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Space Chemi1993[ES] Chemi1993
TR BR 142

KDR: 2.84

Score: 45.1m

Last Seen: Jan 24th, 2020 9:07 PM
- OFFLINE - 44.1 hour(s)

Battle Rank 120 (142 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 Bighorn .50M Claymore NS-44 Commissioner L105 Zephyr M14 Banshee P525 Marauder-H M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,177,991 MLG Score: 1741
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.999%24.207%70231120127,2611.566271.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.274%1.514A+0.492B+-1.708F-HEAD ++ (~9.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.544B+9.80.313C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.65%1.188%386512273,03010067193.00894421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-0.068C+-0.362C--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.50.454B+32.40.39B56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.474%2.8%445612264,715142622903.30414206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.156%-0.261C0.24C++-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.302C*100.176C++16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.25%2.892%120419121311,065126136698.76783301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%0.281C*-0.391C--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.622B+17.80.556B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.7%74.977%12048122420,76914638114.1865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.277%1.313A0.512B+0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.20.316C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.205%16.438%1204312291,7521021101.71429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.267%0.463B+0.336C**0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.80.223C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.1m204.7%318 (19.1k)258 (15.5k)2.8375988,39131,1503.21929142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232683925.538%26.56%67805:3733

8% Combat Medic29% Engineer9% Heavy Assault46% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 12:09 PMJun 4th, 2017 9:01 PMFeb 8th, 2020 1:31 PM (17d) (PST)Jan 24th, 2020 5:49 PM (31d) (PST)Jan 24th, 2020 5:07 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563974660.5060.1780.1341.1600.0611741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7635,81927,9443011870415,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2913.6h/121.4d 11,890 23,477 31,202 202.9k 3,602 7,684 10,720 98.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,198
Deaths:982
KDR:1.220
Accuracy:23.007% B++
HSR:22.788% C+
NS-15M2
B+
Kills:947
Deaths:443
KDR:2.138
Accuracy:26.357% B+
HSR:24.076% C
MSW-R
B++
Kills:648
Deaths:343
KDR:1.889
Accuracy:26.568% B++
HSR:21.914% C
TMG-50
B**
Kills:490
Deaths:277
KDR:1.769
Accuracy:27.802% B**
HSR:25.102% C++
MG-H1 Watchman
B+
Kills:199
Deaths:97
KDR:2.052
Accuracy:25.880% B+
HSR:24.121% C
Kills:3,482
Deaths (as Heavy Assault):2,142
Deaths (to Heavy Assaults):8,907
KDR:1.62558
Kill Difference:1,340
Playtime:260.440 hours
Usage:9%
Score:3.909m
Score/min:250
Accuracy (listed only):25.923%
HSR (listed only):23.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B+
