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Maj. General Commando ChemiNC[AMOL] ChemiNC
NC BR 86

KDR: 2.83

Score: 10.4m

Last Seen: Mar 31st, 2019 3:01 PM
- OFFLINE - 581.3 hour(s)

Battle Rank 86 - New Conglomerate on Miller - Outfit Member of Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 7
Level Progress (to 87): 62%
Level 100 Progress: 55% 396h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS SAS-R Carnage AR GR-22 NC1 Gauss Rifle Titan-150 AP NC14 Bolt Driver C85 Canister-H E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,979,082 MLG Score: 1582
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.425%21.118%5791310226,8711.740821.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.347%1.233B**0.06C+-0.351C-HEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.466B+110.234C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.23%1.235%51211034405188752.14286533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.246M++-0.336C--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.954B*5.10.904B*2.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.951%1.398%723210331,2882496885.17269187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.852%-0.094C+-0.773D--1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++4.30.654B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.483%7.504%1267710282,29226810498.52045218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.23%0.585B+0.781B++0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.816B++9.30.766B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.082%75.021%1267210334,7123881612.1443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.012%1.061B**0.517B+-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.10.336C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.695%19.139%12671103420922830.912664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.521B+0.91B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.316C*4.30.114C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 7
10.4m213.5%356 (21.4k)290 (17.4k)2.8323819,8387,0043.2422986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035165020.888%26.696%55805:084

28% Combat Medic29% Engineer6% Heavy Assault31% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2015 12:24 AMNov 14th, 2017 9:04 PMApr 24th, 2019 2:49 PM (28m) (PST)Mar 31st, 2019 12:36 PM (24d) (PST)Mar 31st, 2019 11:01 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811094720.5520.1950.1471.3270.0701582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8506,53928,3113312980417,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.8h/24.9d 2,871 5,296 6,739 47.7k 695 1,887 2,497 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:402
Deaths:213
KDR:1.887
Accuracy:24.528% B*
HSR:24.627% C*
EM1
B**
Kills:313
Deaths:207
KDR:1.512
Accuracy:26.635% B**
HSR:15.016% D--
Kills:715
Deaths (as Heavy Assault):420
Deaths (to Heavy Assaults):2,076
KDR:1.70238
Kill Difference:295
Playtime:34.565 hours
Usage:6%
Score:0.555m
Score/min:268
Accuracy (listed only):25.582%
HSR (listed only):19.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:3,834
Deaths:812
KDR:4.722
Accuracy:42.076% B+
HSR:73.787% B+
NC14 Bolt Driver
B**
Kills:878
Deaths:131
KDR:6.702
Accuracy:42.109% B**
HSR:80.410% B++
AF-18 Stalker
B+
Kills:663
Deaths:332
KDR:1.997
Accuracy:30.611% B+
HSR:20.060% C+
NC4 Mag-Shot
A
Kills:585
Deaths:522
