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Colonel Captain CheesoM[AOTB] CheesoM
TR BR 71

KDR: 2.08

Score: 46.7m

Last Seen: Jul 12th, 2019 6:29 PM
- OFFLINE - 155.6 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Miller - Outfit Leader of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 2
Level Progress (to 72): 8%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler CAS30 Tank Buster T9A "Butcher" LC3 Jaguar NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,537,479 MLG Score: 1229
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.206%24.647%67136117843,9651.870130.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.052%1.179B**0.577B+-1.573FHEAD ++ (~11.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.458B+110.231C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.353%1.132%9345120913,515184058637.34112230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.237%-0.105C+-0.422C---0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.30.211C++46.30.127C++81

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.873%1.665%338612084,565174423792.61605192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.737%-0.399C---0.577D0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.086C+15.4-0.234C26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.89%5.535%4661412005,998157228743.81552209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.644%-0.12C+0.268C*0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.615B+160.598B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.601%83.676%466512093,6021974241.8238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.098%1.897A++1.078B**0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.375C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.138%13.559%46611213177158410.111672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.199C-0.213C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.035C+5-0.024C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 2
46.7m219.7%372 (22.3k)317 (19k)2.0847491,91644,0902.3420371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214651624.738%18.044%44603:2142

6% Combat Medic34% Engineer26% Heavy Assault8% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMJul 17th, 2019 6:39 PM (1d) (PST)Jul 12th, 2019 4:34 PM (6d) (PST)Jul 12th, 2019 2:29 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8591766830.6240.2990.1131.6200.1131229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,55810,58040,9783718797719,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2453.6h/102.2d 11,344 16,585 26,350 238.4k 3,447 6,469 16,596 126.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:6,732
Deaths:2,921
KDR:2.305
Accuracy:28.699% B**
HSR:29.917% B++
T9A "Butcher"
C+
Kills:1,964
Deaths:1,218
KDR:1.612
Accuracy:23.960% C+
HSR:16.752% D**
NS-15M1
C
Kills:1,682
Deaths:1,780
KDR:0.945
Accuracy:21.096% C
