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Second Lt. Captain CheesoM[AOTB] CheesoM
TR BR 39

KDR: 1.97

Score: 42.3m

Last Seen: Feb 17th, 2019 11:03 AM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Miller - Outfit Member of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 6
Level Progress (to 40): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler CAS30 Tank Buster T9A "Butcher" NS-15M1 T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,238,490 MLG Score: 990
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.838%23.982%6443598741,0231.88490.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.008%1.124B**0.505B+-1.573FHEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.443B11.20.217C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.198%1.108%8845101712,630181057006.9779222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.302%-0.113C+-0.455D-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.80.19C++47.30.105C+83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.779%1.721%343610164,416165923162.66184191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%-0.401C---0.576D1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.114C+15.8-0.263C27.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.009%1.37%3961310094,744150728053.14589169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.78%-0.013C+-0.76D-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.603B+16.90.57B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.977%83.224%396410182,5811836211.40577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.386%1.941A++1.052B**-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.392B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.138%13.559%39611021177145110.121901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.19C-0.192C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.036C+5-0.025C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 6
42.3m220.7%352 (21.1k)300 (18k)1.9731981,16741,1352.2389539 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022548224.426%16.241%39703:2537

6% Combat Medic34% Engineer26% Heavy Assault8% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2013 12:50 PMMar 28th, 2015 4:19 PMFeb 17th, 2019 2:51 PM (9h) (PST)Feb 17th, 2019 7:52 AM (16h) (PST)Feb 17th, 2019 7:03 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8381716670.5770.2920.0941.5220.113990

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,29410,25840,0363518691718,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2346.2h/97.8d 10,932 13,182 23,604 214.3k 3,310 6,116 15,939 118m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:6,055
Deaths:2,724
KDR:2.223
Accuracy:28.147% B**
HSR:29.150% B++
T9A "Butcher"
C+
Kills:1,947
Deaths:1,209
KDR:1.610
