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Serviceman Cheetaha[RHon] Cheetaha
NC BR 25

KDR: 4.47

Score: 21.9m

Last Seen: Oct 19th, 2018 2:10 PM
- OFFLINE - 1304.7 hour(s)

Prestige 1, Battle Rank 25 - New Conglomerate on Connery
Level Progress (to 26): 22%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15M2 EM6 LA1 Anchor GD-22S Blitz GD-10 NC05 Jackhammer AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,041,181 MLG Score: 2431
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.018%29.803%7753199129,7395.09142-0.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.772%0.976B*1.426A-1.411D**HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.55B+8.80.385C**25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.231%1.22%611102182297960.27609485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.709M-0.36C--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.826B++17.70.666B+10.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.399%4.255%1059410181,7862735826.51825306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.726%0.542B+1.034B**0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.665B+60.52B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.345%9.651%634610161,1192054885.43204229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.983%-0.259C1.361A2.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.417B22.90.415B45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.057%75.891%634410182,833412146.87621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%0.451B+0.574B+-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.446B2.10.346C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.148%18.792%6342102014965410.227481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.642%1.064B**0.864B*0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+3.20.35C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m335.1%326 (19.6k)278 (16.7k)4.4729344,4529,9385.0053325 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022445726.524%27.859%73907:5619

10% Engineer58% Heavy Assault20% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2016 3:26 AMApr 24th, 2016 3:35 AMNov 16th, 2018 11:39 AM (26d) (PST)Oct 19th, 2018 10:20 AM (54d) (PST)Oct 19th, 2018 10:10 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671015660.5650.1260.1572.0530.0472431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0166,08633,9303489123316,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1310.5h/54.6d 5,291 12,384 15,901 161.4k 1,783 5,676 3,725 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:5,798
Deaths:1,321
KDR:4.389
Accuracy:26.525% C
HSR:26.992% C++
NS-15M2
B**
Kills:2,408
Deaths:510
KDR:4.722
Accuracy:24.176% C++
HSR:34.219% B**
EM6
B+
Kills:1,436
Deaths:332
KDR:4.325
Accuracy:23.570% B
HSR:26.671% B+
LA1 Anchor
B+
Kills:1,361
Deaths:295
KDR:4.614
Accuracy:24.388% C+
HSR:28.949% B+
GD-22S
A
Kills:1,254
Deaths:328
KDR:3.823
Accuracy:25.514% B+
HSR:32.935% A