HSR:16.231% D-
NS-15M AE
B+
Kills:1,679
Deaths:627
KDR:2.678
Accuracy:28.553% B+
HSR:27.159% C+
T9 CARV-S
C
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C
HSR:17.294% D--
T9 CARV
B+
Kills:1,418
Deaths:1,300
KDR:1.091
Accuracy:21.217% B+
HSR:15.092% D*
T32 Bull
A
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% A
HSR:32.509% B**
TMG-50
B+
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% B+
HSR:13.504% D**
MG-H1 Watchman AE
A+
Kills:1,168
Deaths:354
KDR:3.299
Accuracy:33.357% A+
HSR:37.843% B**
NSX Naginata
B**
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:27.844% B**
HSR:28.399% C++
NSX-P Naginata
A*
Kills:592
Deaths:178
KDR:3.326
Accuracy:34.108% A*
HSR:36.993% B**
NS-15M2
A*
Kills:183
Deaths:44
KDR:4.159
Accuracy:35.602% A*
HSR:33.880% B**
Kills:20,437
Deaths (as Heavy Assault):11,819
Deaths (to Heavy Assaults):12,564
KDR:1.72916
Kill Difference:8,618
Playtime:641.024 hours
Usage:26%
Score:11.801m
Score/min:307
Accuracy (listed only):27.461%
HSR (listed only):25.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,696
Deaths:650
KDR:2.609
Accuracy:28.642% B**
HSR:20.755% C++
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11CP
C
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C
HSR:18.891% D
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C--
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
The Little Helper
A+
Kills:303
Deaths:148
KDR:2.047
Accuracy:58.309% B**
HSR:23.432% A+
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:10,558
Deaths (as Engineer):6,846
Deaths (to Engineers):9,022
KDR:1.54221
Kill Difference:3,712
Playtime:843.695 hours
Usage:34%
Score:15.966m
Score/min:315
Accuracy (listed only):33.300%
HSR (listed only):18.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,696
Deaths:650
KDR:2.609
Accuracy:28.642% B**
HSR:20.755% C++
TRAC-5
B++
Kills:1,321
Deaths:891
KDR:1.483
Accuracy:24.996% B++
HSR:15.670% D
SMG-46 Armistice
C**
Kills:1,267
Deaths:959
KDR:1.321
Accuracy:27.364% C**
HSR:14.444% C
NSX Tanto
A+
Kills:1,184
Deaths:393
KDR:3.013
Accuracy:34.039% A+
HSR:31.841% B**
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
NS-11CP
C
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C
HSR:18.891% D
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C--
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
The Little Helper
A+
Kills:303
Deaths:148
KDR:2.047
Accuracy:58.309% B**
HSR:23.432% A+
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C+
Kills:17,659
Deaths (as Light Assault):11,915
Deaths (to Light Assaults):8,605
KDR:1.48208
Kill Difference:5,744
Playtime:582.576 hours
Usage:24%
Score:11.183m
Score/min:320
Accuracy (listed only):32.806%
HSR (listed only):19.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,532
Deaths:503
KDR:3.046
Accuracy:46.116% B**
HSR:77.807% B**
NS-44 Commissioner
A++
Kills:1,480
Deaths:1,200
KDR:1.233
Accuracy:40.695% B+
HSR:35% A++