KDR:1.121
Accuracy:35.532% A
HSR:17.607% C
NS-44 Commissioner
A
Kills:429
Deaths:310
KDR:1.384
Accuracy:41.715% B++
HSR:31.702% A
AF-4 Cyclone
B++
Kills:57
Deaths:39
KDR:1.462
Accuracy:29.238% B++
HSR:19.298% C++
Kills:6,446
Deaths (as Infiltrator):2,146
Deaths (to Infiltrators):1,136
KDR:3.00373
Kill Difference:4,300
Playtime:183.784 hours
Usage:31%
Score:2.929m
Score/min:266
Accuracy (listed only):36.880%
HSR (listed only):40.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:420
Deaths:364
KDR:1.154
Accuracy:26.860% B*
HSR:14.524% D*
Mauler S6
B*
Kills:209
Deaths:229
KDR:0.913
Accuracy:47.695% B*
HSR:19.139% B*
NSX-P Tanto
B+
Kills:134
Deaths:86
KDR:1.558
Accuracy:28.671% B+
HSR:28.358% B+
Kills:763
Deaths (as Engineer):679
Deaths (to Engineers):1,192
KDR:1.12371
Kill Difference:84
Playtime:171.079 hours
Usage:29%
Score:3.357m
Score/min:327
Accuracy (listed only):34.408%
HSR (listed only):20.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:420
Deaths:364
KDR:1.154
Accuracy:26.860% B*
HSR:14.524% D*
Mauler S6
B*
Kills:209
Deaths:229
KDR:0.913
Accuracy:47.695% B*
HSR:19.139% B*
NSX-P Tanto
B+
Kills:134
Deaths:86
KDR:1.558
Accuracy:28.671% B+
HSR:28.358% B+
AF-4 Cyclone
B++
Kills:57
Deaths:39
KDR:1.462
Accuracy:29.238% B++
HSR:19.298% C++
Kills:820
Deaths (as Light Assault):718
Deaths (to Light Assaults):1,205
KDR:1.14206
Kill Difference:102
Playtime:32.153 hours
Usage:5%
Score:0.390m
Score/min:202
Accuracy (listed only):33.116%
HSR (listed only):20.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C**
Kills:1,166
Deaths:630
KDR:1.851
Accuracy:26.296% C**
HSR:21.527% C++
GR-22
B+
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:24.961% C++
HSR:23.143% B+
NC1 Gauss Rifle
B**
Kills:1,153
Deaths:786
KDR:1.467
Accuracy:27.626% B**
HSR:18.560% C
Gauss Rifle Burst
B++
Kills:236
Deaths:200
KDR:1.180
Accuracy:31.039% B++
HSR:23.305% C--
Mauler S6
B*
Kills:209
Deaths:229
KDR:0.913
Accuracy:47.695% B*
HSR:19.139% B*
Reaper DMR
B*
Kills:155
Deaths:73
KDR:2.123
Accuracy:30.020% B*
HSR:22.581% C
AF-4 Cyclone
B++
Kills:57
Deaths:39
KDR:1.462
Accuracy:29.238% B++
HSR:19.298% C++
Kills:4,134
Deaths (as Combat Medic):2,613
Deaths (to Combat Medics):671
KDR:1.58209
Kill Difference:1,521
Playtime:165.381 hours
Usage:28%
Score:3.053m
Score/min:308
Accuracy (listed only):30.982%
HSR (listed only):21.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:89
Deaths:43
KDR:2.070
Accuracy:52.740% A+
HSR:21.348% A
Kills:89
Deaths (as MAX Suit):21.500
Deaths (to MAX Suits):290
KDR:4.13953
Kill Difference:67.500
Playtime:7.259 hours
Usage:1%
Score:0.123m
Score/min:282
Accuracy (listed only):52.740%
HSR (listed only):21.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:405
V. Kills:38 N/A
Deaths:91
KDR:4.451
Accuracy:68.230% A++
KPH:49 C+
VKPH:4.600 C+
Kills:405 (405 + 0)
Deaths:91
KDR:4.451
VKDR:0.418
Vehicle Kills:38
Kill Difference:314
Playtime:8.266 hours
Usage:1%
Score:0.072m
Score/min:145
Piloting Accuracy:68.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:111
V. Kills:72 152%
Deaths:8
KDR:13.875
Accuracy:37.649% B**
KPH:46.800 B**
VKPH:30.400 A+
C150 Dalton
C+
Kills:94
V. Kills:81 115%
Deaths:20
KDR:4.700
Accuracy:38.819% C++
KPH:28.200 C
VKPH:24.300 C+
Kills:205 (0 + 205)
Deaths:28
KDR:7.321
VKDR:5.464
Vehicle Kills:153
Kill Difference:177
Playtime:5.707 hours
Usage:1%