Kills:1,182
Deaths:970
KDR:1.219
Accuracy:45.710% B+
HSR:15.821% C++
TRAC-5
B++
Kills:1,167
Deaths:898
KDR:1.300
Accuracy:25.318% B++
HSR:17.309% C
AMR-66
B**
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:34.277% B**
HSR:23.348% C+
LC3 Jaguar
B*
Kills:1,012
Deaths:571
KDR:1.772
Accuracy:28.195% B*
HSR:22.925% B+
TRS-12 Uppercut
B++
Kills:334
Deaths:202
KDR:1.653
Accuracy:66.502% B++
HSR:17.964% B+
TS4 Haymaker
B*
Kills:236
Deaths:255
KDR:0.925
Accuracy:43.977% C++
HSR:17.373% B*
DMR-99
B++
Kills:210
Deaths:97
KDR:2.165
Accuracy:38.371% B++
HSR:30.476% C+
MG-HBR1 Dragoon
B**
Kills:109
Deaths:47
KDR:2.319
Accuracy:29.734% C-
HSR:37.615% B**
Kills:5,415
Deaths (as Engineer):3,653
Deaths (to Engineers):6,260
KDR:1.48234
Kill Difference:1,762
Playtime:830.562 hours
Usage:29%
Score:13.663m
Score/min:274
Accuracy (listed only):39.010%
HSR (listed only):22.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:12,569
Deaths:2,856
KDR:4.401
Accuracy:44.485% B*
HSR:73.538% B+
Bighorn .50M
B+
Kills:2,570
Deaths:384
KDR:6.693
Accuracy:44.199% C*
HSR:82.101% B+
NS-44 Commissioner
B*
Kills:1,907
Deaths:1,930
KDR:0.988
Accuracy:43.194% B++
HSR:28.631% B*
NS-7 PDW
B**
Kills:1,302
Deaths:638
KDR:2.041
Accuracy:30.821% B**
HSR:20.430% B
SOAS-20
C*
Kills:1,297
Deaths:764
KDR:1.698
Accuracy:29.378% C*
HSR:18.350% C-
RAMS .50M
B**
Kills:1,258
Deaths:387
KDR:3.251
Accuracy:46.365% B**
HSR:82.989% B+
NS-44L Blackhand
A+
Kills:1,250
Deaths:674
KDR:1.855
Accuracy:54.882% A+
HSR:47.680% B+
M77-B
A+
Kills:1,248
Deaths:438
KDR:2.849
Accuracy:46.712% A+
HSR:82.372% B*
MKV Suppressed
C
Kills:1,187
Deaths:1,212
KDR:0.979
Accuracy:24.822% C
HSR:14.490% D-
HSR-1
B**
Kills:1,182
Deaths:426
KDR:2.775
Accuracy:41.915% B**
HSR:28.596% C+
SR-7
A
Kills:1,179
Deaths:278
KDR:4.241
Accuracy:49.260% A
HSR:83.970% B++
NS-30 Vandal
B*
Kills:1,166
Deaths:529
KDR:2.204
Accuracy:38.933% B*
HSR:28.130% C++
99SV
B**
Kills:1,164
Deaths:604
KDR:1.927
Accuracy:38.074% B**
HSR:40.550% B+
SMG-46 Armistice
B+
Kills:1,161
Deaths:709
KDR:1.638
Accuracy:28.893% B+
HSR:14.987% C
KSR-35
B+
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:36.577% C*
HSR:33.850% B+
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:28.946% B*
HSR:22.539% B**
NS-357 Underboss
A+
Kills:1,157
Deaths:873
KDR:1.325
Accuracy:49.225% A+
HSR:26.793% B+
TX1 Repeater
A+
Kills:1,019
Deaths:957
KDR:1.065
Accuracy:33.558% A+
HSR:19.725% C
NSX Daimyo
C+
Kills:698
Deaths:124
KDR:5.629
Accuracy:40.117% C+
HSR:93.696% C+
NS-61 Emissary
B*
Kills:642
Deaths:385
KDR:1.668
Accuracy:33.499% B*
HSR:17.913% C*
NSX Tomoe
B+
Kills:353
Deaths:133
KDR:2.654
Accuracy:31.908% B+
HSR:35.411% C+
NS-AM7 Archer
A
Kills:215
Deaths:275
KDR:0.782
Accuracy:56.221% C
HSR:30.233% A
Shuriken
B+
Kills:181
Deaths:89
KDR:2.034
Accuracy:29.648% B+
HSR:19.337% C++
TRAP-M1
A+
Kills:83
Deaths:55
KDR:1.509
Accuracy:36.298% A
HSR:37.349% A+
Kills:37,107
Deaths (as Infiltrator):15,657
Deaths (to Infiltrators):5,188
KDR:2.36999
Kill Difference:21,450
Playtime:1,349.384 hours
Usage:46%
Score:20.125m
Score/min:249
Accuracy (listed only):39.080%
HSR (listed only):40.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:1,302
Deaths:638
KDR:2.041
