Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,954)players online:
LatrodectusVS (102)  HappyRads (10)  fbmarder (8)  Weee240 (4)  heyitsklobb (3)  thechillingdane (2) 129
stats.dasanfall.com
Deputy Director Commando ChemiNC[AMOL] ChemiNC
NC BR 90

KDR: 2.95

Score: 11.8m

Last Seen: Jul 6th, 2019 8:52 PM
- OFFLINE - 314.4 hour(s)

Battle Rank 90 - New Conglomerate on Miller - Outfit Member of Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 11
Level Progress (to 91): 57%
Level 100 Progress: 62% 329h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS SAS-R Titan-150 AP Carnage AR GR-22 NC1 Gauss Rifle C85 Canister-H E540 Halberd NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChemiNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,199,258 MLG Score: 1758
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.801%21.261%5911312017,6481.785661.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.362%1.294A0.061C+-0.354C-HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.478B+10.80.242C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.194%1.222%45811213409212801.92019505%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.256M*-0.338C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.954B*5.10.905B*2.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.91%1.358%754212121,4732727705.39561191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.956%-0.104C+-0.775D--1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.10.669B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.489%6.728%1409812062,72028714309.47735190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.766%0.582B+0.562B+0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.835B++8.40.79B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.287%74.816%1409212125,1704142212.4879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.018%1.098B**0.502B+-1.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.10.34C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.505%18.868%14091121321224830.851406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.495B+0.835B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*4.30.113C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 11
11.8m219.2%360 (21.6k)294 (17.6k)2.9487222,4287,6063.3966690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214183722.974%25.963%59605:165

26% Combat Medic31% Engineer6% Heavy Assault30% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2015 12:24 AMNov 14th, 2017 9:04 PMJul 18th, 2019 7:31 PM (23h) (PST)Jul 6th, 2019 5:35 PM (13d) (PST)Jul 6th, 2019 4:52 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6191065130.5600.1900.1451.3950.0761758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1456,34930,7963411984517,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.1h/27.8d 3,407 5,823 7,509 55.8k 735 2,068 3,040 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:425
Deaths:219
KDR:1.941
Accuracy:24.866% B*
HSR:25.177% C**
EM1
B**
Kills:379
Deaths:231
KDR:1.641
Accuracy:27.252% B**
HSR:16.095% D-
Kills:804
Deaths (as Heavy Assault):450
Deaths (to Heavy Assaults):2,244
KDR:1.78667
Kill Difference:354
Playtime:37.643 hours
Usage:6%
Score:0.607m
Score/min:269
Accuracy (listed only):26.059%
HSR (listed only):20.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:425
Deaths:368
KDR:1.155
Accuracy:26.867% B*
HSR:14.588% D*
NSX-P Tanto
B*
Kills:249
Deaths:171
KDR:1.456
Accuracy:30.045% B*
HSR:26.104% C++
Mauler S6
B++
Kills:212
Deaths:233
KDR:0.910
Accuracy:47.505% B++
HSR:18.868% B++
Kills:886
Deaths (as Engineer):772
