Republic on Miller - Outfit Officer of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 3
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler CAS30 Tank Buster T9A "Butcher" NS-15M1 T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,029,573 MLG Score: 823
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.224%21.949%5763299036,4671.777320.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.083%1.016B**0.208C++-0.903D--HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.421B11.40.204C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.187%1.171%8425101711,874178655966.64466212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%-0.133C-0.405C---0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.16C++48.80.076C+86.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.683%1.783%337610164,262162322552.626189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%-0.407C---0.551D1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.2-0.145C16.2-0.295C28

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.722%1.346%4001310094,681146227653.19959169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.798%-0.038C+-0.766D-0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.601B+16.80.571B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.395%80.816%400410182,1581706211.26421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.811%1.853A++0.898B*-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.90.398B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.799%13.714%40011021175134510.130015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.214C-0.154C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.034C+4.9-0.02C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 3
40.2m221.7%346 (20.8k)295 (17.7k)1.9030374,37639,0832.1744135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022486824.157%14.571%35203:2934

35% Engineer26% Heavy Assault8% Infiltrator25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMDec 12th, 2018 1:24 AM (5h) (PST)Dec 9th, 2018 11:11 AM (3d) (PST)Dec 9th, 2018 10:39 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261666600.5460.2870.0801.4640.114823

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5349,95539,5793317588717,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2269.1h/94.5d 10,606 10,837 21,996 199.3k 3,200 5,881 15,493 112.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:4,463
Deaths:2,228
KDR:2.003
Accuracy:26.643% B*
HSR:24.289% C++
T9A "Butcher"
C+
Kills:1,894
Deaths:1,185
KDR:1.598
Accuracy:23.764% C+
HSR:16.104% F
NS-15M1
C
Kills:1,664
Deaths:1,771
KDR:0.940
Accuracy:21.022% C
HSR:15.805% D-
T9 CARV-S
C+
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C+
HSR:17.294% D--
NS-15M AE
B+
Kills:1,356
Deaths:543
KDR:2.497
Accuracy:27.618% B+
HSR:24.263% C
T9 CARV
B+
Kills:1,337
Deaths:1,281
KDR:1.044
Accuracy:20.845% B+
HSR:13.687% D**
T7 Mini-Chaingun
B
Kills:1,208
