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Commissar Captain CheesoM[AOTB] CheesoM
TR BR 78

KDR: 2.11

Score: 48.4m

Last Seen: Oct 5th, 2019 8:27 AM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller - Outfit Leader of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 3
Level Progress (to 79): 11%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler CAS30 Tank Buster T9A "Butcher" LC3 Jaguar NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,686,348 MLG Score: 1348
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.462%25.143%69037117946,2871.870030.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.008%1.179B**0.577B+-1.573FHEAD ++ (~11.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.458B+10.90.231C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.34%1.126%9315121113,672186658747.32298233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%-0.105C+-0.422C---0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.40.211C++45.90.127C++80.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.897%1.652%335612104,601177523922.59211192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.399C---0.577D0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.6-0.086C+15.4-0.234C26.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.899%5.535%4611412026,016159428853.77415208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.687%-0.12C+0.268C*0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.615B+160.598B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.757%83.738%461512113,7512121271.7685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%1.897A++1.078B**0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.375C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.853%14.595%46111215185172210.107371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.199C-0.213C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.035C+5-0.024C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 3
48.4m216.1%378 (22.7k)322 (19.3k)2.1129297,69746,2382.3627878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216697424.971%18.849%47103:1547

6% Combat Medic34% Engineer27% Heavy Assault8% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMOct 12th, 2019 6:21 PM (2d) (PST)Oct 5th, 2019 5:54 AM (9d) (PST)Oct 5th, 2019 4:27 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8691836860.6500.3080.1231.6480.1121348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,15410,96741,1873918799719,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2503.3h/104.3d 11,553 18,415 27,804 247.5k 3,508 6,692 16,836 130.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:6,946
Deaths:3,005
KDR:2.311
Accuracy:28.882% A
HSR:30.276% B*
T9A "Butcher"
C+
Kills:1,964
Deaths:1,218
KDR:1.612
Accuracy:23.960% C+
HSR:16.752% D**
NS-15M1
C
Kills:1,682
Deaths:1,780
KDR:0.945
Accuracy:21.096% C
HSR:16.231% D-
NS-15M AE
B+
Kills:1,679
Deaths:627
KDR:2.678
Accuracy:28.553% B+
HSR:27.159% C+