Accuracy:30.821% B**
HSR:20.430% B
MKV Suppressed
C
Kills:1,187
Deaths:1,212
KDR:0.979
Accuracy:24.822% C
HSR:14.490% D-
FA1 Barrage
B+
Kills:1,182
Deaths:970
KDR:1.219
Accuracy:45.710% B+
HSR:15.821% C++
TRAC-5
B++
Kills:1,167
Deaths:898
KDR:1.300
Accuracy:25.318% B++
HSR:17.309% C
SMG-46 Armistice
B+
Kills:1,161
Deaths:709
KDR:1.638
Accuracy:28.893% B+
HSR:14.987% C
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:28.946% B*
HSR:22.539% B**
LC3 Jaguar
B*
Kills:1,012
Deaths:571
KDR:1.772
Accuracy:28.195% B*
HSR:22.925% B+
TRS-12 Uppercut
B++
Kills:334
Deaths:202
KDR:1.653
Accuracy:66.502% B++
HSR:17.964% B+
TS4 Haymaker
B*
Kills:236
Deaths:255
KDR:0.925
Accuracy:43.977% C++
HSR:17.373% B*
Shuriken
B+
Kills:181
Deaths:89
KDR:2.034
Accuracy:29.648% B+
HSR:19.337% C++
Kills:8,920
Deaths (as Light Assault):6,126
Deaths (to Light Assaults):5,891
KDR:1.45609
Kill Difference:2,794
Playtime:187.728 hours
Usage:6%
Score:2.725m
Score/min:242
Accuracy (listed only):35.283%
HSR (listed only):18.318%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,302
Deaths:638
KDR:2.041
Accuracy:30.821% B**
HSR:20.430% B
MKV Suppressed
C
Kills:1,187
Deaths:1,212
KDR:0.979
Accuracy:24.822% C
HSR:14.490% D-
FA1 Barrage
B+
Kills:1,182
Deaths:970
KDR:1.219
Accuracy:45.710% B+
HSR:15.821% C++
NS-11A
B+
Kills:1,177
Deaths:764
KDR:1.541
Accuracy:27.150% B+
HSR:19.796% C
T1 Cycler
B++
Kills:1,174
Deaths:825
KDR:1.423
Accuracy:25.305% B++
HSR:20.613% C+
SMG-46 Armistice
B+
Kills:1,161
Deaths:709
KDR:1.638
Accuracy:28.893% B+
HSR:14.987% C
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:28.946% B*
HSR:22.539% B**
TAR
B+
Kills:1,142
Deaths:652
KDR:1.752
Accuracy:26.457% B+
HSR:22.504% C++
TRS-12 Uppercut
B++
Kills:334
Deaths:202
KDR:1.653
Accuracy:66.502% B++
HSR:17.964% B+
TS4 Haymaker
B*
Kills:236
Deaths:255
KDR:0.925
Accuracy:43.977% C++
HSR:17.373% B*
TORQ-9
B**
Kills:194
Deaths:118
KDR:1.644
Accuracy:29.253% B**
HSR:29.897% B*
Shuriken
B+
Kills:181
Deaths:89
KDR:2.034
Accuracy:29.648% B+
HSR:19.337% C++
Cycler TRV
B**
Kills:91
Deaths:59
KDR:1.542
Accuracy:29.321% B**
HSR:23.077% B
Kills:10,519
Deaths (as Combat Medic):7,075
Deaths (to Combat Medics):2,974
KDR:1.48678
Kill Difference:3,444
Playtime:221.137 hours
Usage:8%
Score:3.718m
Score/min:280
Accuracy (listed only):33.600%
HSR (listed only):19.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:320
Deaths:153
KDR:2.092
Accuracy:39.866% C++
HSR:3.438% C*
M2 Mutilator
B++
Kills:314
Deaths:124
KDR:2.532
Accuracy:17.969% B++
HSR:17.834% C+
M3 Pounder HEG
C++
Kills:230
Deaths:124
KDR:1.855
Accuracy:41.746% C++
HSR:3.043% C+
M2 Mutilator
B**
Kills:219
Deaths:98
KDR:2.235
Accuracy:19.841% B**
HSR:18.265% C+
M1 Heavy Cycler
B++
Kills:207
Deaths:72
KDR:2.875
Accuracy:17.867% B++
HSR:19.807% B
MRC3 Mercy
B**
Kills:66
Deaths:5
KDR:13.200
Accuracy:22.243% B**
HSR:24.242% B+
NS-10 Burster
A*
Kills:57
Deaths:46
KDR:1.239
Accuracy:42.363% A*
HSR:12.281% A++
Kills:1,413
Deaths (as MAX Suit):311
Deaths (to MAX Suits):1,336
KDR:4.54341
Kill Difference:1,102
Playtime:51.963 hours
Usage:2%
Score:0.961m
Score/min:308
Accuracy (listed only):28.842%
HSR (listed only):14.130%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,538
