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Field Marshal Field Marshal ChefTR[AODR] ChefTR
TR BR 197

KDR: 1.84

Score: 104.5m

Last Seen: Jul 15th, 2019 11:33 PM
- OFFLINE - 75.9 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Terran Republic on Emerald - Outfit Officer of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R HC1 Cougar LC3 Jaguar M14 Banshee Hellfire Rocket Pods SMG-46 Armistice T1 Cycler NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $854,433 MLG Score: 683
Fun Score: N/A
Cheeseburgers Flipped: 1010TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.031%20.566%57645116973,8712.03216-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.35%1.337A-0.045C+-1.789F-HEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.481B+10.80.242C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.985%1.044%725512098,809144525156.09619350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%-0.354C--0.503D-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.333C**36.60.31C*71

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.338%2.444%175612083,806268520171.41698189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-0.548D-0.075C+1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.187C16.2-0.294C29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.814%2.671%3061312015,729234210912.44516525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.47%-0.035C+-0.438C---0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.679B+13.70.656B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.309%73.056%306412103,318288251.15128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.498%2.004A*0.388C**-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+2.10.346C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.22%17.161%30641210944284520.33181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.419%0.306C*0.498B+0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*4.30.114C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
104.5m424.4%500 (30k)406 (24.4k)1.83994124,82567,8422.0645197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214432723.331%16.166%37703:4745

9% Combat Medic31% Engineer20% Heavy Assault12% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 2:00 AMMay 31st, 2015 1:18 PMJul 17th, 2019 2:49 AM (2d) (PST)Jul 15th, 2019 10:29 PM (3d) (PST)Jul 15th, 2019 7:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031633400.4850.2640.0782.2510.045683

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1909,80020,39029165135324,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4285.5h/178.6d 15,235 20,179 48,469 578.7k 7,712 12,359 11,538 129.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:13,205
Deaths:7,277
KDR:1.815
Accuracy:29.100% A
HSR:26.020% C*
T9 CARV
C
Kills:1,726
Deaths:1,776
KDR:0.972
Accuracy:18.005% C
HSR:17.092% D-
TMG-50
D
Kills:1,701
Deaths:1,467
KDR:1.160
Accuracy:18.048% D
HSR:17.637% D-
NSX Naginata
A
Kills:1,185
Deaths:667
KDR:1.777
Accuracy:28.762% A
HSR:29.873% C*
T32 Bull
B+
Kills:1,180
Deaths:627
KDR:1.882
Accuracy:26.841% B+
HSR:17.966% D-
MG-H1 Watchman
B**
Kills:1,175
Deaths:495
KDR:2.374
Accuracy:29.108% B**
HSR:24.936% C+
NS-15M AE
B+
Kills:1,171
Deaths:525
KDR:2.230
Accuracy:28.781% B+
HSR:20.068% D-
T9 CARV-S
B
Kills:1,161
Deaths:610
KDR:1.903
Accuracy:24.015% B
HSR:13.351% F
NSX-P Naginata
A
Kills:812
Deaths:509
KDR:1.595
Accuracy:29.058% A
HSR:34.113% B++
T9A "Butcher"
B*
Kills:810
Deaths:509
KDR:1.591
Accuracy:28.213% B*
HSR:26.420% C+
NS-15M1
A
Kills:425
Deaths:256
KDR:1.660
Accuracy:29.482% A
