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Director General Commando ChemiNC[KMZs] ChemiNC
NC BR 96

KDR: 3.14

Score: 14m

Last Seen: Jul 24th, 2020 8:33 PM
- OFFLINE - 819.5 hour(s)

Battle Rank 96 - New Conglomerate on Miller
Level Progress (to 97): 38%
Level 100 Progress: 74% 222h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS SAS-R Titan-150 AP Carnage AR GR-22 C85 Canister-H NC1 Gauss Rifle NC14 Bolt Driver E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,144,214 MLG Score: 1714
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.188%21.553%6081313368,8481.857651.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.452%1.342A0.067C+-0.4C--HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.492B+10.60.256C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.824%1.181%328213475082311032.18966488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.59%0.592B+-0.356C-1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.748B++17.50.67B+23.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.685%0.842%1208313462,73131412888.69745212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.669%-0.131C-1.072D*-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++3.60.713B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.338%6.233%1543813413,337327165510.1738202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.756%0.657B+0.413B0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.852B*7.70.808B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.12%74.924%1543213475,5594752511.6786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.023%1.078B**0.507B+-1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.10.341C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.254%19.068%15431134823627630.855072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.369C**0.827B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*4.20.126C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m230%366 (22k)301 (18.1k)3.141126,7598,5193.6443396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349212522.777%24.123%54905:286

25% Combat Medic34% Engineer28% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2015 12:24 AMMay 31st, 2020 5:32 PMAug 4th, 2020 2:17 AM (51d) (PST)Jul 24th, 2020 7:07 PM (62d) (PST)Jul 24th, 2020 4:33 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631015620.5750.1830.1391.5160.0841714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7576,07833,6793411891518,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
775.9h/32.3d 4,287 6,455 8,818 70.6k 875 2,332 3,923 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:542
Deaths:264
KDR:2.053
Accuracy:25.919% C*
HSR:25.461% C+
EM1
C**
Kills:384
Deaths:240
KDR:1.600
Accuracy:27.128% C**
HSR:16.146% D*
Kills:926
Deaths (as Heavy Assault):504
Deaths (to Heavy Assaults):2,471
KDR:1.8373
Kill Difference:422
Playtime:42.613 hours
Usage:5%
Score:0.669m