Accuracy:23.893% C+
HSR:16.795% D**
NS-15M1
C
Kills:1,664
Deaths:1,772
KDR:0.939
Accuracy:21.028% C
HSR:15.805% D-
T9 CARV-S
C
Kills:1,515
Deaths:1,699
KDR:0.892
Accuracy:20.803% C
HSR:17.294% D--
NS-15M AE
B+
Kills:1,501
Deaths:583
KDR:2.575
Accuracy:28.083% B+
HSR:25.716% C+
T9 CARV
B+
Kills:1,418
Deaths:1,300
KDR:1.091
Accuracy:21.217% B+
HSR:15.092% D*
T7 Mini-Chaingun
B
Kills:1,208
Deaths:1,576
KDR:0.766
Accuracy:18.759% B
HSR:9.354% D--
T32 Bull
A
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:30.548% A
HSR:32.509% B**
TMG-50
B+
Kills:1,170
Deaths:889
KDR:1.316
Accuracy:23.744% B+
HSR:13.504% D**
NSX Naginata
B**
Kills:1,161
Deaths:413
KDR:2.811
Accuracy:27.833% B**
HSR:28.424% C++
Kills:18,811
Deaths (as Heavy Assault):12,560
Deaths (to Heavy Assaults):11,704
KDR:1.49769
Kill Difference:6,251
Playtime:603.152 hours
Usage:26%
Score:10.247m
Score/min:283
Accuracy (listed only):24.405%
HSR (listed only):20.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,380
Deaths:567
KDR:2.434
Accuracy:27.781% B*
HSR:20.145% C+
TRAC-5
B++
Kills:1,314
Deaths:888
KDR:1.480
Accuracy:24.961% B++
HSR:15.677% D
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11CP
C-
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C-
HSR:18.891% D
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C-
NSX Tanto
B*
Kills:331
Deaths:124
KDR:2.669
Accuracy:30.889% B*
HSR:27.795% B+
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C++
Kills:9,079
Deaths (as Engineer):6,343
Deaths (to Engineers):8,640
KDR:1.43134
Kill Difference:2,736
Playtime:807.890 hours
Usage:34%
Score:14.756m
Score/min:304
Accuracy (listed only):30.395%
HSR (listed only):17.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,380
Deaths:567
KDR:2.434
Accuracy:27.781% B*
HSR:20.145% C+
TRAC-5
B++
Kills:1,314
Deaths:888
KDR:1.480
Accuracy:24.961% B++
HSR:15.677% D
SMG-46 Armistice
C**
Kills:1,224
Deaths:947
KDR:1.293
Accuracy:27.100% C**
HSR:13.807% C
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A++
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
NS-11CP
C-
Kills:1,154
Deaths:551
KDR:2.094
Accuracy:26.889% C-
HSR:18.891% D
T5 AMC
B+
Kills:1,149
Deaths:730
KDR:1.574
Accuracy:26.408% B+
HSR:19.582% C+
TRAC-5 S
C
Kills:1,148
Deaths:1,765
KDR:0.650
Accuracy:20.917% C
HSR:12.195% D
NS-11C
B+
Kills:1,148
Deaths:776
KDR:1.479
Accuracy:27.019% B+
HSR:16.463% C-
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
NSX Tanto
B*
Kills:331
Deaths:124
KDR:2.669
Accuracy:30.889% B*
HSR:27.795% B+
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
TRAC-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:28.272% B++
HSR:18.367% C++
Kills:14,954
Deaths (as Light Assault):11,049
Deaths (to Light Assaults):7,950
KDR:1.35343
Kill Difference:3,905
Playtime:569.346 hours
Usage:24%
Score:10.588m