SMG-46 Armistice
C**
Kills:1,267
Deaths:959
KDR:1.321
Accuracy:27.364% C**
HSR:14.444% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
NSX Tomoe
A
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% A
HSR:36.325% C+
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
NSX Daimyo
A
Kills:1,161
Deaths:244
KDR:4.758
Accuracy:50.288% A
HSR:95.952% B+
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
NS-357 Underboss
A*
Kills:964
Deaths:612
KDR:1.575
Accuracy:50.784% A++
HSR:37.967% A*
RAMS .50M
A+
Kills:582
Deaths:83
KDR:7.012
Accuracy:49.032% A+
HSR:83.505% B++
NS-30 Vandal
A+
Kills:369
Deaths:145
KDR:2.545
Accuracy:42.621% A+
HSR:31.436% B+
NS-61 Emissary
B*
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C*
HSR:21.260% B*
99SV
A+
Kills:167
Deaths:70
KDR:2.386
Accuracy:40.642% A+
HSR:47.904% A
M77-B
A*
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A*
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
NS-AM7 AE/TR Archer
C+
Kills:121
Deaths:179
KDR:0.676
Accuracy:61.242% C+
HSR:14.876% C+
Soldier Soaker
B**
Kills:60
Deaths:23
KDR:2.609
Accuracy:43.634% B**
HSR:15% C++
Kills:15,280
Deaths (as Infiltrator):8,942
Deaths (to Infiltrators):6,182
KDR:1.70879
Kill Difference:6,338
Playtime:207.265 hours
Usage:8%
Score:4.047m
Score/min:325
Accuracy (listed only):39.794%
HSR (listed only):38.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C**
Kills:1,267
Deaths:959
KDR:1.321
Accuracy:27.364% C**
HSR:14.444% C
NSX Tengu
M+
Kills:1,183
Deaths:351
KDR:3.370
Accuracy:48.603% A++
HSR:38.715% M+
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11A
A**
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:32.896% A++
HSR:39.864% A**
Cycler TRV
A++
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A++
HSR:29.727% A+
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
TAR
B*
Kills:1,173
Deaths:534
KDR:2.197
Accuracy:27.768% B*
HSR:24.808% B+
TORQ-9
A++
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:31.275% A+
HSR:37.766% A++
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A++
T1 Cycler
A+
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A+
HSR:28.486% B**
NS-11P
B++
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:26.493% B++
HSR:20.394% C++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C++
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C++
HSR:11.092% D-
The Little Helper
A+
Kills:303
Deaths:148
KDR:2.047
Accuracy:58.309% B**
HSR:23.432% A+
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
T1A Unity
A*
Kills:68
Deaths:37
KDR:1.838
Accuracy:34.221% A*
HSR:30.882% B++
Kills:15,864
Deaths (as Combat Medic):9,275
Deaths (to Combat Medics):4,411
KDR:1.7104
Kill Difference:6,589
Playtime:142.951 hours
Usage:6%
Score:3.231m
Score/min:377
Accuracy (listed only):34.580%
HSR (listed only):24.555%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C++
HSR:17.731% C
MR1 Fracture
A