V. Kills:92 N/A
Deaths:308
KDR:4.994
Accuracy:28.518% C+
KPH:34 C
VKPH:2 D
Hellfire Rocket Pods
B*
Kills:1,021
V. Kills:79 N/A
Deaths:43
KDR:23.744
Accuracy:56.346% B*
KPH:133.200 B*
VKPH:10.300 C-
M18 Needler
C--
Kills:258
V. Kills:250 103%
Deaths:198
KDR:1.303
Accuracy:39.105% B**
KPH:6 D
VKPH:5.900 C--
Hornet Missiles
C*
Kills:155
V. Kills:87 176%
Deaths:12
KDR:12.917
Accuracy:61.861% C*
KPH:40.600 C-
VKPH:22.800 D
M18 Rotary
C-
Kills:115
V. Kills:110 104%
Deaths:72
KDR:1.597
Accuracy:35.205% B++
KPH:7.300 D
VKPH:7 C-
Tomcat A2AM Pods
D-
Kills:87
V. Kills:99 87%
Deaths:35
KDR:2.486
Accuracy:72.406% D*
KPH:13.500 D--
VKPH:15.400 D-
Kills:3,174 (1,911 + 0)
Deaths:668
KDR:4.751
VKDR:1.073
Vehicle Kills:717
Kill Difference:2,506
Playtime:121.676 hours
Usage:4%
Score:1.171m
Score/min:160
Piloting Accuracy:35.205%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,726
V. Kills:220 N/A
Deaths:146
KDR:11.822
Accuracy:51.274% B**
KPH:50.100 C+
VKPH:6.400 C--
C150 Dalton
C**
Kills:1,120
V. Kills:910 123%
Deaths:114
KDR:9.825
Accuracy:40.562% C++
KPH:35.100 C+
VKPH:28.500 C**
L105 Zephyr PX
C
Kills:405
V. Kills:46 N/A
Deaths:27
KDR:15
Accuracy:51.162% C++
KPH:66 D
VKPH:7.500 C
AP30 Shredder
C++
Kills:396
V. Kills:324 122%
Deaths:67
KDR:5.910
Accuracy:36.640% B+
KPH:25.100 C
VKPH:20.600 C++
L-24R Spur
B*
Kills:386
V. Kills:22 N/A
Deaths:7
KDR:55.143
Accuracy:47.086% B*
KPH:37.200 C**
VKPH:2.100 C+
CAS30 Tank Buster
D
Kills:98
V. Kills:89 109%
Deaths:75
KDR:1.307
Accuracy:38.222% D-
KPH:4.400 D
VKPH:4 D
Dual-75 Duster
D--
Kills:54
V. Kills:3 N/A
Deaths:6
KDR:9
Accuracy:28.913% D*
KPH:36.700 D--
VKPH:2 D--
Kills:4,185 (484 + 3,701)
Deaths:442
KDR:9.468
VKDR:3.652
Vehicle Kills:1,614
Kill Difference:3,743
Playtime:122.413 hours
Usage:4%
Score:1.974m
Score/min:269
Piloting Accuracy:38.222%
Gunner Accuracy:28.913%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,172
V. Kills:844 139%
Deaths:112
KDR:10.464
Accuracy:49.460% D
KPH:25.600 C--
VKPH:18.500 C+
C75 Viper
B*
Kills:692
V. Kills:154 446%
Deaths:42
KDR:16.476
Accuracy:38.197% C+
KPH:44.600 B*
VKPH:9.900 C**
Skyguard
C+
Kills:184
V. Kills:137 133%
Deaths:21
KDR:8.762
Accuracy:35.559% B*
KPH:12.600 C
VKPH:9.400 C+
L100 Python HEAT
B++
Kills:124
V. Kills:27 443%
Deaths:8
KDR:15.500
Accuracy:53.165% C++
KPH:44 B++
VKPH:9.600 C--
Kills:2,172 (2,172 + 0)
Deaths:183
KDR:11.869
VKDR:6.350
Vehicle Kills:1,162
Kill Difference:1,989
Playtime:78.676 hours
Usage:3%
Score:1.016m
Score/min:215
Driving Accuracy:53.165%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,284
V. Kills:686 187%
Deaths:82
KDR:15.659
Accuracy:38.588% D-
KPH:31.700 C++
VKPH:16.900 C+
P2-120 HEAT
B++
Kills:995
V. Kills:381 260%
Deaths:61
KDR:16.312
Accuracy:43.558% C++
KPH:34 B++
VKPH:13 B++
E540 Halberd
B+
Kills:617
V. Kills:323 190%
Deaths:70
KDR:8.814
Accuracy:47.510% B*
KPH:28.200 C**
VKPH:14.800 B+
MR11 Gatekeeper
B++
Kills:415
V. Kills:345 120%
Deaths:44
KDR:9.432
Accuracy:47.972% B**
KPH:24.900 B+
VKPH:20.700 B++
P2-120 HESH
C+
Kills:388
V. Kills:61 N/A
Deaths:21
KDR:18.476
Accuracy:31.408% D*
KPH:46.300 C+
VKPH:7.300 C
P525 Marauder
C
Kills:150
V. Kills:10 N/A
Deaths:5
KDR:30
Accuracy:13.376% D*
KPH:51 C-
VKPH:3.400 C
G30 Vulcan
N/A