NC05 Jackhammer
A*
Kills:1,181
Deaths:265
KDR:4.457
Accuracy:48.716% B+
HSR:24.386% A*
NC6 Gauss SAW
B**
Kills:1,171
Deaths:306
KDR:3.827
Accuracy:24.705% B*
HSR:30.145% B**
EM1
B*
Kills:1,162
Deaths:326
KDR:3.564
Accuracy:26.007% B*
HSR:27.711% B*
NSX Naginata
B+
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:23.957% B+
HSR:30.086% C**
NC6S Gauss SAW S
A
Kills:1,157
Deaths:241
KDR:4.801
Accuracy:24.498% C*
HSR:32.498% A
MGR-L1 Promise
B+
Kills:693
Deaths:195
KDR:3.554
Accuracy:24.758% C*
HSR:27.850% B+
Kills:18,781
Deaths (as Heavy Assault):4,419
Deaths (to Heavy Assaults):3,595
KDR:4.25006
Kill Difference:14,362
Playtime:764.668 hours
Usage:58%
Score:13.963m
Score/min:304
Accuracy (listed only):26.983%
HSR (listed only):29.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
S
Kills:1,216
Deaths:276
KDR:4.406
Accuracy:24.915% C++
HSR:40.214% S
AF-4 Cyclone
A*
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:26.032% C++
HSR:32.850% A*
NS Baron G5
A++
Kills:1,165
Deaths:268
KDR:4.347
Accuracy:45.754% C*
HSR:22.318% A++
NS-7 PDW
A*
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:26.015% C**
HSR:31.121% A*
MKV Suppressed
A++
Kills:1,159
Deaths:291
KDR:3.983
Accuracy:26.533% C*
HSR:29.249% A++
MGR-S1 Gladius
A+
Kills:627
Deaths:148
KDR:4.236
Accuracy:28.285% B
HSR:32.855% A+
Tempest
B++
Kills:601
Deaths:155
KDR:3.877
Accuracy:29.327% B++
HSR:25.790% B++
AF-19 Mercenary
B*
Kills:586
Deaths:250
KDR:2.344
Accuracy:26.149% B*
HSR:25.427% B++
NSX Tanto
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:21.518% D-
HSR:29.126% B+
LA39 Bruiser
C++
Kills:92
Deaths:22
KDR:4.182
Accuracy:62.181% C++
HSR:15.217% C++
Mauler S6
A++
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.224% B++
HSR:24.561% A++
Kills:7,938
Deaths (as Light Assault):2,055
Deaths (to Light Assaults):1,743
KDR:3.86277
Kill Difference:5,883
Playtime:27.657 hours
Usage:2%
Score:0.329m
Score/min:198
Accuracy (listed only):32.994%
HSR (listed only):28.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
A++
Kills:1,165
Deaths:268
KDR:4.347
Accuracy:45.754% C*
HSR:22.318% A++
Warden
A
Kills:1,164
Deaths:241
KDR:4.830
Accuracy:28.382% C**
HSR:32.560% A
AF-19 Mercenary
B*
Kills:586
Deaths:250
KDR:2.344
Accuracy:26.149% B*
HSR:25.427% B++
NSX Tanto
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:21.518% D-
HSR:29.126% B+
LA39 Bruiser
C++
Kills:92
Deaths:22
KDR:4.182
Accuracy:62.181% C++
HSR:15.217% C++
Mauler S6
A++
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.224% B++
HSR:24.561% A++
Kills:3,167
Deaths (as Engineer):835
Deaths (to Engineers):1,462
KDR:3.79281
Kill Difference:2,332
Playtime:136.591 hours
Usage:10%
Score:2.298m
Score/min:280
Accuracy (listed only):38.368%
HSR (listed only):24.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
S
Kills:1,216
Deaths:276
KDR:4.406
Accuracy:24.915% C++
HSR:40.214% S
AF-4 Cyclone
A*
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:26.032% C++
HSR:32.850% A*
NS-7 PDW
A*