Score/min:310
Accuracy (listed only):29.765%
HSR (listed only):17.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,383
Deaths:1,155
KDR:1.197
Accuracy:40.314% B+
HSR:34.129% A++
TSAR-42
B**
Kills:1,269
Deaths:434
KDR:2.924
Accuracy:45.520% B**
HSR:76.832% B*
SMG-46 Armistice
C**
Kills:1,224
Deaths:947
KDR:1.293
Accuracy:27.100% C**
HSR:13.807% C
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A++
NSX Tomoe
B**
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:34.850% B**
HSR:36.325% C+
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
RAMS .50M
A+
Kills:581
Deaths:83
KDR:7
Accuracy:49.028% A+
HSR:83.477% B++
NSX Daimyo
A+
Kills:571
Deaths:121
KDR:4.719
Accuracy:51.793% A+
HSR:95.622% B+
NS-357 Underboss
A**
Kills:552
Deaths:311
KDR:1.775
Accuracy:51.613% A++
HSR:40.217% A**
NS-30 Vandal
A+
Kills:289
Deaths:116
KDR:2.491
Accuracy:42.299% A+
HSR:28.720% C**
NS-61 Emissary
B*
Kills:254
Deaths:146
KDR:1.740
Accuracy:29.353% C++
HSR:21.260% B*
M77-B
A*
Kills:160
Deaths:27
KDR:5.926
Accuracy:50.877% A*
HSR:88.750% A+
TX1 Repeater
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:24.545% C+
HSR:15.723% D-
NS-AM7 AE/TR Archer
C
Kills:67
Deaths:147
KDR:0.456
Accuracy:59.594% C
HSR:14.925% C
Kills:12,330
Deaths (as Infiltrator):7,887
Deaths (to Infiltrators):5,747
KDR:1.56333
Kill Difference:4,443
Playtime:187.045 hours
Usage:8%
Score:3.049m
Score/min:272
Accuracy (listed only):38.895%
HSR (listed only):39.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C**
Kills:1,224
Deaths:947
KDR:1.293
Accuracy:27.100% C**
HSR:13.807% C
NS Baron G5AE
B+
Kills:1,180
Deaths:661
KDR:1.785
Accuracy:51.671% B+
HSR:11.864% D
NS-11A
A**
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:32.896% A++
HSR:39.864% A**
Cycler TRV
A++
Kills:1,174
Deaths:472
KDR:2.487
Accuracy:31.328% A++
HSR:29.727% A+
MG-S1 Jackal
A+
Kills:1,173
Deaths:446
KDR:2.630
Accuracy:34.698% A+
HSR:29.071% A
TORQ-9
A*
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:31.275% A+
HSR:37.766% A*
TAR
B*
Kills:1,173
Deaths:534
KDR:2.197
Accuracy:27.768% B*
HSR:24.808% B+
MKV Suppressed
A++
Kills:1,170
Deaths:428
KDR:2.734
Accuracy:30.559% B*
HSR:29.402% A++
T1 Cycler
A+
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.787% A+
HSR:28.486% B**
NS-11P
B++
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:26.493% B++
HSR:20.394% C*
NS-7 PDW
C
Kills:1,163
Deaths:1,970
KDR:0.590
Accuracy:22.679% C
HSR:9.372% D**
SMG-46G Armistice
C+
Kills:1,145
Deaths:915
KDR:1.251
Accuracy:27.497% C+
HSR:11.092% D-
FA1 Barrage
C+
Kills:177
Deaths:205
KDR:0.863
Accuracy:39.138% C+
HSR:13.559% C
T1A Unity
A*
Kills:62
Deaths:36
KDR:1.722
Accuracy:33.646% A*
HSR:33.871% A
Kills:14,329
Deaths (as Combat Medic):8,763
Deaths (to Combat Medics):4,074
KDR:1.63517
Kill Difference:5,566