HSR:24.941% C**
T16 Rhino
B+
Kills:195
Deaths:121
KDR:1.612
Accuracy:23.499% B+
HSR:14.359% D*
Kills:24,746
Deaths (as Heavy Assault):14,839
Deaths (to Heavy Assaults):20,636
KDR:1.66763
Kill Difference:9,907
Playtime:871.440 hours
Usage:20%
Score:16.850m
Score/min:322
Accuracy (listed only):26.076%
HSR (listed only):22.231%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:8,309
Deaths:4,098
KDR:2.028
Accuracy:29.117% B**
HSR:18.594% D
LC3 Jaguar
B**
Kills:8,133
Deaths:4,390
KDR:1.853
Accuracy:29.335% B**
HSR:21.665% C**
SMG-46 Armistice
B*
Kills:2,591
Deaths:1,711
KDR:1.514
Accuracy:30.331% B*
HSR:12.659% D
NS-7 PDW
B+
Kills:2,412
Deaths:1,538
KDR:1.568
Accuracy:27.877% B+
HSR:11.650% D--
LC2 Lynx
B++
Kills:2,273
Deaths:1,307
KDR:1.739
Accuracy:27.032% B++
HSR:19.094% C-
MKV Suppressed
B++
Kills:1,707
Deaths:1,033
KDR:1.652
Accuracy:29.048% B++
HSR:12.830% D--
PDW-16 Hailstorm
B+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:26.913% B+
HSR:11.644% D
T5 AMC
B+
Kills:1,239
Deaths:840
KDR:1.475
Accuracy:25.874% B+
HSR:15.900% D
NS-11C
B++
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:27.646% B++
HSR:15.463% D
Shuriken
C+
Kills:1,174
Deaths:744
KDR:1.578
Accuracy:27.241% C+
HSR:7.922% F
NSX Tengu
A
Kills:1,168
Deaths:878
KDR:1.330
Accuracy:44.764% A
HSR:22.688% C**
NSX Tanto
B**
Kills:1,168
Deaths:599
KDR:1.950
Accuracy:32.334% B**
HSR:29.195% B+
TRAC-5 S
D-
Kills:1,164
Deaths:1,438
KDR:0.809
Accuracy:18.667% D-
HSR:11.340% D--
NS Baron G5AE
B**
Kills:1,155
Deaths:590
KDR:1.958
Accuracy:44.382% C
HSR:21.732% B**
TS4 Haymaker
C+
Kills:438
Deaths:500
KDR:0.876
Accuracy:42.538% C+
HSR:13.014% C+
MG-S1 Jackal
A
Kills:342
Deaths:254
KDR:1.346
Accuracy:33.282% A
HSR:18.714% C
AS16 NightHawk
A*
Kills:332
Deaths:192
KDR:1.729
Accuracy:44.576% B+
HSR:22.289% A*
SMG-46AE Armistice
B*
Kills:273
Deaths:138
KDR:1.978
Accuracy:33.733% B*
HSR:18.681% C-
TRAC-5
B+
Kills:135
Deaths:145
KDR:0.931
Accuracy:18.107% D
HSR:22.222% B+
TAS-16 Blackjack
B**
Kills:93
Deaths:111
KDR:0.838
Accuracy:72.935% B**
HSR:16.129% C++
TRS-12 Uppercut
B++
Kills:81
Deaths:88
KDR:0.920
Accuracy:63.873% B+
HSR:19.753% B++
MG-C1 Kindred
A++
Kills:71
Deaths:46
KDR:1.543
Accuracy:35.065% A++
HSR:21.127% C
NS Baron G5
A
Kills:64
Deaths:43
KDR:1.488
Accuracy:52.451% B*
HSR:20.313% A
Kills:36,770
Deaths (as Light Assault):22,472
Deaths (to Light Assaults):12,985
KDR:1.63626
Kill Difference:14,298
Playtime:1,035.039 hours
Usage:24%
Score:28.795m
Score/min:464
Accuracy (listed only):35.527%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:8,309
Deaths:4,098
KDR:2.028
Accuracy:29.117% B**
HSR:18.594% D
LC3 Jaguar
B**
Kills:8,133
Deaths:4,390
KDR:1.853
Accuracy:29.335% B**
HSR:21.665% C**
LC2 Lynx
B++
Kills:2,273
Deaths:1,307
KDR:1.739
Accuracy:27.032% B++
HSR:19.094% C-
T5 AMC
B+
Kills:1,239
Deaths:840
KDR:1.475
Accuracy:25.874% B+
HSR:15.900% D
NS-11C
B++
Kills:1,177
Deaths:631
KDR:1.865
Accuracy:27.646% B++
HSR:15.463% D
NSX Tanto
B**
Kills:1,168
Deaths:599
KDR:1.950
Accuracy:32.334% B**
HSR:29.195% B+
TRAC-5 S
D-
Kills:1,164
Deaths:1,438
KDR:0.809
Accuracy:18.667% D-
HSR:11.340% D--
NS Baron G5AE
B**
Kills:1,155
Deaths:590
KDR:1.958
Accuracy:44.382% C
HSR:21.732% B**
TS4 Haymaker
C+
Kills:438
Deaths:500
KDR:0.876
Accuracy:42.538% C+
HSR:13.014% C+
AS16 NightHawk
A*
Kills:332
Deaths:192
KDR:1.729
Accuracy:44.576% B+
HSR:22.289% A*
TRAC-5
B+
Kills:135
Deaths:145
KDR:0.931
Accuracy:18.107% D
HSR:22.222% B+
TAS-16 Blackjack
B**
Kills:93
Deaths:111
KDR:0.838
Accuracy:72.935% B**
HSR:16.129% C++
TRS-12 Uppercut
B++
Kills:81
Deaths:88
KDR:0.920