Deaths:1,576
KDR:0.766
Accuracy:18.759% B
HSR:9.354% D--
T32 Bull
A+
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% A+
HSR:32.509% A
TMG-50
B+
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% B+
HSR:13.504% D**
NSX Naginata
B**
Kills:1,157
Deaths:412
KDR:2.808
Accuracy:27.831% B**
HSR:28.349% C+
Kills:16,936
Deaths (as Heavy Assault):11,979
Deaths (to Heavy Assaults):11,056
KDR:1.41381
Kill Difference:4,957
Playtime:578.978 hours
Usage:26%
Score:9.474m
Score/min:273
Accuracy (listed only):24.158%
HSR (listed only):19.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,306
Deaths:544
KDR:2.401
Accuracy:27.551% B*
HSR:19.525% C+
TRAC-5
B++
Kills:1,237
Deaths:863
KDR:1.433
Accuracy:24.691% B++
HSR:14.632% D
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11CP
C
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C
HSR:18.891% D
T5 AMC
B++
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B++
HSR:19.582% C+
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
NS-11C
B++
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B++
HSR:16.463% C-
NSX Tanto
B*
Kills:284
Deaths:106
KDR:2.679
Accuracy:30.304% B*
HSR:27.465% B
FA1 Barrage
C+
Kills:175
Deaths:201
KDR:0.871
Accuracy:38.799% C+
HSR:13.714% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:8,879
Deaths (as Engineer):6,273
Deaths (to Engineers):8,405
KDR:1.41543
Kill Difference:2,606
Playtime:793.650 hours
Usage:35%
Score:14.383m
Score/min:302
Accuracy (listed only):30.252%
HSR (listed only):17.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,306
Deaths:544
KDR:2.401
Accuracy:27.551% B*
HSR:19.525% C+
TRAC-5
B++
Kills:1,237
Deaths:863
KDR:1.433
Accuracy:24.691% B++
HSR:14.632% D
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
SMG-46 Armistice
C**
Kills:1,170
Deaths:927
KDR:1.262
Accuracy:26.833% C**
HSR:13.504% C-
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
NS-11CP
C
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C
HSR:18.891% D
T5 AMC
B++
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B++
HSR:19.582% C+
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
NS-11C
B++
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B++
HSR:16.463% C-
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
NSX Tanto
B*
Kills:284
Deaths:106
KDR:2.679
Accuracy:30.304% B*
HSR:27.465% B
FA1 Barrage
C+
Kills:175
Deaths:201
KDR:0.871
Accuracy:38.799% C+
HSR:13.714% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:14,700
Deaths (as Light Assault):10,959
Deaths (to Light Assaults):7,586
KDR:1.34136
Kill Difference:3,741
Playtime:566.648 hours
Usage:25%
Score:10.510m
Score/min:309
Accuracy (listed only):29.652%
HSR (listed only):17.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,371
Deaths:1,144
KDR:1.198
Accuracy:40.333% B+
HSR:34.063% A++
TSAR-42
B**
Kills:1,240
Deaths:430
KDR:2.884
Accuracy:45.339% B**
HSR:76.774% B*
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