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D
HSR:6.618% A
MR1 Fracture
M
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D
HSR:9.231% M
M2 Mutilator
C+
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C+
HSR:11.215% F
MRC3 Mercy
M**
Kills:104
Deaths:18
KDR:5.778
Accuracy:21.718% B**
HSR:41.346% M**
MRC3 Mercy
B**
Kills:83
Deaths:18
KDR:4.611
Accuracy:22.123% B**
HSR:25.301% B*
Kills:701
Deaths (as MAX Suit):274.500
Deaths (to MAX Suits):2,309
KDR:2.55373
Kill Difference:426.500
Playtime:27.269 hours
Usage:1%
Score:0.422m
Score/min:258
Accuracy (listed only):22.429%
HSR (listed only):18.574%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,113
V. Kills:405 N/A
Deaths:367
KDR:11.207
Accuracy:54.728% B++
KPH:118.100 B++
VKPH:11.600 C
M14 Banshee
A*
Kills:3,893
V. Kills:324 N/A
Deaths:493
KDR:7.897
Accuracy:35.849% B**
KPH:88.900 A+
VKPH:7.400 A*
M18 Needler
B**
Kills:2,586
V. Kills:2,207 117%
Deaths:1,163
KDR:2.224
Accuracy:33.322% C++
KPH:18.500 B+
VKPH:15.800 B**
Hornet Missiles
B**
Kills:1,295
V. Kills:571 226%
Deaths:160
KDR:8.094
Accuracy:69.816% B**
KPH:84.500 B+
VKPH:37.300 C+
M18 Rotary
B
Kills:918
V. Kills:939 98%
Deaths:587
KDR:1.564
Accuracy:32.757% C*
KPH:12.100 C+
VKPH:12.300 B
M18 Locust
A++
Kills:601
V. Kills:622 96%
Deaths:116
KDR:5.181
Accuracy:36.318% B++
KPH:28.400 B++
VKPH:29.400 A++
Tomcat A2AM Pods
B*
Kills:238
V. Kills:258 92%
Deaths:22
KDR:10.818
Accuracy:87.512% A
KPH:60.400 C*
VKPH:65.500 B*
Kills:13,644 (7,998 + 0)
Deaths:2,908
KDR:4.692
VKDR:1.831
Vehicle Kills:5,326
Kill Difference:10,736
Playtime:335.115 hours
Usage:14%
Score:5.412m
Score/min:269
Piloting Accuracy:36.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:2,005
V. Kills:1,729 116%
Deaths:599
KDR:3.347
Accuracy:50.909% B+
KPH:14 B**
VKPH:12.100 B*
C150 Dalton
A**
Kills:1,349
V. Kills:1,777 76%
Deaths:180
KDR:7.494
Accuracy:28.856% D*
KPH:41.800 B+
VKPH:55.100 A**
L105 Zephyr
B+
Kills:515
V. Kills:66 N/A
Deaths:44
KDR:11.705
Accuracy:41.630% C+
KPH:65.800 B+
VKPH:8.400 C+
Kills:3,869 (2,005 + 1,864)
Deaths:823
KDR:4.701
VKDR:4.340
Vehicle Kills:3,572
Kill Difference:3,046
Playtime:183.495 hours
Usage:7%
Score:2.576m
Score/min:234
Piloting Accuracy:50.909%
Gunner Accuracy:41.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:546
V. Kills:410 133%
Deaths:98
KDR:5.571
Accuracy:63.193% B*
KPH:33.500 C++
VKPH:25.100 B**
C75 Viper
B*
Kills:255
V. Kills:30 N/A
Deaths:40
KDR:6.375
Accuracy:35.584% C
KPH:42.900 B*
VKPH:5 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.549% B
KPH:8.600 D
VKPH:9.300 C+
Kills:1,028 (1,028 + 0)
Deaths:241
KDR:4.266
VKDR:2.838
Vehicle Kills:684
Kill Difference:787
Playtime:48.531 hours
Usage:2%
Score:0.630m
Score/min:216
Driving Accuracy:31.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,487
V. Kills:994 149%
Deaths:146
KDR:10.185
Accuracy:51.864% B+
KPH:38.100 B+
VKPH:25.400 A
P2-120 HESH
B*
Kills:1,189