Deaths (to Engineers):1,306
KDR:1.14767
Kill Difference:114
Playtime:207.491 hours
Usage:31%
Score:4.211m
Score/min:338
Accuracy (listed only):34.806%
HSR (listed only):19.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,281
Deaths:914
KDR:4.684
Accuracy:42.296% B+
HSR:73.651% B+
NC14 Bolt Driver
B**
Kills:889
Deaths:135
KDR:6.585
Accuracy:42.246% B**
HSR:80.427% B++
AF-18 Stalker
B+
Kills:668
Deaths:334
KDR:2
Accuracy:30.562% B+
HSR:20.210% C+
NC4 Mag-Shot
A
Kills:605
Deaths:535
KDR:1.131
Accuracy:35.587% A
HSR:17.190% C
NS-44 Commissioner
A
Kills:493
Deaths:350
KDR:1.409
Accuracy:41.510% B+
HSR:30.629% A
AF-4 Cyclone
A+
Kills:147
Deaths:76
KDR:1.934
Accuracy:33.626% A+
HSR:15.646% C--
Kills:7,083
Deaths (as Infiltrator):2,344
Deaths (to Infiltrators):1,215
KDR:3.02176
Kill Difference:4,739
Playtime:199.633 hours
Usage:30%
Score:3.153m
Score/min:263
Accuracy (listed only):37.638%
HSR (listed only):39.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:425
Deaths:368
KDR:1.155
Accuracy:26.867% B*
HSR:14.588% D*
NSX-P Tanto
B*
Kills:249
Deaths:171
KDR:1.456
Accuracy:30.045% B*
HSR:26.104% C++
Mauler S6
B++
Kills:212
Deaths:233
KDR:0.910
Accuracy:47.505% B++
HSR:18.868% B++
AF-4 Cyclone
A+
Kills:147
Deaths:76
KDR:1.934
Accuracy:33.626% A+
HSR:15.646% C--
Kills:1,033
Deaths (as Light Assault):848
Deaths (to Light Assaults):1,326
KDR:1.21816
Kill Difference:185
Playtime:35.528 hours
Usage:5%
Score:0.447m
Score/min:210
Accuracy (listed only):34.511%
HSR (listed only):18.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C**
Kills:1,166
Deaths:630
KDR:1.851
Accuracy:26.296% C**
HSR:21.527% C++
GR-22
B+
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:24.961% C++
HSR:23.143% B+
NC1 Gauss Rifle
B**
Kills:1,153
Deaths:786
KDR:1.467
Accuracy:27.626% B**
HSR:18.560% C
Reaper DMR
B**
Kills:544
Deaths:218
KDR:2.495
Accuracy:31.066% B**
HSR:23.897% C+
Gauss Rifle Burst
B++
Kills:236
Deaths:200
KDR:1.180
Accuracy:31.039% B++
HSR:23.305% C--
Mauler S6
B++
Kills:212
Deaths:233
KDR:0.910
Accuracy:47.505% B++
HSR:18.868% B++
AF-4 Cyclone
A+
Kills:147
Deaths:76
KDR:1.934
Accuracy:33.626% A+
HSR:15.646% C--
Kills:4,616
Deaths (as Combat Medic):2,799
Deaths (to Combat Medics):732
KDR:1.64916
Kill Difference:1,817
Playtime:173.884 hours
Usage:26%
Score:3.220m
Score/min:309
Accuracy (listed only):31.731%
HSR (listed only):20.707%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:94
Deaths:44
KDR:2.136
Accuracy:52.744% A
HSR:20.213% B**
NCM3 Raven
B**
Kills:51
Deaths:25
KDR:2.040
Accuracy:49.177% B**
HSR:1.961% C--
Kills:145
Deaths (as MAX Suit):34.500
Deaths (to MAX Suits):312
KDR:4.2029
Kill Difference:110.500
Playtime:7.705 hours
Usage:1%
Score:0.127m
Score/min:276
Accuracy (listed only):50.960%
HSR (listed only):11.087%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:409
V. Kills:38 N/A
Deaths:93
KDR:4.398
Accuracy:68.194% A++
KPH:49.200 C+
VKPH:4.600 C+
Kills:409 (409 + 0)
Deaths:93
KDR:4.398
VKDR:0.409
Vehicle Kills:38
Kill Difference:316
Playtime:8.316 hours
Usage:1%
Score:0.074m
Score/min:148
Piloting Accuracy:68.194%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:430
V. Kills:268 160%
Deaths:30
KDR:14.333
Accuracy:49.068% A**
KPH:44.300 B**
VKPH:27.600 B**
C150 Dalton
B+
Kills:301
V. Kills:206 145%
Deaths:33
KDR:9.121
Accuracy:39.635% C++
KPH:39.800 B+
VKPH:27.300 C**
Dual-75 Duster
B**
Kills:119
V. Kills:3 N/A
Deaths:3
KDR:39.667
Accuracy:47.343% B**
KPH:76.100 C++
VKPH:1.900 D--
Kills:850 (0 + 850)
Deaths:66
KDR:12.879
VKDR:7.227
Vehicle Kills:477
Kill Difference:784