T9 CARV-S
C
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C
HSR:17.294% D--
T9 CARV
B+
Kills:1,418
Deaths:1,300
KDR:1.091
Accuracy:21.217% B+
HSR:15.092% D*
NS-15M2
A++
Kills:1,184
Deaths:303
KDR:3.908
Accuracy:33.694% A++
HSR:34.628% B**
NSX-P Naginata
A*
Kills:1,179
Deaths:364
KDR:3.239
Accuracy:33.490% A*
HSR:37.235% B**
T32 Bull
A
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% A
HSR:32.509% B**
TMG-50
B+
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% B+
HSR:13.504% D**
MG-H1 Watchman AE
A+
Kills:1,168
Deaths:354
KDR:3.299
Accuracy:33.357% A+
HSR:37.843% B**
NSX Naginata
B**
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:27.844% B**
HSR:28.399% C++
NS-15 Gallows
A+
Kills:81
Deaths:32
KDR:2.531
Accuracy:35.286% A+
HSR:38.272% B++
Kills:22,320
Deaths (as Heavy Assault):12,380
Deaths (to Heavy Assaults):13,253
KDR:1.80291
Kill Difference:9,940
Playtime:673.193 hours
Usage:27%
Score:12.963m
Score/min:321
Accuracy (listed only):27.883%
HSR (listed only):26.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,835
Deaths:701
KDR:2.618
Accuracy:28.769% B**
HSR:21.144% C++
NS-11CP
C+
Kills:1,382
Deaths:631
KDR:2.190
Accuracy:27.938% C+
HSR:21.056% C
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
The Little Helper
A*
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A*
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C--
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
FA1 Barrage
C+
Kills:185
Deaths:210
KDR:0.881
Accuracy:39.853% C+
HSR:14.595% C+
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:11,799
Deaths (as Engineer):7,347
Deaths (to Engineers):9,231
KDR:1.60596
Kill Difference:4,452
Playtime:846.279 hours
Usage:34%
Score:16.035m
Score/min:316
Accuracy (listed only):33.093%
HSR (listed only):19.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,835
Deaths:701
KDR:2.618
Accuracy:28.769% B**
HSR:21.144% C++
NS-11CP
C+
Kills:1,382
Deaths:631
KDR:2.190
Accuracy:27.938% C+
HSR:21.056% C
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
SMG-46 Armistice
C**
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C**
HSR:14.578% C
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A++
HSR:34.179% A++
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A+
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A+
The Little Helper
A*
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A*
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C--
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
FA1 Barrage
C+
Kills:185
Deaths:210
KDR:0.881
Accuracy:39.853% C+
HSR:14.595% C+
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:20,084
Deaths (as Light Assault):12,809
Deaths (to Light Assaults):9,071
KDR:1.56796
Kill Difference:7,275
Playtime:588.833 hours
Usage:24%
Score:11.392m
Score/min:322
Accuracy (listed only):33.442%
HSR (listed only):20.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,663
Deaths:547
KDR:3.040
Accuracy:46.693% A