Kills:50
V. Kills:28 172%
Deaths:15
KDR:3.333
Accuracy:27.296% N/A
KPH:19.700 N/A
VKPH:11 N/A
Kills:3,899 (2,667 + 1,232)
Deaths:298
KDR:13.084
VKDR:6.154
Vehicle Kills:1,834
Kill Difference:3,601
Playtime:122.225 hours
Usage:4%
Score:2.122m
Score/min:289
Driving Accuracy:31.408%
Gunner Accuracy:27.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,439
V. Kills:79 N/A
Deaths:98
KDR:14.684
Accuracy:38.622% B
KPH:142.100 B*
VKPH:7.800 C**
E540 Halberd-H
A
Kills:869
V. Kills:513 169%
Deaths:68
KDR:12.779
Accuracy:60.251% B
KPH:56.300 B+
VKPH:33.200 A
G20 Vulcan-H
C*
Kills:512
V. Kills:359 142%
Deaths:112
KDR:4.571
Accuracy:53.464% B++
KPH:41.200 C+
VKPH:28.900 C*
M40 Fury-H
D
Kills:113
V. Kills:22 N/A
Deaths:22
KDR:5.136
Accuracy:50.850% B++
KPH:60 D
VKPH:11.700 D
G30 Walker
A++
Kills:70
V. Kills:40 171%
Deaths:4
KDR:17.500
Accuracy:38.416% B+
KPH:46.200 B**
VKPH:26.400 A++
M20 Basilisk-H
C+
Kills:69
V. Kills:14 460%
Deaths:1
KDR:69
Accuracy:45.438% C+
KPH:50.100 C
VKPH:10.200 C--
M12 Kobalt-H
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:23.517% N/A
KPH:162.300 N/A
VKPH:3.200 N/A
Kills:3,122 (0 + 3,122)
Deaths:306
KDR:10.203
VKDR:3.359
Vehicle Kills:1,028
Kill Difference:2,816
Playtime:43.066 hours
Usage:1%
Score:1.049m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:23.517%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:724
V. Kills:22 N/A
Deaths:19
KDR:38.105
Accuracy:17.815% C++
KPH:74 C**
VKPH:2.200 C--
M40 Fury
B+
Kills:659
V. Kills:127 N/A
Deaths:44
KDR:14.977
Accuracy:40.626% B+
KPH:55.300 B+
VKPH:10.700 B
M40 Fury
C++
Kills:428
V. Kills:95 446%
Deaths:25
KDR:17.120
Accuracy:39.310% B+
KPH:53.800 C+
VKPH:12 C++
M20 Basilisk
B**
Kills:179
V. Kills:77 229%
Deaths:15
KDR:11.933
Accuracy:45.997% B*
KPH:27.600 B++
VKPH:11.900 B**
M20 Basilisk
B**
Kills:147
V. Kills:74 196%
Deaths:19
KDR:7.737
Accuracy:45.440% B++
KPH:27.700 B+
VKPH:14 B**
M12 Kobalt
C
Kills:144
V. Kills:5 N/A
Deaths:1
KDR:144
Accuracy:14.788% C--
KPH:61 C
VKPH:2.100 C--
Kills:2,281 (0 + 2,281)
Deaths:123
KDR:18.545
VKDR:3.252
Vehicle Kills:400
Kill Difference:2,158
Playtime:43.807 hours
Usage:2%
Score:0.736m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:14.788%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:1,276
V. Kills:35 N/A
Deaths:394
KDR:3.239
Accuracy:49.970% B*
KPH:50.900 C++
VKPH:1.400 C
M40 Fury-F
B**
Kills:760
V. Kills:142 N/A
Deaths:283
KDR:2.686
Accuracy:53.928% B
KPH:43.800 B**
VKPH:8.200 B+
M12 Kobalt-F
B*
Kills:271
V. Kills:8 N/A
Deaths:84
KDR:3.226
Accuracy:28.264% B*
KPH:38.600 C**
VKPH:1.100 C
Kills:2,307 (2,307 + 0)
Deaths:761
KDR:3.032
VKDR:0.243
Vehicle Kills:185
Kill Difference:1,546
Playtime:49.456 hours
Usage:2%
Score:0.357m
Score/min:120
Driving Accuracy:28.264%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:301
V. Kills:31 N/A
Deaths:6
KDR:50.167
Accuracy:43.905% A+
KPH:73.600 C++
VKPH:7.600 B+
Kills:301 (0 + 301)
Deaths:6
KDR:50.167
VKDR:5.167
Vehicle Kills:31
Kill Difference:295
Playtime:4.090 hours
Usage:0%
Score:0.066m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:43.905%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,62812,5692,8564.401C*1.5644.485%B*73.538%B+39.4C+N/A99318.7h2.1B+4.6B++
