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Castellan Initiate Chemikal19931[MTPL] Chemikal19931
VS BR 62

KDR: 2.82

Score: 4.4m

Last Seen: Aug 9th, 2019 4:21 PM
- OFFLINE - 308 hour(s)

Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Officer of Magaluf TeamPlay[MTPL] Magaluf TeamPlay
VS outfit on Miller

Members: 6
Level Progress (to 63): 18%
Level 100 Progress: 23% 700h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Flare VE6 Saron HRB Solstice VE3 XM98 Beamer VS3 S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,587,068 MLG Score: 2068
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.321%24.464%668712072,7061.863640.957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.287%1.193B**0.56B+-1.858F-HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.482B+10.50.262C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.911%0.521%31211213192101651.90099291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.01B**-0.986D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.864B*10.30.805B++11.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.272%2.907%172112131721691801.0177595%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.708B++0.223C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++50.598B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.572%4.97%1262512091,0061165878.67241171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.48%0.444B0.294C*1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.69B+14.30.62B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.737%71.948%1262312112,228171712.9535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.977%1.614A+0.322C*0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+2.10.351C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.597%16.901%126211213719000.78022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.167B**0.447B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.427B4.20.136C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Magaluf TeamPlay[MTPL] Magaluf TeamPlay
VS outfit on Miller

Members: 6
4.4m214.2%344 (20.6k)285 (17.1k)2.820277,9872,8323.3933662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121462324.974%29.886%74605:282

30% Engineer25% Heavy Assault32% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2014 9:52 PMJul 8th, 2015 8:16 PMAug 21st, 2019 3:23 PM (16h) (PST)Aug 9th, 2019 2:20 PM (13d) (PST)Aug 9th, 2019 12:21 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641995420.5150.1830.1541.2690.0782068