Accuracy:63.873% B+
HSR:19.753% B++
AMR-66
A+
Kills:80
Deaths:43
KDR:1.860
Accuracy:35.495% A+
HSR:17.500% D--
MG-C1 Kindred
A++
Kills:71
Deaths:46
KDR:1.543
Accuracy:35.065% A++
HSR:21.127% C
NS Baron G5
A
Kills:64
Deaths:43
KDR:1.488
Accuracy:52.451% B*
HSR:20.313% A
Kills:25,912
Deaths (as Engineer):15,061
Deaths (to Engineers):12,528
KDR:1.72047
Kill Difference:10,851
Playtime:1,326.896 hours
Usage:31%
Score:34.551m
Score/min:434
Accuracy (listed only):37.464%
HSR (listed only):19.083%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B*
Kills:2,591
Deaths:1,711
KDR:1.514
Accuracy:30.331% B*
HSR:12.659% D
T1 Cycler
A++
Kills:2,442
Deaths:1,384
KDR:1.764
Accuracy:30.806% A++
HSR:21.745% C+
NS-7 PDW
B+
Kills:2,412
Deaths:1,538
KDR:1.568
Accuracy:27.877% B+
HSR:11.650% D--
TAR
C++
Kills:2,223
Deaths:2,144
KDR:1.037
Accuracy:24.243% C++
HSR:18.624% C
MKV Suppressed
B++
Kills:1,707
Deaths:1,033
KDR:1.652
Accuracy:29.048% B++
HSR:12.830% D--
Cycler TRV
A+
Kills:1,522
Deaths:874
KDR:1.741
Accuracy:30.014% A+
HSR:22.142% C**
NS-11A
A+
Kills:1,398
Deaths:721
KDR:1.939
Accuracy:32.046% A+
HSR:22.890% C++
PDW-16 Hailstorm
B+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:26.913% B+
HSR:11.644% D
TORQ-9
A+
Kills:1,227
Deaths:681
KDR:1.802
Accuracy:31.254% A+
HSR:21.679% C
NS-11P
A
Kills:1,205
Deaths:633
KDR:1.904
Accuracy:29.382% A
HSR:24.730% B*
Shuriken
C+
Kills:1,174
Deaths:744
KDR:1.578
Accuracy:27.241% C+
HSR:7.922% F
NSX Tengu
A
Kills:1,168
Deaths:878
KDR:1.330
Accuracy:44.764% A
HSR:22.688% C**
TAR-AE
B++
Kills:1,161
Deaths:450
KDR:2.580
Accuracy:30.415% B++
HSR:21.533% D
NS Baron G5AE
B**
Kills:1,155
Deaths:590
KDR:1.958
Accuracy:44.382% C
HSR:21.732% B**
TS4 Haymaker
C+
Kills:438
Deaths:500
KDR:0.876
Accuracy:42.538% C+
HSR:13.014% C+
MG-S1 Jackal
A
Kills:342
Deaths:254
KDR:1.346
Accuracy:33.282% A
HSR:18.714% C
AS16 NightHawk
A*
Kills:332
Deaths:192
KDR:1.729
Accuracy:44.576% B+
HSR:22.289% A*
SMG-46AE Armistice
B*
Kills:273
Deaths:138
KDR:1.978
Accuracy:33.733% B*
HSR:18.681% C-
SABR-13
B+
Kills:159
Deaths:90
KDR:1.767
Accuracy:28.012% B+
HSR:21.384% D
TAS-16 Blackjack
B**
Kills:93
Deaths:111
KDR:0.838
Accuracy:72.935% B**
HSR:16.129% C++
TRS-12 Uppercut
B++
Kills:81
Deaths:88
KDR:0.920
Accuracy:63.873% B+
HSR:19.753% B++
NS Baron G5
A
Kills:64
Deaths:43
KDR:1.488
Accuracy:52.451% B*
HSR:20.313% A
Kills:24,438
Deaths (as Combat Medic):15,955
Deaths (to Combat Medics):7,157
KDR:1.53168
Kill Difference:8,483
Playtime:380.835 hours
Usage:9%
Score:8.205m
Score/min:359
Accuracy (listed only):36.823%
HSR (listed only):18.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B*
Kills:2,591
Deaths:1,711
KDR:1.514
Accuracy:30.331% B*
HSR:12.659% D
NS-7 PDW
B+
Kills:2,412
Deaths:1,538
KDR:1.568
Accuracy:27.877% B+
HSR:11.650% D--
NS-44P Commissioner
B++
Kills:2,377
Deaths:2,421
KDR:0.982
Accuracy:47.137% B++
HSR:18.805% D-
MKV Suppressed
B++
Kills:1,707
Deaths:1,033
KDR:1.652
Accuracy:29.048% B++
HSR:12.830% D--
TSAR-42
A
Kills:1,661
Deaths:343
KDR:4.843
Accuracy:47.717% A
HSR:67.188% C+
PDW-16 Hailstorm
B+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:26.913% B+
HSR:11.644% D
RAMS .50M
A++
Kills:1,187
Deaths:170
KDR:6.982
Accuracy:49.176% A++
HSR:76.495% C
NSX Tomoe
A
Kills:1,174
Deaths:574
KDR:2.045
Accuracy:34.661% A
HSR:30.239% D
Shuriken
C+
Kills:1,174
Deaths:744
KDR:1.578
Accuracy:27.241% C+
HSR:7.922% F
NSX Tengu
A
Kills:1,168
Deaths:878
KDR:1.330
Accuracy:44.764% A
HSR:22.688% C**
NS-44 Commissioner
B*
Kills:872
Deaths:966
KDR:0.903
Accuracy:43.957% B*
HSR:24.083% C**
NS-30 Vandal
B**
Kills:483