HSR:78.352% B**
NS-44 Commissioner
A++
Kills:1,522
Deaths:1,220
KDR:1.248
Accuracy:40.839% B+
HSR:34.888% A++
SMG-46 Armistice
C**
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C**
HSR:14.578% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A++
HSR:34.179% A++
NSX Daimyo
A
Kills:1,179
Deaths:248
KDR:4.754
Accuracy:50.091% A
HSR:95.844% B+
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
NS-357 Underboss
A++
Kills:1,172
Deaths:768
KDR:1.526
Accuracy:50.565% A++
HSR:37.287% A++
MKV Suppressed
A+
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A+
NSX Tomoe
A
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% A
HSR:36.325% C+
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
RAMS .50M
A+
Kills:582
Deaths:83
KDR:7.012
Accuracy:49.032% A+
HSR:83.505% B++
NS-30 Vandal
A+
Kills:385
Deaths:159
KDR:2.421
Accuracy:42.647% A+
HSR:31.169% B+
NS-61 Emissary
B*
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C*
HSR:21.260% B*
99SV
A+
Kills:167
Deaths:70
KDR:2.386
Accuracy:40.642% A+
HSR:47.904% A
M77-B
A*
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A*
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
NS-AM7 AE/TR Archer
C+
Kills:122
Deaths:188
KDR:0.649
Accuracy:61.592% C+
HSR:14.754% C
Soldier Soaker
B**
Kills:60
Deaths:23
KDR:2.609
Accuracy:43.634% B**
HSR:15% C++
Kills:16,880
Deaths (as Infiltrator):9,582
Deaths (to Infiltrators):6,525
KDR:1.76164
Kill Difference:7,298
Playtime:211.816 hours
Usage:8%
Score:4.186m
Score/min:329
Accuracy (listed only):40.165%
HSR (listed only):38.359%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,375
Deaths:613
KDR:2.243
Accuracy:28.620% B**
HSR:26.691% B++
TORQ-9
A++
Kills:1,351
Deaths:522
KDR:2.588
Accuracy:31.641% A+
HSR:37.084% A++
SMG-46 Armistice
C**
Kills:1,269
Deaths:962
KDR:1.319
Accuracy:27.374% C**
HSR:14.578% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NSX-P Tengu
A++
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:46.523% A++
HSR:34.179% A++
NS-11A
A*
Kills:1,181
Deaths:348
KDR:3.394
Accuracy:32.895% A++
HSR:39.797% A*
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
Cycler TRV
A++
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A++
HSR:29.727% A+
NS-11P
B++
Kills:1,174
Deaths:803
KDR:1.462
Accuracy:26.550% B++
HSR:20.358% C++
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A+
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B**
HSR:29.402% A+
The Little Helper
A*
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:54.145% B+
HSR:26.604% A*
T1 Cycler
A+
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A+
HSR:28.486% B**
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
FA1 Barrage
C+
Kills:185
Deaths:210
KDR:0.881
Accuracy:39.853% C+
HSR:14.595% C+
T1A Unity
A*
Kills:69
Deaths:38
KDR:1.816
Accuracy:34.720% A*
HSR:30.435% B++
Kills:18,312
Deaths (as Combat Medic):10,200
Deaths (to Combat Medics):4,614
KDR:1.79529
Kill Difference:8,112
Playtime:146.926 hours
Usage:6%
Score:3.373m
