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Field Marshal Field Marshal ChefTR[RPT1] ChefTR
TR BR 205

KDR: 1.79

Score: 115m

Last Seen: Jul 20th, 2020 1:32 AM
- OFFLINE - 556.3 hour(s)

Prestige 1, Battle Rank 100 (205 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar HC1 Cougar M14 Banshee TAR TAR-AE Hellfire Rocket Pods SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $870,696 MLG Score: 696
Fun Score: N/A
Cheeseburgers Flipped: 1029TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.368%20.905%59347130282,6561.92461-0.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.486%1.377A-0.031C+-1.844F-HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.483B+10.90.239C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.988%1.008%705513449,226155525605.92931360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.155%-0.343C--0.517D-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.352C**35.70.328C**69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.552%2.311%178613434,154290821201.42847196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%-0.532D-0.122C+0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.6-0.107C+15.1-0.214C27.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.48%2.969%2891313365,928254311172.3311530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.343%-0.069C+-0.375C--0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.676B+13.80.656B+25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.847%77.274%289413454,233339181.2483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.032%1.941A++0.658B+-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+2.20.314C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.331%17.191%28941345954328520.290323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.353%0.293C*0.462B+0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.275C*4.30.112C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115m424.1%501 (30.1k)398 (23.9k)1.78628140,83478,8421.99687205 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349487623.553%16.813%39603:4049

13% Combat Medic29% Engineer20% Heavy Assault12% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 2:00 AMJul 8th, 2020 1:44 AMJul 26th, 2020 10:41 PM (16d) (PST)Jul 19th, 2020 9:33 PM (23d) (PST)Jul 19th, 2020 9:32 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001703300.4870.2730.0822.2520.044696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,99110,22319,76829165135323,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4818h/200.8d 16,603 23,679 59,091 651.1k 8,726 13,911 12,691 144.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:14,338
Deaths:8,101
KDR:1.770
Accuracy:29.333% B+
HSR:25.931% C
T9 CARV
D-
Kills:1,726
Deaths:1,776
KDR:0.972
Accuracy:18.005% D-
HSR:17.092% D*
TMG-50
D*
Kills:1,701
Deaths:1,467
KDR:1.160
Accuracy:18.048% D*
HSR:17.637% D*
NSX Naginata
B+
Kills:1,185
Deaths:667
KDR:1.777
Accuracy:28.762% B+
HSR:29.873% C
T32 Bull
C+
Kills:1,180
Deaths:627
KDR:1.882
Accuracy:26.841% C+
HSR:17.966% D*
NSX-P Naginata
B
Kills:1,178
Deaths:715
KDR:1.648
Accuracy:28.537% B
HSR:33.447% C++
MG-H1 Watchman
B+
Kills:1,175
Deaths:495
KDR:2.374
Accuracy:29.108% B+
HSR:24.936% D
NS-15M AE
C++
Kills:1,171
Deaths:525
KDR:2.230
Accuracy:28.781% C++
HSR:20.068% D*
T9 CARV-S
C
Kills:1,161
Deaths:610
KDR:1.903
Accuracy:24.015% C
HSR:13.351% F
T9A "Butcher"
C*
Kills:930
Deaths:592
KDR:1.571
Accuracy:28.231% C*
HSR:25.914% D
NS-15M1
B+
Kills:613
Deaths:356
KDR:1.722
Accuracy:29.267% B+
HSR:26.264% C+
T16 Rhino
C+
Kills:195
Deaths:121
KDR:1.612
Accuracy:23.499% C+
HSR:14.359% D**
Kills:26,553
Deaths (as Heavy Assault):16,052
Deaths (to Heavy Assaults):24,484
KDR:1.65419
Kill Difference:10,501