Deaths:163
KDR:2.963
Accuracy:39.790% B**
HSR:32.091% B++
TX1 Repeater
C
Kills:434
Deaths:656
KDR:0.662
Accuracy:23.143% C
HSR:15.668% D-
MG-S1 Jackal
A
Kills:342
Deaths:254
KDR:1.346
Accuracy:33.282% A
HSR:18.714% C
T4 AMP
C*
Kills:333
Deaths:377
KDR:0.883
Accuracy:28.741% C*
HSR:14.715% D-
NS-357 Underboss
B**
Kills:297
Deaths:384
KDR:0.773
Accuracy:44.716% B**
HSR:17.172% D
SMG-46AE Armistice
B*
Kills:273
Deaths:138
KDR:1.978
Accuracy:33.733% B*
HSR:18.681% C-
NSX Daimyo
A+
Kills:252
Deaths:159
KDR:1.585
Accuracy:51.481% A+
HSR:88.889% D**
M77-B
B**
Kills:218
Deaths:111
KDR:1.964
Accuracy:44.328% B**
HSR:80.734% B+
NS-AM7 Archer
A++
Kills:137
Deaths:254
KDR:0.539
Accuracy:63.981% B++
HSR:32.117% A++
SOAS-20
D
Kills:88
Deaths:58
KDR:1.517
Accuracy:24.536% D
HSR:14.773% D--
NS-61 Emissary
C**
Kills:68
Deaths:72
KDR:0.944
Accuracy:30.007% C**
HSR:14.706% C
Soldier Soaker
B**
Kills:56
Deaths:45
KDR:1.244
Accuracy:42.424% B**
HSR:12.500% C
NS-44L Blackhand
A+
Kills:53
Deaths:37
KDR:1.432
Accuracy:54.987% A+
HSR:43.396% C++
Kills:20,628
Deaths (as Infiltrator):14,244
Deaths (to Infiltrators):7,761
KDR:1.44819
Kill Difference:6,384
Playtime:521.428 hours
Usage:12%
Score:11.770m
Score/min:376
Accuracy (listed only):38.499%
HSR (listed only):29.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:1,413
Deaths:625
KDR:2.261
Accuracy:17.767% C**
HSR:18.330% C-
MRC3 Mercy
B
Kills:1,017
Deaths:411
KDR:2.474
Accuracy:18.665% B
HSR:18.584% C
M3 Pounder HEG
B**
Kills:639
Deaths:326
KDR:1.960
Accuracy:48.689% B**
HSR:4.069% B++
M3 Pounder HEG
B**
Kills:559
Deaths:283
KDR:1.975
Accuracy:49.552% B**
HSR:3.399% C*
M2 Mutilator
C**
Kills:493
Deaths:259
KDR:1.903
Accuracy:16.059% C**
HSR:18.256% C+
MR1 Fracture
C++
Kills:250
Deaths:231
KDR:1.082
Accuracy:38.296% C++
HSR:3.600% C+
MR1 Fracture
B*
Kills:219
Deaths:226
KDR:0.969
Accuracy:38.180% C++
HSR:5.479% B*
NS-10 Burster
A
Kills:165
Deaths:130
KDR:1.269
Accuracy:36.194% A
HSR:5.455% C+
NS-10 Burster
A
Kills:163
Deaths:116
KDR:1.405
Accuracy:36.777% A
HSR:6.135% B
M2 Mutilator
B
Kills:131
Deaths:56
KDR:2.339
Accuracy:16.049% B
HSR:13.741% D*
M1 Heavy Cycler
D
Kills:84
Deaths:87
KDR:0.966
Accuracy:11.940% D
HSR:14.286% D
M6 Onslaught
B+
Kills:65
Deaths:27
KDR:2.407
Accuracy:19.013% B+
HSR:16.923% D
Kills:5,198
Deaths (as MAX Suit):1,388.500
Deaths (to MAX Suits):4,719
KDR:3.74361
Kill Difference:3,809.500
Playtime:126.506 hours
Usage:3%
Score:4.333m
Score/min:571
Accuracy (listed only):28.932%
HSR (listed only):10.688%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:4,242
V. Kills:220 N/A
Deaths:546
KDR:7.769
Accuracy:30.109% C++
KPH:64.900 B++
VKPH:3.400 C+
Hellfire Rocket Pods
C**
Kills:2,592
V. Kills:304 N/A
Deaths:235
KDR:11.030
Accuracy:49.144% C++
KPH:96.800 C**
VKPH:11.400 C
Coyote Missiles
C
Kills:1,047
V. Kills:686 152%
Deaths:207
KDR:5.058
Accuracy:54.654% C++
KPH:25.900 D
VKPH:16.900 C
M18 Rotary
C
Kills:751
V. Kills:648 116%
Deaths:474
KDR:1.584
Accuracy:33.971% B+
KPH:9 C
VKPH:7.800 C
M18 Needler
C++
Kills:708
V. Kills:663 107%
Deaths:473
KDR:1.497
Accuracy:30.821% C
KPH:10.300 C
VKPH:9.700 C++
Tomcat A2AM Pods
D
Kills:166
V. Kills:183 90%
Deaths:37
KDR:4.486
Accuracy:87.055% B**
KPH:21.400 D
VKPH:23.600 D
Kills:9,506 (5,701 + 0)
Deaths:1,972
KDR:4.820
VKDR:1.371
Vehicle Kills:2,704
Kill Difference:7,534
Playtime:292.314 hours
Usage:7%
Score:5.962m
Score/min:340
Piloting Accuracy:30.821%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:516
V. Kills:496 104%
Deaths:727
KDR:0.710
Accuracy:42.758% C
KPH:3.900 D
VKPH:3.800 D
L105 Zephyr
C+
Kills:99
V. Kills:7 N/A