Score/min:383
Accuracy (listed only):35.185%
HSR (listed only):25.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C++
HSR:17.731% C
MR1 Fracture
A
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D
HSR:6.618% A
MR1 Fracture
M
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D
HSR:9.231% M
MRC3 Mercy
M**
Kills:115
Deaths:21
KDR:5.476
Accuracy:22.299% A
HSR:40.870% M**
M2 Mutilator
C+
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C+
HSR:11.215% F
MRC3 Mercy
A
Kills:96
Deaths:21
KDR:4.571
Accuracy:23.001% A
HSR:23.958% B+
Kills:725
Deaths (as MAX Suit):277.500
Deaths (to MAX Suits):2,391
KDR:2.61261
Kill Difference:447.500
Playtime:27.368 hours
Usage:1%
Score:0.431m
Score/min:263
Accuracy (listed only):22.672%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,113
V. Kills:405 N/A
Deaths:367
KDR:11.207
Accuracy:54.728% B++
KPH:118.100 B++
VKPH:11.600 C
M14 Banshee
A*
Kills:4,038
V. Kills:329 N/A
Deaths:493
KDR:8.191
Accuracy:35.822% B**
KPH:91 A+
VKPH:7.400 A*
M18 Needler
B**
Kills:2,598
V. Kills:2,213 117%
Deaths:1,163
KDR:2.234
Accuracy:33.314% C++
KPH:18.500 B+
VKPH:15.800 B**
Hornet Missiles
B**
Kills:1,302
V. Kills:576 226%
Deaths:160
KDR:8.138
Accuracy:69.795% B**
KPH:84.700 B+
VKPH:37.500 C+
M18 Rotary
B
Kills:918
V. Kills:939 98%
Deaths:587
KDR:1.564
Accuracy:32.753% C*
KPH:12.100 C+
VKPH:12.300 B
M18 Locust
A++
Kills:601
V. Kills:622 96%
Deaths:116
KDR:5.181
Accuracy:36.318% B++
KPH:28.400 B++
VKPH:29.400 A++
Tomcat A2AM Pods
B*
Kills:238
V. Kills:258 92%
Deaths:22
KDR:10.818
Accuracy:87.512% A
KPH:60.400 C*
VKPH:65.500 B*
Kills:13,808 (8,155 + 0)
Deaths:2,908
KDR:4.748
VKDR:1.837
Vehicle Kills:5,342
Kill Difference:10,900
Playtime:335.996 hours
Usage:13%
Score:5.444m
Score/min:270
Piloting Accuracy:36.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:2,005
V. Kills:1,729 116%
Deaths:599
KDR:3.347
Accuracy:50.923% B+
KPH:14 B**
VKPH:12.100 B*
C150 Dalton
A**
Kills:1,355
V. Kills:1,780 76%
Deaths:180
KDR:7.528
Accuracy:28.885% D*
KPH:42 B+
VKPH:55.100 A**
L105 Zephyr
B+
Kills:515
V. Kills:66 N/A
Deaths:44
KDR:11.705
Accuracy:41.630% C+
KPH:65.800 B+
VKPH:8.400 C+
Kills:3,875 (2,005 + 1,870)
Deaths:823
KDR:4.708
VKDR:4.344
Vehicle Kills:3,575
Kill Difference:3,052
Playtime:183.586 hours
Usage:7%
Score:2.578m
Score/min:234
Piloting Accuracy:50.923%
Gunner Accuracy:41.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:570
V. Kills:417 136%
Deaths:98
KDR:5.816
Accuracy:63.284% B*
KPH:34.400 C*
VKPH:25.200 A
C75 Viper
B*
Kills:255
V. Kills:30 N/A
Deaths:40
KDR:6.375
Accuracy:35.584% C
KPH:42.900 B*
VKPH:5 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.549% B
KPH:8.600 D
VKPH:9.300 C+
Kills:1,052 (1,052 + 0)
Deaths:241
KDR:4.365
VKDR:2.867
Vehicle Kills:691
Kill Difference:811
Playtime:48.801 hours
Usage:2%
Score:0.638m
Score/min:218
Driving Accuracy:31.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,499
V. Kills:1,000 150%
Deaths:146
KDR:10.267
Accuracy:51.840% B+