Playtime:962.940 hours
Usage:20%
Score:18.514m
Score/min:320
Accuracy (listed only):26.036%
HSR (listed only):22.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:8,833
Deaths:4,836
KDR:1.827
Accuracy:29.562% B+
HSR:21.884% C+
HC1 Cougar
C**
Kills:8,314
Deaths:4,099
KDR:2.028
Accuracy:29.113% C**
HSR:18.607% D--
SMG-46 Armistice
B
Kills:2,591
Deaths:1,711
KDR:1.514
Accuracy:30.331% B
HSR:12.659% D-
LC2 Lynx
C++
Kills:2,536
Deaths:1,672
KDR:1.517
Accuracy:27.433% C++
HSR:19.558% D
NS-7 PDW
C+
Kills:2,412
Deaths:1,538
KDR:1.568
Accuracy:27.877% C+
HSR:11.650% D*
MKV Suppressed
C++
Kills:1,707
Deaths:1,033
KDR:1.652
Accuracy:29.048% C++
HSR:12.830% D*
PDW-16 Hailstorm
C+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:26.913% C+
HSR:11.644% D--
T5 AMC
C+
Kills:1,239
Deaths:840
KDR:1.475
Accuracy:25.874% C+
HSR:15.900% D--
NSX Tanto
B+
Kills:1,234
Deaths:637
KDR:1.937
Accuracy:32.281% B+
HSR:29.092% C++
SMG-46AE Armistice
C**
Kills:1,198
Deaths:836
KDR:1.433
Accuracy:33.200% C**
HSR:19.866% D-
NSX Tengu
B++
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:44.811% B++
HSR:22.496% C+
NS-11C
C++
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:27.646% C++
HSR:15.463% D-
Shuriken
D
Kills:1,174
Deaths:744
KDR:1.578
Accuracy:27.241% D
HSR:7.922% F-
TRAC-5 S
D-
Kills:1,164
Deaths:1,438
KDR:0.809
Accuracy:18.667% D*
HSR:11.340% D-
NS Baron G5AE
B++
Kills:1,155
Deaths:590
KDR:1.958
Accuracy:44.382% D
HSR:21.732% B++
MG-C1 Kindred
B+
Kills:1,043
Deaths:507
KDR:2.057
Accuracy:32.563% B+
HSR:23.202% C
TS4 Haymaker
C+
Kills:438
Deaths:500
KDR:0.876
Accuracy:42.538% C
HSR:13.014% C+
MG-S1 Jackal
B++
Kills:343
Deaths:255
KDR:1.345
Accuracy:33.282% B++
HSR:18.659% D
AS16 NightHawk
A++
Kills:340
Deaths:199
KDR:1.709
Accuracy:44.858% C++
HSR:22.059% A++
NS-66 Punisher
C*
Kills:303
Deaths:223
KDR:1.359
Accuracy:29.814% C*
HSR:24.422% C--
TRAC-5
C*
Kills:135
Deaths:145
KDR:0.931
Accuracy:18.107% D*
HSR:22.222% C*
TAS-16 Blackjack
B++
Kills:95
Deaths:114
KDR:0.833
Accuracy:72.778% B++
HSR:16.842% C++
TRS-12 Uppercut
B+
Kills:81
Deaths:88
KDR:0.920
Accuracy:63.873% C++
HSR:19.753% B+
The Little Helper
B++
Kills:70
Deaths:57
KDR:1.228
Accuracy:53.355% B+
HSR:20% B++
NS Baron G5
B*
Kills:64
Deaths:43
KDR:1.488
Accuracy:52.451% B+
HSR:20.313% B*
Kills:40,095
Deaths (as Light Assault):24,785
Deaths (to Light Assaults):14,746
KDR:1.61771
Kill Difference:15,310
Playtime:1,105.072 hours
Usage:23%
Score:30.308m
Score/min:457
Accuracy (listed only):35.920%
HSR (listed only):18.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:8,833
Deaths:4,836
KDR:1.827
Accuracy:29.562% B+
HSR:21.884% C+
HC1 Cougar
C**
Kills:8,314
Deaths:4,099
KDR:2.028
Accuracy:29.113% C**
HSR:18.607% D--
LC2 Lynx
C++
Kills:2,536
Deaths:1,672
KDR:1.517
Accuracy:27.433% C++
HSR:19.558% D
T5 AMC
C+
Kills:1,239
Deaths:840
KDR:1.475
Accuracy:25.874% C+
HSR:15.900% D--
NSX Tanto
B+
Kills:1,234
Deaths:637
KDR:1.937
Accuracy:32.281% B+
HSR:29.092% C++
NS-11C
C++
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:27.646% C++
HSR:15.463% D-
TRAC-5 S
D-
Kills:1,164
Deaths:1,438
KDR:0.809
Accuracy:18.667% D*
HSR:11.340% D-
NS Baron G5AE
B++
Kills:1,155
Deaths:590
KDR:1.958
Accuracy:44.382% D
HSR:21.732% B++
MG-C1 Kindred
B+
Kills:1,043
Deaths:507
KDR:2.057
Accuracy:32.563% B+
HSR:23.202% C
TS4 Haymaker
C+
Kills:438
Deaths:500
KDR:0.876
Accuracy:42.538% C
HSR:13.014% C+
AS16 NightHawk
A++
Kills:340
Deaths:199
KDR:1.709
Accuracy:44.858% C++
HSR:22.059% A++
TRAC-5
C*
Kills:135
Deaths:145
KDR:0.931
Accuracy:18.107% D*
HSR:22.222% C*
TAS-16 Blackjack
B++
Kills:95
Deaths:114
KDR:0.833
Accuracy:72.778% B++
HSR:16.842% C++
TRS-12 Uppercut
B+
Kills:81
Deaths:88
KDR:0.920
Accuracy:63.873% C++
HSR:19.753% B+
AMR-66