SMG-46 Armistice
C**
Kills:1,170
Deaths:927
KDR:1.262
Accuracy:26.833% C**
HSR:13.504% C-
NSX Tomoe
A
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% A
HSR:36.325% C+
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
RAMS .50M
A++
Kills:581
Deaths:83
KDR:7
Accuracy:49.028% A++
HSR:83.477% B+
NS-61 Emissary
B*
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C*
HSR:21.260% B*
NS-357 Underboss
A*
Kills:226
Deaths:94
KDR:2.404
Accuracy:51.287% A++
HSR:38.053% A*
NSX Daimyo
A++
Kills:177
Deaths:38
KDR:4.658
Accuracy:54.005% A++
HSR:93.220% C+
NS-30 Vandal
B**
Kills:163
Deaths:78
KDR:2.090
Accuracy:39.200% B**
HSR:19.018% D-
M77-B
A*
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A*
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
Kills:11,322
Deaths (as Infiltrator):7,367
Deaths (to Infiltrators):5,419
KDR:1.53685
Kill Difference:3,955
Playtime:176.234 hours
Usage:8%
Score:2.789m
Score/min:264
Accuracy (listed only):37.405%
HSR (listed only):39.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
Cycler TRV
A++
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A++
HSR:29.727% A+
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
TAR
B**
Kills:1,173
Deaths:534
KDR:2.197
Accuracy:27.768% B**
HSR:24.808% B+
SMG-46 Armistice
C**
Kills:1,170
Deaths:927
KDR:1.262
Accuracy:26.833% C**
HSR:13.504% C-
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A++
T1 Cycler
A+
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A+
HSR:28.486% B**
NS-11P
B*
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:26.493% B*
HSR:20.394% C*
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
TORQ-9
A
Kills:516
Deaths:223
KDR:2.314
Accuracy:29.568% B**
HSR:32.752% A
FA1 Barrage
C+
Kills:175
Deaths:201
KDR:0.871
Accuracy:38.799% C+
HSR:13.714% C
Kills:12,375
Deaths (as Combat Medic):8,134
Deaths (to Combat Medics):3,806
KDR:1.52139
Kill Difference:4,241
Playtime:119.177 hours
Usage:5%
Score:2.624m
Score/min:367
Accuracy (listed only):31.390%
HSR (listed only):21.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C++
HSR:17.731% C+
MR1 Fracture
B**
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D
HSR:6.618% B**
MR1 Fracture
A**
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D
HSR:9.231% A**
M2 Mutilator
C++
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C++
HSR:11.215% F
Kills:514
Deaths (as MAX Suit):256.500
Deaths (to MAX Suits):2,139
KDR:2.0039
Kill Difference:257.500
Playtime:25.939 hours
Usage:1%
Score:0.381m
Score/min:245
Accuracy (listed only):22.683%
HSR (listed only):11.198%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,029
V. Kills:400 N/A
Deaths:365
KDR:11.038
Accuracy:54.546% B++
KPH:115.900 B++
VKPH:11.500 C
M14 Banshee
A++
Kills:2,762
V. Kills:281 N/A
Deaths:449
KDR:6.151
Accuracy:34.618% B**
KPH:72 B**
VKPH:7.300 A++
M18 Needler
B**
Kills:2,204
V. Kills:2,019 109%
Deaths:1,126
KDR:1.957
Accuracy:33.112% C*