Playtime:142.888 hours
Usage:6%
Score:3.228m
Score/min:377
Accuracy (listed only):31.824%
HSR (listed only):23.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:141
Deaths:131
KDR:1.076
Accuracy:14.957% C++
HSR:17.731% C+
MR1 Fracture
B**
Kills:136
Deaths:129
KDR:1.054
Accuracy:30.449% D
HSR:6.618% B**
MR1 Fracture
A**
Kills:130
Deaths:128
KDR:1.016
Accuracy:30.396% D
HSR:9.231% A**
M2 Mutilator
C++
Kills:107
Deaths:125
KDR:0.856
Accuracy:14.931% C++
HSR:11.215% F
MRC3 Mercy
M**
Kills:104
Deaths:18
KDR:5.778
Accuracy:21.718% B**
HSR:41.346% M**
MRC3 Mercy
B**
Kills:83
Deaths:18
KDR:4.611
Accuracy:22.123% B**
HSR:25.301% B*
Kills:701
Deaths (as MAX Suit):274.500
Deaths (to MAX Suits):2,235
KDR:2.55373
Kill Difference:426.500
Playtime:27.269 hours
Usage:1%
Score:0.422m
Score/min:258
Accuracy (listed only):22.429%
HSR (listed only):18.574%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,094
V. Kills:405 N/A
Deaths:366
KDR:11.186
Accuracy:54.716% B++
KPH:117.600 B++
VKPH:11.600 C
M14 Banshee
A++
Kills:3,306
V. Kills:302 N/A
Deaths:472
KDR:7.004
Accuracy:35.298% B**
KPH:80.200 B**
VKPH:7.300 A++
M18 Needler
B*
Kills:2,330
V. Kills:2,081 112%
Deaths:1,135
KDR:2.053
Accuracy:33.041% C++
KPH:17.200 B+
VKPH:15.400 B*
Hornet Missiles
B**
Kills:1,167
V. Kills:492 237%
Deaths:155
KDR:7.529
Accuracy:69.134% B**
KPH:77.900 C*
VKPH:32.800 C+
M18 Rotary
C**
Kills:901
V. Kills:930 97%
Deaths:585
KDR:1.540
Accuracy:32.668% C*
KPH:11.900 C+
VKPH:12.300 C**
M18 Locust
A++
Kills:578
V. Kills:613 94%
Deaths:112
KDR:5.161
Accuracy:36.051% B+
KPH:27.700 B+
VKPH:29.300 A++
Tomcat A2AM Pods
B++
Kills:224
V. Kills:253 88%
Deaths:22
KDR:10.182
Accuracy:88.370% B**
KPH:57.100 C++
VKPH:64.500 B++
Kills:12,600 (7,115 + 0)
Deaths:2,847
KDR:4.426
VKDR:1.783
Vehicle Kills:5,076
Kill Difference:9,753
Playtime:326.846 hours
Usage:14%
Score:5.102m
Score/min:260
Piloting Accuracy:36.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,999
V. Kills:1,728 116%
Deaths:596
KDR:3.354
Accuracy:50.841% B+
KPH:14 B**
VKPH:12.100 B**
C150 Dalton
A*
Kills:1,322
V. Kills:1,756 75%
Deaths:180
KDR:7.344
Accuracy:28.534% D*
KPH:41.100 B+
VKPH:54.700 A*
L105 Zephyr
B+
Kills:496
V. Kills:61 N/A
Deaths:44
KDR:11.273
Accuracy:41.031% C+
KPH:65.300 B+
VKPH:8 C+
Kills:3,817 (1,999 + 1,818)
Deaths:820
KDR:4.655
VKDR:4.323
Vehicle Kills:3,545
Kill Difference:2,997
Playtime:182.387 hours
Usage:8%
Score:2.558m
Score/min:234
Piloting Accuracy:50.841%
Gunner Accuracy:41.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:512
V. Kills:389 131%
Deaths:94
KDR:5.447
Accuracy:63.154% B*
KPH:32.400 C*
VKPH:24.600 A
C75 Viper
B++
Kills:254
V. Kills:30 N/A
Deaths:40
KDR:6.350
Accuracy:35.614% C
KPH:42.900 B++
VKPH:5.100 D
Skyguard
C+
Kills:227
V. Kills:244 93%
Deaths:103
KDR:2.204
Accuracy:31.549% B+