KPH:38.300 B+
VKPH:25.500 A
P2-120 HESH
B*
Kills:1,189
V. Kills:193 N/A
Deaths:63
KDR:18.873
Accuracy:44.101% C**
KPH:69.900 B*
VKPH:11.400 B+
P2-120 HEAT
A*
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.736% B++
KPH:33.600 B++
VKPH:19.700 A*
E540 Halberd
C+
Kills:158
V. Kills:95 165%
Deaths:29
KDR:5.448
Accuracy:35.545% D
KPH:21.800 C
VKPH:13.100 C+
G30 Vulcan
C*
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.993% C
KPH:11 D--
VKPH:15.400 C*
P525 Marauder
B++
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% B
KPH:92.300 B++
VKPH:4.400 C*
MR11 Gatekeeper
C*
Kills:97
V. Kills:73 131%
Deaths:13
KDR:7.462
Accuracy:43.788% B+
KPH:24.100 C*
VKPH:18.100 C*
Kills:4,020 (3,549 + 471)
Deaths:420
KDR:9.571
VKDR:4.821
Vehicle Kills:2,025
Kill Difference:3,600
Playtime:104.224 hours
Usage:4%
Score:1.893m
Score/min:303
Driving Accuracy:48.736%
Gunner Accuracy:43.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,176
V. Kills:27 N/A
Deaths:25
KDR:47.040
Accuracy:28.556% A
KPH:233.300 A*
VKPH:5.400 C++
P525 Marauder-H
B+
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B+
KPH:120.900 B+
VKPH:8 B
G20 Vulcan-H
B+
Kills:288
V. Kills:248 116%
Deaths:70
KDR:4.114
Accuracy:50.940% B+
KPH:37.300 C
VKPH:32.100 B+
E540 Halberd-H
B++
Kills:93
V. Kills:78 118%
Deaths:17
KDR:5.471
Accuracy:64.935% B**
KPH:34.700 C--
VKPH:29.100 B++
M40 Fury-H
B**
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 B**
Kills:2,789 (0 + 2,789)
Deaths:211
KDR:13.218
VKDR:2.142
Vehicle Kills:452
Kill Difference:2,578
Playtime:25.703 hours
Usage:1%
Score:0.623m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:467
V. Kills:52 N/A
Deaths:64
KDR:7.297
Accuracy:21.522% F
KPH:47.900 C++
VKPH:5.300 D
M40 Fury
B*
Kills:246
V. Kills:32 N/A
Deaths:23
KDR:10.696
Accuracy:34.398% C+
KPH:75 B*
VKPH:9.800 C
M12 Kobalt
C++
Kills:128
V. Kills:7 N/A
Deaths:3
KDR:42.667
Accuracy:18.381% C*
KPH:62.200 C+
VKPH:3.400 C++
M20 Basilisk
A*
Kills:70
V. Kills:50 137%
Deaths:7
KDR:10
Accuracy:45.597% B++
KPH:22.300 C++
VKPH:15.900 A*
Kills:911 (0 + 911)
Deaths:97
KDR:9.392
VKDR:1.454
Vehicle Kills:141
Kill Difference:814
Playtime:18.239 hours
Usage:1%
Score:0.303m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:45.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:197
V. Kills:22 N/A
Deaths:10
KDR:19.700
Accuracy:45.078% A++
KPH:110.800 B**
VKPH:12.400 A++
Kills:197 (0 + 197)
Deaths:10
KDR:19.700
VKDR:2.200
Vehicle Kills:22
Kill Difference:187
Playtime:1.779 hours
Usage:0%
Score:0.037m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:45.078%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,0466,9463,0052.311C*0.2028.882%A30.276%B*77.5A+1.1A+22889.6h10.5B++36.5B++
Hellfire Rocket Pods 4,5184,11336711.207B+9.0954.728%B++N/A118.2B++11.6C41734.8h12.6B+23B++
M14 Banshee 4,3674,0384938.191C**6.0835.822%B**N/A90.9A+7.4A*32644.4h20.1B56B+
M18 Needler 4,8112,5981,1632.234C++0.1233.314%C++2.002%C+18.5B+15.8B**221140.3h115.4B+346.3B+