Bighorn .50M 2,5842,5703846.693B++3.8644.199%C*82.101%B+38.2C-N/A10067.3h1.8C**4.2C**
Claymore 2,3522,3512559.22B+6.3828.485%CN/A195.9B**N/A50212h1.1B*4C++
NS-44 Commissioner 1,9151,9071,9300.988C+1.8543.194%B++28.631%B*32.4C+N/A10858.9h3.3B+7.6B++
L105 Zephyr 1,9461,72614611.822C++8.9851.274%B**N/A50C+6.4C--25334.5h5.6B+11B+
M14 Banshee 1,6301,5383084.994C+2.1628.518%C+N/A34C2D11845.3h15.2B+53.2B+
P525 Marauder-H 1,5181,4399814.684C++11.8538.622%BN/A142.5B*7.8C**37210.1h5.2B*13.4B*
M60-A Bulldog 1,5761,3572116.431C+3.5946.789%B**1.179%C36C+5.8C+19037.7h5.5C*11.8B++
NS-7 PDW 1,3081,3026382.041A+0.8030.821%B**20.43%B33.5C**N/A8438.9h11.6B++37.6B++
SOAS-20 1,3071,2977641.698C*1.1429.378%C*18.35%C-30.3CN/A8942.8h12.7C+43.4C*
C-4 1,6971,2876102.11B+0.7327.323%C++N/A91.9C++29.3C+68814h1.4C*5B+
P2-120 AP 1,9701,2848215.659B**12.8238.588%D-2.882%C+31.7C++16.9C+35240.5h5.2B*13.6B+
S12 Renegade 1,3111,2763943.239C**0.4049.97%B*3.527%C50.8C++1.4C11025.1h2.6B++5.3B*
RAMS .50M 1,2581,2583873.251C++0.4146.365%B**82.989%B+32.6C*N/A10538.6h1.9B+4.1B++
NS-44L Blackhand 1,2531,2506741.855B+0.9854.882%A+47.68%B+30.4C**N/A7641.1h3B**5.5B**
M77-B 1,2491,2484382.849B+0.0146.712%A+82.372%B*25.6C+N/A8748.7h2.1B+4.6B*
T9 CARV 1,2151,1989821.22C++1.6223.007%B++22.788%C+23.4CN/A12251.3h12B++52.2B+
MKV Suppressed 1,2101,1871,2120.979C+1.8624.822%C14.49%D-15.6D-N/A5476.1h17.3C--69.8C+
FA1 Barrage 1,1901,1829701.219C**1.6245.71%B+15.821%C++20.4CN/A6657.9h4B*8.7B++
HSR-1 1,1911,1824262.775B+0.0641.915%B**28.596%C+36.1CN/A9032.7h4.8B++11.4B++
SR-7 1,1791,1792784.241C**1.4049.26%A83.97%B++32C+N/A8936.8h1.8B++3.7B++
NS-11A 1,1941,1777641.541C**1.3027.15%B+19.796%C24.8CN/A6547.5h12.8B+47B+
T1 Cycler 1,1861,1748251.423B1.4125.305%B++20.613%C+23.5C+N/A9149.9h12.6B++49.6B++
L100 Python AP 2,0161,17211210.464B*7.6349.46%D4.352%B**25.6C--18.5C+22745.7h5.5C**11.1C+
TRAC-5 1,1861,1678981.3B*1.5425.318%B++17.309%C13.1CN/A5689.4h14.2B56B+
NS-30 Vandal 1,1781,1665292.204C++0.6338.933%B*28.13%C++31.2CN/A8437.4h4.9B++12.5B++
AMR-66 1,1791,1656131.9B**0.9434.277%B**23.348%C+25.3C*N/A6346.1h6.7B*19.6B*
99SV 1,1701,1646041.927C**0.9138.074%B**40.55%B+25.8C++N/A9245.2h4.3B*11.2B*
SMG-46 Armistice 1,1661,1617091.638B+1.2028.893%B+14.987%C29.2C+N/A8439.8h13.6B+47B+
KSR-35 1,1721,1613553.27B+0.4336.577%C*33.85%B+41C+N/A9328.3h4.1B+11.3B+
PDW-16 Hailstorm 1,1651,1585821.99B**0.8528.946%B*22.539%B**33.8C*N/A7934.3h11.9B++41.1B++
NS-357 Underboss 1,1601,1578731.325B1.5149.225%A+26.793%B+26.1C--N/A6444.3h3.4B*6.9B**
TAR 1,1491,1426521.752C**1.0926.457%B+22.504%C++29.2C+N/A8739.1h11.6B++43.8B++
C150 Dalton 2,0301,1201149.825C**6.9940.562%C++N/A35.1C+28.5C**38031.9h3.7B+9.2B+
Hellfire Rocket Pods 1,1001,0214323.744A*20.9156.346%B*1.175%B132.6B*10.3C-5087.7h11.5B+20.4B++
TX1 Repeater 1,0211,0199571.065B+1.7733.558%A+19.725%C32C*N/A9731.8h11.2B++33.3B*
LC3 Jaguar 1,0331,0125711.772B1.0728.195%B*22.925%B+28C+N/A8936.1h13.2C++46.9B+
P2-120 HEAT 1,3769956116.311A++13.4743.558%C++2.513%C34B++13B++26929.3h5.6B*12.9B*
NS-15M2 9589474432.138C*0.7026.357%B+24.076%C34.2CN/A10727.7h11.8B44.9B+
E540 Halberd-H 1,3828696812.779B+9.9460.251%B1.266%C56.4B+33.3A36515.4h6.6C+10.9C++
Tank Mine 1,3818681346.478A*3.6433.257%C+N/A149.7B*88.4B*13105.8h2.2C-6.5C+