KPH:16.700 B+
VKPH:15.300 B**
Hornet Missiles
B**
Kills:1,143
V. Kills:477 239%
Deaths:154
KDR:7.422
Accuracy:69.029% B**
KPH:77.100 B
VKPH:32.200 C+
M18 Rotary
B
Kills:901
V. Kills:930 97%
Deaths:585
KDR:1.540
Accuracy:32.668% C**
KPH:11.900 C+
VKPH:12.300 B
M18 Locust
A++
Kills:578
V. Kills:613 94%
Deaths:112
KDR:5.161
Accuracy:36.051% B+
KPH:27.700 B++
VKPH:29.300 A++
Tomcat A2AM Pods
B++
Kills:214
V. Kills:249 86%
Deaths:22
KDR:9.727
Accuracy:88.211% A
KPH:55 C+
VKPH:64 B++
Kills:11,831 (6,445 + 0)
Deaths:2,813
KDR:4.206
VKDR:1.766
Vehicle Kills:4,969
Kill Difference:9,018
Playtime:320.670 hours
Usage:14%
Score:4.935m
Score/min:256
Piloting Accuracy:36.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,978
V. Kills:1,716 115%
Deaths:593
KDR:3.336
Accuracy:50.817% B+
KPH:13.900 B*
VKPH:12.100 B**
C150 Dalton
A**
Kills:1,290
V. Kills:1,736 74%
Deaths:180
KDR:7.167
Accuracy:28.325% D*
KPH:40.400 B+
VKPH:54.300 A**
L105 Zephyr
B+
Kills:496
V. Kills:61 N/A
Deaths:44
KDR:11.273
Accuracy:41.031% C+
KPH:65.300 B+
VKPH:8 C+
Kills:3,764 (1,978 + 1,786)
Deaths:817
KDR:4.607
VKDR:4.300
Vehicle Kills:3,513
Kill Difference:2,947
Playtime:181.629 hours
Usage:8%
Score:2.538m
Score/min:233
Piloting Accuracy:50.817%
Gunner Accuracy:41.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:425
V. Kills:356 119%
Deaths:90
KDR:4.722
Accuracy:63.582% B*
KPH:28.900 C+
VKPH:24.200 B**
C75 Viper
B*
Kills:254
V. Kills:30 N/A
Deaths:40
KDR:6.350
Accuracy:35.614% C
KPH:42.900 B*
VKPH:5.100 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.571% B+
KPH:8.700 D
VKPH:9.300 C+
Kills:906 (906 + 0)
Deaths:233
KDR:3.888
VKDR:2.704
Vehicle Kills:630
Kill Difference:673
Playtime:46.748 hours
Usage:2%
Score:0.587m
Score/min:209
Driving Accuracy:31.571%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,309
V. Kills:926 141%
Deaths:139
KDR:9.417
Accuracy:51.849% B++
KPH:35.800 B+
VKPH:25.300 A
P2-120 HESH
B**
Kills:1,186
V. Kills:191 N/A
Deaths:62
KDR:19.129
Accuracy:44.021% B
KPH:70 B**
VKPH:11.300 B+
P2-120 HEAT
A**
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.729% B++
KPH:33.700 B++
VKPH:19.700 A**
E540 Halberd
C*
Kills:135
V. Kills:90 148%
Deaths:29
KDR:4.655
Accuracy:35.267% D
KPH:20.100 D
VKPH:13.400 C*
G30 Vulcan
B
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.875% C
KPH:11 D--
VKPH:15.400 B
P525 Marauder
B*
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% B+
KPH:92.300 B*
VKPH:4.400 C**
MR11 Gatekeeper
C**
Kills:71
V. Kills:60 116%
Deaths:13
KDR:5.462
Accuracy:44.335% B++
KPH:21.400 C++
VKPH:18.100 C**
Kills:3,778 (3,356 + 422)
Deaths:412
KDR:9.170
VKDR:4.687
Vehicle Kills:1,931
Kill Difference:3,366
Playtime:100.338 hours
Usage:4%
Score:1.784m
Score/min:296
Driving Accuracy:48.729%
Gunner Accuracy:44.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B+
KPH:120.900 B+
VKPH:8 B+
G20 Vulcan-H
B+
Kills:274
V. Kills:239 114%
Deaths:69
KDR:3.971
Accuracy:50.848% B+