Score:0.105m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:38.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:209
V. Kills:42 486%
Deaths:5
KDR:41.800
Accuracy:38.273% C+
KPH:55.700 A+
VKPH:11.200 B*
Kills:209 (209 + 0)
Deaths:5
KDR:41.800
VKDR:8.400
Vehicle Kills:42
Kill Difference:204
Playtime:3.755 hours
Usage:1%
Score:0.053m
Score/min:237
Driving Accuracy:38.273%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,079
V. Kills:628 172%
Deaths:69
KDR:15.638
Accuracy:40.683% D*
KPH:27.800 B+
VKPH:16.200 B
E540 Halberd
B+
Kills:818
V. Kills:471 173%
Deaths:83
KDR:9.855
Accuracy:51.522% B*
KPH:30.200 C++
VKPH:17.400 B+
Enforcer ML85
B**
Kills:317
V. Kills:219 144%
Deaths:43
KDR:7.372
Accuracy:49.745% B**
KPH:24.800 C*
VKPH:17.100 C++
M12 Kobalt
C++
Kills:90
V. Kills:3 N/A
Deaths:5
KDR:18
Accuracy:17.166% B++
KPH:61.600 C++
VKPH:2.100 C++
M20 Basilisk
M++
Kills:82
V. Kills:30 265%
Deaths:6
KDR:13.667
Accuracy:34.673% B+
KPH:61.200 M++
VKPH:22.400 A**
C85 Canister
C++
Kills:57
V. Kills:6 N/A
Deaths:2
KDR:28.500
Accuracy:56.941% A*
KPH:46.100 D
VKPH:4.900 C++
Kills:2,443 (1,079 + 1,364)
Deaths:208
KDR:11.745
VKDR:6.524
Vehicle Kills:1,357
Kill Difference:2,235
Playtime:82.659 hours
Usage:14%
Score:1.309m
Score/min:264
Driving Accuracy:40.683%
Gunner Accuracy:56.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:874
V. Kills:50 N/A
Deaths:33
KDR:26.485
Accuracy:56.184% B+
KPH:194.400 A++
VKPH:11.100 B++
M96 Mjolnir-H
B
Kills:100
V. Kills:54 182%
Deaths:12
KDR:8.333
Accuracy:43.066% D
KPH:55 B
VKPH:29.700 C+
E540 Halberd-H
B*
Kills:72
V. Kills:24 288%
Deaths:5
KDR:14.400
Accuracy:55.193% C+
KPH:58.300 B*
VKPH:19.400 C+
Kills:1,046 (0 + 1,046)
Deaths:50
KDR:20.920
VKDR:2.560
Vehicle Kills:128
Kill Difference:996
Playtime:7.551 hours
Usage:1%
Score:0.198m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:55.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:79
V. Kills:6 N/A
Deaths:6
KDR:13.167
Accuracy:34.865% C+
KPH:50.500 C*
VKPH:3.800 D*
M40 Fury
B*
Kills:72
V. Kills:12 N/A
Deaths:7
KDR:10.286
Accuracy:44.068% B*
KPH:55.300 C++
VKPH:9.200 C
M20 Basilisk
A+
Kills:54
V. Kills:19 270%
Deaths:4
KDR:13.500
Accuracy:51.432% A+
KPH:28.200 B++
VKPH:9.900 B++
Kills:205 (0 + 205)
Deaths:17
KDR:12.059
VKDR:2.176
Vehicle Kills:37
Kill Difference:188
Playtime:4.781 hours
Usage:1%
Score:0.081m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:51.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:137
V. Kills:1 N/A
Deaths:29
KDR:4.724
Accuracy:48.878% B++
KPH:84.900 B**
VKPH:0.600 D
Kills:137 (137 + 0)
Deaths:29
KDR:4.724
VKDR:0.034
Vehicle Kills:1
Kill Difference:108
Playtime:1.614 hours
Usage:0%
Score:0.017m
Score/min:174
Driving Accuracy:48.878%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:309
V. Kills:17 N/A
Deaths:13
KDR:23.769
Accuracy:37.210% B++
KPH:81.700 B
VKPH:4.500 C-
Kills:309 (0 + 309)
Deaths:13
KDR:23.769
VKDR:1.308
Vehicle Kills:17
Kill Difference:296
Playtime:3.784 hours
Usage:1%
Score:0.046m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:37.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,8473,8348124.722B*1.8942.076%B+73.787%B+41.4C++N/A10492.5h2.1B+5B+
Carnage AR 1,1731,1666301.851B+0.9826.296%C**21.527%C++30.5C+N/A7138.2h12B+45.7B+
GR-22 1,1741,1586561.765B+1.0724.961%C++23.143%B+32.1C+N/A8036.1h14C+56C++
NC1 Gauss Rifle 1,1611,1537861.467B+1.3727.626%B**18.56%C28.3C**N/A9140.8h10.7B*38.9B*
Titan-150 AP 1,7071,0796915.638A12.8140.683%D*1.483%D27.8B+16.2B30538.8h3.7B+9B