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:26.015% C**
HSR:31.121% A*
AF-8 RailJack
B+
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:39.292% B+
HSR:71.614% C
MKV Suppressed
A++
Kills:1,159
Deaths:291
KDR:3.983
Accuracy:26.533% C*
HSR:29.249% A++
NS-30 Vandal
C++
Kills:1,157
Deaths:191
KDR:6.058
Accuracy:33.549% C++
HSR:23.163% C
NS-44 Commissioner
B++
Kills:953
Deaths:533
KDR:1.788
Accuracy:40.728% B+
HSR:26.863% B++
EM4 Longshot
C*
Kills:863
Deaths:27
KDR:31.963
Accuracy:36.318% C-
HSR:79.606% C*
MGR-S1 Gladius
A+
Kills:627
Deaths:148
KDR:4.236
Accuracy:28.285% B
HSR:32.855% A+
Tempest
B++
Kills:601
Deaths:155
KDR:3.877
Accuracy:29.327% B++
HSR:25.790% B++
NC14 Bolt Driver
B++
Kills:533
Deaths:23
KDR:23.174
Accuracy:37.592% B
HSR:80.863% B++
SAS-R
B+
Kills:278
Deaths:19
KDR:14.632
Accuracy:39.198% C++
HSR:72.662% B+
Impetus
B**
Kills:201
Deaths:28
KDR:7.179
Accuracy:40% B**
HSR:26.866% C
NS-61 Emissary
M
Kills:146
Deaths:39
KDR:3.744
Accuracy:32.017% B+
HSR:31.507% M
NC4 Mag-Shot
M*
Kills:133
Deaths:52
KDR:2.558
Accuracy:38.586% A++
HSR:42.105% M*
AF-18 Stalker
A*
Kills:81
Deaths:26
KDR:3.115
Accuracy:37.403% A*
HSR:35.803% A*
NSX Tomoe
B
Kills:60
Deaths:14
KDR:4.286
Accuracy:24.655% D-
HSR:40% B
NS-AM7 Archer
B**
Kills:59
Deaths:21
KDR:2.810
Accuracy:59.321% C++
HSR:27.119% B**
Kills:11,558
Deaths (as Infiltrator):2,507
Deaths (to Infiltrators):1,322
KDR:4.61029
Kill Difference:9,051
Playtime:266.184 hours
Usage:20%
Score:3.050m
Score/min:191
Accuracy (listed only):34.431%
HSR (listed only):41.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
S
Kills:1,216
Deaths:276
KDR:4.406
Accuracy:24.915% C++
HSR:40.214% S
AF-4 Cyclone
A*
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:26.032% C++
HSR:32.850% A*
NS Baron G5
A++
Kills:1,165
Deaths:268
KDR:4.347
Accuracy:45.754% C*
HSR:22.318% A++
NC9 A-Tross
B++
Kills:1,164
Deaths:299
KDR:3.893
Accuracy:26.252% C*
HSR:28.866% B++
NS-7 PDW
A*
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:26.015% C**
HSR:31.121% A*
MKV Suppressed
A++
Kills:1,159
Deaths:291
KDR:3.983
Accuracy:26.533% C*
HSR:29.249% A++
MGR-S1 Gladius
A+
Kills:627
Deaths:148
KDR:4.236
Accuracy:28.285% B
HSR:32.855% A+
Tempest
B++
Kills:601
Deaths:155
KDR:3.877
Accuracy:29.327% B++
HSR:25.790% B++
Carnage AR
A
Kills:183
Deaths:48
KDR:3.813
Accuracy:25.985% C**
HSR:29.508% A
NC1 Gauss Rifle
B++
Kills:163
Deaths:64
KDR:2.547
Accuracy:25.884% B++
HSR:22.699% C**
LA39 Bruiser
C++
Kills:92
Deaths:22
KDR:4.182
Accuracy:62.181% C++
HSR:15.217% C++
Mauler S6
A++
Kills:57
Deaths:17
KDR:3.353
Accuracy:46.224% B++
HSR:24.561% A++
Reaper DMR
M+
Kills:51
Deaths:22
KDR:2.318
Accuracy:27.135% C**
HSR:43.137% M+
Kills:8,810
Deaths (as Combat Medic):2,201
Deaths (to Combat Medics):899
KDR:4.00273
Kill Difference:6,609
Playtime:62.877 hours
Usage:5%
Score:0.972m
Score/min:258
Accuracy (listed only):32.348%
HSR (listed only):29.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:1,052
Deaths:234
KDR:4.496