B++
Kills:80
Deaths:43
KDR:1.860
Accuracy:35.495% B++
HSR:17.500% D*
The Little Helper
B++
Kills:70
Deaths:57
KDR:1.228
Accuracy:53.355% B+
HSR:20% B++
NS Baron G5
B*
Kills:64
Deaths:43
KDR:1.488
Accuracy:52.451% B+
HSR:20.313% B*
Kills:27,998
Deaths (as Engineer):16,439
Deaths (to Engineers):13,868
KDR:1.70314
Kill Difference:11,559
Playtime:1,411.382 hours
Usage:29%
Score:36.686m
Score/min:433
Accuracy (listed only):38.293%
HSR (listed only):19.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:4,351
Deaths:4,138
KDR:1.051
Accuracy:26.371% C+
HSR:20.409% D
TAR-AE
C**
Kills:2,749
Deaths:1,856
KDR:1.481
Accuracy:31.175% C**
HSR:21.681% D*
SMG-46 Armistice
B
Kills:2,591
Deaths:1,711
KDR:1.514
Accuracy:30.331% B
HSR:12.659% D-
T1 Cycler
B**
Kills:2,489
Deaths:1,437
KDR:1.732
Accuracy:30.847% B**
HSR:21.977% C-
NS-7 PDW
C+
Kills:2,412
Deaths:1,538
KDR:1.568
Accuracy:27.877% C+
HSR:11.650% D*
MKV Suppressed
C++
Kills:1,707
Deaths:1,033
KDR:1.652
Accuracy:29.048% C++
HSR:12.830% D*
Cycler TRV
B++
Kills:1,522
Deaths:874
KDR:1.741
Accuracy:30.014% B++
HSR:22.142% C
NS-11A
B*
Kills:1,398
Deaths:721
KDR:1.939
Accuracy:32.046% B*
HSR:22.890% C
TORQ-9
B*
Kills:1,353
Deaths:777
KDR:1.741
Accuracy:31.151% B*
HSR:22.173% D
PDW-16 Hailstorm
C+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:26.913% C+
HSR:11.644% D--
NS-11P
B+
Kills:1,205
Deaths:633
KDR:1.904
Accuracy:29.382% B+
HSR:24.730% C+
SMG-46AE Armistice
C**
Kills:1,198
Deaths:836
KDR:1.433
Accuracy:33.200% C**
HSR:19.866% D-
NSX Tengu
B++
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:44.811% B++
HSR:22.496% C+
Shuriken
D
Kills:1,174
Deaths:744
KDR:1.578
Accuracy:27.241% D
HSR:7.922% F-
NS Baron G5AE
B++
Kills:1,155
Deaths:590
KDR:1.958
Accuracy:44.382% D
HSR:21.732% B++
TS4 Haymaker
C+
Kills:438
Deaths:500
KDR:0.876
Accuracy:42.538% C
HSR:13.014% C+
T1A Unity
B+
Kills:435
Deaths:386
KDR:1.127
Accuracy:29.733% B+
HSR:21.839% D
MG-S1 Jackal
B++
Kills:343
Deaths:255
KDR:1.345
Accuracy:33.282% B++
HSR:18.659% D
AS16 NightHawk
A++
Kills:340
Deaths:199
KDR:1.709
Accuracy:44.858% C++
HSR:22.059% A++
NS-66 Punisher
C*
Kills:303
Deaths:223
KDR:1.359
Accuracy:29.814% C*
HSR:24.422% C--
SABR-13
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:27.867% C+
HSR:21.557% D-
TAS-16 Blackjack
B++
Kills:95
Deaths:114
KDR:0.833
Accuracy:72.778% B++
HSR:16.842% C++
TRS-12 Uppercut
B+
Kills:81
Deaths:88
KDR:0.920
Accuracy:63.873% C++
HSR:19.753% B+
The Little Helper
B++
Kills:70
Deaths:57
KDR:1.228
Accuracy:53.355% B+
HSR:20% B++
NS Baron G5
B*
Kills:64
Deaths:43
KDR:1.488
Accuracy:52.451% B+
HSR:20.313% B*
Kills:30,089
Deaths (as Combat Medic):20,897
Deaths (to Combat Medics):8,590
KDR:1.43987
Kill Difference:9,192
Playtime:627.219 hours
Usage:13%
Score:12.831m
Score/min:341
Accuracy (listed only):37.013%
HSR (listed only):19.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B
Kills:2,591
Deaths:1,711
KDR:1.514
Accuracy:30.331% B
HSR:12.659% D-
NS-44P Commissioner
C**
Kills:2,413
Deaths:2,456
KDR:0.982
Accuracy:47.199% C**
HSR:18.939% D*
NS-7 PDW
C+
Kills:2,412
Deaths:1,538
KDR:1.568
Accuracy:27.877% C+
HSR:11.650% D*
MKV Suppressed
C++
Kills:1,707
Deaths:1,033
KDR:1.652
Accuracy:29.048% C++
HSR:12.830% D*
TSAR-42
B*
Kills:1,661
Deaths:343
KDR:4.843
Accuracy:47.689% B*
HSR:67.188% D
PDW-16 Hailstorm
C+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:26.913% C+
HSR:11.644% D--
NS-44 Commissioner
B++
Kills:1,217
Deaths:1,421
KDR:0.856
Accuracy:46.047% B++
HSR:25.966% C++
SMG-46AE Armistice
C**
Kills:1,198
Deaths:836
KDR:1.433
Accuracy:33.200% C**
HSR:19.866% D-
RAMS .50M
B**
Kills:1,187
Deaths:170
KDR:6.982
Accuracy:49.176% B**
HSR:76.495% C-
NSX Tengu
B++
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:44.811% B++