Deaths:16
KDR:6.188
Accuracy:34.708% D--
KPH:45.100 C+
VKPH:3.200 D--
C150 Dalton
D
Kills:81
V. Kills:70 114%
Deaths:33
KDR:2.455
Accuracy:50.320% B*
KPH:18.800 D-
VKPH:16.300 D
AP30 Shredder
C+
Kills:75
V. Kills:24 300%
Deaths:23
KDR:3.261
Accuracy:18.336% F
KPH:28.900 C+
VKPH:9.200 D--
L105 Zephyr PX
C*
Kills:70
V. Kills:7 N/A
Deaths:4
KDR:17.500
Accuracy:50.993% C*
KPH:87 C*
VKPH:8.700 C
Kills:841 (516 + 325)
Deaths:803
KDR:1.047
VKDR:0.752
Vehicle Kills:604
Kill Difference:38
Playtime:142.121 hours
Usage:3%
Score:1.380m
Score/min:162
Piloting Accuracy:42.758%
Gunner Accuracy:50.993%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:403
V. Kills:313 128%
Deaths:85
KDR:4.741
Accuracy:61.164% B+
KPH:35.600 C**
VKPH:27.700 A++
Skyguard
C
Kills:244
V. Kills:214 113%
Deaths:59
KDR:4.136
Accuracy:31.514% B
KPH:9.700 D
VKPH:8.500 C
C75 Viper
C++
Kills:107
V. Kills:18 N/A
Deaths:17
KDR:6.294
Accuracy:34.112% C--
KPH:31.100 C++
VKPH:5.200 D
L100 Python HEAT
C*
Kills:103
V. Kills:44 229%
Deaths:24
KDR:4.292
Accuracy:54.975% B
KPH:30.800 C+
VKPH:13.200 C*
Kills:857 (857 + 0)
Deaths:185
KDR:4.632
VKDR:3.184
Vehicle Kills:589
Kill Difference:672
Playtime:43.126 hours
Usage:1%
Score:1.207m
Score/min:466
Driving Accuracy:54.975%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:1,435
V. Kills:445 322%
Deaths:267
KDR:5.375
Accuracy:35.541% D
KPH:19.100 D
VKPH:5.900 D--
P2-120 AP
A++
Kills:1,392
V. Kills:961 145%
Deaths:261
KDR:5.333
Accuracy:52.100% B++
KPH:40.800 B*
VKPH:28.200 A++
P2-120 HESH
A++
Kills:229
V. Kills:18 N/A
Deaths:16
KDR:14.313
Accuracy:47.835% B++
KPH:88.300 A++
VKPH:6.900 C
E540 Halberd
B+
Kills:93
V. Kills:57 160%
Deaths:24
KDR:3.875
Accuracy:45.477% B+
KPH:25.100 C+
VKPH:15.400 B+
Kills:3,149 (3,056 + 93)
Deaths:568
KDR:5.544
VKDR:2.607
Vehicle Kills:1,481
Kill Difference:2,581
Playtime:115.516 hours
Usage:3%
Score:2.311m
Score/min:333
Driving Accuracy:47.835%
Gunner Accuracy:45.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:276
V. Kills:11 N/A
Deaths:24
KDR:11.500
Accuracy:35.013% C+
KPH:104.400 C++
VKPH:4.200 D
G20 Vulcan-H
C+
Kills:65
V. Kills:53 120%
Deaths:31
KDR:2.097
Accuracy:43.735% C--
KPH:31.300 D
VKPH:25.500 C+
E540 Halberd-H
C**
Kills:63
V. Kills:54 115%
Deaths:28
KDR:2.250
Accuracy:60.727% B+
KPH:29.500 D
VKPH:25.200 C**
Kills:404 (0 + 404)
Deaths:83
KDR:4.867
VKDR:1.422
Vehicle Kills:118
Kill Difference:321
Playtime:6.860 hours
Usage:0%
Score:0.322m
Score/min:782
Driving Accuracy:N/A%
Gunner Accuracy:60.727%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:2,311
V. Kills:306 N/A
Deaths:115
KDR:20.096
Accuracy:41.017% B+
KPH:110 A*
VKPH:14.600 B+
M40 Fury
A*
Kills:2,114
V. Kills:285 N/A
Deaths:92
KDR:22.978
Accuracy:39.724% B+
KPH:98.800 A*
VKPH:13.300 B*
M12 Kobalt
B*
Kills:275
V. Kills:11 N/A
Deaths:13
KDR:21.154
Accuracy:20.993% B++
KPH:91.400 B*
VKPH:3.700 C*
M60-G Bulldog
B
Kills:172
V. Kills:22 N/A
Deaths:42
KDR:4.095
Accuracy:37.397% C**
KPH:34.900 B
VKPH:4.500 C-
M12 Kobalt
B*
Kills:151
V. Kills:3 N/A
Deaths:9
KDR:16.778
Accuracy:21.618% B*
KPH:93.800 B+
VKPH:1.900 D
M20 Basilisk
C+
Kills:103
V. Kills:34 294%
Deaths:24
KDR:4.292
Accuracy:38.714% C+
KPH:18 C
VKPH:5.900 D
M20 Basilisk
B
Kills:87
V. Kills:31 272%
Deaths:8
KDR:10.875
Accuracy:36.705% C
KPH:25.600 B
VKPH:9.100 C+
M60-G Bulldog
B+
Kills:85
V. Kills:7 N/A
Deaths:20
KDR:4.250
Accuracy:40.893% B
KPH:51 B+
VKPH:4.200 D-
Kills:5,298 (0 + 5,298)
Deaths:323
KDR:16.402
VKDR:2.164
Vehicle Kills:699
Kill Difference:4,975
Playtime:62.740 hours
Usage:1%