V. Kills:193 N/A
Deaths:63
KDR:18.873
Accuracy:44.101% C**
KPH:69.900 B*
VKPH:11.400 B+
P2-120 HEAT
A*
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.736% B++
KPH:33.600 B++
VKPH:19.700 A*
E540 Halberd
C+
Kills:149
V. Kills:92 160%
Deaths:29
KDR:5.138
Accuracy:35.431% D
KPH:21.300 C-
VKPH:13.200 C+
G30 Vulcan
C*
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.993% C
KPH:11 D--
VKPH:15.400 C*
P525 Marauder
B++
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% B
KPH:92.300 B++
VKPH:4.400 C*
MR11 Gatekeeper
C*
Kills:84
V. Kills:66 125%
Deaths:13
KDR:6.462
Accuracy:44.388% B+
KPH:23.500 C++
VKPH:18.500 C*
Kills:3,986 (3,537 + 449)
Deaths:420
KDR:9.490
VKDR:4.783
Vehicle Kills:2,009
Kill Difference:3,566
Playtime:103.421 hours
Usage:4%
Score:1.877m
Score/min:302
Driving Accuracy:48.736%
Gunner Accuracy:44.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,176
V. Kills:27 N/A
Deaths:25
KDR:47.040
Accuracy:28.556% A
KPH:233.300 A*
VKPH:5.400 C++
P525 Marauder-H
B+
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B+
KPH:120.900 B+
VKPH:8 B
G20 Vulcan-H
B+
Kills:288
V. Kills:248 116%
Deaths:70
KDR:4.114
Accuracy:50.940% B+
KPH:37.300 C
VKPH:32.100 B+
E540 Halberd-H
B++
Kills:90
V. Kills:76 117%
Deaths:17
KDR:5.294
Accuracy:64.386% B*
KPH:33.800 D
VKPH:28.600 B++
M40 Fury-H
B**
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 B**
Kills:2,786 (0 + 2,786)
Deaths:211
KDR:13.204
VKDR:2.133
Vehicle Kills:450
Kill Difference:2,575
Playtime:25.685 hours
Usage:1%
Score:0.620m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:467
V. Kills:52 N/A
Deaths:64
KDR:7.297
Accuracy:21.522% F
KPH:47.900 C++
VKPH:5.300 D
M40 Fury
B*
Kills:246
V. Kills:32 N/A
Deaths:23
KDR:10.696
Accuracy:34.398% C+
KPH:75 B*
VKPH:9.800 C
M12 Kobalt
C++
Kills:128
V. Kills:7 N/A
Deaths:3
KDR:42.667
Accuracy:18.381% C*
KPH:62.200 C+
VKPH:3.400 C++
M20 Basilisk
A*
Kills:70
V. Kills:50 137%
Deaths:7
KDR:10
Accuracy:45.612% B++
KPH:22.300 C++
VKPH:15.900 A*
Kills:911 (0 + 911)
Deaths:97
KDR:9.392
VKDR:1.454
Vehicle Kills:141
Kill Difference:814
Playtime:18.231 hours
Usage:1%
Score:0.303m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:45.612%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:158
V. Kills:20 N/A
Deaths:10
KDR:15.800
Accuracy:44.532% A+
KPH:98.500 B*
VKPH:12.500 A++
Kills:158 (0 + 158)
Deaths:10
KDR:15.800
VKDR:2
Vehicle Kills:20
Kill Difference:148
Playtime:1.604 hours
Usage:0%
Score:0.032m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:44.532%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,8256,7322,9212.305C*0.2228.699%B**29.917%B++76.7A+1.1A+22487.8h10.5B++36.6B++
Hellfire Rocket Pods 4,5184,11336711.207B+9.1254.728%B++N/A118.2B++11.6C41734.8h12.6B+23B++
M14 Banshee 4,2173,8934937.897C**5.8135.849%B**N/A88.9A+7.4A*32243.8h20.4B56.9B+
M18 Needler 4,7932,5861,1632.224C++0.1433.322%C++2.011%C+18.5B+15.8B**221140h115.6B+346.9B+