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4495,93332,5163111976517,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
258.6h/10.8d 1,623 2,387 2,530 19.7k 331 810 1,203 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,166
Deaths:526
KDR:2.217
Accuracy:25.284% B*
HSR:25.214% C++
Flare VE6
B*
Kills:624
Deaths:257
KDR:2.428
Accuracy:27.787% B*
HSR:26.282% C*
Kills:1,790
Deaths (as Heavy Assault):783
Deaths (to Heavy Assaults):790
KDR:2.28608
Kill Difference:1,007
Playtime:65.237 hours
Usage:25%
Score:1.065m
Score/min:272
Accuracy (listed only):26.535%
HSR (listed only):25.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:289
Deaths:256
KDR:1.129
Accuracy:28.305% B**
HSR:19.031% C+
Thanatos VE70
A++
Kills:71
Deaths:62
KDR:1.145
Accuracy:55.597% A++
HSR:16.901% C++
Kills:360
Deaths (as Engineer):318
Deaths (to Engineers):604
KDR:1.13208
Kill Difference:42
Playtime:78.834 hours
Usage:30%
Score:1.570m
Score/min:332
Accuracy (listed only):41.951%
HSR (listed only):17.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,845
Deaths:472
KDR:3.909
Accuracy:46.183% B**
HSR:72.195% B
XM98
A+
Kills:283
Deaths:61
KDR:4.639
Accuracy:47.261% A+
HSR:80.919% B++
Beamer VS3
A+
Kills:271
Deaths:286
KDR:0.948
Accuracy:36.515% A+
HSR:17.712% D
Nyx VX31
A+
Kills:112
Deaths:25
KDR:4.480
Accuracy:37.349% B+
HSR:43.750% A+
VA39 Spectre
A
Kills:100
Deaths:34
KDR:2.941
Accuracy:39.936% A
HSR:42% B
NS-44 Commissioner
A+
Kills:75
Deaths:45
KDR:1.667
Accuracy:49.134% A+
HSR:29.333% B**
Kills:2,686
Deaths (as Infiltrator):923
Deaths (to Infiltrators):495
KDR:2.91008
Kill Difference:1,763
Playtime:82.040 hours
Usage:32%
Score:1.338m
Score/min:272
Accuracy (listed only):42.730%
HSR (listed only):47.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:289
Deaths:256
KDR:1.129
Accuracy:28.305% B**
HSR:19.031% C+
Thanatos VE70
A++
Kills:71
Deaths:62
KDR:1.145
Accuracy:55.597% A++
HSR:16.901% C++
Kills:360
Deaths (as Light Assault):318
Deaths (to Light Assaults):519
KDR:1.13208
Kill Difference:42
Playtime:19.341 hours
Usage:7%
Score:0.265m
Score/min:228
Accuracy (listed only):41.951%
HSR (listed only):17.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:169
Deaths:119
KDR:1.420
Accuracy:26.621% B+
HSR:17.752% C-
Thanatos VE70
A++
Kills:71
Deaths:62
KDR:1.145
Accuracy:55.597% A++
HSR:16.901% C++
Kills:240
Deaths (as Combat Medic):181
Deaths (to Combat Medics):262
KDR:1.32597
Kill Difference:59
Playtime:7.269 hours
Usage:3%
Score:0.132m
Score/min:303
Accuracy (listed only):41.109%
HSR (listed only):17.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):100
KDR:0
Kill Difference:UNR
Playtime:4.101 hours
Usage:2%
Score:0.049m
Score/min:199
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:192
V. Kills:8 N/A
Deaths:56
KDR:3.429
Accuracy:46.911% B*
KPH:52.200 C*
VKPH:2.200 D
Kills:192 (192 + 0)
Deaths:56
KDR:3.429
VKDR:0.143
Vehicle Kills:8
Kill Difference:136
Playtime:3.676 hours
Usage:1%
Score:0.030m
Score/min:136
Piloting Accuracy:46.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:62
V. Kills:22 270%
Deaths:5
KDR:12.400
Accuracy:39.898% C+
KPH:37.600 B+
VKPH:13.300 B**
Kills:62 (62 + 0)
Deaths:5
KDR:12.400
VKDR:4.400
Vehicle Kills:22
Kill Difference:57
Playtime:1.650 hours
Usage:1%
Score:0.025m
Score/min:252
Driving Accuracy:39.898%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:505
V. Kills:329 153%
Deaths:60
KDR:8.417
Accuracy:49.244% B++
KPH:26.800 C*
VKPH:17.500 C*
E540 Halberd
B*
Kills:180
V. Kills:90 198%
Deaths:16
KDR:11.250
Accuracy:53.317% B++
KPH:40.300 B*
VKPH:20.100 B+
Supernova FPC
D
Kills:172
V. Kills:137 125%
Deaths:37
KDR:4.649
Accuracy:48.272% D
KPH:15.700 D-
VKPH:12.500 D
Aphelion VEX-4
B+
Kills:67
V. Kills:34 191%
Deaths:8
KDR:8.375
Accuracy:33.302% C+
KPH:30.600 B+
VKPH:15.500 C
Kills:924 (172 + 752)
Deaths:121
KDR:7.636
VKDR:4.876
Vehicle Kills:590
Kill Difference:803
Playtime:36.466 hours
Usage:14%
Score:0.686m
Score/min:314
Driving Accuracy:48.272%
Gunner Accuracy:33.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:174
V. Kills:5 N/A
Deaths:4
KDR:43.500
Accuracy:23.261% C++
KPH:108.100 C
VKPH:3.100 D
Aphelion VEX-4H
A
Kills:65
V. Kills:55 116%
Deaths:13
KDR:5
Accuracy:55.141% B**
KPH:47.800 B+
VKPH:40.400 A
Saron HRB-H
A
Kills:55
V. Kills:39 138%
Deaths:9
KDR:6.111
Accuracy:62.345% B*
KPH:54.700 B**
VKPH:38.800 A
Kills:294 (0 + 294)
Deaths:26
KDR:11.308
VKDR:3.808
Vehicle Kills:99
Kill Difference:268
Playtime:3.976 hours
Usage:2%
Score:0.082m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:62.345%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,8511,8454723.909B+1.0946.183%B**72.195%B38.7C+N/A9747.7h2B+4.3B++
Orion VS54 1,1811,1665262.217B+0.6025.284%B*25.214%C++36.1C++N/A9432.3h10.3B*40.7C**
Flare VE6 6266242572.428B**0.3927.787%B*26.282%C*44.9C++N/A10713.9h10.3C**37.2B+
Saron HRB 834505608.417B++5.6049.244%B++N/A26.9C*17.5C*24018.8h19B+38.5B*
Solstice VE3 2932892561.129B+1.6928.305%B**19.031%C+13.1CN/A4522h17.7C62.4C*
XM98 284283614.639A+1.8247.261%A+80.919%B++33.7B+N/A898.4h2B*4.3B**
Beamer VS3 2742712860.948C**1.8736.515%A+17.712%D38.7B+N/A1127h7.3B++20B
S1 3712611591.642A++1.1855.551%C+3.065%C++31.1B+13.1C+2068.4h4.7B**8.5B++
Light PPA 200192563.429C+0.6146.911%B*N/A51.9C++2.2D1363.7h10.3B+22B+
E540 Halberd 2701801611.25C*8.4353.317%B++2.778%C*40B++20B+2554.5h4.8B*9B**
M12 Kobalt-H 179174443.5A++40.6823.261%C++21.264%B*108.8C3.1D2441.6h14.4C**61.8B
Supernova FPC 309172374.649C+1.8348.272%D2.907%B+15.6D-12.5D48811h5C**10.4C+
Pulsar VS1 1721691191.42B+1.4026.621%B+17.752%C-29.1C*N/A905.8h13.2B+49.7B+
Frag Grenade 1361331133N/A130.1842.137%C-N/A443.3C+10C++11850.3h3.7C++8.8C++
Nyx VX31 112112254.48A++1.6637.349%B+43.75%A+56B+N/A1192h4.7B++12.6B++
VA39 Spectre 100100342.941B**0.1239.936%A42%B38.5B**N/A1042.6h3.7A9.3B**
M60-A Bulldog 11592118.364B+5.5439.043%C*1.087%C-40C++10B**2262.3h5.1B+12.9B+
NS-44 Commissioner 7575451.667B++1.1549.134%A+29.333%B**62.5B**N/A1731.2h3B*6.2B**
Tank Mine 1057389.125M*6.3047.452%B**N/A182.5A+80B++14470.4h2C+4.3B**
Thanatos VE70 7171621.145C**1.6855.597%A++16.901%C++18.7C--N/A553.8h4.2B+7.5B*
Aphelion VEX-4 1016788.375B**5.5533.302%C+14.925%S30.5B+15.5C1952.2h52.4B157.5B
Aphelion VEX-4H 12065135C+2.1855.141%B**4.615%B*46.4C**39.3B**4101.4h51.4B+93.2B++
C75 Viper 8462512.4A++9.5839.898%C+N/A38.8B+13.8A2521.6h10.1B++25.2B++
Saron HRB-H 945596.111C*3.2962.345%B*5.455%M**55B**39A+4071h17.3B*27.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2960.1h
Medical Applicator146,9680.4h
Motion Spotter18220.3h
Ammunition Package21880.1h
Nano-Armor Kit4784,9545.2h
Medical Kit233870.3h
Recon Detection Device31060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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