Accuracy:31.482% C
HSR:21.673% A++
NCM1 Scattercannon
A*
Kills:975
Deaths:236
KDR:4.131
Accuracy:26.224% D--
HSR:24.308% A*
NS-10 Burster
A++
Kills:81
Deaths:30
KDR:2.700
Accuracy:41.367% A++
HSR:3.704% D
NS-10 Burster
A++
Kills:80
Deaths:30
KDR:2.667
Accuracy:41.463% A++
HSR:5% C
NCM3 Raven
B**
Kills:55
Deaths:18
KDR:3.056
Accuracy:47.210% B**
HSR:1.818% D
Kills:2,243
Deaths (as MAX Suit):274
Deaths (to MAX Suits):449
KDR:8.18613
Kill Difference:1,969
Playtime:53.563 hours
Usage:4%
Score:1.254m
Score/min:390
Accuracy (listed only):37.549%
HSR (listed only):11.301%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:82
V. Kills:14 N/A
Deaths:21
KDR:3.905
Accuracy:63.231% B**
KPH:19.300 D-
VKPH:3.300 C--
Breaker Rocket Pods
C+
Kills:80
V. Kills:17 444%
Deaths:7
KDR:11.429
Accuracy:45.598% C-
KPH:65.700 C
VKPH:14 C+
Kills:162 (82 + 0)
Deaths:28
KDR:5.786
VKDR:1.107
Vehicle Kills:31
Kill Difference:134
Playtime:5.465 hours
Usage:0%
Score:0.058m
Score/min:177
Piloting Accuracy:63.231%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,058
V. Kills:182 N/A
Deaths:48
KDR:22.042
Accuracy:48.286% C+
KPH:44.800 C
VKPH:7.700 C+
L100 Python AP
C
Kills:355
V. Kills:258 137%
Deaths:43
KDR:8.256
Accuracy:57.756% B
KPH:22.900 C--
VKPH:16.700 C
C75 Viper
B+
Kills:194
V. Kills:38 N/A
Deaths:8
KDR:24.250
Accuracy:34.912% C
KPH:39.600 B+
VKPH:7.700 C++
L100 Python HEAT
C*
Kills:179
V. Kills:62 284%
Deaths:11
KDR:16.273
Accuracy:49.466% C+
KPH:33.500 C*
VKPH:11.600 C++
Kills:1,786 (1,786 + 0)
Deaths:110
KDR:16.236
VKDR:4.909
Vehicle Kills:540
Kill Difference:1,676
Playtime:49.343 hours
Usage:4%
Score:0.567m
Score/min:192
Driving Accuracy:49.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:499
V. Kills:211 235%
Deaths:36
KDR:13.861
Accuracy:55.803% A+
KPH:44.700 A+
VKPH:18.900 B*
Enforcer ML85
B**
Kills:141
V. Kills:130 108%
Deaths:24
KDR:5.875
Accuracy:50.930% B**
KPH:25.100 C*
VKPH:23.100 B**
Kills:640 (0 + 640)
Deaths:60
KDR:10.667
VKDR:5.683
Vehicle Kills:341
Kill Difference:580
Playtime:16.792 hours
Usage:1%
Score:0.288m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:50.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:58
V. Kills:8 N/A
Deaths:5
KDR:11.600
Accuracy:60.680% B**
KPH:57.700 D-
VKPH:8 C+
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:1.600
Vehicle Kills:8
Kill Difference:53
Playtime:1.006 hours
Usage:0%
Score:0.012m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:60.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:201
V. Kills:8 N/A
Deaths:5
KDR:40.200
Accuracy:15.604% C
KPH:62.400 C+
VKPH:2.500 C+
M12 Kobalt
B+
Kills:142
V. Kills:9 N/A
Deaths:5
KDR:28.400
Accuracy:17.686% C++
KPH:52.100 C--
VKPH:3.300 B+
M20 Basilisk
A
Kills:78
V. Kills:48 159%
Deaths:14
KDR:5.571
Accuracy:51.273% A+
KPH:19.900 C+
VKPH:12.300 A
Kills:421 (0 + 421)
Deaths:24
KDR:17.542
VKDR:2.708
Vehicle Kills:65
Kill Difference:397
Playtime:9.858 hours
Usage:1%