HSR:22.496% C+
NSX Tomoe
B++
Kills:1,175
Deaths:576
KDR:2.040
Accuracy:34.663% B++
HSR:30.298% D--
Shuriken
D
Kills:1,174
Deaths:744
KDR:1.578
Accuracy:27.241% D
HSR:7.922% F-
NSX Daimyo
B+
Kills:1,167
Deaths:626
KDR:1.864
Accuracy:47.841% B+
HSR:91.774% D
NS-357 Underboss
B*
Kills:748
Deaths:958
KDR:0.781
Accuracy:47.283% B*
HSR:23.529% C
TX1 Repeater
C
Kills:515
Deaths:774
KDR:0.665
Accuracy:24.054% C
HSR:18.835% D
NS-30 Vandal
B+
Kills:483
Deaths:163
KDR:2.963
Accuracy:39.790% B+
HSR:32.091% B
MG-S1 Jackal
B++
Kills:343
Deaths:255
KDR:1.345
Accuracy:33.282% B++
HSR:18.659% D
T4 AMP
C+
Kills:333
Deaths:379
KDR:0.879
Accuracy:28.757% C+
HSR:14.715% D*
NS-66 Punisher
C*
Kills:303
Deaths:223
KDR:1.359
Accuracy:29.814% C*
HSR:24.422% C--
M77-B
B+
Kills:218
Deaths:111
KDR:1.964
Accuracy:44.328% B+
HSR:80.734% B+
NS-AM7 Archer
B**
Kills:162
Deaths:393
KDR:0.412
Accuracy:64.369% B++
HSR:31.482% B**
NS-44 Commissioner AE
B+
Kills:104
Deaths:125
KDR:0.832
Accuracy:48.318% B+
HSR:33.654% B+
Soldier Soaker
B*
Kills:102
Deaths:102
KDR:1
Accuracy:46.017% B*
HSR:9.804% D-
SOAS-20
D*
Kills:88
Deaths:58
KDR:1.517
Accuracy:24.536% D*
HSR:14.773% D*
NS-61 Emissary
C+
Kills:68
Deaths:72
KDR:0.944
Accuracy:30.007% C+
HSR:14.706% D
NS-44L Blackhand
A
Kills:62
Deaths:54
KDR:1.148
Accuracy:54.095% A
HSR:41.936% C+
Kills:23,880
Deaths (as Infiltrator):17,170
Deaths (to Infiltrators):9,048
KDR:1.3908
Kill Difference:6,710
Playtime:554.962 hours
Usage:12%
Score:12.263m
Score/min:368
Accuracy (listed only):38.719%
HSR (listed only):29.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,424
Deaths:630
KDR:2.260
Accuracy:17.791% C
HSR:18.539% D
MRC3 Mercy
C
Kills:1,060
Deaths:426
KDR:2.488
Accuracy:18.702% C
HSR:18.868% D
M3 Pounder HEG
B+
Kills:670
Deaths:347
KDR:1.931
Accuracy:48.999% B+
HSR:4.030% B+
M3 Pounder HEG
B+
Kills:595
Deaths:304
KDR:1.957
Accuracy:49.945% B+
HSR:3.529% C*
M2 Mutilator
C
Kills:493
Deaths:259
KDR:1.903
Accuracy:16.059% C
HSR:18.256% C
MR1 Fracture
C+
Kills:250
Deaths:231
KDR:1.082
Accuracy:38.296% C
HSR:3.600% C+
MR1 Fracture
B*
Kills:219
Deaths:226
KDR:0.969
Accuracy:38.180% C
HSR:5.479% B*
NS-10 Burster
B++
Kills:165
Deaths:130
KDR:1.269
Accuracy:36.234% B++
HSR:5.455% C+
M2 Mutilator
C+
Kills:165
Deaths:67
KDR:2.463
Accuracy:16.306% C+
HSR:14.545% D--
NS-10 Burster
B*
Kills:163
Deaths:116
KDR:1.405
Accuracy:36.816% B*
HSR:6.135% B+
M1 Heavy Cycler
D-
Kills:88
Deaths:88
KDR:1
Accuracy:11.945% D-
HSR:13.636% D--
M6 Onslaught
C+
Kills:65
Deaths:27
KDR:2.407
Accuracy:19.013% C+
HSR:16.923% D--
Kills:5,357
Deaths (as MAX Suit):1,425.500
Deaths (to MAX Suits):5,162
KDR:3.75798
Kill Difference:3,931.500
Playtime:128.910 hours
Usage:3%
Score:4.418m
Score/min:571
Accuracy (listed only):29.024%
HSR (listed only):10.750%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:4,580
V. Kills:236 N/A
Deaths:547
KDR:8.373
Accuracy:30.290% C
KPH:66.700 C+
VKPH:3.400 C
Hellfire Rocket Pods
C
Kills:2,630
V. Kills:312 N/A
Deaths:235
KDR:11.192
Accuracy:49.197% C
KPH:98 C
VKPH:11.600 D
Coyote Missiles
D
Kills:1,062
V. Kills:692 153%
Deaths:207
KDR:5.130
Accuracy:54.666% C
KPH:26 D
VKPH:17 D
M18 Rotary
D
Kills:753
V. Kills:649 116%
Deaths:474
KDR:1.589
Accuracy:33.973% C+
KPH:9 D
VKPH:7.800 D
M18 Needler
C
Kills:725
V. Kills:672 108%
Deaths:473
KDR:1.533
Accuracy:30.771% C
KPH:10.500 D
VKPH:9.700 C
Tomcat A2AM Pods
D
Kills:166
V. Kills:183 90%
Deaths:37
KDR:4.486
Accuracy:87.055% A
KPH:21.400 D--
VKPH:23.600 D
Hornet Missiles
C**
Kills:51
V. Kills:32 155%
Deaths:3
KDR:17
Accuracy:55.360% D--
KPH:96 C*
VKPH:60.200 C**
Kills:9,967 (6,058 + 0)
Deaths:1,976
KDR:5.044
VKDR:1.405
Vehicle Kills:2,776
Kill Difference:7,991
Playtime:296.886 hours
Usage:6%
Score:6.186m