CAS30 Tank Buster 3,7342,0055993.347B**1.2650.909%B+N/A14B**12.1B*155143.4h40.8B++80.1B++
T9A "Butcher" 1,9811,9641,2181.612C+0.4723.96%C+16.752%D**56C+N/A15535.1h12.2C51C+
LC3 Jaguar 1,7161,6966502.609B*0.5228.642%B**20.755%C++75A*N/A21722.6h10.8B+37.7B*
NS-15M1 1,7001,6821,7800.945C1.1421.096%C16.231%D-31.4CN/A10153.6h12.8C+60.5C++
NS-15M AE 1,6941,6796272.678C*0.5928.553%B+27.159%C+82.3B*N/A18120.4h10.2B+35.7B+
TSAR-42 1,5441,5325033.046C+0.9646.116%B**77.807%B**55.3B*N/A16827.7h1.9B*4B*
T9 CARV-S 1,5251,5151,6990.892C-1.1920.803%C17.294%D--20.8D-N/A5472.7h13.4C+64.4C+
P2-120 AP 2,4811,48714610.185B+8.1051.864%B+1.816%D38B+25.4A36539.1h7.8C15C*
NS-44 Commissioner 1,5001,4801,2001.233C**0.8540.695%B+35%A++53.2B++N/A15827.8h3.6B8.8B+
T9 CARV 1,4321,4181,3001.091C+0.9921.217%B+15.092%D*36.7B+N/A14438.6h12.2B+57.6B+
C150 Dalton 3,1261,3491807.494C++5.4128.856%D*N/A41.8B+55A**58632.3h3.6B+12.4C+
TRAC-5 1,3471,3218911.483B*0.6024.996%B++15.67%D31.3B*N/A11942.2h12.1B++48.3B++
Hornet Missiles 1,8661,2951608.094B+6.0169.816%B**1.699%C*84.6B+37.3C+47115.3h6.8B*9.8B**
SMG-46 Armistice 1,2911,2679591.321C**0.7627.364%C**14.444%C39.8B+N/A10831.8h12.9B+47.3B+
T7 Mini-Chaingun 1,2371,2261,5810.775C1.3118.83%B9.462%D-25.1CN/A7548.9h14.5C**77.2B+
P2-120 HESH 1,3821,1896318.873B+16.7944.101%C**1.514%B*69.9B*11.4B+23417h4.1B+9.2B++
NSX Tanto 1,2111,1843933.013A*0.9334.039%A+31.841%B**111.7M++2.5S44210.6h10.3B++30.4B+
NSX Tengu 1,1901,1833513.37A*1.2948.603%A++38.715%M+164.3S1B*7827.2h7.9A16.2B**
NS Baron G5AE 1,1861,1806611.785B+0.3051.671%B+11.864%D60.5B+N/A14419.5h3.9B+7.5C++
NS-11A 1,1951,1793483.388A+1.3032.896%A++39.864%A**104.3M**1.4A*25211.3h10A30.4B**
M12 Kobalt-H 1,2031,1762547.04A+44.9628.556%A22.704%B**235.2A*5.4C++5365h12.1B+42.4B*
Cycler TRV 1,1951,1744722.487A0.4031.328%A++29.727%A+75.3A*1.3A*20215.6h11.3B*36B*
MG-S1 Jackal 1,1861,1734462.63A0.5534.698%A+29.071%A98.6M1.1B**30911.9h8.7B+25.2B*
TAR 1,1971,1735342.197B+0.1127.768%B*24.808%B+65.9A+1.3A*19117.8h11.1B*40.1B*
TORQ-9 1,1951,1734442.642B**0.5631.275%A+37.766%A++88.9M1.7M+21013.2h11.3B**36.3B**
T32 Bull 1,1891,1723952.967A0.8830.548%A32.509%B**84.9A++1.2A+24913.8h10B*32.8B*
NSX Tomoe 1,1791,1704302.721B*0.6434.85%A36.325%C+77A++N/A21215.2h12B++34.3B*
TMG-50 1,1811,1708891.316C++0.7723.744%B+13.504%D**42.9B+N/A13027.3h9.9B+41.6B+
MKV Suppressed 1,1811,1704282.734A*0.6530.559%B*29.402%A++83A*N/A19214.1h10B**32.7B++
T1 Cycler 1,1831,1695582.095B**0.0128.787%A+28.486%B**64.9A**N/A20118h11.2B**38.8B**
MG-H1 Watchman AE 1,1761,1683543.299B**1.2133.357%A+37.843%B**144.2M1C4208.1h10.6B*31.7B*
NS-11P 1,1911,1677991.461C**0.6226.493%B++20.394%C++51.6A1.1A*11922.6h12.1B++45.8B++
NS-7 PDW 1,1731,1631,9700.59C1.4922.679%C9.372%D**10.4D-N/A34111.4h15.5C+68.2C+
NSX Naginata 1,1771,1624142.807A+0.7227.844%B**28.399%C++75A1B+23115.5h10.1B+36.4B++
NSX Daimyo 1,1621,1612444.758B+2.6750.288%A95.952%B+105.5A++N/A35511h2.1B++4.2B*