Score:2.639m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:40.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,35213,2057,2771.815C+0.0229.1%A26.02%C*42.4C++N/A125311.1h10.8B+37B++
HC1 Cougar 8,3648,3094,0982.028B*0.1929.117%B**18.594%D33.4C*N/A154249h9.8B*33.6B++
LC3 Jaguar 8,1978,1334,3901.853B0.0129.335%B**21.665%C**30.9C++N/A90263.5h10.9B+37B*
M14 Banshee 4,4624,2425467.769C**5.9330.109%C++N/A64.9B++3.4C+29365.4h15.4B+51.1B+
Hellfire Rocket Pods 2,8962,59223511.03B+9.1949.144%C++1.042%C+96.7C**11.3C61926.8h15.5B+31.6B+
SMG-46 Armistice 2,5962,5911,7111.514B+0.3330.331%B*12.659%D33.8C*N/A14776.6h11.1B**36.7B++
T1 Cycler 2,4752,4421,3841.764B++0.0830.806%A++21.745%C+39.3B*N/A16662.2h11B**35.9B**
NS-7 PDW 2,4162,4121,5381.568B*0.2727.877%B+11.65%D--35.6B+N/A16567.7h12.7B+45.6B+
NS-44P Commissioner 2,3872,3772,4210.982C+0.8647.137%B++18.805%D-50C+N/A16347.5h3.2B+6.8B+
M40 Fury 2,6172,31111520.096A++18.2641.017%B+1.341%C--110A*14.6B+85821h9.7B++23.8B*
LC2 Lynx 2,2872,2731,3071.739B+0.1027.032%B++19.094%C-36.4B+N/A18362.4h12.8B+47.3B++
TAR 2,2442,2232,1441.037C+0.8024.243%C++18.624%C27.4CN/A9481h13.4C+55.1C*
M40 Fury 2,3992,1149222.978A*21.1439.724%B+1.75%C+98.8A*13.3B*80521.4h9B*22.6B*
C-4 2,3011,8158952.028B+0.1930.883%B*N/A99.2B+26.6C+117418.3h1.2B+4B++
NS Decimator 2,3381,8061,2871.403B+0.4467.489%B*2.104%C+50B**14.7C+41536.1h4.1B+6B++
T9 CARV 1,7341,7261,7760.972C+0.8718.005%C17.092%D-24.9C+N/A20069.3h13.2B73.2C*
MKV Suppressed 1,7121,7071,0331.652B*0.1929.048%B++12.83%D--41.1B+N/A20141.5h12.3B+42.4B+
TMG-50 1,7141,7011,4671.16C+0.6818.048%D17.637%D-28.4CN/A14459.8h11.1C**61.5C++
TSAR-42 1,6661,6613434.843B3.0047.717%A67.188%C+62.4B**N/A30826.6h2B+4.1B*
Cycler TRV 1,5341,5228741.741B+0.1030.014%A+22.142%C**39B+N/A12639h10.8B**35.9B*
Chainblade 1,5091,50760,3780.025C++1.8141.006%B**1.128%D-0.6C+N/A22667.4h1.7B*4.1B++
P2-120 HEAT 1,8801,4352675.375C+3.5435.541%D2.718%C+19.1D5.9D--16375.1h5.7B*16.1B+
MRC3 Mercy 1,4291,4136252.261C++0.4217.767%C**18.33%C-36.7B+N/A18138.5h15.1B**85.1B++
NS-11A 1,4191,3987211.939B+0.1032.046%A+22.89%C++50.3B*N/A14727.8h10.6B**32.9B**
P2-120 AP 2,3531,3922615.333C+3.4952.1%B++2.73%C+40.8B*28.2A++65434.1h7.1C++13.6B+
T7 Mini-Chaingun 1,2991,2909621.341B+0.5018.697%C**8.837%D--49.4B*N/A30426.1h13B+69.6B+
PDW-16 Hailstorm 1,2721,2711,1581.098C++0.7426.913%B+11.644%D24.9C+N/A14251h13.4B+49.6B+
T5 AMC 1,2411,2398401.475B+0.3625.874%B+15.9%D24.6C++N/A17450.4h12.5B++48.2B+
TORQ-9 1,2371,2276811.802B+0.0431.254%A+21.679%C50.1B*N/A18224.5h13.2B+42.1B*
NS-11P 1,2081,2056331.904B++0.0629.382%A24.73%B*41.1B++N/A12929.3h10.6B**36.2B**
RAMS .50M 1,1871,1871706.982B**5.1449.176%A++76.495%C48.4AN/A25124.5h1.8B*3.7B*
NSX Naginata 1,2061,1856671.777B+0.0628.762%A29.873%C*43.9C++N/A19827h10.7B+37.1B++
T32 Bull 1,1901,1806271.882B+0.0426.841%B+17.966%D-55.7B+N/A22721.2h10.7B++40B+
NS-11C 1,1861,1776311.865B**0.0327.646%B++15.463%D35.3B+N/A14233.3h11.8B++42.8B++
MG-H1 Watchman 1,1801,1754952.374B+0.5329.108%B**24.936%C+62.8B*N/A17118.7h12.2B++42B++
NSX Tomoe 1,1881,1745742.045B0.2134.661%A30.239%D50.8B+N/A11123.1h12.5B+36B++
Shuriken 1,1751,1747441.578C*0.2627.241%C+7.922%F45.2C++N/A18126h12.4B45.6C**
NS-15M AE 1,1781,1715252.23C++0.3928.781%B+20.068%D-55.8C+N/A15821h10.4B+36B+
NSX Tengu 1,1751,1688781.33C++0.5144.764%A22.688%C**36.4C+N/A10832.1h11.3B+25.3B++
NSX Tanto 1,1761,1685991.95B*0.1132.334%B**29.195%B+49.1B++N/A16223.8h11.4B+35.1B+
TRAC-5 S 1,1741,1641,4380.809C+1.0318.667%D-11.34%D--11.5DN/A47101.6h12C*64.3C+
T9 CARV-S 1,1621,1616101.903B+0.0624.015%B13.351%F62.1B*N/A33318.7h11.1B+46.1B+
TAR-AE 1,1671,1614502.58B*0.7430.415%B++21.533%D60.5BN/A14219.2h10.4B++34.2B++