Score/min:347
Piloting Accuracy:30.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:538
V. Kills:507 106%
Deaths:727
KDR:0.740
Accuracy:42.953% D
KPH:4 D--
VKPH:3.700 D-
L105 Zephyr
C--
Kills:99
V. Kills:7 N/A
Deaths:16
KDR:6.188
Accuracy:34.708% D*
KPH:45.100 C--
VKPH:3.200 D*
C150 Dalton
D-
Kills:81
V. Kills:70 114%
Deaths:33
KDR:2.455
Accuracy:50.355% B**
KPH:18.800 D--
VKPH:16.200 D-
AP30 Shredder
C-
Kills:75
V. Kills:24 300%
Deaths:23
KDR:3.261
Accuracy:18.336% F-
KPH:28.900 C-
VKPH:9.200 D**
L105 Zephyr PX
C+
Kills:70
V. Kills:7 N/A
Deaths:4
KDR:17.500
Accuracy:50.993% C
KPH:87 C+
VKPH:8.700 D-
Kills:863 (538 + 325)
Deaths:803
KDR:1.075
VKDR:0.766
Vehicle Kills:615
Kill Difference:60
Playtime:145.213 hours
Usage:3%
Score:1.398m
Score/min:160
Piloting Accuracy:42.953%
Gunner Accuracy:50.993%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:415
V. Kills:319 130%
Deaths:85
KDR:4.882
Accuracy:61.287% B+
KPH:36.100 C
VKPH:27.700 B*
Skyguard
C--
Kills:244
V. Kills:214 113%
Deaths:59
KDR:4.136
Accuracy:31.514% C+
KPH:9.700 D-
VKPH:8.500 C--
C75 Viper
C-
Kills:107
V. Kills:18 N/A
Deaths:17
KDR:6.294
Accuracy:34.112% D-
KPH:31.100 C-
VKPH:5.200 D-
L100 Python HEAT
C
Kills:103
V. Kills:44 229%
Deaths:24
KDR:4.292
Accuracy:54.975% C++
KPH:30.800 D
VKPH:13.200 C
Kills:869 (869 + 0)
Deaths:185
KDR:4.697
VKDR:3.216
Vehicle Kills:595
Kill Difference:684
Playtime:43.318 hours
Usage:1%
Score:1.224m
Score/min:471
Driving Accuracy:54.975%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,482
V. Kills:1,001 148%
Deaths:261
KDR:5.678
Accuracy:52.026% B+
KPH:41.500 C++
VKPH:28 B**
P2-120 HEAT
D-
Kills:1,435
V. Kills:445 322%
Deaths:267
KDR:5.375
Accuracy:35.541% D--
KPH:19.100 D-
VKPH:5.900 D*
P2-120 HESH
B
Kills:475
V. Kills:75 N/A
Deaths:16
KDR:29.688
Accuracy:48.831% B
KPH:74.100 B
VKPH:11.700 C++
E540 Halberd
C++
Kills:93
V. Kills:57 160%
Deaths:24
KDR:3.875
Accuracy:45.440% C++
KPH:25 D
VKPH:15.300 C++
Kills:3,485 (3,392 + 93)
Deaths:568
KDR:6.136
VKDR:2.778
Vehicle Kills:1,578
Kill Difference:2,917
Playtime:120.975 hours
Usage:3%
Score:2.411m
Score/min:332
Driving Accuracy:48.831%
Gunner Accuracy:45.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:276
V. Kills:11 N/A
Deaths:24
KDR:11.500
Accuracy:35.013% C--
KPH:104.400 C
VKPH:4.200 D-
E540 Halberd-H
C+
Kills:67
V. Kills:55 120%
Deaths:28
KDR:2.393
Accuracy:59.674% C+
KPH:29.800 D--
VKPH:24.500 C+
G20 Vulcan-H
C
Kills:66
V. Kills:54 120%
Deaths:31
KDR:2.129
Accuracy:43.801% D-
KPH:31.400 D-
VKPH:25.700 C
Kills:409 (0 + 409)
Deaths:83
KDR:4.928
VKDR:1.446
Vehicle Kills:120
Kill Difference:326
Playtime:6.996 hours
Usage:0%
Score:0.337m
Score/min:803
Driving Accuracy:N/A%
Gunner Accuracy:43.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:2,340
V. Kills:315 N/A
Deaths:115
KDR:20.348
Accuracy:41.231% C*
KPH:110.700 A++
VKPH:14.900 B
M40 Fury
A++
Kills:2,124
V. Kills:286 N/A
Deaths:92
KDR:23.087
Accuracy:39.781% C++
KPH:99.100 A++
VKPH:13.300 B++
M12 Kobalt
B+
Kills:351
V. Kills:17 N/A
Deaths:13
KDR:27
Accuracy:21.547% B
KPH:99.700 B+
VKPH:4.800 B+
M12 Kobalt
B*
Kills:219
V. Kills:5 N/A
Deaths:9
KDR:24.333
Accuracy:23.154% B*
KPH:98.600 C*
VKPH:2.300 D
M60-G Bulldog
C
Kills:172
V. Kills:22 N/A
Deaths:42
KDR:4.095
Accuracy:37.397% C
KPH:34.800 C
VKPH:4.500 D
M20 Basilisk
C-
Kills:110
V. Kills:34 314%
Deaths:24
KDR:4.583
Accuracy:38.243% C-
KPH:18.700 C-
VKPH:5.800 D
M20 Basilisk
C++
Kills:95
V. Kills:33 279%
Deaths:8
KDR:11.875
Accuracy:37.001% D
KPH:27.400 C++
VKPH:9.500 C
M60-G Bulldog
C
Kills:85
V. Kills:7 N/A
Deaths:20
KDR:4.250
Accuracy:40.893% C
KPH:51 C
VKPH:4.200 D-
Kills:5,496 (0 + 5,496)
Deaths:323
KDR:17.015
VKDR:2.226
Vehicle Kills:719
Kill Difference:5,173
Playtime:64.271 hours