Score/min:262
Accuracy (listed only):26.524%
HSR (listed only):20.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:612
Deaths:430
KDR:1.423
Accuracy:27.583% B
HSR:16.994% D--
NSX-P Tanto
B
Kills:314
Deaths:218
KDR:1.440
Accuracy:31.120% B
HSR:25.796% C-
Mauler S6
B++
Kills:236
Deaths:246
KDR:0.959
Accuracy:46.254% C*
HSR:19.068% B++
Kills:1,162
Deaths (as Engineer):894
Deaths (to Engineers):1,465
KDR:1.29978
Kill Difference:268
Playtime:265.120 hours
Usage:34%
Score:5.577m
Score/min:351
Accuracy (listed only):34.985%
HSR (listed only):20.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:612
Deaths:430
KDR:1.423
Accuracy:27.583% B
HSR:16.994% D--
NSX-P Tanto
B
Kills:314
Deaths:218
KDR:1.440
Accuracy:31.120% B
HSR:25.796% C-
Mauler S6
B++
Kills:236
Deaths:246
KDR:0.959
Accuracy:46.254% C*
HSR:19.068% B++
AF-4 Cyclone
B**
Kills:181
Deaths:92
KDR:1.967
Accuracy:33.374% B**
HSR:16.022% D
Kills:1,343
Deaths (as Light Assault):986
Deaths (to Light Assaults):1,489
KDR:1.36207
Kill Difference:357
Playtime:41.797 hours
Usage:5%
Score:0.562m
Score/min:224
Accuracy (listed only):34.582%
HSR (listed only):19.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:4,577
Deaths:986
KDR:4.642
Accuracy:42.108% C+
HSR:73.782% C++
NC14 Bolt Driver
B+
Kills:982
Deaths:146
KDR:6.726
Accuracy:42.173% B+
HSR:80.244% B+
AF-18 Stalker
C*
Kills:780
Deaths:388
KDR:2.010
Accuracy:30.837% C*
HSR:20.641% C
NC4 Mag-Shot
B*
Kills:628
Deaths:552
KDR:1.138
Accuracy:35.576% B*
HSR:17.834% C
NS-44 Commissioner
B+
Kills:616
Deaths:418
KDR:1.474
Accuracy:42.992% B
HSR:29.870% B+
AF-4 Cyclone
B**
Kills:181
Deaths:92
KDR:1.967
Accuracy:33.374% B**
HSR:16.022% D
Kills:7,764
Deaths (as Infiltrator):2,582
Deaths (to Infiltrators):1,376
KDR:3.00697
Kill Difference:5,182
Playtime:219.655 hours
Usage:28%
Score:3.478m
Score/min:264
Accuracy (listed only):37.843%
HSR (listed only):39.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:1,166
Deaths:630
KDR:1.851
Accuracy:26.296% C
HSR:21.527% C
GR-22
C+
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:24.961% D
HSR:23.143% C+
NC1 Gauss Rifle
C*
Kills:1,153
Deaths:786
KDR:1.467
Accuracy:27.626% C*
HSR:18.560% D
Reaper DMR
B+
Kills:694
Deaths:274
KDR:2.533
Accuracy:31.263% B+
HSR:24.063% C--
Gauss Rifle Burst
C++
Kills:620
Deaths:394
KDR:1.574
Accuracy:30.542% C++
HSR:21.936% D--
Mauler S6
B++
Kills:236
Deaths:246
KDR:0.959
Accuracy:46.254% C*
HSR:19.068% B++
AF-4 Cyclone
B**
Kills:181
Deaths:92
KDR:1.967
Accuracy:33.374% B**
HSR:16.022% D
Gauss Rifle S
B+
Kills:65
Deaths:43
KDR:1.512
Accuracy:30.431% B+
HSR:21.539% C
Kills:5,273
Deaths (as Combat Medic):3,121
Deaths (to Combat Medics):807
KDR:1.68952
Kill Difference:2,152
Playtime:192.346 hours
Usage:25%
Score:3.574m
Score/min:310
Accuracy (listed only):31.343%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:97
Deaths:46
KDR:2.109
Accuracy:52.877% B*
HSR:20.619% B*
NCM3 Raven
B*
Kills:52