Score:0.112m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:51.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 5,8405,7981,3214.389B*0.0826.525%C26.992%C++46.8CN/A117123.9h7.9C++29.6B
NS-15M2 2,4252,4085104.722A+0.2524.176%C++34.219%B**45.3C++N/A13753.1h10B*41.5B+
EM6 1,4431,4363324.325A++0.1523.57%B26.671%B+47.9BN/A20330h8.5B**35.9B+
LA1 Anchor 1,3701,3612954.614B**0.1424.388%C+28.949%B+40.9C+N/A11033.3h8.7B++35.6B+
GD-22S 1,2631,2543283.823A+0.6525.514%B+32.935%A44BN/A12628.5h8.8B**34.5B++
Blitz GD-10 1,2221,2162764.406M++0.0724.915%C++40.214%S37.5B+N/A10432.4h9.7A38.9B++
NC05 Jackhammer 1,1861,1812654.457M0.0248.716%B+24.386%A*45.6C*N/A13825.9h3.9B*8.1B+
AF-4 Cyclone 1,1781,1722914.027A*0.4526.032%C++32.85%A*35.5C++N/A9633h8.1B**31.1B++
NC6 Gauss SAW 1,1771,1713063.827A**0.6524.705%B*30.145%B**38.9B+N/A15630.1h7.5B*30.3B++
NS Baron G5 1,1741,1652684.347S0.1345.754%C*22.318%A++41.2B+N/A12528.3h4B+8.8C+
NC9 A-Tross 1,1791,1642993.893A**0.5826.252%C*28.866%B++29.3CN/A7739.7h9.7C++36.9B
Warden 1,1761,1642414.83M**0.3628.382%C**32.56%A33.1B*N/A8335.2h6.4B**22.4B*
EM1 1,1681,1623263.564M0.9126.007%B*27.711%B*38.9C++N/A10829.9h11C**42.3B+
NS-7 PDW 1,1681,1603003.867M*0.6126.015%C**31.121%A*39.3B++N/A10229.5h11B**42.3B+
NSX Naginata 1,1721,1603003.867A*0.6123.957%B+30.086%C**40.3C+N/A11328.8h10.7B+44.7B+
AF-8 RailJack 1,1691,1597315.877S11.4039.292%B+71.614%C25.5C++N/A5745.5h2.1B+5.3B+
MKV Suppressed 1,1671,1592913.983M**0.4926.533%C*29.249%A++40B+N/A9829h11.3B++42.5B+
NS-30 Vandal 1,1661,1571916.058A**1.5933.549%C++23.163%C37.3C+N/A8431h4.9B++14.7B+
NC6S Gauss SAW S 1,1621,1572414.801M++0.3324.498%C*32.498%A38.1C+N/A21530.4h8.6B*35.3B+
L100 Python HESH 1,2401,0584822.042B**17.5748.286%C+4.253%A**44.8C7.7C+18623.6h3.9D8C+
NCM1 Scattercannon 1,0671,0522344.496B*0.0231.482%C21.673%A++32.9C+N/A10532h5.3B+16.9C*
NCM1 Scattercannon 9809752364.131B**0.3426.224%D--24.308%A*30.2B+N/A9532.3h4.9A18.6B
NS-44 Commissioner 9619535331.788B*2.6840.728%B+26.863%B++33.1C+N/A10028.8h2.8B**6.8B*
EM4 Longshot 8678632731.963S27.4936.318%C-79.606%C*28.3C+N/A7330.5h2B+5.6C++
Hawk GD-68 1,2647142422.95S1.5272.397%A3.501%B+20.8B+16B*21334.3h8C++11B+
MGR-L1 Promise 7056931953.554A++0.9224.758%C*27.85%B+36.3C+N/A9119.1h11.1B*44.9B++
MGR-S1 Gladius 6286271484.236A++0.2428.285%B32.855%A+41.8C*N/A11015h7.4B**26.3B++
Tempest 6056011553.877M0.6029.327%B++25.79%B++35.6CN/A10116.9h10.1C+34.5B
AF-19 Mercenary 5965862502.344A++2.1326.149%B*25.427%B++13.9CN/A6242.2h11.2B+42.9B+
NC14 Bolt Driver 5335332323.174U18.7037.592%B80.863%B++26C*N/A8220.5h1.9B**5.1B*
E540 Halberd 7104993613.861B**9.3955.803%A+3.607%C*44.6A+18.8B++29111.2h4.6B*8.3B**
NC15 Phoenix 765399849.875U45.4056.547%B+N/A12.3C+11.3C+14832.4h14.6D--25.8D
Spear Anti-Vehicle Phalanx Turret 6003961526.4M++21.9357.573%A+7.323%A++53.5B*27.6B+3507.4h9.1C+15.8B+
Shrike 5853571193M**1.4766.451%B**1.961%C--33.1B++21.1A45010.8h6.3C*9.5B+
L100 Python AP 613355438.256B*3.7857.756%B5.634%A+22.9C--16.6C19015.5h8.4D-14.6D