Usage:1%
Score:2.734m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:40.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,52414,3388,1011.77C0.0229.333%B+25.931%C41DN/A123349.9h10.9C++37B
LC3 Jaguar 8,9098,8334,8361.827C++0.0429.562%B+21.884%C+30.9C-N/A91285.5h10.9C++36.9B
HC1 Cougar 8,3698,3144,0992.028B+0.2429.113%C**18.607%D--33.4CN/A154249h9.8B+33.6B+
M14 Banshee 4,8164,5805478.373C+6.5930.29%CN/A66.8C+3.4C30068.6h15.4B+50.8B+
TAR 4,4384,3514,1381.051C0.7426.371%C+20.409%D23.1DN/A73188.6h12.5C+47.5C+
TAR-AE 2,7942,7491,8561.481C0.3131.175%C**21.681%D*37.5D-N/A9673.3h11.5C-36.9C+
Hellfire Rocket Pods 2,9422,63023511.191C+9.4049.197%C1.027%C**98.1C11.6D62626.8h15.5C++31.4C++
SMG-46 Armistice 2,5962,5911,7111.514C++0.2730.331%B12.659%D-33.8CN/A14876.6h11.1B++36.7B+
C-4 3,2092,5781,3501.91C+0.1231.207%B+N/A104.4C+25.5C101824.7h1.2C**3.8B+
LC2 Lynx 2,5582,5361,6721.517C+0.2727.433%C++19.558%D31.2C-N/A15181.2h13C++47.2C*
T1 Cycler 2,5232,4891,4371.732C++0.0530.847%B**21.977%C-39.3C+N/A16963.4h11.1B+36B++
NS-44P Commissioner 2,4242,4132,4560.982C0.8047.199%C**18.939%D*49.8DN/A16348.5h3.2C+6.8C*
NS-7 PDW 2,4162,4121,5381.568C++0.2227.877%C+11.65%D*35.6CN/A16567.7h12.7C++45.6C*
M40 Fury 2,6552,34011520.348B*18.5641.231%C*1.325%C110.9A++14.9B86721.1h9.8B+23.7B++
M40 Fury 2,4102,1249223.087B*21.3039.781%C++1.742%C*99.3A++13.4B++81121.4h9B*22.6B++
NS Decimator 2,3581,8211,3011.4C+0.3967.422%B++2.142%C++50C*14.8C--42536.4h4.1C+6C**
T9 CARV 1,7341,7261,7760.972C0.8118.005%D-17.092%D*24.9DN/A20669.4h13.2C73.2C
MKV Suppressed 1,7121,7071,0331.652C++0.1329.048%C++12.83%D*41.1CN/A20141.5h12.3C++42.4C**
TMG-50 1,7141,7011,4671.16C0.6318.048%D*17.637%D*28.4DN/A14659.8h11.1C+61.5D
Chainblade 1,6631,66170,9740.023C+1.7641.275%B*1.023%D-0.5CN/A23089.5h1.7B++4.1B++
TSAR-42 1,6661,6613434.843C**3.0647.689%B*67.188%D62.4C++N/A31326.6h2C++4.1B+
Cycler TRV 1,5341,5228741.741C+0.0530.014%B++22.142%C37.2CN/A12240.9h10.8B+35.9B+
P2-120 AP 2,4831,4822615.678D3.8952.026%B+2.699%C++41.5C++28B**64235.7h6.9C13.3C++
P2-120 HEAT 1,8801,4352675.375C3.5935.541%D--2.718%C+19.1D-5.9D*16475.1h5.7B+16.1C+
MRC3 Mercy 1,4401,4246302.26C+0.4717.791%C18.539%D36.8C+N/A18338.7h15.1B++85.1C**
NS-11A 1,4191,3987211.939C++0.1532.046%B*22.89%C50.3C+N/A15027.8h10.6B++32.9B++
TORQ-9 1,3691,3537771.741C+0.0531.151%B*22.173%D48.3C+N/A17528h13.3C++42.6B+
T7 Mini-Chaingun 1,3311,3219891.336C+0.4518.483%C9.008%D*48.6C+N/A29827.2h13.1C++70.7C*
PDW-16 Hailstorm 1,2721,2711,1581.098C0.6926.913%C+11.644%D--24.9DN/A14351h13.4C++49.6C++
T5 AMC 1,2411,2398401.475B0.3125.874%C+15.9%D--24.6CN/A17450.4h12.5C**48.2C**
NSX Tanto 1,2451,2346371.937B0.1532.281%B+29.092%C++48.8C+N/A16125.3h11.4C**35.3B+
NS-44 Commissioner 1,2281,2171,4210.856C0.9346.047%B++25.966%C++45.4C+N/A15526.8h3.3C*7.1B+
NS-11P 1,2081,2056331.904C++0.1229.382%B+24.73%C+41.1CN/A13329.3h10.6B++36.2B+
SMG-46AE Armistice 1,2321,1988361.433C--0.3533.2%C**19.866%D-34.9D-1C+10234.3h12.5C+37.6C++
RAMS .50M 1,1871,1871706.982B*5.2049.176%B**76.495%C-48.4B+N/A25324.5h1.8B+3.7B++
NSX Naginata 1,2061,1856671.777C+0.0128.762%B+29.873%C43.9DN/A20127h10.7C++37.1B
T32 Bull 1,1901,1806271.882C+0.1026.841%C+17.966%D*55.7C+N/A23121.2h10.7B40C**
NSX Tengu 1,1861,1788911.322C0.4644.811%B++22.496%C+36.5DN/A10932.3h11.3C++25.3B
NSX-P Naginata 1,1931,1787151.648C0.1428.537%B33.447%C++35D-N/A10633.7h10.4C++36.4B
NS-11C 1,1861,1776311.865C**0.0827.646%C++15.463%D-35.3CN/A14433.3h11.8B42.8B
NSX Tomoe 1,1891,1755762.04C+0.2534.663%B++30.298%D--50.6CN/A11323.2h12.5C++36B+
MG-H1 Watchman 1,1801,1754952.374C++0.5929.108%B+24.936%D62.8C+N/A18418.7h12.2B42B+
Shuriken 1,1751,1747441.578C0.2127.241%D7.922%F-45.2C-N/A18126h12.4C++45.6C+
NS-15M AE 1,1781,1715252.23C+0.4428.781%C++20.068%D*55.8C--N/A15921h10.4C++36C*