KPH:8.600 D
VKPH:9.300 C+
Kills:993 (993 + 0)
Deaths:237
KDR:4.190
VKDR:2.797
Vehicle Kills:663
Kill Difference:756
Playtime:47.988 hours
Usage:2%
Score:0.611m
Score/min:212
Driving Accuracy:31.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,373
V. Kills:952 144%
Deaths:140
KDR:9.807
Accuracy:51.983% B++
KPH:36.800 B+
VKPH:25.500 A
P2-120 HESH
B*
Kills:1,189
V. Kills:193 N/A
Deaths:62
KDR:19.177
Accuracy:44.101% C**
KPH:70 B*
VKPH:11.400 B+
P2-120 HEAT
A*
Kills:861
V. Kills:504 170%
Deaths:105
KDR:8.200
Accuracy:48.729% B++
KPH:33.700 B++
VKPH:19.700 A*
E540 Halberd
C++
Kills:135
V. Kills:90 148%
Deaths:29
KDR:4.655
Accuracy:35.267% D
KPH:20.100 D
VKPH:13.400 C++
G30 Vulcan
C*
Kills:110
V. Kills:155 71%
Deaths:53
KDR:2.075
Accuracy:25.875% C
KPH:11 D--
VKPH:15.400 C*
P525 Marauder
B++
Kills:106
V. Kills:5 N/A
Deaths:11
KDR:9.636
Accuracy:23.548% B+
KPH:92.300 B++
VKPH:4.400 C**
MR11 Gatekeeper
C*
Kills:71
V. Kills:60 116%
Deaths:13
KDR:5.462
Accuracy:44.239% B++
KPH:21.100 C+
VKPH:17.800 C*
Kills:3,845 (3,423 + 422)
Deaths:413
KDR:9.310
VKDR:4.743
Vehicle Kills:1,959
Kill Difference:3,432
Playtime:101.169 hours
Usage:4%
Score:1.811m
Score/min:298
Driving Accuracy:48.729%
Gunner Accuracy:44.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,153
V. Kills:76 N/A
Deaths:92
KDR:12.533
Accuracy:39.330% B+
KPH:120.900 B+
VKPH:8 B
G20 Vulcan-H
B+
Kills:280
V. Kills:244 114%
Deaths:70
KDR:4
Accuracy:51.081% B+
KPH:36.600 C
VKPH:31.900 B+
E540 Halberd-H
B++
Kills:89
V. Kills:75 117%
Deaths:17
KDR:5.235
Accuracy:64.411% B*
KPH:33.600 C--
VKPH:28.300 B++
M40 Fury-H
A
Kills:79
V. Kills:23 329%
Deaths:7
KDR:11.286
Accuracy:61.262% A++
KPH:108.100 B+
VKPH:31.500 A
Kills:1,601 (0 + 1,601)
Deaths:186
KDR:8.608
VKDR:2.247
Vehicle Kills:418
Kill Difference:1,415
Playtime:20.576 hours
Usage:1%
Score:0.451m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:61.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:467
V. Kills:52 N/A
Deaths:64
KDR:7.297
Accuracy:21.541% F
KPH:47.900 C++
VKPH:5.300 D-
M40 Fury
B*
Kills:246
V. Kills:32 N/A
Deaths:23
KDR:10.696
Accuracy:34.398% C+
KPH:75 B*
VKPH:9.800 C+
M12 Kobalt
C+
Kills:128
V. Kills:7 N/A
Deaths:3
KDR:42.667
Accuracy:18.381% C*
KPH:62.200 C+
VKPH:3.400 C+
M20 Basilisk
A++
Kills:61
V. Kills:45 133%
Deaths:7
KDR:8.714
Accuracy:43.834% B+
KPH:20.500 C+
VKPH:15.100 A++
Kills:902 (0 + 902)
Deaths:97
KDR:9.299
VKDR:1.402
Vehicle Kills:136
Kill Difference:805
Playtime:18.065 hours
Usage:1%
Score:0.297m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:43.834%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:102
V. Kills:14 N/A
Deaths:7
KDR:14.571
Accuracy:44.294% A++
KPH:97.800 B++
VKPH:13.400 A*
Kills:102 (0 + 102)
Deaths:7
KDR:14.571
VKDR:2
Vehicle Kills:14
Kill Difference:95
Playtime:1.043 hours