Deaths:25
KDR:2.080
Accuracy:48.721% B*
HSR:1.923% D
Kills:149
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):333
KDR:4.19718
Kill Difference:113.500
Playtime:7.967 hours
Usage:1%
Score:0.131m
Score/min:274
Accuracy (listed only):50.799%
HSR (listed only):11.271%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:414
V. Kills:38 N/A
Deaths:93
KDR:4.452
Accuracy:68.363% A+
KPH:49.100 C--
VKPH:4.500 C
M20 Mustang
A
Kills:94
V. Kills:60 154%
Deaths:33
KDR:2.848
Accuracy:38.410% A
KPH:15.200 C
VKPH:9.700 C-
Kills:508 (508 + 0)
Deaths:126
KDR:4.032
VKDR:0.778
Vehicle Kills:98
Kill Difference:382
Playtime:14.627 hours
Usage:2%
Score:0.155m
Score/min:177
Piloting Accuracy:38.410%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:613
V. Kills:365 167%
Deaths:33
KDR:18.576
Accuracy:40.548% B
KPH:52.900 C**
VKPH:31.500 C++
AP30 Shredder
B+
Kills:451
V. Kills:282 159%
Deaths:30
KDR:15.033
Accuracy:49.181% A*
KPH:43.700 C**
VKPH:27.300 B+
Dual-75 Duster
B+
Kills:129
V. Kills:5 N/A
Deaths:3
KDR:43
Accuracy:45.550% B+
KPH:71.900 C+
VKPH:2.800 D-
Kills:1,193 (0 + 1,193)
Deaths:66
KDR:18.076
VKDR:9.879
Vehicle Kills:652
Kill Difference:1,127
Playtime:23.712 hours
Usage:3%
Score:0.526m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:45.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:219
V. Kills:43 N/A
Deaths:5
KDR:43.800
Accuracy:38.006% C
KPH:55 B+
VKPH:10.800 C++
Kills:219 (219 + 0)
Deaths:5
KDR:43.800
VKDR:8.600
Vehicle Kills:43
Kill Difference:214
Playtime:3.982 hours
Usage:1%
Score:0.060m
Score/min:251
Driving Accuracy:38.006%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,090
V. Kills:1,056 198%
Deaths:76
KDR:27.500
Accuracy:39.948% D*
KPH:33.300 C++
VKPH:16.800 C+
E540 Halberd
C+
Kills:950
V. Kills:503 188%
Deaths:86
KDR:11.047
Accuracy:50.316% B+
KPH:31.800 C
VKPH:16.800 C+
Titan-150 HEAT
B**
Kills:422
V. Kills:161 260%
Deaths:3
KDR:140.667
Accuracy:40.570% D-
KPH:40.700 B**
VKPH:15.500 B++
Enforcer ML85
C+
Kills:318
V. Kills:220 144%
Deaths:44
KDR:7.227
Accuracy:49.884% B++
KPH:24.600 C
VKPH:17 C+
M12 Kobalt
B+
Kills:99
V. Kills:3 N/A
Deaths:5
KDR:19.800
Accuracy:18.323% B+
KPH:60.500 C+
VKPH:1.800 C
M20 Basilisk
M**
Kills:82
V. Kills:30 265%
Deaths:6
KDR:13.667
Accuracy:34.673% C++
KPH:61.200 A*
VKPH:22.400 M**
C85 Canister
C+
Kills:57
V. Kills:6 N/A
Deaths:2
KDR:28.500
Accuracy:56.941% A+
KPH:46.100 D
VKPH:4.900 C+
Kills:4,018 (2,512 + 1,506)
Deaths:222
KDR:18.099
VKDR:8.914
Vehicle Kills:1,979
Kill Difference:3,796
Playtime:120.107 hours
Usage:15%
Score:1.854m
Score/min:257
Driving Accuracy:40.570%
Gunner Accuracy:56.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,154
V. Kills:68 N/A
Deaths:35
KDR:32.971
Accuracy:59.335% B+
KPH:182.100 B*
VKPH:10.700 B+
M96 Mjolnir-H
C+
Kills:126
V. Kills:66 188%
Deaths:13
KDR:9.692
Accuracy:44.472% D-
KPH:57 C+
VKPH:29.900 C
E540 Halberd-H
B+
Kills:117
V. Kills:41 279%
Deaths:5
KDR:23.400