NSX Daimyo 1,1701,1676261.864D0.0847.841%B+91.774%D32.6D--N/A7635.8h2.8D5.9C+
TRAC-5 S 1,1741,1641,4380.809C0.9818.667%D*11.34%D-11.5DN/A47101.6h12C+64.3C-
T9 CARV-S 1,1621,1616101.903C+0.1224.015%C13.351%F62.1C+N/A33618.7h11.1C++46.1C++
NS Baron G5AE 1,1681,1555901.958C**0.1744.382%D21.732%B++41.5DN/A17927.8h4C+8.9C+
Coyote Missiles 1,7541,0622075.13C+3.3454.666%CN/A26D17D45240.8h38.1C+69.7C+
MRC3 Mercy 1,0711,0604262.488C+0.7018.702%C18.868%D42.2C++N/A21025.1h14.7B**78.8B
MG-C1 Kindred 1,0651,0435072.057B+0.2732.563%B+23.202%C47.2C1C19422.1h9.6B29.6B+
T9A "Butcher" 9419305921.571C0.2228.231%C*25.914%D35.1D*N/A13226.5h10.9C+38.7C*
T7 Mini-Chaingun AE 8178084901.649C+0.1422.237%C++15.099%C+35.3D--N/A12122.9h11.5C**51.6C**
Frag Grenade 7807741774N/A772.2149.961%C**N/A516C4D--33741.5h3.3C+6.7C++
M18 Rotary 1,4027534741.589C0.2033.973%C+2.656%B+9D7.8D22583.4h118C+347.2C+
NS-357 Underboss 7627489580.781C1.0147.283%B*23.529%C48.6CN/A17015.4h3.8C++8B+
M18 Needler 1,3977254731.533C--0.2530.771%C1.103%C-10.5D9.7C31269h136.6C+443.9C+
M3 Pounder HEG 8196703471.931C+0.1448.999%B+4.03%B+26.3C*5.8B**24725.5h13.8B28.1B+
NS-15M1 6216133561.722C+0.0629.267%B+26.264%C+44.4C-N/A20113.8h11.3C+38.5B+
M3 Pounder HEG 7395953041.957C+0.1749.945%B+3.529%C*25.5C++6.2B**22823.3h14.4B+28.9B+
Tank Mine 8725402751.964D0.1840.696%C++N/A90D55.3C-15046h2.1C5.1C*
CAS30 Tank Buster 1,0455387270.74D1.0542.953%DN/A4D--3.7D-96135.3h57.2C+133.1C+
T2 Striker 9985166380.809C+0.9866.454%A+N/A11.4C10.6C23745.3h37.4C+56.2B+
TX1 Repeater 5205157740.665C1.1224.054%C18.835%D34.3C+N/A19715h11.3B46.8C*
M2 Mutilator 4954932591.903C+0.1216.059%C18.256%C29.2CN/A16116.9h15B+93.2C*
NS-30 Vandal 4834831632.963C+1.1839.79%B+32.091%B54.3C+N/A2238.9h4.7B+11.8B+
P2-120 HESH 5504751629.688B+27.9048.831%BN/A74.2B11.7C++3476.4h3.7B+7.7B+
TS4 Haymaker 4384385000.876C-0.9142.538%C13.014%C+26.2DN/A11516.7h5.2D*12.1C--
T1A Unity 4464353861.127C0.6629.733%B+21.839%D21.2D*N/A8220.5h11.1B+37.2B+
L100 Python AP 734415854.882C3.1061.287%B+2.651%B36.1C27.7B*69711.5h6.5C10.6C
Sticky Grenade 4104051405N/A403.2154.214%C++N/A1012.5C+12.5C54750.4h1.9C*3.5C**
M12 Kobalt 3683511327C+25.2121.547%B13.96%D--100.3B+4.9B+5973.5h14.6B+67.8B+
MG-S1 Jackal 3453432551.345C0.4433.282%B++18.659%D41.3CN/A1378.3h10.1C*30.3B
AS16 NightHawk 3423401991.709C+0.0844.858%C++22.059%A++36.6C-N/A2729.3h4C*8.9C**
T4 AMP 3343333790.879C0.9128.757%C+14.715%D*38.3CN/A1998.7h12.7B44.2C**
Spear Anti-Vehicle Phalanx Turret 4383202711.852C*10.0744.38%C-2.813%C--46.4C+17.1D-5446.9h6.7B+15.2C**
NS-66 Punisher 3053032231.359C+0.4329.814%C*24.422%C--27.8DN/A8110.9h11.6C+38.9C*
P525 Marauder-H 2872762411.5C-9.7135.013%C--N/A106.2C4.2D-5022.6h5.9B+17C*
MR1 Fracture 3712502311.082C++0.7038.296%C3.6%C+11.4C++5.5C+13722h34.3B++89.6B+
Skyguard 458244594.136C+2.3531.514%C+1.23%D9.8D-8.6C--32025h161.5D512.5D
M12 Kobalt 224219924.333C+22.5523.154%B*18.722%C+99.5C*2.3D6722.2h18.8D81.2C*
MR1 Fracture 3302192260.969C+0.8238.18%C5.479%B*10.1C5.1C12921.7h39.1B102.4C**
M77-B 2182181111.964C0.1844.328%B+80.734%B+20D-N/A11210.9h2.7D6.1C+
ASP-30 Grounder 2571981691.172C++0.6161.864%C-2.02%C-26.4C++7.9C5087.5h4.7B**7.6B**
M60-A Bulldog 207196728C+26.2144.291%D3.571%B*47.8C+2.7D2964.1h4.4B++10B
T16 Rhino 1951951211.612C+0.1723.499%C+14.359%D**47.6C+N/A6474.1h13C55.3C+
Hunter QCX 1831822280.798C+0.9918.612%F33.517%B*8.6DN/A4821.1h3.2B+16.9C++
MANA Anti-Vehicle Turret 333179772.325C++0.5457.815%C++1.117%D*34.4C29.6C+10605.2h9.2C++15.9C++
ML-7 2331763900.451D1.3453.815%D2.273%C17.8D5.8D-6499.9h6.8C+12.6C
M60-G Bulldog 194172424.095C-2.3137.397%C2.326%C+35.1C4.5D2974.9h5.5B+14.8B
Anti-Vehicle Grenade 1801671167N/A165.2160.689%B**N/A417.5C+32.5D43550.4h4.6B7.6B+