NC14 Bolt Driver 8818781316.702M+3.8742.109%B**80.41%B++35.8B*N/A9424.5h2.2B++5.1B*
C85 Canister-H 9248743326.485A23.6556.184%B+15.103%B**194.2A++11.1B++4934.5h4.7B++8.4B*
E540 Halberd 1,289818839.855B7.0251.522%B*1.345%D--30.2C++17.4B+23127.1h5.2B+10.1B*
AF-18 Stalker 6656633321.997B++0.8430.611%B+20.06%C+33.5C++N/A8719.8h11.7B+38.4B+
NC4 Mag-Shot 5875855221.121B+1.7135.532%A17.607%C45.7B**N/A12512.8h6.6B++18.6B+
C-4 7045442232.439B++0.3927.586%BN/A132.7A39B++7664.1h1.3B+4.7B+
NS-44 Commissioner 4304293101.384B+1.4541.715%B++31.702%A39.7C**N/A11210.8h3.2B++7.6B++
AF-19 Mercenary 4284203641.154B+1.6826.86%B*14.524%D*13CN/A4632.2h12.7C**47.1B+
M30 Mustang AH 443405914.451C+1.6268.23%A++1.235%C+48.8C+4.6C+1458.3h5.1B++7.4B++
NC6 Gauss SAW 4064022131.887B*0.9524.528%B*24.627%C*33.2C*N/A13312.1h8.3B*33.9B+
Enforcer ML85 536317437.372B+4.5449.745%B**1.577%C-24.8C*17.1C++22012.8h10.8B++21.6B**
EM1 3143132071.512B1.3226.635%B**15.016%D--29.8CN/A9810.5h13.6C+51.1B+
CAS 14-E 3263091323.769B+20.9437.21%B++1.942%C+81.3B4.5C-2023.8h25.6B+68.7B+
Gauss Rifle Burst 2422362001.18C1.6531.039%B++23.305%C--23.1DN/A5310.2h12.5C40.2C*
Frag Grenade 2272251225N/A222.1741.858%C-N/A375C-3.3D-11340.6h4C+9.5C+
Mauler S6 2122092290.913C+1.9247.695%B*19.139%B*20.5CN/A6810.2h4.3B+9B++
C75 Viper 251209541.8S38.9738.273%C+N/A55A+11.1B*2373.8h7.8B**20.3B**
Tank Mine 267177257.08A*4.2544.099%B++N/A177A+90B**13961h2.3D5.3B+
Reaper DMR 156155732.123C*0.7130.02%B*22.581%C43.1B+N/A1093.6h8.8B+29.4B++
Bouncing Betty 140140168.75A+5.9244.693%C++N/A155.6B++N/A4410.9h2.3D--5.1C
S12 Renegade 138137294.724B+1.8948.878%B++2.19%D--85.6B**N/A1741.6h2.9B+5.9B++
Shrike 2041371101.245B**1.5955.104%C+N/A25.8C++12.6C+2555.3h5.2B*9.5B+
NSX-P Tanto 135134861.558B++1.2728.671%B+28.358%B+22.7C+N/A565.9h13.6B+47.4B+
Spear Anti-Vehicle Phalanx Turret 160129525.8M++22.9745.64%C**4.651%B64.5A+15.5C--3222h5.6B*12.2B*
AP30 Shredder 183111813.875B**11.0437.649%B**N/A46.3B**30A3142.4h55.4B++147.1B*
M96 Mjolnir-H 154100128.333A5.5043.066%DN/A55.6B30C+3741.8h30B+69.7B+
NS-TMC-01 "His Regards" 99991,6700.059B**2.7737.755%B**1.01%D--0.7C+N/A2137.3h1.5B*4B+
C150 Dalton 17594204.7C+1.8738.819%C++N/A28.5C24.5C++3033.3h3.3B++8.5B*
M12 Kobalt 9390518C**15.1717.166%B++16.667%C*60C+2C++1341.5h19.7C114.7B+
NCM1 Scattercannon 8989432.07C**0.7652.74%A+21.348%A26.2C*N/A903.4h6.1B++11.5B*
Mag-Cutter 86834,6270.018C+2.8115.876%D--4.819%C0.3CN/A1261.1h2.1B+13.2C+
M20 Basilisk 11282613.667M**10.8334.673%B+3.659%D63.1M++23.1A**4301.3h31.8A++91.7A
M40 Fury 8579613.167A10.3334.865%C+N/A49.4C*3.8D*2651.6h7.2B**20.7B**
M40 Fury 8472710.286B++7.4544.068%B*N/A55.4C++9.2C3491.3h10.5B+23.8B*
E540 Halberd-H 9672514.4B**11.5755.193%C+N/A60B*20C+3201.2h5.2B+9.4B+
AF-4 Cyclone 5757391.462C*1.3729.238%B++19.298%C++20.4C--N/A912.8h10.8C*36.8B+
C85 Canister 6357228.5B++25.6756.941%A*7.018%F47.5D5C*1211.2h14.1D**24.8C+
M20 Basilisk 7354413.5S10.6751.432%A+3.704%D-28.4B++10B++2541.9h80.1B+155.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter42,7340.9h
Nano-Armor Kit61186,79510.6h
Spawn Beacon14670.2h
Nanite Revive Grenade05120.1h
Medical Kit142480.3h
Medical Applicator19086,8696.5h
Deconstruction Tool0930h
Recon Detection Device1950.1h
Ammunition Package24810.4h
Anti-Infantry MANA Turret41720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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