CAS30 Tank Buster 3,7342,0055993.347B**1.2350.923%B+N/A14B**12B*155143.5h40.8B++80.2B++
T9A "Butcher" 1,9811,9641,2181.612C+0.5023.96%C+16.752%D**56C+N/A15735.1h12.2C51C+
LC3 Jaguar 1,8581,8357012.618B*0.5128.769%B**21.144%C++77.8A*1A+22523.6h10.8B+37.7B*
NS-15M1 1,7001,6821,7800.945C1.1721.096%C16.231%D-31.4CN/A10153.6h12.8C++60.5C++
NS-15M AE 1,6941,6796272.678C*0.5728.553%B+27.159%C+82.3B*N/A18120.4h10.2B+35.7B+
TSAR-42 1,6781,6635473.04C+0.9346.693%A78.352%B**57.7B*N/A17628.8h1.9B*4B*
NS-44 Commissioner 1,5421,5221,2201.248C**0.8640.839%B+34.888%A++54.4B*N/A16228h3.5B+8.7B+
T9 CARV-S 1,5251,5151,6990.892C-1.2220.803%C17.294%D--20.8D-N/A5472.7h13.4C+64.4C+
P2-120 AP 2,4991,49914610.267B+8.1551.84%B+1.801%D38.2B+25.5A36739.2h7.8C15C*
T9 CARV 1,4321,4181,3001.091C+1.0221.217%B+15.092%D*36.7B+N/A14738.6h12.2B+57.6B+
NS-11CP 1,4191,3826312.19B+0.0827.938%C+21.056%C64.3C*1.7A++15021.5h11.5C**41.3C*
TAR 1,4041,3756132.243B+0.1328.62%B**26.691%B++70.2A++1.5A**20519.6h11.1B*38.7B*
C150 Dalton 3,1351,3551807.528C++5.4228.885%D*N/A42B+55.1A**58632.3h3.6B+12.3C+
TORQ-9 1,3781,3515222.588B**0.4831.641%A+37.084%A++91.9M+1.8M++22914.7h11.4B**35.9B**
TRAC-5 1,3471,3218911.483B*0.6324.996%B++15.67%D31.3B*N/A12242.2h12.1B++48.3B++
Hornet Missiles 1,8781,3021608.138B+6.0369.795%B**1.69%C*84.5B+37.4C+47415.4h6.9B++9.9B**
SMG-46 Armistice 1,2931,2699621.319C**0.7927.374%C**14.578%C39.8B+N/A10831.9h12.9B+47.3B+
T7 Mini-Chaingun 1,2371,2261,5810.775C1.3418.83%B9.462%D-25.1CN/A7548.9h14.5C**77.2B+
P2-120 HESH 1,3821,1896318.873B+16.7644.101%C**1.514%B*69.9B*11.4B+23917h4.1B+9.2B++
NSX Tanto 1,2111,1843933.013A*0.9034.039%A+31.841%B**111.7M++2.5S44310.6h10.3B++30.4B+
NS-15M2 1,2081,1843033.908A1.8033.694%A++34.628%B**141M++2.9S4428.4h9.6B*28.6B*
NSX Tengu 1,1901,1833513.37A*1.2648.603%A++38.715%M+164.3S1B*7857.2h7.9A16.2B**
NSX-P Tengu 1,2051,1823903.031A*0.9246.523%A++34.179%A++140.7M**2.7A**3478.4h9.5B**20.4B**
NS-11A 1,1971,1813483.394A++1.2832.895%A++39.797%A*104.5M*1.4A++25511.3h10A30.4B**
NS Baron G5AE 1,1861,1806611.785B+0.3351.671%B+11.864%D60.5B+N/A14419.5h3.9B+7.5C++
NSX Daimyo 1,1801,1792484.754B+2.6450.091%A95.844%B+105.3A++N/A35411.2h2.1B++4.2B*
NSX-P Naginata 1,1981,1793643.239A+1.1333.49%A*37.235%B**147.4M*2.4A++4168h10.1B*30.1B**
M12 Kobalt-H 1,2031,1762547.04A+44.9328.556%A22.704%B**235.2A*5.4C++5375h12.1B+42.4B*
Cycler TRV 1,1951,1744722.487A0.3731.328%A++29.727%A+75.3A*1.3A*20315.6h11.3B*36B*
NS-11P 1,1981,1748031.462C**0.6526.55%B++20.358%C++51.7A1.1A+11922.7h12.2B++45.8B++
MG-S1 Jackal 1,1861,1734462.63A0.5234.698%A+29.071%A98.6M1.1B**31111.9h8.7B+25.2B*
T32 Bull 1,1891,1723952.967A0.8530.548%A32.509%B**84.9A++1.2A+25013.8h10B*32.8B*
NS-357 Underboss 1,1851,1727681.526B+0.5950.565%A++37.287%A++97.7A++1.1A30512h3.7B+7.3B++
TMG-50 1,1811,1708891.316C++0.8023.744%B+13.504%D**42.9B+N/A13027.3h9.9B+41.6B+
MKV Suppressed 1,1811,1704282.734A*0.6230.559%B**29.402%A+83A*N/A19314.1h10B**32.7B++