NS-11CP 1,1811,1545512.094B0.0126.889%C18.891%D58.6C++1.4B**12719.7h11.6C*43C++
P525 Marauder-H 1,2291,1539212.533C+10.4539.33%B+N/A121.4B+8B2979.5h5.6B+14.2B++
T5 AMC 1,1701,1497301.574B+0.5126.408%B+19.582%C+39.2B**N/A11829.3h12.8B+48.6B+
NS-11C 1,1701,1487761.479B+0.6127.019%B+16.463%C--33.9BN/A9633.9h12.9B+47.9B+
TRAC-5 S 1,1771,1481,7650.65C1.4320.917%C12.195%D10.6DN/A32108.2h15.9D75.9C
SMG-46G Armistice 1,1691,1459151.251C+0.8327.497%C++11.092%D-38C+N/A9830.1h14.7C53.6C++
NS Decimator 1,6601,0116161.641B++0.4472.02%A+2.176%C+44.3B+28.5A+37022.8h5.1C+7B+
M12 Kobalt 1,0259942736.815C**34.7323.176%C**19.819%B+138.1B++4.3C+4057.2h12.8B++55.1B++
NS-357 Underboss 9729646121.575B+0.5150.784%A++37.967%A*93.6A++N/A29510.3h3.7B+7.2B**
M18 Rotary 1,8579185871.564C+0.5232.757%C*2.07%C+12.1C+12.3B15776.1h123.8C*377.9B
C-4 1,4809017621.182C+0.9022.831%C--N/A19.6D**12.6D*19946h1.4C*6.1C++
P2-120 HEAT 1,3658611058.2B6.1248.736%B++1.51%D-33.6B++19.7A*26625.6h7.7C+15.7B+
Frag Grenade 6756701670N/A667.9244.021%C+N/A418.8C3.1D-14341.6h3.7C*8.5C*
M18 Locust 1,2236011165.181A3.1036.318%B++1.331%C28.3B+29.3A++37321.2h118.2C++325.5B+
NSX-P Naginata 6035921783.326A+1.2434.108%A*36.993%B**137.7M++2.6A*3264.3h9.9B*29.1B**
RAMS .50M 592582837.012B**4.9349.032%A+83.505%B++47.7AN/A13412.2h1.8B*3.7B*
L100 Python AP 956546985.571C++3.4963.193%B*2.381%C+33.5C++25.2A30316.3h6.3C+9.9B
L105 Zephyr 5815154411.705C++9.6241.63%C+N/A66B+8.5C+2387.8h4.7B*11.2B++
ML-7 9365009190.544C1.5461.224%B+3.2%C*19.8C17.2B++23625.3h8C-13C+
M40 Fury 519467647.297C++5.2121.522%F1.071%D47.7C++5.3D2199.8h9.4B*43.6C++
NS-30 Vandal 3723691452.545B+0.4642.621%A+31.436%B+76.9A++N/A2114.8h4.5B**10.7B**
Ripper AE 3703674,6880.078C+2.0131.4%C+21.526%C**2.7C--N/A7135.6h1.2B+3.9B+
The Little Helper 3043031482.047B+0.0458.309%B**23.432%A+97.7A*N/A2663.1h3.3A5.7B**
G20 Vulcan-H 536288704.114C++2.0350.94%B+1.736%D37.4C32.2B+4347.7h116C227.8C+
Tank Mine 447258783.308B+1.2263.333%A*N/A112.2C++82.2B++12792.3h3.1F-4.9B*
C75 Viper 285255406.375B+4.2935.584%C1.569%C++43.2B*5.1D2705.9h7.7B*21.5B*
NS-61 Emissary 2572541461.74A0.3429.353%C*21.26%B*59.1A++N/A1674.3h11.5B+39.3B+
M40 Fury 2782462310.696B+8.6134.398%C+N/A74.5B*9.7C4203.3h9B*26.1B++
Tomcat A2AM Pods 4962382210.818A++8.7387.512%AN/A61C*66.2B*9273.9h7.7B+8.8B**
Skyguard 4712271032.204C0.1231.549%BN/A8.6D9.3C+15126.3h185.5D*587.9D
Claymore 200200306.667C+4.5842.035%B**N/A153.8C**N/A4171.3h1.1B**2.6B*
NS-15M2 186183444.159A+2.0735.602%A*33.88%B**152.5M**2.5S8911.2h9.1B**25.7B**
FA1 Barrage 1781772050.863C+1.2239.138%C+13.559%C26.4C+N/A1326.7h5C++12.7C*
The Slasher 17217011,1120.015D2.0716.824%D*16.471%B+0.4C-N/A1440.6h2.4C+14.3C
99SV 167167702.386B+0.3040.642%A+47.904%A61.9MN/A3882.7h3.1A++7.6A
M77-B 161160275.926M++3.8450.877%A*88.75%A+40B*N/A1494h1.8B**3.6B**
TX1 Repeater 1621592110.754C+1.3324.545%C+15.723%D-17.5C--N/A849.1h14.2C+57.7C++