Usage:0%
Score:0.021m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:44.294%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,1396,0552,7242.223C++0.2528.147%B**29.15%B++73.3A+1A+20782.6h10.6B++37.8B++
Hellfire Rocket Pods 4,4994,09436611.186B+9.2154.716%B++N/A117.6B++11.6C41534.8h12.6B+23.1B++
M14 Banshee 3,6083,3064727.004C*5.0335.298%B**N/A80.2B**7.3A++29341.2h21.5C**61B+
M18 Needler 4,4112,3301,1352.053C++0.0833.041%C++1.974%C+17.2B+15.4B*216135.2h120.7B+365.3B+
CAS30 Tank Buster 3,7271,9995963.354B**1.3850.841%B+N/A14B**12.1B**155142.7h40.6B++79.9B++
T9A "Butcher" 1,9631,9471,2091.61C+0.3623.893%C+16.795%D**55.8C+N/A15334.9h12.2C51.2C+
NS-15M1 1,6821,6641,7720.939C1.0321.028%C15.805%D-31.2CN/A9953.4h12.8C++60.8C++
T9 CARV-S 1,5251,5151,6990.892C1.0820.803%C17.294%D--20.8D-N/A5372.7h13.4C64.4C+
NS-15M AE 1,5131,5015832.575C**0.6028.083%B+25.716%C+79.4B++N/A17418.9h10.3B+36.7B+
T9 CARV 1,4321,4181,3001.091C+0.8821.217%B+15.092%D*36.8B+N/A13838.5h12.2B+57.6B+
NS-44 Commissioner 1,4031,3831,1551.197C**0.7840.314%B+34.129%A++50.8B++N/A14527.2h3.6B9B+
LC3 Jaguar 1,4001,3805672.434B++0.4627.781%B*20.145%C+67.6A++1A++19720.4h11.1B+40.1B++
P2-120 AP 2,3251,3731409.807B+7.8351.983%B++1.967%D36.7B+25.5A36537.4h8.1C+15.6C**
C150 Dalton 3,0781,3221807.344C++5.3728.534%D*N/A41.2B+54.7A*58332.1h3.6B+12.5C+
TRAC-5 1,3401,3148881.48B*0.4924.961%B++15.677%D31.3B*N/A11442h12.1B++48.4B++
TSAR-42 1,2791,2694342.924C+0.9545.52%B**76.832%B*50.4B+N/A14325.2h1.9B*4.2B*
SMG-46 Armistice 1,2471,2249471.293C**0.6827.1%C**13.807%C38.9B+N/A10231.5h13.1B+48.2B+
T7 Mini-Chaingun 1,2171,2081,5760.766C1.2118.759%B9.354%D--24.8CN/A7348.8h14.6C**77.6B+
P2-120 HESH 1,3821,1896219.177B+17.2044.101%C**1.514%B*69.9B*11.4B+23317h4.1B++9.2B++
NS Baron G5AE 1,1861,1806611.785B0.1951.671%B+11.864%D60.5B+N/A14119.5h3.9B+7.5C+
NS-11A 1,1951,1793483.388A1.4132.896%A++39.864%A**104.3M*1.4A*24911.3h10A30.4B**
Cycler TRV 1,1951,1744722.487B**0.5131.328%A++29.727%A+75.3A*1.3A*19915.6h11.3B++36B*
MG-S1 Jackal 1,1861,1734462.63A+0.6634.698%A+29.071%A98.6M1.1B**30411.9h8.7B+25.2B*
TORQ-9 1,1951,1734442.642B**0.6731.275%A+37.766%A*88.9M1.7M++20713.2h11.3A36.3B**
TAR 1,1971,1735342.197B+0.2227.768%B*24.808%B+65.9A+1.3A*19017.8h11.1B*40.1B*
T32 Bull 1,1891,1723952.967A0.9930.548%A32.509%B**84.9A++1.2A++24413.8h10B*32.8B*
MKV Suppressed 1,1811,1704282.734A*0.7630.559%B*29.402%A++83A**N/A18814.1h10B*32.7B++
TMG-50 1,1811,1708891.316C++0.6623.744%B+13.504%D**42.9B+N/A12927.3h9.9B+41.6B+
NSX Tomoe 1,1791,1704302.721B++0.7534.85%B**36.325%C+77A+N/A21115.2h12B++34.3B++
T1 Cycler 1,1831,1695582.095B**0.1228.787%A+28.486%B**64.9MN/A19618h11.2B**38.8B**
NS-11P 1,1911,1677991.461C**0.5126.493%B++20.394%C*51.6A1.1A*11822.6h12.1B++45.8B++
Hornet Missiles 1,6591,1671557.529C**5.5669.134%B**1.885%B+77.8C*32.8C+41315h6.7B*9.6B**