KPH:35.900 C
VKPH:31.300 B+
E540 Halberd-H
B++
Kills:89
V. Kills:75 117%
Deaths:17
KDR:5.235
Accuracy:64.411% B*
KPH:33.600 C--
VKPH:28.300 B++
M40 Fury-H
A
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 A
Kills:1,595 (0 + 1,595)
Deaths:185
KDR:8.622
VKDR:2.232
Vehicle Kills:413
Kill Difference:1,410
Playtime:20.540 hours
Usage:1%
Score:0.447m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:455
V. Kills:51 N/A
Deaths:64
KDR:7.109
Accuracy:21.161% D**
KPH:46.900 C++
VKPH:5.300 D-
M40 Fury
B*
Kills:246
V. Kills:32 N/A
Deaths:22
KDR:11.182
Accuracy:34.398% C+
KPH:75.500 B*
VKPH:9.800 C+
M12 Kobalt
C*
Kills:121
V. Kills:5 N/A
Deaths:3
KDR:40.333
Accuracy:17.754% C*
KPH:61.800 C+
VKPH:2.600 C
M20 Basilisk
A*
Kills:56
V. Kills:43 127%
Deaths:7
KDR:8
Accuracy:42.394% B+
KPH:19.600 C+
VKPH:15.100 A*
Kills:878 (0 + 878)
Deaths:96
KDR:9.146
VKDR:1.365
Vehicle Kills:131
Kill Difference:782
Playtime:17.767 hours
Usage:1%
Score:0.290m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:42.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,5144,4632,2282.003C++0.1026.643%B*24.289%C++65.3AN/A18768.3h11B+41.1B++
Hellfire Rocket Pods 4,4294,02936511.038B+9.1354.546%B++N/A115.8B++11.5C41034.8h12.7B**23.2B*
M14 Banshee 3,0432,7624496.151C++4.2534.618%B**N/A71.9B**7.3A++27838.4h22.5C**64.9B+
M18 Needler 4,2232,2041,1261.957C++0.0533.112%C*2.087%C+16.7B+15.3B**214132.1h124B+374.6B+
CAS30 Tank Buster 3,6941,9785933.336A1.4350.817%B+N/A13.9B*12.1B**155142.1h40.7C**80.1B+
T9A "Butcher" 1,9101,8941,1851.598C+0.3123.764%C+16.104%F55.1C+N/A15034.4h12.3C-51.6C+
NS-15M1 1,6821,6641,7710.94C0.9621.022%C15.805%D-31.2CN/A9953.4h12.8C++60.8C++
T9 CARV-S 1,5251,5151,6990.892C1.0120.803%C+17.294%D--20.8D-N/A5372.7h13.4C64.4C+
NS-44 Commissioner 1,3911,3711,1441.198C**0.7140.333%B+34.063%A++50.8B++N/A14427h3.7C**9.1B+
NS-15M AE 1,3631,3565432.497C**0.5927.618%B+24.263%C77.5B*N/A16817.5h10.3B+37.2B+
T9 CARV 1,3481,3371,2811.044C+0.8620.845%B+13.687%D**35.2B+N/A12838h12.4B+59.5B+
P2-120 AP 2,2351,3091399.417B+7.5151.849%B++2.063%D35.8B+25.3A36336.6h8.3C16C**
LC3 Jaguar 1,3261,3065442.401B*0.5027.551%B*19.525%C+66A++1A++18619.8h11.2B+40.6B++
C150 Dalton 3,0261,2901807.167C++5.2628.325%D*N/A40.3B+54.3A**58032h3.6B++12.6C+
TSAR-42 1,2501,2404302.884C+0.9845.339%B**76.774%B*49.8B++N/A14024.9h1.9B*4.2B*
TRAC-5 1,2631,2378631.433B*0.4724.691%B++14.632%D30.1B*N/A11141.1h12.1B++49.2B++
T7 Mini-Chaingun 1,2171,2081,5760.766C1.1418.759%B9.354%D--24.8CN/A7248.8h14.6C**77.6B+
P2-120 HESH 1,3771,1866219.129B+17.2344.021%B1.518%B*70.2B**11.3B+23216.9h4.1B++9.2B*
NS Baron G5AE 1,1861,1806611.785B+0.1251.671%B+11.864%D60.5B++N/A14119.5h3.9B+7.5C++
Cycler TRV 1,1951,1744722.487B**0.5831.328%A++29.727%A+75.3A**1.3M19815.6h11.3B*36B**
MG-S1 Jackal 1,1861,1734462.63A0.7334.698%A+29.071%A98.6M1.1A30211.9h8.7B+25.2B*
TAR 1,1971,1735342.197B+0.2927.768%B**24.808%B+65.9A++1.3A**18817.8h11.1B*40.1B*