Playtime:18.829 hours
Usage:3%
Score:0.409m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:47.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:219
V. Kills:43 N/A
Deaths:5
KDR:43.800
Accuracy:38.006% C+
KPH:55 A+
VKPH:10.800 B+
Kills:219 (219 + 0)
Deaths:5
KDR:43.800
VKDR:8.600
Vehicle Kills:43
Kill Difference:214
Playtime:3.982 hours
Usage:1%
Score:0.056m
Score/min:236
Driving Accuracy:38.006%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,254
V. Kills:709 177%
Deaths:76
KDR:16.500
Accuracy:40.709% D*
KPH:29.200 B+
VKPH:16.500 B+
E540 Halberd
B+
Kills:903
V. Kills:491 184%
Deaths:86
KDR:10.500
Accuracy:50.422% B*
KPH:31 C++
VKPH:16.900 B+
Enforcer ML85
B**
Kills:317
V. Kills:219 144%
Deaths:44
KDR:7.205
Accuracy:49.833% B**
KPH:24.700 C++
VKPH:17 C++
M12 Kobalt
C++
Kills:90
V. Kills:3 N/A
Deaths:5
KDR:18
Accuracy:17.166% B++
KPH:61.600 C++
VKPH:2.100 C++
M20 Basilisk
M++
Kills:82
V. Kills:30 265%
Deaths:6
KDR:13.667
Accuracy:34.673% B+
KPH:61.200 M
VKPH:22.400 M++
C85 Canister
C*
Kills:57
V. Kills:6 N/A
Deaths:2
KDR:28.500
Accuracy:56.941% A*
KPH:46.100 D
VKPH:4.900 C*
Kills:2,703 (1,254 + 1,449)
Deaths:219
KDR:12.342
VKDR:6.658
Vehicle Kills:1,458
Kill Difference:2,484
Playtime:89.021 hours
Usage:13%
Score:1.397m
Score/min:261
Driving Accuracy:40.709%
Gunner Accuracy:56.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:915
V. Kills:54 N/A
Deaths:35
KDR:26.143
Accuracy:56.662% B+
KPH:194.200 A++
VKPH:11.500 B*
M96 Mjolnir-H
C*
Kills:104
V. Kills:56 182%
Deaths:13
KDR:8
Accuracy:43.627% D
KPH:52.800 C*
VKPH:28.500 C+
E540 Halberd-H
B**
Kills:85
V. Kills:27 304%
Deaths:5
KDR:17
Accuracy:53.608% C
KPH:62 B**
VKPH:19.700 C+
Kills:1,104 (0 + 1,104)
Deaths:53
KDR:20.830
VKDR:2.585
Vehicle Kills:137
Kill Difference:1,051
Playtime:8.052 hours
Usage:1%
Score:0.215m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:53.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:79
V. Kills:6 N/A
Deaths:6
KDR:13.167
Accuracy:34.865% C+
KPH:50.500 C*
VKPH:3.800 D--
M40 Fury
B*
Kills:72
V. Kills:12 N/A
Deaths:7
KDR:10.286
Accuracy:44.068% B*
KPH:55.300 C++
VKPH:9.200 C
M20 Basilisk
B++
Kills:55
V. Kills:19 275%
Deaths:4
KDR:13.750
Accuracy:51.455% A++
KPH:28.300 B++
VKPH:9.800 B++
Kills:206 (0 + 206)
Deaths:17
KDR:12.118
VKDR:2.176
Vehicle Kills:37
Kill Difference:189
Playtime:4.807 hours
Usage:1%
Score:0.082m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:51.455%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:137
V. Kills:1 N/A
Deaths:29
KDR:4.724
Accuracy:48.878% B++
KPH:84.500 B**
VKPH:0.600 D--
Kills:137 (137 + 0)
Deaths:29
KDR:4.724
VKDR:0.034
Vehicle Kills:1
Kill Difference:108
Playtime:1.621 hours
Usage:0%
Score:0.017m
Score/min:177
Driving Accuracy:48.878%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:309
V. Kills:17 N/A
Deaths:13
KDR:23.769
Accuracy:37.210% B++
KPH:81.700 B
VKPH:4.500 C-
Kills:309 (0 + 309)
Deaths:13
KDR:23.769
VKDR:1.308
Vehicle Kills:17
Kill Difference:296
Playtime:3.784 hours
Usage:1%
Score:0.046m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:37.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,2994,2819144.684B*1.7442.296%B+73.651%B+42.1C++N/A104101.6h2.1B+4.9B+
Titan-150 AP 1,9631,2547616.5A+13.5540.709%D*1.356%D29.2B+16.5B+30043h3.5B*8.6B+
Carnage AR 1,1731,1666301.851B+1.1026.296%C**21.527%C++30.5C+N/A7138.2h12B+45.7B+
GR-22 1,1741,1586561.765B1.1824.961%C++23.143%B+32.1C+N/A8136.1h14C+56C++
NC1 Gauss Rifle 1,1611,1537861.467B+1.4827.626%B**18.56%C28.3C**N/A9140.8h10.7B*38.9B*
C85 Canister-H 9699153526.143A23.1956.662%B+15.41%A194.7A++11.5B*4974.7h4.7B++8.3B*