NS-7 PDW 1,1731,1631,9700.59C1.3822.679%C9.372%D**10.4D-N/A33111.4h15.5C+68.2C+
NSX Naginata 1,1761,1614132.811A+0.8427.833%B**28.424%C++74.9A1B*23015.5h10.1B+36.4B++
NS-11CP 1,1811,1545512.094C**0.1226.889%C-18.891%D58.6C++1.4A12619.7h11.6C++43C++
P525 Marauder-H 1,2291,1539212.533C+10.5639.33%B+N/A121.4B+8B2979.5h5.6B+14.2B++
T5 AMC 1,1701,1497301.574B+0.4026.408%B+19.582%C+39.2B**N/A11729.3h12.8B+48.6B+
TRAC-5 S 1,1771,1481,7650.65C1.3220.917%C12.195%D10.6DN/A32108.2h15.9D75.9C
NS-11C 1,1701,1487761.479B+0.4927.019%B+16.463%C-33.9B+N/A9433.9h12.9B+47.9B+
SMG-46G Armistice 1,1691,1459151.251C+0.7227.497%C+11.092%D-38C+N/A9830.1h14.7C53.6C+
M18 Rotary 1,8319015851.54C+0.4332.668%C*2.109%C+11.9C+12.3C**15675.8h125.1C*382.8B
C-4 1,4588847551.171C+0.8022.641%C--N/A19.3D*12.5D*19645.8h1.4C**6.2C++
NS Decimator 1,4408675801.495B+0.4871.785%A2.191%C+40.9B+27A34421.2h5.3C7.4C**
P2-120 HEAT 1,3658611058.2B+6.2348.729%B++1.51%D--33.6B++19.7A*26225.6h7.7C++15.7B+
M12 Kobalt 8528292336.043C**34.0722.729%C*19.904%B+133.7B+3.7C3956.2h13.1B++57.6B++
Frag Grenade 5915881588N/A586.0343.211%C+N/A420C2.1D--13791.4h3.8C++8.7C++
RAMS .50M 591581837B**5.0349.028%A+83.477%B++47.6AN/A13112.2h1.8B*3.7B*
M18 Locust 1,1915781125.161A++3.1936.051%B+1.384%C27.7B+29.3A++37020.9h120.1C++333.2B
NSX Daimyo 5715711214.719B+2.7551.793%A+95.622%B+95.2A+N/A2726h2.2B+4.2B*
NS-357 Underboss 5565523111.775B*0.2051.613%A++40.217%A**92A++N/A2456h3.7B+7.2B*
L100 Python AP 901512945.447C**3.4763.154%B*2.539%C+32.4C*24.6A29615.8h6.4C++10.1B+
L105 Zephyr 5574964411.273C++9.3041.031%C+N/A65.3B+8C+2347.6h4.6B**11.1B++
ML-7 8974759090.523C1.4560.984%B+3.368%B19.2C17B++23024.8h8C-13.1C+
M40 Fury 519467647.297C+5.3221.541%F1.071%D47.7C++5.3D-2189.8h9.4B*43.6C++
NSX Tanto 3423311242.669A+0.7030.889%B*27.795%B+77A++2.6S1964.3h11.9B+38.5B
NS-30 Vandal 2922891162.491B+0.5242.299%A+28.72%C**72.3A+N/A1834h4.7B*11.1B*
G20 Vulcan-H 524280704C++2.0351.081%B+1.786%D36.4C31.7B+4277.7h118.1C231.2C+
C75 Viper 284254406.35B+4.3835.614%C1.575%C++43.1B*5.1D2655.9h7.7B*21.6B*
NS-61 Emissary 2572541461.74A0.2329.353%C++21.26%B*59.1A++N/A1564.3h11.5B+39.3B+
M40 Fury 2782462310.696B8.7234.398%C+N/A74.5B*9.7C+4203.3h9B*26.1B++
Tank Mine 426242763.184B1.2162.02%A*N/A121B92B**13992h3.1F-5B*
Skyguard 4712271032.204C0.2331.549%B+N/A8.6D9.3C+15026.3h185.5D--587.9C--
Tomcat A2AM Pods 4772242210.182A+8.2188.37%B**N/A57.4C++64.9B++9113.9h7.9B+9B*
Claymore 199199306.633C+4.6642.004%B**N/A153.1C*N/A4151.3h1.1B*2.6B*
FA1 Barrage 1781772050.863C+1.1139.138%C+13.559%C26.4C+N/A1296.7h5C++12.7C*
Ripper AE 1721721,8800.091C1.8830.435%C+25%B++2.9DN/A858.8h1.3C4.4C*
The Slasher 17217011,1120.015D1.9616.824%D*16.471%B+0.4DN/A1440.6h2.4C+14.3D
M77-B 161160275.926M3.9550.877%A*88.75%A+40B**N/A1424h1.8B**3.6B**