T32 Bull 1,1891,1723952.967A1.0630.548%A+32.509%A84.9A*1.2A++24213.8h10B*32.8B*
TMG-50 1,1811,1708891.316C++0.5923.744%B+13.504%D**42.9B+N/A12727.3h9.9B++41.6B+
SMG-46 Armistice 1,1881,1709271.262C*0.6426.833%C**13.504%C-38.2B+N/A9930.6h13.1B+48.8B+
NSX Tomoe 1,1791,1704302.721B+0.8234.85%A36.325%C+77A++N/A21115.2h12B++34.3B*
MKV Suppressed 1,1811,1704282.734A*0.8330.559%B**29.402%A++83A**N/A18714.1h10B*32.7B++
T1 Cycler 1,1831,1695582.095B**0.1928.787%A+28.486%B**64.9MN/A19318h11.2B**38.8B**
NS-11P 1,1911,1677991.461C**0.4426.493%B*20.394%C*51.6A1.1A**11822.6h12.1B++45.8B++
NS-7 PDW 1,1731,1631,9700.59C1.3122.679%C9.372%D**10.4D-N/A33111.4h15.5C+68.2C+
NSX Naginata 1,1721,1574122.808A0.9027.831%B**28.349%C+74.6A+1B+22815.5h10.2B+36.5B++
NS-11CP 1,1811,1545512.094C**0.1926.889%C18.891%D58.6C++1.4A+12619.7h11.6C++43C++
P525 Marauder-H 1,2291,1539212.533C+10.6339.33%B+N/A121.4B+8B+2969.5h5.6B+14.2B++
T5 AMC 1,1701,1497301.574B+0.3326.408%B++19.582%C+39.2B**N/A11629.3h12.8B+48.6B+
TRAC-5 S 1,1771,1481,7650.65C1.2520.917%C12.195%D10.6DN/A32108.2h15.9D75.9C
NS-11C 1,1701,1487761.479B+0.4227.019%B++16.463%C-33.9B+N/A9333.9h12.9B+47.9B+
SMG-46G Armistice 1,1691,1459151.251C+0.6527.497%C++11.092%D-38C+N/A9730.1h14.7C53.6C+
Hornet Missiles 1,6201,1431547.422B5.5269.029%B**1.925%B+77.2B32.2C+40514.8h6.6B*9.6B**
M18 Rotary 1,8319015851.54C+0.3632.668%C**2.109%C+11.9C+12.3B15575.8h125.1C*382.8B
C-4 1,4408707521.157C+0.7522.541%C--N/A19D**12.5D*19345.7h1.4C*6.2C++
P2-120 HEAT 1,3658611058.2B+6.3048.729%B++1.51%D--33.6B++19.7A**26125.6h7.7C+15.7B+
M12 Kobalt 8388152237.045B+35.1422.675%C**19.755%B+131.5B+3.7C3946.2h13.1B++57.6B++
NS Decimator 1,2157225391.34B+0.5671.092%A2.632%C*37.4C*25.5B**33319.3h5.6C7.9C++
RAMS .50M 591581837A5.1049.028%A++83.477%B+47.6AN/A13012.2h1.8B*3.7B*
M18 Locust 1,1915781125.161A++3.2636.051%B+1.384%C27.7B++29.3A++36920.9h120.1C++333.2B
Frag Grenade 5555531553N/A551.1043.181%CN/A425.4C1.5D*13891.3h3.7C++8.5C++
TORQ-9 5275162232.314B*0.4129.568%B**32.752%A74.8A*1.6M+1926.9h12.4B*41.9B*
L105 Zephyr 5574964411.273C++9.3741.031%C+N/A65.3B+8C+2337.6h4.6B**11.1B++
ML-7 8974759090.523C1.3860.984%B+3.368%C**19.2C17B++22724.8h8C-13.1C+
M40 Fury 506455647.109C+5.2121.161%D**1.099%D46.9C++5.3D-2169.7h9.3B*44.1C++
L100 Python AP 781425904.722C++2.8263.582%B*3.059%C++28.9C+24.2B**29114.7h7C+11B
NSX Tanto 2932841062.679A+0.7830.304%B*27.465%B74.7A++2.4S1943.8h12B+39.4B
G20 Vulcan-H 513274693.971C++2.0750.848%B+1.825%D36.1C31.4B+4237.6h118.3C232.7C+
C75 Viper 284254406.35B+4.4535.614%C1.575%C++43.1B*5.1D2635.9h7.7B*21.6B*
NS-61 Emissary 2572541461.74A0.1629.353%C*21.26%B*59.1A++N/A1534.3h11.5B+39.3B+
M40 Fury 2782462211.182B+9.2834.398%C+N/A74.5B*9.7C+4203.3h9B*26.1B++
Tank Mine 418236743.189B1.2960.495%A*N/A118B91B**14352h3F5B*
Skyguard 4712271032.204C+0.3031.571%B+N/A8.7D9.3C+15126.1h185D--585.9C-
NS-357 Underboss 226226942.404A+0.5051.287%A++38.053%A*102.7A*N/A2952.2h3.6B++7B*