Accuracy:53.899% D
KPH:63.700 B+
VKPH:22.300 C+
Kills:1,397 (0 + 1,397)
Deaths:53
KDR:26.358
VKDR:3.302
Vehicle Kills:175
Kill Difference:1,344
Playtime:10.383 hours
Usage:1%
Score:0.273m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:53.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:80
V. Kills:6 N/A
Deaths:6
KDR:13.333
Accuracy:35.603% C
KPH:50 C
VKPH:3.700 D*
M40 Fury
B++
Kills:72
V. Kills:12 N/A
Deaths:7
KDR:10.286
Accuracy:44.068% B++
KPH:55.300 C
VKPH:9.200 C-
M20 Basilisk
A
Kills:64
V. Kills:20 305%
Deaths:4
KDR:16
Accuracy:51.310% A
KPH:30.200 C**
VKPH:9.400 C*
Kills:216 (0 + 216)
Deaths:17
KDR:12.706
VKDR:2.235
Vehicle Kills:38
Kill Difference:199
Playtime:5.023 hours
Usage:1%
Score:0.086m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:51.310%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:138
V. Kills:1 N/A
Deaths:29
KDR:4.759
Accuracy:47.242% B
KPH:78 B+
VKPH:0.600 D--
Kills:138 (138 + 0)
Deaths:29
KDR:4.759
VKDR:0.034
Vehicle Kills:1
Kill Difference:109
Playtime:1.770 hours
Usage:0%
Score:0.017m
Score/min:165
Driving Accuracy:47.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:338
V. Kills:20 N/A
Deaths:13
KDR:26
Accuracy:37.288% B+
KPH:83.300 C+
VKPH:4.900 C
Kills:338 (0 + 338)
Deaths:13
KDR:26
VKDR:1.538
Vehicle Kills:20
Kill Difference:325
Playtime:4.056 hours
Usage:1%
Score:0.050m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:37.288%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,5984,5779864.642C*1.5042.108%C+73.782%C++41.8C--N/A105109.4h2.1C+5C+
Titan-150 AP 3,1462,0907627.5A+24.3639.948%D*N/A33.3C++16.8C+28162.7h3.1B*7.9C*
Carnage AR 1,1731,1666301.851C++1.2926.296%C21.527%C30.5DN/A7238.2h12C++45.7C++
GR-22 1,1741,1586561.765C+1.3824.961%D23.143%C+32.1DN/A8236.1h14D-56C--
C85 Canister-H 1,2221,1543532.971A29.8359.335%B+14.038%B*183.2B**10.8B+4766.3h5.2B+8.7B++
NC1 Gauss Rifle 1,1611,1537861.467C*1.6727.626%C*18.56%D28.3C-N/A9240.8h10.7C*38.9B
NC14 Bolt Driver 9869821466.726B*3.5842.173%B+80.244%B+35.2C+N/A9227.9h2.2C*5.1B+
E540 Halberd 1,4539508611.047C+7.9150.316%B+1.158%D-31.8C16.8C+24429.9h4.9C**9.8B+
AF-18 Stalker 7827803882.01C++1.1330.837%C*20.641%C34.5C-N/A8922.6h11.6C++37.6C*
Reaper DMR 6986942742.533B+0.6131.263%B+24.063%C--48.9C+N/A11714.2h8.9C+28.4B
C-4 8516602532.609B+0.5328%C+N/A140.4B+40.6B+8164.7h1.3C+4.5C++
NC4 Mag-Shot 6316285521.138C++2.0035.576%B*17.834%C44.9C**N/A12314h6.6B+18.6B++
Gauss Rifle Burst 6306203941.574C1.5730.542%C++21.936%D--29.5D--N/A7121h11.2C--36.5C+
NS-44 Commissioner 6186164181.474C++1.6742.992%B29.87%B+40.5CN/A11615.2h3.1B+7.3B+
C150 Dalton 9786133318.576B*15.4340.548%BN/A52.8C**31.5C++37711.6h2.4B++5.9B**
AF-19 Mercenary 6236124301.423C+1.7227.583%B16.994%D--17.2C--N/A5535.5h11.7C+42.6C*
NC6 Gauss SAW 5465422642.053C++1.0925.919%C*25.461%C+35.7C--N/A13115.2h8.6C++33.4C**
AP30 Shredder 7334513015.033C+11.8949.181%A*N/A43.8C**27.4B+37510.3h83.3C+169.4B++