SAS-R 2782781914.632S10.1639.198%C++72.662%B+25.7DN/A7910.8h2.5C6.3C+
NS Decimator 398254663.848M**0.6264.087%B+2.756%B35.8C++20.3B+3387.1h5.3C8.3C+
M12 Kobalt 209201540.2M35.7315.604%C18.906%C++62.8C+2.5C+1643.2h17.7B+113.3C*
Impetus 203201287.179M**2.7140%B**26.866%C25.1DN/A1438h6.2D*15.4C+
C75 Viper 232194824.25M**19.7834.912%C1.546%C++39.6B+7.8C++2154.9h12.8C++36.8C++
Frag Grenade 1941921192N/A187.5348.383%BN/A480C+5C--17830.4h3.8C++7.9C**
Carnage AR 184183483.813A++0.6625.985%C**29.508%A22.3C-N/A748.2h13C**50.2B+
L100 Python HEAT 2411791116.273A*11.8049.466%C+4.469%B**33.8C*11.7C++1985.3h6.5C13.1C+
NC1 Gauss Rifle 164163642.547A1.9325.884%B++22.699%C**25.1C++N/A1486.5h11.9B+46B+
NS-61 Emissary 147146393.744S0.7332.017%B+31.507%M19.2CN/A597.6h8.5B*26.5B*
M12 Kobalt 151142528.4A++23.9317.686%C++26.761%A++52.6C--3.3B+2052.7h22.1C--124.8C+
Enforcer ML85 271141245.875C**1.4050.93%B**N/A25.2C**23.2B**2755.6h18.8D*37C
NC4 Mag-Shot 135133522.558M1.9138.586%A++42.105%M*11.1DN/A4412h7B+18.1B
Bouncing Betty 110110618.333S13.8632.801%D*N/A137.5C**N/A5300.8h1.7B++5.1C
NSX Tanto 106103372.784A++1.6921.518%D-29.126%B+23.4CN/A624.4h11.3B+52.7C++
LA39 Bruiser 9392224.182M0.2962.181%C++15.217%C++24.2DN/A813.8h2.9D4.7C+
C-4 16184165.25M+0.7835.666%A++N/A120B**110S22940.7h1.9D5.3B
M30 Mustang AH 9682213.905C+0.5763.231%B**1.22%C+19.5D-3.3C--1004.2h17.7D*27.9D
AF-18 Stalker 8381263.115A++1.3637.403%A*35.803%A*20.8DN/A1043.9h17.3D**46.3C++
NS-10 Burster 15281302.7A*1.7741.367%A++3.704%D7.1B*6.2A++12311.4h191.3D462.4B+
Breaker Rocket Pods 9780711.429B+6.9645.598%C-N/A66.7C14.2C+4441.2h18.8C+41.2C+
NS-10 Burster 15180302.667M1.8141.463%A++5%C7B++6.2A++12811.4h193.7D467.2B+
M20 Basilisk 12678145.571A+1.1051.273%A+7.692%B++20C+12.3A1983.9h169.6D*330.8C
Aspis Anti-Aircraft Phalanx Turret 15678239U34.5328.929%B+N/A21.7A++21.7A*3663.6h103.7B**358.5B*
Tank Mine 13867135.154A0.6862.021%A*N/A111.7C*118.3A++20450.6h5.3T*8.6D--
NSX Tomoe 6060144.286A0.1924.655%D-40%B20.7DN/A792.9h13.4C**54.4C+
NS-AM7 Archer 7859212.81S1.6659.321%C++27.119%B**6.6C+2.1C509h27.2C45.9C
C85 Canister-H 6658511.6C+7.1360.68%B**12.069%C*58D-8C+2031h13.2F-21.8D--
Mauler S6 5757173.353M+1.1246.224%B++24.561%A++43.8B*N/A4071.3h3.5B**7.7B*
The Slasher 56551,2230.045C+4.4314.27%D**20%B++0.3C--N/A1171.5h2.4C+16.6D
NCM3 Raven 10655183.056M+1.4247.21%B**1.818%D9.6C+8.9B**1545.7h38D--80.5C+
Reaper DMR 5251222.318C**2.1527.135%C**43.137%M+31.9C+N/A1641.6h8.1B*29.8B++
Anti-Vehicle Grenade 9750150N/A45.5348.276%CN/A250D235A++35770.2h8.1D--16.8D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter106,5984.5h
Nano-Armor Kit34124,3097.4h
Spawn Beacon92,5611.3h
Anti-Vehicle MANA Turret02300.3h
Nanite Revive Grenade02610.1h
Medical Kit4847,5497h
Medical Applicator2037,6302.7h
Deconstruction Tool08220.2h
Rampart Wall0600.5h
Recon Detection Device01810.2h
Ammunition Package64210.3h
Anti-Infantry MANA Turret0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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