Tomcat A2AM Pods 463214229.727B**7.8288.211%AN/A54.9C+63.8B++9013.9h8.1C++9.2B+
Claymore 199199306.633C+4.7342.33%B**N/A153.1C*N/A4181.3h1.1B*2.6B*
NSX Daimyo 177177384.658B+2.7554.005%A++93.22%C+88.5A+N/A2042h2.4C**4.4B*
FA1 Barrage 1761752010.871C+1.0338.799%C+13.714%C26.1C+N/A1256.7h4.9C++12.8C*
The Slasher 17217011,1120.015D-1.8916.824%D*16.471%B+0.4C--N/A1440.6h2.4C+14.3C-
NS-30 Vandal 166163782.09C*0.1939.2%B**19.018%D-62.7B**1.2A*1662.6h5B+12.7B++
M77-B 161160275.926M4.0250.877%A*88.75%A+40B**N/A1384h1.8B**3.6B**
TX1 Repeater 1621592110.754C+1.1524.545%C+15.723%D-17.7C-N/A799h14.2C+57.7C++
M60-A Bulldog 176150721.429A*19.5351.677%A++N/A65.2A++11.3A+3632.3h5.2B+10.1B**
M2 Mutilator 1411411311.076C0.8314.957%C++17.731%C+22CN/A696.4h19.6D130.8C++
Anti-Vehicle Grenade 2191371137N/A135.1047.706%CN/A342.5C+205A+26330.4h5.3C**11.1C*
MR1 Fracture 1701361291.054B+0.8530.449%D6.618%B**11.6B++2.9D--6211.7h20.3A+66.7B*
E540 Halberd 225135294.655C2.7535.267%D1.481%D--20.1D13.4C*3896.7h6.3C+17.7C
MR1 Fracture 1581301281.016B+0.8930.396%D9.231%A**11.2B*2.4D*5311.6h21A+69.1B**
Spear Anti-Vehicle Phalanx Turret 217121186.722C+4.8250.648%B++2.479%D-46.5B+36.9A+5422.6h9.4C+18.5B
M12 Kobalt 126121340.333A++38.4317.754%C*20.661%B+60.5C+2.5C3122h17.8C++100.4B
G30 Vulcan 265110532.075C0.1725.875%C6.364%A+11D--15.5B17410h129.3D499.6C--
M2 Mutilator 1091071250.856C--1.0514.931%C++11.215%F17.5DN/A616.1h25.1F-168.1C
P525 Marauder 111106119.636C7.7323.548%B+N/A96.4B**4.5B2971.1h6.9C+29.4B
TRAC-Shot 10198761.289C+0.6128.272%B++18.367%C+28CN/A1033.5h12.7C44.8C*
E540 Halberd-H 16489175.235C3.3364.411%B*2.247%C++34.2C-28.8B++4042.6h8.7D13.4C
M40 Fury-H 10279711.286C+9.3861.262%A++N/A112.9B++32.9A4410.7h12.3C--20.1B+
Aspis Anti-Aircraft Phalanx Turret 16879223.591C++1.6928.492%B+1.266%D13.2B+14.8B++2986h154.9C+543.6B+
Sticky Grenade 7978178N/A76.1053.1%C++N/A780C10C30420.1h2.5C4.8C+
NS Annihilator 173761420.535C+1.3780.458%C+N/A7.4D9.4C**15410.3h12.9C16.1C
MR11 Gatekeeper 13171135.462B+3.5644.335%B++N/A21.5C++18.2B3383.3h55.8C+125.9B
MANA Anti-Vehicle Turret 20169551.255C+0.6561.542%B*1.449%D*21.6D41.3B*4363.2h18.7D*30.4D--
Heartstring 149651830.355D1.5549.798%B+15.385%D-8D-10.4B+718.1h17F34.2D**
M20 Basilisk 995678A*6.1042.394%B+3.571%D--19.3C+14.8A++2662.9h122.6D289.1C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit82530.5h
Motion Spotter326,1343.9h
SOAS-0720.1h
Nano-Armor Kit9151,174,214118.5h
Spawn Beacon51,6021.1h
Anti-Vehicle MANA Turret97201.2h
Nanite Revive Grenade08890.2h
Medical Applicator274141,12710.8h
Welding Device09730.1h
Ammunition Package171,6211.1h
Shield Recharging Field161,1820.5h
Medical Kit1,84010,89780.9h
Anti-Infantry MANA Turret71430.5h
Nano-Repair Grenade02340.1h
Recon Detection Device136121.1h

Check the help document for the dictionary if you want to learn more about words used here.


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