SABR-13 170167951.758C+0.0327.867%C+21.557%D-46.4C+N/A3963.6h10.9C+39C++
Tomcat A2AM Pods 349166374.486C--2.7087.055%AN/A21.6D--23.8D7167.7h8.8C+10.1B
NS-10 Burster 3041651301.269C+0.5236.234%B++5.455%C+5.4C4.5B17030.6h173.5D478.7C*
M2 Mutilator 169165672.463C++0.6816.306%C+14.545%D--42.3B+1B*3563.9h13.6B++83.7B
NS-10 Burster 2771631161.405C+0.3836.816%B*6.135%B+5.5C+3.8C15429.8h172.6C468.9B
NS-AM7 Archer 1961623930.412C1.3764.369%B++31.482%B**4.2DN/A2938.4h10.9B+16.9B++
M60-A Bulldog 1651551411.071C9.2845.548%C-1.935%C38.8C+2.5D2354h4.9B++10.7B
Claymore 154154364.278C--2.4943.833%B**N/A90.6D--N/A5981.7h1.5F--3.4B
Rocklet Rifle 3001531011.515B++0.2758.556%B+N/A39.2B+37.7B*4813.9h44.4D-75.9C
TRAC-5 1351351450.931C0.8618.107%D*22.222%C*13.1DN/A55910.3h17.6D97D
MANA Anti-Personnel Turret 121119601.983N/A0.2016.322%UN/A1190U20U7691200.1h27.4T*167.7T*
M20 Basilisk 144110244.583C+2.8038.243%C-1.818%F18.6C-5.8D3625.9h91.7C+239.8C+
C75 Viper 125107176.294C+4.5134.112%D-N/A31.5C-5.3D-6883.4h8.5C*24.8C*
NS-44 Commissioner AE 1041041250.832C-0.9548.318%B+33.654%B+52CN/A1922h3.5C7.1C*
M40 Fury 113104911.556C-9.7746.729%C--N/A115.6B+10D--3030.9h9.2B+19.7B+
L100 Python HEAT 147103244.292D2.5154.975%C++N/A31.2D13.3C5963.3h5.3C+9.7C++
Soldier Soaker 1041021021C0.7946.017%B*9.804%D-51C1C+1802h5.8C*12.7B++
M60-A Bulldog 12599166.188C--4.4037.076%C-1.01%C+35.4C--9.3B+6392.8h5.4C+14.6C+
L105 Zephyr 10699166.188D4.4034.708%D*1.01%B+45C--3.2D*4732.2h5.5C**15.9C+
M20 Basilisk 12895811.875A++10.0937.001%D4.211%D27.1C++9.4C5583.5h69.7B++188.5B+
TAS-16 Blackjack 95951140.833C-0.9572.778%B++16.842%C++33.9DN/A3702.8h2.8D-3.8C+
E540 Halberd 15093243.875D2.0945.44%C++3.226%C++25.1D15.4C++7273.7h5.9C-13C+
SOAS-20 8888581.517C0.2724.536%D*14.773%D*27.5DN/A2053.2h12.5C+50.8D
M1 Heavy Cycler 8988881C--0.7911.945%D-13.636%D--17.3DN/A2775.1h18.2C+152.2C-
M60-G Bulldog 9285204.25D2.4640.893%C1.176%D50C4.1D-4341.7h5.5B+13.4C**
TRS-12 Uppercut 8181880.92C-0.8763.873%C++19.753%B+31.2DN/A3562.6h2.7C-4.3C+
C150 Dalton 15181332.455D*0.6750.355%B**N/A18.8D--16.3D-13564.3h8.8F*17.4F
AMR-66 8080431.86B+0.0735.495%B++17.5%D*15.4DN/A2435.2h7.8C++22B+
AP30 Shredder 9975233.261C1.4718.336%F-1.333%D28.8C-9.2D**11472.6h36.7B**200B+
L105 Zephyr PX 7770417.5C15.7150.993%CN/A87.5C+8.8D5340.8h4.4B+8.6B
The Little Helper 7470571.228C0.5653.355%B+20%B++26.9D-1.5B+822.6h4.7C8.7C*
NS-61 Emissary 7068720.944C+0.8430.007%C+14.706%D52.3B+1.5A2141.3h12.7C++42.3C*
E540 Halberd-H 12267282.393D--0.6159.674%C+N/A30.5D--25C+7232.2h8.2D13.7D-
G20 Vulcan-H 12066312.129D0.3443.801%D-1.515%D-31.4D-25.7C12642.1h126.4D--288.5D*
M6 Onslaught 6665272.407C+0.6219.013%C+16.923%D--40.6C+N/A3601.6h17.9C+94.2C++
NS Baron G5 6464431.488C**0.3052.451%B+20.313%B*33.7C-N/A3401.9h5D9.6C+
NS-44L Blackhand 6462541.148C0.6454.095%A41.936%C+51.7B+1.7A**2791.2h4C+7.5B+
MAX Punch 55551,4300.038D1.7547.143%C++N/A0.5DN/A2121.5h1.8C++3.8B+
Aspis Anti-Aircraft Phalanx Turret 11155134.231C+2.4426.477%C-N/A8.6D-8.8D-4246.4h134.7B+508.9C++
Hornet Missiles 8351317B+15.2155.36%D--N/A102C**64B+27620.5h11.7C-21.2C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8441,304,56187.4h
Anti-Vehicle MANA Turret205611.8h
Spawn Beacon1739,90610.8h
MG-A1 Arbalest02820.1h
Hardlight Canopy252370.7h
Motion Spotter6312,5768.1h
TR Patriot Flare Gun01580.2h
Welding Device02710h
Nanite Revive Grenade03,6291h
Spitfire Auto-Turret71790.4h
Recon Detection Device1318,52317h
Shield Recharging Field351,0990.7h
Medical Applicator889354,65023.9h
Medical Kit2,17420,13740.7h
Ammunition Package771,3524.4h
Anti-Infantry MANA Turret282542h
WLT-Howler Mining Laser11,2850.6h
Snowman Soldier5600.1h
Hardlight Barrier101670.4h

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