NS Baron G5AE 1,1681,1555901.958B+0.1244.382%C21.732%B**41.5C+N/A17927.8h4B+8.9C+
Coyote Missiles 1,7331,0472075.058B++3.2254.654%C++N/A25.9D16.9C45340.5h38.3B70.1B+
MRC3 Mercy 1,0271,0174112.474C++0.6318.665%B18.584%C41.9B**N/A20724.3h14.8A79.2B++
NS-44 Commissioner 8798729660.903C+0.9443.957%B*24.083%C**47.7B+N/A16818.3h3.3B++7.4B++
NSX-P Naginata 8218125091.595C++0.2429.058%A34.113%B++34CN/A9723.9h10.5B++36.1B*
T9A "Butcher" 8208105091.591C+0.2528.213%B*26.42%C+37.3DN/A12521.7h10.7B38B+
M18 Rotary 1,3997514741.584C+0.2633.971%B+2.663%C**9C7.8C22483.3h118.1C**347.5B+
Frag Grenade 7187151715N/A713.1649.646%B++N/A510.7C++2.1D--32261.4h3.4B+6.9B+
M18 Needler 1,3717084731.497C+0.3430.821%C1.13%D10.3C9.7C++30868.6h138.7C**449.9C*
M3 Pounder HEG 7796393261.96B0.1248.689%B**4.069%B++26.4B**5.8A+25224.2h13.6B+27.9B++
M3 Pounder HEG 6965592831.975C*0.1449.552%B**3.399%C*25.5B*6.3A+23221.9h14.4B++29B++
CAS30 Tank Buster 1,0125167270.71C1.1342.758%CN/A3.9D3.8D97132.2h57.7C++135.1C++
Tank Mine 8305052751.836C0.0038.907%B+N/A84.2C-54.2C14636h2.1C5.4B+
M2 Mutilator 4954932591.903C*0.0616.059%C**18.256%C+29.2C**N/A16016.9h15B*93.2B+
NS-30 Vandal 4834831632.963B++1.1239.79%B**32.091%B++54.3B++N/A2218.9h4.7B*11.8B*
T7 Mini-Chaingun AE 4804782691.777B0.0622.638%B+13.598%C53.1C*N/A1429h10.9B++48.3B+
TS4 Haymaker 4384385000.876C0.9642.538%C+13.014%C+26.2CN/A11416.7h5.2C-12.1C+
TX1 Repeater 4384346560.662C+1.1823.143%C15.668%D-32.4C*N/A19913.4h11.2B+48.6B+
NS-15M1 4264252561.66C++0.1829.482%A24.941%C**44.3C++N/A2379.6h11.2B+38.1B++
T2 Striker 8254045430.744B+1.1068.744%A++N/A10.2C10.6C+24339.8h38.6B56.2B++
L100 Python AP 716403854.741C+2.9061.164%B+2.73%C++35.7C**27.7A++69411.3h6.6C+10.7C++
MG-S1 Jackal 3443422541.346C*0.4933.282%A18.714%C41.7BN/A1318.2h10.1C**30.3B++
Sticky Grenade 3363331333N/A331.1654.131%C*N/A1110B10C59910.3h1.9B+3.5B+
T4 AMP 3343333770.883C+0.9628.741%C*14.715%D-38.7C**N/A2008.6h12.7B++44.1B+
AS16 NightHawk 3343321921.729B+0.1144.576%B+22.289%A*36.1C++N/A2659.2h4B+8.9B+
Spear Anti-Vehicle Phalanx Turret 4353182711.778B*9.9444.302%C+2.83%D46.1B+17C-5356.9h6.7B+15.2B++
NS-357 Underboss 3002973840.773C+1.0744.716%B**17.172%D46.4C*N/A1646.4h4C**9B++
P525 Marauder-H 2872762411.5C+9.6635.013%C+N/A106.2C++4.2D4852.6h5.9B+17B+
M12 Kobalt 2862751321.154B+19.3120.993%B++14.909%D91.7B*3.7C*5223h15B++71.4B++
SMG-46AE Armistice 2742731381.978B+0.1433.733%B*18.681%C-51.5C+N/A1255.3h12.2C**36.1B+
NSX Daimyo 2522521591.585C-0.2551.481%A+88.889%D**25.7D-N/A609.8h3.6D*7C+
MR1 Fracture 3712502311.082B+0.7638.296%C++3.6%C+11.4B*5.5B+13722h34.3B**89.6B++
Skyguard 458244594.136B+2.3031.514%B1.23%D9.8D8.6C+31825h161.5D512.5C
P2-120 HESH 2472291614.313C++12.4747.835%B++N/A88.1A++6.9C5292.6h4.1B+8.7B*
MR1 Fracture 3302192260.969C**0.8738.18%C++5.479%B*10.1C**5.1C+12921.7h39.1B+102.4B+
M77-B 2182181111.964C+0.1244.328%B**80.734%B+20C-N/A10910.9h2.7C6.1B
ASP-30 Grounder 2571981691.172B*0.6762.028%C+2.02%C-26.4B*7.9C5067.5h4.7A+7.6A+
M60-A Bulldog 207196728C++26.1644.272%C3.571%B*47.8B2.7C-2954.1h4.4B**9.9B+
T16 Rhino 1951951211.612B+0.2323.499%B+14.359%D*47.6B++N/A6314.1h13C*55.3B+
Hunter QCX 1831822280.798C*1.0418.612%D**33.517%B+8.6C--N/A4821.1h3.2B+16.9C++
MANA Anti-Vehicle Turret 333179772.325B+0.4957.856%B+1.117%D*34.4C++29.6C++10585.2h9.2C*15.9B+
ML-7 2331763900.451C1.3953.815%C2.273%C18C--5.8D-6339.8h6.8C++12.6C++
M60-G Bulldog 194172424.095C+2.2637.397%C**2.326%C-35.1B4.5C-2954.9h5.5B*14.8B*
Anti-Vehicle Grenade 1801671167N/A165.1660.689%B**N/A417.5C*32.5D42990.4h4.6B+7.6B*