M40 Fury-F 9027602832.686B*0.1553.928%BN/A43.7B**8.2B+14817.4h6B*11.2B**
Frag Grenade 7747551755N/A752.1643.037%CN/A419.4C10.6C*13361.8h3.7C*8.5C*
M12 Kobalt 7467241938.105A+35.2717.815%C++18.232%C+73.9C**2.2C--2059.8h12.9B**72.6B+
NSX Daimyo 6986981245.629B*2.7940.117%C+93.696%C+48.1C+N/A12514.5h2.8C6.9C+
C75 Viper 8466924216.476M*13.6438.197%C+1.301%C+44.6B*9.9C**23615.5h9.3B+24.4B++
M40 Fury 7866594414.977B**12.1440.626%B+1.973%C**55.4B+10.7B29311.9h10.2B++25.1B*
MSW-R 6586483431.889C+0.9526.568%B++21.914%C36.6C+N/A16717.7h12.1C++45.5B+
NS-61 Emissary 6476423851.668A1.1733.499%B*17.913%C*41.2B*N/A9815.6h10.2B+30.4B++
E540 Halberd 940617708.814C**5.9847.51%B*3.079%C+28.2C**14.7B+23521.9h5.7C*12B+
G20 Vulcan-H 8715121124.571C++1.7353.464%B++2.734%C+41.3C+29C*50112.4h94.4C**176.6B+
TMG-50 4934902771.769B+1.0727.802%B**25.102%C++27.4CN/A10417.9h9.6B++34.4B++
ASP-30 Grounder 6544563731.223B++1.6162.651%C+4.386%B*20.7B+9C18322h5.6B**8.9B**
M60-A Bulldog 4814431140.273B37.4460.56%A1.806%C--40.6C++3.5C14810.9h5.2B+8.6B*
M40 Fury 5234282517.12A14.2839.31%B+N/A54.2C++12C++3347.9h12.2B30.9B+
MR11 Gatekeeper 760415449.432B**6.5947.972%B**1.446%C-24.9B+20.7B++23716.7h42.6B+88.7B*
L105 Zephyr PX 4514052715C12.1651.162%C++N/A66.4D7.5C1996.1h5.1C+9.9C++
AP30 Shredder 720396675.91C+3.0736.64%B+3.283%A25.1C20.5C++30415.8h83.6C**228.1B+
P2-120 HESH 4493882118.476B+15.6431.408%D*1.031%C++46.2C+7.3C3508.4h4.8C*15.3C-
L-24R Spur 408386755.143S52.3147.086%B*N/A37.1C*2.1C+15610.4h17.6B+37.5B+
Auraxium Chainblade 40938114,6040.026C+2.8119.593%D-3.937%C--0.4C--N/A1998.5h2.2C++11.4C+
M60-A Bulldog 3983581229.833C++27.0060.054%A2.793%C**39.8C++4.4C+1669h5B++8.3B*
NSX Tomoe 3533531332.654B*0.1831.908%B+35.411%C+40.6C++N/A1018.7h14C*43.8B+
TRS-12 Uppercut 3353342021.653B+1.1866.502%B++17.964%B+27.4C--N/A6912.2h2.4B+3.6B+
M3 Pounder HEG 4073201532.092B+0.7539.866%C++3.438%C*17.7C+4.8B*12318.1h14.3B+36B+
M2 Mutilator 3213141242.532B+0.3117.969%B++17.834%C+23.6CN/A8313.3h14B**77.8B++
ML-7 4493073660.839C**2.0059.075%C**3.909%B+22.6C+10.4C28313.6h5B*8.5B*
CAS 14-E 332301650.167A47.3343.905%A+N/A73.4C++7.6B+2674.1h34.4C+78.3B+
Spear Anti-Vehicle Phalanx Turret 6042841420.286A*17.4555.723%B**1.761%D*43C**48.5A**3976.6h10.3C+18.4B
Sticky Grenade 2792741274N/A271.1647.234%DN/A913.3C+16.7C*28050.3h2B4.2C*
M12 Kobalt-F 279271843.226B+0.3928.264%B*5.166%D-38.7C**1.1C857h11.1B++39.4B*
M18 Needler 5082581981.303C+1.5339.105%B**2.713%B+6D5.9C--13242.7h177.7C+454.5C*
The Slasher 2422422,4710.098B**2.7447.004%B**2.479%D--1.2CN/A3199.1h1.9B+4C*
TS4 Haymaker 2372362550.925C+1.9143.977%C++17.373%B*17.4DN/A6013.6h4.6C+10.5C**
T7 Mini-Chaingun 2352331251.864B**0.9723.974%A18.026%B**53B*N/A2764.4h10.2B**42.8B*
M3 Pounder HEG 3082301241.855C++0.9841.746%C++3.043%C+15.9C5.4B**12714.5h18.6C++44.5C**
NS Decimator 3632231411.582B+1.2653.156%D--N/A31.9C20B+3317h4.6C++8.7C
M2 Mutilator 221219982.235B+0.6019.841%B**18.265%C+19.9C--N/A7411h13.9B**69.9B++
NS-AM7 Archer 2882152750.782B++2.0656.221%C30.233%A5.3C-1.8D3540.6h15.7B+28B+
DMR-99 213210972.165C+0.6738.371%B++30.476%C+22.1D*N/A579.5h7C+18.2B
M1 Heavy Cycler 209207722.875A0.0417.867%B++19.807%B22.5C++N/A959.2h13.3A74.5B*