NSX Tomoe 1,1791,1704302.721B*0.6134.85%A36.325%C+77A++N/A21315.2h12B++34.3B*
The Little Helper 1,1751,1695132.279B++0.1754.145%B+26.604%A*121.8M++N/A3409.6h3.5B**6.5B*
T1 Cycler 1,1831,1695582.095B**0.0228.787%A+28.486%B**64.9A**N/A20518h11.2B**38.8B**
MG-H1 Watchman AE 1,1761,1683543.299B**1.1933.357%A+37.843%B**144.2M1C4208.1h10.6B*31.7B*
NS-7 PDW 1,1731,1631,9700.59C1.5222.679%C9.372%D**10.4D-N/A34111.4h15.5C+68.2C+
NSX Naginata 1,1771,1624142.807A+0.6927.844%B**28.399%C++75A1B+23315.5h10.1B+36.4B++
P525 Marauder-H 1,2291,1539212.533C+10.4239.33%B+N/A121.4B+8B2979.5h5.6B+14.2B++
T5 AMC 1,1701,1497301.574B+0.5426.408%B+19.582%C+39.2B**N/A11829.3h12.8B+48.6B+
NS-11C 1,1701,1487761.479B+0.6327.019%B+16.463%C--33.9BN/A9733.9h12.9B+47.9B+
NS Decimator 1,8691,1486601.739B*0.3772.249%A+2.178%C+47B++29.5A+37824.4h4.9C+6.8B+
TRAC-5 S 1,1771,1481,7650.65C1.4620.917%C12.195%D10.6DN/A32108.2h15.9D75.9C
SMG-46G Armistice 1,1691,1459151.251C+0.8627.497%C++11.092%D-38C+N/A9830.1h14.7C53.6C++
M12 Kobalt 1,0259942736.815C**34.7023.176%C**19.819%B+138.1B++4.3C+4057.2h12.8B++55.1B++
M18 Rotary 1,8579185871.564C+0.5532.753%C*2.07%C+12.1C+12.3B15776.1h123.8C*378.1B
C-4 1,4899097621.193C+0.9223.005%C--N/A19.8D**12.6D*20146h1.4C*6.1C++
P2-120 HEAT 1,3658611058.2B6.0948.736%B++1.51%D-33.6B++19.7A*26625.6h7.7C+15.7B+
Frag Grenade 7677601760N/A757.8944.638%C+N/A422.2C3.9D14361.8h3.7C*8.4C*
M18 Locust 1,2236011165.181A3.0736.318%B++1.331%C28.3B+29.3A++37321.2h118.2C++325.5B+
RAMS .50M 592582837.012B**4.9049.032%A+83.505%B++47.7AN/A13512.2h1.8B*3.7B*
L100 Python AP 987570985.816C*3.7063.284%B*2.281%C+34.3C*25.1B**30516.6h6.2C+9.8B
L105 Zephyr 5815154411.705C++9.5941.63%C+N/A66B+8.5C+2387.8h4.7B*11.2B++
ML-7 9365009190.544C1.5761.224%B+3.2%C*19.8C17.2B++23825.3h8C-13C+
M40 Fury 519467647.297C++5.1821.522%F1.071%D47.7C++5.3D2199.8h9.4B*43.6C++
NS-30 Vandal 3893851592.421B+0.3142.647%A+31.169%B+75.5A+N/A2115.1h4.6B*10.8B**
Ripper AE 3853806,8370.056C2.0631.737%C+21.053%C*2.1C--N/A5182.1h1.2B+3.8B+
G20 Vulcan-H 536288704.114C++2.0050.94%B+1.736%D37.4C32.2B+4367.7h116C227.8C+
Tank Mine 454263783.372B+1.2664.692%A*N/A114.3C++83B++12932.3h3.1F-4.8B*
C75 Viper 285255406.375B+4.2635.584%C1.569%C++43.2B*5.1D2715.9h7.7B*21.5B*
NS-61 Emissary 2572541461.74A0.3729.353%C*21.26%B*59.1A++N/A1694.3h11.5B+39.3B+
M40 Fury 2782462310.696B+8.5834.398%C+N/A74.5B*9.7C4203.3h9B*26.1B++
Tomcat A2AM Pods 4962382210.818A++8.7187.512%AN/A61C*66.2B*9273.9h7.7B+8.8B**
Skyguard 4712271032.204C0.0931.549%BN/A8.6D9.3C+15126.3h185.5D*587.9D
Claymore 200200306.667C++4.5542.035%B**N/A153.8C**N/A4201.3h1.1B*2.6B**
CAS 14-E 2191971019.7C++17.5945.078%A++N/A109.4B**12.2A++3421.8h26.3B+58.4B++
FA1 Barrage 1861852100.881C+1.2339.853%C+14.595%C+27.2C+N/A1386.8h5C++12.5C*
The Slasher 17217011,1120.015D2.1016.824%D*16.471%B+0.4DN/A1440.6h2.4C+14.3C
99SV 167167702.386B+0.2740.642%A+47.904%A61.9MN/A3992.7h3.1A++7.6A
M77-B 161160275.926M++3.8150.877%A*88.75%A+40B*N/A1514h1.8B**3.6B**