CAS 14-E 1781581015.8C+13.7244.532%A+N/A98.8B*12.5A++3271.6h27.8B62.5B++
M60-A Bulldog 177151721.571A++19.4951.801%A++N/A65.7A+11.3B*3662.3h5.2B+10.1B**
E540 Halberd 241149295.138C+3.0535.431%D1.342%D--21.3C-13.1C+3927h5.9C++16.7C
M2 Mutilator 1411411311.076C1.0114.957%C++17.731%C22CN/A726.4h19.6D130.8C++
Spear Anti-Vehicle Phalanx Turret 244137206.85C+4.7751.874%B*2.19%D--50.7B++39.6A++5732.7h8.9C+17.1B+
Anti-Vehicle Grenade 2191371137N/A134.9247.678%CN/A342.5C+205A26940.4h5.3C**11.2C*
MR1 Fracture 1701361291.054B+1.0330.449%D6.618%A11.6B+2.9D--6311.7h20.3A66.7B*
MR1 Fracture 1581301281.016B+1.0730.396%D9.231%M11.2B*2.4D*5511.6h21A+69.1B**
M12 Kobalt 135128342.667A++40.5818.381%C*21.094%B+61C+3.3C+3102.1h18.3C++99.4C**
NS-AM7 AE/TR Archer 1721211790.676C+1.4161.242%C+14.876%C+8.4C+3.5C+5414.4h15.6C*25.5C*
Sticky Grenade 1201181118N/A115.9255.787%B+N/A1180B+20B++44140.1h2C**3.7B
G30 Vulcan 265110532.075C0.0125.993%C6.364%A+11D--15.5C*17510h130.1D500.4D
M2 Mutilator 1091071250.856D1.2314.931%C+11.215%F17.5DN/A656.1h25.1F-168.1C
P525 Marauder 111106119.636C-7.5523.548%BN/A96.4B*4.5C**2971.1h6.9C+29.4B
MRC3 Mercy 104104185.778A+3.6921.718%B**41.346%M**57.8A*N/A2521.8h13.4A+61.9B**
TRAC-Shot 10198761.289C+0.8028.272%B++18.367%C+28CN/A1063.5h12.7C44.8C*
E540 Halberd-H 16690175.294C3.2164.386%B*2.222%C**33.3D28.1B++4212.7h8.7D-13.5C-
MR11 Gatekeeper 15084136.462B+4.3844.388%B+N/A23.3C++18.3C*3883.6h51.6C++116.3B+
MRC3 Mercy 8783184.611B**2.5322.123%B**25.301%B*48.8A+2.4M**2101.7h17B++77.1B++
Aspis Anti-Aircraft Phalanx Turret 17081233.522C+1.4428.708%B+1.235%D13.3B+14.6B*3026.1h153.9C+536.1B
M40 Fury-H 10279711.286C+9.2061.262%A++N/A112.9B+32.9A4530.7h12.3C-20.1B+
NS Annihilator 173761420.535C+1.5580.458%C+N/A7.4D9.4C**15710.3h12.9C16.1C
MANA Anti-Vehicle Turret 20973601.217C+0.8761.79%B*1.37%D*22.1D41.2B*4293.3h18.6D**30.2D--
Heartstring 158701850.378D1.7149.956%B+14.286%D--8.6D-10.9B**768.1h16.1D*32.3D*
M20 Basilisk 12070710M7.9245.612%B++2.857%D*22.6C++16.1A*2843.1h121.3D266C+
T1A Unity 7068371.838B++0.2534.221%A*30.882%B++68B**2A**3161h11.7B34.3B**
Soldier Soaker 6160232.609A0.5243.634%B**15%C++100A++1.7B**2460.6h5.5B12.6B*
Rocklet Rifle 11458262.231M0.1558.254%B+N/A36.3B+35B*6231.6h42C72.1C++
A30 Walker 10251192.684B*0.6020.447%C-N/A20.4C*20.4B*2662.5h80.3B*392.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,2101.4h
Anti-Vehicle MANA Turret97561.2h
SOAS-0720.1h
Nano-Armor Kit9681,269,821126.9h
Nanite Revive Grenade01,1030.3h
Medical Applicator285150,45511.4h
Restoration Kit82530.6h
Motion Spotter347,3564.5h
Welding Device09730.1h
Shield Recharging Field161,1820.5h
Recon Detection Device136121.1h
Ammunition Package181,8111.2h
Medical Kit2,26713,90293.2h
Anti-Infantry MANA Turret81460.5h
Nano-Repair Grenade05130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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