E540 Halberd 1,3949038610.5B+7.5550.422%B*1.218%D--31C++16.9B+22729.1h5B+10B*
NC14 Bolt Driver 8938891356.585M+3.6442.246%B**80.427%B++35.8B*N/A9424.8h2.2B++5.1B*
AF-18 Stalker 6706683342B+0.9530.562%B+20.21%C+33.4C+N/A8720h11.8B38.5B+
NC4 Mag-Shot 6086055351.131B+1.8235.587%A17.19%C45.8B**N/A12613.2h6.6B++18.6B++
C-4 7555832352.481B++0.4727.79%B+N/A135.6A40B++7824.3h1.3B+4.6B+
Reaper DMR 5485442182.495B0.4531.066%B**23.897%C+49B+N/A11811.1h8.9B+28.6B++
NS-44 Commissioner 4944933501.409B+1.5441.51%B+30.629%A39.4C*N/A11212.5h3.1B*7.6B++
AP30 Shredder 6984303014.333B**11.3849.068%A**N/A44.3B**27.6B**3809.7h81.4C++165.9B*
AF-19 Mercenary 4334253681.155B+1.7926.867%B*14.588%D*13.1CN/A4732.4h12.6C**47.1B+
NC6 Gauss SAW 4294252191.941B++1.0124.866%B*25.177%C**33.7C++N/A13412.6h8.4B++33.8B+
M30 Mustang AH 447409934.398C+1.4568.194%A++1.222%C+49.3C+4.6C+1488.3h5.1B++7.4B++
EM1 3803792311.641B+1.3127.252%B**16.095%D-31.1C+N/A10212.2h13.6C+49.8B+
Enforcer ML85 536317447.205B+4.2649.833%B**1.577%C-24.6C++17C++22012.9h10.8B++21.7B**
CAS 14-E 3263091323.769B+20.8237.21%B++1.942%C++81.3B4.5C-2043.8h25.6B+68.7B+
C150 Dalton 507301339.121B+6.1739.635%C++N/A39.6B+27.1C**3497.6h3.1B++7.8B*
NSX-P Tanto 2512491711.456B+1.4930.045%B*26.104%C++19.6CN/A4912.7h13.3B+44.2B+
Frag Grenade 2492451245N/A242.0541.856%C--N/A350D5.7C-11350.7h4C+9.5C+
Gauss Rifle Burst 2422362001.18C1.7731.039%B++23.305%C--23.1DN/A5310.2h12.5C-40.2C*
C75 Viper 262219543.8S40.8538.006%C+1.37%C+54.8A+10.8B+2364h7.8B**20.7B*
Mauler S6 2152122330.91C+2.0447.505%B++18.868%B++20.6CN/A6910.3h4.3B+9.1B++
Tank Mine 284188267.231A**4.2844.008%B*N/A170.9A87.3B*14001.1h2.3D5.3B+
AF-4 Cyclone 149147761.934B+1.0133.626%A+15.646%C--31.3C+N/A1024.7h10.7C*31.8B+
Bouncing Betty 141141168.813A++5.8644.832%C++N/A156.7B++N/A4480.9h2.3D--5.1C
S12 Renegade 138137294.724B+1.7848.878%B++2.19%D--85.6B**N/A1761.6h2.9B+5.9B++
Shrike 2041371101.245B**1.7055.104%C+N/A25.8C++12.6C+2595.3h5.2B*9.5B++
Spear Anti-Vehicle Phalanx Turret 162130526M+23.0545.857%C**4.615%B65A+16C--3292h5.6B*12.2B*
NS-TMC-01 "His Regards" 1251251,9490.064A2.8839.873%B**N/A0.8C+N/A2161.7h1.5B*3.8B+
Dual-75 Duster 122119339.667A++36.7247.343%B**N/A74.4C++1.9D--3101.6h6.7C-14.1B
M96 Mjolnir-H 160104138A5.0543.627%DN/A52C++28C3842h31B+71.1B
NCM1 Scattercannon 9494442.136C**0.8152.744%A20.213%B**25.4C++N/A873.7h6B*11.4B*
M12 Kobalt 9390518B+15.0517.166%B++16.667%C*60C++2C++1341.5h19.7C+114.7B+
Mag-Cutter 90874,8580.018C+2.9316.221%D--4.598%C0.3C--N/A1272h2.1B+12.9C+
E540 Halberd-H 11285517A14.0553.608%CN/A60.7B**19.3C+3501.4h4.9B+9.1B+
M20 Basilisk 11282613.667S10.7234.673%B+3.659%D63.1M+23.1M++4331.3h31.8A++91.7A
M40 Fury 8579613.167A10.2234.865%C+N/A49.4C++3.8D--2651.6h7.2B**20.7B*
M40 Fury 8472710.286B+7.3444.068%B*N/A55.4C++9.2C3491.3h10.5B+23.8B++
A30 Walker 9057183.167A*0.2237.945%M+N/A16.3C++9.4C2103.5h199.6D526.1B+
C85 Canister 6357228.5B++25.5556.941%A*7.018%F47.5D5C**1211.2h14.1D*24.8C+
M20 Basilisk 7455413.75S10.8051.455%A++3.636%D-28.9B*10B*2571.9h79.4B+154.3B**
NCM3 Raven 7451252.04A++0.9149.177%B**1.961%C--12.8B++5.8C+924h21.1B*42.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15970.2h
Nano-Armor Kit65226,43213.3h
Nanite Revive Grenade05120.1h
Medical Kit152900.3h
Medical Applicator19892,1776.8h
Motion Spotter43,0841h
Deconstruction Tool0930h
Welding Device0510h
Recon Detection Device1950.1h
Ammunition Package35370.4h
Anti-Infantry MANA Turret41840.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 3.54s on queries, 2.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.