TX1 Repeater 1621592110.754C+1.3624.545%C+15.723%D-17.5C--N/A859.1h14.2C+57.7C++
E540 Halberd 253158295.448C+3.3435.545%D1.266%D--21.9C13.2C+3827.2h6C+16.8C
M60-A Bulldog 177151721.571A++19.4651.801%A++N/A65.7A+11.3B*3672.3h5.2B+10.1B**
M2 Mutilator 1411411311.076C1.0414.957%C++17.731%C22CN/A746.4h19.6D130.8C++
Spear Anti-Vehicle Phalanx Turret 246138206.9C+4.7952.076%B*2.174%D--51.1B++40A++5722.7h8.9C+17.1B+
Anti-Vehicle Grenade 2191371137N/A134.8947.678%CN/A342.5C+205A26940.4h5.3B11.2C*
MR1 Fracture 1701361291.054B+1.0630.449%D6.618%A11.6B+2.9D--6311.7h20.3A66.7B*
MR1 Fracture 1581301281.016B+1.1030.396%D9.231%M11.2B*2.4D*5511.6h21A+69.1B**
M12 Kobalt 135128342.667A++40.5518.381%C*21.094%B+61C+3.3C+3102.1h18.3C++99.4C**
NS-AM7 AE/TR Archer 1741221880.649C+1.4661.592%C+14.754%C8.4C+3.6C+5414.6h15.9C++25.7C*
Sticky Grenade 1231211121N/A118.8955.329%BN/A1210B+20B++44410.1h2C**3.6B+
MRC3 Mercy 115115215.476A+3.3622.299%A40.87%M**60.5A*N/A2651.9h13.8A+61.9B**
G30 Vulcan 265110532.075C0.0425.993%C6.364%A+11D--15.5C*17510h130.1D500.4D
M2 Mutilator 1091071250.856D1.2614.931%C+11.215%F17.5DN/A666.1h25.1F-168.1C
P525 Marauder 111106119.636C-7.5223.548%BN/A96.4B*4.5C**2971.1h6.9C+29.4B
TRAC-Shot 10198761.289C+0.8228.272%B++18.367%C+28CN/A1073.5h12.7C44.8C*
MR11 Gatekeeper 17097137.462B++5.3543.788%B+N/A24.3C*18.3C*3614h49.4C*112.8B+
MRC3 Mercy 10096214.571B**2.4623.001%A23.958%B+53.3A++2.2M*2221.8h16.9B++73.6B*
E540 Halberd-H 17193175.471C3.3664.935%B**2.151%C*34.4C--28.9B++4272.7h8.6D13.2C
Aspis Anti-Aircraft Phalanx Turret 17182233.565C+1.4528.783%B+1.22%D13.4B+14.6B*3016.1h153.1C+531.9B
NS-15 Gallows 8381322.531C+0.4235.286%A+38.272%B++135A*3.3S3750.6h9.6B++27.2B**
M40 Fury-H 10279711.286C+9.1761.262%A++N/A112.9B+32.9A4530.7h12.3C-20.1B+
NS Annihilator 173761420.535C+1.5880.458%C+N/A7.4D9.4B15910.3h12.9C16.1C
MANA Anti-Vehicle Turret 20973601.217C+0.9061.79%B*1.37%D*22.1D41.2B*4303.3h18.6D**30.2D--
M20 Basilisk 12070710M7.8945.597%B++2.857%D*22.6C++16.1A*2843.1h121.8D267C+
Heartstring 158701860.376D1.7449.912%B+14.286%D--8.6D-10.9B**768.1h16.2D*32.4D*
T1A Unity 7169381.816B+0.3034.72%A*30.435%B++69A2A**3181h11.9C*34.1B**
Rocklet Rifle 12664282.286M0.1758.571%B++N/A37.6B++36.5B**6281.7h42.1C71.9C++
Soldier Soaker 6160232.609A0.5043.634%B**15%C++100A++1.7B**2490.6h5.5B12.6B*
A30 Walker 10251192.684B*0.5720.447%C-N/A20.4C*20.4B*2662.5h80.3B*392.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,2721.5h
Anti-Vehicle MANA Turret97561.2h
SOAS-0720.1h
Nano-Armor Kit9741,276,632127.4h
Nanite Revive Grenade01,1380.3h
Medical Applicator286152,12111.5h
Restoration Kit82530.6h
Motion Spotter347,5814.5h
Welding Device09730.1h
Shield Recharging Field161,1820.5h
Recon Detection Device136121.1h
Ammunition Package181,8221.2h
Medical Kit2,46615,40198.5h
Anti-Infantry MANA Turret81490.5h
Nano-Repair Grenade05310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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