Titan-150 HEAT 5834223140.667U137.5340.57%D-N/A40.6B*15.5B++21010.4h3.6B+8.8C*
M30 Mustang AH 452414934.452C-1.3168.363%A+1.208%C++49.3C--4.5C1508.4h5.1B++7.4B*
EM1 3853842401.6C+1.5427.128%C**16.146%D*30.5DN/A10012.6h13.6D50C+
CAS 14-E 3583381326C++22.8637.288%B+1.775%C+82.4C+4.9C2074.1h24.8C**66.4B+
Enforcer ML85 538318447.227C+4.0949.884%B++1.572%C24.7C17.1C+22212.9h10.8C**21.7B++
NSX-P Tanto 3163142181.44C+1.7031.12%B25.796%C-22DN/A5614.3h12.9C+41.5C*
Frag Grenade 3073031303N/A299.8642.694%D--N/A432.9D5.7D-12220.7h3.7C--8.7D
Mauler S6 2392362460.959C2.1846.254%C*19.068%B++21.9DN/A7110.8h4.2C*9.2B
C75 Viper 262219543.8S40.6638.006%C1.37%C++54.8B+10.8C++2514h7.8B+20.7B+
Tank Mine 314209268.038A*4.9042.768%C*N/A174.2B*87.5B+14251.2h2.3D5.4C+
AF-4 Cyclone 183181921.967C*1.1733.374%B**16.022%D33.5DN/A1075.4h10.7C32B
NS-TMC-01 "His Regards" 1621622,4090.067B+3.0737.75%B++N/A0.8CN/A2193.7h1.5B*4B+
Bouncing Betty 141141168.813A*5.6744.972%C+N/A156.7BN/A4630.9h2.3D*5.1D
Spear Anti-Vehicle Phalanx Turret 173140528A**24.8646.21%C+4.286%C**66.7B+15.7D-3412.1h5.4B*11.8B++
S12 Renegade 139138294.759C++1.6247.242%B2.174%D-76.7B+N/A1641.8h2.9B+6B+
Shrike 2041371101.245C*1.9055.104%C-N/A25.8C12.6C2675.3h5.2B+9.5C**
Dual-75 Duster 134129343A39.8645.55%B+N/A71.7C+2.8D-2861.8h6.7D14.7C+
M96 Mjolnir-H 192126139.692B+6.5544.472%D-N/A57.3C++30C3952.2h29.9B+67.2C++
E540 Halberd-H 158117523.4B+20.2653.899%DN/A65B+22.8C+3571.8h4.7C++8.8C++
M12 Kobalt 10299519.8C+16.6618.323%B+17.172%C**61.9C+1.9C1361.6h21.3C116C++
NCM1 Scattercannon 9797462.109C+1.0352.877%B*20.619%B*25.5C-N/A893.8h6B++11.3B++
Mag-Cutter 98955,3190.018C3.1216.18%D--4.211%C0.3DN/A1293.7h2B+12.6C+
M20 Mustang 15494332.848C0.2938.41%A1.064%C15.2C9.7C-2136.2h72.5C**188.7B+
M20 Basilisk 11282613.667A++10.5334.673%C++3.659%D63.1A*23.1M**4381.3h31.8A+91.7B**
M40 Fury 8680613.333B++10.1935.603%CN/A50C3.8D*2641.6h7.5B**20.9B*
M40 Fury 8472710.286C+7.1444.068%B++N/A55.4C9.2C-3491.3h10.5B23.8B++
A30 Walker 10666183.667C++0.5339.164%A**N/A17.8C10.8C2193.7h189.5D*483.9C++
Gauss Rifle S 6765431.512C+1.6330.431%B+21.539%C43.3C+1.3B+1171.5h9.7C++31.8C**
M20 Basilisk 8464416S12.8651.31%A3.125%D*30.5C**9.5C**2602.1h72.5B141.3B*
Hyena Missile Launcher 8857124.75B+1.6144.4%A++N/A28.5B15.5C++2322h25.3B++57B**
C85 Canister 6357228.5C**25.3656.941%A+7.018%F-47.5D5C+1221.2h14.1F24.8C-
M60-A Bulldog 6352114.727C-1.5950.595%AN/A40C+8.5B2771.3h4.9B9.7B*
NCM3 Raven 7552252.08A+1.0648.721%B*1.923%D12.7C++5.6D914.1h20.9B+42.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit153284,13516.5h
Medical Applicator224104,4457.7h
Medical Kit173690.4h
Spawn Beacon27090.3h
Nanite Revive Grenade05430.2h
Motion Spotter43,3731.1h
Deconstruction Tool0930h
Welding Device0510h
Recon Detection Device1950.1h
Ammunition Package36410.4h
Anti-Infantry MANA Turret42030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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