TX1 Repeater 1621592110.754C+1.2224.545%C+15.723%D-17.7C-N/A809h14.2C++57.7C++
M60-A Bulldog 177151721.571A++19.6051.74%A++N/A65.7A+11.3A+3672.3h5.2B+10.1B*
M2 Mutilator 1411411311.076C0.9014.957%C++17.731%C+22CN/A706.4h19.6C--130.8C++
Anti-Vehicle Grenade 2191371137N/A135.0347.678%CN/A342.5C+205A+26390.4h5.3C**11.2C*
MR1 Fracture 1701361291.054B+0.9230.449%D6.618%B**11.6B++2.9D--6211.7h20.3A+66.7B*
E540 Halberd 225135294.655C2.6835.267%D1.481%D--20.1D13.4C++3906.7h6.3C+17.7C
Spear Anti-Vehicle Phalanx Turret 234131206.55C+4.5851.22%B*2.29%D--48.5B++38.1A++5542.7h9C+17.5B+
MR1 Fracture 1581301281.016B+0.9630.396%D9.231%A**11.2B*2.4D*5411.6h21A+69.1B**
M12 Kobalt 135128342.667A*40.6918.381%C*21.094%B+61C+3.3C+3052.1h18.3C++99.4B
G30 Vulcan 265110532.075C0.1025.875%C6.364%A+11D--15.5C*17410h129.3D499.6C--
M2 Mutilator 1091071250.856C--1.1214.931%C++11.215%F17.5DN/A636.1h25.1F-168.1C
P525 Marauder 111106119.636C7.6623.548%B+N/A96.4B*4.5C**2971.1h6.9C29.4B
MRC3 Mercy 104104185.778A++3.8021.718%B**41.346%M**57.8A*N/A2401.8h13.4A+61.9B**
CAS 14-E 116102714.571C+12.6044.294%A++N/A102B*14A*3321h29.8C++67.4B+
TRAC-Shot 10198761.289C+0.6828.272%B++18.367%C++28CN/A1063.5h12.7C44.8C*
E540 Halberd-H 16489175.235C3.2664.411%B*2.247%C*34.2C--28.8B++4112.6h8.7D-13.4C
Sticky Grenade 8584184N/A82.0354.43%C**N/A840C10C30880.1h2.6C4.7C++
MRC3 Mercy 8783184.611B**2.6422.123%B**25.301%B*48.8A+2.4S2001.7h17B++77.1B++
Aspis Anti-Aircraft Phalanx Turret 16879223.591C+1.6228.612%B+1.266%D13.2B+14.8B*2996h156.1C+545.6B+
M40 Fury-H 10279711.286C+9.3161.262%A++N/A112.9B+32.9A4410.7h12.3C-20.1B+
NS Annihilator 173761420.535C+1.4480.458%C+N/A7.4D9.4C**15510.3h12.9C16.1C
MANA Anti-Vehicle Turret 20973571.281C+0.6961.372%B++1.37%D*22.1D41.2B*4283.3h18.3D*29.8D-
MR11 Gatekeeper 13171135.462B3.4944.239%B++N/A20.9C+17.6C*3413.4h56.5C+127.7C**
NS-AM7 AE/TR Archer 94671470.456C1.5259.594%C14.925%C5.8C--2.3C3811.6h21.5C+36C
Heartstring 150661830.361D1.6149.82%B+15.152%D-8.1D-10.4B+718.1h16.8D**33.7D*
T1A Unity 6462361.722B+0.2533.646%A*33.871%A68.9A2.2M**2730.9h12.1C++36.1B**
M20 Basilisk 1066178.714A*6.7443.834%B+3.279%D--20.3C+15A++2723h123.4D281.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit82530.5h
Motion Spotter326,5164.1h
SOAS-0720.1h
Nano-Armor Kit9301,195,428120.7h
Anti-Vehicle MANA Turret97451.2h
Spawn Beacon51,9121.2h
Nanite Revive Grenade01,1010.3h
Medical Applicator285150,42111.4h
Welding Device09730.1h
Ammunition Package171,6681.1h
Shield Recharging Field161,1820.5h
Medical Kit2,00311,96984.7h
Anti-Infantry MANA Turret71450.5h
Nano-Repair Grenade03100.1h
Recon Detection Device136121.1h

Check the help document for the dictionary if you want to learn more about words used here.


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