MG-H1 Watchman 200199972.052B0.7925.88%B+24.121%C42.3C+N/A1284.7h14.4C**55.7B+
TORQ-9 1981941181.644C**1.1929.253%B**29.897%B*38C++N/A1915.1h13.4B+45.7B++
Chainblade 2121855,8530.032B+2.8137.017%B++N/A0.5C+N/A2363.9h2.6C++7.1B+
Skyguard 321184218.762M5.9235.559%B*3.261%B**12.6C9.4C+14314.6h108.8B306B++
Shuriken 182181892.034B++0.8029.648%B+19.337%C++32.9C-N/A935.5h11.6B++39B++
Anti-Vehicle Grenade 2031811181N/A178.1652.204%C++N/A362C+44D22270.5h5B+9.7B+
M20 Basilisk 2561791511.933M++9.1045.997%B*6.704%B27.5B++11.8B**3096.5h80.3B+174.7B*
Hornet Missiles 2421551212.917B*10.0861.861%C*2.581%A40.8C-22.9D4103.8h9.6B15.5B+
MANA Anti-Vehicle Turret 235152602.533B++0.3050.622%C4.605%C**35.3C++19.3C-3814.3h8.3B16.4B+
P525 Marauder 160150530B**27.1613.376%D*1.333%C-51.7C3.4C1852.9h6.2C*46.3C--
M20 Basilisk 221147197.737A++4.9045.44%B++6.803%B+27.7B+14B**3085.3h85.7B+188.6B++
M12 Kobalt 1491441144S141.1614.788%C--20.833%B+60C2.1C--1992.4h13.5B*91.4B+
L100 Python HEAT 151124815.5A*12.6653.165%C++N/A44.3B++9.6C--2892.8h4.1B**7.6B**
M18 Rotary 225115721.597C+1.2435.205%B++3.478%B*7.3D7C-11515.7h109.4B310.8B+
Auraxium Slasher 1181142,8830.04C+2.8024.57%C-6.14%C0.6C-N/A1204.2h1.8B++7.1C**
M40 Fury-H 135113225.136C--2.3050.85%B++N/A59.5D11.6D3081.9h11.4C22.4C*
MG-HBR1 Dragoon 109109472.319B**0.5229.734%C-37.615%B**37.6B+N/A1122.9h5.2B*17.6B+
CAS30 Tank Buster 18798751.307C+1.5338.222%D-2.041%B*4.4D4D19022.3h48.8B127.7C++
M12 Kobalt 9392192A*89.1617.807%D23.913%A102.2C+1.1D2430.9h12.6B++71B
Cycler TRV 9391591.542B1.3029.321%B**23.077%B29.4C+N/A2133.1h13.6C+46.5B+
Tomcat A2AM Pods 18687352.486C--0.3572.406%D*N/A13.6D--15.5D-1996.4h10.3D14.3D*
TRAP-M1 8483551.509C+1.3336.298%A37.349%A+21.3DN/A793.9h9.1C*25.1B+
Hyena Missile Launcher 13380332.424B+0.4135.86%B+N/A15.7C+10.4C+1665.1h28.1B*78.3B*
C-4 ARX 10879282.821B+0.0230.408%B**N/A158B++58A+9860.5h1.2C++4B+
G30 Walker 11070417.5B**14.6638.416%B+4.286%B+46.7B**26.7A++4981.5h113.3B*294.9B++
M20 Basilisk-H 8369169U66.1645.438%C+10.145%A+49.3C10C--2721.4h60.2B132.5B
T2 Striker 11269501.38A++1.4645.939%DN/A17.7B*11C+2783.9h30.7B*66.9B+
M9 SKEP Launcher 10568720.944B*1.8968.806%C++N/A19.4C++10.6C++2453.5h6.8B*9.9B*
MRC3 Mercy 6866513.2S10.3622.243%B**24.242%B+38.8B++1.2B**1981.7h14.3A64.3B**
NS-10 Burster 9257461.239B+1.6042.363%A*12.281%A++5.9B+3.6C*839.6h152C++358.8B*
A30 Walker 10654660.818D2.0227.599%B*3.704%A6.8D6.5D1158h230.2D*834.1C-
Dual-75 Duster 575469C6.1628.913%D*N/A36D--2D--1341.5h5.4B18.6C
G30 Vulcan 7850153.333C+0.5027.296%C8%A**20C+11.2C2702.5h96.1C*351.9C*
M12 Kobalt-H 5150150A47.1623.517%B20%B+166.7B*3.3D4940.3h11.3B++47.9B++
MANA Anti-Personnel Turret 5150242.083N/A0.7522.334%UN/A500U10U2131700.1h21.3T*95.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,0721.1h
Anti-Vehicle MANA Turret37031h
Nano-Armor Kit333724,85452.9h
Nanite Revive Grenade01,6060.4h
Medical Applicator337136,69611h
Spitfire Auto-Turret109151.1h
Motion Spotter2412,5084.9h
Welding Device01030h
Shield Recharging Field2520h
Recon Detection Device162,2683.5h
Ammunition Package273,1161.6h
Medical Kit1142,4363h
Anti-Infantry MANA Turret12650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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