Tomcat A2AM Pods 349166374.486C+2.6587.055%B**N/A21.6D23.8D7147.7h8.8C+10.1B+
NS-10 Burster 3041651301.269B+0.5736.194%A5.455%C+5.4C++4.6B*17030.5h172.8C477.5B+
NS-10 Burster 2771631161.405B0.4336.777%A6.135%B5.5C++3.8C++15429.7h172C+467.8B+
SABR-13 162159901.767C++0.0728.012%B+21.384%D46.8B++N/A3933.4h10.9B+39B+
M60-A Bulldog 1651551411.071C+9.2345.548%C+1.935%C38.8C++2.5C-2344h4.9B++10.7B+
Claymore 154154364.278C2.4443.643%AN/A90.6D-N/A5921.7h1.5F--3.4B+
M12 Kobalt 154151916.778C++14.9421.618%B*17.219%C94.4B++1.9D6391.6h18.1C+83.8B+
NS-AM7 Archer 1651372540.539C++1.3063.981%B++32.117%A++4.6C--N/A3230h11.1B*17.3B*
TRAC-5 1351351450.931C*0.9118.107%D22.222%B+13.1CN/A52710.3h17.6C97C
M2 Mutilator 132131562.339B+0.5016.049%B13.741%D*39.7AN/A3763.3h14B**86.9B++
Rocklet Rifle 246122651.877A*0.0458.127%B+N/A42.1B**42.8A++4922.9h41.4C71.2C++
MANA Anti-Personnel Turret 121119601.983N/A0.1416.322%UN/A1190U20U7490200.1h27.4T*167.7T*
C75 Viper 125107176.294B+4.4534.112%C--N/A31.5C++5.3D6763.4h8.5B++24.8B++
M40 Fury 113104911.556C9.7246.667%CN/A115.6B*10D-3030.9h9.2B+19.6B+
M20 Basilisk 137103244.292B+2.4538.714%C+1.942%F18.1C6C--3655.7h96.3C++248.9C++
L100 Python HEAT 147103244.292C+2.4554.975%BN/A31.2C+13.3C**5893.3h5.3C*9.7B+
M60-A Bulldog 12599166.188C+4.3537.076%C+1.01%C--35.4C+9.3B+6312.8h5.4B14.6B+
L105 Zephyr 10699166.188C4.3534.708%D--1.01%C**45C+3.2D--4692.2h5.5B+15.9C++
TAS-16 Blackjack 93931110.838C1.0072.935%B**16.129%C++34.4C+N/A3392.7h2.8C3.8B
E540 Halberd 15093243.875C2.0445.477%B+3.226%C+25.1C+15.4B+6953.7h5.9C++13B+
SOAS-20 8888581.517C++0.3224.536%D14.773%D--27.5CN/A2023.2h12.5C+50.8C+
M20 Basilisk 11887810.875M*9.0436.705%C4.598%C-25.6B9.1C+5553.4h73.2B++199.4B+
M60-G Bulldog 9285204.25C2.4140.893%B1.176%D*50B+4.1D-4241.7h5.5B++13.4B++
M1 Heavy Cycler 8584870.966C0.8711.94%D14.286%D16.8C-N/A2635h18.6C+155.9C+
C150 Dalton 15181332.455D0.6250.32%B*N/A18.8D-16.3D13314.3h8.7F--17.4D--
TRS-12 Uppercut 8181880.92C0.9263.873%B+19.753%B++31.2CN/A3332.6h2.7C+4.3C**
AMR-66 8080431.86B**0.0235.495%A+17.5%D--15.4CN/A2305.2h7.8B+22B*
AP30 Shredder 9975233.261C1.4218.336%F1.333%D28.8C+9.2D--11282.6h36.7B**200B+
MG-C1 Kindred 7171461.543C*0.3035.065%A++21.127%C28.4CN/A792.5h12.8C36.6B+
L105 Zephyr PX 7770417.5C+15.6650.993%C*N/A87.5C*8.8C5340.8h4.4B8.6B+
NS-61 Emissary 7068720.944C*0.9030.007%C**14.706%C52.3A1.5A+2101.3h12.7C**42.3B+
M6 Onslaught 6665272.407C++0.5719.013%B+16.923%D40.6B+N/A3561.6h17.9C*94.2B+
G20 Vulcan-H 11865312.097C0.2643.735%C--1.538%D-31D25.2C+12422.1h126.9D290.1D
NS Baron G5 6464431.488B+0.3552.451%B*20.313%A33.7C+N/A3271.9h5C+9.6C+
E540 Halberd-H 11763282.25D0.4160.727%B+N/A30D25.7B7002.1h8.5D14D
Soldier Soaker 5656451.244C++0.6042.424%B**12.5%C50.9C++N/A1911.1h5.8C*13.6B++
MAX Punch 55551,3920.04C--1.8047.115%C*N/A0.5C--N/A2119.1h1.8C++3.8C**
Aspis Anti-Aircraft Phalanx Turret 11155124.583B2.7426.409%C++N/A8.6C--8.8C--4266.4h133.6B+505.9B+
NS-44L Blackhand 5453371.432C*0.4154.987%A+43.396%C++75.7M+1.4M*4190.7h3.8B+7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1368,1019.4h
Anti-Vehicle MANA Turret205601.8h
Nano-Armor Kit7451,269,38784.1h
Nanite Revive Grenade02,2380.6h
Spitfire Auto-Turret61770.3h
TR Patriot Flare Gun01580.2h
Motion Spotter6112,3688h
Welding Device02710h
Recon Detection Device1257,69615.9h
Shield Recharging Field351,0990.7h
Medical Applicator664291,96518.9h
Medical Kit1,93218,08135.4h
Ammunition Package591,1823.8h
Anti-Infantry MANA Turret282542h
Snowman Soldier5600.1h
Hardlight Barrier7860.2h
WLT-Howler Mining Laser15940.2h

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